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This feature is exclusive to Bedrock Edition. 
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Note: Add images of a baby zombie riding skeleton horse, zombie horse, mule and donkey.
Zombie Jockey
Baby Zombie Riding Tuxedo Cat.pngBaby Zombie Riding Cave Spider.pngBaby Zombie Riding Cow.pngBaby Zombie Riding Horse.pngBaby Zombie Riding Husk.pngBaby Zombie Riding Mooshroom.pngBaby Zombie Riding Ocelot.pngBaby Zombie Riding Panda.pngBaby Zombie Riding Pig.pngBaby Zombie Riding Sheep.pngBaby Zombie Riding Spider.pngBaby Zombie Riding Wolf.pngBaby Zombie Riding Zombie.pngBaby Zombie Riding Zombified Piglin.png
Health points

Baby Zombie /Zombie Villager / Husk 20♥ × 10

Armor points

Baby Zombie /Zombie Villager / Husk 2 (🛡)

Behavior

Hostile

Attack
strength

Zombie Jockey:
Easy: 2♥
Normal: 3♥♥
Hard: 4♥♥

Spawn

Randomly spawns instead of a baby zombie, baby husk or baby zombie villager.

Zombie Jockeys are the rare appearance of a baby zombie, baby zombie villager, baby husk, or baby drowned riding a zombie, an animal or an undead horse. This feature is exclusive to Bedrock Edition.

Spawning[]

Bedrock Edition

All mobs that can be ridden by baby zombie villagers in Bedrock Edition.

In Bedrock Edition, baby zombies, baby husks, and baby zombie villagers have a 15% chance to become a jockey when it tries attacking a villager, player, or iron golem, which can ride:

Any rideable or tameable mob can become unrideable or untameable, respectively, after being mounted by a baby zombie.

If a baby zombie has spawned on another type of mob (such as an adult zombie), killing the baby zombie's current mount in an area populated with other creatures may result in the baby zombie jumping onto another mob rather than attacking the player. In addition, Baby Zombies riding on other zombie variants appear to have a chance to change into the baby variant of the mob it's riding.

Zombie Jockeys moves at the baby zombie villager's speed, instead of the mob's speed. If riding a neutral mob, it becomes hostile, but does not anger any mobs nearby that are the same mob as they are.

Drops[]

Cat[]

Main article: Cat § Drops

Cat drop:

Cave Spider[]

Cave Spider drop:

  • 0–2 String.
  • 5 when killed by a player or tamed wolf.
  • A 13 chance of dropping a Spider Eye when killed by a player or tamed wolf.

Cow[]

Main article: Cow § Drops

Cow drop:

Donkey[]

Main article: Donkey § Drops

Donkey drop:

Horse[]

Main article: Horse § Drops

Horse drop:

Mooshroom[]

Main article: Mooshroom § Drops

Mooshroom drop:

Mule[]

Main article: Mule § Drops

Mule drop:

Ocelot[]

Main article: Ocelot § Drops

Ocelot drop:

Panda[]

Main article: Panda § Drops

Panda drop:

Pig[]

Main article: Pig § Drops

Pig drop:

Sheep[]

Main article: Sheep § Drops

Sheep drop:

  • 1 wool of the corresponding color. Sheep that have not regrown their wool do not drop wool.
  • 1–2 raw mutton (cooked mutton if killed while on fire or when in water using a sword with fire aspect). The maximum amount is increased by 1 per level of Looting, for a maximum of 1–5 with Looting III.
  • 1–3 if killed by a player or tamed wolf.

Skeleton Horse[]

Skeleton Horse drop:

  • 0–2 Bone
  • 1–3 exp. when killed by a player or tamed wolf.
  • Saddle if the skeleton horse was already equipped.

Spider[]

Main article: Spider § Drops

Spider drop:

  • 0–2 String.
  • 5 when killed by a player or tamed wolf.
  • A 13 chance of dropping a Spider Eye when killed by a player or tamed wolf.

Wolf[]

Main article: Wolf § Drops

Wolf drop:

Zombie[]

Main article: Zombie § Drops

Zombies drop:

If killed by a charged creeper, it drops a zombie head.

They drop 12 when killed by a player or tamed wolf, extra 1–3 is given if the zombie has equipment.

Zombie Horse[]

Zombie Horse drop:

Zombified Piglin[]

Zombified piglins drop:

Zombified piglins also have an 8.5% chance each of dropping their golden sword. The chance of each can be increased by 1% per level of Looting, up to 11.5% chance. It is usually badly damaged and may be enchanted.

Like zombies, they drop 12 when killed by a player or tamed wolf.

Halloween[]

If a zombie or zombified piglin wearing a pumpkin or jack o'lantern is killed using a tool enchanted with Looting, there is a chance equivalent to the level of Looting used to drop the pumpkin or jack o' lantern, up to a maximum of a 3% chance of a drop.

Behavior[]

  • Zombie jockeys generally run around, behaving like the zombie, instead of using the mount AI.
  • The mount moves at the speed of the baby zombie, which is much faster than a normal chicken.
    • Command spawned jockeys are an exception.
  • The animal can still be bred into regular animals if the player kills the zombie.
  • The baby zombie and the mount can be separated by using a bucket of water on them.

Data values[]

The mount and rider's IDs nor the entity data are any different than if the mount or rider were standing alone.

History[]

Pocket Edition Alpha
v0.14.0build 1Baby Zombie Riding Zombie.pngBaby Zombie Riding Zombie Butcher.pngBaby Zombie Riding Pig.pngBaby Zombie Riding Cow.pngBaby Zombie Riding Sheep.pngBaby Zombie Riding Wolf.pngBaby Zombie Riding Ocelot.pngBaby Zombie Riding Horse.pngBaby Zombie Riding Spider.png Baby zombies and baby zombie villagers have a 15% chance of becoming a jockey. Before becoming a jockey, upon nearing the player, they check for one of the following to mount prior attacking: adult chickens, adult ocelots, adult wolves, adult zombies, adult zombie villager, adult zombie pigmen, cows, pigs, sheep, cave spiders or spiders.
v0.16.0?Adult zombie pigman are no longer ridden by baby zombie variants.
Bedrock Edition
1.8.0beta 1.8.0.8Baby Zombie Riding Tuxedo Cat.png Baby Zombie Riding Panda.png Baby zombies can now mount adult stray cats and pandas.
1.13.0beta 1.13.0.9Adult zombie pigmen can now be ridden again by baby zombie variants.

Issues[]

Issues relating to "Zombie Jockey" are maintained on the bug tracker. Report issues there.

Trivia[]

Gallery[]

References[]


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