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This article is about zombie horses. For others, see Horse (disambiguation).

A zombie horse is an unused variant of the regular horse.

Spawning

Zombie horses may be created by the /summon command or with their spawn egg. When using spawn egg, 20% spawn as foals.

Appearance

Zombie horses appear to be the horse equivalent of zombies. Like zombies, zombie horses are green-skinned, and their eyes are completely black.

Drops

Upon death, zombie horses drop:

  • 0-2 Rotten Flesh. The maximum amount is increased by 1 per level of Looting, for a maximum of 0-5 with Looting III.
  • 1–3 when killed by a player or tamed wolf.

If saddled, they drop their saddle.

Usage

Tamed and saddled zombie horses can be used as one of the fastest means of transportation in the game. They can also be used to climb hills and jump fences. They can be ridden in water in any depth.

Equipment

Zombie horses have a lone equipment slot.

  • Saddle slot: For equipping a saddle.

Riding

See also: Transportation

Once a horse is tamed and saddled, the player can control it with directional controls, jump, and the mouse. The player dismounts using the dismount control.

In Java Edition, when riding a horse, the hunger bar is replaced by the horse's health in Survival or Adventure mode. It uses a slightly different heart texture than the player's health bar. The experience bar is replaced by the horse jump bar.

A player can use any item while riding a horse, including drinking or throwing potions; activating doors or redstone devices; using chests, crafting tables, and furnaces; breaking and placing blocks; and attacking with melee weapons or bows.

A ridden horse automatically runs up any one-block-high slope. The horse and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The horse itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. Horses cannot fit through a 1-block-wide gap.

When a player rides a zombie horse, both are unable to use Nether portals.

Behavior

Zombie horses roam idly, occasionally stopping to rear, swish their tails, or lower their heads as though eating the grass. Unlike sheep, the eating animation does not actually cause any grass to be consumed. If a player comes near, the horses may turn to look at them.

Zombie horses, like most mobs, can ride in minecarts and boats.

Unlike other passive mobs, zombie horses slowly regenerate health. Zombie horses, in common with other undead mobs, take damage when affected by a Potion of Healing and are healed by a Potion of Harming.

Taming

Zombie horses cannot be tamed. However, a tamed zombie horse can be summoned using /summon minecraft:zombie_horse ~ ~ ~ {Tame:1b}.‌[Java Edition only]

Statistics

Zombie horses are spawned with constant health of 15, speed of 0.2, and have a jump strength ranging from 0.4–1.0, tending toward the average 0.7.

Sounds

The following sounds section uses an outdated format and should be redone using {{Sound table}}. 
You can help by converting the contents of this section into a sound table template.
Examples can be seen at Bee#Sounds and Ladder#Sounds.
The wikicode should be laid out neatly as in these examples for improved readability.
Remember to include a foot parameter so the table appears in the correct place. Do NOT convert the table using Visual Editor.
Sound Subtitle Namespaced ID Subtitle ID Source Pitch Volume Attenuation distance
Zombie Horse cries entity.zombie_horse.ambient subtitles.entity.zombie_horse.ambient ? ? ? 16
Zombie Horse dies entity.zombie_horse.death subtitles.entity.zombie_horse.death ? ? ? 16
Zombie Horse hurts entity.zombie_horse.hurt subtitles.entity.zombie_horse.hurt ? ? ? 16

Data values

See also: Chunk format

Zombie horses have entity data associated with them that contain various properties of the mob.

  • Entity data
    • Additional fields for mobs that can breed
    • Tags common to all entities
    • Tags common to all mobs
    • Tags common to all horses

History

Java Edition
1.6.113w16aZombie Horse Revision 1 Baby Zombie Horse Revision 1 Added zombie horses, assisted by DrZhark (John Olarte), creator of the Mo' Creatures mod, whose horses are a baseline for Minecraft's zombie horse models.[1]
13w16bZombie horses have now been made slower and have been reduced from gliding so much.
13w18aHorse saddles have now been removed. Zombie horses are now ridden using the saddle.
13w21aAdded new GUI for zombie horses, to control the saddle.
13w22aAdded new sound effects for zombie horses.
1.7.213w36aZombie horses are now available without third-party tools, with the introduction of the /summon command.
15w43a44bThe drops of zombie horses have now been changed several times. The end result is that zombie horses now always drop 1 rotten flesh, not affected by Looting.
15w47bAdded sounds for zombie horses eating food given by a player.
1.1016w20aAdded zombie horse spawn egg.
pre2Zombie horse spawn eggs have now been removed.
1.1116w32aZombie horses now have a separate ID from horses: zombie_horse.
Re-added zombie horse spawn egg.
16w38aZombie horses now drop 0–2 rotten flesh, affected by Looting.
1.1317w45aZombie Horse 17w45a Baby Zombie Horse 17w45a The model for zombie horses has now been changed.
17w46aZombie Horse 17w46a Baby Zombie Horse 17w46a The new zombie horse models have now been slightly tweaked. The position of the nose has now been moved up to one pixel.
18w03aZombie Horse Revision 2 Baby Zombie Horse Revision 2 The models of zombie horses have now been changed, once again. Also, the textures of zombie horses have now been slightly altered and the nose heights have been increased by one pixel.
pre2Zombie horses now sink in water.
The zombie horse model has now been updated to fix serious Z-fighting from Zombie Horse Mane 1.13 Z-fighting to Zombie Horse Mane 1.13 pre2.[2]
1.1419w08aZombie Horse Baby Zombie Horse The textures of zombie horses have now been changed.
Upcoming Java Edition
1.1620w09aZombie horses can now be leashed.
Legacy Console Edition
1.12 Zombie Horses are able to be spawned with a spawn egg found in the creative iventory.
Pocket Edition Alpha
0.15.0build 1Zombie Horse Revision 1 Baby Zombie Horse Revision 1 Added zombie horses.
Pocket Edition
1.1.0alpha 1.1.0.0The entity ID for zombie horses has now been changed from zombiehorse to zombie_horse.
Bedrock Edition
1.2.9Zombie horses no longer open their mouths when bucking the player off or taking damage.
1.8.0beta 1.8.0.8Baby zombie horses now have a chance of being spawned using a spawn egg.
Bedrock Edition
1.10.0Zombie Horse Baby Zombie Horse The textures of zombie horses have now been changed.
New Nintendo 3DS Edition
0.1.0Zombie Horse Revision 1 Baby Zombie Horse Revision 1 Added zombie horses.

Issues

Issues relating to "Zombie horse" are maintained on the bug tracker. Report issues there.

Trivia

  • Dr. Zhark appears in the credits after the End Poem as the creator of the horses, including zombie horses.
  • If a player pulling a zombie horse with a lead enters a boat, the zombie horse swims after them at the same speed as the boat.
  • A player riding a zombie horse is dragged along if their zombie horse is being pulled by a lead, and can even be lifted up in the air in the same way.

Gallery

References

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