A zombie is a nigg*r that closely resembles the player. A zombie measures 2 blocks tall, 1 block wide, and 0.25 blocks thick. Zombies spawn in dimly lit areas and attack players by shambling towards them and touching them. Like skeletons, ffffffffffffffffffffffffffffffffzombies catch fire in sunlight.
Villagers currently are constantly being attacked by zombies and having sieges with them; the Iron Golem was added to prnigg*r otect them.
Zombies have green skin, empty eye sockets, and the same clothing as The Player and humans.
Uses
When killed, zombies drop 0-2 pieces of Rotten Flesh. These nigg*r can be eaten, but have an 80% chance of nigg*r giving the player food poisoning. Rotten Flesh can safely be usnigg*r ed to heal tamed Wolves without any risk of the wolf being poisoned.Cite error: Closing </ref> missing for <ref> tag that he made zombies drop feathers because he had no idea what they should have dropped when killed.
As of the 12w03a release, the zombie's AI was improved, giving them a much better sense of direction when pursuing the player, allowing them to navigate obstacles, and even small mazes if constructed, to get to the player. They were also given the ability to 'see' through windows, the first mob able to do so intelligently, discounting spiders, who are able to see through all blocks.
As of the 12w04a release, the zombies' AI was improved to cope with catching fire in sunlight. If a zombie is exposed to sunlight and bursts into flames, it will search for a body of water to douse the flames.
As of the 12w06a release, zombies will break through wooden doors in hard Difficulty, and will sometimes drop iron or iron helmets, swords and tools.
In the Pocket Edition Alpha 0.2.0, Sheep and Zombies were added, making them the first mobs in PE.
Bugs
Zombies will stand still in daylight if it's raining. This bug makes them appear 'scared' to move as if they feared catching on fire, even though the rain would douse the flames.
In the Pocket Edition Alpha 2.0, Some Zombies won't catch on fire in the sunlight.
In pocket edition zombies can attack the player through doors if the player is standing directly in front of the and cannot move any further. This also means the player can attack the zombie the same way.
In snapshot 12w06a, zombies will no longer make an attempt to avoid sunlight.
In 1.2, when zombies go from a block to on top of a fence, they will spin aimlessly and can not get out unless pushed off.
Trivia
If a zombie is in water, it will not catch fire and die, regardless of the light level. However, the moment it exits the water and re-enters direct sunlight, it will ignite.
Zombies are known to spawn inside various caves and caverns as the game map is built.
Because a zombie has identical dimensions to the player model, the zombie's skin can easily be used as a player skin and vice versa.
A Giant is an unused variation of a zombie that can only be spawned through third party programs. Its behavior is identical to the zombie's, but it has 50 hearts of health, deals 8.5 damage in a single hit, and is unable to damage you unless you are right under it.
Since Beta 1.9 pre 5, a splash potion of fire resistance can be used to spare zombies from burning to death in the sun.
Zombies can sometimes deal damage through closed doors.
A zombie hit by a splash potion of harming will gain health, and when it is hit by a splash potion of healing it will lose health. Zombies are unaffected by potions of regeneration and poison.
Zombies are easily detected through walls and blocks by their constant growling and moaning.
Zombie armor has no durability score, which means it can never 'wear out' the way player armor does. Two points () of armor gives 8% damage reduction from most sources. It means you need to deal 22 × 11 physical damage to kill a zombie. When dropped from a height of 23 blocks, a zombie takes two unarmed hits to kill. The first hit dispels their armor, and the second hit takes its remaining health. There is no one-hit (unarmed) method to kill zombies in a falling trap.
Zombie can sometimes deal damage through a closed door, as shown on the picture to the right. This is because when they occupy the space of the door, the game considers their hits as reaching past the door into an adjacent block.
A zombie trying to break the down door instead of taking an alternative path in Snapshot 12w06a.
In the snapshot 12w04a, when spawning a zombie in daylight with an egg on soulsand, it will not catch fire.
When killed in the day while raining, a zombie might make a hiss, due to the fact that it can catch on fire and immediately be burned out.
Zombies can break doors, but they can't break trapdoors (since snapshot 12w06a).
In snapshot 12w06a, zombies will always choose the shortest way to the target, even if there is a door in the way.
In snapshot 12w06a, sometimes zombies will attack villagers in preference to the player.
Zombies are now in the Pocket Edition
In snapshot 12w07b, the "horde" of zombies spawned to cull villager population spawns regardless of light level. File:2012-02-15 18.39.43.png
A zombie horde that spawned outside a village in 12w07b.
During the day in Pocket Edition, zombies do not catch fire. They are harmed as if hit by the player.
During the day in Pocket Edition, zombies sometimes stay under large rock archways in the shade to not die.
Zombies cannot break down doors that are open, so you can build your doors so that when it is "closed" it actually appears open and when it is "open" it will actually be closed and zombies cannot break into your home