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Marsh Davies Mojang avatar

What are the Illagers doing in that dank, secluded mansion of theirs? With its redstone jails, elaborate altars and hidden rooms housing strange obsidian structures - it really seems like they are plotting something.

Marsh Davies[1]

Woodland mansions are large, rare structures found only in Dark Forest and Dark Forest Hills biomes. They are one of the only places where illagers spawn naturally (the others being illager patrols, raids, and pillager outposts) or where a totem of undying can be obtained (evokers, who drop them, also spawn in raids).

Generation

Woodland mansions generate very rarely in Dark Forests and their Hills variants, often appearing tens of thousands of blocks away from the spawn. They can be located with woodland explorer maps, which are obtained by trading with cartographer villagers, or in creative mode with the /locate Mansion command.

Structure

Because woodland mansions are generated randomly, their exact structure varies. However, all woodland mansions have several things in common: they all have 2–3 floors, with a wide variety of different rooms, and generate a cobblestone foundation underneath the entire structure; the top floor is less than half the size of the lower floors; and they all contain a large foyer that leads to a winding maze of corridors.

Rooms

A given woodland mansion will contain many types of rooms, and since the layout is randomly generated, some room types may not be present. Furthermore, certain rooms within the mansion may not be readily accessible - some may have sealed entrances, and others may have no entrances at all.

One may access the individual structures of a woodland mansion by using structure blocks to manually load room structures from the /data/structures/woodland_mansion folder in minecraft.jar. To do so, set a structure block to Load mode, enter woodland_mansion/structure_name, and press LOAD. A list of possible rooms, the names of these structures, and small descriptions are provided in the table below.

Main rooms

Structure name
(Room name)
Description Consists of Images
1x1_a1
("Flower room")
A room that is empty except for a bench on which 5 flower pots have been placed, each containing different flowers. 49 Birch Planks,

40 Cobblestone,

10 Cobblestone Wall,

7 Cobblestone Stairs,

5 Flower Pot,

2 Allium,

1 Blue Orchid,

1 Azure Bluet,

1 Oxeye Daisy

Woodland mansion 1x1 a1
1x1_a2
("Rails and ladder room")
A room with a cobblestone ring around the walls, with rails on top of it, and ladders placed on the walls of the ring. A single carved pumpkin sits on the wall facing the door. 49 Birch Planks,

30 Cobblestone Stairs,

19 Dark Oak Stairs,

18 Rail,

15 Ladder,

12 Cobblestone,

1 Carved Pumpkin,

Woodland mansion 1x1 a2
1x1_a3
("Office")
A room with two types of tables made out of cobblestone stairs, and chairs to go with them. There are some flower pots and carpets on the tables. 49 Birch Planks,

10 Cobblestone Stairs,

8 Cobblestone,

3 Oak Stairs,

3 Red Tulip,

3 Light Gray Carpet,

3 Flower Pot,

1 Oak Planks

Woodland mansion 1x1 a3
1x1_a4
("Checkerboard room")
A room with a checkerboard pattern on the floor, slightly resembling a kitchen, and all the walls are lined with oak fences. There is a hidden chest placed above the door, containing loot similar to that of a dungeon. 68 Oak Fence,

49 Birch Planks,

40 Dark Oak Log,

15 Gray Carpet,

13 Light Gray Carpet,

1 Chest (random loot)

Woodland mansion 1x1 a4
1x1_a5
("White tulip sanctuary room")
A room with cobblestone and a single flower pot in the wall. 49 Birch Planks,

46 Cobblestone,

22 Dark Oak Stairs,

9 Cobblestone Stairs,

7 Dark Oak Planks,

6 Cobblestone Slab,

1 White Tulip,

1 Flower Pot

Woodland mansion 1x1 a5
1x1_as1
("X room")
A secret room with walls lined with cobblestone patterns. A chest sits in the corner. 120 Cobblestone,

49 Birch Planks,

1 Chest (random loot)

Woodland mansion 1x1 as1
1x1_as2
("Spider room")
A secret room filled with many cobwebs and a spider spawner in the center. 95 Cobweb,

49 Birch Planks,

1 Spawner (Spider)

Woodland mansion 1x1 as2
1x1_as3
("Obsidian room")
A secret room with an octahedron-shaped mass of obsidian, and within that heap is a block of diamond. 49 Birch Planks,

19 Obsidian,

1 Block of Diamond

Woodland mansion 1x1 as3
Woodland mansion 1x1 as3 2
1x1_as4
("Birch pillar room")
A secret room with 4 birch plank pillars that extend out at the top. 85 Birch Planks Woodland mansion 1x1 as4
1x1_b1
("Birch arch")
An office-like room with a desk with a flower pot on top, as well as a prominent arch in the center, made of birch fences, slabs, and stairs. 80 Birch Planks,

39 Birch Stairs,

9 Birch Slab,

6 Birch Fence,

1 Azure Bluet,

1 Flower Pot,

1 Pink Carpet

Woodland mansion 1x1 b1
1x1_b2
("Small dining room")
A small dining room or meeting room, with a table and chairs to go with it. The table has light gray carpets on it, with some black carpets in the middle. The upper walls are decorated with vent or chimney-like structures. 49 Birch Planks,

14 Oak Stairs,

10 Dark Oak Planks,

10 Light Gray Carpet,

4 Dark Oak Stairs,

2 Black Carpet,

2 Dark Oak Fence,

2 Oak Planks

Woodland mansion 1x1 b2
1x1_b3
("Single bed bedroom")
A cozy bedroom with a bed (made out of wool), a fireplace (made out of cobblestone) and a bonsai (made out of a fence and 1 block of leaves). 49 Birch Planks,

13 Cobblestone,

7 Cobblestone Slab,

6 Oak Slab,

4 Red Wool,

3 Cobblestone Stairs,

2 White Wool,

1 Dark Oak Fence,

1 Dark Oak Leaves,

1 Oak Planks

Woodland mansion 1x1 b3
1x1_b4
("Small library")
A small library or study room, the only things of note being the several bookcases and flower pot in the corner and chest. 49 Birch Planks,

24 Dark Oak Stairs,

20 Oak Planks,

12 Bookshelf,

9 Oak Stairs,

7 Oak Slab,

1 Allium,

1 Flower Pot

Woodland mansion 1x1 b4
1x1_b5
("Allium room")
A room with a small vine-decorated oak stand, on which sits an array of potted allium. A full cauldron and a chest containing more allium sit nearby. The roof is made out of oak fences. 55 Oak Fence,

49 Birch Planks,

16 Oak Planks,

6 Vines,

5 Allium,

5 Flower Pot,

1 Chest (8 Allium),

1 Cauldron

Woodland mansion 1x1 b5
1x2_a1
("Gray banner room")
An altar-like room with a construction in the middle, made of cobblestone and cobblestone stairs which delimit a tiny, short passage with a banner at the end. There's a hidden chest behind the construction. A vindicator always generates here. 105 Birch Planks,

82 Cobblestone,

12 Cobblestone Slab,

11 Cobblestone Stairs,

1 Gray Banner,

1 Chest (random loot),

1 Vindicator

Woodland mansion 1x2 a1
1x2_a2
("Wheat farm")
A room with a wheat farm, and a small table with chair in the corner. The water in the farm is covered with lily pads. Some, or even all of the crops may be missing. The farm resembles a farm found in a village, but has dark oak logs. 105 Birch Planks,

32 Farmland,

32 Wheat,

30 Dark Oak Log,

8 Water,

8 Lily Pad,

6 Torch,

6 Dark Oak Fence,

4 Dark Oak Planks,

4 Oak Stairs,

3 Dark Oak Stairs,

1 White Carpet

Woodland mansion 1x2 a2
1x2_a3
("Blacksmith room")
A room with arches made of polished andesite. There's a damaged anvil and, in a corner, two lava blocks encased by polished andesite to prevent burning. A vindicator always generates here. 146 Polished Andesite,

105 Birch Planks,

55 Smooth Stone Slab,

15 Double Smooth Stone Slab,

2 Lava,

1 Damaged Anvil,

1 Vindicator

Woodland mansion 1x2 a3
1x2_a4
("Sapling farm room")
A room with 2 layers of rows of dark oak saplings. Ladders go to the ceiling. There is a loot chest with dark oak saplings in it. 129 Oak Planks,

105 Birch Planks,

58 Dirt,

58 Dark Oak Sapling,

42 Ladder,

39 Green Carpet,

1 Chest (28 Dark Oak Sapling)

Woodland mansion 1x2 a4
1x2_a5
("Wool room")
A room filled with a pile of assorted blue, light blue and cyan wool. 105 Birch Planks,

56 Light Blue Wool,

46 Blue Wool,

19 Cyan Wool

Woodland mansion 1x2 a5
1x2_a6
("Tree chopping room")
A room containing a tree and a chest which always has an iron axe with Efficiency I. The entrance to this room is always sealed off by a wall of dark oak planks. 105 Birch Planks,

79 Dark Oak Leaves,

20 Dark Oak Planks,

20 Dark Oak Log,

9 Dirt,

1 Chest (1 Iron Axe with Efficiency I)

Woodland mansion 1x2 a6
1x2_a7
("Mushroom farm")
A room with a mushroom farm, as well as a table, a chair and an empty chest. 105 Birch Planks,

71 Oak Planks,

24 Oak Stairs,

21 Coarse Dirt,

20 Oak Fence,

20 Dark Oak Log,

11 Red Mushroom,

10 Brown Mushroom,

1 Chest

Woodland mansion 1x2 a7
1x2_a8
("Stem farm")
A room with a two-stage, pumpkin and melon farm. A vindicator always generates here. 105 Birch Planks,

42 Dark Oak Log,

40 Dark Oak Planks,

32 Dirt,

32 Farmland,

20 Oak Planks,

16 Water,

16 Pumpkin Stem,

16 Melon Stem,

16 Pumpkin,

16 Melon,

5 Oak Slab,

1 Torch,

1 Oak Fence,

1 Vindicator

Woodland mansion 1x2 a8
1x2_a9
("Small empty storage room")
A storage room with a lot of single chests. All of the chests are empty. A vindicator always generates here. 117 Oak Slab,

105 Birch Planks,

66 Oak Planks,

42 Chest,

1 Vindicator

Woodland mansion 1x2 a9
1x2_b1
("Redstone jail")
A room with a door-opening redstone circuit. The room is locked by 2 iron doors. There is a lever and some redstone dust to open both. Inside is a zone with cobblestone arches, with some brown carpets and a cauldron. A vindicator always generates here. 211 Cobblestone,

71 Cobblestone Wall,

42 Birch Planks,

6 Cobblestone Slab,

6 Cobblestone Stairs,

5 Redstone Dust,

4 Brown Carpet,

2 Iron Door,

1 Lever,

1 Cauldron,

1 Vindicator

Woodland mansion 1x2 b1
1x2_b2
("Small jail")
A room with a cell with cobblestone walls and a cauldron and brown carpets on the inside, and a chair and a table outside. A vindicator always generates here. 213 Cobblestone,

105 Birch Planks,

8 Cobblestone Wall,

7 Oak Stairs,

6 Cobblestone Slab,

3 Cobblestone Stairs,

2 Oak Planks,

1 Lever,

2 Brown Carpet,

1 Iron Door,

1 Cauldron,

1 Vindicator

Woodland mansion 1x2 b2
1x2_b3
("Wood archway room")
A room with a bunch of arches made of dark oak logs. A chest exists at the room's end, containing loot. A vindicator always generates here. 105 Birch Planks,

65 Dark Oak Log,

1 Chest (random loot),

1 Vindicator

Woodland mansion 1x2 b3
1x2_b4
("Winding stairway room")
A room with spiral staircase: a 1-wide, dead end, sloping and curving hallway that leads to a single chest, containing loot similar to that of a dungeon. 289 Dark Oak Log,

105 Birch Planks,

50 Oak Slab,

1 Oak Planks,

1 Chest (random loot)

Woodland mansion 1x2 b4
1x2_b5
("Illager head room")
An otherwise empty room containing some illager pixel art. 105 Birch Planks,

26 Light Gray Wool,

14 Dark Oak Planks,

5 Gray Wool,

2 White Wool,

2 Green Wool,

2 Black Wool

Woodland mansion 1x2 b5
1x2_c_stairs
("Curved stairs room")
Some stairs leading up, decorated with an illager head made from wool. The stairs curve towards the left or right at the base. 135 Cobblestone,

105 Birch Planks,

60 Cobblestone Stairs,

26 Birch Stairs,

26 Light Gray Wool,

24 Red Carpet,

14 Dark Oak Planks,

14 Dark Oak Stairs,

5 Gray Wool,

3 Cobblestone Wall,

2 White Wool,

2 Green Wool,

2 Black Wool

Woodland mansion 1x2 c stairs
1x2_c1
("Medium dining room")
A dining room, with a table with a flower pot on it and stairs all around it, and what appears to be a serving counter in the corner. A chandelier hangs from the ceiling. 105 Birch Planks,

19 Oak Stairs,

19 White Carpet,

13 Dark Oak Fence,

6 Oak Planks,

5 Gray Carpet,

4 Oak Slab,

4 Torch,

1 Flower Pot,

1 Oxeye Daisy

Woodland mansion 1x2 c1
1x2_c2
("Double bed bedroom")
A long bedroom with pink and purple beds towards the rear, and a table with a flower pot in the corner. Two vindicators always generate here. 105 Birch Planks,

12 White Wool,

8 Purple Carpet,

5 Oak Stairs,

4 Pink Carpet,

2 Vindicator,

1 Flower Pot,

1 Allium,

1 White Carpet

Woodland mansion 1x2 c2
1x2_c3
("Triple bed bedroom")
A room with 3 blue beds and a desk. Three Vindicators always generate here. 18 White Wool,

12 Blue Carpet,

6 Light Blue Carpet,

5 Oak Stairs,

3 Vindicator,

2 Oak Planks,

1 Flower Pot,

1 Azure Bluet

Woodland mansion 1x2 c3
1x2_c4
("Medium library")
A lounge-like room with many bookcases, swing-like seating structures against the walls, and a table in the center with four flower pots on it, the flowers arranged by height. 105 Birch Planks,

48 Oak Stairs,

24 Bookshelf,

16 Oak Fence,

14 Oak Planks,

4 Flower Pot,

1 Dandelion,

1 Poppy,

1 Red Tulip,

1 Oxeye Daisy

Woodland mansion 1x2 c4
1x2_d_stairs
("Straight stairs room")
A straight staircase leading up, above which is decorated with an illager pixel art. 117 Cobblestone,

112 Birch Planks,

61 Cobblestone Stairs,

35 Birch Stairs,

26 Light Gray Wool,

14 Dark Oak Planks,

14 Dark Oak Stairs,

12 Red Carpet,

5 Gray Wool,

2 White Wool,

2 White Carpet,

2 Black Wool,

2 Green Wool

Woodland mansion 1x2 d stairs
1x2_d1
("Master bedroom")
A large master bedroom with a regal bed. Banners hang from an ornate wall decoration above the doorway. 112 Birch Planks,

26 Oak Slab,

17 Oak Stairs,

16 Oak Fence,

13 Oak Planks,

12 White Wool,

9 Red Carpet,

4 Birch Stairs,

3 Light Gray Banner,

2 Flower Pot,

1 Birch Sapling,

1 Oxeye Daisy,

1 Bookshelf,

1 Light Gray Carpet

Woodland mansion 1x2 d1
1x2_d2
("Bedroom with loft")
An interesting two-tiered bedroom, containing a sort of closet made of birch planks and two dark oak doors. A ladder near the entrance leads above to a loft with a chest and carpets simulating a bed. 105 Birch Planks,

78 Oak Planks,

18 Oak Stairs,

18 White Wool,

9 Red Carpet,

7 Oak Fence,

6 Ladder,

4 Cyan Carpet,

2 Light Blue Carpet,

2 Dark Oak Door,

1 Flower Pot,

1 Red Tulip,

1 Chest (random loot)

Woodland mansion 1x2 d2Woodland mansion 1x2 d2 2
1x2_d3
("Altar room")
A complex shrine-like room with a single prominent elevated block covered in black carpet, and resembling an altar. Benches run down either side, and an overhead structure made out of cobblestone hangs over the altar. Two vindicators and an evoker always generate here. 105 Birch Planks,

101 Cobblestone,

27 Cobblestone Stairs,

9 Cobblestone Slab,

6 White Carpet,

2 Black Banner,

1 Black Carpet,

2 Vindicator,

1 Evoker

Woodland mansion 1x2 d3
1x2_d4
("Cat statue room")
A room dedicated to a large black wool cat statue situated in the center. 143 Black Wool,

105 Birch Planks,

12 White Wool,

2 Lime Wool

Woodland mansion 1x2 d4
1x2_d5
("Chicken statue room")
A room dedicated to a large wool chicken statue situated in the center. 105 Birch Planks,

98 White Wool,

11 Orange Wool,

2 Gray Wool

Woodland mansion 1x2 d5
1x2_s1
("Clean chest room")
A secret room with 1 chest containing assorted spoils, with 4 dark oak fences and 4 torches for each corner of the otherwise empty room. 105 Birch Planks,

4 Torch,

4 Dark Oak Fence,

1 Chest (random loot)

Woodland mansion 1x2 s1
1x2_s2
("Fake end portal room")
A secret room with a platform of orange wool in the middle and a ring of green wool above it, giving it the appearance of a stronghold end portal. A set of cobblestone stairs and cobblestone monster egg blocks allow access to the top of the wool ring, which has a trapped chest surrounded by two TNT blocks and containing two ender pearls. If the trap is sprung, the TNT will break the infested cobblestone blocks and will swarm the player with silverfish. 105 Birch Planks,

15 Infested Cobblestone,

12 Green Wool,

9 Orange Wool,

9 Cobblestone Stairs,

2 TNT,

1 Trapped Chest (2 Ender Pearl)

Woodland mansion 1x2 s2
1x2_se1
("Roof-chests room")
A secret room that is empty, and the walls have an indent on 4 blocks on each side. This room has 2 chests above it in a small, attic-like space. 144 Dark Oak Planks,

105 Birch Planks,

102 Dark Oak Log,

30 Dark Oak Stairs,

2 Chest (random loot)

Woodland mansion 1x2 se1Woodland mansion 1x2 se1 2
2x2_a1
("Large jail")
A room with four cells with cobblestone walls and a cauldron and brown carpets on the inside. A vindicator always generates here. 597 Cobblestone,

225 Birch Planks,

39 Cobblestone Wall,

20 Cobblestone Slab,

12 Brown Carpet,

4 Iron Door,

4 Cauldron,

4 Polished Andesite,

4 Lever,

3 Iron Bars,

2 Cobblestone Stairs,

1 Vindicator

Woodland mansion 2x2 a1
2x2_a2
("Large empty storage room")
A room with a lot of double chests. The chests are all empty. A vindicator always generates here. 225 Birch Planks,

85 Oak Planks,

78 Oak Slab,

29 Red Carpet,

26 Chest,

2 Flower Pot,

2 Blue Orchid,

1 Vindicator

Woodland mansion 2x2 a2
2x2_a3
("Illager statue room")
A room with a giant illager statue made out of wool, with a giant torch-like object in its left hand. A lapis lazuli block is hidden inside the head. 225 Birch Planks,

182 Light Gray Wool,

18 Brown Wool,

7 Black Wool,

5 Gray Wool,

4 White Wool,

4 Yellow Wool,

2 Green Wool,

1 Lapis Lazuli Block

Woodland mansion 2x2 a3
2x2_a4
("Nature room")
A room where in one corner has a flowing water "fountain" surrounded by andesite, and the opposite corner has a dark oak tree. 225 Birch Planks,

124 Polished Andesite,

62 Dark Oak Leaves,

48 Smooth Stone Slab,

9 Dirt,

4 Dark Oak Log,

2 Water

Woodland mansion 2x2 a4
2x2_b1
("Large dining room")
A large dining hall. Multiple three-chair tables dot this room, and a chandelier hangs from the center ceiling. A small serving counter can also be seen along with a torch at the center of each wall. Two vindicators and an evoker always generate here. 255 Birch Planks,

32 Oak Stairs,

14 White Carpet,

14 Oak Planks,

12 Oak Fence,

9 Oak Slab,

8 Torch,

4 Magenta Carpet,

3 Birch Sapling,

3 Flower Pot,

2 Vindicator,

1 Evoker

Woodland mansion 2x2 b1
2x2_b2
("Conference room")
A large gathering hall with a table in a U-shape, its outer edge surrounded by stairs. Two chandeliers hang from the ceiling. Two vindicators and an evoker always generate here. 225 Birch Planks,

58 Oak Stairs,

21 Oak Planks,

16 Oak Fence,

10 White Carpet,

8 Torch,

5 Flower Pot,

5 White Tulip,

2 Vindicator,

1 Evoker

Woodland mansion 2x2 b2
2x2_b3
("Large library")
A large library/study room with three rows of large bookshelves, and arranged seating area. 255 Birch Planks,

180 Bookshelf,

32 Oak Stairs,

22 Oak Planks,

4 Oak Slab

Woodland mansion 2x2 b3
2x2_b4
("Map room")
A room with a colored carpet on the table, seeming to represent a map, as well as some bookcases along the wall. Two vindicators and an evoker always generate here. 225 Birch Planks,

36 Oak Planks,

28 Oak Stairs,

14 Lime Carpet,

9 Bookshelf,

9 Oak Fence,

8 Blue Carpet,

4 Torch,

3 Yellow Carpet,

2 Vindicator,

1 Evoker

Woodland mansion 2x2 b4
2x2_b5
("Arena room")
A room with an arena/stage surrounded with dark oak fences in the center. A ladder leads up to an overhead loft. A chest with loot can be found on this loft. 225 Birch Planks,

152 Oak Planks,

52 Oak Fence,

49 Double Smooth Stone Slab,

46 Dark Oak Fence,

10 Ladder,

5 Oak Stairs,

3 Smooth Stone Slab,

2 Dark Oak Fence Gate,

1 Chest (random loot)

Woodland mansion 2x2 b5
2x2_s1
("Lava room")
A secret room with a large glass case full of lava, with a diamond block hidden in the middle. 225 Birch Planks,

110 Obsidian,

98 Glass,

25 Lava,

1 Diamond Block

Woodland mansion 2x2 s1

Technical structures

Structure name
Description Consists of Images
carpet_east A small group of red and white carpets facing east. 2 White Carpet,

6 Red Carpet

Woodland mansion carpet east
carpet_north A small group of red and white carpets facing north. 2 White Carpet,

6 Red Carpet

Woodland mansion carpet north
carpet_south_1 A group of red and white carpets facing south, laid atop a birch plank floor, flanked by two dark oak plank pillars with torches set on their inward sides. 24 Birch Planks,

21 Dark Oak Planks,

9 Red Carpet,

4 White Carpet,

2 Dark Oak Fence,

2 Torch

Woodland mansion carpet south
carpet_south_2 Exactly the same as the previous, but the tops of the pillars have stairs facing inward. 24 Birch Planks,

21 Dark Oak Planks,

9 Red Carpet,

4 White Carpet,

2 Dark Oak Fence,

2 Dark Oak Stairs,

2 Torch

Woodland mansion carpet south 2
carpet_west_1 A group of red and white carpets facing west, laid atop a birch plank floor, flanked by two dark oak plank pillars with torches set on their inward sides. 24 Birch Planks,

21 Dark Oak Planks,

9 Red Carpet,

4 White Carpet,

2 Dark Oak Fence,

2 Torch

Woodland mansion carpet west
carpet_west_2 Exactly the same as the previous, but the tops of the pillars have stairs facing inward. 24 Birch Planks,

21 Dark Oak Planks,

9 Red Carpet,

4 White Carpet,

2 Dark Oak Fence,

2 Dark Oak Stairs,

2 Torch

Woodland mansion carpet west 2
corridor_floor A small square of red carpet, surrounded by white carpet, laid out upon a birch plank floor. 49 Birch Planks,

16 White Carpet,

9 Red Carpet

Woodland mansion corridor floor
entrance
("Foyer")
A room with a staircase in the center, and three doors, one on every side of the room excluding the side with the staircase. Every mansion has one of these, and it's always adjacent to the front door. 495 Dark Oak Planks,

360 Birch Planks,

222 Cobblestone,

191 Red Carpet,

146 Dark Oak Log,

127 Cobblestone Stairs,

40 Glass Pane,

40 White Carpet,

35 Dark Oak Stairs,

25 Cobblestone Slab,

19 Cobblestone Wall,

18 Dark Oak Fence,

17 Birch Fence,

4 Torch

Woodland mansion entranceWoodland mansion entrance 2
indoors_door_1 A large dark oak plank wall, with an open arch situated off-center. Used as doorways within a mansion. 44 Dark Oak Planks,

8 Birch Planks,

2 Dark Oak Stairs

Woodland mansion indoors door
indoors_door_2 The same doorway as the previous, but slightly taller, with a line of dark oak logs near the top. 60 Dark Oak Planks,

8 Dark Oak Log,

8 Birch Planks,

2 Dark Oak Stairs

Woodland mansion indoors door 2
indoors_wall_1 A wall with a large cross constructed out of dark oak logs. Used as walls separating mansion rooms. 48 Dark Oak Planks,

8 Dark Oak Log,

8 Birch Planks

Woodland mansion indoors wall
indoors_wall_2 The same wall as the previous, but slightly taller, with a line of dark oak logs near the top. 64 Dark Oak Planks,

16 Dark Oak Log,

8 Birch Planks

Woodland mansion indoors wall 2
roof A flat square of dark oak planks. Used for the main inner area of the mansion roofing. 64 Dark Oak Planks Woodland mansion roof
roof_corner An outer corner of the mansion roof structure, constructed out of dark oak planks and stairs with a cobblestone base. 16 Dark Oak Stairs,

12 Dark Oak Planks,

8 Cobblestone

Woodland mansion roof corner
roof_front The flat frontal area of the mansion roof structure, consisting of dark oak planks and stairs with a cobblestone base. 32 Dark Oak Planks,

32 Dark Oak Stairs,

16 Cobblestone

Woodland mansion roof front
roof_inner_corner An inner corner of the mansion roof structure, constructed out of dark oak planks and stairs with a cobblestone base. 20 Dark Oak Planks,

16 Dark Oak Stairs,

8 Cobblestone

Woodland mansion roof inner corner
small_wall An outer wall used to make distinct the area between one floor and the next. Constructed out of planks, logs, and various cobblestone. 21 Dark Oak Planks,

10 Cobblestone Stairs,

8 Cobblestone,

3 Dark Oak Log

Woodland mansion small wall
small_wall_corner A short cobblestone structure used to construct wall corners. 13 Cobblestone,

3 Cobblestone Wall

Woodland mansion small wall corner
wall_corner The same wall structure as the previous, but much taller. In a technical quirk, the structure block marks an area far outside of the physical structure. 25 Cobblestone,

7 Cobblestone Wall

Woodland mansion wall corner
wall_flat A flat wall of planks, decorated by dark oak logs and cobblestone stairs and walls. Used for the outer walls of the ground floor of the mansion. 54 Dark Oak Planks,

16 Cobblestone,

5 Cobblestone Stairs,

4 Dark Oak Log,

3 Cobblestone Wall

Woodland mansion wall flat
wall_window The same as the previous, but the log cross is replaced by an intricate window with an overhang. Additionally, cobblestone stairs generate along the lower edge alongside the cobblestone walls. Used for the outer walls of the upper floors of the mansion. 31 Dark Oak Planks,

19 Dark Oak Log,

15 Cobblestone,

12 Glass Pane,

7 Cobblestone Stairs,

6 Cobblestone Wall,

4 Dark Oak Fence

Woodland mansion wall window

Loot

See also: Chest loot

In Java Edition, each woodland mansion chest contains items drawn from 4 pools, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
1–3× 1–4× 1–3× 1–4×
Bone 1–8104057.8%3.3751.7
Gunpowder 1–8104057.8%3.3751.7
Rotten Flesh 1–8104057.8%3.3751.7
String 1–8104057.8%3.3751.7
Nothing[F] 11250.0%0.5002.0
Vex Armor Trim Smithing Template 11250.0%0.5002.0
Wheat 1–42012534.1%1.0002.9
Bread 12012534.1%0.4002.9
Lead 12012728.3%0.3153.5
Name Tag 12012728.3%0.3153.5
Coal 1–41512526.6%0.7503.8
Redstone Dust 1–41512526.6%0.7503.8
Music Disc (13) 11512721.8%0.2364.6
Music Disc (cat) 11512721.8%0.2364.6
Golden Apple 11512721.8%0.2364.6
Diamond Hoe 11512721.8%0.2364.6
Beetroot Seeds 2–41012518.5%0.6005.4
Melon Seeds 2–41012518.5%0.6005.4
Pumpkin Seeds 2–41012518.5%0.6005.4
Iron Ingot 1–41012518.5%0.5005.4
Bucket 11012518.5%0.2005.4
Enchanted Book[G] 11012714.9%0.1576.7
Chainmail Chestplate 11012714.9%0.1576.7
Gold Ingot 1–451259.6%0.25010.4
Diamond Chestplate 151277.7%0.07913.0
Enchanted Golden Apple 121273.1%0.03132.1

In Bedrock Edition, each woodland mansion chest contains items drawn from 4 pools, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
1–3× 1–4× 1–3× 1–4×
Bone 1–85020057.8%3.3751.7
Gunpowder 1–85020057.8%3.3751.7
Rotten Flesh 1–85020057.8%3.3751.7
String 1–85020057.8%3.3751.7
Nothing[F] 11250.0%0.5002.0
Vex Armor Trim Smithing Template 11250.0%0.5002.0
Wheat 1–410062534.1%1.0002.9
Bread 110062534.1%0.4002.9
Lead 110064527.9%0.3103.6
Name Tag 110064527.9%0.3103.6
Coal 1–47562526.6%0.7503.8
Redstone Dust 1–47562526.6%0.7503.8
Music Disc (13) 17564521.5%0.2334.6
Music Disc (cat) 17564521.5%0.2334.6
Golden Apple 17564521.5%0.2334.6
Diamond Hoe 17564521.5%0.2334.6
Beetroot Seeds 2–45062518.5%0.6005.4
Melon Seeds 2–45062518.5%0.6005.4
Pumpkin Seeds 2–45062518.5%0.6005.4
Iron Ingot 1–45062518.5%0.5005.4
Bucket 15062518.5%0.2005.4
Enchanted Book[G] 16064517.5%0.1865.7
Chainmail Chestplate 15064514.7%0.1556.8
Gold Ingot 1–4256259.6%0.25010.4
Diamond Chestplate 1256457.6%0.07813.2
Enchanted Golden Apple 1106453.1%0.03132.6
  1. a b The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. a b The weight of this item relative to other items in the pool.
  3. a b The odds of finding any of this item in a single chest.
  4. a b The number of items expected per chest, averaged over a large number of chests.
  5. a b The average number of chests the player should expect to search to find any of this item.
  6. a b 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.
  7. a b All enchantments are equally probable, including treasure enchantments (except Soul Speed, and Swift Sneak), and any level of the enchantment is equally probable.


Achievements

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other
Treasure HunterAcquire a map from a cartographer villager, then enter the revealed structureVisit the structure indicated while the purchased map is in your main hand (hotbar).40GSilver
Feeling IllDefeat an Evoker30GSilver

History

Java Edition
1.11
{{Extension DPL}}<ul><li>[[Key|Key]]<br/>{{About|the joke item|the golem|Key Golem|in-game control keys|Controls}}
{{Exclusive|Java}}
{{Joke feature}}
{{Item
| image = <gallery>
Red Key.gif | Red
Yellow Key.gif | Yellow
Blue Key.gif | Blue
</gallery>
| renewable = 
* Blue: No
* Red, Yellow: Yes
| stackable = Yes
}}

'''Keys''' were a joke item from [[Java Edition 3D Shareware v1.34]].
There are three different keys: '''red''', '''yellow''', and '''blue'''.

== Obtaining ==

=== Mobs ===
The red key was dropped by the [[wither]], the yellow key was dropped by [[ravager]]s, and the blue key was dropped by the [[elder guardian]].

=== Cheat codes ===
These keys were also obtainable by using the cheat code "IDKFA" when typing in chat.

=== Natural generation ===
{{LootChestItem|red-key,yellow-key,blue-key}}

== Data values ==

=== ID ===
{{ID table
|showforms=y
|generatetranslationkeys=java
|displayname=Red Key
|spritetype=item
|nameid=red_key
|form=item}}
{{ID table
|displayname=Yellow Key
|spritetype=item
|nameid=yellow_key
|form=item}}
{{ID table
|displayname=Blue Key
|spritetype=item
|nameid=blue_key
|form=item
|foot=1}}

== History ==
{{History|java}}
{{History||3D Shareware v1.34|[[File:Red Key.gif|32px]] [[File:Yellow Key.gif|32px]] [[File:Blue Key.gif|32px]] Added red, yellow, and blue keys.}}
{{History|foot}}

== Trivia ==
*[[File:Green Key.png|32px]] A key with a similar appearance is present in ''The Europa Arcology Incident'', a game made by [[Notch]] in 2009.

{{Items}}
{{Jokes}}

[[Category:Joke items]]

[[pt:Chave]]</li><li>[[Sweet Berries|Sweet Berries]]<br/>{{Block
| title = Sweet Berries
| image = <gallery>
Sweet Berry Bush Age 0.png| Age 0
Sweet Berry Bush Age 1.png| Age 1
Sweet Berry Bush Age 2.png| Age 2
Sweet Berry Bush Age 3.png| Age 3
</gallery>
| image2 = Sweet Berries JE1 BE1.png
| transparent = Yes
| light = No
| tool = Any
| renewable = Yes
| stackable = Yes (64)
| heals = {{hunger|2}}
| flammable = Yes (60 java, 30 bedrock)
| lavasusceptible = No
}}

'''Sweet berries''' are a [[food]] [[item]] obtained from sweet berry bushes and are used to plant them.

'''Sweet berry bushes''' are quick-growing, [[Bone Meal|bonemealable]] [[Plant|plants]] that grow sweet berries, and damage and slow [[Player|players]] and most [[Mob|mobs]] moving through them. They can be found naturally in [[taiga]] and [[Snowy Taiga|snowy taiga]] biomes.

== Obtaining ==

=== Breaking ===
{{See also|Fortune#Discrete random}}
Sweet berry bushes can be mined instantly with any tool or by hand. A mature sweet berry bush yields 2–3 sweet berries. On its third growth stage, it yields 1–2 sweet berries. Each level of [[Fortune]] can increase the amount of drops by 1.

{{IN|ps4}}, the sweet berries drop into the player's inventory. In other editions, they drop on the ground.

=== Natural generation ===
Berry bushes commonly generate in [[taiga]] and [[snowy taiga]] biomes. Each [[chunk]] has {{frac|1|12}} chance to generate sweet berry bushes in [[random patch]]es. They also generate in both [[old growth pine taiga]] and [[old growth spruce taiga]].

=== Chest loot ===
{{LootChestItem|sweet-berries}}

=== Post-generation ===
Sweet berries can be collected from a sweet berry bush by {{control|using}} or {{control|breaking}} it, which yield 1–2 sweet berries in its third growth stage, and 2–3 sweet berries in its final growth stage.

== Usage ==
=== Placement ===
Placing [[sweet berries]] on a [[grass block]], [[dirt]], [[podzol]], [[coarse dirt]], [[farmland]]{{Only|Java}}, or [[moss block]] creates a small sweet berry bush that eventually becomes a fully grown sweet berry bush.

=== Growth ===
A sweet berry bush grows through four stages after it is planted. Its first growth stage is a small bush without any berries. It becomes a grown plant in its second stage, and produces berries in its third and fourth growth stage. The bush needs to be in light level 9 or greater to grow. {{control|Using}} [[bone meal]] on it increases its growth stage by one, and at full maturity, ejects the sweet berry item. The bush can be placed on a 1 block high space, but it cannot grow with a full, non-transparent block immediately above it.

=== Food ===

To eat sweet berries, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 0.4{{only|je|short=1}} / 1.2{{only|be|short=1}} hunger [[saturation]].

=== Composting ===
Placing sweet berries into a [[composter]] has a 30% chance of raising the compost level by 1.

=== Breeding ===
Sweet berries can be fed to [[fox]]es to [[breeding|breed]] them. Foxes are similar to cats when being fed as a wild animal; a sudden movement by the [[player]] may cause the fox to flee even if the player holds sweet berries. A baby fox bred by a [[player]] trusts the player and does not flee.

=== Trading ===
Master-level butcher [[villager]]s offer to [[trading|buy]] 10 sweet berries for an [[emerald]].

=== Entity movement ===

A sweet berry bush (at any stage) slows down all [[entity|entities]] (except [[Item (entity)|items]]) passing through it. At stage 1 and higher, it causes damage. [[Fox]]es are immune to both characteristics, however. Sweet berry bushes deal {{hp|1}} [[damage]] every 0.5 seconds, only if the entity is moving in the hitbox of the bush. Entities that move through sweet berry bushes slow down to about 34.05% of their normal speed, similar to how a [[cobweb]] slows down mobs to 15% of normal speed. This makes it impossible to jump a full [[block]] while inside the bush.

Mobs at standard block height in a [[minecart]] are not damaged when the minecart is pushed through sweet berries. Players in a sweet berry bush take no damage except from horizontal movement, but are unable to jump out of the bush, similar to a cobweb.

=== Bees ===
[[Bee]]s pollinate sweet berry bushes, and then increase the honey level in [[beehive]]s and bee nests by 1.{{only|java}}

== Sounds ==
=== Generic ===
==== Block ====
{{Sound table/Block/Sweet berry bush}}
==== Item ====
{{Sound table/Entity/Food}}
=== Unique ===
{{edition|java}}:
{{Sound table
|rowspan=2
|sound=Berries pick1.ogg
|sound2=Berries pick2.ogg
|subtitle=Berries pop
|source=block
|description=When sweet berries are picked by a player
|id=block.sweet_berry_bush.pick_berries
|translationkey=subtitles.item.berries.pick
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|subtitle=Berries pop
|source=block
|description=When sweet berries are picked by a fox
|id=block.sweet_berry_bush.pick_berries
|translationkey=subtitles.item.berries.pick
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Player hurt sweet berry bush1.ogg
|sound2=Player hurt sweet berry bush2.ogg
|subtitle=Player hurts
|source=player
|description=When a player is damaged by touching a sweet berry bush
|id=entity.player.hurt_sweet_berry_bush
|translationkey=subtitles.entity.player.hurt
|volume=1.0
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Berries pick1.ogg
|sound2=Berries pick2.ogg
|source=block
|description=When sweet berries are picked
|id=block.sweet_berry_bush.pick
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Player hurt sweet berry bush1.ogg
|sound2=Player hurt sweet berry bush2.ogg
|source=block
|description=When a player is damaged by touching a sweet berry bush
|id=block.sweet_berry_bush.hurt
|volume=1.0
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Sweet Berry Bush
|spritetype=block
|nameid=sweet_berry_bush
|blocktags=azalea_log_replaceable, bee_growables
|form=block}}
{{ID table
|displayname=Sweet Berries
|spritetype=item
|nameid=sweet_berries
|itemtags=fox_food
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Sweet Berry Bush
|spritetype=block
|nameid=sweet_berry_bush
|id=462
|form=block}}
{{ID table
|displayname=Sweet Berries
|spritetype=item
|nameid=sweet_berries
|id=287
|form=item
|foot=1}}

=== Block states ===
{{see also|Block states}}
{{/BS}}

==Advancements==
{{Load advancements|Husbandry;A Balanced Diet;The Parrots and the Bats;Two by Two}}

== History ==
{{History||September 26, 2018|link={{tweet|minecraft|1044587405779451906}}|Berries are announced to be part of the [[biome]] vote at [[MINECON Earth 2018]].}}
{{History||September 29, 2018|link={{tweet|minecraft|1046097775199498245}}|[[Taiga]] wins the [[biome]] vote, meaning berries are to be added to the game first.}}

{{History|java}}
{{History||December 3, 2018|link={{tweet|cojomax99|1069586461173919745}}|[[Cojomax99]] tweets an image of some berries.}}
{{History||1.14|snap=18w49a|[[File:Sweet Berry Bush Age 0 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 1 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 2 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 3 JE1 BE1.png|32px]] Added sweet berry bushes.|
[[File:Sweet Berries JE1 BE1.png|32px]] Added sweet berries.}}
{{History|||snap=18w50a|Sweet berries can now be found within [[taiga]] [[village]] loot [[chest]]s.}}
{{History|||snap=19w03a|Placing a sweet berry into the new [[composter]] has a 10% chance of raising the compost level by 1.
|Added [[sound]]s for sweet berry bushes.}}
{{History|||snap=19w05a|Sweet berries now have a 30% chance of increasing the compost level in a composter by 1.
|The [[sound]] for planting sweet berries has been changed.}}
{{History|||snap=19w07a|Sweet berries can now be fed to [[fox]]es to [[breeding|breed]] them.}}
{{History|||snap=19w11a|Butcher [[villager]]s now [[trading|buy]] sweet berries.}}
{{History||1.15|snap=19w34a|[[Bee]]s can now pollinate sweet berry bushes.}}
{{History|||snap=Pre-Release 2|Sweet berries now generate in [[giant tree taiga]] biomes.}}
{{History||1.16|snap=Pre-release 1|Sweet berry bushes no longer prevent mob spawning inside them.}}
{{History||1.17|snap=21w20a|The sound event for picking berries has been changed as to align better with that of glow berries.<ref>{{bug|MC-220063}}</ref>}}
{{History||1.18|snap=1.18-pre5|Sweet berry bushes in taigas are about 4 times more common than in previous snapshots.}}

{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Sweet Berries JE1 BE1.png|32px]] Added sweet berries, which are available only through Experimental Gameplay.|[[File:Sweet Berry Bush Age 0 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 1 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 2 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 3 JE1 BE1.png|32px]] Added sweet berry bushes, available only through Experimental Gameplay.}}
{{History||1.11.0|snap=beta 1.11.0.1|Sweet berries can now be used to fill [[composter]]s.}}
{{History|||snap=beta 1.11.0.3|Sweet berries and sweet berry bushes have been fully implemented and are now separate from Experimental Gameplay.}}
{{History|||snap=beta 1.11.0.4|Sweet berries can now be [[trading|sold]] to butcher [[villager]]s.}}
{{History||1.13.0|snap=beta 1.13.0.1|Sweet berries can now be fed to [[fox]]es to [[breeding|breed]] them.}}
{{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate sweet berry bushes.}}
{{History||1.16.100|snap=beta 1.16.100.54|Sweet berry bushes now properly damage entities.<ref>{{Bug|MCPE-56142}}</ref>}}
{{History||1.17.0|snap=beta 1.17.0.56|Bees no longer gather nectar from sweet berry bushes.}}

{{History|PS4}}
{{History||1.91|[[File:Sweet Berries JE1 BE1.png|32px]] Added sweet berries.|[[File:Sweet Berry Bush Age 0 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 1 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 2 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 3 JE1 BE1.png|32px]] Added sweet berry bushes.}}
{{History|foot}}

=== Sweet berry bush "item" ===
{{:Technical blocks/Sweet Berry Bush}}

== Issues ==
{{issue list|berry|berries|sweet berry|sweet berries|berry bush|sweet berry bush}}

==Trivia==
* {{IN|java}}, sweet berry bushes absorb [[fall damage]] like [[water]].<ref>{{bug|MC-149990|||WAI}}</ref>
* Foxes harvest mature sweet berry bushes that have grown into their third or fourth stage. Unlike how carrots eaten by rabbits are destroyed and not dropped as items, sweet berry bushes harvested by foxes drop as items, although the fox may pick up one of the dropped berries. The bush remains intact, allowing for automatic sweet berry farms.

== Gallery ==
<gallery>
Berry Bush.png|A close-up look of a sweet berry bush.
Naturally generated berry bushes.png|A naturally generated sweet berry bush.
Multiplebushes.png|Multiple bushes of sweet berries in Taiga biome.
BerryBushCloseToRavine.png|A berry bush that is close to a ravine.
Cozy Cabin Berries.jpg|Berry bushes near a cozy cabin.
</gallery>

==References==
{{Reflist}}

{{Blocks|vegetation}}
{{Items}}

[[Category:Food]]
[[Category:Plants]]
[[Category:Non-solid blocks]]
[[Category:Natural blocks]]
[[Category:Flammable blocks]]

[[cs:Sladké bobule]]
[[es:Bayas dulces]]
[[de:Süßbeeren]]
[[fr:Baies sucrées]]
[[ja:スイートベリー]]
[[ko:달콤한 열매]]
[[pl:Słodkie jagody]]
[[pt:Bagas doces]]
[[ru:Сладкие ягоды]]
[[th:เบอร์รีหวาน]]
[[zh:甜浆果]]</li></ul>
September 25, 2016The woodland mansion, a "procedurally generated house", was first revealed at MineCon 2016. Jeb stated that the new structure blocks saved him a lot of time when building this massive structure.
16w39aAdded woodland mansions.
16w43aAdded one room: a room with lava encased in glass and obsidian.
Pocket Edition
1.1.0
{{Extension DPL}}<ul><li>[[Popped Chorus Fruit|Popped Chorus Fruit]]<br/>{{Item
| image = Popped Chorus Fruit.png
| renewable =  Yes
| stackable = Yes (64)
}}

'''Popped chorus fruit''' is an [[item]] obtained by [[smelting]] [[chorus fruit]], and used to craft [[End Rod|end rods]] and [[purpur blocks]]. Unlike raw chorus fruit, the popped fruit is inedible.

== Obtaining ==
=== Smelting ===
{{Smelting
|Chorus Fruit
|Popped Chorus Fruit
|0,1
}}

== Usage ==

=== Crafting ingredient ===

{{crafting usage}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Popped Chorus Fruit
|spritetype=item
|nameid=popped_chorus_fruit
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Popped Chorus Fruit
|spritetype=item
|nameid=popped_chorus_fruit
|aliasid=chorus_fruit_popped
|id=559
|form=item
|translationkey=item.chorus_fruit_popped.name
|foot=1}}

== History ==

{{History|java}}
{{History||1.9|snap=15w31a|[[File:Popped Chorus Fruit JE1 BE1.png|32px]] Added popped chorus fruit. 
|Popped chorus fruit are used to craft [[purpur block]]s.}}
{{History|||snap=15w44b|Popped chorus fruit are now used to craft [[end rod]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 433.}}
{{History|||snap=pre5|The ID of popped chorus fruit has now been changed to <code>popped_chorus_fruit</code>.}}
{{History||1.14|snap=18w43a|[[File:Popped Chorus Fruit JE2 BE2.png|32px]] The texture of popped chorus fruit has now been changed.}}

{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Popped Chorus Fruit JE1 BE1.png|32px]] Added popped chorus fruit.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Popped Chorus Fruit JE2 BE2.png|32px]] The texture of popped chorus fruit has now been changed.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of popped chorus fruit has been changed from <code>chorus_fruit_popped</code> to <code>popped_chorus_fruit</code>.}}

{{History|console}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Popped Chorus Fruit JE1 BE1.png|32px]] Added popped chorus fruit.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Popped Chorus Fruit JE2 BE2.png|32px]] The texture of popped chorus fruit has now been changed.}}

{{History|new 3ds}}
{{History||1.7.10|[[File:Popped Chorus Fruit JE1 BE1.png|32px]] Added popped chorus fruit.}}
{{History|foot}}

== Issues ==

{{issue list}}

{{Items}}

[[cs:Vypukaný květ chorusu]]
[[de:Geplatzte Chorusfrucht]]
[[fr:Chorus éclaté]]
[[it:Frutto di chorus scoppiato]]
[[ja:焼いたコーラスフルーツ]]
[[ko:튀긴 후렴과]]
[[nl:Gepoft Chorusfruit]]
[[pl:Prażony owoc refrenusu]]
[[pt:Fruta do coro cozida]]
[[ru:Приготовленный плод коруса]]
[[zh:爆裂紫颂果]]
[[Category:Renewable resources]]</li><li>[[Lava|Lava]]<br/>{{About|the fluid|the [[bucket]]|Lava Bucket}}
{{Fluid
| image = Lava.gif
| image2 = Lava BE.gif
| invimage = Lava Bucket
| invimage2 = Lava
| renewable = Yes
| transparent = Yes
| light = Yes (15)
| tool = Bucket
| infinite = No
| flowrate = 30 [[tick]]s/block (Overworld, End)<br> 10 [[tick]]s/block (Nether)
| flowdistance = 4 blocks (Overworld, End)<br>8 blocks (Nether)
}}
'''Lava''' is a light-emitting [[fluid]] that causes fire [[damage]], mostly found in the [[altitude|lower reaches]] of the [[Overworld]] and [[the Nether]].

== Obtaining ==
Lava blocks do not exist as items (at least {{in|java}}), but can be retrieved with a [[Lava Bucket|bucket]]. {{IN|bedrock}}, they may be obtained as an item via glitches (in old versions), add-ons or inventory editing.

Lava may be obtained [[renewable resource|renewably]] from [[cauldron]]s, as [[pointed dripstone]] with a lava source above it can slowly fill a cauldron with lava.

=== Natural generation ===
During world generation, lava replaces [[air]] blocks generated in [[cave]]s and [[canyon]]s between Y=-55 and Y=-63. [[Aquifer]]s are sometimes filled with lava below Y=0. Lava does not replace air blocks inside [[mineshaft]]s, [[monster room]]s, [[amethyst geode]]s, or [[stronghold]]s.

Lava can also occur as lava flows from a single [[spring]] block, pouring down walls into pools. The spring block can be on the side of a cave, ravine, mineshaft, or stone cliff above ground.

Lava also generates as small [[lava lake]]s, which can be found above Y=0 within any [[biome]].

Two blocks of lava can also be found in plains, snowy plains, and desert [[village]] weaponsmith buildings, or one source in savanna village weaponsmith buildings.

Fifteen blocks of lava can be found in the [[end portal]] room of a [[stronghold]]: 3 along each side wall, and 9 below the portal frame.

Lava also generates in [[woodland mansion]]s: two blocks of lava generate in the "blacksmith room", and 25 blocks of lava generate in a secret "lava room".

In [[the Nether]], lava is more common than [[water]] in the [[Overworld]]. [[Terrain features#Lava sea|Seas of lava]] occur, with sea level at y-level 32, about a quarter of the total height of the Nether (as the usable space in the Nether is 128 blocks tall). They can extend down to about y-level 19-22. Lava also randomly appears [[Spring#Hidden lava|in single blocks]] inside [[netherrack]] formations. Lava is also generated as a single source in well rooms in [[nether fortress]]es. There are also large pockets of lava generated under y-19 and can reach all the way down to bedrock level. These pockets are generally over 12 blocks in height and often connect to a large lava lake on y-32; the size of these pockets in 1.18 can range from the size of a singular pre-1.18 ravine to multiple ravines combined.

Lava generates as [[delta]] shapes, which can be found commonly in the [[basalt deltas]] biome. Lava also generates in [[ruined portal]]s and [[bastion remnant]]s.

=== Post-generation ===
Unlike [[Water#Source blocks|water source blocks]], new lava source blocks cannot be created in a space by two or more adjacent source blocks. However {{in|Java}}, if the [[game rule]] {{cd|lavaSourceConversion}} is set to {{cd|true}}, new lava source blocks can form in a similar way to water source blocks.

== Usage ==
=== Fuel ===
When used in a [[furnace]], a bucket of lava lasts 1000 seconds (100 items).

=== Burning ===
[[File:Inside Lava.png|thumb|What it looks like inside lava.]]
[[File:Under lava fire resistance.png|thumb|What it looks like inside lava using Fire Resistance {{in|java}}.]]

Most [[entity|entities]] take {{hp|4}} damage every half-second while in contact with lava, and are set on [[fire]]. An entity/player in lava will also have its {{code|remainingFireTicks}} set to 300, setting it on fire for 15 seconds. This timer is reset to 300 every tick that the victim spends in lava, so it will only start counting down once the victim leaves the lava. Once the victim does exit the lava source, it will burn for just under 15 seconds, taking fire damage 14 times. This is due to the fact that for the first tick outside of lava, its {{code|remainingFireTicks}} decrease to 299, and entities take fire damage when {{code|remainingFireTicks}} is a multiple of 20 and greater than 0. If the victim touches water or [[rain]] falls on it, the fire is extinguished, but the lava continues to damage them directly.

In addition, a dense [[fog]] effect will be applied for players under lava to obscure vision. This can be slightly mitigated via the [[Fire Resistance]] effect.

An entity/player moving in lava has their horizontal movement speed reduced by 50% and their vertical movement speed reduced by 20%.

{{IN|bedrock}}, a player with the Fire Resistance effect or a total [[Fire Protection]] of 7 or higher does not catch fire. 

[[Vex]]es, [[zoglin]]s, Nether [[mob]]s (excluding [[piglin]]s and [[hoglin]]s), [[Wither|withers]], [[Warden|wardens]], and players or mobs affected by the [[Fire Resistance]] effect are not damaged when touching lava. 

The embers or fireballs that fly out of lava are purely decorative and do not cause fires or damage to entities. When rain falls on lava, the black ember particles appear more frequently.

A player in lava lasts a few seconds before dying:

==== ''Java Edition'' ====
* 2.5 seconds with no armor
* 3.5 seconds with full leather armor, no enchantments
* 4 seconds with full gold armor, no enchantments
* 4.5 seconds with full chain armor, no enchantments
* 5.5 seconds with full iron armor, no enchantments
* 10.5 seconds with full diamond armor, no enchantments
* 11 seconds with full netherite armor, no enchantments

==== Bedrock Edition====
* 2.5 seconds with no armor
* 3.5 seconds with full leather armor, no enchantments
* 4.5 seconds with full gold armor, no enchantments
* 5 seconds with full chain armor, no enchantments
* 6.5 seconds with full iron armor, no enchantments
* 12.5 seconds with full diamond armor, no enchantments
* 12.5 seconds with full netherite armor, no enchantments
If the player is wearing armor enchanted with [[Fire Protection]], they can last even longer. With the maximum bonus, the damage is small enough that the natural healing from a full hunger bar can outpace it {{only|JE|short=1}}, so a player could survive indefinitely as long as they have food and their armor holds up (non-netherite armor is damaged by lava). This maximum bonus can be obtained by wearing 2 pieces of armor with [[Fire Protection|Fire Protection IV]] and 1 with [[Protection|Protection IV]], or 1 piece of armor with [[Fire Protection|Fire Protection IV]] and 3 with [[Protection|Protection IV]].

==== Fire spread ====
Lava can cause fires by turning air blocks to fire blocks.

In order for air above lava to turn to fire, a block adjacent to the air has to be [[Fire#Burning blocks|flammable]], or one of the wood-constructed [[Fire#Non-flammable blocks|non-flammable]] blocks. Since catching fire depends on air blocks, even torches or lava itself can prevent a flammable block from catching fire.  Additionally, not all flammable or wood-constructed blocks can be ignited by lava.

The lava of any depth can start fires this way, whether or not it appears to have a current.

Additional conditions must be met, depending on the edition of Minecraft.

===== Java Edition =====
{{FakeImage|align=right|{{BlockGrid|scale=2|L=lava|w=Oak Planks|p=Orange Stained Glass|s=Light Gray Stained Glass|wwwwwwwww|wwsssssww|wspppppsw|wwspppsww|wwwsLswww|wwwwwwwww}}|Example for JE. The orange area represents areas<br>where air could catch flame if the<br>gray and orange areas contain<br>flammable blocks. The wood<br>is all at a safe distance.
}}

Air block must be in a 3×1×3 area right above the lava or in a 5×1×5 2 blocks above the lava.

Note that an air block in the 5x1x5 area will not catch on fire if the 3x1x3 area is completely filled, even if the latter is filled with flammable blocks.

===== Bedrock Edition =====
The block to be set on fire must be in a 3×3×3 cube centered on a lava block, above which there must be either air or an ignitable block.

=== Flow ===
{{See also|Fluid}}

Lava flows from "source blocks". Most streams or "lava-falls" come from a single source block, but lava lakes (including the "flood lava" in the bottom 10 layers) are composed entirely of source blocks. A source block can be captured only with a [[lava bucket|bucket]].

In the [[Overworld]] and [[the End]], lava travels 3 blocks in any horizontal direction from a source block. Lava flows far more slowly than water (1 block every 30 game ticks, or 1.5 seconds), and sourceless lava flows linger for a short time more. In [[the Nether]], lava travels 7 blocks horizontally and spreads 1 block every 10 game ticks, or 2 blocks per second, which is half the speed as water in the Overworld. In all dimensions, lava spreading uses the same mechanic as water: for every adjacent block it can flow into it tries to find a way down that is reachable in four or fewer blocks from the block it wants to flow to. When found, the flow weight for that direction is set to the shortest path distance to the way down. (This can result in lava flows turning toward dropoffs that they cannot reach in the Overworld and the End.)

Flowing lava destroys the following in its path: [[sapling]]s, [[cobweb]], [[tall grass]], [[dead bush]], [[wheat]], [[flower]]s, [[mushroom]]s, [[snow]] on ground (but snow blocks are immune), [[lily pad]]s, [[vines]], [[lever]]s, [[button]]s, all three types of [[torch]]es, [[redstone]], [[redstone repeater|repeaters]], [[end rod]]s, and [[rail]]s. [[Sugar cane]]s hold back lava, but disappear if the sugar cane's water source is destroyed by the lava. Lava also slows down entities, including those that are normally immune to lava damage.

Using redstone wire, a one-block lava flow can be redirected by supplying power to the source block, which causes it to reset the flow toward the now-nearest terrain depression. It cannot, however, be reversed. This re-calculation is made because of the redstone wire when toggled changes the block from redstone (on) to redstone (off). Whenever a block updates on any side of the lava, the lava re-calculates where to flow, but does not cut off its current direction of flow. In Bedrock Edition using the /setblock command can be used to create stationary lava without the use of barriers. 

Flowing lava can push entities.

==== Flow arrangement tables ====

===== Overworld and the End =====
{| class="wikitable"
|+
|
|
|
!4
|
|
|
|-
|
|
!4
!3
!4
|
|
|-
|
!4
!3
!2
!3
!4
|
|-
!4
!3
!2
!1
!2
!3
!4
|-
|
!4
!3
!2
!3
!4
|
|-
|
|
!4
!3
!4
|
|
|-
|
|
|
!4
|
|
|
|}
{| class="wikitable"
|+
! colspan="2" |Range
!Height in blocks
|-
!1
|block
|1
|-
!2
|blocks
|0.75-1
|-
!3
|blocks
|0.5-0.75
|-
!4
|blocks
|0.25-0.5
|}

===== The Nether =====
{| class="wikitable"
|+
|
|
|
|
|
|
!7
|
|
|
|
|
|
|-
|
|
|
|
|
!7
!6
!7
|
|
|
|
|
|-
|
|
|
|
!7
!6
!5
!6
!7
|
|
|
|
|-
|
|
|
!7
!6
!5
!4
!5
!6
!7
|
|
|
|-
|
|
!7
!6
!5
!4
!3
!4
!5
!6
!7
|
|
|-
|
!7
!6
!5
!4
!3
!2
!3
!4
!5
!6
!7
|
|-
!7
!6
!5
!4
!3
!2
!1
!2
!3
!4
!5
!6
!7
|-
|
!7
!6
!5
!4
!3
!2
!3
!4
!5
!6
!7
|
|-
|
|
!7
!6
!5
!4
!3
!4
!5
!6
!7
|
|
|-
|
|
|
!7
!6
!5
!4
!5
!6
!7
|
|
|
|-
|
|
|
|
!7
!6
!5
!6
!7
|
|
|
|
|-
|
|
|
|
|
!7
!6
!7
|
|
|
|
|
|-
|
|
|
|
|
|
!7
|
|
|
|
|
|
|}

{| class="wikitable"
! colspan="2" |Range
!Height in blocks
|-
!1
|block
|1
|-
!2
|blocks
|0.75-1
|-
!3
|blocks
|0.625-0.75
|-
!4
|blocks
|0.5-0.625
|-
!5
|blocks
|0.375-0.5
|-
!6
|blocks
|0.25-0.375
|-
!7
|blocks
|0.125-0.25
|}

=== Lava and water ===
{{Main|Fluid#Mixing}}

Water and lava can produce [[stone]], [[cobblestone]], or [[obsidian]] based on how they interact. Lava can also generate basalt when above soul soil and touching blue ice.

=== Light source ===

Lava blocks emit a [[light]] level of 15.

=== Other ===
[[File:LavaDropletsExample.png|thumb|If there is lava flowing above a [[block]], the lava seeps through.]]

Lava above a non-transparent block (does ''not'' include stairs, fences, and slabs) produces dripping particles on the underside of that block. These droplets do not do anything other than warn the player that a deluge of lava lies above that block. The particles function identically to their water counterparts, except that they drip slower.

Flowing lava can set off tripwires because it breaks placed string. Lava triggers a tripwire only once.

Any [[item (entity)|item]] dropped into lava is immediately destroyed, except for [[netherite]]-related items. [[Lodestone|Lodestones]], however, can be destroyed by lava despite containing netherite.<ref>{{bug|MC-176618|||WAI}}</ref>

Lava can be placed in an empty [[cauldron]].

If lava is above a non-transparent block supporting [[pointed dripstone]], dripping particles are created on the end. These can fill cauldrons with lava.

== Farming ==
{{main|Tutorials/Lava farming}}
Lava farms can be created by placing a lava source block on top of a solid block and a [[pointed dripstone]] and a [[cauldron]] underneath.

== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Lava.ogg
|subtitle=Lava pops
|source=block
|description=Randomly
|id=block.lava.ambient
|translationkey=subtitles.block.lava.ambient
|volume=0.2-0.4
|pitch=0.9-1.05
|distance=16}}
{{Sound table
|sound=Fizz.ogg
|subtitle=Lava hisses
|source=block
|description=When lava mixes with water, making a block
|id=block.lava.extinguish
|translationkey=subtitles.block.lava.extinguish
|volume=0.5
|pitch=1.8-3.4
|distance=16}}
{{Sound table
|sound=Lava pop.ogg
|subtitle=Lava pops
|source=block
|description=When a lava bubble particle spawns
|id=block.lava.pop
|translationkey=subtitles.block.lava.ambient
|volume=0.2-0.4
|pitch=0.9-1.05
|distance=16}}
{{Sound table
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When lava is placed with a bucket
|id=item.bucket.empty_lava
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|subtitle=Bucket fills
|source=player
|description=When lava is collected with a bucket
|id=item.bucket.fill_lava
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Fizz.ogg
|subtitle=Fire extinguishes
|description=When something [[freezing]] is dunked into lava
|source=block
|id=entity.generic.extinguish_fire
|translationkey=subtitles.entity.generic.extinguish_fire
|volume=0.7
|pitch=1.2-2.0
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Lava.ogg
|source=block
|description=Randomly
|id=liquid.lava
|volume=0.4-0.6
|pitch=0.9-1.05}}
{{Sound table
|sound=Fizz.ogg
|source=block
|description=When lava mixes with water, making a block
|id=random.fizz
|volume=0.5
|pitch=1.8-2.4}}
{{Sound table
|sound=Lava pop.ogg
|source=block
|description=When a lava bubble particle spawns
|id=liquid.lavapop
|volume=0.4-0.6
|pitch=0.9-1.05}}
{{Sound table
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|source=block
|description=When lava is placed with a bucket
|id=bucket.empty_lava
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|source=block
|description=When lava is collected with a bucket
|id=bucket.fill_lava
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Fizz.ogg
|source=block
|description=When something freezing is dunked into lava
|id=random.fizz
|foot=1}}

== Data values ==

=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Lava
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=lava
|spritetype=block
|nameid=lava
|blocktags=strider_warm_blocks
|form=block
|foot=1}}
{{ID table
|firstcolumnname=Lava
|showfluidtags=y
|displayname=Fluid
|spritename=lava
|spritetype=block
|nameid=lava
|fluidtags=lava}}
{{ID table
|displayname=Flowing Fluid
|spritetype=block
|spritename=lava
|nameid=flowing_lava
|fluidtags=lava
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Lava
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Flowing
|spritename=lava
|spritetype=block
|nameid=flowing_lava
|id=10
|form=block}}
{{ID table
|displayname=Stationary
|spritename=lava
|spritetype=block
|nameid=lava
|id=11
|form=block
|foot=1}}

Lava spends most of its time as stationary, rather than 'flowing' – regardless of its level, or whether it contains a current downward or to the side.  When specifically triggered by a block update, lava changes to 'flowing', update its level, then change back to stationary.  Lava springs are generated as flowing, and lava lakes are generated as stationary.

=== Block states ===
{{see also|Block states}}
{{/BS}}

=== Fluid states ===
{{see also|Block states}}
{{/FS}}

== Achievements ==
{{load achievements|Stayin' Frosty;Super Fuel;Feels Like Home}}

== Advancements ==
{{Load advancements|Hot Stuff;Feels Like Home}}

== History ==
{{main|/History}}
{{History|java classic}}
{{History||0.0.12a|snap=May 19, 2009|slink=Java Edition Classic 0.0.12a/Development#Lava test (May 19, 2009)|Lava is shown.}}
{{History|||snap=release|slink=Java Edition Classic 0.0.12a|[[File:Lava JE1.png|32px]] Added lava.
|The texture is transparent.
|Lava spreads by duplicating itself to open horizontal and downward squares.
|Lava is slower than [[water]] and can be easily outrun.
|Model has z-fighting with blocks below lava.}}
{{History||0.0.13a|[[File:Lava JE2.png|32px]] The texture has changed to be opaque.}}
{{History||0.0.13a_03|Lava lakes no longer generate.}}
{{History||0.0.15a|link=Java Edition Classic 0.0.15a (Multiplayer Test 1)|[[File:Lava JE3.png|32px]] The model is no longer shaded.}}
{{History||0.0.19a|[[File:Lava JE4.png|32px]] Added a [[Procedural animated texture generation|procedural animated texture]] to lava. Old texture is still retained for use as a [[animation placeholder texture|placeholder]].|Upscaled model 2% to fix z-fighting with blocks below lava. It's created lava or water models overlapping and z-fighting with each other.|Added lava layer to the bottom of the map.<!--as it traps the [[player]] and prevents the player from leaving unless [[water]] is let in and collides with it or if the player places a [[sand]] or [[gravel]] block, letting it [[drops|drop]] into the lava. If water is let into the area where the lava is, the lava becomes [[stone]], allowing the stone block to be removed to expose bedrock underneath.-->}}
{{History||0.0.20a_02|[[File:Lava JE5.png|32px]] Changed model scale back to normal with 1% offset on all coordinates.}}
{{History||0.0.22a|[[File:Lava JE6.png|32px]] Lava's generated texture has changed - it now appears brighter overall.}}
{{History||August 25, 2009|link=https://notch.tumblr.com/post/170887079/survival-mode-status-update-video-with-plenty-of|Lava has been shown to deal [[damage]].}}
{{History||0.24_SURVIVAL_TEST|Lava now deals damage.}}
{{History||0.26  SURVIVAL TEST|[[File:Lava JE7.png|32px]] UV mapping on side faces now has 11% v offset up.}}
{{History||0.28|[[File:Lava JE6.png|32px]] Fixed UV mapping.}}
{{History|java indev}}
{{History||0.31|snap=20091223-2|Lava is now luminous.}}
{{History|||snap=20100110|Lava now sets [[fire]] to flammable materials.}}
{{History|||snap=20100122|Added [[lava spawner]]s that spawn lava on sides and bottom.|It appears in the player's inventory in a stack of 5.
|Lava now flows, but more slowly than water.<ref>[[wordofnotch:347976621]]</ref>
|Dropped [[item]]s now burn in lava.
|Shot [[arrow]]s catch [[fire]] and not burn in lava.}}
{{History|||snap=20100124|Lava spawner can no longer be found in the player's inventory. Instead, a full stack (99) can be found inside the [[Indev house]] chests.}}
{{History|||snap=20100125-1|Lava now has [[particles|particle]] effects.}}
{{History|||snap=20100130|Re-added the infinite lava sea to the bottom of the map.}}
{{History||20100219|[[File:Lava JE8.png|32px]] The model is shaded again.}}
{{History|java infdev}}
{{History||20100227-1|Lava no longer flows due to changes in chunk handling for infinite worlds.}}
{{History||20100607|[[File:Lava JE9.png|32px]] UV mapping now has 1% uv offset on top and bottom faces and 1% u, 11% v offset on side faces.}}
{{History||20100608|[[File:Lava JE8.png|32px]] Fixed UV mapping, once again.}}
{{History||20100615|[[File:Lava JE10.png|32px]] The model has been changed.
|Added flowing lava.
|Lava now creates flowing lava for a total distance of 7 blocks "away" from the source block.
|Flowing lava flows in a single line toward the nearest terrain depression within four blocks.}}
{{History||20100616-1|[[File:Lava JE11.png|32px]] Added flowing lava texture for sides and vertex offset.
|Lava and flowing lava now have visual connection to blocks.|A large lava flow is now visible in the dark from a long distance.}}
{{History||20100617-2|[[File:Lava JE12.png|32px]] Removed vertex offset.
|Lava now flows 3 blocks horizontally instead of 7.
|Lava and flowing lava touching water, flowing water, water spawner, or lava spawner now replaces with [[obsidian]].
|Removed the infinite lava sea at the bottom of the map.}}
{{History|java alpha}}
{{History||v1.0.2_02|Flowing of lava has been tweaked.}}
{{History||v1.0.4|Added [[ice]] and [[snow]], which lava can melt.}}
{{History||v1.0.15|Lava now sets nearby [[block]]s on [[fire]].}}
{{History||v1.2.0|snap=preview|Added [[the Nether]], which contains lava.}}
{{History||v1.2.2|Lava now flows further in the Nether.}}
{{History||v1.2.6|Added [[lava lake]]s, which can generate at any [[altitude]].}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|[[File:Lava JE13.png|32px]] Changed [[lighting]].
|When lava is touched by [[rain]], it emits smoke [[particles]].
|Lava now generates in the blacksmiths of the newly added [[village]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|Added lava dripping.
|Lava blocks now form [[stone]] when falling directly onto [[water]] source blocks.}}
{{History|||snap=Beta 1.9 Prerelease 3|Lava now generates in the newly added [[end portal]] rooms of [[stronghold]]s.}}
{{History|||snap=Beta 1.9 Prerelease 5|Only in this version, it is possible to create an infinite lava source using a plus-sign shaped arrangement of [[block]]s with four lava source blocks flowing into a central empty block.}}
{{History|||snap=RC1|[[File:Lava JE14.png|32px]] Faces on model now 0.1% moved to center to fix z-fighting on inner faces.}}
{{History||1.2.1|snap=12w05a|Lava (as well as the embers that pop out of it) now makes [[sound]]s. These sounds were in the game files for a long time, but they had not played in-game.}}
{{History||1.3.1|snap=12w21a|Lava can now be collected and dispensed by [[dispenser]]s containing buckets.}}
{{History||1.4.2|snap=12w38a|Flowing lava now has a constant [[sound]].}}
{{History||1.5|snap=13w02a|[[File:Lava JE15.png|32px]] The model of lava now uses animated texture files.
|There is now "hidden lava" in [[the Nether]].
|Lava now flows much more quickly in the Nether.}}
{{History||1.6.1|snap=13w18a|Lava no longer lingers after the source is removed.}}
{{History||1.7.2|snap=13w37a|Flowing lava, which previously could be destroyed by a few [[block]]s of [[TNT]], can no longer be destroyed by [[explosion]]s.}}
{{History||1.10|snap=16w21a|[[File:Lava JE16.png|32px]] [[File:Lava (bottom view) 16w21a.png|32px]] Lava is now [[color]]ed red ({{color|#ff0000}}) except for the bottom face.<ref>{{bug|MC-102511}}</ref>}}
{{History|||snap=16w21b|[[File:Lava JE15.png|32px]] Lava is no longer colored.
|Added 2 [[splash]]es referencing colored lava: "Rule #1: it's never my fault", "Replaced molten cheese with blood?".}}
{{History||1.11|snap=16w39a|Lava can now generate in [[woodland mansion]]s.}}
{{History||1.13|snap=18w15a|[[File:Lava JE17.png|32px]] [[File:Swamp Lava 18w15a.png|32px]] [[File:Swamp Hills Lava 18w15a.png|32px]] [[File:Warm Ocean Lava 18w15a.png|32px]] [[File:Lukewarm Ocean Lava 18w15a.png|32px]] [[File:Cold Ocean Lava 18w15a.png|32px]] [[File:Frozen Ocean Lava 18w15a.png|32px]] Lava is now biome colored except for the bottom face. This is linked to new biome coloring for water.<ref>{{bug|MC-128233}}</ref>}}
{{History|||snap=18w16a|[[File:Lava JE15.png|32px]] Lava is no longer biome colored.}}
{{History||1.16|snap=20w09a|Lava now pushes [[Entity|entities]].}}
{{History|||snap=20w13a|Added [[strider]]s, which can be [[saddle]]d and ridden across lava.
|When lava flows over [[soul soil]] next to [[blue ice]], it now turns into [[basalt]].}}
{{History|||snap=20w16a|Lava now generates as part of [[bastion remnants]] and [[ruined portal]]s.}}
{{History|||snap=Pre-release 3|Visibility under lava is now slightly better when under the effect of [[Fire Resistance]].}}
{{History||1.17|snap=20w45a|[[Cauldron]]s can now be filled with lava.}}
{{History|||snap=20w48a|Added a [[renewable]] way of obtaining lava through cauldrons and [[pointed dripstone]].}}
{{History|||snap=21w06a|Lava no longer replaces air below Y{{=}}11.}}
{{History|||snap=21w08a|Lava now replaces air below Y{{=}}-53.
|Lava [[spring]]s are able to generate below Y{{=}}0.}}
{{History|||snap=21w11a|[[Spectator]] mode players can now see through lava.<ref>{{bug|MC-71530|||Fixed}}</ref>}}
{{History|||snap=21w13a|Lava is now fully renewable, as pointed dripstone can be obtained in Survival without custom generation.}}
{{History|||snap=21w15a|The changes to lava generation in 21w06a and 21w08a have been reverted.}}
{{History||1.18|snap=Experimental Snapshot 1|The changes to lava generation in the 1.17 snapshots have been reintroduced.
|[[Aquifer]]s below Y{{=}}0 sometimes generate with lava instead of water.}}
{{History||1.19.3|snap=22w44a|Added [[game rule]] {{cd|lavaSourceConversion}}, which allows the formation of new lava source blocks when set to {{cd|true}}.}}

{{History|pocket alpha}}
{{History||v0.1.0|[[File:Lava BE1.png|32px]] Added lava.}}
{{History||v0.3.3|Lava no longer creates [[fire]], due to a game breaking spreading bug.}}
{{History||v0.7.0|Lava now lights flammable [[block]]s around it on fire.
|[[File:Lava BE2.png|32px]] [[File:Lava BE2.gif|32px]] Lava now has a flowing animation.}}
{{History||v0.8.0|snap=build 5|Lava flowing directly into [[water]] now actually spreads out over it.}}
{{History||v0.9.0|snap=build 1|Underground ponds of lava can now be found, making lava much more easy to obtain.
|Lava dripping [[particles]] have been added.
|Lava now generates in [[village]] blacksmiths and [[stronghold]] end portal rooms.}}
{{History||v0.12.1|snap=build 1|[[Player]]s are now able to [[swimming|swim]] in lava.
|Lava now generates in [[the Nether]].}}
{{History|||snap=build 6|[[File:Lava BE3.png|32px]] [[File:Lava BE3.gif|32px]] Lava is now brighter shaded.}}
{{History|||snap=build 8|Lava now cancels all fall [[damage]].}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Lava now generates in [[woodland mansion]]s.}}
{{History|bedrock}}
{{History||1.11.0|snap=beta 1.11.0.5|[[File:Lava BE4.png|32px]] The texture for lava has been changed to match ''Java Edition''.}}
{{History||1.16.0|snap=beta 1.16.0.51|Lava can now push entities.}}
{{History|||snap=beta 1.16.0.57|Lava now generates as a [[delta]] that can be found in [[basalt deltas]].
|Lava now generates as part of [[bastion remnants]] and [[ruined portal]]s.
|When lava flows over [[soul soil]] next to [[blue ice]], it now turns into [[basalt]].}}
{{History|||snap=beta 1.16.0.59|Lava can no longer push entities.}}
{{History||1.17.30|snap=beta 1.17.20.22|Lava can now push entities, once again.<ref>{{bug|MCPE-75124}}</ref>}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Lava JE12.png|32px]] Added lava.}}
{{History||xbox=TU12|[[File:Lava JE15.png|32px]] The texture for lava has been changed.
|Lava (as well as the embers that pop out of it) now makes [[sound]]s.}}
{{History||xbox=TU25|xbone=CU14|ps=1.17|Lava can be used in custom superflats. It appears as a 3D block in the block selection screen of the custom superflat interface.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Lava BE3.png|32px]] Added lava.}}
{{History|foot}}

=== Data history ===
{{History|java}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 10 and 11.}}
{{History|foot}}

== Issues ==
{{Issue list}}

== Trivia ==
* A player with [[Fire Resistance]] can swim in lava without taking damage, although the swimming speed does not become faster.
* A player cannot sprint-swim in lava.
* An arrow catches fire when shot into flowing lava, but not still lava.
* [[Water]] flows into lava-occupied blocks as though it were empty space, and vice versa.
* Although lava is a fluid, it is not possible to drown in lava. This applies to all mobs. However, it is still possible to suffocate in lava. This applies to almost every mob.{{only|bedrock}}<ref>{{bug|MCPE-17073}}</ref>
* A player sleeping in a bed cannot be damaged by lava.
* If the lava is changed to be transparent via a [[resource pack]], it does not become transparent.
* {{IN|bedrock}}, lava does not deactivate [[elytra]] like [[water]] does.
* Despite flowing identically to water while in [[the Nether]], it was not possible to create an infinite spring of lava before [[Java Edition 1.19.3|1.19.3]].
** Before Lava source conversion was implemented, the ''Minecraft: Combat Handbook'' (2014) stated the possibility to create infinite sources of lava by simply creating a cross shape with 4 nether bricks and placing lava in the middle. As expected, this turned out to be false, as confirmed by [[Nathan Adams|Dinnerbone]].<ref>[[bugtracker:MC-71088|MC-71088]]</ref>
* Geologically, lava in the Overworld is consistent with [[wikipedia:Felsic lava|felsic lava]], and lava in the Nether is consistent with [[wikipedia:mafic lava|mafic lava]]. Felsic lava is slow, sticky, and does not run as far as mafic lava, which is relatively thin and runny.
* When lava source conversion was implemented, any text where lava was supposed to be said "lave" instead.
** A splash text now says "Made with 'lave'".

== Gallery ==
<gallery>
Lavameltpattern1.png|Lava's melting pattern for snow and ice.
Water and lava springs.png|A natural lava spring near a waterfall.
Cave Lava.png|The lava "ocean" layer of [[cave]]s.
Lavastreamwithores.png|A naturally-occurring stream of lava next to diamond and iron ore.
Spawn Point Lava Warning.png|The warning in [[Legacy Console Edition]] when trying to place lava near the spawn point.
Lave found close under the dessert.png|A running lava source (origin not seen) uncovered six blocks below the surface of desert terrain.
Lava with Night vision potion.png|The inside view of lava with the night vision effect.
Ladders Blocking Lava.png|Ladders can stop lava from flowing.
Lava flowing off cliff.png|A lava [[spring]].
Minecraft Surface LavaFall.png|Lava spreading into dirt.
Exposed Cavern Lava.png|Lava in a ravine.
Lava in Ravine.png|Lava found in a snowy [[ravine]].
BedrockLava.png|Lava generates on bedrock. 
BedrockPostLavaRemoval.png| Lava being extinguished near bedrock. 
LavaRiver.png| Lava pool and water pool meeting each other naturally. 
Lavafall.png| Two lava springs meeting water in a savannah plateau.
Lava spring.png| Lava spreading in the Overworld. 
Minecraft lavalake.png| A lava spring spreading into a lava lake. 
Lava cane.png|Sugar cane growing with lava flowing around it.
TallLavafall.png|Tall lavafall flowing into ravine.
RavineandStornghold.png|Ravine with multiple ores, water and lava falls, and stronghold bridge over it.
Underground Lava Lake.png|Another example of underground lava lake.
Lwava.png|Lava pouring from a cliff.
Extreme Hills Falls.png|Lava and water pouring from a cliff.
Lavalake.png|Lava and ores in a cave underground.
Cavern2.png|Lava texture in Classic [[0.0.21a_01]].
Lavaspring.png|Lava setting fire to [[grass]].
File:Mobbo Destroyed Village.jpeg|A [[village]] ravaged by lava.
File:Lava Moodlight.jpg|An officially licensed lava block moodlight.
</gallery>

== References ==
{{Reflist}}

== External links ==
*[https://www.minecraft.net/en-us/article/block-week-lava Block of the Week: Lava] – Minecraft.net on September 29, 2017
*[[wikipedia:Lava|Real-life lava on Wikipedia]]
*[[wikipedia:Magma|Real-life magma on Wikipedia]]

{{Blocks|natural}}
{{Items}}

[[Category:Fluids]]
[[Category:Natural blocks]]
[[Category:Non-solid blocks]]
[[Category:Generated structure blocks]]
[[Category:Light sources]]

[[cs:Láva]]
[[de:Lava]]
[[es:Lava]]
[[fr:Lave]]
[[hu:Láva]]
[[it:Lava]]
[[ja:溶岩]]
[[ko:용암]]
[[nl:Lava]]
[[pl:Lawa]]
[[pt:Lava]]
[[ru:Лава]]
[[th:ลาวา]]
[[tr:Lav]]
[[uk:Лава]]
[[zh:熔岩]]</li></ul>
alpha 1.1.0.0Added woodland mansions.
Floor of woodland mansion generates with oak planks instead of birch planks.
Banners are not generated in woodland mansions.
Bedrock Edition
1.2.0
{{Extension DPL}}<ul><li>[[Nether Star|Nether Star]]<br/>{{Distinguish|Firework Star}}
{{Item
| image = Nether Star.gif
| renewable = Yes
| stackable = Yes (64)
| rarity = Uncommon
}}
The '''nether star''' is a rare item [[drops|dropped]] by the [[wither]] that is used solely to [[Crafting|craft]] [[beacon]]s.

== Obtaining ==

=== Mob loot ===

The nether star can be obtained only by defeating the [[wither]] [[Mob#Boss mobs|boss]], which is created using [[soul sand]] and [[Head|wither skeleton skulls]]. One nether star is dropped each time; the dropped amount is not affected by the [[Looting]] enchantment. {{IN|java}}, nether stars dropped by withers take 10 minutes to despawn and are immune to explosions. {{IN|bedrock}}, nether star items never despawn, neither by time nor by explosions.

== Usage ==

The nether star has the same animated glint as [[enchanted]] items, [[potion]]s, and [[end crystal]]s.

A dropped nether star item cannot be destroyed by [[explosion]]s. However, it can still be destroyed by a falling [[anvil]],‌{{only|java}} [[fire]], [[lava]], [[cacti]], or [[the Void]].

It is used to [[Crafting|craft]] a [[beacon]].

=== Crafting ingredient ===

{{crafting usage|match=start}}

== Achievements ==
{{load achievements|The beginning;The beginnig?.}}

== Advancements ==
{{load advancements|Withering Heights}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Nether Star
|spritetype=item
|nameid=nether_star
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Nether Star
|spritetype=item
|nameid=nether_star
|aliasid=netherstar
|id=518
|form=item
|translationkey=item.netherStar.name
|foot=1}}

== Video ==

<div style="text-align:center">{{yt|H6k28iUefMo}}</div>

== History ==

{{History|java}}
{{History||1.4.2|snap=12w34a|[[File:Nether Star JE1.png|32px]] The texture of the nether star has been added.}}
{{History|||snap=12w36a|[[File:Nether Star JE1.gif|32px]] Added nether stars.
|Nether stars are [[drops|dropped]] by the [[wither]].}}
{{History|||snap=12w37a|[[File:Nether Star JE2 BE1.gif|32px]] The texture of nether stars has been changed so that they no longer have a dark outline.}}
{{History||1.4.6|snap=12w49a|[[Drops|Dropped]] nether stars can no longer be destroyed by [[explosion]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 399.}}
{{History||1.14|snap=18w43a|[[File:Nether Star.gif|32px]] The texture of nether stars has been changed.}}
{{History||1.16|snap=20w07a|Nether star has become a [[renewable resource]], as [[soul sand]], one of the blocks used to construct withers, is now renewable through [[bartering]].}}

{{History|pocket alpha}}
{{History||v0.16.0|snap=build 4|[[File:Nether Star JE2 BE1.gif|32px]] Added nether stars.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Nether Star.gif|32px]] The texture of nether stars has been changed.}}

{{History|console}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Nether Star JE2 BE1.gif|32px]] Added nether stars.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Nether Star.gif|32px]] The texture of nether stars has been changed.}}

{{History|New 3DS}}
{{History||1.3.12|[[File:Nether Star JE2 BE1.gif|32px]] Added nether stars.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Gallery ==

<gallery>
File:Nether Star JE3 BE2.png|The nether star without enchanted animated glint.
File:Star Drop.png|The nether star dropped by the wither.
File:Wither, left- Nether Star, right.png|A wither to the left, and a nether star to the right.
</gallery>

== References ==
{{reflist}}

==External Links==
*[https://www.minecraft.net/en-us/article/taking-inventory--nether-star Taking Inventory: Nether Star] – Minecraft.net on May 11, 2023

{{Items}}

[[cs:Netheritová hvězda]]
[[de:Netherstern]]
[[es:Estrella del Inframundo]]
[[fr:Étoile du Nether]]
[[hu:Alvilági csillag]]
[[it:Stella del Nether]]
[[ja:ネザースター]]
[[ko:네더의 별]]
[[nl:Netherster]]
[[pl:Netherowa gwiazda]]
[[pt:Estrela do Nether]]
[[ru:Звезда Нижнего мира]]
[[tr:Nether Yıldızı]]
[[uk:Зірка Незеру]]
[[zh:下界之星]]
[[Category:Renewable resources]]</li><li>[[:Category:Invalid data value items|Category:Invalid data value items]]<br/>[[Category:Items]]</li></ul>
beta 1.2.0.2The floor of a woodland mansion is now made out of birch planks.
Banners will now generate in woodland mansions.
Legacy Console Edition
TU54CU44 1.52 Patch 24Patch 4Added woodland mansions.
New Nintendo 3DS Edition
1.9.19
{{Extension DPL}}<ul><li>[[Torchflower Seeds|Torchflower Seeds]]<br/>{{wip}}
{{Block
| image = <gallery>
Torchflower Age 0.png| Age 0
Torchflower Age 1.png| Age 1
Torchflower Age 2.png| Age 2
</gallery>
| image2 = Torchflower Seeds JE1.png
| transparent = Yes
| light = No
| tool = N/A
| renewable = Yes
| stackable = Yes (64)
| rarity = Common
|flammable=No
|lavasusceptible=No
}}

'''Torchflower seeds''' are seeds that have a chance to be dropped by [[Sniffer|sniffers]] when they finish digging.

== Obtaining ==
[[Sniffer]]s will occasionally bury their nose in the ground and start digging. Once the sniffer has finished digging, one torchflower seed will have a chance to be dropped on the floor as an item.

Sniffers can only dig for torchflower seeds in the following blocks:
*{{BlockLink|Dirt}}
*{{BlockLink|Grass Block}}
*{{BlockLink|Podzol}}
*{{BlockLink|Coarse Dirt}}
*{{BlockLink|Rooted Dirt}}
*{{BlockLink|Moss Block}}
*{{BlockLink|Mud}}
*{{BlockLink|Muddy Mangrove Roots}}
They cannot dig for torchflower seeds on [[mycelium]], which is intended.<ref>{{bug|MC-260259||Sniffers cannot dig nor find seeds on mycelium|WAI}}</ref>

== Usage ==
=== Crop ===
{{main|Tutorials/Crop farming|title1=Crop farming}}

Torchflower seeds can be {{control|placed}} on [[farmland]], where they grow through three stages. Breaking the torchflower crop before it matures drops the seed, while breaking the final stage produces one [[torchflower]] and does not yield the seed.

Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops.

Farmer [[villager]]s can plant torchflower seeds, but cannot harvest them after they have fully grown.<ref>{{bug|MC-263382|||WAI}}</ref>

=== Feeding ===
Torchflower seeds can be used to breed [[sniffer]]s and [[chicken]]s and reduce the remaining growth duration of snifflets and chicks by 10%. Also, if some torchflower seeds were fed to an injured sniffer, it will heal it by {{hp|2}} health points.

=== Taming ===
Torchflower seeds can be used to tame [[parrot]]s.

=== Composting ===
Placing torchflower seeds into a [[composter]] has a 30% chance of raising the compost level by 1.

== Sounds ==
{{Sound table/Block/Crop}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Torchflower Crop
|spritetype=block
|nameid=torchflower_crop
|form=block
|blocktags=bee_growables, crops}}
{{ID table
|displayname=Torchflower Seeds
|spritetype=item
|nameid=torchflower_seeds
|form=item
|itemtags=villager_plantable_seeds
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Torchflower Crop
|spritetype=block
|nameid=torchflower_crop
|id=-567
|form=block
|translationkey=-}}
{{ID table
|displayname=Torchflower Seeds
|spritetype=item
|nameid=torchflower_seeds
|id=296
|form=item
|foot=1}}

=== Block states ===
{{see also|Block states}}

{{/BS}}

== Achievements ==
{{Load achievements|Planting The Past}}

== Advancements ==
{{load advancements|A Seedy Place;Planting The Past;Little Sniffs}}

== History ==
{{History|java}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Torchflower Seeds JE1.png|32px]] Added torchflower seeds behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
{{History|||snap=1.19.4 Pre-release 1|Torchflower seeds can now be used to breed [[chicken]]s and tame [[parrot]]s.<ref>{{bug|MC-260035|||Fixed}}</ref>|Torchflower seeds are now next to other seeds in the [[Creative inventory]].|Placing torchflower seeds in farmland now gives the player the "A Seedy Place" [[advancement]].}}
{{History||1.20|snap=23w12a|[[Sniffer]]s can now be obtained in Survival, making torchflower seeds [[renewable]].|Torchflower seeds are now available without using the "Update 1.20" experimental datapack.}}
{{History|||snap=23w14a|Torchflower seeds can now be picked up by farmer [[villager]]s.|[[Sniffer]]s can now be tempted with torchflower seeds.}}
{{History|||snap=23w16a|[[Villager]]s can now plant torchflower seeds.}}
{{History|||snap=23w17a|The player now get the [[advancement]] "Little sniffs" when they feed a [[snifflet]] using torchflower seeds, "Planting the past" when they plant torchflower seeds on [[farmland]].}}

{{History|bedrock}}
{{History||Sniffer<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|[[File:Torchflower Seeds JE1.png|32px]] Added torchflower seeds behind the "[[Bedrock Edition 1.20.0|Sniffer]]" [[experimental]] toggle.}}
{{History||1.20.0|snap=beta 1.20.0.20|Torchflower seeds are now available without using the "Sniffer" experimental toggle.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* The final growth stage of the torchflower crop uses the same ID as the actual torchflower. This causes some side effects, such as the plant becoming offset and randomly jumping to the side.<ref>{{bug|MC-260472|resolution=wai}}</ref>
 
== Gallery ==
<gallery>
Torchflower Seeds stages.png|All the growth stages of torchflower seeds.
</gallery>

== Notes ==
{{notelist}}

== References ==
{{reflist}}

{{Blocks|upcoming}}
{{Items}}
[[Category:Plants]]
[[Category:Non-solid blocks]]

[[de:Fackelliliensamen]]
[[es:Semillas de plantorcha]]
[[ja:トーチフラワーの種]]
[[pt:Sementes de plantocha]]
[[zh:火把莲种子]]</li><li>[[:Category:Minecraft: Story Mode items|Category:Minecraft: Story Mode items]]<br/>[[Category:Minecraft: Story Mode]]
[[Category:Items]]</li></ul>
Added woodland mansions.

Issues

Issues relating to "Woodland Mansion" are maintained on the bug tracker. Report issues there.

Gallery

References

  1. "Meet the Evoker" – Minecraft.net, May 1, 2017
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