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Marsh Davies Mojang avatar

What are the Illagers doing in that dank, secluded mansion of theirs? With its redstone jails, elaborate altars and hidden rooms housing strange obsidian structures - it really seems like they are plotting something.

Marsh Davies[1]

Woodland mansions are very rare structures found only in Dark Forest and Dark Forest Hills biomes. They are the one of the only places where illagers spawn naturally (the others being illager patrols, raids, and pillager outposts[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).]) or where a totem of undying can be obtained (evokers, who drop them, also spawn in raids).


Generation

Woodland mansions generate very rarely in Dark Forests and their Hills variants, often appearing tens of thousands of blocks away from the spawn. They can be located with woodland explorer maps, which are traded by Cartographer villagers, or in Creative mode with the /locate Mansion command.

Structure

Because woodland mansions are generated randomly, their exact structure varies. That said, all woodland mansions have several things in common: they all have 2–3 floors, with a wide variety of different rooms, and generate a cobblestone foundation underneath the entire structure (much as a village house does); the top floor is always a bit smaller than the main floor or floors below; and they all contain a large foyer that leads to a winding maze of corridors.

Rooms

A given woodland mansion will contain many types of rooms, and since the layout is randomly generated, some room types may not be present. Furthermore, certain rooms within the mansion may not be readily accessible - some may have sealed entrances, and others may have no entrances at all.

One may access the individual structures of a woodland mansion by using structure blocks to manually load room structures from the /data/structures/woodland_mansion folder in minecraft.jar. To do so, set a structure block to Load mode, enter woodland_mansion/structure_name, and press LOAD. A list of possible rooms, the names of these structures, and small descriptions are provided in the table below.

Main rooms

Structure name
(Unofficial room name)
Description Consists of Images
1x1_a1
("Flower room")
A room that seems to be a tribute to a wide variety of flowers. 5 different flower pots sit on a cobblestone surface. 49 Birch Planks,

40 Cobblestone,

10 Cobblestone Wall,

7 Cobblestone Stairs,

5 Flower Pot,

2 Allium,

1 Blue Orchid,

1 Azure Bluet,

1 Oxeye Daisy

Woodland mansion 1x1 a1
1x1_a2
("Rails and ladder room")
A room with a cobblestone ring around the walls, with rails on top of it, and ladders placed on the walls of the ring. A single carved pumpkin sits on the wall facing the door. 49 Birch Planks,

30 Cobblestone Stairs,

19 Dark Oak Stairs,

18 Rail,

15 Ladder,

12 Cobblestone,

1 Carved Pumpkin,

Woodland mansion 1x1 a2
1x1_a3
("Office")
A room with two types of tables made out of cobblestone stairs, and chairs to go with them. There are some flower pots and carpets on the tables. 49 Birch Planks,

10 Cobblestone Stairs,

8 Cobblestone,

3 Oak Stairs,

3 Red Tulip,

3 Light Gray Carpet,

3 Flower Pot,

1 Oak Planks

Woodland mansion 1x1 a3
1x1_a4
("Checkerboard room")
A room with a checkerboard pattern on the floor, slightly resembling a kitchen, and all the walls are lined with oak fences. There is a hidden chest placed above the door, containing loot similar to that of a dungeon. 68 Oak Fence,

49 Birch Planks,

40 Dark Oak Log,

15 Gray Carpet,

13 Light Gray Carpet,

1 Chest (random loot)

Woodland mansion 1x1 a4
1x1_a5
("White tulip sanctuary room")
A room with cobblestone and a single flower pot in the wall. 49 Birch Planks,

46 Cobblestone,

22 Dark Oak Stairs,

9 Cobblestone Stairs,

7 Dark Oak Planks,

6 Cobblestone Slab,

1 White Tulip,

1 Flower Pot

Woodland mansion 1x1 a5
1x1_as1
("X room")
A secret room with walls lined with cobblestone patterns. A chest sits in the corner. 120 Cobblestone,

49 Birch Planks,

1 Chest (random loot)

Woodland mansion 1x1 as1
1x1_as2
("Spider room")
A secret room filled with dozens of cobwebs and a spider spawner in the center. 95 Cobweb,

49 Birch Planks,

1 Spawner (Spider)

Woodland mansion 1x1 as2
1x1_as3
("Obsidian room")
A secret room with an octahedron-shaped mass of obsidian, and within that heap is a block of diamond. 49 Birch Planks,

19 Obsidian,

1 Block of Diamond

Woodland mansion 1x1 as3
Woodland mansion 1x1 as3 2
1x1_as4
("Birch pillar room")
A secret room with 4 birch plank pillars that extend out at the top. 85 Birch Planks Woodland mansion 1x1 as4
1x1_b1
("Birch arch")
An office-like room with a desk with a flower pot on top, as well as a prominent arch in the center, made of birch fences, slabs, and stairs. 80 Birch Planks,

39 Birch Stairs,

9 Birch Slab,

6 Birch Fence,

1 Azure Bluet,

1 Flower Pot,

1 Pink Carpet

Woodland mansion 1x1 b1
1x1_b2
("Small dining room")
A small dining room or meeting room, with a table and chairs to go with it. The table has light gray carpets on it, with some black carpets in the middle. The upper walls are decorated with vent or chimney-like structures. 49 Birch Planks,

14 Oak Stairs,

10 Dark Oak Planks,

10 Light Gray Carpet,

4 Dark Oak Stairs,

2 Black Carpet,

2 Dark Oak Fence,

2 Oak Planks

Woodland mansion 1x1 b2
1x1_b3
("Single bed bedroom")
A cozy bedroom with a bed (made out of wool), a fireplace (made out of cobblestone) and a bonsai (made out of a fence and 1 block of leaves). 49 Birch Planks,

13 Cobblestone,

7 Cobblestone Slab,

6 Oak Slab,

4 Red Wool,

3 Cobblestone Stairs,

2 White Wool,

1 Dark Oak Fence,

1 Dark Oak Leaves,

1 Oak Planks

Woodland mansion 1x1 b3
1x1_b4
("Small library")
A small library or study room, the only things of note being the several bookcases and flower pot in the corner and chest. 49 Birch Planks,

24 Dark Oak Stairs,

20 Oak Planks,

12 Bookshelf,

9 Oak Stairs,

7 Oak Slab,

1 Allium,

1 Flower Pot

Woodland mansion 1x1 b4
1x1_b5
("Allium room")
A room with a small vine-decorated oak stand, on which sits an array of potted allium. A full cauldron and a chest containing more allium sit nearby. The roof is made out of oak fences. 55 Oak Fence,

49 Birch Planks,

16 Oak Planks,

6 Vines,

5 Allium,

5 Flower Pot,

1 Chest (8 Allium),

1 Cauldron

Woodland mansion 1x1 b5
1x2_a1
("Gray banner room")
An altar-like room with a construction in the middle, made of cobblestone and cobblestone stairs which delimit a tiny, short passage with a banner at the end. There's a hidden chest behind the construction. A vindicator always generates here. 105 Birch Planks,

82 Cobblestone,

12 Cobblestone Slab,

11 Cobblestone Stairs,

1 Gray Banner,

1 Chest (random loot),

1 Vindicator

Woodland mansion 1x2 a1
1x2_a2
("Wheat farm")
A room with a wheat farm. The water in the farm is covered with lily pads. Some, or even all of the crops may be missing. The farm resembles a farm found in a village, but has dark oak logs. 105 Birch Planks,

32 Farmland,

32 Wheat,

30 Dark Oak Log,

8 Water,

8 Lily Pad,

6 Torch,

6 Dark Oak Fence,

4 Dark Oak Planks,

4 Oak Stairs,

3 Dark Oak Stairs,

1 White Carpet

Woodland mansion 1x2 a2
1x2_a3
("Blacksmith room")
A room with arches made of polished andesite. There's a damaged anvil and, in a corner, two lava blocks encased by polished andesite to prevent burning. A vindicator always generates here. 146 Polished Andesite,

105 Birch Planks,

55 Smooth Stone Slab,

15 Double Smooth Stone Slab,

2 Lava,

1 Damaged Anvil,

1 Vindicator

Woodland mansion 1x2 a3
1x2_a4
("Sapling farm room")
A room with 2 layers of rows of dark oak saplings. Ladders go to the ceiling. There is a loot chest with dark oak saplings in it. 129 Oak Planks,

105 Birch Planks,

58 Dirt,

58 Dark Oak Sapling,

42 Ladder,

39 Green Carpet,

1 Chest (28 Dark Oak Sapling)

Woodland mansion 1x2 a4
1x2_a5
("Wool room")
A room filled with a pile of assorted blue, light blue and cyan wool. 105 Birch Planks,

56 Light Blue Wool,

46 Blue Wool,

19 Cyan Wool

Woodland mansion 1x2 a5
1x2_a6
("Tree chopping room")
A room containing a tree and a chest which always has an iron axe with Efficiency I. The entrance to this room is always sealed off by a wall of dark oak planks. 105 Birch Planks,

79 Dark Oak Leaves,

20 Dark Oak Planks,

20 Dark Oak Log,

9 Dirt,

1 Chest (1 Iron Axe with Efficiency I)

Woodland mansion 1x2 a6
1x2_a7
("Mushroom farm")
A room with a mushroom farm, as well as a table, a chair and an empty chest. 105 Birch Planks,

71 Oak Planks,

24 Oak Stairs,

21 Coarse Dirt,

20 Oak Fence,

20 Dark Oak Log,

11 Red Mushroom,

10 Brown Mushroom,

1 Chest

Woodland mansion 1x2 a7
1x2_a8
("Stem farm")
A room with a two-stage, pumpkin and melon farm. A vindicator always generates here. 105 Birch Planks,

42 Dark Oak Log,

40 Dark Oak Planks,

32 Dirt,

32 Farmland,

20 Oak Planks,

16 Water,

16 Pumpkin Stem,

16 Melon Stem,

16 Pumpkin,

16 Melon,

5 Oak Slab,

1 Torch,

1 Oak Fence,

1 Vindicator

Woodland mansion 1x2 a8
1x2_a9
("Small empty storage room")
A storage room with a lot of single chests. All of the chests are empty. A vindicator always generates here. 117 Oak Slab,

105 Birch Planks,

66 Oak Planks,

42 Chest,

1 Vindicator

Woodland mansion 1x2 a9
1x2_b1
("Redstone jail")
A room with a door-opening redstone circuit. The room is locked by 2 iron doors. There is a lever and some redstone dust to open both. Inside is a zone with cobblestone arches, with some brown carpets and a cauldron. A vindicator always generates here. 211 Cobblestone,

71 Cobblestone Wall,

42 Birch Planks,

6 Cobblestone Slab,

6 Cobblestone Stairs,

5 Redstone Dust,

4 Brown Carpet,

2 Iron Door,

1 Lever,

1 Cauldron,

1 Vindicator

Woodland mansion 1x2 b1
1x2_b2
("Small jail")
A room with a cell with cobblestone walls and a cauldron and brown carpets on the inside, and a chair and a table outside. A vindicator always generates here. 213 Cobblestone,

105 Birch Planks,

8 Cobblestone Wall,

7 Oak Stairs,

6 Cobblestone Slab,

3 Cobblestone Stairs,

2 Oak Planks,

1 Lever,

2 Brown Carpet,

1 Iron Door,

1 Cauldron,

1 Vindicator

Woodland mansion 1x2 b2
1x2_b3
("Wood archway room")
A room with a bunch of arches made of dark oak logs. A chest exists at the room's end, containing loot. A vindicator always generates here. 105 Birch Planks,

65 Dark Oak Log,

1 Chest (random loot),

1 Vindicator

Woodland mansion 1x2 b3
1x2_b4
("Winding stairway room")
A room with spiral staircase: a 1-wide, dead end, sloping and curving hallway that leads to a single chest, containing loot similar to that of a dungeon. 289 Dark Oak Log,

105 Birch Planks,

50 Oak Slab,

1 Oak Planks,

1 Chest (random loot)

Woodland mansion 1x2 b4
1x2_b5
("Illager head room")
An otherwise empty room containing some illager pixel art. 105 Birch Planks,

26 Light Gray Wool,

14 Dark Oak Planks,

5 Gray Wool,

2 White Wool,

2 Green Wool,

2 Black Wool

Woodland mansion 1x2 b5
1x2_c_stairs
("Curved stairs room")
Some stairs leading up, decorated with an illager head made from wool. The stairs curve towards the left or right at the base. 135 Cobblestone,

105 Birch Planks,

60 Cobblestone Stairs,

26 Birch Stairs,

26 Light Gray Wool,

24 Red Carpet,

14 Dark Oak Planks,

14 Dark Oak Stairs,

5 Gray Wool,

3 Cobblestone Wall,

2 White Wool,

2 Green Wool,

2 Black Wool

Woodland mansion 1x2 c stairs
1x2_c1
("Medium dining room")
A dining room, with a table with a flower pot on it and stairs all around it, and what appears to be a serving counter in the corner. A chandelier hangs from the ceiling. 105 Birch Planks,

19 Oak Stairs,

19 White Carpet,

13 Dark Oak Fence,

6 Oak Planks,

5 Gray Carpet,

4 Oak Slab,

4 Torch,

1 Flower Pot,

1 Oxeye Daisy

Woodland mansion 1x2 c1
1x2_c2
("Double bed bedroom")
A long bedroom with pink and purple beds towards the rear, and a table with a flower pot in the corner. Two vindicators always generate here. 105 Birch Planks,

12 White Wool,

8 Purple Carpet,

5 Oak Stairs,

4 Pink Carpet,

2 Vindicator,

1 Flower Pot,

1 Allium,

1 White Carpet

Woodland mansion 1x2 c2
1x2_c3
("Triple bed bedroom")
A room with 3 blue beds and a desk. Three Vindicators always generate here. 18 White Wool,

12 Blue Carpet,

6 Light Blue Carpet,

5 Oak Stairs,

3 Vindicator,

2 Oak Planks,

1 Flower Pot,

1 Azure Bluet

Woodland mansion 1x2 c3
1x2_c4
("Medium library")
A lounge-like room with many bookcases, swing-like seating structures against the walls, and a table in the center with four flower pots on it, the flowers arranged by height. 105 Birch Planks,

48 Oak Stairs,

24 Bookshelf,

16 Oak Fence,

14 Oak Planks,

4 Flower Pot,

1 Dandelion,

1 Poppy,

1 Red Tulip,

1 Oxeye Daisy

Woodland mansion 1x2 c4
1x2_d_stairs
("Straight stairs room")
A straight staircase leading up, above which is decorated with an illager pixel art. 117 Cobblestone,

112 Birch Planks,

61 Cobblestone Stairs,

35 Birch Stairs,

26 Light Gray Wool,

14 Dark Oak Planks,

14 Dark Oak Stairs,

12 Red Carpet,

5 Gray Wool,

2 White Wool,

2 White Carpet,

2 Black Wool,

2 Green Wool

Woodland mansion 1x2 d stairs
1x2_d1
("Master bedroom")
A large master bedroom with a regal bed. Banners hang from an ornate wall decoration above the doorway. 112 Birch Planks,

26 Oak Slab,

17 Oak Stairs,

16 Oak Fence,

13 Oak Planks,

12 White Wool,

9 Red Carpet,

4 Birch Stairs,

3 Light Gray Banner,

2 Flower Pot,

1 Birch Sapling,

1 Oxeye Daisy,

1 Bookshelf,

1 Light Gray Carpet

Woodland mansion 1x2 d1
1x2_d2
("Bedroom with loft")
An interesting two-tiered bedroom, containing a sort of closet made of birch planks and two dark oak doors. A ladder near the entrance leads above to a loft with a chest and carpets simulating a bed. 105 Birch Planks,

78 Oak Planks,

18 Oak Stairs,

18 White Wool,

9 Red Carpet,

7 Oak Fence,

6 Ladder,

4 Cyan Carpet,

2 Light Blue Carpet,

2 Dark Oak Door,

1 Flower Pot,

1 Red Tulip,

1 Chest (random loot)

Woodland mansion 1x2 d2Woodland mansion 1x2 d2 2
1x2_d3
("Throne room")
A complex shrine-like room with a single prominent elevated seat, benches running down either side, and an overhead structure made out of cobblestone. Two vindicators and an evoker always generate here. 105 Birch Planks,

101 Cobblestone,

27 Cobblestone Stairs,

9 Cobblestone Slab,

6 White Carpet,

2 Black Banner,

1 Black Carpet,

2 Vindicator,

1 Evoker

Woodland mansion 1x2 d3
1x2_d4
("Cat statue room")
A room dedicated to a large black wool cat statue situated in the center. 143 Black Wool,

105 Birch Planks,

12 White Wool,

2 Lime Wool

Woodland mansion 1x2 d4
1x2_d5
("Chicken statue room")
A room dedicated to a large wool chicken statue situated in the center. 105 Birch Planks,

98 White Wool,

11 Orange Wool,

2 Gray Wool

Woodland mansion 1x2 d5
1x2_s1
("Clean chest room")
A secret room with 1 chest containing assorted spoils, with 4 dark oak fences and 4 torches for each corner of the otherwise empty room. 105 Birch Planks,

4 Torch,

4 Dark Oak Fence,

1 Chest (random loot)

Woodland mansion 1x2 s1
1x2_s2
("Fake end portal room")
A secret room with a platform of orange wool in the middle and a ring of green wool above it, giving it the appearance of a stronghold end portal. A set of cobblestone stairs and cobblestone monster egg blocks allow access to the top of the wool ring, which has a trapped chest surrounded by two TNT blocks and containing two ender pearls. If the trap is sprung, the TNT will break the cobblestone monster egg blocks and will swarm the player with silverfish. 105 Birch Planks,

15 Cobblestone Monster Egg,

12 Green Wool,

9 Orange Wool,

9 Cobblestone Stairs,

2 TNT,

1 Trapped Chest (2 Ender Pearl)

Woodland mansion 1x2 s2
1x2_se1
("Roof-chests room")
A secret room that is empty, and the walls have an indent on 4 blocks on each side. This room has 2 chests above it in a small, attic-like space. 144 Dark Oak Planks,

105 Birch Planks,

102 Dark Oak Log,

30 Dark Oak Stairs,

2 Chest (random loot)

Woodland mansion 1x2 se1Woodland mansion 1x2 se1 2
2x2_a1
("Large jail")
A room with four cells with cobblestone walls and a cauldron and brown carpets on the inside. A vindicator always generates here. 597 Cobblestone,

225 Birch Planks,

39 Cobblestone Wall,

20 Cobblestone Slab,

12 Brown Carpet,

4 Iron Door,

4 Cauldron,

4 Polished Andesite,

4 Lever,

3 Iron Bars,

2 Cobblestone Stairs,

1 Vindicator

Woodland mansion 2x2 a1
2x2_a2
("Large empty storage room")
A room with a lot of double chests. The chests are all empty. A vindicator always generates here. 225 Birch Planks,

85 Oak Planks,

78 Oak Slab,

29 Red Carpet,

26 Chest,

2 Flower Pot,

2 Blue Orchid,

1 Vindicator

Woodland mansion 2x2 a2
2x2_a3
("Illager statue room")
A room with a giant illager statue made out of wool, with a giant torch-like object in its left hand. A lapis lazuli block is hidden inside the head. 225 Birch Planks,

182 Light Gray Wool,

18 Brown Wool,

7 Black Wool,

5 Gray Wool,

4 White Wool,

4 Yellow Wool,

2 Green Wool,

1 Lapis Lazuli Block

Woodland mansion 2x2 a3
2x2_a4
("Nature room")
A room where in one corner has a flowing water "fountain" surrounded by andesite, and the opposite corner has a dark oak tree. 225 Birch Planks,

124 Polished Andesite,

62 Dark Oak Leaves,

48 Smooth Stone Slab,

9 Dirt,

4 Dark Oak Log,

2 Water

Woodland mansion 2x2 a4
2x2_b1
("Large dining room")
A large dining hall. Multiple three-chair tables dot this room, and a chandelier hangs from the center ceiling. Two vindicators and an evoker always generate here. 255 Birch Planks,

32 Oak Stairs,

14 White Carpet,

14 Oak Planks,

12 Oak Fence,

9 Oak Slab,

8 Torch,

4 Magenta Carpet,

3 Birch Sapling,

3 Flower Pot,

2 Vindicator,

1 Evoker

Woodland mansion 2x2 b1
2x2_b2
("Conference room")
A large gathering hall with a table in a U-shape, its outer edge surrounded by stairs. Two chandeliers hang from the ceiling. Two vindicators and an evoker always generate here. 225 Birch Planks,

58 Oak Stairs,

21 Oak Planks,

16 Oak Fence,

10 White Carpet,

8 Torch,

5 Flower Pot,

5 White Tulip,

2 Vindicator,

1 Evoker

Woodland mansion 2x2 b2
2x2_b3
("Large library")
A large library/study room with three rows of large bookshelves, and arranged seating area. 255 Birch Planks,

180 Bookshelf,

32 Oak Stairs,

22 Oak Planks,

4 Oak Slab

Woodland mansion 2x2 b3
2x2_b4
("Map room")
A room with a colored carpet on the table, seeming to represent a map, as well as some bookcases along the wall. Two vindicators and an evoker always generate here. 225 Birch Planks,

36 Oak Planks,

28 Oak Stairs,

14 Lime Carpet,

9 Bookshelf,

9 Oak Fence,

8 Blue Carpet,

4 Torch,

3 Yellow Carpet,

2 Vindicator,

1 Evoker

Woodland mansion 2x2 b4
2x2_b5
("Arena room")
A room with an arena/stage surrounded with dark oak fences in the center. A ladder leads up to an overhead loft. A chest with loot can be found on this loft. 225 Birch Planks,

152 Oak Planks,

52 Oak Fence,

49 Double Smooth Stone Slab,

46 Dark Oak Fence,

10 Ladder,

5 Oak Stairs,

3 Smooth Stone Slab,

2 Dark Oak Fence Gate,

1 Chest (random loot)

1 Illager Beast[verify]

Woodland mansion 2x2 b5
2x2_s1
("Lava room")
A secret room with a large glass case full of lava, with a diamond block hidden in the center. 225 Birch Planks,

110 Obsidian,

98 Glass,

25 Lava,

1 Diamond Block

Woodland mansion 2x2 s1

Technical structures

Structure name
(Unofficial room name)
Description Consists of Images
carpet_east A small group of red and white carpets facing east. 2 White Carpet,

6 Red Carpet

Woodland mansion carpet east
carpet_north A small group of red and white carpets facing north. 2 White Carpet,

6 Red Carpet

Woodland mansion carpet north
carpet_south A group of red and white carpets facing south, laid atop a birch plank floor, flanked by two dark oak plank pillars with torches set on their inward sides. 24 Birch Planks,

21 Dark Oak Planks,

9 Red Carpet,

4 White Carpet,

2 Dark Oak Fence,

2 Torch

Woodland mansion carpet south
carpet_south_2 Exactly the same as the previous, but the tops of the pillars have stairs facing inward. 24 Birch Planks,

21 Dark Oak Planks,

9 Red Carpet,

4 White Carpet,

2 Dark Oak Fence,

2 Dark Oak Stairs,

2 Torch

Woodland mansion carpet south 2
carpet_west A group of red and white carpets facing west, laid atop a birch plank floor, flanked by two dark oak plank pillars with torches set on their inward sides. 24 Birch Planks,

21 Dark Oak Planks,

9 Red Carpet,

4 White Carpet,

2 Dark Oak Fence,

2 Torch

Woodland mansion carpet west
carpet_west_2 Exactly the same as the previous, but the tops of the pillars have stairs facing inward. 24 Birch Planks,

21 Dark Oak Planks,

9 Red Carpet,

4 White Carpet,

2 Dark Oak Fence,

2 Dark Oak Stairs,

2 Torch

Woodland mansion carpet west 2
corridor_floor A small square of red carpet, surrounded by white carpet, laid out upon a birch plank floor. 49 Birch Planks,

16 White Carpet,

9 Red Carpet

Woodland mansion corridor floor
entrance
("Foyer")
A room with a staircase in the center, and three doors, one on every side of the room excluding the side with the staircase. Every mansion has one of these, and it's always adjacent to the front door. 495 Dark Oak Planks,

360 Birch Planks,

222 Cobblestone,

191 Red Carpet,

146 Dark Oak Log,

127 Cobblestone Stairs,

40 Glass Pane,

40 White Carpet,

35 Dark Oak Stairs,

25 Cobblestone Slab,

19 Cobblestone Wall,

18 Dark Oak Fence,

17 Birch Fence,

4 Torch

Woodland mansion entranceWoodland mansion entrance 2
indoors_door A large dark oak plank wall, with an open arch situated off-center. Used as doorways within a mansion. 44 Dark Oak Planks,

8 Birch Planks,

2 Dark Oak Stairs

Woodland mansion indoors door
indoors_door_2 The same doorway as the previous, but slightly taller, with a line of dark oak logs near the top. 60 Dark Oak Planks,

8 Dark Oak Log,

8 Birch Planks,

2 Dark Oak Stairs

Woodland mansion indoors door 2
indoors_wall A wall with a large cross constructed out of dark oak logs. Used as walls separating mansion rooms. 48 Dark Oak Planks,

8 Dark Oak Log,

8 Birch Planks

Woodland mansion indoors wall
indoors_wall_2 The same wall as the previous, but slightly taller, with a line of dark oak logs near the top. 64 Dark Oak Planks,

16 Dark Oak Log,

8 Birch Planks

Woodland mansion indoors wall 2
roof A flat square of dark oak planks. Used for the main inner area of the mansion roofing. 64 Dark Oak Planks Woodland mansion roof
roof_corner An outer corner of the mansion roof structure, constructed out of dark oak planks and stairs with a cobblestone base. 16 Dark Oak Stairs,

12 Dark Oak Planks,

8 Cobblestone

Woodland mansion roof corner
roof_front The flat frontal area of the mansion roof structure, consisting of dark oak planks and stairs with a cobblestone base. 32 Dark Oak Planks,

32 Dark Oak Stairs,

16 Cobblestone

Woodland mansion roof front
roof_inner_corner An inner corner of the mansion roof structure, constructed out of dark oak planks and stairs with a cobblestone base. 20 Dark Oak Planks,

16 Dark Oak Stairs,

8 Cobblestone

Woodland mansion roof inner corner
small_wall An outer wall used to make distinct the area between one floor and the next. Constructed out of planks, logs, and various cobblestone. 21 Dark Oak Planks,

10 Cobblestone Stairs,

8 Cobblestone,

3 Dark Oak Log

Woodland mansion small wall
small_wall_corner A short cobblestone structure used to construct wall corners. 13 Cobblestone,

3 Cobblestone Wall

Woodland mansion small wall corner
wall_corner The same wall structure as the previous, but much taller. In a technical quirk, the structure block marks an area far outside of the physical structure. 25 Cobblestone,

7 Cobblestone Wall

Woodland mansion wall corner
wall_flat A flat wall of planks, decorated by dark oak logs and cobblestone stairs and walls. Used for the outer walls of the mansion. 54 Dark Oak Planks,

16 Cobblestone,

5 Cobblestone Stairs,

4 Dark Oak Log,

3 Cobblestone Wall

Woodland mansion wall flat
wall_window The same as the previous, but the log cross is replaced by an intricate window with an overhang. Additionally, cobblestone stairs generate along the lower edge alongside the cobblestone walls. 31 Dark Oak Planks,

19 Dark Oak Log,

15 Cobblestone,

12 Glass Pane,

7 Cobblestone Stairs,

6 Cobblestone Wall,

4 Dark Oak Fence

Woodland mansion wall window

Loot

See also: Chest loot

In Java Edition, each woodland mansion chest contains items drawn from 4 pools, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
1–3× 1–4× 1–3× 1–4×
Bone 1–8104057.8%3.3751.7
Gunpowder 1–8104057.8%3.3751.7
Rotten Flesh 1–8104057.8%3.3751.7
String 1–8104057.8%3.3751.7
Nothing[F] 11250.0%0.5002.0
Vex Armor Trim Smithing Template 11250.0%0.5002.0
Wheat 1–42012534.1%1.0002.9
Bread 12012534.1%0.4002.9
Lead 12012728.3%0.3153.5
Name Tag 12012728.3%0.3153.5
Coal 1–41512526.6%0.7503.8
Redstone Dust 1–41512526.6%0.7503.8
Music Disc (13) 11512721.8%0.2364.6
Music Disc (cat) 11512721.8%0.2364.6
Golden Apple 11512721.8%0.2364.6
Diamond Hoe 11512721.8%0.2364.6
Beetroot Seeds 2–41012518.5%0.6005.4
Melon Seeds 2–41012518.5%0.6005.4
Pumpkin Seeds 2–41012518.5%0.6005.4
Iron Ingot 1–41012518.5%0.5005.4
Bucket 11012518.5%0.2005.4
Enchanted Book[G] 11012714.9%0.1576.7
Chainmail Chestplate 11012714.9%0.1576.7
Gold Ingot 1–451259.6%0.25010.4
Diamond Chestplate 151277.7%0.07913.0
Enchanted Golden Apple 121273.1%0.03132.1

In Bedrock Edition, each woodland mansion chest contains items drawn from 4 pools, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
1–3× 1–4× 1–3× 1–4×
Bone 1–85020057.8%3.3751.7
Gunpowder 1–85020057.8%3.3751.7
Rotten Flesh 1–85020057.8%3.3751.7
String 1–85020057.8%3.3751.7
Nothing[F] 11250.0%0.5002.0
Vex Armor Trim Smithing Template 11250.0%0.5002.0
Wheat 1–410062534.1%1.0002.9
Bread 110062534.1%0.4002.9
Lead 110064527.9%0.3103.6
Name Tag 110064527.9%0.3103.6
Coal 1–47562526.6%0.7503.8
Redstone Dust 1–47562526.6%0.7503.8
Music Disc (13) 17564521.5%0.2334.6
Music Disc (cat) 17564521.5%0.2334.6
Golden Apple 17564521.5%0.2334.6
Diamond Hoe 17564521.5%0.2334.6
Beetroot Seeds 2–45062518.5%0.6005.4
Melon Seeds 2–45062518.5%0.6005.4
Pumpkin Seeds 2–45062518.5%0.6005.4
Iron Ingot 1–45062518.5%0.5005.4
Bucket 15062518.5%0.2005.4
Enchanted Book[G] 16064517.5%0.1865.7
Chainmail Chestplate 15064514.7%0.1556.8
Gold Ingot 1–4256259.6%0.25010.4
Diamond Chestplate 1256457.6%0.07813.2
Enchanted Golden Apple 1106453.1%0.03132.6
  1. a b The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. a b The weight of this item relative to other items in the pool.
  3. a b The odds of finding any of this item in a single chest.
  4. a b The number of items expected per chest, averaged over a large number of chests.
  5. a b The average number of chests the player should expect to search to find any of this item.
  6. a b 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.
  7. a b All enchantments are equally probable, including treasure enchantments (except Soul Speed, and Swift Sneak), and any level of the enchantment is equally probable.


Achievements

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other
Treasure HunterAcquire a map from a cartographer villager, then enter the revealed structureVisit the structure indicated while the purchased map is in your main hand (hotbar).40GSilver
Feeling IllDefeat an Evoker30GSilver

History

Java Edition
1.11
{{Extension DPL}}<ul><li>[[Eye of Ender|Eye of Ender]]<br/>{{redirect|Ender Eye|the boss|Ender Dragon|item that teleports the player to where it lands|Ender Pearl}}
{{ItemEntity
|image=Eye of Ender.png
|stackable=Yes (64)
|renewable=Yes
|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks
|networkid='''[[JE]]''': 72
}}
An '''eye of ender''' is a craftable item used to locate [[stronghold]]s and activate the [[end portal]]s within them.

== Obtaining ==
=== Crafting ===
{{Crafting
  |Blaze Powder
  |Ender Pearl
  |Output=Eye of Ender
  |type=Miscellaneous
}}

== Usage ==
=== Locating strongholds ===
[[File:Eye of Ender (break).gif|thumb|right|An animation of an eye of ender shattering.]]

To locate [[stronghold]]s (and the [[end portal]]s they house):
* Pressing {{control|use}} while holding an eye of ender causes it to fly approximately 12 blocks in the direction of the nearest stronghold, traveling through any blocks necessary, and leave a trail of purple particles, the same particle effect used for [[endermen]] and [[ender chests]]. 
** The eye leads to the [[chunk]] where a spiral staircase, the first room generated in the stronghold, is located.
** The center of this entrance staircase is always exactly at the chunk coordinates 4, ~, 4, although the eye of ender leads to chunk coordinates 0, ~, 0 (the northwest corner of the chunk).
* While over 12 blocks away from the northwest corner of the staircase chunk, the eye will travel upward to offer an easily-visible indication of the horizontal direction the player must travel.
* When closer than 12 blocks to the northwest corner of the staircase chunk, the eye will travel downward, to indicate the player is above a stronghold and must mine downward.
* After two or three seconds of travel, the eye floats in the air briefly, then either falls (becoming collectable again) or shatters in mid-air. The eye has a 20% chance of shattering (80% chance of surviving) per throw, therefore throwing it three times has approximately 50% overall chance to shatter the eye (0.8<sup>3</sup>=51.2%).
* The eye of ender's flying function works only in the [[Overworld]]. It does nothing in [[the Nether]], [[the End]], [[custom dimension]]s{{verify|type=current}}, or in worlds with no strongholds.

Note that the eyes may point to an incorrect location if the target chunks were generated with a different biomes map in an older version or through different generation settings.<ref>See also {{bug|MC-135996}}</ref>

=== Activating end portals ===
[[File:Active End Portal.png|thumb|right|An end portal activated with eyes of ender.]]
Once an end portal is found, the eyes of ender are required to activate it. End portals require a total of 12 eyes of ender in order to activate, though each individual frame-block has a 10% chance of containing an eye of ender when generated. Eyes can be placed in empty [[End portal frame]]s by pressing {{control|use}} on them until the entire ring of 12 is filled, thereby activating the portal. Due to the fact that there is a 10% chance of each individual end portal frame having an eye in it, there is a one out of one trillion chance of every frame having an eye in it thereby activating the portal even if the player doesn't have any eyes of ender.
{| class="wikitable sortable mw-collapsible"
|+End Portal Pre-Filled Eyes
!Eyes
!0
!1
!2
!3
!4
!5-12
|-
|Exactly
|28%
|38%
|23%
|9%
|2%
|<1%
|-
|Or More
|100%
|72%
|34%
|11%
|3%
|<1%
|}

=== Crafting ingredient ===
{{crafting usage}}

== Sounds ==
{{Edition|Java}}:<br>
Eyes of ender use the Friendly Creatures sound category for entity-dependent sound events.
{{Sound table
|sound=Ender Eye death1.ogg
|sound2=Ender Eye death2.ogg
|subtitle=Eye of Ender falls <ref group=sound name=LousyEvents>{{Bug|MC-98316||Wrong subtitles caused by missing distinction}}</ref>
|source=neutral
|description=When an eye of ender drops or breaks
|id=entity.ender_eye.death|idnote=<ref group=sound name=LousyEvents/>
|translationkey=subtitles.entity.ender_eye.death|translationkeynote=<ref group=sound name=LousyEvents/>
|volume=1.3
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Ender Eye launch1.ogg
|sound2=Ender Eye launch2.ogg
|subtitle=Eye of Ender shoots
|source=neutral
|description=When an eye of ender is thrown
|id=entity.ender_eye.launch
|translationkey=subtitles.entity.ender_eye.launch
|volume=0.5
|pitch={{frac|1|3}}-0.5
|distance=16}}
{{Sound table
|sound=End portal eye place1.ogg
|sound2=End portal eye place2.ogg
|sound3=End portal eye place3.ogg
|subtitle=Eye of Ender attaches
|source=block
|description=When an eye of ender is placed in an end portal frame
|id=block.end_portal_frame.fill
|translationkey=subtitles.block.end_portal_frame.fill
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Item Frame break1.ogg
|sound2=Item Frame break2.ogg
|sound3=Item Frame break3.ogg
|source=block
|description=When an eye of ender breaks <ref group=sound>{{Bug|MCPE-115646}}</ref>
|id=block.itemframe.break}}
{{Sound table
|sound=Bow shoot.ogg
|source=player
|description=When an eye of ender is thrown
|id=random.bow
|volume=0.5
|pitch=0.33-0.5}}
{{Sound table
|sound=End portal eye place1.ogg
|sound2=End portal eye place2.ogg
|sound3=End portal eye place3.ogg
|source=block
|description=When an eye of ender is placed in an end portal frame
|id=block.end_portal_frame.fill
|volume=0.3
|pitch=0.9/1.0/1.1
|foot=1}}

==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Eye of Ender
|spritetype=item
|nameid=ender_eye
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Eye of Ender
|spritetype=entity
|nameid=eye_of_ender
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Eye of Ender
|spritetype=item
|nameid=ender_eye
|id=433
|form=item
|foot=1}} 
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Eye of Ender
|spritetype=entity
|nameid=eye_of_ender_signal
|id=70
|foot=1}}

===Entity data===
The purple particles left by eyes of ender have entity data that define various properties of the entity.

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:

:See [[Bedrock Edition level format/Entity format]].

==Advancements==
{{load advancements|Eye Spy}}

==Video ==
{{Video note|This video does not mention that eyes of ender can be used to craft [[ender chest]]s or [[end crystal]]s.}}

<div style="text-align:center">{{yt|E0AhoxYLomc}}</div>

==History==
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 3|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.
|Eyes of ender can be used on a [[end portal frame|portal block]] to repair them, but repairing them does nothing.}}
{{History|||snap=Beta 1.9 Prerelease 4|Each eye can now be placed in a [[end portal frame|portal block]] or used to hone in on a [[stronghold]]. [[Jens Bergensten|Jeb]] demonstrated the new uses for an eye in his livestream.<ref>http://www.twitch.tv/jebox/b/297000418</ref> An [[end portal]] within a stronghold could be seen in the stream with two eyes inserted into blocks.
|In older worlds with chunks generated before [[Java Edition Beta 1.9 Prerelease 3|Beta 1.9 Prerelease 3]], the eyes may mislead the [[player]] to a place where there isn't a [[stronghold]] at all. This happens because the eyes lead to where a stronghold should be based on the world seed in the current version, but before Beta 1.9 Prerelease 3 strongholds generated differently based on the seed. Therefore, if the player saved the coordinates the eye traveled to in an old world and generated a new world with the same seed, the player could travel to those same coordinates and find a stronghold.}}
{{History|||snap=Beta 1.9 Prerelease 6|Eyes of ender no longer render like a tool in third person.}}
{{History|||snap=RC1|The throwing sound of eyes of ender has been changed.}}
{{History||1.3.1|snap=12w21a|Eyes of ender can now be used to craft [[ender chest]]s.
|Priest [[villager]]s would [[trading|buy]] 2–3 eyes of ender for one [[emerald]].}}
{{History|||snap=12w22a|Priest villagers no longer buy eyes of ender, instead selling them for 7–10 emeralds.}}
{{History||1.6.4|snap=1.6.3-pre|Eyes of ender now lead to [[stronghold]]s based on the structure data saved in the world file instead of calculating their approximate location via the [[seed (level generation)|world seed]]. Therefore, strongholds generated in old versions can still be found even if the distribution of strongholds is changed.}}
{{History||1.7.2|snap=13w41a|Eyes of Ender now lead to the entrance of a stronghold instead of the portal room.}}
{{History||1.8|snap=14w02a|With changes that have been made to villagers and the [[trading]] system, cleric villagers now sell eyes of ender for 7–11 [[emerald]]s, as one of their tier III trades.}}
{{History||1.9|snap=15w41a|Eyes of ender are no longer [[trading|sold]] by cleric [[villager]]s.}}
{{History|||snap=15w44b|An eye of ender is now used to craft an [[end crystal]].}}
{{History|||snap=pre3|Eyes of ender now point to the 125 new strongholds.<ref>{{bug|MC-91173}} resolved as "Fixed"</ref>}}
{{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>EyeOfEnderSignal</code> to <code>eye_of_ender_signal</code>.}}
{{History||1.12|snap=17w17a|A new ''pop'' [[sound]] has been added when a thrown eye of ender bursts.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 381.}}
{{History|||snap=pre5|The [[entity]] ID has been changed to <code>eye_of_ender</code>.}}
{{History||1.14|snap=18w43a|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}}
{{History||1.19|snap=22w11a|Eyes of Ender now lead to the corner of the chunk (0, ~, 0) instead of the center (8-9, ~, 8-9).<ref>{{bug|MC-253394}}</ref>}}

{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}}
{{History||1.16.0|snap=beta 1.15.0.51|The [[particles]] of eyes of ender have been changed to match {{el|je}}.}}

{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}}

{{History|new 3ds}}
{{History||1.7.10|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}}
{{History|foot}}


=== Historical images ===
<gallery>
File:Held_Eye_of_Ender.png|The eye of ender used to appear large in third-person view.
</gallery>

==Issues==
{{issue list}}

==Trivia ==
*When thrown in third-person view, the eyes of ender fly out from the player's feet instead of their hand.
*Before [[Java Edition 1.9]], eyes of ender can be purchased from cleric villagers, which means players can find a [[stronghold]] and go to [[the End]] without accessing [[the Nether]] at all.
*{{IN|bedrock}} if the player travels beyond a certain radius (roughly 740,000 blocks), eyes of ender always point to a stronghold near spawn, even though strongholds continue to generate past this limit. If one travels to this limit, they can see eyes of ender suddenly switching direction. A similar phenomenon occurs with the {{cmd|locate}} command.

==Gallery==
===Screenshots===
<gallery>
Stronghold Portal Room.png|An end portal frame containing a few eyes of ender.
EnderChestexample.png|An [[ender chest]] depicting an eye of ender on the front.
</gallery>
===In other media===
<gallery>
File:Eye of Ender JINX.jpg|Official T-shirt artwork "Eye of Ender" sold by JINX.
File:Happy Halloween Eye.jpg|A Halloween T-Shirt design featuring an eye of ender.
</gallery>

==External links==
*[http://www.strongholdfinder.com/ A super-easy stronghold triangulation tool]
*[http://jsfiddle.net/42EDX/40/ JSFiddle Eye of Ender triangulator - can guess the location of other 2 strongholds in the first ring]
*[https://ens-gijs.github.io/minecraft-stronghold-locator/ Minecraft Stronghold Locator Eye of Ender throw plotting visualizer - zoomable to show all possible stronghold rings]
*[https://github.com/winny-/stronghold Python Eye of Ender throw plotting tool]
*[http://www.purplefrog.com/~thoth/MinecraftStronghold/stronghold.html HTML Eye of Ender throw plotting visualizer (not updated after 1.9 stronghold placement changes)]
*[http://chunkbase.com/apps/stronghold-finder Chunk Base Stronghold Finder (seed-based)]
*[https://github.com/toolbox4minecraft/amidst/releases Amidst - File-based world visualizer]
*[http://minecraft.tournier.org/StrongholdLocator/ Find strongholds by analyzing stronghold.dat file]


== References==
{{reflist}}

{{Items}}
{{entities}}

[[cs:Endové oko]]
[[de:Enderauge]]
[[es:Ojo de ender]]
[[fr:Œil de l'Ender]]
[[hu:Végzet szeme]]
[[ja:エンダーアイ]]
[[ko:엔더의 눈]]
[[nl:Enderoog]]
[[pl:Oko Endera]]
[[pt:Olho de ender]]
[[ru:Око Края]]
[[th:ดวงตาแห่งเอนเดอร์]]
[[uk:Око Краю]]
[[zh:末影之眼]]</li><li>[[String|String]]<br/>{{Block
| image = <gallery>
String JE2 BE2.png  | String
Tripwire (NESW).png | Tripwire
</gallery>
| extratext = View [[#Gallery|all renders]]
| transparent = Yes
| light = No
| tool = any
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}
'''String''' is an item used in [[crafting]] recipes such as [[bow]]s, [[fishing rod]]s and [[lead]]s. When placed as a [[block]], string becomes '''tripwire''', which can be combined with [[Tripwire Hook|tripwire hooks]] to form a tripwire circuit.

== Obtaining==
String can be obtained from [[drop]]s, breaking [[cobweb]]s, [[fishing]], [[bartering]], and as gifts from [[cat]]s. String can be looted from [[jungle temple]]s, [[desert pyramid]] chests, and [[dungeon]]s.

===Breaking ===
Tripwire can be {{control|mine|text=mined}} instantly with any [[tool]], dropping string. Tripwire is also removed and drops string as an [[item]] when:
*[[Water]] flows into its space
* A [[piston]] pushes it or moves a [[block]] into its space
Tripwire is destroyed without dropping string if [[lava]] flows into its space.

A [[cobweb]] drops string when it is broken in these ways (see also {{section link|Cobweb|Usage}}):
*Breaking a cobweb with a [[sword]]
*Pushing a cobweb with a [[piston]]
*[[Water]] breaking a cobweb by flowing over it (flowing [[lava]] destroys cobwebs without leaving string)

===Natural generation===
Five pieces of tripwire generate naturally in every [[jungle temple]]. 

===Mob loot ===
[[Spider]]s and [[cave spider]]s drop 0–2 string upon death. The maximum is increased by 1 per level of [[Looting]], for a maximum of 0–5 string with Looting III.

[[Strider]]s drop 2–5 string upon death. The maximum is increased by 1 per level of [[Looting]], for a maximum of 2–8 string with Looting III.{{only|Java|short=1}}

[[Cat]]s drop 0–2 string upon death, unaffected by Looting.<ref>{{bug|MC-200707||Looting does not increase drops for iron golems and cats}}</ref>

===Chest loot===
{{LootChestItem|string}}

===Fishing===
String has a 0.6% ({{frac|3|500}}) chance of being caught when [[fishing]] with an unenchanted fishing rod. The chance decreases to 0.5% ({{frac|1|200}}), 0.4% ({{frac|1|250}}), and 0.3% ({{frac|3|1000}}) if the fishing rod is enchanted with [[Luck of the Sea]] at enchantment levels I, II, and III, respectively.

===Cat gifts===
{{main|Cat#Gifts}}

Tamed [[cat]]s have a 70% chance of giving the [[player]] a gift when they wake up from a [[bed]], and the gift has a 16.13% chance to be a string.

===Bartering ===
[[Piglin]]s may [[barter]] 3-9 string when given a [[gold ingot]].

== Usage==
String can be used as a crafting ingredient and tripwire can be used as a [[redstone circuit]] component. It can also be used to keep [[player]]s from ender-pearling through that space.

=== Crafting ingredient===
{{crafting usage}}

===Redstone component===
{{redirect|Tripwire|tripwire hooks|Tripwire Hook}}
{{see also|Redstone circuits}}

String can be placed as tripwire, which can be used to detect [[entity|entities]] as part of a tripwire circuit. [[Observer]]s can also be used with a tripwire to generate redstone signals. 

;Placement

To place tripwire, {{control|use}} string while pointing at a surface facing the space the tripwire should occupy.

{{Schematic | caption =
'''Tripwire Circuit'''
|SB|th-$w|tw-$ew|th-$e|SB
}}
:In order to activate [[tripwire hook]]s, tripwire must be part of a "tripwire circuit": a straight line of [[block]]s consisting of a block with a tripwire hook attached to it, a "tripwire line" (1 to 40 blocks of tripwire), and a second tripwire hook attached to another block. 

;Activation
Tripwire activates if almost any [[entity]] ([[player]]s, [[mob]]s, [[minecart]]s, [[boat]]s, [[item]]s, [[arrow]]s, etc.) intersects its collision mask. The tripwire remains active until there are no entities intersecting its collision mask. Thrown [[potion]]s, some arrows, thrown [[ender pearl]]s, and thrown [[eyes of ender]] do not activate tripwire.

;Behavior
An active tripwire updates adjacent [[block]]s (for example, it can activate a [[Tutorials/Block update detector|BUD circuit]]). Additionally, active tripwires that are part of valid tripwire circuits cause the attached tripwire hooks to activate (producing [[redstone]] power). Active tripwires do ''not'' themselves produce redstone power.

When tripwire is broken (including by being washed away by spreading [[water]] {{in|java}}) after being part of a valid tripwire circuit, it activates the attached tripwire hooks. {{IN|JE}}, it activates for 5 redstone ticks (10 game [[tick]]s, or 0.5 seconds barring lag). {{IN|BE}}, it activates for 6 redstone ticks (14 game [[tick]]s, or 0.6 seconds barring lag). It does not produce the signal if it is broken using [[shear]]s.

===Trading===
Novice-level fisherman [[villager]]s have a 50% chance to buy 20 string as part of their first-tier trade.

Journeyman-level fletcher villagers buy 14 string for 1 [[emerald]] as part of their trade.

==Sounds==
=== Generic===
{{Sound table/Block/Normal}}

===Unique===
{{edition|java}}:
{{Sound table
|rowspan=3
|sound=Click.ogg
|subtitle=Tripwire attaches
|source=block
|description=When a tripwire line is completed
|id=block.tripwire.attach
|translationkey=subtitles.block.tripwire.attach
|volume=0.4
|pitch=0.7
|distance=16}}
{{Sound table
|subtitle=Tripwire clicks
|source=block
|description=When a tripwire line deactivates
|id=block.tripwire.click_off
|translationkey=subtitles.block.tripwire.click
|volume=0.4
|pitch=0.5
|distance=16}}
{{Sound table
|subtitle=Tripwire clicks
|source=block
|description=When a tripwire line activates
|id=block.tripwire.click_on
|translationkey=subtitles.block.tripwire.click
|volume=0.4
|pitch=0.6
|distance=16}}
{{Sound table
|sound=Arrow hit1.ogg
|sound2=Arrow hit2.ogg
|sound3=Arrow hit3.ogg
|sound4=Arrow hit4.ogg
|subtitle=Tripwire detaches
|source=block
|description=When a tripwire hook in a tripwire line is destroyed
|id=block.tripwire.detach
|translationkey=subtitles.block.tripwire.detach
|volume=0.4
|pitch={{frac|12|11}}-{{frac|4|3}}
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|rowspan=3
|sound=Click.ogg
|source=block
|description=When a tripwire line is completed
|id=block.click
|volume=0.2
|pitch=0.7}}
{{Sound table
|type=bedrock
|source=block
|description=When a tripwire line deactivates
|id=random.click
|volume=0.2
|pitch=0.5}}
{{Sound table
|source=block
|description=When a tripwire line activates
|id=random.click
|volume=0.2
|pitch=0.6}}
{{Sound table
|sound=Arrow hit1.ogg
|sound2=Arrow hit2.ogg
|sound3=Arrow hit3.ogg
|sound4=Arrow hit4.ogg
|source=block
|description=When a tripwire hook in a tripwire line is destroyed
|id=block.bowhit
|volume=0.4
|pitch=1.1-1.33
|foot=1}}

==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Tripwire
|spritetype=block
|nameid=tripwire
|blocktags=wall_post_override
|form=block}}
{{ID table
|displayname=String
|spritetype=item
|nameid=string
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showaliasids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Tripwire
|spritetype=block
|nameid=trip_wire
|aliasid=tripWire
|id=132
|form=block
|itemform=trip_wire
|translationkey=tile.tripWire.name}}
{{ID table
|displayname=String
|spritetype=item
|nameid=string
|id=326
|form=item
|foot=1}}

===Block states===
{{see also|Block states}}

{{/BS}}

==Video==
<div style="text-align:center">
<span style="display:inline-block">{{yt|WUlhmu3JbcQ}}</span>
<span style="display:inline-block">{{yt|-7jEtrETxwc}}</span>
</div>

==History==
{{History|java indev}}
{{History||0.31|snap=20100129|[[File:String JE1 BE1.png|32px]] Added string.}}
{{History|||snap=20100130|[[Bow]]s can now be [[crafting|crafted]] using string.}}
{{History|||snap=20100201-2|[[Wool|Cloth]] can now be crafted using nine string.}}
{{History||20100219|[[Spider]]s now [[drops|drop]] string.}}
{{History|java infdev}}
{{History||20100625-2|String can now be found inside [[chest]]s in the new [[dungeon]]s.}}
{{History|java alpha}}
{{History||v1.1.1|String can now be used to craft [[fishing rod]]s.}}
{{History|java beta}}
{{History||1.5|Introduced [[cobweb]]s, which [[drops|drop]] string when [[breaking|broken]] with a [[sword]].}}
{{History||1.6.6|Wool is now crafted from four string rather than nine.}}
{{History||1.7|Cobwebs now drop string when broken using [[shears]].}}
{{History||1.8|snap=Pre-release|Cobwebs now generate naturally, making them a viable method to obtain string.}}
{{History|java}}
{{History||May 28, 2012|link=none|Tripwire was first revealed on [[Dinnerbone]]'s [[wikipedia:Twitter|Twitter]].<ref>{{tweet|Dinnerbone|207154562711289856|It's a tripwire, yeah.|May 28, 2012}}</ref><ref>{{tweet|Dinnerbone|207155073023868928|You place it yourself. String is now placeable|May 28, 2012}}</ref> Dinnerbone released a [{{ytl|mWuvXIzYcTc}} video] showing him experimenting with tripwire before its release.}}
{{History||1.3.1|snap=12w22a|String can now be placed on the ground as tripwire.}}
{{History|||snap=12w23a|Tripwire can now activated by most [[entity|entities]] (including [[arrow]]s).
|The max distance of tripwire has now been increased from 18 to 40 [[block]]s.
|Tripwire now has a translucent texture.}}
{{History||1.6.1|snap=13w18a|String can now be used to craft [[lead]]s.}}
{{History||1.8|snap=14w02a|String can now be [[trading|sold]] to fletcher and fisherman [[villager]]s, at 15–20 string for 1 [[emerald]].}}
{{History|||snap=release|Tripwire is now translucent.}}
{{History||1.9|snap=15w44a|String now generates in [[desert temple]] [[chest]]s.
|The average yield of string in [[dungeon]] chests has now more than doubled.}}
{{History|||snap=15w49a|The <code>suspended</code> block state has now been removed from tripwire.}}
{{History||1.11|snap=16w39a|String can now be found in [[woodland mansion]] [[chest]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 132 and the [[item]]'s was 287.
|Tripwire can now be disarmed.}}
{{History||1.14|snap=18w43a|String can now be used to craft [[crossbow]]s and a [[loom]].
|[[File:String JE2 BE2.png|32px]] The texture of string has now been changed.}}
{{History|||snap=18w44a|[[Cat]]s now drop 0-2 string upon death.
|Cats now offer string as [[Cat#Gifts|gift]]s.}}
{{History|||snap=18w45a|String can now be used to craft [[scaffolding]].}}
{{History|||snap=18w47a|String can now be found inside [[pillager outpost]] [[chest]]s.}}
{{History||1.16|snap=20w09a|String can now be obtained through [[bartering]] with [[piglin]]s.}}
{{History|||snap=20w13a|[[Strider]]s now [[drops|drop]] string upon [[death]].}}
{{History|||snap=20w16a|String now generates in [[bastion remnant]] chests.}}
{{History||1.17|snap=20w45a|String can now be used to craft [[bundle]]s and [[candle]]s.}}
{{History|||snap=21w13a|The model of the tripwire has been tweaked that the underside texture is mirrored.}}
{{History|||snap=21w19a|String can no longer be used to craft bundles and candles.}}
{{History|||snap=Pre-release 1|String can once again used to craft candles.}}
{{History||1.18|snap=Experimental Snapshot 1|String can now once again be used to craft bundles.}}
{{History|||snap=21w37a|String once again can no longer be used to craft bundles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|String can now once again be used to craft bundles.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|String can now be used to craft [[brush]]es.}}
{{History|||snap=1.19.4-pre1|String can no longer be used to craft [[brush]]es.}}
{{History||1.20|snap=23w12a|String can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|String no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; string now is in the common loot.}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:String JE1 BE1.png|32px]] Added string. It is currently unobtainable and serves no purpose.}}
{{History||v0.3.3|Added spiders, which drop string when they die.
|String can now be used to [[crafting|craft]] [[bow]]s.}}
{{History||v0.4.0|String can now be crafted into [[wool]].}}
{{History||v0.11.0|snap=build 1|String can now be used to craft [[fishing rod]]s.
|String can now be caught as a junk [[item]] from [[fishing]].}}
{{History||v0.13.0|snap=build 1|String can now be placed on the ground as a tripwire.
|String can now be found in [[desert temple]] [[chest]]s.}}
{{History||v0.15.0|snap=build 1|String can now be used to craft [[lead]]s.
|Tripwire now generates in [[jungle temple]]s.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|15-20 String can now be [[trading|sold]] to fletcher and fisherman [[villager]]s for an [[emerald]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|String can now be found in [[woodland mansion]] [[chest]]s.
|[[Cobweb]]s can now be used to [[crafting|craft]] 9 string.}}
{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give the [[player]] string as gifts.
|String can now be used to craft [[scaffolding]].
|[[Cat]]s now [[drops|drop]] 0–2 string.}}
{{History|||snap=beta 1.8.0.10|String can now be used to craft [[crossbow]]s.}}
{{History||1.9.0|snap=beta 1.9.0.0|Tripwire string that is broken now activates, unless broken with [[shears]].}}
{{History||1.10.0|snap=beta 1.10.0.3|String can now be found in [[pillager outpost]] chests.
|String can now be used to craft a [[loom]].
|[[File:String JE2 BE2.png|32px]] The texture of string has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, fisherman [[villager]]s now have a 50% chance to [[trading|buy]] 20 string as part of their first-tier trade.
|Fletcher villagers now buy 14 string for an [[emerald]] as their third-tier trade.}}
{{History||1.16.0|snap=beta 1.16.0.57|String can now be obtained through [[bartering]] with [[piglin]]s.
|Added [[strider]]s, which [[drops|drop]] string upon [[death]].
|String can now be found in [[bastion remnant]] chests.}}
{{History||1.17.10|snap=beta 1.17.10.22|String can now be used to craft [[candles]].}}
{{History||1.18.30|snap=beta 1.18.30.26|The ID of tripwire block is changed from <code>tripWire</code> to <code>trip_wire</code>}}
{{History||1.20.10|snap=beta 1.20.10.20|String can no longer be crafted from cobwebs.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:String JE1 BE1.png|32px]] Added string.}}
{{History||xbox=TU14|ps=1.04|String can now be placed on the ground as [[tripwire]].}}
{{History||xbox=none|xbone=none|ps=1.88|wiiu=none|switch=none|Tripwires are now activated when [[breaking|broken]], unless broken with [[shears]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:String JE2 BE2.png|32px]] The texture of string has now been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:String JE1 BE1.png|32px]] Added string.}}
{{History|foot}}

===Tripwire "item"===
{{:Technical blocks/Tripwire}}

== Issues ==
{{Issue list}}

== Gallery ==
<gallery>
Tripwire (NS).png|
Tripwire (N).png|
Tripwire (E).png|
Tripwire (S).png|
Tripwire (W).png|
Tripwire (EW).png|
Tripwire (NE).png|
Tripwire (ES).png|
Tripwire (SW).png|
Tripwire (NW).png|
Tripwire (ESW).png|
Tripwire (NSW).png|
Tripwire (NEW).png|
Tripwire (NES).png|
</gallery>

=== Screenshots ===
<gallery>
DinnerboneTripwireDev3.png|The first image of tripwires [[dinnerbonetweet:207154292593917952|released]] by Mojang.
DinnerboneTripwireDev4.png|An image [[dinnerbonetweet:207294114398605312|released]] by Mojang testing visibility of tripwires from a distance at night.
DinnerboneTripwireDev5.png|The same room viewed from the same angle, in daytime.
Dinnerbone String.png|Power lines made of suspended string blocks.
</gallery>

==References==
{{Reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--string Taking Inventory: String] – Minecraft.net on May 14, 2020

{{Redstone}}
{{Items}}
{{Blocks|Utility}}

[[Category:Redstone mechanics]]
[[Category:Mechanics]]
[[Category:Mechanisms]]
[[Category:Generated structure blocks]]
[[Category:Non-solid blocks]]

[[cs:Vlákno]]
[[de:Faden]]
[[es:Hilo]]
[[fr:Ficelle]]
[[hu:Fonál]]
[[it:Cordicella]]
[[ja:糸]]
[[ko:실]]
[[nl:Draad]]
[[pl:Nić]]
[[pt:Linha]]
[[ru:Нить]]
[[th:เส้นใย]]
[[uk:Нитка]]
[[zh:线]]</li></ul>
September 25, 2016The woodland mansion, a "procedurally generated house", was first revealed at MineCon 2016. Jeb stated that the new structure blocks saved him a lot of time when building this massive structure.
16w39aAdded woodland mansions.
16w43aAdded one room: a room with lava encased in glass and obsidian.
Pocket Edition
1.1
{{Extension DPL}}<ul><li>[[Totem of Undying|Totem of Undying]]<br/>{{redirect|Totem}}
{{Item
| image = Totem_of_Undying_JE2_BE2.png
| renewable = Yes
| stackable = No
| rarity = Uncommon
|effects=: {{EffectLink|Absorption}} II (0:05)
: {{EffectLink|Regeneration}} II (0:45){{only|java|short=yes}}/ II (0:40){{only|bedrock|short=yes}}
: {{EffectLink|Fire Resistance}} I (0:40)
}}
A '''totem of undying''' is an uncommon [[combat]] item that can save holders from death. It is dropped by [[Evoker|evokers]], which spawn in [[woodland mansion]]s and [[raid]]s.

== Obtaining ==
=== Mob loot ===
Evokers always drop one totem of undying upon death. The drop rate is not affected by [[Looting]].

== Usage ==
[[File:Totem of Undying Animation.gif|alt=The totem animation in Java Edition.|thumb|Animation of the totem activating {{in|java}}.]]
[[File:Totem of Undying Bedrock Animation.gif|alt=The totem animation in Bedrock Edition.|thumb|Animation of the totem activating {{in|bedrock}}.]]
If the [[player]] is holding a totem of undying in their [[off-hand]] or main-hand slot and receives otherwise fatal [[damage]], the totem saves the player from [[death]]. The totem of undying must be in the player's hand (main hand or offhand) for it to work—it does not work if it is in the [[Heads-up display#Hotbar|hotbar]], unless selected. Any [[mob]] that can hold a totem of undying (in a hand or in the mouth) can use it while holding it.{{only|JE}} The totem can be used only once; it disappears after use. It does not save the player from death caused by [[void]] damage, the {{cmd|kill}} [[command]]s or even a [[tipped arrow]] with [[Instant Damage|harming]] effect damage.<ref>{{bug|MC-206307}}</ref>

== Effect ==
When activated, the totem of undying restores {{hp|1}}, removes all existing [[status effect]]s, then grants 40{{only|bedrock|short=1}} or 45{{only|java|short=1}} seconds<ref>{{bug|MCPE-90716}}</ref> of [[Regeneration]] II, 40 seconds of [[Fire Resistance]] I and 5 seconds of [[Absorption]] II. An animation shows the totem of undying appearing to hover in front of the [[player]]'s screen, similar to the animation seen when a player receives the [[Bad Omen]] or [[Hero of the Village]] effect{{only|bedrock|short=1}} or encounters an [[elder guardian]]. When killed by an [[Instant Damage]] tipped [[arrow]], the arrow's instant damage takes effect after the totem has been activated.

The totem of undying also works in [[Hardcore]] mode.

== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Totem of Undying.ogg
|subtitle=Totem activates
|source=dependent
|description=When something dies, using a totem of undying
|id=item.totem.use
|translationkey=subtitles.item.totem.use
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Totem of Undying.ogg
|source=player
|description=When something dies, using a totem of undying
|id=random.totem
|volume=1.0
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Totem of Undying
|spritetype=item
|nameid=totem_of_undying
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Totem of Undying
|spritetype=item
|nameid=totem_of_undying
|aliasid=totem
|id=568
|form=item
|translationkey=item.totem.name
|foot=1}}

== Achievements ==
{{load achievements|Cheating Death}}

== Advancements ==
{{load advancements|Postmortal}}

== History ==
{{History||2016|[[File:Totem of Undying (pre-release).png|32px]] An early version of the totem of undying was seen during Minecon shortly before its reveal.}}
{{History|java}}
{{History||1.11|snap=16w39a|[[File:Totem of Undying JE1 BE1.png|32px]] Added totem of undying.}}
{{History||1.11.1|snap=16w50a|The ID name has now been changed from <code>totem</code> to <code>totem_of_undying</code>.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 449.}}
{{History||1.14|snap=18w43a|[[File:Totem of Undying JE2 BE2.png|32px]] The texture of the totem of undying has been changed.}}
{{History|||snap=18w47a|The totem of undying is now [[renewable resource|renewable]] as [[evoker]]s now spawn in [[raid]]s.}}
{{History||1.16.2|snap=20w28a|The totem of undying now gives the [[Fire Resistance]] II status effect for 40 seconds.}}
{{History|||snap=20w29a|The level of Fire Resistance given by the totem of undying is now reduced from II to I.<ref>{{bug|MC-194220}}</ref>}}
{{History||1.20.2|snap=23w31a|Totems of undying now trigger [[sculk sensor]]s when they activate.<ref>{{bug|MC-261427||Sculk sensors and calibrated sculk sensors don't detect totem of undying activating|Fixed}}</ref>}}

{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|[[File:Totem of Undying JE1 BE1.png|32px]] Added totem of undying.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Totem of Undying JE2 BE2.png|32px]] The texture of the totem of undying has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.3|The totem of undying is now [[renewable resource|renewable]] as [[evoker]]s now spawn in [[raid]]s.}}
{{History||1.16.100|snap=beta 1.16.100.54|The level of Fire Resistance given by the totem of undying is now reduced from II to I.<ref>{{bug|MCPE-52364}}</ref>}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of totems of undying has been changed from <code>totem</code> to <code>totem_of_undying</code>.}}

{{History|console}}
{{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Totem of Undying JE1 BE1.png|32px]] Added totem of undying.}}
{{History||xbox=TU56|xbone=CU48|ps=1.55|wiiu=Patch 26|switch=1.0.6|The totem of undying now applies [[Fire Resistance]] II when used.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Totem of Undying JE2 BE2.png|32px]] The texture of the totem of undying has been changed.}}
{{History||xbox=none|xbone=none|ps=1.91|wiiu=none|switch=none|The totem of undying is now [[renewable resource|renewable]] as [[evoker]]s now spawn in [[raid]]s.}}

{{History|new3ds}}
{{History||1.9.19|[[File:Totem of Undying JE1 BE1.png|32px]] Added totem of undying.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* If a [[mob]] holds a totem of undying, the mob also resurrects upon [[Health#Death|death]] and the [[sound]] effect plays. However, the animation does not appear.
* In the {{el|ds}}, the totem of undying can be put in any hotbar slot to activate it, due to the lack of an [[Dual wield|off-hand slot]] in that version.
* Being able to obtain totems of undying in [[raids]] without exploring [[woodland mansions]] is considered a "massive game play design flaw" by Mojang.<ref>{{ytl|YRPlscod34Y}}</ref>

== Gallery ==
<gallery>
File:Particle totem of undying.png|Screenshot of the totem of undying being used mid-animation after a [[drowned]] deals otherwise fatal damage to the player.
File:Totem of Undying activating.gif|Animation of the totem activating.
File:Totem animation in third person mode.png|The totem animation in third person mode.
</gallery>

== References ==
{{reflist}}

{{Items}}

[[de:Totem der Unsterblichkeit]]
[[fr:Totem d'immortalité]]
[[ja:不死のトーテム]]
[[ko:불사의 토템]]
[[lzh:保命符]]
[[nl:Totem der onsterfelijkheid]]
[[pl:Totem nieśmiertelności]]
[[pt:Totem da imortalidade]]
[[ru:Тотем бессмертия]]
[[th:Totem of Undying]]
[[zh:不死图腾]]
[[Category:Renewable resources]]</li><li>[[Amethyst Shard|Amethyst Shard]]<br/>{{Item
| title = Amethyst Shard
| image = Amethyst Shard.png
| renewable = Yes
| stackable = Yes (64)
}}

An '''amethyst shard''' is a crystal obtained from mining a fully grown [[amethyst cluster]] or can be obtained from chests in [[Ancient City|ancient cities]].

== Obtaining ==

=== Mining ===
An [[amethyst cluster]] mined using a non-[[Silk Touch]], non-[[Fortune]] [[pickaxe]] drops 4 amethyst shards. When mined using any other tool, [[item]] or mechanism (such as [[explosion]]s or [[piston]]s) it drops 2 shards. The maximum amount of amethyst shards dropped can be increased with Fortune. Fortune I gives a {{frac|1|3}} chance for eight shards, averaging 5.33 shards; Fortune II gives a 25% chance (each) to give eight or 12 shards, averaging 7 shards, and Fortune III gives a 20% chance (each) to give 8, 12, or 16 shards, averaging 8.8 shards.

If the amethyst cluster in any of its growth stages is mined using a pickaxe enchanted with [[Silk Touch]], it drops itself rather than amethyst shards.

=== Chest loot ===
{{LootChestItem|amethyst-shard}} 

== Usage ==
=== Crafting ingredient ===
{{Crafting usage}}
=== Smithing ingredient ===
{{Smithing
|head=1
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Amethyst Shard
|Any Armor Trim Smithing Template
|Netherite Chestplate
|Amethyst Shard
|Amethyst Trim Netherite Chestplate
|showdescription=1
|description = All armor types can be used in this recipe;<br/>a netherite chestplate is shown as an example.<br/>
|tail=1
}}

;Trim color palette
The following color palette is shown on the designs on trimmed armor:
*{{TrimPalette|amethyst shard}}

=== Allay duplication ===
If an amethyst shard is given to an [[allay]] that is currently dancing to an active [[jukebox]], the allay emits heart particles, consumes the amethyst shard and duplicates into another allay. After this, there is a 5 minute cool down until both allays can be duplicated like this again.



== Sounds ==
{{Edition|Java}}:
{{Sound table
|sound=Amethyst shimmer.ogg
|subtitle=Amethyst chimes
|source=neutral
|description=When an amethyst shard duplicates an allay
|id=block.amethyst_block.chime
|translationkey=subtitles.block.amethyst_block.chime
|volume=0.4
|pitch=1.0
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Amethyst shimmer.ogg
|source=block
|description=When an amethyst shard duplicates an allay
|id=chime.amethyst_block
|volume=1.0
|pitch=0.5-1.7
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Amethyst Shard
|spritetype=item
|nameid=amethyst_shard
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Amethyst Shard
|spritetype=item
|nameid=amethyst_shard
|form=item
|id=625
|foot=1}}

==History==
{{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=23m14s}}|Amethyst shards are mentioned, but not shown at [[Minecraft Live 2020]].}}
{{History|java}}
{{History||1.17|snap=20w45a|[[File:Amethyst Shard JE1.png|32px]] Added amethyst shards.}}
{{History|||snap=20w46a|[[File:Amethyst Shard JE2 BE1.png|32px]] The texture for amethyst shards has changed.}}
{{History||1.19|snap=22w13a|Amethyst shards can now be found in [[ancient city]] [[chest]]s.}}
{{History||1.19.1|snap=22w24a|Amethyst shards can now be used to duplicate [[allay]]s.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Amethyst shards can now be used as an armor trim material.}}
{{History||1.20|snap=23w12a|Amethyst shards can now be used to craft [[calibrated sculk sensor]]s.}}

{{History|bedrock}}
{{History||1.17.0|snap=beta 1.17.0.50|[[File:Amethyst Shard JE2 BE1.png|32px]] Added amethyst shards.}}
{{History|||snap=beta 1.17.0.52|Amethyst shards are now available without enabling [[Experimental Gameplay]].}}
{{History||1.19.0|snap=beta 1.19.0.26|Amethyst shards can now be found in [[ancient city]] [[chest]]s.}}
{{History||1.19.10|snap=beta 1.19.10.22|Amethyst shards can now be used to duplicate allays.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Amethyst shards can now be used as an armor trim material.}}
{{History|||snap=beta 1.19.80.22|Amethyst shards can now be used to craft calibrated sculk sensors.}}
{{History|foot}}

==Issues==
{{issue list}}

==Trivia==
* Although in real life {{w|amethyst}} is a variety of {{w|quartz}} like [[Nether Quartz|nether quartz]], the two resources are not interchangeable.

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--amethyst-shard Taking Inventory: Amethyst Shard] – Minecraft.net on May 20, 2021

{{Items}}

[[Category:Renewable resources]]

[[de:Amethystscherbe]]
[[es:Fragmento de amatista]]
[[fr:Éclat d'améthyste]]
[[it:Scheggia di ametista]]
[[ja:アメジストの欠片]]
[[lzh:紫水玉片]]
[[pl:Odłamek ametystu]]
[[pt:Fragmento de ametista]]
[[ru:Осколок аметиста]]
[[uk:Уламок аметисту]]
[[zh:紫水晶碎片]]</li></ul>
alpha 1.1.0.0Added woodland mansions.
Floor of woodland mansion generates with oak planks instead of birch planks.
Banners are not generated in woodland mansions.
Bedrock Edition
1.2
{{Extension DPL}}<ul><li>[[Cooked Rabbit|Cooked Rabbit]]<br/>{{Item
| title = Cooked Rabbit
| image = Cooked Rabbit.png
| heals = {{hunger|5}}
| renewable = Yes
| stackable = Yes (64)
}}

'''Cooked rabbit''' is a [[food]] item that can be eaten by the [[player]].

== Obtaining ==

=== Mob loot ===

{{IN|Bedrock}}, adult [[rabbit]]s drop 0–1 cooked rabbit if killed while on fire. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 0–4 with Looting III.

{{IN|Java}}, adult [[rabbit]]s drop 1 cooked rabbit if killed while on fire. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1–4 with Looting III.

=== Cooking ===

Cooked rabbit can be obtained by cooking [[raw rabbit]] in a [[furnace]], [[smoker]], or [[campfire]].
{{Smelting
  |showname=1
  |Raw Rabbit
  |Cooked Rabbit
  |0,35
}}

=== Villagers ===
{{IN|java}}, butcher villagers may give players with the [[Hero of the Village]] effect cooked rabbit.

{{IN|bedrock}}, apprentice-level butcher villagers have 25% chance to sell 5 cooked rabbit for an emerald.

== Usage ==

=== Food ===

To eat a cooked rabbit, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating one restores {{hunger|5}} [[hunger]] and 6 hunger [[Hunger#Mechanics|saturation]].

=== Crafting ingredient ===
Cooked rabbit can be used to craft rabbit stew.

{{crafting usage}}

=== Wolves ===

Cooked rabbit can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.

==Sounds==
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Cooked Rabbit
|spritetype=item
|nameid=cooked_rabbit
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Cooked Rabbit
|spritetype=item
|nameid=cooked_rabbit
|id=289
|form=item
|foot=1}}

== Achievements ==

{{load achievements|Rabbit Season}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== History ==

{{History|java}}
{{History||1.8|snap=June 30, 2014|slink=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweeted images of cooked rabbits and some other new [[item]]s.}}
{{History|||snap=14w27a|[[File:Cooked Rabbit JE1.png|32px]] Added cooked rabbit. It is used to craft [[rabbit stew]].}}
{{History|||snap=14w33b|[[File:Cooked Rabbit JE2 BE1.png|32px]] The texture of cooked rabbit has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref><ref>{{reddit|2c5f35/minecraft_snapshot_14w31a_has_been_released|cjct7gb}}</ref>}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 412.}}
{{History||1.14|snap=18w43a|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}}
{{History|||snap=19w13a|Butcher [[villager]]s now give cooked rabbit to players under the [[Hero of the Village]] effect.}}
{{History||1.19.3|snap=22w42a|Rabbits now always drop at least 1 coooked rabbit when killed while on fire.}}

{{History|pocket alpha}}
{{History||v0.13.0|snap=build 1|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Cooked rabbit can now be [[trading|bought]] from butcher [[villager]]s.}}
{{History||1.12.0|snap=beta 1.12.0.3|The [[trading]] price of cooked rabbit has been lowered to one [[emerald]].}}

{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}}
{{History|PS4}}
{{History||1.90|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Gallery ==
<gallery>
File:Rabbit Items 2 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].
</gallery>

== References ==
{{reflist}}

{{items}}

[[Category:Food]]
[[Category:Renewable resources]]

[[de:Gebratenes Kaninchen]]
[[es:Conejo asado]]
[[it:Coniglio cotto]]
[[fr:Lapin cuit]]
[[ja:焼き兎肉]]
[[ko:익힌 토끼고기]]
[[nl:Gebraden konijnenvlees]]
[[pl:Pieczony królik]]
[[pt:Coelho assado]]
[[ru:Жареная крольчатина]]
[[zh:熟兔肉]]</li><li>[[Diamond|Diamond]]<br/>{{For}}
{{redirect|Diamonds|the achievement|Achievements#DIAMONDS!|the advancement|Advancements#Diamonds!}}
{{Item
| image = Diamond.png
| renewable = No
| stackable = Yes (64)
| rarity = Common}}
A '''diamond''' is a mineral that can only be obtained from [[Diamond Ore|diamond ore]], [[chest loot|loot chests]] and [[Suspicious Block|suspicious blocks]]. It is required to craft diamond [[tool]]s and [[armor]] (and therefore obtain [[obsidian]] to access the [[The Nether|Nether]]), [[enchanting table]]s, [[jukebox]]es and duplicate [[smithing template]]s.

== Obtaining ==
{{see also|Tutorials/Diamonds}}
=== Mining ===
{{see also|Diamond Ore#Natural generation}}
[[Diamond ore]] can be mined using an iron [[pickaxe]] or stronger. An ore drops a single diamond. If mined by any other tool, it drops nothing. If the pickaxe is enchanted with [[Fortune]], it can drop an extra diamond per level of Fortune, allowing for a maximum of 4 diamonds with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops an ore block rather than a diamond. The ore is found at level 15 or lower, most commonly between -50 and -64; levels -58 and -59 are the preferred levels to mine at since they don't contain [[bedrock]], as it starts spawning at -60.

=== Chest loot ===
{{LootChestItem|diamond}}

=== Suspicious sand ===

When brushing [[suspicious sand]] in [[desert pyramid]]s, they have a {{frac|1|7}} chance to drop a diamond.

=== Crafting ===
{{Crafting
|Block of Diamond
|Output= Diamond,9
|type= Material
}}

=== Smelting ===
{{Smelting
|showname=1
|Diamond Ore; Deepslate Diamond Ore
|Diamond
|1
}}

== Usage ==

Diamonds are mainly used to craft high-tier armor and equipment, which in turn are also used in making [[netherite]] armor and equipment. 

=== Crafting ingredient ===

{{crafting usage}}

=== Trading ===

{{IN|bedrock}}, expert-level armorer, toolsmith, and weaponsmith villagers buy one diamond for an emerald as part of their trades.

{{IN|java}}, journeyman-level armorer villagers have a 40% chance of offering to buy one diamond for one emerald. Expert-level toolsmith villagers have {{frac|2|3}} chance of offering to buy one diamond for one emerald. Expert-level weaponsmith villagers always offer to buy one diamond for one emerald.

=== Repairing ===

Diamonds are the repair items for the diamond [[tier]] and [[armor material]], and thus can be used to [[item repair|repair]] the following items in an [[anvil]] or [[grindstone]]:
* {{ItemLink|Diamond Helmet}}
* {{ItemLink|Diamond Chestplate}}
* {{ItemLink|Diamond Leggings}}
* {{ItemLink|Diamond Boots}}
* {{ItemLink|Diamond Sword}}
* {{ItemLink|Diamond Pickaxe}}
* {{ItemLink|Diamond Axe}}
* {{ItemLink|Diamond Shovel}}
* {{ItemLink|Diamond Hoe}}

=== Beacons ===

Diamonds can be used to select powers from a [[beacon]]. The player must select one of the available powers then insert a diamond into the item slot. 

A diamond can be substituted for an [[iron ingot]], a [[gold ingot]], an [[emerald]] or a [[netherite ingot]].

=== Smithing ingredient ===
{{Smithing
|head=1
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Diamond
|Any Armor Trim Smithing Template
|Netherite Chestplate
|Diamond
|Diamond Trim Netherite Chestplate
|showdescription=1
|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
|tail=1
}}

;Trim color palette
The following color palettes are shown on the designs on trimmed armor:
*{{TrimPalette|diamond}}
*{{TrimPalette|diamond|darker=1}} (a darker color palette is used when a diamond armor piece is trimmed using a diamond).

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Diamond
|spritetype=item
|nameid=diamond
|itemtags=beacon_payment_items
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Diamond
|spritetype=item
|nameid=diamond
|id=304
|form=item
|foot=1}}

== Achievements ==

{{load achievements|DIAMONDS!;Diamonds to you!;Enchanter}}

== Advancements ==

{{load advancements|Diamonds!}}

== History ==

{{History|java indev}}
{{History||0.31|snap=20100128|[[File:Diamond JE1 BE1.png|32px]] Added diamonds. Initially, they were referred to as "emeralds".
|A stack of 100 diamonds can be found inside the  [[Indev house]] [[chest]]s.}}
{{History|||snap=20100129|Diamond can be used to craft [[diamond block]]s and diamond [[sword]]s, [[shovel]]s, [[pickaxe]]s and [[axe]]s.
|Diamonds can no longer be found inside the Indev House due to all items having been removed from its chests.
|Diamond can be obtained by smelting diamond blocks.}}
{{History|||snap=20100130|[[Emerald]]s from the previous version are now officially known as "diamonds", though this has no actual effect as item names are not yet displayed in-game.
|[[Diamond block]]s now require 9 diamonds (3×3) instead of 4 (2×2) to be [[crafting|crafted]], making them much more expensive.}}
{{History||20100206|Diamonds are now used to craft diamond [[hoe]]s.}}
{{History||20100212-1|Diamonds are now used to craft diamond [[helmet]]s, [[chestplate]]s, [[leggings]] and [[boots]].}}
{{History|java alpha}}
{{History||v1.0.14|Diamonds are now used to craft [[jukebox]]es.}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|Diamonds are now found in [[mineshaft]] [[chest]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Diamond ore]] can now be [[smelting|smelted]] into diamonds.}}
{{History|||snap=Beta 1.9 Prerelease 3|Diamonds are now used to craft [[enchantment table]]s.
|Diamonds are now found in [[stronghold]] altar [[chest]]s.}}
{{History||1.1|snap=12w01a|Diamonds are now found in [[village]] [[villager|blacksmith]] [[chest]]s.}}
{{History||1.3.1|snap=12w21a|Diamonds can now be [[trading|traded]] to blacksmith [[villager]]s in quantities of 3–5 for 1 [[emerald]].
|Added [[desert temple]]s, with a hidden [[chest]] room and loot containing diamonds.}}
{{History|||snap=12w21b|Diamonds have been changed in the game code from "emerald" to "diamond", due to actual [[emerald]]s being added. Diamond's original name during [[Indev]], as stated above, was emerald in the code, and was kept this way until this snapshot.}}
{{History|||snap=12w22a|Added [[jungle temple]]s, which contain loot [[chest]]s with diamonds.}}
{{History|||snap=1.3|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}}
{{History||1.4.6|snap=12w49a|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail.}}
{{History||1.6.1|snap=13w16a|Diamond is now used to craft diamond [[horse armor]].}}
{{History|||snap=13w18a|Diamond is no longer used to craft diamond [[horse armor]].|Diamonds are now found in [[nether fortress]] [[chest]]s.}}
{{History||1.8|snap=14w02a|Diamonds can now be [[traded]] to any black apron [[villager]] in quantities of 3–4 for 1 [[emerald]], as their tier III trade.}}
{{History||1.9|snap=15w31a|Diamonds now generate in [[end city]] [[chest]]s.}}
{{History|||snap=15w43a|The average yield of diamonds have been slightly decreased in [[nether fortress]] chests.}}
{{History|||snap=15w44a|The average yield of diamonds in [[desert temple]] and [[mineshaft]] chests have been decreased.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 264.}}
{{History|||snap=18w10a|Diamonds now generate in [[buried treasure]] [[chest]]s.}}
{{History|||snap=18w11a|Diamonds now generate in [[shipwreck]] treasure chests.}}
{{History||1.14|snap=18w43a|[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}}
{{History|||snap=18w50a|Diamonds can now be found in [[chest]]s in [[village]] toolsmith houses.}}
{{History||1.16|snap=20w16a|Diamonds now generate in bastion remnants chests.}}
{{History||1.16.2|snap=20w30a|The chance of finding diamonds in bastion remnant chests is increased from 8.6% to 15.8%.}}
{{History||1.17|snap=21w08a|Diamonds can now drop and be smelted from [[deepslate diamond ore]].}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Diamonds can now be used to craft [[smithing template]]s.
|Diamonds can now be used as an armor trim material.}}
{{History|||snap=23w07a|Diamonds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s.}}
{{History||1.20|snap=23w12a|The probability for the diamond to generate in the [[suspicious sand]] in [[desert temple]] has been changed from 1/7 to 1/8.}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Diamond JE1 BE1.png|32px]] Added diamonds. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.2|Diamonds can be collected and used to craft [[blocks of diamond]] and diamond [[axe]]s, [[pickaxe]]s, [[sword]]s and [[shovel]]s.}}
{{History||v0.4.0|Diamonds are now used to [[crafting|craft]] diamond [[hoe]]s.}}
{{History||v0.5.0|Diamonds are now used to craft [[nether reactor core]]s.}}
{{History||v0.6.0|Diamonds are now used to craft diamond [[armor]].}}
{{History||v0.8.0|snap=build 1|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}}
{{History||v0.12.1|snap=build 1|Diamonds are now used to craft [[enchanting table]]s.
|Diamonds are no longer used to craft [[nether reactor core]]s and are now instead dropped by it.
|Diamonds now generate in [[nether fortress]] [[chest]]s.}}
{{History||v0.13.0|snap=build 1|Diamonds now have a chance to generate in [[desert temple]] chests.}}
{{History||v0.14.0|snap=build 1|Diamonds are now found in [[minecart with chest]]s in [[mineshaft]]s.}}
{{History||v0.15.0|snap=build 1|Diamonds can now be found in [[jungle temple]] [[chest]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Diamonds can now be found in altar [[chest]]s in [[stronghold]]s, [[dungeon]] chests and [[end city]] chests.}}
{{History|||snap=alpha 1.0.0.0|Diamonds can now be found in [[villager|blacksmith]] [[chest]]s in [[village]]s.}}
{{History||1.0.4|snap=alpha 1.0.4.0|3-4 diamonds can now be traded to blacksmith [[villager]]s for an [[emerald]] as part of their third tier trades.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail. 
|Diamonds can now be used to craft [[jukebox]]es.}}
{{History||1.4.0|snap=beta 1.2.14.2|Diamonds can now be found inside [[buried treasure]] [[chest]]s and [[shipwreck]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Diamonds can now be found in [[plains]] [[village]] weaponsmith chests.
|[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Diamonds can now be found in village toolsmith chests and in [[savanna]], [[desert]], [[taiga]], and [[snowy taiga]] village weaponsmith chests.}}
{{History|||snap=beta 1.11.0.4|Armorer, toolsmith, and weaponsmith [[villager]]s now [[trading|buy]] one diamond for an [[emerald]] as part of their fourth tier [[trading|trades]].}}
{{History||1.16.0|snap=beta 1.16.0.57|Diamonds can now be found in [[bastion remnant]] chests.}}
{{History||1.17.0|snap=beta 1.16.230.52|Diamonds can now drop and be smelted from [[deepslate diamond ore]].}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Diamonds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Diamonds can now be used to craft [[smithing template]]s.
|Diamonds can now be used as an armor trim material.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Diamond JE1 BE1.png|32px]] Added diamonds.}}
{{History||xbox=TU5|Diamonds are now found in the new [[mineshaft]] [[chest]]s.}}
{{History||xbox=TU7|Diamonds are now used to craft [[enchantment table]]s.}}
{{History||xbox=TU9|Diamonds are now found in [[village]] [[villager|blacksmith]] [[chest]]s.}}
{{History||xbox=TU14|ps=1.04|Diamonds can now be [[trading|traded]] to blacksmith [[villager]]s in quantities of 3–5 for 1 [[emerald]].
|Added [[desert temple]]s, with a hidden [[chest]] room and loot containing diamonds.|Added [[jungle temple]]s, which contain loot [[chest]]s with diamonds.|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail|Diamonds are now found in the new [[nether fortress]] [[chest]]s.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Diamonds can now be [[traded]] to any black apron [[villager]] in quantities of 3–4 for 1 [[emerald]], as their tier III trade.}}
{{History||xbox=TU46|xbone=CU36|ps=1.36|wiiu=Patch 15|Diamonds now generate in [[end city]] [[chest]]s.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Diamonds now generate in [[buried treasure]] [[chest]]s.|Diamonds now generate in [[shipwreck]] treasure chests.}}
{{History||xbox=none|ps=1.90|wiiu=none|[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}}

{{History|new3DS}}
{{History||0.1.0|[[File:Diamond JE2 BE2.png|32px]] Added diamonds.}}
{{History|foot}}

==Issues==
{{issue list}}

==Trivia==
*Unlike in ''Minecraft'', newly mined [[Wikipedia:Diamond|diamond]]s in real life are rough, cloudy stones. The largest, purest ones are polished into crystal-clear gemstones, while the rest are used in industry for cutting and grinding.
*Although diamonds themselves are not renewable, all tools, weapons, and armor made from diamonds can be acquired through [[trading]], and are therefore renewable. Other items crafted from diamonds are not renewable.
*In the April fools version [[Java Edition 2.0]], [[Diamond Chicken|diamond chickens]] can lay diamonds. This does not exist in newer versions, as this was a joke.
*The item forms of diamonds and [[Turtle Egg|turtle eggs]] have the same shape.

==Gallery==
<gallery>
File:DiamondOre.png|Naturally occurring diamonds.
File:MultipleOreBlobs.png|Multiple ore blobs.
File:Lava Diamond.png|Diamond ore near Lava.
File:Diamond ore blob.png|Another Diamond ore blob near Lava.
File:10 ore diamond blob.png|10 ore diamond blob.
File:Trading a diamond for an emerald.png|A blacksmith offering an [[emerald]] for a diamond.
File:Diamond Pendant Necklace JINX.jpg|Official diamond pendant made by [https://www.jinx.com JINX].
File:All Mine JINX.jpg|Official t-shirt artwork "All Mine" which features a diamond. Made by JINX
File:4 ways of viewing 12 diamonds in stone form.png|4 ways of viewing 12 diamonds in stone form
</gallery>

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--diamond Taking Inventory: Diamond] – Minecraft.net on February 20, 2019

{{items}}

[[cs:Diamant]]
[[de:Diamant]]
[[el:Διαμάντι]]
[[es:Diamante]]
[[fr:Diamant]]
[[hu:Gyémánt]]
[[it:Diamante]]
[[ja:ダイヤモンド]]
[[ko:다이아몬드]]
[[nl:Diamant]]
[[pl:Diament]]
[[pt:Diamante]]
[[ru:Алмаз]]
[[th:เพชร]]
[[tr:Elmas]]
[[uk:Діамант]]
[[zh:钻石]]
[[Category:Non-renewable resources]]</li></ul>
beta 1.2.0.2The floor of a woodland mansion is now made out of birch planks.
Banners will now generate in woodland mansions.
Legacy Console Edition
TU54CU44 1.52 Patch 24Patch 4Added woodland mansions.

Issues

Issues relating to "Woodland Mansion" are maintained on the bug tracker. Report issues there.

Gallery

References

  1. "Meet the Evoker" – Minecraft.net, May 1, 2017
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