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This article describes content that may be included in a future update. 
This content has appeared in development versions, but the full update containing it has not been released yet.

A woodland mansion is a very rare structure found only in the Roofed Forest biome. It is the only place where the Vindicator, Evoker (and by association, Vex) mobs naturally spawn.

Generation

Woodland mansions generate very rarely in roofed forest biomes, often appearing tens of thousands of blocks away from the origin. They can be located with woodland explorer maps, which are bought from cartographer villagers with emeralds.

Structure

Because it is generated randomly, the exact structure of a mansion varies. All woodland mansions have these in common: they typically have 2-3 floors, with a wide variety of different rooms, and generate a cobblestone foundation underneath the entire structure (much as a village house does). The top floor is always a bit smaller than the floor or floors below. A large foyer and a winding maze of corridors are also present in all mansions.

Rooms

There are many different types of rooms in a woodland mansion. Not all rooms are readily accessible - some have sealed entrances, others have no entrances at all. Not every type of room may exist in a single woodland mansion, as the interior is randomly generated.

One may access the individual structures of a woodland mansion by utilizing structure blocks to manually load room structures from the structures folder in minecraft.jar. To do so, set a structure block to Load mode, enter "Mansion/StructureName", and press LOAD. A list of possible rooms, the names of these structures, and small descriptions are provided in the table below:

Structure name
(Unofficial room name)
Description Consists of Images
1x1_a1
("Flower pot room")
A room that seems to be a tribute to a wide variety of flowers. 5 different flower pots sit on a cobblestone surface. 49 Birch Wood Planks,

40 Cobblestone,

10 Cobblestone Wall,

7 Cobblestone Stairs,

5 Flower Pot,

2 Allium,

1 Blue Orchid,

1 Azure Bluet,

1 Oxeye Daisy.

File:MansionFlowerRoom2.png
1x1_a2
("Rails and ladder room")
A room with a cobblestone ring around the walls, with rails on top of it, and ladders placed on the walls of the ring. A single pumpkin sits on the wall facing the door. 49 Birch Wood Planks,

30 Cobblestone Stairs,

19 Dark Oak Wood Stairs,

18 Rail,

15 Ladder,

12 Cobblestone,

1 Pumpkin.

File:MansionShed2.png
1x1_a3
("Office")
A room with two types of tables made out of cobblestone stairs, and chairs to go with them. There are some flower pots and carpets on the tables. 49 Birch Wood Planks,

10 Cobblestone Stairs,

8 Cobblestone,

3 Oak Wood Stairs,

3 Red Tulip,

3 Light Gray Carpet,

3 Flower Pot,

1 Oak Wood Planks.

File:MansionFlowerRoom1.png
1x1_a4
("Checkerboard room")
A room with a checkerboard pattern on the floor, slightly resembling a kitchen, and all the walls are lined with oak fences. There is a hidden chest placed above the door, containing loot similar to that of a dungeon. 68 Oak Fence,

49 Birch Wood Planks,

40 Dark Oak Wood,

15 Gray Carpet,

13 Light Gray Carpet,

1 Chest (random loot).

File:MansionShed1.png
1x1_a5
("White tulip sanctuary room")
A room with cobblestone and a single flower pot in the wall. 49 Birch Wood Planks,

46 Cobblestone,

22 Dark Oak Wood Stairs,

9 Cobblestone Stairs,

7 Dark Oak Wood Planks,

6 Cobblestone Slab,

1 White Tulip,

1 Flower Pot.

File:MansionFlowerRoom3.png
1x1_as1
("X room")
A secret room with walls lined with cobblestone patterns. A chest sits in the corner. 120 Cobblestone,

49 Birch Wood Planks,

1 Chest (random loot).

File:MansionSealedRoom3.png
1x1_as2
("Spider room")
A secret room filled with cobwebs, and a spider spawner in the center. 95 Cobweb,

49 Birch Wood Planks,

1 Monster Spawner (Spider).

File:MansionSpiderRoom.png
1x1_as3
("Obsidian room")
A secret room with a heap of obsidian, and within that heap is a block of diamond. 49 Birch Wood Planks,

19 Obsidian,

1 Block of Diamond.

File:MansionObsidianRoom.png
File:ObsidianDiamondExposed.png
1x1_as4
("Birch pillar room")
A secret room with 4 birch plank pillars that extend out at the top. 85 Birch Wood Planks. File:MansionPillarRoom.png
1x1_b1
("Birch arch")
An office-like room with a desk with a flower pot on top, as well as a prominent arch in the center, made of birch fences, slabs, and stairs. 80 Birch Wood Planks,

39 Birch Wood Stairs,

9 Birch Wood Slab,

6 Birch Fence,

1 Azure Bluet,

1 Flower Pot,

1 Pink Carpet.

File:MansionArchRoom.png
1x1_b2
("Small dining room")
A small dining room or meeting room, with a table and chairs to go with it. The table has light gray carpets on it, with some black carpets in the middle. The upper walls are decorated with vent or chimney-like structures. 49 Birch Wood Planks,

14 Oak Wood Stairs,

10 Dark Oak Wood Planks,

10 Light Gray Carpet,

4 Dark Oak Wood Stairs,

2 Black Carpet,

2 Dark Oak Fence,

2 Oak Wood Planks.

File:MansionDiningRoom3.png
1x1_b3
("Single bed bedroom")
A cozy bedroom with a bed (made out of wool), a fireplace (made out of cobblestone) and a bonsai (made out of a fence and 1 block of leaves). 49 Birch Wood Planks,

13 Cobblestone,

7 Cobblestone Slab,

6 Oak Wood Slab,

4 Red Wool,

3 Cobblestone Stairs,

2 Wool,

1 Dark Oak Fence,

1 Dark Oak Leaves,

1 Oak Wood Planks.

File:MansionBedroom3.png
1x1_b4
("Small library")
A small library or study room, the only things of note being the several bookcases and flower pot in the corner. 49 Birch Wood Planks,

24 Dark Oak Wood Stairs,

20 Oak Wood Planks,

12 Bookshelf,

9 Oak Wood Stairs,

7 Oak Wood Slab,

1 Allium,

1 Flower Pot.

File:MansionLibrary2.png
1x1_b5
("Allium room")
A room with a small vine-decorated oak stand, on which sits an array of potted allium. A full cauldron and a chest containing more allium sit nearby. The roof is made out of oak fences. 55 Oak Fence,

49 Birch Wood Planks,

16 Oak Wood Planks,

6 Vines,

5 Allium,

5 Flower Pot,

1 Chest (8 Allium)

1 Cauldron.

File:MansionFlowerRoom4.png
1x2_a1
("Grey banner room")
An altar-like room with a construction in the middle, made of cobblestone and cobblestone stairs which delimit a tiny, short passage with a banner at the end. There's a hidden chest behind the construction. A vindicator always generates here. 105 Birch Wood Planks,

82 Cobblestone,

12 Cobblestone Slab,

12 Cobblestone Stairs,

1 Gray Banner,

1 Chest (random loot),

1 Vindicator.

File:MansionAltar1.png
1x2_a2
("Wheat farm")
A room with a wheat farm. The water in the farm is covered with lily pads. Some, or even all of the crops may be missing. 105 Birch Wood Planks,

32 Farmland,

32 Wheat,

30 Dark Oak Wood,

8 Water,

8 Lily Pad,

6 Torch,

6 Dark Oak Fence,

4 Dark Oak Wood Planks,

4 Oak Wood Stairs,

3 Dark Oak Wood Stairs,

1 Carpet.

File:MansionFarm2.png
1x2_a3
("Blacksmith room")
A room with arches made of polished andesite. There's a damaged anvil and, in a corner, two lava blocked encased by polished andesite to prevent burning. Because polished andesite is a variant of stone, it may be replaced by blocks such as ore, gravel, or stone variants. A vindicator always generates here. 146 Polished Andesite,

105 Birch Wood Planks,

85 Stone Slab,

2 Lava,

1 Very Damaged Anvil,

1 Vindicator.

File:MansionBlacksmith.png
1x2_a4
("Sapling farm room")
A room with 2 layers of rows of dark oak saplings. Ladders go to the ceiling. There is a loot chest with dark oak saplings in it. 129 Oak Wood Planks,

105 Birch Wood Planks,

58 Dirt,

58 Dark Oak Sapling,

42 Ladder,

39 Green Carpet,

1 Chest (28 Dark Oak Sapling).

File:MansionSaplingRoom.png
1x2_a5
("Wool room")
A room containing a pile of assorted blue, light blue and cyan wool. 105 Birch Wood Planks,

56 Light Blue Wool,

46 Blue Wool,

19 Cyan Wool.

File:MansionWoolRoom.png
1x2_a6
("Tree chopping room")
A room containing a tree and a chest which always has an iron axe with Efficiency I. The entrance to this room is always sealed off by a wall of planks. 105 Birch Wood Planks,

79 Dark Oak Leaves,

20 Dark Oak Wood Planks,

20 Dark Oak Wood,

9 Dirt,

1 Chest (1 Iron Axe with Efficiency I).

File:MansionTreeRoom2.png
1x2_a7
("Mushroom farm")
A room with a mushroom farm, as well as a table, a chair and an empty chest. 105 Birch Wood Planks,

71 Oak Wood Planks,

24 Oak Wood Stairs,

21 Coarse Dirt,

20 Oak Fence,

20 Dark Oak Wood,

11 Mushroom,

10 Mushroom,

1 Chest.

File:MansionFarm3.png
1x2_a8
("Stem farm")
A room with a two-stage, pumpkin and melon farm. A vindicator always generates here. 105 Birch Wood Planks,

42 Dark Oak Wood,

40 Dark Oak Wood Planks,

32 Dirt,

32 Farmland,

20 Oak Wood Planks,

16 Water,

16 Pumpkin Stem,

16 Melon Stem,

16 Pumpkin,

16 Melon,

5 Oak Wood Slab,

1 Torch,

1 Oak Fence,

1 Vindicator.

File:MansionFarm1.png
1x2_a9
("Small empty storage room")
A storage room with a lot of single chests. All of the chests are empty. A vindicator always generates here. 117 Oak Wood Slab,

105 Birch Wood Planks,

66 Oak Wood Planks,

42 Chest,

1 Vindicator

File:MansionStorage1.png
1x2_b1
("Redstone jail")
A room with a door-opening redstone circuit. The room is locked by 2 iron doors. There is a lever and some redstone dust to open both. Inside is a zone with cobblestone arches, with some brown carpets and a cauldron. A vindicator always generates here. 211 Cobblestone,

71 Cobblestone Wall,

42 Birch Wood Planks,

6 Cobblestone Slab,

6 Cobblestone Stairs,

5 Redstone,

4 Brown Carpet,

2 Iron Door,

1 Lever,

1 Cauldron,

1 Vindicator

File:MansionJail3.png
1x2_b2
("Small jail")
A room with a cell with cobblestone walls and a cauldron and brown carpets on the inside, and a chair and a table outside. A vindicator always generates here. 213 Cobblestone,

105 Birch Wood Planks,

8 Cobblestone Wall,

7 Oak Wood Stairs,

6 Cobblestone Slab,

3 Cobblestone Stairs,

2 Oak Wood Planks,

2 Lever,

2 Brown Carpet,

1 Iron Door,

1 Cauldron,

1 Vindicator

File:MansionJail1.png
1x2_b3
("Wood archway room")
A room with a bunch of arches made of dark oak wood. A chest exists at the room's end, containing loot. A vindicator always generates here. 105 Birch Wood Planks,

65 Dark Oak Wood,

1 Chest (random loot),

1 Vindicator

File:MansionArches.png
1x2_b4
("Winding stairway room")
A room with spiral staircase: a 1-wide, dead end, sloping and curving hallway that leads to a single chest, containing loot similar to that of a dungeon. 289 Dark Oak Wood,

105 Birch Wood Planks,

50 Oak Wood Slab,

1 Oak Wood Planks,

1 Chest (random loot)

File:MansionWindingStairs.png
1x2_b5
("Illager head room")
An otherwise empty room containing only an illager pixel art. 105 Birch Wood Planks,

26 Light Gray Wool,

14 Dark Oak Wood Planks,

5 Gray Wool,

2 Wool,

2 Green Wool,

2 Black Wool

File:MansionIllagerHead.png
1x2_c_stairs
("Curved stairs room")
Some stairs leading up, decorated with an illager head made from wool. The stairs curve towards the left or right at the base. File:MansionIllagerStairs2.png
1x2_c1
("Medium dining room")
A dining room, with a table with a flower pot on it and stairs all around it, and what appears to be a serving counter in the corner. A chandelier hangs from the ceiling. File:MansionDiningRoom2.png
1x2_c2
("Double bed bedroom")
A long bedroom with pink and purple beds towards the rear, and a table with a flower pot in the corner. File:MansionBedroom1.png
1x2_c3
("Triple bed bedroom")
A room with 3 blue beds and a desk. Three Vindicators always generate here. File:MansionBedroom2.png
1x2_c4
("Medium library")
A lounge-like room with many bookcases, swing-like seating structures against the walls, and a table in the center with four flower pots on it, the flowers arranged by height. File:MansionLibrary1.png
1x2_d_stairs
("Straight stairs room")
A straight staircase leading up, above which is decorated with an illager pixel art. 117 Cobblestone,

112 Birch Wood Planks,

61 Cobblestone Stairs,

35 Birch Wood Stairs,

26 Light Gray Wool,

14 Dark Oak Wood Planks,

14 Dark Oak Wood Stairs,

12 Red Carpet,

5 Gray Wool,

2 White Wool,

2 White Carpet,

2 Black Wool,

2 Green Wool

File:MansionIllagerStairs.png
1x2_d1
("Master bedroom")
A large master bedroom with a regal bed. Banners hang from an ornate wall decoration above the doorway. 112 Birch Wood Planks,

26 Oak Wood Slab,

17 Oak Wood Stairs,

16 Oak Fence,

13 Oak Wood Planks,

12 White Wool,

9 Red Carpet,

4 Birch Wood Stairs,

3 Light Gray Banner,

2 Flower Pot,

1 Birch Sapling,

1 Oxeye Daisy,

1 Bookshelf,

1 Light Gray Carpet

File:MansionBedroom5.png
1x2_d2
("Bedroom with loft")
An interesting two-tiered bedroom, containing a sort of closet made of birch wood and two dark oak doors. A ladder near the entrance leads above to a loft with a chest and carpets simulating a bed. File:MansionBedroom4.pngFile:MansionBedroomLoft.png
1x2_d3
("Grave room")
A complex altar-like room with an overhead shrine-like structure made out of cobblestone. Two vindicators and an evoker always generate here. File:MansionAltar3.png
1x2_d4
("Cat statue room")
A room dedicated to a large black wool cat statue situated in the center. 150 Black Wool,

105 Birch Wood Planks,

12 White Wool,

2 Lime Wool

File:MansionStatue2.png
1x2_d5
("Chicken statue room")
A room dedicated to a large wool chicken statue situated in the center. 105 Birch Wood Planks,

98 White Wool,

11 Orange Wool,

2 Gray Wool

File:MansionStatue3.png
1x2_s1
("Clean chest room")
A secret room with 1 chest containing assorted spoils, with 4 dark oak fences and 4 torches for each corner of the otherwise empty room. 105 Birch Wood Planks,

4 Torch,

1 Chest (random loot).

File:MansionSealedRoom2.png
1x2_s2
("Fake end portal room")
A secret room with a platform of orange wool in the middle and a ring of green wool above it, giving it the appearance of a stronghold end portal. A set of cobblestone stairs and cobblestone monster egg blocks allow access to the top of the wool ring, which has a trapped chest surrounded by two TNT blocks and containing two ender pearls. If the trap is sprung, the TNT will also break cobble stone monster egg blocks and swarm the player with silverfish. 105 Birch Wood Planks,

15 Cobblestone Monster Egg,

12 Green Wool,

9 Orange Wool,

9 Cobblestone Stairs,

2 TNT,

1 Trapped Chest (2 Ender Pearl)

File:MansionAltar2.png
1x2_se1
("Roof-chests room")
A secret room that is empty, and the walls have an indent on 4 blocks on each side. This room has 2 chests above it in a small, attic-like space. 144 Dark Oak Wood Planks,

105 Birch Wood Planks,

102 Dark Oak Wood,

30 Dark Oak Wood Stairs

File:MansionSealedRoom1.pngFile:MansionAttic.png
2x2_a1
("Large jail")
A room with four cells with cobblestone walls and a cauldron and brown carpets on the inside. A vindicator always generates here. 597 Cobblestone,

225 Birch Wood Planks,

39 Cobblestone Wall,

20 Cobblestone Slab,

12 Brown Carpet,

4 Iron Door,

4 Cauldron,

4 Polished Andesite,

4 Lever,

3 Iron Bars,

2 Cobblestone Stairs,

1 Vindicator

File:MansionJail2.png
2x2_a2
("Large empty storage room")
A room with a lot of double chests. The chests are all empty. A vindicator always generates here. File:MansionStorage2.png
2x2_a3
("Illager statue room")
A room with a giant iillager statue made out of wool, with a giant torch-like object in its left hand. A lapis lazuli block is hidden inside the head. File:MansionStatue1.png
2x2_a4
("Nature room")
A room where in one corner has a flowing water "fountain" surrounded by andesite, and the opposite corner has a dark oak tree. Because Polished Andesite is a variant of stone, it may be replaced by blocks such as ore, gravel, or stone variants. 225 Birch Wood Planks

124 Polished Andesite

62 Dark Oak Leaves

48 Stone Slab

9 Dirt

4 Dark Oak Wood

2 Water

File:MansionTreeRoom1.png
2x2_b1
("Large dining room")
A large dining hall. Multiple three-chair tables dot this room, and a chandelier hangs from the center ceiling. Two vindicators and an evoker always generate here. 255 Birch Wood Planks

33 Oak Wood Stairs

14 Carpet

14 Oak Wood Planks

12 Oak Fence

9 Oak Wood Slab

8 Torch

4 Magenta Carpet

3 Birch Sapling

3 Flower Pot

2 Vindicator

1 Evoker

File:MansionDiningRoom4.png
2x2_b2
("Conference room")
A large gathering hall with a table in a U-shape, its outer edge surrounded by stairs. Two chandeliers hang from the ceiling. Two vindicators and an evoker always generate here. File:MansionDiningRoom1.png
2x2_b3
("Large library")
A large library/study room with three rows of large bookshelves, and arranged seating area. File:MansionLibrary3.png
2x2_b4
("Map room")
A room with a colored carpet on the table, seeming to represent a map, as well as some bookcases along the wall. Two vindicators and an evoker always generate here. File:MansionWarRoom.png
2x2_b5
("Arena room")
A room with an arena/stage surrounded with dark oak fences in the center. A ladder leads up to an overhead loft. A chest with loot can be found on this loft. File:MansionArena.png
2x2_c1
("Lava room")
A room with an large glass case full of lava, with a diamond block hidden in the center. 110 Obsidian

98 Glass

25 Lava

1 Diamond Block

File:MansionLava.png
carpet_east A small group of red and white carpets facing east. 2 White Carpet,

6 Red Carpet

File:MansionCarpetEast.png
carpet_north A small group of red and white carpets facing north. 2 White Carpet,

6 Red Carpet

File:MansionCarpetNorth.png
carpet_south A group of red and white carpets facing south, laid atop a birch plank floor, flanked by two dark oak plank pillars with torches set on their inward sides. File:MansionCarpetSouth.png
carpet_south_2 Exactly the same as the previous, but the tops of the pillars have stairs facing inward. File:MansionCarpetSouth2.png
carpet_west A group of red and white carpets facing west, laid atop a birch plank floor, flanked by two dark oak plank pillars with torches set on their inward sides. File:MansionCarpetWest.png
carpet_west_2 Exactly the same as the previous, but the tops of the pillars have stairs facing inward. File:MansionCarpetWest2.png
corridor_floor A small square of red carpet, surrounded by white carpet, laid out upon a birch plank floor. File:MansionCorridorFloor.png
entrance
("Foyer")
A room with a staircase in the center, and three doors, one on every side of the room excluding the side with the staircase. Every mansion has one of these, and it's always adjacent to the front door. File:MansionFoyer1F.pngFile:MansionFoyer2F.png
indoors_door A large dark oak plank wall, with an open arch situated off-center. Used as doorways within a mansion. File:MansionIndoorsDoor.png
indoors_door_2 The same doorway as the previous, but slightly taller, with a line of dark oak logs near the top. File:MansionIndoorsDoor2.png
indoors_wall A wall with a large cross constructed out of dark oak logs. Used as walls separating mansion rooms. File:MansionIndoorsWall.png
indoors_wall_2 The same wall as the previous, but slightly taller, with a line of dark oak logs near the top. File:MansionIndoorsWall2.png
roof A flat square of dark oak planks. Used for the main inner area of the mansion roofing. File:MansionRoofFlat.png
roof_corner An outer corner of the mansion roof structure, constructed out of dark oak planks and stairs with a cobblestone base. File:MansionRoofCorner.png
roof_front The flat frontal area of the mansion roof structure, consisting of dark oak planks and stairs with a cobblestone base. File:MansionRoofFront.png
roof_inner_corner An inner corner of the mansion roof structure, constructed out of dark oak planks and stairs with a cobblestone base. File:MansionRoofInner.png
room_template
(Template room)
Does not naturally generate in the mansion. Manually generating this structure will result in a Flower Pot room. File:MansionFlowerRoom2.png
small_wall An outer wall used to make distinct the area between one floor and the next. Constructed out of planks, logs, and various cobblestone. File:MansionSmallWall.png
small_wall_corner A short cobblestone structure used to construct wall corners. File:MansionSmallCorner.png
wall_corner The same wall structure as the previous, but much taller. In a technical quirk, the structure block marks an area far outside of the physical structure. File:MansionWallCorner.png
wall_flat A flat wall of planks, decorated by dark oak logs and cobblestone stairs and walls. Used for the outer walls of the mansion. File:MansionWallFlat.png
wall_window The same as the previous, but the log cross is replaced by an intricate window with an overhang. Additionally, cobblestone stairs generate along the lower edge alongside the cobblestone walls. File:MansionWallWindow.png

Loot

See also: Chest loot

In Java Edition, each woodland mansion chest contains items drawn from 4 pools, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
1–3× 1–4× 1–3× 1–4×
Bone 1–8104057.8%3.3751.7
Gunpowder 1–8104057.8%3.3751.7
Rotten Flesh 1–8104057.8%3.3751.7
String 1–8104057.8%3.3751.7
Nothing[F] 11250.0%0.5002.0
Vex Armor Trim Smithing Template 11250.0%0.5002.0
Wheat 1–42012534.1%1.0002.9
Bread 12012534.1%0.4002.9
Lead 12012728.3%0.3153.5
Name Tag 12012728.3%0.3153.5
Coal 1–41512526.6%0.7503.8
Redstone Dust 1–41512526.6%0.7503.8
Music Disc (13) 11512721.8%0.2364.6
Music Disc (cat) 11512721.8%0.2364.6
Golden Apple 11512721.8%0.2364.6
Diamond Hoe 11512721.8%0.2364.6
Beetroot Seeds 2–41012518.5%0.6005.4
Melon Seeds 2–41012518.5%0.6005.4
Pumpkin Seeds 2–41012518.5%0.6005.4
Iron Ingot 1–41012518.5%0.5005.4
Bucket 11012518.5%0.2005.4
Enchanted Book[G] 11012714.9%0.1576.7
Chainmail Chestplate 11012714.9%0.1576.7
Gold Ingot 1–451259.6%0.25010.4
Diamond Chestplate 151277.7%0.07913.0
Enchanted Golden Apple 121273.1%0.03132.1

In Bedrock Edition, each woodland mansion chest contains items drawn from 4 pools, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
1–3× 1–4× 1–3× 1–4×
Bone 1–85020057.8%3.3751.7
Gunpowder 1–85020057.8%3.3751.7
Rotten Flesh 1–85020057.8%3.3751.7
String 1–85020057.8%3.3751.7
Nothing[F] 11250.0%0.5002.0
Vex Armor Trim Smithing Template 11250.0%0.5002.0
Wheat 1–410062534.1%1.0002.9
Bread 110062534.1%0.4002.9
Lead 110064527.9%0.3103.6
Name Tag 110064527.9%0.3103.6
Coal 1–47562526.6%0.7503.8
Redstone Dust 1–47562526.6%0.7503.8
Music Disc (13) 17564521.5%0.2334.6
Music Disc (cat) 17564521.5%0.2334.6
Golden Apple 17564521.5%0.2334.6
Diamond Hoe 17564521.5%0.2334.6
Beetroot Seeds 2–45062518.5%0.6005.4
Melon Seeds 2–45062518.5%0.6005.4
Pumpkin Seeds 2–45062518.5%0.6005.4
Iron Ingot 1–45062518.5%0.5005.4
Bucket 15062518.5%0.2005.4
Enchanted Book[G] 16064517.5%0.1865.7
Chainmail Chestplate 15064514.7%0.1556.8
Gold Ingot 1–4256259.6%0.25010.4
Diamond Chestplate 1256457.6%0.07813.2
Enchanted Golden Apple 1106453.1%0.03132.6
  1. a b The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. a b The weight of this item relative to other items in the pool.
  3. a b The odds of finding any of this item in a single chest.
  4. a b The number of items expected per chest, averaged over a large number of chests.
  5. a b The average number of chests the player should expect to search to find any of this item.
  6. a b 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.
  7. a b All enchantments are equally probable, including treasure enchantments (except Soul Speed, and Swift Sneak), and any level of the enchantment is equally probable.


History

upcoming
1.11
{{Extension DPL}}<ul><li>[[Bread|Bread]]<br/>{{dungeons hatnote|type=item}}
{{Item
| title = Bread
| image = Bread.png
| renewable = Yes
| heals = {{hunger|5}}
| stackable = Yes (64)
}}
'''Bread''' is a [[food]] [[item]] that can be eaten by the [[player]].

== Obtaining ==

=== Crafting ===

{{Crafting
  |A2=Wheat
  |B2=Wheat
  |C2=Wheat
  |Output=Bread
  |type=Foodstuff
}}

=== Chest loot ===

{{LootChestItem|bread}}

=== Trading ===

Novice-level farmer [[Villager|villagers]] sell 6 bread for one [[emerald]] as part of their [[Trading|trades]]. {{IN|java}} they only have a 40% chance of offering this trade.

=== Villager gifts ===

Farmer villagers may use wheat they have harvested to craft bread, which they can trade with other villagers.

Farmer villagers may throw bread at players under the [[Hero of the Village]] effect.{{only|java}}

== Usage ==

=== Food ===
{{see also|Tutorials/Hunger management|title1= Hunger management}}

Bread can be eaten with the use control while it is selected in the [[hotbar]]. Eating bread restores {{hunger|5}} [[hunger]] and 6.0 [[Hunger#Mechanics|hunger saturation]].

=== Breeding ===

Villagers can pick up bread items to become willing, allowing them to breed. Villagers require 3 bread to become willing.

=== Composting ===
Placing bread into a [[composter]] has an 85% chance of raising the compost level by 1. It is more efficient to compost [[wheat]] than bread made from wheat.

== Sounds ==

{{Sound table/Entity/Food}}

== Data values ==

=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Bread
|spritetype=item
|nameid=bread
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Bread
|spritetype=item
|nameid=bread
|id=261
|form=item
|foot=1}}

== Achievements ==

{{load achievements|Bake Bread}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== History ==

{{History|java indev}}
{{History||20100206|[[File:Bread JE1 BE1.png|32px]] Bread has been added, which now restores {{hp|5}}.}}
{{History||20100223|Bread now requires 3 [[wheat]] (1 row of 3) instead of 6 (2 rows of 3) to be crafted.}}
{{History|java infdev}}
{{History||?|Bread is no longer stackable.}}
{{History||20100625-2|Bread can now be found in the new [[dungeon]] [[chest]]s.}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|Bread is now stackable to 64.
|Bread now restores {{hunger|5}} instead of {{hp|5}}.
|[[Dungeon]] [[chests]] now contain more bread, now that it stacks.
|Bread can now be found in the new [[stronghold]] storerooms and [[mineshaft]] [[chest]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Bread can now be found in the new [[stronghold]] altar [[chest]]s.}}
{{History||1.1|snap=12w01a|Bread can now be found in the new [[village]] blacksmith chests.}}
{{History||1.3.1|snap=12w16a|Bread can now be found in the new [[bonus chest]]s.}}
{{History|||snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 3–4 loaves of bread for 1 [[emerald]].}}
{{History||1.4.2|snap=12w37a|[[File:Bread JE2 BE2.png|32px]] The dark outline has now been removed from the bread texture.}}
{{History||1.6.1|snap=13w16a|Bread can now be used to feed [[horse]]s.}}
{{History||1.8|snap=14w02a|Farmer [[villager]]s now [[trading|sell]] 2–4 loaves of bread for 1 [[emerald]].}}
{{History|||snap=14w26c|[[Horse]]s no longer can eat bread.}}
{{History||1.9|snap=15w44a|The average yield of bread from [[mineshaft]] and [[dungeon]] [[chest]]s has now been decreased.}}
{{History||1.11|snap=16w39a|Bread can now found in the new [[woodland mansion]] chests.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 297.}}
{{History||1.14|snap=18w43a|[[File:Bread JE3 BE3.png|32px]] The texture of bread has now been changed.}}
{{History|||snap=18w48a|Bread can now generate inside chests in cartographer houses, tanneries and plains [[village]] houses.}}
{{History|||snap=18w49a|Bread can now generate inside chests in mason houses, and savanna and snowy [[village]] houses.}}
{{History|||snap=18w50a|Bread can now generate inside chests in village temples, toolsmith, and desert and taiga [[village]] houses.}}
{{History|||snap=19w03a|Placing bread into the new [[composter]] now has an 80% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Bread now has an 85% chance of increasing the compost level in a composter by 1.}}
{{History|||snap=19w13a|Farmer villagers now give bread to players under the [[Hero of the Village]] effect.}}

{{History|pocket alpha}}
{{History||v0.4.0|[[File:Bread JE1 BE1.png|32px]] Added bread.}}
{{History||v0.5.0|Bread now restores {{hp|5}} instead of {{hp|2}}.}}
{{History||v0.8.0|snap=build 1|[[File:Bread JE2 BE2.png|32px]] The dark outline has now been removed from the bread texture.}}
{{History||v0.12.1|snap=build 1|Bread now restores [[hunger]] instead of [[health]].}}
{{History||v0.14.0|snap=build 1|Bread can now be found inside [[minecart with chest]]s in [[mineshaft]]s.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|[[Villager]]s now require bread to become willing, in order to [[breeding|breed]].
|Farmer [[villager]]s now [[trading|sell]] 2-4 loaves of bread for 1 [[emerald]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Bread can now be found in [[woodland mansion]] [[chest]]s.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Bread can now be found inside [[bonus chest]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Bread JE3 BE3.png|32px]] The texture of bread has now been changed.
|Bread can now be found inside [[plains]] [[village]] houses [[chest]]s, plains tannery house chests, village cartographer house chests and plains weaponsmith chests.}}
{{History||1.11.0|snap=beta 1.11.0.1|Bread can now be found in village chests other than plains.
|Bread can now be used to fill up [[composter]]s.}}
{{History|||snap=beta 1.11.0.4|Farmer [[villager]]s now [[trading|sell]] 6 bread for one [[emerald]].}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Bread JE1 BE1.png|32px]] Added bread.}}
{{History||xbox=TU5|Bread is now stackable to 64. 
|Bread now restores [[hunger]] instead of [[health]].}}
{{History||xbox=TU12|[[File:Bread JE2 BE2.png|32px]] The dark outline has now been removed from the bread texture.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bread JE3 BE3.png|32px]] The texture of bread has now been changed.}}

{{History|new3DS}}
{{History||0.1.0|[[File:Bread JE2 BE2.png|32px]] Added bread.}}
{{History|foot}}

== Issues ==
{{issue list}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--bread Taking Inventory: Bread] – Minecraft.net on February 25, 2021

{{Items}}

[[Category:Food]]
[[Category:Renewable resources]]

[[cs:Chléb]]
[[de:Brot]]
[[es:Pan]]
[[fr:Pain]]
[[hu:Kenyér]]
[[it:Pane]]
[[ja:パン]]
[[ko:빵]]
[[nl:Brood]]
[[pl:Chleb]]
[[pt:Pão]]
[[ru:Хлеб]]
[[th:ขนมปัง]]
[[uk:Хліб]]
[[zh:面包]]</li><li>[[Pitcher Pod|Pitcher Pod]]<br/>{{wip}}
{{Block
| image = <gallery>
Pitcher Crop Age 0 JE1.png| Age 0
Pitcher Crop Age 1 JE1.png| Age 1
Pitcher Crop Age 2 JE1.png| Age 2
Pitcher Crop Age 3 JE1.png| Age 3
Pitcher Crop Age 4 JE1.png| Age 4
</gallery>
| image2 = Pitcher Pod.png
| transparent = Yes
| light = Yes
| tool = N/A
| renewable = Yes
| stackable = Yes (64)
| rarity = Common
| flammable = No
| lavasusceptible = No
}}

A '''pitcher pod''' is an ancient bulbous seed that has a chance to be dropped by [[Sniffer|sniffers]] when they finish digging. It is the seed for [[Pitcher Plant]]s.

== Obtaining ==
[[Sniffer]]s occasionally bury their nose in the ground and start digging. Once the sniffer has finished digging, one pitcher pod has a chance to be dropped on the floor as an item.

Sniffers can only dig for pitcher pods in the following blocks:
*{{BlockLink|Dirt}}
*{{BlockLink|Grass Block}}
*{{BlockLink|Podzol}}
*{{BlockLink|Coarse Dirt}}
*{{BlockLink|Rooted Dirt}}
*{{BlockLink|Moss Block}}
*{{BlockLink|Mud}}
*{{BlockLink|Muddy Mangrove Roots}}
They cannot dig for pitcher pods on [[mycelium]].<ref>{{bug|MC-260259||Sniffers cannot dig nor find seeds on mycelium|WAI}}</ref>

== Usage ==
=== Pitcher Crop ===
{{main|Tutorials/Crop farming|title1=Pitcher Crop Farming}}
Pitcher pods can be placed on [[farmland]] by {{ctrl|using}}, where they grow through three stages as a '''pitcher crop'''.

Breaking the crop before it matures drops the pitcher pod, while breaking the final stage produces a [[pitcher plant]] and does ''not'' yield the pod. Pitcher crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops.

Farmer [[villager]]s can plant pitcher pods, but cannot harvest them once they have fully grown.<ref>{{bug|MC-263382|||WAI}}</ref>

=== Feeding ===
Pitcher pods can be used to breed [[chicken]]s and reduce the remaining growth duration of and chicks by 10%.

=== Taming ===
Pitcher pods can be used to tame [[parrot]]s.

== Sounds ==
{{Sound table/Block/Crop}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Pitcher Crop
|spritetype=block
|nameid=pitcher_crop
|form=block
|blocktags=bee_growables, crops}}
{{ID table
|displayname=Pitcher Pod
|spritetype=item
|nameid=pitcher_pod
|form=item
|itemtags=villager_plantable_seeds
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Pitcher Crop
|spritetype=block
|nameid=pitcher_crop
|id=-574
|form=block
|translationkey=-}}
{{ID table
|displayname=Pitcher Pod
|spritetype=item
|nameid=pitcher_pod
|id=297
|form=item
|foot=1}}

=== Block states ===
{{see also|Block states}}
{{/BS}}

== Achievements ==
{{Load achievements|Planting The Past}}

== Advancements ==
{{load advancements|A Seedy Place;Planting The Past}}

== History ==
{{History|java}}
{{History||1.20|snap=23w12a|[[File:Pitcher Crop Age 0 JE1.png|32px]] [[File:Pitcher Crop Age 1 JE1.png|32px]] [[File:Pitcher Crop Age 2 JE1.png|32px]] [[File:Pitcher Crop Age 3 JE1.png|32px]] [[File:Pitcher Crop Age 4 JE1.png|32px]] [[File:Pitcher Pod JE1.png|32px]] Added pitcher crops and pods.
|[[File:Pitcher Crop Age 0 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 1 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 2 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 3 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 4 (bottom) JE1.png|32px]] The bottom face on all pitcher crop models is missing.<ref>{{bug|MC-261208}}</ref>}}
{{History|||snap=23w13a|Placing a pitcher pod in farmland now gives the player the "A Seedy Place" [[advancement]].
|Fully grown pitcher crops are now destroyed when the farmland they are placed in is destroyed.}}
{{History|||snap=23w14a|Pitcher crops can now be destroyed by [[ravagers]].|Pitcher crops' hitboxes now change according to their age.|[[File:Pitcher Crop Age 0 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 1 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 2 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 3 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 4 (bottom) JE2.png|32px]] Pitcher crops now have their bottom texture.}}
{{History|||snap=23w16a|Hitbox shape of pitcher crop has been changed for each stage of its growth.|[[Villager]]s can now plant pitcher pods.}}
{{History|||snap=23w17a|The player now get the [[advancement]] "Planting the past" when they plant pitcher pods on [[farmland]].}}

{{History|bedrock}}
{{History||1.20.0|snap=beta 1.20.0.20|[[File:Pitcher Crop Age 0 JE1.png|32px]] [[File:Pitcher Crop Age 1 JE1.png|32px]] [[File:Pitcher Crop Age 2 JE1.png|32px]] [[File:Pitcher Crop Age 3 JE1.png|32px]] [[File:Pitcher Crop Age 4 JE1.png|32px]] [[File:Pitcher Pod JE1.png|32px]] Added pitcher crops and pods.
|Unlike in Java Edition, pitcher pods can be used to feed chickens and parrots.}}
{{history|foot}}

== Notelist ==
{{notelist}}

== References ==
{{reflist}}

{{Blocks|upcoming}}
{{Items}}

[[Category:Plants]]
[[Category:Non-solid blocks]]

[[de:kannenpflanzentrieb]]
[[es:Vaina de planta odre]]
[[ja:ウツボカズラのさや]]
[[pt:Muda de planta-jarro]]</li></ul>
16w39aAdded woodland mansions.
16w43aAdded one room: a room with lava encased in glass and obsidian.

Issues

Issues relating to "Woodland Mansion" are maintained on the bug tracker. Report issues there.

Gallery

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