A woodland mansion is a very rare structure found only in the Roofed Forest biome. It is the only place where the Vindicator, Evoker (and by association, Vex) mobs naturally spawn.
Generation
Woodland mansions generate very rarely in roofed forest biomes, often appearing tens of thousands of blocks away from the origin. They can be located with woodland explorer maps, which are bought from cartographer villagers with emeralds.
Structure
Because it is generated randomly, the exact structure of a mansion varies. All woodland mansions have these in common: they typically have 2-3 floors, with a wide variety of different rooms, and generate a cobblestone foundation underneath the entire structure (much as a village house does). The top floor is always a bit smaller than the floor or floors below. A large foyer and a winding maze of corridors are also present in all mansions.
Rooms
There are many different types of rooms in a woodland mansion. Not all rooms are readily accessible - some have sealed entrances, others have no entrances at all. Not every type of room may exist in a single woodland mansion, as the interior is randomly generated.
One may access the individual structures of a woodland mansion by utilizing structure blocks to manually load room structures from the structures folder in minecraft.jar. To do so, set a structure block to Load mode, enter "Mansion/StructureName", and press LOAD. A list of possible rooms, the names of these structures, and small descriptions are provided in the table below:
| Structure name (Unofficial room name) |
Description | Consists of | Images |
|---|---|---|---|
| 1x1_a1 ("Flower pot room") |
A room that seems to be a tribute to a wide variety of flowers. 5 different flower pots sit on a cobblestone surface. | 49 Birch Wood Planks,
40 Cobblestone, 10 Cobblestone Wall, 5 Flower Pot, 2 Allium, 1 Blue Orchid, 1 Azure Bluet, 1 Oxeye Daisy. |
File:MansionFlowerRoom2.png |
| 1x1_a2 ("Rails and ladder room") |
A room with a cobblestone ring around the walls, with rails on top of it, and ladders placed on the walls of the ring. A single pumpkin sits on the wall facing the door. | 49 Birch Wood Planks,
18 Rail, 15 Ladder, 12 Cobblestone, 1 Pumpkin. |
File:MansionShed2.png |
| 1x1_a3 ("Office") |
A room with two types of tables made out of cobblestone stairs, and chairs to go with them. There are some flower pots and carpets on the tables. | 49 Birch Wood Planks,
8 Cobblestone, 3 Red Tulip, 3 Flower Pot, |
File:MansionFlowerRoom1.png |
| 1x1_a4 ("Checkerboard room") |
A room with a checkerboard pattern on the floor, slightly resembling a kitchen, and all the walls are lined with oak fences. There is a hidden chest placed above the door, containing loot similar to that of a dungeon. | 68 Oak Fence,
40 Dark Oak Wood, 15 Gray Carpet, 1 Chest (random loot). |
File:MansionShed1.png |
| 1x1_a5 ("White tulip sanctuary room") |
A room with cobblestone and a single flower pot in the wall. | 49 Birch Wood Planks,
46 Cobblestone, 1 White Tulip, 1 Flower Pot. |
File:MansionFlowerRoom3.png |
| 1x1_as1 ("X room") |
A secret room with walls lined with cobblestone patterns. A chest sits in the corner. | 120 Cobblestone,
1 Chest (random loot). |
File:MansionSealedRoom3.png |
| 1x1_as2 ("Spider room") |
A secret room filled with cobwebs, and a spider spawner in the center. | 95 Cobweb,
1 Monster Spawner (Spider). |
File:MansionSpiderRoom.png |
| 1x1_as3 ("Obsidian room") |
A secret room with a heap of obsidian, and within that heap is a block of diamond. | 49 Birch Wood Planks,
19 Obsidian, |
File:MansionObsidianRoom.png File:ObsidianDiamondExposed.png |
| 1x1_as4 ("Birch pillar room") |
A secret room with 4 birch plank pillars that extend out at the top. | 85 Birch Wood Planks. | File:MansionPillarRoom.png |
| 1x1_b1 ("Birch arch") |
An office-like room with a desk with a flower pot on top, as well as a prominent arch in the center, made of birch fences, slabs, and stairs. | 80 Birch Wood Planks,
6 Birch Fence, 1 Azure Bluet, 1 Flower Pot, 1 Pink Carpet. |
File:MansionArchRoom.png |
| 1x1_b2 ("Small dining room") |
A small dining room or meeting room, with a table and chairs to go with it. The table has light gray carpets on it, with some black carpets in the middle. The upper walls are decorated with vent or chimney-like structures. | 49 Birch Wood Planks,
14 Oak Wood Stairs, 2 Black Carpet, |
File:MansionDiningRoom3.png |
| 1x1_b3 ("Single bed bedroom") |
A cozy bedroom with a bed (made out of wool), a fireplace (made out of cobblestone) and a bonsai (made out of a fence and 1 block of leaves). | 49 Birch Wood Planks,
13 Cobblestone, 4 Red Wool, 2 Wool, |
File:MansionBedroom3.png |
| 1x1_b4 ("Small library") |
A small library or study room, the only things of note being the several bookcases and flower pot in the corner. | 49 Birch Wood Planks,
20 Oak Wood Planks, 12 Bookshelf, 1 Allium, 1 Flower Pot. |
File:MansionLibrary2.png |
| 1x1_b5 ("Allium room") |
A room with a small vine-decorated oak stand, on which sits an array of potted allium. A full cauldron and a chest containing more allium sit nearby. The roof is made out of oak fences. | 55 Oak Fence,
16 Oak Wood Planks, 6 Vines, 5 Allium, 5 Flower Pot, 1 Cauldron. |
File:MansionFlowerRoom4.png |
| 1x2_a1 ("Grey banner room") |
An altar-like room with a construction in the middle, made of cobblestone and cobblestone stairs which delimit a tiny, short passage with a banner at the end. There's a hidden chest behind the construction. A vindicator always generates here. | 105 Birch Wood Planks,
82 Cobblestone, 12 Cobblestone Slab, 1 Gray Banner, 1 Chest (random loot), 1 Vindicator. |
File:MansionAltar1.png |
| 1x2_a2 ("Wheat farm") |
A room with a wheat farm. The water in the farm is covered with lily pads. Some, or even all of the crops may be missing. | 105 Birch Wood Planks,
32 Farmland, 32 Wheat, 30 Dark Oak Wood, 8 Water, 8 Lily Pad, 6 Torch, 1 Carpet. |
File:MansionFarm2.png |
| 1x2_a3 ("Blacksmith room") |
A room with arches made of polished andesite. There's a damaged anvil and, in a corner, two lava blocked encased by polished andesite to prevent burning. Because polished andesite is a variant of stone, it may be replaced by blocks such as ore, gravel, or stone variants. A vindicator always generates here. | 146 Polished Andesite,
105 Birch Wood Planks, 85 Stone Slab, 2 Lava, 1 Vindicator. |
File:MansionBlacksmith.png |
| 1x2_a4 ("Sapling farm room") |
A room with 2 layers of rows of dark oak saplings. Ladders go to the ceiling. There is a loot chest with dark oak saplings in it. | 129 Oak Wood Planks,
105 Birch Wood Planks, 58 Dirt, 58 Dark Oak Sapling, 42 Ladder, 39 Green Carpet, 1 Chest (28 Dark Oak Sapling). |
File:MansionSaplingRoom.png |
| 1x2_a5 ("Wool room") |
A room containing a pile of assorted blue, light blue and cyan wool. | 105 Birch Wood Planks,
56 Light Blue Wool, 46 Blue Wool, 19 Cyan Wool. |
File:MansionWoolRoom.png |
| 1x2_a6 ("Tree chopping room") |
A room containing a tree and a chest which always has an iron axe with Efficiency I. The entrance to this room is always sealed off by a wall of planks. | 105 Birch Wood Planks,
79 Dark Oak Leaves, 20 Dark Oak Wood, 9 Dirt, |
File:MansionTreeRoom2.png |
| 1x2_a7 ("Mushroom farm") |
A room with a mushroom farm, as well as a table, a chair and an empty chest. | 105 Birch Wood Planks,
71 Oak Wood Planks, 24 Oak Wood Stairs, 21 Coarse Dirt, 20 Oak Fence, 20 Dark Oak Wood, 11 Mushroom, 10 Mushroom, 1 Chest. |
File:MansionFarm3.png |
| 1x2_a8 ("Stem farm") |
A room with a two-stage, pumpkin and melon farm. A vindicator always generates here. | 105 Birch Wood Planks,
42 Dark Oak Wood, 32 Dirt, 32 Farmland, 20 Oak Wood Planks, 16 Water, 16 Pumpkin Stem, 16 Melon Stem, 16 Pumpkin, 16 Melon, 1 Torch, 1 Oak Fence, 1 Vindicator. |
File:MansionFarm1.png |
| 1x2_a9 ("Small empty storage room") |
A storage room with a lot of single chests. All of the chests are empty. A vindicator always generates here. | 117 Oak Wood Slab,
105 Birch Wood Planks, 66 Oak Wood Planks, 42 Chest, 1 Vindicator. |
File:MansionStorage1.png |
| 1x2_b1 ("Redstone jail") |
A room with a door-opening redstone circuit. The room is locked by 2 iron doors. There is a lever and some redstone dust to open both. Inside is a zone with cobblestone arches, with some brown carpets and a cauldron. A vindicator always generates here. | 211 Cobblestone,
71 Cobblestone Wall, 5 Redstone, 4 Brown Carpet, 2 Iron Door, 1 Lever, 1 Cauldron, 1 Vindicator. |
File:MansionJail3.png |
| 1x2_b2 ("Small jail") |
A room with a cell with cobblestone walls and a cauldron and brown carpets on the inside, and a chair and a table outside. A vindicator always generates here. | 213 Cobblestone,
105 Birch Wood Planks, 2 Lever, 2 Brown Carpet, 1 Iron Door, 1 Cauldron, 1 Vindicator. |
File:MansionJail1.png |
| 1x2_b3 ("Wood archway room") |
A room with a bunch of arches made of dark oak wood. A chest exists at the room's end, containing loot. A vindicator always generates here. | 105 Birch Wood Planks,
65 Dark Oak Wood, 1 Chest (random loot), 1 Vindicator. |
File:MansionArches.png |
| 1x2_b4 ("Winding stairway room") |
A room with spiral staircase: a 1-wide, dead end, sloping and curving hallway that leads to a single chest, containing loot similar to that of a dungeon. | 289 Dark Oak Wood,
105 Birch Wood Planks, 50 Oak Wood Slab, 1 Chest (random loot). |
File:MansionWindingStairs.png |
| 1x2_b5 ("Illager head room") |
An otherwise empty room containing only an illager pixel art. | 105 Birch Wood Planks,
26 Light Gray Wool, 5 Gray Wool, 2 Wool, 2 Green Wool, 2 Black Wool. |
File:MansionIllagerHead.png |
| 1x2_c_stairs ("Curved stairs room") |
Some stairs leading up, decorated with an illager head made from wool. The stairs curve towards the left or right at the base. | File:MansionIllagerStairs2.png | |
| 1x2_c1 ("Medium dining room") |
A dining room, with a table with a flower pot on it and stairs all around it, and what appears to be a serving counter in the corner. A chandelier hangs from the ceiling. | File:MansionDiningRoom2.png | |
| 1x2_c2 ("Double bed bedroom") |
A long bedroom with pink and purple beds towards the rear, and a table with a flower pot in the corner. | File:MansionBedroom1.png | |
| 1x2_c3 ("Triple bed bedroom") |
A room with 3 blue beds and a desk. Three Vindicators always generate here. | File:MansionBedroom2.png | |
| 1x2_c4 ("Medium library") |
A lounge-like room with many bookcases, swing-like seating structures against the walls, and a table in the center with four flower pots on it, the flowers arranged by height. | File:MansionLibrary1.png | |
| 1x2_d_stairs ("Straight stairs room") |
A straight staircase leading up, above which is decorated with an illager pixel art. | 117 Cobblestone,
112 Birch Wood Planks, 26 Light Gray Wool, 12 Red Carpet, 5 Gray Wool, 2 White Wool, 2 White Carpet, 2 Black Wool, |
File:MansionIllagerStairs.png |
| 1x2_d1 ("Master bedroom") |
A large master bedroom with a regal bed. Banners hang from an ornate wall decoration above the doorway. | 112 Birch Wood Planks,
26 Oak Wood Slab, 17 Oak Wood Stairs, 16 Oak Fence, 13 Oak Wood Planks, 12 White Wool, 9 Red Carpet, 2 Flower Pot, 1 Oxeye Daisy, 1 Bookshelf, |
File:MansionBedroom5.png |
| 1x2_d2 ("Bedroom with loft") |
An interesting two-tiered bedroom, containing a sort of closet made of birch wood and two dark oak doors. A ladder near the entrance leads above to a loft with a chest and carpets simulating a bed. | File:MansionBedroom4.pngFile:MansionBedroomLoft.png | |
| 1x2_d3 ("Grave room") |
A complex altar-like room with an overhead shrine-like structure made out of cobblestone. Two vindicators and an evoker always generate here. | File:MansionAltar3.png | |
| 1x2_d4 ("Cat statue room") |
A room dedicated to a large black wool cat statue situated in the center. | 150 Black Wool,
105 Birch Wood Planks, 12 White Wool, |
File:MansionStatue2.png |
| 1x2_d5 ("Chicken statue room") |
A room dedicated to a large wool chicken statue situated in the center. | 105 Birch Wood Planks,
98 White Wool, 11 Orange Wool, |
File:MansionStatue3.png |
| 1x2_s1 ("Clean chest room") |
A secret room with 1 chest containing assorted spoils, with 4 dark oak fences and 4 torches for each corner of the otherwise empty room. | 105 Birch Wood Planks,
4 Torch, 1 Chest (random loot). |
File:MansionSealedRoom2.png |
| 1x2_s2 ("Fake end portal room") |
A secret room with a platform of orange wool in the middle and a ring of green wool above it, giving it the appearance of a stronghold end portal. A set of cobblestone stairs and cobblestone monster egg blocks allow access to the top of the wool ring, which has a trapped chest surrounded by two TNT blocks and containing two ender pearls. If the trap is sprung, the TNT will also break cobble stone monster egg blocks and swarm the player with silverfish. | 105 Birch Wood Planks,
12 Green Wool, 9 Orange Wool, 2 TNT, 1 Trapped Chest (2 Ender Pearl). |
File:MansionAltar2.png |
| 1x2_se1 ("Roof-chests room") |
A secret room that is empty, and the walls have an indent on 4 blocks on each side. This room has 2 chests above it in a small, attic-like space. | File:MansionSealedRoom1.pngFile:MansionAttic.png | |
| 2x2_a1 ("Large jail") |
A room with four cells with cobblestone walls and a cauldron and brown carpets on the inside. A vindicator always generates here. | File:MansionJail2.png | |
| 2x2_a2 ("Large empty storage room") |
A room with a lot of double chests. The chests are all empty. A vindicator always generates here. | File:MansionStorage2.png | |
| 2x2_a3 ("Illager statue room") |
A room with a giant iillager statue made out of wool, with a giant torch-like object in its left hand. A lapis lazuli block is hidden inside the head. | File:MansionStatue1.png | |
| 2x2_a4 ("Nature room") |
A room where in one corner has a flowing water "fountain" surrounded by andesite, and the opposite corner has a dark oak tree. Because Polished Andesite is a variant of stone, it may be replaced by blocks such as ore, gravel, or stone variants. | 225 Birch Wood Planks
48 Stone Slab 9 Dirt 2 Water |
File:MansionTreeRoom1.png |
| 2x2_b1 ("Large dining room") |
A large dining hall. Multiple three-chair tables dot this room, and a chandelier hangs from the center ceiling. Two vindicators and an evoker always generate here. | 255 Birch Wood Planks
14 Carpet 12 Oak Fence 8 Torch 1 Evoker |
File:MansionDiningRoom4.png |
| 2x2_b2 ("Conference room") |
A large gathering hall with a table in a U-shape, its outer edge surrounded by stairs. Two chandeliers hang from the ceiling. Two vindicators and an evoker always generate here. | File:MansionDiningRoom1.png | |
| 2x2_b3 ("Large library") |
A large library/study room with three rows of large bookshelves, and arranged seating area. | File:MansionLibrary3.png | |
| 2x2_b4 ("Map room") |
A room with a colored carpet on the table, seeming to represent a map, as well as some bookcases along the wall. Two vindicators and an evoker always generate here. | File:MansionWarRoom.png | |
| 2x2_b5 ("Arena room") |
A room with an arena/stage surrounded with dark oak fences in the center. A ladder leads up to an overhead loft. A chest with loot can be found on this loft. | File:MansionArena.png | |
| 2x2_c1 ("Lava room") |
A room with an large glass case full of lava, with a diamond block hidden in the center. | 110 Obsidian
98 Glass 25 Lava |
File:MansionLava.png |
| carpet_east | A small group of red and white carpets facing east. | 2 White Carpet, | File:MansionCarpetEast.png |
| carpet_north | A small group of red and white carpets facing north. | 2 White Carpet, | File:MansionCarpetNorth.png |
| carpet_south | A group of red and white carpets facing south, laid atop a birch plank floor, flanked by two dark oak plank pillars with torches set on their inward sides. | File:MansionCarpetSouth.png | |
| carpet_south_2 | Exactly the same as the previous, but the tops of the pillars have stairs facing inward. | File:MansionCarpetSouth2.png | |
| carpet_west | A group of red and white carpets facing west, laid atop a birch plank floor, flanked by two dark oak plank pillars with torches set on their inward sides. | File:MansionCarpetWest.png | |
| carpet_west_2 | Exactly the same as the previous, but the tops of the pillars have stairs facing inward. | File:MansionCarpetWest2.png | |
| corridor_floor | A small square of red carpet, surrounded by white carpet, laid out upon a birch plank floor. | File:MansionCorridorFloor.png | |
| entrance ("Foyer") |
A room with a staircase in the center, and three doors, one on every side of the room excluding the side with the staircase. Every mansion has one of these, and it's always adjacent to the front door. | File:MansionFoyer1F.pngFile:MansionFoyer2F.png | |
| indoors_door | A large dark oak plank wall, with an open arch situated off-center. Used as doorways within a mansion. | File:MansionIndoorsDoor.png | |
| indoors_door_2 | The same doorway as the previous, but slightly taller, with a line of dark oak logs near the top. | File:MansionIndoorsDoor2.png | |
| indoors_wall | A wall with a large cross constructed out of dark oak logs. Used as walls separating mansion rooms. | File:MansionIndoorsWall.png | |
| indoors_wall_2 | The same wall as the previous, but slightly taller, with a line of dark oak logs near the top. | File:MansionIndoorsWall2.png | |
| roof | A flat square of dark oak planks. Used for the main inner area of the mansion roofing. | File:MansionRoofFlat.png | |
| roof_corner | An outer corner of the mansion roof structure, constructed out of dark oak planks and stairs with a cobblestone base. | File:MansionRoofCorner.png | |
| roof_front | The flat frontal area of the mansion roof structure, consisting of dark oak planks and stairs with a cobblestone base. | File:MansionRoofFront.png | |
| roof_inner_corner | An inner corner of the mansion roof structure, constructed out of dark oak planks and stairs with a cobblestone base. | File:MansionRoofInner.png | |
| room_template (Template room) |
Does not naturally generate in the mansion. Manually generating this structure will result in a Flower Pot room. | File:MansionFlowerRoom2.png | |
| small_wall | An outer wall used to make distinct the area between one floor and the next. Constructed out of planks, logs, and various cobblestone. | File:MansionSmallWall.png | |
| small_wall_corner | A short cobblestone structure used to construct wall corners. | File:MansionSmallCorner.png | |
| wall_corner | The same wall structure as the previous, but much taller. In a technical quirk, the structure block marks an area far outside of the physical structure. | File:MansionWallCorner.png | |
| wall_flat | A flat wall of planks, decorated by dark oak logs and cobblestone stairs and walls. Used for the outer walls of the mansion. | File:MansionWallFlat.png | |
| wall_window | The same as the previous, but the log cross is replaced by an intricate window with an overhang. Additionally, cobblestone stairs generate along the lower edge alongside the cobblestone walls. | File:MansionWallWindow.png |
Loot
In Java Edition, each woodland mansion chest contains items drawn from 4 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1–3× | 1–4× | 3× | 1× | 1–3× | 1–4× | 3× | 1× | ||||
| Bone | — | — | 1–8 | — | — | — | 10⁄40 | — | 57.8% | 3.375 | 1.7 |
| Gunpowder | — | — | 1–8 | — | — | — | 10⁄40 | — | 57.8% | 3.375 | 1.7 |
| Rotten Flesh | — | — | 1–8 | — | — | — | 10⁄40 | — | 57.8% | 3.375 | 1.7 |
| String | — | — | 1–8 | — | — | — | 10⁄40 | — | 57.8% | 3.375 | 1.7 |
| Nothing[F] | — | — | — | 1 | — | — | — | 1⁄2 | 50.0% | 0.500 | 2.0 |
| Vex Armor Trim Smithing Template | — | — | — | 1 | — | — | — | 1⁄2 | 50.0% | 0.500 | 2.0 |
| Wheat | — | 1–4 | — | — | — | 20⁄125 | — | — | 34.1% | 1.000 | 2.9 |
| Bread | — | 1 | — | — | — | 20⁄125 | — | — | 34.1% | 0.400 | 2.9 |
| Lead | 1 | — | — | — | 20⁄127 | — | — | — | 28.3% | 0.315 | 3.5 |
| Name Tag | 1 | — | — | — | 20⁄127 | — | — | — | 28.3% | 0.315 | 3.5 |
| Coal | — | 1–4 | — | — | — | 15⁄125 | — | — | 26.6% | 0.750 | 3.8 |
| Redstone Dust | — | 1–4 | — | — | — | 15⁄125 | — | — | 26.6% | 0.750 | 3.8 |
| Music Disc (13) | 1 | — | — | — | 15⁄127 | — | — | — | 21.8% | 0.236 | 4.6 |
| Music Disc (cat) | 1 | — | — | — | 15⁄127 | — | — | — | 21.8% | 0.236 | 4.6 |
| Golden Apple | 1 | — | — | — | 15⁄127 | — | — | — | 21.8% | 0.236 | 4.6 |
| Diamond Hoe | 1 | — | — | — | 15⁄127 | — | — | — | 21.8% | 0.236 | 4.6 |
| Beetroot Seeds | — | 2–4 | — | — | — | 10⁄125 | — | — | 18.5% | 0.600 | 5.4 |
| Melon Seeds | — | 2–4 | — | — | — | 10⁄125 | — | — | 18.5% | 0.600 | 5.4 |
| Pumpkin Seeds | — | 2–4 | — | — | — | 10⁄125 | — | — | 18.5% | 0.600 | 5.4 |
| Iron Ingot | — | 1–4 | — | — | — | 10⁄125 | — | — | 18.5% | 0.500 | 5.4 |
| Bucket | — | 1 | — | — | — | 10⁄125 | — | — | 18.5% | 0.200 | 5.4 |
| Enchanted Book[G] | 1 | — | — | — | 10⁄127 | — | — | — | 14.9% | 0.157 | 6.7 |
| Chainmail Chestplate | 1 | — | — | — | 10⁄127 | — | — | — | 14.9% | 0.157 | 6.7 |
| Gold Ingot | — | 1–4 | — | — | — | 5⁄125 | — | — | 9.6% | 0.250 | 10.4 |
| Diamond Chestplate | 1 | — | — | — | 5⁄127 | — | — | — | 7.7% | 0.079 | 13.0 |
| Enchanted Golden Apple | 1 | — | — | — | 2⁄127 | — | — | — | 3.1% | 0.031 | 32.1 |
In Bedrock Edition, each woodland mansion chest contains items drawn from 4 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1–3× | 1–4× | 3× | 1× | 1–3× | 1–4× | 3× | 1× | ||||
| Bone | — | — | 1–8 | — | — | — | 50⁄200 | — | 57.8% | 3.375 | 1.7 |
| Gunpowder | — | — | 1–8 | — | — | — | 50⁄200 | — | 57.8% | 3.375 | 1.7 |
| Rotten Flesh | — | — | 1–8 | — | — | — | 50⁄200 | — | 57.8% | 3.375 | 1.7 |
| String | — | — | 1–8 | — | — | — | 50⁄200 | — | 57.8% | 3.375 | 1.7 |
| Nothing[F] | — | — | — | 1 | — | — | — | 1⁄2 | 50.0% | 0.500 | 2.0 |
| Vex Armor Trim Smithing Template | — | — | — | 1 | — | — | — | 1⁄2 | 50.0% | 0.500 | 2.0 |
| Wheat | — | 1–4 | — | — | — | 100⁄625 | — | — | 34.1% | 1.000 | 2.9 |
| Bread | — | 1 | — | — | — | 100⁄625 | — | — | 34.1% | 0.400 | 2.9 |
| Lead | 1 | — | — | — | 100⁄645 | — | — | — | 27.9% | 0.310 | 3.6 |
| Name Tag | 1 | — | — | — | 100⁄645 | — | — | — | 27.9% | 0.310 | 3.6 |
| Coal | — | 1–4 | — | — | — | 75⁄625 | — | — | 26.6% | 0.750 | 3.8 |
| Redstone Dust | — | 1–4 | — | — | — | 75⁄625 | — | — | 26.6% | 0.750 | 3.8 |
| Music Disc (13) | 1 | — | — | — | 75⁄645 | — | — | — | 21.5% | 0.233 | 4.6 |
| Music Disc (cat) | 1 | — | — | — | 75⁄645 | — | — | — | 21.5% | 0.233 | 4.6 |
| Golden Apple | 1 | — | — | — | 75⁄645 | — | — | — | 21.5% | 0.233 | 4.6 |
| Diamond Hoe | 1 | — | — | — | 75⁄645 | — | — | — | 21.5% | 0.233 | 4.6 |
| Beetroot Seeds | — | 2–4 | — | — | — | 50⁄625 | — | — | 18.5% | 0.600 | 5.4 |
| Melon Seeds | — | 2–4 | — | — | — | 50⁄625 | — | — | 18.5% | 0.600 | 5.4 |
| Pumpkin Seeds | — | 2–4 | — | — | — | 50⁄625 | — | — | 18.5% | 0.600 | 5.4 |
| Iron Ingot | — | 1–4 | — | — | — | 50⁄625 | — | — | 18.5% | 0.500 | 5.4 |
| Bucket | — | 1 | — | — | — | 50⁄625 | — | — | 18.5% | 0.200 | 5.4 |
| Enchanted Book[G] | 1 | — | — | — | 60⁄645 | — | — | — | 17.5% | 0.186 | 5.7 |
| Chainmail Chestplate | 1 | — | — | — | 50⁄645 | — | — | — | 14.7% | 0.155 | 6.8 |
| Gold Ingot | — | 1–4 | — | — | — | 25⁄625 | — | — | 9.6% | 0.250 | 10.4 |
| Diamond Chestplate | 1 | — | — | — | 25⁄645 | — | — | — | 7.6% | 0.078 | 13.2 |
| Enchanted Golden Apple | 1 | — | — | — | 10⁄645 | — | — | — | 3.1% | 0.031 | 32.6 |
- ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b The weight of this item relative to other items in the pool.
- ↑ a b The odds of finding any of this item in a single chest.
- ↑ a b The number of items expected per chest, averaged over a large number of chests.
- ↑ a b The average number of chests the player should expect to search to find any of this item.
- ↑ a b 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.
- ↑ a b All enchantments are equally probable, including treasure enchantments (except Soul Speed, and Swift Sneak), and any level of the enchantment is equally probable.
History
| upcoming | |||||
|---|---|---|---|---|---|
1.11{{Extension DPL}}<ul><li>[[Flint|Flint]]<br/>{{Item
| image = Flint.png
|type=
| renewable = Yes
| stackable = Yes (64)
}}
'''Flint''' is a mineral obtained from [[gravel]].
== Obtaining ==
=== Mining ===
When a block of [[gravel]] is mined, there is a 10% chance for a single piece of flint to drop instead of the [[gravel]] block. When mined with a [[Fortune]]-enchanted tool, this chance increases to 16% at Fortune I, 25% at Fortune II, and 100% at Fortune III. Gravel mined using a tool with [[Silk Touch]] or gravel that fell on a non-solid block never produces flint.
=== Trading ===
Novice-level [[Trading#Fletcher|fletcher]] [[villager]]s have a 50%{{only|bedrock}} or {{frac|2|3}}{{only|java}} chance to offer 10 pieces of flint for 10 blocks of gravel and an [[emerald]].
=== Chest loot ===
{{LootChestItem|flint}}
== Usage ==
=== Crafting ingredient ===
{{crafting usage}}
=== Trading ===
Apprentice-level fletcher villagers buy 26 flint for an emerald.
Apprentice-level leatherworker villagers have a {{frac|2|3}} chance to buy 26 flint for an emerald {{in|java}}, and always offer the trade {{in|bedrock}}.
Journeyman-level toolsmith villagers have a {{frac|2|5}} chance to buy 30 flint for one emerald in ''Java Edition'', and always offer the trade in Bedrock Edition.
Journeyman-level weaponsmith villagers buy 24 flint for an emerald.
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Flint
|spritetype=item
|nameid=flint
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Flint
|spritetype=item
|nameid=flint
|id=356
|form=item
|foot=1}}
== History ==
{{History|java indev}}
{{History||20100219|[[File:Flint JE1 BE1.png|32px]] Added flint.
|Flint is now used to craft [[flint and steel]].}}
{{History|java alpha}}
{{History||v1.0.14|Crafting [[arrow]]s now requires flint, rather than [[iron ingot]]s.}}
{{History|java}}
{{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 4–5 flint for 1 [[emerald]] and 10 [[gravel]].}}
{{History|||snap=1.3|[[File:Flint JE2 BE2.png|32px]] The texture of flint has been slightly changed.}}
{{History||1.8|snap=14w02a|Fletcher [[villager]]s now sell 6–10 flint for 1 emerald and 10 gravel.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 318.}}
{{History||1.14|snap=18w43a|[[File:Flint JE3 BE3.png|32px]] The texture of flint has been changed.}}
{{History|||snap=18w50a|Flint can now be found in [[chest]]s in [[village]] fletcher houses.}}
{{History|||snap=19w11a|Fletcher, leatherworker, toolsmith and weaponsmith [[villager]]s now [[trading|buy]] flint.}}
{{History||1.16|snap=20w07a|Flint has a {{frac|10|109}} (~9.17%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 3–8, making it renewable.}}
{{History|||snap=20w09a|Flint can no longer be obtained by bartering with piglins. However, they are still renewable as piglins offer [[gravel]].}}
{{History|||snap=20w16a|Flint now generates in [[ruined portal]] chests.}}
{{History|pocket alpha}}
{{History||v0.3.3|[[File:Flint JE1 BE1.png|32px]] Added flint.
|Flint can be used to craft [[arrow]]s.}}
{{History||v0.4.0|Flint can now be used to make [[flint and steel]].}}
{{History||v0.8.0|snap=build 1|[[File:Flint JE2 BE2.png|32px]] The texture of flint has been changed.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Fletcher [[villager]]s now [[trading|sell]] 6–10 flint for 1 [[emerald]] and 10 [[gravel]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Flint JE3 BE3.png|32px]] The texture of flint has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Flint can now be found in [[village]] fletcher [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|[[Trading]] has been changed, fletcher [[villager]]s now have a 50% chance to [[trading|sell]] 10 flint for 10 [[gravel]] and one [[emerald]] as part of their first tier trade.
|Flint can now be [[trading|sold]] to toolsmith, weaponsmith, fletcher, and leatherworker villagers.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Flint JE1 BE1.png|32px]] Added flint.}}
{{History||?|[[File:Flint JE2 BE2.png|32px]] The texture of flint has been changed.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Flint JE3 BE3.png|32px]] The texture of flint has been changed.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Gallery ==
<gallery>
File:GodPortal.png|A piece of flint found in a [[ruined portal]] chest, together with an [[enchanted golden apple]].
</gallery>
== References ==
{{reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--flint Taking Inventory: Flint] – Minecraft.net on October 31, 2019
{{Items}}
[[Category:Renewable resources]]
[[cs:Pazourek]]
[[de:Feuerstein]]
[[es:Pedernal]]
[[fr:Silex]]
[[hu:Kovakő]]
[[it:Selce]]
[[ja:火打石]]
[[ko:부싯돌]]
[[nl:Vuursteen]]
[[pl:Krzemień]]
[[pt:Sílex]]
[[ru:Кремень]]
[[th:หินเหล็กไฟ]]
[[uk:Кремінь]]
[[zh:燧石]]</li><li>[[Tool|Tool]]<br/>{{About|the in-game items|program enhancing software|Programs and Editors}}
A '''tool''' is an [[item]] used by the [[player]] while held to perform actions faster and more efficiently, to gather materials not obtainable by hand, to gain information, or to perform completely new actions. With the exception of the [[clock]], [[compass]], empty [[bucket]], and [[lead]], tools do not stack in the inventory. Tools can be repaired; see [[Item repair]].
== Obtaining ==
=== Mob loot ===
{{main|Drops#Mob drops|title1=Drops}}
Some tools can be obtained by killing mobs that carry the equipment.
=== Crafting ===
Most tools can be obtained through crafting.
{{:Crafting/Tools}}
=== Upgrading ===
[[Netherite]] tools can be obtained only through upgrading.
{{Smithing
|head=1
|Netherite Upgrade
|Diamond Pickaxe; Diamond Axe; Diamond Shovel; Diamond Hoe
|Netherite Ingot
|Netherite Pickaxe; Netherite Axe; Netherite Shovel; Netherite Hoe
}}
== Usage ==
=== Best tools ===
{{main|Breaking#Best tools|title1=Breaking}}
Many blocks have a preferred tool to break them. Some blocks can be broken only with certain tools. The tool's material also affects how fast a block is mined. Materials from worst to best in terms of mining speed are wooden, stone, iron, diamond, netherite, gold.
=== Item durability ===
{{main|Durability}}
Different tools have different amounts of durability. Some uses require more durability to be used than others. A tool's durability is also affected by its material. Materials from worst to best in terms of durability are gold, wooden, stone, iron, diamond, netherite.
Some tools are not block-breaking tools: This includes bows, fishing rods, carrots on sticks, flint & steel, and buckets. Such tools are no better than bare fists at breaking blocks, but they do not take damage from doing so—they take damage from being used in their own intended manners.
=== Item enchantability ===
Materials from worst to best in terms of [[enchantability]] are stone, diamond, iron, wooden/netherite, gold.
=== Smelting ===
{{main|Smelting}}
Iron or golden tools can be smelted into [[nugget]]s.
{{Smelting|showname=1|head=1|Any iron tools|Iron Nugget|0,1}}
{{Smelting|showname=1|foot=1|Any golden tools|Gold Nugget|0,1}}
; Fuel
* Wooden tools can be used as a fuel in [[furnace]]s, smelting 1 item per tool.
* A [[fishing rod]] can be used as fuel in [[furnace]]s, smelting 1.5{{only|java|short=1}}/1{{only|bedrock|short=1}} items per fishing rod.
== History ==
{{info needed section|earlier Java Edition history between Indev and 1.3.1|section=10}}
{{History|java indev}}
{{History||0.31|snap=20091231-2|Added iron shovels.}}
{{History|||snap=20100110|Added iron axes and pickaxes.}}
{{History|||snap=20100128|Added wooden, stone, and diamond tools.}}
{{History|||snap=20100129|Added crafting recipes for wooden, stone, iron, and diamond tools.}}
{{History|||snap=20100130|Added golden tools.}}
{{History|||snap=20100131|A [[Tiers|tier system]] for wooden, stone, iron, diamond, and gold tools is added. Each tier has a different mining speed multiplier and durability.}}
{{History|||snap=20100201-2|Tools are now required to break blocks and ores.}}
{{history|java}}
{{History||1.0.0|snap=RC1|Tools now make a breaking sound and have a breaking animation.
|All tools now also have breaking animation.}}
{{History|||snap=RC2|Tools no longer break quickly after loading a world that was saved in RC1.}}
{{History||1.3.1|snap=12w17a|Tools now have infinite [[durability]] in [[Creative]] mode.}}
{{history|||snap=12w18a|Wooden tools became able to be used as [[fuel]] for [[furnace]]s in case players didn't want to repair them or finish using them.}}
{{History|||snap=12w24a|Breaking a block that can be [[instant mining|instantly mined]] by hand ([[tall grass]], [[torch]], etc.) while holding a block-breaking tool no longer reduces the tool's [[durability]].}}
{{history||1.6.1|snap=13w21a|Instead of replacing the barehanded damage ({{hp|1}}), pickaxes, shovels, axes and swords now add their damage onto the barehanded damage.}}
{{History||1.11.1|snap=16w50a|Golden and iron tools now smelt down into one of their respective nuggets.}}
{{History||1.14|snap=18w48a|Tools cannot be repaired by crafting.}}
{{History||1.14.3|snap=Pre-Release 3|Tools can be once again be repaired by crafting.}}
{{History||1.16.2|snap=20w29a|Tools have a new arrange in the Creative inventory.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond tools to netherite tools now requires the netherite upgrade [[smithing template]].}}
{{History|||snap=23w07a|Added brushes.}}
{{History|pocket alpha}}
{{History||v0.2.0|Added stone tools and shears.}}
{{History||v0.3.0|Added wooden tools.}}
{{History||v0.3.2|Added iron, diamond, and golden tools.}}
{{History||v0.3.3|Added bows.}}
{{History||v0.4.0|Added flint and steel and all hoe types.}}
{{History||v0.7.0|Added buckets.}}
{{History||v0.7.4|Flint and steel now ignite creepers.}}
{{History||v0.8.0|snap=build 1|Added flint and steel to the Creative inventory.}}
{{History|||snap=build 3|Added shears to the Creative inventory.}}
{{History||v0.11.0|snap=build 1|Added fishing rod.}}
{{History||v0.15.0|snap=build 1|Added carrot on a stick and leads.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Golden and iron tools now smelt down into one of their respective nuggets.}}
{{History|console}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden and iron tools now smelt down into one of their respective nuggets.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* Gold tools are actually ranked as superior to diamond tools on the [[Legacy Console Edition]]'s crafting screen.
* Wooden tools can be burned in a furnace regardless of its durability; this means the player can burn a wooden tool that has only 1 use left.
== See also ==
* [[Item Repair]]
* [[Breaking]]
* [[Weapon]]
{{Items}}
[[Category:Tools|*]]
[[cs:Nástroje]]
[[de:Werkzeug]]
[[es:Herramientas]]
[[fr:Outils]]
[[hu:Eszközök]]
[[it:Attrezzi]]
[[ja:道具]]
[[ko:도구]]
[[nl:Gereedschap]]
[[pl:Narzędzia]]
[[pt:Ferramentas]]
[[ru:Инструменты]]
[[tr:Alet]]
[[zh:工具]]</li></ul> | 16w39a | Added woodland mansions. | |||
| 16w43a | Added one room: a room with lava encased in glass and obsidian. | ||||
Issues
Issues relating to "Woodland Mansion" are maintained on the bug tracker. Report issues there.
Gallery
A mansion generated in an amplified world. Note the village on the left.





