Woodland Mansion
A woodland mansion is a massive systematically-generated structure found in dark forests and their hill variants, often far away from the world spawn point. A mansion is inhabited by evokers and vindicators, and is one of the few places where a totem of undying can be obtained. Besides the aforementioned illager mobs, a mansion's interior lighting is sufficiently low for other, common hostile mobs such as zombies and skeletons to appear.
Contents
GenerationEdit
Woodland mansions typically generate thousands of blocks from the spawn point. They can be located with woodland explorer maps, which are obtained from cartographer villagers, but a map may not always point to the nearest one. The nearest woodland mansion may also be located via the /locate mansion
command enabled by cheats. A dark forest biome with a woodland mansion is rarer than a mushroom fields biome.
Like most randomly generated structures, woodland mansions can be found more frequently in a world using the Large Biomes[Java Edition only] world type, which has a greater chance of generating dark forests large enough for the required 32 blocks of dark forest to surround the center point of the structure generation.
Woodland mansions are the rarest generated structure in the game.
StructureEdit
Although their exact structure varies, all woodland mansions have some things in common: they all have three floors with a variety of rooms, and generate a cobblestone foundation underneath the entire structure. The top floor is about half the size of the lower floors. Each mansion includes a large foyer that leads to the corridors connecting the rooms.
RoomsEdit
A woodland mansion contains many types of rooms. Because the layout is randomly generated, some room types may not be present. Furthermore, certain rooms within the mansion are not readily accessible – some may have sealed entrances, while secret rooms have no entrances at all.
One may access the individual structures of a woodland mansion by using structure blocks to manually load room structures from the /data/minecraft/structures/woodland_mansion
folder in minecraft.jar. To do so, set a structure block to Load mode, enter woodland_mansion/structure_name
, and press LOAD. A list of possible rooms, the names of these structures, and small descriptions are provided in the table below. Note that the room names are conjectural.
Main roomsEdit
The specific instructions are: Update to texture update
Structure name (Room name) |
Description | Consists of | Images |
---|---|---|---|
1x1_a1 ("Flower room") |
A room dedicated to a cobblestone bench on which five flower pots have been placed, each containing a different flower. | 49 Birch Planks,
40 Cobblestone, 10 Cobblestone Wall, |
|
1x1_a2 ("Pumpkin ring room") |
A room with a cobblestone ring around the walls, with rails on top of it, and ladders placed on the walls of the ring. A single carved pumpkin sits on the middle of the ring facing the entryway. | 49 Birch Planks,
19 Dark Oak Stairs, 18 Rail, 15 Ladder, 12 Cobblestone, |
|
1x1_a3 ("Office") |
A room with two cobblestone tables of different heights and chairs to go with them. There are some flower pots and carpets on the tables. | 49 Birch Planks,
8 Cobblestone, 3 Oak Stairs, |
|
1x1_a4 ("Checkerboard room") |
A room with a checkerboard pattern on the floor, slightly resembling that of a kitchen, and all the walls are lined with oak fences. A loot chest lies hidden above the door. | 68 Oak Fence,
49 Birch Planks, 40 Dark Oak Log, 15 Gray Carpet, 1 Chest (random loot) |
|
1x1_a5 ("White tulip sanctuary") |
A room with an indented cobblestone structure against the wall, and a single potted tulip situated in the indent. | 49 Birch Planks,
46 Cobblestone, 22 Dark Oak Stairs, |
|
1x1_as1 ("X room") |
A secret room with cobblestone “X” patterns decorating the walls. A chest sits in the corner. These rooms may generate on any floor. | 120 Cobblestone,
49 Birch Planks, 1 Chest (random loot) |
|
1x1_as2 ("Spider room") |
A secret room packed with many cobwebs, with a spider spawner located in the center. These rooms may generate on any floor. | 95 Cobweb,
49 Birch Planks, |
|
1x1_as3 ("Obsidian room") |
A secret room with an octahedron-shaped mass of obsidian concealing a block of diamond within. These rooms may generate on any floor. | 49 Birch Planks,
19 Obsidian, |
|
1x1_as4 ("Birch pillar room") |
A secret room with four birch plank pillars erected toward the ceiling. These rooms may generate on any floor. | 85 Birch Planks | |
1x1_b1 ("Birch arch room") |
An office-like room comprising a desk with a flower pot on top, as well as a prominent arch in the center, made of birch fences, slabs, and stairs. | 80 Birch Planks,
39 Birch Stairs, 9 Birch Slab, 6 Birch Fence, |
|
1x1_b2 ("Small dining room") |
A room with a carpeted table accompanied by chairs made using dark oak stairs. The upper parts of the walls are decorated with chimney-like structures. | 49 Birch Planks,
14 Oak Stairs, 10 Dark Oak Planks, 2 Black Carpet, |
|
1x1_b3 ("Single bed bedroom") |
A cozy room with a wool bed, a cobblestone fireplace, and a bonsai made with a fence and a block of leaves. | 49 Birch Planks,
13 Cobblestone, 6 Oak Slab, 4 Red Wool, 2 White Wool, |
|
1x1_b4 ("Small library") |
A small study room with the only things of interest being the several bookcases in the corners. | 49 Birch Planks,
24 Dark Oak Stairs, 20 Oak Planks, 12 Bookshelf, 9 Oak Stairs, 7 Oak Slab, |
|
1x1_b5 ("Allium room") |
A room with a vine-tangled oak stand, on which sits an array of potted alliums. A full cauldron and a chest containing more alliums sit nearby. The roof is built from oak fences. | 55 Oak Fence,
49 Birch Planks, 16 Oak Planks, 6 Vines, 1 Cauldron |
|
1x2_a1 ("Gray banner room") |
A room with an altar-like construction in the middle, made of cobblestone and cobblestone stairs that delimit a short, narrow passage with a gray banner at the end. There's a chest hidden behind the construction. A vindicator always generates here. | 105 Birch Planks,
82 Cobblestone, 12 Cobblestone Slab, 1 Gray Banner, 1 Chest (random loot), |
|
1x2_a2 ("Wheat farm") |
A room with a wheat farm and a small table with a chair in the corner. The water in the farm is covered with lily pads. Some, or even all of the crops may be missing. The farm resembles a farm found in a village, but uses dark oak logs instead. | 105 Birch Planks,
32 Farmland, 32 Wheat, 30 Dark Oak Log, 8 Water, 8 Lily Pad, 6 Torch, 4 Oak Stairs, |
|
1x2_a3 ("Forge room") |
A room with arches made of polished andesite. Located at the end of the room is a damaged anvil and a lava pool encased by polished andesite to prevent the surrounding planks from burning. A vindicator always generates here. | 146 Polished Andesite,
105 Birch Planks, 2 Lava, |
|
1x2_a4 ("Sapling farm") |
A room with two layered rows filled with dark oak saplings, connected by ladders reaching the ceiling. A chest containing dark oak saplings lies near the entrance. | 129 Oak Planks,
105 Birch Planks, 58 Dirt, 58 Dark Oak Sapling, 42 Ladder, 39 Green Carpet, 1 Chest (28 Dark Oak Sapling) |
|
1x2_a5 ("Wool room") |
A room with a messy pile of assorted shades of blue wool. | 105 Birch Planks,
56 Light Blue Wool, 46 Blue Wool, 19 Cyan Wool |
|
1x2_a6 ("Tree-chopping room") |
A room containing an artificial tree on a dirt platform and a chest that always holds an iron axe with Efficiency I. This room’s entrance is sealed off by a wall of dark oak planks. | 105 Birch Planks,
79 Dark Oak Leaves, 20 Dark Oak Planks, 20 Dark Oak Log, 9 Dirt, 1 Chest (1 Iron Axe with Efficiency I Java) (1 leather cap Efficiency I Bedrock) |
|
1x2_a7 ("Mushroom farm") |
A room with a mushroom farm, as well as a table, a chair and an empty chest. | 105 Birch Planks,
71 Oak Planks, 24 Oak Stairs, 21 Coarse Dirt, 20 Oak Fence, 20 Dark Oak Log, 11 Red Mushroom, 10 Brown Mushroom, 1 Chest |
|
1x2_a8 ("Dual-staged farm") |
A room with a two-tiered farm, with the lower one growing pumpkins and the upper one growing melons. A vindicator always generates here. | 105 Birch Planks,
42 Dark Oak Log, 40 Dark Oak Planks, 32 Dirt, 32 Farmland, 20 Oak Planks, 16 Water, 16 Pumpkin Stem, 16 Melon Stem, 16 Pumpkin, 16 Melon, 5 Oak Slab, 1 Torch, 1 Oak Fence, |
|
1x2_a9 ("Small storage room") |
A room with shelves housing many empty single chests. A vindicator always generates here. | 117 Oak Slab,
105 Birch Planks, 66 Oak Planks, 42 Chest, |
|
1x2_b1 ("Redstone jail") |
A room with a large cobblestone jail accessible through a lever-connected redstone circuit that opens the jail’s two iron doors. Inside the jail is a small table constructed with cobblestone stairs, some brown carpets and a cauldron. A vindicator always generates here. | 211 Cobblestone,
71 Cobblestone Wall, 42 Birch Planks, 4 Brown Carpet, 2 Iron Door, 1 Lever, 1 Cauldron, |
|
1x2_b2 ("Small jail") |
A room with a cobblestone jail containing a cauldron and brown carpets. Located outside the jail is a chair and table, near which a vindicator always generates. | 213 Cobblestone,
105 Birch Planks, 7 Oak Stairs, 2 Oak Planks, 1 Lever, 2 Brown Carpet, 1 Iron Door, 1 Cauldron, |
|
1x2_b3 ("Wood arch hallway”) |
A room with several arches made of dark oak logs, as well as a loot chest at the end. A vindicator always generates here. | 105 Birch Planks,
65 Dark Oak Log, 1 Chest (random loot), |
|
1x2_b4 ("Winding stairway room") |
A room with a one-block wide, walled-up spiral staircase that leads to a loot chest. | 289 Dark Oak Log,
105 Birch Planks, 50 Oak Slab, 1 Oak Planks, 1 Chest (random loot) |
|
1x2_b5 ("Illager head room") |
An otherwise-empty room containing some illager pixel art. | 105 Birch Planks,
26 Light Gray Wool, 14 Dark Oak Planks, 5 Gray Wool, 2 White Wool, 2 Green Wool, |
|
1x2_c_stairs ("Curved staircase") |
Some stairs leading up, curving toward the left or right at the base, above which hangs an illager head made of wool. Each woodland mansion generates either one of two rooms with staircases. | 135 Cobblestone,
105 Birch Planks, 26 Birch Stairs, 26 Light Gray Wool, 24 Red Carpet, 14 Dark Oak Planks, 14 Dark Oak Stairs, 5 Gray Wool, 2 White Wool, 2 Green Wool, |
|
1x2_c1 ("Medium dining room") |
A room consisting of a table made of oak stairs and decorated with a potted flower, near which appears to be a serving counter in the corner. A chandelier hangs from the ceiling. | 105 Birch Planks,
19 Oak Stairs, 19 White Carpet, 13 Dark Oak Fence, 6 Oak Planks, 5 Gray Carpet, 4 Oak Slab, 4 Torch, |
|
1x2_c2 ("Double bed bedroom") |
A room with pink and purple beds at the end, as well as a table with a flower pot in the corner. Two vindicators always generate here. | 105 Birch Planks,
12 White Wool, 5 Oak Stairs, 4 Pink Carpet, 2 Vindicator, |
|
1x2_c3 ("Triple bed bedroom") |
A room with three blue beds and a desk. Three vindicators always generate here. | 18 White Wool,
12 Blue Carpet, 6 Light Blue Carpet[Java Edition only]/ White Carpet[Bedrock Edition only], 5 Oak Stairs, 3 Vindicator, 2 Oak Planks, |
|
1x2_c4 ("Medium library") |
A lounge-like room with many bookcases, swing-like seating structures against the walls, and a table in the center with four flower pots on it, the flowers arranged by height. | 105 Birch Planks,
48 Oak Stairs, 24 Bookshelf, 16 Oak Fence, 14 Oak Planks, 1 Potted Poppy, |
|
1x2_d_stairs ("Straight staircase") |
A straight staircase leading to the third floor, above which hangs some illager pixel art. Each woodland mansion generates either one of two rooms with staircases. | 117 Cobblestone,
112 Birch Planks, 35 Birch Stairs, 26 Light Gray Wool, 14 Dark Oak Planks, 14 Dark Oak Stairs, 12 Red Carpet, 5 Gray Wool, 2 White Wool, 2 White Carpet, 2 Black Wool, |
|
1x2_d1 ("Master bedroom") |
A room with a regal four-post bed. Gray banners hang from an ornate wall decoration above the doorway. | 112 Birch Planks,
26 Oak Slab, 17 Oak Stairs, 16 Oak Fence, 13 Oak Planks, 12 White Wool, 9 Red Carpet, 4 Birch Stairs, 1 Bookshelf, |
|
1x2_d2 ("Bedroom with loft") |
A two-tiered bedroom containing a closet made of birch planks and dark oak doors on the first tier. A ladder near the entrance leads above to a loft with a loot chest and a wool bed. | 105 Birch Planks,
78 Oak Planks, 18 Oak Stairs, 18 White Wool, 9 Red Carpet, 7 Oak Fence, 6 Ladder, 4 Cyan Carpet, 1 Chest (random loot) |
|
1x2_d3 ("Ritual room") |
A room dedicated to a complex altar-like structure with single prominent elevated block draped under black carpet. Cobblestone benches run down on both sides, and an overhead structure constructed with cobblestone and decorated by two black banners hangs over the altar. Two vindicators and an evoker always generate here. | 105 Birch Planks,
101 Cobblestone, 6 White Carpet, 2 Black Banner, 1 Black Carpet, 2 Vindicator, 1 Evoker |
|
1x2_d4 ("Cat statue room") |
A room dedicated to a large black wool cat statue situated in the center. | 143 Black Wool,
105 Birch Planks, 12 White Wool, |
|
1x2_d5 ("Chicken statue room") |
A room dedicated to a large wool chicken statue situated in the center. | 105 Birch Planks,
98 White Wool, 11 Orange Wool, |
|
1x2_s1 ("Clean chest room") |
A secret room with a lone loot chest surrounded by four torches on dark oak fences at each corner of the otherwise empty room. These rooms generate only on the first floor. | 105 Birch Planks,
4 Torch, 1 Chest (random loot) |
|
1x2_s2 ("Fake End portal room") |
A secret room with a platform of orange wool in the middle and a ring of green wool above it, giving it the appearance of a stronghold End portal with lava underneath. Cobblestone stairs and infested cobblestone allow access to the ring, which has a trapped chest containing two Ender pearls flanked by two TNT blocks. If the trap is sprung, the TNT breaks the infested cobblestone and reveals silverfish which swarm the player. These rooms generate only on the first floor. | 105 Birch Planks,
12 Green Wool, 9 Orange Wool, 2 TNT, 1 Trapped Chest (2 Ender Pearl) |
|
1x2_se1 ("Attic room") |
A secret room divided into two tiers, with the first one having nothing of interest but the hidden upper one containing one chests at each of its two ends. These rooms may be located on the upper two floors. | 144 Dark Oak Planks,
105 Birch Planks, 102 Dark Oak Log, 30 Dark Oak Stairs, 2 Chest (random loot) |
|
2x2_a1 ("Large jail") |
A room with four cobblestone jail cells of slightly differing sizes. A vindicator always generates here. | 597 Cobblestone,
225 Birch Planks, 39 Cobblestone Wall, 20 Cobblestone Slab, 12 Brown Carpet, 4 Iron Door, 4 Cauldron, 4 Lever, 3 Iron Bars, |
|
2x2_a2 ("Large storage room") |
A room with shelves holding many empty double chests. A vindicator always generates here. | 225 Birch Planks,
85 Oak Planks, 78 Oak Slab, 32 Red Carpet, 26 Chest, |
|
2x2_a3 ("Illager statue room") |
A room housing a giant statue of an illager’s upper body made out of wool, with an object resembling a torch in its left hand. A lapis lazuli block is hidden inside the illager’s head. | 225 Birch Planks,
182 Light Gray Wool, 18 Brown Wool, 7 Black Wool, 5 Gray Wool, 4 White Wool, 4 Yellow Wool, 2 Green Wool, |
|
2x2_a4 ("Nature room") |
A room comprising an andesite water feature in one corner, and an artificial dark oak tree in the other corner. | 225 Birch Planks,
124 Polished Andesite, 62 Dark Oak Leaves, 9 Dirt, 4 Dark Oak Log, 2 Water |
|
2x2_b1 ("Large dining room") |
A large dining hall containing multiple three-chair tables, and a chandelier hanging from the ceiling. A small serving counter can also be seen along with a torch at the center of each wall. Two vindicators and an evoker always generate here. | 255 Birch Planks,
32 Oak Stairs, 14 White Carpet, 14 Oak Planks, 12 Oak Fence, 9 Oak Slab, 8 Torch,
1 Evoker |
|
2x2_b2 ("Conference room") |
A large gathering hall with a U-shaped table decorated with potted tulips, as well as two chandeliers hanging from the ceiling. Five vindicators and an evoker always generate here. | 225 Birch Planks,
58 Oak Stairs, 21 Oak Planks, 16 Oak Fence, 10 White Carpet, 8 Torch, 5 Vindicator, 1 Evoker |
|
2x2_b3 ("Large library") |
A large room containing three bookshelves, as well as a seating area with three large armchairs. | 255 Birch Planks,
180 Bookshelf, 32 Oak Stairs, 82 Oak Planks, 4 Oak Slab |
|
2x2_b4 ("Map room") |
A room with a large table on which colored carpets are placed, with the resulting pattern seemingly representing a map. A small bookcase is also set against one of the walls. Two vindicators and an evoker always generate here. | 225 Birch Planks,
36 Oak Planks, 28 Oak Stairs, 14 Lime Carpet, 9 Bookshelf, 9 Oak Fence, 8 Blue Carpet, 4 Torch, 2 Vindicator, 1 Evoker |
|
2x2_b5 ("Arena room") |
A large room with an arena-like platform made of double smooth stone slabs and barred by a ring of dark oak fences. A ladder leads up to an overhead loft concealing a loot chest. | 225 Birch Planks,
152 Oak Planks, 52 Oak Fence, 46 Dark Oak Fence, 10 Ladder, 5 Oak Stairs, 1 Chest (random loot) |
|
2x2_s1 ("Lava room") |
A secret room containing a lava-filled glass case supported by large obsidian foundations on the floor and ceiling. Hidden within the glass case is a block of diamond. These rooms can generate on any floor. | 225 Birch Planks,
110 Obsidian, 98 Glass, 25 Lava, |
Technical structuresEdit
Structure name |
Description | Consists of | Images |
---|---|---|---|
carpet_east | A small group of red and white carpets facing east. | 2 White Carpet, | |
carpet_north | A small group of red and white carpets facing north. | 2 White Carpet, | |
carpet_south_1 | A group of red and white carpets facing south, laid atop a birch plank floor, flanked by two dark oak plank pillars with torches set on their inward sides. | 24 Birch Planks,
21 Dark Oak Planks, 9 Red Carpet, 4 White Carpet, 2 Torch |
|
carpet_south_2 | Exactly the same as the previous, but the tops of the pillars have stairs facing inward. | 24 Birch Planks,
21 Dark Oak Planks, 9 Red Carpet, 4 White Carpet, 2 Torch |
|
carpet_west_1 | A group of red and white carpets facing west, laid atop a birch plank floor, flanked by two dark oak plank pillars with torches set on their inward sides. | 24 Birch Planks,
21 Dark Oak Planks, 9 Red Carpet, 4 White Carpet, 2 Torch |
|
carpet_west_2 | Exactly the same as the previous, but the tops of the pillars have stairs facing inward. | 24 Birch Planks,
21 Dark Oak Planks, 9 Red Carpet, 4 White Carpet, 2 Torch |
|
corridor_floor | A small square of red carpet, surrounded by white carpet, laid out upon a birch plank floor. | 49 Birch Planks,
16 White Carpet, |
|
entrance ("Foyer") |
A room with a staircase in the center, and three doors, one on every side of the room excluding the side with the staircase. Every mansion has one of these, and it's always adjacent to the front door. | 495 Dark Oak Planks,
360 Birch Planks, 222 Cobblestone, 191 Red Carpet, 146 Dark Oak Log, 127 Cobblestone Stairs, 40 Glass Pane, 40 White Carpet, 35 Dark Oak Stairs, 25 Cobblestone Slab, 19 Cobblestone Wall, 18 Dark Oak Fence, 17 Birch Fence, 4 Torch |
|
indoors_door_1 | A large dark oak plank wall, with an open arch situated off-center. Used as doorways within a mansion. | 44 Dark Oak Planks,
8 Birch Planks, |
|
indoors_door_2 | The same doorway as the previous, but slightly taller, with a line of dark oak logs near the top. | 60 Dark Oak Planks,
8 Dark Oak Log, 8 Birch Planks, |
|
indoors_wall_1 | A wall with a large cross constructed out of dark oak logs. Used as walls separating mansion rooms. | 48 Dark Oak Planks,
8 Dark Oak Log, |
|
indoors_wall_2 | The same wall as the previous, but slightly taller, with a line of dark oak logs near the top. | 64 Dark Oak Planks,
16 Dark Oak Log, |
|
roof | A flat square of dark oak planks. Used for the main inner area of the mansion roofing. | 64 Dark Oak Planks | |
roof_corner | An outer corner of the mansion roof structure, constructed out of dark oak planks and stairs with a cobblestone base. | 16 Dark Oak Stairs,
12 Dark Oak Planks, |
|
roof_front | The flat frontal area of the mansion roof structure, consisting of dark oak planks and stairs with a cobblestone base. | 32 Dark Oak Planks,
32 Dark Oak Stairs, 16 Cobblestone |
|
roof_inner_corner | An inner corner of the mansion roof structure, constructed out of dark oak planks and stairs with a cobblestone base. | 20 Dark Oak Planks,
16 Dark Oak Stairs, |
|
small_wall | An outer wall used to make distinct the area between one floor and the next. Constructed out of planks, logs, and various cobblestone. | 21 Dark Oak Planks,
8 Cobblestone, |
|
small_wall_corner | A short cobblestone structure used to construct wall corners. | 13 Cobblestone, | |
wall_corner | The same wall structure as the previous, but much taller. In a technical quirk, the structure block marks an area far outside of the physical structure. | 25 Cobblestone, | |
wall_flat | A flat wall of planks, decorated by dark oak logs and cobblestone stairs and walls. Used for the outer walls of the ground floor of the mansion. | 54 Dark Oak Planks,
16 Cobblestone, 4 Dark Oak Log, |
|
wall_window | The same as the previous, but the log cross is replaced by an intricate window with an overhang. Additionally, cobblestone stairs generate along the lower edge alongside the cobblestone walls. Used for the outer walls of the upper floors of the mansion. | 31 Dark Oak Planks,
19 Dark Oak Log, 15 Cobblestone, 12 Glass Pane, |
LootEdit
In Java Edition, each woodland mansion chest contains items drawn from 3 pools, with the following distribution:
Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||||
---|---|---|---|---|---|---|---|---|---|
1–3× | 1–4× | 3× | 1–3× | 1–4× | 3× | ||||
Bone | — | — | 1–8 | — | — | 10⁄40 | 57.8% | 3.375 | 1.7 |
Gunpowder | — | — | 1–8 | — | — | 10⁄40 | 57.8% | 3.375 | 1.7 |
Rotten Flesh | — | — | 1–8 | — | — | 10⁄40 | 57.8% | 3.375 | 1.7 |
String | — | — | 1–8 | — | — | 10⁄40 | 57.8% | 3.375 | 1.7 |
Wheat | — | 1–4 | — | — | 20⁄125 | — | 34.1% | 1.000 | 2.9 |
Bread | — | 1 | — | — | 20⁄125 | — | 34.1% | 0.400 | 2.9 |
Lead | 1 | — | — | 20⁄127 | — | — | 28.3% | 0.315 | 3.5 |
Name Tag | 1 | — | — | 20⁄127 | — | — | 28.3% | 0.315 | 3.5 |
Coal | — | 1–4 | — | — | 15⁄125 | — | 26.6% | 0.750 | 3.8 |
Redstone Dust | — | 1–4 | — | — | 15⁄125 | — | 26.6% | 0.750 | 3.8 |
Music Disc (13) | 1 | — | — | 15⁄127 | — | — | 21.8% | 0.236 | 4.6 |
Music Disc (Cat) | 1 | — | — | 15⁄127 | — | — | 21.8% | 0.236 | 4.6 |
Golden Apple | 1 | — | — | 15⁄127 | — | — | 21.8% | 0.236 | 4.6 |
Diamond Hoe | 1 | — | — | 15⁄127 | — | — | 21.8% | 0.236 | 4.6 |
Beetroot Seeds | — | 2–4 | — | — | 10⁄125 | — | 18.5% | 0.600 | 5.4 |
Melon Seeds | — | 2–4 | — | — | 10⁄125 | — | 18.5% | 0.600 | 5.4 |
Pumpkin Seeds | — | 2–4 | — | — | 10⁄125 | — | 18.5% | 0.600 | 5.4 |
Iron Ingot | — | 1–4 | — | — | 10⁄125 | — | 18.5% | 0.500 | 5.4 |
Bucket | — | 1 | — | — | 10⁄125 | — | 18.5% | 0.200 | 5.4 |
Enchanted Book[F] | 1 | — | — | 10⁄127 | — | — | 14.9% | 0.157 | 6.7 |
Chainmail Chestplate | 1 | — | — | 10⁄127 | — | — | 14.9% | 0.157 | 6.7 |
Gold Ingot | — | 1–4 | — | — | 5⁄125 | — | 9.6% | 0.250 | 10.4 |
Diamond Chestplate | 1 | — | — | 5⁄127 | — | — | 7.7% | 0.079 | 13.0 |
Enchanted Golden Apple | 1 | — | — | 2⁄127 | — | — | 3.1% | 0.031 | 32.1 |
In Bedrock Edition, each woodland mansion chest contains items drawn from 3 pools, with the following distribution:
Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||||
---|---|---|---|---|---|---|---|---|---|
1–3× | 1–4× | 3× | 1–3× | 1–4× | 3× | ||||
Bone | — | — | 1–8 | — | — | 50⁄200 | 57.8% | 3.375 | 1.7 |
Gunpowder | — | — | 1–8 | — | — | 50⁄200 | 57.8% | 3.375 | 1.7 |
Rotten Flesh | — | — | 1–8 | — | — | 50⁄200 | 57.8% | 3.375 | 1.7 |
String | — | — | 1–8 | — | — | 50⁄200 | 57.8% | 3.375 | 1.7 |
Wheat | — | 1–4 | — | — | 100⁄625 | — | 34.1% | 1.000 | 2.9 |
Bread | — | 1 | — | — | 100⁄625 | — | 34.1% | 0.400 | 2.9 |
Lead | 1 | — | — | 100⁄645 | — | — | 27.9% | 0.310 | 3.6 |
Name Tag | 1 | — | — | 100⁄645 | — | — | 27.9% | 0.310 | 3.6 |
Coal | — | 1–4 | — | — | 75⁄625 | — | 26.6% | 0.750 | 3.8 |
Redstone Dust | — | 1–4 | — | — | 75⁄625 | — | 26.6% | 0.750 | 3.8 |
Music Disc (13) | 1 | — | — | 75⁄645 | — | — | 21.5% | 0.233 | 4.6 |
Music Disc (Cat) | 1 | — | — | 75⁄645 | — | — | 21.5% | 0.233 | 4.6 |
Golden Apple | 1 | — | — | 75⁄645 | — | — | 21.5% | 0.233 | 4.6 |
Diamond Hoe | 1 | — | — | 75⁄645 | — | — | 21.5% | 0.233 | 4.6 |
Beetroot Seeds | — | 2–4 | — | — | 50⁄625 | — | 18.5% | 0.600 | 5.4 |
Melon Seeds | — | 2–4 | — | — | 50⁄625 | — | 18.5% | 0.600 | 5.4 |
Pumpkin Seeds | — | 2–4 | — | — | 50⁄625 | — | 18.5% | 0.600 | 5.4 |
Iron Ingot | — | 1–4 | — | — | 50⁄625 | — | 18.5% | 0.500 | 5.4 |
Bucket | — | 1 | — | — | 50⁄625 | — | 18.5% | 0.200 | 5.4 |
Enchanted Book[F] | 1 | — | — | 60⁄645 | — | — | 17.5% | 0.186 | 5.7 |
Chainmail Chestplate | 1 | — | — | 50⁄645 | — | — | 14.7% | 0.155 | 6.8 |
Gold Ingot | — | 1–4 | — | — | 25⁄625 | — | 9.6% | 0.250 | 10.4 |
Diamond Chestplate | 1 | — | — | 25⁄645 | — | — | 7.6% | 0.078 | 13.2 |
Enchanted Golden Apple | 1 | — | — | 10⁄645 | — | — | 3.1% | 0.031 | 32.6 |
- ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b The weight of this item relative to other items in the pool.
- ↑ a b The odds of finding any of this item in a single chest.
- ↑ a b The number of items expected per chest, averaged over a large number of chests.
- ↑ a b The average number of chests the player should expect to search to find any of this item.
- ↑ a b All enchantments are equally probable, including treasure enchantments (except Soul Speed), and any level of the enchantment is equally probable.
AchievementsEdit
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
---|---|---|---|---|---|---|
Treasure Hunter | Acquire a map from a cartographer villager, then enter the revealed structure | Visit the structure indicated while the purchased map is in your main hand (hotbar). | 40G | Silver | ||
Feeling Ill | Defeat an Evoker | — | 30G | Silver |
HistoryEdit
Java Edition | |||||
---|---|---|---|---|---|
1.11 | September 25, 2016 | The woodland mansion, a "procedurally generated house", was first revealed at MineCon 2016. Jeb stated that the new structure blocks saved him a lot of time when building this massive structure. | |||
16w39a | Added woodland mansions. | ||||
16w43a | Added one room: a room with lava encased in glass and obsidian. | ||||
Pocket Edition | |||||
1.1.0 | alpha 1.1.0.0 | Added woodland mansions. | |||
Floor of woodland mansion generates with oak planks instead of birch planks. | |||||
Banners do not yet generate in woodland mansions. | |||||
Bedrock Edition | |||||
1.2.0 | beta 1.2.0.2 | The floor of a woodland mansion is now made out of birch planks. | |||
Banners now generate in woodland mansions. | |||||
Legacy Console Edition | |||||
TU54 | CU44 | 1.52 | Patch 24 | 1.0.4 | Added woodland mansions. |
New Nintendo 3DS Edition | |||||
1.9.19 | Added woodland mansions. |
IssuesEdit
Issues relating to "Woodland Mansion" are maintained on the bug tracker. Report issues there.
GalleryEdit
The woodland mansion being revealed during MineCon 2016.
A mansion generated in an amplified world.
A huge mushroom generated in a tree-chopping room of a woodland mansion.