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I decided to go for a less traditional witch look and have an "offshoot villager" kinda thing. It has a magical nose that wiggles, too.

Dinnerbone

Witches are hostile, ranged mobs commonly spawning in Witch Huts. They're the second hostile ranged mob to spawn in the Overworld - the first being the skeleton.

Appearance

Witches have a similar appearance to the villager mob, and they wear purple and green robes with brown leggings underneath. They have large noses (which moves slowly around on the Witch's face, as stated in Dinnerbone's tweet) with a single wart and have lavender colored eyes. They wear the usual witch hat with a green buckle on it, and their skin is slightly paler than the normal villager. However, witches periodically give off purple star particles similar to the villager's green stars.

Uses

When killed, witches can drop a great number of items, including Glass Bottles, Glowstone Dust, Gunpowder, Redstone Dust, Spider Eyes, Sticks, and Sugar. They drop 1–3 item types, each 0–2 times. The same type can be chosen multiple times, therefore it is possible to get up to six of a one item, or up to two of 3 different items.

Witches also rarely drop Potions of Healing, Fire Resistance and Swiftness, but only when they are killed while drinking that potion.

Combat

THE SITE HAVE BEEN HACKED BY 17:54, 30 November 2012 (UTC)217.209.213.18

History

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September 13, 2012Dinnerbone hinted that the witch mob would be added in the Pretty Scary Update,[1][2][3] and that the witch's texture would be some variation of the villagers'.[4]
12w38aWitches were added. They do not naturally spawn, and can only be spawned in Creative mode using spawn eggs.
The witch uses splash potions, such as poison, weakness, damage, and slowness, to fight the player.
Though witches are modeled after villagers, they do not share any attributes of villagers, such as utilizing housing, and are unable to open doors.
12w38bWitches now have common drops including glass bottles, sticks, redstone dust, glowstone dust, gunpowder, spider eyes and water bottles.
Witches now can't hurt themselves, and their texture changed slightly.
September 21, 2012Dinnerbone confirmed a suggestion made by Mr_Pennybags in Reddit's r/Minecraft subreddit that witches are to live in Witch Huts.
12w39aFixed bug causing witch to be white for some, and changed texture size.
12w40aWitches now spawn in Witch Huts.
Witches no longer drop water bottles.

Bugs

  • When a witch drinks a potion, the bottle will not show the drinking animation; only the witch itself.
  • Frequently, they will not spawn in the Witch Hut. However, sometimes they may spawn later after their hut generates.
  • Witch Huts are 2 blocks tall inside and witches are 3 blocks tall so their hats glitch through the ceiling.

Trivia

  • If a witch shoots another witch with a potion, the witch who is hit will become angry but will not kill the other witch; instead, it will hit the offending witch once with a potion.
  • Though it's not actually a villager, the witch's skin is found in the Villager folder in minecraft.jar.
  • Witches have more mob drops than any other mob in the game.
  • Witches have the most health of any normally aggressive mob other than boss mobs. However, maximum-sized Magma Cubes may take more hits to kill due to their high armor value, and may also spawn numerous smaller versions whose collective health combined with that of their full-sized progenitor is well over that of one witch.
  • Witches are the only non-boss mob to naturally regenerate health.
  • Unlike villagers, witches do despawn when the player is out of range since they are hostile mobs.
  • Witch Huts are similar to the hut of Baba Yaga (a famous witch in Slavic folklore) that stood on chicken legs.
  • If multiple witches are left in the same room for more than 3 minutes, the witches will start throwing potions at each other repeatedly.
  • The odds of a witch dropping the maximum amount of drops possible (6 items total) without a Looting enchantment are 81 to 1 (1.2%).
  • Witches cannot drown, as their health regeneration cancels out the continuous health loss rate of drowning.

Gallery

References

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