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I decided to go for a less traditional witch look and have an "offshoot villager" kinda thing. It has a magical nose that wiggles, too.

Dinnerbone

Witches are common hostile mobs that use splash potions as their ranged weapon. They also use beneficial potions on themselves defensively.

Spawning

Witches spawn anywhere in the Overworld at a light level of 7 or less. Unlike most other mobs, they do not spawn in groups, only individually.

Witches rarely (0.075% chance each tick) spawn 10–45 purple magic particles above their heads.

Witch huts

Every witch hut spawns a witch and a black cat[upcoming: JE 1.14] inside during world generation, and it will never despawn. Afterwards, only witches will spawn in the 7×9×7 area that is the witch hut. This is the size of the roof and one block over the porch, from one level below the floor of the hut to two blocks above the roof.

Witch huts generated before 1.8.1 have a spawn zone of only 7×9×5. Witch huts spawned on high ground also have a reduced or eliminated spawn zone height.[1]

Villagers

When lightning strikes within 4 blocks of a villager, the villager despawns and a witch spawns in its place, giving the effect of it turning into a witch. This also works on baby Villagers.

Raids

Witches are able to spawn starting at wave 4 as part of more difficult raids.‌[upcoming: JE 1.14 & BE 1.11.0]

Drops

WitchesMagic

Witches and their particles

Witches are a major source of potion ingredients. They can drop:

Each level of Looting increases the maximum items dropped by one for each of the 1–3 drops, leading to a maximum of 5 items per drop, and a maximum of 15 items total.

They drop 5 experience when killed by a player or tamed wolf.

Potions

Witches also have 8.5% chance to drop potions of healing, fire resistance, swiftness and water breathing as an equipment drop if killed while drinking that potion. Looting increases the chance by 1% per level.

Behavior

Witches use tier I splash potions offensively, remaining up to 10 blocks away from the target, and drink tier I ordinary potions defensively. They have a search radius of 16 blocks, and will also attack iron golems.‌[Bedrock Edition only] Witches will be attacked by undead mobs if they accidentally provoke them using splash potions of poison, weakness, and slowness.‌[Bedrock Edition only]

Offense

Each potion is thrown in a 2-3 seconds interval.

  • They will throw a splash potion of slowness if the player is at least 8 blocks away and does not already have the Slowness status effect. At maximum duration this effect will last for 1 minute 29 seconds.
  • They will throw a splash potion of poison if the player's health is at least 8♥♥♥♥ and is not already poisoned. At maximum duration this effect will last for 44 seconds.
  • They have a 14 chance of throwing a splash potion of Weakness if the player is within 3 blocks and does not already have the Weakness status effect. At maximum duration this effect will last for 1 minute 29 seconds.
  • If none of the above conditions are true, witches default to using a splash potion of harming, that causes up to 6♥♥♥ damage.

Defense

On each AI tick when the witch is not already drinking a potion, it may choose to equip and drink a potion. Drinking the potion takes 1.6 seconds.

Witches are 85% resistant to some magical damage, including Poison, Instant Damage, and Thorns. In Bedrock Edition they are immune from poison.

Raids ‌[upcoming: JE 1.14 & BE 1.11]

During a raid the witches that spawn there will heal other illagers that have low health (anything about 11♥ × 5.5 and below) with regeneration/healing splash potions.

Farming

Data values

See also: Chunk format

Witches have entity data associated with them that contain various properties of the mob.

  • Entity data
    • Tags common to all entities
    • Tags common to all mobs
    • Tags common to all mobs spawnable in raids

Achievements

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other
Taste of Your Own MedicinePoison a witch with a splash potion.Throw a splash potion of poison at a witch (by facing the witch and pressing the use key).20GSilver

Advancements

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-plain-rawAdventure
Adventure, exploration and combat Kill any entity, or be killed by any entity.adventure/root
Advancement-plain-rawMonster Hunter
Kill any hostile monster AdventureKill one of these 34 mobs: Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement. Other mobs may be killed, but are ignored for this advancement.adventure/kill_a_mob
Advancement-fancy-rawMonsters Hunted
Kill one of every hostile monster Monster HunterKill each of these 34 mobs: Other mobs may be killed, but are ignored for this advancement. Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement.adventure/kill_all_mobs

Video

History

Missing Model JE3
This page would benefit from the addition of more images. 
Please remove this notice once you've added suitable images to the article.
The specific instructions are: 18w50a witch render
Java Edition
1.4.2September 13, 2012Dinnerbone hints that the witch mob would be added in the Pretty Scary Update,[2][3][4] and that the witch's texture would be some variation of the villagers'.[5]
September 21, 2012Dinnerbone confirmed a suggestion made by Reddit user Mr_Pennybags in the r/Minecraft subreddit that witches are to live in witch huts.
12w38aAdded witches. They do not naturally spawn, and can only be spawned in Creative mode using spawn eggs.
Witches use splash potions, such as Poison, Weakness, Damage, and Slowness, to fight the player.
Though witches are modeled after villagers, they do not share any attributes of villagers, such as utilizing housing, and are unable to open doors.
12w38bWitches will now have common drops, including glass bottles, sticks, redstone dust, glowstone dust, gunpowder, spider eyes and water bottles.
Witches can now no longer hurt themselves.
The witch's texture has now been changed slightly.
12w39aThe texture size for the witch has now been changed.
12w40aWitches can now spawn in witch huts.
Witches will now no longer drop water bottles.
1.6.1?The witches' regeneration rate has now been decreased by 2/3.
1.7.213w37aWitches can now drink and drop potions of Water Breathing.
13w42aWitches will now spawn anywhere where the light level is 7 or less, including any biome at night and in caves.
13w42bThe spawn rate for the witch has now been decreased.
1.814w03aVillagers struck by lightning will now turn into witches.
14w11aWitches will now run away from creepers that are about to explode.
14w34dThe witch hut's spawning zone has now been decreased or eliminated, depending on altitude of the hut.
1.8.1pre1Witches will now no longer run away from creepers that are about to explode.
The witch hut's spawning zone height has now been increased by 2.
1.915w31aWitches will now have a 50% chance of choosing a potion of Swiftness when relevant, instead of a 43.75% chance.
15w47bAdded sounds for witches idling, taking damage, dying, drinking and throwing potions.
1.10pre1Witches will now drink a potion of Fire Resistance, if they don't already have the effect and the most recent damage taken (within the past 2 seconds) was fire damage.
1.1116w32aChanged entity ID from Witch to witch.
Upcoming Java Edition
1.1418w47aWitches can spawn as part of the new raids.
18w50aWitches are now neutral mobs. This was confirmed by Slicedlime to be an unintentional change.[6]
Changed the appearance of witches, adding a purple hood. This was confirmed by Jasper Boerstra to be an unintentional change.[7]
19w02aReverted the changes from 18w50a.
Pocket Edition Alpha
0.14.0build 1Added witches.
build 2The witch's texture has now been fixed.
build 3Witches will now avoid water, unless they have a target.
Bedrock Edition
1.2.0beta 1.2.0.2Witches now have a 8.5% chance to drop a potion when drinking. Prior to this, they would always drop a potion when drinking.
Upcoming Bedrock Edition
1.11.0beta 1.11.0.1Witches can now spawn during raids.
Legacy Console Edition
TU19CU7 1.12 Patch 1Added witches.
TU31CU19 1.22 Patch 3Witches can now drink and drop potions of Water Breathing.
TU43CU33 1.36 Patch 13Added sounds for witches.
New Nintendo 3DS Edition
0.1.0Added Witches.

Issues

Issues relating to "Witch" are maintained on the bug tracker. Report issues there.

Trivia

  • If a witch hits another witch with a potion, the witch who is hit will become angry and target the other witch, however it is impossible for either witch to kill the other (without help from a player), due to their use of Healing potions and their resistance to each other's splash potions.
  • Witches do not utilize the equipment in their huts, but they can be used by players.
  • The odds of a witch dropping the maximum amount of drops possible (6 items total) without a Looting enchantment are 1 in 81 (1.2%).
  • Witches are extremely difficult to kill via suffocation or cacti (though not impossible), due to their frequent use of healing potions.
  • When drinking a potion, a witch's nose will lift up and point forward.
  • Baby villagers, when struck by lightning, will turn into witches and thus become adult-sized.
  • The player can see the short mouth of a witch from the side, only if they are drinking a potion and lifting their nose.
  • When the subject of witches dropping sticks was brought up, Dinnerbone jokingly replied that it's because witches are made of wood.[8]
  • Despite being human-like mobs, witches cannot open doors or utilize housing.

Gallery

References

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