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I decided to go for a less traditional witch look and have an "offshoot villager" kinda thing. It has a magical nose that wiggles, too.

Dinnerbone

Witches are hostile mobs that use splash potions as their ranged weapon. They also use beneficial potions on themselves defensively.

Spawning

Witches can spawn anywhere in the Overworld at a light level of 7 or less, sometimes in groups of up to three.

Witch huts

Every witch hut spawns a witch inside during world generation, and it will never despawn. Afterwards, only witches will spawn in the 7×9×7 area that is the witch hut. This is the size of the roof and one block over the porch, from one level below the floor of the hut to two blocks above the roof.

Witch huts generated before 1.8.1 have a spawn zone of only 7×9×5. Witch huts spawned on high ground also have a reduced or eliminated spawn zone height.[1]

Villagers

When lightning strikes within 3–4 blocks of a villager, the villager despawns and a witch spawns in its place, giving the effect of it turning into a witch.

Drops

When killed, witches drop:

Each level of Looting increases the maximum items dropped by one for each of the 1–3 drops, leading to a maximum of 5 items per drop, and a maximum of 15 items total.

Potions

Witches also have 8.5% chance (100% chance in the Bedrock Edition) to drop potions of healing, fire resistance, swiftness and water breathing as an equipment drop if killed while drinking that potion. Looting increases the chance by 1% per level.

They drop 5 experience when killed by a player or tamed wolf.

Behavior

Witches use splash potions offensively, and drink ordinary potions defensively. They have a search radius of 16 blocks.

Offense

Defense

On each AI tick when the witch is not already drinking a potion, it may choose to equip and drink a potion. Drinking the potion takes 1.6 seconds.

Witches are 85% resistant to damage from magic,‌[Java Edition only] including Poison, Instant Damage, and Thorns, but not Strength, Sharpness or Power.

Farming

Data values

See also: Chunk format

Witches have entity data associated with them that contain various properties of the mob. Their entity ID is witch.

  • Entity data
    • Tags common to all entities
    • Tags common to all mobs
    • Tags common to all mobs spawnable in raids

Achievements

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other
Taste of Your Own MedicinePoison a witch with a splash potion.Throw a splash potion of poison at a witch (by facing the witch and pressing the use key).20GSilver

Advancements

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-plain-rawAdventure
Adventure, exploration and combat Kill any entity, or be killed by any entity.adventure/root
Advancement-plain-rawMonster Hunter
Kill any hostile monster AdventureKill one of these 34 mobs: Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement. Other mobs may be killed, but are ignored for this advancement.adventure/kill_a_mob
Advancement-fancy-rawMonsters Hunted
Kill one of every hostile monster Monster HunterKill each of these 34 mobs: Other mobs may be killed, but are ignored for this advancement. Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement.adventure/kill_all_mobs

Video

Witch/video

History

release
1.4.2Sept 13, 2012Dinnerbone hinted that the witch mob would be added in the Pretty Scary Update,[2][3][4] and that the witch's texture would be some variation of the villagers'.[5]
Sept 21, 2012Dinnerbone confirmed a suggestion made by Mr_Pennybags in Reddit's r/Minecraft subreddit that witches are to live in Witch Huts.
12w38aWitches were added. They do not naturally spawn, and can only be spawned in Creative mode using spawn eggs.
The witch uses splash potions, such as Poison, Weakness, Damage, and Slowness, to fight the player.
Though witches are modeled after villagers, they do not share any attributes of villagers, such as utilizing housing, and are unable to open doors.
12w38bWitches now have common drops including glass bottles, sticks, redstone dust, glowstone dust, gunpowder, spider eyes and water bottles.
Witches now can't hurt themselves, and their texture changed slightly.
12w39aChanged texture size.
12w40aWitches now spawn in witch huts.
Witches no longer drop water bottles.
1.6.1The witches' regeneration rate has been decreased by 2/3
1.7.213w37aWitches can now drink and drop potions of Water Breathing.
13w42aWitches now spawn anywhere where the light level is 7 or less, including any biome at night and in caves.
13w42bDecreased spawn rate.
1.814w03aVillagers struck by lightning will turn into witches.
14w11aNow run away from creepers that are about to explode.
14w34dWitch hut spawning zone decreased or eliminated depending on altitude of the hut.
1.8.11.8.1-pre1No longer runs away from creepers that are about to explode.
Witch hut spawning zone height increased by 2.
1.915w31aWitches now have a 50% chance of choosing a potion of Swiftness when relevant, instead of a 43.75% chance.
15w47bAdded sounds for witches idling, taking damage, dying, drinking and throwing potions.
1.101.10-pre1Witches will drink a potion of Fire Resistance if they don't already have the effect and the most recent damage taken (within the past 2 seconds) was fire damage.
1.1116w32aChanged entity ID from Witch to witch.
Pocket Edition Alpha
0.14.0build 1Added witches.
build 2Fixed texture
build 3Witches now avoid water unless they have a target.
Legacy Console Edition
TU19CU7 1.12 Patch 1Added witches.
TU31CU19 1.22 Patch 3Witches can now drink and drop potions of Water Breathing.
TU43CU33 1.36 Patch 13Added sounds for witches.

Issues

Issues relating to "Witch" are maintained on the bug tracker. Report issues there.

Trivia

  • If a witch hits another witch with a potion, the witch who is hit will become angry and target the other witch, however it is impossible for either witch to kill the other (without help from a player) due to their use of Healing potions and their resistance to each other's splash potions.
  • Witches do not utilize the equipment in their huts, but they can be used by players.
  • The odds of a witch dropping the maximum amount of drops possible (6 items total) without a Looting enchantment are 1 in 81 (1.2%).
  • Witches are extremely difficult to kill via suffocation or cacti (though not impossible), due to their frequent use of healing potions.
  • When drinking a potion, a witch's nose will lift up and point forward.
  • Baby villagers, when struck by lightning, will turn into witches and thus become adult-sized.
  • You can see the short mouth of a witch from the side only if they are drinking a potion and lifting their nose.
  • Witches rarely (.075% chance each tick) spawn 10-45 purple magic particles above their heads.
  • When the subject of witches dropping sticks was brought up, Dinnerbone jokingly replied that it's because witches are made of wood.[6]
    • He later explained [7] that it was a reference to this scene from Monty Python and the Holy Grail.

Gallery

References


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