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For the mob in Minecraft Dungeons, see MCD:Witch.
Witch
Witch.pngWitch drinking.png
Witch BE.pngWitch drinking BE.png
Health points

26♥ × 13

Behavior

Hostile

Attack strength

Splash Potion of Harming:
6♥♥♥
Splash Potion of Poison (maximum duration): duration varies with proximity
1♥ per 1.25 sec
Poison for 45 sec (♥ × 18)

Hitbox size

In Java Edition:
Height: 1.95 Blocks
Width: 0.6 Blocks

In Bedrock Edition:
Height: 1.9 Blocks
Width: 0.6 Blocks

Speed

0.25

Spawn

Light level of 7 or less.
When lightning strikes a villager.
Inside Witch Huts.
As a part of raids.

The witch is an uncommon hostile mob that uses harmful splash potions as ranged weapons and beneficial positive potions on itself. They spawn in the darkness, in swamp huts, during raids and when lightning strikes villagers. The witch also has a wart on its nose.

Spawning[]

Natural generation[]

A witch can spawn in the Overworld at a light level of 7 or less. They can spawn in all Overworld biomes except mushroom fields. Witches are the least common of the non-biome-specific monsters.

Swamp huts[]

Shows the side of a swamp hut, also shows the scale of it, and proper height.

Shows the top of a swamp hut, shows the scale of it, as well as the spawning zone. The spawn area matches the roof, plus the porch.

Every swamp hut spawns a witch and a black cat inside during world generation, which never despawn. Otherwise, in Java Edition only witches (which may despawn) spawn in the 7×7×9 (x×y×z) volume that is the hut. This is the size of the roof and one block over the porch, from one level below the floor of the hut to two blocks above the roof. In Bedrock Edition, witches respawn on only one block within the swamp hut.[more information needed]

Villagers[]

When lightning strikes within 4 blocks of a villager, it transforms into a witch. A witch transformed from a villager cannot despawn, and cannot be changed back into a villager.

Raids[]

Witches can spawn as part of raids starting from wave 4 in Bedrock Edition, or wave 3 or 4 in Java Edition depending on the world difficulty. They throw potions of healing at illagers.

Drops[]

Witches have the largest loot table of any mob in the game.

They make 1–3 drops of 0–2 items each, for a maximum of 6 items total.

Each level of Looting increases the maximum items dropped by one for each of the 1–3 drops, leading to a maximum of 5 items per drop, and a maximum of 15 items total. No Looting averages 2 items per kill, Looting I averages 3, Looting II averages 4, and Looting III averages 5.

Witches despawn instantly in peaceful difficulty.

Potions[]

If a witch is killed while drinking a potion, the potion has a 8.5% chance of dropping, increased by 1% for every level of Looting.

They can drop one of the following:

Farming[]

Behavior[]

Despite being similar in appearance to villagers, witches cannot open doors or use cauldrons.

Witches pursue players within 64 blocks. They use potions in combat, throwing splash potions offensively and drinking normal potions defensively. These potions are the same as ones obtainable through brewing, i.e. they have the same potency and duration.

They are passive toward villagers and wandering traders.

In Bedrock Edition, witches can locate targets even if they are behind blocks and are hostile to snow and iron golems.

Offense[]

Each potion is thrown in a 3 second interval within 10 blocks.

Defense[]

On each tick (0.05 second) when the witch is not already drinking a potion, it may choose to equip and drink a potion. Drinking the potion takes 1.6 seconds and slows down its walking speed. It does not attack during this time.

  • In the current java combat test, it drinks in 1 second.
  • When 80% under water and lacking water breathing, there is a 15% chance of drinking a potion of water breathing.
  • When on fire or the last damage taken in the past 2 seconds was fire damage, 15% chance of drinking a potion of fire resistance.
  • When not at full health, 5% chance of drinking a potion of healing, which heals 4♥♥.
  • When 11 or more blocks from a target and lacking swiftness, 50% chance of drinking a potion of swiftness.

In Java Edition, witches are 85% resistant to some types of magical damage, including poison, instant damage, evoker fangs and the thorns enchantment.

In Bedrock Edition, witches are immune to poison, fatal poison and to their own thrown harming potions.

Riding[]

In Java Edition, witches can ride any mob via commands, including boss mobs.

In Bedrock Edition, witches cannot ride ravagers, as the witch are not considered an illager.

Like other villager-like mobs, witches don't stick their legs forward when riding a minecart, a boat, or another mob. Their legs seem to sink in these entities visually.

Two block tall gaps[]

Witches can fit through two block tall gaps in both editions, despite them being taller than two blocks including their hat.

Patrols[]

In Java Edition, any witch can join a patrol if sufficiently near a patrol captain. Unlike non-patrolling or raiding witches, witches that are part of a patrol are hostile towards villagers and wandering traders.

Raids[]

In Java Edition, witches that participate in a raid seek out illagers and ravagers and throw splash potions of Regeneration (45 seconds), or Instant Health if they have 4♥♥ or less.

In Bedrock Edition, witches participating in a raid do not heal other illagers, but still attack the player, iron golems, and snow golems.

If the raiders kill all the villagers in a village, witches celebrate their victory by jumping and laughing.

Witches are normally passive to villagers in both editions, although their negative potions might still hit a villager by accident.

In Java Edition, witches do not retaliate when attacked by evoker fangs, illagers or harming potions from other witches. Instead, they drink a healing potion.

In Bedrock Edition, witches throw negative splash potions at any mob that attacks it, including illagers, which leads to vicious fights if an illager hits the witch by accident. Witches also attack other witches that accidently threw a negative potion at the witch, despite them being the same mob.

Particles[]

The witch's purple particles.

Witches have a 1.5% chance every second to spawn 10 to 44 purple particles above their heads. These particles are named "Witch" in Java Edition or "Witchspell" in Bedrock Edition.

Sounds[]

Gear (item).gif
This section is a work in progress. 
Please help in the expansion or creation of this article by expanding or improving it. The talk page may contain suggestions.
Note: additional celebrate sounds
SoundSubtitlesSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
distance
Witch gigglesHostile Creatures?entity.witch.ambientsubtitles.entity.witch.ambient??16
Witch cheersHostile Creatures?entity.witch.celebratesubtitles.entity.witch.celebrate??16
Witch diesHostile Creatures?entity.witch.deathsubtitles.entity.witch.death??16
Witch drinksHostile Creatures?entity.witch.drinksubtitles.entity.witch.drink??16
Witch hurtsHostile Creatures?entity.witch.hurtsubtitles.entity.witch.hurt??16
Witch throwsHostile Creatures?entity.witch.throwsubtitles.entity.witch.throw??16

Data values[]

ID[]

Java Edition:

NameNamespaced IDEntity tags (JE)Translation key
Witchwitchraidersentity.minecraft.witch

Bedrock Edition:

NameNamespaced IDNumeric ID Translation key
Witchwitch45entity.witch.name

Entity data[]

See also: Chunk format

Witches have entity data associated with them that contains various properties.

  • Entity data
    • Tags common to all entities
    • Tags common to all mobs
    • Tags common to all mobs spawnable in raids

Achievements[]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
Taste of Your Own MedicinePoison a witch with a splash potion.Throw a splash potion of poison at a witch (by facing the witch and pressing the use key).20GSilver

Advancements[]

Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID
Advancement-plain-raw.pngAdventure
Adventure, exploration, and combat Kill any entity, or be killed by any entity.adventure/root
Advancement-plain-raw.pngMonster Hunter
Kill any hostile monster AdventureKill one of these 34 mobs: Other mobs, if any, may be killed, but are ignored for this advancement.adventure/kill_a_mob
Advancement-fancy-raw.pngMonsters Hunted
Kill one of every hostile monster Monster HunterKill each of these 34 mobs: Other mobs, if any, may be killed, but are ignored for this advancement.adventure/kill_all_mobs

History[]

Java Edition
1.4.2September 13, 2012Dinnerbone hints that the witch mob will be added in the Pretty Scary Update,[1][2][3] and that the witch's texture will be some variation of the villager’s.[4]
September 21, 2012Dinnerbone confirmed a suggestion made by Reddit user Mr_Pennybags in the r/Minecraft subreddit that witches are to live in witch huts.
12w38aWitch Revision 1.png Added witches.
Witch drinking potion 12w38a.png Witches protect themselves from damage by drinking potions.
Witches do not naturally spawn, and can be spawned only in Creative mode using spawn eggs.
Witches use splash potions, such as Poison, Weakness, Harming, and Slowness, to fight the player.
Though witches are modeled after villagers, they do not share any attributes of villagers, such as utilizing housing, and are unable to open doors.
12w38bWitches now have common drops, including glass bottles, sticks, redstone dust, glowstone dust, gunpowder, spider eyes, and water bottles.
Witches can no longer hurt themselves.
Witch Revision 2.png The texture of witches has been changed slightly. Their skin color is now darker.
Witch drinking potion 12w38b.png With the texture change of the witch's skin color, witches drinking are now also darker.
12w39aThe texture size for the witch has been changed from 64x126 to 64x128.
12w40aWitches can now spawn in witch huts.
Witches no longer drop water bottles.
1.6.1?The witch’s regeneration rate has been decreased by 2/3, because the healing instant status effect heals less. This was reverted in the Java Edition Combat Tests
1.7.213w37aWitches can now drink and drop potions of Water Breathing.
Witch drinking potion 1.7.2.png The potion-drinking position of witches has been changed.
13w42aWitches can now spawn anywhere where the light level is 7 or less, including any biome at night and in caves.
13w42bThe spawn rate for the witch has been decreased.
1.814w03aVillagers now turn into witches when struck by lightning.
14w11aWitches now run away from creepers that are about to explode.
14w25aWitch drinking potion 14w25a.png The potion-drinking position of witches has been changed.
14w29aWitch drinking potion 14w29a.png The potion-drinking position of witches has been changed.
14w30aWitch drinking potion 14w30a.png The potion-drinking position of witches has been changed.
14w34dThe witch hut’s spawning zone has been decreased or eliminated, depending on the altitude of the hut.
1.8.1pre1Witches no longer run away from creepers that are about to explode.
The witch hut's spawning zone height has been increased by 2.
1.915w31aWitches now have a 50% chance of choosing a potion of swiftness when relevant, instead of a 43.75% chance.
Witch drinking potion 15w31a.png The potion-drinking position of witches has been changed.
15w47bAdded sounds for witches idling, taking damage, dying, drinking, and throwing potions.
1.10pre1Witches now drink a potion of fire resistance if they don't already have the Fire Resistance effect and the most recent damage taken (within the past 2 seconds) was fire damage.
1.1116w32aThe entity ID has been changed from Witch to witch.
16w42aWitches that spawn upon generation of witch huts no longer despawn.
1.1418w43aWitch.png The texture of witches has been changed.
Witch drinking 1.14.png With the texture change of witches, the witch’s drinking animation has now also been changed.
18w47aWitches can now spawn as part of raids.
18w50aWitches are now neutral mobs. This was confirmed by Slicedlime to be an unintentional change.[5]
18w50a witch.png The appearance of witches have been changed, adding a purple hood. This was confirmed by Jasper Boerstra to be an unintentional change.[6]
19w02aWitches are once again hostile mobs.
Witch.png The texture changes of the witch from 18w50a have been reverted.
19w13aWitch celebrating.gif If a raid kills all the villagers or destroys all the beds in a village, raiding witches celebrate their victory by jumping and laughing.
1.1519w42aWitch drinking potion 19w42a.png The potion-drinking position of witches has been changed.
19w44aWitch drinking potion 19w44a.png The potion-drinking position of witches has been changed. The potions now float above their arms.
19w45aWitch drinking.png The potion-drinking position of witches has been changed.
1.1620w22aWhen a villager that has been traded with is struck by lightning, the witch it becomes no longer despawns.
Pre-release 1When a villager is struck by lightning, the witch it becomes no longer despawns.
Pocket Edition Alpha
v0.14.0build 1Witch BE Revision 1.png Added witches. The hat model and head position are different from Java Edition’s witches.
build 2Witch BE Revision 2.png The model of witches has been changed.
build 3Witches now avoid water unless they have a target.
Bedrock Edition
1.2.0beta 1.2.0.2Witches now have an 8.5% chance to drop a potion when drinking. Prior to this, they would always drop a potion when drinking.
1.10.0beta 1.10.0.3Witch BE.png The texture of witches has been changed.
1.11.0beta 1.11.0.1Witches can now spawn as part of raids.
1.13.0beta 1.13.0.9Witch celebrating.gif When a raid kills all the villagers or destroys all the beds in a village, raiding witches celebrate their victory by jumping and laughing.
?Witches can see enimies from up to 64 blocks instead of 16.
Legacy Console Edition
TU19CU7 1.12 Patch 11.0.1Witch Revision 2.png Added witches.
TU31CU19 1.22 Patch 3Witches can now drink and drop potions of water breathing.
TU43CU33 1.36 Patch 13sounds for witches have been added.
1.90 18w50a witch.png The texture of witches has been changed. They now use the texture from 18w50a.
New Nintendo 3DS Edition
0.1.0Witch.png Added witches.

Issues[]

Issues relating to "Witch" are maintained on the bug tracker. Report issues there.

Trivia[]

  • If a witch hits another witch with a potion, the witch who is hit becomes angry and targets the other witch, despite it being impossible for either witch to kill the other (without help from a player) due to their use of healing potions and their resistance to each other's splash potions.
  • Witches do not use the equipment in their swamp huts, but they can be used by players.
  • The odds of a witch dropping the maximum amount of items possible (6 items total) without a Looting enchantment are 1 in 81 (1.2%).
  • Witches throw healing potions at illagers.
  • Witches are extremely difficult to kill via suffocation or cacti (though not impossible), due to their frequent use of healing potions.
  • When drinking a potion, a witch's nose lifts up and points forward.
  • Witches have small mouths hidden under their noses. During their potion-drinking animation, this mouth becomes visible from the side.
  • When the subject of witches dropping sticks was brought up, Dinnerbone jokingly replied that it's because witches are made of wood.[7] He later explained [8] that it was a reference to this scene from Monty Python and the Holy Grail.
  • The witch is partly based on Baba Yaga, a witch from Slavic folklore who also lives in a swamp hut.[9]
  • A witch's nose slightly wiggles when idle.
  • Despite being physically similar and appearing to be allied with them, witches are not considered illagers.[10]
  • Witches have an unused purple hat layer in their texture file, similar to the illusioner's hat.
  • In the Village and Pillage Update artwork banner, the witch in the picture has its arms unfolded like a pillager, despite this being impossible ingame.

Video[]

Gallery[]

Screenshots[]

In other media[]

References[]