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Windswept hills biomes.

Windswept hills are uncommon cold biomes that mainly generate in hilly terrain. There are three variants in the biome family.‌

Description[]

Windswept hills generate in areas with high erosion and low factor. The grass and leaves are an aqua color, the surface is mostly grassy with occasional patches of stone and many blobs and veins of ores. These are the only biomes, besides mountain biomes, where emerald ore is found. The cliffs of the windswept hills generally peak at roughly Y-level 140, and around Y-level 120 rain starts to be replaced with snow, creating snow-capped hills. Underground, below the sea level, infested blocks with silverfish can be generated, even below the deepslate layer.

Windswept hills have some unusual features and formations compared to other biomes due to the terrain generation algorithm. Floating blocks and even small floating islands are common as are overhangs and large waterfalls (occasionally, even springs and lavafalls). This can create some impressive views at times. These oddities may be magnified in windswept savannas.

Survival in windswept hills can be challenging to beginners, due to the heights often risking heavy fall damage and higher elevations bringing snow and ice, but can be fairly easy once the player has acclimated to the area and found or made a flat-enough space for shelter. Llamas can also serve as useful pack animals when tamed. Water must be protected by light or a roof to prevent it from freezing when above the snowfall line, however, and the player must be aware of their surroundings to avoid falling off steep cliffs, especially when fighting hostile mobs. Care should also be taken when mining in windswept hills, due to infested stone occasionally generating; the player might get swarmed with silverfish if they're not prepared.

Water buckets can be used to climb windswept hills, by dumping the water onto a higher ledge and climbing up to the ledge. The player can safely collect the water into the bucket and repeat the procedure until the player is on top of the hills.

These biomes generate in areas with high erosion and medium to low temperature which means that they are usually surrounded by temperate, cold and snowy biomes. Oak trees occasionally generate in place of some spruce trees. Llamas can spawn in these biomes.

Variants[]

Windswept Hills[]

Windswept Hills
Mountains.png
Type

Cold

Rarity

Uncommon

Temperature

0.2

Blocks

Grass Block
Oak Log[JE only]
Oak Leaves[JE only]
Spruce Log[JE only]
Spruce Leaves[JE only]
Snow
Stone
Emerald Ore
Coal Ore
Iron Ore
Infested Stone

Grass color


 #8AB689

Foliage color


 #6DA36B

Water color


 #3F76E4
[JE only]

 #007BF7
[BE only]

The windswept hills biome is the normal variant. This biome features the standard stony and grassy terrain, with a bit of tall grass and sporadically generated oak and spruce trees. As the climate is cold, rainfall changes to snowfall above approximately Y-level 120 where snow layers form on blocks above that point, along with water freezing into ice. They are one of the two places where llamas can spawn, the other place being savanna plateau biomes.

In Java Edition :

MobSpawn weightGroup size
Underground water creature category
Glow Squid12–4
Passive category
Sheep12454
Pig10454
Chicken10454
Cow8454
Llama5454–6
Hostile category
Spider100516.254
Zombie95516.254
Zombie villager5516.251
Skeleton100516.254
Creeper100516.254
Slime[note 1]100516.254
Enderman10516.251–4
Witch5516.251
Spider Jockey1516.251
Chicken Jockey0.25516.251
Ambient category
Bat18
  1. Only on slime chunks

In Bedrock Edition :

MobSpawn weightGroup size
Passive category
Sheep12552–3
Pig10551–3
Chicken10552–4
Glow Squid[note 1]10552–4
Cow8552–3
Llama5554–6
Hostile category
Spider994951
Zombie94.254952–4
Zombie Villager54952–4
Skeleton804951–2
Creeper1004951
Slime[note 2]1004951
Enderman104951–2
Witch54951
Spider Jockey14951
Chicken Jockey0.754951
Ambient category
Bat12
  1. Only underwater and underground.
  2. Spawn attempt succeeds only in slime chunks.

Windswept Forest[]

Windswept Forest
Wooded Mountains.png
Type

Cold

Rarity

Uncommon

Temperature

0.2

Blocks

Grass Block
Oak Log
Oak Leaves
Spruce Log
Spruce Leaves
Snow
Stone
Emerald Ore
Coal Ore
Iron Ore
Infested Stone

Grass color


 #8AB689

Foliage color


 #6DA36B

Water color


 #3F76E4
[JE only]

 #0E63AB
[BE only]

The windswept forest variant has sparse forests of oak and spruce trees. It lacks stony terrain so that the tall grass and trees can generate more often. While the increased wood supply can be useful, the risk of fatal fall damage still exists, especially if this variant generates on the edge of a tall hill that borders a river or another low-elevation biome. This variant generates in areas with high humidity, which means it is usually surrounded by forested biomes like taigas and birch forests

Windswept forest use the same mob spawning chances as the windswept hills.

Windswept Gravelly Hills[]

Windswept Gravelly Hills
Gravelly Mountains.png
Type

Cold

Rarity

Uncommon

Temperature

0.2

Blocks

Gravel
Grass Block
Snow
Stone
Emerald Ore
Coal Ore
Iron Ore
Infested Stone

Grass color


 #8AB689

Foliage color


 #6DA36B

Water color


 #3F76E4
[JE only]

 #0E63AB
[BE only]

The windswept gravelly hills variant replaces the top few layers of stone and grass with gravel across its landscape. Due to the gravel replacing most of the grass, trees generate far less often, making this variant relatively barren. Players should be careful when surfacing from underground in this biome, as the top layers of gravel can pose a suffocation hazard. This variant generates in lower humidity values, mainly next to plains and snowy plains.

Windswept gravelly hills use the same mob spawning chances as the windswept hills.

Data values[]

ID[]

Java Edition:

NameIdentifierTranslation key
Windswept Hillswindswept_hillsbiome.minecraft.windswept_hills
Windswept Forestwindswept_forestbiome.minecraft.windswept_forest
Windswept Gravelly Hillswindswept_gravelly_hillsbiome.minecraft.windswept_gravelly_hills

Bedrock Edition:

NameIdentifierNumeric ID
[No displayed name]extreme_hills3
[No displayed name]extreme_hills_plus_trees34
[No displayed name]extreme_hills_mutated131

History[]

Java Edition Beta
1.8Pre-releaseAdded the Extreme Hills biome. Mountains and hills could still generate prior to this, but they were random parts of the terrain and not considered their own biome.
Java Edition
1.112w01aAdded extreme hills edge biome. it was implemented as a smooth transition between the unpredictable extreme hills terrain and the largely flat terrain of the various other biomes in this world generator.
1.7.213w36aExtreme hills variants added, along with many other biomes.
The extreme hills edge biome no longer generates naturally and include spruce trees and a bit of stony patches.
Spruce trees and snow layers now generate in extreme hills.
The surface now contains large stone, dirt and gravel patches.
1.1318w16a"Extreme Hills M" has been renamed to "Mutated Extreme Hills".
"Extreme Hills+ M" has been renamed to "Mutated Extreme Hills+".
18w19a"Extreme Hills" has been renamed to "Mountains".
"Extreme Hills Edge" has been renamed to "Mountain Edge".
"Extreme Hills+" has been renamed to "Wooded Mountains".
"Mutated Extreme Hills" has been renamed to "Gravelly Mountains".
"Mutated Extreme Hills+" has been renamed to "Gravelly Mountains+".
pre5The ID extreme_hills has been changed to mountains.
The ID smaller_extreme_hills has been changed to mountain_edge.
The ID extreme_hills_with_trees has been changed to wooded_mountains.
The ID mutated_extreme_hills has been changed to gravelly_mountains.
The ID mutated_extreme_hills_with_trees has been changed to modified_gravelly_mountains.
September 28, 2019During MINECON Live 2019, the mountains won the community biome vote; additions were improved terrain generation, powder snow, and goats.
October 3, 2020The Caves & Cliffs update was announced at Minecraft Live 2020, showing a sneak peek at goats and the new mountain generation.
March 5, 2021It is announced that the biome renamed to mountains in 1.13 may be renamed back to Extreme Hills.
1.18Experimental Snapshot 1Removed Gravelly Mountains+.
experimental snapshot 2Old "mountains" have been renamed back to "extreme hills", and "gravelly mountains" into "gravelly hills".
experimental snapshot 4Increased the extremity of terrain in extreme hills.
21w40a"Extreme Hills" has been renamed to "Windswept Hills".
"Wooded Mountains" has been renamed to "Windswept Forest".
"Gravelly Hills" has been renamed to "Windswept Gravelly Hills".
The ID extreme_hills has been changed to windswept_hills.
The ID wooded_mountains has been changed to windswept_forest.
The ID gravelly_hills has been changed to windswept_gravelly_hills.
The gravelly mountains+ and mountain edge biomes have been removed.
Pocket Edition Alpha
v0.1.0Added biomes, with small cliffs generating within them.
v0.9.0build 1Added a proper extreme hills biome, along with many other biomes.
Only pine trees now generate (not oak trees as well) in extreme hills. The trees are found only in the wooded variant.
v0.9.5Added extreme hills+ variant.
v0.11.0build 1Added extreme hills m and extreme hills+ m variants.
build 10The amount of gravel in extreme hills m biomes has been increased.
Bedrock Edition
1.2.0?Added snow layers to extreme hills.
Caves & Cliffs (experimental)beta 1.16.200.52Added goats, which currently spawn in extreme hills as a placeholder.
beta 1.16.220.50Goats no longer spawn in the extreme hills biome.
beta 1.17.30.23Gravelly mountains+ no longer generate naturally.
beta 1.17.40.20The windswept hills variants became rarer.
Legacy Console Edition
TU5CU1 1.00 Patch 11.0.1Added Extreme Hills biome.
TU31CU19 1.22 Patch 3Added Extreme Hills variant biomes.

Issues[]

Issues relating to "Windswept Hills" are maintained on the bug tracker. Report issues there.

Gallery[]

See also[]

References[]


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