Weakness is an effect that decreases melee damage. It is required to cure zombie villagers.
Effect[]
Melee damage inflicted by the affected entity is reduced by 4 × level in Java Edition. Negative levels increase melee damage dealt.
In Bedrock Edition, melee damage under the Weakness effect can be found through the equation where is the default attack damage with whatever weapon or tool is used to attack.[note 1][note 2]
Attacks with a damage of 0 or lower would be ignored entirely, however in Bedrock Edition, the use of enchantments such as Sharpness will allow damage to still be dealt.
This effect is also used to cure zombie villagers, preceding the golden apple.
The effect can be removed by drinking milk. In Minecraft Education and Bedrock Edition when education options are enabled, drinking elixir also removes weakness.
Causes[]
Cause | Potency | Length | Notes |
---|---|---|---|
Potion of Weakness | I | 1:30 | |
Potion of Weakness (extended) | I | 4:00 | |
Splash Potion of Weakness | I | 1:30[JE only] 1:07[BE only] |
Witches throw this splash potion if their target is within 3 blocks. |
Splash Potion of Weakness (extended) | I | 4:00[JE only] 3:00[BE only] |
|
Lingering Potion of Weakness | I | 0:22 | |
Lingering Potion of Weakness (extended) | I | 1:00 | |
Arrow of Weakness | I | 0:11 | |
Arrow of Weakness (extended) | I | 0:30 | |
Suspicious Stew | I | 0:09 | Must be crafted from a Tulip |
Suspicious Stew | I | 0:07 | Traded from expert farmer villagers |
Suspicious Stew | I | 0:06–0:08 | Found in shipwreck supply chests |
Brewing[]
Potion | Reagent, Base | Extended | Enhanced | Effects |
---|---|---|---|---|
Potion of Weakness |
Potion of Weakness (extended) |
- | Weakness Reduces melee attack damage by 4. |
Immune mobs[]
Passive mobs, withers, and ender dragons are immune to Weakness.
Data values[]
ID[]
Name | Identifier | Numeric ID | Translation key |
---|---|---|---|
Weakness | weakness | 18 | effect.minecraft.weakness |
Name | Identifier | Numeric ID | Translation key |
---|---|---|---|
Weakness | weakness | 18 | potion.weakness |
Achievements[]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
---|---|---|---|---|---|---|
PS4 | Other | |||||
Zombie Doctor | Cure a zombie villager. | Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand) | 40G | Gold |
Advancements[]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
Zombie Doctor | Weaken and then cure a Zombie Villager | We Need to Go Deeper | Use a golden apple on a zombie villager under the Weakness effect; the advancement is granted when the zombie villager converts into a villager. In multiplayer, only the player that feeds the golden apple gets the advancement. | story/cure_zombie_villager
| |
A Furious Cocktail | Have every potion effect applied at the same time | Local Brewery | Have all of these 17 status effects applied to the player at the same time: The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. | nether/all_potions
| |
How Did We Get Here? | Have every effect applied at the same time | A Furious Cocktail | Have all of these 33 status effects applied to the player at the same time:
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. | nether/all_effects
|
History[]
Java Edition Beta | |||||
---|---|---|---|---|---|
1.8 | Pre-release | Weakness is added along with 18 other status effects but is currently unobtainable in regular gameplay. | |||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease 2 | The effect sprite for Weakness has been added to inventory.png. | |||
Potions have been added, but are unobtainable without inventory editing. All effects can appear on potions. | |||||
Drinking milk now clears all status effects. | |||||
Weakness is now functional.[verify] | |||||
Beta 1.9 Prerelease 3 | Potions have been revamped and made obtainable. | ||||
1.4.2 | 12w32a | Weakness can now be used to cure zombie villagers. | |||
12w38a | Added witches, which can throw splash potions of weakness at their targets. | ||||
1.9 | 15w31a | Added tipped arrows. | |||
15w33a | Each level of weakness effect changed from 0.5 ( × 1⁄4) reduction to damage to 4. | ||||
Added Lingering Potions. | |||||
1.14 | 18w43a | Changed effect icon texture. | |||
Weakness can now be obtained from suspicious stew. | |||||
18w43b | The effect icon has been fixed. | ||||
19w11a | Expert-level farmer villagers may now sell suspicious stew, including the weakness one. | ||||
Pocket Edition Alpha | |||||
v0.11.0 | build 1 | Added Weakness, which is currently unobtainable. | |||
build 4 | Milk now cures all status effects, including Weakness. | ||||
v0.12.1 | build 1 | Weakness is now obtainable from potion and splash potion of weakness. | |||
Weakness can now be used to cure zombie villagers. | |||||
v0.14.0 | build 1 | Added witches that utilize splash potions to inflict weakness. | |||
v0.15.0 | build 1 | Added Arrow of Weakness that inflicts weakness. | |||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | Weakness can now be obtained from lingering potion of weakness. | |||
Bedrock Edition | |||||
1.4.0 | beta 1.2.20.1 | Elixirs now remove the weakness effect when consumed. | |||
1.11.0 | beta 1.11.0.5 | Changed effect icon texture. | |||
1.13.0 | beta 1.13.0.9 | Weakness can now be obtained from suspicious stew. | |||
beta 1.13.0.15 | Master-level farmer villagers may now sell suspicious stew, including the weakness one[verify]. | ||||
1.16.0 | beta 1.16.0.57 | Trading has been changed, expert-level farmer villagers now sell suspicious stew (including weakness) for an emerald. |
Issues[]
Issues relating to "Weakness" are maintained on the bug tracker. Report issues there.
Notes[]
- ↑ Background for the new equation: https://docs.google.com/document/d/1GtZ9ceTfVGbEkKkbZAfzpKKGk2FQ0FwmeUyw5ja14B8/edit?usp=sharing
- ↑ To find the damage when Strength and Weakness are applied at the same time, first calculate the damage with the Strength formula, then plug that in as the "" in this Weakness formula.