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For the enchantment in Minecraft Dungeons, see MCD:Weakening.

Weakness is an effect that decreases melee damage. It is required to cure zombie villagers.

Effect[]

Melee damage inflicted by the affected entity is reduced by 4♥♥ × level in Java Edition. Negative levels increase melee damage dealt.

In Bedrock Edition, melee damage under the Weakness effect can be found through the equation where is the default attack damage with whatever weapon or tool is used to attack.[note 1][note 2]

Attacks with a damage of 0 or lower would be ignored entirely, however in Bedrock Edition, the use of enchantments such as Sharpness will allow damage to still be dealt.

This effect is also used to cure zombie villagers, preceding the golden apple.

The effect can be removed by drinking milk. In Minecraft Education and Bedrock Edition when education options are enabled, drinking elixir also removes weakness.

Causes[]

Cause Potency Length Notes
Potion of Weakness I 1:30
Potion of Weakness (extended) I 4:00
Splash Potion of Weakness I 1:30‌[JE only]

1:07‌[BE only]

Witches throw this splash potion if their target is within 3 blocks.
Splash Potion of Weakness (extended) I 4:00‌[JE only]

3:00‌[BE only]

Lingering Potion of Weakness I 0:22
Lingering Potion of Weakness (extended) I 1:00
Arrow of Weakness I 0:11
Arrow of Weakness (extended) I 0:30
Suspicious Stew I 0:09 Must be crafted from a Tulip
Suspicious Stew I 0:07 Traded from expert farmer villagers
Suspicious Stew I 0:06–0:08 Found in shipwreck supply chests

Brewing[]

Potion Reagent, Base Extended Enhanced Effects

Potion of Weakness




Potion of Weakness (extended)
- Weakness
Reduces melee attack damage by 4♥♥.

Immune mobs[]

Passive mobs, withers, and ender dragons are immune to Weakness.

Data values[]

ID[]

This section is about the effect IDs. For the IDs on potions, see Potion § Item data. For for the IDs on tipped arrows, see Arrow § Metadata.

Java Edition:

NameIdentifierNumeric ID Translation key
Weaknessweakness18effect.minecraft.weakness

Bedrock Edition:

NameIdentifierNumeric ID Translation key
Weaknessweakness18potion.weakness

Achievements[]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other
Zombie DoctorCure a zombie villager.Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand)40GGold

Advancements[]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-oval-rawZombie Doctor
Weaken and then cure a Zombie Villager We Need to Go DeeperUse a golden apple on a zombie villager under the Weakness effect; the advancement is granted when the zombie villager converts into a villager.
In multiplayer, only the player that feeds the golden apple gets the advancement.
story/cure_zombie_villager
Advancement-fancy-rawA Furious Cocktail
Have every potion effect applied at the same time Local BreweryHave all of these 17 status effects applied to the player at the same time: The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.nether/all_potions
Advancement-fancy-rawHow Did We Get Here?
Have every effect applied at the same time A Furious CocktailHave all of these 33 status effects applied to the player at the same time: The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
nether/all_effects

History[]

Java Edition Beta
1.8Pre-releaseWeakness is added along with 18 other status effects but is currently unobtainable in regular gameplay.
Java Edition
1.0.0Beta 1.9 Prerelease 2Weakness JE1 BE1 The effect sprite for Weakness has been added to inventory.png.
Potions have been added, but are unobtainable without inventory editing. All effects can appear on potions.
Drinking milk now clears all status effects.
Weakness is now functional.[verify]
Beta 1.9 Prerelease 3Potions have been revamped and made obtainable.
1.4.212w32aWeakness can now be used to cure zombie villagers.
12w38aAdded witches, which can throw splash potions of weakness at their targets.
1.915w31aAdded tipped arrows.
15w33aEach level of weakness effect changed from 0.5 (♥ × 14) reduction to damage to 4♥♥.
Added Lingering Potions.
1.1418w43aWeakness JE2 Changed effect icon texture.
Weakness can now be obtained from suspicious stew.
18w43bWeakness JE3 BE2 The effect icon has been fixed.
19w11aExpert-level farmer villagers may now sell suspicious stew, including the weakness one.
Pocket Edition Alpha
v0.11.0build 1Weakness JE1 BE1 Added Weakness, which is currently unobtainable.
build 4Milk now cures all status effects, including Weakness.
v0.12.1build 1Weakness is now obtainable from potion and splash potion of weakness.
Weakness can now be used to cure zombie villagers.
v0.14.0build 1Added witches that utilize splash potions to inflict weakness.
v0.15.0build 1Added Arrow of Weakness that inflicts weakness.
Pocket Edition
1.0.0alpha 0.17.0.1Weakness can now be obtained from lingering potion of weakness.
Bedrock Edition
1.4.0beta 1.2.20.1Elixirs now remove the weakness effect when consumed.
1.11.0beta 1.11.0.5Weakness JE3 BE2 Changed effect icon texture.
1.13.0beta 1.13.0.9Weakness can now be obtained from suspicious stew.
beta 1.13.0.15Master-level farmer villagers may now sell suspicious stew, including the weakness one[verify].
1.16.0beta 1.16.0.57Trading has been changed, expert-level farmer villagers now sell suspicious stew (including weakness) for an emerald.

Issues[]

Issues relating to "Weakness" are maintained on the bug tracker. Report issues there.

Notes[]

  1. Background for the new equation: https://docs.google.com/document/d/1GtZ9ceTfVGbEkKkbZAfzpKKGk2FQ0FwmeUyw5ja14B8/edit?usp=sharing
  2. To find the damage when Strength and Weakness are applied at the same time, first calculate the damage with the Strength formula, then plug that in as the "" in this Weakness formula.
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