The warden is a hostile mob summoned by sculk shriekers. They are completely blind, and thus rely on vibrations and their sense of smell to identify players and other mobs. They are the most powerful of all the monsters, having the highest health, and dealing the most damage of any naturally-spawned mob in the game.
Spawning
Wardens do not use traditional mob spawning mechanics. When a player activates any sculk shrieker three times, and there isn't another warden within 48 blocks, and the light level is lower than 11, a warden emerges from the ground. Up to 20 attempts are made to spawn a warden within a 11×13×11 box centered on the shrieker.
The warning count for sculk shriekers is specific to each player, not each sculk shrieker. This means that the same player can activate three different sculk shriekers just once, and a warden still spawns on the third activation.
Behavior
Wardens are blind and wander randomly. A nearby vibration alerts the warden, which moves toward the location where the vibration originated. It can also smell the area around it, allowing it to zero in on an entity's location. The more vibrations a mob or player makes, the more agitated it grows.
The souls on its chest creates a low throbbing heartbeat sound, in tandem with the Darkness effect. The animation and sound speeds up gradually as the warden becomes more agitated.[1] Wardens prefer to track down mobs that it finds most suspicious, rather than the closest one.[2]
Once a warden reaches a high enough level of agitation, it roars and pursues the target. In this state, the warden pathfinds to the target normally, regardless of vibrations made. If a mob or player collides with a warden, or attacks it first, the warden immediately enters its angry state.
The warden tracks down and attack all other mobs, excluding other wardens. The warden can also follow vibrations made by non-mob entities such as projectiles or minecarts.
After sixty seconds of being "calm" and not detecting any vibrations, the warden burrows back into the ground and despawns. The warden is completely invulnerable while emerging or burrowing, including damage from /kill, though it can still be pushed by entities, pistons, and liquids.
The warden's attack disables shields, reaches target up to four block heights, and deals an exceptional amount of damage, enough to instantly kill a player wearing full netherite armor on Hard difficulty.
Wardens can fit in a 1 block wide and 3 blocks height corridor, due to their hitbox. This allows them to chase entities pathfinding precisely even on small gaps, such as cave corridors.
Drops
Wardens drop three experience points on death.
Advancements
There are no advancements associated with the warden. The warden is intended to be a natural disaster that is almost impossible to kill and best avoided.[3] Therefore, killing a warden doesn't count for the Monster Hunter advancement, nor is it needed to receive the Monsters Hunted advancement.[4]
Sounds
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
|---|---|---|---|---|---|---|---|---|
| Warden groans angrily | Hostile Creatures | Plays randomly while searching for an entity | entity | subtitles | 1 | ? | ? | |
| Warden whines | Hostile Creatures | Plays when the warden emerges, or randomly | entity | subtitles | 1 | ? | ? | |
| Warden rages | Hostile Creatures | Warden targets an enemy | entity | subtitles | 1 | ? | ? | |
| Warden lands hit | Hostile Creatures | Warden attacks | entity | subtitles | 1 | ? | ? | |
| Warden digs | Hostile Creatures | Warden despawns | entity | subtitles | 1 | ? | ? | |
| Warden dies | Hostile Creatures | Dying | entity | subtitles | 1 | ? | ? | |
| Warden emerges | Hostile Creatures | Warden spawns | entity | subtitles | 1 | ? | ? | |
| Warden heart beats | Hostile Creatures | Plays randomly | entity | subtitles | 1 | ? | ? | |
| Warden hurts | Hostile Creatures | Taking damage | entity | subtitles | 1 | ? | ? | |
| Warden takes notice | Hostile Creatures | Warden notices vibration | entity | subtitles | 1 | ? | ? | |
| Warden takes notice angrily | Hostile Creatures | Warden moves toward the source of vibration | entity | subtitles | 1 | ? | ? | |
| Warden approaches | Hostile Creatures | Warden gets called by sculk shrieker once | entity | subtitles | 1 | ? | ? | |
| Warden advances | Hostile Creatures | Warden gets called by sculk shrieker twice | entity | subtitles | 1 | ? | ? | |
| Warden draws close | Hostile Creatures | Warden gets called by sculk shrieker thrice | entity | subtitles | 1 | ? | ? | |
| Warden roars | Hostile Creatures | Targets entity | entity | subtitles | 1 | ? | ? | |
| Warden sniffs | Hostile Creatures | Scans for nearby entities | entity | subtitles | 0.75 | ? | ? | |
| Warden steps | Hostile Creatures | Walking | entity | subtitles | 0.3 | ? | ? | |
| Warden tendrils click | Hostile Creatures | Detects movement | entity | subtitles | 1 | ? | ? |
History
| Java Edition | |||||
|---|---|---|---|---|---|
| 2020 | Created concept art with early designs known as the "stalker". | ||||
| 2020 | Created concept art with early designs known as the "hollowed". | ||||
| This was considered too gory for Minecraft, so it was scrapped. | |||||
| October 3, 2020 | |||||
| October 6, 2020 | A set of teaser images of the warden's size and behavior were released on Brandon Pearce's Twitter. | ||||
| October 16, 2021 | |||||
| November 26, 2021 | It was revealed that wardens have a sense of smell. It can detect and pathfind toward the general location of a player or mob through a "smelling" action. It also prioritizes smelling the player or mob that it is most suspicious of, rather than the one closest to it.[5][6] | ||||
| December 18, 2021 | Showed warden emerge behavior. | ||||
| Upcoming Java Edition | |||||
1.19{{Extension DPL}}<ul><li>[[Saddle|Saddle]]<br/>{{about|normal saddles|the removed horse saddle|Horse Saddle}}
{{item
| image = <gallery>
Saddle (Pig).png | Pig
Saddle (Horse).png | Horse
Saddle (Strider).png | Strider
</gallery>
| invimage = Saddle
| renewable = Yes
| stackable = No
}}
A '''saddle''' is an [[item]] required to ride [[Pig|pigs]] and [[Strider|striders]] or control ridden [[camel]]s, [[Horse|horses]], [[Donkey|donkeys]] and [[Mule|mules]].
== Obtaining ==
=== Chest loot ===
{{LootChestItem|saddle}}
=== Fishing ===
Saddles can be obtained as a "treasure" item from [[fishing]] with a base chance (without fishing rod enchantments) of 0.8%.
=== Trading ===
Master-level [[Trading#Leatherworker|leatherworker]] [[villager]]s have a 50% chance to sell a saddle for 6 [[Emerald|emeralds]] as their trade.{{only|bedrock}} This trade is always offered in ''Java Edition''.
=== Mob loot ===
Any mob that the player equips with a saddle drops the saddle upon death.
A [[strider]] may spawn being ridden by a [[zombified piglin]], which causes it to spawn wearing a saddle. This saddle always drops when the strider is killed.
A [[ravager]] always spawns with a saddle and always drops the saddle upon death. Looting does not affect the drop.
== Usage ==
[[File:SaddledHorse.png|thumb|right|A [[horse]] equipped with a saddle.]]
While [[camel]]s, [[horse]]s, [[donkey]]s, [[mule]]s and [[Skeleton Horse|skeleton horse]]s{{Only|Java}} can always be ridden, a saddle is required to control them. These mobs (only after being tamed, in the case of equine mobs) can be equipped with a saddle by placing it in their inventory, which can be opened by pressing {{control|use}} while holding a saddle or {{control|sneaking}}. The saddle can be unequipped by removing it from {{SlotSprite|Saddle}} the specific inventory slot.
Saddles are required to ride [[Pig|pigs]] and [[Strider|striders]], but even with a saddle their movement cannot be controlled like other mobs. A [[Carrot on a Stick|carrot on a stick]] (for pigs) or a [[Warped Fungus on a Stick|warped fungus on a stick]] (for striders) is required to direct these mobs. {{control|Using}} a saddle on one of these mobs equips them with the saddle, and, since they have no inventory, there is no way to retrieve the saddle without killing the mob.
Animals can also be equipped with saddles by a [[dispenser]].
Although [[ravager]]s are equipped with saddles and sometimes ridden by other mobs, the [[player]] is unable to ride ravagers.
== Sounds ==
{{edition|java}}:
{{Sound table
|rowspan=4
|sound=Saddle equip.ogg
|source=neutral
|subtitle=Saddle equips
|description=When a saddle is equipped to a camel
|id=entity.camel.saddle
|translationkey=subtitles.entity.horse.saddle
|volume=0.5
|pitch=0.8
|distance=16}}
{{Sound table
|subtitle=MC-184399
|source=neutral
|description=When a saddle is equipped to a strider
|id=entity.strider.saddle
|translationkey=-
|volume=0.5
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Saddle equips
|source=neutral
|description=When a saddle is equipped to a horse, donkey, mule, skeleton horse, or zombie horse
|id=entity.horse.saddle
|translationkey=subtitles.entity.horse.saddle
|volume=0.5
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Saddle equips
|source=neutral
|description=When a saddle is equipped to a pig
|id=entity.pig.saddle
|translationkey=subtitles.entity.pig.saddle
|volume=0.5
|pitch=1.0
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|rowspan=3
|sound=Saddle equip.ogg
|source=neutral
|description=When a saddle is equipped to a camel
|id=mob.horse.leather
|volume=1.0
|pitch=1.0}}
{{Sound table
|source=neutral
|description=When a saddle is equipped to a horse, mule, skeleton horse, or zombie horse
|id=mob.horse.leather
|volume=0.6
|pitch=1.0}}
{{Sound table
|source=neutral
|description=When a saddle is equipped to a donkey
|id=mob.horse.leather
|volume=0.5
|pitch=1.0
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Saddle
|spritetype=item
|nameid=saddle
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Saddle
|spritetype=item
|nameid=saddle
|id=371
|form=item
|foot=1}}
== Achievements ==
{{load achievements|When Pigs Fly}}
== Advancements ==
{{load advancements|This Boat Has Legs}}
== History ==
{{needs render|type=old|isolated saddles in 1.13 dev|section=11}}
{{History|java infdev}}
{{History||20100625-2|[[File:Saddle (Pig) JE1 BE1.png|32px]] [[File:Saddle JE1 BE1.png|32px]] Added saddles.
|Saddles do not [[drops|drop]] from saddled [[pig]]s.
|Saddles can be found in the new [[dungeon]] [[chest]]s.}}
{{History|java}}
{{History||1.2.4|snap=release|When baby animals were introduced, baby [[pig]]s could be ridden just like adult pigs. After this version, baby pigs can no longer be saddled.}}
{{History||1.3.1|snap=12w21a|Saddles can now be [[trading|bought]] from butcher [[villager]]s for 6–7 [[emerald]]s each, and thus have become [[renewable resource|renewable]].}}
{{History||1.4.2|snap=12w36a|Saddles now [[drops|drop]] from killing saddled [[pig]]s.
|Added [[Carrot on a Stick|carrot on a stick]] to direct saddled pigs, effectively controlling them.}}
{{History|||snap=12w37a|Pigs can now jump when being ridden.}}
{{History||1.6.1|snap=13w18a|Regular saddles can now be used to ride [[horse]]s, while previously they required [[Horse Saddle|horse saddle]]s.
|Added saddles to the loot tables of [[mineshaft]] minecarts, [[stronghold]] altar chests, [[village]] blacksmith chests, as well as [[Desert pyramid|desert]] and [[jungle pyramid]]s.
|Added chests to [[Nether Fortress|nether fortresses]], where saddles can be found.}}
{{History||1.7.2|snap=13w36a|Saddles can now be [[fishing|fished]] with [[Fishing Rod|fishing rod]]s and are described as treasure.}}
{{History||1.8|snap=14w02a|[[Trading]] has been changed: leatherworker [[villager]]s now [[trading|sell]] saddles for 8–10 [[emerald]]s each, and butchers no longer [[trading|trade]] saddles.}}
{{History||1.9|snap=15w31a|Saddles can now be found in [[End City|end city]] [[chest]]s.}}
{{History|||snap=15w43a|The average yield of saddles in [[Nether Fortress|nether fortress]] chests has been slightly decreased.}}
{{History|||snap=15w44a|Saddles have been removed from [[mineshaft]] chests.
|The average yield of saddles in [[dungeon]] chests has been decreased.
|The average yield of saddles in [[desert pyramid|desert temple]] chests has been increased.}}
{{History||1.13|snap=17w45a|[[File:White Horse (Saddle) 17w45a.png|50px]] The models of the horse's saddle has been changed.}}
{{History|||snap=17w46a|[[File:White Horse (Saddle) 17w46a.png|50px]] The models of the horse's saddle has been changed once again.}}
{{History|||snap=17w47a|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 329.}}
{{History|||snap=18w03a|[[File:White Horse (Saddle) 18w03a.png|50px]] The models of the horse's saddle has been changed once again.}}
{{History|||snap=pre2|[[File:White Horse (Saddle) 1.13pre2.png|50px]] The models of the horse's saddle has been changed once again. The reins bit has now been rendered. Also, the lines of the reins are no longer rendered except when riding.}}
{{History||1.14|snap=18w43a|Added [[ravager|illager beast]]s, which [[drops|drop]] saddles.
|[[File:Saddle (Pig) JE2 BE2.png|32px]] [[File:Saddle (Horse) JE2 BE2.png|32px]] <br>[[File:Saddle JE2 BE2.png|32px]] The textures of saddles have been changed.}}
{{History|||snap=18w48a|Saddles can now be found in [[chest]]s in [[village]] tanneries.}}
{{History|||snap=18w49a|Saddles can now be found in chests in [[savanna]] village houses.}}
{{History||1.16|snap=20w13a|[[File:Saddle (Strider) JE1 BE1.png|32px]] Added [[strider]]s, which can be ridden with saddles.}}
{{History|||snap=20w15a|Saddles placed in a [[dispenser]] can now saddle pigs, striders, and tamed horses, donkeys and mules.}}
{{History|||snap=20w16a|Saddles now generate in [[Bastion Remnant|bastion remnant]] chests.}}
{{History|||snap=20w17a|[[File:Saddle (Strider) JE2.png|32px]] The texture of the strider saddles has been changed. The front and back orientation of the saddle has been corrected.<ref>{{bug|MC-176116}}</ref>}}
{{History||1.19|snap=22w13a|Saddles may now be found in [[ancient city]] [[chest]]s.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Saddles can be used to ride [[camel]]s with the use of a built-in experimental data pack.}}
{{History|pocket alpha}}
{{History||v0.7.0|[[File:Saddle JE1 BE1.png|32px]] Added saddles. They are currently unobtainable and have no practical usage since they cannot be equipped on any mobs.}}
{{History||v0.9.0|snap=build 1|Saddles can now be obtained from [[village]] blacksmith [[chest]]s.}}
{{History||v0.11.0|snap=build 1|Saddles can now be [[fishing|fished]] with [[fishing rod]]s and are described as treasure.}}
{{History||v0.12.1|snap=build 1|Saddles can now be found in [[nether fortress]]es.}}
{{History||v0.13.0|snap=build 1|Saddles can now be found in [[desert temple]]s.}}
{{History||v0.15.0|snap=build 1|[[File:Saddle (Pig) JE1 BE1.png|32px]] [[File:Saddle (Horse) JE1 BE1.png|32px]] Saddles can now be used for riding [[horse]]s and [[pig]]s.|Saddles can now be found inside [[jungle temple]]s.}}
{{History||snap=?||Added saddles to the [[Creative inventory]].{{info needed}}}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Saddles can now be found in [[end cities]].}}
{{History||1.0.4|snap=alpha 1.0.4.0|Saddles are now [[trading|sold]] by leatherworker [[villager]]s for 8-10 [[emerald]]s as their only third tiers [[trading|trades]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|Saddles can now be found in [[plains]] [[village]] tannery and weaponsmith [[chest]]s.
|Added [[ravager]]s, which [[drops|drop]] a saddle upon death.
|[[File:Saddle (Pig) JE2 BE2.png|32px]] [[File:Saddle (Horse) JE2 BE2.png|32px]] <br>[[File:Saddle JE2 BE2.png|32px]] The textures of saddles have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Saddles can now be found in [[savanna]], [[snowy taiga]], [[taiga]] and [[snowy tundra]] village tannery [[chest]]s.
|Saddles can now be found in savanna, taiga, snowy taiga, and [[desert]] village weaponsmith chests.
|Saddles can now be found in savanna [[village]] house chests.}}
{{History|||snap=beta 1.11.0.4|[[Trading]] has been changed. Leatherworker [[villager]]s now have 50% chance to [[trading|sell]] saddles for 10 [[emerald]]s as part of their last tier [[trading|trade]].}}
{{History||1.12.0|snap=beta 1.12.0.3|The trading price of saddles has been lowered to 6 emeralds.}}
{{History||1.16.0|snap=beta 1.16.0.57|[[File:Saddle (Strider) JE1 BE1.png|32px]] Added [[strider]]s, which can be ridden with saddles.|Saddles now generate in [[Bastion Remnant|bastion remnant]] chests.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Saddles can now be used to ride [[camel]]s with the use of the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Saddle (Pig) JE1 BE1.png|32px]] <br>[[File:Saddle JE1 BE1.png|32px]] Added saddles.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Saddle (Pig) JE2 BE2.png|32px]] [[File:Saddle (Horse) JE2 BE2.png|32px]] <br>[[File:Saddle JE2 BE2.png|32px]] The textures of saddles have been changed.}}
{{History|3ds}}
{{History||0.1.0|[[File:Saddle (Pig) JE1 BE1.png|32px]] <br>[[File:Saddle JE1 BE1.png|32px]] Added saddles.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* A saddle is considered "armor" by the game, but the value of protection to the animal is zero.
* A saddle on a pig can still be seen if the pig is afflicted with [[Invisibility]].
* When riding a saddled mob, the hunger bar is replaced by hearts (representing the mounted mob's health) resembling the look of the saddle.
== Gallery ==
<gallery>
File:Pig saddle.png|A [[player]] riding a [[pig]] (before [[Java Edition Beta 1.8|Beta 1.8]]).
File:Horse saddle.png|A player riding a [[horse]].
File:13w21a-new-HorseUI-inventory.png|The horse interface implemented in [[Java Edition 13w21a|13w21a]] that allows for the removal of saddles, but only on horses, [[donkey]]s or [[mule]]s.
File:Saddled Mule (picture).png|Mule equipped with both a saddle and a [[chest]].
File:GodSpawner.png|A saddle found in a monster room chest, which coincidentally contains an [[enchanted golden apple]].
</gallery>
== See also ==
* [[Transportation]]
== References ==
{{reflist}}
{{items}}
[[cs:Sedlo]]
[[de:Sattel]]
[[es:Montura]]
[[fr:Selle]]
[[hu:Nyereg]]
[[it:Sella]]
[[ja:鞍]]
[[ko:안장]]
[[nl:Zadel]]
[[pl:Siodło]]
[[pt:Sela]]
[[ru:Седло]]
[[zh:鞍]]
[[Category:Renewable resources]]
[[uk:Сідло]]</li><li>[[Slimeball|Slimeball]]<br/>{{about|the item|the mob|Slime|the block constructed with slimeballs|Slime Block|other uses|Slime (disambiguation)}}
{{Item
| image = Slimeball.png
| renewable = Yes
| stackable = Yes (64)
}}
A '''slimeball''' is a [[crafting]] ingredient commonly dropped by [[slime]]s, and can be sneezed out by [[panda]]s.
== Obtaining ==
=== Mob loot ===
==== Slimes ====
{{see also|Tutorials/Slime farming}}
If a [[slime]]'s size is 1, it drops 0–2 slimeballs when killed. The maximum number of slimeballs is increased by 1 per level of [[Looting]], for a maximum of 5 slimeballs with Looting III.
==== Pandas ====
Baby [[panda]]s have a {{frac|1|700}} chance of [[drop]]ping one slimeball when sneezing.
=== Crafting ===
{{Crafting
|Slime Block
|Output= Slimeball,9
|type= Miscellaneous
}}
=== Trading ===
[[Wandering trader]]s sometimes offer to sell a slimeball for 4 [[emerald]]s.
== Usage ==
=== Crafting ingredient ===
{{crafting usage}}
=== Breeding ===
Slimeballs can be used to breed [[frog]]s and reduce the remaining growth duration of [[tadpole]]s by 10%. Both also follow a player holding a slimeball.
==Video==
{{Video note|This video is outdated, as slimeballs can now also be used to craft [[lead]]s and [[slime block]]s, breed [[frog]]s, and can now be obtained from baby [[panda]]s and [[wandering trader]]s.}}
{{yt|J6oR3fdbbjY}}
== Data values ==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Slimeball
|spritetype=item
|nameid=slime_ball
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Slimeball
|spritetype=item
|nameid=slime_ball
|id=388
|form=item
|foot=1}}
==History==
{{History|java alpha}}
{{History||v1.0.11|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs, which are dropped from [[slime]]s. At the moment, they serve no purpose.}}
{{History|java beta}}
{{History||1.7|Slimeballs are now used to craft [[sticky piston]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Slimeballs are used to craft [[magma cream]].}}
{{History||1.6.1|snap=13w18a|[[Lead]]s, which were originally implemented in the [[13w16a]] snapshot, now have a [[crafting]] recipe that includes slimeballs.}}
{{History||1.8|snap=14w02a|Nine slimeballs are now used to [[crafting|craft]] a [[slime block]]. Slime blocks also act as storage [[block]]s, being able to craft back into 9 slimeballs.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 341.}}
{{History||1.14|snap=18w43a|[[File:Slimeball JE2 BE2.png|32px]] The texture of slimeballs has been changed.
|Slimeballs can now be obtained when a [[panda|baby panda]] sneezes.}}
{{History|||snap=19w05a|Slimeballs can now be bought from [[wandering trader]]s.}}
{{History||1.19|snap=22w11a|Slimeballs can now be used to breed [[frog]]s.}}
{{History|pocket alpha}}
{{History||v0.9.0|snap=build 1|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs. They are currently unobtainable and serve no purpose.}}
{{History||v0.12.1|snap=build 1|Added slimeballs to the [[creative]] [[inventory]].
|Slimeballs can now be obtained by killing [[slime]]s.
|Slimeballs are now used to craft [[magma cream]].}}
{{History||v0.14.0|snap=build 1|Slimeballs are now used to craft [[slime block]]s.}}
{{History||v0.15.0|snap=build 1|Slimeballs are now used to craft [[sticky piston]]s and [[lead]]s.}}
{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.8|Slimeballs can now be obtained when a [[panda|baby panda]] sneezes.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Slimeball JE2 BE2.png|32px]] The texture of slimeballs has been changed.
|Slimeballs can now be obtained via [[trading]] with [[wandering trader]]s.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs.}}
{{History||xbox=TU3|Slimeballs are now used to craft [[sticky piston]]s.}}
{{History||xbox=TU5|Slimeballs are found in the Miscellaneous tab in the [[Creative inventory]].}}
{{History||xbox=TU9|Moved slimeballs to the Materials tab in the Creative inventory.}}
{{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|Slimeballs can now be obtained when a [[panda|baby panda]] sneezes.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Slimeball JE2 BE2.png|32px]] The texture of slimeballs has been changed.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs.}}
{{History|foot}}
==Issues ==
{{issue list}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--slimeball Taking Inventory: Slimeball] – Minecraft.net on June 24, 2021
{{Items}}
[[Category:Renewable resources]]
[[cs:Sliz]]
[[de:Schleimball]]
[[es:Bola de slime]]
[[fr:Boule de Slime]]
[[hu:Nyálkagolyó]]
[[it:Palla di slime]]
[[ja:スライムボール]]
[[ko:슬라임볼]]
[[nl:Slijmbal]]
[[pl:Kula szlamu]]
[[pt:Bola de slime]]
[[ru:Слизь]]
[[th:ลูกเมือก]]
[[uk:Слизова кулька]]
[[zh:黏液球]]</li></ul> | Deep Dark Experimental Snapshot 1 | File:Warden JE1.png Added wardens. | |||
| 22w11a | Wardens are not added to the normal snapshots yet in this snapshot. | ||||
| 22w12a | Readded wardens. | ||||
| Wardens are no longer considered undead. | |||||
| Bedrock Edition | |||||
| December 9, 2021 | |||||
| December 17, 2021 | Showed new animation of the warden burrowing into blocks. | ||||
Issues
Issues relating to "Warden" are maintained on the bug tracker. Report issues there.
Trivia
- Previous names considered for the warden were the "stalker" and the "hollowed".[7]
- The stalker iteration was tall, asymmetrical and had a glowing core. It occurred in totems throughout the deep dark. The stalker would stand completely still to trick players into taking its core and aggravating it, and could transform into a one block high form to prevent players from digging away. That iteration, specifically its appearance and transformation mechanic, felt clunky and was more goofy than scary, so it was scrapped.[8]
- The hollowed was designed with the intent of inciting trypophobia and had white flesh with holes in it. That iteration was deemed too gory by the developers and had to be toned down.[9]
- In the sixth episode of “The Secrets of Minecraft” it was jokingly revealed that the warden's personal name is William, similar to how the Ender dragon, the Wither, and player characters all have personal joke names. The word was also jokingly broken down into the words: war and den.[7]
- Brandon Pearce (kingbdogz) stated in a tweet that the souls in the warden’s chest is incredibly important to its lore.[10]
- Kingbdogz also stated that the warden is inspired by the "monster" heard at the end of "11" (a music disc).[11]
- Coincidentally, in the spinoff game, Minecraft: Story Mode, there was a character who was also named the Warden. It is unlikely that the mob was based on the character.
- Although the warden is intended be blind, when the player spectates the warden in spectator mode, it gives out a normal vision.
Gallery
Animations
Screenshots
Developer screenshots
- The Stalker Sculk With The Stalker Incarnation.jpeg
The iron golem and warden next to each other.[13]
Warden and rabbit.
- Warden x ancient city sneak peak.jpeg
A warden within an ancient city.[14]
- Warden Subtitles Reveal.jpeg
The showcase of the new warden subtitles.[15]
Concept artwork
Videos
- Other gameplay
A warden "emerging" from the ground.
A warden "digging" to the ground.
A video showing an early design of the warden known as the "hollowed."
References
- ↑ "Currently the Warden's heartbeat gets faster the more angry or "close" it is to finding its prey. In real time, this has really felt like it mimics the panic level of the player itself — the closer the Warden is to finding you, the more anxious you're probably going to be." – @kingbdogz on X, October 17, 2021
- ↑ "Also currently it sniffs out the mob/player that it is most suspicious of, rather than the nearest mob/player." – @kingbdogz on X, November 26, 2021
- ↑ "You shouldn't be killing Wardens, they are designed to be unkillable" – @kingbdogz on X, August 17, 2021
- ↑ "No" – @kingbdogz on X, July 7, 2021
- ↑ "Kinda. Wardens have no capability to detect players through vision. It technically has no idea where the player is, a system tells the Warden a general location that the player MIGHT be, not exactly. Only when the Warden suspects a mob enough that it knows their exact position" – @kingbdogz on X, November 26, 2021
- ↑ "Also currently it sniffs out the mob/player that it is most suspicious of, rather than the nearest mob/player." – @kingbdogz on X, November 26, 2021
- ↑ a b "The Secrets of How We're Making the Warden" – Minecraft on YouTube, January 21, 2022
- ↑ "Some ideas we had for early iterations of the Warden. stalkers were going to have a glowing item in the middle of its chest that you would also randomly find throughout the biome floating on totems. The idea was stalkers would stand perfectly still to "fake" those glowing items." – @kingbdogz on X, January 22, 2022
- ↑ "146 - From Modding to Mojang with Kingbdogz // The Spawn Chunks: A Minecraft Podcast" – The Spawn Chunks @ 2:55 on YouTube, June 21, 2021
- ↑ "In terms of character, the souls in its chest were incredibly important to its lore and, likewise with the color palette. It all comes together to tell a story that I think can be really more unsettling than any of these previous iterations, despite it being less "gory"." – @kingbdogz on X, January 23, 2022
- ↑ "Ask Mojang #11: All About Caves & Cliffs" – Minecraft on YouTube, October 30, 2020
- ↑ "That Sculk with a version of the Stalker" – @kingbdogz on X, January 22, 2022
- ↑ "Looking kinda short there, Iron Golem." – @kingbdogz on X, October 6, 2020
- ↑ "warden x ancient city sneak peak" – @Cojomax99 on X, February 15, 2022
- ↑ "Warden whines" – @kingbdogz on X, February 17, 2022






![The iron golem and warden next to each other.[13]](https://static.wikia.nocookie.net/minecraft_gamepedia/images/a/ae/Warden%26Golem.jpg/revision/latest/scale-to-width-down/120?cb=20201013183355)












