Wandering Trader

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Wandering Trader
Wandering Trader.png
Health points

20♥ × 10



Hitbox size

In Java Edition:
Height: 1.95 Blocks
Width: 0.6 Blocks

In Bedrock Edition:
Height: 1.9 Blocks
Width: 0.6 Blocks


See § Spawning

The wandering trader is a passive mob that randomly spawns near the player. It can trade, making natural items more available, less dangerous to obtain, and in some cases, renewable.


The wandering trader appears randomly across the world with 2 leashed trader llamas. They will also try to spawn by a claimed bell in a village.

At any time, there can be only one wandering trader naturally spawned in loaded chunks. However, it is possible to have more than one wandering trader present by having one spawn in loaded chunks, while having another in unloaded chunks. After 24000 ticks (20 real-life minutes, or 1 Minecraft day) have passed since the world is created, the game attempts to spawn a wandering trader.[note 1] If there are no wandering traders currently in any loaded chunks, the game tries to spawn a new wandering trader after every following 24000 ticks, within a 48-block radius of a player. The first spawn attempt has a 2.5% chance of success; if it fails, after another 24000 ticks another spawn attempt is made with a 5% chance of success. If that fails, for all subsequent spawn attempts the chance caps at 7.5%. On average, it takes 10.411 Minecraft days (or 3.5 real-life hours) for a wandering trader to spawn. After 48000 or 72000 ticks, the trader despawns, even when named, along with its trader llamas, resetting the cycle.

In Bedrock Edition, when using spawn eggs or the /summon command to spawn a wandering trader, llamas always spawn with it. Wandering traders never spawn if /mobevent minecraft:wandering_trader is set to false.

In Java Edition, wandering traders never spawn if /gamerule doTraderSpawning is set to false.

When playing on a remote island, wandering traders usually spawn in the water. The game prefers spawning them on the world surface, but they also spawn underground if the player is sufficiently deep and the spawn volume is large enough.


The wandering trader has 6 random trades. New trades are not unlocked after trading with it.

After spawning, the wandering trader has a managed schedule for 40–60 minutes. After the time expires, the wandering trader despawns, even if the wandering trader is named with a name tag or put in a vehicle such as a minecart or boat. A wandering trader despawns sooner if all trades have been locked. The trader may later respawn with new trades.

The wandering trader can sometimes form a caravan, due to wild llamas that follow the leashed trader llama(s).

Wandering traders drink a potion of invisibility during dusk. In Java Edition, they drink milk at dawn to remove the invisibility effect.

Wandering traders avoid zombies and their variants, all illager variants, and vexes, staying at least 8 blocks away. Unlike other villagers, a wandering trader killed by zombies does not become a zombie villager.[1]

Wandering traders drink potions of invisibility if hurt by magic attacks or projectiles from hostile mobs, or when avoiding illagers, vexes, and zombies.‌[BE only]

When attacked by a player, a wandering trader flees from the player as a villager would do. The llamas, however, attack the player by spitting if their master gets hit. The llamas stop attacking If the player is killed and respawns, if the llamas are leashed after the wandering trader is killed or if the player gets far enough away from them.

Like villagers, wandering traders can also close and open wooden doors.‌[BE only]

Unlike most other villager-like mobs, wandering traders do not visually sit down when riding objects such as boats and minecarts.[2]


  • a milk bucket (8.5% chance, increased 1% per level of Looting) if killed while holding or before finishing drinking.‌[JE only]
  • a potion of invisibility (8.5% chance, increased 1% per level of Looting) if killed while holding or before finishing drinking.

A wandering trader also drops leads when killed or when separated too far from its trader llamas. The leads break and appear at the position of the llamas. The llamas also drop their leads when killed, and if a wandering trader and one of its llamas are riding the same boat, the lead breaks. This counts up to two leads.

Wandering traders do not reward any experience.


For the available trades for the wandering trader, see Trading § Wandering trader.

The trading system is a gameplay mechanic that allows players to buy items with emeralds.

A player can click on the wandering trader to view the items offered for sale. Different offers are visible in a list, and clicking on one of the offers moves the corresponding items to the slots above the player's inventory. All offers involve emeralds as a currency. A wandering trader has an emerald above its head while trading‌[BE only] and typically sells items generated in the world or otherwise related to nature, such as plants, dyes, and buckets of fish. They can also trade less common items, such as coral or blue ice.

After the player purchases the same item several times, the wandering trader locks the trade, but unlike villagers, never unlocks the trade.

Unlike villagers, wandering traders only sell items, they do not buy items. Wandering traders do not have an experience bar and do not modify their offers or prices based on changing demand. This can be changed by the player by editing the corresponding NBT data flag through the use of the data command.


SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
Wandering Trader mumbles??entity.wandering_trader.ambientsubtitles.entity.wandering_trader.ambient1.0?16
Wandering Trader dies??entity.wandering_trader.deathsubtitles.entity.wandering_trader.death9.0?16
Wandering Trader hurts??entity.wandering_trader.hurtsubtitles.entity.wandering_trader.hurt1.0?16
Wandering Trader disagrees??entity.wandering_trader.nosubtitles.entity.wandering_trader.no1.0?16
Wandering Trader trades??entity.wandering_trader.tradesubtitles.entity.wandering_trader.trade1.0?16
Wandering Trader agrees??entity.wandering_trader.yessubtitles.entity.wandering_trader.yes1.0?16
Wandering Trader drinks milk??entity.wandering_trader.drink_milksubtitles.entity.wandering_trader.drink_milk1.0?16
Wandering Trader drinks potion??entity.wandering_trader.drink_potionsubtitles.entity.wandering_trader.drink_potion0.65 / 0.7?16
Wandering Trader disappears??entity.wandering_trader.disappearedsubtitles.entity.wandering_trader.disappeared0.8?16
Wandering Trader appears??entity.wandering_trader.reappearedsubtitles.entity.wandering_trader.reappeared0.8?16

Data values[edit]


Java Edition:

NameNamespaced IDTranslation key
Wandering Traderwandering_traderentity.minecraft.wandering_trader

Bedrock Edition:

NameNamespaced IDNumeric ID Translation key
Wandering Traderwandering_trader118entity.wandering_trader.name

Entity data[edit]

See also: Chunk format

Wandering traders have entity data associated with them that contains various properties.

  • Entity data
    • Additional fields for mobs that can breed
    • Tags common to all entities
    • Tags common to all mobs
    •  DespawnDelay: The number of ticks until this wandering trader is forced to despawn.
    •  Offers: Is generated when the trading menu is opened for the first time.
      •  Recipes: List of trade options.
        • A trade option.
          •  buy: The first 'cost' item, without the Slot tag.
            • Tags common to all items
          •  buyB: May not exist. The second 'cost' item, without the Slot tag.
            • Tags common to all items
          •  maxUses: The maximum number of times this trade can be used before it is disabled. Increases by a random amount from 2 to 12 when offers are refreshed.
          •  rewardExp: 1 or 0 (true/false) - true if this trade provides XP orb drops. All trades from naturally-generated villagers in Java Edition reward XP orbs.
          •  sell: The item being sold for each set of cost items, without the Slot tag.
            • Tags common to all items
          •  uses: The number of times this trade has been used. The trade becomes disabled when this is greater or equal to maxUses.
    •  WanderTarget: Destination toward where this trader wanders.
      •  X: The X coordinate to wander toward.
      •  Y: The Y coordinate to wander toward.
      •  Z: The Z coordinate to wander toward.


Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
The Haggler.pngThe HagglerAcquire or spend 30 Emeralds by trading with villagers or with wandering trader.30GSilver


Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID
Advancement-plain-raw.pngWhat a Deal!
Successfully trade with a Villager AdventureTake an item from a villager or wandering trader's trading output slot, and put it in your inventory.adventure/trade


Java Edition
1.1419w05aWandering Trader.png Added the wandering trader.
19w06aWandering traders now drink invisibility potions at dusk and milk buckets at dawn.
19w09aAdded two new sounds for wandering traders when they drink invisibility potions and milk.
1.15.2Pre-Release 1The spawning of wandering traders can now be controlled using /gamerule doTraderSpawning.
Upcoming Java Edition
1.1721w05aWandering traders now can sell small dripleaf.
21w13aWandering traders now can sell pointed dripstone, rooted dirt and moss block.
Bedrock Edition
1.10.0beta Trader.png Added the wandering trader, available only through Experimental Gameplay.
1.11.0beta traders now drink a potion of invisibility during dusk, when hurt by projectiles or magic attacks, and when avoiding illagers and zombies.
If a player is holding an emerald, wandering traders now hold items they want to trade.
The spawning of wandering traders can now be enabled or disabled using the /mobevent command.
beta traders have been fully implemented and are now separate from Experimental Gameplay.
Wandering traders now disappear faster after all trades are disabled.
Wandering traders now have 6 random trades, instead of 4.
1.12.0beta traders now have sounds.
Upcoming Bedrock Edition
1.16.230beta traders now can sell small dripleaf, pointed dripstone, rooted dirt and moss block.
PlayStation 4 Edition
1.91Wandering Trader.png Added the wandering trader.


Issues relating to "Wandering Trader" are maintained on the bug tracker. Report issues there.



In Other Media[edit]


  • The Wandering Trader was inspired by traveling merchants from various RPGs, specifically ones that appeared to provide players with healing items in dangerous places.[4]
  • Villagers display their held items differently than most creatures do, using the "ground" parameter instead of the usual hand parameter in model display settings.


  1. If a world is upgraded to Java Edition 1.14 (starting from 19w05a) from a previous version, the timer starts at the time the world was saved. So if the world was last saved at noon in 1.13 and then upgraded to 1.14, the algorithm tries to spawn a wandering trader every day at noon.


  1. MC-143747 – resolved as "Won't Fix"
  2. MC-161106 – resolved as "Works as Intended"
  3. "Meet the Wandering Trader" – Minecraft.net
  4. Meet the Wandering Trader