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File:2011-09-22 16.53.32.png

The Void as of Beta 1.8 is pure black and uses the same particle effects as those underwater.

The Void is the term given to the empty space beyond the generated boundaries of each map. It can be seen through gaps in the lowest layer of Bedrock on maps generated prior to the Halloween Update. Until a recent update, when lava generated on layer 2, the bedrock on layer 1 below it was replaced by smooth stone, making it possible to enter the Void without mods. It can now only be entered if one uses a map editor or creative mode to make a hole in the bedrock layer at the bottom of the Overworld, at the lowest or highest layer in the Nether, or by jumping off of The End.

It is endless, however falling into the Void causes the player's health to be depleted by about 4 hearts per second, leading to the player's death in 2.5 seconds or less, should he or she drop. If mods are used to make the player invincible, he/she will fall until Minecraft crashes at Y= -32,000,000.

Entities (mobs and items, excluding the player) entering the Void will be deleted in the following tick (as soon as possible). However, as of the 1.1 update, mobs will fall through the Void until they reach Y=-64, at which point they receive the same damage as the player (4 hearts per second). Items will fall until they reach Y=-64 where they disappear.

Blocks cannot be built on the underside of the Bedrock layer, and although Water and Lava appear to flow into it, they will not actually spread and form beneath the lowest layer. This prevents players from descending into the Void safely via swimming.

There is currently a bug in SMP that will remove chunks client-side, so while the data is still there, the client cannot see it and will glitch if they step on it. This can be fixed by reconnecting or placing a torch next to the missing chunk. If you ride a Minecart into this missing chunk, and then you step out of the Minecart, you will fall to the Void and die, regardless if you disconnect and reconnect.

Ways of reaching the Void

  • In a map generated prior to the Halloween Update, it is possible to find holes in the bedrock that lead into the Void.
  • In maps generated prior to 1.2, it was still possible to find holes in the bedrock leading to the Void under very low-level lava pools. This was fixed, and holes in bedrock no longer exist.
  • Create a Creative world and dig straight down, since in Creative you can destroy bedrock.
    • This also goes for the Nether, but in the Nether, you can dig straight up to reach the Void by flying.
  • In the End, it is possible to simply jump off the islands. This will immediately drop you into the Void.
  • In The Nether, bring at least 2 Ender Pearls and navigate to the upper-most layer of bedrock you can find. Throw them at a steady pace upward onto the bedrock until teleporting on top of the layer of bedrock. You can build here all the way up to Y position 255, lighting is buggy, mobs will not spawn on bedrock (but on other non-transparent blocks), and mushrooms spawn.
  • In early Infdev, the Void acts and provides damage as an invisible lava sea, and making the lava only visible when entering the Void.

Notes

  • Any entity above layer 319 or below layer -64 will be black. This includes dropped/held items, boats/minecarts and players/mobs.
  • If water touches the boundary of the Void, the particle effect of the Void will be transmitted through all of the water it is touching.
  • If someone joins a server with high latency, it can look like they spawned inside the Void, as the chunks have not generated yet.
  • As of 1.8, when joining a server with high latency, since the chunks haven't generated, the Void can glitch between the old blue-sky Void and the new black Void (Void fog).
  • In the Void area on top of the Nether you can place blocks, unlike the Void in the Overworld or below the Nether, however you can't place blocks above y=255. This is because the recent increase in maximum build height did not increase the height of the ceiling in the Nether.

History

beta
1.6
{{Extension DPL}}<ul><li>[[Netherite Scrap|Netherite Scrap]]<br/>{{About|the unrefined material|the refined item|Netherite Ingot|other uses|Netherite}}
{{Item
| title = Netherite Scrap
| image = Netherite Scrap.png
| rarity = Common
| renewable = No
| stackable = Yes (64)
}}

'''Netherite scrap''' is a material [[smelt]]ed from [[ancient debris]], which is found in [[the Nether]]. It is used solely for crafting [[Netherite Ingot|netherite ingots]]. Like all netherite-related items, it is not flammable.

== Obtaining ==

=== Smelting ===
{{Smelting
|Ancient Debris
|Netherite Scrap
|2
}}

=== Chest loot ===
{{LootChestItem|netherite-scrap}}

== Usage ==
=== Crafting ingredient ===
{{Crafting usage}}

== Data values ==

=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Netherite Scrap
|spritetype=item
|nameid=netherite_scrap
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Netherite Scrap
|spritetype=item
|nameid=netherite_scrap
|id=613
|form=item
|foot=1}}

== History ==
{{History|java}}
{{History||1.16|snap=20w06a|[[File:Netherite Scrap JE1.png|32px]] Added netherite scrap.}}
{{History|||snap=20w10a|[[File:Netherite Scrap JE2 BE1.png|32px]] The texture of netherite scrap has been changed.}}
{{History|||snap=20w16a|Netherite scraps now generate in [[bastion remnant]] chests.}}
{{History||1.16.2|snap=20w30a|The chance of finding netherite scraps in bastion remnant chests has been increased.}}

{{History|bedrock}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Scrap JE2 BE1.png|32px]] Added netherite scrap.}}
{{History|||snap=beta 1.16.0.57|Netherite scraps now generate in [[bastion remnants]] chests.}}
{{History|foot}}

== Issues ==
{{Issue list}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--netherite-scrap Taking Inventory: Netherite Scrap] – Minecraft.net on March 25, 2021

{{Items}}

[[Category:Non-renewable resources]]

[[de:Netheritplatten]]
[[fr:Fragments de Netherite]]
[[it:Frammento di netherite]]
[[ja:ネザライトの欠片]]
[[ko:네더라이트 파편]]
[[pl:Odłamek netherytu]]
[[pt:Fragmentos de netherita]]
[[ru:Незеритовый скрап]]
[[th:เศษเนเธอไรต์]]
[[uk:Незеритовий уламок]]
[[zh:下界合金碎片]]</li><li>[[:Category:Dyes|Category:Dyes]]<br/>These are items that can be used to dye sheep, wool blocks, or combined to make other dyes.

[[Category:Items]]

[[es:Categoría:Tintes]]
[[fr:Catégorie:Teinture]]
[[hu:Kategória:Festékek]]
[[zh:Category:染料]]</li></ul>
Prior to this update, things that fall into the Void would become black because there is no lighting there.
1.8
{{Extension DPL}}<ul><li>[[Spider Eye|Spider Eye]]<br/>{{Item
| title = Spider Eye
| image = Spider Eye.png
| renewable = Yes
| heals = {{Hunger|2}}
|effects={{EffectLink|Poison}} (0:05)
| stackable = Yes (64)
}}
A '''spider eye''' is a poisonous [[food]] and [[brewing]] item.

== Obtaining ==

=== Mob loot ===

==== Spiders ====
[[Spider]]s and [[cave spider]]s have a {{frac|1|3}} chance of dropping a [[spider eye]] when killed by a player or tamed wolf, but not when killed by environmental damage (such as falling). The maximum amount of spider eyes is increased by 1 per level of [[Looting]]. The chance of a spider '''not''' dropping any spider eyes can be found using the formula <code>2 / (Looting Level + 3)</code>. For example, Looting III gives a {{frac|1|3}} chance of not dropping any spider eyes. All other amounts have an equal chance of occurring.

==== Witches ====

[[Witch]]es have a chance of dropping 0–6 spider eyes upon death. This is increased by 3 per level of [[Looting]], for a maximum of 0-15 spider eyes.

=== Chest loot ===

{{LootChestItem|spider-eye}}

== Usage ==

=== Food ===
When [[Food|eaten]], a spider eye restores {{hunger|2}} [[Hunger|hunger points]] and 3.2 [[Hunger#Mechanics|saturation points]], giving a nourishment value of 1.6. It also applies a [[Poison]] [[effect]] lasting 5 seconds to the player, causing {{hp|4|poisoned=1}} damage, which reduces hunger/saturation by 6 points.

=== Crafting ingredient ===

{{crafting usage}}

=== Brewing ingredient ===

{{brewing
  |showname=1
  |head=1
  |Spider Eye
  |Mundane Potion
  |base=Water Bottle
}}
{{brewing
  |foot=1
  |Spider Eye
  |Potion of Poison
}}

==Sounds==
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Spider Eye
|spritetype=item
|nameid=spider_eye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Spider Eye
|spritetype=item
|nameid=spider_eye
|id=278
|form=item
|foot=1}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== Video ==

<div style="text-align:center">{{yt|-PD-wX07TCg}}</div>

== History ==

{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Spider Eye JE1 BE1.png|32px]] Added spider eyes. 
|Spider eyes can be used to craft [[fermented spider eye]]s.}}
{{History|||snap=Beta 1.9 Prerelease 3|Spider eyes can now be [[brewing|brewed]] in a [[water bottle]] to create a [[Mundane Potion]], or in an [[Awkward Potion]] to create a [[Potion of Poison]].}}
{{History||1.4.2|snap=12w38b|Spider eyes can now be dropped by [[witch]]es.}}
{{History||1.9|snap=15w44a|Spider eyes can now be found in [[desert pyramid|desert temple]] [[chest]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 375.}}
{{History||1.14|snap=18w43a|[[File:Spider Eye JE2 BE2.png|32px]] The texture of spider eyes has been changed.}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Spider Eye JE1 BE1.png|32px]] Added spider eyes.|Spider eyes can be used to craft [[fermented spider eye]]s and for [[brewing]].}}
{{History||v0.13.0|snap=build 1|Spider eyes can now be found in [[desert pyramid|desert temple]] [[chest]]s.}}
{{History||v0.14.0|snap=build 1|Spider eyes can now dropped by [[witch]]es.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Spider Eye JE2 BE2.png|32px]] The texture of spider eyes has been changed.}}

{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Spider Eye JE1 BE1.png|32px]] Added spider eyes.}}	
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|[[File:Spider Eye JE2 BE2.png|32px]] The texture of spider eyes has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Spider Eye JE1 BE1.png|32px]] Added spider eyes.}}
{{History|foot}}

== Issues ==

{{issue list}}

== References ==

{{reflist}} 


{{items}}



[[cs:Pavoučí oko]]
[[de:Spinnenauge]]
[[es:Ojo de araña]]
[[fr:Œil d'araignée]]
[[hu:Pókszem]]
[[it:Occhio di ragno]]
[[ja:クモの目]]
[[ko:거미 눈]]
[[nl:Spinnenoog]]
[[pl:Oko pająka]]
[[pt:Olho de aranha]]
[[ru:Паучий глаз]]
[[zh:蜘蛛眼]]
[[Category:Food]]
[[Category:Renewable resources]]
[[Category:Brewing recipe]]</li><li>[[Raw Iron|Raw Iron]]<br/>{{Item
| image = Raw Iron.png
| renewable = No
| stackable = Yes (64)
}}
'''Raw iron''' is a raw metal resource obtained from mining [[iron ore]].

== Obtaining ==
=== Mining ===
[[Iron ore]] and [[deepslate iron ore]] mined with a [[stone pickaxe]] or higher drops 1 unit of raw iron. If the pickaxe is enchanted with [[Fortune]], it can drop an extra unit per level of Fortune, allowing for a maximum of 4 with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops the ore block instead.

=== Crafting ===
{{Crafting
|showname=1
|Block of Raw Iron
|Output=Raw Iron,9
|type=Material
|foot=1
}}

== Usage ==
The primary usage of raw iron is smelting it into [[iron ingot]]s.

=== Crafting ===
{{crafting usage}}

=== Smelting ingredient ===
{{Smelting
|showname=2
|Raw Iron
|Iron Ingot
|0.7
}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Raw Iron
|spritetype=item
|nameid=raw_iron
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Raw Iron
|spritetype=item
|nameid=raw_iron
|form=item
|id=505
|foot=1}}

== History ==
{{History|java}}
{{History||1.17|snap=21w14a|[[File:Raw Iron JE1.png|32px]] Added raw iron.}}
{{History|||snap=April 13, 2021|slink={{Tweet|JasperBoerstra|1381991999952277513}}|[[File:Raw Iron JE2.png|32px]] [[JAPPA]] shows a new raw iron texture.}}
{{History|||snap=21w15a|[[File:Raw Iron JE2.png|32px]] The texture of raw iron has been changed.
|Raw iron can now be used to craft [[block of raw iron]].}}
{{History|||snap=April 16, 2021|slink={{Tweet|JasperBoerstra|1383047666037325829}}|[[File:Raw Iron (pre-release).png|32px]] [[JAPPA]] shows a new raw iron texture again.}}
{{History|||snap=21w16a|[[File:Raw Iron JE3.png|32px]] The texture of raw iron has been changed.}}
{{History|Bedrock}}
{{History||1.17.0|snap=beta 1.17.0.50|[[File:Raw Iron JE2.png|32px]] Added raw iron.}}
{{History|||snap=beta 1.17.0.52|Raw iron are now available without enabling [[experimental gameplay]].}}
{{History|||snap=beta 1.17.0.54|[[File:Raw Iron JE3.png|32px]] The texture of raw iron has been changed.}}
{{History|foot}}

== Issues ==
{{Issue list}}

==Gallery==
<gallery>
JE 1.17 Dev Raw Metals.jpg|Jappa shows raw ore textures.
Jappa Raw Ores 1.jpg|Jappa shows raw ore textures.
Jappa Raw Ores 2.png|Jappa shows raw ore textures.
Jappa Raw Ores 3.jpg|Jappa shows raw ore textures.
Jappa Raw Ores 4.jpg|Jappa shows raw ore textures.
Jappa Raw Ores 5.jpg|Jappa shows raw ore textures.
</gallery>

{{Items}}

[[Category:Non-renewable resources]]

[[de:Roheisen]]
[[es:Hierro en bruto]]
[[fr:Fer brut]]
[[it:Ferro grezzo]]
[[ja:鉄の原石]]
[[lzh:砂鐵]]
[[pl:Surowe żelazo]]
[[pt:Ferro bruto]]
[[ru:Необработанное железо]]
[[uk:Необроблене залізо]]
[[zh:粗铁]]</li></ul>
Before, the Void was much more difficult to access, since Bedrock is impossible to destroy in Survival mode. Prior to this update, the Void was the same color as the sky, until Notch added Void fog. If using an X-Ray mod, you can see the color of the Void change from blue to black while descending. This can also be seen by a player in an ocean biome. Just before the player's head goes under the water, the horizon is seen to turn black, and as the player rises it changes back to blue. After this update, if you are in within 16 blocks of the Void, the particle effect will be visible, along with limited visibility, as if you were on render distance tiny. Entities are now lit in the Void. The Void is now always pitch black and a particle effect occurs above bedrock. The Player can now reach the Void through Creative mode.
r
11w48a
  •  tag: Parent Tag
    •  Trim: Properties of Armor Trim.
      •  material: The material which decides the color of armor trim.
      •  pattern: The pattern of armor trim.


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Armor durability from Indev until late Beta
Material Helmet Chestplate Leggings Boots
Leather 33 48 45 39
Golden 66 96 90 78
Chainmail 66 96 90 78

Iron

132 192 180 156
Diamond 264 384 360 312
Before this update, the Void fog was in all game modes. Now, mobs and items that fall through the Void will receive the same damage as the player (4 hearts per second) and disappear, respectively, when they reach Y-64.

Trivia

  • Being near the Void will cause a shortened vision range, meaning there will be a sudden limit of vision, instead of the gradual darkness that normally appears.
    • This means that diamond mines (which should be built close to the Void) will require more torches.
  • The Void is not just under the chunks. Exactly, the Void is also above chunks(above the build limit), and this similarity can be noticed by looking at the debug window. When you travel under chunks, certain text will dissapear. This will also happen above chunks.
  • If you open a hole to the Void and block off all light sources, you can see that the Void does in fact give off light. (Rather, it is the blocks themselves having a light level higher than 0, not the light "shining out of the hole" as it appears to be). However, the bottom of the bedrock on the last layer is completely black.
  • When you fall through the Void, you don't get hurt until you reach the Y-coordinate of -64, and then you take damage at a rate of 4 hearts/second. (Like falling in lava)
  • When you fall into the void on a server with anti flying measures, you are kicked regardless of having a flying mod.
  • Primed TNT can fall into the Void and explode.
  • Riding a vehicle into the Void will result in the player being stuck in the vehicle until he/she dies.
  • If flying is enabled in Creative mode, you can fly around in the top layers of the Void without taking damage.
  • Falling into the Void and the /kill command are the only possible ways to die in Creative mode.
VoidFog

A view of the render distance near bedrock.

  • When the player is at a Y coordinate above 64, the Void appears blue, and the black fog is not rendered. When the player is at a Y coordinate below 64, the Void will change color to black and the fog will get closer to the player.
  • In Superflat, however, the sky-blue Void is visible until Y=0.
  • As of 1.2.5, Sunlight removes the Void fog, allowing for full visibility.
  • If one was to pass the 32 million block limit (called the Far Lands, before 1.8), the player would no longer clip (the blocks become non-solid) and fall through to the Void, resulting in the player's eventual death. This is also known as a "Fake Chunk".
  • Shot arrows can stick to the bottom of the lowest level of bedrock (they are stuck on a block in the Void).
  • Arrows on fire (arrows that have gone through lava) will disappear once they enter the Void while normal arrows fired by the player do not immediately disappear.
  • Pistons do not work at the lowest level of bedrock (or the level above the Void).
  • If you destroy bedrock in creative mode and replace it with another block, particles, such as rain, will still fall through that block.
  • In creative mode, you can destroy a block of bedrock, place a torch on the inside of a surrounding block, and, if flying is on, float directly below the open space. You will be able to see much farther in the Void. This stops, however, when you move out from under the space.
  • If you have flying on in creative mode and start destroying blocks on the bottom bedrock layer, the orange horizon line of the sun will slowly start to appear. Where the horizon line appears depends on what time of day it is when you do this. This appears to be a glitch.
  • When you die from falling into The Void, your Y position will be -199.10 without health or regeneration potions.
  • In The Nether, the Void is red.
  • Chickens can be spawned in the void using eggs. Like all other entities, however, they die below Y=-64.
  • When falling into the Void, the sky above only renders for the current chunk. This can easily be tested by falling off on a skyblock world.
  • If you fall more than 32 million blocks down, Minecraft will crash.[1]
    VoidMinus618

    The Void Horizon glitch.

  • When viewed on a map, the Void is seen as the pattern used for an unexplored area.
  • Many floating island maps have a lot of exposed Void.
  • Flying into the Void in the sky, you will not die, but falling into the Void underneath will kill you.
  • Even the rapid regeneration of an Enchanted Golden Apple does not significantly delay death when falling into the Void.
  • The Void is inaccessible in the Xbox 360 Edition.

Gallery

References

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