The void is the name given to the empty space external to the world in any dimension, most commonly below it. In vanilla Minecraft, it can only be entered by using a command or Map Editor; in Creative; using glitches; or by reaching The End.
Falling at least 128 blocks into the void causes the health of any mob (except the ender dragon) to be depleted by about 4 every 10 game ticks (0.5 seconds), leading to the player's death in 2 1⁄2 seconds. Armor, totems of undying, the Resistance effect and the Protection enchantment does not protect the player from dying in the void, and death occurs at 199.1 blocks into the void. Other status effects can alter the death level slightly. After this, if no buttons are pressed, the player usually falls to death at just over 256 blocks into the void, with this number varying on each death. It is possible to survive in the void if the player constantly eats enchanted golden apples. However, the only way to have enough of them is to have a command block constantly giving them to the player. The player can also survive in the void by having Regeneration or Instant Health of a sufficient level (achievable only by commands). If commands are used to make the player invincible or bestow infinite health, the player falls until Minecraft crashes. A player who falls into the void on a server with anti-flying measures is kicked out regardless of having a flying mod. Riding a vehicle into the void results in the player being stuck in the vehicle until death. The void extends for 21024 blocks (1.07×10301) on the Y-axis.
The void is black in the Overworld and Nether, and purple in the End. In the Overworld, the void also appears as having daylight if the player views from above sea level (Y=63; feet level Y=61.38). In the Nether, similarly, the void appears as the same color with the biome fog, if the player views above lava sea level (Y=31; feet level Y=29.38).
Other entities may also fall through the void and receive the same damage as the player, with the exception of the wither, which appears to take tremendous damage. The ender dragon is completely immune to the void damage. All entities disappear at 64 blocks into the void. Any entity between 64 and 319 blocks into the void appears as black. In the Overworld and in the Nether, a barrier layer of bedrock prevents the player from accessing the void. In the End, however, the void is easily accessible due to the large gaps between the islands.
Bedrock and Education editions
In Bedrock and Education editions, the player's health is depleted by 4 every half second at any negative height. At Y=-40 an invisible barrier is created, preventing the player from falling further. This barrier can be bypassed by using commands such as
/tp, after which the player falls indefinitely until they crash the game or fly back up. In Creative mode, one does not die, giving free access to flying under the void. However, if the player goes to any coordinates beyond negative or positive X or Z of 8,388,608 blocks, the invisible barrier disappears due to blocks of any kind no longer being solid to the player (see Bedrock Edition distance effects for more details). A similar phenomenon can also occur at certain lower coordinates in some instances.
There is daylight according to the current time in the void of Bedrock Edition.
Elytra also can't be boosted here using fireworks, making it fatal if the player does not have enough speed to return to a positive height.
All entities except ender dragons and NPCs are damaged by the void. Withers summoned in the void are unable to shoot wither skulls due to the game instantly deleting them, and they gradually lose health like other mobs.
|Java Edition pre-Classic|
|rd-132211||When players walk off the world, they find themselves in a "Sky-Void."|
|Java Edition Indev|
|0.31||20100130||The void acts and provides damage as an invisible lava sea, and making the lava visible only when entering the void.|
|Java Edition Infdev|
|20100617-2||The infinite lava sea has been replaced by bedrock.|
|20100618||The player is now killed when falling off of the bottom of the map.|
|20100629||The player is no longer killed when falling off of the bottom of the map and instead glitches in place.|
|20100630||The player is now killed when falling off of the bottom of the map.|
|Java Edition Beta|
|1.6||Test Build 3||Prior to this update, things that fall into the void would become black because there is no lighting there.|
|1.8||Pre-release||Added void fog. If the player is within 16 blocks of the void, the particle effect is visible, along with limited visibility, as if the player were on render distance tiny.|
|If using an X-Ray mod, the player can see the color of the void change from blue to black while descending. This can also be seen by a player in an ocean biome. Just before the player's head goes under the water, the horizon is seen to turn black, and as the player rises it changes back to blue.|
|Entities are now lit in the void.|
|The player can now reach the void through Creative mode.|
|Previously, it was possible to find holes in the bedrock that lead into the void. This was fixed.|
|1.0.0||Beta 1.9 Prerelease 4||Added the End dimension, where the void is legitimately accessible.|
|1.1||11w48a||Before this update, the void fog was in all game modes. Now, it is present only in Survival and Adventure modes. Also, mobs that fall into the void now receive the same damage as the player (2 hearts per second) and items that fall into the void now disappear when they reach Y=-64.|
|1.2.1||?||In maps generated prior to 1.2, it was still possible to find holes in the bedrock leading to the void under low-level lava pools. This was fixed, and holes in bedrock no longer exist.|
|1.8||14w34c||Removed void fog and particles. Bottom of bedrock is also not black anymore.|
|1.9||15w37a||"The Void" is now also the name of a biome, used to generate a new superflat preset also called "The Void". The void biome still contains a proper void beneath it.|
|1.13||18w01a||New death messages are added for void damage and |
|1.14||18w43a||There is no light under bedrock once again.|
|1.17||20w49a||The void now starts 64 blocks below the value set as |
|21w06a||The void is changed from Y=-64 to Y=-128 in normal world generation.|
|21w15a||The void depth the reverted back to Y=0 as the update was split into two.|
|1.18||21w37a||The void now starts back at Y=-64 in normal world generation.|
|Pocket Edition Alpha|
|v0.1.0||When falling into the void, players did not take damage and will be stuck in the void without the use of NBT Editors.|
|v0.2.0||Players in both Creative mode and Survival mode will now take damage upon entering the void.|
|v0.11.0||build 11||Players in Creative mode no longer take void damage upon entering the void. Before this, all players were instantly killed when entering the void, even in Creative.|
|1.16.220||beta 126.96.36.199||The area from Y=0 to Y=-64 in old chunks have been replaced with bedrock with the addition of the new height limit. Prior to this beta, it was just the void.|
|Players in Survival Mode will now take damage below Y=-64 instead of at any negative height.|
|release||The previous height changes have been reverted in the full release.|
|Legacy Console Edition|
|TU1||CU1||1.0||Patch 1||The void is present in the first release of the Console Edition.|
|TU5||Removed the void by making it impossible to break the bottom/top layer of bedrock.|
|TU6||Void fog can be toggled on and off. Fog is disabled by default. Void fog is dependent on the game host's settings.|
|TU31||CU19||1.22||Patch 3||Void fog and its particle were completely removed.|
In Beta 1.8, black void fog and the
depthsuspend particle effect were introduced. As the player descended below Y=17 in the Overworld, the void fog and particles would start to appear. As the player traveled deeper, the fog at the edge of the render distance would become closer until the player reached bedrock, where visibility was reduced to just a few blocks, beyond which was complete darkness. The gray void particles appeared below Y=17, as well as in the void.
The void fog was removed in snapshot 14w34c, the main reason being to improve performance. The
depthsuspend particle effect was also removed from the void, but stayed in the game until snapshot 17w47a when it was removed as part of The Flattening.
- When viewed on a map, the void is seen as the pattern used for an unexplored area. This is because there are no blocks recorded in the void's area, just the same as if the player has not explored or recorded normal areas.
- When falling below Y=0, the second to last line of the debug screen disappears entirely, and is replaced by "Outside of world..."
- This also occurs when a player reaches above Y=256.
- The player can survive in the void with the Regeneration effect of level 6 or higher.
- In Bedrock Edition, the Void is the same color as the sky in the Overworld.
- Because there is no light in the void, it can produce cave ambience.
- If a player with night vision goes into the void, blocks above render as black.
- Even though the New Nintendo 3DS Edition is based on Pocket Edition Alpha v0.15.4, which had invisible barriers at Y=-40, it was completely absent from this version of the game, meaning that it is possible to fall infinitely.
The red Nether void.