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For other uses, see Vines (disambiguation).
Vines
Vines JE2 BE2.png
Renewable

Yes

Stackable

Yes (64)

Tool

Blast resistance

0.2

Hardness

0.2

Luminant

No

Transparent

Yes

Flammable

Yes (15)

Catches fire from lava

Yes

Vines are non-solid blocks, 116 of a block in thickness that can be placed only against a vertical side of a solid block. They also can be placed beneath a solid block ceiling if adjacent to a solid vertical wall.

Obtaining[]

Natural generation[]

Vines are naturally generated in jungles, swamps and lush caves. Jungle trees of both sizes have vines on their trunks and canopy edges, and vines grow on the sides of jungle terrain. Vines are also naturally generated in oak trees in swamps. They are found in jungle temples and woodland mansions allium room. Vines can also generate on dying oak, spruce, jungle and dark oak trees.‌[Bedrock Edition only] Vines can generate in watchtower walls in pillager outposts.

Breaking[]

Vines can be destroyed with anything, but in Java Edition, using shears is the only way to collect them while Bedrock Edition also allows the use of an axe with Silk Touch. Shears enchanted with Efficiency are more efficient when used on vines; Efficiency II and above allows vines to be instantly broken.[1] Using an axe on vines can also increase efficiency, but does not allow for collection in Java Edition, whereas it does in Bedrock Edition. If multiple vines exist within the same block space, breaking one of them breaks all of them instead of just the one targeted[2] and results in only a single vine dropping.[3]

Block Vines
Hardness 0.2
Tool
Breaking time[A]
Default 0.3
Wooden 0.15
Stone 0.1
Iron 0.05
Diamond 0.05
Netherite 0.05
Golden 0.05
Shears 0.3
Sword 0.2
  1. Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.

Trading[]

Vines are sold by wandering traders for an emerald.

Behavior[]

On each block tick, the vine block has a 25% chance to spread in a randomly selected direction. Vines spread to adjacent blocks under certain conditions:

  • Downward:
    • If the block below is air, each side (north, south, east, and west) with vines has a 50% chance to spread downward.
    • If the block below is a block, each side of that block with vines on the ticked block has a 50% chance of gaining vines.
  • Upward:
    • If the block above is air and there are fewer than 4 other vine blocks in a 9×9×3 area surrounding the ticked vine block, each side (north, south, east, and west) with vines has a 50% chance to spread upward if that side is backed by a block that vines can be placed on.
  • Horizontally:
    • If the current vine block isn't covering the target direction and there are fewer than 4 other vine blocks in a 9×9×3 area surrounding the ticked vine block, then:
      • If the block in the target direction is air, then it tries:
?
to
?
  • If the vine block has vines to the right and that side of the air block is backed by something vines can be placed on, spread to the right side of the air block.
?
to
?
  • If the vine block has vines to the left and that side of the air block is backed by something vines can be placed on, spread to the left side of the air block.
to

[more information needed]

  • If the vine block has vines to the right, and that side of the air block is backed by another air block, and the right side of the vine block is backed by something vines can be placed on, spread around the corner.
to
  • If the vine block has vines to the left, and that side of the air block is backed by another air block, and the left side of the vine block is backed by something vines can be placed on, spread around the corner.
  • If the air block in the target direction has something vines could be placed on above it, spread to the top side of the air block.
  • If the block in the target direction is opaque and fills its whole cube, spread to that side of the ticked vine block.

Vines cannot be grown using bone meal.

Vines do not need light when growing.

Usage[]

Vines can be placed on the side of any block that fills its whole cube and blocks entity movement. They can also be placed on the bottom side of a block (although not the bottom side of another vine - this was programmed intentionally[4]). However, a vine block without vines on any of the horizontal sides disappears if it gets an update from a neighboring block. Vines attached to the bottom of stairs are completely deleted by any block update.[5]

Several vines can be placed in the same block space, as long as they are facing different directions.

Vines can be climbed by standing next to them and holding the jump key. If there is a solid block behind the vines, the walk forward key can also be used.

Vines cancel a sprint if the player is sprinting, slowing the movement speed.

Vines absorb all fall damage, even without a solid surface nearby. Sneaking on vines causes the player to hang, even if the vines are not adjacent to any surface.

Blocks can replace vines if placed within the same block space. However, item frames and paintings cannot.[6]

Crafting ingredient[]

Name Ingredients Crafting recipe Description
Banner Pattern Bordure Indented Paper +
Vines


[Bedrock Edition only]
Mossy Cobblestone Cobblestone +
Vines


Mossy Stone Bricks Stone Bricks +
Vines


Composting[]

Placing vines into a composter has a 50% chance of raising the compost level by 1.

List of colors[]

This section is missing information about Bedrock Edition colors (see Water#color). 
Please expand the section to include this information. Further details may exist on the talk page.

Java Edition[]

Hard-coded Color

  • In the Inventory, Vines have a color:
     #48b518
    .

Biome Colors

These values are generated by the biome dyeing algorithm. See Biome colors for more information.

Biome Category Rainfall Foliage Color Temperature Affects Render
Badlands Mesa No #9e814d No Badlands Vines.png
Badlands Plateau Mesa No #9e814d No Badlands Vines.png
Beach Beach Rain #77ab2f Plains Vines.png
Birch Forest Forest Rain #6ba941 Birch Forest Vines.png
Birch Forest Hills Forest Rain #6ba941 Birch Forest Vines.png
Cold Ocean Ocean Rain #71a74d Ocean Vines.png
Dark Forest Forest Rain #59ae30 Forest Vines.png
Dark Forest Hills Forest Rain #59ae30 Forest Vines.png
Deep Cold Ocean Ocean Rain #71a74d Ocean Vines.png
Deep Frozen Ocean Ocean Rain #71a74d Ocean Vines.png
Deep Lukewarm Ocean Ocean Rain #71a74d Ocean Vines.png
Deep Ocean Ocean Rain #71a74d Ocean Vines.png
Deep Warm Ocean Ocean Rain #71a74d Ocean Vines.png
Desert Desert No #aea42a Desert Vines.png
Desert Hills Desert No #aea42a Desert Vines.png
Desert Lakes Desert No #aea42a Desert Vines.png
End Barrens The End No #71a74d Ocean Vines.png
End Highlands The End No #71a74d Ocean Vines.png
End Midlands The End No #71a74d Ocean Vines.png
Eroded Badlands Mesa No #9e814d No Badlands Vines.png
Flower Forest Forest Rain #59ae30 Forest Vines.png
Forest Forest Rain #59ae30 Forest Vines.png
Frozen Ocean Ocean Snow #60a17b Snowy Tundra Vines.png
Frozen River River Snow #60a17b Snowy Tundra Vines.png
Giant Spruce Taiga Taiga Rain #68a464 Taiga Vines.png
Giant Spruce Taiga Hills Taiga Rain #68a464 Taiga Vines.png
Giant Tree Taiga Taiga Rain #68a55f Giant Tree Taiga Vines.png
Giant Tree Taiga Hills Taiga Rain #68a55f Giant Tree Taiga Vines.png
Gravelly Mountains Extreme Hills Rain #6da36b Mountains Vines.png
Gravelly Mountains+ Extreme Hills Rain #6da36b Mountains Vines.png
Ice Spikes Icy Snow #60a17b Snowy Tundra Vines.png
Jungle Jungle Rain #30bb0b Jungle Vines.png
Jungle Edge Jungle Rain #3eb80f Jungle Edge Vines.png
Jungle Hills Jungle Rain #30bb0b Jungle Vines.png
Lukewarm Ocean Ocean Rain #71a74d Ocean Vines.png
Modified Badlands Plateau Mesa No #9e814d No Badlands Vines.png
Modified Jungle Jungle Rain #30bb0b Jungle Vines.png
Modified Jungle Edge Jungle Rain #3eb80f Jungle Edge Vines.png
Modified Wooded Badlands Plateau Mesa No #9e814d No Badlands Vines.png
Mountain Edge Extreme Hills Rain #6da36b Mountains Vines.png
Mountains Extreme Hills Rain #6da36b Mountains Vines.png
Mushroom Fields Mushroom Rain #2bbb0f Mushroom Fields Vines.png
Mushroom Field Shore Mushroom Rain #2bbb0f Mushroom Fields Vines.png
Nether Nether No #aea42a Desert Vines.png
Ocean Ocean Rain #71a74d Ocean Vines.png
Plains Plains Rain #77ab2f Plains Vines.png
River River Rain #71a74d Ocean Vines.png
Savanna Savanna No #aea42a Desert Vines.png
Savanna Plateau Savanna No #aea42a Desert Vines.png
Shattered Savanna Savanna No #aea42a Desert Vines.png
Shattered Savanna Plateau Savanna No #aea42a Desert Vines.png
Small End Islands The End No #71a74d Ocean Vines.png
Snowy Beach Beach Snow #64a278 Snowy Beach Vines.png
Snowy Mountains Icy Snow #60a17b Snowy Tundra Vines.png
Snowy Taiga Taiga Snow #60a17b Snowy Tundra Vines.png
Snowy Taiga Hills Taiga Snow #60a17b Snowy Tundra Vines.png
Snowy Taiga Mountains Taiga Snow #60a17b Snowy Tundra Vines.png
Snowy Tundra Icy Snow #60a17b Snowy Tundra Vines.png
Stone Shore None Rain #6da36b Mountains Vines.png
Sunflower Plains Plains Rain #77ab2f Plains Vines.png
Swamp Swamp Rain #6a7039 If temperature below -0.1, used #4C763C. Swamp Vines.png / Swamp Vines (Cold).png
Swamp Hills Swamp Rain #6a7039 If temperature below -0.1, used #4C763C. Swamp Vines.png / Swamp Vines (Cold).png
Taiga Taiga Rain #68a464 Taiga Vines.png
Taiga Hills Taiga Rain #68a464 Taiga Vines.png
Taiga Mountains Taiga Rain #68a464 Taiga Vines.png
Tall Birch Forest Forest Rain #6ba941 Birch Forest Vines.png
Tall Birch Hills Forest Rain #6ba941 Birch Forest Vines.png
The End The End No #71a74d Ocean Vines.png
The Void None No #71a74d Ocean Vines.png
Warm Ocean Ocean Rain #71a74d Ocean Vines.png
Wooded Badlands Plateau Mesa No #9e814d No Badlands Vines.png
Wooded Hills Forest Rain #59ae30 Forest Vines.png
Wooded Mountains Extreme Hills Rain #6da36b Mountains Vines.png

Bedrock Edition[]

Sounds[]

Generic[]

Java Edition:

SoundSubtitlesSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
distance
Block brokenBlocksOnce the block has brokenblock.grass.breaksubtitles.block.generic.break1.00.816
None[sound 1]BlocksFalling on the block with fall damageblock.grass.fallNone[sound 1]0.50.7516
Block breakingBlocksWhile the block is in the process of being brokenblock.grass.hitsubtitles.block.generic.hit0.250.516
Block placedBlocksWhen the block is placedblock.grass.placesubtitles.block.generic.place1.00.816
FootstepsBlocksWalking on the blockblock.grass.stepsubtitles.block.generic.footsteps0.151.016
  1. a b MC-177082

Bedrock Edition:

SoundSourceDescriptionNamespaced IDVolumePitch
?BlocksOnce the block has brokendig.grass0.70.8
?BlocksFalling on the block with fall damagefall.grass0.41.0
?BlocksWhile the block is in the process of being brokenhit.grass0.30.5
?BlocksJumping from the blockjump.grass0.111.0
?BlocksFalling on the block without fall damageland.grass0.211.0
?BlocksWalking on the blockstep.grass0.31.0
?BlocksWhen the block is placeduse.grass0.80.8

Unique[]

Java Edition:

SoundSubtitlesSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
distance
FootstepsBlocksWalking on the blockblock.vine.stepsubtitles.block.generic.footsteps??16

Data values[]

ID[]

Java Edition:

NameNamespaced IDBlock tags (JE)FormTranslation key
Vinesvineclimbable
lush_plants_replaceable
Block & Itemblock.minecraft.vine

Bedrock Edition:

NameNamespaced IDNumeric ID FormTranslation key
Vinesvine106Block & Itemtile.vine.name

Metadata[]

See also: Data values

In Bedrock Edition, vines uses the following data values:

DV Description
0 Vines without side-vines
1 Vines at the south
2 Vines at the west
3 Vines at the south and west
4 Vines at the north
5 Vines at the north and south
6 Vines at the north and west
7 Vines at the north, south and west
8 Vines at the east
9 Vines at the east and south
10 Vines at the east and west
11 Vines at the east, south and west
12 Vines at the east and north
13 Vines at the east, north and south
14 Vines at the east, north and west
15 Vines at the east, north, south and west

Note: Vines gain the ceiling vines if there's a block above, metadata doesn't change.

Block states[]

See also: Block state

Java Edition:

Name Default value Allowed values Description
eastfalsefalse
true
When true, a vine texture is displayed on the east.
northfalsefalse
true
When true, a vine texture is displayed on the north.
southfalsefalse
true
When true, a vine texture is displayed on the south.
upfalsefalse
true
When true, a vine texture is displayed on the top.
westfalsefalse
true
When true, a vine texture is displayed on the west.

Bedrock Edition:

Name Default value Allowed values Description
vine_direction_bits00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
The directions the vine exists, excluding up.

History[]

August 26, 2011When the Adventure Update was showcased at PAX, vines hadn't been given a name, and a mouseover would not show a title. This implies that they didn't have an official name at the time.
Java Edition Beta
1.8Pre-releaseVines JE1 BE1.png Added vines. Vines take as long to break as leaves and drop nothing unless collected with shears.
Pre-release 2 ;)Vines spread infinitely down now, but do not spread if there are more than four other vine blocks nearby.[7]
Java Edition
1.2.112w03aVines are now climbable provided they are climbed against a solid block.
12w04aPlayers are now slowed when going through vines due to their nature of being a collisionless ladder.
1.3.112w22aVines now generate naturally in jungle temples.
1.513w02aPlayers who die falling off of vines receive a message upon death: "<player> fell off some vines."
1.814w02aAdded a crafting recipe for mossy stone bricks (uses 1 vine and 1 stone brick.)
14w04aAdded a crafting recipe for moss stone (uses 1 vine and 1 cobblestone.)
14w07aVines are no longer visible from behind.[8]
14w10aVines are visible from behind again. However, the texture is now incorrectly mirrored, unlike before.[9]
14w30cVines are now used to create the fancy border pattern for banners.
1.1116w39aVines now generate in woodland mansions.
1.1317w47aVines can now be placed on the bottom of blocks, as well as not replacing existing vines.
Prior to The Flattening, this block's numeral ID was 106.
1.1418w43aVines JE2 BE2.png The texture of vines have now been changed.
18w48aVines can now be climbed without it being attached to supporting blocks.
19w03aPlacing a vine into the new composter now has a 20% chance of raising the compost level by 1.
19w05aVines now have a 50% chance of increasing the compost level in a composter by 1.
Added wandering traders, which sell vines.
1.1620w11aVines now play sounds when climbed.
1.1721w05aVines now have unique sounds.
Shears enchanted with Efficiency now break vines faster.
21w10aVines can now generate in lush caves.
21w13aThe model of the vines has been changed that the backside texture is mirrored.
Pocket Edition Alpha
v0.9.0build 1Vines JE1 BE1.png Added vines.
v0.15.0build 1Vines now generate naturally in jungle temples.
Pocket Edition
1.1.0alpha 1.1.0.0Vines now generate in woodland mansions.
Bedrock Edition
1.2.0beta 1.2.0.2Vines can now be used to make border patterns on banners.
1.10.0beta 1.10.0.3Vines JE2 BE2.png The texture of vines have now been changed.
Vines can now be used to craft bordure indented banner pattern.
Vines now generate in pillager outpost watchtowers.
Vines are now sold by wandering traders.
1.11.0beta 1.11.0.1Vines can now be used to fill up composters.
Vines can now be climbed by without supporting block.
1.16.20beta 1.16.20.50Vines now play sounds when climbed.
1.17.0beta 1.16.230.52Vines can now generate in lush caves.
Legacy Console Edition
TU5CU1 1.0 Patch 11.0.1Vines JE1 BE1.png Added vines.
TU9Vines are now climbable provided they are climbed against a solid block.
1.90 Vines JE2 BE2.png The texture of vines have now been changed.
New Nintendo 3DS Edition
0.1.0Vines JE1 BE1.png Added vines.

Issues[]

Issues relating to "Vines" are maintained on the bug tracker. Report issues there.

Gallery[]

References[]