Vines
Renewable |
Yes |
---|---|
Stackable |
Yes (64) |
Tool | |
Blast resistance |
0.2 |
Hardness |
0.2 |
Luminant |
No |
Transparent |
Yes |
Flammable |
Yes (15) |
Catches fire from lava |
Yes |
Vines are non-solid blocks, 1⁄16 of a block in thickness that can be placed only against a vertical side of a solid block. They also can be placed beneath a solid block ceiling if adjacent to a solid vertical wall.
Contents
Obtaining[edit]
Natural generation[edit]
Vines are naturally generated in jungles, swamps and lush caves[upcoming: JE 1.17]. Jungle trees of both sizes have vines on their trunks and canopy edges, and vines grow on the sides of jungle terrain. Vines are also naturally generated in oak trees in swamps. They are found in jungle temples and woodland mansions allium room. Vines can also generate on dying oak, spruce, jungle and dark oak trees.[Bedrock Edition only] Vines can generate in watchtower walls in pillager outposts.
Breaking[edit]
Vines can be destroyed with anything, but in Java Edition, using shears is the only way to collect them while Bedrock Edition also allows the use of an axe with Silk Touch. Efficiency on Shears has no effect when used with Vines.[1] Use an axe with Vines can increase efficiency, but does not allow for collection in Java Edition, whereas it does in Bedrock Edition. If multiple vines exist within the same block space, breaking one of them breaks all of them instead of just the one targeted[2] and results in only a single vine dropping.[3]
Block | Vines | |
---|---|---|
Hardness | 0.2 | |
Tool | ||
Breaking time[A] | ||
Default | 0.3 | |
Wooden | 0.15 | |
Stone | 0.1 | |
Iron | 0.05 | |
Diamond | 0.05 | |
Netherite | 0.05 | |
Golden | 0.05 | |
Shears | 0.3 | |
Sword | 0.2 |
- ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Trading[edit]
Vines are sold by wandering traders for an emerald.
Behavior[edit]
On each block tick, the vine block has a 25% chance to spread in a randomly selected direction. Vines spread to adjacent blocks under certain conditions:
- Downward:
- If the block below is air, each side (north, south, east, and west) with vines has a 50% chance to spread downward.
- If the block below is a block, each side of that block with vines on the ticked block has a 50% chance of gaining vines.
- Upward:
- If the block above is air and there are fewer than 4 other vine blocks in a 9×9×3 area surrounding the ticked vine block, each side (north, south, east, and west) with vines has a 50% chance to spread upward if that side is backed by a block that vines can be placed on.
- Horizontally:
- If the current vine block isn't covering the target direction and there are fewer than 4 other vine blocks in a 9×9×3 area surrounding the ticked vine block, then:
- If the block in the target direction is air, then it tries:
- If the current vine block isn't covering the target direction and there are fewer than 4 other vine blocks in a 9×9×3 area surrounding the ticked vine block, then:
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to |
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- If the vine block has vines to the right and that side of the air block is backed by something vines can be placed on, spread to the right side of the air block.
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to |
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- If the vine block has vines to the left and that side of the air block is backed by something vines can be placed on, spread to the left side of the air block.
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to |
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- If the vine block has vines to the right, and that side of the air block is backed by another air block, and the right side of the vine block is backed by something vines can be placed on, spread around the corner.
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to |
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- If the vine block has vines to the left, and that side of the air block is backed by another air block, and the left side of the vine block is backed by something vines can be placed on, spread around the corner.
- If the air block in the target direction has something vines could be placed on above it, spread to the top side of the air block.
- If the block in the target direction is opaque and fills its whole cube, spread to that side of the ticked vine block.
Vines cannot be grown using bone meal.
Vines do not need light when growing.
Usage[edit]
Vines can be placed on the side of any block that fills its whole cube and blocks entity movement. They can also be placed on the bottom side of a block (although not the bottom side of another vine - this was programmed intentionally[4]). However, a vine block without vines on any of the horizontal sides disappears if it gets an update from a neighboring block. Vines attached to the bottom of stairs are completely deleted by any block update.[5]
Several vines can be placed in the same block space, as long as they are facing different directions.
Vines can be climbed by standing next to them and holding the jump key. If there is a solid block behind the vines, the walk forward key can also be used.
Vines cancel a sprint if the player is sprinting, slowing the movement speed.
Vines absorb all fall damage, even without a solid surface nearby. Sneaking on vines causes the player to hang, even if the vines are not adjacent to any surface.
Blocks can replace vines if placed within the same block space. However, item frames and paintings cannot.[6]
Crafting ingredient[edit]
Name | Ingredients | Crafting recipe | Description |
---|---|---|---|
Banner Pattern Bordure Indented | Paper + Vines |
[Bedrock Edition only] | |
Mossy Cobblestone | Cobblestone + Vines |
||
Mossy Stone Bricks | Stone Bricks + Vines |
Composting[edit]
Placing vines into a composter has a 50% chance of raising the compost level by 1.
List of colors[edit]
Java Edition[edit]
Hard-coded Color
- In the Inventory, Vines have a color:
#48b518.
Biome Colors
These values are generated by the biome dyeing algorithm. See Biome colors for more information.
Biome | Category | Rainfall | Foliage Color | Temperature Affects | Render |
---|---|---|---|---|---|
Badlands | Mesa | No | #9e814d | No | ![]() |
Badlands Plateau | Mesa | No | #9e814d | No | ![]() |
Beach | Beach | Rain | #77ab2f | ![]() | |
Birch Forest | Forest | Rain | #6ba941 | ![]() | |
Birch Forest Hills | Forest | Rain | #6ba941 | ![]() | |
Cold Ocean | Ocean | Rain | #71a74d | ![]() | |
Dark Forest | Forest | Rain | #59ae30 | ![]() | |
Dark Forest Hills | Forest | Rain | #59ae30 | ![]() | |
Deep Cold Ocean | Ocean | Rain | #71a74d | ![]() | |
Deep Frozen Ocean | Ocean | Rain | #71a74d | ![]() | |
Deep Lukewarm Ocean | Ocean | Rain | #71a74d | ![]() | |
Deep Ocean | Ocean | Rain | #71a74d | ![]() | |
Deep Warm Ocean | Ocean | Rain | #71a74d | ![]() | |
Desert | Desert | No | #aea42a | ![]() | |
Desert Hills | Desert | No | #aea42a | ![]() | |
Desert Lakes | Desert | No | #aea42a | ![]() | |
End Barrens | The End | No | #71a74d | ![]() | |
End Highlands | The End | No | #71a74d | ![]() | |
End Midlands | The End | No | #71a74d | ![]() | |
Eroded Badlands | Mesa | No | #9e814d | No | ![]() |
Flower Forest | Forest | Rain | #59ae30 | ![]() | |
Forest | Forest | Rain | #59ae30 | ![]() | |
Frozen Ocean | Ocean | Snow | #60a17b | ![]() | |
Frozen River | River | Snow | #60a17b | ![]() | |
Giant Spruce Taiga | Taiga | Rain | #68a464 | ![]() | |
Giant Spruce Taiga Hills | Taiga | Rain | #68a464 | ![]() | |
Giant Tree Taiga | Taiga | Rain | #68a55f | ![]() | |
Giant Tree Taiga Hills | Taiga | Rain | #68a55f | ![]() | |
Gravelly Mountains | Extreme Hills | Rain | #6da36b | ![]() | |
Gravelly Mountains+ | Extreme Hills | Rain | #6da36b | ![]() | |
Ice Spikes | Icy | Snow | #60a17b | ![]() | |
Jungle | Jungle | Rain | #30bb0b | ![]() | |
Jungle Edge | Jungle | Rain | #3eb80f | ![]() | |
Jungle Hills | Jungle | Rain | #30bb0b | ![]() | |
Lukewarm Ocean | Ocean | Rain | #71a74d | ![]() | |
Modified Badlands Plateau | Mesa | No | #9e814d | No | ![]() |
Modified Jungle | Jungle | Rain | #30bb0b | ![]() | |
Modified Jungle Edge | Jungle | Rain | #3eb80f | ![]() | |
Modified Wooded Badlands Plateau | Mesa | No | #9e814d | No | ![]() |
Mountain Edge | Extreme Hills | Rain | #6da36b | ![]() | |
Mountains | Extreme Hills | Rain | #6da36b | ![]() | |
Mushroom Fields | Mushroom | Rain | #2bbb0f | ![]() | |
Mushroom Field Shore | Mushroom | Rain | #2bbb0f | ![]() | |
Nether | Nether | No | #aea42a | ![]() | |
Ocean | Ocean | Rain | #71a74d | ![]() | |
Plains | Plains | Rain | #77ab2f | ![]() | |
River | River | Rain | #71a74d | ![]() | |
Savanna | Savanna | No | #aea42a | ![]() | |
Savanna Plateau | Savanna | No | #aea42a | ![]() | |
Shattered Savanna | Savanna | No | #aea42a | ![]() | |
Shattered Savanna Plateau | Savanna | No | #aea42a | ![]() | |
Small End Islands | The End | No | #71a74d | ![]() | |
Snowy Beach | Beach | Snow | #64a278 | ![]() | |
Snowy Mountains | Icy | Snow | #60a17b | ![]() | |
Snowy Taiga | Taiga | Snow | #60a17b | ![]() | |
Snowy Taiga Hills | Taiga | Snow | #60a17b | ![]() | |
Snowy Taiga Mountains | Taiga | Snow | #60a17b | ![]() | |
Snowy Tundra | Icy | Snow | #60a17b | ![]() | |
Stone Shore | None | Rain | #6da36b | ![]() | |
Sunflower Plains | Plains | Rain | #77ab2f | ![]() | |
Swamp | Swamp | Rain | #6a7039 | If temperature below -0.1, used #4C763C. | ![]() ![]() |
Swamp Hills | Swamp | Rain | #6a7039 | If temperature below -0.1, used #4C763C. | ![]() ![]() |
Taiga | Taiga | Rain | #68a464 | ![]() | |
Taiga Hills | Taiga | Rain | #68a464 | ![]() | |
Taiga Mountains | Taiga | Rain | #68a464 | ![]() | |
Tall Birch Forest | Forest | Rain | #6ba941 | ![]() | |
Tall Birch Hills | Forest | Rain | #6ba941 | ![]() | |
The End | The End | No | #71a74d | ![]() | |
The Void | None | No | #71a74d | ![]() | |
Warm Ocean | Ocean | Rain | #71a74d | ![]() | |
Wooded Badlands Plateau | Mesa | No | #9e814d | No | ![]() |
Wooded Hills | Forest | Rain | #59ae30 | ![]() | |
Wooded Mountains | Extreme Hills | Rain | #6da36b | ![]() |
Bedrock Edition[edit]
Sounds[edit]
Generic[edit]
Sound | Subtitle | Source | Description | Namespaced ID | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block.grass.break | subtitles.block.generic.break | 1.0 | 0.8 | 16 | |
None[sound 1] | Blocks | Falling on the block with fall damage | block.grass.fall | None[sound 1] | 0.5 | 0.75 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block.grass.hit | subtitles.block.generic.hit | 0.25 | 0.5 | 16 | |
Block placed | Blocks | When the block is placed | block.grass.place | subtitles.block.generic.place | 1.0 | 0.8 | 16 | |
Footsteps | Blocks | Walking on the block | block.grass.step | subtitles.block.generic.footsteps | 0.15 | 1.0 | 16 |
Sound | Source | Description | Namespaced ID | Volume | Pitch |
---|---|---|---|---|---|
? | Blocks | Once the block has broken | dig.grass | 0.7 | 0.8 |
? | Blocks | Falling on the block with fall damage | fall.grass | 0.4 | 1.0 |
? | Blocks | While the block is in the process of being broken | hit.grass | 0.3 | 0.5 |
? | Blocks | Jumping from the block | jump.grass | 0.11 | 1.0 |
? | Blocks | Falling on the block without fall damage | land.grass | 0.21 | 1.0 |
? | Blocks | Walking on the block | step.grass | 0.3 | 1.0 |
? | Blocks | When the block is placed | use.grass | 0.8 | 0.8 |
Unique[edit]
Sound | Subtitle | Source | Description | Namespaced ID | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Footsteps | Blocks | Walking on the block | block.vine.step | subtitles.block.generic.footsteps | ? | ? | 16 |
Data values[edit]
ID[edit]
Name | Namespaced ID | Block tags (JE) | Form | Translation key |
---|---|---|---|---|
Vines | vine | climbable lush_plants_replaceable[upcoming: JE 1.17] | Block & Item | block.minecraft.vine |
Name | Namespaced ID | Numeric ID | Form | Translation key |
---|---|---|---|---|
Vines | vine | 106 | Block & Item | tile.vine.name |
Metadata[edit]
In Bedrock Edition, vines uses the following data values:
DV | Description | |
---|---|---|
0 | Vines without side-vines | |
1 | Vines at the south | |
2 | Vines at the west | |
3 | Vines at the south and west | |
4 | Vines at the north | |
5 | Vines at the north and south | |
6 | Vines at the north and west | |
7 | Vines at the north, south and west | |
8 | Vines at the east | |
9 | Vines at the east and south | |
10 | Vines at the east and west | |
11 | Vines at the east, south and west | |
12 | Vines at the east and north | |
13 | Vines at the east, north and south | |
14 | Vines at the east, north and west | |
15 | Vines at the east, north, south and west |
Note: Vines gain the ceiling vines if there's a block above, metadata doesn't change.
Block states[edit]
Name | Default value | Allowed values | Description |
---|---|---|---|
east | false | false true | When true, a vine texture is displayed on the east. |
north | false | false true | When true, a vine texture is displayed on the north. |
south | false | false true | When true, a vine texture is displayed on the south. |
up | false | false true | When true, a vine texture is displayed on the top. |
west | false | false true | When true, a vine texture is displayed on the west. |
Name | Default value | Allowed values | Description |
---|---|---|---|
vine_direction_bits | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | The directions the vine exists, excluding up. |
History[edit]
August 26, 2011 | When the Adventure Update was showcased at PAX, vines hadn't been given a name, and a mouseover would not show a title. This implies that they didn't have an official name at the time. | ||||
---|---|---|---|---|---|
Java Edition Beta | |||||
1.8 | Pre-release | ![]() | |||
Pre-release 2 ;) | Vines spread infinitely down now, but do not spread if there are more than four other vine blocks nearby.[7] | ||||
Java Edition | |||||
1.2.1 | 12w03a | Vines are now climbable provided they are climbed against a solid block. | |||
12w04a | Players are now slowed when going through vines due to their nature of being a collisionless ladder. | ||||
1.3.1 | 12w22a | Vines now generate naturally in jungle temples. | |||
1.5 | 13w02a | Players who die falling off of vines receive a message upon death: "<player> fell off some vines." | |||
1.8 | 14w02a | Added a crafting recipe for mossy stone bricks (uses 1 vine and 1 stone brick.) | |||
14w04a | Added a crafting recipe for moss stone (uses 1 vine and 1 cobblestone.) | ||||
14w07a | Vines are no longer visible from behind.[8] | ||||
14w10a | Vines are visible from behind again. However, the texture is now incorrectly mirrored, unlike before.[9] | ||||
14w30c | Vines are now used to create the fancy border pattern for banners. | ||||
1.11 | 16w39a | Vines now generate in woodland mansions. | |||
1.13 | 17w47a | Vines can now be placed on the bottom of blocks, as well as not replacing existing vines. | |||
Prior to The Flattening, this block's numeral ID was 106. | |||||
1.14 | 18w43a | ![]() | |||
18w48a | Vines can now be climbed without it being attached to supporting blocks. | ||||
19w03a | Placing a vine into the new composter now has a 20% chance of raising the compost level by 1. | ||||
19w05a | Vines now have a 50% chance of increasing the compost level in a composter by 1. | ||||
1.16 | 20w11a | Vines now play sounds when climbed. | |||
Upcoming Java Edition | |||||
1.17 | 21w05a | Vines now have unique sounds. | |||
21w10a | Vines can now generate in lush caves. | ||||
21w13a | The model of the vines has been changed that the backside texture is mirrored. | ||||
Pocket Edition Alpha | |||||
v0.9.0 | build 1 | ![]() | |||
v0.15.0 | build 1 | Vines now generate naturally in jungle temples. | |||
Pocket Edition | |||||
1.1.0 | alpha 1.1.0.0 | Vines now generate in woodland mansions. | |||
Bedrock Edition | |||||
1.2.0 | beta 1.2.0.2 | Vines can now be used to make border patterns on banners. | |||
1.10.0 | beta 1.10.0.3 | ![]() | |||
Vines can now be used to craft bordure indented banner pattern. | |||||
Vines now generate in pillager outpost watchtowers. | |||||
Vines are now sold by wandering traders. | |||||
1.11.0 | beta 1.11.0.1 | Vines can now be used to fill up composters. | |||
Vines can now be climbed by without supporting block. | |||||
1.16.20 | beta 1.16.20.50 | Vines now play sounds when climbed. | |||
Legacy Console Edition | |||||
TU5 | CU1 | 1.0 | Patch 1 | 1.0.1 | ![]() |
TU9 | Vines are now climbable provided they are climbed against a solid block. | ||||
1.90 | ![]() | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | ![]() |
Issues[edit]
Issues relating to "Vines" are maintained on the bug tracker. Report issues there.