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The villages.dat file located in the data folder of every Minecraft level is used to store information about the villages in the level. It is stored as a GZip'd NBT file.
NBT Structure
- : The root tag.
- data
- Tick: Unknown.
- Villages: List of Byte tags when empty, list of Compound tags otherwise.
- : A village.
- ACX: Unknown.
- ACY: Unknown.
- ACZ: Unknown.
- CX: Unknown.
- CY: Unknown.
- CZ: Unknown.
- Golems: The number of Iron Golems.
- MTick: Unknown.
- PopSize: Unknown.
- Radius: Unknown.
- Stable: Unknown.
- Tick: Unknown.
- Doors: The doors in the village.
- : A door.
- IDX: Unknown.
- IDZ: Unknown.
- TS: Unknown.
- X: X coordinate.
- Y: Y coordinate.
- Z: Z coordinate.
- : A door.
- Players: List of Byte tags when empty, list of Compound tags otherwise.
- : A player who has traded or harmed villagers.
- Name: The name of the player.
- S: The social rank of the player. Can be negative. Goes up with trading and down with harming villagers.
- : A player who has traded or harmed villagers.
- : A village.
- data
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