https://minecraft.wiki/
The Minecraft Wiki has now moved to minecraft.wiki. Here is a brief rundown of the changes we were able to implement in the new wiki:
- A new skin
- Faster load times
- Fewer ads
- Improved search functionality
- Removed age popup
- Reintroduced anonymous editing
Consider checking out the full announcement on the new wiki for a more detailed explanation.
- Gossips: Pieces of gossip that can be exchanged between villagers when they meet.
- A piece of gossip.
- Value: The strength of the gossip.
- for
major_negative: weight -5, max 100, +25 if the villager sees you kill another villager, -10 every 20min, -10 when shared - for
minor_negative: weight -1, max 200, +25 when hit, -20 every 20min, -20 when shared - for
major_positive: weight 5, max 100, +20 when cured, does not decrease and never shared - for
minor_positive: weight 1, max 200, +25 when cured, -1 every 20min, -5 when shared - for
trading: weight 1, max 25, +2 per trade, -2 every 20min, -20 when shared
- for
- Target The UUID of the player who caused the gossip, stored as four ints.
- Type: An ID value indicating the type of gossip. The possible values are
major_negative,minor_negative,major_positive,minor_positive, andtrading.
- Value: The strength of the gossip.
- A piece of gossip.
- Offers: Is generated when the trading menu is opened for the first time.
- Recipes: List of trade options.
- A trade option.
- buy: The first 'cost' item, without the Slot tag.
- Tags common to all items
- buyB: Optional. The second 'cost' item, without the Slot tag.
- Tags common to all items
- demand: The price adjuster of the first 'cost' item based on demand. Updated when a villager resupply.
- maxUses: The maximum number of times this trade can be used before it is disabled. Increases by a random amount from 2 to 12 when offers are refreshed.
- priceMultiplier: The multiplier on the demand price adjuster; the final adjusted price is added to the first 'cost' item's price.
- rewardExp: 1 or 0 (true/false) – Whether this trade provides XP orb drops. All trades from naturally-generated villagers in Java Edition reward XP orbs.
- sell: The item being sold for each set of cost items, without the Slot tag.
- Tags common to all items
- specialPrice: A modifier added to the original price of the first 'cost' item.
- uses: The number of times this trade has been used. The trade becomes disabled when this is greater or equal to maxUses.
- xp: How much experience the villager gets from this trade.
- buy: The first 'cost' item, without the Slot tag.
- A trade option.
- Recipes: List of trade options.
- VillagerData: Information about the villager’s type, profession, and level.
- level: The current level of this villager's profession. Influences the trading options generated by the villager. If it is greater than their profession's maximum level, no new offers are generated. Increments when the villager fills his trading xp bar. Also used for badge rendering.
- 1: Novice
- 2: Apprentice
- 3: Journeyman
- 4: Expert
- 5: Master
- profession: A resource location indicating the villager's profession; see Villager § Villager profession.
- type: A resource location indicating the villager's type; see Villager § Villager type.
- level: The current level of this villager's profession. Influences the trading options generated by the villager. If it is greater than their profession's maximum level, no new offers are generated. Increments when the villager fills his trading xp bar. Also used for badge rendering.
- Xp: How much experience the villager currently has, increases with trading in various amounts.
- 0 to 9: Novice
- 10 to 69: Apprentice
- 70 to 149: Journeyman
- 150 to 249: Expert
- 250 and more: Master
- Gossips: Pieces of gossip that can be exchanged between villagers when they meet.