| “ |
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„ | |
| — Marsh Davies[1] |
Villages are groups of buildings inhabited by villagers, cats,[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).] iron golems and, occasionally, zombie villagers, that generate naturally in the Overworld.
Generation
The four village types. Clockwise from top right: desert, savanna, taiga, and plains.[until Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).]
Villages generate naturally in Plains, Savanna, Taiga, and Desert biomes. In Bedrock Edition, Legacy Console Edition and 1.14, villages may also generate in Snowy Tundra and Snowy Taiga biomes, About 10-20 villagers can spawn in the villages depending on the number of those villages. The type of the village, and therefore the style of all structures within it, is determined by the biome at the northwest corner of the village well (defaulting to Plains if it's not one of the other biomes).
2% of villages will generate as zombie villages; see § Zombie villages.
Mobs
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| Villager (Spawn in regular villages only) |
Iron Golem (Spawn in villages with large numbers of villagers and doors only) |
Zombie Villager (Spawn in zombie villages only) |
Cat (Spawn in regular villages only)[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).] |
Horse (Spawn in new villages only)[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).] |
Pig (Spawn in new villages only)[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).] |
Cow (Spawn in new villages only)[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).] |
Sheep (Spawn in new villages only)[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).] |
Updated visual of a plains village
Raids
If a player kills an illager patrol leader, they will receive the Bad Omen status effect. If this player then comes within a village boundary, the raid will activate and groups of illagers will spawn and attack the village.
Structure
A desert village.
Bookshelves in a village library.
Houses
The number of buildings comprising a village can vary, and not every village is composed of all buildings at once. Apart from the well, which is unique and systematic, the number of buildings of each type is randomly generated, and increased in superflat worlds. Structures are picked from a weighted probability list (libraries are more common than butcher shops). The number of lamp posts has no restriction, as they are generated where no other buildings can be placed. Paths are found between the buildings of the village and often extend beyond them.
| Structure | Weight | Default maximum range | Superflat maximum range |
|---|---|---|---|
| Hut | 3 | 2–5 | 3–8 |
| Small house | 4 | 2–4 | 3–6 |
| Large house | 8 | 0–3 | 1–5 |
| Butcher's shop | 15 | 0–2 | 1–3 |
| Library | 20 | 0–2 | 1–3 |
| Small farm | 3 | 2–4 | 3–6 |
| Large farm | 3 | 1–4 | 2–5 |
| Blacksmith | 15 | 0–1 | 0–2 |
| Temple | 20 | 0–1 | 1–2 |
Paths
The three different path types. Note the conditions required for them to generate.
Village paths generate at the level of existing terrain, potentially going up steep hills or down ravines without regard for whether an entity could actually traverse the path. Paths do not go below sea level and will only replace grass blocks (with air above), water, lava, sand, sandstone, and red sandstone; all other blocks are ignored and the blocks underneath are considered for replacement instead.
Village paths generate as grass paths where they replace grass, planks where they replace water or lava, and gravel over cobblestone where they replace sand, sandstone, and red sandstone. They are subject to the block substitutions described below, i.e. in desert villages they generate as sandstone with smooth sandstone bridges over water instead of cobblestone-and-gravel with plank bridges.
Village paths without any buildings nearby, generated in a Buffet world type with cave generation.
In Buffet worlds with cave generation, paths may generate on a separate layer from the rest of the buildings. In floating island generation, paths may not generate at all.
Styles
Some blocks in the village structures vary depending on the village's type.
| Oak Village | Desert Village | Acacia Village | Spruce Village |
|---|---|---|---|
| Oak Log | Sandstone | Acacia Log | Spruce Log |
| Oak Planks | Cut Sandstone | Acacia Planks | Spruce Planks |
| Oak Stairs | Sandstone Stairs | Acacia Stairs | Spruce Stairs |
| Oak Fence | Oak Fence | Acacia Fence | Spruce Fence |
| Cobblestone[note 1] | Sandstone | Acacia Log[JE & LCE only] Cobblestone[BE only] |
Cobblestone |
| Cobblestone Stairs | Sandstone Stairs | Cobblestone Stairs | Cobblestone Stairs |
| Gravel | Sandstone | Gravel | Gravel |
| Oak Door | Oak Door | Acacia Door | Spruce Door |
| Grass Path | Grass Path | Grass Path | Grass Path |
- ↑ Not substituted in churches, blacksmiths or around the bottom of the well. In Bedrock Edition, the savanna variant does not substitute cobblestone with acacia logs.
In Bedrock Edition and Legacy Console Edition, Snowy Taiga and Snowy Tundra villages use the Taiga substitution.
Loot
Typical blacksmith loot
[until Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).] #invoke:lootChest
In Java Edition, each village armorer chest contains 1–5 item stacks, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
|---|---|---|---|---|---|
| Bread | 1–4 | 4⁄8 | 80.6% | 3.750 | 1.2 |
| Iron Ingot | 1–3 | 2⁄8 | 54.2% | 1.500 | 1.8 |
| Emerald | 1 | 1⁄8 | 31.8% | 0.375 | 3.1 |
| Iron Helmet | 1 | 1⁄8 | 31.8% | 0.375 | 3.1 |
In Bedrock Edition, each village armorer chest contains 1–5 item stacks, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
|---|---|---|---|---|---|
| Bread | 1–4 | 4⁄8 | 80.6% | 3.750 | 1.2 |
| Iron Ingot | 1–3 | 2⁄8 | 54.2% | 1.500 | 1.8 |
| Emerald | 1 | 1⁄8 | 31.8% | 0.375 | 3.1 |
| Iron Helmet | 1 | 1⁄8 | 31.8% | 0.375 | 3.1 |
- ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b The weight of this item relative to other items in the pool.
- ↑ a b The odds of finding any of this item in a single chest.
- ↑ a b The number of items expected per chest, averaged over a large number of chests.
- ↑ a b The average number of chests the player should expect to search to find any of this item.
In Java Edition, each village butcher chest contains 1–5 item stacks, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
|---|---|---|---|---|---|
| Raw Beef | 1–3 | 6⁄28 | 48.6% | 1.286 | 2.1 |
| Raw Mutton | 1–3 | 6⁄28 | 48.6% | 1.286 | 2.1 |
| Raw Porkchop | 1–3 | 6⁄28 | 48.6% | 1.286 | 2.1 |
| Wheat | 1–3 | 6⁄28 | 48.6% | 1.286 | 2.1 |
| Coal | 1–3 | 3⁄28 | 27.9% | 0.643 | 3.6 |
| Emerald | 1 | 1⁄28 | 10.2% | 0.107 | 9.8 |
In Bedrock Edition, each village butcher chest contains 1–5 item stacks, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
|---|---|---|---|---|---|
| Raw Beef | 1–3 | 6⁄28 | 48.6% | 1.286 | 2.1 |
| Raw Mutton | 1–3 | 6⁄28 | 48.6% | 1.286 | 2.1 |
| Raw Porkchop | 1–3 | 6⁄28 | 48.6% | 1.286 | 2.1 |
| Wheat | 1–3 | 6⁄28 | 48.6% | 1.286 | 2.1 |
| Coal | 1–3 | 3⁄28 | 27.9% | 0.643 | 3.6 |
| Emerald | 1 | 1⁄28 | 10.2% | 0.107 | 9.8 |
- ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b The weight of this item relative to other items in the pool.
- ↑ a b The odds of finding any of this item in a single chest.
- ↑ a b The number of items expected per chest, averaged over a large number of chests.
- ↑ a b The average number of chests the player should expect to search to find any of this item.
In Java Edition, each village cartographer chest contains 1–5 item stacks, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
|---|---|---|---|---|---|
| Paper | 1–5 | 15⁄50 | 61.2% | 2.700 | 1.6 |
| Bread | 1–4 | 15⁄50 | 61.2% | 2.250 | 1.6 |
| Empty Map | 1–3 | 10⁄50 | 46.2% | 1.200 | 2.2 |
| Stick | 1–2 | 5⁄50 | 26.3% | 0.450 | 3.8 |
| Compass | 1 | 5⁄50 | 26.3% | 0.300 | 3.8 |
In Bedrock Edition, each village cartographer chest contains 1–5 item stacks, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
|---|---|---|---|---|---|
| Paper | 1–5 | 15⁄50 | 61.2% | 2.700 | 1.6 |
| Bread | 1–4 | 15⁄50 | 61.2% | 2.250 | 1.6 |
| Map[F] | 1–3 | 10⁄50 | 46.2% | 1.200 | 2.2 |
| Oak Sapling | 1–2 | 5⁄50 | 26.3% | 0.450 | 3.8 |
| Compass | 1 | 5⁄50 | 26.3% | 0.300 | 3.8 |
- ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b The weight of this item relative to other items in the pool.
- ↑ a b The odds of finding any of this item in a single chest.
- ↑ a b The number of items expected per chest, averaged over a large number of chests.
- ↑ a b The average number of chests the player should expect to search to find any of this item.
- ↑ Named unknown map, but changed to map 0, the scale level is 1:4, Maps from the same stack are stackable, but maps that are not stacked are unstackable despite looking identical.
In Java Edition, each village mason chest contains 1–5 item stacks, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
|---|---|---|---|---|---|
| Bread | 1–4 | 4⁄13 | 62.2% | 2.308 | 1.6 |
| Stone | 1 | 2⁄13 | 37.7% | 0.462 | 2.7 |
| Stone Bricks | 1 | 2⁄13 | 37.7% | 0.462 | 2.7 |
| Clay Ball | 1–3 | 1⁄13 | 20.8% | 0.462 | 4.8 |
| Emerald | 1 | 1⁄13 | 20.8% | 0.231 | 4.8 |
| Flower Pot | 1 | 1⁄13 | 20.8% | 0.231 | 4.8 |
| Smooth Stone | 1 | 1⁄13 | 20.8% | 0.231 | 4.8 |
| Yellow Dye | 1 | 1⁄13 | 20.8% | 0.231 | 4.8 |
In Bedrock Edition, each village mason chest contains 1–5 item stacks, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
|---|---|---|---|---|---|
| Bread | 1–4 | 4⁄13 | 62.2% | 2.308 | 1.6 |
| Stone | 1 | 2⁄13 | 37.7% | 0.462 | 2.7 |
| Stone Bricks | 1 | 2⁄13 | 37.7% | 0.462 | 2.7 |
| Clay Ball | 1–3 | 1⁄13 | 20.8% | 0.462 | 4.8 |
| Emerald | 1 | 1⁄13 | 20.8% | 0.231 | 4.8 |
| Flower Pot | 1 | 1⁄13 | 20.8% | 0.231 | 4.8 |
| Smooth Stone | 1 | 1⁄13 | 20.8% | 0.231 | 4.8 |
| Yellow Dye | 1 | 1⁄13 | 20.8% | 0.231 | 4.8 |
- ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b The weight of this item relative to other items in the pool.
- ↑ a b The odds of finding any of this item in a single chest.
- ↑ a b The number of items expected per chest, averaged over a large number of chests.
- ↑ a b The average number of chests the player should expect to search to find any of this item.
In Java Edition, each village shepherd chest contains 1–5 item stacks, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
|---|---|---|---|---|---|
| White Wool | 1–8 | 6⁄23 | 55.8% | 3.522 | 1.8 |
| Wheat | 1–6 | 6⁄23 | 55.8% | 2.739 | 1.8 |
| Black Wool | 1–3 | 3⁄23 | 33.0% | 0.783 | 3.0 |
| Brown Wool | 1–3 | 2⁄23 | 23.3% | 0.522 | 4.3 |
| Gray Wool | 1–3 | 2⁄23 | 23.3% | 0.522 | 4.3 |
| Light Gray Wool | 1–3 | 2⁄23 | 23.3% | 0.522 | 4.3 |
| Emerald | 1 | 1⁄23 | 12.3% | 0.130 | 8.1 |
| Shears | 1 | 1⁄23 | 12.3% | 0.130 | 8.1 |
In Bedrock Edition, each village shepherd chest contains 1–5 item stacks, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
|---|---|---|---|---|---|
| White Wool | 1–8 | 6⁄23 | 55.8% | 3.522 | 1.8 |
| Wheat | 1–6 | 6⁄23 | 55.8% | 2.739 | 1.8 |
| Black Wool | 1–3 | 3⁄23 | 33.0% | 0.783 | 3.0 |
| Brown Wool | 1–3 | 2⁄23 | 23.3% | 0.522 | 4.3 |
| Gray Wool | 1–3 | 2⁄23 | 23.3% | 0.522 | 4.3 |
| Light Gray Wool | 1–3 | 2⁄23 | 23.3% | 0.522 | 4.3 |
| Emerald | 1 | 1⁄23 | 12.3% | 0.130 | 8.1 |
| Shears | 1 | 1⁄23 | 12.3% | 0.130 | 8.1 |
- ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b The weight of this item relative to other items in the pool.
- ↑ a b The odds of finding any of this item in a single chest.
- ↑ a b The number of items expected per chest, averaged over a large number of chests.
- ↑ a b The average number of chests the player should expect to search to find any of this item.
In Java Edition, each village tannery chest contains 1–5 item stacks, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
|---|---|---|---|---|---|
| Bread | 1–4 | 5⁄16 | 62.8% | 2.344 | 1.6 |
| Leather Cap | 1 | 2⁄16 | 31.8% | 0.375 | 3.1 |
| Leather Tunic | 1 | 2⁄16 | 31.8% | 0.375 | 3.1 |
| Leather Pants | 1 | 2⁄16 | 31.8% | 0.375 | 3.1 |
| Leather Boots | 1 | 2⁄16 | 31.8% | 0.375 | 3.1 |
| Emerald | 1–4 | 1⁄16 | 17.3% | 0.469 | 5.8 |
| Leather | 1–3 | 1⁄16 | 17.3% | 0.375 | 5.8 |
| Saddle | 1 | 1⁄16 | 17.3% | 0.188 | 5.8 |
In Bedrock Edition, each village tannery chest contains 1–5 item stacks, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
|---|---|---|---|---|---|
| Bread | 1–4 | 5⁄16 | 62.8% | 2.344 | 1.6 |
| Leather Cap | 1 | 2⁄16 | 31.8% | 0.375 | 3.1 |
| Leather Tunic | 1 | 2⁄16 | 31.8% | 0.375 | 3.1 |
| Leather Pants | 1 | 2⁄16 | 31.8% | 0.375 | 3.1 |
| Leather Boots | 1 | 2⁄16 | 31.8% | 0.375 | 3.1 |
| Emerald | 1–4 | 1⁄16 | 17.3% | 0.469 | 5.8 |
| Leather | 1–3 | 1⁄16 | 17.3% | 0.375 | 5.8 |
| Saddle | 1 | 1⁄16 | 17.3% | 0.188 | 5.8 |
- ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b The weight of this item relative to other items in the pool.
- ↑ a b The odds of finding any of this item in a single chest.
- ↑ a b The number of items expected per chest, averaged over a large number of chests.
- ↑ a b The average number of chests the player should expect to search to find any of this item.
In Java Edition, each village weaponsmith chest contains 3–8 item stacks, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
|---|---|---|---|---|---|
| Apple | 1–3 | 15⁄94 | 59.8% | 1.755 | 1.7 |
| Bread | 1–3 | 15⁄94 | 59.8% | 1.755 | 1.7 |
| Iron Ingot | 1–5 | 10⁄94 | 45.1% | 1.755 | 2.2 |
| Oak Sapling | 3–7 | 5⁄94 | 25.6% | 1.463 | 3.9 |
| Obsidian | 3–7 | 5⁄94 | 25.6% | 1.463 | 3.9 |
| Gold Ingot | 1–3 | 5⁄94 | 25.6% | 0.585 | 3.9 |
| Iron Pickaxe | 1 | 5⁄94 | 25.6% | 0.293 | 3.9 |
| Iron Sword | 1 | 5⁄94 | 25.6% | 0.293 | 3.9 |
| Iron Helmet | 1 | 5⁄94 | 25.6% | 0.293 | 3.9 |
| Iron Chestplate | 1 | 5⁄94 | 25.6% | 0.293 | 3.9 |
| Iron Leggings | 1 | 5⁄94 | 25.6% | 0.293 | 3.9 |
| Iron Boots | 1 | 5⁄94 | 25.6% | 0.293 | 3.9 |
| Diamond | 1–3 | 3⁄94 | 16.2% | 0.351 | 6.2 |
| Saddle | 1 | 3⁄94 | 16.2% | 0.176 | 6.2 |
| Iron Horse Armor | 1 | 1⁄94 | 5.7% | 0.059 | 17.6 |
| Golden Horse Armor | 1 | 1⁄94 | 5.7% | 0.059 | 17.6 |
| Diamond Horse Armor | 1 | 1⁄94 | 5.7% | 0.059 | 17.6 |
In Bedrock Edition, each village weaponsmith chest contains 3–8 item stacks, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
|---|---|---|---|---|---|
| Apple | 1–3 | 15⁄94 | 59.8% | 1.755 | 1.7 |
| Bread | 1–3 | 15⁄94 | 59.8% | 1.755 | 1.7 |
| Iron Ingot | 1–5 | 10⁄94 | 45.1% | 1.755 | 2.2 |
| Oak Sapling | 3–7 | 5⁄94 | 25.6% | 1.463 | 3.9 |
| Obsidian | 3–7 | 5⁄94 | 25.6% | 1.463 | 3.9 |
| Gold Ingot | 1–3 | 5⁄94 | 25.6% | 0.585 | 3.9 |
| Iron Pickaxe | 1 | 5⁄94 | 25.6% | 0.293 | 3.9 |
| Iron Sword | 1 | 5⁄94 | 25.6% | 0.293 | 3.9 |
| Iron Helmet | 1 | 5⁄94 | 25.6% | 0.293 | 3.9 |
| Iron Chestplate | 1 | 5⁄94 | 25.6% | 0.293 | 3.9 |
| Iron Leggings | 1 | 5⁄94 | 25.6% | 0.293 | 3.9 |
| Iron Boots | 1 | 5⁄94 | 25.6% | 0.293 | 3.9 |
| Diamond | 1–3 | 3⁄94 | 16.2% | 0.351 | 6.2 |
| Saddle | 1 | 3⁄94 | 16.2% | 0.176 | 6.2 |
| Iron Horse Armor | 1 | 1⁄94 | 5.7% | 0.059 | 17.6 |
| Golden Horse Armor | 1 | 1⁄94 | 5.7% | 0.059 | 17.6 |
| Diamond Horse Armor | 1 | 1⁄94 | 5.7% | 0.059 | 17.6 |
- ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b The weight of this item relative to other items in the pool.
- ↑ a b The odds of finding any of this item in a single chest.
- ↑ a b The number of items expected per chest, averaged over a large number of chests.
- ↑ a b The average number of chests the player should expect to search to find any of this item.
In Java Edition,
| Item | Village | ||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Desert House (3–8 stacks) |
Plains house (3–8 stacks) |
Savanna house (3–8 stacks) |
Snowy house (3–8 stacks) |
Taiga house (3–8 stacks) |
|||||||||||||||||||||
| Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
|
| Wheat | 1–7 | 10⁄36 | 80.6% | 6.111 | 1.2 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
| Bread | 1–4 | 10⁄36 | 80.6% | 3.819 | 1.2 | 1–4 | 10⁄43 | 74.2% | 3.198 | 1.3 | 1–4 | 10⁄46 | 71.7% | 2.989 | 1.4 | 1–4 | 10⁄53 | 66.3% | 2.594 | 1.5 | 1–4 | 10⁄54 | 65.6% | 2.546 | 1.5 |
| Cactus | 1–4 | 10⁄36 | 80.6% | 3.819 | 1.2 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
| Dead Bush | 1–3 | 2⁄36 | 26.6% | 0.611 | 3.8 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
| Emerald | 1–3 | 1⁄36 | 14.3% | 0.306 | 7.0 | 1–4 | 2⁄43 | 22.8% | 0.640 | 4.4 | 1–4 | 2⁄46 | 21.5% | 0.598 | 4.7 | 1–4 | 1⁄53 | 9.9% | 0.259 | 10.1 | 1–4 | 2⁄54 | 18.6% | 0.509 | 5.4 |
| Book | 1 | 1⁄36 | 14.3% | 0.153 | 7.0 | 1 | 1⁄43 | 12.1% | 0.128 | 8.3 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
| Clay Ball | 1 | 1⁄36 | 14.3% | 0.153 | 7.0 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
| Green Dye | 1 | 1⁄36 | 14.3% | 0.153 | 7.0 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
| Potato | — | — | — | — | — | 1–7 | 10⁄43 | 74.2% | 5.116 | 1.3 | — | — | — | — | — | 1–7 | 10⁄53 | 66.3% | 4.151 | 1.5 | 1–7 | 10⁄54 | 65.6% | 4.074 | 1.5 |
| Apple | — | — | — | — | — | 1–5 | 10⁄43 | 74.2% | 3.837 | 1.3 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
| Wheat Seeds | — | — | — | — | — | — | — | — | — | — | 1–5 | 10⁄46 | 71.7% | 3.587 | 1.4 | — | — | — | — | — | — | — | — | — | — |
| Acacia Sapling | — | — | — | — | — | — | — | — | — | — | 1–2 | 10⁄46 | 71.7% | 1.793 | 1.4 | — | — | — | — | — | — | — | — | — | — |
| Snowball | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1–7 | 10⁄53 | 66.3% | 4.151 | 1.5 | — | — | — | — | — |
| Beetroot Seeds | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1–5 | 10⁄53 | 66.3% | 3.113 | 1.5 | — | — | — | — | — |
| Spruce Log | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1–5 | 10⁄54 | 65.6% | 3.056 | 1.5 |
| Oak Sapling | — | — | — | — | — | 1–2 | 5⁄43 | 48.2% | 0.959 | 2.1 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
| Grass | — | — | — | — | — | — | — | — | — | — | 1 | 5⁄46 | 45.9% | 0.598 | 2.2 | — | — | — | — | — | — | — | — | — | — |
| Tall Grass | — | — | — | — | — | — | — | — | — | — | 1 | 5⁄46 | 45.9% | 0.598 | 2.2 | — | — | — | — | — | — | — | — | — | — |
| Coal | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1–4 | 5⁄53 | 41.2% | 1.297 | 2.4 | — | — | — | — | — |
| Sweet Berries | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1–7 | 5⁄54 | 40.6% | 2.037 | 2.5 |
| Pumpkin Seeds | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1–5 | 5⁄54 | 40.6% | 1.528 | 2.5 |
| Spruce Sapling | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1–5 | 5⁄54 | 40.6% | 1.528 | 2.5 |
| Snow Block | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 4⁄53 | 34.5% | 0.415 | 2.9 | — | — | — | — | — |
| Dandelion | — | — | — | — | — | 1 | 2⁄43 | 22.8% | 0.256 | 4.4 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
| Fern | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 2⁄54 | 18.6% | 0.204 | 5.4 |
| Large Fern | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 2⁄54 | 18.6% | 0.204 | 5.4 |
| Gold Nugget | — | — | — | — | — | 1–3 | 1⁄43 | 12.1% | 0.256 | 8.3 | 1–3 | 1⁄46 | 11.3% | 0.239 | 8.8 | — | — | — | — | — | — | — | — | — | — |
| Feather | — | — | — | — | — | 1 | 1⁄43 | 12.1% | 0.128 | 8.3 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
| Poppy | — | — | — | — | — | 1 | 1⁄43 | 12.1% | 0.128 | 8.3 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
| Torch | — | — | — | — | — | — | — | — | — | — | 1–2 | 1⁄46 | 11.3% | 0.179 | 8.8 | — | — | — | — | — | — | — | — | — | — |
| Bucket | — | — | — | — | — | — | — | — | — | — | 1 | 1⁄46 | 11.3% | 0.120 | 8.8 | — | — | — | — | — | — | — | — | — | — |
| Saddle | — | — | — | — | — | — | — | — | — | — | 1 | 1⁄46 | 11.3% | 0.120 | 8.8 | — | — | — | — | — | — | — | — | — | — |
| Beetroot Soup | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 1⁄53 | 9.9% | 0.104 | 10.1 | — | — | — | — | — |
| Blue Ice | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 1⁄53 | 9.9% | 0.104 | 10.1 | — | — | — | — | — |
| Furnace | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 1⁄53 | 9.9% | 0.104 | 10.1 | — | — | — | — | — |
| Iron Nugget | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1–5 | 1⁄54 | 9.7% | 0.306 | 10.3 |
| Pumpkin Pie | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 1⁄54 | 9.7% | 0.102 | 10.3 |
| Spruce Sign | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 1⁄54 | 9.7% | 0.102 | 10.3 |
In Bedrock Edition,
| Item | Village | ||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Desert House (3–8 stacks) |
Plains house (3–8 stacks) |
Savanna house (3–8 stacks) |
Snowy house (3–8 stacks) |
Taiga house (3–8 stacks) |
|||||||||||||||||||||
| Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
|
| Wheat | 1–7 | 10⁄36 | 80.6% | 6.111 | 1.2 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
| Bread | 1–4 | 10⁄36 | 80.6% | 3.819 | 1.2 | 1–4 | 10⁄43 | 74.2% | 3.198 | 1.3 | 1–4 | 10⁄46 | 71.7% | 2.989 | 1.4 | 1–4 | 10⁄53 | 66.3% | 2.594 | 1.5 | 1–4 | 10⁄49 | 69.3% | 2.806 | 1.4 |
| Cactus | 1–4 | 10⁄36 | 80.6% | 3.819 | 1.2 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
| Dead Bush | 1–3 | 2⁄36 | 26.6% | 0.611 | 3.8 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
| Emerald | 1–3 | 1⁄36 | 14.3% | 0.306 | 7.0 | 1–4 | 2⁄43 | 22.8% | 0.640 | 4.4 | 1–4 | 2⁄46 | 21.5% | 0.598 | 4.7 | 1–4 | 1⁄53 | 9.9% | 0.259 | 10.1 | 1–4 | 2⁄49 | 20.3% | 0.561 | 4.9 |
| Book | 1 | 1⁄36 | 14.3% | 0.153 | 7.0 | 1 | 1⁄43 | 12.1% | 0.128 | 8.3 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
| Clay Ball | 1 | 1⁄36 | 14.3% | 0.153 | 7.0 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
| Green Dye | 1 | 1⁄36 | 14.3% | 0.153 | 7.0 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
| Potato | — | — | — | — | — | 1–7 | 10⁄43 | 74.2% | 5.116 | 1.3 | — | — | — | — | — | 1–7 | 10⁄53 | 66.3% | 4.151 | 1.5 | 1–7 | 10⁄49 | 69.3% | 4.490 | 1.4 |
| Apple | — | — | — | — | — | 1–5 | 10⁄43 | 74.2% | 3.837 | 1.3 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
| Wheat Seeds | — | — | — | — | — | — | — | — | — | — | 1–5 | 10⁄46 | 71.7% | 3.587 | 1.4 | — | — | — | — | — | — | — | — | — | — |
| Acacia Sapling | — | — | — | — | — | — | — | — | — | — | 1–2 | 10⁄46 | 71.7% | 1.793 | 1.4 | — | — | — | — | — | — | — | — | — | — |
| Spruce Log | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1–5 | 10⁄49 | 69.3% | 3.367 | 1.4 |
| Snowball | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1–7 | 10⁄53 | 66.3% | 4.151 | 1.5 | — | — | — | — | — |
| Beetroot Seeds | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1–5 | 10⁄53 | 66.3% | 3.113 | 1.5 | — | — | — | — | — |
| Oak Sapling | — | — | — | — | — | 1–2 | 5⁄43 | 48.2% | 0.959 | 2.1 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
| Grass | — | — | — | — | — | — | — | — | — | — | 1 | 5⁄46 | 45.9% | 0.598 | 2.2 | — | — | — | — | — | — | — | — | — | — |
| Tall Grass | — | — | — | — | — | — | — | — | — | — | 1 | 5⁄46 | 45.9% | 0.598 | 2.2 | — | — | — | — | — | — | — | — | — | — |
| Pumpkin Seeds | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1–5 | 5⁄49 | 43.7% | 1.684 | 2.3 |
| Spruce Sapling | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1–5 | 5⁄49 | 43.7% | 1.684 | 2.3 |
| Coal | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1–4 | 5⁄53 | 41.2% | 1.297 | 2.4 | — | — | — | — | — |
| Snow Block | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 4⁄53 | 34.5% | 0.415 | 2.9 | — | — | — | — | — |
| Dandelion | — | — | — | — | — | 1 | 2⁄43 | 22.8% | 0.256 | 4.4 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
| Fern | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 2⁄49 | 20.3% | 0.224 | 4.9 |
| Large Fern | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 2⁄49 | 20.3% | 0.224 | 4.9 |
| Gold Nugget | — | — | — | — | — | 1–3 | 1⁄43 | 12.1% | 0.256 | 8.3 | 1–3 | 1⁄46 | 11.3% | 0.239 | 8.8 | — | — | — | — | — | — | — | — | — | — |
| Feather | — | — | — | — | — | 1 | 1⁄43 | 12.1% | 0.128 | 8.3 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
| Poppy | — | — | — | — | — | 1 | 1⁄43 | 12.1% | 0.128 | 8.3 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
| Torch | — | — | — | — | — | — | — | — | — | — | 1–2 | 1⁄46 | 11.3% | 0.179 | 8.8 | — | — | — | — | — | — | — | — | — | — |
| Bucket | — | — | — | — | — | — | — | — | — | — | 1 | 1⁄46 | 11.3% | 0.120 | 8.8 | — | — | — | — | — | — | — | — | — | — |
| Saddle | — | — | — | — | — | — | — | — | — | — | 1 | 1⁄46 | 11.3% | 0.120 | 8.8 | — | — | — | — | — | — | — | — | — | — |
| Iron Nugget | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1–5 | 1⁄49 | 10.7% | 0.337 | 9.4 |
| Oak Sign | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 1⁄49 | 10.7% | 0.112 | 9.4 |
| Pumpkin Pie | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 1⁄49 | 10.7% | 0.112 | 9.4 |
| Beetroot Soup | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 1⁄53 | 9.9% | 0.104 | 10.1 | — | — | — | — | — |
| Blue Ice | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 1⁄53 | 9.9% | 0.104 | 10.1 | — | — | — | — | — |
| Furnace | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 1⁄53 | 9.9% | 0.104 | 10.1 | — | — | — | — | — |
- ↑ a b c d e f g h i j The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b c d e f g h i j The weight of this item relative to other items in the pool.
- ↑ a b c d e f g h i j The odds of finding any of this item in a single chest.
- ↑ a b c d e f g h i j The number of items expected per chest, averaged over a large number of chests.
- ↑ a b c d e f g h i j The average number of chests the player should expect to search to find any of this item.
Zombie villages
A village has a 2% chance of generating as a zombie village. In such villages, all generated villagers are instead zombie villagers, and all doors and torches are missing. These zombie villagers will not despawn, but have no special resistance to sunlight. In Bedrock Edition and Legacy Console Edition, zombie villages include cobweb and moss stone.
A zombie village. Due to generating with no torches, the village's light source is only from the moon and the lava from the blacksmith building.
Mechanics
A village is almost always composed of at least one acceptable house and one villager. In some rare cases, villages have generated with a well and nothing else (observed to occur on console versions). Upon creation, a village center is defined as the geometric barycenter (i.e. centroid) of the active doors' locations, and the village's size is the greater of 32 blocks or the distance to the furthest door from the center. Any villager, village golem, or siege-spawned zombie will path back into the village if they find themselves farther than "size" blocks from the center.
As the villagers move around, the area near them (a 16x16 square centered at the northwest of the block the villager is standing plus a height of 8, starting at 2 blocks above their head and ending 4 blocks below their feet) is occasionally checked for new valid doors ("houses"). Thus, the random movement of villagers may also slowly change the center of the village they live in, even if no houses are actually changed. If a new valid door is found more than 66 blocks outside of any existing village's center, a new village is created; if a new valid door is found fewer blocks away than that, the door is added to an existing village and the center is recalculated.
The minimum population of a village is 0.35 times the number of valid doors (see Tutorials/Village mechanics#Housing). If the population drops below that point (due to death or kidnappings), but there are at least two villagers left who can reach each other, the villagers will mate and breed until the population is above the minimum. In the Bedrock Edition, the minimum population equals the number of doors (1:1 ratio).
Adult villagers can be traded with by pressing the use button on them.
Advanced village placement
Popularity
A player's popularity starts at zero, and ranges between -30 and 10, and the following can alter a player's popularity:
| Popularity of Actions | ||||
|---|---|---|---|---|
| Action | Popularity Change | |||
| Trading with a villager for the last offer slot on their list | +1 | |||
| Attacking a panda near villagers[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).] | -1 | |||
| Attacking a villager | -1 | |||
| Killing a villager | -2 | |||
| Attacking a villager child | -3 | |||
| Killing a villager child | -5 | |||
| Killing a village's iron golem | -5 | |||
A player's popularity does not reset on death, and players cannot alter other players' popularity. Popularity changes only happen once, so if any player attacked a villager, then brought him to a different village, the player would get the -1 popularity in the first village, but not the second. Popularity is stored per village; a player may have a high popularity in one village and a very low one in another. When a player acts directly on a villager, particles around that villager will indicate the change in popularity. Conversely, because popularity is stored per village, if the entire village is destroyed, any accumulated popularity, positive or negative, is also eliminated.
If a player has -15 popularity or less, iron golems of that village will become aggressive to that player. If an iron golem is idle, it may become aggressive to the nearest player with -15 or lower popularity. However, "nearest" can be any distance at all, so if the village's chunks are loaded (perhaps by another player), the golems can turn hostile even after the unpopular player has traveled across the world. This does not apply to player-made golems.
If a villager dies to a non-mob, non-player source while a player is within 16 blocks, or if a monster kills a villager, then no villager in the village will mate for approximately 3 minutes.
History
| July 1, 2011 | A picture of villages was released by Notch before Beta 1.8 was released. In the early screenshot, villages were partly made of moss stone. | ||||
|---|---|---|---|---|---|
| July 13, 2011 | An early interview with Notch discussed his plans for the village. | ||||
| August 10, 2011 | Notch originally worked on villages by himself, but eventually gave the task to Jeb, so that he could work on other things. | ||||
| August 11, 2011 | Jeb has said that during early tests of villages, the lava in a smithy often set the village on fire. | ||||
| August 26, 2011 | Villages were shown to the public during the PAX 2011 demo, including the interiors. | ||||
| beta | |||||
| 1.8 | Pre-release | Villages added. | |||
| They were originally intended to be populated with pigmen.[2] | |||||
| Java Edition | |||||
| 1.0.0 | Beta 1.9 Prerelease | Villagers have now been added to villages. They have 'TESTIFICATE' written above their heads. | |||
| 1.1 | 12w01a | Superflat added, allowing bigger villages. | |||
| Blacksmith buildings in villages will now hold chests with loot. | |||||
| 1.2.1 | 12w07a | Villagers will now repopulate villages based on how many houses there are available. | |||
| Zombie sieges can now occur once a village has reached a certain size. | |||||
| The player may now add houses to villages, provided they are enclosed with a roof and wooden door. | |||||
| 12w08a | Larger villages will now spawn iron golems to defend them. | ||||
| 1.3.1 | 12w21a | Desert villages are now made of sandstone instead of wood and cobblestone. | |||
| 1.4.2 | 12w32a | Villages will now track the "popularity" of individual players by username. | |||
| 12w36a | Potatoes and carrots can now be found in NPC villages. | ||||
| 1.5 | 13w03a | Changes to water-block generation will now make wells proper infinite water sources. | |||
| 13w06a | The lamppost glitch in villages has now been fixed. | ||||
| 1.7.2 | 13w36a | Savanna biome added, which villages can now generate in. | |||
| 1.8 | 14w03a | Gravel roads in villages will now have cobblestone underneath, to prevent them from collapsing into caves. | |||
| 14w04a | Doors are now added to the closest village. | ||||
| 14w25a | Zombie sieges have now been re-implemented. | ||||
| 14w30a | Wells in desert villages are now made of sandstone instead of cobblestone. | ||||
| 1.9 | 15w31a | Farms will now include beetroot crops. | |||
| 1.10 | 16w20a | Village structures are now no longer restricted by biome boundaries, meaning that a village that starts in a valid biome can now spread into an adjacent invalid biome. | |||
| Villages will now generate in taiga biomes (but not their variants), and are made of spruce wood. | |||||
| Savanna villages are now made of acacia wood rather than oak. Acacia logs replace cobblestone in all structures except churches. | |||||
| Paths will now no longer generate below sea level, and they are made with different material depending on the existing terrain. | |||||
| Grass paths will now generate rather than gravel paths, when generated on grass blocks. | |||||
| Paths made of planks will now generate over water and lava to form bridges. | |||||
| Villages will now have a 2% chance of generating as a zombie village, which are inhabited only by zombie villagers, and generate without any doors or torches. | |||||
| 16w21a | Blacksmiths will now generate with cobblestone in all biomes, rather than acacia logs in savannas and sandstone in deserts. | ||||
| pre1 | Zombie villagers generated in zombie villages will now no longer despawn. | ||||
| Wooden fences are now substituted with the correct wood type for the biome. | |||||
| Paths will now no longer replace most blocks, instead considering the blocks underneath, preventing them from generating in treetops or bridging ravines. | |||||
| Upcoming Java Edition | |||||
| 1.14 | 18w47a | Added raids, in which groups of illagers will attack villages after a player kills an illager patrol leader then enters a village. | |||
| November 28, 2018 | A hotfix for all 1.14 snapshots is released, updating the main menu with a panorama of the new villages. | ||||
| 18w48a | Updated the plains village look. | ||||
| 18w49a | Added snowy tundra villages. | ||||
| Updated the savanna village look. | |||||
| 18w50a | Updated the taiga village look. | ||||
| Updated the desert village look. | |||||
| Pocket Edition Alpha | |||||
| 0.9.0 | build 1 | Added villages. They generate with gravel, wooden or sandstone bridges. | |||
| build 2 | Desert villages are now made of sandstone. | ||||
| build 4 | Villages are now rare. | ||||
| build 7 | Villages are now more common. | ||||
| 0.11.0 | build 1 | Grass path blocks will now replace gravel paths in villages. | |||
| 0.12.1 | build 1 | Larger villages will now spawn iron golems to defend them. | |||
| build 8 | Farms will now include beetroot crops. | ||||
| 0.14.0 | build 3 | The door-to-villager ratio in villages has now been increased (was previously 1:1). | |||
| 0.15.0 | build 1 | Added savanna and taiga village variants. | |||
| Villages can now generate in cold taiga and ice plains biomes. Buildings are made out of spruce wood like taiga villages. | |||||
| Villages will now have a 2% chance of generating as zombie villages. Buildings in zombie villages include cobweb and moss stone. | |||||
| 0.16.0 | ? | Farms will now no longer generate crops in ice plains and cold taiga villages. | |||
| 0.16.2 | Chests can now generate inside large houses in ice plains and cold taiga villages containing farming supplies. | ||||
| Bedrock Edition | |||||
| 1.8 | beta 1.8.0.8 | Cats will now spawn in villages. | |||
| Legacy Console Edition | |||||
| TU5 | CU1 | 1.0 | Patch 1 | Added villages. | |
| TU9 | Blacksmith buildings in villages will now hold chests with loot. | ||||
| TU14 | 1.04 | Added desert villages. | |||
| ? | ? | ? | Wells in desert villages are now made of sandstone instead of cobblestone. | ||
| TU31 | CU19 | 1.22 | Patch 3 | Savanna biome added, which villages can now generate in. | |
| Gravel roads in villages will now have cobblestone underneath, to prevent them from collapsing into caves. | |||||
| TU43 | CU33 | 1.36 | Patch 13 | Villages can now generate in cold taiga and ice plains biomes, constructed with spruce wood. | |
| Villages will now generate with grass paths instead of gravel. | |||||
| Villages in savanna biomes will now generate with acacia wood. | |||||
| TU46 | CU36 | 1.38 | Patch 15 | Villages will now generate naturally in the taiga biome. | |
| TU58 | CU49 | 1.60 | Patch 28 | Villages generated in the desert or the savanna biome will now replace the most sandstone/acacia wood with cobblestone. | |
| TU60 | CU51 | 1.64 | Patch 30 | Villages will now naturally generate in cold taiga and snow plains biomes generating with spruce wood. | |
| Desert villages will now no longer generate with cobblestone, including blacksmith and church buildings. | |||||
| Tables in villages will now have brown carpet instead of a pressure plate. | |||||
| New Nintendo 3DS Edition | |||||
| 0.1.0 | Added Villages. | ||||
Issues
Issues relating to "Village" are maintained on the bug tracker. Report issues there.
Trivia
- According to Jeb, originally they wanted a system for a village to expand in population if player improves it. But they found that it was computationally expensive to evaluate what constituted a house, so to make it simple, they decided that a door with an inside and outside counts as a house.[1]
- Farms in the villages avoid overhanging by filling in the area below them with dirt. When the farm overhangs a ravine, this can cause a very tall rectangular dirt structure.
- Farms will generate a few blocks of open space above them if they happen to generate inside a hill. This can cause sand to float over farms in desert villages.
- Occasionally, surface ravines will be generated through villages, causing missing pathways or even entire buildings sunken into the ravine. This also applies to cave entrances and other surface oddities.
- In the Legacy Console Edition, in the TU19 tutorial world, the village behind the castle has a blacksmith, but there is only a Music Disc, not ordinary loot.
- Villages are the structures that are most likely to be found with generation failures.
- In rare cases, players can find very small villages containing only one house or even some with only beds or a well, which a player can consider a rare event, however it is a failed generation.
- If a village is near a jungle biome, the houses that will generate there will be cut off.
- In the upcoming Village and Pillage update, the village architecture will be overhauled corresponding to each biome.
Gallery
- Village pyramid.png
A desert village generated partly on a buried desert temple.
- SavannaVillage.png
A village generated in a savanna biome, with a desert temple in the background.
- ZombieVillage.png
A zombie village generated in a savanna biome. The only source of light here is from the blacksmith.
Village and Pillage
A desert village overhaul shown in MINECON Earth 2018 for 1.14.
LadyAgnes tweets a screenshot of an updated savanna village.[3]
Another image of a village tweeted by LadyAgnes.[4]
A igloo structure which oddly generated in a snowy tundra village.
- 18w49a.jpeg
A snowy tundra village
- Village well 1.14.png
Bedrock Edition
First official screenshot of a village generating with grass path blocks as roads.
Odd generation
A village generated in the amplified world type. Notice how some of the buildings are built into the mountain, and others on huge cobblestone towers.
- Faulty village.png
A village building and a well has been cut off.
- Faultyvillage.png
A different part of the same village.
A village that generated almost entirely within a mesa.
References
- ↑ a b "Meet the villagers" – Minecraft.net
- ↑ https://twitter.com/notch/status/62531431175421952
- ↑ "Me and the amazing @ProfMobius are working on the updated looks of villages, here is a savanna village!" – @_LadyAgnes (Agnes Larsson) on X, November 23, 2018
- ↑ https://twitter.com/_LadyAgnes/status/1067811352683708416?s=19
























![LadyAgnes tweets a screenshot of an updated savanna village.[3]](https://static.wikia.nocookie.net/minecraft_gamepedia/images/3/38/LadyAgnes_savanna_village.jpg/revision/latest/scale-to-width-down/120?cb=20220221061714)
![Another image of a village tweeted by LadyAgnes.[4]](https://static.wikia.nocookie.net/minecraft_gamepedia/images/0/09/LadyAgnes_turtle_village.jpg/revision/latest/scale-to-width-down/120?cb=20230507035511)




















