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This page documents the layer-by-layer composition of a given generated structure, terrain feature, or feature. 
This page is part of the Structure Blueprints project. 

Butcher Shop

Desertbutcherfront

The only difference between these wooden butcher shops is that the plains villages have oak wood, the taiga villages have spruce wood, and savanna villages have acacia wood.

Blueprint

Note: The oak wood stairs are optional and will only generate if the butcher shop was generated above street level. The back kennel area of the shop does indeed generate with dirt, but for villages inside plains biomes grass will soon spread over the area. The butcher shop sometimes generates horizontally flipped to the diagrams below.

The main dimensions are 9x6 blocks.


Materials

Name Total Layer 1 Layer 2 Layer 3 Layer 4 Layer 5 Layer 6 Layer 7
Cobblestone 67 27 24 4 12 - - -
Dirt 34 34 - - - - - -
Glass Pane 7 - - 7 - - - -
Oak Door 2 - 2 - - - - -
Oak Fence 16 - 16 - - - - -
Oak Log 4 - - 4 - - - -
Oak Planks 83 19 1 9 14 22 18 -
Oak Wood Stairs 75 1 2 - 18 18 18 18
Smooth Stone Slab 22 18 4 - - - - -
Torch 2 - - - 2 - - -
Oak Pressure Plate 1 - - 1 - - - -


Desert Butcher shop

Desertbutcherfront

Blueprint

Note: The sandstone stairs are optional and will only generate if the building is generated above street level. The butcher shop sometimes generated vertically flipped to the diagrams below.


Materials

Name Total Layer 1 Layer 2 Layer 3 Layer 4 Layer 5 Layer 6 Layer 7
Dirt 34 34 - - - - - -
Oak Fence 16 - 16 - - - - -
Glass Pane 7 - - 7 - - - -
Sandstone 71 27 24 8 12 - - -
Sandstone Stairs 75 1 2 - 18 18 18 18
Cut Sandstone 83 19 1 9 14 22 18 -
Smooth Stone Slab 22 18 4 - - - - -
Torch 2 - - - 2 - - -
Oak Door 2 - 2 - - - - -
Oak Pressure Plate 1 - - 1 - - - -


Video


Command Script

The following commands list can be used to automate building this structure.


Gallery

Desert Butcher

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