Village structures
Village buildings and farms never generate "floating", instead filling in a foundation down to ground level when necessary. Buildings generate a cobblestone foundation, while farms generate dirt.
Structure blocks can be used to manually load pieces of the village from the /data/structures/village folder in minecraft.jar. To do so, set a structure block to Load mode, enter village/<folder>/<structure_name>, and press LOAD. For example, village/plains/houses/plains_small_house_5
File structure
- village
- common
- animals: Spawns a jigsaw block which sets the position of an animal.
- cat_black
- cat_british
- cat_calico
- cat_jellie
- cat_persian
- cat_ragdoll
- cat_red
- cat_siamese
- cat_tabby
- cat_white
- cows_1
- horses_1
- horses_2
- horses_3
- horses_4
- horses_5
- pigs_1
- sheep_1
- sheep_2
- well_bottom: Spawns the foundation of a village well.
- animals: Spawns a jigsaw block which sets the position of an animal.
- decays: Spawns a patch of grass of the specified dimensions.
- grass_9x9
- grass_11x13
- grass_16x16
- desert
- houses: Desert variants of village houses.
- desert_animal_pen_1
- desert_animal_pen_2
- desert_armorer_1
- desert_blacksmith_1
- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_farm_1
- desert_farm_2
- desert_fisher_cottage_1
- desert_fletcher_house_1
- desert_large_farm_1
- desert_library_1
- desert_mason_1
- desert_medium_house_1
- desert_medium_house_2
- desert_sheperd_house_1
- desert_shepherd_house_1
- desert_small_house_1
- desert_small_house_2
- desert_small_house_3
- desert_small_house_4
- desert_small_house_5
- desert_small_house_6
- desert_small_house_7
- desert_small_house_8
- desert_tannery_1
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
- streets: Generates the streets that span across the village.
- corner_01
- corner_02
- crossroad_01
- crossroad_02
- crossroad_03
- square_01
- square_02
- straight_01
- straight_02
- straight_03
- turn_01
- terminators: Used to generate the village streets.
- terminator_01
- terminator_02
- town_centers: Centerpieces of the town.
- desert_meeting_point_1
- desert_meeting_point_2
- desert_meeting_point_3
- desert_lamp_1
- houses: Desert variants of village houses.
- plains
- houses: Plains variants of village houses.
- plains_accessory_1
- plains_animal_pen_1
- plains_animal_pen_2
- plains_animal_pen_3
- plains_armorer_house_1
- plains_big_house_1
- plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
- plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_large_farm_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_medium_house_1
- plains_medium_house_2
- plains_meeting_point_4
- plains_meeting_point_5
- plains_shepherds_house_1
- plains_small_farm_1
- plains_small_house_1
- plains_small_house_2
- plains_small_house_3
- plains_small_house_4
- plains_small_house_5
- plains_small_house_6
- plains_small_house_7
- plains_small_house_8
- plains_stable_1
- plains_stable_2
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1
- plains_weaponsmith_1
- streets: Generates the streets that span across the village.
- corner_01
- corner_02
- corner_03
- crossroad_01
- crossroad_02
- crossroad_03
- crossroad_04
- crossroad_05
- crossroad_06
- straight_01
- straight_02
- straight_03
- straight_04
- straight_05
- straight_06
- turn_01
- terminators: Used to generate the village streets.
- terminator_01
- terminator_02
- terminator_03
- terminator_04
- town_centers: Centerpieces of the town.
- plains_fountain_01
- plains_meeting_point_1
- plains_meeting_point_2
- plains_meeting_point_3
- villagers: Spawns a jigsaw block which sets the position of a villager.
- armorer
- butcher
- cartographer
- cleric
- farmer
- fishermen
- fletcher
- leatherworker
- librarian
- nitwit
- shepherd
- toolsmith
- unemployed
- weaponsmith
- plains_lamp_1
- houses: Plains variants of village houses.
- savanna
- houses: Savanna variants of village houses.
- savanna_animal_pen_1
- savanna_animal_pen_2
- savanna_animal_pen_3
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_large_farm_1
- savanna_large_farm_2
- savanna_library_1
- savanna_mason_1
- savanna_medium_house_1
- savanna_medium_house_2
- savanna_shepherd_1
- savanna_small_farm
- savanna_small_house_1
- savanna_small_house_2
- savanna_small_house_3
- savanna_small_house_4
- savanna_small_house_5
- savanna_small_house_6
- savanna_small_house_7
- savanna_small_house_8
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
- savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2
- streets: Generates the streets that span across the village.
- corner_01
- corner_03
- crossroad_02
- crossroad_03
- crossroad_04
- crossroad_05
- crossroad_06
- crossroad_07
- split_01
- split_02
- straight_02
- straight_04
- straight_05
- straight_06
- straight_08
- straight_09
- straight_10
- straight_11
- turn_01
- terminators: Used to generate the village streets.
- terminator_05
- town_centers: Centerpieces of the town.
- savanna_meeting_point_1
- savanna_meeting_point_2
- savanna_meeting_point_3
- savanna_meeting_point_4
- savanna_lamp_post_01
- houses: Savanna variants of village houses.
- snowy
- houses: Snowy variants of village houses.
- snowy_animal_pen_1
- snowy_animal_pen_2
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop
- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_farm_1
- snowy_farm_2
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2
- snowy_medium_house_1
- snowy_medium_house_2
- snowy_medium_house_3
- snowy_shepherds_house_1
- snowy_small_house_1
- snowy_small_house_2
- snowy_small_house_3
- snowy_small_house_4
- snowy_small_house_5
- snowy_small_house_6
- snowy_small_house_7
- snowy_small_house_8
- snowy_tannery_1
- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
- streets: Generates the streets that span across the village.
- corner_01
- corner_02
- corner_03
- crossroad_01
- crossroad_02
- crossroad_03
- crossroad_04
- crossroad_05
- crossroad_06
- square_01
- straight_01
- straight_02
- straight_03
- straight_04
- straight_06
- straight_08
- turn_01
- town_centers: Centerpieces of the town.
- snowy_meeting_point_1
- snowy_meeting_point_2
- snowy_meeting_point_3
- snowy_lamp_post_01
- snowy_lamp_post_02
- snowy_lamp_post_03
- houses: Snowy variants of village houses.
- taiga
- houses: Taiga variants of village houses.
- taiga_animal_pen_1
- taiga_armorer_2
- taiga_armorer_house_1
- taiga_armorer_house_2
- taiga_butcher_shop_1
- taiga_cartographer_house_1
- taiga_decoration_1
- taiga_fisher_cottage_1
- taiga_fletcher_house_1
- taiga_lamp_post_1
- taiga_large_farm_1
- taiga_large_farm_2
- taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_1
- taiga_medium_house_2
- taiga_medium_house_3
- taiga_meeting_point_1
- taiga_sheperds_house_1
- taiga_shepherds_house_1
- taiga_small_farm_1
- taiga_small_house_1
- taiga_small_house_2
- taiga_small_house_3
- taiga_small_house_4
- taiga_small_house_5
- taiga_tannery_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1
- taiga_weaponsmith_1
- taiga_weaponsmith_2
- streets: Generates the streets that span across the village.
- corner_01
- corner_02
- corner_03
- crossroad_01
- crossroad_02
- crossroad_03
- crossroad_04
- crossroad_05
- crossroad_06
- straight_01
- straight_02
- straight_03
- straight_04
- straight_05
- straight_06
- turn_01
- town_centers: Centerpieces of the town.
- taiga_meeting_point_1
- taiga_meeting_point_2
- taiga_decoration_1
- taiga_decoration_2
- taiga_decoration_3
- taiga_decoration_4
- taiga_lamp_post_1
- houses: Taiga variants of village houses.
- common
All structures
| Folder | Structure name(s) | Description |
|---|---|---|
| Structures common to all biomes. | ||
| common |
cows_1 |
Spawns a jigsaw block which sets the position of an animal. |
| well_bottom | Spawns the foundation of a village well. | |
| decays |
grass_9x9 |
Spawns a patch of grass of the specified dimensions. |
| Plains biome structure variants. | ||
| plains | plains_lamp_1 | Spawns a lamp post structure. |
| plains/houses | plains_accessory_1 | 3 grass blocks with flowers placed on top of them |
| plains_animal_pen_1 | A 5×6 enclosure with some grass and flowers | |
| plains_animal_pen_2 | A 7×11 enclosure with some grass and a hay bale | |
| plains_animal_pen_3 | An irregularly shaped enclosure with water in it | |
| plains_armorer_house_1 | A small building with a fireplace and a stone slab bench | |
| plains_big_house_1 | A two story house with a chest in it | |
| plains_butcher_shop_1 | A building containing a bar and seats with a fenced off pen | |
| plains_butcher_shop_2 | A two story building containing a bar and a fenced off pen | |
| plains_cartographer_1 | A small hut with flowerpots, a chest and a cartography table | |
| plains_fisher_cottage_1 | A hut with many barrels surrounded by water and more barrels | |
| plains_fletcher_house_1 | A cottage with a decorated entrance and a Fletcher table | |
| plains_large_farm_1 | A large farm with 4 different rows of crops | |
| plains_library_1 | A very large building with a balcony, bookshelves and 2 lecterns | |
| plains_library_2 | A two story building with a balcony, bookshelves and a lectern | |
| plains_masons_house_1 | A white terracotta cottage with a stonecutter | |
| plains_medium_house_1 | A large single story house with a few tables and chairs | |
| plains_medium_house_2 | Two small houses joined together containing a chest and a bed | |
| plains_meeting_point_4 | A market with 2 yellow and white stalls and a bell | |
| plains_meeting_point_5 | A market with 3 yellow and white stalls | |
| plains_shepherds_house_1 | A medium sized house with a wool floor and 2 looms | |
| plains_small_farm_1 | A small farm with 2 rows of crops | |
| plains_small_house_1 | A small house | |
| plains_small_house_2 | ||
| plains_small_house_3 | ||
| plains_small_house_4 | ||
| plains_small_house_5 | ||
| plains_small_house_6 | ||
| plains_small_house_7 | ||
| plains_small_house_8 | ||
| plains_stable_1 | A stable | |
| plains_stable_2 | ||
| plains_tannery_1 | A tannery | |
| plains_temple_3 | A medium sized white terracotta building with stained yellow windows and a brewing stand | |
| plains_temple_4 | A tall church with stained yellow windows and a brewing stand | |
| plains_tool_smith_1 | An L shaped building with a smithing table inside of it | |
| plains_weaponsmith_1 | A small wooden shack attached to a stone workshop containing furnaces, a grindstone and lava | |
| plains/streets |
corner_01 |
Generates the streets that span across the village. |
| plains/terminators |
terminator_01 |
Used to generate the village streets. |
| plains/town_centers |
plains_fountain_01 |
Centerpieces of the town. |
| plains/villagers |
armorer |
Spawns a jigsaw block which sets the position of a villager. |
| Savanna biome structure variants. | ||
| savanna | savanna_lamp_post_01 | Spawns a lamp post structure. |
| savanna/houses |
savanna_animal_pen_1 |
Savanna variants of village houses. |
| savanna/streets |
corner_01 |
Generates the streets that span across the village. |
| savanna/terminators | terminator_05 | Used to generate the village streets. |
| savanna/town_centers |
savanna_meeting_point_1 |
Centerpieces of the town. |
| Snowy biome structure variants. | ||
| snowy |
snowy_lamp_post_01 |
Spawns a lamp post structure. |
| snowy/houses |
snowy_animal_pen_1 |
Snowy versions of village structures. |
| snowy/streets |
corner_01 |
Generates the streets that span across the village. |
| snowy/town_centers |
snowy_meeting_point_1 |
Centerpieces of the town. |
Gallery
- Village well 1.14.png
A village well.
- Village potted plant accessory.png
A potted plant (
plains_accessory_1).