The blueprints for the official 1.14+ village buildings.
Notes[]
Jigsaw blocks are not included.
Plains[]
Hay bales can spawn as clusters of around 8 blocks in multiple locations.
Mossy cobblestone sporadically replaces cobblestone when naturally generated, with abandoned villages having an increased likelihood of it happening.
Accessory 1
Animal Pen 1
Animal Pen 2
Animal Pen 3
Armorer House 1
Big House 1
Butcher Shop 1
Butcher Shop 2
Cartographer 1
Fisher Cottage 1
Fletcher House 1
Fountain 01
Lamp 1
Large Farm 1
Library 1
Library 2
Mason's House 1
Medium House 1
Medium House 2
Meeting Point 1
Meeting Point 2
Meeting Point 3
Meeting Point 4
Meeting Point 5
Shepherd's House
Small Farm 1
Small House 1
Small House 2
Small House 3
Small House 4
Small House 5
Small House 6
Small House 7
Small House 8
Stable 1
Stable 2
Tannery 1
Temple 1
Temple 2
Tool Smith House 1
Weaponsmith 1
Desert[]
Animal Pen 1
Animal Pen 2
Armorer 1
Butcher Shop 1
Cartographer 1
Farm 1
Farm 2
Fisher 1
Fletcher House 1
Lamp 1
Large Farm 1
Library 1
Mason 1
Medium House 1
Medium House 2
Meeting Point 1
Meeting Point 2
Meeting Point 3
Plains Animal Pen 1
Plains Animal Pen 2
Shepherd's House 1
Small House 1
Small House 2
Small House 3
Small House 4
Small House 5
Small House 6
Small House 7
Small House 8
Tannery 1
Temple 1
Temple 2
Tool Smith 1
Weaponsmith 1
Savanna[]
Animal Pen 1
Animal Pen 2
Animal Pen 3
Armorer 1
Butchers Shop 1
Butchers Shop 2
Cartographer 1
Fisher Cottage 1
Fletcher House 1
Lamp Post 01
Large Farm 1
Large Farm 2
Library 1
Mason 1
Medium House 1
Medium House 2
Meeting Point 1
Meeting Point 2
Meeting Point 3
Meeting Point 4
Shepherd 1
Small Farm
Small House 1
Small House 2
Small House 3
Small House 4
Small House 5
Small House 6
Small House 7
Small House 8
Tannery 1
Temple 1
Temple 2
Tool Smith 1
Weaponsmith 1
Weaponsmith 2
Snowy Plains[]
Animal Pen 1
Animal Pen 2
Armorer House 1
Armorer House 2
Butchers Shop 1
Butchers Shop 2
Cartographer House 1
Farm 1
Farm 2
Fisher Cottage
Fletcher House 1
Lamp Post 01
Lamp Post 02
Lamp Post 03
Library 1
Mason's House 1
Mason's House 2
Medium House 1
Medium House 2
Medium House 3
Meeting Point 1
Meeting Point 2
Meeting Point 3
Shepherd's House 1
Small House 1
Small House 2
Small House 3
Small House 4
Small House 5
Small House 6
Small House 7
Small House 8
Tannery
Temple 1
Tool Smith 1
Weapon Smith 1
Taiga[]
These structures also generate in the snowy taiga village variant, and are topped with snow layers wherever there is sky access.[Bedrock Edition only]
Animal Pen 1
Armorer House 1
Armorer 2
Butcher Shop 1
Cartographer House 1
Decoration 1
Decoration 2
Decoration 3
Decoration 4
Decoration 5
Decoration 6
Fisher Cottage 1
Fletcher House 1
Lamp Post 1
Large Farm 1
Large Farm 2
Library 1
Mason's House 1
Medium House 1
Medium House 2
Medium House 3
Medium House 4
Meeting Point 1
Meeting Point 2
Shepherd's House 1
Small Farm 1
Small House 1
Small House 2
Small House 3
Small House 4
Small House 5
Tannery 1
Temple 1
Tool Smith 1
Weaponsmith 1
Weaponsmith 2
Village Generation[]
Farm Crops[]
Each farm spawns as one of four types of crops, chosen between wheat, beetroot, carrot, or potato. In Java Edition the crops that generate on a village farm spawn as seeds, while in Bedrock Edition they spawn as full-grown crops.
Abandoned Villages[]
In abandoned villages, cobwebs sporadically replace any block besides chests, bells, crafting tables, carpets, water, and lava source blocks; doors and torches are destroyed; and all non-stained glass panes are turned into their respective brown stained variant. All villagers that spawn in the village will instead spawn as zombie villagers. Animals and livestock spawn like normal villages. Cobblestone also has a higher chance of turning into mossy cobblestone than normal villages.
See also[]
Old designs from pre-1.14 villages are documented on Village/Structure (old)/Blueprints.