Village structures[]
Village buildings and farms never generate completely "floating". However, if the structure generates partly on an overhang, water, etc., a platform of blocks generates beneath the building in a square[JE only] or circular[BE only] shape. The platform is made out of natural blocks such as grass, sand, sandstone, dirt, stone, and gravel.
Structure blocks can be used to manually load pieces of the village from the /data/minecraft/structures/village
folder in minecraft.jar. To do so, set a structure block to Load mode, enter village/<folder>/<structure_name>
, and press LOAD. For example, village/plains/houses/plains_small_house_5
Snowy taiga villages don't have their own architecture, but uses the same buildings as taiga village, although any full block with sky view is covered by top snow, and water is replaced by ice.
Villager skins are based on the biome where they spawn, rather than the village's type. For example, if some plains village houses generate in a neighboring swamp biome, the villagers spawned there have the swamp skin variant instead of plains.
File structure[]
- village
- common
- animals: Spawns a jigsaw block, which sets the position of an animal.
- cat_black
- cat_british
- cat_calico
- cat_jellie
- cat_persian
- cat_ragdoll
- cat_red
- cat_siamese
- cat_tabby
- cat_white
- cows_1
- horses_1
- horses_2
- horses_3
- horses_4
- horses_5
- pigs_1
- sheep_1
- sheep_2
- iron_golem
- well_bottom: Spawns the foundation of a village well.
- animals: Spawns a jigsaw block, which sets the position of an animal.
- decays: Spawns a patch of grass of the specified dimensions.
- grass_9x9
- grass_11x13
- grass_16x16
- desert
- houses: Desert variants of village houses.
- desert_animal_pen_1
- desert_animal_pen_2
- desert_armorer_1
- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_farm_1
- desert_farm_2
- desert_fisher_1
- desert_fletcher_house_1
- desert_large_farm_1
- desert_library_1
- desert_mason_1
- desert_medium_house_1
- desert_medium_house_2
- desert_shepherd_house_1
- desert_small_house_1
- desert_small_house_2
- desert_small_house_3
- desert_small_house_4
- desert_small_house_5
- desert_small_house_6
- desert_small_house_7
- desert_small_house_8
- desert_tannery_1
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
- streets: Generates the streets that span across the village.
- corner_01
- corner_02
- crossroad_01
- crossroad_02
- crossroad_03
- square_01
- square_02
- straight_01
- straight_02
- straight_03
- turn_01
- terminators: Used to generate the village streets.
- terminator_01
- terminator_02
- town_centers: Centerpieces of the town.
- desert_meeting_point_1
- desert_meeting_point_2
- desert_meeting_point_3
- zombie: Zombie village variant
- houses
- desert_medium_house_1
- desert_medium_house_2
- desert_small_house_1
- desert_small_house_2
- desert_small_house_3
- desert_small_house_4
- desert_small_house_5
- desert_small_house_6
- desert_small_house_7
- desert_small_house_8
- streets
- corner_01
- corner_02
- crossroad_01
- crossroad_02
- crossroad_03
- square_01
- square_02
- straight_01
- straight_02
- straight_03
- turn_01
- terminators
- terminator_02
- town_centers
- desert_meeting_point_1
- desert_meeting_point_2
- desert_meeting_point_3
- villagers
- armorer
- butcher
- cartographer
- cleric
- farmer
- fishermen
- fletcher
- leatherworker
- librarian
- nitwit
- shepherd
- toolsmith
- unemployed
- weaponsmith
- houses
- camel_spawn
- desert_lamp_1
- houses: Desert variants of village houses.
- plains
- houses: Plains variants of village houses.
- plains_accessory_1
- plains_animal_pen_1
- plains_animal_pen_2
- plains_animal_pen_3
- plains_armorer_house_1
- plains_big_house_1
- plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
- plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_large_farm_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_medium_house_1
- plains_medium_house_2
- plains_meeting_point_4
- plains_meeting_point_5
- plains_shepherds_house_1
- plains_small_farm_1
- plains_small_house_1
- plains_small_house_2
- plains_small_house_3
- plains_small_house_4
- plains_small_house_5
- plains_small_house_6
- plains_small_house_7
- plains_small_house_8
- plains_stable_1
- plains_stable_2
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1
- plains_weaponsmith_1
- streets: Generates the streets that span across the village.
- corner_01
- corner_02
- corner_03
- crossroad_01
- crossroad_02
- crossroad_03
- crossroad_04
- crossroad_05
- crossroad_06
- straight_01
- straight_02
- straight_03
- straight_04
- straight_05
- straight_06
- turn_01
- terminators: Used to generate the village streets.
- terminator_01
- terminator_02
- terminator_03
- terminator_04
- town_centers: Centerpieces of the town.
- plains_fountain_01
- plains_meeting_point_1
- plains_meeting_point_2
- plains_meeting_point_3
- villagers: Spawns a jigsaw block, which sets the position of a villager.
- armorer
- butcher
- cartographer
- cleric
- farmer
- fishermen
- fletcher
- leatherworker
- librarian
- nitwit
- shepherd
- toolsmith
- unemployed
- weaponsmith
- zombie
- houses
- plains_animal_pen_3
- plains_big_house_1
- plains_butcher_shop_2
- plains_fletcher_house_1
- plains_medium_house_1
- plains_medium_house_2
- plains_meeting_point_4
- plains_meeting_point_5
- plains_shepherds_house_1
- plains_small_house_1
- plains_small_house_2
- plains_small_house_3
- plains_small_house_4
- plains_small_house_5
- plains_small_house_6
- plains_small_house_7
- plains_small_house_8
- plains_stable_1
- streets
- corner_01
- corner_02
- corner_03
- crossroad_01
- crossroad_02
- crossroad_03
- crossroad_04
- crossroad_05
- crossroad_06
- straight_01
- straight_02
- straight_03
- straight_04
- straight_05
- straight_06
- turn_01
- town_centers
- plains_fountain_01
- plains_meeting_point_1
- plains_meeting_point_2
- plains_meeting_point_3
- villagers
- armorer
- butcher
- cartographer
- cleric
- farmer
- fishermen
- fletcher
- leatherworker
- librarian
- nitwit
- shepherd
- toolsmith
- unemployed
- weaponsmith
- houses
- plains_lamp_1
- houses: Plains variants of village houses.
- savanna
- houses: Savanna variants of village houses.
- savanna_animal_pen_1
- savanna_animal_pen_2
- savanna_animal_pen_3
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_large_farm_1
- savanna_large_farm_2
- savanna_library_1
- savanna_mason_1
- savanna_medium_house_1
- savanna_medium_house_2
- savanna_shepherd_1
- savanna_small_farm
- savanna_small_house_1
- savanna_small_house_2
- savanna_small_house_3
- savanna_small_house_4
- savanna_small_house_5
- savanna_small_house_6
- savanna_small_house_7
- savanna_small_house_8
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
- savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2
- streets: Generates the streets that span across the village.
- corner_01
- corner_03
- crossroad_02
- crossroad_03
- crossroad_04
- crossroad_05
- crossroad_06
- crossroad_07
- split_01
- split_02
- straight_02
- straight_04
- straight_05
- straight_06
- straight_08
- straight_09
- straight_10
- straight_11
- turn_01
- terminators: Used to generate the village streets.
- terminator_05
- town_centers: Centerpieces of the town.
- savanna_meeting_point_1
- savanna_meeting_point_2
- savanna_meeting_point_3
- savanna_meeting_point_4
- zombie
- houses
- savanna_animal_pen_2
- savanna_animal_pen_3
- savanna_large_farm_2
- savanna_medium_house_1
- savanna_medium_house_2
- savanna_small_house_1
- savanna_small_house_2
- savanna_small_house_3
- savanna_small_house_4
- savanna_small_house_5
- savanna_small_house_6
- savanna_small_house_7
- savanna_small_house_8
- streets
- corner_01
- corner_03
- crossroad_02
- crossroad_03
- crossroad_04
- crossroad_05
- crossroad_06
- crossroad_07
- split_01
- split_02
- straight_02
- straight_04
- straight_05
- straight_06
- straight_08
- straight_09
- straight_10
- straight_11
- turn_01
- terminators
- terminator_05
- town_centers
- savanna_meeting_point_1
- savanna_meeting_point_2
- savanna_meeting_point_3
- savanna_meeting_point_4
- villagers
- armorer
- butcher
- cartographer
- cleric
- farmer
- fishermen
- fletcher
- leatherworker
- librarian
- nitwit
- shepherd
- toolsmith
- unemployed
- weaponsmith
- houses
- savanna_lamp_post_01
- houses: Savanna variants of village houses.
- snowy
- houses: Snowy variants of village houses.
- snowy_animal_pen_1
- snowy_animal_pen_2
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop
- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_farm_1
- snowy_farm_2
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2
- snowy_medium_house_1
- snowy_medium_house_2
- snowy_medium_house_3
- snowy_shepherds_house_1
- snowy_small_house_1
- snowy_small_house_2
- snowy_small_house_3
- snowy_small_house_4
- snowy_small_house_5
- snowy_small_house_6
- snowy_small_house_7
- snowy_small_house_8
- snowy_tannery_1
- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
- streets: Generates the streets that span across the village.
- corner_01
- corner_02
- corner_03
- crossroad_01
- crossroad_02
- crossroad_03
- crossroad_04
- crossroad_05
- crossroad_06
- square_01
- straight_01
- straight_02
- straight_03
- straight_04
- straight_06
- straight_08
- turn_01
- town_centers: Centerpieces of the town.
- snowy_meeting_point_1
- snowy_meeting_point_2
- snowy_meeting_point_3
- zombie
- houses
- snowy_medium_house_1
- snowy_medium_house_2
- snowy_medium_house_3
- snowy_small_house_1
- snowy_small_house_2
- snowy_small_house_3
- snowy_small_house_4
- snowy_small_house_5
- snowy_small_house_6
- snowy_small_house_7
- snowy_small_house_8
- streets
- corner_01
- corner_02
- corner_03
- crossroad_01
- crossroad_02
- crossroad_03
- crossroad_04
- crossroad_05
- crossroad_06
- square_01
- straight_01
- straight_02
- straight_03
- straight_04
- straight_06
- straight_08
- turn_01
- town_centers
- snowy_meeting_point_1
- snowy_meeting_point_2
- snowy_meeting_point_3
- villagers
- armorer
- butcher
- cartographer
- cleric
- farmer
- fishermen
- fletcher
- leatherworker
- librarian
- nitwit
- shepherd
- toolsmith
- unemployed
- weaponsmith
- houses
- snowy_lamp_post_01
- snowy_lamp_post_02
- snowy_lamp_post_03
- houses: Snowy variants of village houses.
- taiga
- houses: Taiga variants of village houses.
- taiga_animal_pen_1
- taiga_armorer_2
- taiga_armorer_house_1
- taiga_butcher_shop_1
- taiga_cartographer_house_1
- taiga_decoration_1
- taiga_fisher_cottage_1
- taiga_fletcher_house_1
- taiga_lamp_post_1
- taiga_large_farm_1
- taiga_large_farm_2
- taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_1
- taiga_medium_house_2
- taiga_medium_house_3
- taiga_medium_house_4
- taiga_meeting_point_1
- taiga_sheperds_house_1
- taiga_shepherds_house_1
- taiga_small_farm_1
- taiga_small_house_1
- taiga_small_house_2
- taiga_small_house_3
- taiga_small_house_4
- taiga_small_house_5
- taiga_tannery_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1
- taiga_weaponsmith_1
- taiga_weaponsmith_2
- taiga_weapon_smith_1
- streets: Generates the streets that span across the village.
- corner_01
- corner_02
- corner_03
- crossroad_01
- crossroad_02
- crossroad_03
- crossroad_04
- crossroad_05
- crossroad_06
- straight_01
- straight_02
- straight_03
- straight_04
- straight_05
- straight_06
- turn_01
- town_centers: Centerpieces of the town.
- taiga_meeting_point_1
- taiga_meeting_point_2
- zombie
- houses
- taiga_cartographer_house_1
- taiga_fisher_cottage_1
- taiga_large_farm_2
- taiga_library_1
- taiga_medium_house_1
- taiga_medium_house_2
- taiga_medium_house_3
- taiga_medium_house_4
- taiga_shepherds_house_1
- taiga_small_house_1
- taiga_small_house_2
- taiga_small_house_3
- taiga_small_house_4
- taiga_small_house_5
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weaponsmith_2
- streets
- corner_01
- corner_02
- corner_03
- crossroad_01
- crossroad_02
- crossroad_03
- crossroad_04
- crossroad_05
- crossroad_06
- straight_01
- straight_02
- straight_03
- straight_04
- straight_05
- straight_06
- turn_01
- town_centers
- taiga_meeting_point_1
- taiga_meeting_point_2
- villagers
- armorer
- butcher
- cartographer
- cleric
- farmer
- fishermen
- fletcher
- leatherworker
- librarian
- nitwit
- shepherd
- toolsmith
- unemployed
- weaponsmith
- houses
- taiga_decoration_1
- taiga_decoration_2
- taiga_decoration_3
- taiga_decoration_4
- taiga_decoration_5
- taiga_decoration_6
- taiga_lamp_post_1
- houses: Taiga variants of village houses.
- common
All structures[]
Folder | Structure name(s) | Description | Image |
---|---|---|---|
Structures common to all biomes[] | |||
village/common
|
/iron_golem
|
Spawns a jigsaw block, which sets the position of an iron golem. | |
/well_bottom
|
Spawns the foundation of a village well. | ||
village/common/animals
|
|
Spawns a jigsaw block, which sets the position of an animal. | |
village/decays
|
|
Spawns a patch of grass of the specified dimensions. | |
Desert biome structure variants[] | |||
village/desert
|
/camel_spawn
|
Spawn a camel. | |
village/desert
|
/desert_lamp_1
|
A torch atop a pillar of terracotta and two cut sandstone. | |
village/desert/houses
|
/desert_animal_pen_1
|
An enclosure with a small shelter and a water trough made of waterlogged smooth sandstone stairs. | |
/desert_animal_pen_2
|
An enclosure with a long shelter and a water trough made of waterlogged smooth sandstone stairs. | ||
/desert_armorer_1
|
A building containing a large granite chimney with a blast furnace and three stone buttons at the base. | ||
/desert_butcher_shop_1
|
A building containing a smoker with a terracotta chimney and an enclosure around the back. | ||
/desert_cartographer_house_1
|
A duplex with a potted cactus out front, a cartography table in the left side, and another potted cactus on a balcony joining both sides. | ||
/desert_farm_1
|
A crop farm with three patches divided by two irrigation canals and a composter. | ||
/desert_farm_2
|
A crop farm with a composter surrounded by jungle trapdoors off to the side. | ||
/desert_fisher_1
|
A building with a pond surrounded by pillars, two barrels, several hay bales, two potted cacti, and two potted dead bushes out front, and four barrels inside.[Java Edition only]
A building with a pond surrounded by pillars, a barrel, several hay bales, two potted cacti, and two potted dead bushes out front, and another barrel inside.[Bedrock Edition only] |
||
/desert_fletcher_house_1
|
A building with a fletching table, three potted cacti in the windows, and a tower with a ladder. | ||
/desert_large_farm_1
|
A crop farm at ground level surrounded by many hay bales, two composters, and a water trough made of smooth sandstone. | ||
/desert_library_1
|
A building with a lectern, several bookshelves, four potted cacti in the windows, and a white-and-lime carpet. | ||
/desert_mason_1
|
A building with a veranda out front containing a stonecutter and a pile of clay, green terracotta, and white glazed terracotta. | ||
/desert_medium_house_1
|
A house with a potted cactus out front containing two beds and another potted cactus. Two villagers generate inside this building. | ||
/desert_medium_house_2
|
A two-story duplex surrounded by vigas with a chest and lime bed on the left side and two potted cacti outside the right side containing a bed. Two villagers generate inside this building (One next to each bed). | ||
/desert_shepherd_house_1
|
A building with two potted cacti out front, an arch doorway to a sheltered pen with a sheep, and two looms and two hay bales inside. | ||
/desert_small_house_1
|
Similar to the classic desert farm shack. A house with a cyan bed and a potted cactus in the window. A villager generates inside this building. | ||
/desert_small_house_2
|
A house with a veranda in the front containing a green bed, two green carpets, and a potted cactus in the window. A villager generates inside this building. | ||
/desert_small_house_3
|
A house with three vigas containing a green bed and a potted dead bush. A villager generates inside this building | ||
/desert_small_house_4
|
A house with terracotta lining the roof containing a chest and a cyan bed. A villager generates inside this building. | ||
/desert_small_house_5
|
A house with three vigas and a potted cactus out front containing a crafting table and a lime bed. A villager generates inside this building. | ||
/desert_small_house_6
|
A tower with a spiral staircase to the roof, a green bed on the bottom floor, and a chest on the top floor. A villager generates inside here (next to the bed). | ||
/desert_small_house_7
|
A house with a front yard containing a cactus and two potted dead bushes, and a bed inside. A villager generates inside this building. | ||
/desert_small_house_8
|
A house with terracotta at the corners containing a crafting table, a lime bed, and two sea pickles. A villager generates inside this building. | ||
/desert_tannery_1
|
A two-story building with terracotta lining the roof, three doors, a filled cauldron inside, and two doors leading to a balcony with two potted cacti. | ||
/desert_temple_1
|
A building with an arch doorway, a chest, a brewing stand, a white glazed terracotta floor, and four corner towers, each with two potted cacti in the windows. | ||
/desert_temple_2
|
A building with five arch doorways and two potted cacti out front containing a brewing stand and a lime glazed terracotta floor. | ||
/desert_tool_smith_1
|
A two-story duplex with a chest and smithing table on the left side and two potted cacti in front of the right side with a light blue glazed terracotta floor and vigas inside. | ||
/desert_weaponsmith_1
|
A building with two furnaces, a forge, and a potted cactus out front, and a chest and a grindstone inside an arch doorway. | ||
village/desert/streets
|
|
Generates the streets that span across the village | |
village/desert/terminators
|
|
Used to generate the village streets | |
village/desert/town_centers
|
/desert_meeting_point_1
|
A fountain made of cut sandstone and terracotta with a bell and a potted cactus. | |
/desert_meeting_point_2
|
A well made of smooth sandstone and cut sandstone with a bell nearby. | ||
/desert_meeting_point_3
|
Three market stalls featuring a bell, white glazed terracotta, potted cacti, and potted dead bushes, with a small well, a torch on a pillar, and two hay bales nearby. | ||
village/desert/villagers
|
|
Spawns the specified villager type | |
Plains biome structure variants[] | |||
village/plains
|
/plains_lamp_1
|
Similar to the classic village lamppost, with four torches atop a tall fence post, though the top block is stripped oak wood instead of black wool. | |
village/plains/houses
|
/plains_accessory_1
|
A flowerbed made of oak trapdoors with three flowers. | |
/plains_animal_pen_1
|
A small enclosure with a tree growing in the corner. | ||
/plains_animal_pen_2
|
An enclosure with a tree and a hay bale. | ||
/plains_animal_pen_3
|
An irregularly-shaped enclosure with a watering hole. | ||
/plains_armorer_house_1
|
A building containing a large cobblestone chimney with a blast furnace and brick blocks at the base. | ||
/plains_big_house_1
|
A two-story house with two white beds on the first floor and a chest and two white beds on the second floor. Four villagers generate inside this building (two on the first floor and two on the second floor) | ||
/plains_butcher_shop_1
|
Similar to the classic butcher shop, with a smoker and a chimney, a potted dandelion, and an enclosure with two hay bales. | ||
/plains_butcher_shop_2
|
A two-story building with a smoker and chimney on the second floor and an enclosure in the back. | ||
/plains_cartographer_1
|
A building with two flowerbeds out front containing a chest and a cartography table surrounded by a white-and-yellow carpet. | ||
/plains_fisher_cottage_1
|
A building with a pond in the back featuring a dock and two barrels, and a chest and a hatchery inside.[Java Edition only]
A building with a pond in the back featuring a dock, and a barrel, a crafting table, and a hatchery inside.[Bedrock Edition only] |
||
/plains_fletcher_house_1
|
A building with white and yellow wool over the entrance containing a fletching table, a potted dandelion, and a yellow carpet. | ||
/plains_large_farm_1
|
Similar to the classic large crop farm, with four patches divided by two irrigation canals and two composters in the corners. | ||
/plains_library_1
|
A two-story building containing two lecterns and several bookshelves, with two doors leading out to a balcony. | ||
/plains_library_2
|
A two-story building with two doors containing a lectern and some bookshelves, with two doors leading out to a balcony. | ||
/plains_masons_house_1
|
A building made of white terracotta with a porch and flowerbed out front containing a stonecutter and a pile of terracotta and clay blocks. | ||
/plains_medium_house_1
|
Similar to the classic large house, with stripped logs at the corners, and some tables, some chairs, and two white beds inside. Two villagers generate inside this building. | ||
/plains_medium_house_2
|
A house resembling two conjoined houses containing a chest and two yellow beds. Two villagers generate inside this building. | ||
/plains_meeting_point_4
|
A pair of market stalls adorned with white and yellow wool with cobblestone scattered between them and a bell on oak planks. | ||
/plains_meeting_point_5
|
A group of three small market stalls adorned with white and yellow wool, with a bell hanging from the middle stall. | ||
/plains_shepherds_house_1
|
A building with white and yellow wool over the entrance, two looms, a white-and-yellow carpet, and a sheep in a pen. | ||
/plains_small_farm_1
|
Similar to the classic small crop farm, with two patches divided by an irrigation canal and a composter in the corner. | ||
/plains_small_house_1
|
A house with stripped logs at the corners containing a white bed. A villager generates inside this building. | ||
/plains_small_house_2
|
A house made of white terracotta, stripped logs, and a roof made of oak planks, containing a yellow bed. A villager generates inside this building. | ||
/plains_small_house_3
|
A house with a yellow bed. A villager generates inside this building. | ||
/plains_small_house_4
|
A house with a white bed and cobblestone stairs inside. A villager generates inside this building. | ||
/plains_small_house_5
|
A two-story house with a white bed, a green carpet, and two doors leading out to a balcony. A villager generates inside this building. | ||
/plains_small_house_6
|
Similar to the classic farm shack. A house with two flowerbeds out front containing a white bed. A villager generates inside this building. | ||
/plains_small_house_7
|
A house with a chest and a yellow bed. A villager generates inside this building. | ||
/plains_small_house_8
|
A house surrounded by three patches of farmland containing a white bed. A villager generates inside this building. | ||
/plains_stable_1
|
A building containing several hay bales, a water trough, and an opening to an exterior pen. | ||
/plains_stable_2
|
A building made of white terracotta containing several hay bales, a water trough, and a covered opening to an exterior pen. | ||
/plains_tannery_1
|
A building with three filled cauldrons under a veranda, and another filled cauldron and a chest inside.[Java Edition only]
A building with a filled cauldron under a veranda and a chest inside.[Bedrock Edition only] |
||
/plains_temple_3
|
A building made of white terracotta with a brewing stand and yellow-and-white stained glass windows. | ||
/plains_temple_4
|
Similar to the classic temple, with a tall steeple, a brewing stand, and yellow-and-white stained glass windows. | ||
/plains_tool_smith_1
|
A building containing a smithing table. | ||
/plains_weaponsmith_1
|
Similar to the classic blacksmith shop, with a grindstone, two furnaces, and a forge out front, and a chest inside. | ||
village/plains/streets
|
|
Generates the streets that spawn across the village. | |
village/plains/terminators
|
|
Used to generate the village streets. | |
village/plains/town_centers
|
/plains_fountain_01
|
A fountain with a water source block atop a cobblestone pillar and a bell on one side. | |
/plains_meeting_point_1
|
Similar to the classic village well, with a bell on one side; generates with village/common/well_bottom .
|
||
/plains_meeting_point_2
|
A group of three market stalls adorned with white and yellow wool and a bell on oak planks. | ||
/plains_meeting_point_3
|
An oak tree with cobblestone around the base and two arches with bells. | ||
village/plains/villagers
|
|
Spawns a jigsaw block, which sets the position of a villager. | |
Savanna biome structure variants[] | |||
village/savanna
|
/savanna_lamp_post_01
|
A torch atop a fence post. | |
village/savanna/houses
|
/savanna_animal_pen_1
|
An enclosure with a water trough under a shelter with a slanted roof. | |
/savanna_animal_pen_2
|
An irregularly-shaped enclosure with an arch over the gate and a few watering holes. | ||
/savanna_animal_pen_3
|
An enclosure with a square shelter. | ||
/savanna_armorer_1
|
A building containing an orange terracotta chimney with a blast furnace and orange glazed terracotta at the base. | ||
/savanna_butchers_shop_1
|
A building containing a smoker and a chimney, with an enclosure in the back. | ||
/savanna_butchers_shop_2
|
A stilt house built over an enclosure with a smoker on the back porch and a chest inside. | ||
/savanna_cartographer_1
|
A stilt house with eight brown banners containing a cartography table and a chest. | ||
/savanna_fisher_cottage_1
|
A stilt house built over a pond with three barrels scattered on the ground underneath.[Java Edition only]
A stilt house built over a pond with two barrels scattered on the ground underneath.[Bedrock Edition only] |
||
/savanna_fletcher_house_1
|
A building made of yellow terracotta with two doors and seven brown banners containing a fletching table. | ||
/savanna_large_farm_1
|
A crop farm divided into four patches by a plus-shaped walkway and two composters in the corners. | ||
/savanna_large_farm_2
|
An irregularly-shaped crop farm at ground level dotted with grass paths and a composter. | ||
/savanna_library_1
|
A building made of orange terracotta with two flowerbeds out front, a lectern, several bookshelves, and an orange-and-white carpet. | ||
/savanna_mason_1
|
A building with yellow glazed terracotta over the door containing a stonecutter and a chest among some clay blocks. | ||
/savanna_medium_house_1
|
A pair of houses with a farm in an enclosure between them, both containing a bed, and one also containing a chest and a crafting table. | ||
/savanna_medium_house_2
|
A pair of conjoined houses, both with a bed, one with a chest, and the other with a crafting table. | ||
/savanna_shepherd_1
|
A building with a loom and a pen containing a sheep and a watering hole. | ||
/savanna_small_farm
|
An irregularly-shaped crop farm at ground level with a single melon and a composter. | ||
/savanna_small_house_1
|
A house made of yellow terracotta with an orange bed. | ||
/savanna_small_house_2
|
A house made of red terracotta with a chest and a red bed. | ||
/savanna_small_house_3
|
A house made of orange terracotta with a crafting table and an orange bed. | ||
/savanna_small_house_4
|
A house with two doors and a veranda with eleven brown banners containing a chest and an orange bed. | ||
/savanna_small_house_5
|
A house with an orange bed and a short tower of yellow terracotta with windows made of acacia fences. | ||
/savanna_small_house_6
|
A house with an orange bed. | ||
/savanna_small_house_7
|
A house with a chest and an orange bed. | ||
/savanna_small_house_8
|
A house partially made of yellow terracotta with a bed. | ||
/savanna_tannery_1
|
A building made of yellow terracotta with two brown banners containing two filled cauldrons and a chest. | ||
/savanna_temple_1
|
A building containing a brewing stand with four terracotta pillars out front, with brown banners on two of them. | ||
/savanna_temple_2
|
A building containing a brewing stand with red and yellow terracotta lining the roof. | ||
/savanna_tool_smith_1
|
A building with three doors and fourteen brown banners containing a smithing table. | ||
/savanna_weaponsmith_1
|
A building with two brown banners and a fence out front containing a grindstone. | ||
/savanna_weaponsmith_2
|
A building with a grindstone and forge out front, and another grindstone and a chest inside. | ||
village/savanna/streets
|
|
Generates the streets that span across the village. | |
village/savanna/terminators
|
/terminator_05
|
Used to generate the village streets. | |
village/savanna/town_centers
|
/savanna_meeting_point_1
|
A set of three market stalls, each with two brown banners, and a bell between them. | |
/savanna_meeting_point_2
|
An orange-and-yellow terracotta fountain with four brown banners, and two bells and two torches on yellow terracotta. | ||
/savanna_meeting_point_3
|
A pair of small wells with a bell hanging from a shelter between them. | ||
/savanna_meeting_point_4
|
A village well in the shape of a plus with a bell hanging from the roof. | ||
village/savanna/villagers
|
|
Spawns a jigsaw block, which sets the position of a villager. | |
Snowy biome structure variants[] | |||
village/snowy
|
/snowy_lamp_post_01
|
A tall lamppost made of spruce fences with two hanging lanterns. | |
/snowy_lamp_post_02
|
A tall lamppost made of spruce fences with one hanging lantern. | ||
/snowy_lamp_post_03
|
A tall lamppost made of spruce fences with four hanging lanterns. | ||
village/snowy/houses
|
/snowy_animal_pen_1
|
An enclosure with a water trough made of waterlogged spruce stairs. | |
/snowy_animal_pen_2
|
An irregularly-shaped enclosure with a watering hole and a pile of snow blocks. | ||
/snowy_armorer_house_1
|
A building with a lantern out front containing a chest and a large diorite chimney with a blast furnace at the base. | ||
/snowy_armorer_house_2
|
A building with a lantern out front containing a blast furnace with a chimney. | ||
/snowy_butchers_shop_1
|
A building with a lantern out front and an enclosure in the back containing a smoker with a chimney. | ||
/snowy_butchers_shop_2
|
An igloo made of snow blocks with an enclosure and a smoker out back. | ||
/snowy_cartographer_house_1
|
A building with a chest and a cartography table. | ||
/snowy_farm_1
|
A crop farm surrounded by stripped spruce wood with a lantern hanging over the water and a composter. | ||
/snowy_farm_2
|
A crop farm surrounded by snow blocks with a lantern placed between the water and a composter. | ||
/snowy_fisher_cottage_1
|
A building with a small pond and two lanterns out front containing three barrels.[Java Edition only]
A building with a small pond and two lanterns out front containing two barrels.[Bedrock Edition only] |
||
/snowy_fletcher_house_1
|
A building with a fletching table and a table made of blue carpet. | ||
/snowy_library_1
|
A building with a lectern and a stack of bookshelves leading to more bookshelves under the ceiling. | ||
/snowy_masons_house_1
|
A building with a stonecutter, three furnaces, and a red-and-blue carpet. | ||
/snowy_masons_house_2
|
A building with two lanterns out front containing a stonecutter and a large diorite chimney with a furnace at the base. | ||
/snowy_medium_house_1
|
An igloo made of snow blocks containing two white beds. Two villagers generate inside this building. | ||
/snowy_medium_house_2
|
A two-story house with two doors containing a furnace on the second floor and two beds. Two villagers generate inside this building. | ||
/snowy_medium_house_3
|
An igloo made of packed ice and blue ice containing a furnace and two beds. Two villagers generate inside this building. | ||
/snowy_shepherds_house_1
|
A building with a lantern out front, a chest, two looms, and a pen with a sheep next to the door. | ||
/snowy_small_house_1
|
An igloo made of packed ice containing a blue bed. A villager generates inside this building. | ||
/snowy_small_house_2
|
A house containing a furnace with a chimney and a blue bed. A villager generates inside this building. | ||
/snowy_small_house_3
|
A house with two lanterns out front containing two furnaces and a blue bed. A villager generates inside this building. | ||
/snowy_small_house_4
|
An igloo made of snow blocks containing a furnace and a bed. A villager generates inside this building. | ||
/snowy_small_house_5
|
An igloo made of snow blocks and blue ice containing a chest and a bed. A villager generates inside this building. | ||
/snowy_small_house_6
|
A house with a lantern out front containing a chest, a furnace with a chimney, and a blue bed. A villager generates inside this building. | ||
/snowy_small_house_7
|
A house with two lanterns out front containing a white bed. A villager generates inside this building. | ||
/snowy_small_house_8
|
An igloo made of snow blocks containing a white bed. A villager generates inside this building. | ||
/snowy_tannery_1
|
A building with a lantern out front containing a chest, two filled cauldrons, and a furnace with a diorite chimney. | ||
/snowy_temple_1
|
A building with a brewing stand and a tower-like structure on the roof. | ||
/snowy_tool_smith_1
|
A building with a smithing table. | ||
/snowy_weapon_smith_1
|
A building with a grindstone and a forge out front and another grindstone and a chest inside. | ||
village/snowy/streets
|
|
Generates the streets that span across the village. | |
village/snowy/town_centers
|
/snowy_meeting_point_1
|
A tall icicle made of packed ice with a bell on a packed ice block nearby. | |
/snowy_meeting_point_2
|
A small icicle made of packed ice set atop some spruce stairs with a bell nearby. | ||
/snowy_meeting_point_3
|
A small structure with four lanterns and a bell hanging from it. | ||
village/snowy/villagers
|
|
Spawns a jigsaw block, which sets the position of a villager. | |
Taiga biome structure variants[] | |||
village/taiga
|
/taiga_decoration_1
|
A water trough made of open spruce trapdoors.[note 1] | |
/taiga_decoration_2
|
A small cobblestone structure with four stairs. | ||
/taiga_decoration_3
|
A small cobblestone structure with a stair and a wall. | ||
/taiga_decoration_4
|
A small cobblestone structure with two stairs. | ||
/taiga_decoration_5
|
A campfire. | ||
/taiga_decoration_6
|
A campfire atop a hay bale surrounded by Spruce Trapdoors. | ||
/taiga_lamp_post_1
|
A torch atop a cobblestone wall. | ||
village/taiga/houses
|
/taiga_animal_pen_1
|
An enclosure with an arch over the gate and a water trough made of spruce trapdoors. | |
/taiga_armorer_2
|
An outdoor structure featuring a chimney with a blast furnace at the base and a campfire nearby. It also features two armor stands, one with an iron helmet, the other with an iron chestplate. | ||
/taiga_armorer_house_1
|
A building containing a large cobblestone chimney with two blast furnaces at the base. | ||
/taiga_butcher_shop_1
|
A building with a small pen and a chimney containing a campfire with a smoker at the base. | ||
/taiga_cartographer_house_1
|
A two-story building with a cartography table on the first floor and a chest on the second floor. | ||
/taiga_fisher_cottage_1
|
A building with a pond in the back featuring a dock and two barrels, and a hatchery inside. | ||
/taiga_fletcher_house_1
|
A building with two square flowerbeds out front, with a fletching table and a chest inside. | ||
/taiga_large_farm_1
|
A crop farm divided in two by a winding path and a composter, surrounded by pumpkins and two torches on pillars. | ||
/taiga_large_farm_2
|
A crop farm with a winding path on one side, surrounded by pumpkins, a composter, and two torches on pillars. | ||
/taiga_library_1
|
A two-story building with several flowerbeds out front, a lectern on the first floor, and some bookshelves on the second floor. | ||
/taiga_masons_house_1
|
A building with two empty flowerbeds out front and a stonecutter and a potted spruce sapling inside. | ||
/taiga_medium_house_1
|
A two-story house with a purple bed and a chest in the lower level and exterior stairs leading to the upper level. A villager generates in this building. | ||
/taiga_medium_house_2
|
A two-story house with a blue bed and a crafting table on the first floor, and exterior stairs leading to the second floor with a purple bed and a chest. two villagers generate in this building. | ||
/taiga_medium_house_3
|
A house with two doors containing a crafting table, a chest, two beds, and some bookshelves. Two villagers generate in this building. | ||
/taiga_medium_house_4
|
A house with two beds and a large central chimney containing a campfire. Two villagers generate in this building. | ||
/taiga_shepherds_house_1
|
A building with two doors, two looms, a purple-and-white carpet, and a sheep in a pen. | ||
/taiga_small_farm_1
|
A pumpkin farm with a composter, surrounded by cobblestone. | ||
/taiga_small_house_1
|
A house containing a purple bed and a spruce chair. A villager generates inside this building. | ||
/taiga_small_house_2
|
A house containing a purple bed. A villager generates inside this building. | ||
/taiga_small_house_3
|
A house containing a crafting table, a chest, and a blue bed. A villager generates inside this building. | ||
/taiga_small_house_4
|
A house with a two-door entryway containing a blue bed and a crafting table. A villager generates inside this building. | ||
/taiga_small_house_5
|
A house containing a chest and a purple bed. A villager generates inside this building. | ||
/taiga_tannery_1
|
A building with a flowerbed out front, two filled cauldrons, a chest, and an empty water trough made of spruce trapdoors. | ||
/taiga_temple_1
|
A building with two flowerbeds out front, a brewing stand, and a tall steeple with a potted poppy and windows made of spruce fences. | ||
/taiga_tool_smith_1
|
A building with a two-door entryway containing a smithing table and a chest. | ||
/taiga_weaponsmith_1
|
A building with two grindstones and an overhead flowerbed out front, and a chest inside. | ||
/taiga_weaponsmith_2
|
An outdoor structure featuring a grindstone under a slanted roof of spruce logs. | ||
village/taiga/streets
|
|
Spawns the streets that span across the village. | |
village/taiga/town_centers
|
/taiga_meeting_point_1
|
A small area of path blocks with a bell. | |
/taiga_meeting_point_2
|
A village well with a bell hanging from the roof. | ||
village/taiga/villagers
|
|
Spawns a jigsaw block, which sets the position of a villager. |
Notes[]
- ↑ A long-standing bug (MC-50556) in Java Edition involving mob pathfinding and open trapdoors causes villagers to get trapped in these structures and unable to jump out. Trapped villagers are easy targets, so any village where these structures are left intact suffer increased nighttime mortality.