14 × 7
Easy: 5.5 × 2.75
Height: 0.8 Blocks
Summoned by evokers
Vexes spawn as part of an evoker's summoning attack; the evoker signals this attack by producing off-white smoke and a high-pitched horn-like sound. When summoned, three vexes appear near the evoker. An evoker can summon additional vexes even if some still remain alive from the last summoning.
In Java Edition, the vex's iron sword does not drop, because its main hand's
0. In Bedrock Edition, the vex can drop its iron sword with random durability. This is not affected by the Looting enchantment. [JE only][verify]
5 is dropped when killed by a player or tamed wolf.
Vexes attack players, villagers[JE only] or adult villagers[BE only], iron golems, and wandering traders if an evoker summoned them, and any other target as commanded by their summoning evoker. They still attack these mobs even when they do not have a weapon. They are capable of flying through the air, and can freely pass through any block, including water and lava, without taking damage. Vexes can pass through bedrock, meaning its possible for them to die in the void. While vexes can pass through blocks easily, honey blocks seem to slow them down. Vexes also can be bounced back when pushed by a slime block. While attacking, they glow red and lunge at their target. If any mob attacks a vex, any vexes in the area become hostile toward it. This also includes Johnny vindicators, who also attack vexes.
Vexes summoned by an evoker start taking damage after 30 to 119 seconds and eventually die.[JE only] This does not apply if the vex is summoned by a spawner, spawn egg or by the
/summon command. A vex does not despawn if it has been named via nametag, or commands, or if it is in a block, minecart, or boat.
|Sound||Subtitle||Source||Description||Namespaced ID||Translation key||Volume||Pitch||Attenuation|
|Name||Namespaced ID||Translation key|
|Name||Namespaced ID||Numeric ID||Translation key|
Vexes have entity data associated with them that contains various properties.
- Entity data
- Tags common to all entities
- Tags common to all mobs
- BoundX: When a vex is idle, it wanders, selecting air blocks from within a 15×11×15 cuboid range centered at X,Y,Z =
BoundZ. This central spot is the location of the evoker when it summoned the vex, or if an evoker was not involved, it is the location the vex first attempted to idly wander.
- BoundY: See
- BoundZ: See
- LifeTicks: Ticks of life remaining, decreasing by 1 per tick. When it reaches zero, the vex starts taking damage and
LifeTicksis set to 20.
|16w42a||Vexes have been buffed - their attack damage has been increased from 3 to 5 on Easy, from 4 to 9 on Normal, and from 6 to 13 × 6.5 on Hard.|
|16w43a||Vexes can now cross Nether and End portals and move in water.|
|Vexes are now able to draw from their own loot tables.|
|1.14||18w43a||The textures of vexes have been changed.|
|1.16.2||20w30a||The attack animation of unarmed vexes has been changed.|
|1.1.0||alpha 220.127.116.11||Added vexes.|
|1.10.0||beta 18.104.22.168||The textures of vexes have been changed.|
|Vexes are now hostile toward wandering traders.|
|1.11.0||beta 22.214.171.124||Vexes are no longer hostile toward baby villagers.|
|Legacy Console Edition|
|TU54||CU44||1.52||Patch 24||1.0.4||Added vexes.|
|New Nintendo 3DS Edition|
- Despite their ghostly appearances and their ability to phase through walls, vexes are not undead mobs.
- In the Bedrock betas for 1.17.0, the goat temporarily used vex attack sounds as a placeholder.
In other media
Vexes in promotional artwork for the Exploration Update.
Vexes in promotional artwork for the Village and Pillage Update.