Minecraft Wiki
For the mob in Minecraft Dungeons, see MCD:Vex.
For the mob that helps carry items, see Allay.
Vex attacking.png
Health points

14♥ × 7




Easy: 5.5♥ × 2.75
Normal: 9♥♥♥♥♥
Hard: 13.5♥ × 6.75

Hitbox size

Height: 0.8 Blocks
Width: 0.4 Blocks


Summoned by evokers


Iron Sword

The vex is a small flying wisp-like hostile mob. It wields a sword, can phase through walls, and is only summoned as one of the evoker's attacks.


Vexes spawn when an evoker summons them.

The vex spawns as part of an evoker's summoning attack: The evoker is surrounded by smoke and makes a magical, horn-like sound, then a group of three vexes appears near the evoker. The vexes last 30 to 119 seconds before dying, and the evoker can summon additional vexes even if some still remain alive from the last summoning.

The vex never spawns naturally, although it can be spawned using spawn eggs or via commands.


In Java Edition, the vex's iron sword does not drop, because its main hand's HandDropChances is 0.

In Bedrock Edition, the vex can drop its iron sword with random durability. This is not affected by the Looting enchantment. 5 is dropped when killed by a player or tamed wolf in both editions.


A vex attacking.

Vexes attack players, adult villagers, iron golems, and wandering traders if an evoker summoned them, and any other target as commanded by their summoning evoker (any mob that attacks the evoker, either by accident or purposely or any mob illagers naturally attack on sight). They still attack these mobs even when they do not have a weapon, and they deal the same damage.

Vexes are capable of flying through the air, and can freely pass through any block, including water and lava, without taking damage. Vexes can pass through bedrock, meaning it's possible for them to die in the void. While vexes can pass through blocks easily, honey blocks seem to slow them down. Vexes also can be bounced back when pushed by a slime block. While attacking, they glow red and lunge at their target.

Vexes do not count toward the bossbar during a raid.

If any mob attacks a vex, any vexes in the area become hostile toward it. This includes "Johnny" vindicators that attack them, despite both being allied with the illagers.

Vexes summoned by an evoker start taking damage after 30 to 119 seconds and eventually die.‌[JE only] Vexes summoned by a spawner, spawn egg or by the /summon command don't take damage this way.

A vex does not despawn if it has a custom name or if it is in a block, minecart, or boat.

When idle, vexes wander within a 15×11×15 cuboid range centered on their evoker's position, unless summoned by a spawn egg or by the /summon command. This happens when the vexes killed the mob that their evoker commanded them to.


SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
Vex vexes??entity.vex.ambientsubtitles.entity.vex.ambient??16
Vex shrieks??entity.vex.chargesubtitles.entity.vex.charge??16
Vex dies??entity.vex.deathsubtitles.entity.vex.death??16
Vex hurts??entity.vex.hurtsubtitles.entity.vex.hurt??16

Data values[]


Java Edition:

NameIdentifierTranslation key

Bedrock Edition:

NameIdentifierNumeric ID Translation key

Entity data[]

Vexes have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format
  • Entity data
    • Tags common to all entities
    • Tags common to all mobs
    •  BoundX: When a vex is idle, it wanders, selecting air blocks from within a 15×11×15 cuboid range centered at X,Y,Z = BoundX, BoundY, BoundZ. This central spot is the location of the evoker when it summoned the vex, or if an evoker was not involved, BoundX, BoundY and BoundZ do not exist.
    •  BoundY: See BoundX.
    •  BoundZ: See BoundX.
    •  LifeTicks: Ticks of life remaining, decreasing by 1 per tick. When it reaches zero, the vex starts taking damage and LifeTicks is set to 20.

Bedrock Edition:

See Bedrock Edition level format/Entity format.


Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-plain-raw.pngMonster Hunter
Kill any hostile monster AdventureKill one of these 34 mobs: Other mobs, if any, may be killed, but are ignored for this advancement. Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement.adventure/kill_a_mob
Advancement-fancy-raw.pngMonsters Hunted
Kill one of every hostile monster Monster HunterKill each of these 34 mobs: Other mobs, if any, may be killed, but are ignored for this advancement. Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement.adventure/kill_all_mobs


Gear (item).gif
This article is a work in progress. 
Please help in the expansion or creation of this article by expanding or improving it. The talk page may contain suggestions.
  • In the Bedrock betas for 1.17.0, the goat temporarily used vex attack sounds as a placeholder.[1]
Realms Plus Icon.png
This section would benefit from the addition of isometric renders. 
Please remove this notice once you've added suitable isometric renders to the article.
The specific instructions are:
Java Edition
1.1116w39aVex Revision 1.png Added vexes.
16w42aVexes have been buffed - their attack damage has been increased from 3♥♥ to 5♥♥♥ on Easy, from 4♥♥ to 9♥♥♥♥♥ on Normal, and from 6♥♥♥ to 13♥ × 6.5 on Hard.
16w43aVexes can now cross Nether and End portals and move in water.
Vexes are now able to draw from their own loot tables.
1.1418w43aVex.png Vex attacking.png The textures of vexes have been changed.
1.16.220w30aThe attack animation of unarmed vexes has been changed.
Pocket Edition
1.1.0alpha Revision 1.png Added vexes.
Bedrock Edition
1.10.0beta Vex attacking.png The textures of vexes have been changed.
Vexes are now hostile toward wandering traders.
1.11.0beta are no longer hostile toward baby villagers.
Legacy Console Edition
TU54CU44 1.52 Patch 241.0.4Vex Revision 1.png Added vexes.
New Nintendo 3DS Edition
1.9.19Vex Revision 1.pngAdded vexes.


Issues relating to "Vex" are maintained on the bug tracker. Report issues there.


  • The word "vex" means "to anger or worry", contrasting the word "allay", which means "to relieve or alleviate".
  • Despite their ghostly appearances and their ability to phase through walls, vexes are not undead mobs.



In other media[]