The specific instructions are: The vex's texture was slightly changed to include transparency in Java Edition 1.19.3 Pre-release 1.
The vex is a small flying hostile mob. It wields an iron sword, can phase through walls, and is only summoned as one of the evoker's attacks. They attack by lunging at their targets with their sword.[1]
Spawning[]
Vexes spawn as part of an evoker's summoning attack: The evoker is surrounded by white particles and makes a magical, horn-like sound. Then, a group of three vexes appears near the evoker. The evoker can summon additional vexes even if some still remain alive from the last summoning.
The vex never spawns naturally, although it can be spawned using spawn eggs or via commands.
Drops[]
In Java Edition, the vex's iron sword does not drop, because its main hand's HandDropChances
is 0
.
In Bedrock Edition, the vex can drop its iron sword with random durability. This is not affected by the Looting enchantment.
5 is dropped when a vex is killed by a player or tamed wolf.
Behavior[]
Vexes attack players, adult villagers, iron golems, and wandering traders if an evoker summoned them, and any other target as commanded by their summoning evoker (any mob that attacks the evoker accidentally or purposefully, or any mob that illagers naturally attack on sight). They still attack these mobs even when they do not have a weapon. Despite this, they deal the same amount of damage.
Vexes are capable of flying through the air, and can freely pass through any solid block, including water and lava, without taking damage. This means they can also pass through bedrock, meaning it is possible for them to die in the Void. While vexes can pass through blocks easily, honey blocks slow them down like other entities. Vexes also can be bounced back when pushed by a slime block.
While attacking, vexes glow red and lunge at their target. They often fly towards the back of their targets and attack them from behind, making it difficult to block their attacks with a shield.
Vexes do not count towards the bossbar during a raid.
If any mob attacks a vex, any vexes in the area become hostile toward it. This includes vindicators named "Johnny" that attack them, despite both being allied with the illagers.
Vexes summoned by an evoker start taking damage after 30 to 119 seconds and eventually die.[Java Edition only] Vexes summoned by a spawner, spawn egg or by the /summon
command don't take damage this way.
A vex does not despawn if it has a custom name or if it is in a block, minecart, or boat.
When idle, vexes wander within a 15×11×15 cuboid range centered on their evoker's position, unless summoned by a spawn egg or by the /summon
command. This happens when the vexes killed the mob that their evoker commanded them to.
Sounds[]
Java Edition:
Vexes use the Hostile Creatures sound category for entity-dependent sound events.
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Vex vexes | Hostile Creatures | Randomly | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Vex shrieks | Hostile Creatures | When a vex is charging at something | entity | subtitles | 1.0 | 1.0 | 16 | |
Vex dies | Hostile Creatures | When a vex dies | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Vex hurts | Hostile Creatures | When a vex is damaged | entity | subtitles | 1.0 | 0.8-1.2 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Hostile Creatures | Randomly | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | When a vex is charging at something | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | When a vex dies | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | When a vex is damaged | mob | 1.0 | 0.8-1.2 |
Data values[]
ID[]
Name | Identifier | Translation key |
---|---|---|
Vex | vex | entity.minecraft.vex |
Name | Identifier | Numeric ID | Translation key |
---|---|---|---|
Vex | vex | 105 | entity.vex.name |
Entity data[]
Vexes have entity data associated with them that contains various properties.
- Entity data
- Tags common to all entities
- Tags common to all mobs
- BoundX: When a vex is idle, it wanders, selecting air blocks from within a 15×11×15 cuboid range centered at X,Y,Z =
BoundX
,BoundY
,BoundZ
. This central spot is the location of the evoker when it summoned the vex, or if an evoker was not involved,BoundX
,BoundY
andBoundZ
do not exist. - BoundY: See
BoundX
. - BoundZ: See
BoundX
. - LifeTicks: Ticks of life remaining, decreasing by 1 per tick. When it reaches zero, the vex starts taking damage and
LifeTicks
is set to 20.
Advancements[]
History[]
The specific instructions are: Attacking vexes before 18w43a, also before and after MC-181925
Java Edition | |||||
---|---|---|---|---|---|
1.11 | 16w39a | Added vexes. | |||
16w42a | Vexes have been buffed - their attack damage has been increased from 3 to 5 on Easy, from 4 to 9 on Normal, and from 6 to 13 × 6.5 on Hard. | ||||
16w43a | Vexes can now cross nether portals and end portals and move in water. | ||||
Vexes are now able to draw from their own loot tables. | |||||
1.14 | 18w43a | The textures of vexes have been changed. | |||
1.16.2 | 20w30a | The attack animation of unarmed vexes has been changed. | |||
1.19.3 | 22w45a | The model and textures of the vex have been updated. | |||
Heads equipped by vexes are no longer visible. | |||||
Pre-release 1 | File:Vex Attacking JE4 BE4.png The textures of vexes have been slightly changed. | ||||
1.19.4 | 23w03a | Vexes now use a separate charging animation when empty-handed. | |||
Pocket Edition | |||||
1.1.0 | alpha 1.1.0.0 | Added vexes. | |||
Bedrock Edition | |||||
1.10.0 | beta 1.10.0.3 | The textures of vexes have been changed. | |||
Vexes are now hostile toward wandering traders. | |||||
1.11.0 | beta 1.11.0.1 | Vexes are no longer hostile toward baby villagers. | |||
1.19.50 | beta 1.19.50.24 | The model and textures of the vex have been updated. | |||
1.19.60 | beta 1.19.60.22 | File:Vex Attacking JE4 BE4.png The textures of vexes have been slightly changed. | |||
Legacy Console Edition | |||||
TU54 | CU44 | 1.52 | Patch 24 | 1.0.4 | Added vexes. |
New Nintendo 3DS Edition | |||||
1.9.19 | Added vexes. |
Issues[]
Issues relating to "Vex" are maintained on the bug tracker. Report issues there.
Trivia[]
- Despite their ghostly appearances and their ability to phase through walls, vexes are not undead mobs.
- According to JAPPA, the retexturing and remodeling of vexes was a long time in the making due to being requested too much.[2]
- Vexes are heavily implied to be Allays that have been corrupted by dark magic.
Gallery[]
Screenshots[]
Comparison between the allay and vex.
Cosmetics[]
Vex Wings, unlocked by completing Feeling Ill.
In other media[]
Vexes in promotional artwork for the Exploration Update.
Vexes in promotional artwork for the Village and Pillage Update.
A vex as it appears in Minecraft Dungeons.
The Guardian Vex, a unique variation that appears in Minecraft Dungeons.
Several vexes as they appear on the cover of Minecraft: Mob Squad.
Ditto, on the cover of Minecraft: The Haven Trials.
Textures[]
Reason: Current vex texture
References[]
- ↑ "MEET THE VEX" post by Tom Stone on July 17, 2017 https://www.minecraft.net/en-us/article/meet-vex
- ↑ "The Vex model change was requested so much, we planned it a long time ago but could never say anything about it! So happy its out in the open now, I hope you like it. This is the first model revision we've done, so that's very exciting." – @JasperBoerstra (Jasper Boerstra) on X, November 9, 2022
External Links[]
- Meet the Vex – Minecraft.net on July 17, 2017