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Mobs + water bugs[]

I hit a confusing mix of mob and water bugs today.

Colliding with mobs in boats is known to sometimes be fatal. Happened to me again today, but this time I was pretty much stationary, and I think a tame wolf either fell on me from a height of about 4 blocks, or rammed me. To narrow down the bug, I need to try ramming various mobs that haven't been in the water for very long, ramming mobs that have swum a considerable distance, and ramming at high speed, or ramming an injured mob, and seeing which combos are fatal.

Tamed animals (cats and wolves) seem either to arrive sitting when they teleport, or sit when they get to land. Background: I had a house on a small island in the ocean biome. I think the island may have been too small, because none of my six newly-tamed or bred cats and two pet wolves would teleport to me there even after I'd had enough time to go home and sleep there overnight. So I set off in a boat and led them there, me in the boat, them swimming, and pushing me along so that none of them got left behind. We passed a small island on the way back, and several of the animals sat down when they got to it, without me telling them to.

At this point I had to fight a skeleton, which injured me then was attacked and distracted by a wolf. It hit the wolf several times, then I killed the skeleton, then I reboarded my boat, then it appears a wolf (probably the injured one) killed me either by falling on me, ramming me, or surfacing from underneath. The other alternative is that I bumped into a nearby land overhang at the wrong point, but something in that sequence triggered the 'insta-kill if you're in a boat and something touches you' bug, and I'm not sure what. Being touched by a damaged wolf? Re-boarding a boat then getting touched? Being fallen on? I'm logging it now before I forget the sequence.

I think i know what happened, cats and dogs wont teleport if you are the chunks they are on if they are unloaded, they also wont teleport if you are in water more than one block deep. So, i recommend that occasionally when traveling over oceans to make small islands so your pets will teleport to you. I don't know about that glitch that killed you. 02:01, 25 May 2012 (UTC)

I think that rodents (maybe tameable ones such as rats and hamsters) which could be aggressive in the wild, but friendly when tamed. 17:27, 25 May 2012 (UTC)

Re: Biome tables[]


The above is how both look to me. What I was saying is I think there should be a solution for both instead of one or the other. On my screen, it looks oddly empty and such. --MegaScience 20:09, 29 June 2012 (UTC)

Gosh, that is a big screen. Hmm. Try this:

Name Description Features Sample
Forest A biome with a lot of trees, occasional hills and a fair amount of tall grass. Oak and birch trees grow in this biome. Mushrooms, tall grass, roses and flowers can occasionally be found. Forests can occasionally be generated as a technical biome in plains biomes. Chickens, pigs, wolves, and cows can spawn here. Oak and Birch Trees, Grass, Flowers, Tall Grass. 1.8 Biomes MixedForest.png
Desert A barren biome consisting mostly of sand, large dunes, dead bushes and cacti, just like a real desert. Rain never falls in this biome. Sugar Cane can be found next to pools of water. It has been claimed that more hostile mobs like zombies and skeletons spawn in the desert than in any other biome; whether or not that is true, the lack of visual obstruction and contrast against the light-colored sand make them very easy to see at night. NPC Villages will often spawn, Desert wells and Pyramids are found exclusively in this biome. Few animals spawn here. Sand, Cacti, Dead Bushes, Sandstone, Sugar Cane. Large Desert Biome.png
That looks okay. I wish there was a simple way to adjust these things on a wiki, make it more dynamic for the screen. Width adjusting per user on images would require adjustments in the code, at least CSS. And as a wiki with constant edits, that could get ugly so it wouldn't be done. But again, that seems to work for me. --MegaScience 20:31, 29 June 2012 (UTC)

Updating Map article[]

Simon, next time you do something like this, you need to move the old info to the History section. Also, you shouldn't be adding snapshot changes into the main section. These new changes should be in a Future section to prevent current users of the full release from confusing new features with the current ones.

So can you re-add the current features and also add summarized changes from the previous update to the History since you were the one who initiated the page update? Thanks --M0rphzone(talk) (*How to remove sidebar*) 19:45, 22 September 2012 (UTC)

Creeper Handling[]

This bit has now been split out onto its own page I'll probably make it into a proper tutorial, but it needs a little bit of work first. Simons Mith[] 23:06, 27 April 2013 (UTC)

User:Simons Mith/Roofs[]

You tagged this for deletion, but its talk page has content. Did you want to move that elsewhere, deleted as well, or kept as-is? Kanegasi C 00:23, 14 April 2013 (UTC)

I'd already preserved the bits /I/ wanted from the talk page, and I've now C&P'd it to the Roof_types page anyway. So it's 100% safe to go. Thank you. 01:01, 14 April 2013 (UTC)

 Done Kanegasi C 01:04, 14 April 2013 (UTC)