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Desert Zombie Villager renders[]

Please select the correct license when you upload the images. - Magiczocker (talk) 14:29, 9 July 2019 (UTC)

Ok. Thank you. I'm forget. Pneuma01 (talk) 15:23, 9 July 2019 (UTC)

Horse renders[]

Can you compress the images, with a tool like pngout, before uploading them. (The images I tested got reduced by half the size) - Magiczocker (talk) 12:34, 16 July 2019 (UTC)

Oh! I didn't know that tools. Thank you for teach me. Pneuma01 (talk) 13:01, 16 July 2019 (UTC)

Invicons[]

Could you please add your Invicon images to {{InvSprite}} using the 'Edit Sprite' button? This way there are no Invicon images present besides the absolute necessary ones, like those which require animating (for example sea lantern and magma block). —DarkShadowTNT (t ♦ c) 20:19, 16 August 2019 (UTC)

Thank you for teaching me. I challenged editing InvSprite for the first time. I'm very nervous ...Pneuma01 (talk) 20:42, 16 August 2019 (UTC)

Minecon coral blocks[]

You made renders for the coral blocks from the Minecon so could you please add these textures to the File:BlockCSS.png? --Lassebq (talk) 16:50, 20 September 2019 (UTC)

added those images Pneuma01 (talk) 17:25, 20 September 2019 (UTC)

Sitting Stray file[]

I think base texture for File:Sitting Stray.png is wrong. Looks like you used normal skeleton, instead of stray texture. Oakar567 (talk) 19:33, 20 September 2019 (UTC)

Thank you. I didn't think that. Pneuma01 (talk) 19:36, 20 September 2019 (UTC)

Piglin beast file[]

Hello, look at the talk page of File:Piglin Beast.png, looks like you did small mistake with eyes position, compare your file with this screenshot: File:PiglinBeast.png. Oakar567 (talk) 18:53, 29 September 2019 (UTC)

Yes. I know, but in the second half of the video, the scene of fighting with Piglin had Beast's eyes in the same position as this image. So I didn't change it because I don't know which is the new version. Thank you.Pneuma01 (talk) 21:57, 29 September 2019 (UTC)
Ah, I see, maybe these clips are from different states of mob development. Oakar567 (talk) 10:35, 30 September 2019 (UTC)

Re-render[]

Can you re-render File:Skeleton.png and File:Skeleton Aiming.png? Bottom side of the body should be dark Oakar567 (talk) 18:55, 2 November 2019 (UTC)

re-uploaded. So the mob lighting is difficult. Pneuma01 (talk) 01:21, 3 November 2019 (UTC)

RE:Ominous Banner animation[]

Dun Oakar567 (talk) 13:15, 4 November 2019 (UTC)

Thank you !! Pneuma01 (talk) 13:18, 4 November 2019 (UTC)

SimpleModelRenderer.png file[]

Please select the correct license when you upload the images. On File:Pneuma01 SimpleModelRenderer.png -Andrew36903690 (talk) 04:54, 18 November 2019 (UTC)

I didn't know which license was right for this, but for the time being I chose "CC By 3.0". Thanks. Pneuma01 (talk) 06:41, 18 November 2019 (UTC)

zombified piglin texture[]

i found the currently unused zombified piglin texture in the game file. should we put it on the wiki?

https://i.imgur.com/HCv4MGh.png

185.159.156.20 06:02, 15 February 2020 (UTC)

It is already rendered. See File:Zombified_Piglin.png Pneuma01 (talk) 07:10, 15 February 2020 (UTC)

Textures[]

Hey I noticed that you are recreating the texture for Minecraft Earth's mobs (also I noticed that you are nowhere to be found on Discord), so here are the true textures I extracted from the apks: download. – ItsPlantseed|⟩ 11:00, 14 March 2020 (UTC)

I renderd now. but I think it's not current texture. Pneuma01 (talk) 11:17, 14 March 2020 (UTC)
Hmm yeah, honestly I couldn't see what it would look like from the texture itself, but at least it can be used as a reference. – ItsPlantseed|⟩ 11:30, 14 March 2020 (UTC)
Yup. I recreated again by replacing it with the pixel colors of the texture. Thank you. Pneuma01 (talk) 11:35, 14 March 2020 (UTC)
Ooh, I think I found the newer version (or not), but might be worth rendering. – ItsPlantseed|⟩ 11:40, 14 March 2020 (UTC)
Oh! this is ..! It was helpful. Thank you very much :) Pneuma01 (talk) 11:52, 14 March 2020 (UTC)

renderer[]

how do you make mob renders? what app do you use? 116.90.74.243 06:31, 21 March 2020 (UTC)

I render using Javascript and Three.js. Here is sample: https://codepen.io/pneuma01/pen/NWPQGNY Pneuma01 (talk) 07:11, 21 March 2020 (UTC)

Hi there[]

Well hello there! I miss you so much. Please let me know if you'd like to talk. ([-[User talk:Azophi|talk]]) 6:40, 25 March 2020 (UTC)

Lava static render question[]

Hello, I would like to ask which frame of the lava animated texture you used in this render File:Lava.png? It's definitely not the first one from the top of the texture.If possible, I would also like to know the reason of choosing one of the mid frames instead of the first one. Oakar567 (talk) 17:37, 10 May 2020 (UTC)

I read lava.mcmeta and the first frame was 0. So my LAVA image isn't correct. I re-read my own source code. I found that the y of the first lava_still is 0.5. I think this is probably due to copying parts of Fire's source code. Also, some of the APNG generators I've created, such as Fire and Magma, have a glitch and the first frame is the second frame. Of course, in that case, the final frame is the first of the texture. Pneuma01 (talk) 18:41, 10 May 2020 (UTC)
Oke, thanks for the info ^^ Oakar567 (talk) 00:46, 11 May 2020 (UTC)

About my change to the image[]

Hello pneuma, emm, I just want to know what does mean "trimming" on spanish (I speak spanish, so sometimes some words are confusing). I wanted to make the baby zombie Pigman riding an adult Zombie Pigman image to the same size than the another images on the gallery of Zombified Piglin. So, sorry if I was doing something bad. Thejoaqui777 (talk) 05:01, 28 July 2020 (UTC)

I'm sorry my English is hard to understand, because it's not my first language either. I used "trimming" to mean "removing extra space". That image is from one of the Bedrock series of baby zombies riding other mobs, and it's set at 800x800 so that it can be used in animate templates. But on second thought, it's an outdated image. Never mind. Pneuma01 (talk) 08:55, 28 July 2020 (UTC)

Render for a Piglin sitting[]

Hello Pneuma. Emm, could you do a render of a Piglin sitting (and probably a baby Piglin too). I would like to update the Sitting article, and put the adult render on it. Thejoaqui777 (talk) 05:04, 28 July 2020 (UTC)

Render Requests[]

Dunno if multiple requests are allowed but can you do renders of the following?

  • Worried panda during a thunderstorm (.gif)
  • Redstone Bug (.gif)
  • Untamed wolf shaking off water (.gif)
  • Angry wolf shaking off water (.gif)

This is because I was thinking of adding these to the Animation page. Chilly Bean BAM! (talk) 15:04, 19 September 2020 (UTC)

I think the Worried panda animations are necessary, but I don't think the other gifs are as high a priority. I also think humanoid animations like zombie/skeleton/etc. idle animations should be given more priority, but no one needs them. Also, I don't need the Animation page and it's a pain for me. It lists many of the things I've made in the past, but I didn't create them for the purpose of listing them. That's going to be necessary if there are a lot of creators involved. But since there are so few authors, I don't think we're at that stage yet. Pneuma01 (talk) 07:15, 28 September 2020 (UTC)

pre release turtle[]

could I have the pre release turtle texture Tirdul (talk) 02:03, 7 November 2020 (UTC)

Please here. http://www.mediafire.com/file/qmspc5tas2npiml/turtle_old.zip/file However, this cannot be applied to the turtle in the game, as the model is different from the current tortoise. Pneuma01 (talk) 05:42, 7 November 2020 (UTC)

Minecraft Earth glowing squid texture[]

Hello! Happy New Year and all stuff! As I understand, you've recreated animated texture of glowing squid, could you please provide it? I've wanted to use it in my resource pack, for only private usage. --Captain YoRw (talk) 08:23, 31 December 2020 (UTC)

Hi! A Happy New Year. That is probably actual in-game texture. That was shared with me by someone. The actual one doesn't glow, But I just processed it into a glowing animation. https://www.mediafire.com/view/sgl3qqweo75osvq/glow_squid.png Pneuma01 (talk) 12:49, 31 December 2020 (UTC)
Thank you very much! I appreciate it a lot :D Happy New Year! Captain YoRw (talk) 18:47, 31 December 2020 (UTC)

Blockbench model loader[]

Hi! Is your bb model loader working? (https://codepen.io/pneuma01/pen/GRRQyzR) The page is blank, and it would help a lot with various types of renders. L7876 (talk)

That pen is just a page that is called and used by other pens. Here is a simplest example. https://codepen.io/pneuma01/pen/PowqRwQ Pneuma01 (talk) 23:35, 4 January 2021 (UTC)

Request of texture, Minecon Honey Block[]

Hi! I am making a resource pack that features very old textures of each thing in the game, and I now hit the Honey Block, I am trying to get the texture that looked like Slime Block in Minecon, you made a render of it, and I would like to know if it's possible for you to send me the texture? if you would like credit for the texture, I would happily give it, have a nice day :)

Hi. I uploaded as sprite. Use this: Pneuma01 (talk) 23:55, 2 February 2021 (UTC)

Render Request[]

Can you please make a render of my skin? Thank you. VillagerCraftMCSkinThingIDK.png VillagerCraftMC (talk) 16:44, 12 February 2021 (UTC)

User VillagerCraftMCSkinRender.png Hi. Here is rendered. Is it okay? Pneuma01 (talk) 04:51, 13 February 2021 (UTC)

Thank you so much! VillagerCraftMC (talk) 14:59, 13 February 2021 (UTC)

Blaze Spawner Request[]

Hello I have seen your render for the Mob Spawner in Minecraft Dungeons. I am wondering if you can make a version for the blaze spawning variant of it. Oakar567 has already made a render and face for it, but the coloring as well as some parts of the texture are completely off.
The skull's eyes on the Spawner need to be red, not pinkish red, which can be fixed with increased light strength. And there is also a missing skull on the corner facing the front. On the face, the coloring or the bars may be off somewhat.

Any way you can fix his render? James Haydon (talk) 18:00, 27 March 2021 (UTC)

Hi. Thanks for the request. I reworked the textures and rendered it. Pneuma01 (talk) 20:53, 27 March 2021 (UTC)
Oh thank you. James Haydon (talk) 22:05, 27 March 2021 (UTC)

Axolotl animations[]

Is there a chance you'll make animated renders of the rest of the Axolotl's animations in all five colors? --Chilly Bean BAM! (talk) 19:33, 9 April 2021 (UTC)

I've already created those animations locally, but I don't want to upload them. because I don't want someone to collect them again to the Animation page. Thank you. Pneuma01 (talk) 08:27, 10 April 2021 (UTC)
Why do you hate the Animation page? --Chilly Bean BAM! (talk) 15:19, 10 April 2021 (UTC)
The purpose of that page has nothing to do with Minecraft. Currently it exists just for the collection of animated rendered images on this wiki. But that page should be a survey of all Mob Animations/Poses and list them. It makes me only puts pressure on me to "Add the missing animations" that because there is no one else to create the animated render. Pneuma01 (talk) 16:39, 10 April 2021 (UTC)
That makes sense. Also, I realized that Category:Mob images exists. It's also a collection of renders in general, not just animated ones, making the Animation page pointless. We might have to do something with the Animation page. Chilly Bean BAM! (talk) 14:21, 12 April 2021 (UTC)

Isometric Renders[]

Because there exists an isometric render of a skeleton without the bow, can you make renders for strays, wither skeletons, zombie piglins (and the pre-1.16 pig zombie), piglins, and other armed mobs without weapons? Bianche2006 (My Messages My Edits) 04:01, 11 May 2021 (UTC)

Candle Renders[]

Sorry but I actually see no difference between the "[Color] Candle (lit) JE3.png" images you just uploaded and the previous "[Color] Candle (lit) JE2.png" ones. Something might went wrong. — Lumincand 18:17, 1 June 2021 (UTC)

Thank you for the notice. I used the wrong textures. Pneuma01 (talk) 18:46, 1 June 2021 (UTC)
I saw it. Thank you for making these renders. — Lumincand 18:49, 1 June 2021 (UTC)

Request of textures, and a model - Armor Stand and Axolotls[]

Hello! a long time ago I requested some honey block textures from you and I never found out how I could thank you for that. So I want to start by thanking you for that!

This time however, I am in need of 3 Axolotl recreations, so the old Lucy and Wild Axolotls from Minecraft Live, and also the Green Axolotl. Additionally, I also would like to have the texture and more importantly model of the old Armor Stand.

I am very thankful for your help, and I'll credit you in the Resource-Pack I'm creating :)

Hi. I've uploaded the armor stand model, textures, and Axolotl textures here, and I've converted the Axolotl textures for the current vanilla model. https://www.mediafire.com/file/nrgom1pqmkux5ul/object20210810.zip/file --Pneuma01 (talk) 18:52, 9 August 2021 (UTC)

Some Minecraft Earth and Education Edition Renders[]

There are still a few things from Minecraft Earth that either haven’t been rendered yet or were rendered incorrectly.

The Long-Nosed Sheep, Fuzzy Sheep and Freckled Rabbit don’t have proper renders at all,

The Pink Daisy and some of the mobs (such as the Sooty Pig and Skewbald Chicken) have renders that are either too small or too large,

Some of the renders (such as the Melon Golem and Gold Crested Chicken) still use recreated textures instead of the official texture,

Some of the mobs that could blink (such as the pigs) don’t have renders of them blinking,

Some of the sheep don’t have renders of their shorn variants,

The Cluckshroom's mushrooms aren't positioned correctly,

And only 2 of the 5 Adventure Chest types have renders.

Also, the 10 new NPC skins that were added to the Education Edition in the Camps and Clubs update don’t have renders yet either.

AlienAgent124 (talk) 01:11, 16 August 2021 (UTC)

I'm thinking the same as you. But I don't know how to get the actual textures of those mobs.--Pneuma01 (talk) 01:58, 16 August 2021 (UTC)
There are a bunch of websites where you can download the full APK files for Minecraft Earth (APK being a file format used by the Android operating system, which is based on the JAR file format that the Java Edition just so happens to also use). I'm pretty sure all the other Minecraft Earth models and textures on the wiki were obtained through similar means.
As for the Education Edition, the Camps & Clubs update expanded its eligibility to "camps, after-school programs, homeschools, nonprofits and other organizations". I figure the wiki probably counts as at least one of those... AlienAgent124 (talk) 02:23, 16 August 2021 (UTC)
I have a few of those APKs, but I couldn't find any unique Mob textures in any of the files. Perhaps those files are downloaded in-game as well as the Bedrock texture packs.Pneuma01 (talk) 17:58, 16 August 2021 (UTC)
All of those textures have been uploaded to the wiki now so feel free to use them to make renders. If you want to download them yourself you can get the Minecraft Earth assets from here: https://archive.org/details/minecraft-iOS, and the Education Edition can be downloaded for free here: https://education.minecraft.net/en-us/get-started/download. AlienAgent124 (talk) 07:50, 1 May 2022 (UTC)

Renders[]

Hi Pneuma, what are the programmes you are using for isometric renders? I'm especially looking for rendering entities and blocks at once (for example mineshaft, dragon resummon end crystals). Porktuga (talk) 12:09, 30 August 2021 (UTC)

You may be disappointed to hear this, because the method is not easy. I rendered them by hard coding in Three.js, which was the best way for me because I hated Blender.--Pneuma01 (talk) 19:42, 31 August 2021 (UTC)
No problem, thanks * Porktuga (talk) 14:02, 25 September 2021 (UTC)

Requesting 1.19 textures[]

Hey! I'm here again.. this time I need the textures you recreated for 1.19 Would be lovely if you can send them over :) take your time, and have a nice day!

Okay but please learn to use the signature. Because I won't know who are you when I read it later. --Pneuma01 (talk) 21:06, 19 November 2021 (UTC)
https://www.mediafire.com/file/tzagldt3ehckiiw/upcoming_wild_update_tex.zip/file --Pneuma01 (talk) 21:11, 19 November 2021 (UTC)

Render of BE pillager and unarmed vindicator.[]

Greetings! Oakar told me to ask you about the request of the Bedrock edition request. Can you make the Bedrock edition pillager render with straight arms held a huge crossbow like piglin? This render should replace in profile of pillager. There is the example, also the unarmed vindicator in BE: Vindicator unarmed BE.jpg 1.17 BE pillager.jpg Alan(talk), 23:59, 28 November 2021. (UTC)

Hi, I didn't overwrite your files because they were Jpegs, but I uploaded them as PNGs. Here: Pillager unarmed targeting BE.png Pillager BE1.png --Pneuma01 (talk) 11:57, 29 November 2021 (UTC)
Thanks a lot! Pillager BE2.png is uses in BE pillager profile currently, And also I am really sorry because I didn't mentioned that the unarmed render is for the vindicator not the pillager. For the vindicator, can you remake the Vindicator unarmed attacking JE2.png as Java edition unarmed vindicator, and upload BE unarmed vindicator render please? (More details: BE’s unarmed targeting vindicator’s arms are not as high as the Java version. These render will be use in vindicator profile. Thank you~ Alan(talk), 10:34 30 November 2021 (UTC)
Oww, my mistake! I'll make it right away.--Pneuma01 (talk) 14:11, 30 November 2021 (UTC)
Thanks! There is the last request: Can you make the Bedrock edition unarmed Vindicator render? Here is the in-game screenshot: Vindicator unarmed attacking BE2(example).jpg (Note: Bedrock edition unarmed vindicator has green eyes and different arms position). Alan(talk), 05:21, 3 December 2021(UTC).
I've rendered it.Vindicator unarmed attacking BE2.png I also used the Bedorock edition textures. Is this okay and any more mistakes?--Pneuma01 (talk) 06:11, 3 December 2021 (UTC)
Exactly! Thank you very much! Alan(talk), 12:30, 3 December 2021 (UTC)

About File:Nether portal (animated).png and File:Nether portal.gif[]

I can see that the .png is an APNG render, but these kinds of files does not display correctly on certain devices. I believe a .gif format is required. I created a decent one here. tortoise (talk) 03:04, 11 January 2022 (UTC)

Yeah I knew that, but I didn't convert it to GIF because I thought PNG would be better for the transparent blocks even not animated.--Pneuma01 (talk) 05:35, 16 January 2022 (UTC)
APNG worked initially, but somehow stopped working, which is a shame.--Pneuma01 (talk) 05:37, 16 January 2022 (UTC)
  • Mind if i change it? tortoise (talk) 16:08, 16 January 2022 (UTC)
yea go ahead !--Pneuma01 (talk) 04:46, 17 January 2022 (UTC)

BE Pillager Captain Render(Front and Back)[]

Hi Pneuma! Can you make the render of Bedrock edition pillager raid captain? These render would be helpful because the raid captain in Minecraft Dungeons also take the same banner position as BE. Here is the example screenshot I taken from game:BE Pillager Captain Front(example).jpg BE Pillager Captain Back(example).jpg--Alan(talk), 11:54, 16 January 2022 (UTC)

It's done. Please let me know if I'm doing something wrong.--Pneuma01 (talk) 05:49, 17 January 2022 (UTC)
BE Pillager Captain Back(example).jpg In Bedrock, the shoulder texture on the back is flipped? I didn't know that.--Pneuma01 (talk) 05:56, 17 January 2022 (UTC)
Thanks a lot! It looks prefect. And yes, pillager has broken arm texture in Bedrock:Java Pillager and Bedrock Pillager texture.png (Confirmed as MCPE-48628) Not only that, BE Ravager third and fourth legs and vindicator eyes are broken too. That why there are bunch of the request of re-render of Ravager Jockey. But I think it's just a waste of wiki gallery resources. Alan(talk), 13:23, 20 January 2022 (UTC)

A request for animated renders[]

Hello Pneuma. I edit a wiki called the Hypixel SkyBlock Wiki, which, since the server is 1.8.9, make use of 1.8.9 texture as our standard. Recently, the team has been looking to change some of our renders from static to animated. Although I can look up for most files on this wiki, in some cases they do not exist in the file history. Oakar referred to you since you have a lot of experience on rendering.

I would like to request for animated renders for the blaze and the placed enchantment table (both in 1.8.9). Please see if it's possible, thank you! - MonkeysHK (talk) 21:18, 20 March 2022 (UTC)

Hello! I have rendered those images using ver. 1.12 textures before the texture update, since it is ver. 1.8.9.--Pneuma01 (talk) 16:14, 22 March 2022 (UTC)
Thank you! MonkeysHK (talk) 18:49, 23 June 2022 (UTC)

Animated render of Warden’s Sonic Boom attack[]

The Warden page needs a render of the new ranged attack. Villager #865 (talk | contribs | cheeseburger) /give @a emerald 15:58, 19 April 2022 (UTC)

Pillager, Evoker, Illusioner and Witch render[]

Hi Pneuma, We need your help plz! There are some render request of pillager, And the robe changed of illusioner, Evoker and witch in 22w17a.

For the pillager, Can you make:

  • The crossbow of the pillager in Pillager Aiming with Crossbow BE.png more bigger? (Example:BE pillager render (example).jpg)
  • Upload render of "Pillager Aiming with Crossbow JE.png" with Java edition pillager texture? (ps:In java, pillager's boots texture has been changed. But its crossbow are smaller than BE pillager.)
  • Pillager Charging Crossbow.gif with Java edition pillager texture?

For illusioner, evoker and witch, Can you remake their bottom of robe model in 22w17a? Alan(talk), 09:04, 28 April 2022 (UTC)

Composter (Composter (level 4) JE1.png) texture bug[]

I noticed that the texture of composter with a level of compost = 4 is slightly different from previous textures for previous levels (https://www.youtube.com/watch?v=-X5S6EFORyU) The texture is stretched on the west side. However, in game the texture is normal (you can check it), so this is something with the texture/file only on wiki, not Minecraft in-game.

Composter https://minecraft.fandom.com/wiki/Composter Composter (level 4) JE1.png https://minecraft.fandom.com/wiki/File:Composter_(level_4)_JE1.png

Fixed! Thank you!--Pneuma01 (talk) 18:54, 30 July 2022 (UTC)
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