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Template testcases/sandboxes
Alright, I can understand not categorizing them with the other templates, but then where would you categorize them? Does the proper category even exist yet? File:Redstone (Dust).png Eearslya File:Redstone (Dust).png ( talk | contribs ) 03:00, 17 October 2011 (UTC)
- Probably not. I need to copy over {{Template sandbox notice}} and {{Template test cases notice}} from Wikipedia and add them to the pages in question (I would suggest you don't copy these here yourself, since they will need to be modified a bit to work properly here); the copied templates will then auto-categorize the pages into the proper categories. 「ディノ奴千?!」? · ☎ Dinoguy1000 06:00, 17 October 2011 (UTC)
Cleaning up common.js
I did a bit of a cleanup, however there is one thing I'm not sure about, the edittools javascript loader.
It doesn't seem like we're actually using any javascript for the edittools, so that script isn't actually doing anything for us, and should be removed. Can you confirm? –ultradude25 (T|C) at 08:37, 8 November 2011 (UTC)
- Also, the extra edit toolbar options, aren't those in by default now? –ultradude25 (T|C) at 08:39, 8 November 2011 (UTC)
- The extra buttons aren't in yet. We should really be using the new toolbar, but it's not a part of mw:Extension:Vector like I thought it was and I can't figure out how to get it activated.
- The edittools script is useless since we don't have mw:Extension:CharInsert installed. Even with the extension, the script only serves to make the edittools more usable (really, the functionality it provides needs to be added to the extension proper). 「ディノ奴千?!」? · ☎ Dinoguy1000 08:58, 8 November 2011 (UTC)
- Alright I've removed the edittools script. I'll do some digging around and see if I can find something about the newer toolbar. –ultradude25 (T|C) at 09:12, 8 November 2011 (UTC)
- Think I found it. mw:Extension:UsabilityInitiative –ultradude25 (T|C) at 09:24, 8 November 2011 (UTC)
- Yeah, that's it, though for the new toolbar we'd want mw:Extension:WikiEditor now. 「ディノ奴千?!」? · ☎ Dinoguy1000 17:30, 8 November 2011 (UTC)
Grid rewrite
So I pretty much finished the grid re-write a few days ago, I believe there is still one bug left but I don't remember what it was, and it doesn't support animation (I can't even begin to understand what's going on in those animation templates, especially since the animations are actually broken in firefox. Note to self, that needs to be fixed too... :P)
However I'm pretty happy with how it is now. As you can see, it's made the layout templates nice and simple, and since animation support will be added to the base template, they will stay just as simple even while supporting animations (well, they should if it works how I think it'll work). I managed to replace the background with CSS as well, so that's two less images we'll be needing. It even works properly on IE, which surprised me.
Incidentally, while I was playing around with this, I believe I found the thing causing Firefox and IE to move the relative positioned elements out by 1px up or down, it appears the line height is being calculated slightly different depending on what elements are above the relative element. So setting line-height: 0 in the template seems to have removed all issues, plus it (somehow) doesn't affect the line-height of the text that it is inline with so it doesn't break any thing (so far).
If you have some time, it'd be nice if you could give it a look over and see if there's anything you can improve on, perhaps add that animation support if you understand how it works. Thanks! –ultradude25 (T|C) at 01:13, 13 November 2011 (UTC)
- Nothing jumps out at me based on a quick glance other than bits of CSS simplification; I'm not familiar enough with CSS positioning to say whether the templates could possibly be simplified further along that line, and for the most part, the actual template logic all looks straightforward with only a spot or two where it could be simplified. I may have a closer look later if I have the time, but it probably won't happen in the next couple of days. 「ディノ奴千?!」? · ☎ Dinoguy1000 03:55, 13 November 2011 (UTC)
- So it's been almost a month now, I guess you've been pretty busy. I just made a few tweaks which fixed a little linking bug I was having in the brewing grid template, and also fixed an IE bug in said template which was causing the path image to be thrown out. Turns out, IE ignores the padding of a table within a table, even if the padding is set to !important, so I had to move the styling to an already existing div that was around the table (this bug is present on all the other grid templates, but it doesn't cause any design issues within the template, they simply don't have any padding around the sides, so since it's such a minor error, I can't really be bothered fixing them).
- Basically, unless someone can manage to break it, the template is done and ready to be deployed. Except for the fact that animation isn't done, but it's really out of my area of "expertise" so I'm at a stand still here.
- Personally, I feel the whole animation system needs to be redone. Especially the javascript portion, it's un-readable (although this is coming from someone who can barely understand javascript in the first place), and the animations do not work at all in firefox. –ultradude25 (T|C) at 16:57, 10 December 2011 (UTC)
- Yeah, sorry about that, RL has been crazy busy for me the past few months (and doesn't look like it'll let up for the next few weeks at least, either). =/
- I agree, the animation system currently used is not that good. It would help if we could get the original, unminified code for it; that at lest would let me see what's going on and if there is anything I could fix or improve upon. 「ディノ奴千?!」? · ☎ Dinoguy1000 18:11, 11 December 2011 (UTC)
- That's alright, there's not a huge hurry to get this re-write deployed, as from an editor's point of view, there's not going to be much difference (although template editors should see quite a benefit), and users probably won't even notice.
- Also about the animations, I tested it out on a copy of Firefox I have on another computer and the animations work fine, so it is actually a problem on my end (although it works on the copy of Chrome and IE I have installed here, so I might just need to re-install Firefox). Still, I would at least like to have the un-minified javascript, as well as have the animation template laid out in a more readable way at some point. –ultradude25 (T|C) at 23:55, 11 December 2011 (UTC)
- Aha, found the issue. For some reason, adblocking the sidebar twitter script was preventing it from working. I have no idea how they're related, but the animations work now after disabling that rule. –ultradude25 (T|C) at 00:18, 12 December 2011 (UTC)
- Maybe we'll be able to figure it out with the unminified code; there's no reason one should affect the other in any way whatsoever. 「ディノ奴千?!」? · ☎ Dinoguy1000 02:19, 12 December 2011 (UTC)
Blaze change
Someone changed the Blaze page to read totally opposite of what it should be. I'm not experienced enough to trust changing it back, but I thought someone should know. –Preceding unsigned comment was added by 71.81.133.40 (Talk|Contribs) 01:28, 3 December 2011. Please sign your posts with ~~~~
- You're going to have to be more specific; what information is wrong? 「ディノ奴千?!」? · ☎ Dinoguy1000 01:37, 3 December 2011 (UTC)
One word says it all
Archive -- Wynthyst
talk 11:40, 10 December 2011 (UTC)
- Nah, this is nothing. =D 「ディノ奴千?!」? · ☎ Dinoguy1000 15:00, 10 December 2011 (UTC)
- I agree that you should at least archive the page at the end of this year. It's a shame the "page is too large" notice was removed in the latest mediawiki version. It was a good prompt to remind me to archive. Usually I'd archive ever few months, but because the notice is gone I only just recently remembered to archive (although I'm delaying until the end of the year) and now the page is 125KB. D: –ultradude25 (T|C) at 23:41, 11 December 2011 (UTC)
- Ooh, you're being serious... I though you were being a bit tongue-in-cheek (as I was). =S
- Wikia leaves that type of stuff up to individual communities to decide upon; the YGO Wikia doesn't have any real guidelines, though I do try to archive my talk page once a month or so there (but because I don't archive stuff that hasn't been resolved, and I tend to keep a lot of stuff going on at a time, archiving usually only reduces its length there to about 100KB). I'll archive this one in a bit.
- That being said (not that I'm arguing! please don't think I'm arguing! =D ), there are alternatives to scrolling: pressing the "End" key should take you directly to the bottom of the page, "Pgdn" and "Space" both scroll the page one screen's height at a time, and if you're looking to start a new section, I personally prefer people use the Add topic link in the tabs at the top of the page (and there's also the scrollbar, TOC, and "Ctrl" + "F"). ;) 「ディノ奴千?!」? · ☎ Dinoguy1000 02:18, 12 December 2011 (UTC)
- Thank you Dino. While I agree you should not archive "live" discussions, one thing that archiving accomplishes like nothing else, is allowing some topics to just die a natural death, rather than prolonging things by keeping them "in your face" for random comments months after the subject has run it's course. And yes, some of it was tongue in cheek, but as an administrator, it's also up to you to set a good example for the community, and judiciously archiving old topics is one way to do that. -- Wynthyst
talk 07:39, 12 December 2011 (UTC)
- Thank you Dino. While I agree you should not archive "live" discussions, one thing that archiving accomplishes like nothing else, is allowing some topics to just die a natural death, rather than prolonging things by keeping them "in your face" for random comments months after the subject has run it's course. And yes, some of it was tongue in cheek, but as an administrator, it's also up to you to set a good example for the community, and judiciously archiving old topics is one way to do that. -- Wynthyst
Cauldron Edit
my edit is said to be "Useless" because on the cauldron page the description of the cauldron is labeled Bugs. may I fix it? –Preceding unsigned comment was added by Blaze of Glory (Talk|Contribs) 21:28, 10 December 2011. Please sign your posts with ~~~~
- Try to make the edit again; it should go through now. 「ディノ奴千?!」? · ☎ Dinoguy1000 18:15, 11 December 2011 (UTC)
Known bugs
I was actually avoiding moving that to a template until the issues project is done, since now the template also has to be moved, and the pages updated with the new name. –ultradude25 (T|C) at 21:35, 15 December 2011 (UTC)
- Oh, sorry, I didn't know - "Known bugs" is one of the pages that was in my backlog of unread email until just recently, so I'm not up-to-date on all the goings-on surrounding it. =/ 「ディノ奴千?!」? · ☎ Dinoguy1000 03:21, 16 December 2011 (UTC)
- It's fine, I just wanted to save a bit or work. But then again, I was expecting the issues thing to be done by now, but I guess Immute has been busy with something else. –ultradude25 (T|C) at 18:24, 16 December 2011 (UTC)
Editing Save / Preview Loop.
Hi, I'm trying to edit the existing mods section with all of my mods, and after previewing and clicking save, it needs the answer to a simple sum, as a for of captcha, but after typing in the correct answer it goes back to before the preview, and then after clicking preview, and save it asks for another sum. It loops around like this forever, and I can't see a way of actually saving something. Am I doing something wrong, or is it broken? Sorry if this is a silly question. ~lun3x –Preceding unsigned comment was added by 86.16.62.105 (Talk|Contribs) 16:06, 16 December 2011. Please sign your posts with ~~~~
- It's just broken. ;) Unfortunately, most of us aren't in any position to do anything to fix it, since it requires server-side access to do so. AFAIK the Curse technical staff is aware of the problem, though; hopefully they can get it fixed at some point. =/ 「ディノ奴千?!」? · ☎ Dinoguy1000 16:49, 16 December 2011 (UTC)
- Well, now you should be. ;) Thanks for calling me out there. =D 「ディノ奴千?!」? · ☎ Dinoguy1000 17:17, 16 December 2011 (UTC)
Minecraft has to be downloaded each time I visit it
I have purchased Minecraft, but have to download it each time I turn on my computer ... is this common? Can you help me keep it in my computer?
Many thanks in advance,
Susan Nicol –Preceding unsigned comment was added by 173.48.65.114 (Talk|Contribs) 21:12, 19 December 2011. Please sign your posts with ~~~~
- Hi, Susan! The wiki generally doesn't have anything to do with the actual day-to-day of Minecraft, but I may be able to help you out some (if not, I'd suggest asking over on the forums): for starters, can you tell me exactly how you access Minecraft to play? Give me a step-by-step, telling me exactly what you click on and everything (but not your Minecraft username or password! those are useless to me, and would just let someone else steal your account!). Also, it'd help some if you could tell me what operating system your computer uses, and what browser you use. 「ディノ奴千?!」? · ☎ Dinoguy1000 21:23, 19 December 2011 (UTC)
doggey75 = spammer
and I have been cleaning up his mess, might wanna ban him.
Greetings,
Anonymous do-gooder