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Hello! This is a page i made inspired by mcpantsonfire's Ideas page, I would like to hear ideas you all may have, i will post the ideas i've posted on mcpantonfire's Ideas page and most of my other new ideas. Goto the talk page to post ideas, once we finish discussing the final details i will post the idea below, and give credit to the original owner, I don't like stealing other people ideas. Well, what are you waiting for? Get to brainstorming!

New/Potential Weapons/Tools

This section is being worked on 
At the moment, this section is being added to. You can suggest your ideas to this section in the talk page. Keep in mind that this page is not to be edited by anyone but me.

Note: All guns have a golden variant, unless otherwise said.
Note: All guns can have a team flag/color added to them by crafting the weapon with one piece of colored wool/dye.
Pistol Template:Grid/Crafting Table

Pistol with Bayonet Template:Grid/Crafting Table

Rifle Template:Grid/Crafting Table

Rifle with Bayonet Template:Grid/Crafting Table

Sniper Rifle Template:Grid/Crafting Table

Sniper Rifle with Bayonet Template:Grid/Crafting Table

Bullet Template:Grid/Crafting Table

Grenade Template:Grid/Crafting Table

Flamethrower Template:Grid/Crafting Table

Bayonet Template:Grid/Crafting Table

An idea already implemented into mods is the MultiTool, however my version is slightly different: Template:Grid/Crafting Table This tool has a few unique traits that separate it from the mods: it can be made from any tier tool in the game. Yes! The tool that can be made from different sets of tools! Either way, this tool uses a formula to derive damage dealt:

All damage of tools added together Divided By 1.25

Using this formula makes it able to be used for any set of tools, as specified in code. Another unique feature is that the textures are derived from the tools themselves, and it uses them to create custom textures. It knows what is a tool/weapon by it's code; If in the code it does something a tool does (such as break a certain block faster), then it uses the algorithm to decide the output damage and speed pace. The textures are combined in an aesthetically pleasing way, removing dark outlining where necessary. This would make it a very mod compatible tool. Imagine a multitool made from dark matter, dirt, and titanium at the same time!! A very unique tool it would be. How it uses textures from other tools besides those from items.png is simple really. It looks for the location of the tool's texture by taking a peek at it's code, copies the file to the tool's directory (probably 'newtools') and clips certain areas of the copied image (note that if the tools' sprites are all on one image it will copy each icon separately). After doing this, it creates a texture using the clipped ones and saves it with a simple file name. It does all of this while you are on the main screen, but for multiplayer it creates the textures while the server is launching, and makes each client that connects choose to or choose not to download icons for the textures there. Since clients would need to be modded, this would be no issue, as it will directly download all files and codes there.

Redstone Related

Redstone Block Template:Grid/Crafting Table The redstone block glows with a light level of eleven when powered, and conducts redstone.
Recipe and idea copyright HotdogPi.

Improved Redstone
This was an idea I came up with a while ago that would make redstone more realistic:


First thing's first: Custom circuit boards
That would be the first thing there. You can build custom circuit boards using templates or entirely custom, but you need the resources to do so. All possible resources that would be consumed depending on actions:


Capacitor Template:Grid/Crafting Table


Resistor (Note:This component varies depending on the color code which is determined by what color wool is used {This is NOT Aesthetic!}) Template:Grid/Crafting Table Anyone smart with electronics should know how to calculate color codes correctly, but to clarify a bit: It goes from left to right on codes, and there are no 5 bands. The bottom wool represents Gold, Silver, and None.


Solder Solder cannot be unstacked manually instead of being unable to be stacked manually, this is because of MC duplicating damage values in a stack on tools. It should be wielded as such as well. Template:Grid/Crafting Table


Soldering Iron Template:Grid/Crafting Table This is required for the crafting of circuit boards, as they will be included with one and have infinite uses.


Soldering Flux
This will make soldering easier by helping the solder stick to contacts and a bigger blow out time. It consumes the bottom bucket since this recipe will produce a bucket of soldering flux, but it leaves the other two alone and returns them to your inventory. Template:Grid/Crafting Table


Transistor
There are 2 types of transistors: PNP and NPN. Template:Grid/Crafting Table


Diode Diodes are repeaters here, so just use repeaters for diodes.


Light-Emitting Diode (LED) This is a different story, as this is your only type of light usable on circuit boards. It can be dyed to match all colors that leather armor can be dyed, and light will be emitted to match the color. Template:Grid/Crafting Table


Speaker This will let you output a sound from that world's file in a folder named 'newsound' and the permitted file types are: .mp3, .wav, and .ogg Template:Grid/Crafting Table In order for a speaker to work by itself once hooked up properly, it must either receive the signal from something else or a sound must be specified.


Now for the boards themselves. They can be resized to infinite proportions, unlike maps. They do not do anything by themselves. The components that are soldered into it decide what happens. There is a specific folder where all circuit boards are saved and never deleted (they are just data, not the actual boards) inside each world folder and can be copied from world to world. To make custom circuits, you need a stand. It is crafted like so: Template:Grid/Crafting Table


Blank boards are crafted like so: Template:Grid/Crafting Table Right click a stand and it will open a new GUI. There is a 36-slot space where items planned to be used must be placed. The top of the GUI shows how many of what components are present. Circuit boards of any size can be placed on the ground. Right clicking on one that is placed already will show a GUI that will show the circuit and the paths that connect the components together. This will let you know where outputs and inputs are. Holding shift and right clicking rotates it clockwise. If you are smart, you can create your own wireless modules, but the recipe is secret :)



Circuit Board File Format
Here is a sample format for the circuit boards ( a "{}" is a comment on my part and is not actually part of the code):

board-name=Test {This will change if it is renamed with an anvil, and the name will NOT appear in italics}
board-id=325:4 {This is just an example, the actual ID will be different}
board-size=4*4 {The size will vary; this is the minimum size}
board-layout= {These values are examples, the actual values are determined by the value of the component. However by default 0
is empty space. Spaces are inserted for the reader's convenience; if this were not on the wiki it would have only one space
between each number instead of the multiple ones shown below.}
Red-LED-3V|1 Toggle-Button|2 Wire|3 Battery-3V|4
1:1 3   3   0
0   0   2   0
0   0   4   0
0   0   0   0
-----


This represents what the format may look like. All components will have a data value if it is rotated; 1 means input on right, 2 input on top, 3 input on left, and they are down by default. Outputs are on the opposite side, if they have an available output to connect to. Wires do not need values. Wires are actually 2 wires coated together, so + and - do not conflict, and they CAN be split if required. The wire will have a data value of 1 if it is negative, 2 if positive, and no value if both. The file type that this is stored in is .txt, but if there is one that has been removed from the world, it adds the following text to the top of the document, specifying it is not in use:

is-in-world=false

So long as one exists in the world, the above will be labeled as true. In any case is this file is to be deleted, it will be lost forever.

Ore; Item/Ingot; Block

Titanium
Template:Grid
Template:Grid
Template:Grid
Titanium Ore is rarer than iron ore, but more common than diamond ore. It must be smelted, like iron and gold, into an ingot in order to use it. The ingots themselves are stronger than iron, but not as strong as diamonds, and can be made into any armor or tool, as normal. A solid Titanium Block has a blast resistance of 50, enough to resist any amount of TNT, or regular creeper explosions. Charged Creeper Explosions are a different matter, and they resist charged explosions like stone does TNT.
Idea copyright HotdogPi.

Other Blocks

Bouncy Block Template:Grid/Crafting Table The bouncy block does not bounce, but any entity that strikes it will be propelled at an equal height upwards. Entities do not take fall damage from this block.
Recipe and idea copyright HotdogPi.

New/Changed Recipes

Flower Pot Personally, it doesn't make much sense that Flower Pots don't require dirt to make them, yet they appear to have dirt in them already. Many of you may already have an idea what the recipe would look like with dirt in it, but i'm still going to show it below:

Template:Grid/Crafting Table

Bottle o' Enchanting I know you can trade emeralds for them, but that's only if you manage to find a village, or cure a zombie villager. I think there should be a recipe, and I have come up with one. It's complicated, and there are two variants: The more expensive one that you have to craft and smelt, or the cheaper one that is brewed. For the cheap one:

First: Template:Grid/Brewing Stand Which would result in a new potion called: Base Potion, it looks just like a water bottle with slightly yellower water inside. At this point, you need to brew: Template:Grid/Brewing Stand Now at this point you will receive another new potion: Base Potion². At this point, you need one more brew to receive the Bottle o' Enchanting: Template:Grid/Brewing Stand After this brew, you will receive a Bottle o' Enchanting. It's inefficient, but it's cheaper than this alternative: Template:Grid/Crafting Table This gives you 8 'Glowing Bottles', they has the same texture as a Bottle o' Enchanting, but they cannot be thrown or used. To finish them, you need to smelt them in a furnace: Template:Grid/Furnace After wasting all of those resources you receive your bottle.

Mob Related

AI
Something that would be really neat is if there was a way to become some of your attackers. By that I mean if you died in a certain way, you would become something else. Let's say you died. You will now respawn as a zombie. As a zombie, you have certain advantages and disadvantages, but mostly disadvantages: All hostile mobs that would normally ignore a zombie will now ignore you; Tools and Armor do not lose durability; Mobs don't care that you are a zombie, making it easy to eat them; Anything a normal zombie is restricted to you are now restricted to, with a few exceptions; Your hunger bar still exists, but will be forever poisoned with hunger; You lose 9 slots in your inventory; In order to regain lost health, you must eat other players/living mobs; You can only have one item in the hotbar at a time, unless you pick up something better than what you are holding, in which case it will automatically set this item in your hotbar. There is a way to become cured and return to being human, but you must be hit with a potion of regeneration. If you are on single player, you can right click a witch and trade something of value to receive one. If you are on multiplayer, you can also see if a player is willing to be nice enough and toss one on you. However you will be unrecognizable from other zombies.


At this point of being a zombie, if you died again, you will respawn as a skeleton. There are a few advantages and disadvantages over being a skeleton instead of a zombie: You lose 9 more inventory slots; You now know how to fire a bow and will likely be given one (You may NOT receive one, but usually you will); You can auto fire your bow (hold down the trigger), but it will still have the same delay; Your bow will not take damage; Your movement speed will pick up a bit, but you will still not be as fast as a walking player; You now do not have a hunger bar, but your health will not regenerate without being hit with a potion of harming; You now have infinite arrows; Fall damage is reduced but not greatly since you are now nothing but bones. Your movement speed will be equal to the player if you have a sword in hand.


Now here's a different case: What if you died in the nether? Good question my friend, and I have a neat answer: You become a pig zombie! You will lose your original spawn point and it will be set to your death point in the nether. Same restrictions as the zombie, but you do not catch fire, and you have your very own infinite golden sword! If someone/something attacks you all pig zombies within the area will converge on the attacker. if you die at this point, you turn into a Wither Skeleton!!!!! Now you can sprint as fast as the player! All of the same restrictions will apply, except you do not know how to use a bow and you do not catch on fire.

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