Hello! This is a page i made inspired by mcpantsonfire's Ideas page, I would like to hear ideas you all may have, i will post the ideas i've posted on mcpantonfire's Ideas page and most of my other new ideas. Goto the talk page to post ideas, once we finish discussing the final details i will post the idea below, and give credit to the original owner, I don't like stealing other people ideas. Well, what are you waiting for? Get to brainstorming!
New/Potential Weapons/Tools
Note: All guns have a golden variant, unless otherwise said.
Note: All guns can have a team flag/color added to them by crafting the weapon with one piece of colored wool/dye.
Pistol
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Pistol with Bayonet Template:Grid2/Crafting Table
Rifle Template:Grid2/Crafting Table
Rifle with Bayonet Template:Grid2/Crafting Table
Sniper Rifle Template:Grid2/Crafting Table
Sniper Rifle with Bayonet Template:Grid2/Crafting Table
Bullet Template:Grid2/Crafting Table
Grenade Template:Grid2/Crafting Table
Flamethrower Template:Grid2/Crafting Table
Bayonet Template:Grid2/Crafting Table
An idea already implemented into mods is the MultiTool, however my version is slightly different: Template:Grid2/Crafting Table This tool has a few unique traits that separate it from the mods: it can be made from any tier tool in the game. Yes! The tool that can be made from different sets of tools! Either way, this tool uses a formula to derive damage dealt:
All damage of tools added together Divided By 1.25
Using this formula makes it able to be used for any set of tools, as specified in code. Another unique feature is that the textures are derived from the tools themselves, and it uses them to create custom textures. It knows what is a tool/weapon by it's code; If in the code it does something a tool does (such as break a certain block faster), then it uses the algorithm to decide the output damage and speed pace. The textures are combined in an aesthetically pleasing way, removing dark outlining where necessary. This would make it a very mod compatible tool. Imagine a multitool made from dark matter, dirt, and titanium at the same time!! A very unique tool it would be. How it uses textures from other tools besides those from items.png is simple really. It looks for the location of the tool's texture by taking a peek at it's code, copies the file to the tool's directory (probably 'newtools') and clips certain areas of the copied image (note that if the tools' sprites are all on one image it will copy each icon separately). After doing this, it creates a texture using the clipped ones and saves it with a simple file name. It does all of this while you are on the main screen, but for multiplayer it creates the textures while the server is launching, and makes each client that connects choose to or choose not to download icons for the textures there. Since clients would need to be modded, this would be no issue, as it will directly download all files and codes there.
Redstone Related
Redstone Block
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The redstone block glows with a light level of eleven when powered, and conducts redstone.
Recipe and idea copyright HotdogPi.
Improved Redstone
This was an idea I came up with a while ago that would make redstone more realistic:
First thing's first: Custom circuit boards
That would be the first thing there. You can build custom circuit boards using templates or entirely custom, but you need the resources to do so. All possible resources that would be consumed depending on actions:
Capacitor
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Resistor
(Note:This component varies depending on the color code which is determined by what color wool is used {This is NOT Aesthetic!})
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Anyone smart with electronics should know how to calculate color codes correctly, but to clarify a bit: It goes from left to right on codes, and there are no 5 bands. The bottom wool represents Gold, Silver, and None.
Solder
Solder cannot be unstacked manually instead of being unable to be stacked manually, this is because of MC duplicating damage values in a stack on tools. It should be wielded as such as well.
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Soldering Iron
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This is required for the crafting of circuit boards, as they will be included with one and have infinite uses.
Soldering Flux
This will make soldering easier by helping the solder stick to contacts and a bigger blow out time. It consumes the bottom bucket since this recipe will produce a bucket of soldering flux, but it leaves the other two alone and returns them to your inventory.
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Transistor
There are 2 types of transistors: PNP and NPN.
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Diode
Diodes are repeaters here, so just use repeaters for diodes.
Light-Emitting Diode (LED)
This is a different story, as this is your only type of light usable on circuit boards. It can be dyed to match all colors that leather armor can be dyed, and light will be emitted to match the color.
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Speaker
This will let you output a sound from that world's file in a folder named 'newsound' and the permitted file types are: .mp3, .wav, and .ogg
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In order for a speaker to work by itself once hooked up properly, it must either receive the signal from something else or a sound must be specified.
Now for the boards themselves. They can be resized to infinite proportions, unlike maps. They do not do anything by themselves. The components that are soldered into it decide what happens. There is a specific folder where all circuit boards are saved and never deleted (they are just data, not the actual boards) inside each world folder and can be copied from world to world. To make custom circuits, you need a stand. It is crafted like so:
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Blank boards are crafted like so:
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Right click a stand and it will open a new GUI. There is a 36-slot space where items planned to be used must be placed. The top of the GUI shows how many of what components are present. Circuit boards of any size can be placed on the ground. Right clicking on one that is placed already will show a GUI that will show the circuit and the paths that connect the components together. This will let you know where outputs and inputs are. Holding shift and right clicking rotates it clockwise. If you are smart, you can create your own wireless modules, but the recipe is secret :)
Ore; Item/Ingot; Block
Titanium
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Template:Grid
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Titanium Ore is rarer than iron ore, but more common than diamond ore. It must be smelted, like iron and gold, into an ingot in order to use it. The ingots themselves are stronger than iron, but not as strong as diamonds, and can be made into any armor or tool, as normal. A solid Titanium Block has a blast resistance of 50, enough to resist any amount of TNT, or regular creeper explosions. Charged Creeper Explosions are a different matter, and they resist charged explosions like stone does TNT.
Idea copyright HotdogPi.
Other Blocks
Bouncy Block
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The bouncy block does not bounce, but any entity that strikes it will be propelled at an equal height upwards. Entities do not take fall damage from this block.
Recipe and idea copyright HotdogPi.
New/Changed Recipes
Flower Pot Personally, it doesn't make much sense that Flower Pots don't require dirt to make them, yet they appear to have dirt in them already. Many of you may already have an idea what the recipe would look like with dirt in it, but i'm still going to show it below:
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Bottle o' Enchanting I know you can trade emeralds for them, but that's only if you manage to find a village, or cure a zombie villager. I think there should be a recipe, and I have come up with one. It's complicated, and there are two variants: The more expensive one that you have to craft and smelt, or the cheaper one that is brewed. For the cheap one:
First: Template:Grid2/Brewing Stand Which would result in a new potion called: Base Potion, it looks just like a water bottle with slightly yellower water inside. At this point, you need to brew: Template:Grid2/Brewing Stand Now at this point you will receive another new potion: Base Potion2. At this point, you need one more brew to receive the Bottle o' Enchanting: Template:Grid2/Brewing Stand After this brew, you will receive a Bottle o' Enchanting. It's inefficient, but it's cheaper than this alternative: First: Template:Grid2/Crafting Table This gives you 8 'Glowing Bottles', they has the same texture as a Bottle o' Enchanting, but they cannot be thrown or used. To finish them, you need to smelt them in a furnace: Template:Grid2/Furnace After wasting all of those resources you receive your bottle.