Hello! This is a page i made inspired by mcpantsonfire's Ideas page, I would like to hear ideas you all may have, i will post the ideas i've posted on mcpantonfire's Ideas page and most of my other new ideas. Goto the talk page to post ideas, once we finish discussing the final details i will post the idea below, and give credit to the original owner, I don't like stealing other people ideas. Well, what are you waiting for? Get to brainstorming!
New/Potential Weapons/Tools
Note: All guns have a golden variant, unless otherwise said.
Note: All guns can have a team flag/color added to them by crafting the weapon with one piece of colored wool/dye.
Pistol
Template:Grid2/Crafting Table
Pistol with Bayonet Template:Grid2/Crafting Table
Rifle Template:Grid2/Crafting Table
Rifle with Bayonet Template:Grid2/Crafting Table
Sniper Rifle Template:Grid2/Crafting Table
Sniper Rifle with Bayonet Template:Grid2/Crafting Table
Bullet Template:Grid2/Crafting Table
Grenade Template:Grid2/Crafting Table
Flamethrower Template:Grid2/Crafting Table
Bayonet Template:Grid2/Crafting Table
An idea already implemented into mods is the MultiTool, however my version is slightly different: Template:Grid2/Crafting Table This tool has a few unique traits that separate it from the mods: it can be made from any tier tool in the game. Yes! The tool that can be made from different sets of tools! Either way, this tool uses a formula to derive damage dealt:
All damage of tools added together Divided By 1.25
Using this formula makes it able to be used for any set of tools, as specified in code. Another unique feature is that the textures are derived from the tools themselves, and it uses them to create custom textures. It knows what is a tool/weapon by it's code; If in the code it does something a tool does (such as break a certain block faster), then it uses the algorithm to decide the output damage and speed pace. The textures are combined in an aesthetically pleasing way, removing dark outlining where necessary. This would make it a very mod compatible tool. Imagine a multitool made from dark matter, dirt, and titanium at the same time!! A very unique tool it would be. How it uses textures from other tools besides those from items.png is simple really. It looks for the location of the tool's texture by taking a peek at it's code, copies the file to the tool's directory (probably 'newtools') and clips certain areas of the copied image (note that if the tools' sprites are all on one image it will copy each icon separately). After doing this, it creates a texture using the clipped ones and saves it with a simple file name. It does all of this while you are on the main screen, but for multiplayer it creates the textures while the server is launching, and makes each client that connects choose to or choose not to download icons for the textures there. Since clients would need to be modded, this would be no issue, as it will directly download all files and codes there.
Redstone Related
Redstone Block
Template:Grid2/Crafting Table
The redstone block glows with a light level of eleven when powered, and conducts redstone.
Recipe and idea copyright HotdogPi.
Ore; Item/Ingot; Block
Titanium
Template:Grid
Template:Grid
Template:Grid
Titanium Ore is rarer than iron ore, but more common than diamond ore. It must be smelted, like iron and gold, into an ingot in order to use it. The ingots themselves are stronger than iron, but not as strong as diamonds, and can be made into any armor or tool, as normal. A solid Titanium Block has a blast resistance of 50, enough to resist any amount of TNT, or regular creeper explosions. Charged Creeper Explosions are a different matter, and they resist charged explosions like stone does TNT.
Idea copyright HotdogPi.
Other Blocks
Bouncy Block
Template:Grid2/Crafting Table
The bouncy block does not bounce, but any entity that strikes it will be propelled at an equal height upwards. Entities do not take fall damage from this block.
Recipe and idea copyright HotdogPi.
New/Changed Recipes
Flower Pot Personally, it doesn't make much sense that Flower Pots don't require dirt to make them, yet they appear to have dirt in them already. Many of you may already have an idea what the recipe would look like with dirt in it, but i'm still going to show it below:
Template:Grid2/Crafting Table
Bottle o' Enchanting I know you can trade emeralds for them, but that's only if you manage to find a village, or cure a zombie villager. I think there should be a recipe, and I have come up with one. It's complicated, and there are two variants: The more expensive one that you have to craft and smelt, or the cheaper one that is brewed. For the cheap one:
First: Template:Grid2/Brewing Stand Which would result in a new potion called: Base Potion, it looks just like a water bottle with slightly yellower water inside. At this point, you need to brew: Template:Grid2/Brewing Stand Now at this point you will receive another new potion: Base Potion2. At this point, you need one more brew to receive the Bottle o' Enchanting: Template:Grid2/Brewing Stand After this brew, you will receive a Bottle o' Enchanting. It's inefficient, but it's cheaper than this alternative: First: Template:Grid2/Crafting Table This gives you 8 'Glowing Bottles', they has the same texture as a Bottle o' Enchanting, but they cannot be thrown or used. To finish them, you need to smelt them in a furnace: Template:Grid2/Furnace After wasting all of those resources you receive your bottle.