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structure text bastion_bridge "[[堡垒遗迹]]桥" bastion_other "[[堡垒遗迹]]塔尖" bastion_treasure "[[堡垒遗迹]]藏宝室" bastiontreasure "[[堡垒遗迹]]藏宝室" shipwreck_map "[[沉船]]地图箱" shipwreckmap "[[沉船]]地图箱" shipwreck_supply "[[沉船]]补给箱" shipwrecksupply "[[沉船]]补给箱" shipwreck_treasure "[[沉船]]宝箱" shipwrecktreasure "[[沉船]]宝箱" shipwreck "[[沉船]]地图箱" buried_treasure "[[埋藏的宝藏]]" buriedtreasure "[[埋藏的宝藏]]" underwater_ruin_big "大型[[水下废墟]]" underwater_ruin_small "小型[[水下废墟]]" village_fletcher "[[村庄]]制箭师小屋" village_armorer "[[村庄]]盔甲匠小屋" village_butcher "[[村庄]]屠夫小屋" village_cartographer "[[村庄]]制图师小屋" village_fisherman "[[村庄]]渔夫小屋" village_fisher "[[村庄]]渔夫小屋" village_mason "[[村庄]]石匠小屋" village_shepherd "[[村庄]]牧羊人小屋" village_tannery "[[村庄]]皮匠小屋" village_temple "[[村庄]]教堂" village_toolsmith "[[村庄]]工具匠小屋" village_weaponsmith "[[村庄]]武器匠小屋" village_desert_house "沙漠[[村庄]]房屋" village_plains_house "平原[[村庄]]房屋" village_savanna_house "热带草原[[村庄]]房屋" village_snowy_house "雪域[[村庄]]房屋" village_taiga_house "针叶林[[村庄]]房屋" stronghold_corridor "[[要塞]]祭坛" stronghold_library "[[要塞]]图书馆" stronghold_crossing "[[要塞]]储藏室" spawn_bonus_chest "[[奖励箱]]" simple_dungeon "[[地牢]]" abandoned_mineshaft "[[废弃矿井]]" nether_bridge "[[下界要塞]]" desert_pyramid "[[沙漠神殿]]" jungle_temple "[[丛林神庙]]" jungle_temple_dispenser "[[丛林神庙]]发射器" end_city_treasure "[[末地城]]" igloo "[[雪屋]]" igloo_chest "[[雪屋]]" pillager_outpost "[[掠夺者前哨站]]" bastion_hoglin_stable "[[堡垒遗迹|疣猪兽棚]]" ruined_portal "[[废弃传送门]]" woodland_mansion "[[林地府邸]]" village_blacksmith "[[基岩版未使用特性#旧版村庄|村庄铁匠铺(旧版)]]" monster_room "[[基岩版未使用特性#旧版地牢|地牢(旧版)]]" dispenser_trap "[[丛林神庙]]发射器" village_two_room_house "[[基岩版未使用特性#旧版村庄|村庄大型房屋(旧版)]]"
sprite-data-type default "EnvSprite" spawn_bonus_chest "BlockSprite"
sprite-id bastion_bridge "bastion-remnant" bastion_other "bastion-remnant" bastion_treasure "bastion-remnant" bastiontreasure "bastion-remnant" shipwreck_map "shipwreck" shipwreckmap "shipwreck" shipwreck_supply "shipwreck" shipwrecksupply "shipwreck" shipwreck_treasure "shipwreck" shipwrecktreasure "shipwreck" shipwreck "shipwreck" buried_treasure "buried-treasure" buriedtreasure "buried-treasure" underwater_ruin_big "underwater-ruins" underwater_ruin_small "underwater-ruins" village_fletcher "new-village" village_armorer "new-village" village_butcher "new-village" village_cartographer "new-village" village_fisherman "new-village" village_fisher "new-village" village_mason "new-village" village_shepherd "new-village" village_tannery "new-village" village_temple "new-village" village_toolsmith "new-village" village_weaponsmith "new-village" village_desert_house "new-village" village_plains_house "new-village" village_savanna_house "new-village" village_snowy_house "new-village" village_taiga_house "new-village" stronghold_corridor "stronghold" stronghold_library "stronghold" stronghold_crossing "stronghold" spawn_bonus_chest "chest" simple_dungeon "dungeon" abandoned_mineshaft "abandoned-mineshaft" nether_bridge "nether-fortress" desert_pyramid "desert-pyramid" jungle_temple "jungle-temple" jungle_temple_dispenser "jungle-temple" end_city_treasure "end-city" igloo "igloo" igloo_chest "igloo" pillager_outpost "pillager-outpost" bastion_hoglin_stable "bastion-remnant" ruined_portal "ruined-portal" woodland_mansion "woodland-mansion" village_blacksmith "new-village" monster_room "dungeon" dispenser_trap "jungle-temple" village_two_room_house "new-village"
item cov planks gold_block iron_block quartz porkchop experience_bottle name "bottle o' enchanting"
mutton beef nothing music_disc_pigstep music_disc_13 music_disc_cat leather_leggings leather_chestplate leather_helmet record_wait name "music disc wait" text "音乐唱片(wait)"
writable_book record_mellohi name "music disc mellohi" text "音乐唱片(mellohi)"
record_pigstep name "music disc pigstep" text "音乐唱片(pigstep)"
horsearmoriron horsearmorgold horsearmordiamond name "diamond horse armor"
yellow_flower deadbush muttonRaw record_13 name "music disc 13" text "音乐唱片(13)"
record_cat name "music disc cat" text "音乐唱片(cat)"
appleEnchanted name "enchanted golden apple"
golden_rail stonebrick fireball speckled_melon name "glistering melon slice"
red_flower dye potion functions set_data 19 name "potion of water breathing"
28 name "potion of regeneration"
banner_pattern name "Banner Pattern" text "猪鼻旗帜图案" functions set_data 6 name "banner pattern" text "猪鼻旗帜图案"
log2 name "acacia log" functions
log double_plant sign tallgrass wool name "white wool" functions
sapling name "oak sapling" functions
book functions enchant_randomly enchant_randomly name "enchanted book" text "书"
enchant_with_levels 30 name "enchanted book" text "书"
map functions exploration_map exploration_map name "map" text "藏宝图" link "探险家地图"
cod salmon name "raw salmon" text "生鲑鱼"
sprite-data-type default "ItemSprite" gilded_blackstone "BlockSprite" chain "BlockSprite" bone_block "BlockSprite" obsidian "BlockSprite" crying_obsidian "BlockSprite" ancient_debris "BlockSprite" crimson_roots "BlockSprite" crimson_nylium "BlockSprite" soul_sand "BlockSprite" crimson_fungus "BlockSprite" glowstone "BlockSprite" lodestone "BlockSprite" pumpkin "BlockSprite" tnt "BlockSprite" oak_sapling "BlockSprite" spruce_sapling "BlockSprite" fern "BlockSprite" large_fern "BlockSprite" dandelion "BlockSprite" poppy "BlockSprite" snow_block "BlockSprite" furnace "BlockSprite" blue_ice "BlockSprite" acacia_sapling "BlockSprite" tripwire_hook "BlockSprite" grass "BlockSprite" tall_grass "BlockSprite" torch "BlockSprite" cactus "BlockSprite" dead_bush "BlockSprite" white_wool "BlockSprite" black_wool "BlockSprite" gray_wool "BlockSprite" light_gray_wool "BlockSprite" brown_wool "BlockSprite" stone "BlockSprite" stone_bricks "BlockSprite" smooth_stone "BlockSprite" barrel "BlockSprite" activator_rail "BlockSprite" detector_rail "BlockSprite" golden_rail "BlockSprite" powered_rail "BlockSprite" oak_planks "BlockSprite" dark_oak_log "BlockSprite" birch_log "BlockSprite" jungle_log "BlockSprite" spruce_log "BlockSprite" oak_log "BlockSprite" acacia_log "BlockSprite" gold_block "BlockSprite" nothing "BlockSprite" light_weighted_pressure_plate "BlockSprite" rail "BlockSprite" iron_block "BlockSprite" sand "BlockSprite" sapling "BlockSprite" wool "BlockSprite" yellow_flower "BlockSprite" red_flower "BlockSprite" tallgrass "BlockSprite" double_plant "BlockSprite" log "BlockSprite" snow "BlockSprite" moss_block "BlockSprite" stonebrick "BlockSprite" deadbush "BlockSprite" planks "BlockSprite" brown_mushroom "BlockSprite" log2 "BlockSprite"
note functions enchant_randomly nil "所有魔咒出现的几率相同,可以施加[[灵魂疾行]]以外的[[宝藏型魔咒]],魔咒出现几率与魔咒的等级无关。" table "具有随机等级的[[灵魂疾行]]。"
enchant_with_levels 30 "魔咒出现的几率与[[附魔台]]上30级的魔咒相同,可以施加[[灵魂疾行]]以外的[[宝藏型魔咒]],多个魔咒出现的几率亦不会降低。" 5-15 "魔咒出现的几率与[[附魔台]]上5-15级的魔咒相同,可以施加[[灵魂疾行]]以外的[[宝藏型魔咒]],多个魔咒出现的几率亦不会降低。" 5-20 "魔咒出现的几率与[[附魔台]]上5-20级的魔咒相同,可以施加[[灵魂疾行]]以外的[[宝藏型魔咒]],多个魔咒出现的几率亦不会降低。" 20-25 "魔咒出现的几率与[[附魔台]]上20-25级的魔咒相同,可以施加[[灵魂疾行]]以外的[[宝藏型魔咒]],多个魔咒出现的几率亦不会降低。" 20-39 "魔咒出现的几率与没有30级限制的[[附魔台]]上20-39级的魔咒相同,可以施加[[灵魂疾行]]以外的[[宝藏型魔咒]],多个魔咒出现的几率亦不会降低。"
set_damage 0.05-0.15 "物品会具有其总耐久的5%到15%之间的耐久度。" 0.1-0.5 "物品会具有其总耐久的10%到50%之间的耐久度。" 0.1-0.9 "物品会具有其总耐久的10%到90%之间的耐久度。" 0.1-0.95 "物品会具有其总耐久的10%到95%之间的耐久度。" 0.15-0.45 "物品会具有其总耐久的15%到45%之间的耐久度。" 0.15-0.8 "物品会具有其总耐久的15%到80%之间的耐久度。" 0.15-0.85 "物品会具有其总耐久的15%到85%之间的耐久度。" 0.15-0.95 "物品会具有其总耐久的15%到95%之间的耐久度。" 0.2-0.65 "物品会具有其总耐久的20%到65%之间的耐久度。" 0.8-1 "物品会具有其总耐久的80%到100%之间的耐久度。"
assign nothing "“无”不代表出现空箱子的几率,意思指的是战利品随机生成器会在这次尝试中不添加任何战利品。" map "在基岩版中的物品名称为未知地图,但手持时更名为地图0,缩放等级为1:4。来自相同组的地图可堆叠;虽然不在相同组的地图看上去一样,但不可堆叠。" suspicious_stew "迷之炖菜将给予以下效果中的一种:5-7秒的[[失明]],7-10秒的[[跳跃提升]],7-10秒的[[夜视]],10-20秒的[[中毒]],7-10秒的[[饱和]]或6-8秒的[[虚弱]]。"