Suggestions of some features I would like to see in the game (primarily for Java edition, but can apply to other editions as well). All submissions to r/minecraftsuggestions are viewable here.
General[]
- Option to disable fog in Vanilla (for people with lower-end computers)
Gameplay[]
Biome temperature[]
- Fluctuates depending on daytime and weather (e.g. causing nights to be colder)[1]
- Affects things like ice melting and crop growth, instead of only affecting snowing
Snowfall[]
- More varied snowfall (though maybe not as extreme as Bedrock's snowfall mechanics)[2]
- Snow tends to form thicker layers around walls/elevation changes
- Small chance to stack to a maximum of 2 (or 3) layers
Status effects[]
- "Shielding" effect that deflects projectiles, reduces knockback and deals knockback to all melee attackers (similar to deploying a shield, but no damage reduction)[3]
- Also causes an "aura" to appear around the player (similar to that of charged creepers)
- Naturally applied by Totem of Undying, but can be given through commands
- Charged creepers could also have a similar effect when spawned by lightning
World generation[]
- Tall grass in snow biomes replaced by small patches of thicker snow[2]
Blocks[]
Rails[]
- A "diagonal rail" item that allows rails (of all types) to be placed diagonally, instead of the current awkward "squiggly" rails
Redstone components[]
- "Comparative" versions of certain components where different signal strengths change the output[4]
- Lamp: Brightness is equal to signal strength
- Rails: Power levels closer to 0-7 decelerates minecarts (0 being strongest, 7 weakest). Levels 8-15 accelerate them (15 being strongest).
- Pistons: Weakly powered pistons extend slower
- Noteblock: Weaker signals decrease the volume/range.
- Jukebox: Special redstone-activated version of Jukebox that stores the disk and plays it when activated by redstone, where signal strength affects volume sinilar to above
- Hopper: Higher signal strengths slow the transfer rate, with 15 stopping it as with normal hoppers.
Items[]
Elytra[]
- Instead of being able to instantly turn with the mouse, rolling is done with A and D and pitch control with W and S (allowing the mouse to look elsewhere while flying)
- Rolling at high speeds causes the turn radius to be larger
- Firework boosting increases speed slightly instead of instantly boosting to maximum speed
Fire charge[]
- Can be thrown from the hand, but is affected by gravity and has a range similar to that of a splash potion
Totem of Undying[]
- Gives aforementioned "shielding effect"
Mobs[]
Magma Cubes[]
- Have 50-80% armor and deflect arrows while on the ground, but lose it when jumping
- Set targets on fire for 2-4 seconds
Slimes[]
- Apply Slowness to target (depending on its size)
Non-mob entities[]
Minecarts[]
- When colliding with mobs, push the mob off the track instead of coming to a halt[5]
- Can be linked with leads; the frontmost minecart controls the acceleration of the entire train.
- Have a solid hitbox (like boats)
- Faster top speed; running into a sharp curve causes a speed penalty instead of derailing
Furnace Minecarts[]
- Change to have a GUI and smelt items similarly to furnaces (as powered rails make their current function obsolete)
References[]
- ↑ https://www.reddit.com/r/minecraftsuggestions/comments/7kzql8/biome_temperature_should_fluctuate_and_affect/
- ↑ a b https://www.reddit.com/r/minecraftsuggestions/comments/7g24x8/snowfall_should_be_more_varied_instead_of_only/
- ↑ https://www.reddit.com/r/minecraftsuggestions/comments/7gbe3g/totem_of_undying_gives_a_shielding_effect_that/
- ↑ https://www.reddit.com/r/minecraftsuggestions/comments/7gbpqs/comparative_versions_of_lamps_rails_and_other/
- ↑ https://www.reddit.com/r/minecraftsuggestions/comments/7gh5e9/making_minecarts_more_robust_pushing_mobs_off/