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Properties[]

(this section to be merged with sounds.json)

Sound events have certain properties defined in code. Individual sounds have additional properties that are specified in sounds.json.

  • Volume: Specifies the distance that the sound can be heard. For values less than 1, the audible volume diminishes and the sound has a smaller audible distance. For values greater than 1, the sound does not actually grow louder, but its audible range (a 16-block radius at 1) is multiplied by volume. For most sounds, there is a gradual falloff to silence based on the distance from the sound source.
  • Pitch: The pitch that the sound will be played at. 1 is default pitch, 0.5 is an octave lower, and 2 is an octave higher.
  • Category: The volume slider that the sound is affected by.
  • (information on how audible distance is calculated)

Most sounds play from a fixed location; however, a few sounds (notably, the sound of riptide tridents) follow the location of an entity when playing.

Sound events (on individual pages)[]

Sounds Sound event ID Description Category Subtitle Translation key
entity.parrot.ambient Plays randomly Friendly Creatures Parrot talks subtitles.entity.parrot.ambient
entity.parrot.hurt Taking damage Friendly Creatures Parrot hurts subtitles.entity.parrot.hurt

Sound events (single combined page)[]

entity.parrot.ambient[]

Sound event ID Description Category Subtitle Translation key Volume Pitch
entity.parrot.ambient Plays randomly Friendly Creatures Parrot talks subtitles.entity.parrot.ambient 1 0.8–1.2
Sounds
Sound Volume Pitch Attenuation
distance
Stream Preload
idle1.ogg 0.7 1 1 No No
idle2.ogg 0.7 1 1 No No

entity.parrot.hurt[]

Sound event ID Description Category Subtitle Translation key Volume Pitch
entity.parrot.hurt Taking damage Friendly Creatures Parrot hurts subtitles.entity.parrot.hurt 1 0.8–1.2
Sounds
Sound Volume Pitch Attenuation
distance
Stream Preload
hurt1.ogg 0.7 1 1 No No
hurt2.ogg 0.7 1 1 No No


Alternative mockup[]

entity.parrot.ambient

entity.parrot.hurt

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