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NEW FEATURES: Phantom Membrane Potion of Slow Falling Phantom mobs will now spawn in the night skies if a player hasn't slept in over three in-game days Barrier Blocks! Barrier Blocks are great for map makers to limit players to certain areas of the world Barrier blocks can be placed in Creative mode and are invisible in Survival and Adventure modes Barrier blocks can only be obtained using commands and do not appear in the Creative inventory CHANGES: Menu and inventory tabs can now be navigated using the [ and ] keys (Can be remapped in Settings) Pages can now be turned in the Book & Quill using the controller bumper buttons FIXES: Fixed a crash that occurred when placing renamed items in an Anvil's output slot The Ender Dragon is no longer missing the texture on its neck when playing the Norse Mythology Mash-up Pack Fixed the mining cracking animation being out of sync when mining from a boat Increased the health of Phantoms from 10 to 20 Fixed a couple of pixels on the Phantom's texture Phantoms are now considered undead mobs Phantoms can now drown in water Phantoms' eyes now stay visible when under the invisibility effect Phantoms now fly up after spawning in Creative mode Changes to the Phantom flying animation TNT exploding underwater no longer deals damage to players and other entities Drowned now have a much easier time attacking players that are swimming above them Activating an End Portal will now replace any blocks inside the portal Opening Book & Quill on touch devices no longer causes blocks to break Elder Guardians now drop Wet Sponges when killed Fixed floating Rails that generated in abandoned mineshafts Fixed certain variants of Rails having an incorrect hitbox size Fixed monster spawners appearing empty on converted Console Edition worlds Dolphins can no longer attack players through solid blocks The Resistance effect will now protect against the Wither effect Quick moving items from the hotbar to a container now works as intended Cloning containers no longer removes their custom names Hitting the Enter key in the inventory no longer moves the cursor in/out of the text field or grabs/drops items Particles no longer drift in water from Enchanted Arrows Fixed several crashes that occurred during gameplay Fixed a crash that occurred when using Pick Block in a spot where a mob just died Increased performance for menu load times Fixed water flowing incorrectly from stairs that contained water source blocks Top Snow will now break once it hits water Fixed received items disappearing after trading a renamed item with a Villager Maps once again update properly when held in the main hand Players are now able to return to the Overworld if an End Portal is on their spawn point Lowered the volume of the 'punching air' sound effect Fixed Guardians spawning even when Mob Spawning is disabled Fixed Strays and Skeletons having trouble leaving the water to attack players Food particles no longer gradually change position after swimming and will always come out of the player's mouth area Observers will now detect changes with Droppers, Dispensers, Brewing Stands, Farmland, Saplings, Sugar Cane, Fire, and Grass blocks Items can once again be crafted from the Recipe Book while the Craftable filter is disabled and the player only has enough materials to craft a single recipe Fixed the speed boost given by Dolphins being too slow when wearing armor with Depth Strider Wolves no longer get stuck attacking Skeletons that are underwater Donkeys and Mules can now only be ridden by players after being tamed Blazes now attack Snow Golems Using the '/setblock' command on Redstone components will now properly update and power the mechanism Command blocks now correctly conduct Redstone power Operator permissions are now granted to players when the host creates a world with Trust Player Permissions set to Operator Buckets now stack properly when getting ejected from crafting output Experience orbs spawned with the '/summon' command will now grant experience to players The gamepad cursor can now be used to navigate Villager trades Fixed overlapping issues with the Dragon Head equipped on the inventory screen The Crafting Table's output field hover state now matches the field's size Selecting the output of an uncraftable recipe no longer causes the output item to disappear

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