- Basic construction (Plans optional)
- Intermediate construction (Plans useful)
- Advanced construction (Plans essential, but you have to make your own)
'Advanced construction' means big or artistically complex structures where the blueprints don't have any particular constraints. Almost every one of these structures wil be unique. The advanced construction page does not (and could not) provide specific instructions on how to build these objects, so it tries to provide generic construction advice instead. We hope these pointers will help you design and plan such things for yourself.
This page covers the most ambitious structures made in Minecraft. There are many examples online of some extremely complicated objects made in the game, such as scale models of cities and spacecraft, and enormous redstone constructions that took their creators weeks and sometimes months to build. It's also possible to take a Minecraft model and convert it into a 3D printout, but there are usually some technical limitations on what kinds of models will print out correctly.
A 1:1 scale model of the Enterprise D – a notable example of a truly 'Advanced' construction project.
Note that just because a design is big doesn't mean it qualifies as 'advanced'. It's only an advanced project if it's so big that the only feasible way to make it is by using external tools such as NBTEdit.
Draft section headings, in alphabetical order:
Aesthetics
Adverse construction environments
Automatic construction
Determining materials requirements
Estimating time
Hard-to-manage materials
===Ideas for projects ,Sources of inspiration===
Making construction videos
, including tips for timelapse videos===
Managing group projects
Modular design tips
Planning tips
Producing models for real-world output
Scaffolding tips for large structures
Scale considerations
Tips on terraforming
Using external design tools
Using external terrain and building editors
Using in-game tools
Tips for converting from real-world models
Tips for converting from other computer models
Tips for the Nether or the End?
[Merge from/to Advanced_Shelter_Types
Suggested initial section headings: (add the above stuff later)
- Project
- Materials
- Ideas for projects
Cut and pasted extracts from old discussion:
- I suppose there are two distinct types of 'advanced' design. One is mob grinders, automatic farms and the like. These are things which usually have one or more critical blocks where if you don't place them exactly right the mechanism doesn't work properly. But these structures do rightly tend to have their own pages. 82.69.54.207 12:32, 13 April 2012 (UTC)
- What /should/ go on this page?
I have to admit I'm a bit stuck for ideas,I've added a brain dump of possible topics, but certainly just because something's big doesn't mean it qualifies as advanced. And to say, "to build an advanced X" (for whatever X may be) "needs at least 200,000 stone blocks, 50000 fences..." etc. is so trite as to be completely pointless. Anyone doing advanced construction will either be doing it in Creative, in which case they will have unlimited materials, or they will have already calculated in advance what they're going to need - because that's surely standard practice for any competent builder. Once you're very skilled you presumably get a feel for how much material a construct of a given size will need anyway.82.69.54.207 23:08, 6 April 2012 (UTC)
Possible Section Wishlist
The kind of subjects that might be useful for advanced constructors include (I'm guessing):
- Tips on planning the project
- Determining what materials will be needed - including some estimating tips/rules of thumb
- Using external design tools such as bitmap editors, Google Sketchup, AutoCad, the GIMP, PoVRay - I don't know, but programs like those are presumably commonly used. Possibly include some discussion of the pros and cons of these various tools.
- Aesthetic considerations such as colour schemes, materials to be used, decorative embellishments etc.
- Scale considerations - e.g. how to go about something like the 5x lifesize model of the Millennium Falcon, or the model of Minas Tirith, or the Enterprise
- Managing cooperative groups of players, as this is how mnay advanced projects are done. Do you use email, IRC, IM, online-chat, whiteboard apps...?
- Tips on terraforming maps on large scales to accomodate a mega-project/finding suitable terrain/working with terrain rather than against it
- Use of MCEdit and similar in-game tools for bulk terrain editing and building, either in-game or out. Descriptions of various suitable tools and their pros and cons.
- Use of external terrain or building editors. (That is, building stuff outside of Minecraft then importing it in.) Descriptions of various suitable tools and their pros and cons. [For example you might have a design and construction chain of pencil and paper -> Google Sketchup -> Some External Mincecraft Block Editor -> import into MineCraft -> Final tweaks using McEdit]
- Modular design tips (e.g. making a complex structure feasible by repeating simpler parts)
- Producing models suitable for real-world output (e.g. 3D printing)
- Tips for converting from real-world models to Minecraft
- Tips for converting from other computer models (e.g. Quake maps) to Minecraft
- Scaffolding tips for large structures (Presumably less applicable to creative mode, but what do I know?)
- Automatic construction - e.g. using water + lava + pistons, or saplings + bonemeal
- Dealing with hard-to-manage materials - such as building an ice palace or an obsidian tower
- Dealing with adverse construction environments, as for water bases, floating islands, possibly ships, submarines, aircraft
- Building tips for the Nether or the End?
- Making construction videos, including tips for timelapse videos
- Sources of inspiration
- How long will it take? Estimating how much real-world time a structure of a given size is likely to take.
No wonder the page has stalled - doing it properly would be a daunting amount of work. If it could be done, then the page would definitely be worthwhile, but certainly all the stuff I've listed is outside my current skill level. I only just about know enough to try listing what might be useful... 82.69.54.207 23:08, 6 April 2012 (UTC)
Changes to this page
- Also, the title should be changed, it's a bit misleading now. I propose "Bigger Projects".
- The "Possible Sections Wishlist" above is wonderful and to-the-point, but let's do with this page the same as we do with Minecraft: start small, thinking huge. For now, I suggest the following new sections:
- Project - planning what you're going to do. This can includes bits of talking about color combos, using The GIMP or Kolourpaint or whatever to make a draft, etc.
- Materials - suggestions of materials to use, and links for tutorials about farming them.
- Ideas for projects - includes most of what it is now in the page, but reworded to be a bit more succinct.
Lvxferre 05:57, 24 June 2012 (UTC)