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I have lots of ideas! Unfortunately, I also am really bad at remembering these ideas, so I shall make this page to note them, since I am a cheapskate and hence will not buy a notepad! Yes!

ALEX, I AM SORRY FOR BREAKING YOUR PAGE BUT IT IS JOE!!!!!! I ADDED THE IDEA FOR THE JUKEBOX IDEA UNDER SLABS, MAKE IT INTO A GOOD ONE WITH PICS PL0X

HI JOE CAPS LOCK IS BAD PLEASE NO CAPS LOCK PLEASE THANKS YOU

Game Mode Related

  • The Experience Bar and Experience Level Counter should be shown in Creative, as they work perfectly fine and are just as important in CSP/CMP.
Mockup:

Player

  • There needs to be an eating/drinking animation- eating in third person or another player in multiplayer causes particles to fly everywhere, but that's it.
  • Players look awkward climbing ladders without any animation. Realistically, their arms and legs should move.
  • Swimming also looks strange using the walking animation. Arms should probably be used to paddle.

Items

Sprites

  • Holy gosh are the item door sprites horrible. I propose these as replacements:

File:Grid Custom Wooden Door.pngFile:Grid Custom Iron Door.png
(As opposed to:)
File:Grid Wooden Door.pngFile:Grid Iron Door.png

Enchantments

Swords

  • "Unbreaking" (id #34) should be a Sword enchantment as well as a Tool enchantment. Reasoning clear? Reasoning clear.

Food

  • Cookies should actually give a bit better health, but still little saturation - since it's made up of chocolate and wheat, the chocolate accounts for a fair bit of short-term energy, as does the wheat to a lesser extent. so… 🍗🍗 for cookies?
  • Cake should give saturation of 6, akin to Bread, instead of none at all.
  • Sugar should be edible. It does not give any saturation, but gives 🍗 (since sugars give good short-term energy)
  • Fermented Spider Eye should also be edible. It requires a few ingredients to make, and the usage of sugar in its creation means that it shouldn't give players much saturation, so maybe 🍗🍗🍗 and 0.5 saturation? However, it causes poison () for (0:15), and hopefully weakness () for (0:30).
  • Instead of directly crafting a Mushroom of both types and a bowl together into Mushroom Stew and using a Brown Mushroom to make Fermented Spider Eye, Mushrooms should be crafted into edible "Mushroom Paste", of the same two colours, before using them for crafting.
Ingredients Input » Output
Brown Mushroom Template:Grid/Crafting Table
Red Mushroom Template:Grid/Crafting Table
Ingredients Input » Output
Red Mushroom Paste +
Brown Mushroom Paste +
Bowl
Template:Grid/Crafting Table
Spider Eye
+
Brown Mushroom Paste
+
Sugar
Template:Grid/Crafting Table

Brown Mushroom Paste should be edible for 🍗, while Red Mushroom Paste should do the same but also inflict the status effect of poison () for (0:02), or at least long enough to do one (1) damage.

  • Speaking of Mushroom stew, eating it should probably not throw bits of bowl and stew everywhere, so they should instead use the drinking animation, but makes the eating sound.

Potions

File:Grid Potion of Haste.png

Haste

File:Grid Potion of Dullness.png

Dullness

File:Grid Potion of Leaping.png

Leaping

File:Grid Potion of Nausea.png

Nausea

File:Grid Potion of Resistance.png

Resistance

Grid Potion of Water Breathing

Water Breathing

File:Grid Potion of Invisibility.png

Invisibility

File:Grid Potion of Blindness.png

Blindness

File:Grid Potion of Night Vision.png

Night Vision

File:Grid Potion of Hunger.png

Hunger


First off, there should be a "rejuvenatory ingredient"-something which does exactly the opposite of what Fermented Spider Eye does. Brewing a negative Potion with this ingredient would make it a positive Potion, eg. A Potion of Slowness with this ingredient would make it into a Potion of Swiftness.

Naturally, it should be something difficult to get at the very least, so perhaps something found in The End… Uh, perhaps crafting End Stone with something? Or… crafting End Stone into… "End Dust", and crafting that with… ooh! Something from each dimension! how about End Dust, Netherrack Shards/Dust, and (Cobble)Stone Fragments/Dust? Combine them into an "Inter-Dimensional Fragment"! Yes! Bahahaha!


Changed Potions

Fermented Spider Eye with a Potion of Regeneration should make a Potion of Poison instead of a Potion of Weakness, yes…

Ingredients Input » Output
Fermented Spider Eye
+
Potion of Regeneration
=
Potion of Poison
Template:Grid/Brewing Stand

Meanwhile, Sugar () and an Awkward Potion should make a Potion of Haste, instead of a Potion of Swiftness. 'Cause, y'know, hyperactivity and all that.

Ingredients Input » Output
Sugar
+
Awkward Potion
=
Potion of Haste
Template:Grid/Brewing Stand

And, of course, adding a Fermented Spider Eye into the mix should make a Potion of Dullness.

Ingredients Input » Output
Fermented Spider Eye
+
Potion of Haste
=
Potion of Dullness
Template:Grid/Brewing Stand

As for Potions of Swiftness… I'm not sure yet. I'll think about it.I've got it! Brewing a Blaze Rod () makes a potion of Swiftness. Because Blaze are surprisingly agile, and that's as close as I can get it god dammit.

Ingredients Input » Output
Blaze Rod
+
Awkward Potion
=
Potion of Swiftness
Template:Grid/Brewing Stand

New Potions with Existent effects

Eyes of Ender () should make those Potions of Night Vision… yes, quite.

Ingredients Input » Output
Eye of Ender
+
Awkward Potion
=
Potion of Night Vision
Template:Grid/Brewing Stand

Likewise, using Fermented Spider Eye on this potion would create a Potion of Blindness! Yes, this makes perfect sense!

Ingredients Input » Output
Fermented Spider Eye
+
Potion of Night Vision
=
Potion of Blindness
Template:Grid/Brewing Stand

You know how Leather is more or less useless? How about this:

Ingredients Input » Output
Leather
+
Awkward Potion
=
Potion of Resistance
Template:Grid/Brewing Stand

Even the colours match! T'WAS FORETOLD BY THE COLOUR WHEEL!


Brewing a Frog's leg(more on that in the mobs section) with an Awkward Potion makes a Potion of Leaping.

Ingredients Input » Output
Frog's Leg
+
Awkward Potion
=
Potion of Leaping
Template:Grid/Brewing Stand


Also, brewing a Shade Scrap(again, more on that further down) with an Awkward Potion makes a Potion of Invisibility.

Ingredients Input » Output
Shade Scrap
+
Awkward Potion
=
Potion of Invisibility
Template:Grid/Brewing Stand


Brewing Rotten Flesh() with an Awkward Potion should make a Potion of Hunger. The effect should last longer-perhaps 1:00 as opposed to Rotten Flesh's 0:30.

Ingredients Input » Output
Rotten Flesh
+
Awkward Potion
=
Potion of Hunger
Template:Grid/Brewing Stand

New Potions with New effects

New Potions opposite of other Potions

Positive

(Y U NO PROPERLY SUPPORT SIX SUBFAMILIES?!?!)
(Positive)
The opposite of a Potion of Hunger is a Potion of Deliciousness(Okay, that's a bit weird. Fullness? Meh.) It can be brewed with a Cooked Porkchop or Steak(Not Mushroom Stew, since Bowl consummation is an issue)

Ingredients Input » Output
Cooked Porkchop, Steak
+
Awkward Potion
=
Potion of Deliciousness
Template:Grid/Brewing Stand

When drunk, this causes regeneration to the Hunger bar for its duration.


Negative

(Negative) An Ender Pearl () brewed with an Awkward Potion should make a Potion of Water Intolerance, which makes water deal 1♥ as fast as how Endermen took damage from water in Beta 1.8. This is obviously the Inverse to the Potion of Water Breathing, and as of such brewing Inter-dimensional Fragment with this would make it into said Potion.

Ingredients Input » Output
Ender Pearl
+
Awkward Potion
=
Potion of Water Intolerance
Template:Grid/Brewing Stand
Ingredients Input » Output
Fermented Spider Eye
+
Potion of Water Breathing
=
Potion of Water Intolerance
Template:Grid/Brewing Stand


A Fermented Spider Eye with a Potion of Resistance creates a Potion of Defencelessness. As you would expect, it makes whatever is effected by it take more damage from anything applicable.

Ingredients Input » Output
Fermented Spider Eye
+
Potion of Resistance
=
Potion of Defencelessness
Template:Grid/Brewing Stand


A Potion of Fire Resistance with a Fermented Spider Eye creates a Potion of Random Combustion.

Ingredients Input » Output
Fermented Spider Eye
+
Potion of Fire Resistance
=
Potion of Random Combustion
Template:Grid/Brewing Stand

This causes whatever is affected by it to randomly set alight for its duration. Poison which has a chance of killing you, effectively.


The Opposing potion to a Potion of Leaping is a Potion of Weakened Jumping.

Ingredients Input » Output
Fermented Spider Eye
+
Potion of Leaping
=
Potion of Weakened Jumping
Template:Grid/Brewing Stand

As you may expect, it halves the jump height of its effector(and halves it again if level II), meaning that a player and most mobs will be unable to scale one block.


Entirely new Potions

Brewing a Cactus(Grid Cactus) or Flint() with an Awkward Potion should make a Potion of Prickliness, or something along those lines. Makes mobs/players effected by it harmful to touch by other mobs/entities if they are not already, and has no effect if they are(mobs).

Ingredients Input » Output
Cactus
+
Awkward Potion
=
Potion of Prickliness
Template:Grid/Brewing Stand
Flint
+
Awkward Potion
=
Potion of Prickliness
Template:Grid/Brewing Stand

The inverse is the Potion of Unharming, where contact-damage mobs/players become unable to do any damage.

Ingredients Input » Output
Fermented Spider Eye
+
Potion of Prickliness
=
Potion of Unharming
Template:Grid/Brewing Stand

Blocks

General

As someone who is making a 16x16px Texture Pack, it is of extreme annoyance to me that several block textures are unchangeable, along with some item textures. I am willing to rip the graphics of the following, in the interest of changing textures on default resolution:

  • Fire
  • Nether Portal
  • Water(Idle)
  • Water(Flowing)
  • Water(Diagonal Flowing)(?)
  • Lava(Idle)
  • Lava(Flowing)
  • Lava(Diagonal Flowing)(?)

(When I'm done, I will definitely tweet to jeb about this. Because seriously, this is a huge flaw.)

Cauldron

Instead of using 7 Iron to make a Cauldron, how about using 5 (smooth)stone?

Ingredients Input » Output
Stone Template:Grid/Crafting Table

Why?, you may ask. Well… remember the cook food with a cauldron idea[1]? Yeah. A bit of a complex idea here, with no refrain of borrowing from the better than wolves mod:
There are three general areas in there; 4 for food items, 1 for a water bucket, and 1 for a fuel. Having all of those having at least one in each of those three are required to cook food. Foods are changed through cooking, Water is never consumed, and fuels are consumed quickly. Cooking takes a while-as long as Potion brewing? Long enough for one coal to be consumed, or 8 furnace uses?-but, like brewing, all of the food will be cooked simultaneously.
Putting a Water Bucket in a Cauldron will cause it to appear filled. Potions can be filled infinitely from a filled Cauldron, like a water source.

Jukebox

ummm..... i really suck at making posts on here and umm..... so yeah i think that jukeboxes should be crafted with noteblocks instead of wood, and diamonds suck cuz they are used just because the cost loads and in the middle it should be something like, a slot that you craft with iron and redstone, or something

Hi Joe. I see your writing, and propose you this: YAY! thanks alex!

Ingredients Input » Output
Note Blocks,
Diamond (Gem)
Template:Grid/Crafting Table

Stairs

Crafting Stairs should make 6 stairs, instead of 4.

Ingredients Input » Output
Wooden Planks,
Cobblestone,
Bricks,
Stone Brick
or
Nether Brick
Template:Grid/Crafting Table

You can craft a stair block back into one of its original block.

Ingredients Input » Output
Wooden Stairs,
Cobblestone Stairs,
Brick Stairs,
Stone Brick Stairs
or
Nether Brick Stairs
Template:Grid/Crafting Table

Slabs

Like Stairs, Slabs should be craftable into one of their original block.

Ingredients Input » Output
Stone or
Sandstone or
Wooden Planks or
Cobblestone or
Brick or
Stone Brick
Template:Grid/Crafting Table

Mobs

Changes

Creeper

  • A Creeper killed by a Skeleton should have a chance to drop one of the new records, instead of 13 and cat(I assume this is likely to happen eventually anyway).
  • Creepers should totally emit smoke when inflating.

Ender Crystal

(I know that this is likely not a living entity, but I'm not going to make it a special section.)

  • Instead of the beams healing the Ender Dragon, how the beams making it… invincible? To repel the Ender Dragon, attack its head- not to damage it, but to make it avert course away from you. It's less annoying than them constantly healing the Ender Dragon, at least.

Ender Dragon

(Note: I understand that the Ender Dragon fight is extremely incomplete and is heavily susceptible to change in the near future. These are some ideas, regardless)

General

The whole "destroying everything except End Stone and Obsidian and being able to pass through those" is… weird, to say the least. The destroying blocks works okay, but shouldn't it not go through things? Actually… that gives me ideas.

  • Attacking the Ender Dragon normally will deal little damage to it. In order to deal any good damage to it, When the Ender Dragon flies towards you, guiding it into a wide enough pillar of non-destructible materials(read: Obsidian Spikes), it gets stunned and falls to the ground for about… 6-8 seconds? This gives the player high time to stab at it while its defenses are down.

The whole "head is weak spot" works here, but 1:4 is a bit much- 1:2 damage everywhere else - head?

Attacks

Since it has but one attack, the Ender Dragon isn't really a fight right now. so, attacks? Well…

  • This one is kinda borrowed from the animal bikes mod. Fire breath! though it has to hover stationary for its duration, it should aim for the player, throwing out fire which is difficult to dodge without sprinting.
  • Some kinda wind-type… beating its wings, perhaps? Eh.
Loot

The Ender Dragon should have loot drops! Due to it being the Final Boss, it should be made worthwhile; So, some ideas:

  • (~40)
  • (Diamond Armor)
  • (Chain Armor) (eh.)
  • (~10)
    • Due to this, the portal back to the Overworld should generate in a set position towards the middle of the island. Hell, the portal frame should generate inactive when the island generates, and activate when the Ender Dragon dies. There should be no middle bedrock pillar in the portal, and no torches(since the portal blocks generate light anyway). The Dragon Egg is created where the Dragon dies, and since it falls as a block/entity thingymerbobber, it lands on the Island anyway.
      • Concerning the above, the Ender Dragon should probably fly within… 200? 300? blocks of the center of the island (x0,z0?) before dying, to make sure that loot doesn't fall into the void.

Endermen

  • Endermen should always drop one (1) Ender Pearl() if killed by the player, and zero to one (0-1) if killed by environment.
  • Endermen don't get aggressive when looking at their head. I'm guessing this isn't a bug, but shouldn't they get angry since you're looking where their eyes-their two distinctive features-are?

Skeleton

  • Skeletons should show the bow charging animation when… well, charging their bow. They do that, right?
    • Speaking of which… Skeletons should be a bit cleverer with how they deal with close range attackers. Instead of always going for long range, slower, stronger shots, they should use shorter ranged, faster, weaker shots with closer proximity enemies, with the primary intention of getting what's attacking them away from them. Makes skeletons a bit tougher with a sword, at least.

New

Frog

Template:Mob As stated up with the Potions, Frogs! These are passive mobs which spawn only in Swamp biomes. they are small, akin to Silverfish, and have little health-4♥♥? Killing them means that they drop 1 Frog's Leg, which is a key component of Potions of Leaping.









Shade

Template:Mob A shade is a rare mob, unique in the fact that it doesn't really have an appearance, but more rather something similar to an armor texture, which it randomly shows every few seconds, rotating like a charged creeper's. It's passive in a sense, by which I mean that it teleports away from any damage. Killing it means that it will drop 1-2 Shade Scraps, which are key components of Potions of Invisibility.

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