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Neutral mobs

Neutral mobs are sometimes passive and sometimes hostile toward the player. All of these mobs (except goats) are provoked when player attack it first. Some mobs may also be naturally hostile with provocation, and some mobs also have some additional way to be provoked.

BeeFace CaveSpiderFace DolphinFace EndermanFace GoatFace IronGolemFace LlamaFace PandaFace
Bee[n 1][n 2] Cave Spider[n 3][n 4] Dolphin[n 1] Enderman[n 4][n 5] Goat[n 6] Iron Golem
(Naturally spawned)[n 7]
Llama[n 8][n 9] Panda[n 10]
PiglinFace PolarBearFace SpiderFace StriderJockeyFace TraderLlama Face WolfFace ZombifiedPiglinJockeyFace ZombifiedPiglinFace
Piglin[n 4][n 11] Polar Bear[n 12] Spider[n 3][n 4] Strider Jockey Trader Llama[n 8][n 9] Wolf[n 1][n 9] Zombified Chicken Jockey[n 1] Zombified Piglin[n 1][n 4]
  1. a b c d e All nearby mobs of the same type become hostile when a single one is provoked, unless the player kills it in one hit.
  2. In addition to attacking when provoked, bees become aggravated when a nearby beehive is broken. Bees who claim a beehive become angry when honey is harvested unless a campfire is placed beneath the beehive. A bee can sting the player only once, and ceases to attack thereafter although the bee's hostile texture remains. In addition, they become passive again after a short time.
  3. a b This mob is naturally hostile when the light level is 7 or less; meaning they are naturally hostile whenever they spawn. They become neutral when in a light level higher than 7, although they continue attacking any players they were attacking before being in this light level.
  4. a b c d e In Java Edition, this mob is associated with the advancements Monster Hunter and Monsters Hunted.
  5. In addition to attacking when provoked, an endermen becomes hostile when a player looks directly at its head.
  6. The goat is the only neutral mob that is not provoked by attacking, but rather is randomly provoked to attack other mobs.
  7. In addition to attacking when provoked, iron golems attack players with low village popularity.
  8. a b This mob becomes neutral after attacking the player a single time.
  9. a b c This mob can be tamed by the player.
  10. Most panda personalities attack the player once. Aggressive pandas become hostile when provoked.
  11. Baby piglins are naturally passive and adult piglins are naturally hostile, but if the player is wearing at least one piece of gold armor, then the adult piglin becomes neutral. In its neutral state, if one piglin or piglin brute is attacked, or if the player opens or breaks any nearby container, or breaks golden blocks, all nearby piglins become hostile, even if the player is wearing gold armor.
  12. Like all mobs, adult polar bears are passive on Peaceful difficulty. When the player is near a cub, the parent polar bear becomes hostile toward the player, although it seldom happens in Easy difficulty and baby polar bears are naturally passive. When a cub is attacked, nearby polar bears become hostile toward the attacker.

Hostile mobs

Hostile mobs are dangerous, aggressive mobs that always attack the player within their respective detection ranges.

BlazeFace ChickenJockeysFace CreeperFace Drowned ElderGuardianFace EndermiteFace EvokerFace GhastFace GuardianFace HoglinFace HuskFace MagmaCubeFace
Blaze Chicken Jockey Creeper Drowned[h 1] Elder Guardian [h 2] Endermite Evoker Ghast Guardian Hoglin[h 3] Husk Magma Cube
Phantom PiglinBruteFace PillagerFace RavagerFace RavagerJockeyFace ShulkerFace SilverfishFace SkeletonFace SkeletonRiderFace SlimeFace
Phantom Piglin Brute Pillager[h 4] Ravager Ravager Jockey Shulker Silverfish Skeleton Skeleton Horseman Slime
SpiderJockeyFace StrayFace VexFace VindicatorFace WardenFace WitchFace WitherSkeletonFace ZoglinFace ZombieFace ZombieVillagerHead
Spider Jockey Stray Vex Vindicator Warden Witch Wither Skeleton Zoglin Zombie Zombie Villager
  1. Becomes passive when not touching water during daytime.
  2. Despite being referred to as a boss by updates, the elder guardian doesn't have the same features as a boss mob, although it is stronger than regular mobs.
  3. If a baby hoglin is attacked by the player, it temporarily becomes neutral, fleeing the player after getting attacked.
  4. If a pillager breaks its crossbow, it becomes passive.‌[JE only]
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