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Groups

For the purpose of simplicity below, the following structures are grouped together.

Bastion Type Group Structures
Bridge Group 1

walls/[X]
ramparts/[X]
rampart_plates/plate_0

Group 2

starting_pieces/entrance_base
starting_pieces/entrance_face
legs/[X]
connectors/[X]

Group 3 starting_pieces/entrance
Group 4 bridge_pieces/bridge
Hoglin Stable Group 1

starting_pieces/[X]
walls/wall_base
stairs/[X]
small_stables/[X]
large_stables/<inner/outer>_<0-3>
posts/[X]
ramparts/[X]
rampart_plates/rampart_plate_1
connectors/end_post_connector

Group 2 walls/side_wall_[X]
Treasure Group 1 roofs/[X]
Group 2

big_air_full
bases/[X]
stairs/lower_stairs
brains/center_brain
walls/lava_wall
walls/bottom/[X]
walls/mid/[X]
walls/top/[X]
connectors/[X]
entrances/entrance_0
ramparts/mid_wall_[X]
ramparts/lava_basin_[X]
corners/bottom/[X]
corners/middle/[X]
corners/top/[X]
extensions/[X]

Group 3

walls/entrance_wall
walls/outer/[X]
corners/edges/[X]

Group 4 ramparts/top_wall
Group 5 ramparts/bottom_wall_0
Housing Units Group 1 All

Replacing Blocks

Upon generation, some block in bastion remnants have a chance of being replaced by other blocks.

Original Block Replacing Block Chance per Block Affected Groups
Polished Blackstone Bricks Cracked Polished Blackstone Bricks 50% Treasure Group 3
40% Bridge Group 1
35% Treasure Group 2
30%

Bridge Group 2
Bridge Group 4
Housing Units Group 1
Treasure Group 1

10% Hoglin Stable Group 1
Blackstone 30%

Treasure Group 1
Treasure Group 3

Air 15% Treasure Group 1
1% Treasure Group 3
0.01%

Bridge Group 1

Blackstone Cracked Polished Blackstone Bricks 1% Bridge Group 1
Gilded Blackstone 1%

Bridge Group 1
Bridge Group 2
Bridge Group 3
Hoglin Stable Group 1
Hoglin Stable Group 2
Housing Units Group 1
Treasure Group 2
Treasure Group 5

Air 0.01%

Bridge Group 1
Bridge Group 2
Bridge Group 4
Hoglin Stable Group 1
Housing Units Group 1

Block of Gold Cracked Polished Blackstone Bricks 60% Bridge Group 3
30%

Bridge Group 1
Bridge Group 2
Treasure Group 4

10% Hoglin Stable Group 2
Chiseled Polished Blackstone Air 50%

Bridge Group 3
Hoglin Stable Group 2

Cracked Polished Blackstone Bricks 10% Treasure Group 2
Magma Block Cracked Polished Blackstone Bricks 75% Treasure Group 5
Cracked Polished Blackstone Bricks Polished Blackstone Bricks 15% Treasure Group 5
Any Air 5%[more information needed] Treasure Group 4

Bridge Generation

Bridge generation starts with a single structure and branches off with different jigsaw blocks, represented by the different bullet points.

  • Generation starts with the starting_pieces/entrance_base structure.
    • walls/wall_base_0 generates to the left and walls/wall_base_1 generates to the right, connected to the base at the bottom.
      • Each wall base generates a random rampart from ramparts/rampart_<0-1> above it.
        • If ramparts/rampart_1 is chosen, it generates rampart_plates/plate_0 on its front at the top.
    • At the back and towards the top, the connectors/back_bridge_bottom structure generates.
    • The structure starting_pieces/entrance generates directly above.
      • At the back, near the bottom, connectors/back_bridge_top generates.
      • At the front, also near the bottom, bridge_pieces/bridge generates.
        • On the bottom of the bridge, two random legs from legs/leg_<0-1> generate.
      • On the front, starting_pieces/entrance_face generates.
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