Person
My name is Max and I'm an inventor :P Practically I just hang around and come up with ideas. I don't like forums, I'm too antisocial and usually ending up offending people. Usually I e-mail developers or web masters with my ideas, but this time I decided to post them here.
In case a Game Dev visits this page, I'd like to add that I'm a graphic design student and I'd love to make some Pixel Art designs, as I have experience with them.
Ideas
These ideas are in chronological, not alphabetical order. Also note that I will edit those suggestions over time or add some more details.
Additionally, I will add icons to most of them, probably all that include new items.
Slablock
A simple idea of creating a single block that can be inserted under another block, which is impossible by placing two slabs on top of each other. File:Slablock.PNG
Wire isolation
This is what came to me some time ago. It's a block containing a wire inside, that can be used to drive few wires next to each other without causing interference. Can be built in different ways to create various kinds of blocks. I would also suggest a possibility to create multi-vein ones so you can have more than one wire on a single block. Building with it would be extra tricky, because you would need to connect blocks in proper way, while now redstone wires will connect when simply placed next to each other.
I tried to make a grid showing how it works, but apparently I can't and I don't want to upload another one. Well, think of a bookshelf making grid with glass instead of planks and redstone instead of books.
Golden stuff and magic
As we know already, Gold is a softer material than iron so it's kind of shittier for work. But I think gold tools can be used for enhancing with magic. For example faster cutting trees, increased durability or sword-like damage when fighting. These enhancements would be possible to make with addition of new items: magic dust (mined underground around the gold level) and gems other than diamond, which spawn as a single cube and can be only mined with a diamond pickaxe. Then the player puts golden tool with 100% durability, one gem and a magic dust in the workbench and takes the enhanced tool.
Possible Enhancments:
Work Tools Red gem: Faster production Blue gem: Increased durability Green gem: Slow regeneration of health up to 50% when equipped Purple gem: Sword-like damage when fighting (stone pick will deal damage like stone sword, etc) Black gem: 50% chance of receiving double amount of resource (two Cobbles, two dirts), also 100% chance of getting seeds from grass. Weapons TBF
!!!EDIT!!!
Okay, just realized now that some time later I will add magic dust again, but in the form of a rare drop from hostile mobs. I think the latter way is better, but I don't want to delete anything I wrote already, especially since it seems like my subconscious mind is developing my ideas even if I'm not thinking about them. See, Minecraft? I think about you even if I don't think about you :P Oh, and I know already that golden stuff does do the work faster already, found it out a while ago.
Backpack File:Backpack.png
A tool made of leather that is placed in a special slot next to character on inventory menu, extends inventory by additional 27 slots.
Here is my version of it:
Barbacue
Barbacue will allow player to cook more food - I had porkchops in my mind when making this one up but it can be used with anything. It is made just like forge but with an iron ingot placed instead of middle top cobble. |Template:Grid/Crafting Table
Well, the output will not be the furnace, but it may look like it with a grill on top. When opened it will have 8 places to put items, one place to put fuel and button "ignite" to start cooking. Can be fueled with anything, but only (char)coal will give 8/8 cooks, rest of items will leave some uncooked. It cannot be used for smelting.
Bushes
A new item - bushes. It will have two versions, first, normal - like a tree leaves with brown branches inside, not transcludent, and second, the same but with little berries on it. Berries can be picked by hand and the bush can be removed by anything, but removing it with a hoe is the only way to get the block. Berries can be used in cakes or to make dye, best if there are few colours of them.
That will make forests look more "foresty" - bushes grow on the grass, not on trees - and give an option to place something green and leafy by players (as leaves are not pickable). Also the berries.
Red Berries
Used with glass and bucket of water to create health potion.
Blue Berries
Used with cake ingredients to make a blue berry cake.
Green Berries
Used with Glass and bucket of water to create a poison that can be used with sword or arrows.
Climbable trees
Additionally it would be cool if there were tree branches that can be climbed on. I think they could look like flat bushes but grow on trees and act as ladders, covering side of a branches block
Damage
Now that items have names after you hover on them it's possible to show the item's durability, like: "Wooden Shovel (15/65)"
MMORTS
A gamemode that is practically an RTS but still played from FPP. Player can enter isometric view and add structures and then go back to FPP view and improve them by adding key elements or creating shorter connections with other structures or increasing storage capability. Also it's an online mod.
Light Bulbs
A torch that is only lit when electricity is provided. Two blocks of glass on sides optional. |Template:Grid/Crafting Table
Minepedia Logo
Here is my conception, my vision of the Minepedia Logo. I guess most of the players won't like it, but well, that's MY concept. I had it in my mind since I saw the original logo, which seemed a little empty to me. Note: this is just a concept, that's why it looks bad, pixelated and shit. File:Minepedia Logo Max King's Concept.PNG
HARD difficulty setting
Mobs can spawn during the day and sun does not damage them on Hard difficulty setting.
Metal Pipe
A pipe made of metal to enhance tools. If used instead of stick, increases durability of items by 200%. Can be also used to make pipe systems... for whatever reason the one would want it... Template:Grid/Crafting Table
Obsidian Arrows
Pretty self-explanatory - arrows with tips made of obsidian insteadof flint. My estimations give 3-4 times higher damage than from normal arrows. Also quote from Obsidian article:
favored material during the Stone Age for use as blades and arrow tips
Actually, now that I think about it it should be possible to make swords with obsidian too (no armor or tools tho). It would be a good idea to make obsidian drop in items, not blocks, like diamond or redstone. The graphics should reflect it's sharpness. Could also steal half a heart upon pick-up.
Clothes
A wool block placed in crafting grid creates cloth that can be used to make clothes, which works exactly the same way as armor but doesn't give any defence. Purely for rather universal decoration, something that would make people stand out without working with textures, as it would use colored wool
Edit Could be also getting damaged as player works and act as an indicator that player works a lot (or showers rarely)
Battle Axe
A two-headed axe with much stronger (2x) damage but slower hits. |Template:Grid/Crafting Table
Wool
I think wool would work well as fall damper.
Machete File:Machete.png
My idea for a machete. If it was introduced to the game as it is now, it could be used for faster cutting of the tree branches, breaking wool blocks and turning a grass block into dirt. But I think it would have a good future use, if spiders were able to leave cobweb blocks in random (rare) places.
|Template:Grid/Crafting Table
Alchemy
First of all, new item - Alchemist Workbench. That place will be used to create potions or gunpowder (charcoal + sand + something else). I imagine it as something like a workbench but with sligtly different design: [_] + [_] + [_] -> [_] Players put ingredients there to receive special items. It can be created with a block of glass, 3 blocks of cobble on the bottom, two blocks (BLOCKS) of iron on sides, one block of planks on top and reddust on top sides (phew, pretty complex, I guess, but I think that's the way it _should_ be. Afterall alchemy is not a child's play). What can be done with it: Bone Meal + Raw Porkchop + Glass -> Glass of Ultra Fertilizer: 3 times increased possibility of creating huge tree when used on sappling but at a cost of 50% lower chance of success. (that one was something I thought about at first, then wondering, how to actually make it, then I got the whole idea of alchemy). Reddust + Gunpowder + TNT -> RC bomb Not sure yet how would it actually work... Also a new item: magic dust, acquired from supernatural mobs (zombie, skeleton, creeper, ghast) with 1% chance of drop. Then: Redberries + Magic dust + Glass -> glass of health potion This would work with other berries too. Upon drinking leaves an empty glass (means, still takes space in inventory), which can be used on alchemy bench instead of block of glass. Also creating of empty glass can be done the same way bucket is made, but with glass instead of iron. Sadly, my brain and overproductive imagination refuses to stop here, so putting two Alchemist Workbenches can create an Alchemist Workshop in the same fashion double chests are created. Of course the obvious reason is to exten the workspace, which in turn will look like that:
[_] + [_] + [_] + [_] + [_] -> [_]
That allows to create much more complex mixtures, such as:
Bone + Bone + Magic Dust + Health Potion + Paper -> Skeleton Servant Summon Scroll (SSSS)
But when it comes to SUCH complex procedures, stuff can simply fuck up and not produce anything. Actually, in that case instead of having a frame for that (like there is one in workbench), there will be a Create button (or Conjure, if you want it to be more kick-ass. And you do want it. You know you do).
And it's not over YET (I drank REALLY strong coffee this morning). Placing two blocks of glass on top of it will allow to create two additional fields where the player can put Stabilizer that increases probability of success. How to make it? Why, on Alchemist Workbench, of course :) Magic Dust + Charcoal + Glass -> Stabilizer I really wish I could simply finish here but I can't... Here we go:
Gunpowder + Gunpowder + Magic Dust + Health Potion + Paper -> Creeper Servant Summon Scroll (CSSS)
(okay, he WOULD be quite useless)
Raw Porkchop + Bone + Magic Dust + Health Potion + Paper -> Zombie Servant Summon Scroll (ZSSS)
Charcoal + Steel and Flint + Gunpowder + Magic Dust + Paper -> Fireball Scroll
Absolutely Totally Utterly Kick-Ass
Armor Piece 1 + 2 + 3 + 4 + Magic Dust -> Blessed Armor Set
Just imagine...
Sword/bow/tool + Magic Dust + <something> -> Blessed Sword/bow/tool
Hmm... Something could be: Iron Ingot - Increase durability Gold ingot - Increase power Reddust - additional electric damage on sword Already blessed tool of different kind - Allows to use the... resulted tool for the purpose of both tools used at equal level. (I guess both tools should be already blessed.
You may think that addition of something like that will give the players far too great advantage, but remember, Magic Dust - mandatory in most formulas - has only 1% chance on drop and not even from all the enemies. Also can be found in dungeon chests I guess.
Pliers
Just now I realized that an addition of Wire Isolation (up there) and water pipes (there too) would require pliers, not just to make it more realistic, but also to allow proper connecting. |Template:Grid/Crafting Table
So first the player places two blocks of - say - wires next to each other, which makes a meaningless two blocks of wire isolation next to each other. Then he right-clicks one of them which activates it and right-clicks the second one which connects them together so they are a part of a proper circuit. This is in order to change the current way the circuits connect, by simply laying next to each other. Again, all this idea - both pipes and wires - is to save up space, since two independent circuits can't lay next to each other (cuz they will immediately connect).