Java Edition 1.18
1.18, the first release of an unknown update, is a major update to Java Edition with no set release date. It revamps biomes and fixes bugs. It also revamps combat.
Planned additions
Gameplay
Note:In this section, this assumes that Combat would be updated in 1.18, it is likely that it may be added in an update such as 1.19.
generic.attack_reach.
- New shield indicator.
- Sneaking, by default, automatically activates the shield.
World generation
Structures
- Termite Mound
- Made of termite blocks.
- Spawn near baobab trees.
- Contain termites.
Terrain features
- Added palm, baobab, and mangrove trees.
Blocks
- Palm Logs
- Palm Leaves
- Spawn in Palm Trees.
- Baobab Logs
- Can be crafted into wood, planks, and all the other things that overworld wood can craft.
- Generate with 4×4 trunks and have branches, similar to acacia trees.
- Home to termites.
- Baobab Leaves
- Spawn in Baobab Trees.
- Mangrove Logs
- Mangrove Leaves
- Spawn in Mangrove Trees.
- Added palm, baobab, and mangrove planks.
- Added palm, baobab, and mangrove wood.
- Added palm, baobab, and mangrove slabs.
- Added palm, baobab, and mangrove stairs.
- Added palm, baobab, and mangrove fences.
- Added palm, baobab, and mangrove fence gates.
- Added palm, baobab, and mangrove signs.
- Added palm, baobab, and mangrove buttons.
- Added palm, baobab, and mangrove doors.
- Added palm, baobab, and mangrove trapdoors.
- Termite Block
- Block that makes up the termite mound.
Mobs
- Termites
- Spawn in Savannas, specifically in Baobab trees.
- Most likely passive.
- Ostriches
- Spawn in Savannas.
- Meerkats
- Spawn in Deserts.
- Vultures
- Frogs
- Spawn in Swamps.
- Hop around.
- Most likely passive.
Note: The Moobloom and Iceologer lost the vote and may not ever return to the game again.
- Moobloom
- A variant of the Mooshroom/Cow.
- Spawn in Flower Forests.
- Most likely passive.
- Are friends with bees.
- Iceologer
Non-mob entities
- Tumbleweed
- Spawn in Badlands.
- Roll around randomly.
- Added palm, baobab, and mangrove boats.
- Similar to a Minecart with Chest but with a boat.
- Can be ridden and used to transport items across water.
- Contains 27 slots.
- Crafted using a boat and a chest.
Planned changes
Gameplay
- The attack cooldown is now only 4 ticks (200ms) when an attack is missed.
- Attacking is no longer possible until the weapon is recharged.
- There is a longer "charged" attack that gives a bonus reach of +1 meters.
- Weapons with shorter cooldowns give victims a shorter attack invulnerability time (invincibility frames).
- The attack key can be held down to automatically attack at the next available moment.
- Has a +1 tick (50ms) penalty, making it less effective than optimal timing or clicking.
- Entities with bounding boxes smaller than 0.9 block (such as rabbits and bats, for example) now have them inflated to that value.
- This means that they still have smaller hitboxes than 0.9 block, but now can be attacked outside their hitbox within a range of 0.9 block.
- The attack timer is now unaffected by switching items, only resetting when the player performs an attack.
- Entities can now be hit through transparent blocks like grass or vines, without destroying said block.
- Changed the swing animation to "emphasize the rhythm of the attacks".
- The eating and drinking animations are interrupted and reset when being hit by a player/mob or a projectile throw from one.
- Liquids (such as stews, honey, milk, and potions) are consumed faster (20 ticks, was 32 or 40 ticks)
- High saturation no longer gives a fast regeneration boost.
- Saturation is not used when healing damage, and is only relevant as a "pause" until food drains because of other factors (sprinting, jumping...)
- The player now naturally regenerates health down until a hunger level of 6 (









) instead of the previous 18 (








). - The player now naturally heals every 40 game ticks (2 seconds) instead of every 80 game ticks (4 seconds).
- Natural healing drains food points half as fast.
- Critical Hits
- Can now be performed with sprint-knockback hits (the first hit dealt by a sprinting player), as it was in older versions and Bedrock Edition.
- Is now only performed by a weapon enchanted with Sweeping Edge.
- Requires a fully charged attack to activate.
- Is now activated regardless of whether or not an entity is hit.
- The Sweeping Edge enchantment itself has been nerfed. It now does 25%/33%/37.5% percent of sweeping damage per level instead of the previous 50%/66%/75%.
- All tools can now perform the sweep attack if they have the Sweeping Edge enchantment.
- Sweeping Edge cannot be applied to non-sword tools in survival, except for axes and pickaxes.
- Weapon enchantments are now included in the base damage when calculating critical hits and potion effects.
General
- Attacking
- Attacking with the player's bare fist now deals 2
instead of 1
, to match the behavior in Bedrock Edition.
- Status effects
- Healing now heals 6


per level, up from 4
, similar to before 1.6.1. - Strength was changed, it increases at levels I/II +20%/+40% of the total damage (was 3

/ 6

damage).
Items
- Arrows shot from bows become less accurate if held drawn for longer than 3 seconds.
- This also cancels out "critical arrows".
- Increased attack speed for all axes to 2 (0.5 seconds), was 0.8 (1.25 seconds) for wooden and stone axes, 0.9 (~1.11 seconds) for iron axes, and 1 (1 second) for gold, diamond, and netherite axes.
- All axes are weaker and deal 1
more damage than their sword counterparts.
- Wooden and gold: 5


, was 7


. - Stone: 5


, was 9



. - Iron: 6


, was 9



. - Diamond: 7



, was 9



. - Netherite: 8



, was 10



.
- Wooden and gold: 5
- Always disable shields for 1.6 seconds (32 game ticks), instead of having a 25% chance to disable them for 5 seconds (100 game ticks).
- Now use 1 durability when attacking instead of 2.
- Can no longer receive combat enchantments such as Sharpness, Smite and Bane of Arthropods without using an anvil.
- Nerfed attack reach 2.5, was 3.
- Are now able to receive the Sweeping Edge enchantment, to perform sweep attacks.
- All tools can now have Sweeping Edge with commands or creative mode, but axes can get it in survival by using an enchanted book and an anvil.
- Now have a cooldown of 4 ticks.
- Changed the attack speed for most hoes:
- Wooden: 2 (0.5 seconds), was 1 (1 second).
- Gold: 3.5 (~0.29 seconds), was 1 (1 second).
- Stone: 2.5 (0.4 seconds), was 2 (0.5 seconds).
- Diamond and netherite: 3.5 (~0.29 seconds), was 4 (0.25 seconds).
- Changed the attack damage for all hoes:
- Wooden, gold, and stone: 2
, was 1
. - Iron and diamond: 3

, was 1
. - Netherite: 4

, was 1
- Wooden, gold, and stone: 2
- Buffed attack reach to 3.5 blocks, was 3.
- Increased attack speed for all pickaxes to 2.5 (0.4 seconds), was 1.2 (0.83 seconds).
- Changed the attack damage for some pickaxes:
- Wooden and gold: 3

, was 2
.
- Wooden and gold: 3
- Reach nerfed down to 2.5, was 3
- Now only blocks up to 5


of attack damage. - Removed warm-up delay from shields (0.25 seconds (5 game ticks) activation cooldown).
- Crouching player can't perform "charged" attacks.
- Now only block 50% of knockback when attacked by a weapon.
- Due to a bug (MC-147694) shields block more knockback.
- An empty hand or non-tool items will still negate all knockback.
- The arc of available protection has been decreased to 100 degrees from the previous 180 degrees.
- Now block 100% of explosion damage, if it isn't caused by the player.
- Increased attack speed for all shovels to 2 (0.5 seconds), was 1 (1 second).
- Decreased damage for all shovels.
- Wooden and gold: 2
, was 2.5
× 1.25. - Stone: 2
, was 3.5
× 1.75. - Iron: 3

, was 4.5
× 2.25. - Diamond: 4

, was 5.5
× 2.75. - Netherite: 5


, was 6.5
× 3.25.
- Wooden and gold: 2
- Reach nerfed down to 2.5, was 3.
- Increased attack speed for all swords to 3 (0.33 seconds), was 1.6 (0.625 seconds).
- Decreased damage for some swords.
- Stone: 4

, was 5

. - Iron: 5


, was 6

. - Diamond: 6


, was 7


. - Netherite: 7



, was 8


.
- Stone: 4
- Reach is unchanged.
- Increased attack speed to 2 (0.5 seconds), was 1.1 (~0.91 seconds).
- Decreased melee damage from 9




to 7


. - Buffed attack reach to 3.5 blocks, was 3.
- Can now be shot from dispensers.
- Tridents with Loyalty that fall into the void will return to its owner.
- Tridents with Impaling now deal enchantment damage to all mobs or players that are in water or rain.
- Now stack to 64.
- Now have a cooldown of 4 ticks.
- Can now stack up to 16.
- Splash and lingering potions are not included.
| Tool | Axe | Hoe | Pickaxe | Shovel | Sword | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Damage | Speed | Reach | Damage | Speed | Reach | Damage | Speed | Reach | Damage | Speed | Reach | Damage | Speed | Reach | |
| Wood | 5 |
2 | 2.5 | 2 |
2 | 3.5 | 3 |
2.5 | 2.5 | 2 |
2 | 2.5 | 4 |
3 | 3 |
| Gold | 5 |
2 | 2.5 | 2 |
3.5 | 3.5 | 3 |
2.5 | 2.5 | 2 |
2 | 2.5 | 4 |
3 | 3 |
| Stone | 5 |
2 | 2.5 | 2 |
2.5 | 3.5 | 3 |
2.5 | 2.5 | 2 |
2 | 2.5 | 4 |
3 | 3 |
| Iron | 6 |
2 | 2.5 | 3 |
3 | 3.5 | 4 |
2.5 | 2.5 | 3 |
2 | 2.5 | 5 |
3 | 3 |
| Diamond | 7 |
2 | 2.5 | 3 |
3.5 | 3.5 | 5 |
2.5 | 2.5 | 4 |
2 | 2.5 | 6 |
3 | 3 |
| Netherite | 8 |
2 | 2.5 | 4 |
3.5 | 3.5 | 6 |
2.5 | 2.5 | 5 |
2 | 2.5 | 7 |
3 | 3 |
Non-mob entities
- Projectiles
- No longer trigger a player or mob invulnerability timer, which means that Multishot can hit and deal damage to the same mob with all three arrows.
- Arrow uncertainty value has been decreased from 1.0 to 0.25, increasing accuracy.
- Instantaneous effects on tipped arrows are now scaled by 1/8, just like the duration of other effects. For example, instant harming I arrow will deal additional 0.75
× 0.375 magical damage.
- Are now knocked back by < 1 damage hits, including 0 damage hits such as snowballs and eggs.
World generation
Structures
- Now contain palm, baobab, and mangrove logs and planks.
Biomes
- This biome is from MINECON Earth 2018 and they were stated to be added later.
- Will have palm trees, meerkats, and oasis.
- This biome is from MINECON Earth 2018 and they were stated to be added later.
- Will have baobabs trees, termites, and ostriches.
- This biome is from MINECON Live 2019 and they were stated to be added later.
- Will have tumbleweeds, vultures, and a flowery cactus.
- This biome is from MINECON Live 2019 and they were stated to be added later.
- Will have mangrove trees, frogs, and Boat with Chests.
Blocks
- Now accept palm, baobab, and mangrove wood types (planks, slabs, buttons, etc).
Announcement
1.18 will be announced after mid-2020. It may be announced like Buzzy Bees, just coming in a snapshot. It also may be announced at an event, similar to Minecraft Live 2020.
Fixes
Note:This fix version is 1.18+ meaning they may be fixed in 1.18, 1.18.x, 1.19, 1.19.x, or even later though highly unlikely.
Referances
- ↑ This will not be the name, however, it is the best one so far because of upcoming Combat Changes and most likely biome changes.