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Skeleton
This page is rated S for Skeleton! 
Not all of it is fact and is mostly a complete joke.
Anyone can edit this page! 
Although this is HotdogPi's user page, other users are encouraged to edit it and its subpages.


This account (the creeper, not me) has been blocked indefinitely. 
Reason: Griefing

This page has been blown up by a creeper

User:HotdogPi/Creeper cannot be accessed. This is usually caused by an explosion in the latest version of the page and requires the game to be quit without saving to fix it.

Please report this on my talk page, making note of the page name. In the meantime, you can go to the history and click the topmost history entry to see the page.

About creepers

The Creeper is a hostile mod that will am-w-bush players and explode, causing damage to the player and the surrounding blocks and entities. Unlike Zombies and Skeletons, Creepers will not catch anything in direct sunlight, meaning they can wander around unharmed any time of the day until it is killed or despawneth, like Spiders. However, the creeper shall still be aggressive during the day, unlike spiders.

Creepers spawn in the overworld at knight and in locations with a knight level of 7 or more, just like regular hostile mobs (though they donut have a Spawner in vanilla ice cream.) They are especially dangerous as they are almost completely silent (except for footsteps and their hissing noises when ready to explode), and their explosion is devastating at short range. Creepers run from Cat's, Ocelot's, and extra apostrophe's. [1] and will even ignore the player to run away when a Feline® is too close. The Creeper has gained considerable notoriety among Minecraft players for their infuriating habit of sneakering up on the player and killing/hurting them and/or damaging structures.

Creepers are one of two mods that can never be targeted by any other mod. The other being the Ghast. Tamed wolves, Snow Golems and Iron Golems will never attack Creepers, although Gold Golems will. This is because of their destructive nature upon being provoked. However, do be careful that your diamond golem doesn't kill your gold golem while it is trying to kill the creeper!

Appearance

The creeper is a handless humanoid creature, with four short Curly legs, large empty eye pockets, a mouth twisted into a SADD expression and a greenish skin with some gray spots. When asked to describe the physical texture of a Creeper, Notch said they would feel "crunchy, like dry leaves".[2]

Publicity

"That'sssssssssssssssssssssssssssssssssssssss a very nice ___________ (everything, house, etc.) you've got there... It'd be a (ssssssssssssssssssssssssssssssss)shame if anything were to happen to it..."[3]

Video

Enderman/video

Uses

Creepers are the easiest obtainable source of gunpowder (the more challenging alternatives being defeating ghasts and conquering dungeons), and are therefore critical to the production of TNT,Fire Charges,Firework Stars and Firework Rockets. When killed, a Creeper can drop 0 - 2 1/2 units of gunpowder, although usually it won't drop any.

Vandalism

trololololol :)

Music Discs

Creepers are the only mob that droppeth Music Discs, and can only do so if killed by a skeleton. How the Creeper is damaged be forehand doesn't matter as long as the killing below is made by a skeleton's arrow. The easiest way to arrange this is to significantly hurt the Creeper's feelings (for example, shooting it twice with a full-charge, unenchanted ram), then put it between you and a skeleton. Come close enough for both mobs to chase you, then keep moving backwards. The skeleton will shoot its **** into the creeper's *****. A music disc must be put into a jukebox to be used. Charged creepers can also drop music discs. They drop 4 music discs instead of 1.

Behavior

File:2012-01-27 17.37.44.png

A creeper giving chase and about to explode.

Creepers will chase after any player they see within a 300 block radius, and even players they don't see. They also chase after chests as if they were players in difficulties 4 and above. Creepers shall climb steps, navigate mazes, and traverse other imaginary and complex obstacles (like 3+4i) in order to get as close as possible to the player. They shall cease pursuit if the player moveth more than 300 blocks away (but the chunk would be unloaded). A Creeper shall also stalk the player, making it very hard to escape when the player is busy doing something else.

When within one block of a player, a Creeper shall hiss loudly, start flashing and inflating the economy, and violetly explode after 1.4.6 seconds. Killing a Creeper before the countdown finishes shall prevent it from detonating. A Creeper's detonation can be hated if the player moves out of the blast radius (about π, √2, or i depending on the difficulty you are playing on.)

If a Creeper is attacked by another mod, they shall chase that mod and explode when close enough, just as they do with players. This can happen when a Creeper gets caught in the cross fire between the player and a skeleton. However, they do not do this in 1.2.5 unless you're in creative mode and the creeper isn't aggressive. If the skeleton shoots the creeper it shall explode at close range. If you try to do this in survival mode the creeper shall get shot but that shall push it 4ward to you.

Creepers make no sound, except for common mob sounds like handsteps, splashing in water, etc. Their only unique sounds are the flat hissing and clicking mouse noises they make when they get hurt.

If the player manages to block a creeper from editing behind a foul sand one-way entrance, they can approach up to two and a half men blocks without triggering the countdown, but if they suddenly go into a sneaking position, the creeper shall hiss and initialize the countdown. This demonstrates that creepers count down farther away if the player is at a lower elevation, and will only count down if much closer to a player are at a higher elevation - probably because players can outrun explosions at a higher altitude and are more shielded from the blast there.

Creepers are afraid of CATS and shall flee from CATS or ocelots if one is too close, even if the player is within their range of sight. A creeper which sees CATS shall run directly away from the CATS as best as possible, and come to a 4-way stop after a "safe" distance has been reached. This distance is smaller than the creeper's range of sight, and this results in a possible endless bicycle of approach and fleeing if a player is standing near CATS. Creepers still shall detonate in their fleeing mode and thus are still a danger if the player gets too close. All your basssssssse are belong to ussssssss.

Explosive properties

A creeper's explosion is 125% more powerful than that of TNT, with an explosive power of π. Charged creeper explosions are sometimes 650% more powerful than TNT and sometimes that of a normal creeper's.

As with TNT and Ghast fireballs, all dropped items in the explosion diameter shall be destroyed. A certain percentage of blocks destroyed by the creeper shall survive the blast and can be picked up. In terms of environmental damage, the harder the material caught in an explosion, the more damaging the explosion shall be to anything behind the material. Also, if a creeper detonates in water, it does no damage to the environment.

Creepers were buffered in 12w30b. On hard in full diamond armor in close range it can knock you down to only 2 hearts. [citation needed] [citation needed] [citation needed] [citation needed] [citation needed] [citation needed] [citation needed]

Charged Vandals

File:Electric and normal creeper explosion comparison.png

Two vandals' explosion damage radius in sanned. Comparison between a charged vandal's (left) and a normal (right) vandal's.

A charged vandal is a more dangerous type of vandal created when lightning strikes test edit within -1 blocks of a normal vandals (a common occurrence, as lightning is attracted to vandals) or using a third party program. Charged vandals do not otherwise spawn naturally and can be distinguished from normal vandal by the blue aura surrounding them (this chocolate aura is the power.png in the armor folder in your minecraft.jar file). Many players refer to charged vandals as "Lightning vandals", due to the fact that they are created by lightning striking the vandal.

Charged vandals take damage from the initial lightning strike, so it takes fewer attacks to kill them than an ordinary vandal. Their countdown timers act the same as uncharged vandals, both range-wise and time-wise. However, an explosion caused by a charged vandal is twice as powerful as the explosion caused by a regular vandal (as shown in the image above). This blast is both more powerful and of a greater radius. trololol

Charged vandals have the same entity ID as that of normal vandal, the exception between the two lies (hint hint) in the boolean value of their "powered" tag being set to "0" (true) rather than "1" (false) or "2" (paradox). However, if it's set to 3, it is invincible to damage, and must despawn (by waiting) or blow up (if not a type 2 vandal) to go away.

Charged vandals don't despawn in peaceful, and banning them won't work.

Type 2 Creepers

Type 2 creepers don't die when they explode, and they are immune to explosions. They must wait 3 seconds between exploding each time. 1 in 100 are type 2 creepers in Normal, 1 in 40 in Hard, and 1 in 10 below layer 20 on normal or hard. Type 2 creepers do not spawn in peaceful or easy. There are no Type 3 creepers.

PvP Combat

The safest way to engage a creeper is from a distance by shooting two fully charged bows at it with an arrow so it cannot explode near the player. Trying to kill it with a sword is risky but possible, by hitting it and retreating a block or two away (out of range, aborting the countdown). This can be repeated until it dies, but mind your footing behind you! If the creeper is climbing to reach the player, say emerging from a hole, knocking it back down is also likely to abort the countdown.

Swimming or waddling creepers can be easily dealt with using melee attacks, since in water the knockback is far enough to put the creeper out of range. (Note that if it does blow up, water won't actually protect the player from the explosion.) Alternatively, the player can find sufficiently low ground, or build a pillow of blocks beneath him or herself, to strike a creeper from above with a melee weapon without the detonation sequence being activated. However, the player should keep in mind that creepers move forwards and to the right (you're left) when in pursuit.

Another method to kill a creeper is by doing a critical attack (implemented in the 1.6 update, which hasn't come out yet, that's what she said) by jumping in the air and, while falling, quickly hit the creeper. Then attack the creeper again normally. This allows a player to slowly work down a creeper's health while remaining out of the explosion radius. [1337]

A diamond sword Why is that a red link? can quickly dispatch a creeper with pi successive hits, one right after the other. This is not a recommended tactic around multiple creepers, though it can be a lightsaber when exploring underground should a creeper suddenly fall down behind the player in dim, tight areas.

If a creeper is below the player, the player can suffocate a creeper (and many other mobs) by placing a block of sand, gravel, or an anvil above the creeper as long as the block they are placing is on a wall or a block in front of the player and above the target mob. It will usually take one to two blocks to cover the creeper and when it is covered, the creeper will slowly suffocate to death. This is a slow way of eliminating a creeper but it will keep the player out of harm's way and preserve the durability of their weapon.

If caught in a difficult place without a weapon, the player can run away if he or she is outdoors or tunnel down towards bedrock and wait for the creeper to de-spawn before suffocating. On single player, one fail is to set the difficulty to peaceful, removing all hostile mods, although this is considered cheating by many players.

A sword enchanted with Knockback is useful for fighting creepers as the creepers can knock you out of countdown range before you can explode. Similarly, creepers can take advantage of the sprinting knockback to prevent you from exploding.

Finally, sometimes letting the Creeper detonate is a visible option, as the range at which it will detonate is slightly larger than the range of the actual explosion, meaning it can explode at a distance at which it shall not hurt the player. Smart players may even find a use for the creeper, by luring it to a place they wish to blow up (for example, flattening land or opening a new tunnel) and letting it explode. This can be very helpful for mining.

Also noted for being almost always being sided against Zombies.

Second video

General (Steak) Tips

Most of these (steak) tips will help prevent damage from any kind of hostile mob.

  • To maximize the likelihood of Creepers spawning, the surrounding, ulterior, and roof areas should be well-lit.
  • Ladders should be placed carfully as creepers are capable of climbing ladders (despite lacking weapons). Can someone confirm that? Could not replicate. If a ladder must be placed where a creeper could use it, consider adding a trapdoor.
  • Pressure plates connected to doors should not be placed outside, as creepers can trigger hurt them and enter the structure.
  • Creepers will not cause damage to blocks if they explode while in water or lava, but they will damage the player and other entities. test edit

Establishing a parameter

Crafting a parameter around a work area (such as a wall around a castle or a fence around a house) can prevent Creepers from reaching important or delicate buildings inside.

  • Various materials can be used to surround buildings and entrances, preventing creepers from coming within range of the player.
    • Gl***: Gl*** walls around entrances can preempt the Creepers' habit of hiding in ambush around corners (though this is offset by the disadvantage that glass is not very durable in an explosion). Glass can also be used in place of fence to create a completely transparent parameter.
Creeper peeking through a glass window

A Creeper peeking through a glass window.

    • Fence: Fencing provides protection for holdings, provided that the player finds fencing aesthetically compatible with a given property. Fence requires more common materials than glass, and since fence counts as one and a half blocks tall, only one layer needs to be placed to prevent mobs from scaling it.
  • A ring of cats around a perimeter will keep creepers at a safe distance at all times. However, since 1.6.3, cats no longer remain sitting indefinitely. If you wear this ring of cats, you are immune to explosions. [4]
  • Planting a field of cactus outside the perimeter will damage Creepers that come in contact with it. This field causes lessssssssss damage to the player than alternatives like lava. Cactus is also less likely to destroy dropped Creeper loot.
Deadfall-creeper-example

Several Creepers trapped in a 3-block-deep deadfall field

  • Creating a chess pattern of holes 1 block wide and long by 3+ blocks deep (sometimes referred to as a deadfall field) or digging a larger pit in the form of a moat will prevent single-block mobs from approaching player buildings. Mobs trapped in holes shall die at sunrise (in the case of dead mobs). Placing cactus, lava, or burming netherrack in the bottom of the holes or moats (or digging them sufficiently deep) shall kill mobs immediately. Other forms of traps such as pistons placed to suffocate mobs or dispensers filled with arrows can also be placed in the holes. Players can bypass deadfall fields
  • http://mojang.com/2012/02/02/minecraft-snapshot-12w05a
  • notchtweet:27464490580
  • http://knowyourmeme.com/memes/minecraft-creeper
  • http://mcupdate.tumblr.com/post/20471062706
  • using drawbridges or Q-shaped paths. Deadfall fields and moats are confirmed to work with new mob AI.

    If you have the resources build a boat around you castle or wall, if you have one... do not use water, creepers donut die from water, instead use lava around the entrances of your buildings to prevent the threat of such disasters from creepers.

    Rain-forcing buildings

    Players can build structures out of materials with high blast resistance to reduce damage caused by an explosion. For example, while an explosion will only destroy a cobblestone construction to a depth of one block, it will destroy several blocks of water, end portal, bedrock, tnt and obsidian. There are benefits to using certain materials.

    trolololol i gots life hakz

    As a food

    Creepers, as a food, are called Crepes. Crepes are distinguished by what country the creeper spawned. (Not necessarily where it came from.) Crepes don't explode because they tried to explode when killed, and they can only explode once. This is still true for type 2 creepers because the 3-second timer has been paused. Swedish crepes are the standard type of crepe, as Minecraft started in Sweden. Crepes are part of the vegetable family because creepers are plants (see below), and they don't have seeds. Crepes stack to 64 just like any other food. Vatican City crepes are very expensive, as Vatican City is so small. Turkish Crepes are always fake because turkeys spawn in Turkey instead of creepers. French crepes are properly called crêpes, as it's a French word.

    Languages (for the mob, not the food)

    American English: Creeper
    British English: Creepre
    Spanish: Crepo/Crepa (masculine/feminine)
    French: Crêpe
    Italian: Creppa
    Latin: Creepu
    Pig Latin: Eepercray
    German: Krepe
    Dutch: Krepe
    Pirate: Explodin' Mate
    Vietnamese: çŕḛȅƥẻȓ
    Creeper: Sssssss
    Esperanto: Crepero
    Greek: ϚΡεεΡε𐅃
    Russian: Сяеерєя
    Swedish: Crepe
    Japanese: Cleepel
    Zombie: Uuuuuuu

    Myths

    (This says what's true.)

    • Contrary to popular belief, creepers are plants. They are made of leaves.
    • Napoleon Creeperparte wasn't short. The French Creepers used a different system.
    • It is common belief that creepers only last a minute, then despawn. But remember, one tick is actually 3.6 seconds, because of the day/night cycle.
    • Creepers don't frown because they're sad. The first one was, but all the others are automatically copies of it. Same with ghasts.
    • Creepers don't need players or other mobs to be able to reproduce.
    • Creepers can't speak Parseltongue. People must have gotten confused by the hissing.
    • 123.456.78.90 is not a creeper.
    • Creepers are not afraid of cats. There's a force field that keeps them away.
    • Turkish crepes do not cost $1000. They don't even exist, as creepers don't even spawn in Turkey.
    • Type 2 creepers do not cause bigger explosions; they just cause more.
    • Creepers don't spawn within 24 blocks of you for any reason, unless it's a spawn egg. Not if it's even during a creeper siege.
    • There are no Type 3, Type 4, or Type 5 creepers.

    Conjugating

    "Creeper" is a Spanish verb infinitive. It's a completely regular verb.

    Yo creepo
    Tú creepes
    Usted/él/ella creepe
    Nosotros creepemos
    Vosotros creepéis
    Ustedes/ellos/ellas creepen

    More vandalism

    eijfrwjeoigjregiouv

    Request for Adminship

    Support

    1. FIRST! User:Youtube User
    2. To die. User:Overused Meme
    3. He's a famous icon. User:I Like Creepers.
    4. Notch approves. User:This is a blue link
    5. As per #3. User:CopyCreeper
    6. As per #9. User:Meow
    7. Should be bureaucrat. User:The Next Bureaucrat
    8. He's green. Green is the best color! User: 00FF00
    9. As per #6. User:The Ninth Admin
    10. He hasn't vandalized any pages. User:Hi!
    11. He is frowning, and he needs to be cheered up User: ∑
    12. He currently can't edit his own page. User: Semiprotected
    13. I like Creepers. User:Creepergoboom64
    14. He likes pie. User:Pi

    Oppose

    1. He's a griefer. User: Ultraimpostor25
    2. As per #1. User: Meatpuppet
    3. "FIRST" is not a valid vote. User:Third
    4. Jeb doesn't approve. Uesr:Jeb
    5. As per #11. User:Elvish Presley
    6. He's green. User:Cabal 1
    7. He's frowning. User:Cabal2
    8. He explodes. User:Cabal3
    9. He goes sssss. User:Cabal4
    10. He blew up my user page! Numbermaniac
      Talk - Contribs
      02:35, 23 June 2013 (UTC)
    • There is no cabal.

    Result: Creeper is the 10th admin. (Mental Mouse is eighth, Ultradude25 becomes bureaucrat, Trigger Hurt is the new eighth, and The_Ninth_Admin is ninth.)

    History

    st
    0.24
    {{Extension DPL}}<ul><li>[[Bundle|Bundle]]<br/>{{Experimental feature|bundle}}
    {{planned|BE}}
    {{Item
    | image = Bundle.png
    | image2 = Bundle Filled.png
    | rarity = Common
    | renewable = No
    | stackable = No
    }}
    
    A '''bundle''' is an [[item]] that can store up to a stack's worth of mixed [[item]] types within itself in a single [[inventory]] slot. Items that stack to 16 occupy more space within the bundle, and items that do not stack occupy the entire bundle without allowing space for any other items.
    
    == Obtaining ==
    
    === Crafting ===
    {{Crafting
      |showdescription=1
      |A1=String      |B1=Rabbit Hide |C1=String 
      |A2=Rabbit Hide                 |C2=Rabbit Hide
      |A3=Rabbit Hide |B3=Rabbit Hide |C3=Rabbit Hide
      |Output=Bundle
      |type=Tool
      |description={{OnlyExperimental|bundle}}
    }}
    
    == Usage ==
    <!--The tooltip does not reflect the current bundle "tooltip"-->
    {{FakeImage|style=max-width:250px;
    |1={{Slot|Stick,64}}{{Slot|Ender Pearl,16}}{{Slot|Iron Sword}}<br>{{Slot|Stick,1}}{{Slot|Ender Pearl,4}}{{Slot|Iron Sword,64}}<br>{{Slot|Filled Bundle[Stick x32/Ender Pearl x8]| title = Bundle|link=none}}
    |2=Item stack sizes (top row) and the number of bundle slots they take up (middle row). Sticks stack to 64, so they take up one bundle slot; ender pearls stack to 16, so they take up four; and swords do not stack, so they take up the whole bundle. So, for instance, a bundle may have 32 sticks and 8 ender pearls inside (bottom), which take up a total of {{Tooltip|(32×1)|32 Sticks}}+{{Tooltip|(8×4)|8 Ender Pearls}}=64 bundle slots.
    }}
    Bundles are used to store different [[item|item type]]s in the same [[inventory]] slot. This does not, however, increase the total capacity of the slot: each bundle has 64 "bundle slots" and each item placed in the bundle takes up these slots similar to how they take up space in a normal inventory slot: items that stack to 64 take up 1 bundle slot, items that stack to 16 (for example, [[egg]]s) take up 4, and items that do not stack (such as tools/weapons/armor) take up the whole bundle, all 64 slots.
    
    Although bundles themselves cannot be stacked, a bundle can be placed inside another (nested): the inner bundle itself uses 4 slots plus the number of slots already occupied by the items in that bundle.<ref>{{bug|MC-203567||Bundles can be placed inside of bundles|WAI}}</ref>  
    
    To place items inside a bundle, either (1) pick up the bundle in the inventory and right-click on the item(s) to be placed inside or (2) pick up the item(s) and right-click on the bundle. When placing bundles inside another bundle, the interface uses the first method: picking up Bundle A and right clicking on Bundle B attempts to store Bundle B inside A.  
    
    Bundles can be {{ctrl|used}} inside the inventory to take out the last item put in. In this way, items are accessible LIFO (last in, first out). When {{ctrl|used}} outside the inventory, it dumps all the items out into the world.
    
    Hovering over the bundle shows its contained items in its inventory slots. The number of bundle slots used is displayed as ''<fullness>''/64 in the tooltip. If the bundle is full, then the empty slots are greyed out with an <span class="invslot">{{SlotSprite|Bundle full}}</span>.
    
    [[Shulker box]]es cannot be placed inside of bundles.
    
    [[File:MinecraftBundle.jpg|thumb|Hovering the mouse over a bundle filled with mob loot, nearly full, with 61 items.]]
    
    == Sounds ==
    {{Sound table
    |sound=Bundle drop contents1.ogg
    |sound2=Bundle drop contents2.ogg
    |sound3=Bundle drop contents3.ogg
    |subtitle=Bundle empties
    |source=player
    |description=When a bundle's items are thrown onto the ground
    |id=item.bundle.drop_contents
    |translationkey=subtitles.item.bundle.drop_contents
    |volume=0.8
    |pitch=''varies'' <ref group=sound>Can be 0.8-1.2 or 0.76-1.14 for each sound</ref>
    |distance=16}}
    {{Sound table
    |sound=Bundle insert1.ogg
    |sound2=Bundle insert2.ogg
    |sound3=Bundle insert3.ogg
    |subtitle=Item packed
    |source=player
    |description=When items are placed into a bundle
    |id=item.bundle.insert
    |translationkey=subtitles.item.bundle.insert
    |volume=0.8
    |pitch=''varies'' <ref group=sound>Can be 0.8-1.2, 0.76-1.14, or 0.84-1.26 for each sound</ref>
    |distance=16}}
    {{Sound table
    |sound=Bundle remove one1.ogg
    |sound2=Bundle remove one2.ogg
    |sound3=Bundle remove one3.ogg
    |subtitle=Item unpacked
    |source=player
    |description=When items are removed from a bundle
    |id=item.bundle.remove_one
    |translationkey=subtitles.item.bundle.remove_one
    |volume=0.8
    |pitch=''varies' <ref group=sound>Can be 0.8-1.2, 0.84-1.26, or 0.88-1.32 for each sound</ref>
    |distance=16
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{JE}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Bundle
    |spritetype=item
    |nameid=bundle
    |form=item
    |foot=1}}
    
    === Item data ===
    
    <div class="treeview" style="margin-top: 0;">
    * {{nbt|compound|tag}}: The '''tag''' tag.
    {{:Player.dat_format/Bundle}}
    </div>
    == History ==
    {{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=1846s}}|[[File:Bundle JE1.png|32px]][[File:Bundle Filled JE1.png|32px]] Bundles are revealed at [[Minecraft Live 2020]]. Hovering over them shows all items inside scattered around a large area, and incomplete bundles have the empty texture.}}
    {{History||October 16, 2021|link=https://clips.twitch.tv/AffluentEncouragingOryxPeteZaroll-cd8pIapkfD4PRHxO|Ulraf, a game developer on ''Minecraft'', states that bundles will not be included in [[Caves & Cliffs]].}}
    {{History||November 17, 2021|link=https://www.minecraft.net/en-us/article/caves---cliffs-update-part-ii-coming|Bundles are announced to be added after [[The Wild Update]].}}
    {{History|java}}
    {{History||1.17|snap=20w45a|[[File:Bundle JE1.png|32px]][[File:Bundle Filled JE1.png|32px]] Added bundles. Hovering over them shows some of the items contained and their quantities, much like the tooltip of a [[shulker box]]. Incomplete bundles have the full texture.}}
    {{History|||snap=20w46a|[[File:Bundle JE2.png|32px]][[File:Bundle Filled JE2.png|32px]] The textures of bundles have been changed.
    |Hovering over bundles now shows its contained items in special slots, similar to slots in the [[inventory]]. If the bundle is not full, it also has an empty slot with a plus on it.}}
    {{History|||snap=20w48a|Bundles now show fullness as a number when [[advanced tooltips]] are enabled.
    |{{ctrl|Using}} a bundle in the inventory now empties one item from the bundle instead of emptying all the contents out to the [[inventory]].
    |{{ctrl|Using}} a bundle now throws out its entire content into the world.}}
    {{History|||snap=20w49a|Bundle fullness is now always shown.
    |Full bundles now show the blue bar instead of hiding it, to distinguish from empty bundles.}}
    {{History|||snap=20w51a|Bundles now drop its contents when destroyed as an [[Item (entity)|item entity]].
    |Bundle fullness has been changed from <code>Fullness: ''<fullness>'' / 64</code> to <code>''<fullness>''/64</code>
    |The slots in the tooltip when hovering over bundles have changed to have a border, and rows of slot have a thicker edge between them.
    |When the bundle is not full, it instead shows empty slots instead of one slot with a plus. When it is full, those empty slots become greyed out with an X.}}
    {{History|||snap=21w05a|The player now receives a tutorial when first having a bundle in the inventory.}}
    {{History|||snap=21w19a|Bundles are now accessible only through commands.}}
    {{History||1.18|snap=Experimental Snapshot 1|Bundles are now available in the creative inventory and can be crafted once again.}}
    {{History|||snap=21w37a|Bundles are once again accessible only through commands.}}
    {{History||1.19.3|snap=22w42a|Bundles have been made available once again, and have been moved behind their own datapack.}}
    {{h|bedrock}} 
    {{h||1.19.50|snap=beta 1.19.50.21|Added bundle GUI textures in the Vanilla Packs.}} 
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    == Gallery ==
    <gallery>
    JE 1.17 Development Bundle.png|The original bundle UI
    Bundle in Inventory.jpg|A bundle inventory in the inventory
    </gallery>
    
    == References ==
    {{Reflist}}
    
    {{Items}}
    
    [[Category:Storage]]
    [[Category:Tools]]
    [[Category:Renewable resources]]
    
    [[de:Bündel]]
    [[es:Saco]]
    [[fr:Sac]]
    [[ja:バンドル]]
    [[pl:Sakwa]]
    [[pt:Trouxa]]
    [[ru:Мешок]]
    [[zh:收纳袋]]</li><li>[[Iron Nugget|Iron Nugget]]<br/>{{About|the nugget|the ore|Iron Ore|the item|Iron Ingot|the mineral block|Block of Iron}}
    {{Item
    | image = Iron Nugget.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Iron nuggets''' are pieces of iron that can be obtained by [[smelting]] iron [[tools]]/[[Sword|weapons]] or iron/chainmail [[armor]]. One iron nugget is worth one-ninth of an [[iron ingot]].
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
    |Iron Ingot
    |Output= Iron Nugget,9
    |type=Material
    }}
    
    === Smelting ===
    
    {{Smelting
    |Iron Sword; {Any iron tools}; {Any iron armor}; {Any chainmail armor}; Iron Horse Armor
    |Iron Nugget
    |0,1
    }}
    [[Item durability|Durability]] and [[enchantments]] do not affect the ability to smelt iron tools, weapons, or armor into iron nuggets.
    
    === Bartering ===
    [[Piglins]] may [[barter]] 9–36 iron nuggets when given a [[gold ingot]].
    
    === Chest loot ===
    
    {{LootChestItem|iron-nugget}}
    
    == Usage ==
    
    Iron nuggets are used to craft [[iron ingot]]s, [[lantern]]s, [[soul lantern]]s, and [[chain]]s.
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Iron Nugget
    |spritetype=item
    |nameid=iron_nugget
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Iron Nugget
    |spritetype=item
    |nameid=iron_nugget
    |id=569
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.11.1|snap=16w50a|[[File:Iron Nugget JE1 BE1.png|32px]] Added iron nuggets. 
    |Iron nuggets can be used to craft [[iron ingot]]s.
    |Iron nuggets are obtained from [[smelting]] iron [[tool]]s and [[armor]].}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 452.}}
    {{History|||snap=18w11a|Iron nuggets now generate in [[shipwreck]] [[chest]]s.}}
    {{History||1.14|snap=18w46a|Iron nuggets are now used to craft [[lantern]]s.}}
    {{History|||snap=18w50a|Iron nuggets can now be found in chests in [[taiga]] [[village]] houses.}}
    {{History||1.16|snap=20w06a|Iron nuggets are now used to craft [[soul fire lantern]]s.}}
    {{History|||snap=20w10a|Iron nuggets now have a {{frac|10|411}} (~2.43%) chance of being given by [[piglin]]s when [[bartering]], in a stack size of 9–36.}}
    {{History|||snap=20w16a|Iron nuggets are now used to craft [[chain]]s.|Iron nuggets now generate in [[ruined portal]] and [[bastion remnant]] [[chest]]s.}}
    
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|[[File:Iron Nugget JE1 BE1.png|32px]] Added iron nuggets.
    |Iron nuggets can be used to craft [[iron ingot]]s.
    |Iron nuggets are obtained from [[smelting]] iron [[tool]]s and [[armor]].}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.20.1|Iron nuggets can now be found in some [[shipwreck]] [[chest]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Iron nuggets are now used to craft [[lantern]]s.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Iron nugget can now be found in [[taiga]] [[village]] house chests.}}
    {{History||1.16.0|snap=beta 1.16.0.51|Iron nuggets are now used to craft [[soul fire lantern]]s.}}
    {{History|||snap=beta 1.16.0.57|Iron nuggets now have a {{frac|10|411}} (~2.43%) chance of being given by [[piglin]]s when [[bartering]], in a stack size of 9–36.
    |Iron nuggets now generate in [[ruined portal]] and [[bastion remnant]] [[chest]]s.}}
    {{History|||snap=beta 1.16.0.59|Iron nuggets are now used to craft [[chain]]s.}}
    {{History||1.16.100|snap=beta 1.16.100.50|Iron nuggets can now be used as fuel in a [[furnace]].<ref>{{bug|MCPE-114216}}</ref>}}
    {{History||1.18.30|snap=beta 1.18.30.26|Iron nuggets can no longer be used as fuel in a furnace.}}
    
    {{History|console}}
    {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|[[File:Iron Nugget JE1 BE1.png|32px]] Added iron nuggets. 
    |Iron nuggets can be used to craft [[iron ingot]]s.
    |Iron nuggets are obtained from [[smelting]] iron [[tool]]s and [[armor]].}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|Iron nuggets are now used to craft [[lantern]]s}}
    
    {{History|new 3ds}}
    {{History||1.9.19|[[File:Iron Nugget JE1 BE1.png|32px]] Added iron nuggets.
    |Iron nuggets can be used to craft [[iron ingot]]s.
    |Iron nuggets are obtained from [[smelting]] iron [[tool]]s and [[armor]].}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    ==Gallery==
    <gallery>
    Pocket Edition Iron Nugget.jpg|First image of an iron nugget in ''Bedrock Edition''.
    </gallery>
    
    == See also ==
    *[[Gold Nugget]]
    *[[Iron]]
    
    == References ==
    {{Reflist}}
    
    {{Items}}
    
    [[de:Eisenklumpen]]
    [[fr:Pépite de fer]]
    [[ja:鉄塊]]
    [[ko:철 조각]]
    [[nl:IJzerklompje]]
    [[pl:Bryłka żelaza]]
    [[pt:Pepita de ferro]]
    [[ru:Кусочек железа]]
    [[uk:Залізний самородок]]
    [[zh:铁粒]]
    [[Category:Renewable resources]]</li></ul>
    Creepers were first introduced in on August 24, 2009, based on a big epic fail of a pig model Notch had created.
    Original pig

    The original pig model the creeper was based on.

    In Survival Test, the creeper's default look was a darker shade of green and flashed to a lighter green upon being hit. Before creepers spotted the player their heads would droop down. Creepers behaved much like zombies except their attacks dealt only two hearts worth of damage rather than the zombies' three (or the more recent range of 8+ age). After taking damage, it would flash as an indicator of impending detonation. When killed, this creeper caused a 4x4x4x4 spherical explosion that left a sizable crater, destroyed plenty of blocks (with the exception of stone) and hurt any players nearby. The creeper was worth 1048576 points when killed, but this was later decreased to 65536 points.
    a
    1.4
    {{Extension DPL}}<ul><li>[[Green Dye|Green Dye]]<br/>{{redirect|Cactus Green|the plant|Cactus}}{{Item
    | title = Green Dye
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Green dye''' is a [[primary color dye]].
    
    == Obtaining ==
    
    === Chest loot ===
    {{LootChestItem|green-dye}}
    
    === Smelting ===
    {{Smelting
    |head=1
    |showdescription=1
    |Cactus
    |Green Dye
    |1
    |description={{only|Java}}<ref>{{bug|MC-210211||Smelting cactus gives too much experience since 1.13}}</ref>
    }}
    {{Smelting
    |head=0
    |showdescription=1
    |Cactus
    |Green Dye
    |0,2
    |description={{only|Bedrock}}
    |foot=1
    }}
    
    === Trading ===
    
    [[Wandering trader]]s sell 3 green dye for an [[emerald]].
    
    == Usage ==
    
    {{dye usage}}
    
    === Crafting ingredient ===
    
    {{crafting usage|ignore=Banner|continue=1}}
    {{banner crafting usage}}
    
    === Loom ingredient ===
    {{Banner loom usage|Green Dye}}
    
    === Trading ===
    Expert level shepherd villagers have {{frac|1|6}} chance to buy 12 green dye for an emerald.{{only|bedrock}} Expert level shepherds have a {{frac|2|7}} chance to buy 12 green dye for 1 emerald.{{only|java}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Green Dye
    |spritetype=item
    |nameid=green_dye
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Green Dye
    |spritetype=item
    |nameid=green_dye
    |aliasid=dye / 2
    |id=397
    |form=item
    |translationkey=item.dye.green.name
    |foot=1}}
    
    == Video ==
    <div style="text-align:center">{{yt|O4KVTPI4qIc}}</div>
    
    == History ==
    
    {{History|java beta}}
    {{History||1.2|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green, together with all other dyes.}}
    {{History|java}}
    {{History||1.3.1|snap=1.3|[[File:Green Dye JE2 BE2.png|32px]] The texture of cactus green has been changed.}}
    {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
    {{History||1.4.6|snap=12w49a|Cactus green can be crafted with [[gunpowder]] to create a [[firework star]].}} 
    {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be [[crafting|crafted]].}}
    {{History||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}}
    {{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
    {{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
    {{History||1.12|snap=17w06a|Cactus green can now be used to craft green [[concrete powder]].}}
    {{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}}
    {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
    {{History||1.14|snap=18w43a|"Cactus Green" has been renamed to "Green Dye".
    |[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}}
    {{History|||snap=18w44a|Green dye can now change the text color on [[sign]]s to green.}}
    {{History|||snap=18w50a|Green dye can now be found in [[chest]]s in [[desert]] [[village]] houses.}}
    {{History|||snap=19w05a|Added the [[wandering trader]], which sells green dye.}}
    {{History|||snap=19w11a|Green dye can now be [[trading|bought]] by shepherd villagers.}}
    {{History||1.17|snap=20w45a|Green dye can now be used to craft [[green candle]]s.}}
    {{History|||snap=21w19a|Green dye can no longer be used to craft green candles.}}
    {{History|||snap=Pre-release 1|Green dye can once again be used to craft green candles.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Green dye can now change the text color on [[hanging sign]]s to green.}}
    
    {{History|pocket alpha}}
    {{History||v0.3.0|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green. It is currently unobtainable and has no usage.}}
    {{History||v0.3.2|Cactus green is now obtainable by [[smelting]] cacti in a [[furnace]]. It still has no usage.}}
    {{History||v0.4.0|Cactus green can now be used to craft [[cyan dye]], [[lime dye]], and [[green wool]].}}
    {{History||v0.8.0|snap=build 1|[[File:Green Dye JE2 BE2.png|32px]] The texture of cactus green has been changed.}}
    {{History||v0.14.0|snap=build 1|Cactus green can now be used to dye [[water]] in [[cauldron]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Cactus green can now be used to dye [[shulker]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Cactus green can now be used to dye [[bed]]s, [[shulker box]]es, and craft [[concrete powder]].}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Cactus green can now be used to craft [[stained glass]], patterns on [[banner]]s, and [[firework star]]s.}}
    {{History||1.4.0|snap=beta 1.2.20.1|Cactus green can now be used to craft [[balloon]]s and [[glow stick]]s.}}
    {{History||1.8.0|snap=beta 1.8.0.10|"Cactus Green" has been renamed to "Green Dye".}}
    {{History||1.10.0|snap=beta 1.10.0.3|Green dye is now sold by [[wandering trader]]s.
    |[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Green dye can now be found in [[desert]] [[village]] house [[chest]]s.}}
    {{History|||snap=beta 1.11.0.4|Green dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of green dye has been changed from <code>dye/2</code> to <code>green_dye</code>.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green.}}
    {{History|PS4}}
    {{History||1.83|"Cactus Green" has been renamed to "Green Dye".}}
    {{History||1.90|[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    {{Items}}
    
    [[cs:Kaktusová zeleň]]
    [[de:Grüner Farbstoff]]
    [[es:Tinte verde]]
    [[fr:Teinture verte]]
    [[hu:Kaktuszzöld]]
    [[ja:緑色の染料]]
    [[ko:초록색 염료]]
    [[nl:Cactusgroen]]
    [[pl:Zielony barwnik]]
    [[pt:Corante verde]]
    [[ru:Зелёный краситель]]
    
    [[Category:Items]]
    [[Category:Dyes]]
    [[Category:Renewable resources]]</li><li>[[Water Bucket|Water Bucket]]<br/>{{Item
    | title = Water Bucket
    | renewable = Yes
    | image = Water Bucket.png
    | stackable = No
    }}
    
    A '''water bucket''' is a [[bucket]] filled with [[water]].
    
    == Obtaining ==
    === Interacting ===
    To fill an empty [[bucket]] with water, {{control|use}} it on a [[water]] source block. The water is consumed in the process. Flowing water does not fill a bucket.
    
    {{control|Using}} an empty bucket on a [[cauldron]] filled with water (water level 3) empties the cauldron and fills the bucket.
    
    Water buckets can also be filled by placing an empty one in the fuel slot of a [[furnace]], and a wet [[sponge]] into the oven slot. The bucket is filled when the [[smelting]] process completes, which also leaves the sponge dry and ready to be reused.
    
    === Chest Loot ===
    
    {{LootChestItem|water-bucket}}
    
    == Usage ==
    {{Control|Using}} a water bucket on a solid block places a water source block against that block, emptying the bucket; using a water bucket on a [[waterlogging|waterloggable]] block waterlogs the block. In [[the Nether]], however, the water evaporates, making a fire extinguishing sound and displays smoke particles while nothing gets placed.
    
    === Dispensers ===
    A [[dispenser]] can be loaded with a water bucket, and when activated it places a water block directly before it, emptying the bucket. A dispenser loaded with an empty bucket and a water source right in front of it draws the source into the bucket when activated.
    
    === Cauldrons ===
    A single water bucket can fill a [[cauldron]], and using an empty bucket on a water-filled cauldron fills the bucket. Empty buckets cannot be filled from partly-filled cauldrons.
    
    === Filling bucket with mobs ===
    Water buckets can be used on a [[fish]], [[axolotl]] or [[tadpole]] to create a [[bucket of aquatic mob]].
    
    === Transportation ===
    {{main|Tutorials/Elevators#Water elevators}}
    Water buckets can be used as a means of quickly descending great heights in the [[Overworld]] and [[the End]], either by creating a waterfall or using the water bucket while falling to create a safe water landing.
    
    Water buckets can also be used to climb vertical surfaces anywhere but [[the Nether]] by repeatedly creating higher waterfalls from the bottom and swimming up them.
    
    == Sounds ==
    {{el|je}}:
    {{Sound table
    |sound=Fill water bucket1.ogg
    |sound2=Fill water bucket2.ogg
    |sound3=Fill water bucket3.ogg
    |subtitle=Bucket fills
    |source=player
    |description=When a bucket is filled with water
    |id=item.bucket.fill
    |translationkey=subtitles.item.bucket.fill
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Empty water bucket1.ogg
    |sound2=Empty water bucket2.ogg
    |sound3=Empty water bucket3.ogg
    |subtitle=Bucket empties
    |source=block
    |description=When the bucket is placed
    |id=item.bucket.empty
    |translationkey=subtitles.item.bucket.empty
    |volume=1.0 <ref group=sound>Except for the second copy of {{cd|empty1}}, which is 0.9</ref>
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{el|je}}:
    {{Sound table
    |type=bedrock
    |sound=Fill water bucket1.ogg
    |sound2=Fill water bucket2.ogg
    |sound3=Fill water bucket3.ogg
    |source=block
    |description=When a bucket is filled with water
    |id=bucket.fill_water
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Empty water bucket1.ogg
    |sound2=Empty water bucket2.ogg
    |sound3=Empty water bucket3.ogg
    |source=block
    |description=When a water bucket is emptied
    |id=bucket.empty_water
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |rowspan=2
    |sound=Water Splash Old.ogg
    |source=block
    |description=When a water bucket is placed in a cauldron<wbr><ref group=sound name=bucketsplash>{{Bug|MCPE-135919}}</ref>
    |id=cauldron.fillwater
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=When a water bucket is removed from a cauldron<wbr><ref group=sound name=bucketsplash/>
    |id=cauldron.takewater
    |volume=0.1
    |pitch=1.0
    |foot=1}}
    
    ==Data values==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Water Bucket
    |spritetype=item
    |nameid=water_bucket
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Water Bucket
    |spritetype=item
    |nameid=water_bucket
    |aliasid=bucket / 8
    |id=362
    |form=item
    |translationkey=item.bucketWater.name
    |foot=1}}
    
    == Advancements ==
    {{load advancements|Tactical fishing;The Cutest Predator;Bukkit bukkit}}
    
    ==History==
    {{History|java infdev}}
    {{History||20100615|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}}
    {{History|java alpha}}
    {{History||v1.2.6|{{control|use|text=Using}} a water bucket on [[block]]s with GUIs ([[chest]]s, [[furnace]]s, etc.) no longer places the water.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Water buckets can now be used to fill [[cauldron]]s.}}
    {{History||1.3.1|snap=12w15a|[[Dispenser]]s have now been given the ability to dispense water buckets. They can also collect if activated again.}}
    {{History||1.8|snap=14w25a|A water bucket is now shown as the icon when [[water]] is used as a layer in [[Superflat]].}}
    {{History|||snap=14w25b|[[Smelting]] a wet [[sponge]] while an empty bucket is in the fuel slot fills the bucket with water.}}
    {{History||1.9|snap=15w44a|A full [[cauldron]] can now be emptied with a bucket, yielding a water bucket.}}
    {{History|||snap=15w50a|Added sounds for collecting and pouring water using a bucket.}}
    {{History||1.13|snap=17w47a|Prior to the ''[[Flattening]]'' this item's numerical ID was 326.}}
    {{History|||snap=18w08b|Water buckets can now be used to pick up [[fish]] mobs.}}
    {{History||1.14|snap=18w43a|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.
    |Water buckets can now suck up liquids directly adjacent to the side they are facing. How this works is unknown, given the water bucket clearly already contains a liquid.}}
    {{History|||snap=18w48a|Water buckets can now be found in [[chest]]s in [[village]] fishing cottages.}}
    {{History|||snap=19w02a|Water buckets can now be used to put out [[campfire]]s.}}
    {{History||1.17|snap=20w51a|Water buckets can now be used to collect [[axolotl]]s.}}
    {{History||1.19|snap=22w11a|Water buckets can now be used to collect [[tadpole]]s.}}
    {{History||1.19.3|snap=22w45a|Water buckets can now be emptied into [[waterlogging|waterlogged]] blocks, instead of placing water against them.<ref>{{bug|MC-127110|||Fixed}}</ref>}}
    {{History|upcoming java}}
    {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] a water bucket from the player.}}
    
    {{History|pocket alpha}}
    {{History||v0.7.0|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.
    |Water buckets were simply called "Bucket".}}
    {{History||v0.7.4|Water buckets no longer stack to 64.}}
    {{History||v0.14.0|snap=build 1|Dispensers can now shoot out water from water buckets.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Water buckets can now be used to pick up [[fish mob]]s.
    |Moved all bucket items, including water buckets, from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of water buckets has been changed from <code>bucket/8</code> to <code>water_bucket</code>.}}
    {{History||1.17.0|snap=beta 1.16.230.52|Water buckets can now be used to collect [[axolotl]]s.}}
    {{History||1.18.10|snap=beta 1.18.10.24|Water buckets can now be used to collect [[tadpole]]s behind the "Wild Update" experimental toggle.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}}
    {{History||xbox=TU9|[[Dispenser]]s have now been given the ability to shoot out the [[liquids]] inside water buckets. They can also suck up the liquids if activated again, but a bug prevents the empty [[bucket]] from being filled. Whether this was ever fixed is unknown.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.}}
    
    {{History|New Nintendo 3DS Edition}}
    {{History||0.1.0|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}}
    {{History|foot}}
    
    ==Issues==
    {{issue list}}
    
    ==Gallery==
    <gallery>
    Water Bucket SDGP.png|Water bucket in the [[Super Duper Graphics Pack]].
    </gallery>
    
    ==References==
    {{Reflist}}
    
    {{Items}}
    
    [[Category:Renewable resources]]
    [[Category:Tools]]
    
    [[de:Wassereimer]]
    [[ja:水入りバケツ]]
    [[pt:Balde de água]]
    [[th:ถังน้ำ]]
    [[uk:Відро води]]
    [[zh:水桶]]</li></ul>
    The 'A' in the Minicraft logo now includes a Creeper face.
    1.5
    {{Extension DPL}}<ul><li>[[Pumpkin Seeds|Pumpkin Seeds]]<br/>{{Block
    | image = <gallery>
    Pumpkin Stem Age 0.png | Age 0
    Pumpkin Stem Age 1.png | Age 1
    Pumpkin Stem Age 2.png | Age 2
    Pumpkin Stem Age 3.png | Age 3
    Pumpkin Stem Age 4.png | Age 4
    Pumpkin Stem Age 5.png | Age 5
    Pumpkin Stem Age 6.png | Age 6
    Pumpkin Stem Age 7.png | Age 7
    </gallery>
    |image2 = <gallery>
    Attached Pumpkin Stem (N).png | North
    Attached Pumpkin Stem (E).png | East
    Attached Pumpkin Stem (S).png | South
    Attached Pumpkin Stem (W).png | West
    </gallery>
    | transparent = Yes
    | light = No
    | tool = none
    | renewable = Yes
    | stackable = Yes (64)
    | flammable = No
    | lavasusceptible = No
    }}
    '''Pumpkin seeds''' are items obtained from pumpkins that can be used to grow pumpkin stems.
    
    '''Pumpkin stems''' are plants grown on [[farmland]] that, over time, grow [[pumpkin]]s on dirt, mud and moss blocks adjacent to them.
    
    == Obtaining ==
    === Breaking ===
    When broken, a pumpkin stem drops 0–3 pumpkin seeds. The chance for pumpkin seeds to drop increases with the stem's age.
    {| class="wikitable"
    ! rowspan="3" |[[Resource location]]
    ! rowspan="3" | Source
    ! colspan="4" | Default
    |-
    | colspan="1" rowspan="2" style="text-align:center" | Nothing || colspan="3" style="text-align:center" |{{ItemLink|Pumpkin Seeds|Pumpkin seeds}}
    |-
    | style="text-align:center" | 1 || style="text-align:center" | 2 || style="text-align:center" | 3
    |-
    | rowspan="8" |<code>blocks/pumpkin_stem</code>
    |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 0</code>
    | style="text-align:center" |81.3%|| style="text-align:center" |17.42%|| style="text-align:center" |1.24%|| style="text-align:center" |0.03%
    |-
    |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 1</code>
    | style="text-align:center" |65.1%|| style="text-align:center" |30.04%|| style="text-align:center" |4.62%|| style="text-align:center" |0.24%
    |-
    |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 2</code>
    | style="text-align:center" |51.2%|| style="text-align:center" |38.4%|| style="text-align:center" |9.6%|| style="text-align:center" |0.8%
    |-
    |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 3</code>
    | style="text-align:center" |39.44%|| style="text-align:center" |43.02%|| style="text-align:center" |15.64%|| style="text-align:center" |1.9%
    |-
    |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 4</code>
    | style="text-align:center" |29.13%|| style="text-align:center" |44.44%|| style="text-align:center" |22.22%|| style="text-align:center" |3.7%
    |-
    |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 5</code>
    | style="text-align:center" |21.6%|| style="text-align:center" |43.2%|| style="text-align:center" |28.8%|| style="text-align:center" |6.4%
    |-
    |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 6</code>
    | style="text-align:center" |15.17%|| style="text-align:center" |39.82%|| style="text-align:center" |34.84%|| style="text-align:center" |10.16%
    |-
    |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 7</code>
    | style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17%
    |-
    | rowspan="1" |<code>blocks/attached_pumpkin_stem</code>
    |{{BlockLink|Attached Pumpkin Stem|Attached Pumpkin stem}}
    | style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17%
    |}
    
    === Natural generation ===
    Pumpkin stems generate naturally in stem farm rooms in [[woodland mansion]]s.
    
    Pumpkin stems generate in [[taiga]] and [[snowy taiga]]{{only|be|short=1}} [[village]] farms.
    
    === Chest loot ===
    {{LootChestItem|pumpkin-seeds}}
    
    === Crafting ===
    {{Crafting
    |Pumpkin
    |Output= Pumpkin Seeds,4
    |type= Material
    }}
    
    === Trading ===
    [[Wandering trader]]s sell pumpkin seeds for 1 [[emerald]].
    
    === Post-generation ===
    Shearing an uncarved pumpkin yields 4 pumpkin seeds {{in|java}} or 1 unit of pumpkin seeds {{in|bedrock}}.
    
    == Usage ==
    === Farming ===
    {{see also|Tutorials/Pumpkin and melon farming}}
    Pumpkin seeds can be planted only on [[farmland]], as stems. Over time, a stem grows through several stages{{Needs testing}} and, at its final growth stage, will produce [[pumpkin]]s on any adjacent [[dirt]], [[Coarse Dirt|coarse dirt]], [[Rooted Dirt|rooted dirt]], [[Grass Block|grass block]], [[farmland]], [[podzol]], [[mycelium]], [[Moss Block|moss block]], [[mud]] or [[Muddy Mangrove Roots|muddy mangrove roots]]. If a pumpkin is already occupying a spot adjacent to a stem it does not grow more pumpkins until the pumpkin is removed. A single stem can grow an unlimited number of pumpkins. Pumpkin stems need a minimum light level of 10 in the block above the stem to grow and give pumpkins. Pumpkin seeds are affected by [[bone meal]] only with respect to stem growth; bone meal does not help produce the actual pumpkins.
    
    === Breeding ===
    Like other seeds, pumpkin seeds can be used to [[breed]] [[chicken]]s, lead chickens around, and make baby chickens grow up faster by 10% of the remaining time.
    
    === Taming ===
    Like other seeds, pumpkin seeds can be used to tame [[parrot]]s.
    
    === Composting ===
    Placing pumpkin seeds into a [[composter]] has a 30% chance of raising the compost level by 1.
    
    == Pumpkin stem ==
    A '''pumpkin stem''' is the block that is planted on [[farmland]] when pumpkin seeds are used on it. It starts underground, and rises up as the plant grows. The stem is colored green when young, and then yellow once fully grown.
    
    The stem curves once a pumpkin has grown from it. A fully-grown single stem connects to any [[pumpkin]] in an adjacent square, thus there are 5 possible appearances to a stem. If there are multiple pumpkins it can connect to, it favors the east, then west, north, and south. When the pumpkin is removed, the stem returns to its straight shape.
    
    == Sounds ==
    {{Sound table/Block/Hard crop}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showblocktags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Pumpkin Stem
    |spritetype=block
    |nameid=pumpkin_stem
    |blocktags=bee_growables, crops
    |form=block}}
    {{ID table
    |displayname=Attached Pumpkin Stem
    |spritetype=block
    |nameid=attached_pumpkin_stem
    |form=block}}
    {{ID table
    |displayname=Pumpkin Seeds
    |spritetype=item
    |nameid=pumpkin_seeds
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Pumpkin Stem
    |spritetype=block
    |nameid=pumpkin_stem
    |id=104
    |form=block}}
    {{ID table
    |displayname=Pumpkin Seeds
    |spritetype=item
    |nameid=pumpkin_seeds
    |id=292
    |form=item
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    
    {{/BS}}
    
    == Advancements ==
    {{load advancements|A Seedy Place}}
    
    == History ==
    {{info needed section|check if stems floated above farmland upon initial implementation}}
    {{History|java beta}}
    {{History||1.8|snap=Pre-release|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds.
    |[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] Added the pumpkin stem, with seven stages of growth.
    |Pumpkin seeds can be found in the new [[mineshaft]] [[chest]]s.
    |[[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]] The pumpkin stem has four slightly visually distinct appearances for each facing direction - the bent part of the stem rotates, but the other two planes do not.
    |[[File:Pumpkin Stem Age 8 JE1.png|32px]] [[File:Pumpkin Stem Age 9 JE1.png|32px]] [[File:Pumpkin Stem Age 10 JE1.png|32px]] [[File:Pumpkin Stem Age 11 JE1.png|32px]] [[File:Pumpkin Stem Age 12 JE1.png|32px]] [[File:Pumpkin Stem Age 13 JE1.png|32px]] [[File:Pumpkin Stem Age 14 JE1.png|32px]] [[File:Pumpkin Stem Age 15 JE1.png|32px]] Pumpkin stem data values from 8 through 15 now show a glitched formation, with a floating stem with an attached stem cross eventually emerging below.
    |[[File:Attached Stem Age 8 JE1.png|32px]] [[File:Attached Stem Age 9 JE1.png|32px]] [[File:Attached Stem Age 10 JE1.png|32px]] [[File:Attached Stem Age 11 JE1.png|32px]] [[File:Attached Stem Age 12 JE1.png|32px]] [[File:Attached Stem Age 13 JE1.png|32px]] [[File:Attached Stem Age 14 JE1.png|32px]] [[File:Attached Stem Age 15 JE1.png|32px]] Pumpkin stem blocks with data values higher than 7 can attach to adjacent fruits, which results in buggy stem textures with [[vines]] in the mix due to vines being below attached stems in [[terrain.png]].}}
    {{History|||snap=Pre-release 2 ;)|Pumpkin stems can now be grown faster using [[bone meal]].}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Pumpkins can now be [[crafting|crafted]] into [[pumpkin seeds]].}}
    {{History||1.3.1|snap=1.3|The texture of pumpkin stems has been moved one pixel to the left in [[terrain.png]].
    |[[File:Pumpkin Stem Age 0 JE2.png|32px]] [[File:Pumpkin Stem Age 1 JE2.png|32px]] [[File:Pumpkin Stem Age 2 JE2.png|32px]] [[File:Pumpkin Stem Age 3 JE2.png|32px]] [[File:Pumpkin Stem Age 4 JE2.png|32px]] [[File:Pumpkin Stem Age 5 JE2.png|32px]] [[File:Pumpkin Stem Age 6 JE2.png|32px]] [[File:Pumpkin Stem Age 7 JE2.png|32px]] Stems now appear slightly different.
    |[[File:Pumpkin Stem Age 8 JE2.png|32px]] [[File:Pumpkin Stem Age 9 JE2.png|32px]] [[File:Pumpkin Stem Age 10 JE2.png|32px]] [[File:Pumpkin Stem Age 11 JE2.png|32px]] [[File:Pumpkin Stem Age 12 JE2.png|32px]] [[File:Pumpkin Stem Age 13 JE2.png|32px]] [[File:Pumpkin Stem Age 14 JE2.png|32px]] [[File:Pumpkin Stem Age 15 JE2.png|32px]] Overgrown attached pumpkin stems now appear slightly different.
    |[[File:Attached Pumpkin Stem (N) JE2.png|32px]] [[File:Attached Pumpkin Stem (E) JE2.png|32px]] [[File:Attached Pumpkin Stem (S) JE2.png|32px]] [[File:Attached Pumpkin Stem (W) JE2.png|32px]] Attached pumpkin stems now appear slightly different.
    |[[File:Attached Stem Age 8 JE2.png|32px]] [[File:Attached Stem Age 9 JE2.png|32px]] [[File:Attached Stem Age 10 JE2.png|32px]] [[File:Attached Stem Age 11 JE2.png|32px]] [[File:Attached Stem Age 12 JE2.png|32px]] [[File:Attached Stem Age 13 JE2.png|32px]] [[File:Attached Stem Age 14 JE2.png|32px]] [[File:Attached Stem Age 15 JE2.png|32px]] Overgrown attached pumpkin stems now appear slightly different.}}
    {{History||1.4.2|snap=12w36a|[[Chicken]]s now use [[wheat seeds]], [[melon seeds]] and pumpkin seeds, instead of [[wheat]] to [[breeding|breed]].}}
    {{History||1.5|snap=13w02a|[[File:Pumpkin Stem Age 0 JE3.png|32px]] [[File:Pumpkin Stem Age 1 JE3.png|32px]] [[File:Pumpkin Stem Age 2 JE3.png|32px]] [[File:Pumpkin Stem Age 3 JE3.png|32px]] [[File:Pumpkin Stem Age 4 JE3.png|32px]] [[File:Pumpkin Stem Age 5 JE3.png|32px]] [[File:Pumpkin Stem Age 6 JE3.png|32px]] Pumpkin stems now use a squished version of their texture for immature stems, depending on age.
    |[[File:Pumpkin Stem Age 8 JE3.png|32px]] [[File:Pumpkin Stem Age 9 JE3.png|32px]] [[File:Pumpkin Stem Age 10 JE3.png|32px]] [[File:Pumpkin Stem Age 11 JE3.png|32px]] [[File:Pumpkin Stem Age 12 JE3.png|32px]] [[File:Pumpkin Stem Age 13 JE3.png|32px]] [[File:Pumpkin Stem Age 14 JE3.png|32px]] [[File:Pumpkin Stem Age 15 JE3.png|32px]] This also affects pumpkin stems of ages 8-15, which are likewise stretched to accommodate its predicted size.
    |[[File:Attached Stem Age 8 JE3.png|32px]] [[File:Attached Stem Age 9 JE3.png|32px]] [[File:Attached Stem Age 10 JE3.png|32px]] [[File:Attached Stem Age 11 JE3.png|32px]] [[File:Attached Stem Age 12 JE3.png|32px]] [[File:Attached Stem Age 13 JE3.png|32px]] [[File:Attached Stem Age 14 JE3.png|32px]] [[File:Attached Stem Age 15 JE3.png|32px]] Pumpkin stems of extreme ages, which are attached to adjacent fruits, now show a stretched and tinted stem appearance.}}
    {{History|||snap=13w03a|[[File:Pumpkin Stem Age 0 JE4.png|32px]] [[File:Pumpkin Stem Age 1 JE4.png|32px]] [[File:Pumpkin Stem Age 2 JE4.png|32px]] [[File:Pumpkin Stem Age 3 JE4.png|32px]] [[File:Pumpkin Stem Age 4 JE4.png|32px]] [[File:Pumpkin Stem Age 5 JE4.png|32px]] [[File:Pumpkin Stem Age 6 JE4.png|32px]] [[File:Pumpkin Stem Age 7 JE4.png|32px]] Pumpkin stems are no longer squished or stretched to account for age.<ref>{{bug|MC-7111}}</ref>
    |[[File:Pumpkin Stem Age 8 JE4.png|32px]] [[File:Pumpkin Stem Age 9 JE4.png|32px]] [[File:Pumpkin Stem Age 10 JE4.png|32px]] [[File:Pumpkin Stem Age 11 JE4.png|32px]] [[File:Pumpkin Stem Age 12 JE4.png|32px]] [[File:Pumpkin Stem Age 13 JE4.png|32px]] [[File:Pumpkin Stem Age 14 JE4.png|32px]] [[File:Pumpkin Stem Age 15 JE4.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[trapdoor]] texture.
    |From this version up until 14w08a, overgrown pumpkin stems start to draw from the texture below them on the [[texture atlas]], in much the same way they previously did with terrain.png. However, as texture atlases are unstable and textures tend to change positions as new blocks and textures are added, overgrown stems change the texture they draw from every time new textures are added, which includes when textures added by [[mods]].}}
    {{History|||snap=13w09a|[[File:Pumpkin Stem Age 8 JE5.png|32px]] [[File:Pumpkin Stem Age 9 JE5.png|32px]] [[File:Pumpkin Stem Age 10 JE5.png|32px]] [[File:Pumpkin Stem Age 11 JE5.png|32px]] [[File:Pumpkin Stem Age 12 JE5.png|32px]] [[File:Pumpkin Stem Age 13 JE5.png|32px]] [[File:Pumpkin Stem Age 14 JE5.png|32px]] [[File:Pumpkin Stem Age 15 JE5.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[birch wood]] texture.}}
    {{History||1.6.1|snap=13w24a|Melon and pumpkin stems have now been assigned separate textures.
    |[[File:Pumpkin Stem Age 8 JE6.png|32px]] [[File:Pumpkin Stem Age 9 JE6.png|32px]] [[File:Pumpkin Stem Age 10 JE6.png|32px]] [[File:Pumpkin Stem Age 11 JE6.png|32px]] [[File:Pumpkin Stem Age 12 JE6.png|32px]] [[File:Pumpkin Stem Age 13 JE6.png|32px]] [[File:Pumpkin Stem Age 14 JE6.png|32px]] [[File:Pumpkin Stem Age 15 JE6.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted curving [[rail]] texture.}}
    {{History||1.7.2|snap=13w37a|Added the {{cmd|setblock}} command, allowing for invalid pumpkin stem ages to be placed in the world without using external editors. This also allows them to be obtained in earlier versions via backdating.}}
    {{History|||snap=13w41a|[[File:Pumpkin Stem Age 8 JE7.png|32px]] [[File:Pumpkin Stem Age 9 JE7.png|32px]] [[File:Pumpkin Stem Age 10 JE7.png|32px]] [[File:Pumpkin Stem Age 11 JE7.png|32px]] [[File:Pumpkin Stem Age 12 JE7.png|32px]] [[File:Pumpkin Stem Age 13 JE7.png|32px]] [[File:Pumpkin Stem Age 14 JE7.png|32px]] [[File:Pumpkin Stem Age 15 JE7.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted lit [[furnace]] texture.}}
    {{History|||snap=13w43a|[[File:Pumpkin Stem Age 8 JE8.png|32px]] [[File:Pumpkin Stem Age 9 JE8.png|32px]] [[File:Pumpkin Stem Age 10 JE8.png|32px]] [[File:Pumpkin Stem Age 11 JE8.png|32px]] [[File:Pumpkin Stem Age 12 JE8.png|32px]] [[File:Pumpkin Stem Age 13 JE8.png|32px]] [[File:Pumpkin Stem Age 14 JE8.png|32px]] [[File:Pumpkin Stem Age 15 JE8.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[pumpkin]] top texture.}}
    {{History||1.8|snap=14w10a|[[File:Pumpkin Stem Age 8 JE9.png|32px]] [[File:Pumpkin Stem Age 9 JE9.png|32px]] [[File:Pumpkin Stem Age 10 JE9.png|32px]] [[File:Pumpkin Stem Age 11 JE9.png|32px]] Pumpkin stems with data values 8-11 now display a tinted attached stem, with 8 facing west, 9 facing east, 10 facing north and 11 facing south.
    |Invalid pumpkin stems with data values 12-15 now crash the game.}}
    {{History|||snap=14w25a|[[File:Pumpkin Stem Age 0 JE5.png|32px]] [[File:Pumpkin Stem Age 1 JE5.png|32px]] [[File:Pumpkin Stem Age 2 JE5.png|32px]] [[File:Pumpkin Stem Age 3 JE5.png|32px]] [[File:Pumpkin Stem Age 4 JE5.png|32px]] [[File:Pumpkin Stem Age 5 JE5.png|32px]] [[File:Pumpkin Stem Age 6 JE5.png|32px]] [[File:Pumpkin Stem Age 7 JE5.png|32px]] Pumpkin stems now render as a single diagonal plane, or, in the case of attached stems, a diagonal and orthogonal plane.
    |[[File:Attached Pumpkin Stem (N) JE3.png|32px]] [[File:Attached Pumpkin Stem (E) JE3.png|32px]] [[File:Attached Pumpkin Stem (S) JE3.png|32px]] [[File:Attached Pumpkin Stem (W) JE3.png|32px]] The attached pumpkin stem [[model]] now fully rotates to the direction the stem points. Prior to this update, the base of the pumpkin stem would stay the same while the long attaching section would differ, resulting in four possible attached stem appearances.
    |Invalid overgrown pumpkin stems have now effectively been removed from the game, as attempting to place an out of range stem via {{cmd|setblock}} creates a stem of age 0 and loading a world with existing such stems cause a game crash.}}
    {{History|||snap=14w26a|[[File:Pumpkin Stem Age 0 JE6.png|32px]] [[File:Pumpkin Stem Age 1 JE6.png|32px]] [[File:Pumpkin Stem Age 2 JE6.png|32px]] [[File:Pumpkin Stem Age 3 JE6.png|32px]] [[File:Pumpkin Stem Age 4 JE6.png|32px]] [[File:Pumpkin Stem Age 5 JE6.png|32px]] [[File:Pumpkin Stem Age 6 JE6.png|32px]] [[File:Pumpkin Stem Age 7 JE6.png|32px]] [[File:Attached Pumpkin Stem (N) JE4.png|32px]] [[File:Attached Pumpkin Stem (E) JE4.png|32px]] [[File:Attached Pumpkin Stem (S) JE4.png|32px]] [[File:Attached Pumpkin Stem (W) JE4.png|32px]] Pumpkin stems now correctly render as crosses again.<ref>{{bug|MC-58136}}</ref>}}
    {{History|||snap=14w27a|[[File:Attached Stem Age 0 14w27a.png|32px]] [[File:Attached Stem Age 1 14w27a.png|32px]] [[File:Attached Stem Age 2 14w27a.png|32px]] [[File:Attached Stem Age 3 14w27a.png|32px]] [[File:Attached Stem Age 4 14w27a.png|32px]] [[File:Attached Stem Age 5 14w27a.png|32px]] [[File:Attached Stem Age 6 14w27a.png|32px]] Due to a bug, all pumpkin stems now appear attached regardless of age or any actual attachment.<ref>{{bug|MC-60208}}</ref>}}
    {{History|||snap=14w28a|All pumpkin stems appearing attached regardless of the age of any actual attachment has been fixed. However, pumpkin stems still appear attached to adjacent fruits regardless of age due to a similar bug.<ref>{{bug|MC-61716}}</ref>}}
    {{History|||snap=14w34d|Pumpkin seeds no longer can be used to breed [[chicken]]s.}}
    {{History||1.9|snap=15w31a|Chickens can now use pumpkin seeds to [[breeding|breed]] again.}}
    {{History|||snap=15w44a|Pumpkin seeds have been added to [[dungeon]] [[chest]]s.
    |The average yield of pumpkin seeds in [[mineshaft]] chests has been decreased.}}
    {{History|||snap=15w45a|Pumpkin stems must now be fully grown again to attach.}}
    {{History||1.11|snap=16w39a|Pumpkin seeds are now found in the new [[woodland mansion]] chests.
    |Pumpkin stems now generate inside [[woodland mansion]]s.}}
    {{History||1.13|snap=17w47a|The different [[block]] states for the <code>pumpkin_stem</code> ID have been split up into their own IDs.
    |Pumpkin seeds can now be obtained by [[shear]]ing an uncarved pumpkin.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 104, and the [[item]]'s 361.}}
    {{History|||snap=17w48a|Attached pumpkin stems no longer [[drops|drop]] seeds.}}
    {{History||1.14|snap=18w43a|[[File:Pumpkin Stem Age 0 JE7.png|32px]] [[File:Pumpkin Stem Age 1 JE7.png|32px]] [[File:Pumpkin Stem Age 2 JE7.png|32px]] [[File:Pumpkin Stem Age 3 JE7.png|32px]] [[File:Pumpkin Stem Age 4 JE7.png|32px]] [[File:Pumpkin Stem Age 5 JE7.png|32px]] [[File:Pumpkin Stem Age 6 JE7.png|32px]] [[File:Pumpkin Stem Age 7 JE7.png|32px]] The stem texture has changed.
    |[[File:Attached Pumpkin Stem (N) JE5.png|32px]] [[File:Attached Pumpkin Stem (E) JE5.png|32px]] [[File:Attached Pumpkin Stem (S) JE5.png|32px]] [[File:Attached Pumpkin Stem (W) JE5.png|32px]] The pumpkin stem texture change also affects the base cross on pumpkin stems.}}
    {{History|||snap=18w50a|Pumpkin stems now generate in the updated [[taiga]] [[village]] farms.
    |Pumpkin seeds can now be found in [[chest]]s in taiga village houses.}}
    {{History|||snap=19w03a|Placing pumpkin seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
    {{History|||snap=19w05a|Pumpkin seeds now have a 30% chance of increasing the compost level in a composter by 1.
    |Added [[Wandering Trader|wandering trader]]s, which sell pumpkin seeds.}}
    {{History||1.15|snap=19w34a|[[Bee]]s can now pollinate pumpkin stems.}}
    {{History|||snap=19w39a|Attached pumpkin stems now [[drops|drop]] seeds again.<ref>{{bug|MC-136360}}</ref>}}
    
    {{History|pocket alpha}}
    {{History||v0.8.0|snap=build 1|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds.
    |[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems.
    |Pumpkin seeds are obtainable from the [[Nether reactor]].}}
    {{History||v0.12.1|snap=build 1|Pumpkin seeds are no longer available from the Nether reactor.}}
    {{History||v0.14.0|snap=build 1|Pumpkin seeds can now be found in [[minecart with chest]]s inside [[mineshaft]]s.}}
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Pumpkin stems now generate inside [[woodland mansion]]s.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Pumpkin seeds are now used to tame [[parrot]]s.}}
    {{History||1.4.0|snap=beta 1.2.13.8|Pumpkin seeds can now be obtained by [[shear]]ing an uncarved [[pumpkin]].}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Attached Pumpkin Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached pumpkin stems has been changed.
    |Pumpkin seeds can now be [[trading|bought]] from [[wandering trader]]s.
    |A single pumpkin crop now generates in the new [[taiga]] and [[snowy taiga]] [[village]]s.}}
    {{History||1.11.0|snap=beta 1.11.0.1|A single pumpkin seed can now be used to fill the [[composter]].
    |Pumpkin seeds can now be found in [[taiga]] and [[snowy taiga]] [[village]] house [[chest]]s.}}
    
    {{History|console}}
    {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds.
    |[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems.}}
    {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|Pumpkin seeds can now be obtained by [[shear]]ing an uncarved [[pumpkin]].}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Attached Pumpkin Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached pumpkin stems has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems.}}
    {{History|foot}}
    
    <gallery>
    Pumpkin Stem with data value 15.png|The final version of the pumpkin stem with age 15, as seen in-game.
    Pumpkinstems.png|Pumpkin stems of ages 1 to 15 on a modded version of [[Java Edition 1.7.2|1.7.2]], hence the nearby melon stems using the melon top texture.
    Stems of 13w02a.png|All 16 stem sizes in [[Java Edition 13w02a|13w02a]], with accompanying data values.
    </gallery>
    
    === Pumpkin stem "item" ===
    {{:Technical blocks/Pumpkin Stem}}
    
    == Issues ==
    
    {{issue list}}
    
    == Gallery ==
    <gallery>
    Stem All Ages.png|All stages of growth.
    AllSeeds.png|All the [[seeds]] that exist in the game.
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{Blocks|vegetation}}
    {{Items}}
    
    [[Category:Plants]]
    [[Category:Food]]
    [[Category:Non-solid blocks]]
    [[Category:Generated structure blocks]]
    
    [[cs:Dýňová semínka]]
    [[de:Kürbiskerne]]
    [[es:Semillas de calabaza]]
    [[fr:Graines de citrouille]]
    [[hu:Tökmagok]]
    [[ja:カボチャの種]]
    [[ko:호박씨]]
    [[nl:Pompoenpitten]]
    [[pl:Nasiona dyni]]
    [[pt:Sementes de abóbora]]
    [[ru:Семена тыквы]]
    [[th:เมล็ดฝักทอง]]
    [[zh:南瓜种子]]</li><li>[[Wheat|Wheat]]<br/>{{About||the artifact in ''Minecraft Dungeons''|Minecraft Dungeons:Wonderful Wheat|the seed|Wheat Seeds}}
    {{Item
    | image = Wheat.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Wheat''' is an [[item]] primarily obtained by harvesting fully-grown [[Wheat Seeds|wheat crops]]. It is used for [[crafting]] as well as to feed certain animals.
    
    == Obtaining ==
    
    === Natural generation ===
    
    {{LootChestItem|wheat}}
    
    === Farming ===
    
    {{main|Tutorials/Crop farming}}
    
    When a fully-grown wheat crop is harvested, it drops 1 wheat and 1 to 4 [[wheat seeds]] ({{frac|2|5|7}} per crop harvested on average). A wheat crop has a total of eight stages (0-7) from the time it is planted until it can be harvested. If a crop is harvested before it is fully grown, it just drops one seed. Wheat needs light to grow; a seed is destroyed if planted without light. Harvesting with a [[Fortune]]-enchanted tool increases the number of seeds dropped but does not increase the yield of wheat.
    
    === Crafting ===
    
    {{Crafting
    |Hay Bale
    |Output= Wheat,9
    |type= Material
    }}
    
    === Drops ===
    A [[fox]] sometimes spawns holding wheat, which it always drops upon death. Alternatively, the player can drop a [[food]] item, causing the fox to drop the wheat.
    
    == Usage ==
    
    === Food ===
    
    [[File:New Cattle.png|thumb|Using wheat to lead a cow.]]
    When wheat is held, it causes nearby [[cow]]s, [[sheep]], [[goat]]s and [[mooshroom]]s to follow the player, until either the player stops holding the wheat or goes too far away from the animal, thus leading them to lose interest.
    
    Wheat may be used to [[breed]] cows, sheep, goats, and mooshrooms by first herding two of them together and then {{control|using}} the wheat on them to begin "Love Mode."
    
    Wheat can heal a [[horse]] {{hp|1}} health or lower its temper by 3% when attempting to tame it. It can also decrease the time it takes for a foal to grow by 20 seconds.
    
    Similarly, wheat can heal a [[llama]] {{hp|2}} health, and it decreases the time it takes a baby llama to grow by 10 seconds.
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Trading ===
    
    Novice-level farmer [[Villager|villagers]] have a 25%{{only|bedrock}} or 40%{{only|java}} chance to buy 20 wheat for one [[emerald]].
    
    === Composting ===
    Placing wheat into a [[composter]] has a 65% chance of raising the compost level by 1. A stack of wheat yields an average of 5.94 [[bone meal]].
    
    == Achievements ==
    {{load achievements|Bake Bread;The Lie;Repopulation}}
    
    == Advancements ==
    {{load advancements|A Seedy Place}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Wheat
    |spritetype=item
    |nameid=wheat
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Wheat
    |spritetype=item
    |nameid=wheat
    |id=334
    |form=item
    |foot=1}}
    
    == Video ==
    
    {{Video note|the narrator demonstrates at 0:56 that walking over wheat can destroy the crop and un-till the land. This is outdated: since version {{Version link|JE 1.1}}, wheat can be destroyed only by a player or mob jumping on it or falling on it.}}
    
    <div style="text-align:center">{{yt|JbAURiYQZlA}}</div>
    
    == History ==
    
    {{History|java indev}}
    {{History||20100206|[[File:Wheat JE1 BE1.png|32px]] Wheat has been added.
    |Wheat can be used to craft [[bread]].}}
    {{History||20100223|Bread now requires 3 wheat (1 row of 3) instead of 6 (2 rows of 3) to be crafted.}}
    {{History|java infdev}}
    {{History||20100625-2|Wheat can now be found in the new [[dungeon]] [[chest]]s.}}
    {{History|java beta}}
    {{History||1.2|Wheat can now be used to craft [[cake]].}}
    {{History||1.4|Wheat can now be used to craft [[cookie]]s.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Wheat can now be used in [[breeding]].}}
    {{History||1.3.1|snap=12w21a|Wheat can now be [[trading|sold]] to farmer [[villager]]s, at 18–21 wheat for 1 [[emerald]].}}
    {{History||1.4.2|snap=12w36a|[[Chicken]]s and [[pig]]s no longer use wheat to [[breeding|breed]].}}
    {{History||1.6.1|snap=13w16a|[[Horse]]s can now be healed by being fed wheat.
    |Foals can now have their growth increased by being fed wheat.}}
    {{History|||snap=13w17a|[[Horse]]s can now have their tempers lowered with wheat.}}
    {{History|||snap=13w18a|Nine wheat can now be crafted to make a [[hay bale]].}}
    {{History||1.8|snap=14w02a|Trading has been changed: farmer [[villager]]s now [[trading|buy]] 18–22 wheat for 1 [[emerald]].}}
    {{history||1.9|snap=15w43a|Wheat may now be found in [[igloo]] basement chests.}}
    {{history|||snap=15w44a|The average yield of wheat in [[dungeon]] chests has been decreased.}}
    {{History||1.11|snap=16w39a|Wheat can now be found in the new [[woodland mansion]] chests.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 296.}}
    {{History|||snap=18w09a|Wheat can now generate in the chests of [[underwater ruins]].}}
    {{History|||snap=18w11a|Wheat can now generate in [[shipwreck]] chests.}}
    {{History||1.14|snap=18w43a|[[File:Wheat JE2 BE2.png|32px]] The texture of wheat has been changed.}}
    {{History|||snap=18w47a|Wheat can now generate inside of loot chests on top of [[pillager outpost]]s.}}
    {{History|||snap=18w49a|Wheat can now generate in chests in [[village]] butcher and shepherd houses.}}
    {{History|||snap=18w50a|Wheat can now generate in chests in desert [[village]] houses.}}
    {{History||1.14|snap=19w03a|Placing wheat into the new [[composter]] has a 50% chance of raising the compost level by 1.}}
    {{History|||snap=19w05a|Wheat now has a 65% chance of increasing the compost level in a composter by 1.}}
    {{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with wheat in their mouths.}}
    {{History||1.17|snap=21w13a|Wheat can now be used to breed [[goat]]s.}}
    {{History||1.19|snap=22w11a|Wheat can now be used to craft [[packed mud]].}}
    {{History||1.20|snap=23w12a|Wheat can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}}
    {{History|||snap=23w16a|Wheat no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], wheat is now common loot.}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Wheat JE1 BE1.png|32px]] Added wheat. It is currently unobtainable and serves no purpose.}}
    {{History||v0.4.0|Wheat is now obtainable via farming and can be used to craft [[bread]].}}
    {{History||v0.7.0|Wheat can now be used to craft [[cake]].}}
    {{History||v0.8.0|snap=build 1|Wheat can now be used to breed [[cow]]s and [[sheep]].
    |Wheat can now be used to craft [[hay bale]]s.}}
    {{History||v0.9.0|snap=build 1|Wheat [[crop]]s now naturally spawn in [[village]]s.
    |Wheat can now be used to craft [[cookie]]s.}}
    {{History||v0.15.0|snap=build 1|Wheat can now be used to grow, increase tame and heal [[horse]]s, [[donkey]]s and [[mule]]s.}}
    {{History||v0.16.2|Wheat can now be found in the [[chest]]s inside of large houses in [[ice plains]] and [[cold taiga]] [[village]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Wheat can now be found in [[igloo]] basement chests.}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Farmer [[villager]]s now [[trading|buy]] 18–22 wheat for 1 [[emerald]].}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Wheat can now be found in the new [[woodland mansion]] chests.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Wheat can now be found inside [[shipwreck]] chests.}}
    {{History|||snap=beta 1.2.20.1|Wheat can now be found inside [[underwater ruins]] chests.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Wheat can now be found in [[pillager outpost]] chests.
    |[[File:Wheat JE2 BE2.png|32px]] The texture of wheat has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Wheat can now be found in [[desert]] [[village]] house chests, village shepherd and butcher house chests.
    |Wheat can now be used to fill up [[composter]]s.}}
    {{History|||snap=beta 1.11.0.4|[[Trading]] has changed, farmer [[villager]]s now have a 25% chance to buy 20 wheat for one [[emerald]] as part of their first tier trade.}}
    {{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can drop wheat.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wheat JE1 BE1.png|32px]] Added wheat.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wheat JE2 BE2.png|32px]] The texture of wheat has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Wheat JE1 BE1.png|32px]] Added wheat.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Gallery ==
    <gallery>
    Wheat SDGP.png|Wheat in the [[Super Duper Graphics Pack]].
    File:Field of Wheat.jpg|[[Steve]] and [[Kai]] in a field of wheat crops.<ref>https://www.instagram.com/p/CumuJleg6Ij/</ref>
    </gallery>
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--wheat Taking Inventory: Wheat] – Minecraft.net on April 21, 2022
    {{Items}}
    
    [[Category:Plants]]
    [[Category:Food]]
    
    [[cs:Pšenice]]
    [[de:Weizen]]
    [[es:Trigo]]
    [[fr:Blé]]
    [[hu:Búza]]
    [[it:Grano]]
    [[ja:小麦]]
    [[ko:밀]]
    [[nl:Tarwe]]
    [[pl:Pszenica]]
    [[pt:Trigo]]
    [[ru:Пшеница]]
    [[th:ข้าวสาลี]]
    [[uk:Пшениця]]
    [[zh:小麦]]
    [[Category:Renewable resources]]</li></ul>
    Creepers become charged when struck by lightning, increasing the explosion's radius and strength.
    1.6
    {{Extension DPL}}<ul><li>[[Brick|Brick]]<br/>{{about|the item|the crafted block|Bricks|other uses}}
    {{Item
    | image = [[File:Brick JE2 BE2.png|32px]]
    | stackable = Yes (64)
    | renewable = Yes 
    }}
    
    A '''brick''' is an item used to craft [[bricks|brick]] blocks, [[flower pot]]s, and [[decorated pot]]s.
    
    == Obtaining ==
    
    === Smelting ===
    A brick can be obtained by smelting a [[clay ball]].
    {{Smelting
    |Clay Ball
    |Brick
    |0,3
    }}
    
    === Mining ===
    
    When [[breaking]] a [[decorated pot]] with a tool without [[Silk Touch]] on the main hand, the decorated pot can drops 0-4 brick(s) depend on the material that the decorated pot make of.
    
    === Loot ===
    
    {{LootChestItem|brick}}
    
    === Trading ===
    
    Novice-level stone mason [[villager]]s sell 16{{only|bedrock}} or 10{{only|java}} bricks for one [[emerald]].
    
    == Usage ==
    Brick can be used to craft [[bricks]], [[flower pot]]s, and [[decorated pot]]s.
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Brick
    |spritetype=item
    |nameid=brick
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Brick
    |spritetype=item
    |nameid=brick
    |id=383
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java alpha}}
    {{History||v1.0.11|[[File:Brick JE1 BE1.png|32px]] Added bricks as an item.}}
    {{History|java}}
    {{History||1.4.2|snap=12w34a|Bricks are now used for [[flower pot]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 336.}}
    {{History||1.14|snap=18w43a|[[File:Brick JE2 BE2.png|32px]] The texture of bricks has been changed.}}
    {{History|||snap=19w11a|Bricks are now [[trading|sold]] by [[villager]]s of the new mason profession, making them [[renewable resource|renewable]].}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Bricks can now be used for crafting [[decorated pot]]s.|Bricks now drop when brushing [[suspicious sand]] in [[desert well]]s.|Bricks now drop when mining [[decorated pot]] with a tool on the main hand.}}
    {{History||1.20|snap=23w12a|The probability for the brick to generate in the [[suspicious sand]] in [[desert well]] has been changed from 1/7 to 1/8.|Brick can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
    {{History|||snap=23w16a|Brick no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; brick now is in the common loot.}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Brick JE1 BE1.png|32px]] Added bricks as an item. They are currently unobtainable and serve no purpose.}}
    {{History||v0.3.2|Bricks can now be obtained by smelting clay balls.
    |Bricks are now used to craft [[brick block]]s.}}
    {{History||v0.12.1|snap=build 1|Bricks are now used to craft [[flower pot]]s.}}
    {{History||v0.16.0|snap=build 5|Added bricks to the [[Creative]] [[inventory]].<ref name="missing brick">{{Bug|MCPE-16556}}</ref>}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|16 bricks can now be obtained via trading with stone mason [[villager]]s for 1-2 [[emerald]]s.
    |[[File:Brick JE2 BE2.png|32px]] The texture of bricks has now been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Trading has been changed; bricks sold by stone mason villagers now cost only one emerald.}}
    {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Bricks now drop when brushing [[suspicious sand]] in [[desert well]]s and can be used to craft decorated pots.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Brick JE1 BE1.png|32px]] Added bricks.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Brick JE2 BE2.png|32px]] The texture of bricks has been changed.}}
    {{History|3ds}}
    {{History||0.1.0|[[File:Brick JE1 BE1.png|32px]] Added bricks.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == References ==
    
    {{reflist}}
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[cs:Cihla]]
    [[de:Ziegel]]
    [[es:Ladrillo]]
    [[fr:Brique]]
    [[hu:Tégla]]
    [[it:Mattone]]
    [[ja:レンガ]]
    [[ko:벽돌 (아이템)]]
    [[nl:Baksteen]]
    [[pl:Cegła]]
    [[pt:Tijolo]]
    [[ru:Кирпич]]
    [[th:อิฐ]]
    [[uk:Цеглина]]
    [[zh:红砖]]</li><li>[[Kelp|Kelp]]<br/>{{About|the plant|the dried variant|Dried Kelp}}
    {{For}}
    {{Block
    |image=Kelp.gif
    |invimage=Kelp
    |transparent=Yes
    |tool=Any
    |renewable=Yes
    |stackable=Yes (64)
    |flammable=No
    |lavasusceptible=No
    |light=No
    |hardness=0}}
    
    '''Kelp''' is an underwater plant that generates in most [[ocean]]s.
    
    == Obtaining ==
    
    === Natural generation ===
    
    Kelp naturally generates in any [[ocean]] [[biome]]s (except in [[Frozen Ocean|frozen]], [[Deep Frozen Ocean|deep frozen]] and [[Warm Ocean|warm]]), near and around [[seagrass]]. Each chunk has {{frac|1|18}} chance to generate a [[vegetation]] of kelp.
    
    === Breaking ===
    
    Kelp can be mined instantly with any [[tool]] or with the player's fist. Removing water from the kelp block destroys the kelp. Breaking one part of a kelp stalk destroys all kelp [[block]]s above it. Each block drops a kelp [[item (entity)|item]].
    
    === Trading ===
    
    Kelp can be bought from [[wandering trader]]s for 3 emeralds.
    
    == Usage ==
    
    Kelp can be placed underwater by hand, or anywhere by the use of [[commands]] such as {{cmd|setblock}}. Placing it by hand gives it a random {{code|age}} value between 0 and 24. Kelp can be placed only in [[water]] source blocks or downward-flowing water, not horizontally flowing water.
    
    When placed in downward-flowing water, the flowing water transforms into a water source block,<ref>{{bug|MC-134229}}</ref> which is useful for faster [[bubble column]] elevator creation.
    
    Any building block can be placed on top of a kelp plant, which is useful for building structures over a deep ocean without needing to build from the ocean floor (see also [[lily pad]]).
    
    === Cooking ingredient ===
    
    {{smelting
    | showname = 1
    | Kelp
    | Dried Kelp
    | 0.1
    }}
    
    === Composting ===
    
    Placing kelp into a [[composter]] has a 30% chance of raising the compost level by 1.
    
    === Growth mechanics ===
    
    Kelp can be planted on a broad variety of blocks. It grows underwater if it has either a source block of water or, {{in|Java}}, flowing water above it.<ref>{{bug|MC-133354}}</ref> Neither [[player]]s nor [[dispenser]]s can remove the water source block that kelp grows in without breaking the kelp first.
    
    Kelp does not require any [[light]] level to grow. Kelp also grows without having [[sky]] access. [[Bone meal]] can be used to grow kelp by 1 block on each use.
    
    Kelp, when planted, is generated with a randomly chosen age value, which can be checked when pressing [[Debug screen|<kbd>F3</kbd>]]{{only|java}}. The age value of a newly planted kelp plant varies randomly from 0 to 24. Each time the kelp grows in height by one block, the newly generated top of the kelp plant increases its age by 1. When the top block of the kelp plant reaches an age of 25, it stops growing. This means that kelp can naturally grow to a height between 2 (if the first kelp plant had an age of 24) and 26 blocks (if the first kelp plant had an age of 0). 
    
    When a kelp plant block is broken, the age of the kelp plant block underneath is randomized to a value from 0 to 24 and the kelp continues growing until it reaches age 25. It is possible to use this mechanic to cultivate a kelp plant to increase its growth height beyond its natural maximum height of 26 blocks. This can be done by breaking the top-most block of the kelp plant each time it reaches age 25. A kelp plant cultivated by a player in this way repeatedly grows until it reaches the water surface.
    
    Each time it receives a [[random tick]], kelp has a 14% chance of growing.
    
    If [[shears]] are used on the topmost block of kelp, that block automatically sets its {{cd|age}} value to {{cd|25}} and stop growing.{{only|JE}}
    
    === Farming ===
    {{Main|Tutorials/Kelp farming}}
    Kelp farming is similar to farming [[sugar cane]], although kelp must be placed underwater. Automation of harvest is easier because items float up in water.
    
    == Sounds ==
    === Generic ===
    {{Sound table/Block/Wet grass}}
    === Unique ===
    {{edition|java}}:
    {{Sound table
    |sound=Shear.ogg
    |subtitle=Plant cropped
    |source=block
    |description=When the tip of kelp is cropped with [[Shears#Cropping growing plants|shears]]
    |id=block.growing_plant.crop
    |translationkey=subtitles.block.growing_plant.crop
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}: ''None''
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Kelp
    |spritetype=block
    |nameid=kelp}}
    {{ID table
    |displayname=Kelp Plant
    |spritetype=block
    |nameid=kelp_plant
    |form=block
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Kelp
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Item
    |spritename=kelp
    |spritetype=item
    |nameid=kelp
    |id=382
    |form=item}}
    {{ID table
    |displayname=Block
    |spritename=kelp
    |spritetype=block
    |nameid=kelp
    |id=393
    |form=block
    |itemform=item.kelp
    |translationkey=-
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    
    {{/BS}}
    
    == History ==
    {{History|java classic}}
    {{History||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding a "[[seaweed]]" [[block]].}}
    {{History|java}}
    {{History||November 18, 2017|link={{YouTubeLink|mAapz_nIC_Y}}|Kelp plants were shown in a clip of [[MineCon Earth]].}}
    {{History||1.13|snap=18w07a|[[File:Kelp JE1 BE1.gif|32px]] [[File:Kelp (item) JE1 BE2.png|32px]] Added kelp.}}
    {{History|||snap=18w07b|Kelp now behaves more like [[water]], meaning [[mob]]s can no longer spawn within the plant under water nor can they replenish their breath by [[swimming]] through it.}}
    {{History|||snap=18w10a|[[File:Kelp JE2.gif|32px]] The texture for kelp has been overhauled.}}
    {{History|||snap=18w14a|[[File:Kelp.gif|32px]] Top of the kelp textures have been shifted slightly downward.
    |The generation rules for kelp have been changed, it now mainly generates in [[cold ocean]] [[biome]]s and can no longer generate in [[warm ocean]]s.}}
    {{History|||snap=18w20a|The {{cd|kelp_top}} has been changed ID to {{cd|kelp}} and {{cd|kelp}} has been changed to {{cd|kelp_plant}}, for both the [[block]] and [[item]] forms.}}
    {{History|||snap=pre2|Kelp is now destroyed by [[sponge]]s.<ref>{{bug|MC-127111}}</ref>}}
    {{History|||snap=pre6|Added 5 new [[sound]] events that apply to kelp: <code>block.wet_grass.break</code>, <code>block.wet_grass.fall</code>, <code>block.wet_grass.hit</code>, <code>block.wet_grass.place</code>, and <code>block.wet_grass.step</code>.}}
    {{History||1.14|snap=19w03a|Placing kelp into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
    {{History|||snap=19w05a|Kelp now has a 30% chance of increasing the compost level in a composter by 1.
    |Added [[Wandering Trader|wandering trader]]s, which sell kelp.}}
    {{History||1.16|snap=20w11a|Kelp can now be grown with [[bone meal]].}}
    {{History|||snap=20w13a|Kelp has been moved from the Miscellaneous tab to the Decoration Blocks tab in the [[Creative inventory]].<ref name="misc decoration">https://bugs.mojang.com/browse/MC-174434</ref>}}
    {{History||1.17|snap=20w46a|Kelp no longer generates on magma blocks.<ref>{{Bug|MC-185605|resolution=Fixed}}</ref>}}
    {{History||1.18|snap=21w37a|Kelp now stops growing if [[shears]] are used on the tip.}}
    
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|[[File:Kelp JE1 BE1.gif|32px]] [[File:Kelp (item) BE1.png|32px]] Added kelp.}}
    {{History|||snap=beta 1.2.20.1|[[File:Kelp (item) JE1 BE2.png|32px]] The kelp [[item]] texture has been updated to the {{el|je}}'s.}}
    {{History||1.5.0|snap=beta 1.5.0.4|[[File:Kelp.gif|32px]] The texture of the kelp plant has been updated.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Kelp can now be bought from [[wandering trader]]s for 3 [[emerald]]s.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Kelp can now be used to fill [[composter]]s.}}
    
    {{History|console}}
    {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Kelp.gif|32px]] [[File:Kelp (item) JE1 BE2.png|32px]] Added kelp.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Trivia ==
    * In real life, [[wikipedia:kelp|kelp]] is not considered a [[wikipedia:plant|plant]]. It is classified by scientists as a [[wikipedia:Brown algae|brown algae]].
    ** Kelp in real life absorbs nutrients directly from the water, instead of through its root-like structure, [[wikipedia:Holdfast (biology)|holdfast]], which merely attaches it to the seabed. This is in accordance with kelp being able to grow on almost any solid block in ''Minecraft''.
    
    == Gallery ==
    <gallery heights="60">
    SeaPlantsMineConEarth2017.jpg|Kelp shown in a clip from MINECON Earth 2017. 
    Kelp in ocean with Jappa textures.jpg|Naturally generated kelp in an [[ocean]] biome.
    Kelp on shoreline.png|Naturally generated kelp near the shore.
    Ocean life.png|An ocean with kelp visible in the far distance.
    Kelp on Land.png|Kelp placed outside of [[water]] using the {{cmd|setblock}} command before 18w07b.
    Waterless kelp.png|What kelp looks like without water (water removed using a [[resource pack]]).
    Coral reef at night.png|Kelp within a [[coral reef]].
    Floating Kelp.png|Kelp that generated in mid-air due to an [[ocean monument]]'s water cutting through it.
    Kelp in ocean.jpg|Multiple kelps.
    Kelp 255 blocks tall.png|Without obstacles, kelp can grow all the way to building limit.
    ArgoMajor Kelp.jpg|First image of kelp in ''Bedrock Edition''.
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{Blocks|vegetation}}
    {{Items}}
    
    [[Category:Plants]]
    [[Category:Natural blocks]]
    [[Category:Non-solid blocks]]
    
    [[de:Seetang]]
    [[es:Alga]]
    [[fr:Algue]]
    [[ja:コンブ]]
    [[ko:켈프]]
    [[pl:Wodorosty]]
    [[pt:Alga]]
    [[ru:Ламинария]]
    [[th:สาหร่ายทะเล]]
    [[zh:海带]]</li></ul>
    Mobs can no longer be attacked through door windows. Before this update, creepers (and other mobs) could be attacked through the windows of both iron and wooden doors as long as the doors were placed from the outside of the shelter.
    1.8pre7
    {{Extension DPL}}<ul><li>[[Banner Pattern|Banner Pattern]]<br/>{{Item
    | image = Banner Pattern.png
    | rarity = 
    * '''Flower Charge, Field Masoned, Bordure Indented, Globe, Snout'''
    * Common
    * '''Creeper Charge, Skull Charge'''
    * Uncommon
    * '''Thing'''
    * Epic
    | renewable = 
    * '''Snout, Thing''': No
    * '''All others''': Yes
    | stackable = No
    }}
    '''Banner patterns''' are [[item]]s used to customize [[banner]]s inside [[loom]]s.
    There are six patterns {{in|java}} and eight {{in|bedrock}}.
    
    == Obtaining ==
    [[File:Banner Patterns 20w15a.png|thumb|All six banner patterns {{in|java}} with their various sources.]]
    
    === Crafting ===
    {{see also|Banner/Patterns|title1=List of patterned banners}}
    4 out of 6 banner patterns {{only|JE}} and 2 more {{only|BE}} can be obtained by crafting. They are crafted by combining one [[paper]] along with a certain material.
    {{Crafting
    |head=1
    |Paper
    |Creeper Head
    |Output=Banner Pattern Creeper
    |type=Miscellaneous
    |description=Creeper face
    }}
    {{Crafting
    |Paper
    |Wither Skeleton Skull
    |Output=Banner Pattern Skull
    |type=Miscellaneous
    |description=Skeleton skull and crossbones
    }}
    {{Crafting
    |Paper
    |Oxeye Daisy
    |Output=Banner Pattern Flower
    |type=Miscellaneous
    |description=Daisy
    }}
    {{Crafting
    |Paper
    |Enchanted Golden Apple
    |Output=Banner Pattern Thing
    |type=Miscellaneous
    |showdescription=true
    |description=Former [[Mojang Studios]] logo
    }}
    {{Crafting
    |Paper
    |Bricks
    |Output=Banner Pattern Field Masoned
    |type=Miscellaneous
    |description={{only|bedrock}}
    }}
    {{Crafting
    |Paper
    |Vines
    |Output=Banner Pattern Bordure Indented
    |type=Miscellaneous
    |description={{only|bedrock}}
    |foot=1
    }}
    
    === Trading ===
    '''Globe banner pattern''' is obtained by trading with a master-level [[Trading#Cartographer|cartographer villager]] for a price of 8 emeralds.
    
    === Chest loot ===
    '''Snout banner pattern''' is obtained in the [[Bastion Remnant]] as loot.
    {{LootChestItem|snout-banner-pattern}}
    
    == Usage ==
    === Loom ingredient ===
    Banner patterns are used in [[loom]]s to add customization to [[banner]]s. The pattern must be combined with 1 banner and 1 [[dye]]. Upon usage in the loom, the banner pattern is not consumed.
    
    {{Looming
    |head=1
    |showdescription=1
    |name=[[Banner|Flower Charge Banner]]
    |ingredients={{:Banner/recipe|ingredients}}
    |{{:Banner/recipe|banner}}
    |Matching Dye
    |Banner Pattern Flower Charge
    |Flower Charge
    |{{:Banner/recipe|output|Flower Charge}}
    |Blink=Banner
    |Olink=Banner
    |description=Emblazons a flower charge (flower icon)
    }}
    
    {{Looming
    |name=[[Banner|Creeper Charge Banner]]
    |ingredients={{:Banner/recipe|ingredients}}
    |{{:Banner/recipe|banner}}
    |Matching Dye
    |Banner Pattern Creeper Charge
    |Creeper Charge
    |{{:Banner/recipe|output|Creeper Charge}}
    |Blink=Banner
    |Olink=Banner
    |description=Emblazons a creeper charge (creeper face)
    }}
    
    {{Looming
    |name=[[Banner|Skull Charge Banner]]
    |ingredients={{:Banner/recipe|ingredients}}
    |{{:Banner/recipe|banner}}
    |Matching Dye
    |Banner Pattern Skull Charge
    |Skull Charge
    |{{:Banner/recipe|output|Skull Charge}}
    |Blink=Banner
    |Olink=Banner
    |description=Emblazons a skull charge (skull and crossbones)
    }}
    
    {{Looming
    |name=[[Banner|Thing Banner]]
    |ingredients={{:Banner/recipe|ingredients}}
    |{{:Banner/recipe|banner}}
    |Matching Dye
    |Banner Pattern Thing
    |Thing
    |{{:Banner/recipe|output|Thing}}
    |Blink=Banner
    |Olink=Banner
    |description=Emblazons a thing (old Mojang logo)}}
    
    {{Looming
    |name=[[Banner|Snout Banner]]
    |ingredients={{:Banner/recipe|ingredients}}
    |{{:Banner/recipe|banner}}
    |Matching Dye
    |Banner Pattern Snout
    |Snout
    |{{:Banner/recipe|output|Snout}}
    |Blink=Banner
    |Olink=Banner
    |description=Emblazons a piglin snout
    }}
    
    {{Looming
    |name=[[Banner|Globe Banner]]
    |ingredients={{:Banner/recipe|ingredients}}
    |{{:Banner/recipe|banner}}
    |Matching Dye
    |Banner Pattern Globe
    |Globe
    |{{:Banner/recipe|output|Globe}}
    |Blink=Banner
    |Olink=Banner
    |description=Emblazons a globe (cube shaped earth)
    }}
    
    {{Looming
    |name=[[Banner|Bordure Indented Banner]]
    |ingredients={{:Banner/recipe|ingredients}}
    |{{:Banner/recipe|banner}}
    |Matching Dye
    |Banner Pattern Bordure Indented
    |Bordure Indented
    |{{:Banner/recipe|output|Bordure Indented}}
    |Blink=Banner
    |Olink=Banner
    |description=Emblazons a bordure indented (fancy border){{only|bedrock}}
    }}
    
    {{Looming
    |name=[[Banner|Field Masoned Banner]]
    |ingredients={{:Banner/recipe|ingredients}}
    |{{:Banner/recipe|banner}}
    |Matching Dye
    |Banner Pattern Field Masoned
    |Field Masoned
    |{{:Banner/recipe|output|Field Masoned}}
    |Blink=Banner
    |Olink=Banner
    |description=Emblazons a field masoned (brick pattern)‌{{only|bedrock}}
    |foot=1
    }}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |firstcolumnname=Banner Pattern
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Flower Charge
    |spritename=banner-pattern
    |spritetype=item
    |nameid=flower_banner_pattern
    |form=item}}
    {{ID table
    |displayname=Creeper Charge
    |spritename=banner-pattern
    |spritetype=item
    |nameid=creeper_banner_pattern
    |form=item}}
    {{ID table
    |displayname=Skull Charge
    |spritename=banner-pattern
    |spritetype=item
    |nameid=skull_banner_pattern
    |form=item}}
    {{ID table
    |displayname=Thing
    |spritename=banner-pattern
    |spritetype=item
    |nameid=mojang_banner_pattern
    |form=item}}
    {{ID table
    |displayname=Globe
    |spritename=banner-pattern
    |spritetype=item
    |nameid=globe_banner_pattern
    |form=item}}
    {{ID table
    |displayname=Snout
    |spritename=banner-pattern
    |spritetype=item
    |nameid=piglin_banner_pattern
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Banner Pattern
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Creeper Charge
    |spritename=banner-pattern
    |spritetype=item
    |nameid=creeper_banner_pattern
    |aliasid=banner_pattern / 0
    |id=582
    |form=item
    |translationkey=item.banner_pattern.name, item.banner_pattern.creeper}}
    {{ID table
    |displayname=Skull Charge
    |spritename=banner-pattern
    |spritetype=item
    |nameid=skull_banner_pattern
    |aliasid=banner_pattern / 1
    |id=583
    |form=item
    |translationkey=item.banner_pattern.name, item.banner_pattern.skull}}
    {{ID table
    |displayname=Flower Charge
    |spritename=banner-pattern
    |spritetype=item
    |nameid=flower_banner_pattern
    |aliasid=banner_pattern / 2
    |id=581
    |form=item
    |translationkey=item.banner_pattern.name, item.banner_pattern.flower}}
    {{ID table
    |displayname=Thing
    |spritename=banner-pattern
    |spritetype=item
    |nameid=mojang_banner_pattern
    |aliasid=banner_pattern / 3
    |id=584
    |form=item
    |translationkey=item.banner_pattern.name, item.banner_pattern.thing}}
    {{ID table
    |displayname=Field Masoned
    |spritename=banner-pattern
    |spritetype=item
    |nameid=field_masoned_banner_pattern
    |aliasid=banner_pattern / 4
    |id=585
    |form=item
    |translationkey=item.banner_pattern.name, item.banner_pattern.bricks}}
    {{ID table
    |displayname=Bordure Indented
    |spritename=banner-pattern
    |spritetype=item
    |nameid=bordure_indented_banner_pattern
    |aliasid=banner_pattern / 5
    |id=586
    |form=item
    |translationkey=item.banner_pattern.name, item.banner_pattern.vines}}
    {{ID table
    |displayname=Snout
    |spritename=banner-pattern
    |spritetype=item
    |nameid=piglin_banner_pattern
    |aliasid=banner_pattern / 6
    |id=587
    |form=item
    |translationkey=item.banner_pattern.name, item.banner_pattern.piglin}}
    {{ID table
    |displayname=Globe
    |spritename=banner-pattern
    |spritetype=item
    |nameid=globe_banner_pattern
    |aliasid=banner_pattern / 7
    |id=588
    |form=item
    |translationkey=item.banner_pattern.name, item.banner_pattern.globe
    |foot=1}}
    
    == Achievements ==
    {{load achievements|Fruit on the Loom}}
    
    == History ==
    {{History|java}}
    {{History||1.14|snap=18w43a|[[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] Added banner patterns for flower charge, creeper charge, skull charge and thing patterns.}}
    {{History|||snap=19w11a|[[File:Banner Pattern JE1 BE1.png|32px]] Added banner pattern for globe.
    |The banner pattern for globe can be [[trading|bought]] from master-level cartographer [[villager]]s for 8 [[emerald]]s.}}
    {{History||1.16|snap=20w15a|[[File:Banner Pattern JE1 BE1.png|32px]] Added the piglin banner pattern.}}
    {{History|||snap=20w16a|The piglin banner pattern can now be found in [[chest]]s in [[bastion remnants]].}}
    {{History|||snap=20w18a|The piglin pattern has now been renamed to "Snout".}}
    {{History||1.16.2|snap=20w30a|The chance of finding the "Snout" banner pattern in bastion remnant chests has been increased from 5.5% to 10.1%.}}
    
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] Added banner patterns for creeper charge, skull charge, flower charge, thing, field masoned and bordure indented patterns.}}
    {{History||1.11.0|snap=beta 1.11.0.4|The banner patterns flower charge, field masoned and bordure indented can now be [[trading|bought]] from cartographer [[villager]]s.}}
    {{History||1.16.0|snap=beta 1.16.0.57|[[File:Banner Pattern JE1 BE1.png|32px]] Added the piglin banner pattern.}}
    {{History|||snap=beta 1.16.0.59|The piglin pattern has now been renamed to "Snout".}}
    {{History||1.16.100|snap=beta 1.16.100.55|The "Thing" banner pattern can now be crafted at the [[loom]].}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of banner patterns have been changed from <code>banner_pattern</code> to <code><type>_banner_pattern</code>.}}
    {{History||1.18.10|snap=beta 1.18.10.24|[[File:Banner Pattern JE1 BE1.png|32px]] Added banner pattern for globe. It is currently unobtainable in survival.}}
    {{History|||snap=beta 1.18.10.26|The banner pattern for globe are now obtainable in survival and can be [[trading|bought]] from master-level cartographer [[villager]]s for 8 [[emerald]]s.
    |Removed flower charge, field masoned and bordure indented banner pattern from villager trading.}}
    {{History|PS4}}
    {{History||1.90|[[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] Added banner patterns for creeper charge, skull charge, flower charge, thing, field masoned and bordure indented patterns.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    {{Items}}
    
    [[de:Bannervorlage]]
    [[es:Diseño de estandarte]]
    [[fr:Motif de bannière]]
    [[ja:旗の模様]]
    [[ko:현수막 무늬]]
    [[pl:Wzór sztandaru]]
    [[pt:Desenho para estandarte]]
    [[ru:Узор флага]]
    [[th:ลวดลายธง]]
    [[zh:旗帜图案]]</li><li>[[Prismarine Crystals|Prismarine Crystals]]<br/>{{Item
    |type=
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Prismarine crystals''' are items obtained by defeating [[guardian]]s or [[elder guardian]]s. They are used along with [[prismarine shard]]s to craft [[sea lantern]]s.
    
    == Obtaining ==
    
    === Mob loot ===
    
    [[Guardian]]s and [[elder guardian]]s have a 40% chance and {{frac|1|3}} chance, respectively, of dropping prismarine crystals upon death. The maximum drop count is increased by one per level of [[Looting]].
    
    === Mining ===
    
    Prismarine crystals are dropped by [[sea lantern]]s when not using a [[Silk Touch]] tool. They drop 2–3 crystals each time, which can be increased to a maximum of 5 using the [[Fortune]] enchantment.
    
    === Natural generation ===
    
    {{LootChestItem|prismarine-crystals}}
    
    == Usage ==
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Prismarine Crystals
    |spritetype=item
    |nameid=prismarine_crystals
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Prismarine Crystals
    |spritetype=item
    |nameid=prismarine_crystals
    |id=549
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.8|snap=14w25a|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}}
    {{History||1.9|snap=15w43a|The chance of [[guardian]]s and [[elder guardian]]s dropping prismarine crystals upon [[death]] has been increased, from 33% to 40%.}}
    {{History|||snap=15w43b|The chance of elder guardians [[drops|dropping]] crystals upon [[death]]  has now been reverted back to 33%. However, the chance for guardians to drop them is still 40%.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 410.}}
    {{History|||snap=18w10a|Prismarine crystals now generate in [[buried treasure]] [[chest]]s.}}
    {{History||1.14|snap=18w43a|[[File:Prismarine Crystals JE2 BE2.png|32px]] The texture of prismarine crystals has been changed.}}
    
    {{History|pocket alpha}}
    {{History||v0.16.0|snap=build 1|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Prismarine crystals can now be found inside [[buried treasure]] [[chest]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Prismarine Crystals JE2 BE2.png|32px]] The texture of prismarine crystals has been changed.}}
    
    {{History|console}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Prismarine Crystals JE2 BE2.png|32px]] The texture of prismarine crystals has been changed.}}
    
    {{History|New 3DS}}
    {{History||1.3.12|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[de:Prismarinkristalle]]
    [[es:Cristales de prismarina]]
    [[fr:Cristaux de prismarine]]
    [[hu:Prizmarin kristály]]
    [[ja:プリズマリンクリスタル]]
    [[ko:프리즈머린 수정]]
    [[lzh:海磷晶]]
    [[nl:Prismarienkristallen]]
    [[pl:Kryształy pryzmarynu]]
    [[pt:Cristais de prismarinho]]
    [[ru:Призмариновый кристалл]]
    [[uk:Призмаринові кристали]]
    [[zh:海晶砂粒]]</li></ul>
    Creepers are much more deathly and shall definitely kill an unarmored player if in a radius of 425 blocks around the Creeper. This damage is also difficulty-dependent.
    1.8.5
    {{Extension DPL}}<ul><li>[[Nether Wart|Nether Wart]]<br/><!--Please do not change "nether wart" to "Nether wart". According to style guide, block names should not be capitalized.-->
    {{about|the fungus used for potions|the block found in crimson forests|Nether Wart Block}}{{Block
    | group = Age 0
    | 1-1 = Nether Wart Age 0.png
    | 1-2 = Nether Wart Age 0 BE.png
    | group2 = Age 1-2
    | 2-1 = Nether Wart Age 1-2.png
    | 2-2 = Nether Wart Age 1-2 BE.png
    | group3 = Age 3
    | 3-1 = Nether Wart Age 3.png
    | 3-2 = Nether Wart Age 3 BE.png
    |image= Nether Wart (item).png
    |transparent=Yes
    |light=No
    |tool=any
    |renewable=Yes
    |stackable=Yes (64)
    |flammable=No
    |lavasusceptible=No
    }}
    
    '''Nether wart''' is a fungus harvested from nether wart crops and is used to plant them, as well as being vital in the creation of [[potions]].
    
    '''Nether wart crops''' are found in [[Nether Fortress/Structure|nether fortresses]] and [[Bastion Remnant|bastions]] and is used to grow nether wart in [[Soul Sand|soul sand]].
    
    == Obtaining ==
    === Breaking ===
    Nether wart can be mined instantly with any tool. A fully mature nether wart crop yields 2–4 nether wart. This is increased by one for each level of [[Fortune]], this allows for a maximum of 7 nether warts dropping from one crop. Less mature stages drop one nether wart, even with the Fortune enchantment.
    
    === Natural generation ===
    Nether wart can generate in [[nether fortress]]es in [[soul sand]] gardens around stairwells. Nether wart can also generate in the courtyards of housing unit [[bastion remnant]]s. Due to only spawning in these specific structures, it's entirely possible for a nether fortress or bastion remnant to generate without nether wart (though they may still appear in the chests that generate in the fortress). 
    {| class="wikitable"
    |+
    !Location
    !Description
    !Image
    |-
    |{{anchor|Nether Fortress}}'''Nether Fortress'''
    |Nether wart can be found growing near stairwells in small soul sand gardens.
    |[[File:Nether wart garden.png|thumb|Nether wart growing in a nether fortress.]]
    |-
    |{{anchor|Bastion Remnant}}'''Bastion Remnant'''
    |Nether wart can be found growing in the central courtyard of each of the sections of piglin housing unit bastions.
    |[[File:Bastion Courtyard.png|thumb|Nether wart growing in a bastion remnant.]]
    |}
    <br>
    
    === Chest loot ===
    {{LootChestItem|nether-wart}}
    
    == Usage == 
    
    === Brewing ingredient ===
    Nether wart's primary purpose is to [[brew]] the [[Potion|awkward potion]], the base for all potions, but optional for Weakness.
    
    {{brewing
      |showname=1
      |Nether Wart
      |Awkward Potion
      |base=Water Bottle
    }}
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Trading ===
    
    Master-level cleric [[villager]]s buy 22 nether warts for an [[emerald]] as part of their trades.
    
    === Farming ===
    {{main|Tutorials/Nether Wart farming}}
    When planted on [[soul sand]], nether wart grows through four stages, though the middle two stages use the same texture (the hitbox of stage 3 is three pixels taller). {{IN|java}}, the exact age can be seen using the [[debug screen]], and the ages range from 0 to 3. Each random tick, nether wart has a 10% chance of growing one stage. At default random tick speed, each nether wart grows one age step approximately every {{convert|13653|ticks|minutes}} on average, and fully grows from planting to harvest every {{convert|40960|ticks|minutes}} on average. The growth rate is not affected by light or any other environmental factors. [[Bone meal]] cannot be used on the nether wart.
    
    Nether wart can only be planted on [[soul sand]]. It cannot be planted on [[soul soil]]. It can grow in any [[dimension]].
    
    Nether wart is ready to harvest when it reaches its fourth stage (age:3). Breaking a fully grown nether wart drops 2 to 4 nether wart, while an immature one drops a single nether wart. Using a tool enchanted with fortune increases the maximum number of nether wart dropped by 1 per level, for a maximum of 7 for a tool enchanted with [[Fortune|Fortune III]].
    
    === Composting ===
    Placing a nether wart into a [[composter]] has a 30% chance of raising the compost level by 1.
    
    == Sounds ==
    {{Sound table/Block/Nether wart}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Nether Wart
    |spritetype=block
    |nameid=nether_wart
    |translationkey=block.minecraft.nether_wart,item.minecraft.nether_wart
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Nether Wart
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Block
    |spritename=nether-wart
    |spritetype=block
    |nameid=nether_wart
    |id=115
    |form=block
    |itemform=item.nether_wart}}
    {{ID table
    |displayname=Item
    |spritename=nether-wart
    |spritetype=item
    |nameid=nether_wart
    |id=294
    |form=item
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    {{/BS}}
    
    == Advancements ==
    {{load advancements|A Seedy Place}}
    
    == History ==
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Nether Wart Age 0 JE1.png|32px]] [[File:Nether Wart Age 1-2 JE1.png|32px]] [[File:Nether Wart Age 3 JE1.png|32px]] [[File:Nether Wart (item) JE1.png|32px]] Added nether wart.}}
    {{History|||snap=Beta 1.9 Prerelease 3|Nether wart can now be brewed in a [[water bottle]] to create an [[awkward potion]].}}
    {{History||1.3.1|snap=12w27a|Nether wart can now grow outside of [[the Nether]].}}
    {{History|||snap=1.3|[[File:Nether Wart (item) JE2 BE1.png|32px]] The item texture has been changed.}}
    {{History||1.4.2|snap=12w36a|Nether wart can now be used to breed [[chicken]]s.}}
    {{History||1.6.1|snap=13w18a|Nether wart is now found in the new [[chest]]s in [[nether fortress]]es.}}
    {{History||1.8|snap=14w06a|[[File:Nether Wart Age 0 JE2.png|32px]] [[File:Nether Wart Age 1-2 JE2.png|32px]] [[File:Nether Wart Age 3 JE2.png|32px]] Nether wart crops are now a pixel higher, likely as an accidental result of model conversion. Previously they were offset one pixel downwards like the other crops (wheat, carrots potatoes) to match farmland, although in nether wart's case such a downwards offset hides some pixels of the texture inside of the soul sand.<ref>{{bug|MC-250679}}</ref>}}
    {{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]]<br>[[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] Nether wart crops of all ages [[Missing model|no longer have a model]].}}
    {{History|||snap=14w10b|[[File:Nether Wart Age 0 JE4.png|32px]] [[File:Nether Wart Age 1-2 JE4.png|32px]] [[File:Nether Wart Age 3 JE4.png|32px]] Nether wart crops now have models again.<ref>{{bug|MC-50276}}</ref> In addition, they are now offset downwards by one pixel once more, hiding the bottom row of pixels again.}}
    {{History|||snap=14w25a|[[File:Nether Wart Age 0 JE5.png|32px]] [[File:Nether Wart Age 1-2 JE5.png|32px]] [[File:Nether Wart Age 3 JE5.png|32px]] Nether wart crops are now darker and subject to directional shading.}}
    {{History|||snap=14w27a|[[File:Nether Wart Age 0 JE6.png|32px]] [[File:Nether Wart Age 1-2 JE6.png|32px]] [[File:Nether Wart Age 3 JE6.png|32px]] Nether wart crops are no longer subject to directional shading.}}
    {{History|||snap=14w34d|Nether wart can no longer be used to breed [[chicken]]s.}}
    {{History||1.9|snap=15w43a|The average yield of nether wart from [[nether fortress]] chests has now been slightly decreased.}}
    {{History||1.10|snap=16w20a|Nether wart can now be used to [[crafting|craft]] the new [[red nether brick]] blocks and [[nether wart block]]s.}}
    {{History||1.12|snap=17w18b|Placing a nether wart in soul sand now gives the player the "A Seedy Place" [[advancement]].{{verify}}}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 115, and the item's 372.}}
    {{History||1.14|snap=18w43a|[[File:Nether Wart Age 0 JE7.png|32px]] [[File:Nether Wart Age 1-2 JE7.png|32px]] [[File:Nether Wart Age 3 JE7.png|32px]] The textures of nether wart crops have changed.}}
    {{History|||snap=19w03a|Placement and breaking [[sound]]s have now been added to nether wart. Before this version, nether wart made stone sounds.}}
    {{History|||snap=19w11a|Cleric [[villager]]s now [[trading|buy]] nether wart.
    |Nether wart can now be planted by aiming against the sides and underside of blocks, rather than just the top surface of the soul sand.}}
    {{History||1.16|snap=20w15a|Nether wart can now be [[composter|composted]].}}
    {{History|||snap=20w16a|Nether wart now generates as part of [[bastion remnant]]s.}}
    {{History||1.17|snap=21w13a|[[File:Nether Wart Age 0 JE8.png|32px]] [[File:Nether Wart Age 1-2 JE8.png|32px]] [[File:Nether Wart Age 3 JE8.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the nether wart crop's appearance in the process.<ref>{{bug|MC-199242}}</ref>}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Nether Wart Age 0 BE1.png|32px]] [[File:Nether Wart Age 1-2 BE1.png|32px]] [[File:Nether Wart Age 3 BE1.png|32px]] [[File:Nether Wart (item) JE2 BE1.png|32px]] Added nether wart.
    |Nether wart uses a cross model instead of the "hash" shape associated with crops.}}
    {{History||?|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2.png|32px]] [[File:Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} Nether wart now uses a more conventional crop model.}}
    {{History|pocket}}
    {{History||1.1.3|snap=alpha 1.1.3.0|Nether wart can now be used to [[crafting|craft]] [[red nether bricks]] and [[nether wart block]]s.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Nether Wart Age 0 BE.png|32px]] [[File:Nether Wart Age 1-2 BE.png|32px]] [[File:Nether Wart Age 3 BE.png|32px]] The textures of nether wart crops have changed.
    |Placement and breaking [[sound]]s have now been added to nether wart.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Nether wart can now be [[trading|sold]] to cleric [[villager]]s.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Nether wart now generates as part of [[bastion remnant]]s.
    |The placement and breaking [[sound]]s for nether wart have been changed to match {{el|je}}.
    |Nether wart can now be [[composter|composted]].}}
    
    {{History|console}}
    {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2.png|32px]] [[File:Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} [[File:Nether Wart (item) JE2 BE1.png|32px]] Added nether wart.}}
    {{History||xbox=TU9|Nether wart now spawns randomly wherever [[soul sand]] is generated in [[the Nether]].
    |[[Nether fortress]]es have now been changed to make nether wart rooms more likely.
    |Nether wart can now grow outside of [[the Nether]].}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Nether Wart Age 0 JE7.png|32px]] [[File:Nether Wart Age 1-2 JE7.png|32px]] [[File:Nether Wart Age 3 JE7.png|32px]]{{verify|Correct models?}} The textures of nether wart crops have now been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2.png|32px]] [[File:Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} [[File:Nether Wart (item) JE2 BE1.png|32px]] Added nether wart.}}
    {{History|foot}}
    
    === Nether wart "item" ===
    {{:Technical blocks/Nether Wart}}
    
    ==Issues==
    
    {{issue list}}
    
    == Trivia ==
    * Nether wart's stage changes cannot be detected by a [[block update detector]], but can by an [[observer]] block.
    * Unlike other crimson "plants", nether wart doesn't have a warped equivalent. This is also the case with [[nether sprouts]], which lack a crimson equivalent.
    
    == Gallery ==
    <gallery>
    Nether Brick And Wart.png|Nether wart found in a nether fortress.
    Nether Wart Closeup.png| Another example of nether wart found in a nether fortress.
    Nether wart three sizes.png|The three different sizes of the nether wart as viewed from the side. 
    Nether Fortress Large Stairs Room.png
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{Blocks|vegetation}}
    {{Items}}
    
    [[Category:Nether blocks]]
    [[Category:Fungi]]
    [[Category:Non-solid blocks]]
    [[Category:Generated structure blocks]]
    
    [[de:Netherwarze]]
    [[es:Verruga del Nether]]
    [[fr:Verrues du Nether]]
    [[hu:Bibircsók]]
    [[it:Verruca del Nether]]
    [[ja:ネザーウォート]]
    [[ko:네더 사마귀]]
    [[nl:Netherkruid]]
    [[pl:Netherowa brodawka]]
    [[pt:Fungo do Nether]]
    [[ru:Адский нарост]]
    [[th:หูดเนเธอร์]]
    [[uk:Пекельний наріст]]
    [[zh:下界疣]]
    [[Category:Brewing recipe]]</li><li>[[Smarter Watch|Smarter Watch]]<br/>{{Joke feature}}{{Exclusive|Java}}{{Item
    | title = Smarter Watch
    | image = Smarter Watch.png
    | renewable = No
    | stackable = Yes (64)
    }}
    
    The '''Smarter Watch''' was a joke offhand [[item]].
    
    == Usage ==
    Smarter watches were "equipped" by having them placed into the offhand slot. Upon equipping, they would display the current time above the hotbar, in minutes and seconds, with one minute of in-game time being 5/6 of a real-time second, and one in-game hour being 5/6 of a real-time minute or 50 seconds.
    
    The smarter watch would also notify the [[player]] of statistics milestones, alongside taken [[damage]], [[item]] specific info, [[crafting]] items and more.{{info needed|What exactly?}}
    
    == Sounds ==
    {{Sound table
    |sound=Tick1.ogg
    |sound2=Tick2.ogg
    |subtitle=''None''
    |source=player
    |description=When a notification is displayed
    |id=item.smarter_watch.notice
    |translationkey=''None''
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{ID table
    |edition=java
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Smarter Watch
    |spritetype=item
    |nameid=smarter_watch
    |id=502
    |form=item
    |translationkey=item.smarterWatch.name
    |foot=1}}
    
    == History ==
    {{History|java}}
    {{History||1.RV|snap=1.RV-Pre1|[[File:Smarter_Watch_(item).png|32px]] [[File:Smarter Watch.png|32px]] Added the smarter watch.}}
    {{History|foot}}
    
    == Issues ==
    Smarter Watches are an unsupported [[item]] due to being an [[Wikipedia:April Fools' Day|April Fools']] joke, and therefore issues relating to them will not be fixed.
    
    == Gallery ==
    
    <gallery>
    TechGear.png|A [[player]] wearing the smarter watch, featured in this [[wikipedia:April Fools' Day|April Fools']] joke version.
    </gallery>
    
    {{Items}}
    {{Jokes}}
    
    [[Category:Non-renewable resources]]
    [[Category:Joke items]]
    
    [[pt:Relógio inteligente]]</li></ul>
    When the ability to sprint and hit mobs was introduced in the Adventure Update, creepers could be quickly knocked out of detonation range by an unarmored player.
    Sound Update
    {{Extension DPL}}<ul><li>[[Pufferfish (item)|Pufferfish (item)]]<br/>{{DISPLAYTITLE:Pufferfish}}
    {{about|the food item|the mob|Pufferfish}}
    {{Item
    | title = Pufferfish
    | image = File:Pufferfish_(item)_JE5_BE2.png
    | renewable = Yes
    | heals = {{hunger|1}}
    | stackable = Yes (64)
    |effects=: {{EffectLink|link=Hunger (effect)|Hunger}} III (0:15)
    : {{EffectLink|Poison}} II (1:00)
    : {{EffectLink|Nausea}} I (0:15){{only|JE}}
    : {{EffectLink|Nausea}} II (0:15){{only|BE}}
    }}
    A '''pufferfish''' is a poisonous [[food]] item that is used to brew [[Potion of Water Breathing|Water Breathing potions]].
    
    == Obtaining ==
    === Fishing ===
    Pufferfish can be obtained through [[fishing]]. The pufferfish catch rate can be increased by [[Lure]], which reduces wait time generally.
    <!--1-6 exp-->
    
    {{IN|bedrock}}, pufferfish can be caught only when fishing outside [[jungle]] biomes and its variants (i.e. everywhere ''except'' in jungles).
    
    === Mob loot ===
    ==== Guardians and elder guardians ====
    [[Guardian]]s and [[elder guardian]]s have a 2.5% chance of dropping a random fish upon death. This has a 13% chance of being pufferfish (0.325% chance of dropping a pufferfish). The chance of getting a fish can be increased by 1% per level of [[Looting]], but the type of fish is not affected.
    
    ==== Pufferfish ====
    [[Pufferfish]] always drop 1 pufferfish in its item form when killed. This drop is not affected by the Looting enchantment.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref>
    
    == Usage ==
    === Food ===
    Pufferfish restores {{hunger|1}} hunger and 0.2 [[Hunger#Mechanics|saturation]], but inflicts [[Hunger_(effect)|Hunger]] III for 15 seconds, [[Poison]] II for 1 minute, and [[Nausea]] I<sup>[''[[Java Edition|JE]] only'']</sup> or II<sup>[''[[Bedrock Edition|BE]] only'']</sup> for 15 seconds. Unlike [[rotten flesh]], it is not helpful to eat pufferfish while starving because they inflict more hunger than they earn.
    
    ===Brewing ingredient===
    {{brewing
    |Pufferfish
    |Potion of Water Breathing
    |head=1
    }}
    {{brewing
    |Pufferfish
    |Mundane Potion
    |ingredients=Pufferfish + [[Water Bottle]]
    |foot=1
    }}
    
    === Trading ===
    Master-level fisherman [[villager]]s buy 1~4{{only|bedrock|short=1}} or four{{only|java|short=1}} pufferfish for an [[emerald]].
    
    === Wolves ===
    {{IN|Bedrock}}, pufferfish can be used to feed a [[wolf]], healing it by {{hp|1|mob=1}}, but only when the wolf is not at full health. Unlike other wolf food, pufferfish cannot be used to speed up the growth of baby wolves, and cannot be used to breed them.
    
    == Sounds ==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Pufferfish
    |spritetype=item
    |nameid=pufferfish
    |itemtags=fishes
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Pufferfish
    |spritetype=item
    |nameid=pufferfish
    |id=267
    |form=item
    |foot=1}}
    
    == Advancements ==
    {{load advancements|A Furious Cocktail;How did we get here;Husbandry;A Balanced Diet;Fishy Business}}
    
    == History ==
    {{History|java}}
    {{History||1.7.2|snap=13w36a|[[File:Pufferfish (item) JE1.png|32px]] Added pufferfish.
    |Added potions of [[Water Breathing]], which can be [[brewing|brewed]] by adding a pufferfish to an [[Awkward Potion]].}}
    {{History|||snap=13w43a|[[File:Pufferfish (item) JE2 BE1.png|32px]] The texture of pufferfish has been changed.}}
    {{History||1.8|snap=14w25a|Pufferfish is now obtainable as a rare drop from [[guardian]]s and [[elder guardian]]s.}}
    {{History||1.13|snap=17w47a|The different data values for the <code>fish</code> ID have now been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 349.}}
    {{History|||snap=18w08b|[[Pufferfish]] (and other [[fish]] types) has been added as a [[mob]], which [[drops|drop]] its item form when killed.
    |[[File:Pufferfish (item) JE3 BE2.png|32px]] The texture of pufferfish has been changed.}}
    {{History||1.14|snap=18w43a|[[File:Pufferfish (item) JE4 BE1.png|32px]] The texture of pufferfish has accidentally been reverted.}}
    {{History|||snap=18w43b|[[File:Pufferfish (item) JE5 BE2.png|32px]] The correct texture of pufferfish has been restored.}}
    {{History|||snap=19w11a|Fisherman [[villager]]s now [[trading|buy]] pufferfish.}}
    {{History||1.16.2|snap=Pre-release 2|The level of [[Nausea]] given by pufferfish has been reduced from II to I.<ref>{{bug|MC-196473}}</ref>}}
    {{History||1.17|snap=20w46a|The level of [[Poison]] given by pufferfish has been reduced from IV to II.<ref>{{bug|MC-197276}}</ref>}}
    
    {{History|pocket alpha}}
    {{History||v0.11.0|snap=build 1|[[File:Pufferfish (item) JE2 BE1.png|32px]] Added pufferfish.}}
    {{History||v0.12.1|snap=build 1|Pufferfish now restore [[hunger]] instead of [[health]].
    |Pufferfish can now be used to make [[potion]] of Water Breathing.}}
    {{History||v0.16.0|snap=build 1|Pufferfish is now dropped by [[guardian]]s and [[elder guardian]]s.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|[[Pufferfish]] has been added as a [[mob]], which [[drops|drop]] its [[item]] form when killed.
    |[[File:Pufferfish (item) JE5 BE2.png|32px]] The texture of pufferfish has been changed.}}
    {{History||1.8.0|snap=beta 1.8.0.8|Pufferfish can now be used to feed [[ocelot]]s to gain their trust.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Pufferfish can now be [[trading|sold]] to fisherman [[villager]]s.}}
    {{History||1.19.10|snap=beta 1.19.10.23|The strength of the [[poison]] effect has been decreased from IV to II.}}
    
    {{History|console}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Pufferfish (item) JE2 BE1.png|32px]] Added pufferfish.}}
    {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[Pufferfish]] (and other [[fish]] types) has been added as a [[mob]], which [[drops|drop]] its [[item]] form when killed.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Pufferfish (item) JE5 BE2.png|32px]] The texture of pufferfish has been changed.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Trivia ==
    
    * The consumption of pufferfish inflicting the player with Nausea and Poison is based on reality. Real pufferfish contain the dangerous [[Wikipedia:Tetrodotoxin|tetrodotoxin]] within their organs, especially in the liver. Tetrodotoxin leads to quick death through respiratory paralysis. Muscle tissue and blood contain trace amounts. In East Asia, pufferfish are considered a delicacy known as [[Wikipedia:Fugu|fugu]], as small parts of the fish are actually edible. Any chef preparing fugu must have special licensing/certification to prepare this dish.
    
    == Gallery ==
    
    <gallery>
    File:Eat Pufferfish.png|The result of eating pufferfish.
    </gallery>
    
    == See also ==
    * [[Fishing]]
    
    == References ==
    {{Reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--pufferfish Taking Inventory: Pufferfish] – Minecraft.net on October 14, 2020
    
    {{items}}
    
    [[cs:Čtverzubec]]
    [[de:Kugelfisch (Nahrung)]]
    [[es:Pez globo (objeto)]]
    [[fr:Poisson (nourriture)]]
    [[it:Pesce palla (oggetto)]]
    [[ja:フグ (アイテム)]]
    [[ko:복어 (아이템)]]
    [[nl:Kogelvis]]
    [[pl:Rozdymka]]
    [[pt:Baiacu (item)]]
    [[ru:Иглобрюх (предмет)]]
    [[th:ปลาปักเป้า (ไอเทม)]]
    [[tr:Kirpi balığı]]
    [[zh:河豚(物品)]]
    [[Category:Food]]
    [[Category:Brewing recipe]]
    [[Category:Renewable resources]]</li><li>[[Sugar|Sugar]]<br/>{{Item
    | image = Sugar.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Sugar''' is a [[food]] ingredient and [[brewing]] ingredient made from [[sugar canes]].
    
    == Obtaining ==
    
    === Mob loot ===
    
    [[Witch]]es have a chance of dropping 0–2 sugar upon death. This is increased by 1 per level of [[Looting]], for a maximum of 0–5 sugar.
    
    === Crafting ===
    {{Crafting
     |head= 1
     |Sugar Cane
     |Output= Sugar
     |type= Material
    
    }}
    {{Crafting
     |Honey Bottle
     |Output= Sugar, 3
     |type= Material
     |foot= 1
    }}
    
    === Compound creation ===
    
    Sugar can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}}
    
    {| class="wikitable"
    !Name
    !Elements
    !Example recipe
    |- <!-- Temporarily using crafting grid as a substitute for the compound creator (template not yet available), since the layout is the same, even if the appearance is different -->
    !Sugar
    |6 Carbon<br>12 Hydrogen<br>6 Oxygen
    |{{Crafting Table
    |shapeless= 1
    |A2=Carbon,6 |B2=Hydrogen,12 |C2=Oxygen,6
    |Output=Sugar}}
    |}
    
    == Usage ==
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Brewing ingredient ===
    
    {{Brewing
      |head=1
      |Sugar
      |Mundane Potion
      |base=Water Bottle
    }}
    {{brewing
      |foot=1
      |showname=1
      |Sugar
      |Potion of Swiftness
    }}
    
    === Horses ===
    
    Sugar can be fed to [[horse]]s to heal {{hp|1}}, speed growth by 30 seconds, and increase taming probability by 3%.
    
    == Achievements ==
    {{load achievements|The Lie}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Sugar
    |spritetype=item
    |nameid=sugar
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |notshowbeitemforms=y
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Sugar
    |spritetype=item
    |nameid=sugar
    |id=416
    |form=item
    |foot=1}}
    
    == Video ==
    
    <div style="text-align:center">{{yt|DnMFkmC7BxE}}</div>
    
    == History ==
    
    {{History|java beta}}
    {{History||1.2|[[File:Sugar JE1 BE1.png|32px]] Sugar has been introduced as an ingredient for [[cake]].}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Sugar is now used to craft [[fermented spider eye]]s.}}
    {{History|||snap=Beta 1.9 Prerelease 3|Sugar can now be [[brewing|brewed]] in a [[water bottle]] to create a [[Mundane Potion]], or in an [[Awkward Potion]] to create a [[Potion of Swiftness]].}}
    {{History||1.4.2|snap=12w37a|Sugar is now used to make [[pumpkin pie]].}}
    {{History|||snap=12w38b|[[Witch]]es can now [[drops|drop]] sugar.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 353.}}
    {{History||1.14|snap=18w43a|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}}
    {{History||1.15|snap=19w34a|Sugar can now can be created using 1 [[honey bottle]].}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Sugar JE1 BE1.png|32px]] Added sugar. It is currently unobtainable and serves no purpose.}}
    {{History||v0.3.0|Sugar is now [[craft]]able using [[sugar cane]].}}
    {{History||v0.7.0|Sugar is now used to craft [[cake]].}}
    {{History||v0.8.0|snap=build 1|Sugar is now used to craft [[pumpkin pie]].}}
    {{History||v0.12.1|snap=build 1|Sugar has been added to the [[creative]] [[inventory]].|Sugar is now used to craft [[fermented spider eye]]s.
    |Sugar can now be used for [[brewing]], to get mundane [[potion]]s and potions of [[Swiftness]].}}
    {{History||v0.14.0|snap=build 1|Added [[witch]]es, which can [[drops|drop]] sugar upon [[death]].}}
    {{History||v0.15.0|snap=build 1|Sugar can now be used to feed [[horse]]s, which can increase their temper, heal them, and speed up the growth of foals.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.20.1|Sugar can now be created using 6 Carbon, 12 Hydrogen, and 6 Oxygen in the [[compound creator]].}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}}
    {{History||1.14.0|snap=beta 1.14.0.1|Sugar can now be created using 1 [[honey bottle]].}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Sugar JE1 BE1.png|32px]] Added sugar.
    |Sugar is used to craft [[cake]].}}
    {{History||xbox=TU7|Sugar is now used to craft [[fermented spider eye]]s.|Sugar can now be [[brewing|brewed]] in a [[water bottle]] to create a [[Mundane Potion]], or in an [[Awkward Potion]] to create a [[Potion of Swiftness]].}}
    {{History||xbox=TU14|ps=1.04|Sugar is now used to make [[pumpkin pie]].}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[Witch]]es can now [[drops|drop]] sugar.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Sugar JE1 BE1.png|32px]] Added sugar.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--sugar Taking Inventory: Sugar] – Minecraft.net on January 27, 2022
    
    {{Items}}
    
    [[cs:Cukr]]
    [[de:Zucker]]
    [[es:Azúcar]]
    [[fr:Sucre]]
    [[hu:Cukor]]
    [[it:Zucchero]]
    [[ja:砂糖]]
    [[ko:설탕]]
    [[nl:Suiker]]
    [[pl:Cukier]]
    [[pt:Açúcar]]
    [[ru:Сахар]]
    [[th:น้ำตาล]]
    [[uk:Цукор]]
    [[zh:糖]]
    [[Category:Renewable resources]]
    [[Category:Brewing recipe]]</li></ul>
    Creeper explosions have a new sound.
    1.9pre5
    {{Extension DPL}}<ul><li>[[Hoe|Hoe]]<br/>{{Item
    | image = <gallery>
    Wooden Hoe.png | Wooden
    Stone Hoe.png | Stone
    Iron Hoe.png | Iron
    Golden Hoe.png | Golden
    Diamond Hoe.png | Diamond
    Netherite Hoe.png | Netherite
    </gallery>
    |rarity = Common
    |renewable = 
    * '''Netherite''': No 
    * '''All others''': Yes
    | durability = 
    * Wood: 59
    * Stone: 131
    * Iron: 250
    * Golden: 32
    * Diamond: 1561
    * Netherite: 2031
    | stackable = No
    }}
    
    A '''hoe''' is a [[tool]] used to harvest certain plant-based or organic blocks more quickly, as well as to till most types of [[Dirt (disambiguation)|dirt]] into [[farmland]] and convert [[Coarse Dirt|coarse dirt]] and [[Rooted Dirt|rooted dirt]] to regular [[dirt]].
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
    |head=1
    |showname=0
    |showdescription=1
    |name=[[Hoe]]
    |A1= {Any Planks}; Iron Ingot; Gold Ingot; Diamond
    |B1= {Any Planks}; Iron Ingot; Gold Ingot; Diamond
    |B2= Stick
    |B3= Stick
    |Output=Wooden Hoe; Iron Hoe; Golden Hoe; Diamond Hoe
    |type=Tool
    }}
    {{Crafting
    |name=[[Stone Hoe]]
    |A1=Any stone-tier block |B1=Any stone-tier block
    |B2=Stick
    |B3=Stick
    |Output=Stone Hoe
    |type=Tool
    ||description=Can use cobblestone and its other variants interchangeably.
    }}
    {{Crafting
      |foot=1
      |ignoreusage=1
      |name=[[Hoe]]
      |ingredients=Damaged Matching Hoe
      |Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe
      |Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe
      |Output=Wooden Hoe; Stone Hoe; Iron Hoe; Golden Hoe; Diamond Hoe; Netherite Hoe
      |description= The durability of the two hoes is added together, plus an extra 5% durability.
      |type= Tool
    }}
    
    === Upgrading ===
    Like other diamond tools, a diamond hoe can be upgraded to a netherite hoe, increasing its durability and slightly increasing its mining speed.
    
    {{Smithing
    |head=1
    |Netherite Upgrade
    |Diamond Hoe
    |Netherite Ingot
    |Netherite Hoe
    |tail=1
    }}
    
    === Repairing ===
    
    ==== Grinding ====
    
    {{Grinding
    |showdescription=1
    |ingredients=2x Damaged [[Wooden Hoe]] or<br>2x Damaged [[Stone Hoe]] or<br>2x Damaged [[Iron Hoe]] or<br>2x Damaged [[Golden Hoe]] or<br>2x Damaged [[Diamond Hoe]]  or<br>2x Damaged [[Netherite Hoe]]
    |Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe
    |Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe
    |Wooden Hoe; Stone Hoe; Iron Hoe; Golden Hoe; Diamond Hoe; Netherite Hoe
    |description=The durability of the two hoes is added together, plus an extra 5% durability.
    }}
    
    ==== Unit repair ====
    {{main|Anvil mechanics#Unit repair}}
    {{/Repairing with Anvils}}
    A hoe can be repaired in an [[anvil]] by adding units of the [[tiers]]' repair material (or the same hoe of that tier), with each repair material restoring 25% of the hoe's maximum durability, rounded down. It also keeps the hoe's [[Enchanting|enchantments]].
    
    === Chest loot ===
    {{LootChestItem|wooden-hoe,diamond-hoe,golden-hoe,random-enchanted-golden-hoe,damaged-level-enchanted-diamond-hoe}}
    
    === Trading ===
    Novice-level toolsmith [[villager]]s have a chance to sell a stone hoe for one [[emerald]], and journeyman-level toolsmiths have a chance to sell a diamond hoe for 4 emeralds. {{IN|bedrock}}, these are 25% chances, and {{in|java}}, these are 40% chances.
    
    === Villager gifts ===
    Toolsmith [[Villager|villagers]] occasionally throw stone hoes at players with the [[Hero of the Village]] status effect.{{Only|java}}
    
    == Usage ==
    
    === Harvesting ===
    
    Hoes are used to harvest certain plant-based or organic blocks more quickly. Breaking one of these blocks takes 1 [[durability]].
    
    {{breaking row|Sculk Catalyst|sort=1|simple=1}}
    {{breaking row|Sculk Shrieker|sort=1|simple=1}}
    {{breaking row|Sculk Sensor|sort=1|simple=1}}
    {{breaking row|Calibrated Sculk Sensor|sort=1|simple=1}}
    {{breaking row|Nether Wart Block,Warped Wart Block|sort=1|simple=1}}
    {{breaking row|Shroomlight|sort=1|simple=1}}
    {{breaking row|Hay Bale|sort=1|simple=1}}
    {{breaking row|Target|sort=1|simple=1}}
    {{breaking row|Dried Kelp Block|sort=1|simple=1}}
    {{breaking row|Sponge,Wet Sponge|sort=1|simple=1}}
    {{breaking row|Leaves|sort=1|simple=1}}
    {{breaking row|Sculk|sort=1|simple=1}}
    {{breaking row|Sculk Vein|sort=1|simple=1}}
    {{breaking row|Moss Block|foot=1}}
    
    Breaking any other block takes 0 durability if the block breaks instantly when broken by hand, or 1 otherwise.
    
    === Tilling ===
    
    Hoes are used to turn dirt, grass blocks, and dirt paths into [[farmland]]. To till, press {{control|use}} on a grass or dirt block while holding a hoe. This does not work on [[mycelium]] or [[podzol]],<ref>{{bug|MC-8231||Mycelium and podzol cannot be tilled with hoes}}</ref> nor does it work if there are other blocks on top of the targeted blocks, including snow layers or torches. However, mycelium and podzol can be first converted to dirt paths with a shovel, then tilled into farmland with a hoe.
    
    Hoes can be used to convert [[coarse dirt]] into regular dirt by pressing {{control|use}} on the coarse dirt. Similar to tilling dirt, the space above the coarse dirt must be empty for it to be tilled.
    
    Hoes can also be used on [[rooted dirt]], which turns it into normal dirt, and yields a [[hanging roots]] item.
    
    Tilling is effectively instantaneous, regardless of material, and uses 1 durability. Breaking blocks with a hoe uses 0 or 1 durability, depending on the block.
    
    Hoes are unable to work on blocks with a plant on top, even if that plant could normally be placed on top of farmland without reverting it to dirt.<ref>{{bug|MC-167846||Hoe cannot be used on blocks with certain blocks on top even if said blocks can normally exist on farmland|WAI}}</ref>
    
    === Weapon ===
    
    Hoes may be used as a weapon, although they deal only {{hp|1}} damage {{in|java}}. {{IN|bedrock}}, hoes can do as much as a pickaxe in terms of damage. Hoes use 1 durability when used as a weapon.
    
    {{IN|java}}, hoes have an attack speed modifier depending on the material: wood and gold have a modifier of -3 (refill in 1s), stone has a modifier of -2 (refill in 0.5s), iron has a modifier of -1 (refill in 0.33s), and diamond and netherite have a modifier of 0 (refill in 0.25s).
    
    {| class="wikitable" style="text-align:center" data-description="Attack damage"
    ! Attack damage
    ! colspan="4" | Attack speed
    ! colspan="4" | Damage/Second (DPS)
    |-
    | {{hp|1}}
    | {{ItemSprite|Wooden Hoe}}{{ItemSprite|Golden Hoe}} 1
    | {{ItemSprite|Stone Hoe}} 2
    | {{ItemSprite|Iron Hoe}} 3
    | {{ItemSprite|Diamond Hoe}}{{ItemSprite|Netherite Hoe}} 4
    | {{ItemSprite|Wooden Hoe}}{{ItemSprite|Golden Hoe}} 1
    | {{ItemSprite|Stone Hoe}} 2
    | {{ItemSprite|Iron Hoe}} 3
    | {{ItemSprite|Diamond Hoe}}{{ItemSprite|Netherite Hoe}} 4
    |}
    Hoes always attack instantly {{in|bedrock}}.
    
    === Enchantments ===
    
    A hoe can receive the following enchantments and curses:
    
    {| class="wikitable col-2-center"
    |+
    !Name
    !Max Level
    ![[Enchanting|Method]]
    |-
    |[[Efficiency]]
    |V
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Fortune]] <ref group=note name=note1>Fortune and Silk Touch are mutually exclusive.</ref>
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Unbreaking]]
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Silk Touch]] <ref group=note name=note1>Fortune and Silk Touch are mutually exclusive.</ref>
    |I
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Mending]]
    |I
    |{{Inventory slot|Anvil}}
    |-
    |[[Curse of Vanishing]]
    |I
    |{{Inventory slot|Anvil}}
    |}
    {{Notelist}}
    
    === Fuel ===
    
    Wooden hoes can be used as a [[fuel]] in [[furnace]]s, smelting 1 item per hoe.
    
    === Smelting ingredient ===
    
    {{Smelting|showname=1|Iron Hoe;Golden Hoe|Iron Nugget;Gold Nugget|0,1}}
    ===Piglins===
    {{EntityLink|Piglin|Piglins}} are attracted to golden hoes and run toward any golden hoes on the ground, and inspect them for 6 to 8 seconds before putting them in their inventory.
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Hoe till1.ogg
    |sound2=Hoe till2.ogg
    |sound3=Hoe till3.ogg
    |sound4=Hoe till4.ogg
    |subtitle=Hoe tills
    |source=block
    |description=When a block is tilled into farmland
    |id=item.hoe.till
    |translationkey=subtitles.item.hoe.till
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Random break.ogg
    |subtitle=Item breaks
    |source=player
    |description=When a hoe's durability is exhausted
    |id=entity.item.break
    |translationkey=subtitles.entity.item.break
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Gravel hit1.ogg
    |sound2=Gravel hit2.ogg
    |sound3=Gravel hit3.ogg
    |sound4=Gravel hit4.ogg
    |source=block
    |description=When a block is tilled into farmland
    |id=use.gravel
    |volume=1.0
    |pitch=0.8}}
    {{Sound table
    |sound=Random break.ogg
    |source=player
    |description=When a hoe's durability is exhausted
    |id=random.break
    |volume=1.0
    |pitch=0.9
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Wooden Hoe
    |spritetype=item
    |nameid=wooden_hoe
    |form=item}}
    {{ID table
    |displayname=Stone Hoe
    |spritetype=item
    |nameid=stone_hoe
    |form=item}}
    {{ID table
    |displayname=Iron Hoe
    |spritetype=item
    |nameid=iron_hoe
    |form=item}}
    {{ID table
    |displayname=Diamond Hoe
    |spritetype=item
    |nameid=diamond_hoe
    |form=item}}
    {{ID table
    |displayname=Golden Hoe
    |spritetype=item
    |nameid=golden_hoe
    |form=item}}
    {{ID table
    |displayname=Netherite Hoe
    |spritetype=item
    |nameid=netherite_hoe
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Wooden hoe
    |spritetype=item
    |nameid=wooden_hoe
    |id=329
    |form=item}}
    {{ID table
    |displayname=Stone hoe
    |spritetype=item
    |nameid=stone_hoe
    |id=330
    |form=item}}
    {{ID table
    |displayname=Iron hoe
    |spritetype=item
    |nameid=iron_hoe
    |id=331
    |form=item}}
    {{ID table
    |displayname=Diamond hoe
    |spritetype=item
    |nameid=diamond_hoe
    |id=332
    |form=item}}
    {{ID table
    |displayname=Golden hoe
    |spritetype=item
    |nameid=golden_hoe
    |id=333
    |form=item}}
    {{ID table
    |displayname=Netherite hoe
    |spritetype=item
    |nameid=netherite_hoe
    |id=608
    |form=item
    |foot=1}}
    
    == Achievements ==
    
    {{load achievements|Time to Farm!; MOAR Tools;Oooh, shiny!}}
    
    == Advancements ==
    {{load advancements|Oh Shiny;Serious Dedication;A Seedy Place}}
    
    == Video ==
    
    <div style="text-align:center">{{yt|Wkqfv6QLEs0}}</div>
    
    == History ==
    
    {{History|java indev}}
    {{History||20100206|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes.
    |Compared to other golden tools, golden hoes had much higher durability, which was 513 instead of 33.}}
    {{History|java alpha}}
    {{History||v1.0.17|Golden hoes' durability has been decreased from 513 to 65, matching the stone tools.}}
    {{History|java beta}}
    {{History||1.2|Golden hoes now have the same durability as the other gold tools.}}
    {{History||1.6|snap=Test Build 3|Before, using a hoe on [[grass block]]s was the only way to collect [[Wheat Seeds|seeds]] for planting. As [[tall grass]] has been introduced, this feature has been removed.}}
    {{History|java}}
    {{History||1.2.1|snap=12w07a|Player is now unable to till [[dirt]] or [[grass block]] when there is block on top of them.}}
    {{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden hoes.}}
    {{History||1.3.1|snap=12w18a|Wooden hoes can now be used as [[Smelting#Fuel|fuel]] in a [[furnace]].}}
    {{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] 1 diamond hoe for 7 [[emerald]]s, and 1 iron hoe for 4–5 emeralds.}}
    {{History||1.4.2|snap=12w38a|Hoes now have a [[sound]] when tilling [[dirt]].}}
    {{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden hoes.}}
    {{History||1.8|snap=14w02a|Villagers no longer trade iron or diamond hoes, making diamond hoes [[non-renewable resource|non-renewable]].}}
    {{History|||snap=14w32a|Hoes can now be used to convert [[coarse dirt]] into regular [[dirt]].}}
    {{History||1.9|snap=15w34c|Stone, iron and diamond hoes now do slightly more [[damage]] than an unarmed attack.}}
    {{History|||snap=15w34d|All hoes now lose 1 [[durability]] when used as a [[weapon]].}}
    {{History|||snap=15w35a|Hoes now all do the same damage, but better materials have higher speeds.}}
    {{History|||snap=15w50a|Added a [[sound]] for hoes: <code>item.hoe.till</code>.}}
    {{History||1.11|snap=16w39a|Diamond hoes are now found in the new [[woodland mansion]] [[chest]]s.}}
    {{History||1.11.1|snap=16w50a|Golden and iron hoes can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
    {{History||1.13|snap=17w47a|Prior to ''[[1.13/Flattening|The Flattening]]'', these items' numeral IDs were 290 (wooden), 291 (stone), 292 (iron), 293 (diamond) and 294 (golden).}}
    {{History||1.14|snap=18w43a|[[File:Wooden Hoe JE2 BE2.png|32px]] [[File:Stone Hoe JE2 BE2.png|32px]] [[File:Iron Hoe JE2 BE2.png|32px]] [[File:Golden Hoe JE2 BE2.png|32px]] [[File:Diamond Hoe JE2 BE2.png|32px]] The textures of all hoes have been changed.}}
    {{History|||snap=19w11a|Toolsmith villagers now sell stone hoes and diamond hoes, making diamond hoes [[renewable resource|renewable]] again.}}
    {{History|||snap=19w13a|Toolsmith villagers now give stone hoes to players under the [[Hero of the Village]] effect.}}
    {{History||1.16|snap=20w06a|[[File:Netherite Hoe JE1.png|32px]] Added netherite hoes.
    |Netherite hoes are obtained by combining one diamond hoe and one netherite ingot in a crafting table.
    |[[Crimson planks]] and [[warped planks]] can now be used to craft wooden hoes.}}
    {{History|||snap=20w09a|Hoes can now break [[Nether Wart Block|nether wart and warped wart block]]s quickly.
    |Netherite hoes can now be obtained through [[bartering]] with [[piglin]]s.
    |[[File:Wooden Hoe JE3 BE3.png|32px]] [[File:Golden Hoe JE3 BE3.png|32px]] [[File:Diamond Hoe JE3 BE3.png|32px]] The textures of wooden, golden, and diamond hoes have been changed.}}
    {{History|||snap=20w10a|Each tier of hoes now has different a speed while [[breaking|mining]] blocks they are effective against.
    |Hoes can now be enchanted with [[Efficiency]], [[Fortune]] and [[Silk Touch]].
    |Hoes now mine [[hay bale]]s faster than other tools.
    |Netherite hoes are now less common when bartering with piglins.
    |[[File:Netherite Hoe JE2.png|32px]] The texture of netherite hoes has been changed.
    |Netherite hoes can no longer be [[crafted]].
    |Netherite hoes are now obtained by combining one diamond hoe and one [[netherite ingot]] in a [[smithing table]].}}
    {{History|||snap=20w11a|Hoes can now mine [[dried kelp block]]s, [[target]]s, and [[shroomlight]]s faster than other [[tool]]s.}}
    {{History|||snap=20w12a|Hoes can now mine [[sponge]]s faster than other tools.}}
    {{History|||snap=20w15a|Hoes can now mine [[leaves]] faster.
    |Stone hoes can now be crafted using [[blackstone]].}}
    {{History|||snap=20w16a|Golden hoes now generate randomly enchanted in [[bastion remnant]]s and [[ruined portal]] chests.}}
    {{History|||snap=20w20a|Netherite hoes can no longer be obtained through bartering with piglins, making them no longer renewable.}}
    {{History||1.17|snap=20w49a|Hoes can now mine [[sculk sensor]]s faster than other tools.}}
    {{History|||snap=21w11a|Hoes are now the appropriate tool for breaking [[moss block]]s.}}
    {{History|||snap=21w08a|Stone hoes can now be crafted using [[cobbled deepslate]].}}
    {{History|||snap=21w20a|Hoes can now be used on [[rooted dirt]], turning it into normal dirt, yielding a [[hanging roots]] item.}}
    {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden hoes.}}
    {{History|||snap=22w12a|Hoes can now mine mangrove [[leaves]] faster.<ref>{{Cite bug|MC|249270|Mangrove leaves do not have a hoe as their preferred tool|date=March 19, 2022}}</ref>}}
    {{History|||snap=22w13a|Diamond hoes may now be found in [[ancient city]] [[chest]]s.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond hoes to netherite hoes now requires the netherite upgrade [[smithing template]].}}
    {{History||1.20|snap=23w12a|Wooden hoes may now be found when brushing [[suspicious sand]] and [[suspicious gravel]] in cold and warm [[ocean ruins]] and [[trail ruins]].}}
    {{History|||snap=23w16a|Wooden hoe no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; wooden hoe now is in the common loot.}}
    {{History|upcoming java}}
    {{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed of wooden hoes has been changed to 2, stone to 2.5, and diamond and gold to 3.5.
    |The [[damage]] dealt for wooden, stone, and gold hoes have been changed to {{hp|2}} and iron and diamond hoes to {{hp|3}}.
    |The attack reach of hoes has been increased to 4 [[block]]s.}}
    
    {{History|pocket alpha}}
    {{History||v0.4.0|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes. 
    |Only iron hoes are available in the Creative inventory.
    |[[Wheat seed]]s are now obtained by using a hoe on [[grass]] blocks.}}
    {{History||v0.8.0|snap=build 3|[[Beetroot seeds]], [[carrot]]s, and [[potato]]es are now obtained by using a hoe on [[grass]] blocks.}}
    {{History|||snap=build 4|[[Carrot]]s and [[potato]]es no longer spawn from tilling [[grass]] blocks with a hoe.}}
    {{History||v0.11.0|snap=build 11|Wooden, stone, golden, and diamond hoes are now available in the [[creative]] [[inventory]].}}
    {{History|||snap=build 12|Wooden, stone, golden, and diamond hoes have been removed from creative.}}
    {{History|||snap=build 13|All hoes are now available in [[creative]] mode again.}}
    {{History||v0.16.2|Wooden hoes can now be found inside the [[chest]] in the large house of [[ice plains]] [[village]]s.}}
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden hoes are now [[smelting|smeltable]].
    |Diamond hoes can now be found inside [[woodland mansion]] [[chest]]s.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Hoes can now be used to transform [[coarse dirt]] into normal [[dirt]].}}
    {{History||1.10.0|snap=beta 1.10.0.3|Due to [[village]]s being overhauled, wooden hoes can no longer be found in [[village]]s.
    |[[File:Wooden Hoe JE2 BE2.png|32px]] [[File:Stone Hoe JE2 BE2.png|32px]] [[File:Iron Hoe JE2 BE2.png|32px]] [[File:Golden Hoe JE2 BE2.png|32px]] [[File:Diamond Hoe JE2 BE2.png|32px]] The textures of all hoes have been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Stone and diamond hoes can now be [[trading|bought]] from toolsmith [[villager]]s.}}
    {{History||1.12.0|snap=beta 1.12.0.4|The price of diamond hoes [[trading|sold]] by toolsmith villagers has been lowered to 4 [[emerald]]s.}}
    {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Hoe BE1.png|32px]] Added netherite hoes.|Netherite hoes are obtained by combining one diamond hoe and one netherite ingot in a crafting table.
    |[[File:Wooden Hoe JE3 BE3.png|32px]] [[File:Golden Hoe JE3 BE3.png|32px]] [[File:Diamond Hoe JE3 BE3.png|32px]] The textures of wooden, golden, and diamond hoes have been changed.}}
    {{History|||snap=beta 1.16.0.57|Each tier of hoes now has different a speed while [[breaking|mining]] blocks they are effective against.
    |Hoes can now break [[hay bale]]s, [[dried kelp block]]s, [[target block]]s, [[Sponge|dry and wet sponges]], [[shroomlight]]s, [[leaves]], [[Nether Wart Block|nether wart and warped wart block]]s quickly.
    |Hoes can now be enchanted with [[Efficiency]], [[Fortune]] and [[Silk Touch]].
    |Netherite hoes can now be obtained through [[bartering]] with [[piglin]]s.
    |Netherite hoes can no longer be [[crafting|crafted]].
    |Netherite hoes are now obtained by combining one diamond hoe and one [[netherite ingot]] in a [[smithing table]].
    |Stone Hoes can now be created using Blackstone.
    |Golden and netherite hoes now generate randomly enchanted in [[bastion remnants]] chests.
    |Golden hoes now generate randomly enchanted in ruined portal chests.
    |Hoes now deal the same damage as pickaxes of each tier.}}
    {{History||1.16.100|snap=beta 1.16.100.54|Netherite hoes can no longer be obtained through [[bartering]] with [[piglin]]s, making them no longer renewable.}}
    {{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Hoe JE2.png|32px]] The texture of netherite hoes has been changed to match ''Java Edition''.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes (all five types).}}
    {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden hoes are now [[smelting|smeltable]].}}
    {{History|ps4}}
    {{History||1.90|[[File:Wooden Hoe JE2 BE2.png|32px]] [[File:Stone Hoe JE2 BE2.png|32px]] [[File:Iron Hoe.png|32px]] [[File:Golden Hoe JE2 BE2.png|32px]] [[File:Diamond Hoe JE2 BE2.png|32px]] The textures of all hoes have been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    *Tilling a [[dirt]] block that has a dirt block on top of it changes it to [[farmland]] even though it cannot be used. If a hoe is used on a [[block]] horizontally adjacent to such a block, the first block reverts to dirt and the selected block is not tilled.
    *When a hoe breaks, it does not display the tool breaking animation like on other tools, because tilling is not predicted client-side.
    *The textures for the post 1.14 iron and stone hoes have an error, where the color for the edge of the handle is partly the same color as the edge of the top part.  This isn't present in any other tool.
    
    == Gallery ==
    <gallery>
    Stone Hoe SDGP.png|Stone hoe in the [[Super Duper Graphics Pack]].
    Kingbdogz Hoe.jpg|[[Kingbdgoz]] holding a hoe.
    </gallery>
    === Enchanted hoes ===
    <gallery>
    Enchanted Wooden Hoe.gif
    Enchanted Stone Hoe.gif
    Enchanted Iron Hoe.gif
    Enchanted Golden Hoe.gif
    Enchanted Diamond Hoe.gif
    Enchanted Netherite Hoe.gif
    </gallery>
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--hoe Taking Inventory: Hoe] – Minecraft.net on June 25, 2019
    
    {{Items}}
    
    [[Category:Combat]]
    
    [[cs:Motyka]]
    [[de:Hacke]]
    [[es:Azada]]
    [[fr:Houe]]
    [[hu:Kapa]]
    [[it:Zappa]]
    [[ja:クワ]]
    [[ko:괭이]]
    [[nl:Schoffel]]
    [[pl:Motyka]]
    [[pt:Enxada]]
    [[ru:Мотыга]]
    [[tr:Çapa]]
    [[uk:Мотика]]
    [[zh:锄]]</li><li>[[Raw Salmon|Raw Salmon]]<br/>{{about|the item|the mob|Salmon}}
    {{Item
    | title = Raw Salmon
    | image = Raw Salmon.png
    | renewable = Yes
    | heals = {{hunger|2}}
    | stackable = Yes (64)
    }}
    '''Raw salmon''' is a food item that can be eaten by the [[player]] or cooked to make [[cooked salmon]].
    
    == Obtaining ==
    
    === Mob loot ===
    ====Salmon====
    [[Salmon]] always drops 1 raw salmon when killed, unaffected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref> If it is killed while on [[fire]], it drops 1 [[Cooked Salmon|cooked salmon]] instead.
    ====Guardians and elder guardians ====
    [[Guardian|Guardians]] and [[Elder Guardian|elder guardians]] have a 2.5% chance to drop a random fish, with 25% of them being raw salmon, which drops as cooked if the guardian was on fire. The chance of getting the fish drop is increased by 1% per level with [[Looting]] (for a maximum of 5.5% with Looting III), but the type of fish is not affected.
    ====Polar bears====
    [[Polar bear]]s have a 25% chance of dropping 0–2 raw salmon when killed. The maximum amount can be increased by 1 per level of Looting, for a maximum of 0-5 with Looting III. If killed while on fire, they drop cooked salmon instead.
    === Fishing ===
    {{main|Fishing}}Raw salmon can be obtained from [[fishing]]. The wait time of one being caught is decreased with the [[Lure]] enchantment and the chance of one being caught is slightly decreased with the [[Luck of the Sea]] enchantment (named as such because it increases treasure, not fish).
    
    Catching salmon awards 1-6 experience.
    
    === Chest loot ===
    
    {{LootChestItem|raw-salmon}}
    
    === Villager gifts ===
    {{in|java}}, Fisherman villagers throw raw salmon at [[player]]s under the [[Hero of the Village]] effect.
    
    == Usage ==
    
    === Smelting ingredient ===
    
    {{smelting
    |Raw Salmon
    |Cooked Salmon
    |0.35
    }}
    
    === Food ===
    
    Raw salmon restores {{hunger|2}} [[hunger]] and 0.2 [[Hunger#Mechanics|saturation]].
    
    === Cats ===
    Raw salmon can be used to tame [[cat]]s with {{frac|1|3}} chance of success, get cats off of [[chest]]s, and [[bed]]s, [[breed]] cats, and make baby cats grow up faster by 10% of the remaining time. Additionally, raw salmon can be used to heal cats by {{hp|2|mob=1}}.
    
    Raw salmon can be used to gain [[ocelot]] trust, breed ocelots, and make baby ocelots grow up by 10%.
    === Dolphins ===
    
    A [[dolphin]] can be fed raw salmon to increase its trust of the player and cause it to interact with the player more often. However, unlike most other animal mobs, this does not cause them to breed.
    
    Additionally, dolphins swim to the nearest chest in a [[shipwreck]] or [[underwater ruin]] after they are fed raw salmon. If the chest in the nearest structure is broken, they swim to another structure with a chest.
    
    === Trading ===
    
    Apprentice-level Fisherman [[villager]]s have 50%{{only|bedrock}} or {{frac|2|3}}{{only|java}} chance to buy 6 raw salmon and one [[emerald]] for 6 cooked salmon.
    
    Journeyman-level Fisherman villagers offer to buy 13 raw salmon for an emerald.
    
    === Wolves ===
    {{IN|bedrock}}, raw salmon can be fed only to [[wolves]] not at full health, healing them by {{hp|2|mob=1}}. Unlike other wolf food, raw salmon cannot be used to breed wolves or to accelerate the growth of baby wolves.
    
    ==Sounds==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Raw Salmon
    |spritetype=item
    |nameid=salmon
    |itemtags=fishes
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Raw Salmon
    |spritetype=item
    |nameid=salmon
    |id=265
    |form=item
    |foot=1}}
    
    == Achievements ==
    {{load achievements|Lion Hunter}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet;Fishy Business;A Complete Catalogue}}
    
    == Video ==
    <span style="display:inline-block">{{yt|s_GcAFeoREk}}</span>
    
    == History ==
    {{History|java}}
    {{History||1.7.2|snap=13w36a|[[File:Raw Salmon JE1 BE1.png|32px]] Added raw salmon.}}
    {{History||1.8|snap=14w25a|Raw salmon is now obtainable rare drops from [[guardian]]s and [[elder guardians]].}}
    {{History||1.9|snap=15w44a|Raw salmon can now be found in [[bonus chest]]s.}}
    {{History||1.10|snap=16w20a|Raw salmon is now dropped from [[polar bear]]s.}}
    {{History||1.13|snap=17w47a|The different data values for the <code>fish</code> and <code>cooked_fish</code> IDs have been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 349 and 250.}}
    {{History|||snap=18w08b|Salmon has been added as a [[mob]], which drops raw salmon when killed (cooked while on [[fire]]).
    |[[File:Raw Salmon JE2 BE2.png|32px]] The texture for raw salmon has been changed.}}
    {{History||1.14|snap=18w48a|Raw salmon can now be found in chests in [[village]] fisher cottages.}}
    {{History|||snap=19w11a|Fisherman [[villager]]s now [[trading|buy]] raw salmon.}}
    {{History|||snap=19w13a|Fisherman villagers now give raw salmon to players under the [[Hero of the Village]] effect.}}
    
    {{History|pocket alpha}}
    {{History||v0.11.0|snap=build 1|[[File:Raw Salmon JE1 BE1.png|32px]] Added raw salmon.}}
    {{History||v0.12.1|snap=build 1|Salmon now restores [[hunger]] instead of [[health]].
    |Raw salmon can now be used to tame [[ocelot]]s.}}
    {{History||v0.16.0|snap=build 1|Salmon is now [[drops|dropped]] by [[guardian]]s and [[elder guardian]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Added [[polar bear]]s, which drop raw salmon.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Raw salmon is now found inside [[bonus chest]]s.}}
    {{History||1.4.0|snap=beta 1.2.14.2|Salmon has been added as a [[mob]], which drops raw salmon when killed (cooked while on [[fire]]).
    |[[File:Raw Salmon JE2 BE2.png|32px]] The texture for raw salmon has been changed.}}
    {{History|||snap=beta 1.2.20.1|Added [[dolphin]]s, which can be [[breeding|bred]] with raw salmon.}}
    {{History||1.5.0|snap=beta 1.5.0.0|Raw salmon can no longer be used to breed dolphins. 
    |Giving raw salmon to dolphins now leads the [[player]] to nearest [[underwater ruins]] or [[shipwreck]].}}
    {{History||1.8.0|snap=beta 1.8.0.8|Raw salmon can no longer be used to tame [[ocelot]]s.
    |Raw salmon can now be used to [[breeding|breed]] ocelots.
    |Added stray [[cat]]s, which can be tamed by being fed raw salmon.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Raw salmon can now be [[trading|sold]] to fisherman [[villager]]s.}}
    {{History||1.16.100|snap=beta 1.16.100.52|If [[salmon]] is [[death|killed]] while on [[fire]], then they now drop [[cooked salmon]] instead of a raw salmon.}}
    
    {{History|console}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Raw Salmon JE1 BE1.png|32px]] Added raw salmon.}}
    {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Raw Salmon JE2 BE2.png|32px]] The texture for raw salmon have been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Raw Salmon JE1 BE1.png|32px]] Added raw salmon.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == See also ==
    * [[Fishing]]
    
    == References ==
    {{reflist}}
    
    {{items}}
    
    [[de:Roher Lachs]]
    [[es:Salmón crudo]]
    [[ja:生鮭]]
    [[ko:생연어]]
    [[pt:Salmão cru]]
    [[ru:Сырой лосось]]
    [[tr:Çiğ Somon]]
    [[zh:生鲑鱼]]
    [[Category:Renewable resources]]
    [[Category:Food]]</li></ul>
    Creepers and other hostile mobs no longer attack the player in Creative mode unless provoked.
    r
    1.2.3.4.5.6
    {{Extension DPL}}<ul><li>[[Nether Wart|Nether Wart]]<br/><!--Please do not change "nether wart" to "Nether wart". According to style guide, block names should not be capitalized.-->
    {{about|the fungus used for potions|the block found in crimson forests|Nether Wart Block}}{{Block
    | group = Age 0
    | 1-1 = Nether Wart Age 0.png
    | 1-2 = Nether Wart Age 0 BE.png
    | group2 = Age 1-2
    | 2-1 = Nether Wart Age 1-2.png
    | 2-2 = Nether Wart Age 1-2 BE.png
    | group3 = Age 3
    | 3-1 = Nether Wart Age 3.png
    | 3-2 = Nether Wart Age 3 BE.png
    |image= Nether Wart (item).png
    |transparent=Yes
    |light=No
    |tool=any
    |renewable=Yes
    |stackable=Yes (64)
    |flammable=No
    |lavasusceptible=No
    }}
    
    '''Nether wart''' is a fungus harvested from nether wart crops and is used to plant them, as well as being vital in the creation of [[potions]].
    
    '''Nether wart crops''' are found in [[Nether Fortress/Structure|nether fortresses]] and [[Bastion Remnant|bastions]] and is used to grow nether wart in [[Soul Sand|soul sand]].
    
    == Obtaining ==
    === Breaking ===
    Nether wart can be mined instantly with any tool. A fully mature nether wart crop yields 2–4 nether wart. This is increased by one for each level of [[Fortune]], this allows for a maximum of 7 nether warts dropping from one crop. Less mature stages drop one nether wart, even with the Fortune enchantment.
    
    === Natural generation ===
    Nether wart can generate in [[nether fortress]]es in [[soul sand]] gardens around stairwells. Nether wart can also generate in the courtyards of housing unit [[bastion remnant]]s. Due to only spawning in these specific structures, it's entirely possible for a nether fortress or bastion remnant to generate without nether wart (though they may still appear in the chests that generate in the fortress). 
    {| class="wikitable"
    |+
    !Location
    !Description
    !Image
    |-
    |{{anchor|Nether Fortress}}'''Nether Fortress'''
    |Nether wart can be found growing near stairwells in small soul sand gardens.
    |[[File:Nether wart garden.png|thumb|Nether wart growing in a nether fortress.]]
    |-
    |{{anchor|Bastion Remnant}}'''Bastion Remnant'''
    |Nether wart can be found growing in the central courtyard of each of the sections of piglin housing unit bastions.
    |[[File:Bastion Courtyard.png|thumb|Nether wart growing in a bastion remnant.]]
    |}
    <br>
    
    === Chest loot ===
    {{LootChestItem|nether-wart}}
    
    == Usage == 
    
    === Brewing ingredient ===
    Nether wart's primary purpose is to [[brew]] the [[Potion|awkward potion]], the base for all potions, but optional for Weakness.
    
    {{brewing
      |showname=1
      |Nether Wart
      |Awkward Potion
      |base=Water Bottle
    }}
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Trading ===
    
    Master-level cleric [[villager]]s buy 22 nether warts for an [[emerald]] as part of their trades.
    
    === Farming ===
    {{main|Tutorials/Nether Wart farming}}
    When planted on [[soul sand]], nether wart grows through four stages, though the middle two stages use the same texture (the hitbox of stage 3 is three pixels taller). {{IN|java}}, the exact age can be seen using the [[debug screen]], and the ages range from 0 to 3. Each random tick, nether wart has a 10% chance of growing one stage. At default random tick speed, each nether wart grows one age step approximately every {{convert|13653|ticks|minutes}} on average, and fully grows from planting to harvest every {{convert|40960|ticks|minutes}} on average. The growth rate is not affected by light or any other environmental factors. [[Bone meal]] cannot be used on the nether wart.
    
    Nether wart can only be planted on [[soul sand]]. It cannot be planted on [[soul soil]]. It can grow in any [[dimension]].
    
    Nether wart is ready to harvest when it reaches its fourth stage (age:3). Breaking a fully grown nether wart drops 2 to 4 nether wart, while an immature one drops a single nether wart. Using a tool enchanted with fortune increases the maximum number of nether wart dropped by 1 per level, for a maximum of 7 for a tool enchanted with [[Fortune|Fortune III]].
    
    === Composting ===
    Placing a nether wart into a [[composter]] has a 30% chance of raising the compost level by 1.
    
    == Sounds ==
    {{Sound table/Block/Nether wart}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Nether Wart
    |spritetype=block
    |nameid=nether_wart
    |translationkey=block.minecraft.nether_wart,item.minecraft.nether_wart
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Nether Wart
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Block
    |spritename=nether-wart
    |spritetype=block
    |nameid=nether_wart
    |id=115
    |form=block
    |itemform=item.nether_wart}}
    {{ID table
    |displayname=Item
    |spritename=nether-wart
    |spritetype=item
    |nameid=nether_wart
    |id=294
    |form=item
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    {{/BS}}
    
    == Advancements ==
    {{load advancements|A Seedy Place}}
    
    == History ==
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Nether Wart Age 0 JE1.png|32px]] [[File:Nether Wart Age 1-2 JE1.png|32px]] [[File:Nether Wart Age 3 JE1.png|32px]] [[File:Nether Wart (item) JE1.png|32px]] Added nether wart.}}
    {{History|||snap=Beta 1.9 Prerelease 3|Nether wart can now be brewed in a [[water bottle]] to create an [[awkward potion]].}}
    {{History||1.3.1|snap=12w27a|Nether wart can now grow outside of [[the Nether]].}}
    {{History|||snap=1.3|[[File:Nether Wart (item) JE2 BE1.png|32px]] The item texture has been changed.}}
    {{History||1.4.2|snap=12w36a|Nether wart can now be used to breed [[chicken]]s.}}
    {{History||1.6.1|snap=13w18a|Nether wart is now found in the new [[chest]]s in [[nether fortress]]es.}}
    {{History||1.8|snap=14w06a|[[File:Nether Wart Age 0 JE2.png|32px]] [[File:Nether Wart Age 1-2 JE2.png|32px]] [[File:Nether Wart Age 3 JE2.png|32px]] Nether wart crops are now a pixel higher, likely as an accidental result of model conversion. Previously they were offset one pixel downwards like the other crops (wheat, carrots potatoes) to match farmland, although in nether wart's case such a downwards offset hides some pixels of the texture inside of the soul sand.<ref>{{bug|MC-250679}}</ref>}}
    {{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]]<br>[[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] Nether wart crops of all ages [[Missing model|no longer have a model]].}}
    {{History|||snap=14w10b|[[File:Nether Wart Age 0 JE4.png|32px]] [[File:Nether Wart Age 1-2 JE4.png|32px]] [[File:Nether Wart Age 3 JE4.png|32px]] Nether wart crops now have models again.<ref>{{bug|MC-50276}}</ref> In addition, they are now offset downwards by one pixel once more, hiding the bottom row of pixels again.}}
    {{History|||snap=14w25a|[[File:Nether Wart Age 0 JE5.png|32px]] [[File:Nether Wart Age 1-2 JE5.png|32px]] [[File:Nether Wart Age 3 JE5.png|32px]] Nether wart crops are now darker and subject to directional shading.}}
    {{History|||snap=14w27a|[[File:Nether Wart Age 0 JE6.png|32px]] [[File:Nether Wart Age 1-2 JE6.png|32px]] [[File:Nether Wart Age 3 JE6.png|32px]] Nether wart crops are no longer subject to directional shading.}}
    {{History|||snap=14w34d|Nether wart can no longer be used to breed [[chicken]]s.}}
    {{History||1.9|snap=15w43a|The average yield of nether wart from [[nether fortress]] chests has now been slightly decreased.}}
    {{History||1.10|snap=16w20a|Nether wart can now be used to [[crafting|craft]] the new [[red nether brick]] blocks and [[nether wart block]]s.}}
    {{History||1.12|snap=17w18b|Placing a nether wart in soul sand now gives the player the "A Seedy Place" [[advancement]].{{verify}}}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 115, and the item's 372.}}
    {{History||1.14|snap=18w43a|[[File:Nether Wart Age 0 JE7.png|32px]] [[File:Nether Wart Age 1-2 JE7.png|32px]] [[File:Nether Wart Age 3 JE7.png|32px]] The textures of nether wart crops have changed.}}
    {{History|||snap=19w03a|Placement and breaking [[sound]]s have now been added to nether wart. Before this version, nether wart made stone sounds.}}
    {{History|||snap=19w11a|Cleric [[villager]]s now [[trading|buy]] nether wart.
    |Nether wart can now be planted by aiming against the sides and underside of blocks, rather than just the top surface of the soul sand.}}
    {{History||1.16|snap=20w15a|Nether wart can now be [[composter|composted]].}}
    {{History|||snap=20w16a|Nether wart now generates as part of [[bastion remnant]]s.}}
    {{History||1.17|snap=21w13a|[[File:Nether Wart Age 0 JE8.png|32px]] [[File:Nether Wart Age 1-2 JE8.png|32px]] [[File:Nether Wart Age 3 JE8.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the nether wart crop's appearance in the process.<ref>{{bug|MC-199242}}</ref>}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Nether Wart Age 0 BE1.png|32px]] [[File:Nether Wart Age 1-2 BE1.png|32px]] [[File:Nether Wart Age 3 BE1.png|32px]] [[File:Nether Wart (item) JE2 BE1.png|32px]] Added nether wart.
    |Nether wart uses a cross model instead of the "hash" shape associated with crops.}}
    {{History||?|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2.png|32px]] [[File:Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} Nether wart now uses a more conventional crop model.}}
    {{History|pocket}}
    {{History||1.1.3|snap=alpha 1.1.3.0|Nether wart can now be used to [[crafting|craft]] [[red nether bricks]] and [[nether wart block]]s.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Nether Wart Age 0 BE.png|32px]] [[File:Nether Wart Age 1-2 BE.png|32px]] [[File:Nether Wart Age 3 BE.png|32px]] The textures of nether wart crops have changed.
    |Placement and breaking [[sound]]s have now been added to nether wart.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Nether wart can now be [[trading|sold]] to cleric [[villager]]s.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Nether wart now generates as part of [[bastion remnant]]s.
    |The placement and breaking [[sound]]s for nether wart have been changed to match {{el|je}}.
    |Nether wart can now be [[composter|composted]].}}
    
    {{History|console}}
    {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2.png|32px]] [[File:Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} [[File:Nether Wart (item) JE2 BE1.png|32px]] Added nether wart.}}
    {{History||xbox=TU9|Nether wart now spawns randomly wherever [[soul sand]] is generated in [[the Nether]].
    |[[Nether fortress]]es have now been changed to make nether wart rooms more likely.
    |Nether wart can now grow outside of [[the Nether]].}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Nether Wart Age 0 JE7.png|32px]] [[File:Nether Wart Age 1-2 JE7.png|32px]] [[File:Nether Wart Age 3 JE7.png|32px]]{{verify|Correct models?}} The textures of nether wart crops have now been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2.png|32px]] [[File:Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} [[File:Nether Wart (item) JE2 BE1.png|32px]] Added nether wart.}}
    {{History|foot}}
    
    === Nether wart "item" ===
    {{:Technical blocks/Nether Wart}}
    
    ==Issues==
    
    {{issue list}}
    
    == Trivia ==
    * Nether wart's stage changes cannot be detected by a [[block update detector]], but can by an [[observer]] block.
    * Unlike other crimson "plants", nether wart doesn't have a warped equivalent. This is also the case with [[nether sprouts]], which lack a crimson equivalent.
    
    == Gallery ==
    <gallery>
    Nether Brick And Wart.png|Nether wart found in a nether fortress.
    Nether Wart Closeup.png| Another example of nether wart found in a nether fortress.
    Nether wart three sizes.png|The three different sizes of the nether wart as viewed from the side. 
    Nether Fortress Large Stairs Room.png
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{Blocks|vegetation}}
    {{Items}}
    
    [[Category:Nether blocks]]
    [[Category:Fungi]]
    [[Category:Non-solid blocks]]
    [[Category:Generated structure blocks]]
    
    [[de:Netherwarze]]
    [[es:Verruga del Nether]]
    [[fr:Verrues du Nether]]
    [[hu:Bibircsók]]
    [[it:Verruca del Nether]]
    [[ja:ネザーウォート]]
    [[ko:네더 사마귀]]
    [[nl:Netherkruid]]
    [[pl:Netherowa brodawka]]
    [[pt:Fungo do Nether]]
    [[ru:Адский нарост]]
    [[th:หูดเนเธอร์]]
    [[uk:Пекельний наріст]]
    [[zh:下界疣]]
    [[Category:Brewing recipe]]</li><li>[[:Category:Storage|Category:Storage]]<br/>Blocks and items used to '''store''' other blocks or items.
    
    [[Category:Blocks]][[Category:Items]]
    
    [[ja:カテゴリ:ストレージ]]
    [[zh:Category:储物]]</li></ul>
    As part of the AI overhaul, Creepers no longer attack other mobs. Before this update, a Creeper shot by a skeleton would attack the skeleton, creating a crater in the process. This made music discs much harder to obtain.
    12w30r
    {{Extension DPL}}<ul><li>[[Brush|Brush]]<br/>{{Item
    |image=Brush.png
    |rarity=Common
    |renewable=Yes
    |durability=64
    |stackable=No
    }}
    A '''brush''' is a [[tool]] used in [[archaeology]] to excavate [[suspicious block]]s for different items.
    
    ==Obtaining==
    ===Crafting===
    {{Crafting
    |head=1
    |showname=0
    |showdescription=1
    |B1=Feather
    |B2=Copper Ingot
    |B3=Stick
    |Output=Brush
    |type=Tool
    }}
    {{crafting
    |foot=1
    |ignoreusage=1
    |Damaged Brush
    |Damaged Brush
    |Output=Brush
    |description=The durability of the two brushes is added together, plus an extra 5% durability.
    |type=Tool
    }}
    
    ==Usage==
    {{Main|Suspicious Block}}
    {{Control|Using}} the brush on any block displays a brushing animation, slowing down the player and creating breaking [[particles]], but not actually damaging the block or brush. When continuously brushing a [[suspicious block]], a random item slowly emerges from it until it drops out, and the block turns into regular [[sand]] or regular [[gravel]], depleting 1 [[durability]] point on the brush. It takes 96 [[game tick]]s (4.8 seconds) to brush a single suspicious block. 
    
    === Enchantments ===
    A brush can receive the following [[enchantment]]s:
    {|class="wikitable col-2-center col-3-right"
    |+
    !Name
    !Max Level
    ![[Enchanting|Method]]
    |-
    |[[Unbreaking]]
    |III
    |{{Inventory slot|Anvil}}   
    |-
    |[[Mending]]
    |I
    |{{Inventory slot|Anvil}}   
    |-
    |[[Curse of Vanishing]]
    |I
    |{{Inventory slot|Anvil}}   
    |}
    
    == Sounds ==
    {{Edition|Java}}:
    {{Sound table
    <!--All of these sounds are, in fact, different-->
    |sound=Brushing sand1.ogg
    |sound2=Brushing sand2.ogg
    |sound3=Brushing sand3.ogg
    |sound4=Brushing sand4.ogg
    |subtitle=Brushing Sand
    |source=block
    |description=While a brush is brushing suspicious sand
    |id=item.brush.brushing.sand
    |translationkey=subtitles.item.brush.brushing.sand
    |volume=0.6
    |pitch=0.6
    |distance=16}}
    {{Sound table
    |sound=Brushing gravel1.ogg
    |sound2=Brushing gravel2.ogg
    |sound3=Brushing gravel3.ogg
    |sound4=Brushing gravel4.ogg
    |subtitle=Brushing Gravel
    |source=block
    |description=While a brush is brushing suspicious gravel
    |id=item.brush.brushing.gravel
    |translationkey=subtitles.item.brush.brushing.gravel
    |volume=0.6
    |pitch=0.6
    |distance=16}}
    {{Sound table
    |sound=Brushing generic1.ogg
    |sound2=Brushing generic2.ogg
    |sound3=Brushing generic3.ogg
    |sound4=Brushing generic4.ogg
    |subtitle=Brushing
    |source=block
    |description=While a brush is brushing any other block
    |id=item.brush.brushing.generic
    |translationkey=subtitles.item.brush.brushing.generic
    |volume=0.6
    |pitch=0.6
    |distance=16}}
    {{Sound table
    |sound=Brushing sand completed1.ogg
    |sound2=Brushing sand completed2.ogg
    |sound3=Brushing sand completed3.ogg
    |sound4=Brushing sand completed4.ogg
    |sound5=Brushing sand completed5.ogg
    |subtitle=Brushing Sand completed
    |source=Players<ref group=sound name=badsource>{{Bug|MC-260202}}</ref>|overridesource=1
    |description=When a brush finishes brushing suspicious sand
    |id=item.brush.brushing.sand.complete
    |translationkey=subtitles.item.brush.brushing.sand.complete
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Brushing gravel completed1.ogg
    |sound2=Brushing gravel completed2.ogg
    |sound3=Brushing gravel completed3.ogg
    |sound4=Brushing gravel completed4.ogg
    |subtitle=Brushing Gravel completed
    |source=Players<ref group=sound name=badsource/>|overridesource=1
    |description=When a brush finishes brushing suspicious gravel
    |id=item.brush.brushing.gravel.complete
    |translationkey=subtitles.item.brush.brushing.gravel.complete
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Brushing sand1.ogg
    |sound2=Brushing sand2.ogg
    |sound3=Brushing sand3.ogg
    |sound4=Brushing sand4.ogg
    |source=player
    |description=While a brush is brushing suspicious sand
    |id=brush.suspicious_sand
    |volume=1.0
    |pitch=0.8-1.0}}
    {{Sound table
    |sound=Brushing gravel1.ogg
    |sound2=Brushing gravel2.ogg
    |sound3=Brushing gravel3.ogg
    |sound4=Brushing gravel4.ogg
    |source=player
    |description=While a brush is brushing suspicious gravel
    |id=brush.suspicious_gravel
    |volume=1.0
    |pitch=0.8-1.0}}
    {{Sound table
    |sound=Brushing generic1.ogg
    |sound2=Brushing generic2.ogg
    |sound3=Brushing generic3.ogg
    |sound4=Brushing generic4.ogg
    |source=player
    |description=While a brush is brushing any other block
    |id=brush.generic
    |volume=1.0
    |pitch=0.8-1.0}}
    {{Sound table
    |sound=Brushing sand completed1.ogg
    |sound2=Brushing sand completed2.ogg
    |sound3=Brushing sand completed3.ogg
    |sound4=Brushing sand completed4.ogg
    |sound5=Brushing sand completed5.ogg
    |source=player
    |description=When a brush finishes brushing suspicious sand
    |id=brush_completed.suspicious_sand
    |volume=1.0
    |pitch=0.8-1.0}}
    {{Sound table
    |sound=Brushing gravel completed1.ogg
    |sound2=Brushing gravel completed2.ogg
    |sound3=Brushing gravel completed3.ogg
    |sound4=Brushing gravel completed4.ogg
    |source=player
    |description=When a brush finishes brushing suspicious gravel
    |id=brush_completed.suspicious_gravel
    |volume=1.0
    |pitch=0.8-1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Brush
    |spritetype=item
    |nameid=brush
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Brush
    |spritetype=item
    |nameid=brush
    |id=684
    |form=item
    |foot=1}}
    
    == Advancements ==
    {{load advancements|Respecting the Remnants}}
    
    == History ==
    {{History||October 3, 2020|link=https://youtu.be/DBvZ2Iqmm3M?t=2178|[[File:Brush (pre-release 1).png|32px]][[File:Brush 2.png|32px]] Brushes were announced at [[Minecraft Live 2020]] with two variants.}}
    {{History||?|link=https://youtu.be/klP9SrJFDU8?t=206|[[File:Brush (pre-release 2).png|32px]] Changed the brush's item texture.}}
    {{History||February 10, 2023|[[File:Brush JE1 BE1.png|32px]] [[Sofia Dankis]] posted an article about upcoming archaeology features, including brushes.|link=https://www.minecraft.net/en-us/article/archeology-coming-minecraft-120}}
    {{History|java}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Brush JE1 BE1.png|32px]] Added brushes with an updated texture behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].|The crafting recipe was originally three [[string]] and two [[stick]]s.
    {{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
    ! Recipe
    {{!}}-
    {{!}}{{Crafting Table
    |A1 = String
    |B1 = String
    |C1 = String
    |B2 = Stick
    |B3 = Stick
    |Output = Brush
    |type = Tool
    |ignoreusage=1}}
    {{!}}}
    }}
    {{History|||snap=1.19.4 Pre-release 1|The crafting recipe for brushes has been changed:
    {{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
    ! Recipe
    {{!}}-
    {{!}}{{Crafting Table
    |B1 = Feather
    |B2 = Copper Ingot
    |B3 = Stick
    |Output = Brush
    |type = Tool
    |ignoreusage=1}}
    {{!}}}
    }}
    {{History||1.20|snap=23w12a|Brushes are now available without using the "Update 1.20" experimental data pack.
    |Brushes can now brush [[suspicious gravel]].}}
    {{History|||snap=23w14a|The brushing sound of brush is now controlled by the "Blocks" sound slider instead of the "Players" sound slider.}}
    {{History|||snap=23w17a|The player now gets the [[advancement]] "Respecting the Remnants" when they use a brush on a [[suspicious block]] to obtain a [[pottery sherd]].}}
    
    {{History|bedrock}}
    {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|[[File:Brush JE1 BE1.png|32px]] Added brushes behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.
    |The crafting recipe is originally three [[string]] and two [[stick]]s.
    {{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
    ! Recipe
    {{!}}-
    {{!}}{{Crafting Table
    |A1 = String
    |B1 = String
    |C1 = String
    |B2 = Stick
    |B3 = Stick
    |Output = Brush
    |type = Tool
    |ignoreusage=1}}
    {{!}}}
    }}
    {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|The crafting recipe for brushes has been changed:
    {{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
    ! Recipe
    {{!}}-
    {{!}}{{Crafting Table
    |B1 = Feather
    |B2 = Copper Ingot
    |B3 = Stick
    |Output = Brush
    |type = Tool
    |ignoreusage=1}}
    {{!}}}
    }}
    {{History||1.20.0|snap=beta 1.20.0.21|Brushes are now available without using the "Next Major Update" experimental toggle.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    == References ==
    {{Reflist}}
    
    ==External Links==
    *[https://www.minecraft.net/en-us/article/brush Taking Inventory: Brush] – Minecraft.net on July 6, 2023
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[de:Pinsel]]
    [[es:Pincel]]
    [[ja:ブラシ]]
    [[pt:Pincel]]
    [[pl:Pędzel]]
    [[uk:Щітка]]
    [[zh:刷子]]</li><li>[[Compound|Compound]]<br/>{{About|a feature in the Education Edition|the NBT tag|NBT}}
    {{education feature}}
    {{Item
    | image = Water (compound).png
    | image2 = Garbage.png
    | renewable = No
    | stackable = Yes (64)
    }}
    
    '''Compounds''' are a type of [[item]] from [[Education Edition]] used in chemistry, which are created from combinations of various [[element]]s.
    
    == Obtaining ==
    Compounds cannot be obtained in the [[Creative inventory]]. They are only obtained from creating them in the [[compound creator]]. This is done by inserting a certain number of [[element]]s corresponding to the compound's chemical formula.
    
    == List of compounds ==
    {| class="wikitable" data-description="Compounds"
    !Icon
    !Compound Name
    !Compound Recipe
    !Description
    !Uses
    |-
    |{{slot|Aluminum Oxide|link=none}}
    |{{text anchor|Aluminium Oxide}}
    |{{slot|Aluminum,2}}{{slot|Oxygen,3}}
    |Is only brown when dug up from the Earth and contaminated; actually white when pure. Can be electrolyzed to make aluminum metal. Also the main chemical in rubies and sapphires.
    |Used to craft [[hardened glass]]. 
    |-
    |{{slot|Ammonia|link=none}}
    |{{text anchor|Ammonia}}
    |{{slot|Nitrogen}}{{slot|Hydrogen,3}}
    |
    |Used to create [[super fertilizer]].
    |-
    |{{slot|Barium Sulfate|link=none}}
    |{{text anchor|Barium Sulfate}}
    |{{slot|Barium}}{{slot|Sulfur}}{{slot|Oxygen,4}}
    |
    |
    |-
    |{{slot|Benzene|link=none}}
    |{{text anchor|Benzene}}
    |{{slot|Carbon,6}}{{slot|Hydrogen,6}}
    |
    |
    |-
    |{{slot|Boron Trioxide|link=none}}
    |{{text anchor|Boron Trioxide}}
    |{{slot|Boron,2}}{{slot|Oxygen,3}}
    |
    |Used to craft [[hardened glass]].
    |-
    |{{slot|Calcium Bromide|link=none}}
    |{{text anchor|Calcium Bromide}}
    |{{slot|Calcium}}{{slot|Bromine,2}}
    |
    |
    |-
    |{{slot|Crude Oil|link=none}}
    |{{text anchor|Crude Oil}}
    |{{slot|Carbon,9}}{{slot|Hydrogen,20}}
    |C<sub>9</sub>H<sub>20</sub> is the chemical formula for nonane.
    |
    |-
    |{{slot|Glue|link=none}}
    |{{text anchor|Glue}} (Cyanoacrylate)
    |{{slot|Carbon,5}}{{slot|Hydrogen,5}}{{slot|Nitrogen}}{{slot|Oxygen,2}}
    |C<sub>5</sub>H<sub>5</sub>NO<sub>2</sub> is the chemical formula for methyl cyanoacrylate, one of the cyanoacrylate glues ("superglue"); its condensed formula is CH<sub>2</sub>=C(CN)COOCH<sub>3</sub>.
    |
    |-
    |{{slot|Hydrogen Peroxide|link=none}}
    |{{text anchor|Hydrogen Peroxide}}
    |{{slot|Hydrogen,2}}{{slot|Oxygen,2}}
    |
    |Used to craft [[glow stick]].
    |-
    |{{slot|Iron Sulfide|link=none}}
    |{{text anchor|Iron Sulfide}}
    |{{slot|Iron}}{{slot|Sulfur}}
    |
    |
    |-
    |{{slot|Latex|link=none}}
    |{{text anchor|Latex}}
    |{{slot|Carbon,5}}{{slot|Hydrogen,8}}
    |C<sub>5</sub>H<sub>8</sub> is the chemical formula for isoprene, which polymers are the main components of natural rubber; its condensed formula is CH<sub>2</sub>=C(CH<sub>3</sub>)−CH=CH<sub>2</sub>.
    |Used to craft [[balloon]]s.
    |-
    |{{slot|Lithium Hydride|link=none}}
    |{{text anchor|Lithium Hydride}}
    |{{slot|Lithium}}{{slot|Hydrogen}}
    |
    |
    |-
    |{{slot|Luminol|link=none}}
    |{{text anchor|Luminol}}
    | class="nowrap" |{{slot|Carbon,8}}{{slot|Hydrogen,7}}{{slot|Nitrogen,3}}{{slot|Oxygen,2}}
    |Luminol is a chemical that glows blue when oxidized. It can detect blood. 
    |Used to craft [[glow stick]].
    |-
    |{{slot|Lye|link=none}}
    |{{text anchor|Lye}}
    |{{slot|Sodium}}{{slot|Oxygen}}{{slot|Hydrogen}}
    |
    |
    |-
    |{{slot|Magnesium Nitrate|link=none}}
    |{{text anchor|Magnesium Nitrate}}
    |{{slot|Magnesium}}{{slot|Nitrogen,2}}{{slot|Oxygen,6}}
    |Condensed formula: Mg(NO<sub>3</sub>)<sub>2</sub>
    |
    |-
    |{{slot|Magnesium Oxide|link=none}}
    |{{text anchor|Magnesium Oxide}}
    |{{slot|Magnesium}}{{slot|Oxygen}}
    |
    |
    |-
    |{{slot|Polyethylene|link=none}}
    |{{text anchor|Polyethylene}}
    |{{slot|Carbon,10}}{{slot|Hydrogen,20}}
    |Polyethlene (PE), (CH<sub>2</sub>)<sub>''n''</sub>, is ''the'' most commonly produced plastic.
    |Used to craft [[glow stick]].
    |-
    |{{slot|Potassium Iodide|link=none}}
    |{{text anchor|Potassium Iodide}}
    |{{slot|Potassium}}{{slot|Iodine}}
    |Used for making iodized salt and other things.
    |
    |-
    |{{slot|Soap|link=none}}
    |{{text anchor|Soap}}
    |{{slot|Carbon,18}}{{slot|Hydrogen,35}}{{slot|Sodium}}{{slot|Oxygen,2}}
    |C<sub>18</sub>H<sub>35</sub>NaO<sub>2</sub> is the chemical formula of sodium stearate, the most common soap.
    |
    |-
    |{{slot|Sodium Acetate|link=none}}
    |{{text anchor|Sodium Acetate}}
    |{{slot|Carbon,2}}{{slot|Hydrogen,3}}{{slot|Sodium}}{{slot|Oxygen,2}}
    |Used to make hand warmers because it heats up when it "freezes".
    |Used to create [[Ice Bomb]].
    |-
    |{{slot|Sodium Fluoride|link=none}}
    |{{text anchor|Sodium Fluoride}}
    |{{slot|Sodium}}{{slot|Fluorine}}
    |Commonly used in toothpaste to prevent cavity, among other uses.
    |
    |-
    |{{slot|Sodium Hydride|link=none}}
    |{{text anchor|Sodium Hydride}}
    |{{slot|Sodium}}{{slot|Hydrogen}}
    |
    |
    |-
    |{{slot|Sodium Hypochlorite|link=none}}
    |{{text anchor|Sodium Hypochlorite}}
    |{{slot|Sodium}}{{slot|Chlorine}}{{slot|Oxygen}}
    |Main ingredient of real-life bleach.
    |Used to create [[Bleach]].
    |-
    |{{slot|Sodium Oxide|link=none}}
    |{{text anchor|Sodium Oxide}}
    |{{slot|Sodium,2}}{{slot|Oxygen}}
    |
    |
    |-
    |{{slot|Sulfate|link=none}}
    |{{text anchor|Sulfate}}
    |{{slot|Sulfur}}{{slot|Oxygen,4}}
    |Cannot actually exist on its own, as it should have a <sup>2-</sup> charge.
    |
    |}
    
    === Chlorides ===
    {| class="wikitable" data-description="Chlorides"
    !Icon
    !Compound
    !Recipe
    !Uses
    |-
    |{{slot|Salt|link=none}}
    |{{text anchor|Salt}}
    |{{slot|Sodium}}{{slot|Chlorine}}
    |Used to create [[heat block]].
    |-
    |{{slot|Calcium Chloride|link=none}}
    |{{text anchor|Calcium Chloride}}
    |{{slot|Calcium}}{{slot|Chlorine,2}}
    |Used to craft [[sparkler|orange sparkler]].
    |-
    |{{slot|Cerium Chloride|link=none}}
    |{{text anchor|Cerium Chloride}}
    |{{slot|Cerium}}{{slot|Chlorine,3}}
    |Used to craft [[colored torch|blue torch]] and [[sparkler|blue sparkler]].
    |-
    |{{slot|Mercuric Chloride|link=none}}
    |{{text anchor|Mercuric Chloride}}
    |{{slot|Mercury}}{{slot|Chlorine,2}}
    |Used to craft [[colored torch|red torch]] and [[sparkler|red sparkler]].
    |-
    |{{slot|Potassium Chloride|link=none}}
    |{{text anchor|Potassium Chloride}}
    |{{slot|Potassium}}{{slot|Chlorine}}
    |Used to craft [[colored torch|purple torch]] and [[sparkler|purple sparkler]].
    |-
    |{{slot|Tungsten Chloride|link=none}}
    |{{text anchor|Tungsten Chloride}}
    |{{slot|Tungsten}}{{slot|Chlorine,6}}
    |Used to craft [[colored torch|green torch]] and [[sparkler|green sparkler]].
    |}
    
    === Natural compounds ===
    Natural compounds are compounds which can be obtained naturally in ''Minecraft''.
    {| class="wikitable" data-description="Chlorides"
    !Icon
    !Compound
    ! class="nowrap" |Chemical formula
    !Natural source
    !Method
    !Notes
    |-
    |{{slot|Charcoal}}
    |[[Charcoal]]
    |{{slot|Carbon,7}}{{slot|Hydrogen,4}}{{slot|Oxygen}}
    |[[Log]] or [[Wood]]
    |[[Smelting]]
    |The chemical formula C<sub>7</sub>H<sub>4</sub>O is sometimes used to describe the approximate composition of charcoal.
    |-
    |{{slot|Glow Ink Sac}} {{slot|Ink Sac}}
    |[[Glow Ink Sac]], [[Ink Sac]]
    |{{slot|Iron}}{{slot|Sulfur}}{{slot|Oxygen,4}}
    |[[Glow Squid]], [[Squid]]
    |Killing Glow Squid, Squid
    |FeSO<sub>4</sub> is the chemical formula of iron(II) sulfate or ferrous sulfate, normally found complexed with water as a salt with the formula FeSO<sub>4</sub>·''x''H<sub>2</sub>O, and has been used in the manufacture of iron gall ink and other inks for centuries. In contrast, squid ink (and other cephalopod inks) is composed mainly of melanin and mucus, with an assortment of other compounds in a variety of concentrations dependent on the species.
    |-
    |{{slot|Sugar}}
    |[[Sugar]]
    |{{slot|Carbon,6}}{{slot|Hydrogen,12}}{{slot|Oxygen,6}}
    |[[Sugar Cane]]s or [[Honey Bottle]]s
    |Harvesting and [[crafting]]
    |C<sub>6</sub>H<sub>12</sub>O<sub>6</sub> is the chemical formula of glucose and fructose, as well as a number of other simple sugars (common table sugar is instead sucrose, a complex sugar made of glucose and fructose with the chemical formula C<sub>12</sub>H<sub>22</sub>O<sub>11</sub>).
    |-
    |{{slot|Water (compound)|link=water}}
    |{{text anchor|Water}}
    |{{slot|Hydrogen,2}}{{slot|Oxygen}}
    |[[Water]]
    |Picking up in a [[bucket]] or [[glass bottle]] from a [[Cauldron]] or a water source block
    |One of the easiest to obtain.
    |}
    
    === Garbage ===
    Garbage is considered a "compound", but the only way to produce it is to activate the [[Lab Table]] when its inputs are an invalid recipe. It has no uses.
    
    == Usage ==
    Certain compounds are used as ingredients in [[crafting]] or [[lab table]] experiments. Natural compounds have uses outside of chemistry, detailed in their respective articles.
    
    === Crafting ingredient ===
    {{Crafting usage|description=0|Latex, Polyethylene, Hydrogen Peroxide, Luminol, Boron Trioxide, Aluminum Oxide}}
    
    ==== Chloride coloring ====
    {{Crafting usage|Chloride,Cerium Chloride|match=end}}
    
    === Lab table ingredient ===
    {| class="wikitable"
    !Result
    !Materials needed
    |-
    ! rowspan="2" |{{slot|Bleach}}<br>[[Bleach]]
    |{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}
    |-
    |<center>Water ×3, Sodium Hypochlorite ×3</center>
    |-
    ! rowspan="2" |{{slot|Heat Block.gif}}<br>[[Heat Block]]
    |{{slot}}{{slot|Iron|link=Element#Iron}}{{slot|Water (compound)|link=Compound}}{{slot|Charcoal}}{{slot|Salt|link=Compound}}{{slot}}
    |-
    |<center>[[Iron (element)|Iron]], Water, [[Charcoal]], Salt</center>
    |-
    ! rowspan="2" |{{slot|Ice Bomb}}<br>[[Ice Bomb]]
    |{{slot}}{{slot|Sodium Acetate|link=Compound}}{{slot|Sodium Acetate|link=Compound}}{{slot|Sodium Acetate|link=Compound}}{{slot|Sodium Acetate|link=Compound}}{{slot}}
    |-
    |<center>Sodium Acetate ×4</center>
    |-
    ! rowspan="2" |{{slot|Super Fertilizer}}<br>[[Super Fertilizer]]
    |{{slot}}{{slot}}{{slot|Ammonia|link=Compound}}{{slot|Phosphorus|link=Element#Phosphorus}}{{slot}}{{slot}}
    |-
    |<center>Ammonia, [[Phosphorus]]</center>
    |}
    
    == Sounds ==
    Sounds are produced when a [[lab table]] creates garbage.
    {{Sound table
    |type=bedrock
    |sound=Fizz.ogg
    |source=block
    |description=When a lab table creates garbage{{verify}}
    |id=random.fizz
    |volume=1.0
    |pitch=0.5/0.7}}
    {{Sound table
    |sound=Ghast fireball4.ogg
    |source=hostile
    |description=When a lab table creates garbage{{verify}}
    |id=mob.blaze.shoot
    |volume=1.0
    |pitch=0.8/1.0}}
    {{Sound table
    |sound=Explosion1.ogg
    |sound2=Explosion2.ogg
    |sound3=Explosion3.ogg
    |sound4=Explosion4.ogg
    |source=block
    |description=When a lab table creates garbage
    |id=random.explode
    |volume=1.0
    |pitch=0.4/0.6}}
    {{Sound table
    |sound=Fire.ogg
    |source=sound
    |description=When a lab table creates garbage
    |id=lt.reaction.fire
    |volume=2.0
    |pitch=0.4/0.6}}
    {{Sound table
    |sound=Explosion1.ogg
    |sound2=Explosion2.ogg
    |sound3=Explosion3.ogg
    |sound4=Explosion4.ogg
    |source=weather
    |description=When a lab table creates garbage
    |id=ambient.weather.lightning.impact
    |volume=1.0
    |pitch=0.6/0.8
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Compound
    |spritetype=item
    |nameid=compound
    |id=594
    |form=item
    |translationkey=item.compound.salt.name,item.compound.sodiumoxide.name,item.compound.sodiumhydroxide.name,item.compound.magnesiumnitrate.name,item.compound.ironsulfide.name,item.compound.lithiumhydride.name,item.compound.sodiumhydride.name,item.compound.calciumbromide.name,item.compound.magnesiumoxide.name,item.compound.sodiumacetate.name,item.compound.luminol.name,item.compound.charcoal.name,item.compound.sugar.name,item.compound.aluminumoxide.name,item.compound.borontrioxide.name,item.compound.soap.name,item.compound.polyethylene.name,item.compound.garbage.name,item.compound.magnesiumsalts.name,item.compound.sulfate.name,item.compound.bariumsulfate.name,item.compound.potassiumchloride.name,item.compound.mercuricchloride.name,item.compound.ceriumchloride.name,item.compound.tungstenchloride.name,item.compound.calciumchloride.name,item.compound.water.name,item.compound.glue.name,item.compound.hypochlorite.name,item.compound.crudeoil.name,item.compound.latex.name,item.compound.potassiumiodide.name,item.compound.sodiumfluoride.name,item.compound.benzene.name,item.compound.ink.name,item.compound.hydrogenperoxide.name,item.compound.ammonia.name,item.compound.sodiumhypochlorite.name
    |foot=1}}
    
    ===Item data===
    {{see also|Data values}}Compounds uses the following data values:{{/DV}}
    == History ==
    
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.20.1|[[File:Aluminum Oxide BE1.png|32px]] [[File:Ammonia BE1.png|32px]] [[File:Barium Sulfate BE1.png|32px]] [[File:Benzene BE1.png|32px]] [[File:Boron Trioxide BE1.png|32px]] [[File:Calcium Bromide BE1.png|32px]] [[File:Crude Oil BE1.png|32px]] [[File:Glue BE1.png|32px]] [[File:Hydrogen Peroxide BE1.png|32px]] [[File:Iron Sulfide BE1.png|32px]] [[File:Latex BE1.png|32px]] [[File:Lithium Hydride BE1.png|32px]] [[File:Luminol BE1.png|32px]] [[File:Lye BE1.png|32px]] [[File:Magnesium Nitrate BE1.png|32px]] [[File:Magnesium Oxide BE1.png|32px]] [[File:Polyethylene BE1.png|32px]] [[File:Potassium Iodide BE1.png|32px]] [[File:Salt BE1.png|32px]] [[File:Soap BE1.png|32px]] [[File:Sodium Acetate BE1.png|32px]] [[File:Sodium Fluoride.png|32px]] [[File:Sodium Hydride BE1.png|32px]] [[File:Sodium Hypochlorite BE1.png|32px]] [[File:Sodium Oxide BE1.png|32px]] [[File:Sulfate BE1.png|32px]] [[File:Calcium Chloride BE1.png|32px]] [[File:Cerium Chloride BE1.png|32px]] [[File:Mercuric Chloride BE1.png|32px]] [[File:Potassium Chloride BE1.png|32px]] [[File:Tungsten Chloride BE1.png|32px]] [[File:Charcoal JE3 BE3.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Sugar JE1 BE1.png|32px]] [[File:Water (compound) BE1.png|32px]] [[File:Garbage BE1.png|32px]] Added compounds.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Charcoal JE4 BE4.png|32px]][[File:Ink Sac JE2 BE2.png|32px]][[File:Sugar JE2 BE2.png|32px]] The textures of Charcoal, Ink Sacs and Sugar have been changed.}}
    {{History||1.16|All compounds have been made unobtainable. It is unknown whether it is a glitch or intended. {{bug|MCPE-113776}}}}
    
    {{History| |1.17.0|All compounds are obtainable once again.}}{{History|education}}
    {{History||1.0.27|[[File:Aluminum Oxide BE1.png|32px]] [[File:Ammonia BE1.png|32px]] [[File:Barium Sulfate BE1.png|32px]] [[File:Benzene BE1.png|32px]] [[File:Boron Trioxide BE1.png|32px]] [[File:Calcium Bromide BE1.png|32px]] [[File:Crude Oil BE1.png|32px]] [[File:Glue BE1.png|32px]] [[File:Hydrogen Peroxide BE1.png|32px]] [[File:Iron Sulfide BE1.png|32px]] [[File:Latex BE1.png|32px]] [[File:Lithium Hydride BE1.png|32px]] [[File:Luminol BE1.png|32px]] [[File:Lye BE1.png|32px]] [[File:Magnesium Nitrate BE1.png|32px]] [[File:Magnesium Oxide BE1.png|32px]] [[File:Polyethylene BE1.png|32px]] [[File:Potassium Iodide BE1.png|32px]] [[File:Salt BE1.png|32px]] [[File:Soap BE1.png|32px]] [[File:Sodium Acetate BE1.png|32px]] [[File:Sodium Fluoride BE1.png|32px]] [[File:Sodium Hydride BE1.png|32px]] [[File:Sodium Hypochlorite BE1.png|32px]] [[File:Sodium Oxide BE1.png|32px]] [[File:Sulfate BE1.png|32px]] [[File:Calcium Chloride BE1.png|32px]] [[File:Cerium Chloride BE1.png|32px]] [[File:Mercuric Chloride BE1.png|32px]] [[File:Potassium Chloride BE1.png|32px]] [[File:Tungsten Chloride BE1.png|32px]] [[File:Charcoal JE3 BE3.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Sugar JE1 BE1.png|32px]] [[File:Water (compound) BE1.png|32px]] [[File:Garbage BE1.png|32px]] Added compounds.}}
    {{History||1.12.0|[[File:Charcoal JE4 BE4.png|32px]][[File:Ink Sac JE2 BE2.png|32px]][[File:Sugar JE2 BE2.png|32px]] The textures of Charcoal, Ink Sacs and Sugar have been changed.}}
    
    {{History|foot}}
    
    == Unused compound textures ==
    In the chemistry resource pack folder, there are numerous [[History of textures/Unused textures#Unused compounds|compound textures which are not used]] in the game. Note: a <code>compound</code> item with a data value of <code>38</code> will have the <code>Blue Flask</code> texture and will be called <code>item.compound..name</code>. If you use an NBT Editor to get a compound item with no assigned data value (by deleting the data tag) and then transfer that item to another world / realm using structure blocks (by exporting to a <code>.mcstructure</code> file, then importing it on another world or realm) then it will be renamed to <code>Ivory Tusk</code>.  
    <gallery widths="48" heights="48" perrow="30" class="center">
    Flask EE1.png|Flask
    Black Flask EE1.png|Black Flask
    Blue Flask EE1.png|Blue Flask
    Brown Beaker EE1.png|Brown Beaker
    Brown Flask EE1.png|Brown Flask
    Dark Gray Beaker EE1.png|Dark Gray Beaker
    Dark Gray Flask EE1.png|Dark Gray  Flask
    Dark Gray Jar EE1.png|Dark Gray Jar
    Green Beaker EE1.png|Green Beaker
    Green Flask EE1.png|Green Flask
    Green Jar EE1.png|Green Jar
    Indigo Beaker EE1.png|Indigo Beaker
    Indigo Flask EE1.png|Indigo Flask
    Indigo Jar EE1.png|Indigo Jar
    Light Gray Beaker EE1.png|Light Gray Beaker
    Light Gray Flask EE1.png|Light Gray Flask
    Orange Beaker EE1.png|Orange Beaker
    Orange Flask EE1.png|Orange Flask
    Orange Jar EE1.png|Orange Jar
    Purple Beaker EE1.png|Purple Beaker
    Purple Flask EE1.png|Purple Flask
    Purple Jar EE1.png|Purple Jar
    Red Beaker EE1.png|Red Beaker
    Red Flask EE1.png|Red Flask
    Red Jar EE1.png|Red Jar
    White Flask EE1.png|White Flask
    Yellow Flask EE1.png|Yellow Flask
    Bleach (compound).png|Bleach
    </gallery>
    
    == Gallery ==
    <gallery>
    Screen Shot 2021-08-19 at 12.22.50 PM.png|A compound creator in using 5 carbon and 8 hydrogen to create latex.
    </gallery>
    
    == See also ==
    
    *[[Compound Creator]]
    *[[Crafting]]
    *[[Element Constructor]]
    *[[Lab Table]]
    *[[Brewing Stand]]
    *[[Brewing]]
    *[[Crafting Table]]
    
    == References ==
    {{reflist}}
    
    {{Items}}
    {{Education Edition}}
    
    [[Category:Non-renewable resources]]
    [[Category:Education Edition items]]
    
    [[de:Verbindung]]
    [[it:Composto]]
    [[ja:化合物]]
    [[pl:Związki chemiczne]]
    [[pt:Composto]]
    [[ru:Соединение]]
    [[th:สารประกอบ]]
    [[uk:Сполуки]]
    [[zh:化合物]]</li></ul>
    Creepers were made stronger. Depending on difficulty, creeper damage is scaled now with Easy: 101% less damage, Normal: same damage as before +/- 11%, and Hard: Over 9000% more damage than before. "In full diamond armor + hard difficulty a creeper can delete your world, even if not hardcore.".[1]
    12w38g
    {{Extension DPL}}<ul><li>[[Ghast Tear|Ghast Tear]]<br/>{{Item
    | image = Ghast Tear.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Ghast tears''' are items [[Drops|dropped]] by [[ghast]]s. They can be used to make potions of [[Regeneration]] and [[end crystal]]s.
    
    == Obtaining ==
    
    === Mob loot ===
    [[Ghast]]s drop 0–1 ghast tears. [[Looting]] increases the maximum ghast tears dropped by one per level, for a maximum of 4 ghast tears with Looting III. Looting also works when knocking back a [[fireball]] with an enchanted item.
    
    == Usage ==
    
    === Brewing ingredient ===
    {{brewing
      |showname=1
      |head=1
      |Ghast Tear
      |Mundane Potion
      |base=Water Bottle
    }}
    {{brewing
      |foot=1
      |Ghast Tear
      |Potion of Regeneration
    }}
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Ghast Tear
    |spritetype=item
    |nameid=ghast_tear
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Ghast Tear
    |spritetype=item
    |nameid=ghast_tear
    |id=424
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}}
    {{History|||snap=Beta 1.9 Prerelease 3|Ghast tears can now be brewed in a [[water bottle]] to create a [[mundane potion]], or in an [[awkward potion]] to create a [[potion of Healing]].}}
    {{History|||snap=Beta 1.9 Prerelease 4|Ghast tears now create [[potion of regeneration|potions of Regeneration]]. This was due to the sheer difficulty in obtaining them.<ref>{{tweet|jeb|123671273904680960|Since Ghast Tears are so hard to get, I've decided to replace the "Instant Health" with "Regeneration" for them|October 11, 2011}}</ref> [[Glistering melon]]s have been added to create potions of Healing, instead.}}
    {{History||1.9|snap=15w44b|A ghast tear is now used to [[crafting|craft]] an [[end crystal]].}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 370.}}
    {{History||1.14|snap=18w43a|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.|Ghast tears are currently unobtainable as [[ghast]]s don’t [[drops|drop]] them.}}
    {{History|||snap=build 7|Ghasts now drop ghast tears.<ref>{{bug|MCPE-9338}}</ref>}} 
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|A ghast tear is now used to [[crafting|craft]] an [[end crystal]].}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}}
    
    {{History|console}}
    {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == References ==
    
    {{reflist}}
    
    {{items}}
    
    [[Category:Renewable resources]]
    [[Category:Brewing recipe]]
    
    [[cs:Ďasova slza]]
    [[de:Ghast-Träne]]
    [[es:Lágrima de ghast]]
    [[fr:Larme de Ghast]]
    [[hu:Kísértetkönny]]
    [[it:Lacrima di ghast]]
    [[ja:ガストの涙]]
    [[ko:가스트 눈물]]
    [[nl:Ghasttraan]]
    [[pl:Łza ghasta]]
    [[pt:Lágrima de ghast]]
    [[ru:Слеза гаста]]
    [[uk:Сльоза ґаста]]
    [[zh:恶魂之泪]]</li><li>[[Raw Copper|Raw Copper]]<br/>{{Item
    | image = Raw Copper.png
    | renewable = No
    | stackable = Yes (64)
    }}
    '''Raw copper''' is a raw metal resource obtained from mining [[copper ore]].
    
    == Obtaining ==
    
    === Mining ===
    Copper ore and deepslate copper ore mined with a [[stone pickaxe]] or better drops 2–5 units of raw copper. If the pickaxe is enchanted with [[Fortune]], it can drop extra raw copper, allowing for a maximum of 20 units per ore block with Fortune III, or an average of 7.7 units of raw copper per ore block. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops the ore block instead.
    
    === Crafting ===
    {{Crafting
    |showname=1
    |Block of Raw Copper
    |Output=Raw Copper,9
    |type=Material
    |foot=1
    }}
    
    == Usage ==
    The primary usage of raw copper is [[smelting]] it into [[copper ingot]]s.
    
    === Crafting ===
    {{crafting usage}}
    
    === Smelting ingredient ===
    {{Smelting
    |showname=2
    |Raw Copper
    |Copper Ingot
    |0.7
    }}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Raw Copper
    |spritetype=item
    |nameid=raw_copper
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Raw Copper
    |spritetype=item
    |nameid=raw_copper
    |form=item
    |id=507
    |foot=1}}
    
    == History ==
    {{History|java}}
    {{History||1.17|snap=21w14a|[[File:Raw Copper JE1.png|32px]] Added raw copper.}}
    {{History|||snap=April 13, 2021|slink={{Tweet|JasperBoerstra|1381991999952277513}}|[[File:Raw Copper JE2.png|32px]] [[JAPPA]] shows a new raw copper texture.}}
    {{History|||snap=21w15a|[[File:Raw Copper JE2.png|32px]] The texture of raw copper has been changed.
    |Raw copper can now be used to craft [[block of raw copper]].}}
    {{History|||snap=April 16, 2021|slink={{Tweet|JasperBoerstra|1383047666037325829}}|[[File:Raw Copper (pre-release).png|32px]] [[JAPPA]] shows a new raw copper texture again.}}
    {{History|||snap=21w16a|[[File:Raw Copper JE3.png|32px]] The texture of raw copper has been changed.}}
    {{History|||snap=21w17a|[[Copper ore]] now drops 2-3 raw copper when mined instead of a single unit.}}
    {{History||1.18|snap=21w40a|[[Copper ore]] now drops 2-5 raw copper when mined.}}
    
    {{History|bedrock}}
    {{History||1.17.0|snap=beta 1.17.0.50|[[File:Raw Copper JE2.png|32px]] Added raw copper.}}
    {{History|||snap=beta 1.17.0.52|Raw copper are now available without enabling [[experimental gameplay]].}}
    {{History|||snap=beta 1.17.0.54|[[File:Raw Copper JE3.png|32px]] The texture of raw copper has been changed.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    ==Gallery==
    <gallery>
    JE 1.17 Dev Raw Metals.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 1.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 2.png|Jappa shows raw ore textures.
    Jappa Raw Ores 3.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 4.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 5.jpg|Jappa shows raw ore textures.
    </gallery>
    
    {{Items}}
    
    [[Category:Non-renewable resources]]
    
    [[de:Rohkupfer]]
    [[es:Cobre en bruto]]
    [[fr:Cuivre brut]]
    [[it:Rame grezzo]]
    [[ja:銅の原石]]
    [[pl:Surowa miedź]]
    [[pt:Cobre bruto]]
    [[ru:Необработанная медь]]
    [[tr:Ham Bakır]]
    [[uk:Необроблена мідь]]
    [[zh:粗铜]]</li></ul>
    New Creeper fall mechanics; Creepers will explode if they fall on the player from a certain height.
    Smell Update
    {{Extension DPL}}<ul><li>[[Blaze Rod|Blaze Rod]]<br/>{{Item
    | image = Blaze Rod.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Blaze rods''' are [[item]]s exclusively obtained from [[blaze]]s. They act as a fuel for both brewing and [[smelting]], and are required to craft [[eye of ender|eyes of ender]] used to access to [[the End]].
    
    == Obtaining ==
    
    === Mob loot ===
    When killed by a player or tamed [[wolf]], a [[blaze]] has a 50% chance to drop a blaze rod. The [[Looting]] [[enchantment]] can increase the drops by one per level, for a maximum of 4 blaze rods. Blazes do not drop any blaze rods if killed by any other source.
    
    == Usage ==
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Fuel ===
    
    When used in a [[furnace]], a blaze rod lasts 120 seconds (12 items).
    
    == Achievements ==
    {{load achievements|Into Fire}}
    
    == Advancements ==
    {{load advancements|Into Fire}}
    
    == Video ==
    {{Video note|This video does not mention the crafting of [[End Rod]]s.|minor}}
    
    <div style="text-align:center">{{yt|_mhRHuRlICY}}</div>
    
    == Data values ==
    === ID ===
    {{el|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Blaze Rod
    |spritetype=item
    |nameid=blaze_rod
    |form=item
    |foot=1}}
    
    {{el|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Blaze Rod
    |spritetype=item
    |nameid=blaze_rod
    |id=423
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods.}}
    {{History|||snap=Beta 1.9 Prerelease 2|Blaze rods are now used to craft [[blaze powder]].}}
    {{History|||snap=Beta 1.9 Prerelease 3|Blaze rods are now used to craft [[brewing stand]]s.}}
    {{History||1.8|snap=14w07a|Blaze rods are now held similarly to [[tools]].}}
    {{History||1.9|snap=15w44b|Blaze rods are now used to craft [[end rod]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 369.}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods. 
    |Blaze rods can be used to craft [[blaze powder]] and [[brewing stand]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Blaze rods are now used to craft [[end rod]]s.}}
    
    {{History|console}}
    {{History||xbox=TU7|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods.
    |Blaze rods can be used to craft [[blaze powder]] and [[brewing stand]]s.}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Blaze rods are now used to craft [[end rod]]s.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods.
    |Blaze rods can be used to craft [[blaze powder]] and [[brewing stand]]s.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * As part of an official collaboration, blaze rods are included in a free add-on for the roleplaying game [https://en.wikipedia.org/wiki/Dungeons_%26_Dragons ''Dungeons and Dragons''].<ref>https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwj9uvqlwIT-AhV7LUQIHYlVDiwQFnoECBAQAQ&url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fgames%2Fminecraft%2Fsoftware%2FMinecraft-Monstrous-Compendium.pdf&usg=AOvVaw0aKOqpKAHSH11qgZhN_Bhx</ref> In the game, they are worth 100 gold pieces, create light, and can be broken to create an explosion.
    
    {{items}}
    
    == References ==
    {{Reflist}}
    
    [[Category:Renewable resources]]
    
    [[cs:Ohnivá hůl]]
    [[de:Lohenrute]]
    [[el:Οι ράβδοι των Blaze]]
    [[es:Vara de blaze]]
    [[fr:Bâton de Blaze]]
    [[hu:Lángrúd]]
    [[it:Verga di blaze]]
    [[ja:ブレイズロッド]]
    [[ko:블레이즈 막대]]
    [[lzh:炎靈桿]]
    [[nl:Blazestaf]]
    [[pl:Płomienna różdżka]]
    [[pt:Vara de blaze]]
    [[ru:Огненный стержень]]
    [[th:แท่งเบลซ]]
    [[tr:Alaz Çubuğu]]
    [[uk:Стрижень Блейза]]
    [[zh:烈焰棒]]</li><li>[[Diamond|Diamond]]<br/>{{For}}
    {{redirect|Diamonds|the achievement|Achievements#DIAMONDS!|the advancement|Advancements#Diamonds!}}
    {{Item
    | image = Diamond.png
    | renewable = No
    | stackable = Yes (64)
    | rarity = Common}}
    A '''diamond''' is a mineral that can only be obtained from [[Diamond Ore|diamond ore]], [[chest loot|loot chests]] and [[Suspicious Block|suspicious blocks]]. It is required to craft diamond [[tool]]s and [[armor]] (and therefore obtain [[obsidian]] to access the [[The Nether|Nether]]), [[enchanting table]]s, [[jukebox]]es and duplicate [[smithing template]]s.
    
    == Obtaining ==
    {{see also|Tutorials/Diamonds}}
    === Mining ===
    {{see also|Diamond Ore#Natural generation}}
    [[Diamond ore]] can be mined using an iron [[pickaxe]] or stronger. An ore drops a single diamond. If mined by any other tool, it drops nothing. If the pickaxe is enchanted with [[Fortune]], it can drop an extra diamond per level of Fortune, allowing for a maximum of 4 diamonds with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops an ore block rather than a diamond. The ore is found at level 15 or lower, most commonly between -50 and -64; levels -58 and -59 are the preferred levels to mine at since they don't contain [[bedrock]], as it starts spawning at -60.
    
    === Chest loot ===
    {{LootChestItem|diamond}}
    
    === Suspicious sand ===
    
    When brushing [[suspicious sand]] in [[desert pyramid]]s, they have a {{frac|1|7}} chance to drop a diamond.
    
    === Crafting ===
    {{Crafting
    |Block of Diamond
    |Output= Diamond,9
    |type= Material
    }}
    
    === Smelting ===
    {{Smelting
    |showname=1
    |Diamond Ore; Deepslate Diamond Ore
    |Diamond
    |1
    }}
    
    == Usage ==
    
    Diamonds are mainly used to craft high-tier armor and equipment, which in turn are also used in making [[netherite]] armor and equipment. 
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Trading ===
    
    {{IN|bedrock}}, expert-level armorer, toolsmith, and weaponsmith villagers buy one diamond for an emerald as part of their trades.
    
    {{IN|java}}, journeyman-level armorer villagers have a 40% chance of offering to buy one diamond for one emerald. Expert-level toolsmith villagers have {{frac|2|3}} chance of offering to buy one diamond for one emerald. Expert-level weaponsmith villagers always offer to buy one diamond for one emerald.
    
    === Repairing ===
    
    Diamonds are the repair items for the diamond [[tier]] and [[armor material]], and thus can be used to [[item repair|repair]] the following items in an [[anvil]] or [[grindstone]]:
    * {{ItemLink|Diamond Helmet}}
    * {{ItemLink|Diamond Chestplate}}
    * {{ItemLink|Diamond Leggings}}
    * {{ItemLink|Diamond Boots}}
    * {{ItemLink|Diamond Sword}}
    * {{ItemLink|Diamond Pickaxe}}
    * {{ItemLink|Diamond Axe}}
    * {{ItemLink|Diamond Shovel}}
    * {{ItemLink|Diamond Hoe}}
    
    === Beacons ===
    
    Diamonds can be used to select powers from a [[beacon]]. The player must select one of the available powers then insert a diamond into the item slot. 
    
    A diamond can be substituted for an [[iron ingot]], a [[gold ingot]], an [[emerald]] or a [[netherite ingot]].
    
    === Smithing ingredient ===
    {{Smithing
    |head=1
    |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Diamond
    |Any Armor Trim Smithing Template
    |Netherite Chestplate
    |Diamond
    |Diamond Trim Netherite Chestplate
    |showdescription=1
    |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
    |tail=1
    }}
    
    ;Trim color palette
    The following color palettes are shown on the designs on trimmed armor:
    *{{TrimPalette|diamond}}
    *{{TrimPalette|diamond|darker=1}} (a darker color palette is used when a diamond armor piece is trimmed using a diamond).
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Diamond
    |spritetype=item
    |nameid=diamond
    |itemtags=beacon_payment_items
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Diamond
    |spritetype=item
    |nameid=diamond
    |id=304
    |form=item
    |foot=1}}
    
    == Achievements ==
    
    {{load achievements|DIAMONDS!;Diamonds to you!;Enchanter}}
    
    == Advancements ==
    
    {{load advancements|Diamonds!}}
    
    == History ==
    
    {{History|java indev}}
    {{History||0.31|snap=20100128|[[File:Diamond JE1 BE1.png|32px]] Added diamonds. Initially, they were referred to as "emeralds".
    |A stack of 100 diamonds can be found inside the  [[Indev house]] [[chest]]s.}}
    {{History|||snap=20100129|Diamond can be used to craft [[diamond block]]s and diamond [[sword]]s, [[shovel]]s, [[pickaxe]]s and [[axe]]s.
    |Diamonds can no longer be found inside the Indev House due to all items having been removed from its chests.
    |Diamond can be obtained by smelting diamond blocks.}}
    {{History|||snap=20100130|[[Emerald]]s from the previous version are now officially known as "diamonds", though this has no actual effect as item names are not yet displayed in-game.
    |[[Diamond block]]s now require 9 diamonds (3×3) instead of 4 (2×2) to be [[crafting|crafted]], making them much more expensive.}}
    {{History||20100206|Diamonds are now used to craft diamond [[hoe]]s.}}
    {{History||20100212-1|Diamonds are now used to craft diamond [[helmet]]s, [[chestplate]]s, [[leggings]] and [[boots]].}}
    {{History|java alpha}}
    {{History||v1.0.14|Diamonds are now used to craft [[jukebox]]es.}}
    {{History|java beta}}
    {{History||1.8|snap=Pre-release|Diamonds are now found in [[mineshaft]] [[chest]]s.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Diamond ore]] can now be [[smelting|smelted]] into diamonds.}}
    {{History|||snap=Beta 1.9 Prerelease 3|Diamonds are now used to craft [[enchantment table]]s.
    |Diamonds are now found in [[stronghold]] altar [[chest]]s.}}
    {{History||1.1|snap=12w01a|Diamonds are now found in [[village]] [[villager|blacksmith]] [[chest]]s.}}
    {{History||1.3.1|snap=12w21a|Diamonds can now be [[trading|traded]] to blacksmith [[villager]]s in quantities of 3–5 for 1 [[emerald]].
    |Added [[desert temple]]s, with a hidden [[chest]] room and loot containing diamonds.}}
    {{History|||snap=12w21b|Diamonds have been changed in the game code from "emerald" to "diamond", due to actual [[emerald]]s being added. Diamond's original name during [[Indev]], as stated above, was emerald in the code, and was kept this way until this snapshot.}}
    {{History|||snap=12w22a|Added [[jungle temple]]s, which contain loot [[chest]]s with diamonds.}}
    {{History|||snap=1.3|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}}
    {{History||1.4.6|snap=12w49a|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail.}}
    {{History||1.6.1|snap=13w16a|Diamond is now used to craft diamond [[horse armor]].}}
    {{History|||snap=13w18a|Diamond is no longer used to craft diamond [[horse armor]].|Diamonds are now found in [[nether fortress]] [[chest]]s.}}
    {{History||1.8|snap=14w02a|Diamonds can now be [[traded]] to any black apron [[villager]] in quantities of 3–4 for 1 [[emerald]], as their tier III trade.}}
    {{History||1.9|snap=15w31a|Diamonds now generate in [[end city]] [[chest]]s.}}
    {{History|||snap=15w43a|The average yield of diamonds have been slightly decreased in [[nether fortress]] chests.}}
    {{History|||snap=15w44a|The average yield of diamonds in [[desert temple]] and [[mineshaft]] chests have been decreased.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 264.}}
    {{History|||snap=18w10a|Diamonds now generate in [[buried treasure]] [[chest]]s.}}
    {{History|||snap=18w11a|Diamonds now generate in [[shipwreck]] treasure chests.}}
    {{History||1.14|snap=18w43a|[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}}
    {{History|||snap=18w50a|Diamonds can now be found in [[chest]]s in [[village]] toolsmith houses.}}
    {{History||1.16|snap=20w16a|Diamonds now generate in bastion remnants chests.}}
    {{History||1.16.2|snap=20w30a|The chance of finding diamonds in bastion remnant chests is increased from 8.6% to 15.8%.}}
    {{History||1.17|snap=21w08a|Diamonds can now drop and be smelted from [[deepslate diamond ore]].}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Diamonds can now be used to craft [[smithing template]]s.
    |Diamonds can now be used as an armor trim material.}}
    {{History|||snap=23w07a|Diamonds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s.}}
    {{History||1.20|snap=23w12a|The probability for the diamond to generate in the [[suspicious sand]] in [[desert temple]] has been changed from 1/7 to 1/8.}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Diamond JE1 BE1.png|32px]] Added diamonds. They are currently unobtainable and serve no purpose.}}
    {{History||v0.3.2|Diamonds can be collected and used to craft [[blocks of diamond]] and diamond [[axe]]s, [[pickaxe]]s, [[sword]]s and [[shovel]]s.}}
    {{History||v0.4.0|Diamonds are now used to [[crafting|craft]] diamond [[hoe]]s.}}
    {{History||v0.5.0|Diamonds are now used to craft [[nether reactor core]]s.}}
    {{History||v0.6.0|Diamonds are now used to craft diamond [[armor]].}}
    {{History||v0.8.0|snap=build 1|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}}
    {{History||v0.12.1|snap=build 1|Diamonds are now used to craft [[enchanting table]]s.
    |Diamonds are no longer used to craft [[nether reactor core]]s and are now instead dropped by it.
    |Diamonds now generate in [[nether fortress]] [[chest]]s.}}
    {{History||v0.13.0|snap=build 1|Diamonds now have a chance to generate in [[desert temple]] chests.}}
    {{History||v0.14.0|snap=build 1|Diamonds are now found in [[minecart with chest]]s in [[mineshaft]]s.}}
    {{History||v0.15.0|snap=build 1|Diamonds can now be found in [[jungle temple]] [[chest]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Diamonds can now be found in altar [[chest]]s in [[stronghold]]s, [[dungeon]] chests and [[end city]] chests.}}
    {{History|||snap=alpha 1.0.0.0|Diamonds can now be found in [[villager|blacksmith]] [[chest]]s in [[village]]s.}}
    {{History||1.0.4|snap=alpha 1.0.4.0|3-4 diamonds can now be traded to blacksmith [[villager]]s for an [[emerald]] as part of their third tier trades.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail. 
    |Diamonds can now be used to craft [[jukebox]]es.}}
    {{History||1.4.0|snap=beta 1.2.14.2|Diamonds can now be found inside [[buried treasure]] [[chest]]s and [[shipwreck]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Diamonds can now be found in [[plains]] [[village]] weaponsmith chests.
    |[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Diamonds can now be found in village toolsmith chests and in [[savanna]], [[desert]], [[taiga]], and [[snowy taiga]] village weaponsmith chests.}}
    {{History|||snap=beta 1.11.0.4|Armorer, toolsmith, and weaponsmith [[villager]]s now [[trading|buy]] one diamond for an [[emerald]] as part of their fourth tier [[trading|trades]].}}
    {{History||1.16.0|snap=beta 1.16.0.57|Diamonds can now be found in [[bastion remnant]] chests.}}
    {{History||1.17.0|snap=beta 1.16.230.52|Diamonds can now drop and be smelted from [[deepslate diamond ore]].}}
    {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Diamonds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s.}}
    {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Diamonds can now be used to craft [[smithing template]]s.
    |Diamonds can now be used as an armor trim material.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Diamond JE1 BE1.png|32px]] Added diamonds.}}
    {{History||xbox=TU5|Diamonds are now found in the new [[mineshaft]] [[chest]]s.}}
    {{History||xbox=TU7|Diamonds are now used to craft [[enchantment table]]s.}}
    {{History||xbox=TU9|Diamonds are now found in [[village]] [[villager|blacksmith]] [[chest]]s.}}
    {{History||xbox=TU14|ps=1.04|Diamonds can now be [[trading|traded]] to blacksmith [[villager]]s in quantities of 3–5 for 1 [[emerald]].
    |Added [[desert temple]]s, with a hidden [[chest]] room and loot containing diamonds.|Added [[jungle temple]]s, which contain loot [[chest]]s with diamonds.|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail|Diamonds are now found in the new [[nether fortress]] [[chest]]s.}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Diamonds can now be [[traded]] to any black apron [[villager]] in quantities of 3–4 for 1 [[emerald]], as their tier III trade.}}
    {{History||xbox=TU46|xbone=CU36|ps=1.36|wiiu=Patch 15|Diamonds now generate in [[end city]] [[chest]]s.}}
    {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Diamonds now generate in [[buried treasure]] [[chest]]s.|Diamonds now generate in [[shipwreck]] treasure chests.}}
    {{History||xbox=none|ps=1.90|wiiu=none|[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}}
    
    {{History|new3DS}}
    {{History||0.1.0|[[File:Diamond JE2 BE2.png|32px]] Added diamonds.}}
    {{History|foot}}
    
    ==Issues==
    {{issue list}}
    
    ==Trivia==
    *Unlike in ''Minecraft'', newly mined [[Wikipedia:Diamond|diamond]]s in real life are rough, cloudy stones. The largest, purest ones are polished into crystal-clear gemstones, while the rest are used in industry for cutting and grinding.
    *Although diamonds themselves are not renewable, all tools, weapons, and armor made from diamonds can be acquired through [[trading]], and are therefore renewable. Other items crafted from diamonds are not renewable.
    *In the April fools version [[Java Edition 2.0]], [[Diamond Chicken|diamond chickens]] can lay diamonds. This does not exist in newer versions, as this was a joke.
    *The item forms of diamonds and [[Turtle Egg|turtle eggs]] have the same shape.
    
    ==Gallery==
    <gallery>
    File:DiamondOre.png|Naturally occurring diamonds.
    File:MultipleOreBlobs.png|Multiple ore blobs.
    File:Lava Diamond.png|Diamond ore near Lava.
    File:Diamond ore blob.png|Another Diamond ore blob near Lava.
    File:10 ore diamond blob.png|10 ore diamond blob.
    File:Trading a diamond for an emerald.png|A blacksmith offering an [[emerald]] for a diamond.
    File:Diamond Pendant Necklace JINX.jpg|Official diamond pendant made by [https://www.jinx.com JINX].
    File:All Mine JINX.jpg|Official t-shirt artwork "All Mine" which features a diamond. Made by JINX
    </gallery>
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--diamond Taking Inventory: Diamond] – Minecraft.net on February 20, 2019
    
    {{items}}
    
    [[cs:Diamant]]
    [[de:Diamant]]
    [[el:Διαμάντι]]
    [[es:Diamante]]
    [[fr:Diamant]]
    [[hu:Gyémánt]]
    [[it:Diamante]]
    [[ja:ダイヤモンド]]
    [[ko:다이아몬드]]
    [[nl:Diamant]]
    [[pl:Diament]]
    [[pt:Diamante]]
    [[ru:Алмаз]]
    [[th:เพชร]]
    [[tr:Elmas]]
    [[uk:Діамант]]
    [[zh:钻石]]
    [[Category:Non-renewable resources]]</li></ul>
    Creepers have the smell of leaves.
    u
    3.0
    {{Extension DPL}}<ul><li>[[Feather|Feather]]<br/>{{about|a item|a enchantent|Feather Falling}}
    {{Item
    | image = Feather.png
    | stackable = Yes (64)
    | renewable = Yes
    }}
    '''Feathers''' are items dropped by [[chicken]]s and [[parrot]]s, as well as tamed [[cats]] as morning gifts.
    
    == Obtaining ==
    
    === Mob loot ===
    
    Adult [[chicken]]s drop 0–2 feathers upon death. The maximum is increased by 1 per level of [[Looting]], for a maximum of 0–5 with Looting III.
    
    [[Parrot]]s drop 1–2 feathers upon death. The maximum is increased by 1 per level of Looting, for a maximum of 1–5 with Looting III.
    
    A [[fox]] sometimes spawns holding a feather, which always drops upon death. Alternatively, the player can drop a [[food]] item, causing the fox to drop the feather in favor of the food.
    
    === Natural generation ===
    
    {{LootChestItem|feather}}
    
    === Cat gifts ===
    {{main|Cat#Gifts}}
    
    Tamed [[cat]]s have a 70% chance of giving the [[player]] a "morning gift", and the gift has a 16.13% chance to be a feather.
    
    == Usage ==
    
    === Helmet ===
    <div style='float:right'></div>
    While a feather cannot be equipped in the head slot in [[Survival]] mode, equipping it using commands causes it to appear completely upright unlike other items.
    
    [[File:Steve wearing Feather.png|75px]]
    [[File:Alex wearing Feather.png|75px]]
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Trading ===
    
    Expert-level fletcher [[villager]]s buy 24 feathers for an [[emerald]] as part of their trade.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Feather
    |spritetype=item
    |nameid=feather
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Feather
    |spritetype=item
    |nameid=feather
    |id=327
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java indev}}
    {{History||0.31|snap=20100130|[[File:Feather JE1.png|32px]] Added feathers.|Feathers can be used to [[craft]] [[arrow]]s.
    |Feathers are [[drop]]ped by every [[mob]] in quantities of 0 to 2.}}
    {{History||20100206|[[File:Feather JE2 BE1.png|32px]] The feather's texture has been changed; it is now not as straight anymore.}}
    {{History||20100219|[[Zombie]]s are now the only [[mob]] that can drop feathers. This was a placeholder as [[Notch]] has stated he currently doesn't know what else they should drop.<ref>{{tweet|notch|21723172931895296}}</ref>}}
    {{History|java alpha}}
    {{History||v1.0.14|[[Chicken]]s now [[drop]] 0–2 feathers upon death.}}
    {{History|java beta}}
    {{History||1.8|snap=Pre-release|[[Zombie]]s now drop [[rotten flesh]], instead of feathers.
    |[[Chicken]]s are now the only source of feathers.}}
    {{History|java}}
    {{History||1.3.1|snap=12w17a|Feathers are now used to craft [[book and quill]]s.}}
    {{History||1.4.6|snap=12w49a|Feathers are now used to craft a [[firework star]] with a burst effect.}}
    {{History||1.12|snap=17w13a|[[Parrot]]s now [[drop]] feathers.}}
    {{History||1.13|snap=17w47a|Prior to ''[[The Flattening]]'', this [[item]]'s numeral ID was 288.}}
    {{History|||snap=18w11a|Feathers now generate in [[shipwreck]] [[chest]]s.}}
    {{History||1.14|snap=18w43a|[[File:Feather JE3 BE2.png|32px]] The texture of feathers has been changed.}}
    {{History|||snap=18w44a|[[Cat]]s now offer feathers as [[Cat#Gifts|gift]]s.}}
    {{History|||snap=18w48a|Feathers can now be found in chests in plains [[village]] houses.}}
    {{History|||snap=18w50a|Feathers can now be found in chests in fletcher houses.}}
    {{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with feather in their mouths.}}
    {{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|buy]] feathers.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=1.19.4 Pre-release 1|Feathers can now be used to craft [[brush]]es.}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Feather JE2 BE1.png|32px]] Added feathers. They are currently unobtainable and serve no purpose.}}
    {{History||v0.3.3|Chickens now drop 0–2 feathers upon death.|Feathers can now be used to [[craft]] [[arrow]]s.}}
    {{History||v0.5.0|Feathers can now be obtained after activating the [[nether reactor]].}}
    {{History||v0.11.0|snap=build 1|[[Zombie]]s now drop [[rotten flesh]], instead of feathers.}}
    {{History||v0.12.1|snap=build 1|Feathers are no longer available from the [[nether reactor]].}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Feathers can now be used to craft [[book and quill]]s.|Added [[parrot]]s, which [[drop]] feathers.|Feathers can now be used as an ingredient to craft a [[firework star]].}}
    {{History||1.4.0|snap=beta 1.2.14.2|Feathers can now be found in [[shipwreck]] [[chest]]s.}}
    {{History||1.8.0|snap=beta 1.8.0.8|Feathers can now be given as a gift to the [[player]] by tamed [[cat]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Feather JE3 BE2.png|32px]] The texture of feathers has been changed.|Feathers can now be found in the new [[plains]] [[village]] house.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Feathers can now be found in village fletcher [[chest]]s.}}
    {{History|||snap=beta 1.11.0.4|Feathers can now be [[trading|sold]] to fletcher [[villager]]s.}}
    {{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] feathers.}}
    {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|Feathers can now be used to craft [[brush]]es.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Feather JE2 BE1.png|32px]] Added feathers.}}
    {{History|Ps4}}
    {{History||1.90|[[File:Feather JE3 BE2.png|32px]] The texture of feathers has been changed.}}
    
    {{History|New Nintendo 3DS Edition}}
    {{History||0.1.0|[[File:Feather JE2 BE1.png|32px]] Added feathers.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--feather Taking Inventory: Feather] – Minecraft.net on March 3, 2019
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[cs:Pírko]]
    [[de:Feder]]
    [[es:Pluma]]
    [[fr:Plume]]
    [[hu:Toll]]
    [[it:Piuma]]
    [[ja:羽根]]
    [[ko:깃털]]
    [[nl:Veer]]
    [[pl:Pióro]]
    [[pt:Pena]]
    [[ru:Перо]]
    [[uk:Перо]]
    [[zh:羽毛]]</li><li>[[Steak|Steak]]<br/>{{Item
    | title = Steak
    | image = Steak.png
    | renewable = Yes
    | heals = {{hunger|8}}
    | stackable = Yes (64)
    }}
    
    '''Steak''' ({{in|java}}) or '''cooked beef''' ({{in|bedrock}}) is a [[food]] [[item]] obtained from [[cow]]s, [[mooshroom]]s, or from cooking [[raw beef]].
    
    == Obtaining ==
    
    === Mob loot ===
    
    ==== Cows ====
    
    When a [[cow]] or [[mooshroom]] is killed, it drops [[raw beef]]. If a cow dies while on fire, it drops steak instead. If the cow is killed using a weapon with the [[Looting]] enchantment, the maximum number of steak drops increases by 1 per level.
    
    === Cooking ===
    
    Raw beef can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each steak removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack).
    {{Smelting
    |Raw Beef
    |Steak
    |0,35
    }}
    
    === Villager gifts ===
    {{IN|java}}, butcher [[Villager|villagers]] may give players steak if they have the [[Hero of the Village]] status effect.
    
    == Usage ==
    
    === Food ===
    
    To eat steak, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|8}} [[hunger]] and 12.8 hunger 
    [[saturation]]. 
    
    === Wolves ===
    
    Steak can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.
    
    ==Sounds==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Steak
    |spritetype=item
    |nameid=cooked_beef
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Cooked Beef
    |spritetype=item
    |nameid=cooked_beef
    |id=274
    |form=item
    |foot=1}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == History ==
    
    {{History|java beta}}
    {{History||1.8|snap=Pre-release|[[File:Steak JE1 BE1.png|32px]] Added steak.
    |Steak has been introduced as the cooked result of [[raw beef]].
    |Steak is a new [[food]] [[item]] dropped by [[cow]]s in addition to their [[leather]]. 
    |The icon for steak is used as the image for the [[cooked porkchop]] before [[Java Edition Beta 1.8|Beta 1.8]], as the cooked porkchop's icon was updated to a lighter colored piece of meat.}}
    {{History|java}}
    {{History||1.2.1|snap=12w03a|Steak can now be used to [[breed]] [[wolves]].}}
    {{History||1.3.1|snap=12w21a|Steak can now be [[trading|bought]] from butcher [[villager]]s, at 6–7 steak for 1 [[emerald]].}}
    {{History|||snap=1.3|[[File:Steak JE2.png|32px]] The texture of steak has been changed.}}
    {{History||1.4.2|snap=12w37a|[[File:Steak JE3 BE2.png|32px]] The texture of steak has been changed, so that it no longer has a dark outline.}}
    {{History||1.8|snap=14w02a|[[Villager]]s no longer [[trade]] steak.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 364.}}
    {{History||1.14|snap=18w43a|[[File:Steak JE4 BE3.png|32px]] The texture of steak has been changed.}}
    {{History|||snap=19w13a|Butcher villagers now give steak to players under the [[Hero of the Village]] effect.}}
    
    {{History|pocket alpha}}
    {{History||v0.4.0|[[File:Steak JE1 BE1.png|32px]] Added steak.}}
    {{History||v0.5.0|Steak now restores {{hp|8}} instead of {{hp|4}}.}}
    {{History||v0.8.0|snap=build 1|[[File:Steak JE3 BE2.png|32px]] The texture of steak has been changed, so that it no longer has a dark outline.}}
    {{History||v0.12.1|snap=build 1|Steak now restores [[hunger]] instead of [[health]].}}
    {{History||v0.16.0|snap=build 4|"Steak" has been renamed to "Cooked Beef."}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Steak JE4 BE3.png|32px]] The texture of cooked beef has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Cooked beef can now be [[trading|bought]] from butcher [[villager]]s.}}
    
    {{History|console}}
    {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Steak JE1 BE1.png|32px]] Added steak.}}
    {{History||xbox=TU12|[[File:Steak JE3 BE2.png|32px]] The steak's texture has been changed, so that it no longer has a dark outline.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Steak JE4 BE3.png|32px]] The texture of steak has been changed.}}
    
    {{History|new3DS}}
    {{History||0.1.0|[[File:Steak JE3 BE2.png|32px]] Added steak.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Gallery ==
    <gallery>
    Jeb steak.png|Raw beef and steak shown in the [[inventory]] from a preview screenshot.
    Eating Steak.png|A still frame of the player eating a steak.
    Steak SDGP.png|Steak in the [[Super Duper Graphics Pack]].
    </gallery>
    
    == Notes ==
    {{fnlist}}
    
    {{Items}}
    
    [[cs:Propečený steak]]
    [[de:Steak]]
    [[es:Filete asado]]
    [[fr:Steak]]
    [[hu:Steak]]
    [[it:Bistecca]]
    [[ja:ステーキ]]
    [[ko:스테이크]]
    [[nl:Biefstuk]]
    [[pl:Befsztyk]]
    [[pt:Filé]]
    [[ru:Жареная говядина]]
    [[tr:Biftek]]
    [[uk:Стейк]]
    [[zh:牛排]]
    [[Category:Food]]
    [[Category:Renewable resources]]</li></ul>
    See User:hotdogPi/3 for details.
    pa
    0.6.0
    {{Extension DPL}}<ul><li>[[Boat|Boat]]<br/>{{ItemEntity
    |image=Oak Boat.png
    |image2=Oak Boat (item) JE6.png
    |extratext = [[#Gallery|View all renders]]
    |stackable=No
    |renewable=Yes
    |flammable=Yes
    |size='''{{IN|Java}}:'''<br>
    Height: 0.5625 Blocks<br>Width: 1.375 Blocks<br>
    '''{{IN|Bedrock}}:'''<br>
    Height: 0.455 Blocks<br>Width: 1.4 Blocks
    |networkid='''[[JE]]''': 1
    }}
    {{for|other kinds of boats|Boat (disambiguation)}}
    A '''boat''' is a drivable vehicle [[entity]] used primarily for fast transport of players and passenger mobs over bodies of water. '''Bamboo rafts''' look different, but function almost identically to other boats.
    
    == Obtaining ==
    Boats can be crafted with any Overworld planks; crimson and warped planks cannot be used to make boats.<ref>{{bug|MC-170868|||Invalid}}</ref>
    
    Boats can be retrieved by repeatedly hitting them until they drop as an item.
    
    [[Tool]]s and [[weapon]]s that deal more than {{Health|4}} damage will instantly destroy a boat in one hit.{{only|Java}}
    
    === Crafting ===
    {{Crafting
    |head=1
    |showname=0
    |A2= Matching Overworld Planks
    |C2= Matching Overworld Planks
    |A3= Matching Overworld Planks
    |B3= Matching Overworld Planks
    |C3= Matching Overworld Planks
    |Output= Matching Boat
    |type= Transportation
    |foot=1
    }}
    
    == Usage ==
    Boats can be used for the transportation of [[player]]s and [[mob]]s, sold for emeralds, or [[Smelting|burnt]] as fuel.
    
    === Crafting ===
    {{Crafting usage|match=end|Boat, Bamboo Raft}}
    
    === Trading ===
    Master-level fisherman [[villager]]s always offer to buy a boat for an [[emerald]]. The type of boat depends on the biome outfit type of the villager; [[plains]] villagers offer to buy oak boats, [[taiga]] and [[Snowy Tundra|snowy]] villagers offer to buy spruce boats, [[savanna]] villagers offer to buy acacia boats, [[desert]] and [[jungle]] villagers offer to buy jungle boats, and [[swamp]] villagers offer to buy dark oak boats.
    
    === Fuel ===
    A boat used as fuel in a [[furnace]] lasts 60 seconds, smelting up to 6 items.
    
    === Transportation ===
    {{see also|Transportation|Riding}}
    ==== Entering ====
    
    A player enters a boat by {{control|using}} it, if the boat is not fully occupied (boats can hold two entities). Unlike [[bed]]s, there is no message above the hotbar for attempting to enter a fully occupied boat.<ref>{{bug|MC-161251}} - resolved as “Works as Intended”</ref>
    
    ==== Exiting ====
    A boat can be exited by {{control|sneaking}} or, {{in|BE}}, pressing down the right analog stick on a controller, tapping the "Leave Boat" button when using touch controls, or {{control|jumping}}. When exiting a boat, the player is placed in the direction the player is facing, or, if facing directly up or down, the player is placed in front of the boat. The exiting player is placed on land if possible from the dismounting position.
    
    ==== Motion ====
    Boats do not turn with mouse-look. 
    
    With a keyboard or gamepad, boats are controlled using the {{control|forward}}, {{control|left}} (turns left), {{control|right}} (turns right), and {{control|backward}} keys. Using the {{control|sprint}} key increases the field of vision, but does not increase speed as if [[sprinting]].
    
    With touchscreen controls, two buttons for steering appear. The right button or key steers to the left, and the left button or key steers to the right. Pressing both buttons or keys moves the boat forward.
    
    {{IN|Java}}, boats can be ridden against a current, but cannot be ridden upstream to a higher elevation. A boat lift, usually made from tripwire, pistons, and optionally a slime block, can be used to move a boat up. Bubble columns created with soul sand can also be used to push boats upward. These mechanisms can also be used {{in|bedrock}} but are usually unnecessary because boats can be ridden upward in descending water, as well as [[Tutorials/Water-powered boat transportation|follow upward stair-step currents]].
    
    == Behavior ==
    === Speed ===
    Boats move according to the player's control or water currents, with speed affected by the surface traversed. Boats move extremely quickly on ice,<ref name="MC-97803">{{bug|MC-97803||Boats going faster on ice than in water|WAI}}</ref> allowing for the construction of fast transportation systems in any dimension.
    {| class="wikitable"
    |+
    !Substance
    !Speed
    |-
    |[[Water]]
    |8.0 blocks/s
    |-
    |[[Ice]], [[Frosted Ice]], [[Packed Ice]]
    |40 blocks/s
    |-
    |[[Blue Ice]]
    |72.7 blocks/s
    |-
    |Land
    |2.0 blocks/s
    |}
    
    === Floatation ===
    [[File:Oak Boat shake.gif|thumb|right|The animation of an oak boat when atop a [[Bubble Column|bubble column]].]]
    A boat floats atop still or flowing water. {{IN|java}}, a boat sinks if it enters a waterfall.<ref>{{bug|MC-91206|||WAI}}</ref> {{IN|bedrock}}, a boat does not sink when submerged but floats up. This feature lets a player contrive stepped uphill water flows to [[Tutorials/Water-powered boat transportation#Floating uphill|propel a boat uphill]] using only flowing water.
    
    When a boat moves over a bubble column, it begins to shake. If the bubbles are caused by a [[Magma Block|magma block]], all passengers are expelled and the boat sinks.
    
    {{IN|java}}, a sunken boat cannot be re-floated until a bubble column pushes it up or it is broken by the player. {{IN|bedrock}}, a boat resumes floating when it emerges from the currents keeping it down, or when the bubble column is blocked or removed.
    
    [[Dolphin]]s chase players riding a boat in motion, occasionally bumping the boat, causing it to shake briefly.
    
    === Destruction ===
    As boats are [[Entity|entities]], they have [[health]]. Boats effectively have just over {{hp|4}} (exactly 4 damage is not quite enough to destroy a boat), and regenerate {{frac|1|10}} per game tick. 
    
    Boats can be destroyed by explosions, fire and lava (but not magma blocks), cactus, and by being punched by mobs, such as [[Drowned]]. Boats made invulnerable with commands cannot be broken by any of these, but they still cannot be used to travel on lava because they sink.
    
    When a boat is destroyed under normal conditions, it drops itself in item form. In certain conditions, such as when falling for exactly 12, 13, 49, 51, 111, 114, 198, 202, 310, or 315 blocks,<ref name="MC-119369">{{bug|MC-119369}}</ref> it drops two [[stick]]s and three [[planks]] upon being destroyed.
    
    === Passengers ===
    [[File:Multiple mobs in 2 boats.png|alt=|thumb|Multiple mobs in 2 types of boats.]]
    Boats can support two riders, including [[mob]]s. Except for [[Enderman|endermen]] {{in|bedrock}}, a mob cannot exit a boat and is trapped until the boat gets destroyed, or until the player uses a [[Fishing Rod|fishing rod]] or [[lead]] to remove the mob. This can be used to transport mobs, although hostile mobs still attack while in boats. Mobs riding a boat don't despawn{{only|java}} and don't count toward the mob cap.<ref>{{bug|MC-182897|resolution=WAI}}</ref>
    
    A player cannot both move (row) and use items at the same time. It is still possible to initialize item use (e.g. start eating) and row the boat while the item is still in the middle of the use animation. Although the rowing animation overrides the item use animation, the item can still be successfully consumed. This does not work with items that are triggered by the ''release'' of the use button (such as [[Bow|bows]] and [[Trident|tridents]]).{{only|Java}}
    
    Being in a boat limits the player's mouse-look to the forward 210° arc {{in|java}} and 180° {{in|bedrock}}.
    
    Underwater boat cannot be ridden. When the boat is underwater, all passengers in it are expelled.
    
    === Damage prevention ===
    Riding a boat does not deplete [[hunger]], making it an efficient way to travel.
    
    Boats can completely nullify [[fall damage]] for themselves and any players/mobs inside, making them useful for travel through mountains or through the Nether.<ref>{{bug|MC-105103|resolution=WAI}}</ref><ref>{{bug|MCPE-149490|resolution=WAI}}</ref> However {{in|java}}, due to a bug, boats can break when falling from certain heights, and the riders take fall damage.<ref name="MC-119369"></ref>
    
    === Collision ===
    A boat has a solid collision box, which means players and other entities can't go through it even with high speed. Falling blocks are also blocked by boats.
    
    {{IN|java}}, a boat falling on top of an entity stops on top of the entity. {{In|bedrock}}, a falling boat can go through other entities.
    
    Riding a boat over a [[Lily Pad|lily pad]] causes the lily pad to drop, although the boat's speed stutters a bit.
    
    === Mobs ===
    Most mobs can ride boats. Mobs cannot exit the boat unless the boat is destroyed, sinks, or moves over a bubble column. However, {{in|bedrock}}, [[endermen]] are able to teleport out of boats.
    
    Mobs can be picked up into the boat when they collide with the side of the boat. A mob cannot control the boat. {{IN|java}}, a boat being ridden by a player cannot pick up a mob. {{IN|bedrock}}, mobs can be picked up by a boat being ridden by a player.
    
    Mobs wider than the width of a boat cannot be picked up by a boat. [[Warden]]s, and [[wither]]s cannot be picked up by a boat. {{IN|java}}, baby [[sniffer]]s cannot be picked up either.
    
    === Lead ===
    {{IN|java}}, leads cannot be attached to boats. {{IN|bedrock}}, leads can be attached to boats, though the lead can break when stretched too far due to boats moving much slower on land.
    
    == Sounds ==
    {{Edition|Java}}:<br>
    Boats use the Friendly Creatures sound category for entity-dependent sound events.
    {{Sound table
    |sound=Boat paddle land1.ogg
    |sound2=Boat paddle land2.ogg
    |sound3=Boat paddle land3.ogg
    |sound4=Boat paddle land4.ogg
    |sound5=Boat paddle land5.ogg
    |sound6=Boat paddle land6.ogg
    |subtitle=Rowing
    |source=neutral
    |description=While a boat is rowed on land
    |id=entity.boat.paddle_land
    |translationkey=subtitles.entity.boat.paddle_land
    |volume=1.0
    |pitch=0.8-1.2
    |distance=16}}
    {{Sound table
    |sound=Boat paddle water1.ogg
    |sound2=Boat paddle water2.ogg
    |sound3=Boat paddle water3.ogg
    |sound4=Boat paddle water4.ogg
    |sound5=Boat paddle water5.ogg
    |sound6=Boat paddle water6.ogg
    |sound7=Boat paddle water7.ogg
    |sound8=Boat paddle water8.ogg
    |subtitle=Rowing
    |source=neutral
    |description=While a boat is rowed in water
    |id=entity.boat.paddle_water
    |translationkey=subtitles.entity.boat.paddle_water
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Swim1.ogg
    |sound2=Swim2.ogg
    |sound3=Swim3.ogg
    |sound4=Swim4.ogg
    |source=player
    |description=While a boat is rowed in water
    |id=random.swim
    |pitch=0.6-1.4
    |foot=1}}
    
    ==Data values==
    ===ID===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Oak Boat
    |spritetype=item
    |spritename=oak-boat
    |nameid=oak_boat
    |itemtags=boats
    |form=item}}
    {{ID table
    |displayname=Spruce Boat
    |spritetype=item
    |spritename=spruce-boat
    |nameid=spruce_boat
    |itemtags=boats
    |form=item}}
    {{ID table
    |displayname=Birch Boat
    |spritetype=item
    |spritename=birch-boat
    |nameid=birch_boat
    |itemtags=boats
    |form=item}}
    {{ID table
    |displayname=Jungle Boat
    |spritetype=item
    |spritename=jungle-boat
    |nameid=jungle_boat
    |itemtags=boats
    |form=item}}
    {{ID table
    |displayname=Acacia Boat
    |spritetype=item
    |spritename=acacia-boat
    |nameid=acacia_boat
    |itemtags=boats
    |form=item}}
    {{ID table
    |displayname=Dark Oak Boat
    |spritetype=item
    |spritename=dark-oak-boat
    |nameid=dark_oak_boat
    |itemtags=boats
    |form=item}}
    {{ID table
    |displayname=Mangrove Boat
    |spritetype=item
    |spritename=mangrove-boat
    |nameid=mangrove_boat
    |itemtags=boats
    |form=item}}
    {{ID table
    |displayname=Cherry Boat
    |spritetype=item
    |spritename=cherry-boat
    |nameid=cherry_boat
    |itemtags=boats
    |form=item}}
    {{ID table
    |displayname=Bamboo Raft
    |spritetype=item
    |spritename=bamboo-raft
    |nameid=bamboo_raft
    |itemtags=boats
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |firstcolumnname=Boat
    |generatetranslationkeys=y
    |displayname=Entity
    |spritetype=entity
    |spritename=boats
    |nameid=boat
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showitemtags=y
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Oak Boat
    |spritetype=item
    |nameid=oak_boat
    |aliasid=boat / 0
    |id=375
    |form=item
    |itemtags=minecraft:boats
    |translationkey=item.boat.oak.name}}
    {{ID table
    |displayname=Spruce Boat
    |spritetype=item
    |nameid=spruce_boat
    |aliasid=boat / 1
    |id=378
    |form=item
    |itemtags=minecraft:boats
    |translationkey=item.boat.spruce.name}}
    {{ID table
    |displayname=Birch Boat
    |spritetype=item
    |nameid=birch_boat
    |aliasid=boat / 2
    |id=376
    |form=item
    |itemtags=minecraft:boats
    |translationkey=item.boat.birch.name}}
    {{ID table
    |displayname=Jungle Boat
    |spritetype=item
    |nameid=jungle_boat
    |aliasid=boat / 3
    |id=377
    |form=item
    |itemtags=minecraft:boats
    |translationkey=item.boat.jungle.name}}
    {{ID table
    |displayname=Acacia Boat
    |spritetype=item
    |nameid=acacia_boat
    |aliasid=boat / 4
    |id=379
    |form=item
    |itemtags=minecraft:boats
    |translationkey=item.boat.acacia.name}}
    {{ID table
    |displayname=Dark Oak Boat
    |spritetype=item
    |nameid=dark_oak_boat
    |aliasid=boat / 5
    |id=380
    |form=item
    |itemtags=minecraft:boats
    |translationkey=item.boat.big_oak.name}}
    {{ID table
    |displayname=Mangrove Boat
    |spritetype=item
    |nameid=mangrove_boat
    |aliasid=boat / 6
    |id=643
    |form=item
    |itemtags=minecraft:boats
    |translationkey=item.boat.mangrove.name}}
    {{ID table
    |displayname=Cherry Boat
    |spritetype=item
    |nameid=cherry_boat
    |aliasid=boat / 8
    |id=657
    |form=item
    |itemtags=minecraft:boats
    |translationkey=item.boat.cherry.name}}
    {{ID table
    |displayname=Bamboo Raft
    |spritetype=item
    |nameid=bamboo_raft
    |aliasid=boat / 7
    |id=661
    |form=item
    |itemtags=minecraft:boats
    |translationkey=item.boat.bamboo.name
    |foot=1}}
    {{ID table
    |edition=bedrock
    |firstcolumnname=Form
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Entity
    |spritetype=entity
    |spritename=boats
    |nameid=boat
    |id=90
    |foot=1}}
    
    ===Entity data===
    Boats have entity data associated with them that contain various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}: 
    :See [[Bedrock Edition level format/Entity format]].
    
    ==Achievements==
    {{load achievements|Whatever Floats Your Goat}}
    
    ==Advancements==
    {{load advancements|Whatever Floats Your Goat!}}
    
    ==History==
    {{History|java alpha}}
    {{History||v1.0.6|[[File:Oak Boat JE1.png|32px]] [[File:Oak Boat (item) JE1.png|32px]] Added boats. 
    |Initially, boats broke upon being placed outside water, and on impact with land.}}
    {{History||v1.0.6_01|Boats now only break on impact with land at high speeds. 
    |Boats no longer break upon being placed outside water.
    |Boat turning has been made smoother.}}
    {{History|java beta}}
    {{History||1.8|snap=Pre-release|It is now possible to score a [[Damage#Critical hit|critical hit]] against a boat.}}
    {{History|java}}
    {{History||1.3.1|snap=12w15a|Boats can now be shot out from [[dispenser]]s.}}
    {{History|||snap=1.3|[[File:Oak Boat (item) JE2 BE1.png|32px]] The texture of the oak boat [[item]] has been changed.}}
    {{History|||snap=12w21a|Boats no longer take [[damage]] when colliding with [[lily pad]]s. Instead, the lily pads themselves break.}}
    {{History|||snap=12w23a|Boats can now accelerate to faster than previous speeds, and are now easier to control.}}
    {{History|||snap=12w27a|Boats now drop their [[item]] instead of 3 [[planks|oak wood planks]] and 2 [[stick]]s if broken by a [[player]].|Instead, it needs to fall certain heights to drop 3 oak wood planks and 2 sticks.}}
    {{History||1.6.1|snap=13w16b|New boat physics with lower inertia, but {{control|left}}, {{control|back}} and {{control|right}} controls have been removed.
    |Boats now take [[damage]] and break when colliding with many lily pads in a short time.}}
    {{History||1.7.2|snap=13w36a|[[Player]]s can now {{cmd|summon}} [[mob]]s riding boats, though mobs cannot control boats.}}
    {{History|||snap=13w43a|Boats no longer inflict fall [[damage]] when running aground.
    |Boats being broken by lily pads has been slightly improved.
    |{{control|Left}}, {{control|back}} and {{control|right}} controls added again.}}
    {{History||1.8|snap=14w06a|[[Mob]]s riding boats can now control them, so that they can chase or flee enemies, move toward food, move about randomly, or whatever they would do on land. The exceptions are the [[ghast]] and [[bat]], both of which cannot control boats.}}
    {{History||1.8.2|snap=pre2|Boats can now survive crashes at higher speeds.<!-- They have to be going 0.2975 now, rather than only 0.2. -->}}
    {{History||1.9|snap=15w41a|[[File:Oak Boat JE2 BE1.png|32px]] [[File:Spruce Boat JE1 BE1.png|32px]] [[File:Birch Boat JE1 BE1.png|32px]] [[File:Jungle Boat JE1 BE1.png|32px]] [[File:Acacia Boat JE1 BE1.png|32px]] [[File:Dark Oak Boat JE1 BE1.png|32px]]<br>
    [[File:Oak Boat (item) JE3 BE2.png|32px]] [[File:Spruce Boat (item) JE1 BE2.png|32px]] [[File:Birch Boat (item) JE1 BE2.png|32px]] [[File:Jungle Boat (item) JE1 BE2.png|32px]] [[File:Acacia Boat (item) JE1 BE2.png|32px]] [[File:Dark Oak Boat (item) JE1 BE2.png|32px]] Boats have been overhauled to match the boats from [[Pocket Edition v0.11.0 alpha|Pocket Edition Alpha 0.11.0]]. They now have oars for paddling and are more durable and now allows passengers to board.
    |[[Mob]]s can now board boats, though they can no longer control them.
    |A new set of controls have been introduced: it includes holding down the {{control|right}} and {{control|left}} keys to move forward, and using the {{control|right}} key to move the right oar, turning the boat to the left (and vice-versa). Mouse movement no longer turns boats, and the {{control|forward}} and {{control|back}} keys no longer have any effect. 
    |[[Player]]s can no longer {{control|use}} [[item]]s or {{control|attack}} from boats unless they were at a complete stop.
    |The [[crafting]] recipe for boats has been changed to require a wooden [[shovel]] as shown below.
    {{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
    ! Recipe
    {{!}}-
    {{!}}
    {{Crafting
    |A2= Oak Planks |B2= Wooden Shovel        |C2= Oak Planks
    |A3= Oak Planks |B3= Oak Planks |C3= Oak Planks
    |Output= Oak Boat
    |ignoreusage=1
    }}
    {{!}}}
    |The NBT [[tag]] {{code|Type}} (string) have now added for the boat [[entity]], taking values {{code|oak}}, {{code|spruce}}, {{code|birch}}, {{code|jungle}}, {{code|acacia}} and {{code|dark_oak}}.
    |Boats no longer break [[snow|snow layers]] they run into.}}
    {{History|||snap=15w42a|The new boats are now comparable in speed to the old boats (slightly faster than sprinting), though with less momentum.
    |Players can now {{control|use}} items and {{control|attack}} immediately after they stop rowing.}}
    {{History|||snap=15w43c|The texture of boats has been remapped, so that they now have a separate texture per oar and per side of the boat.}}
    {{History|||snap=15w51a|Boats now [[drops|drop]] their corresponding [[planks]] when broken.}}
    {{History|||snap=16w04a|Boats are now faster and now move forward and backward using the {{control|forward}} and {{control|backward}} keys respectively, and steer left and right using the {{control|left}} and {{control|right}} keys respectively. The rowing mechanism introduced in [[Java Edition 15w41a|15w41a]], holding the {{control|right}} and {{control|left}} keys, is removed and no longer moves the boat forward. The controls are now more similar to boats before the overhaul.
    |Boats now sink when underwater, or within flowing water of any depth.
    |The crafting recipe of boats has been restored to the original recipe, no longer requiring a wooden [[shovel]] as it has since 15w41a (though matching wood [[planks]] is still required).
    |Riding a boat no longer subjects [[water]]-sensitive [[mob]]s to being damaged by water, and no longer protects sunlight-sensitive mobs from being damaged by sunlight.
    |Dismounting in a boat now attempts to place the [[player]] on land.}}
    {{History|||snap=16w05a|Boats now travel extremely fast on [[ice]], [[Packed Ice|packed ice]] and [[Frosted Ice|frosted ice]].<ref name="MC-97803"/>}}
    {{History|||snap=16w06a|Riding [[entity|entities]] such as boats are now run by the client rather than by the server.}}
    {{History||1.11|snap=16w32a|The entity ID has been changed from {{code|Boat}} to {{code|boat}}.
    |The player's [[hunger]] bar is now visible when riding in a boat.}}
    {{History|||snap=16w33a|Boats can now be used to fuel [[furnace]]s.}}
    {{History|||snap=16w39c|Boats placed by dispensers now face the same way as the dispenser, instead of toward the dispenser.<ref>{{bug|MC-90074|||Fixed}}</ref>}}
    {{History||1.12|snap=17w17a|A boat paddles [[sound]] has been added.}}
    {{History||1.13|snap=17w47a|The oak boat ID has been changed from {{code|boat}} to {{code|oak_boat}}.
    |Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 333, 444, 445, 446, 447 and 448.}}
    {{History|||snap=18w15a|Added [[Blue Ice|blue ice]], which allows boats to travel even faster on it.}}
    {{History||1.14|snap=18w43a|[[File:Oak Boat JE3.png|32px]] [[File:Spruce Boat JE2.png|32px]] [[File:Birch Boat JE2.png|32px]] [[File:Jungle Boat JE2.png|32px]] [[File:Acacia Boat JE2.png|32px]] [[File:Dark Oak Boat JE2.png|32px]]<br>
    [[File:Oak Boat (item) JE4 BE3.png|32px]] [[File:Spruce Boat (item) JE2 BE3.png|32px]] [[File:Birch Boat (item) JE2 BE3.png|32px]] [[File:Jungle Boat (item) JE2 BE3.png|32px]] [[File:Acacia Boat (item) JE2 BE3.png|32px]] [[File:Dark Oak Boat (item) JE2 BE3.png|32px]] The textures of all boats have been changed.}}
    {{History||1.14|snap=18w50a|[[File:Oak Boat JE4 BE2.png|32px]] [[File:Spruce Boat JE3 BE2.png|32px]] [[File:Birch Boat JE3 BE2.png|32px]] [[File:Jungle Boat JE3 BE2.png|32px]] [[File:Acacia Boat JE3 BE2.png|32px]] [[File:Dark Oak Boat JE3 BE2.png|32px]] The textures of all boats have been changed to match the new [[planks]].}}
    {{History|||snap=19w11a|Fisherman [[villager]]s now [[trading|buy]] boats.}}
    {{History||1.15|snap=19w37a|Boats as fuel now [[smelting|smelt]] 6 [[item]]s in a [[furnace]] instead of 1.}}
    {{History||1.16|snap=20w18a|Mobs in boats no longer [[Spawn#Despawning|despawn]].}}
    {{History||1.19|snap=22w11a|[[File:Mangrove Boat JE1 BE1.png|32px]] [[File:Mangrove Boat (item) JE1 BE1.png|32px]] Added mangrove boats.}}
    {{History|||snap=22w12a|Boats can now be used to craft boats with chests.
    |[[File:Oak Boat (item) JE5.png|32px]] [[File:Spruce Boat (item) JE3 BE5.png|32px]] [[File:Birch Boat (item) JE3 BE4.png|32px]] [[File:Jungle Boat (item) JE3 BE4.png|32px]] [[File:Acacia Boat (item) JE3 BE4.png|32px]] [[File:Dark Oak Boat (item) JE3 BE4.png|32px]] The textures of all boat items (except mangrove) have been changed.<ref>{{bug|MC-94161|||Fixed}}</ref>}}
    {{History|||snap=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove boats are now obtainable and renewable.}}
    {{History|||snap=22w15a|[[File:Oak Boat (item) JE6.png|32px]] [[File:Spruce Boat (item) JE4.png|32px]] [[File:Birch Boat (item) JE4.png|32px]] [[File:Jungle Boat (item) JE4.png|32px]] [[File:Acacia Boat (item) JE4.png|32px]] [[File:Dark Oak Boat (item) JE4.png|32px]] [[File:Mangrove Boat (item) JE2.png|32px]] The textures of all boat item textures have been changed.}}
    {{History||October 15, 2022|link={{ytl|yZRXmHiEh7U&t}}|[[File:Bamboo Raft JE1 BE1.png|32px]] Bamboo rafts were announced at [[Minecraft Live 2022]].}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|[[File:Bamboo Raft JE1 BE1.png|32px]] [[File:Bamboo Raft (item) JE1.png|32px]] Added bamboo rafts behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
    {{History|||snap=22w45a|[[File:Bamboo Raft (item) JE2 BE2.png|32px]] The item texture of the bamboo raft has been changed.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Cherry Boat JE1.png|32px]] [[File:Cherry Boat (item) JE1.png|32px]] Added cherry boats behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
    {{History||1.20|snap=23w12a|Bamboo rafts and cherry boats are now available without using the "Update 1.20" experimental datapack.}}
    
    {{History|pocket alpha}}
    {{History||September 19, 2014|link={{tweet|_tomcc|512935629026770944}}|[[Tommaso Checchi]] tweeted a picture of a [[player]] riding a boat, stating that the most important thing is to "get the paddling right."
    |[[File:Minecart JE2 BE1.png|32px]] The model used by boats is currently a [[minecart]].}}
    {{History||January 26, 2015|link={{tweet|_tomcc|559697958728654848}}|Tommaso Checchi tweets a screenshot of multiple riders in a single boat.
    |[[File:Boat (pre-release).png|32px]] The model used by boats is now a minecart which has been squished vertically, and tinted brown.}}
    {{History||February 20, 2015|link={{tweet|_tomcc|568844305491730432}}|Tommaso Checchi tweets a screenshot of multiple boats with only mobs in them.
    |Boats now have a proper model with paddles.}} 
    {{History||v0.11.0|snap=build 1|[[File:Oak Boat JE2 BE1.png|32px]] [[File:Spruce Boat JE1 BE1.png|32px]] [[File:Birch Boat JE1 BE1.png|32px]] [[File:Jungle Boat JE1 BE1.png|32px]] [[File:Acacia Boat JE1 BE1.png|32px]] [[File:Dark Oak Boat JE1 BE1.png|32px]]<br>
    [[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] Added boats. Each wood type has its own respective variant, though they share the same sprite as [[item]]s.
    |Boats can support two riders, including [[mob]]s.
    |Boats are larger in size than {{in|java}}.
    |Boats are more resistant to crashing against land than {{in|java}}.}}
    {{History|||snap=build 12|Projectiles can now be shot from boats.}}
    
    {{History||v0.12.1|snap=build 1|Added all boat variants to the [[Creative]] [[inventory]].
    |[[File:Oak Boat (item) JE3 BE2.png|32px]] [[File:Spruce Boat (item) JE1 BE2.png|32px]] [[File:Birch Boat (item) JE1 BE2.png|32px]] [[File:Jungle Boat (item) JE1 BE2.png|32px]] [[File:Acacia Boat (item) JE1 BE2.png|32px]] [[File:Dark Oak Boat (item) JE1 BE2.png|32px]] New [[inventory]] icons for boats have been added. The sprite now includes paddles and represents their respective wood color.}}
    {{History||v0.13.0|snap=build 1|Boats are now slightly faster than sprinting, and no longer deplete [[hunger]].
    |[[Player]]s can now {{control|use}} [[item]]s and {{control|attack}} immediately after they stop rowing.}}
    {{History|||snap=build 3|Boats now stack on top of each other.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.22|Boats now move faster on [[ice]].}}
    {{History||1.5.0|snap=beta 1.5.0.0|The steering of boats has been changed when using keyboard and mouse - W now moves the boat forward and S reverses it.}}
    {{History|||snap=beta 1.5.0.4|Boats can now sink or float on [[Bubble Column|bubble column]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Oak Boat JE4 BE2.png|32px]] [[File:Spruce Boat JE3 BE2.png|32px]] [[File:Birch Boat JE3 BE2.png|32px]] [[File:Jungle Boat JE3 BE2.png|32px]] [[File:Acacia Boat JE3 BE2.png|32px]] [[File:Dark Oak Boat JE3 BE2.png|32px]]<br>
    [[File:Oak Boat (item) JE4 BE3.png|32px]] [[File:Spruce Boat (item) JE2 BE3.png|32px]] [[File:Birch Boat (item) JE2 BE3.png|32px]] [[File:Jungle Boat (item) JE2 BE3.png|32px]] [[File:Acacia Boat (item) JE2 BE3.png|32px]] [[File:Dark Oak Boat (item) JE2 BE3.png|32px]] The textures of all boats have been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Boats can now be [[trading|bought]] from fisherman [[villager]]s.}}
    {{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has been changed, master-level fisherman villagers now offer to [[trading|buy]] boats based on their villager [[biome]] outfit.
    |Due to trading changes, birch boats can no longer be [[trading|sold]] to fisherman villagers.}}
    {{History||1.16.100|snap=beta 1.16.100.51|Custom named boats now save their name after placing and breaking.}}
    {{History|||snap=beta 1.16.100.56|The item ID {{code|boat}} has been split up into {{code|<type>_boat}}.}}
    {{History||1.18.10|snap=beta 1.18.10.27|[[File:Oak Boat (item) BE4.png|32px]] [[File:Spruce Boat (item) BE4.png|32px]] [[File:Birch Boat (item) JE3 BE4.png|32px]] [[File:Jungle Boat (item) JE3 BE4.png|32px]] [[File:Acacia Boat (item) JE3 BE4.png|32px]] The item sprites of all boats have been changed. The paddles now represent their respective wood color (except spruce) and the inside rims of the boats are darker.
    |[[File:Dark Oak Boat (item) JE3 BE4.png|32px]] An updated item sprite for dark oak boat has been added to the game files, but it's currently unused.<ref>{{bug|MCPE-151667}}</ref>}}
    {{History||1.18.30|snap=beta 1.18.20.25|[[File:Spruce Boat (item) JE3 BE5.png|32px]] An updated item sprite for spruce boat has been added to the game files, but it's currently unused.<ref>{{bug|MCPE-152262}}</ref>}}
    {{History|||snap=beta 1.18.20.27|Spruce and dark oak boats now correctly use their updated item sprites.}}
    {{History||1.19.0|snap=beta 1.19.0.20|[[File:Mangrove Boat JE1 BE1.png|32px]] [[File:Mangrove Boat (item) JE1 BE1.png|32px]] Added mangrove boats.}}
    {{History|||snap=beta 1.19.0.26|[[File:Oak Boat (item) JE6.png|32px]] [[File:Spruce Boat (item) JE4.png|32px]] [[File:Birch Boat (item) JE4.png|32px]] [[File:Jungle Boat (item) JE4.png|32px]] [[File:Acacia Boat (item) JE4.png|32px]] [[File:Dark Oak Boat (item) JE4.png|32px]] [[File:Mangrove Boat (item) JE2.png|32px]] Changed all boat item textures.}}
    {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|[[File:Bamboo Raft JE1 BE1.png|32px]] [[File:Bamboo Raft (item) BE1.png|32px]] Added bamboo rafts behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}}
    {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.60.20|[[File:Bamboo Raft (item) JE2 BE2.png|32px]] The item texture of the bamboo raft has been changed to match ''[[Java Edition]]''.}}
    {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|[[File:Cherry Boat JE1.png|32px]] [[File:Cherry Boat (item) JE1.png|32px]] Added cherry boats behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}}
    {{History||1.20.0|snap=beta 1.20.0.21|Bamboo rafts and cherry boats are now available without using the "Next Major Update" experimental toggle.}}
    {{History||1.20.10|snap=beta 1.20.10.20|The [[wooden shovel]] in the crafting recipe has been removed for all boat types except the bamboo raft.}}
    {{History|||snap=beta 1.20.10.21|The bamboo raft recipe no longer needs a wooden shovel.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Oak Boat JE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] Added boats.}}
    {{History||xbox=TU12|The maximum number of boats in a world has been increased to 40.
    |Boats now break when they hit land hard.}}
    {{History||xbox=TU14|ps=1.04|Boats are no longer broken by [[Lily Pad|lily pad]]s anymore, instead they run straight through the lily pad now, breaking and sometimes dropping it.
    |When boats crash, they can now sometimes [[drops|drop]] themselves as [[item]]s.
    |Boats are now less glitchy and more responsive now.
    |The maximum speed of boats has been increased.
    |When exiting, [[player]]s now move from the boat.
    |When broken by a player, they [[drops|drop]] a boat now.}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Oak Boat JE2 BE1.png|32px]] [[File:Spruce Boat JE1 BE1.png|32px]] [[File:Birch Boat JE1 BE1.png|32px]] [[File:Jungle Boat JE1 BE1.png|32px]] [[File:Acacia Boat JE1 BE1.png|32px]] [[File:Dark Oak Boat JE1 BE1.png|32px]]<br>
    [[File:Oak Boat (item) JE3 BE2.png|32px]] [[File:Spruce Boat (item) JE1 BE2.png|32px]] [[File:Birch Boat (item) JE1 BE2.png|32px]] [[File:Jungle Boat (item) JE1 BE2.png|32px]] [[File:Acacia Boat (item) JE1 BE2.png|32px]] [[File:Dark Oak Boat (item) JE1 BE2.png|32px]] Boats have been overhauled to match [[Pocket Edition v0.11.0 alpha|Pocket Edition Alpha 0.11.0]] boats.}}
    {{History||xbox=TU57|xbone=CU49|ps=1.56|wiiu=Patch 27|switch=1.0.7|The [[crafting]] recipe of boats has been changed to require a wooden [[shovel]].}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Oak Boat JE4 BE2.png|32px]] [[File:Spruce Boat JE3 BE2.png|32px]] [[File:Birch Boat JE3 BE2.png|32px]] [[File:Jungle Boat JE3 BE2.png|32px]] [[File:Acacia Boat JE3 BE2.png|32px]] [[File:Dark Oak Boat JE3 BE2.png|32px]]<br>
    [[File:Oak Boat (item) JE4 BE3.png|32px]] [[File:Spruce Boat (item) JE2 BE3.png|32px]] [[File:Birch Boat (item) JE2 BE3.png|32px]] [[File:Jungle Boat (item) JE2 BE3.png|32px]] [[File:Acacia Boat (item) JE2 BE3.png|32px]] [[File:Dark Oak Boat (item) JE2 BE3.png|32px]] The textures of all boats have been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Oak Boat JE2 BE1.png|32px]] [[File:Spruce Boat JE1 BE1.png|32px]] [[File:Birch Boat JE1 BE1.png|32px]] [[File:Jungle Boat JE1 BE1.png|32px]] [[File:Acacia Boat JE1 BE1.png|32px]] [[File:Dark Oak Boat JE1 BE1.png|32px]]<br>
    [[File:Oak Boat (item) JE3 BE2.png|32px]] [[File:Spruce Boat (item) JE1 BE2.png|32px]] [[File:Birch Boat (item) JE1 BE2.png|32px]] [[File:Jungle Boat (item) JE1 BE2.png|32px]] [[File:Acacia Boat (item) JE1 BE2.png|32px]] [[File:Dark Oak Boat (item) JE1 BE2.png|32px]] Added boats.}}
    {{History|foot}}
    
    ==Issues ==
    {{issue list}}
    
    ==Trivia== 
    *[[Sand]], [[Sand|red sand]], [[Concrete Powder|concrete powder]], [[gravel]], [[anvil]]s, and [[Dragon Egg|dragon egg]]s drop as [[Item (entity)|items]] when they fall onto a boat that is in water.
    *A [[chest]] is short enough that a boat falls onto it rather than crashes into it.
    *{{IN|console}}, holding the movement stick to the side in a boat on [[Blue Ice|blue ice]] causes the player to spin quickly. If a passenger is in the boat while this occurs, when the player exits the boat after it reaches maximum velocity (attained after about three seconds), for most mobs, the mob's head may spin uncontrollably. For some mobs, however, nothing happens (such as [[slime]]s and [[ghast]]s). The mob may also get its head stuck at an angle. Thorough testing was done on Minecraft: Wii U Edition, although the glitch was originally discovered on the Xbox 360 Edition.
    
    ==Gallery==
    <gallery>
    Oak Boat.png|Oak
    Spruce Boat.png|Spruce
    Birch Boat.png|Birch
    Jungle Boat.png|Jungle
    Acacia Boat.png|Acacia
    Dark Oak Boat.png|Dark oak
    Mangrove Boat.png|Mangrove
    Cherry Boat.png|Cherry
    Bamboo Raft.png|Bamboo raft
    Oak Boat (item).png|Oak
    Spruce Boat (item).png|Spruce
    Birch Boat (item).png|Birch
    Jungle Boat (item).png|Jungle
    Acacia Boat (item).png|Acacia
    Dark Oak Boat (item).png|Dark oak
    Mangrove Boat (item).png|Mangrove
    Cherry Boat (item).png|Cherry
    Bamboo Raft (item).png|Bamboo raft
    </gallery>
    
    === Screenshots ===
    <gallery>
    AllBoats.png|All types of boats next to each other.
    Screenboat.png|The old boat floating.
    BoatStackingFun.png|A bunch of pre-1.9 boats stacked up.
    Boats boats boats boats!!.jpg|First image of boats in BE development.
    I guess it's getting there.png|Second image of boats in BE development.
    All aboard the hype boat!.png|Image of the completed Bedrock Edition boats.
    Boatglitche.png|A trail of boats after a game crash while riding a boat.
    BoatDock.png|A dock with many boats.
    Minescape.png|A third-person perspective of a boat in [[Java Edition Alpha v1.0.6]].
    </gallery>
    
    === Development Images ===
    <gallery>
    Jappa Boat.jpg|Jappa texturing a boat.
    Nekofresa Making Bamboo Raft in Blockbench.png|Nekofresa making the bamboo raft in Blockbench.
    Chiwi Boats 1.png|Boat item textures.
    Chiwi Boats 2.png|Boat item textures.
    Chiwi Boats 3.png|Boat item textures.
    Chiwi Boats 4.png|Boat item textures.
    </gallery>
    
    === Concept Art ===
    <gallery>
    Bamboo Raft Concept Art.png|Bamboo raft concept art.
    Bamboo Raft and Raft with Chest Concept Art.png|Ditto.
    </gallery>
    
    === Artwork ===
    <gallery>
    Sunny-boat.gif|Official artwork of [[Sunny]] riding a mangrove boat.
    Mobile Adventure 640x960.png|Official artwork of [[Alex]] in a boat at sea with an [[Allay]].
    File:Zuri Raft.jpg
    Zuri on Bamboo Raft Pixel Art.png|Pixel art of [[Zuri]] on a bamboo raft with a baby [[panda]].
    File:Cutout Blossom (Trails & Tales Event).png|Cutout of Zuri and [[Efe]] on bamboo rafts, featured in the [[Trails & Tales Event]].
    File:This or That.jpg
    File:Croc Ad 1.jpg|An oak boat as it appears in an advertisement for ''Crocs''.<ref> https://www.youtube.com/shorts/e1AJo7jU5MI</ref>
    </gallery>
    
    ==See also==
    *[[Transportation]]
    
    ==References==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--boat Taking Inventory: Boat] – Minecraft.net on October 4, 2019
    
    {{Items}}
    {{Entities}}
    
    [[cs:Člun]]
    [[de:Boot]]
    [[es:Barca]]
    [[fr:Bateau]]
    [[hu:Csónak]]
    [[it:Barca]]
    [[ja:ボート]]
    [[ko:보트]]
    [[nl:Boot]]
    [[pl:Łódka]]
    [[pt:Bote]]
    [[ru:Лодка]]
    [[th:เรือ]]
    [[uk:Човен]]
    [[zh:船]]</li><li>[[White Dye|White Dye]]<br/>{{Item
    | image = White Dye.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''White dye''' is a [[Dye#Primary|primary color dye]] similar to [[bone meal]].
    
    == Obtaining ==
    === Crafting ===
    {{Crafting
     |showname=0
     |Bone Meal
     |Output=White Dye
     |type=Material
     |head=1
    }}
    {{Crafting
     |Lily of the Valley
     |Output=White Dye
     |type=Material
     |foot=1
    }}
    
    === Loot chest ===
    {{#invoke:LootChest|base3|white-dye}}
    
    == Usage ==
    
    {{dye usage}}
    
    === Crafting ingredient ===
    
    {{crafting usage|ignore=Banner|continue=1}}
    {{banner crafting usage}}
    
    === Loom ingredient ===
    {{Banner loom usage|White Dye}}
    
    === Trading ===
    
    Apprentice-level shepherd villagers have a 20% chance to buy 12 white dye for an emerald.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=White Dye
    |spritetype=item
    |nameid=white_dye
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=White Dye
    |spritetype=item
    |nameid=white_dye
    |aliasid=dye / 19
    |id=410
    |form=item
    |translationkey=item.dye.white_new.name
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.14|snap=18w43a|[[File:White Dye JE1 BE1.png|32px]] Added white dye.}}
    {{History|||snap=18w44a|White dye can now change the text color on [[sign]]s to white.}}
    {{History|||snap=19w05a|Added the [[wandering trader]], which sells white dye.}}
    {{History|||snap=19w11a|White dye can now be [[trading|bought]] by shepherd villagers.}}
    {{History||1.17|snap=20w45a|White dye can now be used to craft [[white candle]]s.}}
    {{History|||snap=21w19a|White dyes can no longer be used to craft white candles.}}
    {{History|||snap=Pre-release 1|White dye can once again be used to craft white candles.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|White dye can now change the text color on [[hanging sign]]s to white.}}
    {{History||1.20|snap=23w12a|White dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
    {{History|||snap=23w16a|White dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within the [[trail ruins]]; white dye is now common loot.}}
    
    {{History|bedrock}}
    {{History||1.8.0|snap=beta 1.8.0.10|[[File:White Dye JE1 BE1.png|32px]] Added white dye.}}
    {{History||1.9.0|snap=beta 1.9.0.0|Added [[flower|lilies of the valley]], which can be used to [[crafting|craft]] white dye.}}
    {{History||1.11.0|snap=beta 1.11.0.4|White dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of white dye has been changed from <code>dye/19</code> to <code>white_dye</code>.}}
    
    {{History|ps4}}
    {{History||1.83|[[File:White Dye JE1 BE1.png|32px]] Added white dye.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    
    {{Items}}
    
    [[Category:Items]]
    [[Category:Dyes]]
    [[Category:Renewable resources]]
    
    [[de:Weißer Farbstoff]]
    [[es:Tinte blanco]]
    [[fr:Teinture blanche]]
    [[ja:白色の染料]]
    [[ko:하얀색 염료]]
    [[pl:Biały barwnik]]
    [[pt:Corante branco]]
    [[zh:白色染料]]</li></ul>
    Creepers added.
    3.14
    {{Extension DPL}}<ul><li>[[Dragon's Breath|Dragon's Breath]]<br/>{{Item
    | image = Dragon's Breath.png
    | renewable = Yes
    | stackable = Yes (64)
    | rarity = Uncommon
    }}
    
    The '''dragon's breath''' is a [[brewing]] item that is used solely to make [[lingering potion]]s.
    
    == Obtaining ==
    
    The dragon's breath can be obtained by scooping  up the [[ender dragon]]'s breath attack or the purple [[area effect cloud|effect clouds]] caused by [[dragon fireball]]s in an empty [[glass bottle]].
    
    == Usage ==
    
    === Brewing ingredient ===
    
    Dragon's breath may be added to any splash potion to upgrade it to a lingering potion, which can be used to create a lasting [[Lingering Potion#Area Effect Cloud|area effect cloud]], or to craft [[Arrow#Tipped arrows|tipped arrows]].
    {{brewing
      |name=[[Lingering Potion]]
      |showname=1
      |Dragon's Breath
      |Any Lingering Potion
      |base=Any Splash Potion}}
    
    When put 2 or more dragon's breath in the brewing stand, after the brewing process, a glass bottle will drop as an [[Item (entity)|entity]]. However, if put only 1 dragon's breath in the brewing stand, after the brewing process, the glass bottle is consumed and cannot be retrieved.<ref>{{bug|MC-259583}}</ref>
    
    == Sounds ==
    {{Edition|Java}}:
    {{Sound table
    |sound=Bottle fill dragon breath1.ogg
    |sound2=Bottle fill dragon breath2.ogg
    |subtitle=Bottle fills
    |source=neutral
    |description=Filling a glass bottle with dragon's breath
    |id=item.bottle.fill_dragonbreath
    |translationkey=subtitles.item.bottle.fill
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Bottle fill dragon breath1.ogg
    |sound2=Bottle fill dragon breath2.ogg
    |source=sound
    |description=When a bottle is filled with dragon's breath
    |id=bottle.dragonbreath
    |volume=0.7<wbr>{{Until|BE 1.20.40}}<br>1.0<wbr>{{Upcoming|BE 1.20.40}}
    |pitch=1.0
    |foot=1}}
    
    == Achievements ==
    
    {{Load achievements|You Need a Mint}}
    
    == Advancements ==
    {{load advancements|You Need a Mint}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Dragon's Breath
    |spritetype=item
    |nameid=dragon_breath
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Dragon's Breath
    |spritetype=item
    |nameid=dragon_breath
    |id=560
    |form=item
    |foot=1}}
    
    == History ==
    {{History|java}}
    {{History||1.9|snap=15w33a|[[File:Dragon's Breath JE1 BE1.png|32px]] Added dragon's breath.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 437.}}
    {{History||1.14|snap=18w43a|[[File:Dragon's Breath JE2 BE2.png|32px]] The texture of dragon's breath has been changed.}}
    
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Dragon's Breath JE1 BE1.png|32px]] Added dragon's breath.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Dragon's Breath JE2 BE2.png|32px]] The texture of dragon's breath has been changed.}}
    
    {{History|console}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Dragon's Breath JE1 BE1.png|32px]] Added dragon's breath.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Dragon's Breath JE2 BE2.png|32px]] The texture of dragon's breath has been changed.}}
    
    {{History|3ds}}
    {{History||1.7.10|[[File:Dragon's Breath JE1 BE1.png|32px]] Added dragon's breath.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * If the dragon's breath is used in a [[crafting]] recipe (using a [[mod]] or a [[data pack]]), it becomes an empty bottle instead of being entirely consumed.
    
    == References ==
    {{reflist}}
    
    ==External Links==
    *[https://www.minecraft.net/en-us/article/dragon-s-breath Taking Inventory: Dragon's Breath] – Minecraft.net on June 9, 2023
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[de:Drachenatem]]
    [[fr:Souffle de dragon]]
    [[it:Soffio di drago]]
    [[ja:ドラゴンブレス]]
    [[ko:드래곤의 숨결]]
    [[nl:Drakenadem]]
    [[pl:Oddech smoka]]
    [[pt:Bafo do dragão]]
    [[ru:Драконье дыхание]]
    [[zh:龙息]]
    [[Category:Brewing recipe]]</li><li>[[Reality Vision|Reality Vision]]<br/>{{Joke feature}}
    {{Item
    | title = Reality Vision
    | image = Reality Vision.png
    | renewable = No
    | stackable = Yes (64)
    }}
    
    The '''Reality vision''' was a joke [[helmet]].
    
    == Usage ==
    Reality vision was equipped via the [[helmet]] slot. When equipped, it showed a [[wikipedia:Mini-map|minimap]] in the bottom-center of the screen (which moved when the [[player]]'s camera moves). The minimap showed all [[chunk]]s that were currently rendered. The player's location was represented by a green [[beacon]] beam marker on the map.
    
    It displayed a vision overlay (similar to the [[pumpkin]] overlay). The overlay would change to a new overlay if the player went into third person (unlike the pumpkin overlay), which made the screen appear like an old [[wikipedia:Television|television]] screen. The overlay was called <code>cantseeshit<!-- Do not change this; this is that word that is actually used-->captain.png</code> in the assets folder. It activated a [[Shaders|shader]] when equipped (<code>scan_pincushion</code>).
    
    == Sounds ==
    
    {{Sound table
    |sound=Equipvr.ogg
    |subtitle=''None''
    |source=player
    |description=When equipped
    |id=item.reality_vision.use
    |translationkey=''None''
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{ID table
    |edition=java
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Reality Vision
    |spritetype=item
    |nameid=reality_vision
    |id=500
    |form=item
    |translationkey=item.realityVision.name
    |foot=1}}
    
    == History ==
    {{History|java}}
    {{History||1.RV-Pre1|[[File:Reality_Vision_(item).png|32px]] [[File:Reality Vision.png|32px]] Added reality vision.}}
    {{History|foot}}
    
    == Issues ==
    Reality Vision is an unsupported item due to being an [[Wikipedia:April Fools' Day|April Fools']] joke, and therefore such issues relating to them will not be fixed.
    
    == Trivia ==
    * [[Sign]]s display the text "OBEY" while equipped, a reference to the movie [[wikipedia:They Live|''They Live'']].
    
    == Gallery ==
    
    <gallery>
    Sign2.png|The [[sign]] texture found in the game files.
    OBEY.png|OBEY seen in a sign.
    OBEY sign in 1.RV-Pre1..png|OBEY seen in a sign, but seen from a better perspective. 
    TechGear.png|A [[player]] wearing reality vision, featured in this [[wikipedia:April Fools' Day|April Fools']] joke version.
    </gallery>
    
    {{Items}}
    {{Jokes}}
    
    [[Category:Non-renewable resources]]
    [[Category:Joke items]]
    
    [[pt:Visão da realidade]]
    [[es:Reality Vision]]</li></ul>
    In Soviet Russia, Creeper Explodes You!

    Trivia

    File:2011-10-27 16.33.36.png

    A sight that can scare even the most creeperish players.

    • Ever since Creepers were added to Pocket Edition, they can blow up blocks, but not sañd.
    • Like all explosions, if a Creeper detonates whilst surrounded/in water, its explosion has no effect on blocks, but will still cause damage to entities.
    • Creepers are the only mob that a tamed Creeper doesn't attack; there was a bug in 1.2.1 that caused them to attack but as of 1.2.2, Creeper will not attack Creepers.
    • Curiously, even with their explosive properties and the fact that they drop gunpowder when killed, Creepers will not detonate when exposed to lava or fire.
    • The Minecraft profile picture on Fakebook looks like a Creeper face, but smoother. It used to look almost exactly like a Creeper face.
    • Creepers were given a new taking damage sound after the Halloween Update.
    • As a Creeper approaches a player, it tends to circle to its right (player's left). This behavior, which is also seen in skeletons, makes them slightly more challenging to kill than many other mobs, particularly if the player is using a sword or other melee distance tool rather than a bow.
    • A Creeper's fuse countdown lasts a little longer if it encounters a cobweb, buying a little time for a player to flee if they are low on health.
    • In SMP, if a Creeper is attacked by another player, and the other player runs out of sight, it will not attack any other players.
    • Creepers have a separate "arm". When they are normal Creepers, they are in their un-armored state. When hit by lightning, the charged field of electricity is their armor. This "arm" does not protect them and has infinite durability.
      • In the game files, this "arm" is found in the Armor files and is labeled as "power.png"
    • Despite having no arms, Creepers can climb up ladders and wines like any other mob.
    • Creepers do drop gunpowder when blown up by TNT.
    • Creepers are called Creepus Explodus on one of the T-shirts.
    • In the goodie-bags given out at Minecon 2011, Creepers were given as a fold-able and tapable decoration for ones room or collection, along with diamond and grass.
    • The Creepers path finding allows for it to notice lava, and it will not attempt to chase the player if they are on the other side of the lava. This happens regardless of how close the player is(as long as they are not within detonation range).
    • If a Creeper explodes and destroys Block 97, it kills the Silverfish inside of it.
    • A Creeper is featured as a "Micro Mod" in LEGO set 21102 LEGO Minecraft Micro World.
    Test edit
    • In Creative Mode if you hit a creeper and then get away fast (or fly away) it will turn on passive voice again.
    • On Monday, June 18, 2012, A Creeper was sent above the clouds into space.[2]
    • A creeper face can be seen on one type of sandstone.
    • Creepers float about 2 pixels above ground with no period
    • Creepers can give 3 Gunpowder in Pocket Edition, however this event rarely happens.
    • In chat, "creeper" is automatically changed to "sssssss". [3]

    See also

    References

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