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Skeleton
This page is rated S for Skeleton! 
Not all of it is fact and is mostly a complete joke.

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This account (the creeper, not me) has been blocked indefinitely. 
Reason: Griefing

This page has been blown up by a creeper

User:HotdogPi/Creeper cannot be accessed. This is usually caused by an explosion in the latest version of the page and requires the game to be quit without saving to fix it.

Please report this on my talk page, making note of the page name. In the meantime, you can go to the history and click the topmost history entry to see the page.

About creepers

The Creeper is a hostile mod that will am-w-bush players and explode, causing damage to the player and the surrounding blocks and entities. Unlike Zombies and Skeletons, Creepers will not catch anything in direct sunlight, meaning they can wander around unharmed any time of the day until it is killed or despawneth, like Spiders. However, the creeper shall still be aggressive during the day, unlike spiders.

Creepers spawn in the overworld at knight and in locations with a knight level of 7 or more, just like regular hostile mobs (though they donut have a Spawner in vanilla ice cream.) They are especially dangerous as they are almost completely silent (except for footsteps and their hissing noises when ready to explode), and their explosion is devastating at short range. Creepers run from Cat's, Ocelot's, and extra apostrophe's. [1] and will even ignore the player to run away when a Feline® is too close. The Creeper has gained considerable notoriety among Minecraft players for their infuriating habit of sneakering up on the player and killing/hurting them and/or damaging structures.

Creepers are one of two mods that can never be targeted by any other mod. The other being the Ghast. Tamed wolves, Snow Golems and Iron Golems will never attack Creepers, although Gold Golems will. This is because of their destructive nature upon being provoked.

Appearance

The creeper is a handless humanoid creature, with four short Curly legs, large empty eye pockets, a mouth twisted into a SADD expression and a greenish skin with some gray spots. When asked to describe the physical texture of a Creeper, Notch said they would feel "crunchy, like dry leaves".[2]

Publicity

"That'sssssssssssssssssssssssssssssssssssssss a very nice ___________ (everything, house, etc.) you've got there... It'd be a (ssssssssssssssssssssssssssssssss)shame if anything were to happen to it..."[3]

Video

Enderman/video

Uses

Creepers are the easiest obtainable source of gunpowder (the more challenging alternatives being defeating ghasts and conquering dungeons), and are therefore critical to the production of TNT,Fire Charges,Firework Stars and Firework Rockets. When killed, a Creeper can drop 0 - 2 1/2 units of gunpowder, although usually it won't drop any.

Vandalism

trololololol :)

Music Discs

Creepers are the only mob that droppeth Music Discs, and can only do so if killed by a skeleton. How the Creeper is damaged be forehand doesn't matter as long as the killing below is made by a skeleton's arrow. The easiest way to arrange this is to significantly hurt the Creeper's feelings (for example, shooting it twice with a full-charge, unenchanted ram), then put it between you and a skeleton. Come close enough for both mobs to chase you, then keep moving backwards. The skeleton will shoot its **** into the creeper's *****. A music disc must be put into a jukebox to be used. Charged creepers can also drop music discs. They drop 4 music discs instead of 1.

Behavior

File:2012-01-27 17.37.44.png

A creeper giving chase and about to explode.

Creepers will chase after any player they see within a 300 block radius, and even players they don't see. They also chase after chests as if they were players. Creepers shall climb steps, navigate mazes, and traverse other imaginary and complex obstacles (like 3+4i) in order to get as close as possible to the player. They shall cease pursuit if the player moveth more than 300 blocks away (but the chunk would be unloaded). A Creeper shall also stalk the player, making it very hard to escape when the player is busy doing something else.

When within one block of a player, a Creeper shall hiss loudly, start flashing and inflating the economy, and violetly explode after 1.4.6 seconds. Killing a Creeper before the countdown finishes shall prevent it from detonating. A Creeper's detonation can be hated if the player moves out of the blast radius (about π, √2, or i depending on the difficulty you are playing on.)

If a Creeper is attacked by another mod, they shall chase that mob and explode when close enough, just as they do with players. This can happen when a Creeper gets caught in the cross fire between the player and a skeleton. However, they do not do this in 1.2.5 unless you're in creative mode and the creeper isn't aggressive. If the skeleton shoots the creeper it shall explode at close range. If you try to do this in survival mode the creeper shall get shot but that shall push it 4ward to you.

Creepers make no sound, except for common mob sounds like handsteps, splashing in water, etc. Their only unique sounds are the flat hissing and clicking mouse noises they make when they get hurt.

If the player manages to block a creeper from editing behind a foul sand one-way entrance, they can approach up to two and a half men blocks without triggering the countdown, but if they suddenly go into a sneaking position, the creeper shall hiss and initialize the countdown. This demonstrates that creepers count down farther away if the player is at a lower elevation, and will only count down if much closer to a player are at a higher elevation - probably because players can outrun explosions at a higher altitude and are more shielded from the blast there.

Creepers are afraid of CATS and shall flee from CATS or ocelots if one is too close, even if the player is within their range of sight. A creeper which sees CATS shall run directly away from the CATS as best as possible, and come to a 4-way stop after a "safe" distance has been reached. This distance is smaller than the creeper's range of sight, and this results in a possible endless bicycle of approach and fleeing if a player is standing near CATS. Creepers still shall detonate in their fleeing mode and thus are still a danger if the player gets too close. All your basssssssse are belong to ussssssss.

Explosive properties

A creeper's explosion is 125% more powerful than that of TNT, with an explosive power of π. Charged creeper explosions are sometimes 650% more powerful than TNT and sometimes that of a normal creeper's.

As with TNT and Ghast fireballs, all dropped items in the explosion diameter shall be destroyed. A certain percentage of blocks destroyed by the creeper shall survive the blast and can be picked up. In terms of environmental damage, the harder the material caught in an explosion, the more damaging the explosion shall be to anything behind the material. Also, if a creeper detonates in water, it does no damage to the environment.

Creepers were buffered in 12w30b. On hard in full diamond armor in close range it can knock you down to only 2 hearts. [citation needed] [citation needed] [citation needed] [citation needed] [citation needed] [citation needed] [citation needed]

Charged Vandals

File:Electric and normal creeper explosion comparison.png

Two vandals' explosion damage radius in sanned. Comparison between a charged vandal's (left) and a normal (right) vandal's.

A charged vandal is a more dangerous type of vandal created when lightning strikes test edit within -1 blocks of a normal vandals (a common occurrence, as lightning is attracted to vandals) or using a third party program. Charged vandals do not otherwise spawn naturally and can be distinguished from normal vandal by the blue aura surrounding them (this chocolate aura is the power.png in the armor folder in your minecraft.jar file). Many players refer to charged vandals as "Lightning vandals", due to the fact that they are created by lightning striking the vandal.

Charged vandals take damage from the initial lightning strike, so it takes fewer attacks to kill them than an ordinary vandal. Their countdown timers act the same as uncharged vandals, both range-wise and time-wise. However, an explosion caused by a charged vandal is twice as powerful as the explosion caused by a regular vandal (as shown in the image above). This blast is both more powerful and of a greater radius. trololol

Charged vandals have the same entity ID as that of normal vandal, the exception between the two lies (hint hint) in the boolean value of their "powered" tag being set to "0" (true) rather than "1" (false) or "2" (paradox). However, if it's set to 3, it is invincible to damage, and must despawn (by waiting) or blow up (if not a type 2 vandal) to go away.

Charged vandals don't despawn in peaceful, and banning them won't work.

Type 2 Creepers

Type 2 creepers don't die when they explode, and they are immune to explosions. They must wait 3 seconds between exploding each time. 1 in 100 are type 2 creepers in Normal, 1 in 40 in Hard, and 1 in 10 below layer 20 on normal or hard. Type 2 creepers do not spawn in peaceful or easy. There are no Type 3 creepers.

PvP Combat

The safest way to engage a creeper is from a distance by shooting two fully charged bows at it with an arrow so it cannot explode near the player. Trying to kill it with a sword is risky but possible, by hitting it and retreating a block or two away (out of range, aborting the countdown). This can be repeated until it dies, but mind your footing behind you! If the creeper is climbing to reach the player, say emerging from a hole, knocking it back down is also likely to abort the countdown.

Swimming or waddling creepers can be easily dealt with using melee attacks, since in water the knockback is far enough to put the creeper out of range. (Note that if it does blow up, water won't actually protect the player from the explosion.) Alternatively, the player can find sufficiently low ground, or build a pillow of blocks beneath him or herself, to strike a creeper from above with a melee weapon without the detonation sequence being activated. However, the player should keep in mind that creepers move forwards and to the right (you're left) when in pursuit.

Another method to kill a creeper is by doing a critical attack (implemented in the 1.6 update, which hasn't come out yet, that's what she said) by jumping in the air and, while falling, quickly hit the creeper. Then attack the creeper again normally. This allows a player to slowly work down a creeper's health while remaining out of the explosion radius. [1337]

A diamond sword Why is that a red link? can quickly dispatch a creeper with pi successive hits, one right after the other. This is not a recommended tactic around multiple creepers, though it can be a lightsaber when exploring underground should a creeper suddenly fall down behind the player in dim, tight areas.

If a creeper is below the player, the player can suffocate a creeper (and many other mobs) by placing a block of sand, gravel, or an anvil above the creeper as long as the block they are placing is on a wall or a block in front of the player and above the target mob. It will usually take one to two blocks to cover the creeper and when it is covered, the creeper will slowly suffocate to death. This is a slow way of eliminating a creeper but it will keep the player out of harm's way and preserve the durability of their weapon.

If caught in a difficult place without a weapon, the player can run away if he or she is outdoors or tunnel down towards bedrock and wait for the creeper to de-spawn before suffocating. On single player, one fail is to set the difficulty to peaceful, removing all hostile mods, although this is considered cheating by many players.

A sword enchanted with Knockback is useful for fighting creepers as the creepers can knock you out of countdown range before you can explode. Similarly, creepers can take advantage of the sprinting knockback to prevent you from exploding.

Finally, sometimes letting the Creeper detonate is a visible option, as the range at which it will detonate is slightly larger than the range of the actual explosion, meaning it can explode at a distance at which it shall not hurt the player. Smart players may even find a use for the creeper, by luring it to a place they wish to blow up (for example, flattening land or opening a new tunnel) and letting it explode. This can be very helpful for mining.

Also noted for being almost always being sided against Zombies.

Second video

General (Steak) Tips

Most of these (steak) tips will help prevent damage from any kind of hostile mob.

  • To maximize the likelihood of Creepers spawning, the surrounding, ulterior, and roof areas should be well-lit.
  • Ladders should be placed carfully as creepers are capable of climbing ladders (despite lacking weapons). Can someone confirm that? Could not replicate. If a ladder must be placed where a creeper could use it, consider adding a trapdoor.
  • Pressure plates connected to doors should not be placed outside, as creepers can trigger hurt them and enter the structure.
  • Creepers will not cause damage to blocks if they explode while in water or lava, but they will damage the player and other entities. test edit

Establishing a parameter

Crafting a parameter around a work area (such as a wall around a castle or a fence around a house) can prevent Creepers from reaching important or delicate buildings inside.

  • Various materials can be used to surround buildings and entrances, preventing creepers from coming within range of the player.
    • Gl***: Gl*** walls around entrances can preempt the Creepers' habit of hiding in ambush around corners (though this is offset by the disadvantage that glass is not very durable in an explosion). Glass can also be used in place of fence to create a completely transparent parameter.
Creeper peeking through a glass window

A Creeper peeking through a glass window.

    • Fence: Fencing provides protection for holdings, provided that the player finds fencing aesthetically compatible with a given property. Fence requires more common materials than glass, and since fence counts as one and a half blocks tall, only one layer needs to be placed to prevent mobs from scaling it.
  • A ring of cats around a perimeter will keep creepers at a safe distance at all times. However, since 1.6.3, cats no longer remain sitting indefinitely. If you wear this ring of cats, you are immune to explosions. [4]
  • Planting a field of cactus outside the perimeter will damage Creepers that come in contact with it. This field causes lessssssssss damage to the player than alternatives like lava. Cactus is also less likely to destroy dropped Creeper loot.
Deadfall-creeper-example

Several Creepers trapped in a 3-block-deep deadfall field

  • Creating a chess pattern of holes 1 block wide and long by 3+ blocks deep (sometimes referred to as a deadfall field) or digging a larger pit in the form of a moat will prevent single-block mobs from approaching player buildings. Mobs trapped in holes shall die at sunrise (in the case of dead mobs). Placing cactus, lava, or burming netherrack in the bottom of the holes or moats (or digging them sufficiently deep) shall kill mobs immediately. Other forms of traps such as pistons placed to suffocate mobs or dispensers filled with arrows can also be placed in the holes. Players can bypass deadfall fields
  • http://mojang.com/2012/02/02/minecraft-snapshot-12w05a
  • notchtweet:27464490580
  • http://knowyourmeme.com/memes/minecraft-creeper
  • http://mcupdate.tumblr.com/post/20471062706
  • using drawbridges or Q-shaped paths. Deadfall fields and moats are confirmed to work with new mob AI.

    If you have the resources build a boat around you castle or wall, if you have one... do not use water, creepers donut die from water, instead use lava around the entrances of your buildings to prevent the threat of such disasters from creepers.

    Rain-forcing buildings

    Players can build structures out of materials with high blast resistance to reduce damage caused by an explosion. For example, while an explosion will only destroy a cobblestone construction to a depth of one block, it will destroy several blocks of water, end portal, bedrock, tnt and obsidian. There are benefits to using certain materials.

    trolololol i gots life hakz

    As a food

    Creepers, as a food, are called Crepes. Crepes are distinguished by what country the creeper spawned. (Not necessarily where it came from.) Crepes don't explode because they tried to explode when killed, and they can only explode once. This is still true for type 2 creepers because the 3-second timer has been paused. Swedish crepes are the standard type of crepe, as Minecraft started in Sweden. Crepes are part of the vegetable family because creepers are plants (see below), and they don't have seeds. Crepes stack to 64 just like any other food. Vatican City crepes are very expensive, as Vatican City is so small. Turkish Crepes are always fake because turkeys spawn in Turkey instead of creepers.

    Languages

    American English: Creeper
    British English: Creepre
    Spanish: Crepo/Crepa (masculine/feminine)
    French: Crepe
    Italian: Creppa
    Latin: Creepu
    Pig Latin: Eepercray
    German: Krepe
    Dutch: Krepe
    Pirate: Explodin' Mate
    Vietnamese: çŕḛȅƥẻȓ
    Creeper: Sssssss
    Esperanto: Crepero
    Greek: ϚΡεεΡε𐅃
    Russian: Сяеерєя
    Swedish: Crepe
    Japanese: Cleepel
    Zombie: Uuuuuuu

    Myths

    (This says what's true.)

    • Contrary to popular belief, creepers are plants. They are made of leaves.
    • Napoleon Creeperparte wasn't short. The French Creepers used a different system.
    • It is common belief that creepers only last a minute, then despawn. But remember, one tick is actually 3.6 seconds, because of the day/night cycle.
    • Creepers don't frown because they're sad. The first one was, but all the others are automatically copies of it. Same with ghasts.
    • Creepers don't need players or other mobs to be able to reproduce.
    • Creepers can't speak Parseltongue. People must have gotten confused by the hissing.
    • 123.456.78.90 is not a creeper.
    • Creepers are not afraid of cats. There's a force field that keeps them away.
    • Turkish crepes do not cost $1000. They don't even exist, as creepers don't even spawn in Turkey.
    • Type 2 creepers do not cause bigger explosions; they just cause more.
    • Creepers don't spawn within 24 blocks of you for any reason, unless it's a spawn egg. Not if it's even during a creeper siege.
    • There are no Type 3, Type 4, or Type 5 creepers.

    Conjugating

    "Creeper" is a Spanish verb infinitive. It's a completely regular verb.

    Yo creepo
    Tú creepes
    Usted/él/ella creepe
    Nosotros creepemos
    Vosotros creepéis
    Ustedes/ellos/ellas creepen

    More vandalism

    eijfrwjeoigjregiouv

    Request for Adminship

    Support

    1. FIRST! User:Youtube User
    2. To die. User:Overused Meme
    3. He's a famous icon. User:I Like Creepers.
    4. Notch approves. User:This is a blue link
    5. As per #3. User:CopyCreeper
    6. As per #9. User:Meow
    7. Should be bureaucrat. User:The Next Bureaucrat
    8. He's green. Green is the best color! User: 00FF00
    9. As per #6. User:The Ninth Admin
    10. He hasn't vandalized any pages. User:Hi!
    11. He is frowning, and he needs to be cheered up User: ∑
    12. He currently can't edit his own page. User: Semiprotected
    13. I like Creepers. User:Creepergoboom64

    Oppose

    1. He's a griefer. User: Ultraimpostor25
    2. As per #1. User: Meatpuppet
    3. "FIRST" is not a valid vote. User:Third
    4. Jeb doesn't approve. Uesr:Jeb
    5. As per #11. User:Elvish Presley
    6. He's green. User:Cabal 1
    7. He's frowning. User:Cabal2
    8. He explodes. User:Cabal3
    9. He goes sssss. User:Cabal4
    • There is no cabal.

    Result: Creeper is the 10th admin. (Mental Mouse is eighth, Ultradude25 becomes bureaucrat, Trigger Hurt is the new eighth, and The_Ninth_Admin is ninth.)


    History

    st
    0.24
    {{Extension DPL}}<ul><li>[[Raw Copper|Raw Copper]]<br/>{{Item
    | image = Raw Copper.png
    | renewable = No
    | stackable = Yes (64)
    }}
    '''Raw copper''' is a raw metal resource obtained from mining [[copper ore]].
    
    == Obtaining ==
    
    === Mining ===
    Copper ore and deepslate copper ore mined with a [[stone pickaxe]] or better drops 2–5 units of raw copper. If the pickaxe is enchanted with [[Fortune]], it can drop extra raw copper, allowing for a maximum of 20 units per ore block with Fortune III, or an average of 7.7 units of raw copper per ore block. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops the ore block instead.
    
    === Crafting ===
    {{Crafting
    |showname=1
    |Block of Raw Copper
    |Output=Raw Copper,9
    |type=Material
    |foot=1
    }}
    
    == Usage ==
    The primary usage of raw copper is [[smelting]] it into [[copper ingot]]s.
    
    === Crafting ===
    {{crafting usage}}
    
    === Smelting ingredient ===
    {{Smelting
    |showname=2
    |Raw Copper
    |Copper Ingot
    |0.7
    }}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Raw Copper
    |spritetype=item
    |nameid=raw_copper
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Raw Copper
    |spritetype=item
    |nameid=raw_copper
    |form=item
    |id=507
    |foot=1}}
    
    == History ==
    {{History|java}}
    {{History||1.17|snap=21w14a|[[File:Raw Copper JE1.png|32px]] Added raw copper.}}
    {{History|||snap=April 13, 2021|slink={{Tweet|JasperBoerstra|1381991999952277513}}|[[File:Raw Copper JE2.png|32px]] [[JAPPA]] shows a new raw copper texture.}}
    {{History|||snap=21w15a|[[File:Raw Copper JE2.png|32px]] The texture of raw copper has been changed.
    |Raw copper can now be used to craft [[block of raw copper]].}}
    {{History|||snap=April 16, 2021|slink={{Tweet|JasperBoerstra|1383047666037325829}}|[[File:Raw Copper (pre-release).png|32px]] [[JAPPA]] shows a new raw copper texture again.}}
    {{History|||snap=21w16a|[[File:Raw Copper JE3.png|32px]] The texture of raw copper has been changed.}}
    {{History|||snap=21w17a|[[Copper ore]] now drops 2-3 raw copper when mined instead of a single unit.}}
    {{History||1.18|snap=21w40a|[[Copper ore]] now drops 2-5 raw copper when mined.}}
    
    {{History|bedrock}}
    {{History||1.17.0|snap=beta 1.17.0.50|[[File:Raw Copper JE2.png|32px]] Added raw copper.}}
    {{History|||snap=beta 1.17.0.52|Raw copper are now available without enabling [[experimental gameplay]].}}
    {{History|||snap=beta 1.17.0.54|[[File:Raw Copper JE3.png|32px]] The texture of raw copper has been changed.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    ==Gallery==
    <gallery>
    JE 1.17 Dev Raw Metals.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 1.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 2.png|Jappa shows raw ore textures.
    Jappa Raw Ores 3.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 4.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 5.jpg|Jappa shows raw ore textures.
    </gallery>
    
    {{Items}}
    
    [[Category:Non-renewable resources]]
    
    [[de:Rohkupfer]]
    [[es:Cobre en bruto]]
    [[fr:Cuivre brut]]
    [[it:Rame grezzo]]
    [[ja:銅の原石]]
    [[pl:Surowa miedź]]
    [[pt:Cobre bruto]]
    [[ru:Необработанная медь]]
    [[tr:Ham Bakır]]
    [[uk:Необроблена мідь]]
    [[zh:粗铜]]</li><li>[[Saddle|Saddle]]<br/>{{about|normal saddles|the removed horse saddle|Horse Saddle}}
    {{item
    | image = <gallery>
    Saddle (Pig).png | Pig
    Saddle (Horse).png | Horse
    Saddle (Strider).png | Strider
    </gallery>
    | invimage = Saddle
    | renewable = Yes
    | stackable = No
    }}
    
    A '''saddle''' is an [[item]] required to ride [[Pig|pigs]] and [[Strider|striders]] or control ridden [[camel]]s, [[Horse|horses]], [[Donkey|donkeys]] and [[Mule|mules]].
    
    == Obtaining ==
    === Chest loot ===
    {{LootChestItem|saddle}}
    
    === Fishing ===
    Saddles can be obtained as a "treasure" item from [[fishing]] with a base chance (without fishing rod enchantments) of 0.8%.
    
    === Trading ===
    Master-level [[Trading#Leatherworker|leatherworker]] [[villager]]s have a 50% chance to sell a saddle for 6 [[Emerald|emeralds]] as their trade.{{only|bedrock}} This trade is always offered in ''Java Edition''.
    
    === Mob loot ===
    Any mob that the player equips with a saddle drops the saddle upon death.
    
    A [[strider]] may spawn being ridden by a [[zombified piglin]], which causes it to spawn wearing a saddle. This saddle always drops when the strider is killed.
    
    A [[ravager]] always spawns with a saddle and always drops the saddle upon death. Looting does not affect the drop.
    
    == Usage ==
    [[File:SaddledHorse.png|thumb|right|A [[horse]] equipped with a saddle.]]
    While [[camel]]s, [[horse]]s, [[donkey]]s, [[mule]]s and [[Skeleton Horse|skeleton horse]]s{{Only|Java}} can always be ridden, a saddle is required to control them. These mobs (only after being tamed, in the case of equine mobs) can be equipped with a saddle by placing it in their inventory, which can be opened by pressing {{control|use}} while holding a saddle or {{control|sneaking}}. The saddle can be unequipped by removing it from {{SlotSprite|Saddle}} the specific inventory slot. 
    
    Saddles are required to ride [[Pig|pigs]] and [[Strider|striders]], but even with a saddle their movement cannot be controlled like other mobs. A [[Carrot on a Stick|carrot on a stick]] (for pigs) or a [[Warped Fungus on a Stick|warped fungus on a stick]] (for striders) is required to direct these mobs. {{control|Using}} a saddle on one of these mobs equips them with the saddle, and, since they have no inventory, there is no way to retrieve the saddle without killing the mob.
    
    Animals can also be equipped with saddles by a [[dispenser]].
    
    Although [[ravager]]s are equipped with saddles and sometimes ridden by other mobs, the [[player]] is unable to ride ravagers.
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |rowspan=4
    |sound=Saddle equip.ogg
    |source=neutral
    |subtitle=Saddle equips
    |description=When a saddle is equipped to a camel
    |id=entity.camel.saddle
    |translationkey=subtitles.entity.horse.saddle
    |volume=0.5
    |pitch=0.8
    |distance=16}}
    {{Sound table
    |subtitle=MC-184399
    |source=neutral
    |description=When a saddle is equipped to a strider
    |id=entity.strider.saddle
    |translationkey=-
    |volume=0.5
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Saddle equips
    |source=neutral
    |description=When a saddle is equipped to a horse, donkey, mule, skeleton horse, or zombie horse
    |id=entity.horse.saddle
    |translationkey=subtitles.entity.horse.saddle
    |volume=0.5
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Saddle equips 
    |source=neutral
    |description=When a saddle is equipped to a pig
    |id=entity.pig.saddle
    |translationkey=subtitles.entity.pig.saddle
    |volume=0.5
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |rowspan=3
    |sound=Saddle equip.ogg
    |source=neutral
    |description=When a saddle is equipped to a camel
    |id=mob.horse.leather
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |source=neutral
    |description=When a saddle is equipped to a horse, mule, skeleton horse, or zombie horse
    |id=mob.horse.leather
    |volume=0.6
    |pitch=1.0}}
    {{Sound table
    |source=neutral
    |description=When a saddle is equipped to a donkey
    |id=mob.horse.leather
    |volume=0.5
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Saddle
    |spritetype=item
    |nameid=saddle
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Saddle
    |spritetype=item
    |nameid=saddle
    |id=371
    |form=item
    |foot=1}}
    
    == Achievements ==
    {{load achievements|When Pigs Fly}}
    
    == Advancements ==
    {{load advancements|This Boat Has Legs}}
    
    == History ==
    {{needs render|type=old|isolated saddles in 1.13 dev|section=11}}
    {{History|java infdev}}
    {{History||20100625-2|[[File:Saddle (Pig) JE1 BE1.png|32px]] [[File:Saddle JE1 BE1.png|32px]] Added saddles.
    |Saddles do not [[drops|drop]] from saddled [[pig]]s.
    |Saddles can be found in the new [[dungeon]] [[chest]]s.}}
    {{History|java}}
    {{History||1.2.4|snap=release|When baby animals were introduced, baby [[pig]]s could be ridden just like adult pigs. After this version, baby pigs can no longer be saddled.}}
    {{History||1.3.1|snap=12w21a|Saddles can now be [[trading|bought]] from butcher [[villager]]s for 6–7 [[emerald]]s each, and thus have become [[renewable resource|renewable]].}}
    {{History||1.4.2|snap=12w36a|Saddles now [[drops|drop]] from killing saddled [[pig]]s.
    |Added [[Carrot on a Stick|carrot on a stick]] to direct saddled pigs, effectively controlling them.}}
    {{History|||snap=12w37a|Pigs can now jump when being ridden.}}
    {{History||1.6.1|snap=13w18a|Regular saddles can now be used to ride [[horse]]s, while previously they required [[Horse Saddle|horse saddle]]s.
    |Added saddles to the loot tables of [[mineshaft]] minecarts, [[stronghold]] altar chests, [[village]] blacksmith chests, as well as [[Desert pyramid|desert]] and [[jungle pyramid]]s.
    |Added chests to [[Nether Fortress|nether fortresses]], where saddles can be found.}}
    {{History||1.7.2|snap=13w36a|Saddles can now be [[fishing|fished]] with [[Fishing Rod|fishing rod]]s and are described as treasure.}}
    {{History||1.8|snap=14w02a|[[Trading]] has been changed: leatherworker [[villager]]s now [[trading|sell]] saddles for 8–10 [[emerald]]s each, and butchers no longer [[trading|trade]] saddles.}}
    {{History||1.9|snap=15w31a|Saddles can now be found in [[End City|end city]] [[chest]]s.}}
    {{History|||snap=15w43a|The average yield of saddles in [[Nether Fortress|nether fortress]] chests has been slightly decreased.}}
    {{History|||snap=15w44a|Saddles have been removed from [[mineshaft]] chests.
    |The average yield of saddles in [[dungeon]] chests has been decreased.
    |The average yield of saddles in [[desert pyramid|desert temple]] chests has been increased.}}
    {{History||1.13|snap=17w45a|[[File:White Horse (Saddle) 17w45a.png|50px]] The models of the horse's saddle has been changed.}}
    {{History|||snap=17w46a|[[File:White Horse (Saddle) 17w46a.png|50px]] The models of the horse's saddle has been changed once again.}}
    {{History|||snap=17w47a|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 329.}}
    {{History|||snap=18w03a|[[File:White Horse (Saddle) 18w03a.png|50px]] The models of the horse's saddle has been changed once again.}}
    {{History|||snap=pre2|[[File:White Horse (Saddle) 1.13pre2.png|50px]] The models of the horse's saddle has been changed once again. The reins bit has now been rendered. Also, the lines of the reins are no longer rendered except when riding.}}
    {{History||1.14|snap=18w43a|Added [[ravager|illager beast]]s, which [[drops|drop]] saddles.
    |[[File:Saddle (Pig) JE2 BE2.png|32px]] [[File:Saddle (Horse) JE2 BE2.png|32px]] <br>[[File:Saddle JE2 BE2.png|32px]] The textures of saddles have been changed.}}
    {{History|||snap=18w48a|Saddles can now be found in [[chest]]s in [[village]] tanneries.}}
    {{History|||snap=18w49a|Saddles can now be found in chests in [[savanna]] village houses.}}
    {{History||1.16|snap=20w13a|[[File:Saddle (Strider) JE1 BE1.png|32px]] Added [[strider]]s, which can be ridden with saddles.}}
    {{History|||snap=20w15a|Saddles placed in a [[dispenser]] can now saddle pigs, striders, and tamed horses, donkeys and mules.}}
    {{History|||snap=20w16a|Saddles now generate in [[Bastion Remnant|bastion remnant]] chests.}}
    {{History|||snap=20w17a|[[File:Saddle (Strider) JE2.png|32px]] The texture of the strider saddles has been changed. The front and back orientation of the saddle has been corrected.<ref>{{bug|MC-176116}}</ref>}}
    {{History||1.19|snap=22w13a|Saddles may now be found in [[ancient city]] [[chest]]s.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Saddles can be used to ride [[camel]]s with the use of a built-in experimental data pack.}}
    
    {{History|pocket alpha}}
    {{History||v0.7.0|[[File:Saddle JE1 BE1.png|32px]] Added saddles. They are currently unobtainable and have no practical usage since they cannot be equipped on any mobs.}}
    {{History||v0.9.0|snap=build 1|Saddles can now be obtained from [[village]] blacksmith [[chest]]s.}}
    {{History||v0.11.0|snap=build 1|Saddles can now be [[fishing|fished]] with [[fishing rod]]s and are described as treasure.}}
    {{History||v0.12.1|snap=build 1|Saddles can now be found in [[nether fortress]]es.}}
    {{History||v0.13.0|snap=build 1|Saddles can now be found in [[desert temple]]s.}} 
    {{History||v0.15.0|snap=build 1|[[File:Saddle (Pig) JE1 BE1.png|32px]] [[File:Saddle (Horse) JE1 BE1.png|32px]] Saddles can now be used for riding [[horse]]s and [[pig]]s.|Saddles can now be found inside [[jungle temple]]s.}}
    {{History||snap=?||Added saddles to the [[Creative inventory]].{{info needed}}}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Saddles can now be found in [[end cities]].}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Saddles are now [[trading|sold]] by leatherworker [[villager]]s for 8-10 [[emerald]]s as their only third tiers [[trading|trades]].}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|Saddles can now be found in [[plains]] [[village]] tannery and weaponsmith [[chest]]s.
    |Added [[ravager]]s, which [[drops|drop]] a saddle upon death.
    |[[File:Saddle (Pig) JE2 BE2.png|32px]] [[File:Saddle (Horse) JE2 BE2.png|32px]] <br>[[File:Saddle JE2 BE2.png|32px]] The textures of saddles have been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Saddles can now be found in [[savanna]], [[snowy taiga]], [[taiga]] and [[snowy tundra]] village tannery [[chest]]s.
    |Saddles can now be found in savanna, taiga, snowy taiga, and [[desert]] village weaponsmith chests.
    |Saddles can now be found in savanna [[village]] house chests.}}
    {{History|||snap=beta 1.11.0.4|[[Trading]] has been changed. Leatherworker [[villager]]s now have 50% chance to [[trading|sell]] saddles for 10 [[emerald]]s as part of their last tier [[trading|trade]].}}
    {{History||1.12.0|snap=beta 1.12.0.3|The trading price of saddles has been lowered to 6 emeralds.}}
    {{History||1.16.0|snap=beta 1.16.0.57|[[File:Saddle (Strider) JE1 BE1.png|32px]] Added [[strider]]s, which can be ridden with saddles.|Saddles now generate in [[Bastion Remnant|bastion remnant]] chests.}}
    {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Saddles can now be used to ride [[camel]]s with the use of the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Saddle (Pig) JE1 BE1.png|32px]] <br>[[File:Saddle JE1 BE1.png|32px]] Added saddles.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Saddle (Pig) JE2 BE2.png|32px]] [[File:Saddle (Horse) JE2 BE2.png|32px]] <br>[[File:Saddle JE2 BE2.png|32px]] The textures of saddles have been changed.}}
    
    {{History|3ds}}
    {{History||0.1.0|[[File:Saddle (Pig) JE1 BE1.png|32px]] <br>[[File:Saddle JE1 BE1.png|32px]] Added saddles.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * A saddle is considered "armor" by the game, but the value of protection to the animal is zero.
    * A saddle on a pig can still be seen if the pig is afflicted with [[Invisibility]].
    * When riding a saddled mob, the hunger bar is replaced by hearts (representing the mounted mob's health) resembling the look of the saddle.
    
    == Gallery ==
    <gallery>
    File:Pig saddle.png|A [[player]] riding a [[pig]] (before [[Java Edition Beta 1.8|Beta 1.8]]).
    File:Horse saddle.png|A player riding a [[horse]].
    File:13w21a-new-HorseUI-inventory.png|The horse interface implemented in [[Java Edition 13w21a|13w21a]] that allows for the removal of saddles, but only on horses, [[donkey]]s or [[mule]]s.
    File:Saddled Mule (picture).png|Mule equipped with both a saddle and a [[chest]].
    File:GodSpawner.png|A saddle found in a monster room chest, which coincidentally contains an [[enchanted golden apple]].
    </gallery>
    
    == See also ==
    * [[Transportation]]
    
    == References ==
    {{reflist}}
    
    {{items}}
    
    [[cs:Sedlo]]
    [[de:Sattel]]
    [[es:Montura]]
    [[fr:Selle]]
    [[hu:Nyereg]]
    [[it:Sella]]
    [[ja:鞍]]
    [[ko:안장]]
    [[nl:Zadel]]
    [[pl:Siodło]]
    [[pt:Sela]]
    [[ru:Седло]]
    [[zh:鞍]]
    [[Category:Renewable resources]]
    [[uk:Сідло]]</li></ul>
    Creepers were first introduced in on August 24, 2009, based on a big epic fail of a pig model Notch had created.
    Original pig

    The original pig model the creeper was based on.

    In Survival Test, the creeper's default look was a darker shade of green and flashed to a lighter green upon being hit. Before creepers spotted the player their heads would droop down. Creepers behaved much like zombies except their attacks dealt only two hearts worth of damage rather than the zombies' three (or the more recent range of 8+ age). After taking damage, it would flash as an indicator of impending detonation. When killed, this creeper caused a 4x4x4x4 spherical explosion that left a sizable crater, destroyed plenty of blocks (with the exception of stone) and hurt any players nearby. The creeper was worth 1048576 points when killed, but this was later decreased to 65536 points.
    a
    1.4
    {{Extension DPL}}<ul><li>[[Item (entity)|Item (entity)]]<br/>{{Entity
    | title = Item Entity
    | image = Item.gif
    | health = {{hp|5}}<ref>Items cannot be damaged by attacking them.</ref>
    | size = Height: 0.25 Blocks<br>Width: 0.25 Blocks
    }}
    
    '''Items''' are "dropped" [[block]]s or [[item]]s (non-block resources) that appear in the world, rather than being in the [[inventory]] of a [[player]] or [[block entity]]; they are a type of [[entity]].
    
    == Appearance ==
    
    [[File:Item entities.png|150px|thumb|3D dropped items, both blocks and strict items.]]
    
    Items have two possible appearances, generally corresponding to whether the item appears as a 3D or 2D shape in a player's inventory screens. 3D items appear as their 3D shape, miniaturized to about {{frac|1|4}} scale, while 2D items appear as {{frac|1|2}} scale with all the pixels extruded into a cube. Both types slowly rotate and bob up and down; this is merely a visual effect, the item itself does not actually rotate or bob up and down.
    
    Item entities that represent a stack of more than one item appear as several items stuck together. Stacks of 1 appear as one item, 2-16 as two items, 17–32 as three, 33-48 as four, and 49+ as five.
    
    The rotation rate of the item is approximately 2.87675 degrees per tick, or 57.595 degrees per second.
    
    == Behavior ==
    
    Item entities come from many sources. Some common ones are:
    * The death of a [[mob]] or [[player]].
    * A [[block]] that is mined by a player, destroyed by an [[explosion]], or washed away by [[water]].
    * An inventory item tossed by pressing the drop item key (default {{key|Q}} on PC, {{xbtn|dpad-down}} on Xbox, {{nsbtn|down}}/{{nsbtn|dpad-down}} on Nintendo Switch, {{psbtn|dpad-down}} on PlayStation) or dragging a stack outside of an inventory window.
    ** In the mobile versions of {{el|be}}, items in the hotbar can be dropped by pressing on the item's slot. The entire stack is dropped.
    * A container (other than an {{BlockLink|ender chest}} or a {{BlockLink|shulker box}}) that is destroyed while holding items inside.
    
    The player may be thought of as having an "item pickup" box that surrounds their hitbox. This pickup box extends 1 additional block to the horizontal sides, and 0.5 additional blocks up and down. Any item whose hitbox intersects with the pickup box can be picked up. The pickup box is inclusive on the horizontal sides (distance less than or equal to 1 will count), and exclusive on the vertical sides (distance less than 0.5 will count, but not equal). When the player's hitbox size changes, such as when crouching{{only|java}} or sleeping, the pickup box size changes with it.
    
    Once an item entity's hitbox overlaps with the player's pickup box, it can transfer its items. As many items as can fit in the player inventory, excluding the armor slots and the [[dual wield|off-hand slot]], are transferred. If any item is transferred, [[Item (entity)#Sounds|a "plopping" sound]] is played. If all items are transferred, the items appear to move into the center of the player. The item entity never physically moves, however, which means it can appear to go through lava and blocks in its path. This can happen through blocks that are thinner than a full block, but also through the shared edge of two full blocks. Unlike [[experience orb]]s, multiple item entities can be picked up simultaneously. Dropped items have a delay of 10 [[tick]]s (half a second) between appearing and being able to be picked up, or 40 ticks (2 seconds) if thrown by a player, [[dolphin]], or [[fox]].
    
    When two stackable items of the same type come within 3/4 of a block of each other, they merge into a single stack if the resulting stack size does not exceed that item's maximum stack size.
    
    Items do not collide with other entities(except boats) and are only moved or stopped by blocks.
    
    Like other entities, items can be pushed by flowing water and [[bubble column]]s, pushed by a [[piston]], launched by a moving [[slime block]], stuck to a [[honey block]], or caught in a [[cobweb]]. Items move at faster speeds if [[ice]] is placed under the flowing water. When in still water, items float slowly up to the surface.
    
    Items can be reared by [[fishing rod]]s, costing 3 [[durability]].{{only|je}}
    
    If an item is within a [[solid block]], then it flies out one of the unobstructed sides, or out of the top of the block if surrounded by solid blocks on all sides. It does this even if the space below is unoccupied; therefore, it is possible to recover an item dropped by breaking a hole in a floor by quickly placing another block there.
    
    Items visually disappear when the player is about 16 blocks away from them, and reappear when they get closer. This distance can be adjusted by the "Entity Distance" slider in [[Options#Video Settings|video settings]].
    
    Unlike most entities, items cannot be spectated in [[Spectator]] mode without use of the {{cmd|spectate}} command.
    
    === Damage ===
    Items cannot be attacked by players or mobs; attempting to do so simply hits through them. However, they take damage and disappear from environmental or block-based damage such as [[explosion]]s, [[fire]], [[lava]], and contact with [[cactus|cacti]]. Items have essentially no health, so they are destroyed by the slightest damage, though if set on fire they may remain for a few seconds before disappearing. [[Nether star]]s are immune to explosions, and [[netherite]]-based items and tools are immune to fire and float on top of lava. Also, some blocks that normally damage mobs, such as [[magma block]]s, [[campfire]]s, [[Sweet Berries|sweet berry bushes]], [[flower|wither rose]]s and [[powder snow]], do not damage items.
    
    === Despawning ===
    
    Items despawn after 6000 game [[tick]]s (5 minutes) of being in a loaded, entity-ticking [[chunk]]; this is affected by the player's [[simulation distance]]. If two item stacks merge, the timer is set to the item that has more time remaining. The 5-minute timer is paused when the chunk is unloaded or no longer processing entities. Nether stars do not despawn{{only|bedrock}}.
    
    Items that fall into the [[void]] immediately despawn when they fall below Y=-128 in the [[Overworld]], or Y=-64 in [[the Nether]] and [[the End]].
    
    == Sounds ==
    {{Edition|Java}}:<br>
    Item Entities use the Ambient/Environment sound category for entity-dependent sound events.
    {{Sound table
    |nocat=1
    |sound=Pop.ogg
    |subtitle=Item plops
    |source=player<!--Even when not picked up by player-->
    |description=When an item is picked up
    |id=entity.item.pickup
    |translationkey=subtitles.entity.item.pickup
    |volume=0.2
    |pitch=1.6-3.4 <ref group=sound>0.6-3.4 for using {{cmd|give}} and items from advancement rewards</ref>
    |distance=16}}
    {{Sound table
    |sound=fizz.ogg
    |nocat=1
    |subtitle=Burning
    |source=ambient
    |description=When an item is destroyed by [[lava]], but not [[fire]]<ref>{{bug|MC-36538}}</ref>
    |id=entity.generic.burn
    |translationkey=subtitles.entity.generic.burn
    |volume=0.4
    |pitch=2.0-2.4
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |rowspan=2
    |sound=Pop.ogg
    |source=player
    |description=When an item is picked up
    |id=random.pop
    |volume=0.25
    |pitch=0.6-2.2}}
    {{Sound table
    |source=player
    |description=When an item is dropped
    |id=random.pop
    |volume=0.3
    |pitch=0.55-0.75}}
    {{Sound table
    |sound=fizz.ogg
    |source=block
    |description=When an item is destroyed by lava, but not fire
    |id=random.fizz
    |volume=0.5
    |pitch=1.8-2.4
    |foot=1}}
    
    == Data values ==
    
    === ID ===
    
    {{editions|java}}:
    {{ID table
    |generatetranslationkeys=java
    |displayname=Item
    |spritename=items
    |spritetype=env
    |translationtype=entity
    |nameid=item
    |foot=1}}
    
    {{editions|bedrock}}:
    {{ID table
    |shownumericids=y
    |generatetranslationkeys=bedrock
    |displayname=Item
    |spritename=items
    |spritetype=env
    |translationtype=entity
    |nameid=item
    |id=64
    |foot=1}}
    
    === Entity data ===
    {{see also|Chunk format}}
    Dropped items have entity data associated with them that contain various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Entity format]].
    
    == History ==
    {{History|java classic}}
    {{History||0.24 Resource Test|In the first public mention of item entities, {{ytl|OP3jzMWJmu8|this early video of Minecraft (Classic 0.24) by Notch}}, they were referred to as "resources".<ref name="resources">{{ytl|YIm_AKUbqh8}} Early video of Minecraft (Classic 0.24) by Notch referring to item entities as "resources"</ref>}}
    {{History||August 4, 2009|link=https://notch.tumblr.com/post/155882307/a-video-showing-what-i-did-today-are-vids-like|Items were showcased by [[Notch]] in a blog post.}}
    {{History||0.24_SURVIVAL_TEST|Added items to the game.
    |Items currently take the form of destroyed [[block]]s.
    |Items currently pulse white (similar to the selection cursor).<ref name="resources"/>
    |Instead of appearing as shrunken down blocks, items use pixels the same size as block pixels.}}
    {{History|java indev}}
    {{History||0.31|snap=20091231-2|Dropped items don't spin and don't glow white anymore.
    |Dropped items now appear as shrunken down blocks.
    |Items no longer prevent the placement of blocks but instead are moved to the nearest chunk. {{info needed}}
    |Non-block items added (as sprites); they now rotate to face the [[player]].}}
    {{History||?|Dropped items now spin again.}}
    {{History|java beta}}
    {{History||1.8|snap=Pre-release|[[File:Oversized items.png|100px|right]][[File:In awe at the size of these fluids.png|100px|right]] A bug causing many item forms of blocks to be displayed at the {{frac|1|2}} scale rather than {{frac|1|4}} was fixed. The following items were affected by this at least at one point:
    * [[Cactus]]
    * [[Oak Trapdoor]]
    * [[Oak Fence]]
    * [[Oak Pressure Plate]]
    * [[Stone Pressure Plate]]
    * [[Stone Button]]
    * [[Oak Stairs]]
    * [[Cobblestone Stairs]]
    * [[Snow]] (unobtainable at the time)
    * [[Farmland]] (unobtainable)
    * [[Cake]] ([[Technical blocks/Cake|unobtainable version]])
    * [[Nether Portal (block)|Nether Portal]] ([[Technical blocks/Nether Portal|unobtainable]])
    * [[Water]] ([[Technical blocks/Water|unobtainable]], before becoming 2D in [[Java Edition Infdev 20100615]])
    * [[Lava]] ([[Technical blocks/Lava|unobtainable]], before becoming 2D in [[Java Edition Infdev 20100615]])
    }}
    {{History|java}}
    {{History||1.3.1|snap=12w15a|Items that are moved into the same location now combine into stacks instead of remaining independent entities.}}
    {{History||1.4.2|snap=12w34a|Items, like other entities, can now travel through [[portal]]s.}}
    {{History|||snap=12w34b|Some [[zombie]]s, [[skeleton]]s and [[Zombified Piglin|zombie pigmen]] can now pick up items.}}
    {{History||1.4.4|snap=1.4.3|Items are now pushed out of transparent solid blocks as well as opaque ones.<ref>{{bug|MC-15}}</ref> Items can push into solid blocks while trying to escape a solid block instead of stopping (this has been used to create vertical transport of items). New feature: items are pushed out of the inside corner of stair blocks, causing "bouncing" effects.}}
    {{History||December 11, 2012|link=none|[[Dinnerbone]] tweeted a picture of [[diamond]]s being rendered in 3D as dropped items.<ref>{{tweet|dinner|278457679805030401|Diamonds are a miners best friend. It's only fair they get treated to some luxury rendering. http://dinnerbone.com/media/uploads/2012-12/screenshots/Minecraft_2012-12-11_12-13-11.png … #AndMaybeEverythingElseToo|December 11, 2012}}</ref> He also revealed that other items would rendered in this way, but only in [[fancy graphics]].<ref>{{tweet|dinner|278463997982949378|@PaymenowTV It's Fancy Rendering option, but really won't make much of a difference on even a slow pc.|December 11, 2012}}</ref>}}
    {{History||December 12, 2012|link=none|TeamMojang ([[wikipedia:Youtube|YouTube]]) posted a video showing off the new 3D items.<ref>{{ytl|tMOZLAxPWFE}}</ref>}}
    {{History||1.4.6|snap=12w49a|[[Nether star]]s are the first items to not be deleted by [[explosion]]s.}}
    {{History|||snap=12w50a|When dropped, items now render in the [[fancy graphics]] setting as 3D spinning animations (non-block items no longer display as [[Wikipedia:Sprite (computer graphics)|sprites]]).
    |Dropped items now merge with nearby items and be stacked.
    |Enchanted items now show the enchanted glow when dropped.}}
    {{History||1.5|snap=13w01a|Added [[hopper]]s, which can collect items.}}
    {{History|||snap=13w03a|Added [[Minecart with Hopper|hopper minecart]]s, which can collect items.}}
    {{History||1.8|snap=14w04a|Dropped items don't spin, and they are visible only from the south on fast graphics.}}
    {{History|||snap=14w04b|Dropped items are now completely invisible on fast graphics.}}
    {{History|||snap=14w05a|Dropped items on fast graphics now face the player on all three axes, and they spin again on fancy graphics.}}
    {{History|||snap=14w25a|Dropped items now render in 3D on fast graphics, instead of just on fancy graphics, likely due to item models being fully implemented and replacing the need for 2D items. However, they do not spin.}}
    {{History||1.8.1|snap=pre4|Dropped items now spin on fast graphics.}}
    {{History||1.10|snap=16w21a|Items can now be reared by [[fishing rod]]s.}}
    {{History||1.11|snap=16w32a|The entity ID of items has been changed from <code>Item</code> to <code>item</code>.}}
    {{History||1.13|snap=18w07a|Items in water now float up.}}
    {{History||1.16|snap=20w06a|Netherite items are the first items to not burn in [[lava]], and float in lava.}}
    {{History||1.20|snap=Pre-release 5|Item are no longer destroyed by falling [[anvil]]s.<ref>{{bug|MC-120158
    ||Anvils and other falling_blocks with HurtEntities set to true kill items and xp orbs|Fixed}}</ref>}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|Added items to the game.}}
    {{History||?|Items now have improved graphics.{{more info|clarify}}}}
    {{History|Bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Items in [[water]] now float up.}}
    {{History||1.16.0|snap=beta 1.15.0.51|When dropped, items now render as 3D spinning animations (non-block items no longer display as [[Wikipedia:Sprite (computer graphics)|sprites]]).}}
    {{History|||snap=beta 1.16.0.51|Added [[netherite]] items, which float and do not burn in [[lava]].}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|Added items to the game.}}
    {{History||xbox=TU12|When dropped, items now render as 3D spinning animations (non-block items no longer display as [[Wikipedia:Sprite (computer graphics)|sprites]]).}}
    {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Items in [[water]] now float up.}}
    {{History|foot}}
    
    == Trivia ==
    * {{bug|MC-4}}, the oldest standing bug in the Minecraft [[bug tracker]], involves item entity positioning being incorrectly handled.
    
    ==Gallery==
    <gallery>
    3D Diamonds.png|First image of 3D dropped items.
    </gallery>
    
    == See also ==
    * [[Drops]] — items dropped by [[mobs]] when killed.
    * [[Chunk format#Items|Chunk format]] for more information about the attributes of items.
    
    == References ==
    
    {{Reflist}}
    
    {{entities}}
    {{items}}
    
    [[Category:Items| ]]
    
    [[de:Drop]]
    [[es:Objeto (entidad)]]
    [[fr:Objet (entité)]]
    [[ja:アイテム (エンティティ)]]
    [[ko:아이템 (개체)]]
    [[nl:Voorwerp (entiteit)]]
    [[pt:Drops]]
    [[ru:Предмет (сущность)]]
    [[zh:物品(实体)]]</li><li>[[Bed|Bed]]<br/>{{Block
    | image = White Bed (N).png
    | extratext = View [[#Gallery|all renders]]
    | transparent = Yes
    | tntres = 25
    | hardness = 4
    | light = No
    | tool = any
    | renewable = Yes
    | stackable = No
    | flammable = No
    | lavasusceptible = {{jebe|Yes|No}}
    }}
    A '''bed''' is a [[Dye|dyeable]] [[block]] that allows a player to sleep and to reset their [[spawn]] point to within a few blocks of the bed in the [[Overworld]]. If the bed is obstructed or removed, the player spawns at the default world spawning location.
    
    == Obtaining ==
    Magenta, Light Blue, Pink, Gray, Light Gray, Brown and Black bed Does not generate in the world.
    
    === Natural generation ===
    ;Igloo
    A red bed naturally generates in each [[igloo]].
    ;Village
    Beds of various colors generate in [[village]] houses, depending on the specific structure and [[biome]]:
    * [[Desert]] village houses have cyan, green, or lime beds.
    * [[Plains]] village houses have white or yellow beds.
    * [[Savanna]] village houses have orange, red, or yellow beds.
    * [[Snowy taiga]]{{only|bedrock|short=1}} and [[taiga]] village houses have blue or purple beds.
    * [[Snowy tundra]] village houses have blue, red, or white beds.
    
    === Breaking ===
    Beds can be mined with any [[tool]], or without a tool.<ref>{{bug|MC-192722||Beds have no assigned tool}}</ref>
    
    {{breaking row|horizontal=1|Bed|sprite=red-bed|any}}
    
    A bed also drops itself as an item when pushed by a [[piston]].
    
    === Crafting ===
    {{Crafting
     |head=1
     |showname=0
     |showdescription=1
     |A2=Matching Wool
     |B2=Matching Wool
     |C2=Matching Wool
     |A3=Any Planks
     |B3=Any Planks
     |C3=Any Planks
     |Output= Matching Bed
     |type=Decoration block
     |description=The wool color must match. The planks can be different.
    }}
    <!--recipe removed
    {{Crafting
     |showdescription=1
     |White Bed
     |Matching Colored Dye
     |Output= Matching Dyed Bed
     |type=Decoration block
     |description=White beds can be re-dyed using dyes.{{only|java}}{{until|JE 1.20}}
    }}-->
    {{Crafting
     |showdescription=1
     |Any Bed
     |Matching Dye
     |Output= Matching Bed
     |type=Decoration block
     |description=A bed of any color can be re-dyed using dyes.
    }}
    {{Crafting
     |showdescription=1
     |Any Dyed Bed
     |Bleach
     |Output=White Bed
     |type=Decoration block
     |description=This removes the color from the bed.{{only|bedrock|education}}
     |foot=1
    }}
    <div style="display:none">
    <!--
        This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages.
        They don't need to be displayed on this page because they already intuitively list "Any Matching Dye".
    -->
    {{Crafting
     |showdescription=1
     |Any Bed
     |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac
     |Output=White Bed; Blue Bed; Brown Bed; Black Bed
     |type=Decoration block
     |description={{only|bedrock|education}}
    }}
    </div>
    
    === Trading ===
    Journeyman-level shepherd villagers sell 1 of 16 beds for 3 [[emerald]]s as part of their trades.
    
    == Usage ==
    === Sleeping ===
    [[File:Sleep Animation.gif|240px|thumb|Player falling asleep.]]
    
    Beds are used by pressing the {{control|use item}} button while looking at the bed.
    
    A player sleeps by {{control|using|using}} a bed during a [[thunderstorm]], or at [[night]] (between 12542 and 23459 ticks in clear weather, when stars appear in the sky, or between 12010 and 23991 ticks in rainy weather). Players can sleep during a thunderstorm even if they are in a biome where it does not rain (i.e. Desert). Attempting to use a bed at any other time results in the message "You can sleep only at night or during thunderstorms"{{only|java|short=1}} or "You can only sleep at night".{{only|bedrock|short=1}} A player sleeps in a bed for 101 in-game [[tick]]s, or 5.05 seconds before the time skips to the next day. Sleeping in a bed with the {{cmd|gamerule doDaylightCycle}} set to <code>false</code> results in the player being kicked out of the bed after the 101 ticks, but does not change time of the world to day.
    
    Sleeping in a bed is possible only in the [[Overworld]]. Attempting to sleep in a bed in [[the Nether]], [[the End]], and [[custom dimension]]s in which they are disabled causes it to [[explosion|explode]] and set [[fire]] to surrounding blocks; unless {{cmd|gamerule respawnBlocksExplode}}{{only|bedrock}} is set to {{cd|false}}.<ref>{{bug|mcpe-28723}} – "Exploding bed in the Nether" resolved as "Works As Intended". This is referenced {{in|je}} when a player is killed by "Intentional Game Design". </ref> The explosion has power 5, which is stronger than [[TNT]] (4), but not as strong as a charged [[creeper]] or [[End Crystal|end crystal]] (6). The explosion centers on the head part of the bed. [[Villager]]s can sleep normally in any dimension without the bed being blown up.<ref>{{bug|MC-146515|||WAI}}</ref> Upon death from a bed explosion, the [[death messages|message]] "'''(Player) was killed by [Intentional Game Design]'''" appears.
    
    The player must be close to the bed to sleep. If the player is close enough to click on the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away"{{only|java|short=1}}/"Bed is too far away"{{only|bedrock|short=1}} appears. A player must be within 2 blocks of the bed {{in|JE}} or 3 blocks {{in|BE}} to use the bed.
    
    If a "monster" is within 8 blocks of the bed horizontally (in the X- and Z-axis), and 5 blocks vertically (in the Y-axis), the message "You may not rest now, there are monsters nearby" appears and the player is prevented from sleeping until the monsters leave or are killed. Most hostile mobs, as well as some neutral mobs prevent players from sleeping, as shown in the table below.
    
    {| class="wikitable mw-collapsible"
    !Mob
    !Prevent the player from sleeping 
    |-
    |{{EntityLink|Blaze}}
    |{{Tc|yes}}
    |-
    |{{EntityLink|Chicken Jockey}}
    |{{Tc|partial|when hostile{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}
    |-
    |{{EntityLink|Creeper}}
    |{{Tc|yes}}
    |-
    |{{EntityLink|Drowned}}
    |{{Tc|yes}}
    |-
    |{{EntityLink|Endermite}}
    |{{Tc|yes}}
    |-
    |{{EntityLink|Enderman}}
    |{{Tc|partial|when hostile}}
    |-
    |{{EntityLink|Ender Dragon}}
    |{{Tc|no}}
    |-
    |{{EntityLink|Evoker}}
    |{{Tc|yes}}
    |-
    |{{EntityLink|Ghast}}
    |{{Tc|no}}
    |-
    |{{EntityLink|Giant}}
    |{{Tc|yes}}
    |-
    |{{EntityLink|Guardian}}, {{EntityLink|Elder Guardian}}
    |{{Tc|yes}}
    |-
    |{{EntityLink|Hoglin}}
    |{{Tc|no}}
    |-
    |{{EntityLink|Illusioner}}
    |{{Tc|yes}}
    |-
    |{{EntityLink|Killer Bunny}}
    |{{Tc|no}}
    |-
    |{{EntityLink|Magma Cube}}
    |{{Tc|partial|no{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}
    |-
    |{{EntityLink|Piglin}}
    |{{Tc|no}}
    |-
    |{{EntityLink|Piglin Brute}}
    |{{Tc|yes}}
    |-
    |{{EntityLink|Pillager}}
    |{{Tc|yes}}
    |-
    |{{EntityLink|Phantom}}
    |{{Tc|yes}}
    |-
    |{{EntityLink|Ravager}}
    |{{Tc|yes}}
    |-
    |{{EntityLink|Shulker}}
    |{{Tc|no}}
    |-
    |{{EntityLink|Silverfish}}
    |{{Tc|yes}}
    |-
    |{{EntityLink|Skeleton}}, {{EntityLink|Skeleton Horseman}}, {{EntityLink|Stray}}, {{EntityLink|Wither Skeleton}}
    |{{Tc|yes}}
    |-
    |{{EntityLink|Spider}}, {{EntityLink|Cave Spider}}, {{EntityLink|Spider Jockey}}
    |{{Tc|yes}}
    |-
    |{{EntityLink|Slime}}
    |{{Tc|partial|no{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}
    |-
    |{{EntityLink|Vex}}
    |{{Tc|yes}}
    |-
    |{{EntityLink|Vindicator}}
    |{{Tc|yes}}
    |-
    |{{EntityLink|Warden}}
    |{{Tc|yes}}
    |-
    |{{EntityLink|Witch}}
    |{{Tc|yes}}
    |-
    |{{EntityLink|Wither}}
    |{{Tc|yes}}
    |-
    |{{EntityLink|Zoglin}}
    |{{Tc|yes}}
    |-
    |{{EntityLink|Zombie}}, {{EntityLink|Zombie Villager}}, {{EntityLink|Husk}}
    |{{Tc|yes}}
    |-
    |{{EntityLink|Zombified Piglin}}
    |{{Tc|partial|when hostile{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}
    |-
    |}
    {{notelist}}
    If the player has not entered a bed and didn't die for 3 in-game days, [[phantom]]s can spawn unless {{cmd|gamerule doInsomnia}} is set to {{cd|false}}. {{in|java}}, this can be verified by checking if the "Time Since Last Rest" [[statistic]] is greater than 1.00 h.
    
    A hostile mob can wake a player that is sleeping.
    
    The player also cannot sleep in a bed occupied by another player, resulting in the message, "This bed is occupied".
    
    A player can, however, sleep in a bed being used by a villager. The player may first wake the villager (pressing {{control|use}} on the villager) and then quickly enter the bed before the villager can lie down again. The villager reclaims the bed after the player wakes. The villager is kicked out of its bed when a player attempts to sleep there.
    
    A player also cannot sleep while on fire, while poisoned, or while starving.
    
    If all sleeping requirements are met and the player enters a bed, the player is positioned in the bed. The player falls asleep as the screen fades to black. {{IN|bedrock}}, the sleeping animation slowly lowers the player into bed.
    
    Once all players in a world are asleep, after 5 seconds (100 ticks) the time of day changes to sunrise. (time 0)
    
    During this time, the chat window is focused, and the player can leave the bed by clicking the {{btn|Leave Bed}} button.
    
    [[Waterlogging|Waterlogged]] beds{{only|bedrock}} cannot be slept in unless the player or villager has the {{EffectLink|Water Breathing}} or {{EffectLink|Conduit Power}} status effects. Attempting to use a waterlogged bed otherwise does not display any message.<ref>{{bug|MCPE-35802}}</ref>
    
    Beds displaying an error above the hotbar is a feature exclusive to beds; other blocks that cannot be used do not display such a message.<ref>{{bug|MC-160479}} resolved as "Works As Intended"</ref>
    
    If there are two or more blocks of space above the bed, then the player can wake up on the bed. If there is less than two blocks above the bed and there is room on the side, then the player wakes up on the side of the bed. If there is no space on the side of the bed and there is less than two blocks above the bed, then the player still wakes up on top of the bed, but suffocates if it's a solid block. 
    
    Villagers always wake up on top of the bed, meaning they can suffocate if there isn't enough room above the bed.
    
    ====Passing the night====
    Sleeping changes the [[daylight cycle|time of day]] to sunrise and resets the [[weather]] cycle, changing the weather to clear conditions. {{IN|JE}}, the weather cycle is only reset if it is currently raining or snowing. The player wakes up next to the bed, facing the bed.
    
    Sleeping does not accelerate processes that take place over time such as the growth of [[crops]] or [[smelting]]. If {{cmd|gamerule doDaylightCycle}} is <code>false</code>, the player instead wakes up in the night.
    
    To skip the night in multiplayer, all players in the [[Overworld]] must be in bed at the same time. Pressing the {{btn|Leave Bed}} button is not necessary in this case. The percentage of players that need to sleep to skip the night can be customized with the game rule {{cd|playersSleepingPercentage}}.
    
    Villagers are unable to skip the night by sleeping in beds, unlike players.
    
    If the bed is destroyed while the player is in it, due to for example an explosion or by another player, the player wakes prematurely and the night does not pass.
    
    ====Setting the spawn point====
    Once a player has entered a bed (or right clicked the bed during daytime), their spawn point is set to the location of that bed. {{IN|java}}, multiple players can set their spawn point on a single bed. {{IN|bedrock}}, the last player to use a specific bed is the only player who can respawn there, and players who had previously slept there respawn at the world spawn.
    
    {{ctrl|Using}} a bed in the daytime likewise sets the spawn point, without actually entering the bed. 
    
    When a bed explodes, it does not set the spawn point. 
    
    The message "Respawn point set" is displayed in chat when the respawn point is successfully changed.
    
    The check for a bed is made only when the player respawns. This means that the bed can be destroyed and replaced or even reoriented, but as long as there is a bed present in the same location, the player can respawn there. If a player's bed is absent, or if the area around the bed is made unsuitable for respawning (see below), a message is displayed saying ''You have no home bed or respawn anchor, or it was obstructed''{{only|je}}/''Your home bed was missing or obstructed''{{only|be}}, and the player respawns at the [[Spawn#World spawn|world spawn]] point. 
    
    When choosing where to respawn the player, the northwesternmost (lowest X- and Z-coordinates) location of the seven blocks adjacent to the head of the bed is chosen first. If this location is obstructed, the next choice is to its south (+Z), rather than the east (+X). Only when all seven locations around the head are obstructed are the three remaining ones adjacent to the foot then to be considered. 
    
    For a location to be unobstructed, the block at the level of the bed must be air or non-solid (e.g. torches, but not glass) and there must be a space with a solid block below it and two non-colliding blocks for the player to stand in 0-2 blocks below the bed. It does not matter if the bed itself has blocks above it. Putting a slab one block above a bed can act as a two block tall space, as the bed is half a block tall. The bed never spawns the player on or directly below itself even if all other locations are obstructed. If a bed is obstructed, the player's spawn point is cleared after they respawn. That is, even if the bed is subsequently made usable again, the player continues to respawn at the world spawn until interacting with the bed again. 
    
    Specifically, when interacting with it, the location of the ''head'' of the bed is saved as the spawn point, and if a bed is in that space (whether it is the foot or the head) then the respawn works. This can be observed by reorienting the bed with its head in the same location. Interacting with it does not produce a "Respawn point set" message as the game doesn't change the saved spawn point. If a bed is reoriented so that its foot is in this space, it still functions on the next respawn, but it can also be interacted with to update the spawn point to the new head of the bed and cause a "Respawn point set" message. Attempting the reverse, reorienting the bed so that it overlaps the original location of the foot, results in a respawn at world spawn. However, the location of the foot of the bed is also saved. If the bed is moved so that part of it overlaps the original location of the head, it can be observed that the same locations need to be obstructed to stop spawning. It is possible to respawn 2 blocks away from the bed this way.
    
    === Bouncing===
    Falling onto a bed bounces the player with 66% strength – the bouncing-up velocity is 66% of the impact velocity. The player also takes 50% of normal fall damage.
    
    Baby villagers bounce on beds during the day.
    
    If the player is falling while sleeping requirements are met, and presses {{control|use}} on a bed within reach before hitting the ground, the fall damage is delayed until the player wakes.
    
    A player can bounce on a bed while another player or villager is sleeping on it without waking the player or the villager up.
    
    Villagers can be pushed onto beds, as the bed is half a block tall.
    
    === Curing===
    Each bed in the vicinity of a zombie villager has a chance to speed up the [[Zombie_Villager#Curing|process of curing the zombie villager]]. Iron bars (such as in a prison cell) also have this effect.
    
    === Placement===
    Beds require two blocks of floor space. Placement requires at least 2 blocks from the player's facing direction. When placed, the foot of the bed is placed on the block selected and the head of the bed on the block farther away from the player. {{IN|bedrock}}, beds require solid blocks below them when placed. However, the bed remains in place if its supporting blocks are later removed. {{IN|java}}, beds do not require supporting blocks and can be placed anywhere, provided there is enough room. 
    
    ==Sounds ==
    ===Generic===
    {{Sound table/Block/Wood}}
    
    ===Unique===
    {{edition|java}}:
    {{Sound table
    |sound=Explosion1.ogg
    |sound2=Explosion2.ogg
    |sound3=Explosion3.ogg
    |sound4=Explosion4.ogg
    |subtitle=Explosion
    |source=block
    |description=When a player attempts to sleep while not in the Overworld
    |id=entity.generic.explode
    |translationkey=subtitles.entity.generic.explode
    |volume=4.0
    |pitch=0.56-0.84
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Explosion1.ogg
    |sound2=Explosion2.ogg
    |sound3=Explosion3.ogg
    |sound4=Explosion4.ogg
    |source=block
    |description=When a player attempts to sleep while not in the Overworld
    |id=random.explode
    |volume=4.0
    |pitch=1.0
    |foot=1}}
    
    ==Data values==
    ===ID===
    {{edition|java}}:
    {{ID table|
    |edition=java
    |showblocktags=y
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=White Bed
    |spritetype=block
    |nameid=white_bed
    |blocktags=beds
    |itemtags=beds}}
    {{ID table
    |displayname=Orange Bed
    |spritetype=block
    |nameid=orange_bed
    |blocktags=beds
    |itemtags=beds}}
    {{ID table
    |displayname=Magenta Bed
    |spritetype=block
    |nameid=magenta_bed
    |blocktags=beds
    |itemtags=beds}}
    {{ID table
    |displayname=Light Blue Bed
    |spritetype=block
    |nameid=light_blue_bed
    |blocktags=beds
    |itemtags=beds}}
    {{ID table
    |displayname=Yellow Bed
    |spritetype=block
    |nameid=yellow_bed
    |blocktags=beds
    |itemtags=beds}}
    {{ID table
    |displayname=Lime Bed
    |spritetype=block
    |nameid=lime_bed
    |blocktags=beds
    |itemtags=beds}}
    {{ID table
    |displayname=Pink Bed
    |spritetype=block
    |nameid=pink_bed
    |blocktags=beds
    |itemtags=beds}}
    {{ID table
    |displayname=Gray Bed
    |spritetype=block
    |nameid=gray_bed
    |blocktags=beds
    |itemtags=beds}}
    {{ID table
    |displayname=Light Gray Bed
    |spritetype=block
    |nameid=light_gray_bed
    |blocktags=beds
    |itemtags=beds}}
    {{ID table
    |displayname=Cyan Bed
    |spritetype=block
    |nameid=cyan_bed
    |blocktags=beds
    |itemtags=beds}}
    {{ID table
    |displayname=Purple Bed
    |spritetype=block
    |nameid=purple_bed
    |blocktags=beds
    |itemtags=beds}}
    {{ID table
    |displayname=Blue Bed
    |spritetype=block
    |nameid=blue_bed
    |blocktags=beds
    |itemtags=beds}}
    {{ID table
    |displayname=Brown Bed
    |spritetype=block
    |nameid=brown_bed
    |blocktags=beds
    |itemtags=beds}}
    {{ID table
    |displayname=Green Bed
    |spritetype=block
    |nameid=green_bed
    |blocktags=beds
    |itemtags=beds}}
    {{ID table
    |displayname=Red Bed
    |spritetype=block
    |nameid=red_bed
    |blocktags=beds
    |itemtags=beds}}
    {{ID table
    |displayname=Black Bed
    |spritetype=block
    |nameid=black_bed
    |blocktags=beds
    |itemtags=beds
    |foot=1}}
    {{ID table
    |displayname=Block entity
    |spritename=beds
    |spritetype=block
    |nameid=bed
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Bed
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Block
    |spritename=Beds
    |spritetype=block
    |nameid=bed
    |id=26
    |form=block
    |itemform=item.bed}}
    {{ID table
    |displayname=Item
    |spritename=bed
    |spritetype=item
    |nameid=bed
    |id=418
    |form=item
    |translationkey=item.bed.black.name,item.bed.red.name,item.bed.green.name,item.bed.brown.name,item.bed.blue.name,item.bed.cyan.name,item.bed.silver.name,item.bed.gray.name,item.bed.pink.name,item.bed.lime.name,item.bed.yellow.name,item.bed.lightBlue.name,item.bed.magenta.name,item.bed.orange.name,item.bed.white.name
    |foot=1}}
    {{ID table
    |notnamespaced=y
    |displayname=Block entity
    |spritename=beds
    |spritetype=block
    |nameid=Bed
    |foot=1}}
    
    ===Metadata===
    {{see also|Data values}}
    {{IN|be}}, bed items use the following data values:
    {{/DV}}
    
    ===Block states===
    {{see also|Block states}}
    {{/BS}}
    
    ===Block data===
    A bed has a block entity associated with it that holds additional data about the block.
    
    {{el|java}}:
    {{see also|Block entity format}}
    {{/BE}}
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Block entity format]].
    
    ==Advancements==
    {{load advancements|Sweet Dreams}}
    
    ==History==
    ''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]''
    {{History|java beta}}
    {{History||November 26, 2011|link={{tweet|jeb|140410431394160640}}|Originally, [[crying obsidian]] was intended to act as a block to reset spawn points, until beds were introduced.}}
    {{History||1.3|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds. 
    |The only color for beds is red.
    |Beds can currently be crafted using any color combination of wool.
    |Sleeping in an area potentially exposed to monsters can cause [[player]]s to wake up early, with a [[skeleton]] or [[zombie]] spawned next to them.
    |Trying to sleep in a bed in [[the Nether]] does nothing.}}
    {{History||1.4|Sleeping in a bed now resets the player's spawn position, though it does not work for most users. The spawn point unintentionally changes only if ''Leave Bed'' is clicked and the function is limited to [[multiplayer]].}}
    {{History||1.4_01|Beds now act as a respawn point as intended.}}
    {{History||1.6|snap=Test Build 3|Trying to sleep in a bed in the Nether now causes the bed to [[explosion|explode]].}}
    {{History||1.7|As blocks now pull textures from the expected places for model application, this has resulted in the bed texture shifting downward in <samp>[[terrain.png]]</samp>. No visual difference has resulted for the actual bed.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 4|Bed explosions in the Nether now light nearby blocks on fire.}}
    {{History|||snap=Beta 1.9 Prerelease 5|The bottom textures of beds have been changed to the texture of the new [[oak]] planks from [[File:Red Bed JE1 (facing NWU).png|32px]] to [[File:Red Bed JE2 BE1 (facing NWU).png|32px]].}}
    {{History|||snap=Beta 1.9 Prerelease 6|Beds no longer spawn monsters. Instead, trying to sleep when monsters are around displays a message saying ''You may not rest now, there are monsters nearby''.}}
    {{History||1.2.4|snap=release|[[Cat]]s while in standing position now purposely go and sit on beds.
    |[[Spruce]], [[birch]], and [[jungle tree|jungle]] planks can now be used to craft beds.}}
    {{History||1.5|snap=?|Beds now check their [[biome]] for detonation rather than just their dimension.}}
    {{History||1.7.2|snap=1.7.1|[[Acacia]] planks and [[dark oak]] planks can now be used to craft beds.}}
    {{History||1.8|snap=14w29a|Beds now display the cracking animation on top and bottom.}}
    {{History|||snap=14w33a|Beds now make [[sound]]s when placed, and play logical sounds when stepped on and [[breaking|broken]].<ref>{{bug|MC-66347||Beds make incorrect sounds|Fixed}}</ref>}}
    {{History||1.9|snap=15w43a|Bed now generates inside [[igloo]]s.}}
    {{History||1.11|snap=16w32a|The messages "You can only sleep at night", "You may not rest now, there are monsters nearby", and "This bed is occupied" now appear on top of the hotbar, the place that the message "Press <whatever your sneak key is> to dismount" also appears when the player is riding a [[mob]].}}
    {{History|||snap=16w33a|If the player is close enough to click on the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away" is now displayed.}}
    {{History||1.12|snap=17w06a|Neutral [[zombie pigmen]] no longer prevent the player from sleeping in a bed.}}
    {{History|||snap=March 13, 2017|slink={{tweet|jeb_|841311279784591361}}|[[Jeb]] mentions colored beds for [[Java Edition 1.12|1.12]].}}
    {{History|||snap=17w15a|[[File:White Bed JE1.png|32px]] [[File:Light Gray Bed JE1.png|32px]] [[File:Gray Bed JE1.png|32px]] [[File:Black Bed JE1.png|32px]] [[File:Brown Bed JE1.png|32px]] [[File:Orange Bed JE1.png|32px]] [[File:Yellow Bed JE1.png|32px]] [[File:Lime Bed JE1.png|32px]] [[File:Green Bed JE1.png|32px]] [[File:Cyan Bed JE1.png|32px]] [[File:Light Blue Bed JE1.png|32px]] [[File:Blue Bed JE1.png|32px]] [[File:Purple Bed JE1.png|32px]] [[File:Magenta Bed JE1.png|32px]] [[File:Pink Bed JE1.png|32px]] [[Dye]]d beds have been added.
    |The "Bed" has been renamed to "Red Bed".
    |Beds can now only be crafted using wool of the same color.
    |[[File:Red Bed JE2.png|32px]] The texture of red beds has been changed. The top of the beds are no longer mirrored. <!--- the numbers appear out of order but it is correct since it orders all beds in the current order in the Java Creative inventory --->
    |{{Sprite|pos=1|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=9|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=8|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=16|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=13|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=15|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=2|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=5|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=6|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=14|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=10|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=4|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=12|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=11|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=3|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=7|image=Bed Icons 1.12.png|size=32|sheetsize=512}} Beds now appear 3D in the [[inventory]].
    |[[File:Red Bed JE3 (facing NWU).png|32px]] Beds now have 3D legs.<ref>{{bug|MC-11963||bed hind legs not rendered|Fixed}}</ref>
    |Beds have been made bouncy, though they do not completely reduce all [[fall damage]].
    |Beds are now a [[block entity]].}}
    {{History|||snap=17w17a|[[File:Red Bed JE4 BE2 (facing NWU).png|32px]] The four legs of a bed are now each textured separately, and their [[model]] is different.
    |[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Red Bed JE3 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br> <!--- the numbers appear out of order but it is correct since it orders all beds in the current order in the Java Creative inventory --->
    {{Sprite|pos=17|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=25|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=24|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=32|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=29|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=31|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=18|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=21|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=22|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=30|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=26|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=20|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=28|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=27|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=19|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=23|image=Bed Icons 1.12.png|size=32|sheetsize=512}} The textures of beds have now also been changed.}}
    {{History||1.13|snap=17w47a|Beds now require solid blocks below them, or they break into an item. Previously, a bed needed to be placed on solid blocks, but the blocks could later be removed.}}
    {{History|||snap=18w07a|Sleeping in a bed is now important to keep [[phantom]]s from spawning.}}
    {{History|||snap=18w20a|Players in [[Creative]] mode can now sleep even if monsters are nearby.}}
    {{History|||snap=18w22a|Beds no longer require supporting blocks below them; they do not break into an [[item (entity)|item]] if said blocks are removed, and can be directly placed on top of non-solid blocks.}}
    {{History|||snap=pre2|The "You can only sleep at night" message when using a bed has been changed to "You can sleep only at night and during [[thunderstorm]]s."}}
    {{History||1.14|snap=18w43a|[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]]<br>{{InvSprite|White Bed}} {{InvSprite|Light Gray Bed}} {{InvSprite|Gray Bed}} {{InvSprite|Black Bed}} {{InvSprite|Brown Bed}} {{InvSprite|Red Bed}} {{InvSprite|Orange Bed}} {{InvSprite|Yellow Bed}} {{InvSprite|Lime Bed}} {{InvSprite|Green Bed}} {{InvSprite|Cyan Bed}} {{InvSprite|Light Blue Bed}} {{InvSprite|Blue Bed}} {{InvSprite|Purple Bed}} {{InvSprite|Magenta Bed}} {{InvSprite|Pink Bed}} The textures of all beds have been changed.
    |[[File:Red Bed JE5 (facing NWU).png|32px]] The bottom textures of beds have been changed to new oak planks texture.}}
    {{History|||snap=18w44a|Cats can now sleep in empty beds or sit on their owner when their owner is sleeping.}}
    {{History|||snap=18w47a|[[File:Red Bed JE6 BE3 (facing NWU).png|32px]] The bottom textures of beds have been changed to the new oak planks to texture, once again.}}
    {{History|||snap=18w48a|Beds now generate in the updated [[plains]] [[village]]s.}}
    {{History|||snap=18w49a|Beds now generate in the updated [[savanna]] villages and the new [[snowy tundra]] villages.}}
    {{History|||snap=18w50a|Beds now generate in the updated [[desert]] and [[taiga]] villages.}}
    {{History|||snap=19w08a|All mobs can now sleep in beds using [[command]]s.}}
    {{History|||snap=19w11a|[[Villager]]s now claim beds and sleep in them during the night.
    |Shepherd villagers now [[trading|sell]] beds.}}
    {{History||1.15|snap=19w35a|If a player tries to sleep in a bed that is occupied by a villager, that villager is now kicked out of the bed.}}
    {{History|||snap=19w36a|Trying to sleep in a bed during the daytime now sets the player's spawn location to that bed.}}
    {{History|||snap=pre2|Successfully changing a spawn point using a bed now displays a message in [[chat]].}}
    {{History||1.16|snap=20w06a|Crimson and warped planks can now be used to craft beds.}}
    {{History|||snap=20w12a|The message "Your home bed was missing or obstructed" has been changed to "You have no home bed or respawn anchor, or it was obstructed" due to the addition of the [[respawn anchor]], used to set the player's spawn in [[the Nether]].}}
    {{History||1.16.2|snap=20w30a|Beds now prioritize the side of the bed the player or villager entered from and then spaces circling around the foot of the bed up to the head of the bed.}}
    {{History||1.17|snap=20w51a|Added gamerules for sleeping in multiplayer.}}
    {{History||1.18|snap=21w44a|Sleeping now only resets the weather cycle if it is currently raining or snowing.<ref>{{bug|MC-63340||Sleeping always resets time until rain|Fixed}}</ref>}}
    {{History||1.19|snap=22w11a|[[Mangrove]] planks can now be used to craft beds.}}
    {{History||1.19.3|snap=22w43a|Bed explosions can now be properly [[blocking|blocked]] by [[shield]]s.<ref>{{bug|MC-200006|||Fixed}}</ref>}}
    {{History||1.20|snap=Pre-release 1|Beds of any color can now be dyed into any other color.}}
    
    {{History|pocket alpha}}
    {{History||v0.4.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}}
    {{History||v0.5.0|Beds can now be obtained after activating the [[nether reactor]].}}
    {{History||v0.9.0|snap=build 1|Beds no longer restore [[health]] in normal difficulty, making [[food]] a more required [[Survival]]-needed resource.
    |Added smooth lighting to beds.}}
    {{History||v0.11.0|snap=build 8|The lighting on beds has been improved.}}
    {{History||v0.12.1|snap=build 1|Tamed [[cat|ocelots]] while standing now purposely go and sit on beds.
    |Beds are no longer available from the [[nether reactor]].}}
    {{History||v0.16.0|snap=build 1|Beds now make a [[sound]] when placed, identical to [[block]]s like [[stone]].<ref name="lazilycodedsounds">{{bug|MCPE-10077}} – "Incorrect sounds on beds" resolved as "Fixed".</ref>}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Beds are now generated in [[igloo]]s.}}
    {{History|||snap=alpha 0.17.0.2|[[File:Leave Bed 1.0.jpg|36px]] The ''Leave Bed'' button now has a new texture.}}
    {{History|||snap=alpha 1.0.0.0|Sleeping now ends [[weather]].}}
    {{History||1.1.0|snap=alpha 1.1.0.0|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds.
    |The "Bed" has been renamed to "Red Bed".
    |[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed.
    |A new animation when sleeping has been added to beds.
    |Beds in [[igloo]]s are now white in [[ice plains]] and brown in [[cold taiga]]s.
    |Beds now bounce the [[player]] two [[block]]s up, and have 3D legs.
    |Placement, stepping and breaking [[sound]]s for beds are now correctly wooden.<ref name="lazilycodedsounds"/>}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Beds can now be [[waterlogging|waterlogged]] and require [[Water Breathing]] to sleep in.}}
    {{History|||snap=beta 1.2.20.1|Colored beds can now be turned into white beds by adding [[bleach]]. This works only if {{el|ee}} features are turned on.}}
    {{History||1.6.0|snap=beta 1.6.0.1|Sleeping in a bed is now important to keep [[phantom]]s from spawning.}}
    {{History||1.8.0|snap=beta 1.8.0.8|[[Cat]]s can now sleep in empty beds or sit on their [[player|owner]] when their owner is sleeping.}} 
    {{History||1.10.0|snap=beta 1.10.0.3|Various beds now generate in the new [[village]]s.
    |[[Villager]]s can now sleep by occupying a bed, which prevent [[player]]s from using it.
    |[[Igloo]]s now generate with red beds.
    |Beds are now used to count the number of available houses in [[village]]s.
    |[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]] The textures of all beds have been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Beds can now be [[trading|bought]] from shepherd [[villager]]s.}}
    {{History||1.13.0|snap=?|[[Player]]s now succeed in attempting to sleep on villager-occupied beds, kicking the villager off.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}}
    {{History||xbox=TU12|xbone=CU1|ps=1.00|wiiu= Patch 1|[[Cat]]s in standing position now purposely go and sit on beds, preventing [[player]]s from using them.}}
    {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|The sleeping animation while in beds has been changed.}}
    {{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) LCE.png|32px]] [[File:Light Gray Bed (item) LCE.png|32px]] [[File:Gray Bed (item) LCE.png|32px]] [[File:Black Bed (item) LCE.png|32px]] [[File:Brown Bed (item) LCE.png|32px]] [[File:Orange Bed (item) LCE.png|32px]] [[File:Yellow Bed (item) LCE.png|32px]] [[File:Lime Bed (item) LCE.png|32px]] [[File:Green Bed (item) LCE.png|32px]] [[File:Cyan Bed (item) LCE.png|32px]] [[File:Light Blue Bed (item) LCE.png|32px]] [[File:Blue Bed (item) LCE.png|32px]] [[File:Purple Bed (item) LCE.png|32px]] [[File:Magenta Bed (item) LCE.png|32px]] [[File:Pink Bed (item) LCE.png|32px]] Added the other 15 colors of beds. 
    |The "Bed" has been now renamed to "Red Bed".
    |[[File:Red Bed JE3 BE2.png|32px]] [[File:Red Bed (item) LCE.png|32px]] The textures of red beds has been changed. 
    |Beds are now [[dye]]able and bounce the [[player]] two [[block]]s up, and have a single 3D legs.}}
    {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|The sleeping animation in beds has been changed again.}}
    {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Sleeping in a bed is now important to keep [[phantom]]s from spawning.
    |Beds can now be [[waterlogging|waterlogged]] and require {{EffectLink|Water Breathing}} to sleep in.}}
    {{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|The sleeping animation for beds has been reverted to how it was before [[Legacy Console Edition version history#ps-1.64|1.64]].}}
    {{History||xbox=none|xbone=none|ps=1.91|wiiu=none|switch=none|Various beds now generate in the new [[village]]s.
    |[[Villager]]s can now sleep by occupying a bed, which prevents [[player]]s from using it.
    |Beds are now used to count the number of available houses in villages.
    |Beds can now be [[trading|bought]] from shepherd [[villager]]s.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}}
    {{History||1.9.19|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds.
    |The "Bed" has been renamed to "Red Bed".
    |[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed.
    |Beds now bounce the [[player]] two [[block]]s up and have 3D legs.}}
    
    {{History|Education}}
    {{History||1.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}}
    {{History||1.0.1|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds.
    |The "Bed" has been renamed to "Red Bed".
    |[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed.
    |Beds now bounce the [[player]] two [[block]]s up, and have 3D legs.}}
    {{History||1.0.27|Colored beds can now be turned into white beds by adding [[bleach]].}}
    {{History||1.12|[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]] The textures of all beds have been changed.}}
    {{History|foot}}
    
    === Data history ===
    {{History|java}}
    {{History||1.13|snap=17w47a|The different block states for the <code>bed</code> ID have been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 26, and the item's 355.}}
    {{History|foot}}
    
    === Bed "item"===
    {{:Technical blocks/Bed}}
    
    ==Issues==
    {{Issue list}}
    
    == Trivia==
    * The reason beds explode in the Nether and the End is because Notch found it was the easiest solution to dimension-unique respawning.<ref>{{tweet|Notch|1259681657793077250|duh|11 May 2020}}, in response to {{tweet|NoahBandito|1259681319392550912|So you're telling me the "Inteded Game Design" should actually be "Sorry, I was too lazy to code"?|11 May 2020}}</ref>
    ** Dimension-unique respawning was eventually implemented via the [[respawn anchor]], and gained command support at the same time. Despite this, beds and respawn anchors still explode in invalid dimensions.
    * If the player quits the game while sleeping, upon return the player wakes up beside the bed.
    * Using the {{cmd|teleport}} command while another player is sleeping still teleports the sleeping player, but the player wakes immediately.{{only|java}}
    * If the player places a bed on [[ice]], running over the bed acts like running over ice, similar to slabs.
    * When placed using the {{cmd|setblock}} command, only one half of a bed is placed, because beds are two blocks long. A single half can be slept in like a whole bed.
    * Villagers can sleep in the Nether and the End without causing the bed to explode.<ref>{{bug|MC-146515}} Resolved as Works As Intended</ref>
    * While the block state used to determine the half of a two-block block such as [[door]]s and double-tall [[flower]]s is called ''half'', in the case of beds this is called ''part''.
    * Players and villagers do not drown or take damage from lava while in a bed, even if the bed is covered in lava.
    *The red bed was the original default bed color. In [[Java Edition 1.12]] and [[Pocket Edition 1.1.0]] version of the game, the default color was changed to white.
    
    == Gallery ==
    
    === All renders ===
    <gallery>
    White Bed.png|White
    Light Gray Bed.png|Light gray
    Gray Bed.png|Gray
    Black Bed.png|Black
    Brown Bed.png|Brown
    Red Bed.png|Red
    Orange Bed.png|Orange
    Yellow Bed.png|Yellow
    Lime Bed.png|Lime
    Green Bed.png|Green
    Cyan Bed.png|Cyan
    Light Blue Bed.png|Light blue
    Blue Bed.png|Blue
    Purple Bed.png|Purple
    Magenta Bed.png|Magenta
    Pink Bed.png|Pink
    </gallery>
    
    === Screenshots ===
    <gallery>
    Multiplayer Sleeping.png|A sleeping player in multiplayer.
    Missing Bed.png|The message that can be seen after a failed attempt to respawn at the spawn point set by a bed.
    Nether Bed.png|A crater created by attempting to sleep in the Nether.
    Ender Bed.png|A crater created by attempting to sleep in the End.
    16 color beds.png|All the different color variants.
    Old Village New Village VillagerSleeping MCEE.png|An unemployed [[villager]] and a [[butcher]] villager goes to sleep, unaware of the zombies outside.
    Stackedbeds.png|A stack of beds.
    Mob wakeup.png|Player being awakened by a [[zombie]].
    Day Sleeping.png|The message that can be seen when any players attempt to sleep during daytime.
    Sleeping.png|A player going to sleep in a bed on the first day of a ''Minecraft'' world.
    CobwebVillage.png|A bed in an abandoned village has its bottom half replaced by wheat crops.
    </gallery>
    
    === In other media ===
    <gallery>
    File:Rainbow Bed.png|The [[MCE:Rainbow Bed|rainbow bed]], a unique coloration featured in [[Minecraft Earth]].
    File:The Sham.jpg|The Sham, a villainous, sentient bed featured in the [[skin pack|Campfire Tales]] skin pack.
    </gallery>
    
    ==References==
    {{Reflist}}
    
    {{Blocks|Utility}}
    {{Items}}
    
    [[Category:Utility blocks]]
    [[Category:Manufactured blocks]]
    [[Category:Generated structure blocks]]
    [[Category:Block entities]]
    
    [[cs:Postel]]
    [[de:Bett]]
    [[es:Cama]]
    [[fr:Lit]]
    [[hu:Ágy]]
    [[it:Letto]]
    [[ja:ベッド]]
    [[ko:침대]]
    [[nl:Bed]]
    [[pl:Łóżko]]
    [[pt:Cama]]
    [[ru:Кровать]]
    [[th:เตียง]]
    [[uk:Ліжко]]
    [[zh:床]]</li></ul>
    The 'A' in the Minicraft logo now includes a Creeper face.
    1.5
    {{Extension DPL}}<ul><li>[[Bone Meal|Bone Meal]]<br/>{{Item
    | image = Bone Meal.png
    | renewable = Yes
    | stackable =  Yes (64)
    }}
    '''Bone meal''' is a material that can be used as a fertilizer for most plants and fungi, as well as a crafting ingredient for [[dye]]s.
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
    |Bone
    |Output=Bone Meal,3
    |type=Material
    |showname=0
    |head=1
    }}
    {{Crafting
    |Bone Block
    |Output= Bone Meal,9
    |type=Material
    |foot=1
    }}
    
    === Mob loot ===
    
    ==== Fish ====
    All fish mob variants ([[cod]], [[salmon]], [[tropical fish]], and [[pufferfish]]) have a 5% chance to drop 1 bone meal upon death.{{only|java}} In [[Bedrock Edition]], they drop [[bones]] instead.
    
    === Composters ===
    
    When a [[composter]] is completely filled, a single bone meal drops the next time the composter is {{ctrl|used}}.
    
    === Trading ===
    
    [[Wandering trader]]s sell 3 bone meal for an [[emerald]].{{only|bedrock}}
    
    == Usage ==
    
    === Crafting ingredient ===
    {{crafting usage}}
    
    {{IN|bedrock}}, bone meal can be also used in [[banner pattern]]s:
    {{banner crafting usage}}
    
    === Loom ingredient === 
    {{Banner loom usage|Bone Meal}}
    
    === Dye ===
    {{Dye usage}}
    
    === Fertilizer ===
    Bone meal can also be used on the following [[plants]] to have a chance to increase their growth stage:
    {| class="wikitable"
    |+
    !Plant
    !Action
    |-
    |{{BlockLink|Wheat}}<br>{{BlockLink|Carrots}}<br>{{BlockLink|Potatoes}}
    |The plant matures 2–5 growth stages.
    |-
    |{{BlockLink|Beetroots}}
    |The plant has a 75% chance of growing to the next growth stage.
    |-
    |{{BlockLink|Bamboo}}
    |Grows the [[bamboo]] by 1-2 stems.
    |-
    |{{BlockLink|Melon Stem|link=Melon seeds|text=Melon Seeds}}<br>{{BlockLink|Pumpkin Stem|link=Pumpkin seeds|text=Pumpkin Seeds}}
    |The planted stem matures 2–5 growth stages. Bone meal affects only the stem's growth; it does not cause [[melon]]s or [[pumpkin]]s to sprout from a mature stem.
    |-
    |{{BlockLink|Saplings}}<br>{{BlockLink|Azalea}}<br>{{BlockLink|Flowering Azalea}}<br>{{BlockLink|Mangrove Propagule}} (not hanging)
    |The [[sapling]] has a 45% chance of growing to the next growth stage, if possible. Saplings have two growth stages (with no visible difference between them) before growing into trees as the third stage. A tree cannot grow unless the sapling is planted in proper ground and sufficient space is available. Using bone meal on such an obstructed sapling with no chance of growing wastes the bone meal.
    |-
    |{{BlockLink|Sunflower}}s<br>{{BlockLink|Lilac}}s<br>{{BlockLink|Rose Bush}}es<br>{{BlockLink|Peony|Peonies}}
    |The corresponding item form drops, without destroying the original plant.
    |-
    |{{BlockLink|Grass}}<br>{{BlockLink|Fern}}s<br>{{BlockLink|Seagrass}}
    |A one-block-high tall [[grass]], [[fern]], or [[seagrass]] (that is on [[grass block]], [[dirt]], [[coarse dirt]], [[rooted dirt]], [[farmland]], [[podzol]], [[mycelium]], [[moss block]], [[mud]], or [[muddy mangrove roots]] (only exception is seagrass, will need to on a full surface)) grows into a two-block-high tall grass, fern or seagrass.
    |-
    |{{BlockLink|Mushrooms}}
    |Has a 40% chance of growing into a {{EnvLink|huge mushroom}} if on [[grass block]], [[dirt]], [[coarse dirt]], [[rooted dirt]], [[farmland]], [[podzol]], [[mycelium]], [[moss block]], [[mud]], or [[muddy mangrove roots]].
    |-
    |{{BlockLink|Cocoa}}
    |The cocoa plant matures 1 growth stage.
    |-
    |{{BlockLink|Sweet Berry Bush}}
    |Grows every stage.
    |-
    |{{BlockLink|Sea Pickle}}
    |If the [[sea pickle]] is on a [[coral block]] and in [[water]] at least 2 blocks deep, the sea pickle colony grows, and additional sea pickles generate nearby.
    |-
    |{{BlockLink|Sugar Cane}}{{only|bedrock|short=1}}
    |The sugar cane grows to maximum height (three blocks tall).
    |-
    |{{BlockLink|Kelp}}
    |The kelp plant grows by 1 block per bone meal used, up to its maximum height.
    |-
    |{{BlockLink|Flower|id=poppy}} (excluding wither roses){{only|bedrock|short=1}}
    |One-block-high flowers make more flowers of the same type grow in the surrounding area.
    |-
    |{{BlockLink|Fungus|id=fungi}}
    |Grows into [[huge fungi]], but only if on the respective [[nylium]].
    |-
    |{{BlockLink|Weeping Vines}}
    |Grows the [[weeping vine]]s a few blocks downward.
    |-
    |{{BlockLink|Twisting Vines}}
    |Grows the [[twisting vine]]s a few blocks upward.
    |-
    |{{BlockLink|Cave Vines}}
    |Produces [[glow berries]] if the vine did not have any [[glow berries]] on it already.
    |-
    |{{BlockLink|Glow Lichen}}
    |The [[glow lichen]] spreads to a random adjacent block.
    |-
    |{{BlockLink|Moss Block}}
    |The [[moss block]] causes nearby [[stone]], [[cave vine]]s, and [[dirt]] to become moss blocks.
    |-
    |{{BlockLink|Big Dripleaf}}<br>{{BlockLink|Small Dripleaf}}
    |A [[big dripleaf]] grows one block higher, and a [[small dripleaf]] becomes a big dripleaf.
    |-
    |{{BlockLink|Rooted Dirt}}
    |Causes [[hanging roots]] to grow underneath the [[rooted dirt]] if there is space.
    |-
    |{{BlockLink|Mangrove Leaves}}
    |Creates a hanging [[mangrove propagule]] under the [[mangrove leaves]].
    |-
    |{{BlockLink|Mangrove Propagule}} (hanging)
    |The [[mangrove propagule]] matures 1 growth age.
    |-
    |{{BlockLink|Pink Petals}}
    |Produces another pink petal in the block. If there are already four pink petals in the block, it will drop a pink petal as an item.
    |-
    |{{BlockLink|Torchflower Crop}}<br>{{BlockLink|Pitcher Crop}}
    |Grows every stage.
    |}
    
    Bone meal does not affect:
    * [[Cactus]]
    * [[Vines]]
    * [[Nether wart]]
    * [[Sugar cane]]{{only|JE}}
    * [[Chorus plant]]s, or other plants not listed above.
    
    ==== Wasting bone meal ====
    Bone meal can be used on the following objects in the following situations, consuming it without any real effect:
    
    * On [[grass]], [[fern]]s, and [[seagrass]] that do not have enough space to grow.<ref>{{bug|MC-125642}}</ref>
    * On [[seagrass]] that doesn't have [[water]] above.
    * On a [[dark oak sapling]] that is not in a group of four.<ref>{{bug|MC-168446}}</ref>
    * On a [[mushroom]] that is not on a block that allows it to grow into a huge mushroom.<ref>{{bug|MC-173213}}</ref>
    * On a [[sea pickle]] that is already in a group of four and has no valid locations to expand to.<ref>{{bug|MC-127995}}</ref>
    * On a [[bamboo]] (not [[bamboo shoot]]) that is blocked in the way.
    * On a [[sea pickle]] that is not on a [[coral block]].
    * On a [[fungus]] that is not on its respective [[nylium]].
    * Any plants that can't grow due to being block by the [[build limit]].
    
    === Creating new plants ===
    
    If bone meal is {{ctrl|used}} on a [[grass block]]; [[tall grass]], [[grass]], [[flower]]s, and [[pink petals]] form on the targeted block and on random adjacent grass blocks in an 15×5×15{{only|java|short=1}}/7×5×7{{only|bedrock|short=1}} area centered on the targeted block. The flowers/pink petals that appear depend on the biome, meaning that in order to obtain specific flowers, the player must travel to biomes where the flowers are found naturally. See {{slink|Flower|Flower biomes}} for more information.
    
    Using bone meal on a 2-block flower (rose bushes, sunflowers, lilacs or peonies) will cause one of the same type of flower to drop, without breaking the original. This is the only way to reproduce these flowers, since they cannot generate from using bone meal on grass blocks.
    
    Using bone meal on a non-transparent block that is underwater generates [[seagrass]] on that block and surrounding blocks. Sometimes, if in a [[warm ocean]] biome, [[coral]] and [[coral fan]]s may have a chance to generate as well, and in Bedrock Edition, coral (not coral fan) can be generated in any biome. In order for this to work, there must be 2 water blocks above the block the bone meal is being used on, and the lower one must be non-flowing water.
    
    Using bone meal on a [[sea pickle]] on a [[coral block]] creates sea pickles. This generates sea pickles up to 3 [[block]]s (of coral) away, so a 7+ × 7+ block (49+ blocks) of coral may be necessary, to return the most sea pickles per given bone meal attempt (more attempts grows them more numerously, exactly - including the range of it growing, like grass with heights on grass blocks - as coral and coral fans, though those others being non-solid blocks).
    
    Using bone meal on [[netherrack]] adjacent to [[nylium]] converts the netherrack into nylium of the same type. If both crimson and warped nylium are adjacent to the netherrack that was applied with bone meal, there is a 50% chance that either type of nylium is created.
    
    Using bone meal on [[nylium]] causes the corresponding [[roots]] and both types of [[fungi]] to appear on the nylium block and other nylium nearby, with the type of fungi matching the type of nylium being more common. In addition, using bone meal on the side of warped nylium creates [[nether sprouts]] and [[twisting vines]].
    
    === Farmer villagers ===
    [[Villager]]s with the farmer profession can collect bone meal from a full [[composter]], with which they can make their crops grow faster.
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Bonemeal1.ogg
    |sound2=Bonemeal2.ogg
    |sound3=Bonemeal3.ogg
    |sound4=Bonemeal4.ogg
    |sound5=Bonemeal5.ogg
    |subtitle=Bone Meal crinkles
    |description=When bone meal is successfully used
    |source=block
    |id=item.bone_meal.use
    |translationkey=subtitles.item.bone_meal.use
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{edition|be}}:
    {{Sound table
    |type=bedrock
    |sound=Bonemeal1.ogg
    |sound2=Bonemeal2.ogg
    |sound3=Bonemeal3.ogg
    |sound4=Bonemeal4.ogg
    |sound5=Bonemeal5.ogg
    |description=When bone meal is successfully used
    |source=block
    |id=item.bone_meal.use
    |volume=1.0
    |pitch=0.9-1.1
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Bone Meal
    |spritetype=item
    |nameid=bone_meal
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Bone Meal
    |spritetype=item
    |nameid=bone_meal
    |aliasid=dye / 15
    |id=411
    |form=item
    |translationkey=item.dye.white.name
    |foot=1}}
    
    == History ==
    
    {{History|java beta}}
    {{History||1.2|[[File:Bone Meal JE1 BE1.png|32px]] Added bone meal.
    |Bone meal can now only be applied to [[sapling]]s and [[wheat]].}}
    {{History||1.6.6|Bone meal can now be applied on [[grass block]]s.}}
    {{History||1.8|snap=Pre-release|Bone meal can now be used on [[mushroom]]s to make [[huge mushroom]]s, and the block the mushroom is on changes to [[dirt]].}}
    {{History|||snap=Pre-release 2 ;)|Bone meal can now be applied on [[pumpkin seeds|pumpkin]] and [[melon seed]]s.}}
    {{History|java}}
    {{History||1.3.1|snap=12w19a|Bone meal can now be applied on [[cocoa bean]]s.}}
    {{History|||snap=1.3|[[File:Bone Meal JE2 BE2.png|32px]] The texture of bone meal has been changed.}}
    {{History||1.4.2|snap=12w34a|Bone meal can now be used to dye [[leather armor]] and [[tamed wolf]]'s collar.}}
    {{History||1.4.6|snap=12w49a|Bone meal can now be [[crafted]] with [[gunpowder]] to create a [[firework star]].}}
    {{History||1.5|snap=13w04a|Bone meal has been significantly nerfed.<br>
    [[Wheat]], [[melon seeds|melon]] and [[pumpkin seed]]s, [[potato]]es and [[carrot]]s: one bone meal is now consumed for all seven stages of growth (melon and pumpkin seeds do not spawn right away).<br>
    [[Sapling]]s: one bone meal is now consumed for each of the two growth stages, then it grows into a tree.<br>
    [[Cocoa]]s: one bone meal is now consumed for each of the three stages of growth.
    |Green [[particle]]s are now displayed when bone meal is used.
    |Bone meal can now be used from [[dispenser]]s.}}
    {{History|||snap=13w05a|The balancing of bone meal has been adjusted. Growing a plant to its last state now takes on average 2-5 uses of bone meal (results vary from plant to plant).<ref>https://web.archive.org/web/20220921040940/https://imgur.com/a/gOngk</ref>}}
    {{History||1.6.1|snap=13w19a|Bone meal can now be used to craft white [[stained clay]].}}
    {{History||1.7.2|snap=13w36a|The [[flower]]s generated when using bone meal on grass blocks is now biome dependent.}}
    {{History|||snap=13w41a|Bone meal can now be used to craft white [[stained glass]].}}
    {{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed with [[bone meal]].}}
    {{History||1.10|snap=16w20a|Bone meal can now be used to craft [[bone block]]s.}}
    {{History||1.11|snap=16w39b|Bone meal can now be used to dye [[shulker box]]es.}}
    {{History||1.12|snap=17w06a|Bone meal can now be used to craft white [[concrete powder]].}}
    {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
    {{History|||snap=18w07a|Bone meal can now be used underwater to create [[seagrass]].}}
    {{History|||snap=18w14b|Bone meal can now be used for spreading [[sea pickle]]s.}}
    {{History||1.13.1|snap=18w31a|Bone meal used in [[water]] of warm ocean biomes now has a chance of growing [[coral]].
    |[[Cod]], [[salmon]], [[tropical fish]], and [[pufferfish]] now have a chance of dropping bone meal upon death.}}
    {{History|||snap=18w32a|Bone meal used in [[water]] of warm ocean biomes now has a chance of growing [[coral fan]]s.}}
    {{History||1.14|snap=18w43a|Bone meal can now used to craft [[white dye]].
    |Bone meal can no longer be used as a [[dye]].
    |All of the dye-related functions and crafting recipes of bone meal (except bone blocks) have been transferred to white dye.
    |[[File:Bone Meal JE3 BE3.png|32px]] The texture of bone meal has been changed.
    |Bone meal can now be used on [[bamboo]] and [[bamboo shoot]].}}
    {{History|||snap=19w03a|Bone meal can now be obtained from [[composter]]s.}}
    {{History||1.16|snap=20w06a|Bone meal can now be used to grow [[fungi]] into [[huge fungi]].
    |Bone meal can now be used to spread [[nylium]] onto netherrack.}}
    {{History|||snap=20w09a|Using bone meal to grow fungi now works only on the respective [[nylium]].}}
    {{History|||snap=20w11a|Bone meal can now grow [[kelp]], [[weeping vines]], and [[twisting vines]].}}
    {{History|||snap=20w12a|Bone meal can now be used to grow [[roots]], [[fungi]], and [[nether sprouts]] on nylium.}}
    {{History|||snap=20w13a|Farmers can now use bone meal to grow crops.}}
    {{History||1.17|snap=21w03a|Bone meal can now be used to spread [[glow lichen]]s.}}
    {{History|||snap=21w05a|Bone meal can now be used on [[moss block]]s, [[small dripleaf]], [[big dripleaf]], and [[cave vines]].}}
    {{History|||snap=21w11a|Bone meal can now be used on [[rooted dirt]].}}
    {{History|||snap=21w15a|Bone meal now makes a sound when used.}}
    {{History|||snap=21w16a|Moss patches obtained from fertilizing moss blocks contain less vegetation and are now smaller and more irregular in shape.
    |Bone meal can now be used on [[azalea]] and [[flowering azalea]].}}
    {{History||1.19|snap=22w11a|Bone meal can now be used on [[mangrove propagule]]s and [[mangrove leaves]].}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Bone meal can now be used on [[pink petals]] and [[torchflower crop]]s.|Using bone meal on [[cherry grove]]s now have a chance to generate [[pink petal]]s.}}
    {{History||1.20|snap=23w12a|Bone meal can now be used on [[pitcher crop]]s.}}
    
    {{History|pocket alpha}}
    {{History||v0.3.0|[[File:Bone Meal JE1 BE1.png|32px]] Added bone meal. It is currently unobtainable and serves no purpose.}}
    {{History||v0.3.3|Bone meal can now be crafted from bones.
    |Bone meal can now be applied to grass blocks and saplings.}}
    {{History||v0.4.0|Added the first [[crop]]s, which bone meal can be applied to.}}
    {{History||v0.8.0|snap=build 1|[[File:Bone Meal JE2 BE2.png|32px]] The texture of bone meal has been changed.
    |Bone meal no longer instantly grows [[crop]]s to full size.
    |Bone meal can now be used to craft white [[wool]].}}
    {{History|||snap=build 5|[[Pumpkin]] and [[melon]] stems now grow by only one stage when bone meal is used.
    |Some [[flower]]s now spawn certain other flowers when bone meal is used on them.
    |Bone meal can now grow [[fern]]s and [[tall grass]] in [[survival]] and [[creative]].
    |Bone meal can now grow [[sugar cane]]s to maximum height.}}
    {{History||v0.9.0|snap=build 11|Bone meal can now be used to dye tamed [[wolf]] collars.}}
    {{History||v0.14.0|snap=build 1|Bone meal can now be used from [[dispenser]]s.
    |Bone meal can now be used to dye [[water]] in [[cauldron]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Bone meal can now be used to dye [[shulker]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Bone meal can now be used to craft white [[concrete powder]], white [[bed]]s and white [[shulker box]]es.}}
    {{History||1.1.3|snap=alpha 1.1.3.0|Bone meal can now be used to craft [[bone block]]s.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Bone meal can now be used to craft white [[stained glass]].
    |Bone meal can now be used to craft [[firework star]]s.
    |Bone meal can now be used to create [[banner]] patterns.}}
    {{History||1.4.0|snap=beta 1.2.14.2|Bone meal can now be used underwater for growing [[seagrass]] and [[coral]].}}
    {{History|||snap=beta 1.2.20.1|Bone meal can now be used for spreading [[sea pickle]]s.
    |Bone meal can now be used to craft white [[balloon]]s and white [[glow stick]]s.}}
    {{History||1.8.0|snap=beta 1.8.0.8|Bone meal can now be used to grow [[bamboo]].}}
    {{History|||snap=beta 1.8.0.10|Bone meal can now be used to craft [[white dye]].}}
    {{History||1.10.0|snap=beta 1.10.0.3|Bone meal are now sold by [[wandering trader]]s.
    |[[File:Bone Meal JE3 BE3.png|32px]] The texture of bone meal has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Bone meal can now be obtained from [[composter]]s.}}
    {{History||1.16.0|snap=beta 1.16.0.51|Bone meal can now grow [[fungus|fungi]] into [[huge fungi]].
    |Bone meal can now be used to turn [[netherrack]] into [[nylium]].
    |Bone meal can now be used to grow [[roots]], [[fungi]], and [[nether sprouts]] on nylium.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of bone meal has been changed from <code>dye/15</code> to <code>bone_meal</code>.}}
    {{History||1.16.210|snap=beta 1.16.210.51|Bone meal used in [[water]] now has a chance of growing [[coral fan]]s.}}
    {{History||1.16.220|snap=beta 1.16.220.52|Bone meal can now be used on [[moss block]]s, [[small dripleaf]], [[big dripleaf]], [[cave vines]] and [[rooted dirt]].}}
    {{History||1.17.0|snap=beta 1.16.230.50|Bone meal can now be used to spread [[glow lichen]]s.}}
    {{History|||snap=beta 1.16.230.54|Bone meal can be used to grow [[azalea]]s into azalea trees.}}
    {{History|||snap=beta 1.17.0.50|Bone meal now makes a sound when used.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Bone Meal JE1 BE1.png|32px]] Added bone meal.}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|Bone meal no longer instantly grows [[crop]]s to full size.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bone Meal JE3 BE3.png|32px]] The texture of bone meal has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Bone Meal JE2 BE2.png|32px]] Added bone meal.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Trivia ==
    
    * Bone meal can be used on the sides or bottom of a [[grass block]], as well as on a grass block with [[plant]]s already on top of it.
    * Regardless of if it succeeds in fertilizing, bone meal makes green sparkles. However, like smoke from a [[torch]], the sparkles appear only if the [[player]] has [[particles]] set All or Decreased.
    * In real life, [[Wikipedia:bone meal|bone meal]] is used as a fertilizer to provide nitrogen and phosphorus to plants.
    
    ==Gallery==
    
    <gallery>
    File:Bone Meal On Grass.png|Bone meal used on [[grass block]]s.
    </gallery>
    
    == See also ==
    
    * [[Farming]]
    
    == References ==
    {{reflist}}
    
    {{Items}}
    
    [[Category:Dyes]]
    [[Category:Plants]]
    [[Category:Renewable resources]]
    
    [[cs:Kostní moučka]]
    [[de:Knochenmehl]]
    [[es:Polvo de hueso]]
    [[fr:Poudre d'os]]
    [[hu:Csontliszt]]
    [[ja:骨粉]]
    [[ko:뼛가루]]
    [[nl:Beendermeel]]
    [[pl:Mączka kostna]]
    [[pt:Farinha de osso]]
    [[ru:Костная мука]]
    [[th:ผงกระดูก]]
    [[zh:骨粉]]</li><li>[[Item|Item]]<br/>{{Many images}}
    {{Redirect|Items|the old image file used to load item textures|items.png}}
    {{About|inventory items|the entity|Item (entity)|the items that mobs and some entities leave behind on death|Drops|the command|Commands/item|other uses}}          ''This article does not include block items, which you can find a list of [[:en:Block#List_of_blocks|here.]]''[[File:Minecraft Creative.png|thumb|300px|The Creative inventory is filled with a wide variety of items.]]
    An '''item''' is an object that exists only within the [[player]]'s [[inventory]] and hands, or displayed in [[item frame]]s, [[glow item frame]]s, or [[armor stand]]s.
    
    == Behavior ==
    
    Some items, when {{control|used|use}}, place a [[block]] (ItemBlock) or [[entity]] (minecart, spawn eggs, etc.) version of themselves into the game world. Put simply, they are an item when in the [[inventory]], and a block when placed. For example, [[boat]]s turn into an entity when placed, and [[bed]]s turn into a group of blocks when placed. When selected in the [[hotbar]], items briefly display their names above the [[HUD]].
    
    The only method by which an item can be properly displayed within the game environment is to place it into an [[item frame]].
    
    If an item that does not become a block is dropped, it becomes an [[Item (entity)|entity]] represented by a sprite that floats above the ground for 5 minutes in a loaded [[chunk]] before despawning, unless the player walks over it to pick it up before it despawns, it is picked up by a mob, [[hopper]] or [[minecart with hopper]], or it is destroyed by [[fire]], [[lava]], [[cactus]], or [[explosion]]s.
    
    A submerged object ascends towards the water’s edge. When the surface current is in motion, the object is propelled along with it.
    
    Hoppers draw in any items that are placed above them.
    
    Most items [[stack]] to 64, but some only stack to 16 and others not at all ''but'' all types of items can be stacked up to 127 through inventory editing.
    
    == List of items ==
    <!--potentially missing bedrock edition items-->
    === Items that create blocks, fluids or entities ===
    {{columns-list|colwidth=16em|
    * {{ItemLink|Acacia Boat}}
    * {{ItemLink|Acacia Boat with Chest}}
    * {{ItemLink|Armor Stand}}
    * {{ItemLink|Bamboo Raft}}
    * {{ItemLink|Bamboo Raft with Chest}}
    * {{ItemLink|Beetroot Seeds}}
    * {{ItemLink|Birch Boat}}
    * {{ItemLink|Birch Boat with Chest}}
    * {{ItemLink|Bottle o' Enchanting}}
    * {{ItemLink|Bow}}
    * {{ItemLink|Bucket}}
    * {{ItemLink|Bucket of Axolotl}}
    * {{ItemLink|Bucket of Cod}}
    * {{ItemLink|Bucket of Pufferfish}}
    * {{ItemLink|Bucket of Salmon}}
    * {{ItemLink|Bucket of Tadpole}}
    * {{ItemLink|Bucket of Tropical Fish}}
    * {{ItemLink|Carrot}}
    * {{ItemLink|Cherry Boat}}
    * {{ItemLink|Cherry Boat with Chest}}
    * {{ItemLink|Cocoa Beans}}
    * {{ItemLink|Crossbow}}
    * {{ItemLink|Dark Oak Boat}}
    * {{ItemLink|Dark Oak Boat with Chest}}
    * {{ItemLink|Egg}}
    * {{ItemLink|End Crystal}}
    * {{ItemLink|Ender Pearl}}
    * {{ItemLink|Eye of Ender}}
    * {{ItemLink|Fire Charge}}
    * {{ItemLink|Firework Rocket}}
    * {{ItemLink|Fishing Rod}}
    * {{ItemLink|Flint and Steel}}
    * {{ItemLink|Glow Berries}}
    * {{ItemLink|Glow Item Frame}}
    * {{ItemLink|Item Frame}}
    * {{ItemLink|Jungle Boat}}
    * {{ItemLink|Jungle Boat with Chest}}
    * {{ItemLink|Kelp}}
    * {{ItemLink|Lava Bucket}}
    * {{ItemLink|Lead}}
    * {{ItemLink|Lingering Potion}}
    * {{ItemLink|Mangrove Boat}}
    * {{ItemLink|Mangrove Boat with Chest}}
    * {{ItemLink|Melon Seeds}}
    * {{ItemLink|Minecart}}
    * {{ItemLink|Minecart with Chest}}
    * {{ItemLink|Minecart with Command Block}}
    * {{ItemLink|Minecart with Furnace}}{{only|java|short=1}}
    * {{ItemLink|Minecart with Hopper}}
    * {{ItemLink|Minecart with TNT}}
    * {{ItemLink|Nether Wart}}
    * {{ItemLink|Oak Boat}}
    * {{ItemLink|Oak Boat with Chest}}
    * {{ItemLink|Painting}}
    * {{ItemLink|Pitcher Pod}}
    * {{ItemLink|Potato}}
    * {{ItemLink|Powder Snow Bucket}}
    * {{ItemLink|Pumpkin Seeds}}
    * {{ItemLink|Redstone Dust}}
    * {{ItemLink|Snowball}}
    * {{ItemLink|Splash Potion}}
    * {{ItemLink|Spruce Boat}}
    * {{ItemLink|Spruce Boat with Chest}}
    * {{ItemLink|String}}
    * {{ItemLink|Sweet Berries}}
    * {{ItemLink|Torchflower Seeds}}
    * {{ItemLink|Trident}}
    * {{ItemLink|Water Bucket}}
    * {{ItemLink|Wheat Seeds}}
    }}
    
    === Items with use in the world ===
    These items, when highlighted in a player's hotbar (a.k.a "held"), held in the off hand, or equipped in an armor slot, can be used by either {{control|attack}} or {{control|use}}, or can serve a specific purpose (for example, offer the player advantage or disadvantage). Some can be used whenever, others only when aiming at specific blocks or entities. 
    
    {{columns-list|colwidth=16em|
    * {{ItemLink|id=amethyst-shard|link=Amethyst Shard#Allay duplication|text=Amethyst Shard}} (to duplicate allays)
    * {{ItemLink|Apple}}
    * {{ItemLink|Arrow}}
    * {{ItemLink|Baked Potato}}
    * {{ItemLink|Beetroot}}
    * {{ItemLink|Beetroot Soup}}
    * {{ItemLink|Black Dye}}
    * {{ItemLink|Blue Dye}}
    * {{ItemLink|Bone}}
    * {{ItemLink|Bone Meal}}
    * {{ItemLink|Book}} (to interact with chiseled bookshelves)
    * {{ItemLink|Book and Quill}}
    * {{ItemLink|Bowl}}
    * {{ItemLink|Bread}}
    * {{ItemLink|Brown Dye}}
    * {{ItemLink|Brush}}
    * {{ItemLink|Bundle}}
    * {{ItemLink|Carrot on a Stick}}
    * {{ItemLink|Chainmail Boots}}
    * {{ItemLink|Chainmail Chestplate}}
    * {{ItemLink|Chainmail Helmet}}
    * {{ItemLink|Chainmail Leggings}}
    * {{ItemLink|Chorus Fruit}}
    * {{ItemLink|Compass}}
    * {{ItemLink|Cooked Chicken}}
    * {{ItemLink|Cooked Cod}}
    * {{ItemLink|Cooked Mutton}}
    * {{ItemLink|Cooked Porkchop}}
    * {{ItemLink|Cooked Rabbit}}
    * {{ItemLink|Cooked Salmon}}
    * {{ItemLink|Cookie}}
    * {{ItemLink|Cyan Dye}}
    * {{ItemLink|Debug Stick}}{{only|java|short=1}}
    * {{ItemLink|Diamond Axe}}
    * {{ItemLink|Diamond Boots}}
    * {{ItemLink|Diamond Chestplate}}
    * {{ItemLink|Diamond Helmet}}
    * {{ItemLink|Diamond Hoe}}
    * {{ItemLink|Diamond Horse Armor}}
    * {{ItemLink|Diamond Leggings}}
    * {{ItemLink|Diamond Pickaxe}}
    * {{ItemLink|Diamond Shovel}}
    * {{ItemLink|Diamond Sword}}
    * {{ItemLink|Dried Kelp}}
    * {{ItemLink|Elytra}}
    * {{ItemLink|Empty Map}}
    * {{ItemLink|Enchanted Book}} (to interact with chiseled bookshelves)
    * {{ItemLink|Enchanted Golden Apple}}
    * {{ItemLink|Goat Horn}}
    * {{ItemLink|Glass Bottle}}
    * {{ItemLink|Glow Ink Sac}}
    * {{ItemLink|Gold Ingot}}
    * {{ItemLink|Golden Apple}}
    * {{ItemLink|Golden Axe}}
    * {{ItemLink|Golden Boots}}
    * {{ItemLink|Golden Carrot}}
    * {{ItemLink|Golden Chestplate}}
    * {{ItemLink|Golden Helmet}}
    * {{ItemLink|Golden Hoe}}
    * {{ItemLink|Golden Horse Armor}}
    * {{ItemLink|Golden Leggings}}
    * {{ItemLink|Golden Pickaxe}}
    * {{ItemLink|Golden Shovel}}
    * {{ItemLink|Golden Sword}}
    * {{ItemLink|Gray Dye}}
    * {{ItemLink|Green Dye}}
    * {{ItemLink|Honeycomb}}
    * {{ItemLink|Honey Bottle}}
    * {{ItemLink|Ink Sac}}
    * {{ItemLink|Iron Axe}}
    * {{ItemLink|Iron Boots}}
    * {{ItemLink|Iron Chestplate}}
    * {{ItemLink|Iron Helmet}}
    * {{ItemLink|Iron Hoe}}
    * {{ItemLink|Iron Horse Armor}}
    * {{ItemLink|id=iron-ingot|link=Iron Ingot#Healing iron golems|text=Iron Ingot}} (to heal iron golems)
    * {{ItemLink|Iron Leggings}}
    * {{ItemLink|Iron Pickaxe}}
    * {{ItemLink|Iron Shovel}}
    * {{ItemLink|Iron Sword}}
    * {{ItemLink|Knowledge Book}}{{only|java|short=1}}
    * {{ItemLink|Lapis Lazuli}} (as a dye){{only|bedrock|short=1}}
    * {{ItemLink|Leather Boots}}
    * {{ItemLink|Leather Cap}}
    * {{ItemLink|Leather Horse Armor}}
    * {{ItemLink|Leather Pants}}
    * {{ItemLink|Leather Tunic}}
    * {{ItemLink|Light Blue Dye}}
    * {{ItemLink|Light Gray Dye}}
    * {{ItemLink|Lime Dye}}
    * {{ItemLink|Magenta Dye}}
    * {{ItemLink|Map}} or [[Explorer Map]]
    * {{ItemLink|Melon Slice}}
    * {{ItemLink|Milk Bucket}}
    * {{ItemLink|Mushroom Stew}}
    * {{ItemLink|id=music-disc-5|Music Disc}} (5)
    * {{ItemLink|id=music-disc-11|Music Disc}} (11)
    * {{ItemLink|id=music-disc-13|Music Disc}} (13)
    * {{ItemLink|id=music-disc-blocks|Music Disc}} (Blocks)
    * {{ItemLink|id=music-disc-cat|Music Disc}} (Cat)
    * {{ItemLink|id=music-disc-chirp|Music Disc}} (Chirp)
    * {{ItemLink|id=music-disc-far|Music Disc}} (Far)
    * {{ItemLink|id=music-disc-mall|Music Disc}} (Mall)
    * {{ItemLink|id=music-disc-mellohi|Music Disc}} (Mellohi)
    * {{ItemLink|id=music-disc-otherside|Music Disc}} (Otherside)
    * {{ItemLink|id=music-disc-pigstep|Music Disc}} (Pigstep)
    * {{ItemLink|id=music-disc-relic|Music Disc}} (Relic)
    * {{ItemLink|id=music-disc-stal|Music Disc}} (Stal)
    * {{ItemLink|id=music-disc-strad|Music Disc}} (Strad)
    * {{ItemLink|id=music-disc-wait|Music Disc}} (Wait)
    * {{ItemLink|id=music-disc-ward|Music Disc}} (Ward)
    * {{ItemLink|Name Tag}}
    * {{ItemLink|Netherite Axe}}
    * {{ItemLink|Netherite Boots}}
    * {{ItemLink|Netherite Chestplate}}
    * {{ItemLink|Netherite Helmet}}
    * {{ItemLink|Netherite Hoe}}
    * {{ItemLink|Netherite Leggings}}
    * {{ItemLink|Netherite Pickaxe}}
    * {{ItemLink|Netherite Shovel}}
    * {{ItemLink|Netherite Sword}}
    * {{ItemLink|Orange Dye}}
    * {{ItemLink|Pink Dye}}
    * {{ItemLink|Poisonous Potato}}
    * {{ItemLink|Potion|Potions}}
    * {{ItemLink|Pufferfish|link=Pufferfish (item)}}
    * {{ItemLink|Pumpkin Pie}}
    * {{ItemLink|Purple Dye}}
    * {{ItemLink|Rabbit Stew}}
    * {{ItemLink|Raw Beef}}
    * {{ItemLink|Raw Chicken}}
    * {{ItemLink|Raw Cod}}
    * {{ItemLink|Raw Mutton}}
    * {{ItemLink|Raw Porkchop}}
    * {{ItemLink|Raw Rabbit}}
    * {{ItemLink|Raw Salmon}}
    * {{ItemLink|Red Dye}}
    * {{ItemLink|Rotten Flesh}}
    * {{ItemLink|Saddle}}
    * {{ItemLink|Shears}}
    * {{ItemLink|Shield}}
    * {{ItemLink|Spectral Arrow}}{{only|java|short=1}}
    * {{ItemLink|Spider Eye}}
    * {{ItemLink|Spyglass}}
    * {{ItemLink|Steak}}
    * {{ItemLink|Stone Axe}}
    * {{ItemLink|Stone Hoe}}
    * {{ItemLink|Stone Pickaxe}}
    * {{ItemLink|Stone Shovel}}
    * {{ItemLink|Stone Sword}}
    * {{ItemLink|Sugar}}
    * {{ItemLink|Suspicious Stew}}
    * {{ItemLink|Tipped Arrow}}
    * {{ItemLink|Totem of Undying}}
    * {{ItemLink|Tropical Fish}}
    * {{ItemLink|Turtle Shell}}
    * {{ItemLink|Warped Fungus on a Stick}}
    * {{ItemLink|Wheat}}
    * {{ItemLink|White Dye}}
    * {{ItemLink|Wooden Axe}}
    * {{ItemLink|Wooden Hoe}}
    * {{ItemLink|Wooden Pickaxe}}
    * {{ItemLink|Wooden Shovel}}
    * {{ItemLink|Wooden Sword}}
    * {{ItemLink|Written Book}}
    * {{ItemLink|Yellow Dye}}
    }}
    
    === Items with indirect use in the world ===
    The player cannot interact with or directly use these items; however, they are used for [[trading]], [[brewing]], [[enchanting]], or [[crafting]] ingredients for other items that do have direct uses. The exception is clocks, which are not used in any recipes but serve an informative function.
    
    {{columns-list|colwidth=16em|
    * {{ItemLink|Angler Pottery Sherd}}
    * {{ItemLink|Archer Pottery Sherd}}
    * {{ItemLink|Arms Up Pottery Sherd}}
    * {{ItemLink|Banner Pattern}} (Bordure Indented){{only|BE|short=1}}
    * {{ItemLink|Banner Pattern}} (Creeper Charge)
    * {{ItemLink|Banner Pattern}} (Field Masoned){{only|BE|short=1}}
    * {{ItemLink|Banner Pattern}} (Flower Charge)
    * {{ItemLink|Banner Pattern}} (Globe)
    * {{ItemLink|Banner Pattern}} (Skull Charge)
    * {{ItemLink|Banner Pattern}} (Snout)
    * {{ItemLink|Banner Pattern}} (Thing)
    * {{ItemLink|Blade Pottery Sherd}}
    * {{ItemLink|Blaze Powder}}
    * {{ItemLink|Blaze Rod}}
    * {{ItemLink|Brewer Pottery Sherd}}
    * {{ItemLink|Brick}}
    * {{ItemLink|Burn Pottery Sherd}}
    * {{ItemLink|Charcoal}}
    * {{ItemLink|Clay Ball}}
    * {{ItemLink|Clock}}
    * {{ItemLink|Coal}}
    * {{ItemLink|Coast Armor Trim}}
    * {{ItemLink|Copper Ingot}}
    * {{ItemLink|Danger Pottery Sherd}}
    * {{ItemLink|Diamond}}
    * {{ItemLink|Disc Fragment}}
    * {{ItemLink|Dragon's Breath}}
    * {{ItemLink|Dune Armor Trim}}
    * {{ItemLink|Echo Shard}}
    * {{ItemLink|Emerald}}
    * {{ItemLink|Explorer Pottery Sherd}}
    * {{ItemLink|Eye Armor Trim}}
    * {{ItemLink|Feather}}
    * {{ItemLink|Fermented Spider Eye}}
    * {{ItemLink|Firework Star}}
    * {{ItemLink|Flint}}
    * {{ItemLink|Friend Pottery Sherd}}
    * {{ItemLink|Ghast Tear}}
    * {{ItemLink|Glistering Melon Slice}}
    * {{ItemLink|Glowstone Dust}}
    * {{ItemLink|Gold Nugget}}
    * {{ItemLink|Gunpowder}}
    * {{ItemLink|Heart of the Sea}}
    * {{ItemLink|Heart Pottery Sherd}}
    * {{ItemLink|Heartbreak Pottery Sherd}}
    * {{ItemLink|Host Armor Trim}}
    * {{ItemLink|Howl Pottery Sherd}}
    * {{ItemLink|Ink Sac}}
    * {{ItemLink|Iron Ingot}}
    * {{ItemLink|Iron Nugget}}
    * {{ItemLink|Lapis Lazuli}}
    * {{ItemLink|Leather}}
    * {{ItemLink|Magma Cream}}
    * {{ItemLink|Miner Pottery Sherd}}
    * {{ItemLink|Mourner Pottery Sherd}}
    * {{ItemLink|Nautilus Shell}}
    * {{ItemLink|Nether Brick}}
    * {{ItemLink|Nether Quartz}}
    * {{ItemLink|Nether Star}}
    * {{ItemLink|Netherite Ingot}}
    * {{ItemLink|Netherite Scrap}}
    * {{ItemLink|Netherite Upgrade}}
    * {{ItemLink|Paper}}
    * {{ItemLink|Phantom Membrane}}
    * {{ItemLink|Plenty Pottery Sherd}}
    * {{ItemLink|Popped Chorus Fruit}}
    * {{ItemLink|Prismarine Crystals}}
    * {{ItemLink|Prismarine Shard}}
    * {{ItemLink|Prize Pottery Sherd}}
    * {{ItemLink|Rabbit Hide}}
    * {{ItemLink|Rabbit's Foot}}
    * {{ItemLink|Raiser Armor Trim}}
    * {{ItemLink|Raw Copper}}
    * {{ItemLink|Raw Gold}}
    * {{ItemLink|Raw Iron}}
    * {{ItemLink|Recovery Compass}}
    * {{ItemLink|Rib Armor Trim}}
    * {{ItemLink|Scute}}
    * {{ItemLink|Sentry Armor Trim}}
    * {{ItemLink|Shaper Armor Trim}}
    * {{ItemLink|Sheaf Pottery Sherd}}
    * {{ItemLink|Shelter Pottery Sherd}}
    * {{ItemLink|Shulker Shell}}
    * {{ItemLink|Silence Armor Trim}}
    * {{ItemLink|Skull Pottery Sherd}}
    * {{ItemLink|Slimeball}}
    * {{ItemLink|Snort Pottery Sherd}}
    * {{ItemLink|Spire Armor Trim}}
    * {{ItemLink|Stick}}
    * {{ItemLink|Tide Armor Trim}}
    * {{ItemLink|Vex Armor Trim}}
    * {{ItemLink|Ward Armor Trim}}
    * {{ItemLink|Wayfinder Armor Trim}}
    * {{ItemLink|Wild Armor Trim}}
    }}
    
    === Spawn eggs ===
    Spawn eggs spawn the entity inside them. They cannot be obtained in Survival mode.{{columns-list|colwidth=16em|
    * {{ItemLink|Allay Spawn Egg}}
    * {{ItemLink|Axolotl Spawn Egg}}
    * {{ItemLink|Bat Spawn Egg}}
    * {{ItemLink|Bee Spawn Egg}}
    * {{ItemLink|Blaze Spawn Egg}}
    * {{ItemLink|Camel Spawn Egg}}
    * {{ItemLink|Cat Spawn Egg}}
    * {{ItemLink|Cave Spider Spawn Egg}}
    * {{ItemLink|Chicken Spawn Egg}}
    * {{ItemLink|Cod Spawn Egg}}
    * {{ItemLink|Cow Spawn Egg}}
    * {{ItemLink|Creeper Spawn Egg}}
    * {{ItemLink|Dolphin Spawn Egg}}
    * {{ItemLink|Donkey Spawn Egg}}
    * {{ItemLink|Drowned Spawn Egg}}
    * {{ItemLink|Elder Guardian Spawn Egg}}
    * {{ItemLink|Ender Dragon Spawn Egg}}
    * {{ItemLink|Enderman Spawn Egg}}
    * {{ItemLink|Endermite Spawn Egg}}
    * {{ItemLink|Evoker Spawn Egg}}
    * {{ItemLink|Fox Spawn Egg}}
    * {{ItemLink|Frog Spawn Egg}}
    * {{ItemLink|Ghast Spawn Egg}}
    * {{ItemLink|Glow Squid Spawn Egg}}
    * {{ItemLink|Goat Spawn Egg}}
    * {{ItemLink|Guardian Spawn Egg}}
    * {{ItemLink|Hoglin Spawn Egg}}
    * {{ItemLink|Horse Spawn Egg}}
    * {{ItemLink|Husk Spawn Egg}}
    * {{ItemLink|Iron Golem Spawn Egg}}
    * {{ItemLink|Llama Spawn Egg}}
    * {{ItemLink|Magma Cube Spawn Egg}}
    * {{ItemLink|Mooshroom Spawn Egg}}
    * {{ItemLink|Mule Spawn Egg}}
    * {{ItemLink|Spawn NPC}}{{only|bedrock}}
    * {{ItemLink|Ocelot Spawn Egg}}
    * {{ItemLink|Panda Spawn Egg}}
    * {{ItemLink|Parrot Spawn Egg}}
    * {{ItemLink|Phantom Spawn Egg}}
    * {{ItemLink|Pig Spawn Egg}}
    * {{ItemLink|Piglin Spawn Egg}}
    * {{ItemLink|Piglin Brute Spawn Egg}}
    * {{ItemLink|Pillager Spawn Egg}}
    * {{ItemLink|Polar Bear Spawn Egg}}
    * {{ItemLink|Pufferfish Spawn Egg}}
    * {{ItemLink|Rabbit Spawn Egg}}
    * {{ItemLink|Ravager Spawn Egg}}
    * {{ItemLink|Salmon Spawn Egg}}
    * {{ItemLink|Sheep Spawn Egg}}
    * {{ItemLink|Shulker Spawn Egg}}
    * {{ItemLink|Silverfish Spawn Egg}}
    * {{ItemLink|Skeleton Horse Spawn Egg}}
    * {{ItemLink|Skeleton Spawn Egg}}
    * {{ItemLink|Slime Spawn Egg}}
    * {{ItemLink|Sniffer Spawn Egg}}
    * {{ItemLink|Snow Golem Spawn Egg}}
    * {{ItemLink|Spider Spawn Egg}}
    * {{ItemLink|Squid Spawn Egg}}
    * {{ItemLink|Stray Spawn Egg}}
    * {{ItemLink|Strider Spawn Egg}}
    * {{ItemLink|Tadpole Spawn Egg}}
    * {{ItemLink|Trader Llama Spawn Egg}}
    * {{ItemLink|Tropical Fish Spawn Egg}}
    * {{ItemLink|Turtle Spawn Egg}}
    * {{ItemLink|Vex Spawn Egg}}
    * {{ItemLink|Villager Spawn Egg}}
    * {{ItemLink|Vindicator Spawn Egg}}
    * {{ItemLink|Wandering Trader Spawn Egg}}
    * {{ItemLink|Warden Spawn Egg}}
    * {{ItemLink|Witch Spawn Egg}}
    * {{ItemLink|Wither Skeleton Spawn Egg}}
    * {{ItemLink|Wither Spawn Egg}}
    * {{ItemLink|Wolf Spawn Egg}}
    * {{ItemLink|Zoglin Spawn Egg}}
    * {{ItemLink|Zombie Horse Spawn Egg}}
    * {{ItemLink|Zombie Spawn Egg}}
    * {{ItemLink|Zombie Villager Spawn Egg}}
    * {{ItemLink|Zombified Piglin Spawn Egg}}
    }}
    
    === Education Edition only===
    
    These items can be accessed only {{in|ee}}. The [[spawn egg|spawn agent]], [[portfolio]], and [[camera]] are obtainable through [[Creative]] mode and the {{cmd|give}} [[command]]. The [[Garbage]] item is only obtainable through unknown Lab Table recipes or via inventory editing.
    
    {{columns-list|colwidth=16em|
    * {{ItemLink|Agent Spawn Egg}}
    * {{ItemLink|Antidote}}
    * {{ItemLink|Black Balloon}}
    * {{ItemLink|Bleach}}
    * {{ItemLink|Blue Balloon}}
    * {{ItemLink|Blue Glow Stick}}
    * {{ItemLink|Blue Sparkler}}
    * {{ItemLink|Board}}
    * {{ItemLink|Brown Balloon}}
    * {{ItemLink|Brown Glow Stick}}
    * {{EntityLink|Camera}}
    * {{ItemLink|Compound}}s
    * {{ItemLink|Cyan Balloon}}
    * {{ItemLink|Cyan Glow Stick}}
    * {{ItemLink|Elixir}}
    * {{ItemLink|Eye Drops}}
    * {{ItemLink|Gray Balloon}}
    * {{ItemLink|Gray Glow Stick}}
    * {{ItemLink|Green Balloon}}
    * {{ItemLink|Green Glow Stick}}
    * {{ItemLink|Green Sparkler}}
    * {{ItemLink|Ice Bomb}}
    * {{ItemLink|Light Blue Balloon}}
    * {{ItemLink|Light Blue Glow Stick}}
    * {{ItemLink|Lime Balloon}}
    * {{ItemLink|Lime Glow Stick}}
    * {{ItemLink|Magenta Balloon}}
    * {{ItemLink|Magenta Glow Stick}}
    * {{ItemLink|Orange Balloon}}
    * {{ItemLink|Orange Glow Stick}}
    * {{ItemLink|Orange Sparkler}}
    * {{ItemLink|Photo}}
    * {{ItemLink|Pink Balloon}}
    * {{ItemLink|Pink Glow Stick}}
    * {{ItemLink|Portfolio}}
    * {{ItemLink|Poster}}
    * {{ItemLink|Purple Balloon}}
    * {{ItemLink|Purple Glow Stick}}
    * {{ItemLink|Purple Sparkler}}
    * {{ItemLink|Red Balloon}}
    * {{ItemLink|Red Glow Stick}}
    * {{ItemLink|Red Sparkler}}
    * {{ItemLink|Silver Balloon}}
    * {{ItemLink|Slate}}
    * {{ItemLink|Spawn NPC}}
    * {{ItemLink|Super Fertilizer}}
    * {{ItemLink|Tonic}}
    * {{ItemLink|White Balloon}}
    * {{ItemLink|White Glow Stick}}
    * {{ItemLink|Yellow Balloon}}
    * {{ItemLink|Yellow Glow Stick}}
    }}
    
    ==Unimplemented items ==
    
    Some items are unimplemented, or have been mentioned to be implemented in the future.
    
    *{{ItemLink|Ruby}}
    
    ==Removed items ==
    
    Removed items no longer exist in current versions of the game.
    
    *{{ItemLink|Copper Horn}}
    *{{ItemLink|Horse Saddle}}
    *{{ItemLink|Studded Helmet}}
    *{{ItemLink|Studded Chestplate}}
    *{{ItemLink|Studded Leggings}}
    *{{ItemLink|Studded Boots}}
    *{{ItemLink|Quiver}}
    
    ==Joke items==
    
    Joke items are only present in [[April Fools]] versions of the game.
    
    {{columns-list|colwidth=16em|
    *{{ItemLink|3D}}
    *{{ItemLink|A Very Fine Item}}
    *{{ItemLink|Ankle Monitor}}
    *{{ItemLink|Arrow of Big}}
    *{{ItemLink|Arrow of Small}}
    *{{ItemLink|Banner Pattern (New Thing)}}
    *{{ItemLink|Blue Key}}
    *{{ItemLink|Bit}}
    *{{ItemLink|Bottle of Entity}}
    *{{ItemLink|Bottle of Void}}
    *{{ItemLink|Tag (item)|Byte Tag}}
    *{{ItemLink|Tag (item)|Compound Tag}}
    *{{ItemLink|Tag (item)|Double Tag}}
    *{{ItemLink|Tag (item)|Float Tag}}
    *{{ItemLink|Footprint}}
    *{{ItemLink|Tag (item)|Int Tag}}
    *{{ItemLink|La Baguette}}
    *{{ItemLink|Le Tricolore}}
    *{{ItemLink|Tag (item)|Left Curly}}
    *{{ItemLink|Tag (item)|Left Square}}
    *{{ItemLink|Lingering Potion of Big}}
    *{{ItemLink|Lingering Potion of Small}}
    *{{ItemLink|Tag (item)|List Tag}}
    *{{ItemLink|Tag (item)|Long Tag}}
    *{{ItemLink|Longer String}}
    *{{ItemLink|Dupe Hack|text=minecraft:dupe_hack}}
    *{{ItemLink|Moon Cow Spawn Egg}}
    *{{ItemLink|Tag (item)|Name}}
    *{{ItemLink|Obsidian Boat}}
    *{{ItemLink|Potion of Big}}
    *{{ItemLink|Potion of Small}}
    *{{ItemLink|Reality Vision}}
    *{{ItemLink|Red Key}}
    *{{ItemLink|Tag (item)|Right Curly}}
    *{{ItemLink|Tag (item)|Right Square}}
    *{{ItemLink|Tag (item)|Short Tag}}
    *{{ItemLink|Smarter Watch}}
    *{{ItemLink|Splash Bottle of Entity}}
    *{{ItemLink|Splash Potion of Big}}
    *{{ItemLink|Splash Potion of Small}}
    *{{ItemLink|Tag (item)|Sssyntax Error}}
    *{{ItemLink|Tag (item)|String Tag}}
    *{{ItemLink|Tag (item)|Tag}}
    *{{ItemLink|Yellow Key}}
    }}
    
    ==Video==
    {{yt|5khbViFTwz4}}
    {{yt|YUM7XiEX1DI}}
    
    ==History==
    
    ===Item additions and removals===
    {{Wip|section=1}}
    {{History|Java Edition Classic}}
    {{History||0.24_SURVIVAL_TEST|Added [[arrow]]s.
    |Total items: 1 (+1, -0)}}
    
    {{History|Java Edition Indev}}
    {{History||0.31|snap=20091231-2|Added leather, studded, chainmail, and iron [[armor]], [[quiver]], [[apple]], [[shovel]], and [[sword]].
    |Total items: 21 (+20, -0)}}
    {{History|||snap=20100110|Added [[flint and steel]], [[axe]]s, [[pickaxe]]s, and [[bow]]s.
    |Total items: 25 (+4, -0)}}
    {{History|||snap=20100128|Added [[coal]], [[diamond]], [[gold ingot]], [[iron ingot]], and new wooden, stone and diamond swords, axes, pickaxes and shovels variants.
    |Total items: 41 (+16, -0)}}
    {{History|||snap=20100129|Added [[stick]].
    |Total items: 42 (+1, -0)}}
    {{History|||snap=20100130|Added golden swords, axes, pickaxes, and shovels; [[bowl]], [[mushroom stew]], [[gunpowder]], [[string]], and [[feather]].
    |Total items: 51 (+9, -0)}}
    {{History||20100206|Added [[bread]], [[hoes]], [[wheat seeds|seeds]], and [[wheat]].
    |Total items: 55 (+4, -0)}}
    {{History||20100212-1|Added gold and diamond armor.
    |[[Studded Armor]] was removed between [[Indev 0.31 20100204-1]] and [[Indev 20100206]].
    |Total items: 56 (+2, -1)}}
    {{History||20100219|Added [[flint]], [[raw porkchop]], and [[cooked porkchop]].
    |Total items: 59 (+3, -0)}}
    
    {{History|Java Edition Infdev}}
    {{History||20100227-1|Added [[golden apples]].
    |Total items: 60 (+1, -0)}}
    {{History||20100615|Added [[bucket]], [[water bucket]], and [[lava bucket]].
    |Total items: 63 (+3, -0)}}
    {{History||20100625-2|Added [[saddles]].
    |Total items: 64 (+1, -0)}}
    {{History|java Alpha}}
    {{History||v1.0.5|Added [[snowballs]].
    |Total items: 65 (+1, -0)}}
    {{History||v1.0.8|Added [[leather]] and [[milk bucket]].
    |Total items: 67 (+2 ,-0)}}
    {{History||v1.0.11|Added [[paper]], [[book]], [[clay ball]], [[brick]], and [[slimeball]].
    |Total items: 72 (+5, -0)}}
    {{History||v1.0.14|Added [[eggs]], 2 new [[music discs]], [[minecart with furnace]], and [[minecart with chest]].
    |Total items: 77 (+5, -0)}}
    {{History||v1.1.0|Added [[compass]].
    |Total items: 78 (+1, -0)}}
    {{History||v1.1.1|Added [[fishing rod]].
    |Total items: 79 (+1, -0)}}
    {{History||v1.2.0|Added [[clock]], [[glowstone dust]], [[cooked cod]], and [[raw cod]].
    |Total items: 83 (+4, -0)}}
    
    {{History|java Beta}}
    {{History||1.2|Added [[bone]], [[bone meal]], [[lapis lazuli]], [[cocoa beans]], [[ink sac]], [[charcoal]], [[dyes]], and [[sugar]].
    |Total items: 91 (+8, -0)}}
    {{History||1.4|Added [[cookie]].
    |Total items: 92 (+1, -0)}}
    {{History||1.6|Added [[maps]].
    |Total items: 93 (+1, -0)}}
    {{History||1.7|Added [[shears]].
    |Total items: 94 (+1, -0)}}
    {{History||1.8|snap=Pre-release|Added [[raw chicken]], [[cooked chicken]], [[raw beef]], [[steak]], [[ender pearls]], [[melon seeds]], [[melon slice]], [[pumpkin seeds]], and [[rotten flesh]].
    |Total items: 103 (+9, -0)}}
    {{History|Java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|Added [[blaze rod]], [[ghast tear]], [[gold nugget]], and [[nether wart]].
    |Total items: 107 (+4, -0)}}
    {{History|||snap=Beta 1.9 Prerelease 2|Added [[blaze powder]], [[fermented spider eye]], [[glass bottle]], [[magma cream]], 9 new [[music disc]], and [[spider eye]].
    |Total items: 121 (+14, -0)}}
    {{History|||snap=Beta 1.9 Prerelease 3|Added [[eye of ender]].
    |Total items: 122 (+1, -0)}}
    {{History|||snap=Beta 1.9 Prerelease 4|Added [[glistering melon slice]], [[ghast tear]], [[potions]], and [[splash potions]].
    |Total items: 126 (+4, -0)}}
    {{History||1.1|snap=11w49a|Added 20 types of [[spawn eggs]].
    |Total items: 146 (+20, -0)}}
    {{History||1.2.1|snap=12w04a|Added [[bottle o' enchanting]], [[fire charge]], and [[ocelot]] spawn egg.
    |Total items: 149 (+3, -0)}}
    {{History||1.3.1|snap=12w17a|Added [[book and quill]] and [[written book]].
    |Total items: 151 (+2, -0)}}
    {{History|||snap=12w21a|Added [[emerald]] and [[enchanted golden apple]].
    |Total items: 153 (+2, -0)}}
    {{History|||snap=12w22a|Added 8 types of [[potion]].}}
    {{History||1.4.2|snap=12w32a|Added potion and splash potion of [[night vision]].
    |Total items: 156 (+2, -0)}}
    {{History|||snap=12w34a|Added [[carrot]], [[golden carrot]], [[potato]], [[baked potato]], [[poisonous potato]], [[item frame]] and [[potion]] and [[splash potion]] of [[invisibility]].
    |Total items: 162 (+7, -0)}}
    {{History|||snap=12w36a|Added [[carrot on a stick]] and [[nether star]].
    |Total items: 164 (+2, -0)}}
    {{History|||snap=12w37a|Added [[pumpkin pie]].
    |Total items: 165 (+1, -0)}}
    {{History||1.4.4|snap=1.4.3|Added the [[music disc]] "wait".
    |Total items: 166 (+1, -0)}}
    {{History||1.4.6|snap=12w49a|Added [[enchanted book]], [[firework rocket]], and [[firework star]].
    |Total items: 169 (+3, -0)}}
    {{History||1.5|snap=13w01a|Added [[nether brick]] and [[nether quartz]].
    |Total items: 171 (+2, -0)}}
    {{History||1.6.1|snap=13w16a|Added diamond, gold, and iron [[horse armor]], [[leads]], [[horse]] spawn egg, and [[horse saddle]].
    |Total items: 177 (+6, -0)}}
    {{History|||snap=13w16b|Added [[name tag]].
    |Total items: 178 (+1, -0)}}
    {{History|||snap=13w18a|Removed [[horse saddle]].
    |Total items: 177 (+0, -1)}}
    {{History||1.7.2|snap=13w36a|Added [[clownfish]], [[raw salmon]], [[cooked salmon]], [[pufferfish]], and potion and splash potion of [[water breathing]].
    |Total items: 182 (+5, -0)}}
    {{History||1.8|snap=14w11a|Added [[endermite]] spawn egg.
    |Total items: 183 (+1, -0)}}
    {{History|||snap=14w25a|Added [[prismarine crystals]], [[prismarine shard]], and [[guardian]] spawn egg.
    |Total items: 186 (+3, -0)}}
    {{History|||snap=14w27a|Added [[raw mutton]], [[cooked mutton]], [[raw rabbit]], [[cooked rabbit]], potion and splash potion of [[leaping]], [[rabbit's foot]], [[rabbit hide]], [[rabbit]] spawn egg, and [[rabbit stew]].
    |Total items: 196 (+10, -0)}}
    {{History||1.9|snap=15w31a|Added [[spectral arrow]], 14 new tipped [[arrows]], [[beetroot]], [[beetroot seeds]], [[beetroot soup]], [[chorus fruit]], [[popped chorus fruit]], [[shulker]] spawn egg, splash water bottles, mundane, thick, and awkward splash potions.
    |Total items: 220 (+24, -0)}}
    {{History|||snap=15w33a|Added [[dragon's breath]] and [[lingering potion]]s.
    |Total items: 238 (+18, -0)}}
    {{History|||snap=15w33c|Added [[shield]].
    |Total items: 239 (+1, -0)}}
    {{History|||snap=15w41a|Added [[elytra]].
    |Total items: 240 (+1, -0)}}
    {{History|||snap=15w44a|Added [[end crystal]].
    |Total items: 241 (+1, -0)}}
    {{History|||snap=15w44b|Added potion of [[luck]] and uncraftable potion.
    |Total items: 243 (+2, -0)}}
    {{History||1.10|snap=16w20a|Added 10 new types of spawn eggs.
    |Total items: 253 (+10, -0)}}
    {{History||1.11|snap=16w32a|Added [[zombie villager]] spawn eggs.
    |Total items: 254 (+1, -0)}}
    {{History|||snap=16w39a|Added [[llama]], [[evoker]], [[vex]], and [[vindicator]] spawn eggs, [[shulker shell]], [[totem of undying]], and [[explorer map]].
    |Total items: 261 (+7, -0)}}
    {{History||1.11.1|snap=16w50a|Added [[iron nugget]].
    |Total items: 262 (+1, -0)}}
    {{History||1.12|snap=17w13a|Added [[knowledge book]] and [[parrot]] spawn egg.
    |Total items: 264 (+2, -0)}}
    {{History||1.13|snap=17w47a|Added [[bark]], [[mushroom blocks]], [[mushroom stem]], [[petrified oak slab]], [[smooth quartz]], [[smooth red sandstone]], [[smooth sandstone]], [[smooth stone]], and [[debug stick]].
    |Total items: 273 (+9, -0)}}
    {{History|||snap=18w07a|Added [[trident]] weapon, [[kelp]], [[dried kelp]], [[scute]], [[turtle shell]], [[potion of the turtle master]], [[Arrow#Tipped arrows|arrow of the turtle master]], [[turtle]] and [[phantom]] spawn eggs.
    |Total items: 282 (+9, -0)}}
    {{History|||snap=18w08b|Added 3 [[fish bucket]]s and spawn eggs for [[cod]], [[salmon]], and [[pufferfish]].
    |Total items: 288 (+6, -0)}}
    {{History|||snap=18w10a|Added spawn egg and bucket of [[tropical fish]], and buried treasure [[exploration map]].
    |Total items: 291 (+3, -0)}}
    {{History|||snap=18w11a|Added [[drowned]] spawn egg.
    |Total items: 292 (+1, -0)}}
    {{History|||snap=18w14a|Added [[phantom membrane]], potion and arrow of [[slow falling]].
    |Total items: 295 (+3, -0)}}
    {{History|||snap=18w15a|Added [[heart of the sea]] and [[nautilus shell]].
    |Total items: 297 (+2, -0)}}
    {{History||1.14|snap=18w43a|Added 4 [[banner pattern]]s, [[crossbow]], 4 new [[dyes]], [[illager beast]], [[panda]], and [[pillager]] spawn eggs, and [[suspicious stew]].
    |Total items: 310 (+13, -0)}}
    {{History|||snap=18w49a|Added [[sweet berries]].
    |Total items: 311 (+1, -0)}}
    {{History|||snap=19w05a|Added [[wandering trader]] and [[trader llama]] spawn eggs.
    |Total items: 313 (+2, -0)}}
    {{History|||snap=19w07a|Added [[fox]] spawn egg.
    |Total items: 314 (+1 ,-0)}}
    {{History|||snap=19w08a|Added leather [[horse armor]].
    |Total items: 315 (+1, -0)}}
    {{History|||snap=19w11a|Added a new "globe" banner pattern.
    |Total items: 316 (+1, -0)}}
    {{History||1.15|snap=19w34a|Added [[honey bottle]], [[honeycomb]], and [[bee]] spawn egg.
    |Total items: 317 (+1, -0)}}
    {{History||1.16|snap=20w06a|Added [[netherite]] armor, [[axe]], [[shovel]], [[pickaxe]], and [[sword]], [[netherite ingot]], [[netherite scrap]], and [[hoglin]] spawn egg.
    |Total items: 328 (+11, -0)}}
    {{History|||snap=20w07a|Added [[piglin]] spawn egg.
    |Total items: 329 (+1, -0)}}
    {{History|||snap=20w13a|Added [[warped fungus on a stick]], and [[strider]] spawn egg.
    |Total items: 331 (+2, -0)}}
    {{History|||snap=20w14a|Added [[zoglin]] spawn egg.
    |Total items: 332 (+1, -0)}}
    {{History|||snap=20w15a|Added [[piglin banner pattern]].
    |Total items: 333 (+1, -0)}}
    {{History|||snap=20w16a|Added [[pigstep]] music disc.
    |Total items: 334 (+1, -0)}}
    {{History||1.16.2|snap=20w27a|Added [[piglin brute]] spawn egg.
    |Total items: 335 (+1, -0)}}
    {{History||1.17|snap=20w45a|Added [[amethyst shard]], [[bundle]], [[copper ingot]], and [[spyglass]].
    |Total items: 339 (+4, -0)}}
    {{History|||snap=20w46a|Added [[powder snow bucket]].
    |Total items: 340 (+1, -0)}}
    {{History|||snap=20w51a|Added [[axolotl]] spawn egg and bucket of [[axolotl]].
    |Total items: 342 (+2, -0)}}
    {{History|||snap=21w03a|Added [[glow item frame]], [[glow ink sac]] and [[glow squid]] spawn egg.
    |Total items: 344 (+2, -0)}}
    {{History|||snap=21w05a|Added [[glow berries]].
    |Total items: 346 (+1, -0)}}
    {{History|||snap=21w14a|Added [[raw copper]], [[raw iron]], and [[raw gold]].
    |Total items: 348 (+3, -0)}}
    {{History||1.18|snap=21w42a|Added the [[music disc]] "Otherside".
    |Total items: 349 (+1, -0)}}
    {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Added [[warden]] spawn egg.
    |Total items: 350 (+1, -0)}}
    {{History|||snap=22w11a|Added [[frog]] and [[tadpole]] spawn egg, [[bucket of tadpole]] and [[Boat|mangrove boat]].
    |Removed [[warden]] spawn egg.
    |Total items: 352 (+3, -1)}}
    {{History|||snap=22w12a|Re-added [[warden]] spawn egg
    |Added 7 types of [[boat with chest]].
    |Total items: 360 (+8, -0)}}
    {{History|||snap=22w13a|Added [[allay]] spawn egg.
    |Total items: 361 (+1, -0)}}
    {{History|||snap=22w14a|Added [[echo shard]] and [[recovery compass]].
    |Total items: 363 (+2, -0)}}
    {{History|||snap=22w16a|Added [[music disc 5]] and [[disc fragment]].
    |Total items: 365 (+2, -0)}}
    {{History|||snap=22w17a|Added the [[goat horn]].
    |Total items: 366 (+1, -0)}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Added [[Boat|bamboo raft]], [[Boat with Chest|bamboo raft with chest]], and [[camel]] spawn egg.
    |Total items: 369 (+3, -0)}}
    {{History||1.19.3|snap=22w44a|Added [[iron golem]], [[snow golem]], [[ender dragon]], and [[wither]] spawn egg.
    |Total items: 373 (+4, -0)}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Added 12 [[smithing template]]s.
    |Total items: 385 (+12, -0)}}
    {{History|||snap=23w07a|Added cherry [[boat]] and [[boat with chest]]; 4 types of [[pottery shard]], [[sniffer spawn egg]], [[torchflower seeds]] and [[brush]].
    |Total items: 394 (+9, -0)}}
    {{History||1.20|snap=23w12a|Added [[pitcher pod]], 16 [[pottery shard]]s, and 5 [[smithing template]]s.
    |Total items: 418 (+24, -0)}}
    {{History|||snap=23w17a|Added Relic [[music disc]].
    |Total items: 419 (+1, -0)}}
    
    {{History|Pocket Alpha}}
    {{History||v0.2.0|Added [[shears]]; stone [[shovel]], [[pickaxe]], [[axe]], and [[sword]].
    |Total items: 5 (+5, -0)}}
    {{History||v0.3.0|Added [[snowball]]s, [[stick]]s, [[yellow dye|dandelion yellow]], [[bowl]]s, [[sugar]]s, [[book]]s, [[paper]]s, [[coal]]s; wooden axe, shovel, pickaxe, and sword.
    |Total items: 17 (+12, -0)}}
    {{History||v0.3.2|Added [[charcoal]], [[gold ingot]], [[iron ingot]], [[diamond]]; diamond, gold, and iron pickaxe, axe, shovel, and sword.
    |Total items: 33 (+16, -0)}}
    {{History||v0.3.3|Added [[bow]], [[arrow]], [[bone]]s, [[bone meal]], [[flint]], and [[feather]].
    |Total items: 39 (+6, -0)}}
    {{History||v0.4.0|Added [[gunpowder]], [[flint and steel]], [[apple]]s, [[bread]], [[mushroom stew]], [[raw beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[raw porkchop]], [[cooked porkchop]], [[wheat]], [[wheat seeds|seeds]], [[lapis lazuli]]; and 10 colors of [[dye]]s.
    |Total items: 63 (+24, -0)}}
    {{History||v0.5.0|Added [[melon seeds]].
    |Total items: 64 (+1, -0)}}
    {{History||v0.6.0|Added 5 variants of armor, [[nether brick]], and [[nether quartz]].
    |Total items: 86 (+22, -0)}}
    {{History||v0.7.0|Added [[bucket]] and its 3 other variants; 4 [[spawn egg]]s; and [[egg]]s.
    |Total items: 95 (+9, -0)}}
    {{History||v0.8.0|snap=build 1|Added [[pumpkin pie]], [[potato]], [[baked potato]], [[carrot]], [[clock]], [[compass]], and [[redstone]].
    |Total items: 102 (+7, -0)}}
    {{History|||snap=build 2|Added [[beetroot seeds]], [[beetroot]], [[beetroot soup]], and [[minecart]].
    |Total items: 106 (+4, -0)}}
    {{History||v0.9.0|snap=build 1|Added 6 spawn eggs, [[emerald]], and [[slimeball]].
    |Total items: 114 (+8, -0)}}
    {{History||v0.11.0|snap=build 1|Added [[rotten flesh]], [[fishing rod]], [[raw fish]], [[cooked fish]], [[raw salmon]], [[cooked salmon]], [[pufferfish]], [[clownfish]], [[magma cream]]; [[squid]], [[bat]], [[cave spider]], [[magma cube]] and [[ghast]] spawn eggs.
    |Total items: 128 (+14, -0)}}
    {{History||v0.12.1|snap=build 1|Added [[glass bottle]]s; 12 [[potion]]s, 11 [[splash potion]]s; [[gold nugget]], [[golden carrot]], [[nether wart]], [[glistering melon slice]], [[golden apple]], [[enchanted golden apple]], [[rabbit's foot]], [[blaze rod]], [[blaze powder]], [[ghast tear]], [[spider eye]], [[fermented spider eye]], [[bottle o' enchanting]], [[poisonous potato]], [[enchanted book]]; [[zombie villager]], [[ocelot]] and [[blaze]] spawn eggs.
    |Total items: 170 (+42, -0)}}
    {{History||v0.13.0|snap=build 1|Added [[rabbit]] spawn egg, [[raw rabbit]], [[cooked rabbit]], [[rabbit stew]], and [[rabbit hide]].
    |Total items: 175 (+5, -0)}}
    {{History||v0.14.0|snap=build 1|Added [[map]]s, [[ender pearl]]s, and [[witch]] spawn egg.
    |Total items: 178 (+3, -0)}}
    {{History||v0.15.0|snap=build 1|Added [[raw mutton]], [[cooked mutton]], [[fire charge]]s; spawn eggs for [[horse]]s, [[zombie horse]], [[skeleton horse]], [[mule]], [[donkey]], [[stray]], [[husk]], and [[wither skeleton]]; [[name tag]]s, [[lead]]s, [[carrot on a stick]], [[tipped arrow]]s, and leather [[horse armor]].
    |Total items: 194 (+16, -0)}}
    {{History||v0.16.0|snap=build 1|Added [[prismarine crystals]], [[prismarine shard]]s; spawn eggs for [[guardian]], [[elder guardian]] (unavailable in the [[creative]] [[inventory]]), and [[NPC]] {{only|be|ee}}; and {{only|be|ee}} portfolio.
    |Total items: 200 (+6, -0)}}
    {{History|||snap=build 4|Added [[nether star]], potion of [[wither (effect)|decay]] {{only|be}} with its splash and arrow variant.
    |Removed the NPC spawn egg.
    |Total items: 203 (+4, -1)}}
    
    {{History|Pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Added [[dragon's breath]], [[elytra]], [[end crystal]], [[chorus fruit]], [[ender pearl]], [[eye of ender]], [[popped chorus fruit]]; [[spawn eggs]] for [[shulker]]s, [[endermite]]s, and [[polar bear]]s; and 12 [[lingering potion]]s.
    |Total items: 223 (+20, -0)}}
    {{History|||snap=alpha 1.0.0.1|Added [[shulker shell]]s.
    |Total items: 224 (+1, -0)}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Added [[totem of undying]], [[explorer map]], [[iron nugget]]; spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s, and [[vex]]es.
    |Total items: 231 (+7, -0)}}
    
    {{History|Bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Added [[armor stand]]s, [[book and quill]], [[firework star]], [[firework rocket]], 12 [[music disc]]s, and spawn eggs for [[parrot]]s and [[zombie villager]]s.
    |Total items: 249 (+18, -0)}}
    {{History||1.4.0|snap=beta 1.2.13.8|Added [[trident]] and [[drowned]] spawn egg.
    |Total items: 251 (+2, -0)}}
    {{History|||snap=beta 1.2.14.2|Added 4 variants of [[bucket of fish]], [[dried kelp]]; and spawn eggs for [[cod]], [[pufferfish]], [[salmon]], and [[tropical fish]].
    |Total items: 260 (+9, -0)}}
    {{History|||snap=beta 1.2.20.1|Added [[heart of the sea]], [[nautilus shell]]s, and [[dolphin]] spawn egg.
    |Total items: 263 (+3, -0)}}
    {{History||1.5.0|snap=beta 1.5.0.4|Added [[scute]]s, [[turtle shell]]s; [[potion]] of the turtle master with it's [[splash potion]], [[lingering potion]]s, and [[arrow#tipped arrows|tipped arrow]] variants; and [[turtle]]s spawn egg.
    |Total items: 270 (+7, -0)}}
    {{History||1.6.0|snap=beta 1.6.0.1|Added [[phantom]] spawn egg.
    |Total items: 271 (+1, -0)}}
    {{History|||snap=beta 1.6.0.5|Added [[phantom membrane]]; potion of [[slow falling]] with it's splash, lingering, and tipped arrow variants.
    |Total items: 276 (+5, -0)}}
    {{History||1.8.0|snap=beta 1.8.0.8|Added spawn eggs for [[cat]]s and [[panda]]s.
    |Total items: 278 (+2, -0)}}
    {{History|||snap=beta 1.8.0.10|Added [[crossbow]] and 4 colors of [[dye]]s.
    |Total items: 283 (+5, -0)}}
    {{History||1.9.0|snap=beta 1.9.0.0|Added [[pillager]] spawn egg.
    |Total items: 284 (+1, -0)}}
    {{History||1.10.0|snap=beta 1.10.0.3|Added 6 [[banner pattern]]s, [[sweet berries]], [[shield]]; spawn eggs for [[wandering trader]] and [[ravager|illager beast]].
    |Total items: 294 (+10, -0)}}
    {{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es spawn egg.
    |Total items: 295 (+1, -0)}}
    {{History|||snap=beta 1.13.0.9|Added [[suspicious stew]].
    |Total items: 296 (+1, -0)}}
    {{History||1.14.0|snap=beta 1.14.0.1|Added [[honey bottle]], [[honeycomb]], and [[bee]] spawn egg.
    |Total items: 299 (+3, -0)}}
    {{History||1.16.0|snap=beta 1.15.0.51|Added potion of [[slowness]] '''iv''' with it's splash, lingering, and tipped arrow variants.
    |Total items: 303 (+4, -0)}}
    {{History|||snap=beta 1.16.0.51|Added [[netherite]] armor, [[netherite ingot]], [[netherite scrap]]; [[hoglin]] and [[piglin]] spawn eggs; and netherite [[hoe]], [[axe]], [[pickaxe]], [[shovel]], and [[sword]].
    |Total items: 316 (+13, -0)}}
    {{History|||snap=beta 1.16.0.57|Added piglin [[banner pattern]], pigstep [[music disc]], [[warped fungus on a stick]]; [[strider]] and [[zoglin]] spawn egg.
    |Total items: 321 (+5, -0)}}
    {{History||1.16.20|snap=beta 1.16.20.50|Added [[piglin brute]] spawn egg.
    |Total items: 322 (+1, -0)}}
    {{History||1.16.200|snap=beta 1.16.200.52|Added [[goat]] spawn egg and [[goat horn]]s.
    |Total items: 324 (+2, -0)}}
    {{History||1.16.210|snap=beta 1.16.210.53|Added [[powder snow bucket]].
    |Total items: 325 (+1, -0)}}
    {{History|||snap=beta 1.16.210.57|Added [[copper ingot]].
    |Total items: 326 (+1, -0)}}
    {{History|||snap=beta 1.16.210.59|Added [[glow squid]] spawn egg and [[glow ink sac]].
    |Total items: 328 (+2, -0)}}
    {{History|||snap=beta 1.16.210.60|Removed [[glow squid]] spawn egg and [[glow ink sac]].
    |Total items: 326 (+0, -2)}}
    {{History||1.16.220|snap=beta 1.16.220.50|Re-added [[glow squid]] spawn egg and [[glow ink sac]].
    |Total items: 328 (+2, -0)}}
    {{History|||snap=beta 1.16.220.52|Added [[glow berries]].
    |Total items: 329 (+1, -0)}}
    {{History||1.17.0|snap=beta 1.16.230.52|Added [[axolotl]] spawn egg and bucket of [[axolotl]].
    |Total items: 331 (+2, -0)}}
    {{History|||snap=beta 1.17.0.50|Added [[amethyst shard]], [[raw metal]]s, and [[spyglass]].
    |Total items: 336 (+5, -0)}}
    {{History||1.18.0|snap=beta 1.18.0.22|Added otherside [[music disc]].
    |Total items: 337 (+1, -0)}}
    {{History||1.18.10|snap=beta 1.18.10.24|Added [[frog]] spawn egg, [[tadpole]] spawn egg, and [[Bucket of aquatic mob|bucket of tadpole]].
    |Total items: 340 (+3, -0)}}
    {{History||1.18.30|snap=beta 1.18.30.22|Added [[allay]] spawn egg.
    |Total items: 341 (+1, -0)}}
    {{History|||snap=beta 1.18.30.26|Added [[copper horn]].
    |Total items: 342 (+1, -0)}}
    {{History|||snap=beta 1.18.30.28|Added six [[Boat with Chest|boats with chests]].
    |Total items: 348 (+6, -0)}}
    {{History|||snap=beta 1.18.30.32|Added [[warden]] spawn egg.
    |Total items: 349 (+1, -0)}}
    {{History||1.19.0|snap=beta 1.19.0.20|Added [[Boat|mangrove boat]]s, and [[Boat with Chest|mangrove boat with chest]]s.
    |Total items: 351 (+2, -0)}}
    {{History|||snap=beta 1.19.0.24|Added [[Echo Shard|echo shards]], and [[recovery compass]]es.
    |Removed [[copper horn]].
    |Total items: 352 (+2, -1)}}
    {{History|||snap=beta 1.19.0.28|Added [[Disc Fragment|disc fragments]], and [[music disc]] 5.
    |Total items: 354 (+2, -0)}}
    {{History||1.19.10|snap=beta 1.19.10.20|Added the trader [[llama]] spawn egg.
    |Total items: 355 (+1, -0)}}
    
    {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.20.0|snap=beta 1.19.50.21|Added [[Boat|bamboo raft]], [[Boat with Chest|bamboo raft with chest]], and [[camel]] spawn egg.
    |Total items: 358 (+3, -0)}}
    {{History||1.19.60|snap=beta 1.19.60.20|Added [[iron golem]], [[snow golem]], [[ender dragon]], and [[wither]] spawn egg.
    |Total items: 362 (+4, -0)}}
    {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.20.0|snap=beta 1.19.70.23|Added 4 types of [[pottery shard]], [[sniffer spawn egg]], [[torchflower seeds]] and [[brush]].
    |Total items: 369 (+7, -0)}}
    {{History|||snap=beta 1.19.80.20|Added cherry [[boat]] and [[boat with chest]];
    |Total items: 371 (+2, -0)}}
    {{History|||snap=beta 1.19.80.21|Added 12 [[smithing template]]s.
    |Total items: 383 (+12, -0)}}
    {{History|||snap=beta 1.19.80.22|Added 16 [[pottery shard]]s and 5 [[smithing template]]s.
    |Total items: 404 (+21, -0)}}
    {{History||1.20.0|snap=beta 1.20.0.20|Added [[pitcher pod]],
    |Total items: 405 (+1, -0)}}
    {{History|||snap=beta 1.20.0.22|Added Relic [[music disc]].
    |Total items: 406 (+1, -0)}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|Added all items from and prior to [[Java Edition Beta 1.6]].
    |Total items: 93 (+93, -0)}}
    {{History||xbox=TU3|Added [[shear]]s.
    |Total items: 94 (+1, -0)}}
    {{History||xbox=TU5|Added [[melon]], melon [[seeds]], pumpkin [[seeds]], raw [[steak|beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[rotten flesh]], [[ender pearl]]s, 10 [[music disc]]s and chain [[armor]].
    |Total items: 117 (+23, -0)}}
    {{History||xbox=TU7|Added [[blaze rod]], [[ghast tear]], [[gold nugget]], [[glass bottle]], [[water bottle]], [[spider eye]], [[fermented spider eye]], [[eye of ender]], [[glistering melon]], [[nether wart]], [[blaze powder]], [[bottle o' enchanting]], [[magma cream]].
    |Total items: 130 (+13, -0)}}
    {{History||xbox=TU9|Added 20 types of [[spawn egg]]s, [[fire charge]]s and [[nether brick]].
    |Total items: 152 (+22, -0)}}
    {{History||xbox=TU12|Added [[ocelot]] spawn egg.
    |Total items: 153 (+1, -0)}}
    {{History||xbox=TU14|ps=1.04|Added [[emerald]], [[nether quartz]], [[enchanted book]], [[enchanted golden apple]], [[potato]], [[baked potato]], [[poisonous potato]], [[carrot]], [[golden carrot]], [[carrot on a stick]], [[pumpkin pie]], [[potion of night vision]] and [[potion of invisibility]].
    |Total items: 166 (+13, -0)}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|Added [[firework rocket]]s, [[firework star]], [[nether star]], [[lead]], iron, gold and diamond [[horse armor]], [[name tag]], [[horse]], [[donkey]] and [[mule]] spawn eggs.
    |Total items: 177 (+11, -0)}} 
    {{History||xbox=TU25|xbone=CU14|ps=1.17|Added [[book and quill]].
    |Total items: 178 (+1, -0)}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Added [[raw rabbit]], [[cooked rabbit]], [[rabbit stew]], [[raw mutton]], [[cooked mutton]], [[rabbit's foot]], [[rabbit hide]], [[potion]] of leaping, [[potion]] of water breathing, [[raw salmon]], [[cooked salmon]], [[clownfish]], [[pufferfish]], [[blue orchid]], [[allium]],[[azure bluet]], [[tulips]], [[oxeye daisy]], [[sunflower]], [[lilac]], [[poppy]] (replaces rose), [[rose bush]], [[peony]], [[prismarine crystals]], [[prismarine shard]] and spawn eggs for [[rabbit]]s, [[endermite]]s and [[guardian]]s.
    |Total items: 205 (+28, -1)}}
    {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[beetroot]], [[beetroot seeds]] and [[beetroot soup]].
    |Total items: 208 (+3, -0)}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Added [[chorus fruit]], [[popped chorus fruit]], [[dragon's breath]], [[elytra]], [[lingering potions]], water [[splash potion]], [[potion]] of luck, tipped [[arrow]]s and [[boat]]s made from '''spruce, birch, jungle, acacia and dark oak wood'''.
    |Total items: 247 (+39, -0)}}
    {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Added [[shulker shell]]s and iron [[nugget]].
    |Total items: 249 (+2, -0)}}
    {{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|Added [[explorer map]]s, [[Totem of Undying|totems of undying]] and spawn eggs for [[skeleton horse]]s, [[zombie horse]]s, [[elder guardian]]s, [[stray]]s, [[wither skeleton]]s, [[husk]]s and [[zombie villager]]s.
    |Total items: 258 (+9, -0)}}
    {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|Added leather [[horse armor]].
    |Total items: 259 (+1, -0)}}
    {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Added [[trident]]s, [[dried kelp]], [[fish]] buckets, [[turtle shell]]s, [[heart of the sea]]s, [[nautilus shell]]s, [[scute]], [[phantom membrane]]s, slow falling [[potion]]s and tipped [[arrow]]s and [[explorer map|buried treasure explorer maps]].
    |Total items: 275 (+16, -0)}}
    {{History||xbox=none|ps=1.83|wiiu=none|Added white, blue, brown and black [[dye]]s and spawn eggs for [[panda]]s and [[cat]]s.
    |Total items: 281 (+6, -0)}}
    {{History||ps=1.90|Added [[crossbow]], [[banner pattern]]s and [[shield]]s.
    |Total items: 284 (+3, -0)}}
    {{History||ps=1.91|Added [[sweet berries]].
    |Total items: 285 (+1, -0)}}
    {{History|3DS}}
    {{History||0.1.0|Added all items from and prior to [[Pocket Edition Alpha 0.15.0]].}}
    {{History||1.3.12|Added [[prismarine shard]]s, [[prismarine crystals]], [[nether star]]s, [[potion]] of decay and their [[Splash Potion|splash]], [[Lingering Potion|lingering]] and tipped [[arrow]] variants, [[guardian]] and elder guardian spawn eggs.}}
    {{History||1.7.10|Added [[ender pearl]], [[dragon egg]], [[chorus flower]], [[chorus fruit]], [[popped chorus fruit]], [[shulker shell]] and spawn eggs of [[endermite]], [[polar Bear]] and [[shulker]].}}
    {{History||1.9.19|Added [[explorer map]], [[totem of undying]], iron and gold [[nugget]]s and spawn eggs for [[llama]]s, [[evoker]]s, [[vindicator]]s and [[vex]]es.}}
    
    {{History|MinecraftEdu}}
    {{History||0.1|Added all items from and prior to [[Java Edition Beta 1.6]].}}
    {{History||0.9652|Added [[shears]], [[melon]], melon [[seeds]], pumpkin [[seeds]], raw [[steak|beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[rotten flesh]], [[ender pearl]]s, 10 [[music disc]]s and chain [[armor]].}}
    {{History||0.97|Added [[blaze rod]], [[ghast tear]], [[gold nugget]], [[glass bottle]], [[water bottle]], [[spider eye]], [[fermented spider eye]], [[eye of ender]], [[glistering melon]], [[nether wart]], [[blaze powder]], [[bottle o' enchanting]], [[magma cream]], and [[fire charge]].}}
    {{History||0.98|Added 20 types of [[spawn egg]]s.}}
    {{History||0.982|Added [[ocelot]] spawn egg.}}
    {{History||0.985|Added [[emerald]], [[enchanted golden apple]], [[book and quill]], [[written book]], and 8 types of [[potion]]s.}}
    {{History||0.9847|Added [[carrot]], [[golden carrot]], [[carrot on a stick]], [[nether star]], [[potato]], [[baked potato]], [[poisonous potato]], [[pumpkin pie]], [[music disc]] “wait”, [[enchanted book]], [[firework rocket]], [[firework star]], and [[potion]] and [[splash potion]] of [[invisibility]] and [[night vision]].}}
    {{History||1.5.1|snap=Build 1|Added [[block inspector]]{{only|MinecraftEdu}}, [[nether brick]], and [[nether quartz]].}}
    {{History||1.6.4|snap=Build 1|Added diamond, gold, and iron [[horse armor]], [[leads]], [[horse]] spawn egg, and [[name tag]].}}
    {{History||1.7.10|snap=Build 1|Added [[clownfish]], [[raw salmon]], [[cooked salmon]], [[pufferfish]], and potion and splash potion of [[water breathing]].}}
    {{History||1.8.9|snap=Build 1|Added [[raw rabbit]], [[cooked rabbit]], [[rabbit stew]], [[raw mutton]], [[cooked mutton]], [[rabbit's foot]], [[rabbit hide]], [[potion]] of leaping, [[blue orchid]], [[allium]], [[azure bluet]], [[tulips]], [[oxeye daisy]], [[sunflower]], [[lilac]], [[poppy]], [[rose bush]], [[peony]], [[prismarine crystals]], [[prismarine shard]] and spawn eggs for [[rabbit]]s, [[endermite]]s and [[guardian]]s.}}
    {{History|Education}}
    {{History||1.0.0|snap=0.14.2|Added all items from and prior to [[Pocket Edition Alpha 0.16.0]].}}
    {{History|||snap=release|Added [[ender pearl]], [[dragon egg]], [[chorus flower]], [[chorus fruit]], [[popped chorus fruit]], [[shulker shell]], [[portfolio]] and spawn eggs of [[endermite]], [[polar Bear]], [[shulker]], and [[NPC]].}}
    {{History||1.0.1|Added [[explorer map]], [[totem of undying]], iron [[nugget]],  and spawn eggs for [[llama]]s, [[evoker]]s, [[vindicator]]s and [[vex]]es.}}
    {{History||1.0.21|Added [[armor stand]]s, [[book and quill]], [[firework star]], [[firework rocket]], 12 [[music disc]]s, and spawn eggs for [[parrot]]s and [[zombie villager]]s.}}
    {{History||1.0.27|Added [[compound]]s, [[bleach]], [[ice bomb]]s, [[super fertilizer]], [[medicine]], [[sparkler]]s and [[glow stick]]s.}}
    {{History||1.4|Added [[trident]], [[dried kelp]], 4 buckets of [[Bucket of aquatic mob|fish]], [[heart of the sea]]s, [[nautilus shell]]s and spawn eggs for [[drowned]], [[dolphin]] and 4 types of [[fish]].}}
    {{History||1.7|Added [[turtle shell]]s, [[scute]]s, [[phantom membrane]]s, turtle master and slow falling [[potion]] and their [[Splash Potion|splash]], [[Lingering Potion|lingering]] and [[tipped arrow]] variants and spawn eggs for [[turtle]]s, [[phantom]]s and [[agent]]s.}}
    {{History||1.9|snap=1.8.0|Added [[crossbow]]s, 4 colors of [[dye]] and spawn eggs for [[cat]]s and [[panda]]s.}}
    {{History||1.12.0|Added 6 [[banner pattern]]s, [[sweet berries]], [[shield]]s and spawn eggs for [[pillager]]s, [[wandering trader]]s and [[ravager]]s.}}
    {{History||1.14.31|snap=1.14.30|Added [[suspicious stew]], [[honeycomb]], [[honey bottle]]s and spawn eggs for [[fox]]es and [[bee]]s.}}
    {{History||1.17.30|snap=1.17.30.2|Added netherite armor, tools, [[Netherite Ingot|ingot]] and [[Netherite Scrap|scrap]], piglin [[banner pattern]], pigstep [[music disc]], [[warped fungus on a stick]], [[powder snow bucket]], [[copper ingot]], [[glow ink sac]], [[glow berries]], [[bucket of axolotl]], [[amethyst shard]], [[raw metal]], [[spyglass]], slowness '''iv''' [[potion]]s and spawn eggs for [[hoglin]]s, [[piglin]]s, [[strider]]s, [[zoglin]]s, [[piglin brute]]s, [[goat]]s, [[glow squid]]s and [[axolotl]]s.}}
    {{History||1.18.32|snap=1.18.10.04|Added [[music disc]] “Otherside”.}}
    
    {{History|earth}}
    {{History||Release|Added all items from and prior to [[Bedrock Edition 1.12.0]].
    |Added spawn eggs for [[Minecraft Earth:Cluckshroom|cluckshroom]] and [[Minecraft Earth:Moobloom|moobloom]].}}
    {{History||0.2.0|Added [[glowstone dust]], and [[melon seeds]].}}
    
    {{History|dungeons}}
    {{History||1.1.1.0|snap=Dungeons Beta|Added all items from and prior to [[Bedrock Edition 1.14.0]].}}
    {{History||1.2.0.0|Added netherite armor, tools, [[Netherite Ingot|ingot]] and [[Netherite Scrap|scrap]], piglin [[banner pattern]], pigstep [[music disc]], [[warped fungus on a stick]], slowness '''iv''' potions, and spawn eggs for [[hoglin]]s, [[piglin]]s, [[strider]]s, and [[zoglin]]s.}}
    {{History||1.3.2.0|Added [[MCD:Baby Crossbows|baby crossbow]]s, [[battlestaff]], [[Minecraft Dungeons:Battlestaff of Terror|battlestaff of terror]], [[MCD:Corrupted Seeds|corrupted seeds]], [[MCD:Dual Crossbows|dual crossbows]], [[MCD:Growing Staff|growing staff]], and [[MCD:Spellbound Crossbows|spellbound crossbows]].}}
    {{History|foot}}
    
    ===Other changes===
    {{History|java Classic}}
    {{History||0.24_SURVIVAL_TEST|Arrows were added as an object and were fired by pressing {{Key|Tab}}.}}
    {{History|java indev}}
    {{History||December 31, 2009|link={{tumblr|notch|310183062}}|Added the [[inventory]], and with it, the first "non-tile" items.
    |[[Notch]] was hard at work making items and the inventory fully functional.<ref>{{tumblr|notch|310275237}}</ref><ref>{{tumblr|notch|310374080}}</ref>}}
    {{History||0.31|snap=20100111-1|Because the crafting system did not exist at this point, items were automatically added to the inventory after creating a new world.<ref>{{ytl|_EaKUlR2kU4}}</ref>
    |Apples were added, but they currently serve no function.}}
    {{History|||snap=20100122|Can now place blocks on resource items
    |Dropped items now experience gravity.}}
    {{History|||snap=20100124|Can now drop a whole stack of items instead of just one at a time.}}
    {{History|||snap=20100128|Items are now 3D.}}
    {{History|||snap=20100129|Added crafting.
    |Right-clicking drops one of a stack.}}
    {{History|||snap=20100130|Crafting improved; now has 36 recipes.}}
    {{History|java}}
    {{History||1.3.1|snap=12w15a|Stackable items now stack outside inventory when thrown to the ground individually.}}
    {{History||1.8|snap=14w25a|All items are now [[model]]s, some are still generated from item icons.
    |Resource packs can make models for all items.}}
    {{History||1.13|snap=17w49a|Items can be "tagged" with an ID.}}
    {{History||1.15|snap=19w39a|Lighting of blocks in the inventory has been swapped from being dark on the right to being dark on the left.}}
    {{History|||snap=19w40a|Lighting of blocks in the inventory is once again darker on the right, as it was before 19w39a.}}
    
    {{History|bedrock}}
    {{History||1.16.0|snap=beta 1.15.0.51|Dropped items now turn into a 3D model and spin.}}
    {{History|foot}}
    
    ===April Fools items===
    {{History|Java}}
    {{History||15w14a|Added the [[Obsidian Boat|obsidian boat]].}}
    {{History||1.RV-Pre1|Added [[Ankle Monitor|ankle monitor]]s, [[Reality Vision|reality vision glasses]] and the [[Smarter Watch|smarter watch]].}}
    {{History||3D Shareware v1.34|Added the [[3D|3D item]] and the blue, red, and yellow [[key]]s.}}
    {{History||20w14∞|Added the [[A Very Fine Item|very fine item]] and the [[footprint]]s.}}
    {{History||23w13a or b|Added the [[Bottle of Entity|Bottle of entity]] and their splash variations, [[Bottle of Void|bottle of void]], [[potion of Big]] and [[Potion|Small]] and their splash, lingering, and arrow variations, [[La Baguette|la baguette]], [[Le Tricolore|le tricolore]], 17 [[tag (item)|tag item]]s, new thing [[banner pattern]], [[Dupe Hack|dupe hack]], and [[longer string]].}}
    {{History|foot}}
    
    ==Issues==
    
    {{Issue list}}
    
    ==See also== 
    
    *[[Item repair]]
    *[[Item durability]]
    *[[Item (entity)]]
    
    ==References==
    
    {{reflist}}
    
    {{Items}}
    {{Environment}}
    
    [[Category:Items]]
    
    [[cs:Předmět]]
    [[de:Gegenstand]]
    [[el:Αντικείμενο]]
    [[es:Objeto]]
    [[fr:Objets]]
    [[hu:Tárgyak]]
    [[it:Oggetto]]
    [[ja:アイテム]]
    [[ko:아이템]]
    [[nl:Voorwerp]]
    [[pl:Przedmioty]]
    [[pt:Item]]
    [[ru:Предметы]]
    [[th:ไอเทม]]
    [[tr:Eşyalar]]
    [[uk:Предмет]]
    [[zh:物品]]</li></ul>
    Creepers become charged when struck by lightning, increasing the explosion's radius and strength.
    1.6
    {{Extension DPL}}<ul><li>[[Coal|Coal]]<br/>{{About|the fuel item that can be mined|the ore|Coal Ore|the block|Block of Coal|the smelted wood|Charcoal}}
    {{Item
    | image = Coal.png
    |type=
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Coal''' is a mineral [[item]] mainly obtained from [[Coal Ore|coal ore]]. It is primarily used for crafting [[torches]] and [[Campfire|campfires]], as well as [[fuel]].
    
    == Obtaining ==
    
    === Chest loot ===
    {{see also|Coal Ore#Natural generation}}
    {{LootChestItem|coal}}
    
    === Mining ===
    
    [[Coal ore]] are mined using a [[pickaxe]] and drops 1 piece of coal. If the pickaxe is enchanted with [[Fortune]], it may drop an extra piece per level of Fortune, up to a maximum of 4 with Fortune III.
    
    === Mob loot ===
    
    [[Wither skeleton]]s have a {{Frac|1|3}} chance of dropping a single coal upon death. The maximum amount of coal is increased by 1 per level of [[Looting]]. The chance of a wither skeleton ''not'' dropping any coal can be found using the formula <code>2 / (Looting Level + 3)</code>. For example, Looting III gives a {{frac|1|3}} chance of not dropping any coal. All other amounts have an equal chance of occurring.
    
    === Crafting ===
    
    {{Crafting
     |showname=1
     |Block of Coal
     |Output=Coal,9
     |type=Material
    }}
    
    === Smelting ===
    
    {{Smelting
     |head=1
     |Coal Ore
    
     |Coal
     |0,1
    |foot=1
    }}
    
    == Usage ==
    
    === Crafting ingredient ===
    
    {{crafting usage|Coal}}
    
    === Fuel ===
    
    When used in a [[furnace]] as a fuel, a piece of coal lasts 80 seconds (smelting up to 8 items), like [[charcoal]]. Coal used as fuel lasts more than 5 times longer than [[wood planks]] or [[wood]] logs used as fuel, being more efficient than any other use of wood for smelting {{in|je}}, but outstripped by [[wooden slabs]] {{in|be}}. 
    
    Coal and charcoal are also the only fuels accepted by [[Minecart with Furnace|furnace minecart]]s. They provide approximately four minutes of transit each.
    
    === Trading ===
    
    Novice-level fisherman [[villager]]s have a 50% chance to buy 10 coal for one [[emerald]].
    
    {{IN|java}}, novice-level armorer and toolsmith villagers have a 40% chance of offering to buy 15 coal for one emerald. Novice-level weaponsmith villagers and apprentice-level butcher villagers have {{frac|2|3}} chance of offering to buy 15 coal for one emerald.
    
    {{IN|bedrock}}, novice-level armorer, toolsmith, and weaponsmith villagers and apprentice-level butcher villagers buy 15 coal for one emerald.
    
    [[trading|Trade]]s that involve coal cannot be substituted by [[charcoal]].
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Coal
    |spritetype=item
    |nameid=coal
    |itemtags=coals
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showitemtags=y
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Coal
    |spritetype=item
    |nameid=coal
    |aliasid=coal / 0
    |id=302
    |itemtags=minecraft:coals
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java classic}}
    {{History||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding coal, commenting that it might be combined with [[iron ore]] to make steel.}}
    {{History|java indev}} 
    {{History||0.31|snap=20100128|[[File:Coal JE1.png|32px]] Added coal. 
    |Mining [[coal ore]] blocks [[drops]] 2-5 pieces of coal.}}
    {{History||0.31|snap=20100129|Coal can be used to craft [[torch]]es.}}
    {{History||?|Mining [[coal ore]] now drops 1 piece of coal (down from 2-5).}}
    {{History||20100219|[[File:Coal JE2 BE1.png|32px]] The texture of coal has been changed. It is now more centered.}}
    {{History|java beta}}
    {{History||1.8|snap=Pre-release|Coal can now be found in the new [[mineshaft]] [[chest]]s and [[stronghold]] storeroom chests.}}
    {{History|java}}
    {{History||1.0.0|snap=?|Coal can be now obtained by [[smelting]] [[coal ore]].}}
    {{History||1.2.1|snap=12w04a|Coal can now be used to craft [[fire charge]]s.}}
    {{History||1.3.1|snap=12w21a|Blacksmith and butcher [[villager]]s now [[trading|buy]] 16–23 of either coal or charcoal for 1 [[emerald]].}}
    {{History|||snap=1.3|[[File:Coal JE3 BE2.png|32px]] The texture of coal has been changed.}}
    {{History||1.4.2|snap=12w36a|Coal is now dropped by [[wither skeleton]]s, making it [[renewable resource|renewable]].}}
    {{History||1.6.1|snap=13w18a|Coal can now be used to craft [[block of coal|coal block]]s.}}
    {{History||1.8|snap=14w02a|Fisherman, armorer, tool smith, weapon smith and butcher [[villager]]s now [[trading|buy]] 16–24 coal for 1 [[emerald]].}}
    {{History||1.9|snap=15w43a|Coal may now be found in [[igloo]] basement [[chest]]s.}}
    {{History|||snap=15w44a|The average yield of coal from [[mineshaft]] chests has been decreased, and added to [[dungeon]] chests.}}
    {{History||1.11|snap=16w39a|Coal can now be found in the new [[woodland mansion]] [[chest]]s.}}
    {{History||1.13|snap=17w47a|The different data values for the <code>coal</code> ID have been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 263.}}
    {{History|||snap=18w09a|Coal can now be found in the loot [[chest]]s of [[underwater ruins]].}}
    {{History|||snap=18w11a|Coal now generates in [[shipwreck]] [[chest]]s.}}
    {{History||1.14|snap=18w43a|[[File:Coal JE4 BE3.png|32px]] The texture of coal has been changed.}}
    {{History|||snap=18w48a|Coal can now be found in [[chest]]s in [[village]] fishing cottages.}}
    {{History|||snap=18w49a|Coal can now be found in [[chest]]s in [[village]] butcher shops and [[snowy tundra|snowy]] village houses.}}
    {{History|||snap=18w50a|Coal can now be found in [[chest]]s in [[village]] toolsmith houses.}}
    {{History|||snap=19w02a|Coal can now be used to craft [[campfire]]s. Destroying a campfire returns 2 charcoal.}}
    {{History||1.16|snap=20w06a|Coal can now be used to craft [[torch|soul torches]].}}
    {{History||1.19|snap=22w13a|Coal may now be found in [[ancient city]] [[chest]]s.}}
    {{History||1.20|snap=23w12a|Coal can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}}
    {{History|||snap=23w16a|Coal no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; coal now is in the common loot.}}
    
    {{History|pocket alpha}}
    {{History||v0.3.0|[[File:Coal JE2 BE1.png|32px]] Added coal.
    |Coal can be used to craft [[torch]]es.}}
    {{History||v0.8.0|snap=build 1|[[File:Coal JE3 BE2.png|32px]] The texture of coal has been changed.
    |Coal can now be crafted to make a [[block of coal]].}}
    {{History||v0.12.1|snap=build 1|Coal is now [[drops|dropped]] by [[wither skeleton]]s.}}
    {{History||v0.14.0|snap=build 1|Coal can now be found inside [[minecart with chest|chest minecarts]] in [[mineshaft]]s.}}
    {{History||v0.15.0|snap=build 1|Coal is now used to craft [[fire charge]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Coal can now be found in the [[stronghold]] storeroom [[chest]]s.
    |Coal may now be found in [[igloo]] basement chests.}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Fisherman, armorer, toolsmith, weaponsmith and butcher [[villager]]s now [[trading|buy]] 16–24 coal for 1 [[emerald]].}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Coal is now found in [[woodland mansion]] [[chest]]s.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Coal can now be found inside [[shipwreck]] [[chest]]s.}}
    {{History|||snap=beta 1.2.20.1|Coal can now be found inside [[underwater ruins]] [[chest]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Coal can now be used to craft [[campfire]]s. Destroying a campfire returns 2 charcoal.
    |[[File:Coal JE4 BE3.png|32px]] The texture of coal has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Coal can now be found in [[snowy tundra]] [[village]] house [[chest]]s and in village butcher and toolsmith chests.}}
    {{History|||snap=beta 1.11.0.4|Armorer, weaponsmith, toolsmith, and butcher [[villager]]s now [[trading|buy]] 15 coal for an [[emerald]].
    |Fishermen villagers now have a 50% chance to buy 10 coal for an emerald as part of their first tier [[trading|trade]].}}
    {{History||1.16.0|snap=beta 1.16.0.51|Coal can now used to craft [[soul torch]]es.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Coal JE2 BE1.png|32px]] Added coal.}}
    {{History||?|[[File:Coal JE3 BE2.png|32px]] The texture of coal has been changed.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Coal JE4 BE3.png|32px]] The texture of coal has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Coal JE3 BE2.png|32px]] Added coal.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list|Coal}}
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[cs:Uhlí]]
    [[de:Kohle]]
    [[es:Carbón]]
    [[fr:Charbon]]
    [[hu:Szén]]
    [[it:Carbone]]
    [[ja:石炭]]
    [[ko:석탄]]
    [[nl:Steenkool]]
    [[pl:Węgiel]]
    [[pt:Carvão]]
    [[ru:Уголь]]
    [[th:ถ่าน]]
    [[tr:Kömür]]
    [[uk:Вугілля]]
    [[zh:煤炭]]</li><li>[[Shears|Shears]]<br/>{{Item
    | image = Shears.png
    | rarity = Common
    | renewable = Yes
    | durability = 238
    | stackable = No
    }}
    
    '''Shears''' are tools required to obtain some organic blocks or otherwise mine them faster as well as to shear certain entities and blocks.
    
    ==Obtaining==
    
    ===Crafting===
    
    {{Crafting
    |head=1
    |showdescription=1
    |B2= Iron Ingot
    |A3= Iron Ingot
    |Output= Shears
    |type= Tool
    }}
    {{crafting
    |foot=1
    |ignoreusage=1
    |Damaged Shears
    |Damaged Shears
    |Output= Shears
    |description= The durability of the two shears is added together, plus an extra 5% durability.
    |type= Tool
    }}
    Despite using [[Iron Ingot|iron]] in its crafting recipe, shears cannot be smelted into [[iron nugget]]s.<ref>{{bug|MC-111738}}</ref>
    
    ===Trading===
    
    Novice-level Shepherd [[villager]]s have a 40% chance to sell shears for 2 [[emerald]]s in Java Edition. This trade is always offered in Bedrock Edition.
    
    ===Chest loot===
    
    {{LootChestItem|shears}}
    
    ==Usage==
    
    ===Shearing===
    Shears lose 1 [[durability]] when used to shear something.
    
    Shears can be {{Control|use|text=used}} on a [[sheep]] to remove its coat and drop 1–3 [[wool]] of the corresponding color. The same sheep can be sheared again after it eats from a [[grass block]] to regenerate its coat.
    
    Shearing a [[mooshroom]] drops 5 [[mushroom]]s of the corresponding color and irreversibly turns it into a normal [[cow]].
    
    Shearing a [[snow golem]] irreversibly removes its pumpkin, dropping it and revealing its face.
    
    Shearing either a [[beehive]] or [[bee nest]] that is full of honey makes it drop 3 [[honeycomb]]s and resets it to honey level 0. The same beehive or bee nest can be sheared again if it is able to reach full honey again. If sheared by hand without a [[campfire]] below the hive or nest all bees within will exit and all nearby bees will attack the offending player. 
    
    [[Dispenser]]s can use shears in any of the above listed ways, interacting with any valid block or entity in front of the dispenser's face. This decreases the shears' [[durability]]. A dispenser shearing a beehive or bee nest will not anger bees or cause them to leave even if there is not a campfire below it.
    
    Shearing a [[pumpkin]] turns it into a [[carved pumpkin]], dropping 4 [[pumpkin seeds]] {{in|java}} or 1-3 pumpkin seeds {{in|bedrock}}.
    
    {{IN|java}}, shearing the tip of [[cave vines]], [[kelp]], [[weeping vines]], or [[twisting vines]] sets its age value to 25 and stops further growth.
    
    ===Breaking blocks===
    Shears use 1 [[durability]] when is used to break any block, even if it [[instant mining|breaks instantly]] by hand.
    
    Shears can be used to harvest [[cobweb|cobwebs]], [[leaves]], [[grass|grass, tall grass]], [[seagrass|seagrass, tall seagrass]], [[fern|ferns, large fern]]s, [[dead bush]]es, [[nether sprouts]], [[vines]], [[glow lichen]] or [[hanging roots]] and obtain them in item form. They can also be used to break [[tripwire]] connected to a [[tripwire hook]] without activating it.
    
    When shears are used to break [[Weeping Vines|weeping vines]] or [[Twisting Vines|twisting vines]] they are guaranteed to drop in item form instead of the usual 33% chance. This only applies to vines directly broken by shears and not vines that are broken due to the destruction of their supporting vines.
    
    The following table shows information about blocks that can be broken with shears. Colors indicate what gets dropped when the block is broken:
    
    *White: The original block.
    *Blue: The block's normal drop (i.e. string, sticks, seeds, saplings, apples).
    *Red: Nothing.
    
    {| class="wikitable" style="text-align:center" data-description="Blocks broken with shears"
    !
    !No shears breaking time
    !Shears breaking time
    |-
    ! style="text-align:left" |{{BlockLink|Cobweb}}
    | {{tc|no|20 s}}<ref group="note">Breaking cobwebs with a sword is as fast as breaking with shears, and yields string. This costs double durability.</ref>
    |0.4 s
    |-
    ! style="text-align:left" |{{BlockLink|Dead Bush}}
    | {{tc|planned|0 s}}
    |0 s
    |-
    ! style="text-align:left" |{{BlockLink|id=fern|Grass|Fern}}
    | {{tc|planned|0 s}}
    |0 s
    |-
    ! style="text-align:left" |{{BlockLink|Grass}}
    | {{tc|planned|0 s}}
    | 0 s
    |-
    ! style="text-align:left" |{{BlockLink|Nether Sprouts}}
    | {{tc|no|0 s}}<ref group="note">{{IN|bedrock}}, the item drops when breaking it with fists.</ref>
    |0 s
    |-
    ! style="text-align:left" |{{BlockLink|Leaves}}
    | {{tc|planned|0.35 s}}
    |0.05 s
    |-
    ! style="text-align:left" |{{BlockLink|id=tripwire|String#Tripwire|Tripwire}}
    |0 s
    |0 s<ref group="note">Using shears does not trigger a redstone pulse.</ref>
    |-
    ! style="text-align:left" |{{BlockLink|Vines}}
    | {{tc|no|0.35 s}}
    |0.35 s
    |-
    ! style="text-align:left" |{{BlockLink|Wool}}
    |1.25 s
    |0.25 s
    |-
    ! style="text-align:left" |{{BlockLink|Seagrass}}
    | {{tc|no|0 s}}
    |0 s
    |-
    ! style="text-align:left" | {{BlockLink|Glow Lichen}}
    | {{tc|no|0.3 s}}
    |0.3 s
    |-
    ! style="text-align:left" |{{BlockLink|Hanging Roots}}
    | {{tc|no|0 s}}
    |0 s
    |-
    ! style="text-align:left" |{{BlockSprite|Twisting Vines Plant}}{{BlockLink|Twisting Vines}}<br> {{BlockSprite|Weeping Vines Plant}}{{BlockLink|Weeping Vines}}
    |0 s
    |0 s<ref group="note">Using shears will increase the chance of dropping from 33% to 100%.</ref>
    |}
    
    {{notelist}}
    
    ===Enchantments===
    
    Shears can receive the following [[Enchanting|enchantments]]:
    
    {| class="wikitable col-2-center col-3-right"
    |+
    !Name
    ! Max Level
    ![[Enchanting|Method]]
    |-
    |[[Efficiency]]
    |V
    |{{Inventory slot|Anvil}}
    |-
    |[[Unbreaking]]
    | III
    |{{Inventory slot|Anvil}}
    |-
    |[[Mending]]
    |I
    |{{Inventory slot|Anvil}}
    |-
    |[[Curse of Vanishing]]
    |I
    |{{Inventory slot|Anvil}}
    |-
    |[[Silk Touch]]{{only|be|short=1}}
    |I
    |{{Inventory slot|Anvil}}
    |}
    
    {{notelist}}
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |rowspan=4
    |sound=Shear.ogg
    |subtitle=Shears click
    |source=player
    |description=When a mooshroom is sheared
    |id=entity.mooshroom.shear
    |translationkey=subtitles.item.shears.shear
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Shears click
    |source=player
    |description=When a sheep is sheared
    |id=entity.sheep.shear
    |translationkey=subtitles.item.shears.shear
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Shears click
    |source=player
    |description=When a snow golem is sheared
    |id=entity.snow_golem.shear
    |translationkey=subtitles.item.shears.shear
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Plant cropped
    |source=block
    |description=When a growing plant is cropped
    |id=block.growing_plant.crop
    |translationkey=subtitles.block.growing_plant.crop
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Beehive shear.ogg
    |source=block
    |subtitle=Shears scrape
    |description=When honeycombs are harvested from a beehive
    |id=block.beehive.shear
    |translationkey=subtitles.block.beehive.shear
    |volume=0.8
    |pitch=1.0/0.8/0.9
    |distance=16}}
    {{Sound table
    |sound=Pumpkin carve1.ogg
    |sound2=Pumpkin carve2.ogg
    |source=block
    |subtitle=Shears carve
    |description=When a pumpkin is carved
    |id=block.pumpkin.carve
    |translationkey=subtitles.block.pumpkin.carve
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Random break.ogg
    |subtitle=Item breaks
    |source=player
    |description=When a pair of shears' durability is exhausted
    |id=entity.item.break
    |translationkey=subtitles.entity.item.break
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:<br>
    Pumpkins do not have carve sounds.
    {{Sound table
    |type=bedrock
    |sound=Shear.ogg
    |source=player
    |description=When something is sheared
    |id=mob.sheep.shear
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Beehive shear.ogg
    |source=block
    |description=When honeycombs are harvested from a beehive
    |id=block.beehive.shear
    |volume=0.8
    |pitch=0.8-1.0}}
    {{Sound table
    |sound=Random break.ogg
    |source=player
    |description=When a pair of shears' durability is exhausted
    |id=random.break
    |volume=1.0
    |pitch=0.9
    |foot=1}}
    
    ==Data values==
    ===ID===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Shears
    |spritetype=item
    |nameid=shears
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Shears
    |spritetype=item
    |nameid=shears
    |id=421
    |form=item
    |foot=1}}
    
    ==Achievements==
    
    {{load achievements|Have a Shearful Day}}<div style="text-align:center"></div>
    
    ==History==
    {{History||June 3, 2011|link=https://twitter.com/jeb_/status/76570646074765312|Shears were first mentioned by [[Jeb]] on [[wikipedia:Twitter|Twitter]]. The tweet revealing Jeb's work on shears was written in Swedish (''Jag jobbar på shears nu''), which translates to "I'm working on shears now".}}
    {{History||June 7, 2011|link=https://twitter.com/jeb_/status/78154891637436416|Jeb tweets about how shears were originally planned as a way to defuse [[TNT]], but he dropped this shortly after deciding TNT would detonate only with [[redstone]] or [[fire]].}}
    {{History|java beta}}
    {{History||1.7|[[File:Shears JE1 BE1.png|32px]] Added shears.
    |Before [[Beta 1.7]], [[sheep]] would drop 1-3 [[wool]] blocks at most when hit, but shears can harvest up to 4 wool blocks per sheep.}}
    {{History||1.8|snap=Pre-release|Shears can now be used to harvest a [[fern]], [[vines]] and [[grass]].}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|Shears now harvest [[red mushroom]]s from a [[mooshroom]] and turn it back into a normal [[cow]].}}
    {{History||1.1|snap=11w49a|[[Sheep]] now drop only 1-3 wool blocks when sheared, but they can also regrow their wool by eating [[grass block|grass]], which is part of a plan to have [[animal]]s stay in the game longer.<ref>{{Tweet|jeb|76647002317930496}}</ref>}}
    {{History||1.2.1|snap=12w05a|Shears can now be used to harvest [[dead bush]]es.}}
    {{History|||snap=12w06a|Shears are now [[renewable]], due to [[zombie]]s occassionally dropping iron ingots.}}
    {{History||1.3.1|snap=12w21a|Shears can now be [[trading|bought]] from farmer [[villager]]s for 3 [[emerald]]s each.}}
    {{History|||snap=12w22a|Shears can now be used to break [[tripwire]] string and not set it off.}}
    {{History||1.4.2|snap=12w38a|Added a [[sound]] when using shears on [[sheep]].}}
    {{History||1.4.6|snap=12w50a|Shears can now be [[enchanting|enchanted]].}}
    {{History||1.8|snap=14w02a|[[Trading]] has been changed: Shepherd [[villager]]s now [[trading|sell]] shears for 3–4 [[emerald]]s each. 
    |Farmers no longer trade shears.}}
    {{History|||snap=pre1|Shears now lose [[item durability|durability]] when breaking [[wool]] blocks. In previous versions, shears would take [[item durability|durability]] [[damage]] only when destroyed or when breaking [[tall grass]] or [[leaves]], the damage remaining the same for all other [[block]]s.<ref>{{bug|MC-5313}}</ref>}}
    {{History||1.9|snap=15w34a|Shears may now be used in a crafting grid to zoom in [[map]]s.}}
    {{History|||snap=15w45a|Shears no longer zoom in maps.}}
    {{History|||snap=15w47b|Shears can no longer be enchanted with [[Silk Touch]].
    |Shears now lose durability when used to break any block (formerly lost durability only from [[leaves]], [[web]], [[grass]], [[vines]], [[tripwire]] and [[wool]]).}}
    {{History|||snap=15w47c|Shears now harvest [[cobweb]] without requiring [[Silk Touch]].}}
    {{History|||snap=15w49a|[[Snow golem]]'s [[pumpkin]] can now be removed with shears.}}
    {{History||1.13|snap=17w47a|When shears are {{control|used}} on an un-carved [[pumpkin]], it now turns into a carved pumpkin and drops 4 [[pumpkin seeds]].
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 359.}}
    {{History||1.14|snap=18w43a|Shears placed in a [[dispenser]] can now shear [[sheep]].
    |[[File:Shears JE2 BE2.png|32px]] The texture of shears has been changed.}}
    {{History|||snap=18w49a|Shears can now be found in [[chest]]s in [[village]] shepherd houses.}}
    {{History||1.15|snap=19w34a|Shears can now be used on [[bee nest]]s and [[beehive]]s to harvest [[honeycomb]].}}
    {{History||1.16|snap=20w15a|Shears placed in a dispenser can now shear [[mooshrooms]] and [[snow golem]]s.}}
    {{History||1.16.2|snap=pre1|Shears are now required in order to pick up [[roots]].}}
    {{History||1.16.2|snap=pre2|Shears are no longer required to pick up [[roots]].}}
    {{History||1.17|snap=?|Shears are now required in order to pick up [[hanging roots]].}}
    {{History||1.18|snap=21w37a|Shears can now stop [[cave vines]], [[kelp]], [[weeping vines]], and [[twisting vines]] from aging.}}
    {{History||1.19|snap=22w11a|Shears are now required in order to pick up [[mangrove leaves]].}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Shears JE1 BE1.png|32px]] Added shears.}}
    {{History||v0.3.2|Survival [[player]]s no longer start out with infinite durability shears in the [[inventory]].}}
    {{History||v0.4.0|Removed shears from the creative inventory.}}
    {{History||v0.8.0|snap=build 3|Re-added shears to [[creative]] mode.}}
    {{History||v0.9.0|snap=build 1|Shears can now be used to transform [[mooshroom]]s into [[cow]]s.}}
    {{History||v0.12.1|snap=build 3|Shearing a [[snow golem]] now removes its [[pumpkin]].
    |Shears can now be [[enchanting|enchanted]] in an [[anvil]].}}
    {{History||v0.13.0|snap=build 1|Shears can now be used to break [[tripwire]] string without triggering it.}}
    {{History||v0.15.0|snap=build 1|Shears now lose durability when used to break any [[block]].}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Shears can now be [[trading|bought]] from shepherd [[villager]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Breaking a [[melon|melon block]] with shears now always drop 9 [[melon slice|melons]].}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.13.8|Shears can now be used to turn un-carved [[pumpkin]]s into [[carved pumpkin]] and spit out 4 [[pumpkin seeds]].}}
    {{History||?|Shears now harvest [[cobweb]] without requiring [[Silk Touch]].}} 
    {{History||1.10.0|snap=beta 1.10.0.3|Shears placed in a [[dispenser]] can now shear [[sheep]].
    |[[File:Shears JE2 BE2.png|32px]] The texture of shears has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Shears can now be found in [[village]] shepherd houses.}}
    {{History|||snap=beta 1.11.0.4|Shears [[trading|sold]] by shepherd [[villager]]s now cost only 2 [[emerald]]s.}}
    {{History||1.14.0|snap=beta 1.14.0.1|Shears can now be used on [[bee nest]]s and [[beehive]]s to harvest [[honeycomb]].}}
    
    {{History|console}}
    {{History||xbox=TU3|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Shears JE1 BE1.png|32px]] Added shears.}}
    {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Shears can now be used to turn regular [[pumpkin]]s into [[carved pumpkin]]s.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Shears JE2 BE2.png|32px]] The texture of shears has been changed.
    |Shears placed in a [[dispenser]] can now shear [[sheep]].}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Shears JE1 BE1.png|32px]] Added shears.}}
    {{History|foot}}
    
    ==Issues==
    {{issue list}}
    
    ==Gallery==
    
    <gallery>
    File:Enchanted Shears.gif|An enchanted pair of shears.
    </gallery>
    
    ==References==
    {{reflist}}
    
    ==External links==
    *[https://www.minecraft.net/en-us/article/taking-inventory--shears Taking Inventory: Shears] – Minecraft.net on November 20, 2019
    
    {{Items}}
    
    [[cs:Nůžky]]
    [[de:Schere]]
    [[es:Tijeras]]
    [[fr:Cisailles]]
    [[hu:Metszőolló]]
    [[it:Cesoie]]
    [[ja:ハサミ]]
    [[ko:가위]]
    [[nl:Schaar]]
    [[pl:Nożyce]]
    [[pt:Tesoura]]
    [[ru:Ножницы]]
    [[zh:剪刀]]
    [[Category:Renewable resources]]</li></ul>
    Mobs can no longer be attacked through door windows. Before this update, creepers (and other mobs) could be attacked through the windows of both iron and wooden doors as long as the doors were placed from the outside of the shelter.
    1.8pre7
    {{Extension DPL}}<ul><li>[[Golden Apple|Golden Apple]]<br/>{{Distinguish|Enchanted Golden Apple}}
    {{Item
    | image = Golden Apple.png
    | rarity = Rare
    | heals = {{hunger|4}}
    |effects=: {{EffectLink|Absorption}} (2:00)
    : {{EffectLink|Regeneration}} II (0:05)
    |renewable = Yes
    |stackable = Yes (64)
    }}
    
    A '''golden apple''' is a [[food]] item that bestows beneficial effects when consumed, and is also used to cure a [[Zombie Villager|zombie villager]] under the [[Weakness]] effect into a normal [[villager]].
    
    == Obtaining ==
    === Crafting ===
    {{Crafting
    |A1= Gold Ingot
    |B1= Gold Ingot
    |C1= Gold Ingot
    |A2= Gold Ingot
    |B2= Apple
    |C2= Gold Ingot
    |A3= Gold Ingot
    |B3= Gold Ingot
    |C3= Gold Ingot
    |Output= Golden Apple
    |type= Foodstuff
    }}
    
    === Chest loot ===
    On the base of <code>ancient_city/city_center/city_center_2</code>, a single golden apple is contained in the [[chest]]. Eating it at that location unlocks the [[piston]] doors to the [[redstone]] labs beneath.
    {{LootChestItem|golden-apple}}
    
    == Usage ==
    {{see also|Tutorials/Hunger management|title1=Hunger management}}
    
    To eat a golden apple, press and hold {{control|use}} while it is selected in the hotbar. It restores {{hunger|4}} points of hunger and 9.6 hunger [[Hunger#Mechanics|saturation]].
    
    Unlike most foods, golden apples can be eaten when the hunger bar is full.
    
    The golden apple provides: 
    *[[Absorption]] I for 2 minutes (providing {{hp|4|absorption=1}} points of absorption health)
    *[[Regeneration]] II ({{hp|1}} every 25 ticks, {{hp|2|notag=1}} × 0.4 per second) for 5 seconds (long enough to heal {{hp|4}} points of damage)
    
    === Curing zombie villagers ===
    {{main|Zombie Villager#Curing}}
    
    A golden apple and a [[potion of weakness]] can be used to convert a [[zombie villager]] into a regular [[villager]].
    
    === Horses ===
    Golden apples can be used for improving the chances of taming a [[horse]] by 10%, for [[breeding]] and leading horses, and for speeding up the growth of baby horses by 4 minutes.
    
    ===Piglins===
    {{EntityLink|Piglin|Piglins}} are attracted to golden apples. They run toward any golden apples on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. However, piglins do not eat golden apples (or any [[food]]).
    
    == Sounds ==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Golden Apple
    |spritetype=item
    |nameid=golden_apple
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Golden Apple
    |spritetype=item
    |nameid=golden_apple
    |id=258
    |form=item
    |foot=1}}
    
    == Achievements ==
    {{load achievements|Zombie Doctor;Oooh, shiny!}}
    
    == Advancements ==
    {{load advancements|Zombie Doctor;Oh Shiny;A Furious Cocktail;How Did We Get Here;Husbandry;A Balanced Diet}}
    
    == History ==
    {{History|java infdev}}
    {{History||February 23, 2010|link=http://www.minecraftforum.net/topic/2750582-the-secret-history-of-minecraft/|A [[player]] named JTE put a [[crafting]] recipe for golden apples as a joke at the bottom of a crafting guide she made. The recipe used [[gold ingot]]s instead of [[block of gold|gold blocks]].}}
    {{History||20100227-1|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples. 
    |Golden apples heal a full {{hp|20}} [[health]] points, making them the best [[food]] in the entire game. 
    |Golden apples are [[crafting|crafted]] with an [[apple]] and eight [[gold block|blocks of gold]].
    |However, since apples were not yet obtainable in normal gameplay, golden apples were not obtainable either.}}
    {{History||20100625-2|Golden apples can now be rarely found in [[dungeon]]s, making them obtainable in normal gameplay.}}
    {{History|java beta}}
    {{History||1.8|snap=Pre-release|Due to the addition of [[hunger]], golden apples have been changed so that they restore {{hunger|10}}, instead of {{hp|20}} [[health]] points, but also give [[Regeneration]] for 30 seconds.
    |[[Apple]]s can now be found in [[stronghold]] storeroom [[chest]]s, making golden apples craftable in normal gameplay for the first time.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Golden apples have been given 'glint' (animated purple glow) when viewed from the [[player]]'s [[inventory]], and its tooltip has now changed from the standard white to a magenta color.}}
    {{History|||snap=Beta 1.9 Prerelease 3|Golden apples can now be found in the new [[stronghold]] altar [[chest]]s.}}
    {{History||1.1|snap=11w48a|Golden apples are now easier to [[crafting|craft]]. Standard [[apple]]s now rarely [[drops|drop]] from oak [[leaves]], meaning that [[player]]s no longer need to venture into [[stronghold]]s/[[dungeon]]s to find one.
    |As [[gold]] is also renewable via [[Zombified Piglin|zombie pigmen]], golden apples have become a [[renewable resource]].}}
    {{History|||snap=release|Golden apples have been changed, so that they now restore {{hunger|4}} and give only 4 seconds of [[Regeneration]]. 
    |The [[crafting]] recipe of golden apples has been modified, requiring 8 [[gold nugget]]s instead of 8 [[blocks of gold]] to craft. Although its natural spawn is rare, it is easier to obtain through crafting.}}
    {{History||1.3.1|snap=12w21a|With the addition of [[enchanted golden apple]]s, which got a purple tooltip, the standard golden apple's tooltip changed to blue. However, the standard golden apple's effects remain unchanged.}}
    {{History||1.4.2|snap=12w32a|Golden apples can now be fed to [[zombie villager]]s with the [[Weakness]] debuff causing them to revert to [[villager]]s after a delay of about 3 minutes.}}
    {{History||1.6.1|snap=13w23a|Golden apples now use 8 [[gold ingot]]s instead of 8 [[gold nugget]]s.
    |The [[Regeneration]] effect of golden apples has been slowed down.}}
    {{History|||snap=13w23b|Golden apples now give the player [[Health Boost]] for 1:30 and [[Regeneration]] II for 0:10. This temporarily gives the [[player]] 4 extra base [[health]] points, and it heals a total of {{hp|4}} health points.}}
    {{History|||snap=13w24b|The Health Boost effect has been replaced with [[Absorption]], lasting 1:30.}}
    {{History|||snap=13w25a|Absorption from golden apples now lasts 2:00.}}
    {{History|||snap=?|Golden apples can now be used to tame, breed and heal horses and donkeys.}}
    {{History||1.9|snap=15w37a|The [[Regeneration]] effect from golden apples has been reduced to Regeneration I (from II in [[Java Edition 1.8]]).}}
    {{History|||snap=15w43a|A single golden apple can now sometimes be found in [[igloo]] [[chest]]s.}}
    {{History|||snap=15w43b|A single golden apple is now always found in igloo chests.}}
    {{History|||snap=15w44a|The [[Regeneration]] effect from golden apples has been returned to Regeneration II, as it had been in [[Java Edition 1.8|1.8]].
    |The average yield of golden apples from [[dungeon]] chests has been increased.
    |Golden apples have been added to [[desert temple]] and [[mineshaft]] chests.}}
    {{History||1.11|snap=16w39a|Golden apples are now found in the new [[woodland mansion]] chests.}}
    {{History||1.13|snap=17w47a|The names and IDs have been split into golden apple and enchanted golden apple.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 322.}}
    {{History|||snap=18w09a|Golden apples can now generate in the [[chest]]s of [[underwater ruins]].}}
    {{History||1.14|snap=18w43a|[[File:Golden Apple JE2 BE2.png|32px]] The texture for golden apples has been changed.}}
    {{History||1.16|snap=20w16a|Golden apples can now be found inside [[ruined portal]] chests.}}
    {{History|||snap=20w18a|Golden apples are now less common in ruined portal [[chest]]s.}}
    {{History||1.16.2|snap=20w30a|Golden apples are now found in [[bastion remnant]] chests.}}
    {{History||1.18|snap=experimental snapshot 6|Horses, donkeys and mules now follow players holding golden apples.}}
    {{History||1.19|snap=22w14a|A single golden apple may now be found in the chest at {{cd|city_center_2}} in [[Ancient City|ancient cities]].}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples.}}
    {{History|||snap=build 3|A [[crafting]] recipe has been added for golden apples.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.20.1|Golden apples can now generate in the [[chest]]s of [[underwater ruins]].}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Golden Apple JE2 BE2.png|32px]] The texture for golden apples has been changed.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Golden apples can now be found inside [[ruined portal]] chests.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples.}}
    {{History||xbox=TU5|Due to the addition of [[hunger]], golden apples have been changed, so that they restore {{hunger|10}} instead of {{hp|20}} health points, but also give [[Regeneration]] for 30 seconds.}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|Golden apples now give extra "[[Absorption]]" health for a short period.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Golden Apple JE2 BE2.png|32px]] The texture for golden apples has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    Prior to [[Java Edition Beta 1.8]], the golden apple outwardly restored the player's full {{hp|20}} health points; Internally however, it is set to restore over double that, at {{hp|42}} health points. This is most likely a reference to [https://en.wikipedia.org/wiki/The_Hitchhiker's_Guide_to_the_Galaxy The Hitchhiker's Guide to the Galaxy], making it restore (the meaning of) life, 42 (health points). This is far before either the [[Absorption]] or [[Health Boost]] effects, causing this reference go unnoticed.
    
    == Gallery ==
    <gallery>
    File:GoldenAppleComparison.png|A comparison of the two golden apple variations.
    File:Golden apple in dungen 2013.png|A golden apple found in a dungeon.
    File:Notch Apple In Mansion Chest.png|An extremely rare occasion where a regular golden apple and an enchanted apple being found in the same woodland mansion chest {{in|ee}}.
    File:GoldenAppleDungeonChest.png|Golden apple in a [[dungeon]] chest, prior to 1.3.1. It resembles the enchanted golden apple.
    File:Golden Apple Mineshaft Loot.png|A golden apple was found in a minecart chest in an abandoned mineshaft.
    </gallery>
    
    {{Items}}
    
    [[Category:Renewable resources]]
    [[Category:Food]]
    
    [[cs:Zlaté jablko]]
    [[de:Goldener Apfel]]
    [[es:Manzana dorada]]
    [[fr:Pomme dorée]]
    [[hu:Aranyalma]]
    [[it:Mela d'oro]]
    [[ja:金のリンゴ]]
    [[ko:황금 사과]]
    [[nl:Gouden appel]]
    [[pl:Złote jabłko]]
    [[pt:Maçã dourada]]
    [[ru:Золотое яблоко]]
    [[th:แอปเปิ้ลทอง]]
    [[tr:Altın Elma]]
    [[uk:Золоте яблуко]]
    [[zh:金苹果]]</li><li>[[Painting|Painting]]<br/>{{ItemEntity
    |title=Painting
    |image=Painting JE2 BE2.png
    |extratext=View [[#Renders|all renders]]
    |renewable=Yes
    |stackable=Yes (64)
    |drops=1 {{ItemLink|Painting}}
    }}
    '''Paintings''' are decorative [[entity|entities]] that hang on walls.
    
    == Obtaining ==
    Painting does not generate in the world.
    === Crafting ===
    {{Crafting
    |A1= Stick |B1= Stick    |C1= Stick
    |A2= Stick |B2= Any Wool |C2= Stick
    |A3= Stick |B3= Stick    |C3= Stick
    |Output= Painting
    |type= Decoration block
    }}
    
    Paintings can be crafted with any color of [[wool]]. The color of the wool used does not influence the picture chosen when the painting is placed.
    Once placed, it displays a random painting.
    
    === Breaking ===
    To remove a painting from a wall, the player can {{control|attack}} it, break one of its supporting blocks, cover one square of it with a block, hit it with an arrow, egg, ender pearl, snowball, or fire charge, or subject it to an explosion. The painting then drops as an item. Arrows that hit paintings disappear.
    
    === Trading ===
    Master-level shepherd [[villager]]s sell 3 paintings for 2 [[emerald]]s.
    
    == Usage ==
    === Placement ===
    Paintings can be placed on the sides of [[solid block]]s, [[sign]]s, [[banner]]s, or [[sculk vein]]s . A small gap is visible between the painting and attachment surface. There are several different sizes of paintings (see below). When placed, a painting checks for the largest amount of space it has. It then chooses a random painting of that size. The player can add blocks around the painting to ensure it is the size wanted. When the supporting blocks are removed, the painting breaks after 20 game [[tick]]s (1 second) if no supporting blocks are replaced during that interval.
    
    === Properties ===
    Being an entity, paintings can simultaneously exist in the same space as blocks such as water or torches. Specifically, they can share the space with any block whose collision box does not intersect its hitbox.
    
    Players and mobs are able to walk through paintings, as long as the blocks supporting the painting allow it. Secret doorways can be created this way. [[Light]] propagates through paintings as well.
    
    If a player is concealed behind a painting, the player's name is also concealed from other players.{{verify|Is this true in Bedrock?}}
    
    Paintings are non-flammable.
    
    == Canvases ==
    There are 26 paintings in the game. These are mostly based on paintings by [[Kristoffer Zetterstrand]], who also created the ''Minecraft'' versions.
    
    {| class="wikitable stikitable" style="text-align: center" data-description="Paintings"
    ! style="min-width:150px" |Canvas
    ! style="min-width:3em;max-width:4em" |Size
    ! style="min-width:3em" |Original
    ! style="min-width:3em" |Name
    ! style="min-width:3em;max-width:4.5em" |[[Resource location]]
    ! style="min-width:10em" |Description
    ! Java Edition version added
    |-
    ! [[File:Alban (texture).png|64px]]
    | rowspan="7" | 1×1 blocks<br>16×16 pixels || [https://zetterstrand.com/work/pictures/archive/alban.jpeg "Albanian"] || Albanian || <code>alban</code> || A man wearing a fez next to a house and a bush. As the name of the painting suggests, it may be a landscape in [[Wikipedia:Albania|Albania]]. || rowspan="9" | [[Indev 20100223]]
    |-
    ! [[File:Aztec (texture).png|64px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/2aztbig.jpg "de_aztec"]|| de_aztec || <code>aztec</code> || [[Wikipedia:Noclip mode|Free-look]] perspective of the map [[w:c:counterstrike:Aztec|de_aztec]] from the video game ''[[Wikipedia:Counter-Strike (video game)|Counter-Strike]]''. 
    |-
    ! [[File:Aztec2 (texture).png|64px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/11aztec_for_print.jpg "de_aztec"]|| de_aztec || <code>aztec2</code> || [[Wikipedia:Noclip mode|Free-look]] perspective of the map [[w:c:counterstrike:Aztec|de_aztec]] from the video game ''[[Wikipedia:Counter-Strike (video game)|Counter-Strike]]''. 
    |-
    ! [[File:Bomb (texture).png|64px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/12bomb.jpg "Target successfully bombed"]|| Target Successfully Bombed || <code>bomb</code> || The map [[w:c:counterstrike:Dust II|de_dust2]] from the video game ''[[Wikipedia:Counter-Strike (video game)|Counter-Strike]]'', named “target successfully bombed" in reference to the game. 
    |-
    ! [[File:Kebab (texture).png|64px]]
    |[https://zetterstrand.com/work/pictures/archive/kebab2.jpg "Kebab med tre pepperoni"] || Kebab med tre pepperoni || <code>kebab</code> || A kebab with three green chili peppers. 
    |-
    ! [[File:Plant (texture).png|64px]]
    |[https://zetterstrand.com/work/pictures/archive/paradistrad.jpeg "Paradisträd"] || Paradisträd || <code>plant</code> || Still life of two plants in pots. "Paradisträd" is Swedish for "[[Wikipedia:Crassula ovata|money tree]]", which is a common name for the depicted species in Scandinavia. 
    |-
    ! [[File:Wasteland (texture).png|64px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/Wasteland_1920.jpg "Wasteland"]|| Wasteland || <code>wasteland</code> || A view of some wastelands; a small animal (presumably a rabbit) is sitting on the window ledge. 
    |-
    ! [[File:Courbet (texture).png|128px]]
    | rowspan="5" | 2×1 blocks<br>32×16 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/bonjourmonsieurcourbet_BIG.jpg "Bonjour monsieur Courbet"]|| Bonjour Monsieur Courbet || <code>courbet</code> || Two hikers with pointy beards seemingly greeting each other. Based on Gustave Courbet's painting ''[[Wikipedia:La rencontre|The Meeting or "Bonjour, Monsieur Courbet"]]''. 
    |-
    ! [[File:Pool (texture).png|128px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/thepool_1920.jpg "The pool"]|| The Pool || <code>pool</code> || Some men and women skinny-dipping in a pool over a cube of sorts. Also there is an old man resting in the lower-right edge. 
    |-
    ! [[File:Sea (texture).png|128px]]
    | rowspan=2 |[https://zetterstrand.com/eventz/wp-content/uploads/SeaSide_1920.jpg "Seaside"]
    | Seaside
    | <code>sea</code>
    | Mountains and a lake, with a small photo of a mountain and a bright-colored plant on the window ledge. || [[Indev 20100223]] / [[Alpha v1.1.1]]
    |-
    ! [[File:Creebet (texture).png|128px]]
    | Creebet || <code>creebet</code> || Mountains and a lake, with a small photo of a mountain and a creeper looking at the viewer through a window. || [[Alpha v1.1.1]]
    |-
    ! [[File:Sunset (texture).png|128px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/sunset_dense.jpg "sunset_dense"]|| sunset_dense || <code>sunset</code> || A view of mountains at sunset. || [[Indev 20100223]]
    |-
    ! [[File:Graham (texture).png|64px]]
    | rowspan="2" | 1×2 blocks<br>16×32 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/graham.jpg "Graham"]|| Graham || <code>graham</code> || King Graham, the player character in the video game series ''[[Wikipedia:King's Quest|King's Quest]]''. The original is based on ''[[Wikipedia:File:Sánchez_Cotán_(Bodegón_con_membrillo,_repollo,_melón_y_pepino).jpg|Still Life with Quince, Cabbage, Melon, and Cucumber]]'' by Juan Sánchez Cotán.|| [[Alpha v1.1.1]]
    |-
    ! [[File:Wanderer (texture).png|64px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/wanderer_1920.jpg "Wanderer"]|| Wanderer || <code>wanderer</code> || A version of Caspar David Friedrich's famous painting ''[[Wikipedia:Wanderer above the Sea of Fog|Wanderer above the Sea of Fog]]''. || rowspan="4" | [[Indev 20100223]]
    |-
    ! [[File:Bust (texture).png|128px]]
    | rowspan="6" | 2×2 blocks<br>32×32 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/bust_1915.jpg "Bust"]|| Bust || <code>bust</code> || A bust of [[Wikipedia:Marcus Aurelius|Marcus Aurelius]] surrounded by fire. 
    |-
    ! [[File:Match (texture).png|128px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/Match_rgb_1918.jpg "Match"]|| Match || <code>match</code> || A hand holding a match, causing fire on a white cubic gas fireplace. 
    |-
    ! [[File:Skull and Roses (texture).png|128px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/moonlight-installation_1920.jpg "Moonlight Installation"]|| Skull and Roses || <code>skull_and_roses</code> || A skeleton at night with red flowers in the foreground. The original painting was different, depicting a woman sitting in a couch, while the skull is in the middle of a body of glacial water of sorts. 
    |-
    ! [[File:Stage (texture).png|128px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/The-stage-is-set-1.jpg "The stage is set"]
    | The Stage Is Set
    | <code>stage</code>
    | Scenery from ''[[Wikipedia:Space Quest I|Space Quest I]]'', with the character Graham from the video game series ''[[Wikipedia:King's Quest|King's Quest]]'' appearing twice. || [[Indev 20100223]] / [[Alpha v1.1.1]]
    |-
    ! [[File:Void (texture).png|128px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/the-void_1920.jpg "The Void"]|| The void || <code>void</code> || An angel praying into a void with fire below. || [[Indev 20100223]]
    |-
    ! [[File:Wither (painting texture).png‎|128px]]
    | – || Wither || <code>wither</code> || The creation of a [[wither]]. 
    This is the only painting not based on a real painting. Made by Jens Bergensten.<ref>{{Citation|url=https://www.youtube.com/watch?v=kK5Y4k-vVXc|title=Who Made Minecraft’s LAST Painting?!|author=AntVenom|website=YouTube|date=29 October 2022}}</ref><ref>https://www.reddit.com/r/Minecraft/comments/1tzav2/comment/cedagcy/</ref>
    || [[Java Edition 1.4.2]] ([[12w36a]])
    |-
    ! [[File:Fighters (texture).png|128px]]
    | 4×2 blocks<br>64×32 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/fighters.jpg "Fighters"]|| Fighters || <code>fighters</code> || Two men poised to fight. Paper versions of fighters from the game ''[[Wikipedia:International Karate +|International Karate +]]''. || [[Indev 20100223]]
    |-
    ! [[File:Donkey Kong (texture).png|128px]]
    | rowspan="2" | 4×3 blocks<br>64×48 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/kong.jpg "Kong"]|| Kong || <code>donkey_kong</code> || A paper-looking screenshot of the level [https://www.mariowiki.com/100m 100m] from the arcade game ''[[Wikipedia:Donkey Kong (arcade game)|Donkey Kong]]''. || rowspan="2" | [[Alpha v1.1.1]]
    |-
    ! [[File:Skeleton (painting texture).png|128px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/mortal_coil.jpg "Mortal Coil"]|| Mortal Coil || <code>skeleton</code> || [[w:c:grim-fandango:Bruno Martinez|Bruno Martinez]] from the adventure game ''[[Wikipedia:Grim Fandango|Grim Fandango]]''. 
    |-
    ! [[File:Burning Skull (texture).png‎|128px]]
    | rowspan="3" | 4×4 blocks<br>64×64 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/skull_on_fire_framed_c_1910.jpg "Skull on Fire"]|| Skull On Fire || <code>burning_skull</code> || A Skull on fire; in the background there is a moon in a clear night sky.<br>This painting is based on a Minecraft screenshot,<ref>{{Citation|url=https://web.archive.org/web/20220928041338/https://imgur.com/HVhrbnH|website=Imgur|date=22 August 2020|title=https://web.archive.org/web/20220928041338/https://imgur.com/HVhrbnH}}</ref> with the grass block and a 3D skull added on top.<ref>{{Citation|url=https://web.archive.org/web/20200906184721/https://imgur.com/AwqQFS6|title=https://web.archive.org/web/20200906184721/https://imgur.com/AwqQFS6|website=Imgur|date=23 August 2020}}</ref>
    (See the [[:en:Painting#Trivia|trivia]] section for more info.)
    | [[Java Edition Beta 1.2 01|Beta 1.2_01]] / [[Java Edition Beta 1.3|Beta 1.3]]
    |-
    ! [[File:Pigscene (texture).png|128px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/rgb_1914.jpg "RGB"]|| Pigscene || <code>pigscene</code> <!-- yes, without an underscore --> || A girl pointing to a pig on a canvas. In the original version, the canvas showed red, green and blue blocks, representing the three colors of the [[Wikipedia:RGB color model|RGB color model]] that is typically used by computer displays. It is based on the painting ''[[Wikipedia:File:Jacob van Oost (I) - The Artist's Studio - WGA16654.jpg|The Artist's Studio]]'' by Jacob van Oost.|| [[Alpha v1.1.1]]
    |-
    ! [[File:Pointer (texture).png|128px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/pointer_1920.jpg "Pointer"]|| Pointer || <code>pointer</code> || The main character of the game ''[[Wikipedia:International Karate +|International Karate +]]'' in a fighting stance touching a large hand. It could also be interpreted as a play on Michelangelo's famous painting ''[[Wikipedia:The Creation of Adam|The Creation of Adam]]''. || [[Indev 20100223]]
    |}
    
    === Unused paintings ===
    In [[Pocket Edition v0.5.0 alpha|v0.5.0 alpha]], with the addition of paintings to Pocket Edition, four unused 32×32 paintings were present in <samp>[[kz.png]]</samp> which remained unused. See {{slink|Bedrock Edition unused features|Paintings}} for more information. They were also added to Java Edition in snapshot [[Java Edition 22w16a|22w16a]]. They cannot be placed by default, but can be summoned by [[commands]] (such as {{cmd|/summon painting ~ ~ ~ {variant:"water"} }}) or through a [[datapack]].
    
    According to [[Helen Zbihlyj]],<ref>https://old.reddit.com/r/Minecraft/comments/u8hpnx/thoughts_on_the_new_paintings/i5olue6/?context=3 ([https://web.archive.org/web/20220422115723/https://old.reddit.com/r/Minecraft/comments/u8hpnx/thoughts_on_the_new_paintings/i5olue6/?context=3 archived])</ref> these paintings were originally added "as part of a Pocket Edition promo map" (no footage found) which was planned to be a part of [[Pocket Edition]] promotion at [[MINECON 2012]] [[MINECON 2013|or 2013]] and have never been used in game. The artist of these paintings remains unknown.
    
    {| class="wikitable stikitable" style="text-align: center" data-description="Paintings"
    ! style="min-width:100px" |Canvas
    ! style="min-width:3em;max-width:4em" |Size
    ! style="min-width:6em" |Name
    ! style="min-width:10em" |[[Resource location]]
    ! style="min-width:10em" |Description
    ! style="min-width:5em;max-width:10em" |Bedrock Edition version added
    ! style="min-width:5em;max-width:8em" |Java Edition version added
    |-
    ! [[File:Earth (texture) BE2.png|128px]]
    | rowspan="4" | 2×2 blocks<br>32×32 pixels || Earth || <code>earth</code> || One of the four {{Wikipedia|Classical element|classical elements}}: Earth. || rowspan="4" | [[Pocket Edition v0.5.0 alpha|v0.5.0 alpha]] || rowspan="4" | [[Java Edition 22w16a|22w16a]]
    |-
    ! [[File:Fire (texture) BE2.png|128px]]
    | Fire || <code>fire</code> || One of the four classical elements: Fire. 
    |-
    ! [[File:Water (texture) BE2.png|128px]]
    | Water || <code>water</code> || One of the four classical elements: Water. 
    |-
    ! [[File:Wind (texture) BE2.png|128px]]
    | Wind || <code>wind</code> || One of the four classical elements: Air. 
    |}
    
    ==Sounds==
    {{Edition|Java}}:
    {{Sound table
    |sound=Painting break1.ogg
    |sound2=Painting break2.ogg
    |sound3=Painting break3.ogg
    |subtitle=Painting breaks<ref>{{Cite bug|MC|194948|Painting, item frame and lead breaking subtitles inconsistent with block breaking subtitle|date=July 14, 2020}}</ref>
    |source=neutral
    |description=When a painting is broken or pops off
    |id=entity.painting.break
    |translationkey=subtitles.entity.painting.break
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Painting place1.ogg
    |sound2=Painting place2.ogg
    |sound3=Painting place3.ogg
    |sound4=Painting place4.ogg
    |subtitle=Painting placed
    |source=neutral
    |description=When a painting is placed
    |id=entity.painting.place
    |translationkey=subtitles.entity.painting.place
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Item Frame break1.ogg
    |sound2=Item Frame break2.ogg
    |sound3=Item Frame break3.ogg
    |source=block
    |description=When a painting is broken or pops off
    |id=block.itemframe.break
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Item Frame add item1.ogg
    |sound2=Item Frame add item2.ogg
    |soumd3=Item Frame add item3.ogg
    |sound4=Item Frame add item4.ogg
    |source=block
    |description=When a painting is placed
    |id=block.itemframe.add_item
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |firstcolumnname=Item
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Painting
    |spritetype=item
    |nameid=painting
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |firstcolumnname=Entity
    |generatetranslationkeys=y
    |displayname=Painting
    |spritetype=entity
    |nameid=painting
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Item
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Painting
    |spritetype=item
    |nameid=painting
    |id=357
    |form=item
    |foot=1}}
    {{ID table
    |edition=bedrock
    |firstcolumnname=Entity
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Painting
    |spritetype=entity
    |nameid=painting
    |id=83
    |foot=1}}
    
    === Entity data ===
    
    Paintings have entity data that defines various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Entity format]].
    
    == Video ==
    <div style="text-align:center">{{yt|M3vWDirTMek}}</div>
    
    == History ==
    {{History|java indev}}
    {{History||20100223|[[File:Painting JE1 BE1.png|32px]] Added paintings.
    |There are currently 19 canvases, which can be viewed at [[Java Edition history of textures/Paintings]].
    |The [[crafting]] recipe of paintings uses eight [[planks]].
    {{{!}} class{{=}}"collapsible collapsed"
    ! Recipe
    {{!}}-
    {{!}}
    {{Crafting Table
      |A1=Oak Planks
      |B1=Oak Planks
      |C1=Oak Planks
      |A2=Oak Planks
      |B2=Light Gray Wool
      |C2=Oak Planks
      |A3=Oak Planks
      |B3=Oak Planks
      |C3=Oak Planks
      |Output=Painting
    }}
    {{!}}}
    |Painting textures are currently stored on a [[texture atlas]] called <samp>[[kz.png]]</samp>.}}
    {{History|java infdev}}
    {{History||20100227-1|The [[crafting]] recipe has of paintings has been changed, so that it now uses [[stick]]s, rather than [[planks]].
    {{{!}} class{{=}}"collapsible collapsed"
    ! Recipe
    {{!}}-
    {{!}}
    {{Crafting Table
      |A1=Stick
      |B1=Stick
      |C1=Stick
      |A2=Stick
      |B2=Light Gray Wool
      |C2=Stick
      |A3=Stick
      |B3=Stick
      |C3=Stick
      |Output=Painting
    }}
    {{!}}}
    }}
    {{History|java alpha}}
    {{History||v1.1.1|Added five more painting canvases, for a total of 24.
    |The textures of two paintings have been changed.}}
    {{History|java beta}}
    {{History||1.2_01|Added a new painting, although it uses an untextured part of <samp>kz.png</samp> due to the painting texture not yet being implemented.}}
    {{History||1.3|The texture of the new painting, has been added to the part of <samp>kz.png</samp> displayed by the new painting.}}
    {{History||April 27, 2011|link=https://web.archive.org/web/20201111211000/https://notch.tumblr.com/post/4988431144/the-maps|Custom paintings are mentioned by [[Notch]].}}
    {{History||1.7.3|Paintings pushed by [[piston]]s now pop off.}}
    {{History|java}}
    {{History||1.4.2|snap=12w36a|Added new painting canvas 'Wither'.
    |Paintings can now be placed overlapping one another.}}
    {{History||1.8|snap=14w10a|Paintings can no longer be placed directly inside of each other.}}
    {{History||1.9|snap=15w49a|Paintings can no longer be destroyed by [[lightning]].}}
    {{History|||snap=15w50a|Added [[sound]]s for placing and breaking paintings: <code>entity.painting.place</code> and <code>entity.painting.break</code>.}}
    {{History||1.11|snap=16w32a|The [[entity]] ID for paintings has been changed from <code>Painting</code> to <code>painting</code>.}}
    {{History||1.12|snap=17w06a|Paintings now have a more intuitive placement system. When placed, a painting always uses the maximum possible amount of available space.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 321.}}
    {{History|||snap=18w02a|Paintings now use a [[resource location]] for their motive.}}
    {{History||1.14|snap=18w43a|[[File:Painting JE2 BE2.png|32px]] The [[item]] texture of paintings has been changed.}}
    {{History|||snap=19w07a|Paintings are now stored as individual image files instead of parts of a single large image file, and now support animations.}}
    {{History|||snap=19w11a|Shepherd [[villager]]s now [[trading|sell]] paintings.}}
    {{History||1.17|snap=21w11a|The painting back texture has been updated to be in line with the texture update.}}
    {{History||1.19|snap=22w16a|Added the four unused paintings from Bedrock Edition: "Earth", "Wind", "Fire", and "Water".|These paintings can only be added through a [[data pack]], or with the {{cmd|summon}} command.}}
    {{History||1.19.4|snap=23w06a|Added [[painting]] variants to "Functional Blocks" tab.|Paintings with pre-defined variant will now display author, title and size in description when hovered over.|The "Operator Utilities" tab now contains the four paintings that are not available in Survival mode.}}
    
    {{History|pocket alpha}}
    {{History||v0.5.0|[[File:Painting JE1 BE1.png|32px]] Added paintings.
    |There are currently 25 canvases, which can be viewed at [[Bedrock Edition history of textures/Paintings]].}}
    {{History||v0.8.0|snap=build 3|A new painting rendering has been added.{{info needed|What exactly changed?}}}}
    {{History||v0.12.1|snap=build 1|Paintings are no longer available from the [[nether reactor]].}}
    {{History||v0.15.0|snap=build 1|Paintings now have [[sound]]s when placed and broken.}}
    {{History|pocket}}
    {{History||1.0.7|Added new painting canvas 'Wither'.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Painting JE2 BE2.png|32px]] The [[item]] texture of paintings has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Paintings can now be [[trading|bought]] from shepherd [[villager]]s.}}
    {{History||1.17.0|snap=beta 1.17.0.50|The painting back texture has been updated to be in line with the texture update.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Painting JE1 BE1.png|32px]] Added paintings.
    |There are currently 25 canvases, which can be viewed at [[Legacy Console Edition history of textures/Paintings]].}}
    {{History||xbox=TU11|The limit for paintings in a world has been increased. 
    |A message is now displayed when the maximum paintings are reached.}}
    {{History||xbox=TU14|ps=1.04|Added new painting canvas 'Wither'.}}
    {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[sound]]s for paintings.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Painting JE2 BE2.png|32px]] The [[item]] texture of paintings has been changed.}}
    
    {{History|3ds}}
    {{History||0.1.0|[[File:Painting JE1 BE1.png|32px]] Added paintings.
    |There are currently 25 canvases, which can be viewed at [[New Nintendo 3DS Edition history of textures/Paintings]].}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * On April 26, 2011, Notch stated that the automapping code can be used to share custom paintings and books in the future.<ref>{{tweet|notch|62970142207913984|The auto mapping code can be used to share custom paintings and books in the future. There's a hard cap on 65536 of each/world, though|April 26, 2011}}</ref>
    * The texture on the back of a painting is the same as the wooden planks texture, but with a yellowish color similar to that of [[chests]] (but slightly darker).
    * The "Skull on Fire" painting contains a Minecraft world in the background, which is based on a screenshot taken by the artist in [[Java Edition Alpha v1.1.2 01|Alpha 1.1.2_01]] (or earlier) on October 12, 2010, at 13:22:49 (UTC+2).<ref>{{cite|url=https://web.archive.org/web/20220928041338/https://imgur.com/HVhrbnH|title=The original (never publicly shared before) screenshot that Kristoffer Zetterstrand took and based his painting on.|website=Imgur}}</ref>
    **The seeds for this world are -1044887956651363087 and -6984854390176336655 (both are the same), standing at X=-249.65, Y=91, Z=-29.04.<ref>https://pastebin.com/fzAY9ES4</ref><ref>https://www.reddit.com/r/Minecraft/comments/iqg3ey/the_original_screenshot_seed_of_the_minecraft/</ref>
    * The "Skull on Fire" painting's texture was added in [[Java Edition Beta 1.3|Beta 1.3]]. However, the code for paintings to randomly display the part of the [[Kz.png]] texture that was to be occupied by the Burning Skull painting was added earlier, in [[Java Edition Beta 1.2_01|Beta 1.2_01]]. As there was nothing on this part of the texture except for a purple background grid, this is what would be displayed if the painting was randomly chosen, until the Burning Skull painting texture was actually added.
    * The original "Skull on Fire" painting was given to the winner of an official texture pack competition by Mojang.<ref>https://web.archive.org/web/20110110003612/http://www.webhallen.com:80/minecraft/</ref>
    
    == Gallery ==
    <gallery>
    File:Notch Painting Screenshot.png|The first image of paintings released by [[Notch]].
    File:Skull on Fire world.jpg|The original screenshot behind the "Skull on Fire" painting.
    File:Burning Skull Render.jpg|A render of the "Skull on Fire" painting that [[Kristoffer Zetterstrand]] used as a reference image.
    File:Skull on Fire IRL.jpg|The original "Skull on Fire" painting being painted.
    File:Burning Skull JE1.png|The "Skull on Fire" painting as it appeared between versions [[Java Edition Beta 1.2_01|Beta 1.2_01]] and [[Java Edition Beta 1.2_02|Beta 1.2_02]], prior to its texture being added in [[Java Edition Beta 1.3|Beta 1.3]].
    </gallery>
    
    === Renders ===
    <gallery>
    Alban.png | Albanian
    Aztec.png | de_aztec
    Aztec2.png | de_aztec
    Bomb.png | Target Successfully Bombed
    Kebab.png | Kebab med tre pepperoni
    Plant.png | Paradisträd
    Wasteland.png | Wasteland
    Courbet.png | Bonjour Monsieur Courbet
    Creebet.png | Creebet
    Pool.png | The Pool
    Sea.png | Seaside
    Sunset.png | sunset_dense
    Graham.png | Graham
    Wanderer.png | Wanderer
    Bust.png | Bust
    Match.png | Match
    Skull and Roses.png | Skull and Roses
    Stage.png | The Stage Is Set
    Void.png | The void
    Wither (painting).png | Wither
    Fighters.png | Fighters
    Donkey Kong.png | Kong
    Skeleton (painting).png | Mortal Coil
    Burning Skull.png | Skull On Fire
    Pigscene.png | Pigscene
    Pointer.png | Pointer
    Earth BE2.png | Earth
    Fire BE2.png | Fire
    Water BE2.png | Water
    Wind BE2.png | Wind
    </gallery>
    
    == See also ==
    * [[Item Frame]]
    * [[Bedrock Edition unused features#Paintings|Unused paintings]]
    * [[Kz.png]]
    * [[Kristoffer Zetterstrand]]
    
    == References ==
    {{reflist}}
    
    == External links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory-painting Taking Inventory: Painting] – Minecraft.net on January 18, 2019
    
    {{items}}
    {{entities}}
    
    [[cs:Obraz]]
    [[de:Gemälde]]
    [[es:Cuadro]]
    [[fr:Tableau]]
    [[hu:Festmény]]
    [[it:Quadro]]
    [[ja:絵画]]
    [[ko:그림]]
    [[nl:Schilderij]]
    [[pl:Obraz]]
    [[pt:Quadro]]
    [[ru:Картина]]
    [[th:ภาพวาด]]
    [[uk:Картина]]
    [[zh:画]]</li></ul>
    Creepers are much more deathly and shall definitely kill an unarmored player if in a radius of 425 blocks around the Creeper. This damage is also difficulty-dependent.
    1.8.5
    {{Extension DPL}}<ul><li>[[Bookshelf|Bookshelf]]<br/>{{About|the bookshelf used with an enchanting table|the bookshelf that can hold books|Chiseled Bookshelf}}
    {{Block
    |image=Bookshelf.png
    |transparent=No
    |light=No
    |tool=Axe
    |renewable=Yes
    |stackable=Yes (64)
    |flammable=Yes (30)
    |lavasusceptible=Yes
    }}
    '''Bookshelves''' are [[blocks]] that improve [[enchanting|enchantments]] applied with an [[enchanting table]] when placed around one, up to a maximum of fifteen bookshelves, at the expense of [[Enchanting/Levels|level]] requirement.
    
    == Obtaining ==
    === Natural generation ===
    Bookshelves can generate in village libraries and sometimes village houses.
    
    [[Stronghold]]s may contain up to two libraries, each of which may be single-level or have an upper balcony. These feature some bookshelves arranged in pillars, and more bookshelves arranged in pillars in the walls. Single-level libraries contain 161 bookshelves, while libraries with balconies contain 233.
    
    Bookshelves also naturally generate in certain [[woodland mansion]] rooms.
    
    === Breaking ===
    Bookshelves can be broken fairly easily by hand, but can be broken faster by using an [[axe]]. In either case, they drop 3 books when broken, allowing the reconstruction of the bookshelf with the addition of six wood planks. When broken by an item that is [[enchanted]] with [[Silk Touch]], a bookshelf drops itself.
    {{breaking row|horizontal=1|Bookshelf|Axe}}
    
    === Crafting ===
    {{Crafting
    |A1=Any Planks
    |B1=Any Planks
    |C1=Any Planks
    |A2=Book
    |B2=Book
    |C2=Book
    |A3=Any Planks
    |B3=Any Planks
    |C3=Any Planks
    |Output=Bookshelf
    |type=Building block
    }}
    
    === Trading ===
    Novice-level librarian [[Villager|villagers]] have a 50% chance to sell 1 bookshelf for 9 [[Emerald|emeralds]] as part of their trades.{{only|bedrock}}
    
    Novice-level librarian villagers have a {{frac|2|3}} chance to sell 1 bookshelf for 9 emeralds.{{only|java}}
    
    == Usage ==
    === Enchanting ===
    {{main|Enchantment mechanics#Bookshelf placement}}
    
    If an [[enchanting table]] is placed near a bookshelf, glyph [[particles]] fly from the bookshelf toward the enchanting table. Having bookshelves in the proper position near the table allows the table to apply higher-level enchantments.
    
    === Crafting ingredient ===
    {{crafting usage}}
    
    === Fuel ===
    Bookshelves can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per block.
    
    === Villager ===
    Librarian [[villager]]s can interact with bookshelves.
    
    === Note Blocks ===
    Bookshelf can be placed under [[note block]]s to produce "bass" sounds.
    
    == Sounds ==
    {{Sound table/Block/Wood}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Bookshelf
    |spritetype=block
    |nameid=bookshelf
    |showblocktags=y|blocktags=mineable/axe
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Bookshelf
    |spritetype=block
    |nameid=bookshelf
    |id=47
    |foot=1}}
    
    == Achievements ==
    {{load achievements|Librarian}}
    
    == History ==
    {{History|java classic}}
    {{History||October 24, 2009|link=https://notch.tumblr.com/post/221308991/the-new-block-types-and-new-graphics-for-the-gold|Bookshelves were teased by [[Notch]].}}
    {{History||0.26 SURVIVAL TEST|[[File:Bookshelf JE1.png|32px]] Added bookshelves.
    |Bookshelves are currently impossible to obtain without loading a pre-edited map.
    |Bookshelves are currently destroyed in [[explosion]]s.
    |When bookshelves are broken, they currently do not drop anything.}}
    {{History||0.28|Bookshelves can now be freely placed.}}
    {{History|java alpha}}
    {{History||v1.0.11|Bookshelves can now be [[crafting|crafted]] from 3 [[book]]s and 6 [[planks]].}}
    {{History|java beta}}
    {{History||1.8|snap=Pre-release|Bookshelves can now be found generated in libraries in [[village]]s, and libraries in [[stronghold]]s.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 3|Bookshelves now drop 3 [[book]]s when broken by a non-[[Silk Touch]] [[item]].
    |They are now necessary to [[enchanting|enchant]] with higher levels for better enchanted items.
    |The number of bookshelves required to reach the maximum enchantment level is 30.}}
    {{History|||snap=Beta 1.9 Prerelease 5|[[File:Bookshelf JE2 BE1.png|32px]] The top texture of bookshelves have now been updated as a result of the [[planks]] texture update.}}
    {{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft bookshelves.}}
    {{History||1.3.1|snap=12w21a|Librarian [[villager]]s now [[trading|sell]] 1 bookshelf for 3 [[emerald]]s.}}
    {{History|||snap=12w22a|The number of bookshelves required to reach the maximum enchantment level has been now decreased to 15.}}
    {{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft bookshelves.}}
    {{History||1.8|snap=14w02a|Librarian villagers now sell 1 bookshelf for 3–4 [[emerald]]s.}}
    {{History||1.11|snap=16w39a|Bookshelves now generate in [[woodland mansion]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 47.}}
    {{History||1.14|snap=18w43a|[[File:Bookshelf JE3.png|32px]] The texture of bookshelves has now been changed.}}
    {{History|||snap=18w47a|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has now been changed, once again.}}
    {{History|||snap=19w02a|Bookshelves can now be used to craft [[lectern]]s.}}
    {{History||1.16|snap=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft bookshelves.}}
    {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft bookshelves.}}
    
    {{History|pocket alpha}}
    {{History||v0.2.1|[[File:Bookshelf JE2 BE1.png|32px]] Added bookshelves.|Bookshelves are currently obtainable only in [[Creative]] mode.}}
    {{History||v0.3.0|Bookshelves are now obtainable in [[Survival]] mode.}}
    {{History||v0.9.0|snap=build 1|Bookshelves now naturally spawn in [[stronghold]]s and [[village]]s.}}
    {{History||v0.12.1|snap=build 1|Bookshelves can now be used to increase [[enchantment table]] levels.|Bookshelves can now be obtained by using a [[tool]] with the [[Silk Touch]] enchantment.}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|sell]] 1 bookshelf for 3-4 [[emerald]]s as their second tier trade.}} 
    {{History||1.1.0|snap=alpha 1.1.0.0|Bookshelves now generate in [[woodland mansion]]s.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|Bookshelves can now be used to craft [[lectern]]s.|Bookshelves now get inspected by librarian [[villager]]s.|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, librarian villagers now have a 50% chance to sell a bookshelf for 6 [[emerald]]s as part of their first trade.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Bookshelf JE2 BE1.png|32px]] Added bookshelves. Whether they actually used this texture is unknown.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Bookshelf JE2 BE1.png|32px]] Added bookshelves.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    == Trivia ==
    * Bookshelves' top and bottom textures by default use the same texture as [[oak planks]].
    * It takes 90 planks, 45 [[leather]] and 135 [[paper]] to make 15 bookshelves in order to get a level 30 [[enchantment]].
    * A bookshelf is the icon for [[Education Edition]].
    
    == Gallery ==
    <gallery>
    File:Library in Village.png|Naturally occurring bookshelves in a [[village]]. (Before Village & Pillage).
    File:Large Stronghold Library.png|Naturally occurring bookshelves in a [[stronghold]].
    File:Achievement get! Trading emeralds for bookshelves.png|Bookshelves obtained by [[trading]] with a [[villager]].
    File:Enchanting-Table.png|Bookshelves powering an [[enchanting table]].
    </gallery>
    
    == References ==
    {{Reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/block-week-bookshelf Block of the Week: Bookshelf] – Minecraft.net on December 16, 2016
    
    {{Blocks|Building}}
    
    [[Category:Manufactured blocks]]
    [[Category:Natural blocks]]
    [[Category:Generated structure blocks]]
    [[Category:Utility blocks]]
    [[Category:Bedrock Edition]]
    [[Category:Java Edition]]
    [[Category:Items]]
    [[Category:Flammable blocks]]
    
    [[cs:Knihovna]]
    [[de:Bücherregal]]
    [[es:Librería]]
    [[fr:Bibliothèque]]
    [[hu:Könyvespolc]]
    [[it:Libreria]]
    [[ja:本棚]]
    [[ko:책장]]
    [[nl:Boekenkast]]
    [[pl:Biblioteczka]]
    [[pt:Estante de livros]]
    [[ru:Книжные полки]]
    [[th:ชั้นหนังสือ]]
    [[uk:Книжкова полиця]]
    [[zh:书架]]</li><li>[[Cooked Porkchop|Cooked Porkchop]]<br/>{{Item
    | title = Cooked Porkchop
    | image = Cooked Porkchop.png
    | renewable = Yes
    | heals = {{hunger|8}}
    | stackable =  Yes (64)
    }}
    
    '''Cooked porkchop''' is a [[food]] [[item]] that can be eaten by the [[player]].
    
    == Obtaining ==
    {{see also|Tutorials/Animal farming|title1=Animal farming}}
    
    Cooked porkchops can be obtained by cooking [[raw porkchop]]s or by [[trading]] with butchers, and is a [[drops|drop]] from [[pig]]s and [[hoglin]]s that die while on [[fire]].
    
    === Mob loot ===
    
    ==== Pigs ====
    
    Adult [[pig]]s drop 1–3 cooked porkchop if killed while on fire. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-6 with Looting III.
    
    ==== Hoglins ====
    
    Adult [[hoglin]]s drop 2–4 cooked porkchop if killed while on fire. The maximum amount is increased by 1 per level of Looting, for a maximum of 7 with Looting III.
    
    === Cooking ===
    
    [[Raw porkchop]] can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each piece of cooked porkchop removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack).
    {{Smelting
    |Raw Porkchop
    |Cooked Porkchop
    |0,35
    }}
    
    === Trading ===
    {{IN|java}}, apprentice-level butcher [[villager]]s have a {{frac|2|3}} chance of selling 5 cooked porkchop for 1 [[emerald]].
    
    Butcher villagers may give players with the [[Hero of the Village]] effect a cooked porkchop.{{only|java}}
    
    {{IN|bedrock}}, apprentice-level butcher villagers have a 25% chance to sell 5 cooked porkchop for 1 emerald.
    
    === Chest loot ===
    {{LootChestItem|cooked-porkchop}}
    
    == Usage ==
    
    === Food ===
    {{see also|Tutorials/Hunger management|title1=Hunger management}}
    
    To eat cooked porkchop, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|8}} [[hunger]] and 12.8 [[Hunger#Mechanics|saturation]].
    
    === Wolves ===
    
    Cooked porkchops can be used to [[breeding|breed]] and heal tamed [[wolf|wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.
    
    === Piglins ===
    [[Piglin]]s pick up any cooked porkchops in their [[item (entity)|item]] form. However, they do not eat it.
    
    ==Sounds==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Cooked Porkchop
    |spritetype=item
    |nameid=cooked_porkchop
    |itemtags=piglin_food
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Cooked Porkchop
    |spritetype=item
    |nameid=cooked_porkchop
    |id=263
    |form=item
    |foot=1}}
    
    == Achievements ==
    
    {{load achievements|Pork Chop}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == History ==
    
    {{History|java indev}}
    {{History||20100219|[[File:Cooked Porkchop JE1.png|32px]] Added cooked porkchops.
    |Cooked porkchops restore {{hp|8}} and do not stack in the [[inventory]].
    |Created by cooking [[raw porkchops]] in the inventory.}}
    {{History|java alpha}}
    {{History||v1.2.0|snap=preview|[[Zombie pigmen]] now [[drops|drop]] 0-2 cooked porkchops upon [[death]].}}
    {{History|java beta}}
    {{History||1.5|[[Pig]]s now [[drops|drop]] cooked porkchops when killed with [[fire]].}}
    {{History||1.8|snap=Pre-release|[[File:Cooked Porkchop JE2 BE1.png|32px]] The texture of cooked porkchops has been changed to avoid confusion with [[steak]].
    |Cooked porkchops are now stackable to 64 and restore [[hunger]] instead of [[health]].
    |Cooked porkchops now restore {{hunger|8}} to the food bar.
    |Cooked porkchops are no longer dropped by [[zombie pigmen]] upon their [[death]].}}
    {{History|java}}
    {{History||1.2.1|snap=12w03a|Cooked porkchop can now be used to breed wolves.}}
    {{History||1.3.1|snap=12w21a|Butcher [[villager]]s now [[trading|sell]] 6–7 cooked porkchops for 1 [[emerald]].}}
    {{History||1.4.2|snap=12w37a|[[File:Cooked Porkchop JE3 BE2.png|32px]] The texture of cooked porkchops has been changed, so that it no longer has a dark outline.}}
    {{History||1.8|snap=14w02a|Butcher [[villager]]s now [[trading|sell]] 5–7 cooked porkchops for 1 [[emerald]].}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 320.}}
    {{History||1.14|snap=18w43a|[[File:Cooked Porkchop JE4 BE3.png|32px]] The texture of cooked porkchops has been changed.}}
    {{History|||snap=19w13a|Butcher villagers now give cooked porkchops to players under the [[Hero of the Village]] effect.}}
    {{History||1.16|snap=20w07a|[[Hoglin]]s now drop cooked porkchops if killed while on fire.}}
    {{History|||snap=20w16a|Cooked porkchops can now be found in hoglin stable chests in [[bastion remnant]]s.}}
    {{History||1.16.2|snap=20w30a|Cooked porkchops can now be found in generic bastion remnant chests as well.}}
    
    {{History|pocket alpha}}
    {{History||v0.4.0|[[File:Cooked Porkchop JE2 BE1.png|32px]] Added cooked porkchops.}}
    {{History||v0.5.0|Cooked porkchops now restore {{hp|8}} instead of {{hp|4}}.}}
    {{History||v0.8.0|snap=build 1|[[File:Cooked Porkchop JE3 BE2.png|32px]] The texture of cooked porkchops has been changed, so that it no longer has a dark outline.}}
    {{History||v0.12.1|snap=build 1|Cooked porkchops now restore [[hunger]] instead of [[health]].}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Butcher [[villager]]s now [[trading|sell]] 5–7 cooked porkchops for 1 [[emerald]].}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Porkchop JE4 BE3.png|32px]] The texture of cooked porkchops has been changed.}} 
    {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, butcher [[villager]]s now have a 25% chance to [[trading|sell]] 4 cooked porkchops as part of their second-tier [[trading|trade]].}}
    {{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed, apprentice butcher [[villager]]s now have a 25% chance to [[trading|sell]] 5 cooked porkchops instead of 3.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Cooked Porkchop JE1.png|32px]] Added cooked porkchops.}}
    {{History||xbox=TU3|[[File:Cooked Porkchop JE2 BE1.png|32px]] The texture of cooked porkchops has been changed to be consistent with [[Java Edition]].}}
    {{History||xbox=TU5|Cooked porkchops are now stackable to 64.
    |Cooked porkchops now fill [[hunger]] instead of [[health]].}}
    {{History||xbox=TU12|[[File:Cooked Porkchop JE3 BE2.png|32px]] The texture of cooked porkchops has been changed, so that it no longer has a dark outline.}}
    {{History|PS4}}
    {{History||1.90|[[File:Cooked Porkchop JE4 BE3.png|32px]] The texture of cooked porkchops has been changed.}} 
    
    {{History|new3DS}}
    {{History||0.1.0|[[File:Cooked Porkchop JE3 BE2.png|32px]] Added cooked porkchops.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--porkchop Taking Inventory: Porkchop] – Minecraft.net on February 13, 2020
    
    {{Items}}
    
    [[Category:Food]]
    [[Category:Renewable resources]]
    
    [[cs:Pečená kotleta]]
    [[de:Gebratenes Schweinefleisch]]
    [[es:Chuleta de cerdo cocinada]]
    [[fr:Côtelette de porc cuite]]
    [[hu:Sült sertésszelet]]
    [[ja:焼き豚]]
    [[nl:Gebraden varkensvlees]]
    [[pl:Pieczony schab]]
    [[pt:Costeleta de porco assada]]
    [[ru:Жареная свинина]]
    [[uk:Смажена свинина]]
    [[zh:熟猪排]]</li></ul>
    When the ability to sprint and hit mobs was introduced in the Adventure Update, creepers could be quickly knocked out of detonation range by an unarmored player.
    Sound Update
    {{Extension DPL}}<ul><li>[[Dye|Dye]]<br/>{{Item
    | title = Dyes
    | image = White Dye.png
    | extratext = View [[#Gallery|all renders]]
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Dyes''' are a set of sixteen items used to change the color of [[wool]], [[carpet]]s, [[terracotta]], [[concrete powder]], [[glass]], [[shulker box]]es, [[bed]]s, [[candle]]s, the patterns on [[banner]]s, [[firework star]]s, certain mobs, and text on [[sign]]s and [[hanging sign]]s. {{IN|bedrock}} they can also be used to dye water in a [[cauldron]] (which is thereafter used to dye leather [[armor]]); {{in|java}} leather armor can be dyed directly. {{IN|education}} dyes can also be used to dye [[balloon]]s and [[glow stick]]s.
    
    {{IN|bedrock|education}}, [[bone meal]], [[ink sac]]s, [[lapis lazuli]], and [[cocoa bean]]s can generally substitute for [[white dye]], [[black dye]], [[blue dye]], and [[brown dye]], respectively, in crafting recipes and for use in dyeing items or mobs. However, they have other important uses that aren't related to color, and are therefore not considered true dyes. They are mentioned in this article only in regard to their use as dyeing agents; see their individual articles for complete information about them.
    
    == Obtaining ==
    <!--[[File:Dye Chart.png|350px|thumb|A guide to crafting all the dyes.{{until|java 1.14}}]]-->
    
    Dyes can be produced by crafting them from plants (mainly flowers), by crafting dyes of different colors together, by smelting plants, or by trading with a [[wandering trader]].
    
    {{loadPage|Crafting/Dye|Crafting|h3}}
    
    === Smelting ===
    {{smelting|head=1|Sea Pickle|Lime Dye|0,2}}
    {{smelting|foot=1|Cactus|Green Dye|1|}}
    
    === Trading ===
    
    [[Wandering trader]]s can sell 3 dyes for an [[emerald]]. {{IN|bedrock}}, they can also sell 3 lapis lazuli, bone meal, cocoa beans, or ink sacs for one emerald.
    
    Apprentice-level cleric [[villager]]s sell one lapis lazuli per emerald.
    
    === Chest loot ===
    
    {{#invoke:LootChest|base3|blue-dye,green-dye,orange-dye,light-blue-dye,yellow-dye,white-dye}}
    
    === Other ===
    
    Ink sacs can also be created using 1 iron, 1 sulfur, and 4 oxygen in the [[compound creator]]. {{only|bedrock|education}}
    
    == Usage ==
    
    Similar to their use in crafting, [[bone meal]], [[ink sac]]s, [[lapis lazuli]], and [[cocoa beans]] can be substituted for the corresponding dye in any of the following usages unless otherwise specified.{{only|bedrock}} <!--- sections are ordered by craftable dyeable blocks, dyeable items, version exclusive sections, and non-crafting miscellaneous uses--->
    
    === Dyeing wool and mobs ===
    
    Players can dye wool by placing [[wool]] and any dye in a crafting grid.
    
    {{Crafting
    |nocat=1
    |Any Wool
    |Matching Dye
    |Output=Any Wool
    }}
    
    Dyes can be {{control|use|text=used}} on sheep to change the color of the wool. Shearing a colored sheep drops the corresponding color of the wool, and the sheep retains the color when the wool regenerates. [[Breeding]] colored sheep produces a lamb colored as one of the parent sheep, or a color resulting from the combination of both parents' color. The color combining follows the same rules that dyes use – red and yellow sheep produce an orange lamb, but a blue and yellow sheep cannot create a green lamb. The unlimited reproduction of colored sheep makes dyeing and shearing sheep infinitely more efficient than just dyeing wool directly.
     
    Dye can also be used on a tamed [[wolf]] or [[cat]] to change the color of its collar from the default red to the color of the dye.
    
    === Dyeing carpets ===
    
    Carpets can be dyed.
    
    {{Crafting
     |Any Carpet
     |Matching Dye
     |Output= Matching Carpet
     |type= Building block
    }}
    
    === Dyeing terracotta ===
    
    [[Terracotta]] can be dyed by placing 8 blocks around a dye on a crafting table.
    
    {{Crafting
    |nocat=1
    |A1=Terracotta |B1=Terracotta |C1=Terracotta
    |A2=Terracotta |B2=Matching Dye  |C2=Terracotta
    |A3=Terracotta |B3=Terracotta |C3=Terracotta
    |Output=Matching Dyed Terracotta,8
    }}
    
    === Creating concrete powder ===
    
    Dyes can also be used to craft [[concrete powder]], which can then be set into their respective [[concrete]] blocks (they cannot be dyed directly).
    
    {{Crafting
    |nocat=1
    |Sand |Gravel |Sand
    |Gravel |Matching Dye |Gravel
    |Sand |Gravel |Sand
    |Output=Matching Concrete Powder,8
    }}
    
    === Staining glass ===
    
    [[Stained glass]] can be stained by placing 8 blocks of glass around a dye on a [[crafting table]]. Just like regular glass, stained glass can be crafted into stained glass panes. The recipe for this is the same as with regular glass.
    
    {{Crafting
    |nocat=1
    |A1=Glass |B1=Glass        |C1=Glass
    |A2=Glass |B2=Matching Dye |C2=Glass
    |A3=Glass |B3=Glass        |C3=Glass
    |Output=Matching Stained Glass,8
    |head=1
    }}
    {{Crafting
    |nocat=1
    |A1= Glass Pane
    |B1= Glass Pane
    |C1= Glass Pane
    |A2= Glass Pane
    |B2= Matching Dye
    |C2= Glass Pane
    |A3= Glass Pane
    |B3= Glass Pane
    |C3= Glass Pane
    |Output= Matching Stained Glass Pane,8
    |type= Decoration block
    |foot=1
    }}
    
    === Dyeing shulker boxes ===
    
    [[Shulker box]]es are generated in a light shade of purple (like the [[purpur block]]), but can be dyed any color. They can also be re-dyed as often as desired.
    
    {{Crafting
      |ignoreusage=1
      |showname=1
      |Any Shulker Box
      |Matching Dye
      |Output=Matching Shulker Box
    }}
    
    === Dyeing beds ===
    
    Players can dye beds by placing a [[bed]] and any color dye in a crafting grid.
    
    {{Crafting
    |nocat=1
    |Any Bed
    |Matching Dye
    |Output=Matching Bed
    }}
    
    === Dyeing candles ===
    
    Players can dye [[candles]] by placing an undyed candle and any color dye in a crafting grid.
    
    {{Crafting
    |ignoreusage=1
    |Candle
    |Matching Dye
    |Output=Matching Dyed Candle
    }}
    
    === Banner patterns ===
    {{main|Banner#Patterns}}
    
    Dyes are used in most banner patterns to determine the pattern and color displayed.
    
    === Dyeing armor ===
    
    [[File:DyeGraph2.png|200px|thumb|A graph showing all combinations of two dyes on a [[tunic]].]]
    
    Leather [[armor]] can be dyed by:
    * Crafting dyes with a piece of leather armor or leather [[horse armor]].{{Only|java}}
    * Dousing the leather armor or leather [[horse armor]] in a [[cauldron]] to which dyes have been added.{{Only|bedrock}}
    
    There are 5,713,438<ref>https://anrar4.github.io/DyeLeatherArmor/</ref> (34.1% of sRGB) colors leather armor can be, as it is possible to put more than one dye on the crafting bench alongside the leather armor. Armor can be dyed multiple times with previous colors affecting the final outcome. Colored armor can be reverted to their original color using a [[cauldron]] with undyed water.
    
    The game has a specific formula for calculating the color of dyed armor: each color, in the RGB color model, has a red value, green value, and blue value. For each dye in the crafting grid, and the armor itself (if it is already dyed), the red, green, and blue values are added to running totals. In addition, a running total of the highest value (be it red, green, or blue) is also kept. After this, each total is divided by the number of colors used. This effectively produces the average red, green, blue, and maximum values. The maximum value of the average RGB values is also calculated. Finally, each average RGB value is multiplied by the average maximum value and divided by the maximum of the average RGB values. The modified average RGB values are then used as the final color. This procedure can be summed up with the following equations:
     for each color (all "total" variables start at 0 before counting):
      totalRed = totalRed + redValue
      totalGreen = totalGreen + greenValue
      totalBlue = totalBlue + blueValue
      totalMaximum = totalMaximum + max(redValue, greenValue, blueValue)
      numberOfColors = numberOfColors + 1
     
     averageRed = totalRed / numberOfColors
     averageGreen = totalGreen / numberOfColors
     averageBlue = totalBlue / numberOfColors
     averageMaximum = totalMaximum / numberOfColors
     
     maximumOfAverage = max(averageRed, averageGreen, averageBlue)
     gainFactor = averageMaximum / maximumOfAverage
     
     resultRed = averageRed * gainFactor
     resultGreen = averageGreen * gainFactor
     resultBlue = averageBlue * gainFactor
    
    Due to the way this formula works, the resulting color can never be darker than the average of the input colors and is often lighter and more saturated. Of course, the resulting color can never be lighter or more saturated than the lightest or most saturated input color. In addition, this formula never creates an RGB value higher than 255 (which would be invalid in the 8-bit RGB color model).
    
    If leather armor is renamed on an [[anvil]], it retains its name when dyed or undyed.
    
    ;Mixing Samples
    : {{ItemSprite|Yellow Dye}} + {{ItemSprite|Yellow Dye}} = {{Tint|leather-chestplate| #{{CalcDye| yellow=2 }} | code=1}}
    : {{ItemSprite|Red Dye}} + {{ItemSprite|Blue Dye}} + {{ItemSprite|White Dye}} = {{Tint|leather-chestplate| #{{CalcDye| red=1 | blue=1 | white=1}} | code=1}}
    : {{ItemSprite|Green Dye}} + {{ItemSprite|Red Dye}} + {{ItemSprite|Pink Dye}} = {{Tint|leather-chestplate| #{{CalcDye| green=1 | red=1 | pink=1}} | code=1}}
    
    === Dyeing firework stars ===
    
    A [[firework star]] can have a single color or a combination of up to eight colors when crafted with dyes. Adding one or more dyes to a crafted firework star adds a "fade to color" effect to it, overwriting any existing fade colors.
    
    {{Crafting
      |head=1
      |ignoreusage=1
      |ingredients=[[Gunpowder]] +<br>Any Dye (1–8) +<br>Extra ingredient (optional)
      |Gunpowder
      |Matching Dye
      |Diamond;Glowstone Dust;Head;Gold Nugget;Feather;Fire Charge;
      |Output=Matching Firework Star
    }}
    {{Crafting
      |ignoreusage=1
      |Matching Firework Star
      |Any Dye
      |Output=Matching Firework Star
      |foot=1
    }}
    
    === Creating balloons ===
    
    Dye can be used to craft balloons.{{only|education}}
    
    {{Crafting
    |nocat=1
    |A1= Latex
    |B1= Matching Dye
    |C1= Latex
    |A2= Latex
    |B2= Helium
    |C2= Latex
    |A3= Latex
    |B3= Lead
    |C3= Latex
    |Output= Matching Balloon
    }}
    
    === Creating glow sticks ===
    
    Dye can also be used to craft glow sticks.{{only|education}}
    
    {{Crafting
    |nocat=1
    |A1= Polyethylene
    |B1= Hydrogen Peroxide
    |C1= Polyethylene
    |A2= Polyethylene
    |B2= Matching Dye
    |C2= Polyethylene
    |A3= Polyethylene
    |B3= Luminol
    |C3= Polyethylene
    |Output= Matching Glow Stick
    }}
    
    === Dyeing water inside cauldrons ===
    Water can be dyed in a cauldron by holding any dye in the hand and pressing {{Ctrl|use}} on a cauldron filled with water.{{only|bedrock}}
    
    === Signs ===
    Dye can be {{control|used}} on a [[sign]] or a [[hanging sign]] to change the text color. {{IN|bedrock}}, [[ink sac]]s cannot be used for this purpose; black dye must be used to change the text to black.
    
    === Trading ===
    Apprentice, journeyman and expert-level shepherd [[villager]]s buy any of the 12 dyes for an [[emerald]].
    
    == Color values ==
    The "color codes" are used to determine the color imparted on sheep, wolf and cat collars, firework stars, [[beacon]] beams, and dyed leather armor. The hex value is shown in the extended tooltips of dyed leather armor; however, to set the color using an NBT data tag in a [[command]], the decimal value must be used instead. The color values for firework stars are slightly different from the ones listed below, and use [[Item colors#Firework stars|these values]] instead.
    
    {| class="wikitable" style="margin:2px; border: 1px solid silver; text-align: left;" data-description="Data values"
    ! rowspan=2 | Description
    ! colspan=2 style="text-align:center" | Color Code
    |-
    ! Dec
    ! <abbr title="Hexadecimal color code">Hex</abbr>
    |-
    | style="text-align:center" | White || 16383998 || {{color|#F9FFFE}}
    |-
    | style="text-align:center" | Light gray || 10329495 || {{color|#9D9D97}}
    |-
    | style="text-align:center" | Gray || 4673362 || {{color|#474F52}}
    |-
    | style="text-align:center" | Black || 1908001|| {{color|#1D1D21}}
    |-
    | style="text-align:center" | Brown || 8606770 || {{color|#835432}}
    |-
    | style="text-align:center" | Red || 11546150 || {{color|#B02E26}}
    |-
    | style="text-align:center" | Orange || 16351261 || {{color|#F9801D}}
    |-
    | style="text-align:center" | Yellow || 16701501 || {{color|#FED83D}}
    |-
    | style="text-align:center" | Lime || 8439583 || {{color|#80C71F}}
    |-
    | style="text-align:center" | Green || 6192150 || {{color|#5E7C16}}
    |-
    | style="text-align:center" | Cyan || 1481884|| {{color|#169C9C}}
    |-
    | style="text-align:center" | Light blue || 3847130 || {{color|#3AB3DA}}
    |-
    | style="text-align:center" | Blue || 3949738 || {{color|#3C44AA}}
    |-
    | style="text-align:center" | Purple || 8991416 || {{color|#8932B8}}
    |-
    | style="text-align:center" | Magenta || 13061821 || {{color|#C74EBD}}
    |-
    | style="text-align:center" | Pink || 15961002 || {{color|#F38BAA}}
    |}
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |rowspan=2
    |sound=Dye.ogg
    |subtitle=Dye stains
    |source=block
    |description=When dye is used on a [[sign]]
    |id=item.dye.use
    |translationkey=subtitles.item.dye.use
    |volume=1.0
    |pitch=1.0/0.9/0.95/1.1
    |distance=16}}
    {{Sound table
    |subtitle=Dye stains
    |source=player
    |description=When dye is used on a [[sheep]]
    |id=item.dye.use
    |translationkey=subtitles.item.dye.use
    |volume=1.0
    |pitch=1.0/0.9/0.95/1.1
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Dye.ogg
    |source=sound
    |description=When dye is used on a sign
    |id=sign.dye.use
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |rowspan=3
    |sound=Water Splash Old.ogg
    |source=block
    |description=When dye is added to a cauldron
    |id=cauldron.adddye
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=When armor is dyed using a cauldron
    |id=cauldron.dyearmor
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=When dye is removed from armor using a cauldron
    |id=cauldron.cleanarmor
    |volume=0.1
    |pitch=1.0
    |foot=1}}
    
    == Achievements ==
    {{load achievements|Rainbow Collection;Tie dye outfit}}
    
    == Video ==
    
    {{Video note|These videos are outdated, as it does not include details of the [[Java Edition 1.7.2|1.7.2]] update's changes to the dyeing system/production chain.}}
    
    <div style="text-align:center">
    <span style="display:inline-block">{{yt|8YD7oauNZHE}}</span>
    <span style="display:inline-block">{{yt|7tETaRt7STM}}</span>
    </div>
    
    == History ==
    {{History|java beta}}
    {{History||January 3, 2011|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/2582321901/2011-here-we-go|Notch mentions adding a "paint" feature if he can figure out how.}}
    {{History||January 10, 2011<ref group="n">Supposed time when fragment was filmed. Based on modified date of client.jar/gui/trap.png in [[Beta 1.2]].</ref>|link=https://www.youtube.com/watch?v=cBF2ugTzXqQ&t=181s|[[File:Red Dye (pre-release).png|32px]] Shown rose red in development as part of [[Minecraft: The Story of Mojang]].}}
    {{History||1.2|[[File:Ink Sac JE1 BE1.png|32px]] [[File:Red Dye JE1 BE1.png|32px]] [[File:Green Dye JE1 BE1.png|32px]] [[File:Cocoa Beans JE1 BE1.png|32px]] [[File:Lapis Lazuli JE1 BE1.png|32px]] [[File:Purple Dye JE1 BE1.png|32px]] [[File:Cyan Dye JE1 BE1.png|32px]] [[File:Light Gray Dye JE1 BE1.png|32px]] [[File:Gray Dye JE1 BE1.png|32px]] [[File:Pink Dye JE1 BE1.png|32px]] [[File:Lime Dye JE1 BE1.png|32px]] [[File:Yellow Dye JE1 BE1.png|32px]] [[File:Light Blue Dye JE1 BE1.png|32px]] [[File:Magenta Dye JE1 BE1.png|32px]] [[File:Orange Dye JE1 BE1.png|32px]] [[File:Bone Meal JE1 BE1.png|32px]] Added dyes.
    |[[File:Black Dye (Recreated).png|32px]] [[File:Red Dye (pre-release).png|32px]] [[File:Green Dye (Recreated).png|32px]] [[File:Brown Dye (Recreated).png|32px]] [[File:Blue Dye (Recreated).png|32px]] [[File:Purple Dye (Recreated).png|32px]] [[File:Cyan Dye (Recreated).png|32px]] [[File:Light Gray Dye (Recreated).png|32px]] [[File:Gray Dye (Recreated).png|32px]] [[File:Pink Dye (Recreated).png|32px]] [[File:Lime Dye (Recreated).png|32px]] [[File:Yellow Dye (Recreated).png|32px]] [[File:Light Blue Dye (Recreated).png|32px]] [[File:Magenta Dye (Recreated).png|32px]] [[File:Orange Dye (Recreated).png|32px]] [[File:White Dye (Recreated).png|32px]] Leftovers of old textures can be seen in [[items.png]] with 100% opacity. The white dye texture was reused for [[Sugar]].
    | The colors were as follows:{{verify|Did the color codes remain the same between Beta 1.2 and Java 1.11.2?}}
    {{:Color/Java Edition dye colors before 17w06a}}
    }}
    {{History|java}}
    {{History||1.1|snap=11w49a|[[Sheep]] can now regrow their [[wool]] by eating [[grass block|grass]]. Dyed sheep regrow wool in their new color.}}
    {{History||1.3.1|snap=12w19a|[[File:Cocoa Beans JE2.png|32px]] The texture of [[cocoa beans]] has been changed.}}
    {{History|||snap=1.3|[[File:bone meal changes.gif|32px]] The textures of [[bone meal]], [[cactus green]], cocoa beans and [[rose red]] have been changed. The textures have been lowered one pixel.}}
    {{History||1.4.2|snap=12w34a|Added the ability to dye leather [[armor]] and [[wolf]] collars.}}
    {{History||1.4.4|snap=1.4.3|Color codes have been changed. The colors of red, brown, blue, purple, cyan, pink, light blue, magenta and orange were adjusted a little vividly.}}
    {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted using dyes.}}
    {{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary dyes.}}
    {{History|||snap=13w41a|[[Stained glass]] can now be crafted using dyes.}}
    {{History||1.8|snap=14w02a|As cleric [[villager]]s now sell lapis lazuli, all dyes have become fully renewable.}}
    {{History|||snap=14w30a|Added [[banner]]s, which can be dyed.}}
    {{History||1.9|snap=15w34a|Added [[shield]]s, which can be dyed indirectly by applying a matching [[banner]].}}
    {{History||1.11|snap=16w39b|Dyes are now used to change the color of [[shulker box]]es.}}
    {{History||1.12|snap=17w06a|Dyes are now used to craft [[concrete powder]].
    |Color codes have been changed. All colors are adjusted more vividly. The changes were as follows:
    {{:Color/Java Edition dye color changes in 17w06a}}
    |Light blue dye, stained glass, and stained glass panes, did not change colors in this update. This means that they still use old colors.<ref name="unchanged dyes">{{Bug|MC-214643}}<br>{{Bug|MC-214641}}</ref>
    }}
    {{History|||snap=17w15a|Dyes can now apply color to white [[bed]]s.}}
    {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs.}}
    {{History||1.14|snap=18w43a|[[Bone meal]], [[ink sac]]s, [[cocoa beans]] and [[lapis lazuli]] are no longer considered dyes.
    |[[File:White Dye JE1 BE1.png|32px]] [[File:Black Dye JE1 BE1.png|32px]] [[File:Brown Dye JE1 BE1.png|32px]] [[File:Blue Dye JE1 BE1.png|32px]] Added [[white dye|white]], [[black dye|black]], [[brown dye|brown]] and [[blue dye]]s.
    |"Rose Red", "Dandelion Yellow" and "Cactus Green" have been renamed to "Red Dye", "Yellow Dye" and "Green Dye", respectively. 
    |[[Glass pane]]s and [[carpet]]s can now be dyed.
    |[[File:Light Gray Dye JE2 BE2.png|32px]] [[File:Gray Dye JE2 BE2.png|32px]] [[File:Red Dye JE2 BE2.png|32px]] [[File:Orange Dye JE2 BE2.png|32px]] [[File:Yellow Dye JE2 BE2.png|32px]] [[File:Lime Dye JE2 BE2.png|32px]] [[File:Green Dye JE2 BE2.png|32px]] [[File:Cyan Dye.png|32px]] [[File:Light Blue Dye JE2 BE2.png|32px]] [[File:Purple Dye JE2 BE2.png|32px]] [[File:Magenta Dye JE2 BE2.png|32px]] [[File:Pink Dye JE2 BE2.png|32px]] The textures of light gray, gray, red, orange, yellow, lime, green, cyan, light blue, purple, magenta, and pink dyes, have been changed. The color texture for light blue dye was not changed to reflect the updated colors from 1.12.<ref name="unchanged dyes"></ref>}}
    {{History|||snap=18w44a|The color of the text on [[sign]]s can now be changed with dye.}}
    {{History|||snap=18w49a|Yellow dyes can now be found in [[chest]]s in [[village]] mason houses.}}
    {{History|||snap=18w50a|Green dyes can now be found in [[chest]]s in [[desert]] [[village]] houses.}}
    {{History|||snap=19w05a|Added the [[wandering trader]], which can sell any type of dye.}}
    {{History|||snap=19w11a|All 16 types of dyes can now be [[trading|bought]] by shepherd villagers.}}
    {{History||1.16.2|snap=Pre-release 2|Reversed the order of dyes to match other colored items in the [[Creative inventory]].<ref name="reverse dye">{{Bug|MC-136553}}</ref>
    |Regrouped dyes in the Creative inventory such that white, blue, brown, and black dyes are within and not [[cocoa beans]], [[ink sacs]], [[lapis lazuli]], and [[bone meal]].<ref name="regroup dye">{{Bug|MC-177684}}</ref>}}
    {{History||1.17|snap=20w45a|Added [[candle]]s, which can be dyed.}}
    {{History|||snap=21w03a|Added a sound for applying dyes.}}
    {{History|||snap=21w19a|Candles can no longer be dyed.}}
    {{History|||snap=Pre-release 1|Candles can now once again be dyed.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|The color of the text on [[hanging sign]]s can now be changed with dye.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[Torchflower]]s can now be crafted into orange dye.|[[Pink petals]] can now be crafted into pink dye.}}
    {{History||1.20|snap=23w12a|[[Pitcher plant]]s can now be crafted into cyan dye.|Blue, light blue, orange, white, and yellow dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
    {{History|||snap=23w14a|Pitcher plants can now craft two [[cyan dye]] instead of one.}}
    {{History|||snap=23w16a|Blue, light blue, orange, white, and yellow dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; blue, light blue, orange, white, and yellow dye now are in the common loot.}}
    
    {{History|pocket alpha}}
    {{History||v0.3.0|[[File:Bone Meal JE1 BE1.png|32px]] [[File:Light Gray Dye JE1 BE1.png|32px]] [[File:Gray Dye JE1 BE1.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Cocoa Beans JE1 BE1.png|32px]] [[File:Red Dye JE1 BE1.png|32px]] [[File:Orange Dye JE1 BE1.png|32px]] [[File:Yellow Dye JE1 BE1.png|32px]] [[File:Lime Dye JE1 BE1.png|32px]] [[File:Green Dye JE1 BE1.png|32px]] [[File:Cyan Dye JE1 BE1.png|32px]] [[File:Light Blue Dye JE1 BE1.png|32px]] [[File:Lapis Lazuli JE1 BE1.png|32px]] [[File:Purple Dye JE1 BE1.png|32px]] [[File:Magenta Dye JE1 BE1.png|32px]] [[File:Pink Dye JE1 BE1.png|32px]] Added dyes. Only [[dandelion yellow]] and [[lapis lazuli]] are currently obtainable and have functionality.}}
    {{History||v0.3.2|[[Cactus green]] is now obtainable by smelting [[cacti]].}}
    {{History||v0.3.3|[[Bone meal]] is now obtainable via [[crafting]].}}
    {{History||v0.4.0|[[Cyan dye]], [[light blue dye]], [[lime dye]], [[magenta dye]], [[orange dye]], [[pink dye]], and [[purple dye]] are now obtainable via crafting.
    |[[Rose red]] is now obtainable by smelting red [[mushroom]]s.
    |All available dyes, excluding bone meal, can now be used to craft their respective [[wool]] color.}}
    {{History||v0.8.0|snap=build 1|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.}}
    {{History|||snap=build 3|[[Ink sac]]s, [[cocoa bean]]s, [[gray dye]], and [[light gray dye]] are now available in the [[creative]] [[inventory]].
    |Rose red can now be obtained from [[beetroot]]s.}}
    {{History||v0.9.0|snap=build 1|Cocoa beans can now be obtained from [[cocoa pod]]s.
    |The [[rose]] has been removed and replaced with a new poppy [[flower]] that can be crafted into rose red.}}
    {{History|||snap=build 3|All new [[flower]]s can now be [[crafting|crafted]] into dyes. Because of this, many secondary and tertiary dyes are now primary dyes.
    |[[Gray dye]] and [[light gray dye]] can now be obtained in [[survival]].}}
    {{History|||snap=build 11|[[Terracotta|Stained clay]] can now be crafted using dyes.}}
    {{History||v0.11.0|snap=build 1|[[Ink sac]]s can now be obtained from [[squid]].
    |Added the ability to dye [[wolf]] collars.}}
    {{History||v0.12.1|snap=build 1|Red [[mushroom]]s can no longer be smelted to obtain [[rose red]].}}
    {{History||v0.14.0|snap=build 1|[[Cauldron]]s now used for leather dyeing, by applying a dye to a [[water]]-filled cauldron.}}
    {{History||v0.16.0|snap=build 1|[[Cocoa bean]]s can no longer be crafted.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Added a ''Dye'' button for [[sheep]].
    |Added [[shulker]]s, which can be dyed.
    |Added [[stained glass]]. Stain glass cannot be [[crafting|crafted]], but purple glass generates in [[end city|end cities]].}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Dyes can now apply color to a white [[bed]]s.
    |Dyes are now used to craft [[concrete powder]].
    |The color palette has been changed.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Dyes can now be used for [[banner]] crafting.
    |Dyes can now be used to craft [[firework star]]s.
    |[[Stained glass]] is now [[crafting|craftable]], using dyes.}}
    {{History||1.4.0|snap=beta 1.2.20.1|[[Lime dye]] can now be obtained from smelting [[sea pickle]]s.
    |Dyes can now used to craft [[glow stick]]s and [[balloon]]s.}}
    {{History||1.8.0|snap=beta 1.8.0.8|Dyes can now be used to dye [[cat]] collars.}}
    {{History|||snap=beta 1.8.0.10|[[File:White Dye JE1 BE1.png|32px]] [[File:Black Dye JE1 BE1.png|32px]] [[File:Brown Dye JE1 BE1.png|32px]] [[File:Blue Dye JE1 BE1.png|32px]] Added [[white dye|white]], [[brown dye|brown]], [[black dye|black]] and [[blue dye]]s, which can be crafted from [[lapis lazuli]], [[bone meal]], [[cocoa beans]] and [[ink sac]]s. This, however, the later four still use as dyes.<ref>{{Bug|MCPE-42473}}</ref>
    |"Rose Red", "Dandelion Yellow" and "Cactus Green" have been renamed to "Red Dye", "Yellow Dye" and "Green Dye", respectively.}}
    {{History||1.9.0|snap=beta 1.9.0.0|Blue and white dye can now be obtained from [[cornflower]]s and [[lily of the valley]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[Glass pane]]s and [[carpet]]s can now be dyed.
    |Only a single dye is now required to apply a banner pattern in a [[loom]].
    |Various dyes except black dye, white dye, brown dye and blue dye are now [[trading|sold]] by [[wandering trader]]s.
    |[[File:Bone Meal JE2 BE2.png|32px]] [[File:Light Gray Dye JE2 BE2.png|32px]] [[File:Gray Dye JE2 BE2.png|32px]] [[File:Ink Sac JE2 BE2.png|32px]] [[File:Cocoa Beans JE4 BE3.png|32px]] [[File:Red Dye JE3 BE3.png|32px]] [[File:Orange Dye JE2 BE2.png|32px]] [[File:Yellow Dye JE2 BE2.png|32px]] [[File:Lime Dye JE2 BE2.png|32px]] [[File:Green Dye JE2 BE2.png|32px]] [[File:Cyan Dye.png|32px]] [[File:Light Blue Dye JE2 BE2.png|32px]] [[File:Lapis Lazuli JE2 BE2.png|32px]] [[File:Purple Dye JE2 BE2.png|32px]] [[File:Magenta Dye JE2 BE2.png|32px]] [[File:Pink Dye JE2 BE2.png|32px]] The textures of bone meal, light gray, gray, ink sac, cocoa beans, red, orange, yellow, lime, green, cyan, light blue, lapis lazuli, purple, magenta, and pink dyes have been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
    {{History||1.16.210|snap=beta 1.16.210.59|The color of the text on [[sign]]s can now be changed with dye.}}
    {{History|||snap=beta 1.16.210.60|The ability to dye the color of the text on [[sign]]s was temporarily removed.}}
    {{History||1.16.220|snap=beta 1.16.220.50|The color of the text on [[sign]]s can now be changed with dye again.}}
    {{History||1.17.10|snap=beta 1.17.10.22|Added [[candles]], which can be dyed.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Bone Meal JE1 BE1.png|32px]] [[File:Light Gray Dye JE1 BE1.png|32px]] [[File:Gray Dye JE1 BE1.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Cocoa Beans JE1 BE1.png|32px]] [[File:Red Dye JE1 BE1.png|32px]] [[File:Orange Dye JE1 BE1.png|32px]] [[File:Yellow Dye JE1 BE1.png|32px]] [[File:Lime Dye JE1 BE1.png|32px]] [[File:Green Dye JE1 BE1.png|32px]] [[File:Cyan Dye JE1 BE1.png|32px]] [[File:Light Blue Dye JE1 BE1.png|32px]] [[File:Lapis Lazuli JE1 BE1.png|32px]] [[File:Purple Dye JE1 BE1.png|32px]] [[File:Magenta Dye JE1 BE1.png|32px]] [[File:Pink Dye JE1 BE1.png|32px]] Added dyes.}}
    {{History||xbox=TU9|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.}}
    {{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|[[File:White Dye JE1 BE1.png|32px]] [[File:Black Dye JE1 BE1.png|32px]] [[File:Brown Dye JE1 BE1.png|32px]] [[File:Blue Dye JE1 BE1.png|32px]] Added [[white dye|white]], [[black dye|black]], [[brown dye|brown]], and [[blue dye|blue]] dyes, which can crafted from [[bone meal]], [[ink sac]], [[cocoa beans]], and [[lapis lazuli]].
    |"Rose Red", "Dandelion Yellow" and "Cactus Green" have been renamed to "Red Dye", "Yellow Dye" and "Green Dye", respectively.}}
    {{History||ps=1.90|[[File:Bone Meal JE2 BE2.png|32px]] [[File:Light Gray Dye JE2 BE2.png|32px]] [[File:Gray Dye JE2 BE2.png|32px]] [[File:Ink Sac JE2 BE2.png|32px]] [[File:Cocoa Beans JE4 BE3.png|32px]] [[File:Red Dye JE2 BE2.png|32px]] [[File:Orange Dye JE2 BE2.png|32px]] [[File:Yellow Dye JE2 BE2.png|32px]] [[File:Lime Dye JE2 BE2.png|32px]] [[File:Green Dye JE2 BE2.png|32px]] [[File:Cyan Dye.png|32px]] [[File:Light Blue Dye JE2 BE2.png|32px]] [[File:Lapis Lazuli JE2 BE2.png|32px]] [[File:Purple Dye JE2 BE2.png|32px]] [[File:Magenta Dye JE2 BE2.png|32px]] [[File:Pink Dye JE2 BE2.png|32px]] The textures of bone meal, light gray, gray, ink sac, cocoa beans, red, orange, yellow, lime, green, cyan, light blue, lapis lazuli, purple, magenta, and pink dyes have been changed.}}
    {{History|3ds}}
    {{History||0.1.0|[[File:Bone Meal JE1 BE1.png|32px]] [[File:Light Gray Dye JE1 BE1.png|32px]] [[File:Gray Dye JE1 BE1.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Cocoa Beans JE3 BE2.png|32px]] [[File:Red Dye JE1 BE1.png|32px]] [[File:Orange Dye JE1 BE1.png|32px]] [[File:Yellow Dye JE1 BE1.png|32px]] [[File:Lime Dye JE1 BE1.png|32px]] [[File:Green Dye JE1 BE1.png|32px]] [[File:Cyan Dye JE1 BE1.png|32px]] [[File:Light Blue Dye JE1 BE1.png|32px]] [[File:Lapis Lazuli JE1 BE1.png|32px]] [[File:Purple Dye JE1 BE1.png|32px]] [[File:Magenta Dye JE1 BE1.png|32px]] [[File:Pink Dye JE1 BE1.png|32px]] Added dyes from [[Pocket Edition v0.15.4 alpha]].}}
    {{History|foot}}
    <gallery>
    Pre-release dyes.png|Pre-release dye textures hidden within [[Items.png]].
    </gallery>
    ;Notes
    {{reflist|group=n}}
    
    == Gallery ==
    <gallery>
    White Dye.png|White Dye
    Light Gray Dye.png|Light Gray Dye
    Gray Dye.png|Gray Dye
    Black Dye.png|Black Dye
    Brown Dye.png|Brown Dye
    Red Dye.png|Red Dye
    Orange Dye.png|Orange Dye
    Yellow Dye.png|Yellow Dye
    Lime Dye.png|Lime Dye
    Green Dye.png|Green Dye
    Cyan Dye.png|Cyan Dye
    Light Blue Dye.png|Light Blue Dye
    Blue Dye.png|Blue Dye
    Purple Dye.png|Purple Dye
    Magenta Dye.png|Magenta Dye
    Pink Dye.png|Pink Dye
    </gallery>
    
    ==Issues==
    {{issue list}}
    
    == Trivia ==
    * Players can obtain each one of every color with 1 cocoa bean, 2 yellow dye, 2 ink sac, 3 green dye, 4 lapis lazuli, 4 red dye, and 6 bone meal (2 bones).
    * The dyed sheep breeding behavior mirrors [[wikipedia:Lamarckism|Lamarck's theory]], in which the organisms evolve inheriting the external changes and adaptations of the previous generation, transmitting them to their offspring.
    * In ''Bedrock Edition'', tertiary colors, along with their regular crafting recipes, can be crafted with primary colors. E.g.: Magenta can be crafted with one rose red and two bone meals.
    * The colors of the dyes match the chat colors in [[color codes]] except for brown (dye only), light aqua, and gold (color codes only).
    * The texture for light blue dye still uses the color from prior to the 1.12 World of Color update.<ref name="unchanged dyes"></ref>
    
    == References ==
    {{reflist}}
    
    == External Links ==
    * Tools for calculating leather dye combination: [https://minecraft.tools/en/armor.php minecraft.tools] (webapp); [https://github.com/pudquick/pyMCdyes/ pyMCDyes] (open-source Python script, outdated); [https://anrar4.github.io/DyeLeatherArmor/ DyeLeatherArmor]: a tool for calculating an exact crafting recipe for any sRGB color
    
    {{Items}}
    
    [[Category:Dyes]]
    [[Category:Renewable resources]]
    
    [[cs:Barvivo]]
    [[de:Farbstoff]]
    [[es:Tinte]]
    [[fr:Teinture]]
    [[hu:Színezés]]
    [[it:Colorante]]
    [[ja:染料]]
    [[ko:염료]]
    [[nl:Kleurstof]]
    [[pl:Barwniki]]
    [[pt:Corante]]
    [[ru:Красители]]
    [[th:สีย้อม]]
    [[uk:Барвники]]
    [[zh:染料]]</li><li>[[:Category:Planned items|Category:Planned items]]<br/>All pages relating to items that have been officially announced, but are not yet in the game.
    
    __EXPECTUNUSEDCATEGORY__
    [[Category:Items]]
    [[Category:Planned]]
    
    [[pt:Itens planejados]]</li></ul>
    Creeper explosions have a new sound.
    1.9pre5
    {{Extension DPL}}<ul><li>[[Nautilus Shell|Nautilus Shell]]<br/>{{Item
    | type =
    | stackable = Yes (64)
    | renewable = Yes
    }}
    
    A '''nautilus shell''' is an item that is used for crafting [[conduit]]s.
    
    ==Obtaining==
    ===Fishing===
    {{main|Fishing#Junk and treasure}}
    Nautilus shells can be rarely obtained as a treasure item from fishing. The drop chances of nautilus shells slightly increase with each level of [[Luck of the Sea]] on the [[player]]'s [[fishing rod]].
    
    ===Mob loot===
    [[Drowned]] have a 3%{{only|java|short=1}} or 8%{{only|bedrock|short=1}} chance to spawn with a nautilus shell in their off-hand, and this nautilus shell always drops upon [[death]].
    
    ===Trading===
    [[Wandering trader]]s may [[trading|sell]] a nautilus shell for 5 [[emerald]]s each, but they only sell 5 of them at a time.
    
    ==Usage==
    {{IN|bedrock}}, a nautilus shell is one of the few items that can be held in the off-hand.
    
    ===Crafting ingredient===
    {{crafting usage}}
    
    === Trading ===
    Nautilus shells can be given to trident-wielding drowned with a chance for the drowned to pick up the shell and drop the trident.<sup>[''[[Bedrock Edition]] only'']</sup>
    
    ==Data values==
    ===ID===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Nautilus Shell
    |spritetype=item
    |nameid=nautilus_shell
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Nautilus Shell
    |spritetype=item
    |nameid=nautilus_shell
    |id=570
    |form=item
    |foot=1}}
    
    ==History==
    {{History|java}} 
    {{History||1.13|snap=18w15a|[[File:Nautilus Shell JE1 BE2.png|32px]] Added nautilus shells.}}
    {{History||1.14|snap=19w05a|Added [[Wandering Trader|wandering trader]]s, which sell nautilus shells.}}
    
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.20.1|[[File:Nautilus Shell BE1.png|32px]] Added nautilus shells.}}
    {{History|||snap=beta 1.2.20.2|[[File:Nautilus Shell JE1 BE2.png|32px]] The texture of nautilus shells has now been changed.}}
    {{History||1.5.0|snap=beta 1.5.0.0|[[Drowned]] now sometimes spawn holding a nautilus shell.
    |Nautilus shells are no longer behind [[Experimental Gameplay]].}}
    {{History|||snap=beta 1.5.0.1|Nautilus shells can now be used to craft [[conduit]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Nautilus shells can now be obtained from [[trading]] with [[wandering trader]]s.}}
    
    {{History|console}}
    {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Nautilus Shell JE1 BE2.png|32px]] Added nautilus shells.}}
    {{History||xbox=none|ps=1.91|wiiu=none|Nautilus shells can now be obtained from [[trading]] with [[wandering trader]]s.}}
    {{History|foot}}
    
    ==Issues==
    {{issue list}}
    
    ==Trivia==
    *[[wikipedia:Nautilus|Nautilus]]es are animals that occupy deep oceans in the real world. However, they are absent in Minecraft and there are currently no plans to add nautilus [[mob]]s into the game.
    *Because {{el|bedrock}} allows for Nautilus shells to be held in the off-hand (since drowned hold them), they are the only item in that version that can be put in the off-hand slot without having a specific function.
    
    {{items}}
    
    [[de:Nautilusschale]]
    [[es:Caparazón de nautilo]]
    [[fr:Coquille de nautile]]
    [[it:Conchiglia di nautilus]]
    [[ja:オウムガイの殻]]
    [[ko:앵무조개 껍데기]]
    [[nl:Nautilusschelp]]
    [[pl:Muszla łodzika]]
    [[pt:Concha de náutilo]]
    [[ru:Раковина наутилуса]]
    [[th:เปลือกหอยงวงช้าง]]
    [[uk:Мушля наутилуса]]
    [[zh:鹦鹉螺壳]]
    [[Category:Renewable resources]]</li><li>[[Raw Rabbit|Raw Rabbit]]<br/>{{for|the cooked version|Cooked Rabbit}}
    {{Item
    | title = Raw Rabbit
    | image = Raw Rabbit.png
    | heals = {{hunger|3}}
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Raw rabbit''' is a food item that can be eaten by the [[player]], or cooked in a [[furnace]] or a [[campfire]] to make [[cooked rabbit]].
    
    == Obtaining ==
    
    === Mob loot ===
    
    {{IN|Bedrock}}, adult [[rabbit]]s drop 0-1 raw rabbit when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 0-4 with [[Looting]] III. If killed while on [[fire]], they drop [[cooked rabbit]] instead.
    
    {{IN|Java}}, adult [[rabbit]]s drop 1 raw rabbit when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-4 with [[Looting]] III. If killed while on [[fire]], they drop [[cooked rabbit]] instead.
    
    == Usage ==
    
    To eat raw rabbit, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|3}} [[hunger]] and 1.8 [[Hunger#Mechanics|saturation]].
    
    === Smelting ingredient ===
    
    {{Smelting
      |showname=1
      |Raw Rabbit
      |Cooked Rabbit
    |0.35
    }}
    
    === Wolves ===
    
    Raw rabbit can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed [[Wolf|wolves]] grow up faster by 10% of the remaining time.
    
    === Trading ===
    
    Novice-level Butcher [[villager|villagers]] have a {{frac|1|3}} chance to buy 4 raw rabbit for an [[emerald]] as their trades.{{only|bedrock}}
    
    Novice-level Butcher villagers have 40% chance of offering to buy 4 raw rabbit for an emerald.{{only|java}}
    
    ==Sounds==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Raw Rabbit
    |spritetype=item
    |nameid=rabbit
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Raw Rabbit
    |spritetype=item
    |nameid=rabbit
    |id=288
    |form=item
    |foot=1}}
    
    == Achievements ==
    {{load achievements|Rabbit Season}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == History ==
    
    {{History|java}}
    {{History||1.8|snap=June 30, 2014|slink=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweeted images of raw rabbits and some other new [[item]]s.}}
    {{History|||snap=14w27a|[[File:Raw Rabbit JE1.png|32px]] Added raw rabbit.}}
    {{History|||snap=14w33b|[[File:Raw Rabbit JE2 BE1.png|32px]] The texture of raw rabbit has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref><ref>{{reddit|2c5f35/minecraft_snapshot_14w31a_has_been_released|cjct7gb}}</ref>}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 411.}}
    {{History||1.14|snap=18w43a|[[File:Raw Rabbit JE3 BE2.png|32px]] The texture of raw rabbit has been changed.}}
    {{History|||snap=19w11a|Butcher [[villager]]s now [[trading|buy]] raw rabbit.}}
    {{History||1.19.3|snap=22w42a|Rabbits now always drop at least 1 raw rabbit when killed.<ref>{{bug|MC-96449|||Fixed}}</ref>}}
    
    {{History|pocket alpha}}
    {{History||v0.13.0|snap=build 1|[[File:Raw Rabbit JE2 BE1.png|32px]] Added raw rabbit.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Rabbit JE3 BE2.png|32px]] The texture of raw rabbit has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Raw rabbit can now be [[trading|sold]] to butcher [[villager]]s.}}
    
    {{History|console}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Raw Rabbit JE2 BE1.png|32px]] Added raw rabbit.}}
    {{History|PS4}}
    {{History||1.90|[[File:Raw Rabbit JE3 BE2.png|32px]] The texture of raw rabbit has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Raw Rabbit JE2 BE1.png|32px]] Added raw rabbit.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Gallery ==
    <gallery>
    File:Rabbit Items 2 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].
    </gallery>
    
    == References ==
    
    {{reflist}}
    
    
    {{items}}
    
    
    [[de:Rohes Kaninchen]]
    [[es:Conejo crudo]]
    [[it:Coniglio crudo]]
    [[fr:Lapin cru]]
    [[ja:生の兎肉]]
    [[ko:익히지 않은 토끼고기]]
    [[nl:Rauw konijnenvlees]]
    [[pl:Surowy królik]]
    [[pt:Coelho cru]]
    [[ru:Сырая крольчатина]]
    [[zh:生兔肉]]
    [[Category:Food]]
    [[Category:Renewable resources]]</li></ul>
    Creepers and other hostile mobs no longer attack the player in Creative mode unless provoked.
    r
    1.2.3.4.5.6
    {{Extension DPL}}<ul><li>[[Explorer Map|Explorer Map]]<br/>{{about|the map used to find rare structures|the craftable map|Map|others|Map (disambiguation)}}{{Needs updating|Add info on the new jungle, swamp, and village maps in Java 1.20.2 Pre-Release 1}}{{Item
    | image = <gallery>
    Ocean Explorer Map.png | Ocean
    Woodland Explorer Map.png | Woodland
    Buried Treasure Map.png | Buried Treasure
    </gallery>
    |image2 = <gallery>
    Ocean Explorer Map BE.png | Ocean (BE)
    Woodland Explorer Map BE.png | Woodland (BE)
    Buried Treasure Map BE.png | Buried in Treasure (BE)
    </gallery>
    | renewable = 
    * '''Buried Treasure''': No
    * '''Woodland and Ocean''': Yes
    | stackable = Yes (64)
    }}
    An '''explorer map''' is a special [[map]] used to aid in finding rare [[generated structures]], including [[woodland mansion]]s, [[ocean monument]]s, and [[buried treasure]]s.
    
    == Obtaining ==
    === Trading ===
    Apprentice-level [[cartographer]] villagers sell ocean explorer maps for 13 emeralds and a compass. Journeyman-level cartographer villagers sell woodland explorer maps for 14 emeralds and a compass.
    
    {{IN|java}}, if the cartographer is in [[the Nether]] or [[the End]], either spawned or transported, the trades for the map do not unlock. However, {{in|bedrock}}, the cartographer trades for the map are unlocked, but the purchased map shows the same layout as in the corresponding dimension and shows no destination structure, but if cartographer trades are unlocked in an old world type (prior-1.11.0), the game stops ticking.
    
    In ''Java Edition'', each cartographer sells its own unique explorer map that points to a different location than other cartographers. Purchasing another explorer map from the same cartographer results in the same explorer map. In Bedrock Edition, a cartographer sells an explorer map that points to the nearest location, regardless of whether it is explored or previously mapped by another cartographer.<!-- start to glitched out-->
    
    === Chest loot ===
    Treasure maps, in contrast to explorer maps, generate in underwater ruins or in shipwrecks.
    {{LootChestItem|buried-treasure-map}}
    
    == Usage ==
    [[File:Explorer Map Comparison.gif|thumb|217px|Unexplored and partially explored maps.]]
    
    {{See also|Map#Mapping|Map#Map content}}
    
    === Locating structures ===
    There are three types of explorer maps: woodland, [[ocean]], and buried treasure. The maps differ from a normal map, in that it shows the area's land-water outline, with an orange striated (striped) texture for water<ref>Specifically, biomes in the "water_on_map_outlines" [[Tag#Biomes|biome tag]].</ref>, and the blank map texture for land. The maps show a section of land that contains a [[woodland mansion]], [[monument]] or [[buried treasure]] respectively. This may not be the nearest such [[structure]] to the [[player]]. The structures are displayed as a small icon. If the player icon is smaller than it would be on a normal map, that means the player is a great distance away. When the player is less than 1027 blocks away from the map border, the icon returns to the proper size. When the player reaches the map's area of land (512×512), the [[map]] fills in like a normal map.
    
    The basic functions of a buried treasure explorer map are similar to that of the other two. However, instead of showing the structure icon on the map, it shows a red X instead. The [[buried treasure]] structure is located on the same X and Z coordinates as the middle of the X (the player marker may need to be aligned with the bottom of the middle 2×2 pixel square of the X). To locate the [[chest]] spot, hold the treasure map with both hands, not in the offhand slot.
    
    === Cloning ===
    {{Crafting
    |showdescription=1
    |shapeless=1
    |name=[[Explorer Map]]<br>(cloned)
    |;;;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map 
    |;;;;Empty Map;Empty Map;Empty Map;Empty Map
    |;;;;;Empty Map;Empty Map;Empty Map
    |Ocean Explorer Map; Woodland Explorer Map; Buried Treasure Map; Ocean Explorer Map; Woodland Explorer Map; Buried Treasure Map; Ocean Explorer Map; Woodland Explorer Map
    |Empty Map
    |;;;;;;Empty Map;Empty Map 
    |;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map 
    |;;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map
    |;;;;;;;Empty Map
    |Output= Ocean Explorer Map,2; Woodland Explorer Map,3; Buried Treasure Map,4; Ocean Explorer Map,5; Woodland Explorer Map,6; Buried Treasure Map,7; Ocean Explorer Map,8; Woodland Explorer Map,9
    |type= Miscellaneous
    |description=The output has the same map center as the input map, and the same [[monument]], [[woodland mansion]] or [[buried treasure]] marker. Cloned maps are stackable.
    }}
    
    The parts of the world that have already been explored and mapped are copied, and newly explored areas appear on both instances. In Creative mode, cloned explorer maps can be obtained by pick blocking on the explorer map displayed on [[item frames]] (the map needs to be out of the [[player]]'s inventory when using pick block, or else that map moves into the active hotbar slot).
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Drawmap1.ogg
    |sound2=Drawmap2.ogg
    |sound3=Drawmap3.ogg
    |subtitle=Map drawn
    |source=block
    |description=When an explorer map is edited using a cartography table
    |id=ui.cartography_table.take_result
    |translationkey=subtitles.ui.cartography_table.take_result
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}: ''None''
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Map
    |spritetype=item
    |nameid=filled_map
    |form=item
    |translationkey=filled_map.mansion,filled_map.ocean,filled_map.buried_treasure
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Map
    |spritetype=item
    |nameid=filled_map
    |aliasid=map
    |id=358
    |form=item
    |translationkey=item.map.exploration.monument.name,item.map.exploration.mansion.name,item.map.exploration.treasure.name
    |foot=1}}
    
    === Metadata ===
    {{see also|Bedrock Edition data values}}
    {{IN|bedrock}}, the item [[Data value]] distinguishes explorer maps from one another:
    
    {{:Map/DV}}
    
    === Item data ===
    An explorer map differs from a map in that its <code>display</code> tag is set, which includes a <code>Mapcolor</code> and a <code>LocName</code>; also its <code>Decorations</code> list includes an entry for its target monument, mansion or buried treasure. Its [[Map item format#map_<#>.dat format|map item entry]] is identical to that of a normal map, except that by the time the player sees it, its <code>colors</code> byte array is pre-filled with explorer maps' characteristic land-water boundary lines and water shading.
    
    <div class="treeview">
    It should be noted that this additional data is stored in the Cartographer's NBT data and in the inventory item's NBT data, and not in the map file (e.g. <samp>map_0.dat</samp>). If the [[player]] were to use the {{cmd|give}} command to give themselves a map with the same map ID as an existing explorer map, it would still have the Ocean Monument or the Woodland Mansion icon on the map, but it would simply be named "Map" instead of, for example, "Ocean Explorer Map".
    * {{nbt|compound}} Item data
    ** {{nbt|compound|tag}}: 
    *** {{nbt|compound|display}}: How the map looks in an item slot. See also [[Player.dat_format#Display Properties]].
    **** {{nbt|string|Name}}: The name the map is given. In this case, they are localized strings: either <code>{"translate":"filled_map.monument"}</code>,<code>{"translate":"filled_map.mansion"}</code> or <code>{"translate":"filled_map.buried_treasure"}</code>.
    **** {{nbt|int|MapColor}}: Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''.<ref group=note>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref> Monument maps use 3830373, which is {{color swatch|58|114|101}}. Mansion maps use 5393476, which is {{color swatch|82|76|68}}. Buried treasure explorer maps do not use a color code.
    *** {{nbt|list|Decorations}}:
    **** {{nbt|compound}}: One of these for each icon on the map. Explorer maps always have at least one representing their target.
    ***** {{nbt|string|id}}: An arbitrary unique string identifying the decoration. For explorer map target structures, this is "+".
    ***** {{nbt|double|rot}}: The rotation of the icon. For explorer map target structures, this is always 180.
    ***** {{nbt|byte|type}}: The ID of the [[Map#Map icons|map icon]]: 8 for a mansion map, 9 for a monument map, 26 for a treasure map.
    ***** {{nbt|double|x}}: The world x-coordinate of the target structure icon.
    ***** {{nbt|double|z}}: The world z-coordinate of the target structure icon.
    </div>
    ; Notes
    {{notelist}}
    
    == Achievements ==
    {{load achievements|Treasure Hunter}}
    
    == History ==
    {{History|java}}
    {{History||1.11|snap=16w39a|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added woodland and ocean explorer maps.}}
    {{History|||snap=16w41a|Explorer maps can now no longer be zoomed out.}}
    {{History||1.13|snap=18w10a|[[File:Map (item) JE1 BE1.png|32px]] Added buried treasure explorer maps.}}
    {{History|||snap=18w11a|Buried treasure explorer maps now generate in the [[chest]]s of [[shipwreck]]s.}}
    {{History||1.14|snap=18w43a|[[File:Woodland Explorer Map JE2 BE2.png|32px]] [[File:Ocean Explorer Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures for explorer maps have now been changed.}}
    {{History||1.20.2|snap=1.20.2 Pre-release 1|Updated structure icons on explorer maps sold by cartographers.}}
    {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=1.20.2 Pre-release 1|Added seven new maps which cartographers can sell.}}
    
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added explorer maps.<ref>{{Mcnet|discovery-update-pocket-and-win-10-soon|The Discovery Update: on Pocket and Win 10 soon|March 29, 2017}}</ref>
    |Explorer maps are not yet obtainable in [[survival]] mode.}}
    {{History|||snap=alpha 1.1.0.3|Explorer maps are now obtainable as [[trading|trades]] from [[cartographer]] [[villager]]s.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|[[File:Map (item) JE1 BE1.png|32px]] Added buried treasure explorer maps.}}
    {{History|||snap=beta 1.2.20.1|Treasure maps now generate in [[underwater ruins]] [[chest]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Woodland Explorer Map JE2 BE2.png|32px]] [[File:Ocean Explorer Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures for explorer maps have now been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, woodland and ocean explorer maps now cost a [[compass]] and 12 [[emerald]]s.
    |Journeyman-level [[cartographer]] [[villager]]s no longer [[trading|sell]] 2 type of explorer map as they now have {{frac|1|3}} chance to sell woodland explorer maps, {{frac|1|3}} chance to sell ocean explorer maps, or {{frac|1|3}} chance to sell other [[item]]s<!-- empty locator map--> as part of their [[trading|trades]].
    |Woodland explorer maps can now be [[trading|bought]] from fletcher [[villager]]s.}}
    {{History||1.12.0|snap=beta 1.12.0.3|Journeyman-level fletcher villagers no longer [[trading|sell]] woodland explorer maps.}}
    {{History||1.13.0|snap=beta 1.13.0.1|[[File:Woodland Explorer Map BE3.png|32px]] [[File:Ocean Explorer Map BE3.png|32px]] [[File:Buried Treasure Map BE3.png|32px]] The textures of explorer maps have now been changed.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of maps has been changed from <code>map</code> to <code>filled_map</code>.}}
    
    {{History|console}}
    {{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added explorer maps.}}
    {{History|PS4}}
    {{History||1.90|[[File:Woodland Explorer Map JE2 BE2.png|32px]] [[File:Ocean Explorer Map JE2 BE2.png|32px]] The textures for explorer maps have now been changed.}}
    
    {{History|new3ds}}
    {{History||1.9.19|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added explorer maps.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    == Trivia ==
    * When a [[cartographer]] generates the trade offers for the explorer maps, it chooses the location of one of the nearest structures of the respective type ([[monument]] or [[woodland mansion]]).
    * For the reason above, explorer maps obtained from one cartographer are always the same. Also, if two cartographers unlock the explorer map trades approximately at the same place and at the same time, the map locations are usually identical. This sometimes also happens when finding multiple treasure maps from [[ocean ruins]].
    * Explorer maps fill as the [[chunk]]s are generated, rather than when the [[player]] holds them while in the area; leaving an explorer map while exploring the area still fills the map.
    * Buried treasure explorer maps are named ''Buried Treasure Map'' {{in|java}} while {{in|bedrock}}, they are named ''Treasure Map''.
    * It is possible for a cartographer to give a monument or woodland mansion explorer map for areas where the [[generated structures|structures]] would have spawned in the world, but were unable to as a result of terrain generation. As a result, explorer maps, unfortunately, don't always guarantee that a structure exists at the purported location. This is most common with woodland mansion explorer maps, due to its generation algorithm.
    * On [[Bedrock Edition]], inventory editors and add-ons can be used to create Explorer Maps that lead to any structure.
    
    == Gallery ==
    <gallery>
    File:Explorer Maps.png|An ocean explorer map in the [[off-hand]], a woodland explorer map in the main hand, and a [[cartographer]] [[villager]] in between them.
    File:Partial Explorer Map.png|A partially-explored explorer map.
    File:ExplorerToNormal Map Comparison.png|Two fully-explored maps of the same place, one of which is a woodland explorer map.
    File:Buried Treasure Explorer Map.png|An [[item frame]] holding a buried treasure explorer map. The player can see the red X on the left side of the map.
    File:Purchase.png|Purchasing explorer maps from a cartographer.
    </gallery>
    
    == See also ==
    * [[Map]]
    * [[Woodland Mansion]]
    * [[Ocean Monument]]
    * [[Shipwreck]]
    * [[Buried treasure]]
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--explorer-map Taking Inventory: Explorer Map] – Minecraft.net on November 13, 2019
    
    {{Items}}
    
    [[de:Schatzkarte]]
    [[es:Mapa (localización de estructura)]]
    [[fr:Carte d'exploration]]
    [[ja:探検家の地図]]
    [[ko:탐험 지도]]
    [[pl:Mapa eksploracyjna]]
    [[pt:Mapa de exploração]]
    [[ru:Карта сокровищ]]
    [[zh:探险家地图]]</li><li>[[Redstone Dust|Redstone Dust]]<br/>{{Redirect|Redstone|the ore|Redstone Ore|the powered mineral block|Block of Redstone|other uses|Redstone (disambiguation)}}
    {{Block
    | group = Inactive (connected)
    | 1-1= Inactive Redstone Wire (NESW).png
    | 1-2 = Inactive Redstone Wire (NESW) BE.png
    | group2 = Inactive (unconnected)
    | 2-1 = Inactive Redstone Wire (unconnected).png
    | 2-2 = Inactive Redstone Wire (unconnected).png
    | group3 = Active (connected) 
    | 3-1 = Active Redstone Wire (NESW).png
    | 3-2 = Active Redstone Wire (NESW) BE.png
    | group4 = Active (unconnected)
    | 4-1 = Active Redstone Wire (unconnected).png
    | 4-2 = Active Redstone Wire (unconnected).png
    | image = Redstone Dust JE2 BE2.png
    | extratext = [[#Gallery|View all renders]]
    | transparent = Yes
    | light = No
    | tool = all
    | renewable = Yes
    | stackable = Yes (64)
    | flammable = No
    | lavasusceptible = No
    }}
    '''Redstone dust''' is a mineral that can transmit [[Redstone circuit#Power|redstone power]] as a wire when placed as a [[block]]. It is also used in [[crafting]] and [[brewing]].
    
    == Obtaining ==
    === Mining ===
    {{see also|Redstone Ore#Natural generation}}
    [[Redstone ore]] mined using an iron [[pickaxe]] or higher drops 4 or 5 redstone dust (or more with [[Fortune]], averaging at 6 redstone dust with Fortune III). If mined with [[Silk Touch]], the block drops itself instead of redstone dust.
    
    === Natural generation ===
    15 lengths of redstone dust are naturally generated as part of the trap in each [[jungle pyramid]]. 5 lengths of redstone dust can be found in one type of jail cell room in a [[woodland mansion]]. In [[Ancient City|ancient cities]], multiple pieces of redstone dust can be found integrated into circuitry.
    
    === Breaking ===
    Redstone dust can be broken instantly using any tool, or without a tool, and drops itself as an item.
    
    Redstone dust is removed and drops as an item if:
    * its attachment block is moved, removed, or destroyed
    * [[water]] or [[lava]] flows into its space
    * a [[piston]] tries to push it or moves a block into its space
    
    === Mob loot ===
    [[Witch]]es have a chance of dropping 0–2 redstone dust upon death. This is increased by 1 per level of [[Looting]], for a maximum of 0–5 redstone dust.
    
    === Chest loot ===
    {{LootChestItem|redstone}}
    
    === Crafting ===
    Redstone dust can be crafted from [[blocks of redstone]].
    {{Crafting
    |Block of Redstone
    |Output=Redstone Dust,9
    |type=Redstone
    }}
    
    === Smelting ===
    {{Smelting
    |showname=1
    |Redstone Ore; Deepslate Redstone Ore
    |Redstone Dust
    |0.7
    }}
    
    === Trading ===
    {{IN|java}}, novice-level cleric [[villager]]s sell two redstone dust for one [[emerald]].
    
    {{IN|bedrock}}, novice-level cleric villagers sell four redstone dust for one emerald.
    
    === Villager gifts ===
    {{see also|Tutorials/Raid farming}}
    {{IN|Java}}, when the player has the [[Hero of the Village]] status effect, clerics might throw that player a redstone dust as a gift.
    
    == Usage ==
    Redstone dust is used for [[#Brewing ingredient|brewing]], [[#Crafting ingredient|crafting]], and in redstone circuits by placing it on the ground to create [[#Redstone component|redstone wire]]. It can also be used to power redstone components.
    
    === Brewing ingredient ===
    {{Brewing
      |head=1
      |Redstone Dust
      |Mundane Potion
      |base=Water Bottle
    }}
    {{Brewing
      |foot=1
      |name=Increased Duration
      |Redstone Dust
      |showbase=1
      |base=Potion of Fire Resistance; Potion of Invisibility; Potion of Night Vision; Potion of Poison; Potion of Regeneration; Potion of Slowness; Potion of Strength; Potion of Swiftness; Potion of Water Breathing; Potion of Weakness; Potion of Leaping; Potion of Slow Falling
    }}
    
    === Crafting ingredient ===
    {{crafting usage|Redstone Dust}}
    
    === {{anchor|Redstone dust}} Redstone component ===
    When placed in the world, redstone dust becomes a block of "redstone wire"{{Info needed|other blco? BE?}}, which can transmit [[Redstone circuit#Power|redstone power]].
    
    === Smithing ingredient ===
    {{Smithing
    |head=1
    |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Redstone Dust
    |Any Armor Trim Smithing Template
    |Netherite Chestplate
    |Redstone
    |Redstone Trim Netherite Chestplate
    |showdescription=1
    |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
    |tail=1
    }}
    
    ;Trim color palette
    The following color palette is shown on the designs on trimmed armor:
    *{{TrimPalette|redstone dust}}
    
    === Placement ===
    [[File:Redstone wire as circuit component.png|Examples of redstone wire configuration. ''Top Left:'' Redstone wire connects diagonally vertically through non-opaque blocks. ''Top Right:'' Redstone wire does ''not'' connect diagonally vertically through opaque blocks. ''Center:'' Redstone wire gets darker as its power level drops, to a maximum of 15 blocks from a power source.|thumb]]
    [[File:Redstone on Glowstone, Stairs, Slabs.png|Examples of redstone wire placements.|thumb]]
    Redstone dust can be placed on [[opaque]] blocks as well as [[glowstone]], upside-down [[slab]]s, [[glass]], upside-down [[stairs]], and [[hopper]]s. It can also be placed on some transparent blocks; see [[Opacity/Placement]] for more information. It cannot be placed suspended in midair, even with commands, which is not unintentional.<ref>{{bug|MC-182709}}</ref>
    
    Redstone wire configures itself to point toward adjacent redstone [[Redstone components#Power components|power components]] and [[Redstone components#Transmission components|transmission component]] connection points. Redstone wire also configures itself to point toward adjacent redstone wire one block higher or lower – unless there is a solid opaque block above the lower redstone wire.
    
    If there is only one such adjacent redstone component, redstone wire configures itself into a {{BlockSprite|redstone-dust}} line pointing both at the neighbor and away from it. If there are two or more such adjacent components, redstone wire connects them in the form of {{BlockSprite|redstone-dust}}, {{BlockSprite|redstone-dust-upleft}}, {{BlockSprite|redstone-dust-t-up}}, or {{BlockSprite|redstone-dust-cross}} as needed.
    
    When there are no adjacent components, a single redstone wire configures itself into a {{BlockSprite|redstone-dust-cross}} plus sign, which can provide power in all four directions. By right-clicking it can be changed into a {{BlockSprite|redstone-dust-dot}} dot, which does not provide power to any of the four directions.
    
    {{IN|bedrock}}, redstone wire automatically configures itself to point toward adjacent blocks or [[Redstone components#Mechanism components|mechanism components]]. {{IN|java}}, it does not. If such a configuration is desired, the other neighbors of the redstone wire must be arranged to create it, i.e the redstone dust must be placed in a way that it would be pointed at the block’s location even if it were not there.
    
    When redstone wire is reconfigured after placement, it does not update other redstone components around it of the change unless that reconfiguration also includes a change in power level or another component provides an update. This can create situations where a mechanism component remains activated when it shouldn't, or vice versa, until it receives an update from something else – a "feature" of redstone wire that can be used to make a [[BUD|block update detector]].
    
    {{-}}
    
    === Behavior ===
    {{Schematic|caption=
    
    {{IN|be}}, the signal can go down from glass blocks.
    
     |||rd-$ew!|RL-!||||rd-$ew!|RL-!|-
     |rt-$!|rd-$ew!|SB|||rt-$!|rd-$ew!|glass||-
     |ts-$|SB|rd-$ew|RL||ts-$|SB|rd-$ew!|RL-!
    
    }}{{Schematic|caption =
    
    However, the signal can never go down from slabs.
    
     |||rd-$ew!|RL-!||||rd-$ew!|RL-!|-
     |rt-$!|rd-$ew!|SB|||rt-$!|rd-$ew!|glass||-
     |ts-$|ts-$|rd-$ew|RL||ts-$|ts-$|rd-$ew|RL
    }}
    
    Redstone wire can transmit power, which can be used to operate [[Redstone components#Mechanism components|mechanism components]] ([[door]]s, [[piston]]s, [[redstone lamp]]s, etc.).
    Redstone wire can be "powered" by a number of methods:
    * from an adjacent [[Redstone components#Power components|power component]] or a strongly-powered block
    * from the output of a redstone repeater or redstone comparator
    * from adjacent redstone wire. The powering dust can be a level higher or lower, but with restrictions:
    ** Redstone dust can be powered by redstone dust that is one level lower, or on an [[opaque]] block one level higher. A transparent block cannot{{only|java}} pass power downward.
    ** The block "between" the two dust blocks must be air or transparent. A solid block there "cuts" the connection between the higher and lower dust.
    
    The "power level" of redstone dust can vary from 0 to 15. Most power components power-up adjacent redstone dust to power level 15, but a few ([[daylight sensor]]s, [[trapped chest]]s, and [[weighted pressure plate]]s) may create a lower power level. Redstone repeaters output power level 15 (when turned on), but [[redstone comparator]]s may output a lower power level.
    
    {{Schematic | caption =
    
    Redstone wire can transmit power up to 15 blocks.
    
     |rt-$!|rd-$ew!+15|rd-$ew!+14|rd-$ew!+13|rd-$ew!+12|rd-$ew!+11|rd-$ew!+10|rd-$ew!+9
     |rd-$ew!+8|rd-$ew!+7|rd-$ew!+6|rd-$ew!+5|rd-$ew!+4|rd-$ew!+3|rd-$ew!+2|rd-$ew!+1|rd-$ew+0
    
    }}
    Power level drops by 1 for every block of redstone wire it crosses. Thus, redstone wire can transmit power for no more than 15 blocks. To go further, the power level must be re-strengthened – typically with a redstone repeater.
    
    Powered redstone wire on top of, or pointing at, an opaque block provides ''weak'' power to the block. A weakly-powered block cannot power other adjacent redstone wire, but can still power redstone repeaters and comparators, and activate adjacent mechanism components. Transparent blocks cannot be powered.
    
    When redstone wire is unpowered, it appears dark red. When powered, it becomes bright red at power level 15, fading to darker shades with decreasing power. Powered redstone wire also produces "dust" [[particles]] of the same color.
    
    While redstone wire always provides power to the directions it points into, it can still point into directions in which it cannot give power. If redstone wire comes in the form of a cross, the player can right-click to toggle it between a cross and dot. A redstone dot does not power anything adjacent to it, but powers the block under it.
    
    == Sounds ==
    {{Sound table/Block/Normal}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |firstcolumnname=Redstone Dust
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Block
    |spritename=redstone-dust
    |spritetype=block
    |nameid=redstone_wire
    |form=block}}
    {{ID table
    |displayname=Item
    |spritename=redstone-dust
    |spritetype=item
    |nameid=redstone
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Redstone Dust
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Block
    |spritename=redstone-dust
    |spritetype=block
    |nameid=redstone_wire
    |id=55
    |form=block}}
    {{ID table
    |displayname=Item
    |spritename=redstone-dust
    |spritetype=item
    |nameid=redstone
    |id=373
    |form=item
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    
    {{/BS}}
    
    {{LoadPage|Redstone Dust/Asset history|List of block state combinations|h4}}
    
    == Achievements ==
    {{load achievements|Dispense With This}}
    
    == Video ==
    {{Video note|These videos do not show all uses for redstone in crafting and all methods of obtaining. This video is also outdated, as of 1.13 Java Edition, redstone is now called Redstone Dust.}}
    
    <div style="text-align:center">
    <span style="display:inline-block">{{yt|zldqknGFWb4}}</span>
    <span style="display:inline-block">{{yt|_IApwvCLJW8}}</span>
    </div>
    
    == History ==
    {{History||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding wire-type [[block]]s.}}
    {{History|java alpha}}
    {{History||v1.0.1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone dust as an [[item]].
    |[[File:Inactive Redstone Wire (NS) JE1.png|32px]] [[File:Inactive Redstone Wire (EW) JE1.png|32px]] [[File:Inactive Redstone Wire (NE) JE1.png|32px]] [[File:Inactive Redstone Wire (ES) JE1.png|32px]] [[File:Inactive Redstone Wire (SW) JE1.png|32px]] [[File:Inactive Redstone Wire (NW) JE1.png|32px]] [[File:Inactive Redstone Wire (NEW) JE1.png|32px]] [[File:Inactive Redstone Wire (NES) JE1.png|32px]] [[File:Inactive Redstone Wire (ESW) JE1.png|32px]] [[File:Inactive Redstone Wire (NSW) JE1.png|32px]] [[File:Inactive Redstone Wire (NESW) JE1.png|32px]]<br>[[File:Active Redstone Wire (NS) JE1.png|32px]] [[File:Active Redstone Wire (EW) JE1.png|32px]] [[File:Active Redstone Wire (NE) JE1.png|32px]] [[File:Active Redstone Wire (ES) JE1.png|32px]] [[File:Active Redstone Wire (SW) JE1.png|32px]] [[File:Active Redstone Wire (NW) JE1.png|32px]] [[File:Active Redstone Wire (NEW) JE1.png|32px]] [[File:Active Redstone Wire (NES) JE1.png|32px]] [[File:Active Redstone Wire (ESW) JE1.png|32px]] [[File:Active Redstone Wire (NSW) JE1.png|32px]] [[File:Active Redstone Wire (NESW) JE1.png|32px]] Added redstone dust as a placed [[block]]. 
    |Redstone dust as a placed block has two power appearances; either completely on, or completely off.
    |Redstone dust is used to craft [[redstone torch]]es.
    |At this time, redstone has not been given an official name.}}
    {{History||v1.0.2_01|Redstone dust now doesn't connect through solid [[block]]s diagonally down.{{needs testing|may have been changed in v1.0.2|type=untestable}}
    |Walking on redstone dust no longer [[breaking|breaks]] it.{{needs testing|may have been changed in v1.0.2|type=untestable}}
    |Active redstone dust now gives off [[particles]].{{needs testing|may have been changed in v1.0.2|type=untestable}}}}
    {{History||v1.1.0|Redstone is now used to craft [[compass]]es.}}
    {{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|Redstone is now used to craft [[clock]]s.}}
    {{History|java beta}}
    {{History||1.0|With the addition of inventory tooltips, the [[item]] form of redstone dust has been named "Redstone", and the usually unobtainable block form has been named "Redstone Dust".}}
    {{History||1.2|Redstone is now used to craft [[dispenser]]s and [[note block]]s.}}
    {{History||1.3|[[File:Inactive Redstone Wire (NS) JE2.png|32px]] [[File:Inactive Redstone Wire (EW) JE2.png|32px]] [[File:Inactive Redstone Wire (NE) JE2.png|32px]] [[File:Inactive Redstone Wire (ES) JE2.png|32px]] [[File:Inactive Redstone Wire (SW) JE2.png|32px]] [[File:Inactive Redstone Wire (NW) JE2.png|32px]] [[File:Inactive Redstone Wire (NEW) JE2.png|32px]] [[File:Inactive Redstone Wire (NES) JE2.png|32px]] [[File:Inactive Redstone Wire (ESW) JE2.png|32px]] [[File:Inactive Redstone Wire (NSW) JE2.png|32px]] [[File:Inactive Redstone Wire (NESW) JE2.png|32px]]<br>[[File:Active Redstone Wire (NS) JE2.png|32px]] [[File:Active Redstone Wire (EW) JE2.png|32px]] [[File:Active Redstone Wire (NE) JE2.png|32px]] [[File:Active Redstone Wire (ES) JE2.png|32px]] [[File:Active Redstone Wire (SW) JE2.png|32px]] [[File:Active Redstone Wire (NW) JE2.png|32px]] [[File:Active Redstone Wire (NEW) JE2.png|32px]] [[File:Active Redstone Wire (NES) JE2.png|32px]] [[File:Active Redstone Wire (ESW) JE2.png|32px]] [[File:Active Redstone Wire (NSW) JE2.png|32px]] [[File:Active Redstone Wire (NESW) JE2.png|32px]] Redstone wire gets darker the farther away it is from a source of power, using a dedicated [[tint]] system. Previously, it was fully on until it reached its limit.
    |Its particles now appear gray due to not being tinted.
    |Redstone is now used to craft [[redstone repeater]]s.}}
    {{History||1.5|[[File:Inactive Redstone Wire (NS) JE3.png|32px]] [[File:Inactive Redstone Wire (EW) JE3.png|32px]] [[File:Inactive Redstone Wire (NE) JE3.png|32px]] [[File:Inactive Redstone Wire (ES) JE3.png|32px]] [[File:Inactive Redstone Wire (SW) JE3.png|32px]] [[File:Inactive Redstone Wire (NW) JE3.png|32px]] [[File:Inactive Redstone Wire (NEW) JE3.png|32px]] [[File:Inactive Redstone Wire (NES) JE3.png|32px]] [[File:Inactive Redstone Wire (ESW) JE3.png|32px]] [[File:Inactive Redstone Wire (NSW) JE3.png|32px]] [[File:Inactive Redstone Wire (NESW) JE3.png|32px]]<br>[[File:Active Redstone Wire (NS) JE3.png|32px]] [[File:Active Redstone Wire (EW) JE3.png|32px]] [[File:Active Redstone Wire (NE) JE3.png|32px]] [[File:Active Redstone Wire (ES) JE3.png|32px]] [[File:Active Redstone Wire (SW) JE3.png|32px]] [[File:Active Redstone Wire (NW) JE3.png|32px]] [[File:Active Redstone Wire (NEW) JE3.png|32px]] [[File:Active Redstone Wire (NES) JE3.png|32px]] [[File:Active Redstone Wire (ESW) JE3.png|32px]] [[File:Active Redstone Wire (NSW) JE3.png|32px]] [[File:Active Redstone Wire (NESW) JE3.png|32px]] Fully off redstone wire is no longer black.
    |Redstone dust can now be placed on [[snow]].
    |Redstone is now used to craft [[powered rail]]s and [[detector rail]]s.}}
    {{History||1.6.6|Redstone dust now checks if the block below has a solid top face or [[glowstone]], allowing it to be placed on it.}}
    {{History||1.7|Redstone dust now connects to a [[redstone repeater|repeater]] without the dust being explicitly pointed at it.
    |Redstone can now be used to craft [[piston]]s.}}
    {{History||1.8|snap=Pre-release|Redstone can now be found in the new [[stronghold]] storeroom [[chest]]s, and in the new [[mineshaft]] chests.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 3|Redstone can now be [[brewing|brewed]] in a [[water bottle]] to create a [[mundane potion]].
    |Redstone can now be found in the new [[stronghold]] altar [[chest]]s.
    |Redstone now extends the [[potion]]s of [[Fire Resistance]], [[Slowness]], [[Swiftness]], [[Poison]], [[Weakness]] and [[Strength]].}}
    {{History|||snap=Beta 1.9 Prerelease 4|Redstone now extends the new potion of [[Regeneration]].}}
    {{History|||snap=RC1|[[File:Inactive Redstone Wire (unconnected) JE1.png|32px]] <br>[[File:Active Redstone Wire (unconnected) JE1.png|32px]] Redstone dust placement on one [[block]] has been changed from a "+" to a "•" shape.}}
    {{History||?|Redstone wire block particles are now correctly colored.}}
    {{History||1.1|snap=11w49a|Fixed redstone update bug.{{more info}}}}
    {{History||1.2.1|snap=12w06a|Redstone can now be placed on [[glowstone]].}}
    {{History|||snap=12w07a|Redstone is now used to craft [[redstone lamp]]s.}}
    {{History||1.3.1|snap=12w21a|Redstone can now be [[trading|bought]] from priest [[villager]]s, at 2–4 redstone for 1 [[emerald]], making them [[renewable]].}}
    {{History|||snap=12w22a|Redstone dust now generates in [[jungle temple]]s.}}
    {{History|||snap=12w25a|Redstone dust can now be placed on top of upside-down [[slabs]] and [[stairs]].}}
    {{History||1.4.2|snap=12w34a|Redstone now extends the new [[potion]]s of [[Night Vision]] and [[Invisibility]].}}
    {{History|||snap=12w38a|[[Witch]]es have been added, which sometimes [[drops|drop]] redstone when killed.}}
    {{History||1.5|snap=13w01a|Redstone can now be used to craft [[blocks of redstone]] and [[dropper]]s.}}
    {{History||1.7.2|snap=13w36a|Redstone now extends the new [[potion]] of [[Water Breathing]].}}
    {{History||1.8|snap=14w02a|[[Trading]] has been changed: cleric [[villager]]s now [[trading|sell]] 1–4 redstone for 1 [[emerald]].}}
    {{History|||snap=14w25a|Redstone dust no longer changes to [[obsidian]] next to water when [[lava]] flows into it.}}
    {{History|||snap=14w27a|Redstone now extends the new [[potion]] of [[Leaping]].}}
    {{History||1.9|snap=15w31a|[[File:Inactive Redstone Wire (unconnected) JE2.png|32px]] [[File:Inactive Redstone Wire (NS) JE4.png|32px]] [[File:Inactive Redstone Wire (EW) JE4.png|32px]] [[File:Inactive Redstone Wire (NE) JE4.png|32px]] [[File:Inactive Redstone Wire (ES) JE4.png|32px]] [[File:Inactive Redstone Wire (SW) JE4.png|32px]] [[File:Inactive Redstone Wire (NW) JE4.png|32px]] [[File:Inactive Redstone Wire (NEW) JE4.png|32px]] [[File:Inactive Redstone Wire (NES) JE4.png|32px]] [[File:Inactive Redstone Wire (ESW) JE4.png|32px]] [[File:Inactive Redstone Wire (NSW) JE4.png|32px]] [[File:Inactive Redstone Wire (NESW) JE4.png|32px]]<br>[[File:Active Redstone Wire (unconnected) JE2.png|32px]] [[File:Active Redstone Wire (NS) JE4.png|32px]] [[File:Active Redstone Wire (EW) JE4.png|32px]] [[File:Active Redstone Wire (NE) JE4.png|32px]] [[File:Active Redstone Wire (ES) JE4.png|32px]] [[File:Active Redstone Wire (SW) JE4.png|32px]] [[File:Active Redstone Wire (NW) JE4.png|32px]] [[File:Active Redstone Wire (NEW) JE4.png|32px]] [[File:Active Redstone Wire (NES) JE4.png|32px]] [[File:Active Redstone Wire (ESW) JE4.png|32px]] [[File:Active Redstone Wire (NSW) JE4.png|32px]] [[File:Active Redstone Wire (NESW) JE4.png|32px]] Some slight changes have been made to redstone wire's appearance - the dot now extends outward with two more pixels, and the south-facing section of bends, T shapes and crosses now has one fewer pixel. It also appears straighter and more continuous in straight wire form.
    |Redstone can no longer be added to extended [[potion]]s or tier-II potions.}}
    {{History|||snap=15w44a|The average yield of redstone from [[dungeon]] [[chest]]s has been cut by more than half.
    |The average yield of redstone in [[mineshaft]] chests has been increased.}}
    {{History|||snap=15w46a|The hitbox of redstone now covers only part of the surface of the [[block]] below, based on the orientation of the redstone.}}
    {{History||1.11|snap=16w39a|Redstone dust can now be found in chests in [[woodland mansion]]s.
    |Redstone can now used to craft [[observer]]s.}}
    {{History||1.13|snap=17w47a|The [[item]] form of "Redstone" has been renamed to "Redstone Wire".
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 55, and the [[item]]'s 331.}}
    {{History|||snap=17w48a|"Redstone" has been renamed to "Redstone Dust".}}
    {{History|||snap=18w07a|Redstone now extends the new [[potion of the Turtle Master]].}}
    {{History||1.14|snap=18w43a|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone dust has been changed.}}
    {{History|||snap=18w50a|Redstone dust can now be found in chests in [[village]] temples.}}
    {{History|||snap=19w12b|Redstone dust can now be placed on [[glass]], [[ice]] and [[sea lantern]]s.}}
    {{History|||snap=19w13a|Cleric villagers now give redstone dust to players under the [[Hero of the Village]] effect.}}
    {{History||1.16|snap=20w06a|Redstone dust now has a bottom texture.}}
    {{History|||snap=20w09a|Redstone can now be used to craft [[target]]s.}}
    {{History|||snap=20w18a|Redstone dust placement on one [[block]] has been changed from a "•" back to a "+" shape.
    |Redstone dust's hitbox is now no longer strictly a cuboid, and more closely matches the shape of the wiring.<ref>{{bug|MC-137336}}</ref>
    |Upward going redstone dust now has a hitbox on the side of the [[block]] too, rather than only on the floor.<ref>{{bug|MC-153508}}</ref>
    |Unconnected redstone dust now has all direction block states set to "side".
    |The direction block states of redstone dust are now properly set to "side" at the end of a redstone wire on both ends, rather than only the one with other redstone besides it.
    |[[File:Inactive Redstone Wire (N).png|32px]] [[File:Inactive Redstone Wire (E).png|32px]] [[File:Inactive Redstone Wire (S).png|32px]] [[File:Inactive Redstone Wire (W).png|32px]]<br>[[File:Active Redstone Wire (N).png|32px]] [[File:Active Redstone Wire (E).png|32px]] [[File:Active Redstone Wire (S).png|32px]] [[File:Active Redstone Wire (W).png|32px]] While not accessible in normal gameplay, redstone dust that points into one side, but not the opposite, now visually reaches halfway across the [[block]].}}
    {{History|||snap=20w19a|Redstone dust now visually connects when going up [[soul sand]], 8-layer [[snow]] stacks and the back side of upside-down [[stairs]].
    |[[Particles]] are now generated across the length of the redstone wire rather than the center of the [[block]].}}
    {{History|||snap=20w21a|Redstone dust placement on one [[block]] is now toggleable between a "+" and a "•" shape, by {{control|interacting}} with it.}}
    {{History||1.17|snap=21w08a|Redstone dust can now drop and be smelted from [[deepslate redstone ore]].}}
    {{History||1.19|snap=22w13a|Redstone wire now generates in [[Ancient City|ancient cities]].}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Redstone dust can now be used as an armor trim material.}}
    
    {{History|pocket alpha}}
    {{History||v0.8.0|snap=build 1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone as an [[item]]. 
    |Redstone is now [[drops|dropped]] when [[breaking|mined]] from [[redstone ore]].
    |Redstone can be used to craft [[compass]]es and [[clock]]s.}}
    {{History|||snap=build 2|Redstone can now be used to craft [[powered rail]]s.}}
    {{History||v0.11.0|snap=build 1|Redstone is now used to craft [[redstone block]]s.}}
    {{History||v0.12.1|snap=build 1|Redstone has been added to the [[Creative]] [[inventory]], but it still cannot be placed. }}
    {{History||v0.13.0|snap=build 1|Redstone can now be placed.
    |Redstone is now used to craft [[redstone lamp]]s, [[note block]]s, [[detector rail]]s and [[redstone torch]]es.}}
    {{History||v0.14.0|snap=build 1|Redstone is now used to craft [[dispenser]]s and [[dropper]]s.}}
    {{History||v0.15.0|snap=build 1|Redstone is now used to craft [[piston]]s and [[observer]]s.}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Cleric [[villager]]s now [[trading|sell]] 1–4 redstone for an [[emerald]].}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Redstone can now be found in [[woodland mansion]]s.}}
    {{History|bedrock}}
    {{History||?|[[File:Inactive Redstone Wire (NE) BE.png|32px]] [[File:Inactive Redstone Wire (ES) BE.png|32px]] [[File:Inactive Redstone Wire (SW) BE.png|32px]] [[File:Inactive Redstone Wire (NW) BE.png|32px]] [[File:Inactive Redstone Wire (NEW) BE.png|32px]] [[File:Inactive Redstone Wire (NES) BE.png|32px]] [[File:Inactive Redstone Wire (ESW) BE.png|32px]] [[File:Inactive Redstone Wire (NSW) BE.png|32px]] [[File:Inactive Redstone Wire (NESW) BE.png|32px]]<br>[[File:Active Redstone Wire (NE) BE.png|32px]] [[File:Active Redstone Wire (ES) BE.png|32px]] [[File:Active Redstone Wire (SW) BE.png|32px]] [[File:Active Redstone Wire (NW) BE.png|32px]] [[File:Active Redstone Wire (NEW) BE.png|32px]] [[File:Active Redstone Wire (NES) BE.png|32px]] [[File:Active Redstone Wire (ESW) BE.png|32px]] [[File:Active Redstone Wire (NSW) BE.png|32px]] [[File:Active Redstone Wire (NESW) BE.png|32px]]<br>Placed redstone now assumes its current appearance with a more solid center. Its linear state appearences are unknown.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Redstone can now be found in [[desert]] [[village]] temple [[chest]]s.}}
    {{History|||snap=beta 1.11.0.4|Cleric [[villager]]s now [[trading|sell]] 4 redstone as part of their first tier [[trading|trade]].}}
    {{History||1.16.210|snap=beta 1.16.210.57|"Redstone" has been renamed to "Redstone Dust".}}
    {{History||1.17.0|snap=beta 1.16.230.52|Redstone dust can now drop and be smelted from [[deepslate redstone ore]].}}
    {{History||1.19.0|snap=beta 1.19.0.26|Redstone wire now generates in [[Ancient City|ancient cities]].}}
    {{History||1.19.80|snap=beta 1.19.80.21|Redstone dust can now be used as an armor trim material.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone.}}
    {{History||xbox=TU3|Redstone now connects to a [[redstone repeater|repeater]] without the dust being explicitly pointed at it.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone has been changed.}}
    {{History||ps=1.95|Redstone can now be placed on [[glass]].}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone dust.}}
    {{History|foot}}
    
    === Redstone wire "item" ===
    {{:Technical blocks/Redstone Wire}}
    
    == Gallery ==
    === Renders ===
    ; Java Edition
    <gallery>
    Inactive Redstone Wire (NESW).png | 
    Inactive Redstone Wire (unconnected).png | 
    Inactive Redstone Wire (NS).png | 
    Inactive Redstone Wire (EW).png | 
    Inactive Redstone Wire (NE).png | 
    Inactive Redstone Wire (ES).png | 
    Inactive Redstone Wire (SW).png | 
    Inactive Redstone Wire (NW).png | 
    Inactive Redstone Wire (NEW).png | 
    Inactive Redstone Wire (NES).png | 
    Inactive Redstone Wire (ESW).png | 
    Inactive Redstone Wire (NSW).png
    </gallery>
    <gallery>
    Active Redstone Wire (NESW).png | 
    Active Redstone Wire (unconnected).png | 
    Active Redstone Wire (NS).png | 
    Active Redstone Wire (EW).png | 
    Active Redstone Wire (NE).png | 
    Active Redstone Wire (ES).png | 
    Active Redstone Wire (SW).png | 
    Active Redstone Wire (NW).png | 
    Active Redstone Wire (NEW).png | 
    Active Redstone Wire (NES).png | 
    Active Redstone Wire (ESW).png | 
    Active Redstone Wire (NSW).png
    </gallery>
    
    ; Bedrock Edition
    <gallery>
    Inactive Redstone Wire (NESW) BE.png | 
    Inactive Redstone Wire (NESW) BE.png | 
    Inactive Redstone Wire (NS).png | 
    Inactive Redstone Wire (EW).png | 
    Inactive Redstone Wire (NE) BE.png | 
    Inactive Redstone Wire (ES) BE.png | 
    Inactive Redstone Wire (SW) BE.png | 
    Inactive Redstone Wire (NW) BE.png | 
    Inactive Redstone Wire (NEW) BE.png | 
    Inactive Redstone Wire (NES) BE.png | 
    Inactive Redstone Wire (ESW) BE.png | 
    Inactive Redstone Wire (NSW) BE.png
    </gallery>
    <gallery>
    Active Redstone Wire (NESW) BE.png | 
    Active Redstone Wire (NESW) BE.png | 
    Active Redstone Wire (NS).png | 
    Active Redstone Wire (EW).png | 
    Active Redstone Wire (NE) BE.png | 
    Active Redstone Wire (ES) BE.png | 
    Active Redstone Wire (SW) BE.png | 
    Active Redstone Wire (NW) BE.png | 
    Active Redstone Wire (NEW) BE.png | 
    Active Redstone Wire (NES) BE.png | 
    Active Redstone Wire (ESW) BE.png | 
    Active Redstone Wire (NSW) BE.png
    </gallery>
    
    === Screenshots ===
    <gallery>
    Slab Stair Redstone.png|First image of redstone dust on top of slabs and stairs.
    File:Olivia Tinkering.jpeg|[[Olivia]] using a scarce amount of redstone dust.
    File:23w32a.jpg|[[Sunny]] using a very long strip of redstone dust.
    </gallery>
    
    === In other media ===
    <gallery>
    Powered By Redstone JINX.jpg|Official T-shirt artwork "Powered By Redstone" made by [https://www.jinx.com JINX].
    File:Redstone Behind Chiseled Bookshelf Pixel Art.png|Pixel art of redstone dust.
    </gallery>
    
    == Issues ==
    {{issue list|redstone|redstone dust|redstone wire}}
    
    == Trivia ==
    * Five updates for [[wikipedia:Windows 10 version history|Windows 10]] released from 2016 to 2018 were codenamed "Redstone", referencing ''Minecraft''.<ref>{{link|url=https://www.theverge.com/2015/4/7/8364355/microsoft-redstone-windows-updates|title=Microsoft plans ‘Redstone’ updates for Windows 10 in 2016|author=Tom Warren|website=The Verge|date=April 7, 2015}}</ref>
    * The block has 1,296 possible block state combinations, the highest of all blocks as of 1.15.2, beating [[fire]]'s 512 and [[note block]]'s 800.
    * According to {{el|ee}}, redstone dust contains radioactive [[element]]s.
    
    == References ==
    {{Reflist}}
    
    {{Redstone}}
    {{Blocks|Utility}}
    {{Items}}
    
    [[Category:Redstone mechanics]]
    [[Category:Mechanisms]]
    [[Category:Mechanics]]
    [[Category:Generated structure blocks]]
    [[Category:Non-solid blocks]]
    [[Category:Brewing recipe]]
    
    [[cs:Rudit]]
    [[de:Redstone]]
    [[el:Σκόνη Κοκκινόπετρας]]
    [[es:Polvo de redstone]]
    [[fr:Poudre de redstone]]
    [[hu:Redstone]]
    [[it:Polvere di redstone]]
    [[ja:レッドストーンダスト]]
    [[ko:레드스톤 가루]]
    [[nl:Redstonestof]]
    [[pl:Redstone]]
    [[pt:Pó de redstone]]
    [[ru:Красная пыль]]
    [[th:ผงเรดสโตน]]
    [[tr:Kızıltaş]]
    [[uk:Редстоун]]
    [[zh:红石粉]]</li></ul></nowiki>
    As part of the AI overhaul, Creepers no longer attack other mobs. Before this update, a Creeper shot by a skeleton would attack the skeleton, creating a crater in the process. This made music discs much harder to obtain.
    12w30r
    {{Extension DPL}}<ul><li>[[Debug fourj item|Debug fourj item]]<br/>{{DISPLAYTITLE:<samp>debug_fourj_item</samp>}}
    {{exclusive|Legacy Console}}{{Unobtainable||edition=console|section=}}{{Item
    | image = Barrier (held) JE1 BE1.png
    | renewable = No
    | stackable = Yes (64)
    | rarity = Common
    | title = <samp>debug_fourj_item</samp>
    }}
    <samp>'''debug_fourj_item'''</samp> is an unobtainable item exclusive to the [[Legacy Console Edition]] and can only be obtained through modding the game. It has the texture of a [[barrier]], no "What's this?" hint and no display name.
    
    ==Obtaining==
    The only way to obtain this item is via inventory editors and other external tools.
    
    ==Usage==
    The purpose of this item is unknown, and it cannot be placed. Although the ID<ref name="r">[https://youtu.be/IscH0rUw_20 "マインクラフト WiiU 全面の木、偽バリアブロックのアイテムID公開"] - YouTube, March 26, 2019</ref> suggests that it was used for debugging and testing purposes.
    
    ==Data values==
    ===ID===
    {{ID table|displayname=[No displayed name]
    |showforms=y|form=item|nameid=debug_fourj_item|id=2255<ref group="note">Numerical IDs aren't supported on the Legacy Console Edition anymore.</ref><ref name="r"/>|shownumericids=y|translationkey=item.debug_fourj_item.name|generatetranslationkeys=y|foot=1}}
    <references group="note" />
    
    ==History==
    {{History|console}}
    {{History||xbox=unknown|xbone=unknown|ps=unknown|wiiu=unknown|switch=unknown|[[File:Barrier (held) JE1 BE1.png|32px]] Added <samp>debug_fourj_item</samp>.}}
    {{History|foot}}
    
    == Gallery ==
    <gallery>
    Debug fourj item in inventory.png|<samp>debug_fourj_item</samp> as it appears in one's inventory
    </gallery>
    
    ==See also==
    
    *[[Debug Stick]]
    
    ==References==
    <references />
    
    {{Items}}
    {{Unused features}}
    [[Category:Articles missing historical information]]</li><li>[[Egg|Egg]]<br/>{{About|chicken eggs|the similar item that spawns mobs|Spawn egg|other uses}}
    {{ItemEntity
    |image=Egg.png
    |renewable=Yes
    |stackable=Yes (16)
    |size=Height: 0.25 Blocks<br>Width: 0.25 Blocks
    }}
    
    An '''egg''' is an [[item]] that can be used to craft [[food]] items, or thrown for a chance to spawn [[chick]]s on impact.
    
    == Obtaining ==
    === Mob loot ===
    {{see also|Tutorials/Egg farming}}
    A [[chicken]] drops an egg item every 5–10 minutes. The theoretical average would be expected at 1 egg every 7.5 minutes, or 0.1333 eggs per minute.
    
    A [[fox]] sometimes spawns holding an egg, which it always drops upon death. Alternatively, a player dropping a food item causes the fox to drop the egg.
    
    === Chest loot ===
    {{LootChestItem|egg}}
    
    == Usage ==
    
    === Crafting ingredient ===
    {{crafting usage}}
    
    === Combat ===
    Players are able to throw eggs and deal knockback to [[mob]]s (but not other players{{only|JE|short=1}}<ref>{{bug|MC-3179|||WAI}}</ref>{{until|JE Combat Tests}}), but no damage is dealt, similar to a [[snowball]]. Likewise, throwing eggs at [[neutral mobs]] provokes them. Eggs can also be fired from [[dispenser]]s and are affected by gravity.
    
    === Spawning chickens ===
    When thrown by a dispenser or by pressing the {{control|use}} button, an egg has a {{fraction|1|8}} (12.5%) chance of spawning a [[chick]]. If this occurs, there is a {{fraction|1|32}} (3.125%) chance of spawning three additional chicks (on average, 1 out of every 256 eggs spawns 4 chicks). In other words, whenever an egg is thrown, there is a {{fraction|31|256}} chance of spawning 1 chick and a {{fraction|1|256}} chance of spawning four chicks.
    
    The expected value of the number of chicks an egg produces is {{fraction|35|256}} or 13.7%. This means that on average, a chick is spawned every 7.3 eggs, a stack of 16 eggs spawns 2.188 chicks, and a full inventory including the hotbar and off-hand (<code>37 * 16 = 592</code> eggs) is expected to spawn approximately 81 chicks.
    
    == Sounds ==
    {{Edition|Java}}:<br>
    Thrown eggs use the Friendly Creatures sound category for entity-dependent sound events.
    {{Sound table
    |rowspan=2
    |sound=Bow shoot.ogg
    |subtitle=Egg flies
    |source=player
    |description=When an egg is thrown
    |id=entity.egg.throw
    |translationkey=subtitles.entity.egg.throw
    |volume=0.5
    |pitch={{frac|1|3}}-0.5
    |distance=16}}
    {{Sound table
    |subtitle=Dispensed item
    |source=block
    |description=When a dispenser shoots an egg
    |id=block.dispenser.launch
    |translationkey=subtitles.block.dispenser.dispense
    |volume=1.0
    |pitch=1.2
    |distance=16}}
    {{Sound table
    |sound=Chicken plop.ogg
    |subtitle=Chicken plops
    |source=Friendly Creatures
    |description=When an egg is laid by a chicken
    |id=entity.chicken.egg
    |translationkey=subtitles.entity.chicken.egg
    |volume=1.0
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |rowspan=2
    |sound=Bow shoot.ogg
    |source=player
    |description=When an egg is thrown
    |id=random.bow
    |volume=0.5
    |pitch=0.33-0.5}}
    {{Sound table
    |source=player
    |description=When a dispenser shoots an egg
    |id=random.bow
    |volume=1.0
    |pitch=0.83-1.25}}
    {{Sound table
    |sound=Chicken plop.ogg
    |source=neutral
    |description=When an egg is laid by a chicken
    |id=mob.chicken.plop
    |volume=1.0
    |pitch=0.8-1.2
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Egg
    |spritetype=item
    |nameid=egg
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |showentitytags=y
    |generatetranslationkeys=y
    |displayname=Thrown Egg
    |spritetype=entity
    |spritename=Egg
    |nameid=egg
    |entitytags=impact_projectiles
    |foot=1}}
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Egg
    |spritetype=item
    |nameid=egg
    |id=390
    |form=item
    |foot=1}} 
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Egg
    |spritetype=entity
    |nameid=egg
    |id=82
    |foot=1}}
    
    === Entity Data ===
    
    Thrown eggs have entity data that define various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Entity format]].
    
    == Achievements ==
    {{load achievements|The Lie}}
    
    ==Advancements==
    {{Load advancements|Bullseye}}
    
    == Video ==
    <div style="text-align:center">{{yt|8rDbF8UYuTc}}</div>
    
    == History ==
    {{History|java alpha}}
    {{History||v1.0.14|[[File:Egg JE1 BE1.png|32px]] Added eggs.
    |Eggs currently have no purpose.}}
    {{History|java beta}}
    {{History||1.0|Eggs are now throwable at the request of a fan as the result of a [[wikipedia:Twitter|Twitter]] conversation about a man eating his [[wikipedia:USB|USB]], if [[Notch]] added egg throwing.<ref>{{tweet|notch|11773078791000065}}</ref>}}
    {{History||1.2|Eggs are now used to craft [[cake]]s.
    |Eggs can now be thrown by [[dispenser]]s.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Breeding]] has been added, making eggs easier to obtain.}}
    {{History|||snap=RC1|Thrown eggs now hatch chicks instead of adult chickens.
    |The egg's throw [[sound]] has been changed.}}
    {{History||1.4.2|snap=12w37a|Eggs are now used to craft [[pumpkin pie]]s.}}
    {{History||1.9|snap=15w32a|Eggs no longer [[damage]] the [[ender dragon]].}}
    {{History|||snap=15w36b|Eggs now produce particles when thrown at an entity.}}
    {{History|||snap=15w49a|Eggs, like all throwable projectiles, now take the thrower's motion into account when fired.}}
    {{History||1.11|snap=16w32a|The [[entity]] ID has now been changed from <code>ThrownEgg</code> to <code>egg</code>.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 344.}}
    {{History||1.14|snap=18w43a|[[File:Egg JE2 BE2.png|32px]] The texture of eggs has been changed.}}
    {{History|||snap=18w50a|Eggs can now be found in [[chest]]s in [[village]] fletcher houses.
    |Therefore, chickens are no longer the only source of eggs.}}
    {{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with eggs in their mouths.}}
    {{History||1.16.2|snap=Pre-Release 1|Eggs are now affected by [[bubble column]]s.}}
    
    {{History|pocket alpha}}
    {{History||v0.4.0|[[File:Egg JE1 BE1.png|32px]] Added eggs. They are currently unobtainable.
    |Eggs are throwable, but are unable to spawn chickens.}}
    {{History||v0.7.0|[[Chicken]]s now occasionally lay eggs.
    |Eggs can be used to craft [[cake]].
    |Thrown eggs now have a chance of spawning adult chickens.}}
    {{History||v0.8.0|snap=build 1|Eggs are now used to craft [[pumpkin pie]]s.}}
    {{History|||snap=build 3|Thrown eggs now have a chance of spawning chicks instead of adult chickens.}}
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has now been changed from <code>thrownegg</code> to <code>egg</code>.}}
    {{History|bedrock}}
    {{History||1.2.0|Eggs now deal knockback to [[player]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Egg.png|32px]] The texture of eggs has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Eggs can now be found in [[village]] fletcher [[chest]]s.}}
    {{History|||snap=beta 1.11.0.4|Eggs can now be [[trading|sold]] to farmer [[villager]]s.}}
    {{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] eggs.}}
    {{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has now been changed, eggs can no longer be [[trading|sold]] to farmer [[villager]]s.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Egg JE1 BE1.png|32px]] Added eggs.}}
    {{History|PS4}}		
    {{History||1.90|[[File:Egg JE2 BE2.png|32px]] The texture of eggs has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Egg JE1 BE1.png|32px]] Added eggs.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * Eggs break mid-fall if hit by another projectile; the chance of spawning a chick is not affected.
    * Throwing an egg at a [[nether portal]] breaks the egg when it hits the portal.
    * A thrown egg faces toward the [[player]] in first-person view, while it appears rotated horizontally in third-person view. This is the case for all throwable [[item]]s ([[ender pearl]]s, eggs, [[snowball]]s, and all throwable [[potion]]s).
    
    == References ==
    {{Reflist}}
    
    {{Items}}
    {{entities}}
    
    [[Category:Combat]]
    
    [[cs:Vajíčko]]
    [[de:Ei]]
    [[es:Huevo]]
    [[fr:Œuf]]
    [[hu:Tojás]]
    [[it:Uovo]]
    [[ja:卵]]
    [[ko:달걀]]
    [[nl:Ei]]
    [[pl:Jajko]]
    [[pt:Ovo]]
    [[ru:Яйцо]]
    [[th:ไข่ไก่]]
    [[uk:Яйце]]
    [[zh:鸡蛋]]
    <br /></li></ul>
    Creepers were made stronger. Depending on difficulty, creeper damage is scaled now with Easy: 101% less damage, Normal: same damage as before +/- 11%, and Hard: Over 9000% more damage than before. "In full diamond armor + hard difficulty a creeper can delete your world, even if not hardcore.".[1]
    12w38g
    {{Extension DPL}}<ul><li>[[Leather|Leather]]<br/>{{About||the leather from rabbits|Rabbit Hide|the armor material|Armor materials}}
    {{Item
    | image = Leather.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Leather''' is an [[item]] used to make [[item frame]]s, [[armor]] and [[book]]s.
    
    == Obtaining ==
    
    === Mob loot ===
    
    Upon death, [[cow]]s, [[mooshroom]]s, [[horse]]s, [[donkey]]s, [[mule]]s, [[llama]]s and [[trader llama]]s drop 0–2 leather, while [[hoglin]]s drop 0–1 leather. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 5 leather (4 leather from hoglins) with Looting III.
    
    A [[fox]] sometimes spawns holding leather, which always drops upon death. Alternatively, a player can drop a [[food]] item, causing the fox to drop the leather.
    
    === Fishing ===
    
    Leather can be obtained as a "junk" item from [[fishing]].
    
    === Crafting ===
    
    {{Crafting
      |A1= Rabbit Hide |B1= Rabbit Hide
      |A2= Rabbit Hide |B2= Rabbit Hide
      |Output=Leather
      |type=Material
    }}
    
    === Chest loot ===
    
    {{LootChestItem|leather}}
    
    === Villager gifts ===
    
    {{in|java}}, leatherworker [[villager]]s throw leather at players under the [[Hero of the Village]] effect.
    
    === Bartering ===
    [[Piglin]]s may [[barter]] 2-4 leather when given a [[gold ingot]].
    
    == Usage ==
    
    === Crafting ingredient ===
    {{crafting usage}}
    
    === Trading ===
    
    Novice-level leatherworker villagers have a {{frac|2|3}} chance to [[trading|buy]] 6 leather for one [[emerald]] {{in|java}}, and always offer the trade {{in|bedrock}}.
    
    === Repairing ===
    
    Leather is the repair item for the [[armor materials|leather armor]], and thus can be used to [[item repair|repair]] the following items in an [[anvil]]:
    * {{ItemLink|Leather cap}}
    * {{ItemLink|Leather tunic}}
    * {{ItemLink|Leather pants}}
    * {{ItemLink|Leather boots}}
    
    == Achievements ==
    {{load achievements|Cow Tipper}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Leather
    |spritetype=item
    |nameid=leather
    |itemtags=ignored_by_piglin_babies
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Leather
    |spritetype=item
    |nameid=leather
    |id=381
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java alpha}}
    {{History||v1.0.8|[[File:Leather JE1 BE1.png|32px]] Added leather.
    |Leather [[drops]] from [[cow]]s.
    |The [[crafting]] recipe for leather [[armor]] has been changed from cloth to leather (leather armor was previously [[craft]]ed with [[wool]], and was called "cloth armor" in the game code).}}
    {{History||v1.0.17|[[Chicken]]s in [[Survival]] [[multiplayer]] now [[drop]] leather if killed by [[fire]], fall [[damage]] or [[cactus]].}}
    {{History||v1.2.6|Chickens dropping leather was fixed by this version at the latest.{{when|It would be nice to know exactly when. It's at most a 3 1/2 month bug, though it was at the beginning. Might count as short-lived.}}.}}
    {{History|java}}
    {{History||1.3.1|snap=12w17a|Leather is now required to craft [[book]]s.}}
    {{History||1.4.2|snap=12w34a|Leather is now used to craft the newly added [[item frame]]s.}}
    {{History||1.6.1|snap=13w16a|Leather is now used to craft [[horse saddle]]s.|[[Horse]]s now [[drop]] leather.}}
    {{History|||snap=13w18a|Leather is no longer used to craft [[horse saddle]]s.}}
    {{History||1.7.2|snap=13w36a|Leather can be obtained as one of the "junk" [[item]]s in [[fishing]], making it possible to obtain it without killing any [[animal]]s.}}
    {{History||1.8|snap=14w02a|Leather can now be [[trading|sold]] to leatherworker [[villager]]s, at 9–12 leather for 1 [[emerald]].}}
    {{History|||snap=14w27b|Leather can now be crafted using 4 [[rabbit hide]].}}
    {{History||1.9|snap=15w41a|Leather can now be used to repair [[elytra]].}}
    {{History||1.11|snap=16w39a|[[Llama]]s now [[drop]] leather.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 334.}}
    {{History|||snap=18w07a|[[Phantom]]s now drop leather.}}
    {{History|||snap=18w14a|Phantoms no longer [[drop]] leather.
    |[[Phantom membrane]]s are now used to repair [[elytra]], instead of leather.}}
    {{History||1.14|snap=18w43a|[[File:Leather JE2 BE2.png|32px]] The texture of leather has been changed.}}
    {{History|||snap=18w48a|Leather can now be found in chests in [[village]] tanneries.}}
    {{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with leather in their mouths.}}
    {{History|||snap=19w08a|Leather is now used to [[craft]] leather [[horse armor]].}}
    {{History|||snap=19w13a|Leatherworker villagers now give leather to players under the [[Hero of the Village]] effect.}}
    {{History||1.16|snap=20w07a|Leather is dropped by the new [[hoglin]]s.
    |Leather has a {{frac|5|109}} (~4.59%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 2–7.}}
    {{History|||snap=20w09a|Leather now has a {{frac|20|226}} (~8.84%) chance of being given by piglins when bartering, in a stack size of 1–5.}}
    {{History|||snap=20w16a|Leather now generates in [[bastion remnants]] chests.}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Leather JE1 BE1.png|32px]] Added leather. It is currently unobtainable and serves no purpose.}}
    {{History||v0.6.0|Leather is now obtainable by killing [[cow]]s.
    |Leather can be used to craft leather [[armor]].}}
    {{History||v0.11.0|snap=build 1|Leather can now be obtained as one of the "junk" [[item]]s in [[fishing]], making it possible to obtain it without killing any [[animal]]s.}}
    {{History||v0.12.1|snap=build 1|Leather is now required to craft [[book]]s.}}
    {{History||v0.13.0|snap=build 1|Leather can now be [[craft]]ed using 4 [[rabbit hide]].}}
    {{History||v0.15.0|snap=build 1|Leather is now used to craft leather [[horse armor]].}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Leather can now be used to repair [[elytra]].}}
    {{History||1.0.4|snap=alpha 1.0.4.0|9-12 leather can now be [[trading|sold]] to leatherworker [[villager]]s.}}
    {{History|bedrock}}
    {{History||1.6.0|snap=beta 1.6.0.5|[[Phantom membrane]]s are now used to repair [[elytra]], instead of leather.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Leather can now be found in [[village]] tannery house [[chest]]s.
    |[[File:Leather JE2 BE2.png|32px]] The texture of leather has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, leatherworker [[villager]]s now [[trading|buy]] 6 leather for an [[emerald]].}}
    {{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can drop leather.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Hoglins now drop leather.
    |Leather can now be obtained from bartering with piglin.
    |Leather can now be found in [[bastion remnants]] chests.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather JE1 BE1.png|32px]] Added leather.}}
    {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|Leather is now used to [[craft]] leather [[horse armor]].}}
    {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[Phantom membrane]]s are now used to repair [[elytra]], instead of leather.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Leather JE2 BE2.png|32px]] The texture of leather has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Leather JE1 BE1.png|32px]] Added leather.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[cs:Kůže]]
    [[de:Leder]]
    [[es:Cuero]]
    [[fr:Cuir]]
    [[hu:Bőr]]
    [[it:Cuoio]]
    [[ja:革]]
    [[ko:가죽]]
    [[nl:Leer]]
    [[pl:Skóra]]
    [[pt:Couro]]
    [[ru:Кожа]]
    [[th:หนังสัตว์]]
    [[uk:Шкіра]]
    [[zh:皮革]]</li><li>[[Melon Seeds|Melon Seeds]]<br/>{{Block
    |image = <gallery>
    Melon Stem Age 0.png | Age 0
    Melon Stem Age 1.png | Age 1
    Melon Stem Age 2.png | Age 2
    Melon Stem Age 3.png | Age 3
    Melon Stem Age 4.png | Age 4
    Melon Stem Age 5.png | Age 5
    Melon Stem Age 6.png | Age 6
    Melon Stem Age 7.png | Age 7
    </gallery>
    | image2 = <gallery>
    Attached Melon Stem (N).png | North 
    Attached Melon Stem (E).png | East
    Attached Melon Stem (S).png | South
    Attached Melon Stem (W).png | West
    </gallery>
    | transparent = Yes
    | light = No
    | tool = none
    | renewable = Yes
    | stackable = Yes (64)
    | flammable = No
    | lavasusceptible = No
    }}'''Melon seeds''' are items obtained from [[Melon Slice|melon slices]] that can be used to grow melon stems.
    
    '''Melon stems''' are plants grown on [[farmland]] that, over time, grow [[melon]]s on dirt, mud and moss blocks adjacent to them.
    
    == Obtaining ==
    === Breaking ===
    When broken, a melon stem drops 0–3 melon seeds. The chance for melon seeds to drop increases with the stem's age.
    {| class="wikitable"
    ! rowspan="3" |[[Resource location]]
    ! rowspan="3" | Source
    ! colspan="4" | Default
    |-
    | colspan="1" rowspan="2" style="text-align:center" | Nothing || colspan="3" style="text-align:center" |{{ItemLink|Melon Seeds|Melon seeds}}
    |-
    | style="text-align:center" | 1 || style="text-align:center" | 2 || style="text-align:center" | 3
    |-
    | rowspan="8" |<code>blocks/melon_stem</code>
    |{{BlockLink|Melon Stem|Melon stem}} <code>age = 0</code>
    | style="text-align:center" |81.3%|| style="text-align:center" |17.42%|| style="text-align:center" |1.24%|| style="text-align:center" |0.03%
    |-
    |{{BlockLink|Melon Stem|Melon stem}} <code>age = 1</code>
    | style="text-align:center" |65.1%|| style="text-align:center" |30.04%|| style="text-align:center" |4.62%|| style="text-align:center" |0.24%
    |-
    |{{BlockLink|Melon Stem|Melon stem}} <code>age = 2</code>
    | style="text-align:center" |51.2%|| style="text-align:center" |38.4%|| style="text-align:center" |9.6%|| style="text-align:center" |0.8%
    |-
    |{{BlockLink|Melon Stem|Melon stem}} <code>age = 3</code>
    | style="text-align:center" |39.44%|| style="text-align:center" |43.02%|| style="text-align:center" |15.64%|| style="text-align:center" |1.9%
    |-
    |{{BlockLink|Melon Stem|Melon stem}} <code>age = 4</code>
    | style="text-align:center" |29.13%|| style="text-align:center" |44.44%|| style="text-align:center" |22.22%|| style="text-align:center" |3.7%
    |-
    |{{BlockLink|Melon Stem|Melon stem}} <code>age = 5</code>
    | style="text-align:center" |21.6%|| style="text-align:center" |43.2%|| style="text-align:center" |28.8%|| style="text-align:center" |6.4%
    |-
    |{{BlockLink|Melon Stem|Melon stem}} <code>age = 6</code>
    | style="text-align:center" |15.17%|| style="text-align:center" |39.82%|| style="text-align:center" |34.84%|| style="text-align:center" |10.16%
    |-
    |{{BlockLink|Melon Stem|Melon stem}} <code>age = 7</code>
    | style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17%
    |-
    | rowspan="1" |<code>blocks/attached_melon_stem</code>
    |{{BlockLink|Attached Melon Stem|Attached Melon stem}}
    | style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17%
    |}
    
    === Natural generation ===
    Melon stems generate naturally in stem farm inside [[woodland mansion]]s.
    
    Melon stems generate in 20% of the farm plots in [[savanna]] [[village]]s, and 10% of the farm plots in [[desert]] villages.
    
    === Chest loot ===
    {{LootChestItem|melon-seeds}}
    
    === Crafting ===
    {{Crafting
    |Melon Slice
    |Output= Melon Seeds
    |type= Material
    }}
    
    === Trading ===
    [[Wandering trader]]s sell melon seeds for 1 [[emerald]].
    
    == Usage ==
    === Farming ===
    {{see also|Tutorials/Pumpkin and melon farming}}
    Melon seeds can be planted only on [[farmland]], as stems. Over time, a stem grows through several stages<sup>[''[[Talk:Pumpkin Seeds|needs testing]]'']</sup> and, at its final growth stage, will produce [[melon]]s on any adjacent [[dirt]], [[Coarse Dirt|coarse dirt]], [[Rooted Dirt|rooted dirt]], [[Grass Block|grass block]], [[farmland]], [[podzol]], [[mycelium]], [[Moss Block|moss block]], [[mud]] or [[Muddy Mangrove Roots|muddy mangrove roots]]. If a melon is already occupying a spot adjacent to a stem it does not grow more melons until the melons is removed. A single stem can grow an unlimited number of melons. Melon stems need a minimum light level of 10 in the block above the stem to grow and give melons. Melon seeds are affected by [[bone meal]] only with respect to stem growth; bone meal does not help produce the actual melons.
    
    === Breeding ===
    Like other seeds, melon seeds can be used to [[breed]] [[chicken]]s, lead chickens around, and make baby chickens grow up faster by 10% of the remaining time.
    
    === Taming ===
    Like other seeds, melon seeds can be used to tame [[parrot]]s.
    
    === Composting ===
    Placing melon seeds into a [[composter]] has a 30% chance of raising the compost level by 1.
    
    == Melon Stem ==
    A '''melon stem''' is the block that is planted on [[farmland]] when melon seeds are used on it. It starts underground, and rises up as the plant grows. The stem is colored green when young, and then yellow once fully grown.
    
    The stem curves once a melon has grown from it. A fully-grown single stem connects to any [[melon]] in an adjacent square, thus there are 5 possible appearances to a stem. If there are multiple melons it can connect to, it favors the east, then west, north, and south. When the melon is removed, the stem returns to its straight shape.
    
    == Sounds ==
    {{Sound table/Block/Hard crop}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showblocktags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Melon Stem
    |spritetype=block
    |nameid=melon_stem
    |blocktags=bee_growables, crops
    |form=block}}
    {{ID table
    |displayname=Attached Melon Stem
    |spritetype=block
    |nameid=attached_melon_stem
    |form=block}}
    {{ID table
    |displayname=Melon Seeds
    |spritetype=item
    |nameid=melon_seeds
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Melon Stem
    |spritetype=block
    |nameid=melon_stem
    |id=105
    |form=block
    |translationkey=-}}
    {{ID table
    |displayname=Melon Seeds
    |spritetype=item
    |nameid=melon_seeds
    |id=293
    |form=item
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    
    {{/BS}}
    
    == Advancements ==
    {{load advancements|A Seedy Place}}
    
    == History ==
    {{info needed section|check if stems floated above farmland upon initial implementation}}
    {{History|java beta}}
    {{History||1.8|snap=Pre-release|[[File:Melon Seeds JE1 BE1.png|32px]] Added melon seeds.
    |[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] Added the melon stem, with seven stages of growth.
    |Melon seeds can found in the new [[mineshaft]] [[chest]]s.
    |[[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]] Melon stems have four slightly visually distinct appearances for each facing direction - the bent part of the stem rotates, but the other two planes do not.
    |[[File:Melon Stem Age 8 JE1.png|32px]] [[File:Melon Stem Age 9 JE1.png|32px]] [[File:Melon Stem Age 10 JE1.png|32px]] [[File:Melon Stem Age 11 JE1.png|32px]] [[File:Melon Stem Age 12 JE1.png|32px]] [[File:Melon Stem Age 13 JE1.png|32px]] [[File:Melon Stem Age 14 JE1.png|32px]] [[File:Melon Stem Age 15 JE1.png|32px]] Melon stem data values 8–15 now show a glitched formation, with a floating stem with an attached stem cross eventually emerging below.
    |[[File:Attached Stem Age 8 JE1.png|32px]] [[File:Attached Stem Age 9 JE1.png|32px]] [[File:Attached Stem Age 10 JE1.png|32px]] [[File:Attached Stem Age 11 JE1.png|32px]] [[File:Attached Stem Age 12 JE1.png|32px]] [[File:Attached Stem Age 13 JE1.png|32px]] [[File:Attached Stem Age 14 JE1.png|32px]] [[File:Attached Stem Age 15 JE1.png|32px]] Melon stem blocks with data values higher than 7 can now attach to adjacent fruits, which results in buggy stem textures with [[vines]] in the mix due to vines being below attached stems in [[terrain.png]].}}
    {{History|||snap=Pre-release 2 ;)|Melon stems can now be grown faster using [[bone meal]].}}
    {{History|java}}
    {{History||1.3.1|snap=1.3|The texture of melon stems has been moved one pixel to the left in [[terrain.png]].
    |[[File:Melon Stem Age 0 JE2.png|32px]] [[File:Melon Stem Age 1 JE2.png|32px]] [[File:Melon Stem Age 2 JE2.png|32px]] [[File:Melon Stem Age 3 JE2.png|32px]] [[File:Melon Stem Age 4 JE2.png|32px]] [[File:Melon Stem Age 5 JE2.png|32px]] [[File:Melon Stem Age 6 JE2.png|32px]] [[File:Melon Stem Age 7 JE2.png|32px]] Stems now appear slightly different.
    |[[File:Melon Stem Age 8 JE2.png|32px]] [[File:Melon Stem Age 9 JE2.png|32px]] [[File:Melon Stem Age 10 JE2.png|32px]] [[File:Melon Stem Age 11 JE2.png|32px]] [[File:Melon Stem Age 12 JE2.png|32px]] [[File:Melon Stem Age 13 JE2.png|32px]] [[File:Melon Stem Age 14 JE2.png|32px]] [[File:Melon Stem Age 15 JE2.png|32px]] Overgrown stems now appear slightly different.
    |[[File:Attached Melon Stem (N) JE2.png|32px]] [[File:Attached Melon Stem (E) JE2.png|32px]] [[File:Attached Melon Stem (S) JE2.png|32px]] [[File:Attached Melon Stem (W) JE2.png|32px]] Attached melon stems now appear slightly different.
    |[[File:Attached Stem Age 8 JE2.png|32px]] [[File:Attached Stem Age 9 JE2.png|32px]] [[File:Attached Stem Age 10 JE2.png|32px]] [[File:Attached Stem Age 11 JE2.png|32px]] [[File:Attached Stem Age 12 JE2.png|32px]] [[File:Attached Stem Age 13 JE2.png|32px]] [[File:Attached Stem Age 14 JE2.png|32px]] [[File:Attached Stem Age 15 JE2.png|32px]] Overgrown attached melon stems now appear slightly different.}}
    {{History||1.4.2|snap=12w36a|[[Chicken]]s now use [[wheat seeds]], melon seeds, and [[pumpkin seeds]], instead of [[wheat]] to breed.}}
    {{History||1.5|snap=13w02a|[[File:Melon Stem Age 0 JE3.png|32px]] [[File:Melon Stem Age 1 JE3.png|32px]] [[File:Melon Stem Age 2 JE3.png|32px]] [[File:Melon Stem Age 3 JE3.png|32px]] [[File:Melon Stem Age 4 JE3.png|32px]] [[File:Melon Stem Age 5 JE3.png|32px]] [[File:Melon Stem Age 6 JE3.png|32px]] Melon stems now use a squished version of their texture for immature stems, depending on age.
    |[[File:Melon Stem Age 8 JE3.png|32px]] [[File:Melon Stem Age 9 JE3.png|32px]] [[File:Melon Stem Age 10 JE3.png|32px]] [[File:Melon Stem Age 11 JE3.png|32px]] [[File:Melon Stem Age 12 JE3.png|32px]] [[File:Melon Stem Age 13 JE3.png|32px]] [[File:Melon Stem Age 14 JE3.png|32px]] [[File:Melon Stem Age 15 JE3.png|32px]] This also affects melon stems of ages 8–15, which are likewise stretched to accommodate its predicted size.
    |[[File:Attached Stem Age 8 JE3.png|32px]] [[File:Attached Stem Age 9 JE3.png|32px]] [[File:Attached Stem Age 10 JE3.png|32px]] [[File:Attached Stem Age 11 JE3.png|32px]] [[File:Attached Stem Age 12 JE3.png|32px]] [[File:Attached Stem Age 13 JE3.png|32px]] [[File:Attached Stem Age 14 JE3.png|32px]] [[File:Attached Stem Age 15 JE3.png|32px]] Melon stems of extreme ages, which are attached to adjacent fruits, now show a stretched and tinted stem appearance.}}
    {{History|||snap=13w03a|[[File:Melon Stem Age 0 JE4.png|32px]] [[File:Melon Stem Age 1 JE4.png|32px]] [[File:Melon Stem Age 2 JE4.png|32px]] [[File:Melon Stem Age 3 JE4.png|32px]] [[File:Melon Stem Age 4 JE4.png|32px]] [[File:Melon Stem Age 5 JE4.png|32px]] [[File:Melon Stem Age 6 JE4.png|32px]] [[File:Melon Stem Age 7 JE4.png|32px]] Melon stems are no longer squished or stretched to account for age.<ref>{{bug|MC-7111}}</ref>
    |[[File:Melon Stem Age 8 JE4.png|32px]] [[File:Melon Stem Age 9 JE4.png|32px]] [[File:Melon Stem Age 10 JE4.png|32px]] [[File:Melon Stem Age 11 JE4.png|32px]] [[File:Melon Stem Age 12 JE4.png|32px]] [[File:Melon Stem Age 13 JE4.png|32px]] [[File:Melon Stem Age 14 JE4.png|32px]] [[File:Melon Stem Age 15 JE4.png|32px]] Melon stems with age values 8 through 15 now show a tinted [[trapdoor]] texture.
    |From this version up until 14w08a, overgrown melon stems start to draw from the texture below them on the [[texture atlas]], in much the same way they previously did with terrain.png. However, as texture atlases are unstable and textures tend to change positions as new blocks and textures are added, overgrown stems change the texture they draw from every time new textures are added, which includes when textures added by [[mods]].}}
    {{History|||snap=13w09a|[[File:Melon Stem Age 8 JE5.png|32px]] [[File:Melon Stem Age 9 JE5.png|32px]] [[File:Melon Stem Age 10 JE5.png|32px]] [[File:Melon Stem Age 11 JE5.png|32px]] [[File:Melon Stem Age 12 JE5.png|32px]] [[File:Melon Stem Age 13 JE5.png|32px]] [[File:Melon Stem Age 14 JE5.png|32px]] [[File:Melon Stem Age 15 JE5.png|32px]] Melon stems with age values 8–15 now show a tinted [[birch wood]] texture.}}
    {{History||1.6.1|snap=13w24a|Melon and pumpkin stems have now been assigned separate textures.
    |[[File:Melon Stem Age 8 JE6.png|32px]] [[File:Melon Stem Age 9 JE6.png|32px]] [[File:Melon Stem Age 10 JE6.png|32px]] [[File:Melon Stem Age 11 JE6.png|32px]] [[File:Melon Stem Age 12 JE6.png|32px]] [[File:Melon Stem Age 13 JE6.png|32px]] [[File:Melon Stem Age 14 JE6.png|32px]] [[File:Melon Stem Age 15 JE6.png|32px]] Melon stems with age values 8–15 now show a tinted [[note block]] texture.}}
    {{History||1.7.2|snap=13w37a|Added the {{cmd|setblock}} [[commands|command]], allowing for invalid stem ages to be placed in the world without using external editors. This also allows them to be obtained in earlier versions via backdating.}}
    {{History|||snap=13w41a|[[File:Melon Stem Age 8 JE7.png|32px]] [[File:Melon Stem Age 9 JE7.png|32px]] [[File:Melon Stem Age 10 JE7.png|32px]] [[File:Melon Stem Age 11 JE7.png|32px]] [[File:Melon Stem Age 12 JE7.png|32px]] [[File:Melon Stem Age 13 JE7.png|32px]] [[File:Melon Stem Age 14 JE7.png|32px]] [[File:Melon Stem Age 15 JE7.png|32px]] Melon stems with age values 8–15 now show a tinted [[netherrack]] texture.}}
    {{History||1.8|snap=14w10a|[[File:Melon Stem Age 8 JE8.png|32px]] [[File:Melon Stem Age 9 JE8.png|32px]] [[File:Melon Stem Age 10 JE8.png|32px]] [[File:Melon Stem Age 11 JE8.png|32px]] Melon stems with data values 8–11 now display a tinted attached stem, with 8 facing west, 9 facing east, 10 facing north and 11 facing south.
    |Invalid melon stems with data values 12-15 now crash the game.}}
    {{History|||snap=14w25a|[[File:Melon Stem Age 0 JE5.png|32px]] [[File:Melon Stem Age 1 JE5.png|32px]] [[File:Melon Stem Age 2 JE5.png|32px]] [[File:Melon Stem Age 3 JE5.png|32px]] [[File:Melon Stem Age 4 JE5.png|32px]] [[File:Melon Stem Age 5 JE5.png|32px]] [[File:Melon Stem Age 6 JE5.png|32px]] [[File:Melon Stem Age 7 JE5.png|32px]] Melon stems now render as a single diagonal plane, or, in the case of attached stems, a diagonal and orthogonal plane.
    |[[File:Attached Melon Stem (N) JE3.png|32px]] [[File:Attached Melon Stem (E) JE3.png|32px]] [[File:Attached Melon Stem (S) JE3.png|32px]] [[File:Attached Melon Stem (W) JE3.png|32px]] The attached melon stem [[model]] now fully rotates to the direction the stem points. Prior to this update, the base of the melon stem would stay the same while the long attaching section would differ, resulting in four possible attached stem appearances.
    |Invalid overgrown melon stems have effectively been removed from the game, as attempting to place an out of range stem via {{cmd|setblock}} creates a stem of age 0 and loading a world with such stems existing causes a game crash.}}
    {{History|||snap=14w26a|[[File:Melon Stem Age 0 JE6.png|32px]] [[File:Melon Stem Age 1 JE6.png|32px]] [[File:Melon Stem Age 2 JE6.png|32px]] [[File:Melon Stem Age 3 JE6.png|32px]] [[File:Melon Stem Age 4 JE6.png|32px]] [[File:Melon Stem Age 5 JE6.png|32px]] [[File:Melon Stem Age 6 JE6.png|32px]] [[File:Melon Stem Age 7 JE6.png|32px]] [[File:Attached Melon Stem (N) JE4.png|32px]] [[File:Attached Melon Stem (E) JE4.png|32px]] [[File:Attached Melon Stem (S) JE4.png|32px]] [[File:Attached Melon Stem (W) JE4.png|32px]] Melon stems now correctly render as crosses again.<ref>{{bug|MC-58136}}</ref>}}
    {{History|||snap=14w27a|[[File:Attached Stem Age 0 14w27a.png|32px]] [[File:Attached Stem Age 1 14w27a.png|32px]] [[File:Attached Stem Age 2 14w27a.png|32px]] [[File:Attached Stem Age 3 14w27a.png|32px]] [[File:Attached Stem Age 4 14w27a.png|32px]] [[File:Attached Stem Age 5 14w27a.png|32px]] [[File:Attached Stem Age 6 14w27a.png|32px]] Due to a bug, all melon stems appear attached regardless of age or any actual attachment.<ref>{{bug|MC-60208}}</ref>}}
    {{History|||snap=14w28a|All melon stems appearing attached regardless of age or any actual attachment has been fixed. However, melon stems still appear attached to adjacent fruits regardless of age due to a similar bug.<ref>{{bug|MC-61716}}</ref>}}
    {{History|||snap=14w34d|Melon seeds can no longer be used for [[breeding]] [[chicken]]s.}}
    {{History||1.9|snap=15w31a|Chickens can now use melon seeds to breed again.}}
    {{History|||snap=15w44a|Melon seeds have been added to [[dungeon]] [[chest]]s.
    |The average yield of melon seeds from [[mineshaft]] chests has been decreased.}}
    {{History|||snap=15w45a|Melon stems must now be fully grown again to attach.}}
    {{History||1.11|snap=16w39a|Melon seeds can now be found inside chests in the new [[woodland mansion]]s.
    |Melon crops now generate inside woodland mansions.}}
    {{History||1.12|snap=17w18b|Placing a melon seeds in farmland now gives the player the "A Seedy Place" [[advancement]].{{verify}}}}
    {{History||1.13|snap=17w47a|The different block states for the <code>melon_stem</code> ID have been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 105, and the [[item]]'s 362.}}
    {{History|||snap=17w48a|Attached melon stems no longer [[drops|drop]] seeds.}}
    {{History||1.14|snap=18w43a|[[File:Attached Melon Stem (N) JE5.png|32px]] [[File:Attached Melon Stem (E) JE5.png|32px]] [[File:Attached Melon Stem (S) JE5.png|32px]] [[File:Attached Melon Stem (W) JE5.png|32px]] The texture of attached melon stems has been changed.}}
    {{History|||snap=18w49a|Melon stems now generate in the updated [[savanna]] [[village]]s.}}
    {{History|||snap=18w50a|Melon stems now generate in the updated [[desert]] [[village]]s.}}
    {{History|||snap=19w03a|Placing melon seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
    {{History|||snap=19w05a|Melon seeds now have a 30% chance of increasing the compost level in a composter by 1.
    |Added [[Wandering Trader|wandering trader]]s, which sell melon seeds.}}
    {{History||1.15|snap=19w34a|[[Bee]]s can now pollinate melon stems.}}
    {{History|||snap=19w39a|Attached melon stems now [[drops|drop]] seeds again.<ref>{{bug|MC-136360}}</ref>}}
    {{History||1.18|snap=Pre-release 5|[[File:Melon Seeds JE2.png|32px]] The texture of melon seeds has been changed.}}
    
    {{History|pocket alpha}}
    {{History||v0.5.0|Added melon seeds.
    |[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] [[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]]{{verify|Are these models correct?}} Added melon stems.}}
    {{History||v0.6.0|[[File:Melon Seeds JE1 BE1.png|32px]] Melon seeds no longer use the pumpkin seeds texture.}}
    {{History||v0.9.0|snap=?|Melon seeds can now be found in [[mineshaft]] chests.}}
    {{History||v0.12.1|snap=build 1|Melon seeds are no longer available from the [[Nether reactor]].}}
    {{History||v0.14.0|snap=build 1|Melon seeds can now be found in [[minecart with chest|minecarts with chests]] in [[mineshaft]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Melon seeds now generate inside [[dungeon]] [[chest]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Melon crops now generate inside [[woodland mansion]]s.
    |Melon seeds can now be found in woodland mansion chests.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Melon seeds can now be found inside [[bonus chest]]s.
    |Melon seeds are now used to tame [[parrot]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Attached Melon Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached melon stems has been changed.
    |Melon stems now generate in [[savanna]] and [[desert]] [[village]] farms.
    |Added [[wandering trader]]s, who [[trading|sell]] melon seeds.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Melon seeds can now be used to fill up [[composter]]s.}}
    {{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate melon stems.}}
    
    {{History|console}}
    {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Melon Seeds JE1 BE1.png|32px]] Added melon seeds.
    |[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] [[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]]{{verify|Are these models correct?}} Added melon stems.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Attached Melon Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached melon stems has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] [[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]]{{verify|Are these models correct?}} Added melon stems.}}
    {{History|foot}}
    
    <gallery>
    Melon Stem with data value 15.png|The final version of the melon stem with age 15, as seen in-game.
    Melonstems.png|Melon stems of ages 1–15 on a modded version of 1.7.2, hence the melon stems using the melon top texture.
    Stems of 13w02a.png|All 16 stem sizes in 13w02a, with accompanying data values.
    </gallery>
    
    === Melon stem "item" ===
    {{:Technical blocks/Melon Stem}}
    
    == Issues ==
    
    {{issue list}}
    
    == Gallery ==
    <gallery>
    Stem All Ages.png|All stages of growth.
    AllSeeds.png|All the [[seeds]] that exist in the game.
    </gallery>
    
    == See also ==
    
    * [[Melon]]
    * [[Pumpkin Seeds]]
    
    ==References==
    {{Reflist}}
    
    {{Blocks|vegetation}}
    {{Items}}
    
    [[Category:Plants]]
    [[Category:Food]]
    [[Category:Non-solid blocks]]
    [[Category:Generated structure blocks]]
    
    [[cs:Semínka melounu]]
    [[de:Melone]]
    [[es:Semillas de sandía]]
    [[fr:Graines de pastèque]]
    [[hu:Dinnyemagok]]
    [[it:Anguria]]
    [[ja:スイカの種]]
    [[ko:수박씨]]
    [[nl:Meloenzaden]]
    [[pl:Nasiona arbuza]]
    [[pt:Sementes de melancia]]
    [[ru:Семена арбуза]]
    [[th:เมล็ดแตงโม]]
    [[zh:西瓜种子]]</li></ul>
    New Creeper fall mechanics; Creepers will explode if they fall on the player from a certain height.
    Smell Update
    {{Extension DPL}}<ul><li>[[Beetroot|Beetroot]]<br/>{{about|the basic food item|the seeds|Beetroot Seeds|the soup|Beetroot Soup}}
    {{Item
    | title = Beetroot
    | image = Beetroot.png
    | heals = {{hunger|1}}
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    A '''beetroot''' is a food and [[dye]] ingredient.
    
    == Obtaining ==
    
    === Farming ===
    Beetroots are obtained from harvesting a fully grown [[beetroots|crop block]], which drops 1 beetroot and 1-4 seeds ({{frac|2|5|7}} seeds per plant harvested on average). Seed yield can be increased using a tool enchanted with [[Fortune]], with Fortune III harvesting an average of {{frac|5|3|7}} seeds per plant.
    
    These crops can be found growing in [[village]]s or can be grown from planted [[beetroot seeds]].<!-- Do not add locations for finding seeds. Where to find seeds is described in the article about the seeds. -->
    
    == Usage ==
    
    === Food ===
    A beetroot can be eaten to restore {{hunger|1}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]]. Six beetroots can be crafted into [[beetroot soup]], which restores six times the hunger and saturation of a single beetroot.
    
    === Crafting ingredient ===
    {{crafting usage}}
    
    === Breeding ===
    Beetroots can be used to [[breeding|breed]] [[pig]]s. Pigs also follow a player who is holding beetroot.
    
    [[Villager]]s can pick up beetroot items to become willing, allowing them to breed. Villagers need 12 beetroots before they can breed.
    
    === Composting ===
    Placing beetroot into a [[composter]] has a 65% chance of raising the compost level by 1.
    
    === Trading ===
    
    Novice-level Farmer villagers have a 25%{{only|bedrock}} or 40%{{only|java}} chance to buy 15 beetroots for an emerald.
    
    == Sounds ==
    
    {{Sound table/Entity/Food}}
    
    == Data values ==
    
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Beetroot
    |spritetype=item
    |nameid=beetroot
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Beetroot
    |spritetype=item
    |nameid=beetroot
    |id=285
    |form=item
    |foot=1}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == History ==
    {{History|java}}
    {{History||1.9|snap=15w31a|[[File:Beetroot JE1 BE1.png|32px]] Beetroots have been added, along with its [[beetroot seeds|seeds]] and [[beetroot soup]]. Beetroot can also be used to craft [[rose red]] dye.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 434.}}
    {{History||1.14|snap=18w43a|[[File:Beetroot JE2 BE2.png|32px]] The texture of beetroot has been changed.}}
    {{History|||snap=19w03a|Placing beetroot into the new [[composter]] has a 50% chance of raising the compost level by 1.}}
    {{History|||snap=19w05a|Beetroot now has a 65% chance of increasing the compost level in a composter by 1.}}
    {{History|||snap=19w11a|Farmer [[villager]]s now [[trading|buy]] beetroots.}}
    {{History||1.17|snap=21w13a|The model of the [[crop]] for the beetroot crops has been tweaked that the backside textures are mirrored.}}
    
    {{History|pocket alpha}}
    {{History||November 13, 2013|link=http://instagram.com/p/gnkWOlJMB3/|[[Jeb]] announces on [[wikipedia:Instagram|Instagram]] that [[Johan Bernhardsson]] is working on a surprise feature for 0.8.0 alongside a picture of the [[player]] holding beetroot.}}
    {{History||November 14, 2013|link={{tweet|jbernhardsson|400902957782147072}}|Johan posts another image of beetroot, confirming that the image previously posted by Jeb was indeed beetroot.}}
    {{History||v0.8.0|snap=build 2|[[File:Beetroot JE1 BE1.png|32px]] Added beetroots. They are not obtainable in the Creative inventory.}}
    {{History||v0.9.0|snap=build 1|Beetroot can now be used to lead and [[breeding|breed]] [[pig]]s.}}
    {{History||v0.12.1|snap=build 1|Beetroot now restore [[hunger]], rather than [[health]].
    |Beetroot can now generate in [[village]]s as [[crop]]s.}}
    {{History||v0.13.1|Added beetroot to the Creative inventory.<ref name="missing beetroot item">https://bugs.mojang.com/browse/MCPE-10497</ref><!---{{info needed}}, the bug tracker has very little information. It's not in the Creative inventory in v0.12.1 or v0.13.0 initial release, but is in v0.14.0--->}}
    {{History||v0.16.0|snap=build 1|Beetroot can now be used to craft [[rose red]] dye.}}
    {{History||v0.16.2|Beetroot can now be found in [[chest]]s inside large houses in [[snowy taiga]] and [[snowy tundra]] [[village]]s.}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|[[Villager]]s can now can pick up beetroot to become willing.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Beetroot JE2 BE2.png|32px]] The texture of beetroot has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Beetroot can now be used to fill up [[composter]]s.}}
    {{History|||snap=beta 1.11.0.4|Beetroot can now be sold to farmer villagers.}}
    
    {{History|console}}
    {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|switch=1.0.1|[[File:Beetroot JE1 BE1.png|32px]] Added beetroots.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Beetroot JE2 BE2.png|32px]] The texture of beetroot has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Beetroot JE1 BE1.png|32px]] Added beetroots.}}
    {{History|foot}}
    
    == Issues ==
    
    {{Issue list}}
    
    == Gallery ==
    
    <gallery>
    File:Beetrootstwitpic.png|The image released by [[Johan Bernhardsson]] on [[Wikipedia:Twitter|Twitter]].
    File:Pigs following beetroot holder.png|Pigs following the [[player]].
    File:Village Wheat Beetroot Farm.png|Beetroots generated in a [[village]].
    File:Beetroot farm.png|A beetroot garden.
    </gallery>
    
    == References ==
    {{Reflist}}
    
    {{Items}}
    
    [[Category:Plants]]
    [[Category:Food]]
    [[Category:Renewable resources]]
    
    [[cs:Červená řepa]]
    [[de:Rote Bete]]
    [[es:Remolacha]]
    [[fr:Betterave]]
    [[hu:Cékla]]
    [[it:Barbabietola]]
    [[ja:ビートルート]]
    [[ko:비트]]
    [[nl:Biet]]
    [[pl:Burak]]
    [[pt:Beterraba]]
    [[ru:Свёкла]]
    [[th:บีทรูท]]
    [[uk:Буряк]]
    [[zh:甜菜根]]</li><li>[[Name Tag|Name Tag]]<br/>{{about|the item that gives names to mobs|the nameplate above a player's head|Player#Username}}
    {{Item
    | image = Name Tag.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    A '''name tag''' is an [[item]] used to name [[mob]]s in the world and prevent them from despawning naturally.
    
    == Obtaining ==
    
    === Chest loot ===
    
    {{LootChestItem|name-tag}}
    
    === Fishing ===
    
    Name tags can be caught from [[fishing]] as part of the treasure category with a {{frac|1|6}} chance after the 5% chance of being a treasure catch. The chance of catching treasure increases with the [[Luck of the Sea]] enchantment.
    
    === Trading ===
    
    Master-level librarian [[villagers]] offer to sell a name tag for 20 [[emerald]]s as one of their available trades.
    
    == Usage ==
    
    To use a name tag, it must first be renamed with an [[anvil]], costing 1 [[experience]] level. 
    
    If it is not renamed, it has no effect when used on a mob. After the name tag is renamed, the player can {{control|use}} it on a mob to give it the name given to the name tag from the anvil. Mobs and name tags can be renamed any number of times. Name tags with the same name are stackable. 
    
    Once a mob is named, it keeps its name, and the name tag is consumed.
    
    When a mob is named, it is excluded from the mob cap count.
    
    Effects on various mobs:
    * A named [[silverfish]] that goes into a block appears to lose its name because it is replaced by a newly generated unnamed silverfish when the block is broken.
    * A baby (animal or villager) keeps its name when becoming an adult.
    ** A named [[villager]] keeps its name when transformed into a [[Zombie Villager|zombie villager]].
    ** A named zombie villager keeps its name when cured.
    * [[Wandering Trader|Wandering trader]]s still despawn even if they are named, or in a [[minecart]] or [[boat]].
    * A named [[wither]]'s boss bar displays its name instead of "Wither".
    * Naming an [[ender dragon]] with commands also displays the name in the boss bar.
    
    === Limitations ===
    
    Any mob can be named except for the [[ender dragon]] and [[player]]s.
    
    A name tag can rename an [[armor stand]], though it does not show the nameplate above its head until <code>CustomNameVisible:1b</code> is set as an extra step.
    
    {{control|Using|use}} a name tag on a villager renames the villager instead of opening the trading interface. A saddled pig is renamed instead of being ridden. Using a name tag on any other mob that can be interacted with performs the {{control|use}} action instead of being named. These mobs can be renamed if the player uses the name tag while crouching or standing in a [[nether portal]] because the portal suppresses the {{control|use}} action.
    
    Once a name tag is used on a mob, it is impossible to remove the name of that mob without the use of commands or external modifications.
    
    === Behavior ===
    
    Renamed mobs have their name displayed over their head in the same fashion as a mob named through a renamed [[spawn egg]]. Their names can be seen only if they are aimed at from four or fewer blocks away.
    
    Mobs that are named using the name tag never despawn in the world, similar to tamed mobs.<ref>{{tweet|dinnerbone|327485109940916226}}</ref> The exceptions are [[wandering trader]]s or if the mob is hostile and the difficulty is switched to "[[Peaceful]]", causing any hostile mobs or any named hostile mobs to despawn immediately. 
    
    If a renamed mob kills a player, the custom name is used in the death message in place of the mob type name. For instance, if a vindicator named "Johnny" kills a player, the death message is "Player was slain by Johnny". 
    
    A renamed [[wither]] also has a renamed health bar, and the boss bar doesn't regenerate{{verify}}.
    
    === Easter eggs ===
    
    * Any mob that receives the name "[[Easter eggs#Upside-down mobs|Dinnerbone]]" or "[[Easter eggs#Upside-down mobs|Grumm]]" is rendered upside down. This even includes the player in early versions of Bedrock Edition if the username is set to either of these and you are not signed into Xbox Live.
    * Naming a [[sheep]] "[[Easter eggs#Jeb sheep|jeb_]]" causes its wool to fade between the dye colors, producing a rainbow effect. The [[wool]] that drops when the sheep is [[shear]]ed or killed is the original color of the sheep before the sheep was named.
    * Naming a [[rabbit]] "[[Rabbit#Toast|Toast]]" causes it to have a special memorial skin of user xyzen420's girlfriend's [http://www.reddit.com/r/minecraftsuggestions/comments/27hjog/to_themogminer_my_bunny_is_missing_please_help_me/ missing rabbit].
    * Naming a [[vindicator]] "Johnny" causes it to be aggressive and attack all [[mob]]s including the wither (except [[ghast]]s and other [[illager]]s). The hostility even extends to [[Ravager|ravagers]] in [[Java Edition|''Java Edition'']], as the "Johnny" vindicator can also attack the ravager while it's riding it.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Name Tag
    |spritetype=item
    |nameid=name_tag
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Name Tag
    |spritetype=item
    |nameid=name_tag
    |id=548
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.6.1|snap=13w16b|[[File:Name Tag JE1 BE1.png|32px]] Added name tags. They can now be found in [[dungeon]] [[chest]]s.}}
    {{History|||snap=13w25a|A [[mob]] named "Dinnerbone" or "Grumm" now renders upside down.}}
    {{History||1.7.2|snap=13w36a|Name tags can now rarely be acquired by [[fishing]], making them [[renewable resource|renewable]].}}
    {{History||1.7.4|snap=13w48b|A sheep named "jeb_" now fades between the [[dye]] colors.}}
    {{History||1.8|snap=14w02a|Name tags can now be [[trading|bought]] from librarian [[villager]]s, at 20–22 [[emerald]]s for 1 name tag.}}
    {{History|||snap=14w27a|[[Rabbit]]s have been added and naming one "Toast" gives it a special memorial skin.}}
    {{History||1.9|snap=15w44a|Added name tags to [[mineshaft]] [[chest]]s.
    |The average yield of name tags in [[dungeon]] chests has been decreased.}}
    {{History||1.11|snap=16w39a|Name tags can now be found in the new [[woodland mansion]] chests.
    |Added [[vindicator]]s, which attack almost all mobs if named "Johnny".}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 421.}}
    {{History||1.14|snap=18w43a|[[File:Name Tag JE2 BE2.png|32px]] The texture of name tags has been changed.}}
    {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Name tags now generate in [[ancient city]] chests.}}
    
    {{History|pocket alpha}}
    {{History||v0.15.0|snap=build 1|[[File:Name Tag JE1 BE1.png|32px]]  Added name tags, and a new "Name" Interact button.
    |A [[mob]] named "Dinnerbone" or "Grumm" renders upside down.
    |A [[sheep]] named "jeb_" fades between the [[dye]] colors.
    |Naming a [[rabbit]] "Toast" gives it a special memorial skin.}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Name tags can now be [[trading|bought]] from librarian [[villager]]s for 20-22 [[emerald]]s as their last tier trade.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Naming a [[vindicator]] "Johnny" now makes it hostile to any [[mob]], except other [[illager]]s.
    |Name tags can now be found in [[woodland mansion]]s.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Name tags can now be found in buried treasure [[chest]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Name Tag JE2 BE2.png|32px]] The texture of name tags has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Name tags [[trading|sold]] by librarian [[villager]]s now cost 20 [[emerald]]s.}}
    
    {{History|console}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|[[File:Name Tag JE1 BE1.png|32px]] Added name tags.}}
    {{History|PS4}}
    {{History||1.90|[[File:Name Tag JE2 BE2.png|32px]] The texture of name tags has been changed.}}
    
    {{History|3ds}}
    {{History||0.1.0|[[File:Name Tag JE1 BE1.png|32px]] Added name tags.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * Name tags were added at the request of [https://www.youtube.com/user/paulsoaresjr/ Paulsoaresjr].<ref>{{tweet|paulsoaresjr|326865482839883777}}</ref><ref>{{tweet|Dinnerbone|326812168630722561}}</ref>
    * A stack of up to 64 name tags can be renamed at once. The cost is 1 [[experience]] level per stack, regardless of how many name tags were stacked.
    * To name a [[mob]] “Name Tag” the player must give the name tag a random name, then rename it back to “Name Tag”.
    * A [[villager]] with a name tag turned into a [[zombie villager]] by a [[zombie]] with a name tag does not despawn, but a villager with a name tag turned into a zombie by a zombie without a name tag does despawn.
    * It is impossible to have a rainbow [[sheep]] upside-down, because it is impossible for it to be named “Jeb_” and “Dinnerbone” at the same time.
    
    == Gallery ==
    <gallery>
    NameTag2.png|To use a name tag, the [[player]] must first rename it using an [[anvil]].
    NameTag1.png|A [[wolf]] that has been renamed using a name tag.
    RenamedCreeper.png|A [[creeper]] renamed using the name tag.
    RenamedWither.png|A [[Wither Boss|wither]] renamed using a name tag. The custom name takes place of "Wither" over the [[health bar]] as well.
    YoYo.png|How to use "Grumm" and "Dinnerbone" name tag [[easter egg]] and [[lead]] to make another animal Yo-yo.
    Grumm Horse.png|A [[horse]] using the "Grumm" or "Dinnerbone" easter egg to be rendered upside-down.
    MineshaftNameTag.png|Name Tag found in a mineshaft chest.
    Pocket Edition Name Tag.jpg|First image of a name tag in bedrock edition.
    </gallery>
    
    == See also ==
    * [[Spawn Egg]]
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--name-tag Taking Inventory: Name Tag] – Minecraft.net on March 15, 2019
    
    {{items}}
    
    [[de:Namensschild]]
    [[es:Etiqueta]]
    [[fr:Étiquette]]
    [[it:Targhetta]]
    [[ja:名札]]
    [[ko:이름표]]
    [[nl:Naamkaartje]]
    [[pl:Znacznik]]
    [[pt:Etiqueta]]
    [[ru:Бирка]]
    [[zh:命名牌]]
    [[Category:Renewable resources]]</li></ul>
    Creepers have the smell of leaves.
    u
    2.0
    {{Extension DPL}}<ul><li>[[Trident|Trident]]<br/>{{For|the Hidden Depths DLC weapon in ''Minecraft Dungeons''|MCD:Trident}} 
    {{ItemEntity
    |durability= 250
    |renewable= Yes
    |stackable= No
    |size=Height: 0.25 Blocks<br>Width: 0.25 Blocks
    |title=Trident|image= <gallery>
    Trident (item).png | Item
    Trident.png | Entity
    </gallery>}}
    
    A '''trident''' is a [[weapon]] used in both melee and ranged combat and is a rare drop from [[drowned]].
    
    ==Obtaining==
    Tridents are not craftable. A trident can be obtained only when dropped by a [[drowned]]. 
    
    ===Mob loot===
    15% of [[drowned]] {{in|bedrock}} (6.25% {{in|java}}) spawn with a trident of random durability as their natural weapon, and only the drowned with a trident have a 8.5% chance of dropping the trident, increasing by 1% with each level of [[Looting]].
    
    Only naturally-spawned drowned can spawn with a trident and have a chance of dropping one. {{IN|Java}}, a trident held by a drowned has a chance to be enchanted, but the trident's enchantments have no effects for drowned.<ref>{{bug|MC-127321}}</ref>
    
    ===Thrown tridents===
    Tridents thrown onto the ground by a player can be picked up; however, tridents thrown by [[drowned]] cannot be picked up, similar to arrows shot by [[skeleton]]s, [[stray]]s, and [[pillager]]s. Only the owner of a trident thrown in Creative mode or enchanted with Loyalty can pick it up; other players in Creative and players in Survival mode including its own owner can't pick up the trident thrown in Creative.
    
    ===Trading===
    Drowned who are holding tridents will sometimes drop their trident at full durability if given a nautilus shell when they aren't attacking anything.{{only|BE}}
    
    ==Usage==
    
    ===Drowned===
    {{main|Drowned}}
    15% of drowned {{in|bedrock}}, and 6.25% {{in|java}}, spawn with a trident as its natural weapon. It throws the trident at its opponent every 1.5 seconds, dealing {{hp|9}} [[damage]] in normal difficulty. A drowned can throw unlimited tridents, and these tridents cannot be picked up by the [[player]].
    
    A [[villager]] can be turned into a [[zombie villager]] if it is killed by a trident thrown by a drowned: the chance of conversion is 0% on Easy [[difficulty]], 50% on Normal, and 100% on Hard and [[Hardcore]].
    
    {{IN|bedrock}}, a drowned can use the trident's melee attack if its target is within three blocks. The melee attack deals {{hp|9}} damage.
    
    ===Melee attack===
    
    Pressing {{control|attack}} while holding a trident deals damage to both [[mob]]s and players. Tridents deal {{hp|9}} melee damage. A successful hit consumes durability of the trident.
    
    ===Ranged attack===
    [[File:Steve aiming with Trident.png|150px]] [[File:Alex aiming with Trident.png|150px]]
    
    Pressing and holding {{control|use}} while holding a trident charges it. When released at full charge, the trident is thrown and deals damage to any [[entity]] it hits. It flies on a ballistic trajectory similar to that of an [[arrow]], but at 80% strength. If the trident hits a block, it sticks to the block. If it hits an entity, it bounces off the entity and lands nearby. It is also blocked by [[shield]]s and can be retrieved once it lands in the ground. Thrown tridents can trigger wooden [[button]]s, wooden [[pressure plate]]s, and [[target]] blocks. A trident can be thrown at a [[chorus flower]] or [[pointed dripstone]] to break it, which causes the block to be dropped as its respective item.
    
    {{IN|bedrock}} and [[Java Edition Combat Test 4]], tridents can be shot by [[dispenser]]s regardless of enchantment.
    
    Tridents [[Enchanting#Summary_of_enchantments_by_item|enchanted]] with [[Loyalty]] return to the thrower after hitting an entity{{only|java}}/hitting and bouncing off an entity then hitting a block{{only|bedrock}}<ref>{{bug|MCPE-51726}}</ref> or just a block. A Loyalty-enchanted trident fired from a [[dispenser]] just sticks to the block it strikes. Higher levels of enchantment result in shorter recovery times. {{IN|java}}, throwing a trident enchanted with Loyalty into the [[void]] destroys it,<ref>{{bug|MC-125755|||WAI}}</ref> while {{in|bedrock}} it automatically returns to the player. Tridents (if enchanted with Loyalty), can take [[fire]] damage but still return to the player if thrown in [[lava]]. This is especially helpful in [[the Nether]] should the [[player]] be using a trident instead of a [[bow]]. If a trident enchanted with Loyalty attempts to return to a player with no available inventory space, the trident floats near the player until inventory space becomes available.
    
    Thrown tridents take 1 durability damage, regardless of whether it hit an entity or not. Tridents with 1 durability remaining cannot be thrown.
    
    Tridents enchanted with [[Riptide]] launch the player a certain distance when thrown, with the distance increasing for higher enchantment levels. They can be thrown only if the player is standing in [[water]], or if it is raining on the block they are standing on. If the player charges it but walks into a nearby dry area, the charge is canceled. If the player throws a Riptide trident and collides with a mob, the mob takes melee damage (including critical damage if the player is falling). {{IN|java}} tridents enchanted with Riptide take one durability damage upon throwing, and lose an additional 1 durability if it collides with an entity on both editions. Each level of Riptide increases the distance traveled by six blocks. The enchantment at level one launches the player nine blocks, fifteen blocks at level two, and twenty-one blocks at level three.
    
    Tridents enchanted with [[Channeling]] summon a lightning bolt if there is a thunderstorm, although only upon hitting a mob or player standing in the rain as well as a [[Lightning Rod|lightning rod]] placed in the rain.
    
    Unlike other projectiles, the trident does not slow down when thrown through water or lava.
    
    {{IN|java}}, the [[Impaling]] enchantment affects ''all water mobs''. {{IN|bedrock}}, it deals extra damage to [[player]]s and mobs in water or rain.
    
    Unlike arrows, thrown tridents do not despawn.{{only|bedrock}} Tridents despawn after 60 seconds if they are not picked up.{{only|java}}<ref>{{bug|MC-125817}}</ref>
    
    ;Magical damage
    Using [[Riptide]], nearby players or mobs are dealt [[Harming|splash damage]] within an 8.25×8.25×4.25 cubical area. It stacks with the [[Impaling]] enchantment and [[Strength]] effect. Critical hits do not increase splash damage, but affect the target. 
    
    {{IN|bedrock}}, thrown tridents can damage the [[ender dragon]] while resting on the bedrock fountain. {{IN|java}}, they act just like arrows — deflected, but burn as if they had [[Flame]].
    
    === Damage===
    Thrown tridents and splashes deal {{hp|8}} damage. The damage remains the same regardless of the trident's speed. It has a faster charging speed than a [[bow]] or [[crossbow]] (barring the [[Quick Charge]] enchantment.)
    
    ====Java Edition====
    
    {{IN|java}}, tridents have an attack speed of 1.1 and take ~0.91 seconds to [[Damage#Attack cooldown|recover]].
    
    {| class="wikitable" style="text-align:center" data-description="Sword attack damage by type"
    !Attack
    !{{ItemSprite|Trident|text=Melee}}
    !{{ItemSprite|Trident|text=Melee (critical)}}
    !{{ItemSprite|Trident|text=Range}}
    |-
    !Attack damage
    |{{hp|9}}
    |{{hp|13.5}}
    |{{hp|8}}
    |-
    !Damage/Second (DPS)<ref group="note">This does not take travel time into account</ref>
    |9.9
    |14.3
    | ?
    |-
    !Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is ''Durability × Damage per hit = Lifetime damage minimum'' (e.g., 250 × 9 = 2250). It ignores enchantments and critical hits, and assumes the trident is at maximum charge</ref>
    |{{hp|2250}}
    |{{hp|3375}}
    |{{hp|2000}}
    |-
    !Durability
    | colspan="3" |250
    |}
    {{notelist}}
    
    ====Bedrock Edition====
    
    {{IN|bedrock}}, tridents have no attack cooldown and do the following damage:
    
    {| class="wikitable" style="text-align:center" data-description="Sword attack damage by type"
    !Attack
    !{{ItemSprite|Trident|text=Melee}}
    !{{ItemSprite|Trident|text=Range}}
    |-
    !Attack damage
    |{{hp|9}}
    |{{hp|8}}
    |-
    ! ''Lifetime damage inflicted''<ref group="note">The formula to find the total lifetime damage is ''Durability × Damage per hit = Lifetime damage minimum''. It excludes enchantments and critical hits.</ref>
    |{{hp|2259}}
    |{{hp|2008}}
    |-
    !Durability
    | colspan="2" |251
    |}
    {{notelist}}
    
    ===Elytra===
    A trident with the [[Riptide]] enchantment can be used to propel a player with a pair of [[elytra]], but only in [[rain]]y weather, during snowy weather in certain biomes<ref>{{bug|MC-128169}}</ref> or while the [[player]] is in a body of water. A Riptide trident can boost the player to speeds as high as 125 blocks per second,<ref>{{bug|MC-147173||Using riptide tridents while elytra flying can boost the player to excessive speeds}}</ref> much faster than the 33.5 blocks-per-second speed achievable using [[firework rocket]]s.
    
    ===Impaling damage ===
    
    {{IN|java}}, the [[Impaling]] enchantment deals extra damage to all water mobs. {{IN|bedrock}} and in [[Java Edition Combat Test 3]], it deals extra damage to all players and mobs in water or rain.
    
    {| class="wikitable" style="text-align:center" data-description="Trident Damage by Impaling Level" |
    |+ Trident Damage by Impaling level
    |-
    !Level
    !Increase
    !Melee
    !Ranged
    |-
    |I
    | adds {{hp|2.5}}
    |{{hp|11.5}}
    |{{hp|10.5}}
    |-
    |II
    |adds {{hp|5}}
    |{{hp|14}}
    |{{hp|13}}
    |-
    |III
    | adds {{hp|7.5}}
    |{{hp|16.5}}
    |{{hp|15.5}}
    |-
    |IV
    |adds {{hp|10}}
    |{{hp|19}}
    |{{hp|18}}
    |-
    |V
    |adds {{hp|12.5}}
    |{{hp|21.5}}
    |{{hp|20.5}}
    |}
    
    {{-}}
    
    ===Enchantments===
    
    Tridents have a base enchantability of 1 and can receive the following [[enchantment]]s:
    {| class="wikitable col-2-center col-3-right"
    |+
    !Name
    !Max Level
    ![[Enchanting|Method]]
    |-
    |[[Loyalty]]<ref group="note" name="note1">Loyalty and Channeling are mutually exclusive from Riptide, but not from each other.</ref>
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Channeling]]<ref group="note" name="note1" />
    |I
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Riptide]]<ref group="note" name="note1" />
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Impaling]]
    |V
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Unbreaking]]
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Mending]]
    |I
    |{{Inventory slot|Anvil}}
    |-
    |[[Curse of Vanishing]]
    |I
    |{{Inventory slot|Anvil}}
    |}
    ; Notes
    <references group="note" />
    
    ===Repairing ===
    Tridents have the same [[durability]] as an [[sword|iron sword]]. Whenever a trident deals damage, its durability decreases by 1.
    
    Tridents can be repaired by:
    *combining two damaged tridents in a [[grindstone]], or on a [[crafting table]] or the 2×2 inventory grid, which removes any enchantments except for [[Curse of Vanishing]] and [[Curse of Binding]]
    *combining a damaged trident with another trident on an [[anvil]], which preserves enchantments.
    *applying the [[Mending]] enchantment.
    
    ==Sounds==
    {{Edition|Java}}:<br>
    Thrown tridents use the Friendly Creatures sound category for entity-dependent sound events.
    {{Sound table
    |sound=Trident pierce1.ogg
    |sound2=Trident pierce2.ogg
    |sound3=Trident pierce3.ogg
    |subtitle=Trident stabs
    |source=neutral
    |description=When a trident hits a mob
    |id=item.trident.hit
    |translationkey=subtitles.item.trident.hit
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Trident ground impact1.ogg
    |sound2=Trident ground impact2.ogg
    |sound3=Trident ground impact3.ogg
    |sound4=Trident ground impact4.ogg
    |subtitle=Trident vibrates
    |source=neutral
    |description=When a trident hits the ground
    |id=item.trident.hit_ground
    |translationkey=subtitles.item.trident.hit_ground
    |volume=0.9
    |pitch={{frac|12|11}}-{{frac|4|3}}
    |distance=16}}
    {{Sound table
    |sound=Trident throw1.ogg
    |sound2=Trident throw2.ogg
    |subtitle=Trident clangs
    |source=player
    |description=When a player throws a trident
    |id=item.trident.throw
    |translationkey=subtitles.item.trident.throw
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |rowspan=2
    |sound=Trident thunder1.ogg
    |sound2=Trident thunder2.ogg
    |subtitle=Trident thunder cracks
    |source=neutral
    |description=When a Channeling trident hits a mob
    |id=item.trident.thunder
    |translationkey=subtitles.item.trident.thunder
    |volume=5.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Trident thunder cracks
    |source=weather
    |description=When a trident with Channeling strikes a lightning rod
    |id=item.trident.thunder
    |translationkey=subtitles.item.trident.thunder
    |volume=5.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Riptide I.ogg
    |subtitle=Trident zooms
    |source=player
    |description=When a Riptide I trident is used
    |id=item.trident.riptide_1
    |translationkey=subtitles.item.trident.riptide
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Riptide II.ogg
    |subtitle=Trident zooms
    |source=player
    |description=When a Riptide II trident is used
    |id=item.trident.riptide_2
    |translationkey=subtitles.item.trident.riptide
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Riptide III.ogg
    |subtitle=Trident zooms
    |source=player
    |description=When a Riptide III or higher trident is used
    |id=item.trident.riptide_3
    |translationkey=subtitles.item.trident.riptide
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Trident return1.ogg
    |sound2=Trident return2.ogg
    |sound3=Trident return3.ogg
    |subtitle=Trident returns
    |source=neutral
    |description=When a trident starts returning <ref group=sound>The first sound is only played {{frac|1|9}} of the time, while the others are played {{frac|4|9}} of the time</ref>
    |id=item.trident.return
    |translationkey=subtitles.item.trident.return
    |volume=8.0
    |pitch=''varies'' <ref group=sound>1.0 for <code>return1</code>, 1.0/0.8/1.2/1.2 for <code>return2</code>, and 1.0/0.8/0.8/1.2 for <code>return3</code></ref>
    |distance=16}}
    {{Sound table
    |sound=Trident throw1.ogg
    |sound2=Trident throw2.ogg
    |subtitle=Drowned throws Trident
    |source=hostile
    |description=When a drowned shoots a trident
    |id=entity.drowned.shoot
    |translationkey=subtitles.entity.drowned.shoot
    |volume=1.0
    |pitch={{frac|5|6}}-1.25
    |distance=16}}
    {{Sound table
    |sound=Random break.ogg
    |subtitle=Item breaks
    |source=player
    |description=When a trident's durability is exhausted
    |id=entity.item.break
    |translationkey=subtitles.entity.item.break
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Trident pierce1.ogg
    |sound2=Trident pierce2.ogg
    |sound3=Trident pierce3.ogg
    |source=player
    |description=When a trident hits a mob
    |id=item.trident.hit
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Trident ground impact1.ogg
    |sound2=Trident ground impact2.ogg
    |sound3=Trident ground impact3.ogg
    |sound4=Trident ground impact4.ogg
    |source=player
    |description=When a trident hits the ground
    |id=item.trident.hit_ground
    |volume=0.9
    |pitch=1.0}}
    {{Sound table
    |sound=Trident throw1.ogg
    |sound2=Trident throw2.ogg
    |source=player
    |description=When a player throws a trident
    |id=item.trident.throw
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Trident thunder1.ogg
    |sound2=Trident thunder2.ogg
    |source=player
    |description=When a trident with Channeling strikes a mob<ref group="sound">{{Bug|MCPE-43402}}</ref><wbr><ref group=sound>{{bug|MCPE-173931||Tridents don't make channeling sounds when striking a lightning rod}}</ref><wbr>{{Upcoming|BE 1.20.30}}
    |id=item.trident.thunder
    |volume=1.0<wbr>{{Until|BE 1.20.30}}<br>1000.0<wbr>{{Upcoming|BE 1.20.30}}
    |pitch=1.0}}
    {{Sound table
    |sound=Riptide I.ogg
    |source=player
    |description=When a Riptide I trident is used
    |id=item.trident.riptide_1
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Riptide II.ogg
    |source=player
    |description=When a Riptide II trident is used
    |id=item.trident.riptide_2
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Riptide III.ogg
    |source=player
    |description=When a Riptide III trident is used
    |id=item.trident.riptide_3
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Trident return1.ogg
    |sound2=Trident return2.ogg
    |sound3=Trident return3.ogg
    |source=player
    |description=When a trident starts returning <ref group=sound>The first sound is only played {{frac|1|9}} of the time, while the others are played {{frac|4|9}} of the time</ref>
    |id=item.trident.return
    |volume=8.0
    |pitch=''varies'' <ref group=sound>1.0 for <code>return1</code>, 1.0/0.8/1.2/1.2 for <code>return2</code>, and 1.0/0.8/0.8/1.2 for <code>return3</code></ref>}}
    {{Sound table
    |sound=Trident throw1.ogg
    |sound2=Trident throw2.ogg
    |source=hostile
    |description=When a drowned shoots a trident<ref group="sound">{{Bug|MCPE-53297}}</ref><wbr>{{Upcoming|BE 1.20.30}}
    |id=mob.drowned.shoot
    |volume=1.0
    |pitch=0.8-1.2
    |foot=1}}
    
    ==Data values==
    ===ID===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Trident
    |spritetype=item
    |nameid=trident
    |form=item
    |foot=1}} 
    {{ID table
    |edition=java
    |showentitytags=y
    |generatetranslationkeys=y
    |displayname=Trident
    |spritetype=entity
    |nameid=trident
    |entitytags=impact_projectiles
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Trident
    |spritetype=item
    |nameid=trident
    |id=546
    |form=item
    |foot=1}} 
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Trident
    |spritetype=entity
    |nameid=thrown_trident
    |id=73
    |foot=1}}
    
    ===Entity data ===
    Tridents have entity data associated with them that contain various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    :See [[Bedrock Edition level format/Entity format]].
    
    ==Achievements==
    
    {{load achievements|Do a Barrel Roll!;Bullseye}}
    
    ==Advancements==
    {{load advancements|A Throwaway Joke;Very Very Frightening;Not Today;Sniper Duel;Bullseye}}
    
    ==History==
    {{History|java}}
    {{History||November 18, 2017|link={{YouTubeLink|mAapz_nIC_Y}}|A trident was shown killing a [[zombie]] in a clip presented at [[MineCon Earth]].}}
    {{History||1.13|snap=18w07a|[[File:Trident.png|60px]] {{InvSprite|Trident Revision 1}} Added tridents, which are currently unobtainable in [[Survival]].}}
    {{History|||snap=18w10a|[[File:Trident (item).png|32px]] Tridents now have a new texture in the [[inventory]].}}
    {{History|||snap=18w11a|Added [[drowned]] mobs, which can spawn with a trident, allowing tridents to now become obtainable in [[Survival]].}}
    {{History|||snap=18w14a|If the [[player]] is not in [[water]] and it is not [[rain]]ing, the player can no longer throw tridents [[enchantment|enchanted]] with [[Riptide]], but they can still deal melee [[damage]].}}
    {{History|||snap=18w20a|Like with swords, tridents no longer can break blocks when held in [[Creative]] mode.<ref>{{bug|MC-126300}}</ref>}}
    {{History||1.14|snap=18w43a|Thrown tridents can now break [[chorus flower]]s.}}
    {{History||1.15|snap=19w39a|[[File:Enchanted Trident.png|60px]] [[File:Enchanted Trident (item).gif|32px]] Tridents that are [[enchanting|enchanted]] now have a glint.
    |Trident items use a 3D model again. When dropped, it rotates off center<ref>{{bug|MC-161886}}</ref> (like with beds at the time and shields currently).}}
    {{History|||snap=19w42a|Trident items now use the 2D sprite again.<ref>{{bug|MC-161872}}</ref>}}
    {{History||1.17|snap=20w48a|Thrown tridents can now break [[pointed dripstone]].}}
    {{History|upcoming java}}
    {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|Trident-exclusive enchantments are no longer obtainable from villager [[trading]].}}
    {{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed of tridents has been increased to 2.
    |The base [[damage]] of tridents has been decreased from {{hp|9}} to {{hp|7}}.
    |The attack reach of tridents has been increased to 4 [[block]]s.}}
    {{History|||snap=Combat Test 2|The damage of tridents has been increased to {{hp|8}}.}}
    {{History|||snap=Combat Test 4|Tridents can now be shot from [[dispenser]]s.
    |Tridents with [[Loyalty]] that fall into the [[void]] now return to their owner upon breaking in the void.
    |Tridents with [[Impaling]] now deal [[enchanting|enchantment]] damage to all [[mob]]s that are in [[water]] or [[rain]].}}
    {{History|||snap=Combat Test 5|The damage of tridents has been decreased to {{hp|7}} again.}}
    
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.13.8|[[File:Trident.png|60px]] [[File:Trident (item).png|32px]] Added tridents.
    |Tridents are currently a part of [[Experimental Gameplay]].}}
    {{History|||snap=beta 1.2.14.2|Tridents have been fully implemented.}}
    {{History|||snap=beta 1.2.20.1|A new animation has been added for tridents with [[Riptide]] when they are thrown.}}
    {{History||1.5.0|snap=beta 1.5.0.0|Tridents can now be [[enchantment|enchanted]] with [[Mending]] and [[Unbreaking]].}}
    {{History|||snap=beta 1.5.0.7|Tridents no longer break [[block]]s in [[Creative]] mode.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Thrown tridents can now break [[chorus flower]]s.}}
    {{History||1.16.0|snap=beta 1.15.0.51|Drowned can no longer have a trident when converted.|Drowned that are not holding a trident are no longer able to drop one.}}
    {{History||1.16.220|snap=beta 1.16.220.50|Tridents are now able to break pointed dripstone.}}
    {{History|||snap=beta 1.16.220.51|Drowned now hold their tridents correctly when targeting a player.}}
    
    {{History|console}}
    {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Trident.png|60px]] [[File:Trident (item).png|32px]] Added tridents.}}
    
    {{History|education}}
    {{History||1.4.0|[[File:Trident.png|60px]] [[File:Trident (item).png|32px]] Added tridents.}}
    {{History|foot}}
    
    ==Issues==
    
    {{issue list}}
    
    ==Trivia==
    * If a player throws a Loyalty-enchanted trident and the player's inventory subsequently fills, the trident hovers around or through the player's skin until an inventory slot opens, which it fills immediately. Multiple tridents can be 'queued' to re-enter the player's inventory in this manner.
    *{{IN|java}} in Creative mode, sword enchantments can be applied to tridents. This includes Sharpness, Fire Aspect, and Looting. Sharpness, Smite, and Bane of Arthropods increases their damage against their specific mobs, as well.{{more info needed|Does the damage also increase when the trident is thrown?}}
    *Thrown tridents pass through [[Nether Portal (block)|nether portal block]]s without being transported to [[the Nether]] or the [[Overworld]].
    *Using a trident enchanted with Riptide while riding an entity cancels the charge and does nothing.
    
    ==Gallery==
    <gallery>
    TridentMineconEarth.jpg|Tridents are shown in a clip of Minecon Earth 2017.
    Returning trident.jpg|A trident [[enchantment|enchanted]] with [[Loyalty]] returning to the [[player]].
    Riptide Trident.png|A player "flying" high in the [[air]] after throwing a trident enchanted with [[Riptide]] III vertically upward.
    Trident in ground.png|A trident stuck in [[sand]].
    Two-hand drowned.png|A drowned holding a trident and a [[nautilus shell]].
    Enchanted Trident (item).gif|An enchanted trident.
    Alex with Trident.png|An official T-Shirt design of [[Alex]] with a trident.
    Acid Drowned.png|"Acid Drowned," an officially licensed T-Shirt featuring a [[drowned]] with a trident.
    ArgoMajor Trident.jpg|First image of a trident in ''Bedrock Edition''.
    </gallery>
    
    ==References==
    {{reflist}}
    
    ==External Links==
    *[https://www.minecraft.net/en-us/article/taking-inventory--trident Taking Inventory: Trident] – Minecraft.net on January 30, 2020
    
    {{Items}}
    {{Entities}}
    
    [[Category:Combat]]
    
    [[de:Dreizack]]
    [[es:Tridente]]
    [[fr:Trident]]
    [[ja:トライデント]]
    [[ko:삼지창]]
    [[pl:Trójząb]]
    [[pt:Tridente]]
    [[ru:Трезубец]]
    [[th:ตรีศูล]]
    [[zh:三叉戟]]</li><li>[[:Category:Dyes|Category:Dyes]]<br/>These are items that can be used to dye sheep, wool blocks, or combined to make other dyes.
    
    [[Category:Items]]
    
    [[es:Categoría:Tintes]]
    [[fr:Catégorie:Teinture]]
    [[hu:Kategória:Festékek]]
    [[zh:Category:染料]]</li></ul>
    See User:hotdogPi/2 for details.
    pa
    0.6.0
    {{Extension DPL}}<ul><li>[[Rotten Flesh|Rotten Flesh]]<br/>{{Item
    | title = Rotten Flesh
    | image = Rotten Flesh.png
    | renewable = Yes
    | heals = {{hunger|4}}
    |effects={{EffectLink|link=Hunger (status effect)|Hunger}} (0:30) (80% chance) 
    | stackable = Yes (64)
    }}
    
    '''Rotten flesh''' is a [[food]] item that can be eaten by the [[player]], at the high risk of inflicting [[Hunger (status effect)|Hunger]].
    
    == Obtaining ==
    
    === Mob loot ===
    
    ==== Zombies ====
    [[Zombie]]s, [[zombie villager]]s, [[zombie horse]]s, [[husk]]s, and [[drowned]] drop from 0 to 2 units of rotten flesh. [[Looting]] can increase this by one per level, for a maximum of 5 rotten flesh.
    
    ==== Zoglins ====
    [[Zoglin]]s drop 1-3. Looting III grants a maximum of 6.
    
    ==== Zombified piglins ====
    [[Zombified Piglin|Zombified piglins]] drop 0-1. Looting III grants a maximum of 4.
    
    === Fishing ===
    Rotten flesh can be obtained as a "junk" item while [[fishing]].
    
    === Chest loot ===
    
    {{LootChestItem|rotten-flesh}}
    
    === Cat gifts ===
    {{main|Cat#Gifts}}
    
    Tamed [[cat]]s have a 70% chance of giving the [[player]] a gift when they wake up from a [[bed]], and the gift has a 16.13% chance to be a rotten flesh.
    
    == Usage ==
    
    === Food ===
    {{see also|Tutorials/Hunger management}}
    
    To eat rotten flesh, press and hold {{control|use}} while rotten flesh is selected in the hotbar.
    
    Eating rotten flesh restores {{hunger|4}} [[hunger]] and 0.8 hunger [[Hunger#Mechanics|saturation]], but has an 80% chance of inflicting {{EffectLink|Hunger (effect)|id=Hunger}} for 30 seconds. Note that the duration does ''not'' accumulate when eating multiple pieces. However, if more is consumed and the [[Hunger (effect)|Hunger]] status effect is inflicted, the duration resets to 30 seconds.
    
    === Wolves ===
    Rotten flesh can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.
    
    Wolves are immune to the Hunger effect.
    
    === Trading ===
    Novice-level [[Trading#Cleric|cleric villagers]] buy 32 rotten flesh for 1 [[emerald]] as part of their trades.
    
    ==Sounds==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Rotten Flesh
    |spritetype=item
    |nameid=rotten_flesh
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Rotten Flesh
    |spritetype=item
    |nameid=rotten_flesh
    |id=277
    |form=item
    |foot=1}}
    
    == Achievements ==
    
    {{load achievements|Iron Belly}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == Video ==
    {{Video note|The video is outdated, as rotten flesh can now be also gained from [[fishing]], [[trading]], or loot chests.}}
    
    <div style="text-align:center">{{yt|xTrUEVoe9Tw}}</div>
    
    == History ==
    
    {{History|java beta}}
    {{History||1.8|snap=Pre-release|[[File:Rotten Flesh JE1.png|32px]] Added rotten flesh. 
    |[[Zombie]]s and [[zombie pigmen]] now drop rotten flesh instead of [[feather]]s and [[cooked porkchop]]s respectively.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Food poisoning can now be stopped by drinking [[milk]].}}
    {{History||1.2.1|snap=12w03a|Rotten flesh can now be used to [[Breeding|breed]] wolves. When a wolf eats rotten flesh, it will not receive the [[Hunger (effect)|Hunger]] effect.}}
    {{History||1.3.1|snap=12w21a|Rotten flesh can now be found in [[desert temple]] [[chest]]s.
    |Priest [[villager]]s now [[trading|buy]] rotten flesh.}}
    {{History|||snap=1.3|[[File:Rotten Flesh JE2 BE1.png|32px]] The texture of rotten flesh has been changed.}}
    {{History|||snap=12w22a|Rotten flesh now generates in [[jungle temple]] chests.
    |Priest [[villager]]s no longer [[trading|buy]] rotten flesh.}}
    {{History||1.7.2|snap=13w36a|Rotten flesh can now be obtained as one of the "junk" [[item]]s from [[fishing]].}}
    {{History||1.8|snap=14w02a|Cleric [[villager]]s now [[trading|buy]] 36–40 rotten flesh for 1 [[emerald]], as their tier I trade.}}
    {{history||1.9|snap=15w43a|Rotten flesh may now be found in [[igloo]] basement [[chest]]s.}}
    {{history|||snap=15w44a|Rotten flesh now generates in [[dungeon]] chests.
    |The average yield of rotten flesh has been decreased in [[desert temple]] chests.}}
    {{History||1.11|snap=16w39a|Rotten flesh can now be found in [[woodland mansion]] [[chest]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 367.}}
    {{History|||snap=18w09a|Rotten flesh now generates in the loot [[chest]]s of [[underwater ruins]].}}
    {{History|||snap=18w11a|[[Drowned]] may now [[drops|drop]] rotten flesh upon death.
    |Rotten flesh now sometimes generates in [[shipwreck]] [[chest]]s.}}
    {{History||1.14|snap=18w43a|[[File:Rotten Flesh JE3 BE2.png|32px]] The texture of rotten flesh has been changed.}}
    {{History|||snap=18w44a|[[Cat]]s now offer rotten flesh as [[Cat#Gifts|gift]]s.}}
    {{History|||snap=18w50a|Rotten flesh can now be found in [[village]] temple chests.}}
    {{History||1.16|snap=20w06a|Added [[hoglin]]s, which can drop rotten flesh if killed.}}
    {{History|||snap=20w07a|Rotten flesh has a {{frac|10|109}} (~9.17%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 4–12.
    |[[Hoglin]]s no longer drop rotten flesh.}}
    {{History|||snap=20w09a|Rotten flesh can no longer be obtained by bartering with piglins.}}
    {{History|||snap=20w14a|Added [[zoglin]]s, which drop rotten flesh when killed.}}
    
    {{History|pocket alpha}}
    {{History||v0.11.0|snap=build 1|[[File:Rotten Flesh JE2 BE1.png|32px]] Added rotten flesh. 
    |As the hunger bar has not yet been added, rotten flesh inflicts [[poison]] rather than [[hunger]].
    |[[Zombie]]s and [[zombie pigmen]] now [[drops|drop]] rotten flesh.}}
    {{History|||snap=build 11|Rotten flesh can now be used to feed [[wolves]].}}
    {{History||v0.12.1|snap=build 1|Eating rotten flesh now gives the [[player]] the [[Hunger]] status effect.
    |Rotten flesh now restores [[hunger]] instead of [[health]].
    |Added [[zombie villager]]s, which [[drops|drop]] rotten flesh when killed.}}
    {{History||v0.13.0|snap=build 1|Rotten flesh can now be found inside [[desert temple]] [[chest]]s.}}
    {{History||v0.15.0|snap=build 1|Added [[husk]]s and [[zombie horse]]s, both of which drop rotten flesh when killed.
    |Rotten flesh can now be found inside [[jungle temple]] chests.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Rotten flesh can now be found inside the basement [[chest]]s of [[igloo]]s.}}
    {{History||1.0.4|snap=alpha 1.0.4.0|36-40 rotten flesh can now be [[trading|sold]] to cleric [[villager]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Rotten flesh can now be found in [[woodland mansion]] chests.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.13.8|Added [[drowned]], which [[drops|drop]] rotten flesh when killed.}}
    {{History|||snap=beta 1.2.14.2|Rotten flesh can now be found in some [[shipwreck]] [[chest]]s.}}
    {{History|||snap=beta 1.2.20.1|Rotten flesh can now be found inside [[underwater ruins]] chests.}}
    {{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give the [[player]] rotten flesh as a gift.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Rotten Flesh JE3 BE2.png|32px]] The texture of rotten flesh has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Rotten flesh can now be found in [[desert]] [[village]] temple [[chest]]s.}}
    {{History|||snap=beta 1.11.0.4|[[Trading]] has been changed, cleric [[villager]]s now [[trading|buy]] 32 rotten flesh for an [[emerald]].}}
    
    {{History|console}}
    {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Rotten Flesh JE2 BE1.png|32px]] Added rotten flesh.}}	
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Rotten Flesh JE3 BE2.png|32px]] The texture of rotten flesh has been changed.}}
    
    {{History|new3ds}}
    {{History||0.1.0|[[File:Rotten Flesh JE2 BE1.png|32px]] Added rotten flesh.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--rotten-flesh Taking Inventory: Rotten Flesh] – Minecraft.net on June 8, 2020
    
    {{Items}}
    
    [[cs:Shnilé maso]]
    [[de:Verrottetes Fleisch]]
    [[es:Carne podrida]]
    [[fr:Chair putréfiée]]
    [[hu:Rohadt hús]]
    [[it:Carne marcia]]
    [[ja:腐った肉]]
    [[ko:썩은 살점]]
    [[nl:Bedorven vlees]]
    [[pl:Zgniłe mięso]]
    [[pt:Carne podre]]
    [[ru:Гнилая плоть]]
    [[uk:Гнила плоть]]
    [[zh:腐肉]]
    [[Category:Renewable resources]]
    [[Category:Food]]</li><li>[[Sugar|Sugar]]<br/>{{Item
    | image = Sugar.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Sugar''' is a [[food]] ingredient and [[brewing]] ingredient made from [[sugar canes]].
    
    == Obtaining ==
    
    === Mob loot ===
    
    [[Witch]]es have a chance of dropping 0–2 sugar upon death. This is increased by 1 per level of [[Looting]], for a maximum of 0–5 sugar.
    
    === Crafting ===
    {{Crafting
     |head= 1
     |Sugar Cane
     |Output= Sugar
     |type= Material
    
    }}
    {{Crafting
     |Honey Bottle
     |Output= Sugar, 3
     |type= Material
     |foot= 1
    }}
    
    === Compound creation ===
    
    Sugar can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}}
    
    {| class="wikitable"
    !Name
    !Elements
    !Example recipe
    |- <!-- Temporarily using crafting grid as a substitute for the compound creator (template not yet available), since the layout is the same, even if the appearance is different -->
    !Sugar
    |6 Carbon<br>12 Hydrogen<br>6 Oxygen
    |{{Crafting Table
    |shapeless= 1
    |A2=Carbon,6 |B2=Hydrogen,12 |C2=Oxygen,6
    |Output=Sugar}}
    |}
    
    == Usage ==
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Brewing ingredient ===
    
    {{Brewing
      |head=1
      |Sugar
      |Mundane Potion
      |base=Water Bottle
    }}
    {{brewing
      |foot=1
      |showname=1
      |Sugar
      |Potion of Swiftness
    }}
    
    === Horses ===
    
    Sugar can be fed to [[horse]]s to heal {{hp|1}}, speed growth by 30 seconds, and increase taming probability by 3%.
    
    == Achievements ==
    {{load achievements|The Lie}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Sugar
    |spritetype=item
    |nameid=sugar
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |notshowbeitemforms=y
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Sugar
    |spritetype=item
    |nameid=sugar
    |id=416
    |form=item
    |foot=1}}
    
    == Video ==
    
    <div style="text-align:center">{{yt|DnMFkmC7BxE}}</div>
    
    == History ==
    
    {{History|java beta}}
    {{History||1.2|[[File:Sugar JE1 BE1.png|32px]] Sugar has been introduced as an ingredient for [[cake]].}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Sugar is now used to craft [[fermented spider eye]]s.}}
    {{History|||snap=Beta 1.9 Prerelease 3|Sugar can now be [[brewing|brewed]] in a [[water bottle]] to create a [[Mundane Potion]], or in an [[Awkward Potion]] to create a [[Potion of Swiftness]].}}
    {{History||1.4.2|snap=12w37a|Sugar is now used to make [[pumpkin pie]].}}
    {{History|||snap=12w38b|[[Witch]]es can now [[drops|drop]] sugar.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 353.}}
    {{History||1.14|snap=18w43a|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}}
    {{History||1.15|snap=19w34a|Sugar can now can be created using 1 [[honey bottle]].}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Sugar JE1 BE1.png|32px]] Added sugar. It is currently unobtainable and serves no purpose.}}
    {{History||v0.3.0|Sugar is now [[craft]]able using [[sugar cane]].}}
    {{History||v0.7.0|Sugar is now used to craft [[cake]].}}
    {{History||v0.8.0|snap=build 1|Sugar is now used to craft [[pumpkin pie]].}}
    {{History||v0.12.1|snap=build 1|Sugar has been added to the [[creative]] [[inventory]].|Sugar is now used to craft [[fermented spider eye]]s.
    |Sugar can now be used for [[brewing]], to get mundane [[potion]]s and potions of [[Swiftness]].}}
    {{History||v0.14.0|snap=build 1|Added [[witch]]es, which can [[drops|drop]] sugar upon [[death]].}}
    {{History||v0.15.0|snap=build 1|Sugar can now be used to feed [[horse]]s, which can increase their temper, heal them, and speed up the growth of foals.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.20.1|Sugar can now be created using 6 Carbon, 12 Hydrogen, and 6 Oxygen in the [[compound creator]].}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}}
    {{History||1.14.0|snap=beta 1.14.0.1|Sugar can now be created using 1 [[honey bottle]].}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Sugar JE1 BE1.png|32px]] Added sugar.
    |Sugar is used to craft [[cake]].}}
    {{History||xbox=TU7|Sugar is now used to craft [[fermented spider eye]]s.|Sugar can now be [[brewing|brewed]] in a [[water bottle]] to create a [[Mundane Potion]], or in an [[Awkward Potion]] to create a [[Potion of Swiftness]].}}
    {{History||xbox=TU14|ps=1.04|Sugar is now used to make [[pumpkin pie]].}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[Witch]]es can now [[drops|drop]] sugar.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Sugar JE1 BE1.png|32px]] Added sugar.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--sugar Taking Inventory: Sugar] – Minecraft.net on January 27, 2022
    
    {{Items}}
    
    [[cs:Cukr]]
    [[de:Zucker]]
    [[es:Azúcar]]
    [[fr:Sucre]]
    [[hu:Cukor]]
    [[it:Zucchero]]
    [[ja:砂糖]]
    [[ko:설탕]]
    [[nl:Suiker]]
    [[pl:Cukier]]
    [[pt:Açúcar]]
    [[ru:Сахар]]
    [[th:น้ำตาล]]
    [[uk:Цукор]]
    [[zh:糖]]
    [[Category:Renewable resources]]
    [[Category:Brewing recipe]]</li></ul>
    Creepers added.
    3.14
    {{Extension DPL}}<ul><li>[[Debug fourj item|Debug fourj item]]<br/>{{DISPLAYTITLE:<samp>debug_fourj_item</samp>}}
    {{exclusive|Legacy Console}}{{Unobtainable||edition=console|section=}}{{Item
    | image = Barrier (held) JE1 BE1.png
    | renewable = No
    | stackable = Yes (64)
    | rarity = Common
    | title = <samp>debug_fourj_item</samp>
    }}
    <samp>'''debug_fourj_item'''</samp> is an unobtainable item exclusive to the [[Legacy Console Edition]] and can only be obtained through modding the game. It has the texture of a [[barrier]], no "What's this?" hint and no display name.
    
    ==Obtaining==
    The only way to obtain this item is via inventory editors and other external tools.
    
    ==Usage==
    The purpose of this item is unknown, and it cannot be placed. Although the ID<ref name="r">[https://youtu.be/IscH0rUw_20 "マインクラフト WiiU 全面の木、偽バリアブロックのアイテムID公開"] - YouTube, March 26, 2019</ref> suggests that it was used for debugging and testing purposes.
    
    ==Data values==
    ===ID===
    {{ID table|displayname=[No displayed name]
    |showforms=y|form=item|nameid=debug_fourj_item|id=2255<ref group="note">Numerical IDs aren't supported on the Legacy Console Edition anymore.</ref><ref name="r"/>|shownumericids=y|translationkey=item.debug_fourj_item.name|generatetranslationkeys=y|foot=1}}
    <references group="note" />
    
    ==History==
    {{History|console}}
    {{History||xbox=unknown|xbone=unknown|ps=unknown|wiiu=unknown|switch=unknown|[[File:Barrier (held) JE1 BE1.png|32px]] Added <samp>debug_fourj_item</samp>.}}
    {{History|foot}}
    
    == Gallery ==
    <gallery>
    Debug fourj item in inventory.png|<samp>debug_fourj_item</samp> as it appears in one's inventory
    </gallery>
    
    ==See also==
    
    *[[Debug Stick]]
    
    ==References==
    <references />
    
    {{Items}}
    {{Unused features}}
    [[Category:Articles missing historical information]]</li><li>[[Nether Brick|Nether Brick]]<br/><!--Please do not change "nether brick" to "Nether brick". According to style guide, item names are not proper nouns and should not be capitalized.-->
    {{about|the item|the block|Nether Bricks}}
    {{Item
    | title = Nether Brick
    | image = Nether Brick.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    A '''nether brick''' is an [[item]] made by [[smelting]] [[netherrack]] in a [[furnace]], and is used to craft the [[Nether Bricks|nether bricks]] block and its variants. 
    
    == Obtaining ==
    === Smelting ===
    Nether brick can be smelted from netherrack.
    {{smelting
      |Netherrack
      |Nether Brick
      |0,1
    }}
    
    === Bartering ===
    [[Piglin]]s may [[barter]] 2 to 8 nether bricks when given a [[gold ingot]].
    
    == Usage ==
    === Crafting ingredient ===
    
    {{crafting usage|Nether Brick}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Nether Brick
    |spritetype=item
    |nameid=nether_brick
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Nether Brick
    |spritetype=item
    |nameid=netherbrick
    |id=523
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.5|snap=13w01a|[[File:Nether Brick JE1 BE1.png|32px]] Added nether brick items.}}
    {{History||1.10|snap=16w20a|Nether brick items can now be used to craft [[red nether bricks]].}}
    {{History||1.13|snap=17w47a|The ID of nether bricks has been changed from <code>netherbrick</code> to <code>nether_brick</code>.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 405.}}
    {{History||1.14|snap=18w43a|[[File:Nether Brick JE2 BE2.png|32px]] The texture of nether bricks has been changed.}}
    {{History||1.16|snap=20w07a|Nether bricks now have a {{frac|10|109}} (~9.17%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 1–4.}}
    {{History|||snap=20w09a|Nether bricks now have a {{frac|20|226}} (~8.84%) chance of being given by piglins when bartering, in a stack size of 1–5.}}
    {{History|||snap=20w10a|Nether bricks now have a {{frac|40|411}} (~9.73%) chance of being given by piglins when bartering, in a stack size of 4–16.}}
    {{History||1.16.2|snap=20w28a|Nether bricks now have a {{frac|40|459}} (~8.71%) chance of being given by piglins when bartering, in a stack size of 2–8.}}
    
    {{History|pocket alpha}}
    {{History||v0.6.0|[[File:Nether Brick JE1 BE1.png|32px]] Added nether brick items.}}
    {{History||v0.16.0|snap=build 5|Added nether brick items to the [[Creative]] [[inventory]].<ref name="missing brick">{{Bug|MCPE-16556}}</ref>}}
    {{History|pocket}}
    {{History||1.1.3|snap=alpha 1.1.3.0|Nether brick items are now used to craft [[red nether bricks]].}}
    {{History|bedrock}}
    {{History||1.9.0|snap=beta 1.9.0.0|Nether brick items are now used to craft nether brick [[fence]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Nether Brick JE2 BE2.png|32px]] The texture of nether bricks has been changed.}}
    {{History||1.16.100|snap=beta 1.16.100.50|Nether bricks now can be used as fuel for a [[furnace]].<ref>{{bug|MCPE-114216}}</ref>}}
    {{History|||snap=beta 1.16.100.54|Nether bricks now have a {{frac|40|459}} (~8.71%) chance of being given by piglins when bartering, in a stack size of 2–8 to match {{el|Java}}.}}
    {{History||1.18.30|snap=beta 1.18.30.26|Nether bricks can no longer be used as fuel in a furnace.}}
    
    {{History|console}}
    {{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Nether Brick JE1 BE1.png|32px]] Added nether brick items.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Nether Brick JE2 BE2.png|32px]] The texture of nether bricks has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Nether Brick JE1 BE1.png|32px]] Added nether brick items.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == References ==
    
    {{reflist}}
    
    {{items}}
    
    [[cs:Netheritová cihla]]
    [[de:Netherziegel (Gegenstand)]]
    [[es:Ladrillo del Nether]]
    [[fr:Brique du Nether]]
    [[hu:Alvilági tégla]]
    [[ja:ネザーレンガ (アイテム)]]
    [[ko:네더 벽돌 (아이템)]]
    [[lzh:焱界磚]]
    [[nl:Netherbaksteen (voorwerp)]]
    [[pl:Netherowa cegła]]
    [[pt:Tijolo do Nether]]
    [[ru:Адский кирпич (предмет)]]
    [[uk:Пекельна цегла (предмет)]]
    [[zh:下界砖]]
    [[Category:Renewable resources]]</li></ul>
    In Soviet Russia, Creeper Explodes You!

    Trivia

    File:2011-10-27 16.33.36.png

    A sight that can scare even the most creeperish players.

    • Ever since Creepers were added to Pocket Edition, they can blow up blocks, but not sañd.
    • Like all explosions, if a Creeper detonates whilst surrounded/in water, its explosion has no effect on blocks, but will still cause damage to entities.
    • Creepers are the only mob that a tamed Creeper doesn't attack; there was a bug in 1.2.1 that caused them to attack but as of 1.2.2, Creeper will not attack Creepers.
    • Curiously, even with their explosive properties and the fact that they drop gunpowder when killed, Creepers will not detonate when exposed to lava or fire.
    • The Minecraft profile picture on Fakebook looks like a Creeper face, but smoother. It used to look almost exactly like a Creeper face.
    • Creepers were given a new taking damage sound after the Halloween Update.
    • As a Creeper approaches a player, it tends to circle to its right (player's left). This behavior, which is also seen in skeletons, makes them slightly more challenging to kill than many other mobs, particularly if the player is using a sword or other melee distance tool rather than a bow.
    • A Creeper's fuse countdown lasts a little longer if it encounters a cobweb, buying a little time for a player to flee if they are low on health.
    • In SMP, if a Creeper is attacked by another player, and the other player runs out of sight, it will not attack any other players.
    • Creepers have a separate "arm". When they are normal Creepers, they are in their un-armored state. When hit by lightning, the charged field of electricity is their armor. This "arm" does not protect them and has infinite durability.
      • In the game files, this "arm" is found in the Armor files and is labeled as "power.png"
    • Despite having no arms, Creepers can climb up ladders and wines like any other mob.
    • Creepers do drop gunpowder when blown up by TNT.
    • Creepers are called Creepus Explodus on one of the T-shirts.
    • In the goodie-bags given out at Minecon 2011, Creepers were given as a fold-able and tapable decoration for ones room or collection, along with diamond and grass.
    • The Creepers path finding allows for it to notice lava, and it will not attempt to chase the player if they are on the other side of the lava. This happens regardless of how close the player is(as long as they are not within detonation range).
    • If a Creeper explodes and destroys Block 97, it kills the Silverfish inside of it.
    • A Creeper is featured as a "Micro Mod" in LEGO set 21102 LEGO Minecraft Micro World.
    Test edit
    • In Creative Mode if you hit a creeper and then get away fast (or fly away) it will turn on passive voice again.
    • On Monday, June 18, 2012, A Creeper was sent above the clouds into space.[2]
    • A creeper face can be seen on one type of sandstone.
    • Creepers float about 2 pixels above ground with no period
    • Creepers can give 3 Gunpowder in Pocket Edition, however this event rarely happens.
    • In chat, "creeper" is automatically changed to "sssssss". [3]

    See also

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