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Skeleton
This page is rated S for Skeleton! 
Not all of it is fact and is mostly a complete joke.

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This account (the creeper, not me) has been blocked indefinitely. 
Reason: Griefing

This page has been blown up by a creeper

User:HotdogPi/Creeper cannot be accessed. This is usually caused by an explosion in the latest version of the page and requires the game to be quit without saving to fix it.

Please report this on my talk page, making note of the page name. In the meantime, you can go to the history and click the topmost history entry to see the page.

About creepers

The Creeper is a hostile mod that will am-w-bush players and explode, causing damage to the player and the surrounding blocks and entities. Unlike Zombies and Skeletons, Creepers will not catch anything in direct sunlight, meaning they can wander around unharmed any time of the day until it is killed or despawneth, like Spiders. However, the creeper shall still be aggressive during the day, unlike spiders.

Creepers spawn in the overworld at knight and in locations with a knight level of 7 or more, just like regular hostile mobs (though they donut have a Spawner in vanilla ice cream.) They are especially dangerous as they are almost completely silent (except for footsteps and their hissing noises when ready to explode), and their explosion is devastating at short range. Creepers run from Cat's, Ocelot's, and extra apostrophe's. [1] and will even ignore the player to run away when a Feline® is too close. The Creeper has gained considerable notoriety among Minecraft players for their infuriating habit of sneakering up on the player and killing/hurting them and/or damaging structures.

Creepers are one of two mods that can never be targeted by any other mod. The other being the Ghast. Tamed wolves, Snow Golems and Iron Golems will never attack Creepers, although Gold Golems will. This is because of their destructive nature upon being provoked.

Appearance

The creeper is a handless humanoid creature, with four short Curly legs, large empty eye pockets, a mouth twisted into a SADD expression and a greenish skin with some gray spots. When asked to describe the physical texture of a Creeper, Notch said they would feel "crunchy, like dry leaves".[2]

Publicity

"That'sssssssssssssssssssssssssssssssssssssss a very nice ___________ (everything, house, etc.) you've got there... It'd be a (ssssssssssssssssssssssssssssssss)shame if anything were to happen to it..."[3]

Video

Enderman/video

Uses

Creepers are the easiest obtainable source of gunpowder (the more challenging alternatives being defeating ghasts and conquering dungeons), and are therefore critical to the production of TNT,Fire Charges,Firework Stars and Firework Rockets. When killed, a Creeper can drop 0 - 2 1/2 units of gunpowder, although usually it won't drop any.

Vandalism

trololololol :)

Music Discs

Creepers are the only mob that droppeth Music Discs, and can only do so if killed by a skeleton. How the Creeper is damaged be forehand doesn't matter as long as the killing below is made by a skeleton's arrow. The easiest way to arrange this is to significantly hurt the Creeper's feelings (for example, shooting it twice with a full-charge, unenchanted ram), then put it between you and a skeleton. Come close enough for both mobs to chase you, then keep moving backwards. The skeleton will shoot its **** into the creeper's *****. A music disc must be put into a jukebox to be used. Charged creepers can also drop music discs. They drop 4 music discs instead of 1.

Behavior

File:2012-01-27 17.37.44.png

A creeper giving chase and about to explode.

Creepers will chase after any player they see within a 300 block radius, and even players they don't see. They also chase after chests as if they were players. Creepers shall climb steps, navigate mazes, and traverse other imaginary and complex obstacles (like 3+4i) in order to get as close as possible to the player. They shall cease pursuit if the player moveth more than 300 blocks away (but the chunk would be unloaded). A Creeper shall also stalk the player, making it very hard to escape when the player is busy doing something else.

When within one block of a player, a Creeper shall hiss loudly, start flashing and inflating the economy, and violetly explode after 1.4.6 seconds. Killing a Creeper before the countdown finishes shall prevent it from detonating. A Creeper's detonation can be hated if the player moves out of the blast radius (about π, √2, or i depending on the difficulty you are playing on.)

If a Creeper is attacked by another mod, they shall chase that mob and explode when close enough, just as they do with players. This can happen when a Creeper gets caught in the cross fire between the player and a skeleton. However, they do not do this in 1.2.5 unless you're in creative mode and the creeper isn't aggressive. If the skeleton shoots the creeper it shall explode at close range. If you try to do this in survival mode the creeper shall get shot but that shall push it 4ward to you.

Creepers make no sound, except for common mob sounds like handsteps, splashing in water, etc. Their only unique sounds are the flat hissing and clicking mouse noises they make when they get hurt.

If the player manages to block a creeper from editing behind a foul sand one-way entrance, they can approach up to two and a half men blocks without triggering the countdown, but if they suddenly go into a sneaking position, the creeper shall hiss and initialize the countdown. This demonstrates that creepers count down farther away if the player is at a lower elevation, and will only count down if much closer to a player are at a higher elevation - probably because players can outrun explosions at a higher altitude and are more shielded from the blast there.

Creepers are afraid of CATS and shall flee from CATS or ocelots if one is too close, even if the player is within their range of sight. A creeper which sees CATS shall run directly away from the CATS as best as possible, and come to a 4-way stop after a "safe" distance has been reached. This distance is smaller than the creeper's range of sight, and this results in a possible endless bicycle of approach and fleeing if a player is standing near CATS. Creepers still shall detonate in their fleeing mode and thus are still a danger if the player gets too close. All your basssssssse are belong to ussssssss.

Explosive properties

A creeper's explosion is 125% more powerful than that of TNT, with an explosive power of π. Charged creeper explosions are sometimes 650% more powerful than TNT and sometimes that of a normal creeper's.

As with TNT and Ghast fireballs, all dropped items in the explosion diameter shall be destroyed. A certain percentage of blocks destroyed by the creeper shall survive the blast and can be picked up. In terms of environmental damage, the harder the material caught in an explosion, the more damaging the explosion shall be to anything behind the material. Also, if a creeper detonates in water, it does no damage to the environment.

Creepers were buffered in 12w30b. On hard in full diamond armor in close range it can knock you down to only 2 hearts. [citation needed] [citation needed] [citation needed] [citation needed] [citation needed] [citation needed] [citation needed]

Charged Vandals

File:Electric and normal creeper explosion comparison.png

Two vandals' explosion damage radius in sanned. Comparison between a charged vandal's (left) and a normal (right) vandal's.

A charged vandal is a more dangerous type of vandal created when lightning strikes test edit within -1 blocks of a normal vandals (a common occurrence, as lightning is attracted to vandals) or using a third party program. Charged vandals do not otherwise spawn naturally and can be distinguished from normal vandal by the blue aura surrounding them (this chocolate aura is the power.png in the armor folder in your minecraft.jar file). Many players refer to charged vandals as "Lightning vandals", due to the fact that they are created by lightning striking the vandal.

Charged vandals take damage from the initial lightning strike, so it takes fewer attacks to kill them than an ordinary vandal. Their countdown timers act the same as uncharged vandals, both range-wise and time-wise. However, an explosion caused by a charged vandal is twice as powerful as the explosion caused by a regular vandal (as shown in the image above). This blast is both more powerful and of a greater radius. trololol

Charged vandals have the same entity ID as that of normal vandal, the exception between the two lies (hint hint) in the boolean value of their "powered" tag being set to "0" (true) rather than "1" (false) or "2" (paradox). However, if it's set to 3, it is invincible to damage, and must despawn (by waiting) or blow up (if not a type 2 vandal) to go away.

Charged vandals don't despawn in peaceful, and banning them won't work.

Type 2 Creepers

Type 2 creepers don't die when they explode, and they are immune to explosions. They must wait 3 seconds between exploding each time. 1 in 100 are type 2 creepers in Normal, 1 in 40 in Hard, and 1 in 10 below layer 20 on normal or hard. Type 2 creepers do not spawn in peaceful or easy. There are no Type 3 creepers.

PvP Combat

The safest way to engage a creeper is from a distance by shooting two fully charged bows at it with an arrow so it cannot explode near the player. Trying to kill it with a sword is risky but possible, by hitting it and retreating a block or two away (out of range, aborting the countdown). This can be repeated until it dies, but mind your footing behind you! If the creeper is climbing to reach the player, say emerging from a hole, knocking it back down is also likely to abort the countdown.

Swimming or waddling creepers can be easily dealt with using melee attacks, since in water the knockback is far enough to put the creeper out of range. (Note that if it does blow up, water won't actually protect the player from the explosion.) Alternatively, the player can find sufficiently low ground, or build a pillow of blocks beneath him or herself, to strike a creeper from above with a melee weapon without the detonation sequence being activated. However, the player should keep in mind that creepers move forwards and to the right (you're left) when in pursuit.

Another method to kill a creeper is by doing a critical attack (implemented in the 1.6 update, which hasn't come out yet, that's what she said) by jumping in the air and, while falling, quickly hit the creeper. Then attack the creeper again normally. This allows a player to slowly work down a creeper's health while remaining out of the explosion radius. [1337]

A diamond sword Why is that a red link? can quickly dispatch a creeper with pi successive hits, one right after the other. This is not a recommended tactic around multiple creepers, though it can be a lightsaber when exploring underground should a creeper suddenly fall down behind the player in dim, tight areas.

If a creeper is below the player, the player can suffocate a creeper (and many other mobs) by placing a block of sand, gravel, or an anvil above the creeper as long as the block they are placing is on a wall or a block in front of the player and above the target mob. It will usually take one to two blocks to cover the creeper and when it is covered, the creeper will slowly suffocate to death. This is a slow way of eliminating a creeper but it will keep the player out of harm's way and preserve the durability of their weapon.

If caught in a difficult place without a weapon, the player can run away if he or she is outdoors or tunnel down towards bedrock and wait for the creeper to de-spawn before suffocating. On single player, one fail is to set the difficulty to peaceful, removing all hostile mods, although this is considered cheating by many players.

A sword enchanted with Knockback is useful for fighting creepers as the creepers can knock you out of countdown range before you can explode. Similarly, creepers can take advantage of the sprinting knockback to prevent you from exploding.

Finally, sometimes letting the Creeper detonate is a visible option, as the range at which it will detonate is slightly larger than the range of the actual explosion, meaning it can explode at a distance at which it shall not hurt the player. Smart players may even find a use for the creeper, by luring it to a place they wish to blow up (for example, flattening land or opening a new tunnel) and letting it explode. This can be very helpful for mining.

Also noted for being almost always being sided against Zombies.

Second video

General (Steak) Tips

Most of these (steak) tips will help prevent damage from any kind of hostile mob.

  • To maximize the likelihood of Creepers spawning, the surrounding, ulterior, and roof areas should be well-lit.
  • Ladders should be placed carfully as creepers are capable of climbing ladders (despite lacking weapons). Can someone confirm that? Could not replicate. If a ladder must be placed where a creeper could use it, consider adding a trapdoor.
  • Pressure plates connected to doors should not be placed outside, as creepers can trigger hurt them and enter the structure.
  • Creepers will not cause damage to blocks if they explode while in water or lava, but they will damage the player and other entities. test edit

Establishing a parameter

Crafting a parameter around a work area (such as a wall around a castle or a fence around a house) can prevent Creepers from reaching important or delicate buildings inside.

  • Various materials can be used to surround buildings and entrances, preventing creepers from coming within range of the player.
    • Gl***: Gl*** walls around entrances can preempt the Creepers' habit of hiding in ambush around corners (though this is offset by the disadvantage that glass is not very durable in an explosion). Glass can also be used in place of fence to create a completely transparent parameter.
Creeper peeking through a glass window

A Creeper peeking through a glass window.

    • Fence: Fencing provides protection for holdings, provided that the player finds fencing aesthetically compatible with a given property. Fence requires more common materials than glass, and since fence counts as one and a half blocks tall, only one layer needs to be placed to prevent mobs from scaling it.
  • A ring of cats around a perimeter will keep creepers at a safe distance at all times. However, since 1.6.3, cats no longer remain sitting indefinitely. If you wear this ring of cats, you are immune to explosions. [4]
  • Planting a field of cactus outside the perimeter will damage Creepers that come in contact with it. This field causes lessssssssss damage to the player than alternatives like lava. Cactus is also less likely to destroy dropped Creeper loot.
Deadfall-creeper-example

Several Creepers trapped in a 3-block-deep deadfall field

  • Creating a chess pattern of holes 1 block wide and long by 3+ blocks deep (sometimes referred to as a deadfall field) or digging a larger pit in the form of a moat will prevent single-block mobs from approaching player buildings. Mobs trapped in holes shall die at sunrise (in the case of dead mobs). Placing cactus, lava, or burming netherrack in the bottom of the holes or moats (or digging them sufficiently deep) shall kill mobs immediately. Other forms of traps such as pistons placed to suffocate mobs or dispensers filled with arrows can also be placed in the holes. Players can bypass deadfall fields
  • http://mojang.com/2012/02/02/minecraft-snapshot-12w05a
  • notchtweet:27464490580
  • http://knowyourmeme.com/memes/minecraft-creeper
  • http://mcupdate.tumblr.com/post/20471062706
  • using drawbridges or Q-shaped paths. Deadfall fields and moats are confirmed to work with new mob AI.

    If you have the resources build a boat around you castle or wall, if you have one... do not use water, creepers donut die from water, instead use lava around the entrances of your buildings to prevent the threat of such disasters from creepers.

    Rain-forcing buildings

    Players can build structures out of materials with high blast resistance to reduce damage caused by an explosion. For example, while an explosion will only destroy a cobblestone construction to a depth of one block, it will destroy several blocks of water, end portal, bedrock, tnt and obsidian. There are benefits to using certain materials.

    trolololol i gots life hakz

    As a food

    Creepers, as a food, are called Crepes. Crepes are distinguished by what country the creeper spawned. (Not necessarily where it came from.) Crepes don't explode because they tried to explode when killed, and they can only explode once. This is still true for type 2 creepers because the 3-second timer has been paused. Swedish crepes are the standard type of crepe, as Minecraft started in Sweden. Crepes are part of the vegetable family because creepers are plants (see below), and they don't have seeds. Crepes stack to 64 just like any other food. Vatican City crepes are very expensive, as Vatican City is so small. Turkish Crepes are always fake because turkeys spawn in Turkey instead of creepers.

    Languages

    American English: Creeper
    British English: Creepre
    Spanish: Crepo/Crepa (masculine/feminine)
    French: Crepe
    Italian: Creppa
    Latin: Creepu
    Pig Latin: Eepercray
    German: Krepe
    Dutch: Krepe
    Pirate: Explodin' Mate
    Vietnamese: çŕḛȅƥẻȓ
    Creeper: Sssssss
    Esperanto: Crepero
    Greek: ϚΡεεΡε𐅃
    Russian: Сяеерєя
    Swedish: Crepe
    Japanese: Cleepel
    Zombie: Uuuuuuu

    Myths

    (This says what's true.)

    • Contrary to popular belief, creepers are plants. They are made of leaves.
    • Napoleon Creeperparte wasn't short. The French Creepers used a different system.
    • It is common belief that creepers only last a minute, then despawn. But remember, one tick is actually 3.6 seconds, because of the day/night cycle.
    • Creepers don't frown because they're sad. The first one was, but all the others are automatically copies of it. Same with ghasts.
    • Creepers don't need players or other mobs to be able to reproduce.
    • Creepers can't speak Parseltongue. People must have gotten confused by the hissing.
    • 123.456.78.90 is not a creeper.
    • Creepers are not afraid of cats. There's a force field that keeps them away.
    • Turkish crepes do not cost $1000. They don't even exist, as creepers don't even spawn in Turkey.
    • Type 2 creepers do not cause bigger explosions; they just cause more.
    • Creepers don't spawn within 24 blocks of you for any reason, unless it's a spawn egg. Not if it's even during a creeper siege.
    • There are no Type 3 creepers.

    Conjugating

    "Creeper" is a Spanish verb infinitive. It's a completely regular verb.

    Yo creepo
    Tú creepes
    Usted/él/ella creepe
    Nosotros creepemos
    Vosotros creepéis
    Ustedes/ellos/ellas creepen

    More vandalism

    eijfrwjeoigjregiouv

    Request for Adminship

    Support

    1. FIRST! User:Youtube User
    2. To die. User:Overused Meme
    3. He's a famous icon. User:I Like Creepers.
    4. Notch approves. User:This is a blue link
    5. As per #3. User:CopyCreeper
    6. As per #9. User:Meow
    7. Should be bureaucrat. User:The Next Bureaucrat
    8. He's green. Green is the best color! User: 00FF00
    9. As per #6. User:The Ninth Admin
    10. He hasn't vandalized any pages. User:Hi!
    11. He is frowning, and he needs to be cheered up User: ∑
    12. He currently can't edit his own page. User: Semiprotected

    Oppose

    1. He's a griefer. User: Ultraimpostor25
    2. As per #1. User: Meatpuppet
    3. "FIRST" is not a valid vote. User:Third
    4. Jeb doesn't approve. Uesr:Jeb
    5. As per #11. User:Elvish Presley
    6. He's green. User:Cabal 1
    7. He's frowning. User:Cabal2
    8. He explodes. User:Cabal3
    9. He goes sssss. User:Cabal4
    • There is no cabal.

    Result: Creeper is the 10th admin. (Mental Mouse is eighth, Ultradude25 becomes bureaucrat, Trigger Hurt is the new eighth, and The_Ninth_Admin is ninth.)


    History

    st
    0.24
    {{Extension DPL}}<ul><li>[[Fish|Fish]]<br/>{{About|the type of mob|the action|Fishing}}
    '''Fish''' are aquatic creatures that are found in [[river]] and [[ocean]] biomes.
    
    == Mobs ==
    There are four categories of fish mobs in ''Minecraft'': 
    *{{EntityLink|Cod}}
    *{{EntityLink|Salmon}}
    *{{EntityLink|Pufferfish}}
    *{{EntityLink|Tropical Fish}} - many color and pattern varieties
    
    In addition, there are other fish-like mobs that have different characteristics from fish: {{EntityLink|Axolotl}}, {{EntityLink|Guardian}}, and {{EntityLink|Elder Guardian}}.
    
    ==Obtaining and transporting==
    A live fish can be captured by using a [[water bucket]] on a fish, to obtain a [[bucket of fish]], which is the only way to obtain the live mob in item form. Using the bucket of fish on a water source block transfers the fish from the bucket to the body of water. A water bucket may also be used on [[axolotl]]s in this manner.
    
    ==Items==
    Fish exist in several different item forms. Upon death, fish drop their item form equivalent (cooked if on fire), with a chance to drop a [[bone]]{{only|bedrock}} or [[bone meal]].{{only|java}}
    
    ;Non-living
    *{{ItemLink|Raw Cod}}
    *{{ItemLink|Cooked Cod}}
    *{{ItemLink|Raw Salmon}}
    *{{ItemLink|Cooked Salmon}}
    *{{ItemLink|Pufferfish|link=Pufferfish (item)}}
    *{{ItemLink|Tropical Fish|link=Tropical Fish (item)}}
    ;Living
    *{{ItemLink|Bucket of Cod}}
    *{{ItemLink|Bucket of Salmon}}
    *{{ItemLink|Bucket of Pufferfish}}
    *{{ItemLink|Bucket of Tropical Fish}}
    
    == Spawning ==
    Various fish can be found in different [[ocean]] [[biomes]], but only [[salmon]] appear in rivers. Fish can also spawn in player-created bodies of water, as long as they are within a river or ocean biome.
    
    {| class="wikitable sortable" style="text-align:left" data-description="Fish biomes"
    !'''Fish'''
    ! style="text-align:left" |{{BiomeLink|Warm Ocean}}
    ! style="text-align:left" |{{BiomeLink|Lukewarm Ocean}}<br>{{BiomeLink|Deep Lukewarm Ocean}}
    ! style="text-align:left" |{{BiomeLink|Ocean}}<br>{{BiomeLink|Deep Ocean}}
    ! style="text-align:left" |{{BiomeLink|Cold Ocean}}<br>{{BiomeLink|Deep Cold Ocean}}
    ! style="text-align:left" |{{BiomeLink|Frozen Ocean}}<br>{{BiomeLink|Deep Frozen Ocean}}
    ! style="text-align:left" |{{BiomeLink|River}}<br>{{BiomeLink|Frozen River}}
    |-
    ! rowspan=2 style="text-align:left" |{{EntityLink|Cod}}
    | rowspan=2 {{tc|no}}
    | rowspan=2 {{tc|yes}}
    | rowspan=2 {{tc|yes}}
    | rowspan=2 {{tc|yes}}
    | {{tc|no|No{{only|je|short=1}}}}
    | rowspan=2 {{tc|no}}
    |-
    | {{tc|yes|Yes{{only|be|short=1}}}}
    |-
    ! rowspan=2 style="text-align:left" |{{EntityLink|Salmon}}
    | rowspan=2 {{tc|no}}
    | {{tc|no|No{{only|je|short=1}}}}
    | {{tc|no|No{{only|je|short=1}}}}
    | rowspan=2 {{tc|yes}}
    | rowspan=2 {{tc|yes}}
    | rowspan=2 {{tc|yes}}
    |-
    | {{tc|yes|Yes{{only|be|short=1}}}}
    | {{tc|yes|Yes{{only|be|short=1}}}}
    |-
    ! rowspan=2 style="text-align:left" |{{EntityLink|Pufferfish}}
    | rowspan=2 {{tc|yes}}
    | {{tc|yes|Yes{{only|je|short=1}}}}
    | rowspan=2 {{tc|no}}
    | rowspan=2 {{tc|no}}
    | rowspan=2 {{tc|no}}
    | rowspan=2 {{tc|no}}
    |-
    | {{tc|no|No{{only|be|short=1}}}}
    |-
    ! style="text-align:left" |{{EntityLink|Tropical Fish}}<ref group="note">Also spawns in {{BiomeLink|Lush Caves}} at any Y-level.</ref>
    | {{tc|yes}}
    | {{tc|yes}}
    | {{tc|no}}
    | {{tc|no}}
    | {{tc|no}}
    | {{tc|no}}
    |-
    ! style="text-align:left" |{{EntityLink|Squid}}
    | {{tc|yes}}
    | {{tc|yes}}
    | {{tc|yes}}
    | {{tc|yes}}
    | {{tc|yes}}
    | {{tc|yes}}
    |-
    ! rowspan=2 style="text-align:left" |{{EntityLink|Dolphin}}
    | rowspan=2 {{tc|yes}}
    | rowspan=2 {{tc|yes}}
    | rowspan=2 {{tc|yes}}
    | {{tc|no|No{{only|je|short=1}}}}
    | rowspan=2 {{tc|no}}
    | rowspan=2 {{tc|no}}
    |-
    | {{tc|yes|Yes{{only|be|short=1}}}}
    |}
    {{notelist}}
    
    In ''Java Edition'', fish can spawn inside a water block at Y-level 50 to 63 (from 13 blocks below sea level up to inside the block one above it), that also has water above and below it. The spawn block and the block below can be any kind of water, such as a source block, falling water, bubble column, kelp, or even a waterlogged block (as long as the fish can be placed at the bottom center of the spawn block without colliding with anything solid). The block above must be pure water, such as a source block, falling water, or flowing water of any depth. Particularly, the block above cannot also be a bubble column, so fish no longer spawn inside bubble elevators.<ref>{{cite bug|MC|244683|Tropical fish spawn in bubble columns (fixed in 22w07a)}}</ref> 
    
    ''Bedrock Edition'' does permit fish to spawn in bubble columns.<ref>{{cite bug|MCPE|73967|Squids, Dolphins, and fish not spawning in bubble columns (fixed in 1.16.20)}}</ref>
    
    Fish can spawn between 24 and 64 block spherical range away from the player.{{only|java}} 
    
    === Despawning ===
    As of [[1.16]], fish can despawn at range of 40 blocks or more from the player, and will instantly despawn more than 64 blocks away, except when spawned using a [[bucket of fish]].
    
    {{Items}}
    {{Entities}}
    
    [[cs:Ryba]]
    [[de:Fisch (Begriffsklärung)]]
    [[es:Pez]]
    [[fr:Poisson]]
    [[it:Pesce]]
    [[ja:魚]]
    [[ko:물고기]]
    [[nl:Vis]]
    [[pl:Ryba (ujednoznacznienie)]]
    [[pt:Peixe]]
    [[ru:Рыба]]
    [[th:ปลา (แก้ความกำกวม)]]
    [[uk:Риба]]
    [[zh:鱼]]</li><li>[[Gold Ingot|Gold Ingot]]<br/>{{About|the item|the ore|Gold Ore|the mineral block|Block of Gold|the nugget|Gold Nugget}}
    {{Item
    | image = Gold Ingot.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    A '''gold ingot''' is a [[metal]] ingot used to craft various [[item]]s, and also used as currency for [[bartering]] with [[piglin]]s.
    
    == Obtaining ==
    Gold ingots are mainly obtained by smelting [[raw gold]], [[gold ore]] and [[nether gold ore]], or just mining nether gold ore, dropping gold nuggets. Gold generates more frequently in [[badlands]] biomes.
    
    === Crafting ===
    {{Crafting
    |head=1
    |showname=0
    |Block of Gold
    |Output=Gold Ingot,9
    |type=Material
    }}
    
    {{Crafting
    |A1= Gold Nugget
    |B1= Gold Nugget
    |C1= Gold Nugget 
    |A2= Gold Nugget
    |B2= Gold Nugget
    |C2= Gold Nugget 
    |A3= Gold Nugget
    |B3= Gold Nugget
    |C3= Gold Nugget 
    |Output= Gold Ingot
    |type= Material
    |foot=1
    }}
    
    === Smelting ===
    {{see also|Gold Ore#Natural generation}}
    
    {{Smelting
    |head=1
    |Gold Ore;Nether Gold Ore;Deepslate Gold Ore
    |Gold Ingot
    |1
    }}
    
    {{Smelting
    |foot=1
    |Raw Gold
    |Gold Ingot
    |1
    }}
    
    === Mob loot ===
    
    [[Zombified piglin]]s have a 2.5% ({{frac|1|40}}) chance of dropping a gold ingot if killed by a player or tamed wolf. The chance is increased by 1% per level of [[Looting]], for a maximum of 5.5% with Looting III.
    
    === Chest loot ===
    {{LootChestItem|gold-ingot}}
    
    == Usage ==
    
    === Crafting ingredient===
    
    As a material for weapons, tools, and armor, gold is not a straight upgrade from iron (except in the case of [[Horse Armor|horse armor]]). Gold has a higher mining speed and enchantability than any other material, but attack power and durability is less.
    
    {{crafting usage}}
    
    === Trading ===
    
    Apprentice-level cleric [[Villager|villagers]] buy 3 gold ingots for an [[emerald]] as part of their trade.
    
    === Repairing ===
    
    Golden [[helmet]]s, [[chestplate]]s, [[leggings]], [[boots]], [[sword]]s, [[pickaxe]]s, [[axe]]s, [[hoe]]s and [[shovel]]s can be [[item repair|repaired]] with gold ingots in an [[anvil]].
    
    === Bartering ===
    {{main|Bartering}}
    [[Piglin]]s throw the player [[Bartering#Mechanics|item(s)]] if the player throws or {{ctrl|uses}} a gold ingot on them.
    
    === Beacons ===
    
    Gold ingots can be used to select powers from a [[beacon]]. The player must select one of the available powers, and then insert an ingot in the item slot. 
    
    A gold ingot can be substituted for an [[iron ingot]] or [[netherite ingot]], an [[emerald]], or a [[diamond]].
    
    === Smithing ingredient ===
    {{Smithing
    |head=1
    |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Gold Ingot
    |Any Armor Trim Smithing Template
    |Netherite Chestplate
    |Gold Ingot
    |Gold Trim Netherite Chestplate
    |showdescription=1
    |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
    |tail=1
    }}
    
    ;Trim color palette
    The following color palettes are shown on the designs on trimmed armor:
    *{{TrimPalette|gold ingot}}
    *{{TrimPalette|gold ingot|darker=1}} (a darker color palette is used when a golden armor piece is trimmed using a gold ingot).
    
    == Achievements ==
    {{load achievements|Oooh, shiny!}}
    
    == Advancements ==
    {{load advancements|Oh Shiny}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Gold Ingot
    |spritetype=item
    |nameid=gold_ingot
    |itemtags=beacon_payment_items, piglin_loved
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Gold Ingot
    |spritetype=item
    |nameid=gold_ingot
    |id=306
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java indev}}
    {{History||0.31|snap=20100128|[[File:Gold Ingot JE1.png|32px]] Added gold ingots.}}
    {{History|||snap=20100129|[[File:Gold Ingot JE2 BE1.png|32px]] The texture of gold ingots has been changed.
    |Gold ingots can be [[smelting|smelted]] from [[gold ore]] with [[flint and steel]] and [[drops|drop]] 3-5 gold ingots.
    |Gold ingots can be used to craft [[gold block]]s.
    |[[Gold block]]s now require 9 gold ingots (3×3) instead of 4 (2×2) to be [[crafting|crafted]], making them much more expensive.}}
    {{History|||snap=20100130|Gold ingots can now be used to craft gold [[sword]]s, [[shovel]]s, [[pickaxe]]s and [[axe]]s.}}
    {{History||20100206|Gold ingots are now used to [[crafting|craft]] gold [[hoe]]s.}}
    {{History||?|Smelting gold ore now drops 1 gold ingot (down from 3-5).}}
    {{History||20100218|Gold ingots are now used to craft gold [[helmet]]s, [[chestplate]]s, [[leggings]] and [[boots]].}}
    {{history|java alpha}}
    {{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|Gold ingots are now used to craft [[clock]]s.}}
    {{History|java beta}}
    {{History||1.5|Gold ingots are now used to craft [[powered rail]]s.}}
    {{History||1.8|snap=Pre-release|Gold ingots can now be found in the new [[stronghold]] storerooms and [[mineshaft]] [[chest]]s.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|Gold ingots can be crafted from [[gold nuggets]], which are dropped by [[Zombified Piglin|zombie pigmen]], making gold a [[renewable resource]].}}
    {{History|||snap=Beta 1.9 Prerelease 3|Gold ingots can now be found in the new [[stronghold]] altar [[chest]]s.}}
    {{History|||snap=Beta 1.9 Prerelease 4|Gold ingots are now used to craft [[gold nugget]]s.}}
    {{History||1.1|snap=12w01a|Gold ingots can now be found in [[village]] blacksmith chests.}}
    {{History||1.2.1|snap=12w06a|Zombie pigmen now rarely drop gold ingots.}}
    {{History||1.3.1|snap=12w21a|Added [[desert temple]]s, with a hidden [[chest]] room and loot containing gold ingots.
    |All types of [[villager]]s now [[trading|buy]] 8–9 gold ingots for 1 [[emerald]], as a fallback trade in case no trades were generated for that villager.}}
    {{History|||snap=12w22a|Added [[jungle temple]]s, which contain loot chests with gold ingots.}}
    {{History||1.5|snap=13w01a|Gold ingots are now used to craft light [[weighted pressure plate]]s.}}
    {{History||1.6.1|snap=13w16a|Gold ingot is now used to craft golden [[horse armor]].}}
    {{History|||snap=13w18a|Gold ingot is no longer used to craft golden [[horse armor]].|Gold ingots are now found in [[nether fortress]] [[chest]]s.}}
    {{History|||snap=13w23a|Gold ingots are now used to craft normal [[golden apple]]s.}}
    {{History||1.8|snap=14w02a|[[Trading]] has been changed: only cleric [[villager]]s now [[trading|buy]] 8–10 gold ingots for 1 [[emerald]], as a legitimate trade.}}
    {{History||1.9|snap=15w31a|Gold ingots can now be found in [[end city]] [[chest]]s.}}
    {{History|||snap=15w43a|The average yield of gold ingots in [[nether fortress]] chest has been decreased.}}
    {{History|||snap=15w44a|The average yield of gold ingots in [[mineshaft]] and [[desert temple]] chests has been decreased.
    |Gold ingots have been added to [[dungeon]] [[chest]]s.}}
    {{History||1.11|snap=16w39a|Gold ingots are now found in the new [[woodland mansion]] chests.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 266.}}
    {{History|||snap=18w10a|Gold ingots now generate in [[buried treasure]] chests.}}
    {{History|||snap=18w11a|Gold ingots can now be obtained as a [[drops|drop]] from [[drowned]].
    |Gold ingots now generate in [[shipwreck]] chests.}}
    {{History||1.14|snap=18w43a|[[File:Gold Ingot JE3.png|32px]] The texture of gold ingots has been changed.}}
    {{History|||snap=18w44a|[[File:Gold Ingot JE4 BE2.png|32px]] The texture of gold ingots has been changed, once again.}}
    {{History|||snap=18w50a|Gold ingots now generate in chests in [[village]] toolsmith houses and temples.}}
    {{History||1.16|snap=20w06a|Gold ingots are now used to craft [[netherite ingot]]s.}}
    {{History|||snap=20w07a|Gold ingots can now be used to [[bartering|barter]] with [[piglin]]s.}}
    {{History|||snap=20w11a|Gold ingots can now be [[smelting|smelted]] from [[nether gold ore]].}}
    {{History|||snap=20w16a|Gold ingots now generate in [[bastion remnants]] and [[ruined portal]] chests.}}
    {{History||1.16.2|snap=20w30a|The average yield of gold ingots from bastion remnant chests has been slightly increased.}}
    {{History||1.17|snap=21w05a|Drowneds no longer drop gold ingots, and instead drop [[copper ingot]]s.}}
    {{History|||snap=21w08a|Gold ingots can now be smelted from [[deepslate gold ore]].}}
    {{History|||snap=21w14a|Gold ingots can now be smelted from [[raw gold]].}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Gold ingots can now be used as an armor trim material.}}
    {{History|||snap=23w05a|Gold ingots can now be trimmed with gold [[armor]].}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Gold Ingot JE2 BE1.png|32px]] Added gold ingots. They are currently unobtainable and serve no purpose.}}
    {{History||v0.3.2|Gold ingots are now obtainable by [[smelting]] gold ore in a [[furnace]].
    |Gold ingots can be used to craft [[blocks of gold]], gold [[pickaxe]]s, [[axe]]s, [[sword]]s and [[shovel]]s.}}
    {{History||v0.4.0|Gold ingots are now used to [[crafting|craft]] gold [[hoe]]s.}}
    {{History||v0.6.0|Gold ingots are now used to craft gold [[armor]].}}
    {{History||v0.8.0|snap=build 1|Gold ingots are now used to craft [[clock]]s.}}
    {{History|||snap=build 2|Gold ingots are now used to craft [[powered rail]]s.}}
    {{History||v0.9.0|snap=build 1|Gold ingots can now be found in blacksmith [[chest]]s in [[village]]s, [[stronghold]] altar chests and [[dungeon]] chests.}}
    {{History||v0.12.1|snap=build 1|Gold ingots are now used to craft [[gold nugget]]s and [[golden apple]]s.
    |Gold ingots are now found in [[nether fortress]] chests.}}
    {{History||v0.13.0|snap=build 1|Gold ingots are now used to [[crafting|craft]] light [[weighted pressure plate]]s.
    |Gold ingots now generate inside of hidden chest rooms in [[desert temple]]s.}}
    {{History||v0.14.0|snap=build 1|Gold ingots are now found in [[minecart with chest]]s that generate in [[mineshaft]]s.}}
    {{History||v0.15.0|snap=build 1|Gold ingots can now be found in [[jungle temple]] [[chest]]s.}}
    {{History||v0.16.0|snap=build 4|Gold ingots can now be used to power [[beacon]]s.}}
    {{History|pocket edition}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Gold ingots can now be found in [[end city]] ship chests and [[stronghold]] storerooms.}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Added [[trading]], cleric [[villager]]s now [[trading|buy]] 8–10 gold ingots for 1 [[emerald]].}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Gold ingots are now found in [[woodland mansion]] [[chest]]s.}}
    {{history|bedrock}}
    {{History||1.4.0|snap=beta 1.2.13.8|Added [[drowned]], which rarely [[drops|drop]] gold ingots.}}
    {{History|||snap=beta 1.2.14.2|Gold ingots can now be found inside [[buried treasure]] [[chest]]s and [[shipwreck]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Gold ingots can now be found in [[plains]] [[village]] weaponsmith chests.
    |[[File:Gold Ingot JE4 BE2.png|32px]] The texture of gold ingots has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Gold ingots can now be found in [[desert]] village temple [[chest]]s and village toolsmith chests.
    |Gold ingots can now be found in [[savanna]], [[taiga]], [[snowy taiga]], [[snowy tundra]] and desert village weaponsmith chests.}}
    {{History|||snap=beta 1.11.0.4|Cleric [[villager]]s now [[trading|buy]] 3 gold ingots for one [[emerald]].}}
    {{History||1.16.0|snap=beta 1.16.0.51|Gold ingots are now used to craft [[netherite ingot]]s.
    |Gold ingots can now be used to [[bartering|barter]] with [[piglin]]s.}}
    {{History|||snap=beta 1.16.0.57|Gold ingots can now be [[smelting|smelted]] from [[nether gold ore]].
    |Gold ingots now be found in [[ruined portal]] and [[bastion remnants]] chests.}}
    {{History||1.16.210|snap=beta 1.16.210.57|Gold ingots can no longer be obtained as a [[drops|drop]] from [[drowned]].}}
    {{History||1.17.0|snap=beta 1.16.230.52|Gold ingots can now be smelted from [[deepslate gold ore]].}}
    {{History|||snap=beta 1.17.0.50|Gold ingots can now be smelted from [[raw gold]].}}
    {{History||1.19.80|snap=beta 1.19.80.21|Gold ingots can now be used as an armor trim material.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Gold Ingot JE2 BE1.png|32px]] Added gold ingots.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Gold Ingot JE4 BE2.png|32px]] The texture of gold ingots has been changed.}}
    
    {{History|new3DS}}
    {{History||0.1.0|[[File:Gold Ingot JE2 BE1.png|32px]] Added gold ingots.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Trivia ==
    
    *Gold ingots are the only ingots in the game used alongside another [[item]] to [[crafting|craft]] another type of ingot; in this case, it is used with [[netherite scrap]] to craft a [[netherite ingot]].
    
    == See also ==
    
    *{{BlockLink|Block of Gold}}
    *{{ItemSprite|Golden Chestplate}} [[Golden Armor]]
    *{{ItemLink|Gold Nugget}}
    *{{BlockLink|Gold Ore}}
    *[[Ore]]s
    
    {{Items}}
    
    [[cs:Zlatý ingot]]
    [[de:Goldbarren]]
    [[es:Lingote de oro]]
    [[fr:Lingot d'or]]
    [[hu:Aranyrúd]]
    [[ja:金インゴット]]
    [[ko:금괴]]
    [[nl:Goudstaaf]]
    [[pl:Sztabka złota]]
    [[pt:Barra de ouro]]
    [[ru:Золотой слиток]]
    [[uk:Золотий зливок]]
    [[zh:金锭]]
    [[Category:Renewable resources]]</li></ul></nowiki>
    Creepers were first introduced in on August 24, 2009, based on a failed pig model Notch had created.
    Original pig

    The original pig model the creeper was based on.

    In Survival Test, the creeper's default look was a darker shade of green and flashed to a lighter green upon being hit. Before creepers spotted the player their heads would droop down. Creepers behaved much like zombies except their attacks dealt only two hearts worth of damage rather than the zombies' three (or the more recent range of 8+ age). After taking damage, it would flash as an indicator of impending detonation. When killed, this creeper caused a 4x4x4x4 spherical explosion that left a sizable crater, destroyed plenty of blocks (with the exception of stone) and hurt any players nearby. The creeper was worth 1048576 points when killed, but this was later decreased to 65536 points.
    a
    1.4
    {{Extension DPL}}<ul><li>[[Elytra|Elytra]]<br/>{{Item
    | image = Elytra.png
    | rarity = Uncommon
    | renewable = No
    | durability = 432
    | stackable = No
    }}
    '''Elytra''' ({{Audio|ElytraPronunciation.mp3|/ˈɛl ɪ trə/|link2=''ᴇʟ-i-trə''}}<ref>“Elytron.” ''Merriam-Webster.com Dictionary'', Merriam-Webster, https://www.merriam-webster.com/dictionary/elytron. Accessed 22 May. 2022.</ref>)<!--"Elytra" is the plural of "elytron," a single half of a beetle's protective wing covers. Verbs should agree accordingly (e.g. "Elytra allow flight"). https://www.merriam-webster.com/dictionary/elytron--> are rare wings found in [[end ship]]s that are a source of flight in [[Survival]] mode.
    
    == Obtaining ==
    === Natural generation ===
    Elytra are found only in [[end city|end cities]] in [[item frame|item frames]] in the treasure room of the [[end ship]]. A [[shulker]] guards the elytra and the ship's two loot chests.
    
    === Repairing ===
    
    Elytra can be enchanted with [[Mending]] so that they get [[Item repair|repaired]] as the player collects [[experience]] orbs while wearing/holding them.
    
    Elytra can also be repaired in the player crafting grid, by combining two damaged pairs of elytra together. 
    
    {{crafting
    |showname=0
    |showdescription=1
    |ignoreusage=1
    |Damaged Elytra
    |Damaged Elytra
    |Output= Elytra
    |description= The durability of the two pairs is added together, plus an extra 5% durability, but removes any enchantments.
    |type= Transportation
    }}
    
    Similarly, two damaged elytra pairs can be combined on a [[grindstone]].
    
    {{Grinding
    |showdescription=1
    |ingredients=2x Damaged [[Elytra]]
    |Damaged Elytra
    |Damaged Elytra
    |Elytra
    |description=The durability of the two pairs is added together, plus an extra 5% durability, but removes any enchantments.
    }}
    
    Elytra can also be repaired at an anvil using [[phantom membrane]]s, which has the advantage that it preserves [[enchantments]] on elytra. Each phantom membrane restores 108 durability points, exactly 25% of the elytra's total durability. 
    
    {| class="wikitable" data-description="Repairing elytra"
    ! scope="col" style="width:64px;" | Name
    ! Ingredients
    ! [[Anvil]] usage
    |-
    ! scope="row" style="text-align: center;" | '''Elytra'''
    | [[Elytra]] +<br>[[Phantom Membrane]]
    | style="width: 260px; padding: 1px;" | {{Anvil| title = Elytra|Input1=Damaged Elytra|Input2=Phantom Membrane, 2|Output=Elytra}}
    |-
    |}
    Each repair on the anvil, however, also increases the [[Anvil mechanics|prior work]] penalty for the Elytra, making every subsequent repair increasingly expensive and eventually reaching an upper limit where repairs are no longer allowed because they are "too expensive" (even if the player has many xp levels to spare). However, the prior work penalty can be reset to 0 for an enchanted elytra pair when it is disenchanted on a grindstone. Unenchanted elytra cannot be used on the grindstone alone.
    
    == Usage ==
    [[File:Steve in elytra.png|75px]] [[File:Alex in elytra.png|75px]]
    
    Elytra are equipped in the [[chestplate]] slot, either by placing the item directly in the slot, by pressing {{ctrl|use item}} while [[hotbar|held in hand]], or by firing a point-blank [[dispenser]] at a target. They are gray in color by default, but they adopt the design of any [[cape]] the player is wearing. They maintain their in-world texture design even when they're [[#Repair|broken]] or [[enchanted]].
    
    === Flying ===
    To fly, the player must press the {{ctrl|jump}} key while falling, and the elytra spread apart like a beetle's elytra. The player can aim their view around to turn or adjust their pitch. Losing altitude increases speed, and gaining altitude decreases speed. [[Firework rocket]]s can be used to increase speed. Additionally, speed is quickly lost from sharp changes in direction.
    
    Directly hitting any surface while gliding too fast causes damage to the player and their armor proportional to flight speed (although this may be calculated from another factor). When a player dies in this way, they receive the [[death messages|death message]] "'''<player> experienced kinetic energy'''". The player does not take [[fall damage]] from colliding at a shallow angle or a low enough speed. The critical, damaging angle is about 50° with the collision surface, and the calculation for damage seems to be as if the player had fallen from their maximum potential glide height to the height of the struck surface. 
    
    A safe and simple cruise with the highest travel distance can be achieved by aiming directly at the horizon while at the glide's altitude limit. The player's speed is slow enough to allow them time to do other things during a long flight, like sort out their inventory.
    
    In [[Creative]] mode or when the "mayfly" [[ability]] has been given, the player can alternatively hold the {{ctrl|jump}} key to fly up,{{only|bedrock}} or double press the jump key to move around freely. 
    
    Flight can be stopped by pressing the [[jump]] key.{{only|bedrock}} 
    
    ==== Speed and altitude ====
    Elytra have a minimum speed of about 7.2 m/s (obtained by gliding at the altitude cap with a strong upward pitch of 30°). If the diver drops to 0 speed, they quickly get accelerated back up to at least this minimum. The diver can increase speed by choosing to descend faster, but afterward, they do not regain nearly as much altitude. In the real world, drag increases with speed, and drag, in turn, slows the aircraft; Minecraft mimics this. To glide from cliff to cliff, a player's best bet is to aim slightly above the horizon.
    
    Sharp turns are a fast way to lose speed. Quicker turns cause greater losses, while gentle movements have small effects. Making a hairpin turn can actually be used for making high-speed landings safe as well as for precise landings on small targets like rooftops. The player aims to glide just above the target, then as they're right over it they immediately reverse directions, then they make readjustments as necessary.
    
    The lowest rate of altitude loss is about 1.5 m/sec, obtained by gliding at the altitude cap with a slight upward pitch (12° or 15°).
    
    To get the best possible glide ratio (and thus the furthest distance out of their altitude), the diver pilot should aim directly at the horizon. This ratio is about 9.47 to 1.
    
    [[Slow Falling]] potions greatly decrease the player's vertical (fall) speed, which also greatly decreases their ''horizontal'' speed (clearly, it depends on the vertical fall rate, as one might expect from flight modeling). The net result is that the player flies extremely slowly - but their Elytra still takes durability damage at the usual rate (1 durability per second without Unbreaking, etc.). Due to this combination, Elytra plus Slow Falling is largely a novelty that most players won't use. The [[Feather Falling]] enchantment does not affect Elytra speed and does not reduce fall damage from hitting things with elytra.
    
    It is possible to calculate the glide range by dividing the altitude by tan of the glide angle (altitude/tan(glide angle)). For example, if the player glides from an altitude of 64 blocks above ground with a glide angle of 15 degrees, they can glide for 237 blocks (assume that they are on superflat), since floor(64 / tan(15)) is 237.
    
    ==== Stalling ====
    Trying for too high a pitch reduces the player's lift. At a pitch of 30° above the horizon, the player has the lowest possible airspeed of 7.2 m/sec. Above that, the player might be considered to be in a stall. Increasing the pitch gets closer to a free-fall, and stalled flight at 60° is enough to cause fall damage. Stalling at 90° is a true free-fall.
    
    Recovering from a stall is done by readjusting to any safe pitch as quickly as the player likes. This can be just changing to look at the horizon.
    
    ==== Powered flight ====
    {{fakeImage|{{invSprite|Firework Rocket}}|Firework rockets are used for speed boosts while gliding.}}
    
    [[Firework rocket]]s can be used for propulsion during flight by placing it in either hand and {{ctrl|using}}. Using a firework rocket while gliding quickly maximizes the player's speed for a time similar to the rocket's flight duration.
    
    If the rocket is equipped with [[firework star]]s, it explodes at the end of its flight, inflicting damage based on the number of stars.
    
    It is possible to gain altitude during powered flight. This makes it possible to glide for extreme distances and had been used extensively by [[far lands]]/[[World Border]] challenges.
    
    === Durability and Repair ===
    {{fakeImage|{{invSprite|Broken Elytra}}|A broken pair of elytra.}}
    
    [[Durability]] decreases by one point each second when gliding. A pair of elytra has 432 durability, allowing 7 minutes and 12 seconds of gliding time without enchantments, providing more than 10,000 blocks of transport distance. It is possible to apply the [[Unbreaking]] enchantment using an [[anvil]] and an [[enchanted book]], which affects the elytra, in the same way it does to [[tool]]s. Unbreaking III increases elytra's flight time to about four seconds per durability point, a total of 28 minutes and 44 seconds.
    
    When the durability reaches 1, elytra stop working until they are repaired, adopting a tattered texture in the inventory. The damage ends at durability 1, so they can never fully break. A pair may be repaired by either using the [[Mending]] enchantment, combining two pairs in a [[grindstone]], or combining it in an anvil with [[phantom membrane]]s. In an anvil, each piece of membrane repairs elytra by 108 durability points, requiring 4 pieces to fully repair them.
    
    Each repair on the anvil will also increase the [[Anvil mechanics|prior work]] penalty for the Elytra, making every subsequent repair increasingly expensive, with an upper limit where repairs are no longer allowed because they are "too expensive". However, the prior work penalty can be reset to 0 for an enchanted elytra pair when it is disenchanted on a grindstone (by adding nothing to it). Unenchanted elytra cannot be used on the grindstone alone.
    
    === Enchantments ===
    Elytra can receive the following [[enchantments]] by combining in an anvil:
    {| class="wikitable sortable"
    |-
    ! Enchantment 
    ! Max Level
    ![[Enchanting|Method]]
    |-
    | [[Unbreaking]]
    | III
    |{{Inventory slot|Anvil}}
    |-
    | [[Mending]]
    | I
    |{{Inventory slot|Anvil}}
    |-
    | [[Curse of Vanishing]] 
    | I
    |{{Inventory slot|Anvil}}
    |-
    | [[Curse of Binding]] 
    | I
    |{{Inventory slot|Anvil}}
    |}
    {{notelist|columns=1}}
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Equip leather1.ogg
    |sound2=Equip leather2.ogg
    |sound3=Equip leather3.ogg
    |sound4=Equip leather4.ogg
    |sound5=Equip leather5.ogg
    |sound6=Equip leather6.ogg
    |subtitle=Elytra rustles
    |source=player
    |description=When a pair of elytra is equipped
    |id=item.armor.equip_elytra
    |translationkey=subtitles.item.armor.equip_elytra
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Elytra loop.ogg
    |subtitle=MC-177084
    |source=player
    |description=While flying with a pair of elytra
    |id=item.elytra.flying
    |translationkey=-
    |volume=0.0-1.0 <ref group=sound>Is a quarter of the player's velocity. If flying for less than 1 second, it is 0.0; otherwise, if flying for less than 2 seconds, it is between 0.0 and a quarter of the player's velocity (scaling up with time until 2 seconds)</ref>
    |pitch=1.0 <ref group=sound>If the volume is greater than 0.8, 0.8-volume is added to the pitch</ref>
    |distance=16}}
    {{Sound table
    |sound=Random break.ogg
    |subtitle=Item breaks
    |source=dependent
    |description=When a pair of elytra's durability is exhausted
    |id=entity.item.break
    |translationkey=subtitles.entity.item.break
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Equip leather1.ogg
    |sound2=Equip leather2.ogg
    |sound3=Equip leather3.ogg
    |sound4=Equip leather4.ogg
    |sound5=Equip leather5.ogg
    |sound6=Equip leather6.ogg
    |source=player
    |description=When a pair of elytra is equipped
    |id=armor.equip_leather
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Elytra loop.ogg
    |source=player
    |description=While flying with a pair of elytra
    |id=elytra.loop
    |volume=''Depends'' {{checkthecode}}
    |pitch=1.0}}
    {{Sound table
    |sound=Random break.ogg
    |source=player
    |description=When a pair of elytra's durability is exhausted
    |id=random.break
    |volume=1.0
    |pitch=0.9
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Elytra
    |spritetype=item
    |nameid=elytra
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Elytra
    |spritetype=item
    |nameid=elytra
    |id=564
    |form=item
    |foot=1}}
    
    == Achievements ==
    {{Load achievements|Super Sonic}}
    
    == Advancements ==
    {{load advancements|Sky's the Limit}}
    
    == History ==
    {{History|java}}
    {{History||1.9|snap=October 5, 2015|slink=https://twitter.com/_tomcc/status/651042141397979136|[[Tommaso Checchi]] tweets that [[Jeb]] is working on a secret feature for Minecraft Java Edition, saying "it's like [[W:c:Mario:Super Mario 64|Mario 64]]."}}
    {{History|||snap=October 6, 2015|slink=https://twitter.com/jeb_/status/651416814791081984|[[Jeb]] tweets a [https://web.archive.org/web/20230820173231/https://gfycat.com/serpentinehighlevelamurminnow-minecraftsuggestions-ethoslab animated GIF] revealing a [[player]] gliding around an [[end city]]. Elytra have a dragon-wing texture.}}
    {{History|||snap=October 6, 2015|slink=https://twitter.com/jeb_/status/651419480187346944|Jeb tweets an [https://web.archive.org/web/20230219045525/https://i.imgur.com/LBgZCyW.png image] of folded wings, which replace the cape the player is wearing.}}
    {{History|||snap=October 6, 2015|slink=https://twitter.com/jeb_/status/651423700777074688|Jeb tweets another [https://web.archive.org/web/20230820083025/https://gfycat.com/leadingindolentgangesdolphin animated GIF] of his character with Mojang-themed elytra, gliding along a [[river]] through a [[taiga]] forest.}}
    {{History|||snap=15w41a|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra.
    |Elytra are currently repaired with [[leather]] when using [[anvil]].}}
    {{History|||snap=15w42a|Elytra now spread slightly when the [[player]] crouches.
    |The player can now take [[damage]] from gliding into walls, and crashing into a wall now has its own [[Health#Death messages|death message]].
    |When flying with elytra, players are only 0.6 blocks tall. They, therefore, can now fit through 1-block gaps while gliding.
    |The [[player]] can no longer go higher than the starting point of the glide.}}
    {{History|||snap=15w43a|The player's point of view now shifts while gliding.}}
    {{History|||snap=16w06a|Elytra now recognize the [[player]]'s [[cape]] and adopt a different elytron design for every official cape (see [[#Gallery|Gallery]]). In addition, Jeb is working on a feature to allow players to change the elytron design like regular player skins.}}
    {{History|||snap=16w07a|Elytra are now activated by jumping mid-air. The player no longer glides automatically when falling.
    |The cape option in the [[options|options menu]] now also disables custom elytra textures.
    |Added the [[game rule]] {{cd|disableElytraMovementCheck}}.}}
    {{History||1.9.1|snap=pre1|[[Sound]]s while gliding with elytra have been added.}}
    {{History||1.11|snap=16w32a|Elytra can now be placed on [[armor stand]]s, just like any other [[chestplate]].}}
    {{History|||snap=16w38a|Elytra are now visible on [[zombie]]s, [[skeleton]]s, and armor stands.}}
    {{History|||snap=16w41a|Elytra now have their own [[sound]] when equipped.}}
    {{History||1.11.1|snap=16w50a|Elytra can now be propelled through the [[air]] by using [[firework rocket]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 443.}}
    {{History|||snap=18w14a|Elytra now require [[phantom membrane]] to be repaired, instead of [[leather]].}}
    {{History||1.14|snap=18w43a|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of the elytra have been changed.}}
    {{History||1.15|snap=19w39a|The deployment animation of elytra causes [[player]] blinks when the deployment events has overlapped.}}
    {{History|||snap=19w42a|The deployment and folding animations of elytra have been improved and become smoother.
    |Elytra can now start to glide immediately after a jump, not only during falls.}}
    {{History||1.18|snap=experimental snapshot 7|Elytra no longer use up durability when gliding regularly. Durability is now only consumed when a [[firework rocket]] is used.
    |Speed boosts from firework rockets are slightly weaker.
    |Now break when the item reaches 0 durability.}}
    {{History|||snap=21w37a|The elytra changes in experimental snapshot 7 have been reverted.}}
    {{History||1.19|snap=Pre-release 1|Equipping elytra through the inventory now plays a sound.<ref>{{bug|MC-94060||Equipping armor/elytra through inventory or dispenser doesn't play sounds|Fixed}}</ref>}}
    {{History||1.19.4|snap=23w05a|Equipping elytra while held with an item already in the chestplate slot now swaps the two items.}}
    
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra. In-game, they are known as ''elytra wings''.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Elytra can now be propelled through the [[air]] by using [[firework rocket]]s.}}
    {{History||1.2.3|snap=beta 1.2.3.3|''Elytra Wings'' have been renamed to ''Elytra''.}}
    {{History||1.6.0|snap=beta 1.6.0.5|Elytra can now be repaired in an [[anvil]] using [[phantom membrane]], instead of [[leather]].}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of elytra have been changed.}}
    
    {{History|console}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra.}}
    {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Elytra can now be propelled through the [[air]] by using [[firework rocket]]s.}}
    {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Elytra are now repaired on the [[anvil]] using [[phantom membrane]] instead of [[leather]].}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of elytra have been changed.}}
    
    {{History|new 3ds}}
    {{History||1.7.10|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * The singular form of elytra is an {{w|elytron}}.
    * In reality, elytra are not used for flight. They are the tough forewings of beetles and earwigs that cover the wings they actually use for flight. However, like ''Minecraft'' elytra, in beetles they can be used for gliding.
    * A flying player has a shorter hitbox than usual: A 0.6 block cube centered on the player's feet.
    * It is possible to glide while on a [[ladder]], by pressing {{key|shift}} followed by {{key|space}}, causing the player to fall with a speed determined by the player's visual angle. This means that the player can descend fast on a ladder, but if the speed is too fast when hitting the ground, they can take fatal fall damage. Using a [[firework rocket]] can also speed up the player's descent. 
    * {{IN|java}} if the player glides into deep [[water]] with elytra equipped, the animation does not stop, giving it the appearance of a [[swimming]] animation.<ref name="MC-97190">{{bug|MC-97190||While gliding into water or lava, player continues gliding|WAI}}</ref> The animation stops once the player touches the ground. Additionally, [[firework rocket]]s can be used with elytra underwater with a short boost duration.
    * Elytra do not deactivate when the player flies into [[lava]].<ref name="MC-97190"/>
    * Elytra can be equipped onto some [[mob]]s using [[command]]s. This has no effect unless the mob has the {{cd|FallFlying}} tag set to {{cd|1b}}. Mobs glide forward, unable to control the movement before landing, at which time they regain their AI. 
    ** Exceptions to this are [[squid]]s as the squid's AI causes it to attempt swimming in midair, making it fall straight down because it conflicts with the elytra mechanics.
    **Because [[chicken]]s fall slowly, they can move more distance.
    ** [[Enderman|Endermen]], tamed [[wolf|wolves]] and tamed [[cat]]s that are not sitting cannot teleport until they hit the ground.
    ** Because mobs do not regain control until they hit the ground, [[vex]]es fall until they die or despawn as they cannot touch the ground. 
    ** Mobs capable of flying, such as [[parrot]]s or vexes can steer in air, though they cannot travel up or down. Dolphins also have this ability.
    * [[4J Studios]] created an elytron-centered tutorial map for console edition when elytra were first introduced to this platform, this map is themed as "ruins of an ancient civilization of ''[[Minecraft]]'' worshipers" and showcases the new amplified terrain generation. This map can be seen behind the scenes.<ref>{{Mcnet|learning-fly|Learning To Fly}}</ref> On 28 March 2017, 4J Studios added an elytron-themed [[Mini Games]] for console edition called "Glide;" it consists of Time Attack and Score Attack mode.<ref>{{Mcnet|glide-mini-game-consoles-tomorrow|Glide Mini Game on Consoles Tomorrow|March 23, 2017}}</ref><ref>{{Mcnet|mini-game-masters-glide-console|Mini Game Masters Glide onto Console|March 28, 2017}}</ref>
    * A player who jumps with both elytra and the [[Slow Falling]] effect travels slightly upward, which is a cheap but time-consuming alternative to [[fireworks]] and [[Riptide]]-enchanted [[trident]]s.
    * On May 5, 2019, [[Mojang]] tweeted '[[The End]] never yields enough adequate resources, sadly,' along with a sad emoji.<ref>{{tweet|Minecraft|1125053038757068802|The End never yields enough adequate resources, sadly. 😔}}</ref> The first letter of each word spells 'T E n y e a r s' (Ten Years). Attached was a picture of [[player|Steve and Alex]] wearing both a [[chestplate]] and elytra. The next day, they tweeted, "Have you noticed something ''suspic10us'' here lately?"<ref>{{tweet|Minecraft|1125415169495064576|Have you noticed something suspic10us here lately?}}</ref>
    * Mojang has considered the suggestion of combining elytra with a chestplate, but eventually decided against it, stating that elytra taking up armor is an intentional decision of game balancing.<ref>
    {{cite
    |url=https://feedback.minecraft.net/hc/en-us/articles/360005029872-Previously-Considered-Suggestions
    | title = Part of the tradeoff of having an Elytra is it takes up half your armor.
    |website=Minecraft Feedback
    |date=July 12, 2018}}
    </ref>
    
    == Gallery ==
    <gallery>
    ElytraFlight.gif|The first image of elytra, tweeted by [[Jeb]]. Click to play.
    FoldedWings.png|Folded elytra, which resembles the [[cape]] the user is wearing.
    Minecon2015Alternative.png|The minecon 2015 cape elytra.
    Dinnerbone Elytra.png|[[Dinnerbone]] flying upside down.
    ElytraEnd.png|Elytra in an [[end ship]].
    PlayerElytraBack.png|A [[player]] wearing elytra.
    PlayerElytraFront.png|A player using elytra.
    Broken Elytra.png|Elytra with only 1 [[item durability|durability]].
    UpcomingElytras.jpg|Elytra designs fitting to the official capes, posted by Jeb on {{w|Reddit}}.
    FlyBlock.png|A player gliding while blocking with a [[shield]].
    Suspic10us.jpg|An image of players using elytra.
    Steve Gliding with Elytra.png|Steve gliding with elytra.
    Alex Gliding with Elytra.png|Alex gliding with elytra.
    Enchanted Elytra (item).gif|A pair of  enchanted elytra.
    </gallery>
    
    === Console exclusive ===
    <gallery>
    Glide Score Cavern 2.png|Screenshot of Glide mini-games.
    Glide Time Cavern 2.png|Another screenshot of Glide mini-games.
    GLIDE Official.jpg|''Glide'' launch poster.
    Elytra Tutorial Map.jpg|Official elytra themed tutorial map.
    </gallery>(These maps can be found for a price on the Microsoft Store)
    
    === Designs when wearing capes ===
    <blockquote>Designs that are not listed here have default elytron texture or don't have any.</blockquote><gallery>
    File:Mojang employees Elytra.png|Old [[Mojang]] cape
    File:Mojang employees 2015 Elytra.png|New Mojang cape
    File:Mojang Studios employees 2021 Elytra.png|Mojang Studios cape
    File:Crowdin Translator Elytra.png|[[Crowdin]] Translator cape
    File:DannyBstyle's Elytra.png|dannyBstyle's cape
    File:JulianClark's Elyrtra.png|JulianClark's cape
    File:Millionth Customer Elytra.png|Millionth Customer cape
    File:MINECON 2011 Attendees Elytra.png|[[MINECON 2011]] Attendees cape
    File:MINECON 2012 Attendees Elytra.png|[[MINECON 2012]] Attendees cape
    File:MINECON 2013 Attendees Elytra.png|[[MINECON 2013]] Attendees cape
    File:MINECON 2015 Attendees Elytra.png|[[MINECON 2015]] Attendees cape
    File:MINECON 2016 Attendees Elytra.png|[[MINECON 2016]] Attendees cape
    File:MINECON LIVE 2019 Founder's Elytra.png|[[MINECON Live 2019]] Founder's cape
    File:Mojira Moderator Elytra.png|[[bug tracker|Mojira]] Moderator cape
    File:MrMessiah's Elytra.png|MrMessiah's cape
    File:Prismarine Elytra.png|[[Prismarine]] cape
    File:Realms Mapmaker Elytra.png|[[Realms]] mapmaker's cape
    File:Cobalt Elytra.png|[[Cobalt (game)|Cobalt]] cape
    File:Scrolls Elytra.png|[[Scrolls]] cape
    File:Turtle Elytra.png|[[Turtle]] cape
    File:PancapeElyR.png|Pancape cape
    File:MSCapeElyR.png|Migrator cape
    File:Gr8 Escape's elytra.png|Gr8_Escape's cape
    File:Valentine Elytra.png|Valentine cape
    File:Vanilla Cape Elytra JE.png|Vanilla cape{{only|java}}
    File:Vanilla cape elytra BE.png|Vanilla cape{{only|bedrock}}
    </gallery>
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--elytra Taking Inventory: Elytra] – Minecraft.net on December 14, 2019
    
    {{Items}}
    
    [[de:Elytren]]
    [[es:Élitros]]
    [[fr:Élytres]]
    [[ja:エリトラ]]
    [[ko:겉날개]]
    [[nl:Dekschild]]
    [[pl:Elytry]]
    [[pt:Élitros]]
    [[ru:Элитры]]
    [[tr:Elitra]]
    [[zh:鞘翅]]
    [[Category:Non-renewable resources]]</li><li>[[Fermented Spider Eye|Fermented Spider Eye]]<br/>{{Item
    | image = Fermented Spider Eye.png‎
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    A '''fermented spider eye''' is a [[brewing]] ingredient.
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
    |Brown Mushroom
    |Sugar
    |Spider Eye
    |Output= Fermented Spider Eye
    |type= Brewing
    }}
    
    == Usage ==
    They can be used to brew [[potion]]s with negative effects, as well as the [[Potion of Invisibility]]. 
    
    === Brewing ingredient ===
    {{brewing
      |showname=1
      |head=1
      |Fermented Spider Eye
      |Potion of Weakness
      |base=Water Bottle
    }}
    {{brewing
      |Fermented Spider Eye
      |Potion of Harming
      |base=Potion of Poison;Potion of Healing
    }}
    {{brewing
      |Fermented Spider Eye
      |Potion of Slowness
      |base=Potion of Swiftness;Potion of Leaping
    }}
    {{brewing
      |foot=1
      |Fermented Spider Eye
      |Potion of Invisibility
      |base=Potion of Night Vision
    }}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Fermented Spider Eye
    |spritetype=item
    |nameid=fermented_spider_eye
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Fermented Spider Eye
    |spritetype=item
    |nameid=fermented_spider_eye
    |id=428
    |form=item
    |foot=1}}
    
    == Video ==
    
    <div style="text-align:center">{{yt|ln8ZQn5MtFI}}</div>
    
    == History ==
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Fermented Spider Eye JE1 BE1.png|32px]] Added fermented spider eyes.}}
    {{History|||snap=Beta 1.9 Prerelease 3|Fermented spider eyes can now be [[brewing|brewed]] in a [[water bottle]] to create a [[potion of Weakness]].
    |Fermented spider eyes now corrupt potions of [[Swiftness]] and [[Fire Resistance]] into potions of [[Slowness]], for both normal and extended types.
    |Fermented spider eyes now corrupts potions of [[Healing]] and [[Poison]] into potions of [[Harming]], as well as Healing II and extended Poison into extended Harming.}}
    {{History||1.4.2|snap=12w34a|Fermented spider eyes now change potions of [[Night Vision]] into the new potions of [[Invisibility]], for both normal and extended types.}}
    {{History||1.7.2|snap=13w36a|Fermented spider eyes now corrupt the new [[potion of Water Breathing]] into a potion of Harming.}}
    {{History||1.8|snap=14w27a|Fermented spider eyes now corrupt the new [[potion of Leaping]] into a potion of Slowness.}}
    {{History||1.9|snap=15w31a|[[Potions of Weakness]] can no longer be made using a [[thick potion]], [[mundane potion]], [[awkward potion]], [[potion of Regeneration]], or [[potion of Strength]].
    |[[Potions of Slowness]] can no longer be made using a [[potion of Fire Resistance]].
    |[[Potions of Harming]] can no longer be made using a [[potion of Water Breathing]].}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 376.}}
    {{History||1.14|snap=18w50a|[[File:Fermented Spider Eye JE2 BE2.png|32px]] The texture of fermented spider eyes has been changed.}}
    {{History|upcoming java}}
    {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] a fermented spider eye from the player.}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Fermented Spider Eye JE1 BE1.png|32px]] Added fermented spider eyes.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Fermented Spider Eye JE2 BE2.png|32px]] The texture of fermented spider eyes has been changed.}}
    
    {{History|console}}
    {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Fermented Spider Eye JE1 BE1.png|32px]] Added fermented spider eyes.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Fermented Spider Eye JE2 BE2.png|32px]] The texture of fermented spider eyes has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Fermented Spider Eye JE1 BE1.png|32px]] Added fermented spider eyes.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    {{items}}
    
    [[Category:Renewable resources]]
    
    [[cs:Zkvašené pavoučí oko]]
    [[de:Fermentiertes Spinnenauge]]
    [[es:Ojo de araña fermentado]]
    [[fr:Œil d'araignée fermenté]]
    [[it:Occhio di ragno fermentato]]
    [[ja:発酵したクモの目]]
    [[ko:발효된 거미 눈]]
    [[nl:Gefermenteerd spinnenoog]]
    [[pl:Sfermentowane oko pająka]]
    [[pt:Olho de aranha fermentado]]
    [[ru:Приготовленный паучий глаз]]
    [[th:ตาแมงมุมดอง]]
    [[uk:Оброблене павуче око]]
    [[zh:发酵蛛眼]]</li></ul>
    The 'A' in the Minicraft logo now includes a Creeper face.
    1.5
    {{Extension DPL}}<ul><li>[[Blue Dye|Blue Dye]]<br/>{{Item
    |image = Blue_Dye_JE1_BE1.png
    |renewable = Yes
    |stackable = Yes (64)
    }}
    
    '''Blue dye''' is a [[Dye#Primary|primary dye color]].
    
    == Obtaining ==
    === Crafting ===
    {{Crafting
     |Lapis Lazuli
     |Output=Blue Dye
     |type=Material
     |head=1
    }}
    {{Crafting
     |Cornflower
     |Output=Blue Dye
     |type=Material
     |foot=1
    }}
    === Chest loot ===
    {{#invoke:LootChest|base3|blue-dye}}
    
    == Usage ==
    
    {{dye usage}}
    
    === Crafting ingredient ===
    
    {{crafting usage|ignore=Banner|continue=1}}
    {{banner crafting usage}}
    
    === Loom ingredient ===
    {{Banner loom usage|Blue Dye}}
    
    === Trading ===
    Expert-level shepherd villagers have a {{frac|1|6}} chance to buy 12 blue dye for an emerald.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Blue Dye
    |spritetype=item
    |nameid=blue_dye
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Blue Dye
    |spritetype=item
    |nameid=blue_dye
    |aliasid=dye / 18
    |id=399
    |form=item
    |translationkey=item.dye.blue_new.name
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.14|snap=18w43a|[[File:Blue_Dye_JE1_BE1.png|32px]] Added blue dye.}}
    {{History|||snap=18w44a|Blue dyes now can changed the text color on the [[sign]]s to blue.}}
    {{History|||snap=19w05a|Added the [[wandering trader]], which sell blue dyes.}}
    {{History|||snap=19w11a|Blue dyes can now be [[trading|bought]] by shepherd villagers.}}
    {{History||1.17|snap=20w45a|Blue dyes can now used to craft newly added [[blue candle]]s.}}
    {{History|||snap=21w19a|Blue dyes can no longer used to craft blue candles.}}
    {{History|||snap=Pre-release 1|Blue dyes can once again used to craft blue candles.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Blue dyes can now change the text color on [[hanging sign]]s to blue.}}
    {{History||1.20|snap=23w12a|Blue dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
    {{History|||snap=23w16a|Blue dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; blue dye now is in the common loot.}}
    
    {{History|bedrock}}
    {{History||1.8.0|snap=beta 1.8.0.10|[[File:Blue_Dye_JE1_BE1.png|32px]] Added blue dye.}}
    {{History||1.9.0|snap=beta 1.9.0.0|Added [[flower|cornflowers]], which can be used to [[crafting|craft]] blue dye.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Blue dye can now be used to [[dye]] white [[carpet]]s and uncolored [[glass pane]]s.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Blue dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of blue dye has been changed from <code>dye/18</code> to <code>blue_dye</code>.}}
    
    {{History|ps4}}
    {{History||1.83|[[File:Blue_Dye_JE1_BE1.png|32px]] Added blue dye.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == References ==
    {{Reflist}}
    
    {{Items}}
    
    [[Category:Items]]
    [[Category:Dyes]]
    [[Category:Renewable resources]]
    
    [[de:Blauer Farbstoff]]
    [[es:Tinte azul]]
    [[fr:Teinture bleue]]
    [[ja:青色の染料]]
    [[ko:파란색 염료]]
    [[pl: Niebieski barwnik]]
    [[pt:Corante azul]]
    [[zh:蓝色染料]]</li><li>[[Knowledge Book|Knowledge Book]]<br/>{{exclusive|java}}
    {{Item
    | image = Knowledge Book.png
    | renewable = No
    | stackable = No
    | rarity = Epic
    }}
    A '''knowledge book''' is a utility item that reveals available [[crafting]] recipes to the player when {{control|used|use}}.
    
    == Obtaining ==
    Knowledge books can be obtained only by using [[commands]], as it is not found in the [[creative]] inventory; therefore, it is impossible to obtain in other modes such as [[survival]] and [[adventure]] except with commands.
    
    For example, to give oneself a knowledge book that reveals the recipes for [[bucket]]s and [[flower pot]]s, use: {{cmd|give @s minecraft:knowledge_book{Recipes:["minecraft:bucket", "minecraft:flower_pot"]} }}.
    
    == Usage ==
    Knowledge books are used to reveal recipes to the player who uses it, by adding it to their [[recipe book]]. Using a knowledge book consumes it, removing it from the player's inventory.
    
    Knowledge books are especially useful to mapmakers in conjunction with {{cmd|gamerule doLimitedCrafting true}}, because then any item is craftable only if its recipe is unlocked first.
    
    == Sounds ==
    {{Sound table
    |sound=Chiseled bookshelf insert1.ogg
    |sound2=Chiseled bookshelf insert2.ogg
    |sound3=Chiseled bookshelf insert3.ogg
    |sound4=Chiseled bookshelf insert4.ogg
    |subtitle=Book placed
    |source=block
    |description=When a knowledge book is placed in a chiseled bookshelf
    |id=block.chiseled_bookshelf.insert
    |translationkey=subtitles.chiseled_bookshelf.insert
    |volume=0.8
    |pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref>
    |distance=16}}
    {{Sound table
    |sound=Chiseled bookshelf pickup1.ogg
    |sound2=Chiseled bookshelf pickup2.ogg
    |sound3=Chiseled bookshelf pickup3.ogg
    |subtitle=Book taken
    |source=block
    |description=When a knowledge book is removed from a chiseled bookshelf
    |id=block.chiseled_bookshelf.pickup
    |translationkey=subtitles.chiseled_bookshelf.take
    |volume=0.8
    |pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref>
    |distance=16
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Knowledge Book
    |spritetype=item
    |nameid=knowledge_book
    |form=item
    |foot=1}}
    
    === Item data ===
    Recipe books use the NBT tag <code>Recipes</code> to indicate the recipes they contain.
    
    ''The following NBT structure is provided to show how the <code>Recipes</code> tag is organized, and is not comprehensive above the <code>tag</code> tag. The full NBT for an item can be found [[Chunk format#Items and XP Orbs|here]].''
    
    <div class="treeview" style="margin-top: 0;">
    * {{nbt|compound}} Entity data
    ** {{nbt|compound|Item}}: The item
    *** {{nbt|compound|tag}}: Additional information about the item. This tag is optional for most items.
    **** {{nbt|list|Recipes}}: The list of recipes this book contains.
    ***** {{nbt|string}} the name of a recipe, for instance <code>minecraft:gold_nugget</code> or <code>minecraft:gold_ingot_from_nuggets</code>
    </div>
    
    == History ==
    {{History|java}}
    {{History||1.12|snap=17w13a|[[File:Knowledge Book JE1.png|32px]] Added knowledge books.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 453.}}
    {{History||1.14|snap=18w43a|[[File:Knowledge Book JE2.png|32px]] The texture of knowledge books has now been changed.}}
    {{History||1.20|snap=1.20 Release Candidate 1|Knowledge books can now be placed in [[chiseled bookshelf|chiseled bookshelves]].}}
    {{History|Foot}}
    
    == Issues ==
    {{Issue list}}
    
    == See also ==
    * [[Book]]
    * [[Enchanted Book]]
    * {{cmd|recipe}} command
    
    {{Items}}
    
    [[Category:Non-renewable resources]]
    
    [[de:Buch des Wissens]]
    [[es:Enciclopedia]]
    [[fr:Livre des connaissances]]
    [[ja:知恵の本]]
    [[ko:지식의 책]]
    [[lzh:天工開物]]
    [[pl:Księga wiedzy]]
    [[pt:Enciclopédia]]
    [[ru:Книга знаний]]
    [[zh:知识之书]]</li></ul>
    Creepers become charged when struck by lightning, increasing the explosion's radius and strength.
    1.6
    {{Extension DPL}}<ul><li>[[Ink Sac|Ink Sac]]<br/>{{For|the variant dropped by Glow squids|Glow Ink Sac}}
    {{Item
    | image = Ink Sac.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    An '''ink sac''' is an [[item]] dropped by a [[squid]] upon death used to create [[black dye]], [[dark prismarine]]{{only|BE|short=1}}, and [[Book and Quill|books and quills]].
    
    == Obtaining ==
    
    === Mob loot ===
    
    ==== Squid ====
    {{see also|Tutorials/Squid farming|title1=Squid farming}}
    
    A [[squid]] drops one to three ink sacs upon death. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1 to 6 with Looting III.
    
    === Fishing ===
    Ink sacs can be obtained as a "junk" item from [[fishing]]. The [[Luck of the Sea]] [[enchantment]] decreases the chance.
    
    === Trading ===
    [[Wandering trader]]s sometimes sell 3 ink sacs for an [[emerald]] {{in|bedrock}}. Apprentice level [[Trading#Librarian|librarians]] also buy 5 ink sacs for one [[emerald]].
    
    === Natural generation ===
    
    {{LootChestItem|ink-sac}}
    
    == Usage ==
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    {{IN|bedrock}}, ink sacs can be also used in banner patterns:
    {{banner crafting usage}}
    
    === Loom ingredient === 
    {{Banner loom usage|Ink Sac}}
    
    === Dye ===
    {{Dye usage}}
    * Each type of [[Prismarine#Dark Prismarine|dark prismarine]] can be crafted using varying amounts of 8 [[Prismarine Shard#prismarine shards|prismarine shards]].
    
    === Trading ===
    Journeyman-level librarian [[villager]]s have a {{frac|2|3}} chance to buy five ink sacs for an [[emerald]]. They always offer the trade {{in|bedrock|lc=}}.
    
    === Signs ===
    Ink sacs can be applied to [[sign]]s or [[hanging sign]]s to revert glowing text back to default.
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Ink sac1.ogg
    |sound2=Ink sac2.ogg
    |sound3=Ink sac3.ogg
    |subtitle=Ink Sac splotches
    |source=block
    |description=When an ink sac is used on a sign
    |id=item.ink_sac.use
    |translationkey=subtitles.item.ink_sac.use
    |volume=1.0
    |pitch=''varies'' <ref group=sound>Each sound can be 0.85, 0.88, or 0.9</ref>
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Ink sac1.ogg
    |sound2=Ink sac2.ogg
    |sound3=Ink sac3.ogg
    |source=sound
    |description=When an ink sac is used on a sign
    |id=sign.ink_sac.use
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Ink Sac
    |spritetype=item
    |nameid=ink_sac
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Ink Sac
    |spritetype=item
    |nameid=ink_sac
    |aliasid=dye / 0
    |id=413
    |form=item
    |translationkey=item.dye.black.name
    |foot=1}}
    
    == Video ==
    {{video note|Ink sacs can no longer be used as a dye in Java Edition.}}
    <div style="text-align:center">{{yt|ABYCZfawO60}}</div>
    
    == History ==
    {{History|java beta}}
    {{History||1.2|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacks, together with all other dyes.}}
    {{History||1.2_02|"Ink Sack" has been renamed to "Ink Sac".}}
    {{History|java}}
    {{History||1.3.1|snap=12w17a|Ink sacs are now used to craft [[book and quill]]s.}}
    {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
    {{History||1.4.6|snap=12w49a|Ink sacs can now be crafted with [[gunpowder]] to create a [[firework star]].}} 
    {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be [[crafting|crafted]].}}
    {{History||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}}
    {{History||1.8|snap=14w25a|Ink sacs are now used to craft [[dark prismarine]].}}
    {{History|||snap=14w30a|Added [[banner]]s, which can be [[dye]]d with ink sacs.}}
    {{History||1.11|snap=16w39a|Ink sacs can now be used to dye [[shulker box]]es.}}
    {{History||1.12|snap=17w06a|Ink sacs are now used to craft black [[concrete powder]].}}
    {{History|||snap=17w15a|Ink sacs can now be used to dye [[bed]]s.}}
    {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
    {{History||1.14|snap=18w43a|Ink sacs can now be used to craft [[black dye]].
    |Ink sacs can no longer be used as a [[dye]].
    |All of the dye-related functions and crafting recipes of ink sac (except books and quills and dark prismarine) have been transferred to black dye.
    |[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}}
    {{History|||snap=19w11a|Librarian [[villager]]s now [[trading|buy]] ink sacs.}}
    {{History||1.15|snap=Pre-release 1|Ink sacs are no longer used to craft [[dark prismarine]].}}
    {{History||1.17|snap=21w03a|Ink sacs can now be used to remove the text's glowing effect of a [[sign]].}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Ink sacs can now be used to remove the text's glowing effect of a [[hanging sign]].}}
    
    {{History|pocket alpha}}
    {{History||v0.3.0|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs. They are currently unobtainable and serve no purpose.}}
    {{History||v0.8.0|snap=build 1|Ink sacs can now be used to craft [[cocoa beans]].}}
    {{History|||snap=build 3|Ink sacs are now available in [[creative]].}}
    {{History||v0.9.0|snap=build 1|Ink sacs now generate in [[village]] and [[stronghold]] [[chest]]s.}}
    {{History||v0.11.0|snap=build 1|Ink sacs can now be obtained from [[squid]].
    |Ink sacs can now be obtained as a junk [[item]] from [[fishing]].}}
    {{History||v0.14.0|snap=build 1|Ink sacs now can now be used to dye water in [[cauldron]]s.}}
    {{History||v0.16.0|snap=build 1|Ink sacs are no longer used to craft [[cocoa beans]].
    |Ink sacs can now be used to craft [[dark prismarine]].}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Ink sacs can now be used to dye [[shulker]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Ink sacs are now used to re-dye [[bed]]s.
    |Ink sacs can now be used to dye [[shulker box]]es.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Ink sacs can now be used to craft [[book and quill]]s.
    |Added [[banner]]s, which can be [[dye]]d with ink sacs.
    |Ink sacs can now be crafted with [[gunpowder]] to create [[firework star]]s.
    |Ink sacs can now be used to craft black [[concrete powder]].
    |[[Stained glass]] can now be [[crafting|crafted]].}}
    {{History||1.4.0|snap=beta 1.2.20.1|Ink sacs can now be crafted from iron, sulfur, and 4 oxygen in the [[compound creator]]s.
    |Ink sacs can now be used to craft [[balloon]]s and [[glow stick]]s.}}
    {{History||1.8.0|snap=beta 1.8.0.10|Ink sacs can now be used to craft [[black dye]].}}
    {{History||1.10.0|snap=beta 1.10.0.3|Ink sacs can now be bought from [[wandering trader]]s.
    |[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Ink sacs can now be [[trading|sold]] to librarian [[villager]]s.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of ink sacs has been changed from {{cd|dye/0}} to {{cd|ink_sac}}.}}
    {{History||1.16.210|snap=beta 1.16.210.59|Ink sacs can now be used to revert glowing text on signs to normal.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == References ==
    {{reflist}}
    
    {{Items}}
    
    [[Category:Bedrock Edition specific information]]
    [[Category:Items]]
    [[Category:Dyes]]
    [[Category:Renewable resources]]
    
    [[cs:Váček inkoustu]]
    [[de:Tintenbeutel]]
    [[es:Saco de tinta]]
    [[fr:Poche d'encre]]
    [[hu:Tintazsák]]
    [[ja:イカスミ]]
    [[ko:먹물 주머니]]
    [[nl:Inktzak]]
    [[pl:Torbiel z atramentem]]
    [[pt:Bolsa de tinta]]
    [[ru:Чернильный мешок]]
    [[uk:Чорнильний мішок]]
    [[zh:墨囊]]</li><li>[[Obsidian Boat|Obsidian Boat]]<br/>{{for|other uses|Obsidian (disambiguation)}} {{for|other kinds of boats|Boat (disambiguation)}}
    {{Joke feature}}
    {{ItemEntity
    |title=Obsidian Boat
    |image=Obsidian Boat.png
    |image2=Obsidian Boat (item).png
    |stackable=No
    |renewable=Yes
    }}
    
    The '''obsidian boat''' was a joke [[boat]] variant released in an April Fools' joke version.
    
    == Obtaining ==
    === Crafting ===
    {{crafting
    |A2 = Obsidian                |C2 = Obsidian
    |A3 = Obsidian |B3 = Obsidian |C3 = Obsidian
    |Output= Obsidian Boat
    |ignoreusage=1
    }}
    
    == Usage ==
    Obsidian boats sank in [[water]] instead of floating. They also sank in lava like other boats but did not get destroyed in it.
    
    == Sounds ==
    Obsidian boats used the Friendly Creatures sound category for entity-dependent sound events, although did not have any sounds of their own.
    
    == Data values ==
    === ID ===
    {{ID table
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=java
    |displayname=Obsidian Boat
    |spritetype=item
    |nameid=obsidian_boat
    |id=432
    |form=item
    |translationkey=item.obsidian_boat.name
    |foot=1}}
    {{ID table
    |shownumericids=y
    |generatetranslationkeys=java
    |displayname=Obsidian Boat
    |spritetype=entity
    |nameid=boat
    |id=41
    |translationkey=entity.Boat.name
    |foot=1}}
    
    === Entity data ===
    {{/ED}}
    
    == History ==
    {{History|java}}
    {{History||1.10|snap=15w14a|link=Java Edition 15w14a|[[File:Obsidian_Boat_(item).png|32px]] [[File:Obsidian Boat.png|32px]] Added the obsidian boat.}}
    {{History|foot}}
    
    == Issues ==
    Obsidian boat is a joke feature and as such issues relating to them cannot be fixed.
    
    {{Items}}
    {{Entities}}
    {{Jokes}}
    
    [[Category:Joke items]]
    [[Category:Joke entities]]
    
    [[it:Barca di ossidiana]]
    [[ja:黒曜石のボート]]
    [[pt:Bote de obsidiana]]
    [[uk:Обсидіановий човен]]
    [[zh:15w14a]]</li></ul>
    Mobs can no longer be attacked through door windows. Before this update, creepers (and other mobs) could be attacked through the windows of both iron and wooden doors as long as the doors were placed from the outside of the shelter.
    1.8pre7
    {{Extension DPL}}<ul><li>[[Wheat Seeds|Wheat Seeds]]<br/>{{Block
    | group = Age 0
    | 1-1 = Wheat Age 0.png
    | 1-2 = Wheat Age 0 BE.png
    | group2 = Age 7
    | 2-1 = Wheat Age 7.png
    | 2-2 = Wheat Age 7 BE.png
    | image = Wheat Seeds.png
    | extratext = [[#Renders|View all renders]]
    |invimage=Wheat Seeds
    |transparent=Yes
    |light=No
    |tool=N/A
    |renewable=Yes
    |stackable=Yes (64)
    |flammable=No
    |lavasusceptible=No
    }}
    '''Wheat seeds''' ({{in|java}}) or '''seeds''' ({{in|bedrock}}) are [[item]]s obtained by breaking [[grass]], or more abundantly harvested from wheat crops, and are used to plant them.
    
    '''Wheat crops''' are planted in [[farmland]] and used to grow [[wheat]] and wheat seeds. 
    
    == Obtaining ==
    
    === Breaking ===
    Harvesting fully-grown [[wheat]] [[crops]] yields from 1 to 4 seeds per crop harvested (about {{frac|2|5|7}} seeds/crop harvested on average).
    
    Wheat seeds can be obtained from breaking all variants of [[grass]], which yields 0 to 1 seed. If harvested with a [[Fortune]] enchanted tool the drop rate from grass is increased.
    
    The looting is calculated by a binomial distribution: a drop is attempted three times with a success rate of around 57% to yield the 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one.
    
    {| class="wikitable"
    ! rowspan="3" |[[Resource location]]
    ! rowspan="3" | Source
    ! colspan="5" | Drops
    |- style="text-align:center"
    ! rowspan="2" |{{ItemLink|Wheat}}
    ! colspan="4" |{{ItemText|Wheat Seeds}}
    |- style="text-align:center"
    ! Default tool
    ! With [[Fortune]] I
    ! With Fortune II
    ! With Fortune III
    |- style="text-align:center"
    | rowspan="2" |<code>blocks/wheat</code>
    |{{BlockLink|Wheat}} (age 0–6)
    | 0 {{ItemSprite|Wheat}}
    | 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}
    |- style="text-align:center"
    |{{BlockLink|Wheat}} (age 7)
    | 1 {{ItemSprite|Wheat}}
    | 1 {{ItemSprite|Wheat Seeds}} (~7.87%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~31.49%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~41.98%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~18.66%)
    | 1 {{ItemSprite|Wheat Seeds}} (~3.37%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~17.99%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~35.98%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~31.99%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~10.66%)
    | 1 {{ItemSprite|Wheat Seeds}} (~1.44%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~9.64%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~25.70%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~34.27%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~22.85%) ''or''<br>6 {{ItemSprite|Wheat Seeds}} (~6.09%)
    | 1 {{ItemSprite|Wheat Seeds}} (~0.62%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~4.96%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~16.52%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~29.38%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~29.38%) ''or''<br>6 {{ItemSprite|Wheat Seeds}} (~15.67%) ''or''<br>7 {{ItemSprite|Wheat Seeds}} (~3.48%)
    |}
    
    === Natural generation ===
    [[Village]] farm plots have a chance of being wheat crops. The exact chance depends on the style of the village:
    
    {| class="wikitable"
    ! Village style !! Chance
    |-
    | {{EnvSprite|savanna-village}} Savanna || 80%
    |-
    | {{EnvSprite|desert-village}} Desert || 70%
    |-
    | {{EnvSprite|taiga-village}} Taiga || 60%
    |-
    | {{EnvSprite|plains-village}} Plains || 50%
    |-
    | {{EnvSprite|snowy-village}} Snowy || 20%
    |}
    
    === Chest loot ===
    {{LootChestItem|wheat-seeds}}
    
    === Trading ===
    [[Wandering trader]]s sell wheat seeds for an [[emerald]].
    
    === Villager gifts ===
    {{exclusive|java|section=1}}
    Nitwit and unemployed [[villager]]s throw wheat seeds at players under the [[Hero of the Village]] effect.
    
    == Usage ==
    
    === Crop ===
    {{main|Tutorials/Crop farming|title1=Crop Farming}}
    
    [[File:Crop states.png|thumb|Different stages of crop growth.]]
    
    Wheat seeds can be placed on [[farmland]] by right-clicking, where they grow through eight stages. When left alone, wheat seeds planted on farmland grow to become wheat crops, which can be harvested by the player. Planted seeds require a light level of 9 or greater to continue growing. If the light level is 7 or below, the crops instantly un-plant themselves ("pop off"). It is not possible to plant seeds if the light level is too low.
    
    Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. Using [[bone meal]] on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5.
    
    Breaking the final stage produces 1 to 4 wheat seeds (or more with Fortune) and 1 [[wheat]]. If they are harvested early, they drop 1 seed without any wheat. Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops. 
    
    === Breeding ===
    Like other seeds, wheat seeds can be used to breed [[chicken]]s and reduce the remaining growth duration of baby chickens by 10%. Chickens also follow a player holding wheat seeds.
    
    === Taming ===
    Like other seeds, wheat seeds can be used to tame [[parrot]]s.
    
    === Composting ===
    Placing wheat seeds into a [[composter]] has a 30% chance of raising the compost level by 1. A stack of wheat seeds yields an average of 2.74 [[bonemeal]].
    
    == Sounds ==
    {{Sound table/Block/Crop}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showblocktags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Wheat Crops
    |spritetype=block
    |nameid=wheat
    |blocktags=bee_growables, crops
    |form=block}}
    {{ID table
    |displayname=Wheat Seeds
    |spritetype=item
    |nameid=wheat_seeds
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Wheat
    |spritetype=block
    |nameid=wheat
    |id=59
    |form=block
    |itemform=item.wheat}}
    {{ID table
    |displayname=Seeds
    |spritetype=item
    |nameid=wheat_seeds
    |id=291
    |form=item
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    
    {{/BS}}
    
    == Advancements ==
    {{load advancements|A Seedy Place}}
    
    == History ==
    ''For a more in-depth breakdown of changes to wheat textures and models, including a set of renders for each state, see [[/Asset history]]''
    {{History|java classic}}
    {{History||May 21, 2009|link=wordofnotch:110762705|[[Notch]] shows interest in adding [[crops]] on [[farmland]].}}
    {{History|java indev}}
    {{History||Minecraft Indev|snap=20100206|link=Minecraft Indev|slink=Java Edition Indev 20100206|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
    |[[File:Wheat Age 0 JE1.png|32px]] [[File:Wheat Age 1 JE1.png|32px]] [[File:Wheat Age 2 JE1.png|32px]] [[File:Wheat Age 3 JE1.png|32px]] [[File:Wheat Age 4 JE1.png|32px]] [[File:Wheat Age 5 JE1.png|32px]] [[File:Wheat Age 6 JE1.png|32px]] [[File:Wheat Age 7 JE1.png|32px]] Added crops.
    |Seeds can be planted on farmland.
    |Seeds have a chance of [[drop]]ping while using a [[hoe]] on a [[grass block]].}}
    {{History|java beta}}
    {{History||1.5|Crops destroyed by [[water]] now drop both seeds and wheat. Prior to this update, they dropped only wheat when destroyed by water.}}
    {{History||1.6|snap=Test Build 3|Seeds can no longer be tilled from a grass block.
    |Seeds are now found by destroying [[tall grass]] or by harvesting fully-grown crops.}}
    {{History||1.8|snap=Pre-release|Crops can now be found in [[village]] farms.}}
    {{History|java}}
    {{History||1.4.2|snap=12w36a|[[Chicken]]s now use seeds instead of wheat to [[breeding|breed]].}}
    {{History||1.8|snap=14w02a|[[Villager]]s can now harvest and plant seeds to grow crops.}}
    {{History|||snap=14w06a|[[File:Wheat Age 0 JE2.png|32px]] [[File:Wheat Age 1 JE2.png|32px]] [[File:Wheat Age 2 JE2.png|32px]] [[File:Wheat Age 3 JE2.png|32px]] [[File:Wheat Age 4 JE2.png|32px]] [[File:Wheat Age 5 JE2.png|32px]] [[File:Wheat Age 6 JE2.png|32px]] [[File:Wheat Age 7 JE2.png|32px]] Crops are now a pixel higher - previously they were offset one pixel down as to match farmland. This is likely an accidental result of model conversion.}}
    {{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] Crops of all stages [[Missing model|no longer have a model]].}}
    {{History|||snap=14w10b|[[File:Wheat Age 0 JE4.png|32px]] [[File:Wheat Age 1 JE4.png|32px]] [[File:Wheat Age 2 JE4.png|32px]] [[File:Wheat Age 3 JE4.png|32px]] [[File:Wheat Age 4 JE4.png|32px]] [[File:Wheat Age 5 JE4.png|32px]] [[File:Wheat Age 6 JE4.png|32px]] [[File:Wheat Age 7 JE4.png|32px]] Crops now have models again.<ref>{{bug|MC-50232|||Fixed}}</ref> In addition, they are now offset downwards by one pixel once more.<ref>{{bug|MC-50155|||Fixed}}</ref>}}
    {{History|||snap=14w25a|[[File:Wheat Age 0 JE5.png|32px]] [[File:Wheat Age 1 JE5.png|32px]] [[File:Wheat Age 2 JE5.png|32px]] [[File:Wheat Age 3 JE5.png|32px]] [[File:Wheat Age 4 JE5.png|32px]] [[File:Wheat Age 5 JE5.png|32px]] [[File:Wheat Age 6 JE5.png|32px]] [[File:Wheat Age 7 JE5.png|32px]] Crops model are now shaded.}}
    {{History|||snap=14w27a|[[File:Wheat Age 0 JE6.png|32px]] [[File:Wheat Age 1 JE6.png|32px]] [[File:Wheat Age 2 JE6.png|32px]] [[File:Wheat Age 3 JE6.png|32px]] [[File:Wheat Age 4 JE6.png|32px]] [[File:Wheat Age 5 JE6.png|32px]] [[File:Wheat Age 6 JE6.png|32px]] [[File:Wheat Age 7 JE6.png|32px]] Crops are no longer shaded.}}
    {{History||1.9|snap=15w38a|The drop chances of crops has been slightly improved from an average of {{frac|1|3|5}} per [[crop]] harvested to {{frac|1|5|7}}.}}
    {{History||1.11|snap=16w39a|Crops now generate inside [[woodland mansion]]s.}}
    {{History||1.12|snap=17w18b|Placing a wheat seeds in farmland now gives the player the "A Seedy Place" [[advancement]].}}
    {{History|||snap=pre3|Seeds are now used to tame [[parrot]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 59, and the item's was 295.}}
    {{History|||snap=18w14a|Seeds no longer become destroyed when an [[entity]] jumps on them if they have the [[Slow Falling]] status effect.}}
    {{History|||snap=18w20a|"Seeds" have been renamed to "Wheat Seeds".
    |"Crops" have been renamed to "Wheat Crops".}}
    {{History||1.14|snap=18w43a|[[File:Wheat Age 0 JE7.png|32px]] [[File:Wheat Age 1 JE7.png|32px]] [[File:Wheat Age 2 JE7.png|32px]] [[File:Wheat Age 3 JE7.png|32px]] [[File:Wheat Age 4 JE7.png|32px]] [[File:Wheat Age 5 JE7.png|32px]] [[File:Wheat Age 6 JE7.png|32px]] [[File:Wheat Age 7 JE7.png|32px]] The textures of wheat crops have been changed.
    |The drop rate of fully grown wheat seeds has been changed from 0-3 to 1-4.}}
    {{History|||snap=18w44a|[[File:Wheat Age 6 JE8.png|32px]] [[File:Wheat Age 7 JE8.png|32px]] The textures of wheat crops of age 6 and 7 have been changed again.}}
    {{History|||snap=18w47a|[[File:Wheat Age 0 JE8.png|32px]] [[File:Wheat Age 1 JE8.png|32px]] [[File:Wheat Age 2 JE8.png|32px]] [[File:Wheat Age 3 JE8.png|32px]] [[File:Wheat Age 4 JE8.png|32px]] [[File:Wheat Age 5 JE8.png|32px]] [[File:Wheat Age 6 JE9.png|32px]] [[File:Wheat Age 7 JE9.png|32px]] The textures of wheat crops have been changed, once again.}}
    {{History|||snap=18w48a|Wheat seeds can now be found in [[chest]]s in [[village]] fisher cottages.}}
    {{History|||snap=18w49a|Wheat seeds can now be found in chests in [[savanna]] village houses.}}
    {{History|||snap=19w03a|Placement and breaking [[sound]]s have been added to wheat crops.
    |Placing wheat seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
    {{History|||snap=19w05a|Wheat seeds now have a 30% chance of increasing the compost level in a composter by 1.
    |Added [[Wandering Trader|wandering trader]]s, which sell wheat seeds.}}
    {{History|||snap=19w13a|Nitwit and unemployed villagers now give wheat seeds to players under the [[Hero of the Village]] effect.}}
    {{History||1.15|snap=19w34a|[[Bee]]s can now pollinate wheat crops.}}
    {{History||1.17|snap=21w13a|[[File:Wheat Age 0.png|32px]] [[File:Wheat Age 1.png|32px]] [[File:Wheat Age 2.png|32px]] [[File:Wheat Age 3.png|32px]] [[File:Wheat Age 4.png|32px]] [[File:Wheat Age 5.png|32px]] [[File:Wheat Age 6.png|32px]] [[File:Wheat Age 7.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes.<ref>{{bug|MC-199242|||Fixed}}</ref>}}
    {{History||1.20|snap=23w12a|Wheat seeds can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
    {{History|||snap=23w16a|Wheat seeds no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], wheat seeds are now common loot.}}
    
    {{History|pocket alpha}}
    {{History||v0.4.0|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
    |[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.
    |Seeds can be obtained by tilling [[grass block]]s.}}
    {{History||v0.9.0|snap=build 1|[[File:Wheat Age 0 BE2.png|32px]] [[File:Wheat Age 1 BE2.png|32px]] [[File:Wheat Age 2 BE2.png|32px]] [[File:Wheat Age 3 BE2.png|32px]] [[File:Wheat Age 4 BE2.png|32px]] [[File:Wheat Age 5 BE2.png|32px]] [[File:Wheat Age 6 BE2.png|32px]] [[File:Wheat Age 7 BE2.png|32px]] Faces now renders from both sides, resulting in z-fighting.
    |Seeds can now be used to [[breeding|breed]] [[chicken]].
    |Crops can now be found in [[village]] farms.}}
    {{History|||snap=build 2|[[File:Wheat Age 0 BE3.png|32px]] [[File:Wheat Age 1 BE3.png|32px]] [[File:Wheat Age 2 BE3.png|32px]] [[File:Wheat Age 3 BE3.png|32px]] [[File:Wheat Age 4 BE3.png|32px]] [[File:Wheat Age 5 BE3.png|32px]] [[File:Wheat Age 6 BE3.png|32px]] [[File:Wheat Age 7 BE3.png|32px]] Removed some faces to fix z-fighting.}}
    {{History||v0.12.1|snap=build 1|Farmer [[villager]]s can now pick up, harvest and plant seeds to grow [[wheat]].}}
    {{History|||snap=build 2|Crops now always drop seeds when mined, regardless of growth stage.}}
    {{History|||snap=build 8|Seeds can no longer be obtained by tilling [[grass block]]s.}}
    {{History||v0.16.2|Seeds can now be found in [[chest]]s inside the large house of [[snowy tundra]] and [[snowy taiga]] [[village]]s.}}
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Crops now generate inside [[woodland mansion]]s.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Seeds are now used to tame [[parrot]]s.}}
    {{History||1.6.0|snap=beta 1.6.0.1|Seeds no longer become destroyed when an [[entity]] jumps on them if they have the [[Slow Falling]] status effect.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Seeds can now be bought from [[wandering trader]]s.
    |Placement and breaking [[sound]]s have been added to crops.
    |[[File:Wheat Age 0 BE.png|32px]] [[File:Wheat Age 1 BE.png|32px]] [[File:Wheat Age 2 BE.png|32px]] [[File:Wheat Age 3 BE.png|32px]] [[File:Wheat Age 4 BE.png|32px]] [[File:Wheat Age 5 BE.png|32px]] [[File:Wheat Age 6 BE.png|32px]] [[File:Wheat Age 7 BE.png|32px]] The textures of crops have been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Seeds can now be found in [[savanna]] [[village]] house [[chest]]s.
    |Seeds can now be used to fill up [[composter]]s.}}
    {{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate crops.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
    |[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wheat Age 0 JE8.png|32px]] [[File:Wheat Age 1 JE8.png|32px]] [[File:Wheat Age 2 JE8.png|32px]] [[File:Wheat Age 3 JE8.png|32px]] [[File:Wheat Age 4 JE8.png|32px]] [[File:Wheat Age 5 JE8.png|32px]] [[File:Wheat Age 6 JE9.png|32px]] [[File:Wheat Age 7 JE9.png|32px]] The textures of crops have been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
    |[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.}}
    {{History|foot}}
    
    === Wheat "item" ===
    {{:Technical blocks/Crops}}
    
    == Issues ==
    {{issue list}}
    
    == Gallery ==
    ===Renders===
    ;Java Edition
    <gallery>
    Wheat Age 0.png|
    Wheat Age 1.png|
    Wheat Age 2.png|
    Wheat Age 3.png|
    Wheat Age 4.png|
    Wheat Age 5.png|
    Wheat Age 6.png|
    Wheat Age 7.png|
    </gallery>
    
    ;Bedrock Edition
    <gallery>
    Wheat Age 0 BE.png|
    Wheat Age 1 BE.png|
    Wheat Age 2 BE.png|
    Wheat Age 3 BE.png|
    Wheat Age 4 BE.png|
    Wheat Age 5 BE.png|
    Wheat Age 6 BE.png|
    Wheat Age 7 BE.png|
    </gallery>
    
    ===Screenshots===
    <gallery>
    AllSeeds.png|All the seeds that exist.
    Wheat.jpg|Wheat crops in Pocket Edition.
    Village Wheat Beetroot Farm.png| Wheat generated in a village.
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{Blocks|vegetation}}
    {{Items}}
    
    [[Category:Plants]]
    [[Category:Food]]
    [[Category:Non-solid blocks]]
    [[Category:Generated structure blocks]]
    
    [[de:Weizensamen]]
    [[es:Semillas de trigo]]
    [[fr:Graines de blé]]
    [[hu:Búzamagok]]
    [[it:Semi di grano]]
    [[ja:小麦の種]]
    [[ko:밀 씨앗]]
    [[nl:Zaden]]
    [[pl:Nasiona zboża]]
    [[pt:Sementes de trigo]]
    [[ru:Семена пшеницы]]
    [[zh:小麦种子]]</li><li>[[White Dye|White Dye]]<br/>{{Item
    | image = White Dye.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''White dye''' is a [[Dye#Primary|primary color dye]] similar to [[bone meal]].
    
    == Obtaining ==
    === Crafting ===
    {{Crafting
     |showname=0
     |Bone Meal
     |Output=White Dye
     |type=Material
     |head=1
    }}
    {{Crafting
     |Lily of the Valley
     |Output=White Dye
     |type=Material
     |foot=1
    }}
    
    === Loot chest ===
    {{#invoke:LootChest|base3|white-dye}}
    
    == Usage ==
    
    {{dye usage}}
    
    === Crafting ingredient ===
    
    {{crafting usage|ignore=Banner|continue=1}}
    {{banner crafting usage}}
    
    === Loom ingredient ===
    {{Banner loom usage|White Dye}}
    
    === Trading ===
    
    Apprentice-level shepherd villagers have a 20% chance to buy 12 white dye for an emerald.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=White Dye
    |spritetype=item
    |nameid=white_dye
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=White Dye
    |spritetype=item
    |nameid=white_dye
    |aliasid=dye / 19
    |id=410
    |form=item
    |translationkey=item.dye.white_new.name
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.14|snap=18w43a|[[File:White Dye JE1 BE1.png|32px]] Added white dye.}}
    {{History|||snap=18w44a|White dye can now change the text color on [[sign]]s to white.}}
    {{History|||snap=19w05a|Added the [[wandering trader]], which sells white dye.}}
    {{History|||snap=19w11a|White dye can now be [[trading|bought]] by shepherd villagers.}}
    {{History||1.17|snap=20w45a|White dye can now be used to craft [[white candle]]s.}}
    {{History|||snap=21w19a|White dyes can no longer be used to craft white candles.}}
    {{History|||snap=Pre-release 1|White dye can once again be used to craft white candles.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|White dye can now change the text color on [[hanging sign]]s to white.}}
    {{History||1.20|snap=23w12a|White dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
    {{History|||snap=23w16a|White dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within the [[trail ruins]]; white dye is now common loot.}}
    
    {{History|bedrock}}
    {{History||1.8.0|snap=beta 1.8.0.10|[[File:White Dye JE1 BE1.png|32px]] Added white dye.}}
    {{History||1.9.0|snap=beta 1.9.0.0|Added [[flower|lilies of the valley]], which can be used to [[crafting|craft]] white dye.}}
    {{History||1.11.0|snap=beta 1.11.0.4|White dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of white dye has been changed from <code>dye/19</code> to <code>white_dye</code>.}}
    
    {{History|ps4}}
    {{History||1.83|[[File:White Dye JE1 BE1.png|32px]] Added white dye.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    
    {{Items}}
    
    [[Category:Items]]
    [[Category:Dyes]]
    [[Category:Renewable resources]]
    
    [[de:Weißer Farbstoff]]
    [[es:Tinte blanco]]
    [[fr:Teinture blanche]]
    [[ja:白色の染料]]
    [[ko:하얀색 염료]]
    [[pl:Biały barwnik]]
    [[pt:Corante branco]]
    [[zh:白色染料]]</li></ul>
    Creepers are much more deathly and shall definitely kill an unarmored player if in a radius of 425 blocks around the Creeper. This damage is also difficulty-dependent.
    1.8.5
    {{Extension DPL}}<ul><li>[[Bamboo|Bamboo]]<br/>{{for|the plant feature|Bamboo (feature)}}
    {{Distinguish|text = [[Sugar Cane]], which was colloquially known as Bamboo}}
    {{Block
    | image = <gallery>
    Leafless Bamboo.png|Leafless
    Small Leaves Bamboo.png|Small
    Big Leaves Bamboo.png|Big
    Leafless Old Bamboo.png|Leafless Old
    Small Leaves Old Bamboo.png|Small Old
    Big Leaves Old Bamboo.png|Big Old
    </gallery>
    | image2 = Bamboo Shoot.png<!--different infobox for this later down the line, like with pistons?-->
    | image3 = Bamboo (item) JE1 BE1.png
    | transparent = Yes
    | light = No
    | tool = Sword
    | tool2 = Axe
    | renewable = Yes
    | stackable = Yes (64)
    | flammable = '''Bamboo''': Yes (60)<br>'''Shoot''': No
    | lavasusceptible = Yes
    }}
    '''Bamboo''' is a versatile, fast-growing, [[Bone Meal|bonemealable]] [[plant]] found primarily in [[jungle]]s, which is used for [[crafting]] (particularly [[scaffolding]] and [[Block of Bamboo|bamboo wood]]), [[smelting]] and [[breeding]] [[Panda|pandas]]. 
    
    A '''bamboo shoot''' is the initial non-solid sapling form of planted bamboo.
    
    == Obtaining ==
    Bamboo shoots cannot be obtained through vanilla means. {{IN|bedrock}}, they can be obtained through [[add-on]]s or inventory editing. {{IN|java}}, they are completely unobtainable.
    
    === Breaking ===
    Bamboo can be mined with any [[tool]], but a [[sword]] breaks the block [[instant mining|instantly]], even with [[Mining Fatigue]]. Flowing [[water]] also breaks bamboo shoots, but not mature bamboo stalks.
    
    {{breaking row|Bamboo|Sword|sword=1|horizontal=1}}
    {{notelist}}
    === Natural generation ===
    Bamboo generates in widely scattered single shoots within [[jungle]] [[biome]]s. Bamboo generates much more densely in the [[bamboo jungle|bamboo variant]]s of jungles, covering large areas of the landscape. Bamboo does ''not'' generate in [[sparse jungle]]s.<ref>{{bug|MC-156638|||WAI}}</ref>
    
    === Mob loot ===
    {{IN|java}}, a [[panda]] drops 1 bamboo when killed. [[Looting]] does not affect the drop rate.<ref>{{bug|MC-160006}}</ref>
    
    {{IN|bedrock}}, a panda drops 0-2 bamboo when killed. Looting increases the drop by 1 per level.
    
    === Fishing ===
    Bamboo can be found while [[fishing]] in [[jungle]] [[biome]]s as a junk [[item]].
    
    === Chest loot ===
    {{LootChestItem|bamboo}}
    
    == Usage ==
    When broken, any bamboo [[block]] placed or grown above it is also broken. A bamboo block drops itself as an [[item]] if a [[piston]] pushes it or moves a block into its space. When bamboo is first placed as a shoot it's not solid and can be destroyed by water flowing into it. After growing at least one block taller it becomes solid and can't be destroyed by water. To transform a bamboo shoot into a solid bamboo block place another bamboo on top of it.
    
    Unlike most plants, bamboo cannot be [[Composter#Composting|composted]].<ref>{{bug|MC-142452|||WAI}}</ref>
    
    === Farming ===
    Bamboo can be planted on [[moss block]]s{{only|java|short=1}}, [[grass block]]s, [[dirt]], [[coarse dirt]], [[rooted dirt]], [[gravel]], [[mycelium]], [[podzol]], [[sand]], [[red sand]], [[suspicious sand]], [[suspicious gravel]], [[mud]], bamboo shoot, or on itself. At default random tick speed (3), each plant grows on average every {{convert|4096|ticks|seconds}}. When [[bone meal]] is {{control|used}} on it, it grows by 1–2 [[blocks]]. Bamboo can grow up to 12–16 blocks tall. The top of a bamboo plant requires a [[light]] level of 9 or above to grow.
    
    Because bamboo breaks in almost the same way as [[sugar cane]]s, [[Tutorials/Sugar cane farming|a sugar cane farm]] can be easily adapted to this use. While water is not needed with such a farm, some spacing is recommended if the harvest is done manually as mature stalks are solid.
    
    === Pandas ===
    Bamboo [[item]]s are eaten by [[panda]]s and can be used to speed up the growth of baby pandas. Bamboo can also be used to breed pandas when at least 8 [[block]]s of bamboo are within 5 blocks of the pandas, making the panda the only animal in the game to have extra breeding requirements. At this point, the [[player]] can feed them bamboo and they [[breeding|mate]] to have a baby.
    
    === Fuel ===
    Bamboo can be used as fuel for [[smelting]]. Each bamboo item smelts 0.25 [[item]]s. Crafting two bamboo into a [[stick]] and using that as fuel is equivalent, smelting 0.5 items. 
    
    Bamboo can be crafted into other items to increase its fuel efficiency.
    * By crafting 9 bamboo into 2 [[bamboo planks]], 3 items can be smelted instead of 2.25, a 33.3% increase in efficiency.
    ** {{IN|bedrock}}, the fuel efficiency can be further doubled by crafting the bamboo planks into twice the amount of [[slab]]s.<ref>{{bug|MCPE-94368||Wooden slabs last for the same amount of time as planks in a furnace}}</ref>
    * {{IN|java}}, by crafting 14 bamboo into 3 [[ladder]]s, 4.5 items can be smelted instead of 3.5, a 28.6% increase in efficiency.
    
    === Flower pots ===
    Bamboo can be placed in a [[flower pot]], where it retains the design it has in its item form.
    
    === Crafting ingredient ===
    {{crafting usage}}
    
    == Appearance ==
    [[File:Bamboo stages.png|thumb|The different stages of bamboo growth.]]
    
    The appearance of bamboo changes as it grows. When first placed, it takes the form of a small shoot, which has no [[hitbox]]. When it grows one [[block]] taller it grows to 2 pixels in length and width and the top block has leaves coming off it. At 3 blocks, the top 2 blocks have leaves and at 4 blocks the bamboo expands to 3×3 pixels. At 5 blocks tall, the top 3 blocks have leaves on them. As the bamboo grows, the leaves move up and stay at the top 3 blocks. Destroying a block of bamboo does not change the appearance of the blocks below it. Bamboo is oriented at a random position in the block that it is in.
    
    == Sounds ==
    === Bamboo ===
    {{Sound table/Block/Bamboo}}
    
    === Bamboo Shoot ===
    {{Sound table/Block/Bamboo shoot}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showblocktags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Bamboo
    |spritetype=block
    |nameid=bamboo
    |blocktags=bamboo_plantable_on}}
    {{ID table
    |displayname=Bamboo Shoot
    |spritetype=block
    |nameid=bamboo_sapling
    |blocktags=bamboo_plantable_on
    |form=block
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Bamboo
    |spritetype=block
    |nameid=bamboo
    |id=418}}
    {{ID table
    |displayname=Bamboo Sapling
    |spritetype=block
    |nameid=bamboo_sapling
    |id=419
    |form=block
    |translationkey=-
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    
    {{/BS}}
    
    == Achievements ==
    {{load achievements|Zoologist}}
    
    == History ==
    {{History||September 29, 2018|link={{tweet|minecraft|1046096508570009602}}|Bamboo is announced at [[MINECON Earth 2018]].}}
    {{History|java}}
    {{History||1.14|snap=18w43a|[[File:Leafless Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Bamboo JE1 BE2.png|32px]] [[File:Leafless Old Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Bamboo Shoot JE1 BE1.png|32px]] Added bamboo.
    |[[File:Bamboo (item) JE1 BE1.png|32px]] Bamboo as an [[item]] can be [[drops|dropped]] by bamboo and planted to grow bamboo.
    |Added [[bamboo jungle]]s, where bamboo naturally generates.}}
    {{History||1.16|snap=20w06a|"Bamboo Sapling" has been renamed to "Bamboo Shoot".}}
    {{History|||snap=20w13a|Bamboo has been moved from the Miscellaneous tab to the Decoration Blocks tab in the [[Creative inventory]].<ref name="misc decoration">https://bugs.mojang.com/browse/MC-174434</ref>}}
    {{History||1.17|snap=21w13a|Bamboo can now be planted on rooted dirt.}}
    {{History|||snap=21w16a|Bamboo can now be planted on moss blocks.}}
    {{History||1.18|snap=21w39a|Bamboo no longer generates underground.<ref>{{bug|MC-145376}}</ref><ref>{{bug|MC-214894}}</ref>}}
    {{History||1.19|snap=22w15a|Bamboo can now be planted on mud.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Bamboo can now be used to craft [[bamboo planks]].}}
    {{History|||snap=22w45a|Bamboo can no longer be used to craft bamboo planks.|Bamboo can now be used to craft a [[block of bamboo]].}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Bamboo can now be planted on [[suspicious sand]].}}
    {{History||1.20|snap=23w14a|Bamboo can now be planted on [[suspicious gravel]].}}
    
    {{History|bedrock}}
    {{History||1.8.0|snap=beta 1.8.0.8|[[File:Leafless Bamboo BE1.png|32px]] [[File:Small Leaves Bamboo BE1.png|32px]] [[File:Big Leaves Bamboo BE1.png|32px]] [[File:Leafless Old Bamboo BE1.png|32px]] [[File:Small Leaves Old Bamboo BE1.png|32px]] [[File:Big Leaves Old Bamboo BE1.png|32px]] [[File:Bamboo Shoot JE1 BE1.png|32px]] Added bamboo.
    |[[File:Bamboo (item) JE1 BE1.png|32px]] Bamboo as an [[item]] can be [[drops|dropped]] by bamboo and planted to grow bamboo.}}
    {{History||1.9.0|snap=beta 1.9.0.0|Bamboo can now generate in [[jungle]] [[biome]]s in single shoots.
    |Added [[bamboo jungle]]s, where bamboo naturally generates.}}
    {{History||1.12.0|snap=beta 1.12.0.3|[[File:Leafless Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Bamboo JE1 BE2.png|32px]] [[File:Leafless Old Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Old Bamboo JE1 BE2.png|32px]] The bamboo texture brightness has been updated to match {{el|je}}.<ref>{{bug|MCPE-42635}}</ref>}}
    {{History||1.17.30|snap=beta 1.17.20.20|Swords now break bamboo instantly to match ''Java Edition''.<ref>{{bug|MCPE-64013}}</ref>}}
    {{History||1.20.0|link=Bedrock Edition 1.20.0|snap=beta 1.19.50.21|Bamboo can now be used to craft [[bamboo planks]].}}
    {{History|||snap=beta 1.19.60.20|Bamboo can no longer be used to craft bamboo planks.|Bamboo can now be used to craft a [[block of bamboo]].}}
    
    {{History|console}}
    {{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|[[File:Leafless Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Bamboo JE1 BE2.png|32px]] [[File:Leafless Old Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Bamboo Shoot JE1 BE1.png|32px]] Added bamboo.
    |[[File:Bamboo (item) JE1 BE1.png|32px]] Bamboo as an [[item]] can be [[drops|dropped]] by bamboo and planted to grow bamboo.}}
    {{History|foot}}
    
    === Bamboo shoot "item" ===
    {{:Technical blocks/Bamboo Shoot}}
    
    == Issues ==
    {{Issue list}}
    
    == Trivia ==
    * Because bamboo grows quickly (on average 1 growth per 200 seconds), just 500 plants in an automatic farm produce more [[item]]s than a [[hopper]] can collect (2.5 items per second). A single hopper can move only enough items to keep 6.25 [[furnace]]s running.
    * Bamboo is the fastest-growing plant in ''[[Minecraft]]'', which reflects its status as the fastest-growing plant known in real life.
    * While bamboo cannot be composted in ''Minecraft'', it can be composted in real life.
    
    == Gallery ==
    <gallery>
    File:PandaMinecon.png|The first image featuring bamboo, from [[MINECON Earth 2018]].
    File:PandasEatingMinecon.jpg|A group of [[Panda|pandas]] eating bamboo, shown at [[MINECON Earth 2018]].
    File:Growing bamboo BE.png|Planted bamboo growing.
    File:Bamboo in tree.png|A bamboo shoot growing through a [[tree]].
    File:Bamboo Jungle.png|Bamboo seen in a [[jungle]] [[biome]] variant.
    File:Bamboo Jungle in Amplified world.png|Bamboo Jungle in an [[Amplified]] world in 1.19-rc2.
    File:Naturalbamboo.png|Multiple naturally generated bamboo stems growing by a river.
    File:Tall Bamboo.png|Grown Bamboo with three parts
    File:Zuri Chopping Bamboo Pixel Art.png|[[Zuri]] chopping down bamboo for a baby panda.
    File:Bamboo Wallpaper.png|Smartphone wallpaper of the aforementioned artwork, showing more of the treetops and bamboo.
    File:Panda Packaging.jpg|Packing for the ''Diamond Level Panda'', modeled after bamboo.
    </gallery>
    
    ==References==
    {{Reflist}}
    
    {{Blocks|vegetation}}
    
    {{Items}}
    
    [[Category:Plants]]
    [[Category:Food]]
    [[Category:Natural blocks]]
    [[Category:Non-solid blocks]]
    [[Category:Flammable blocks]]
    
    [[cs:Bambus]]
    [[de:Bambus]]
    [[es:Bambú]]
    [[fr:Bambou]]
    [[it:Bambù]]
    [[ja:竹]]
    [[ko:대나무]]
    [[pl:Bambus]]
    [[pt:Bambu]]
    [[ru:Бамбук]]
    [[th:ไม้ไผ่]]
    [[zh:竹子]]</li><li>[[Clock|Clock]]<br/>{{about|the item|the redstone circuit|Redstone circuits/Clock}}
    {{Item
    | image = Clock.gif
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Clocks''' are [[Daylight cycle|time]]-telling devices that display the current in-game position of the sun and the moon. Clocks only function properly in the [[Overworld]].
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
    |B1= Gold Ingot
    |A2= Gold Ingot
    |B2= Redstone Dust
    |C2= Gold Ingot
    |B3= Gold Ingot
    |Output= Clock
    |type= Tool
    }}
    
    === Natural generation ===
    
    {{LootChestItem|clock}}
    
    === Trading ===
    
    Expert-level [[Trading#Librarian|librarian villagers]] have a {{frac|1|3}} (roughly 33.3%) chance to sell a single clock for 4 [[emerald]]s as part of their trades.{{only|bedrock}}
    
    Expert-level librarian villagers have a {{frac|1|2}} (50%) chance to sell a clock for 5 emeralds.{{only|java}}
    
    == Usage ==
    
    [[File:WatchCycle.gif|thumb|Clock animation]]
    The clock dial consists of two halves, a day side and a night side. The dial spins clockwise slowly to indicate the time of day, corresponding to the sun or moon's actual position in the sky. The player is able to [[bed|sleep]] a few seconds after the clock shows exactly dusk.
    
    The dial always shows the current in-game time when in the [[Overworld]], regardless of where it appears. This includes a player's hand, an inventory slot, a [[Crafting table|crafting grid]], an [[item frame]], or even as a dropped [[Item (entity)|item]]. For a clock to be mounted on a wall, an [[item frame]] is required.
    
    Because there is no day/night cycle in [[the Nether]] or [[the End]], clocks do not work properly in these dimensions. Instead, the dial rotates rapidly and randomly, making them useless.
    
    === Piglins ===
    {{EntityLink|Piglin|Piglins}} are attracted to clocks and run toward any clock on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Clock
    |spritetype=item
    |nameid=clock
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Clock
    |spritetype=item
    |nameid=clock
    |id=393
    |form=item
    |foot=1}}
    
    == Achievements ==
    {{load achievements|Oooh, shiny!}}
    == Advancements ==
    {{load advancements|Oh Shiny}}
    
    == Video ==
    ''Note: This video doesn't state that clocks can be found in [[shipwreck]]s or [[ruined portal]]s because the video was released in an earlier [[Java Edition version history|version]].''
    <div style="text-align:center">{{yt|Q3bsT84oVz4}}</div>
    
    == History ==
    {{History|java alpha}}
    {{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|[[File:Clock JE1.gif|32px]] Added clocks.
    |They have 228 visually distinct frames due to how the texture is generated – see the section below.}}
    {{History|java}}
    {{History||1.3.1|snap=12w21a|Librarian [[villager]]s now [[trading|sell]] clocks for 10-11 [[emerald]]s, making them [[renewable]].}}
    {{History||1.5|snap=13w02a|[[File:Clock JE2 BE2.gif|32px]] Clocks now use the new animation feature included in [[texture pack]]s. As a result, they are considerably less precise, having only 64 frames.}}
    {{History||1.8|snap=14w02a|Librarian [[villager]]s now [[trading|sell]] clocks for 10-12 [[emerald]]s.}}
    {{History||1.9|snap=15w31a|Clocks are now broken up into individual textures, instead of having every individual frame on one vertical strip like with animated textures.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 347.}}
    {{History|||snap=18w14a|Clocks can now be found in [[shipwreck]] map rooms.}}
    {{History||1.16|snap=20w09a|Clocks can now be used to distract [[piglin]]s.<ref>{{bug|MC-172363}}</ref>}}
    {{History|||snap=20w16a|Clocks now generate in [[ruined portal]] chests.}}
    {{History|||snap=20w19a|Clocks no longer work in the [[recipe book]].<ref>{{bug|MC-116293}}</ref>}}
    {{History|||snap=20w22a|Clocks no longer work in the villager trading GUI.<ref>{{bug|MC-182888}}</ref>}}
    {{History||1.17|snap=20w48a|[[File:Clock JE3.gif|32px]] The texture of clocks has been changed to match the new gold ingot texture from the texture update.}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Clock BE1.png|32px]] Added clocks.
    |Clocks currently have no function or legitimate method of obtaining them.}}
    {{History||v0.8.0|snap=build 1|Clocks are now functional and [[crafting|craftable]]. They have been added into the Creative inventory.
    |[[File:Clock JE2 BE2.gif|32px]] The texture of clocks has been changed. They use an predefined texture file with 64 different frames.}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|sell]] clocks for 10-12 [[emerald]]s.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.20.1|Clocks can now be found inside map room [[chest]]s in [[shipwreck]]s.}}
    {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, librarian [[villager]]s now have {{frac|1|3}} chance to [[trading|sell]] a clock for 4 [[emerald]]s as part of their [[trading|trades]].}}
    {{History||1.16.0|snap=beta 1.16.0.57|Clocks now generate in [[ruined portal]] chests.}}
    {{History||1.17.0|snap=beta 1.17.0.54|[[File:Clock JE3.gif|32px]] The texture of clocks has been changed to match the new gold ingot texture from the texture update.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Clock JE2 BE2.gif|32px]] Added clocks.}}
    {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Clocks can now be found in [[shipwreck]] map rooms.}}
    
    {{History|New Nintendo 3DS Edition}}
    {{History||0.1.0|[[File:Clock JE2 BE2.gif|32px]] Added clocks.}}
    {{History|foot}}
    
    === Texture generation prior to Java Edition 13w02a ===
    {{:Procedural animated texture generation/Clocks}}
    
    == Issues ==
    
    {{issue list}}
    
    == Trivia ==
    * {{IN|java}}, a clock can be viewed under the item [[statistics]] page as long as one obtained a clock at some point.
    * {{IN|java}}, the default resource pack for the clock contains 64 individual frames, each frame lasting about 18.75 seconds in real time (375 ticks) (1350 seconds (22 minutes, 30 seconds) in Minecraft time).
    * When the time of day changes suddenly, such as after sleeping or when {{cmd|time}} is used, the clock dial spins rapidly to catch up.
    * Although clocks do not function in the Nether or the End, the actual daylight cycle does continue.
    
    == Gallery ==
    <gallery>
    File:Clockonawall.png|A clock in an [[item frame]] on a wall in a [[player]]'s base, showing the night is near.
    File:Player Holding Clock.png|Early-game player holding a clock.
    File:Clock In Item Frame.png|A clock placed in an item frame.
    </gallery>
    
    == References ==
    {{Reflist}}
    
    {{Items}}
    
    [[Category:Tools]]
    [[Category:Renewable resources]]
    
    [[cs:Hodiny]]
    [[de:Uhr]]
    [[es:Reloj]]
    [[fr:Montre]]
    [[hu:Óra]]
    [[it:Orologio]]
    [[ja:時計]]
    [[ko:시계]]
    [[nl:Klok]]
    [[pl:Zegar]]
    [[pt:Relógio]]
    [[ru:Часы]]
    [[th:นาฬิกา]]
    [[uk:Годинник]]
    [[zh:时钟]]</li></ul></nowiki>
    When the ability to sprint and hit mobs was introduced in the Adventure Update, creepers could be quickly knocked out of detonation range by an unarmored player.
    Sound Update
    {{Extension DPL}}<ul><li>[[Charcoal|Charcoal]]<br/>{{Item
    | image = Charcoal.png
    |type=
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Charcoal''' is an [[item]] obtained by smelting [[log]]s or [[wood]]. It is used as fuel, or for crafting [[torch]]es and [[campfire]]s. Unlike [[coal]], charcoal cannot be traded with [[villager]]s or crafted into a [[block of coal]]. Coal and charcoal also cannot stack together. It can be used as a substitute for coal, as both charcoal and coal have an equivalent duration when smelted.
    
    == Obtaining == 
    
    === Breaking ===
    
    A [[campfire]] broken without the [[Silk Touch]] enchantment drops 2 charcoal.
    
    === Smelting ===
    
    {{Smelting
     |Any Log; Any Stripped Log; Any Wood; Any Stripped Wood
     |Charcoal
     |foot=1
     |0,15
    }}
    
    === Compound creation ===
    
    Charcoal can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}}
    
    {| class="wikitable"
    !Name
    !Elements
    !Example recipe
    |- <!-- Temporarily using crafting grid as substitute for compound creator (template not yet available), since the layout is the same, even if the appearance is different -->
    !Charcoal
    |7 Carbon<br>4 Hydrogen<br>1 Oxygen
    |{{Crafting Table
    |shapeless= 1
    |A2=Carbon,7 |B2=Hydrogen,4 |C2=Oxygen
    |Output=Charcoal}}
    |}
    
    == Usage ==
    
    === Crafting ingredient ===
    
    {{crafting usage|Charcoal}}
    {{Crafting
    |B1= Stick
    |A2= Stick
    |B2= Coal; Charcoal
    |C2= Stick
    |A3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae
    |B3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae
    |C3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae
    |Output= Campfire
    }}
    
    === Lab table ingredient ===
    
    Charcoal is one of the [[lab table]] ingredients needed to produce the [[heat block]].{{only|education}}
    
    {| class="wikitable"
    ! Result
    ! Materials Needed
    |-
    !rowspan=2|{{slot|Heat Block.gif}}<br>[[Heat Block]]
    |{{slot}}{{slot|Iron|link=Element}}{{slot|Water (compound)|link=Compound}}{{slot|Charcoal}}{{slot|Salt|link=Compound}}{{slot}}
    |-
    |<center>[[Element|Iron]], [[Water (compound)|Water]], Charcoal, [[Compound|Salt]]</center>
    |}
    
    === Fuel ===
    
    When used in a [[furnace]] as a fuel, a piece of charcoal lasts 80 seconds (smelting up to 8 items), the same as coal. Charcoal used as fuel lasts more than 5 times longer than [[wood planks]] or [[wood]] logs used as fuel, being more efficient than any other use of wood for smelting in ''[[Java Edition]]'', but outstripped by [[wooden slabs]] in Bedrock. 
    
    Coal and charcoal are also the only fuels accepted by [[Minecart with Furnace|furnace minecarts]]. They provide approximately four minutes of transit each.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Charcoal
    |spritetype=item
    |nameid=charcoal
    |itemtags=coals
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showitemtags=y
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Charcoal
    |spritetype=item
    |nameid=charcoal
    |aliasid=coal / 1
    |id=303
    |itemtags=minecraft:coals
    |form=item
    |foot=1}}
    
    == Achievements ==
    
    {{load achievements|Renewable Energy}}
    
    == History ==
    
    {{History|java beta}}
    {{History||December 25, 2010|link=http://www.minecraftforum.net/topic/131047-lantern-update-incoming/page__st__20#entry1986964| In 0.3.2, charcoal was suggested to [[Markus Persson|Notch]] by [https://twitter.com/Moleculor @Moleculor] on [[wikipedia:Twitter|Twitter]] as a writing implement.}}
    {{History||1.2|[[File:Charcoal JE1 BE1.png|32px]] Added charcoal, with the same texture as coal.
    |Charcoal is not used as a writing implement.}}
    {{History|java}}
    {{History||1.2.1|snap=12w04a|Charcoal can now be used to craft [[fire charge]]s.}}
    {{History||1.3.1|snap=?|Charcoal is now directly available in the creative inventory.}}
    {{History|||snap=1.3|[[File:Charcoal JE2 BE2.png|32px]] The texture of charcoal has been changed.}}
    {{History||1.6.1|snap=13w19a|[[File:Charcoal JE3 BE3.png|32px]] The texture of charcoal has been changed.}}
    {{History||1.8|snap=14w02a|Charcoal can no longer be [[trading|traded]] from [[villager]]s.}}
    {{History||1.13|snap=17w47a|The different data values for the {{code|coal}} ID have been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 263.}}
    {{History||1.14|snap=18w43a|[[File:Charcoal JE4 BE4.png|32px]] The texture of charcoal has been changed.}}
    {{History|||snap=19w02a|Charcoal can now be used to craft [[campfire]]s. Destroying a campfire returns 2 charcoal.}}
    
    {{History|pocket alpha}}
    {{History||v0.3.0|[[File:Charcoal JE1 BE1.png|32px]] Added charcoal, with the same texture as coal. It is not yet obtainable.}}
    {{History||v0.3.2|Charcoal is now obtainable by smelting [[log|wood]] in a furnace.}}
    {{History||v0.8.0|snap=build 1|[[File:Charcoal JE2 BE2.png|32px]] The texture of charcoal has been changed.}}
    {{History||v0.8.1|[[File:Charcoal JE3 BE3.png|32px]] The texture of charcoal has been changed.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.13.8|Added [[stripped log]] variants, which can be [[smelting|smelted]] to obtain charcoal.}}
    {{History|||snap=beta 1.2.20.1|Charcoal now can be crafted using 7 Carbon, 4 Hydrogen, and an Oxygen in a [[compound creator]].
    |Charcoal can now be used in the [[lab table]] to create a [[heat block]].}}
    {{History||1.10.0|snap=beta 1.10.0.3|Charcoal can now be used to craft [[campfire]]s. Destroying a campfire returns 2 charcoal.
    |[[File:Charcoal JE4 BE4.png|32px]] The textures of charcoal has been changed.}}
    {{History||1.16.0|snap=beta 1.16.0.51|Charcoal are now used to craft [[soul fire torch]]es.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of charcoal has been changed from {{code|coal/1}} to {{code|charcoal}}.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Charcoal JE1 BE1.png|32px]] Added charcoal.}}
    {{History||?|[[File:Charcoal JE3 BE3.png|32px]] The texture of charcoal has been changed.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Charcoal JE4 BE4.png|32px]] The texture of charcoal has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Charcoal JE3 BE3.png|32px]] Added charcoal.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list|Charcoal}}
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[de:Holzkohle]]
    [[fr:Charbon (objet)#Charbon de bois]]
    [[hu:Faszén]]
    [[it:Carbonella]]
    [[ko:목탄]]
    [[pt:Carvão#Carvão vegetal]]
    [[nl:Steenkool#Houtskool]]
    [[ru:Уголь#Древесный уголь]]
    [[zh:木炭]]</li><li>[[Gray Dye|Gray Dye]]<br/>{{Item
    | image = Gray Dye.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Gray dye'''{{fn|Known as '''Grey Dye''' in British, Canadian, Australian, and New Zealand English variants.}} is a [[Dyeing#Secondary colors|secondary color]] dye.
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
      |Black Dye
      |White Dye
      |Output=Gray Dye,2
      |type=Material
      |head=1
      |showdescription=1
      |showname=0
    }}
    {{Crafting
      |Ink Sac;Black Dye;Ink Sac
      |Bone Meal;Bone Meal;White Dye
      |Output=Gray Dye,2
      |type=Material
      |description={{only|bedrock|education}}
      |foot=1
    }}
    
    === Trading ===
    
    [[Wandering trader]]s sell 3 gray dye for an [[emerald]].{{only|bedrock}}
    
    == Usage ==
    
    {{dye usage}}
    
    === Crafting ingredient ===
    
    {{crafting usage|ignore=Banner|continue=1}}
    {{banner crafting usage}}
    
    === Loom ingredient ===
    {{Banner loom usage|Gray Dye}}
    
    === Trading ===
    Journeyman-level villagers have a 20% chance to buy 12 gray dye for an emerald.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Gray Dye
    |spritetype=item
    |nameid=gray_dye
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Gray Dye
    |spritetype=item
    |nameid=gray_dye
    |aliasid=dye / 8
    |id=403
    |form=item
    |translationkey=item.dye.gray.name
    |foot=1}}
    
    == Video ==
    {{yt|wGalHy0_fj0}}
    
    == History ==
    
    {{History|java beta}}
    {{History||1.2|[[File:Gray Dye JE1 BE1.png|32px]] Added gray dye.}}
    {{History|java}}
    {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
    {{History||1.4.6|snap=12w49a|Gray dye can be now [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} 
    {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
    {{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}
    {{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}
    {{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
    {{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
    {{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}}
    {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
    {{History||1.14|snap=18w43a|Gray dye is now [[crafting|crafted]] using [[black dye|black]] and [[white dye]]s, instead of [[ink sac]] and [[bone meal]].
    |[[File:Gray Dye JE2 BE2.png|32px]] The texture of gray dye has now been changed.}}
    {{History|||snap=18w44a|Gray dye can now change the text color on the [[sign]]s to gray.}}
    {{History|||snap=19w05a|Added the [[wandering trader]], which sell gray dyes.}}
    {{History|||snap=19w11a|Gray dye can now be [[trading|bought]] by shepherd villagers.}}
    {{History||1.17|snap=20w45a|Gray dye can now used to craft [[gray candle]]s.}}
    {{History|||snap=21w19a|Gray dye can no longer be used to craft gray candles.}}
    {{History|||snap=Pre-release 1|Gray dye can once again be used to craft gray candles.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Gray dye can now change the text color on [[hanging sign]]s to gray.}}
    
    {{History|pocket alpha}}
    {{History||v0.3.0|[[File:Gray Dye JE1 BE1.png|32px]] Added gray dye. It is currently unobtainable and serves no purpose.}}
    {{History||v0.8.0|snap=build 1|Gray dye can be [[craft]]ed with [[bone meal]] and an [[ink sac]], despite there being no way of obtaining ink sacs at the time.}}
    {{History|||snap=build 3|Gray dye is now available in [[creative]] mode.}}
    {{History||v0.9.0|snap=build 3|Gray dye can now be obtained in [[survival]] mode.}}
    {{History|||snap=build 11|Gray dye can now be used to craft colored [[terracotta]].}}
    {{History||v0.11.0|snap=build 1|Gray dye can now be used to dye tamed [[wolf]] collars.}}
    {{History||v0.14.0|snap=build 1|Gray dye can now be used to dye [[water]] in [[cauldron]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Gray dye can now be used to dye [[shulker]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Gray dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Gray dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}
    {{History||1.4.0|snap=beta 1.2.20.1|Gray dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
    {{History||1.8.0|snap=beta 1.8.0.8|Gray dye can now be used to dye tamed [[cat]] collars.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Gray dye is now [[trading|sold]] by [[wandering trader]]s.
    |Gray dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s.
    |[[File:Gray Dye JE2 BE2.png|32px]] The texture of gray dye has now been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Gray dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of gray dye has been changed from <code>dye/8</code> to <code>gray_dye</code>.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Gray Dye JE1 BE1.png|32px]] Added gray dye.}}
    {{History|PS4}}
    {{History||1.90|[[File:Gray Dye JE2 BE2.png|32px]] The texture of gray dye has now been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Gray Dye JE1 BE1.png|32px]] Added gray dye.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    == Notes ==
    {{fnlist}}
    
    == References ==
    {{Reflist}}
    
    {{Items}}
    
    [[Category:Dyes]]
    [[Category:Renewable resources]]
    
    [[cs:Šedé barvivo]]
    [[de:Grauer Farbstoff]]
    [[es:Tinte gris]]
    [[fr:Teinture grise]]
    [[hu:Szürke festék]]
    [[ja:灰色の染料]]
    [[ko:회색 염료]]
    [[nl:Grijze kleurstof]]
    [[pl:Szary barwnik]]
    [[pt:Corante cinza]]
    [[ru:Серый краситель]]
    [[zh:灰色染料]]</li></ul>
    Creeper explosions have a new sound.
    1.9pre5
    {{Extension DPL}}<ul><li>[[Redstone Repeater|Redstone Repeater]]<br/>{{Block
    | image = <gallery>
    Redstone Repeater.png|Redstone Repeater
    Redstone Repeater BE.png|Redstone Repeater (BE)
    </gallery>
    | extratext = View [[#Renders|all renders]]
    | transparent = Yes
    | light = No
    | tool = any
    | stackable = Yes (64)
    | flammable = No
    | lavasusceptible = No
    | renewable = Yes
    }}
    {{about|the block|repeater circuits|Transmission circuit#Repeater|other topics related to redstone|Redstone (disambiguation)}}
    A '''redstone repeater''' is a [[block]] that produces a full-strength [[Redstone Dust|output signal]] from its front when its back is powered, with four configurable delay settings. It can also be locked into a power state by its side being directly powered by a repeater or a [[Redstone Comparator|comparator]].
    
    == Obtaining ==
    === Breaking ===
    A redstone repeater can be broken instantly using any [[tool]], or without a tool, and drops itself as an item. To remove a redstone repeater, {{control|mine}} it.
    
    A redstone repeater is removed and drops as an item if:
    * its attachment block is moved, removed, or destroyed;
    * [[water]] or [[lava]] flows into its space;{{only|java}}
    * a [[piston]] tries to push it or moves a block into its space.
    
    === Natural generation ===
    [[File:Redstone Repeater naturally generated.png|thumb|A redstone repeater generated in the jungle temple's hidden room.]]
    A single redstone repeater is generated naturally in each [[jungle temple]].
    They also generate in [[Ancient City|ancient cities]].
    
    === Crafting ===
    {{Crafting
    |A2= Redstone Torch
    |B2= Redstone Dust
    |C2= Redstone Torch
    |B3= Stone
    |C3= Stone
    |A3= Stone
    |Output= Redstone Repeater
    |type= Redstone
    }}
    
    == Usage ==
    {{see also|Redstone circuit}}
    A redstone repeater can be used in four different ways: to "repeat" redstone signals back to full strength, delay signals, prevent signals moving backwards, or to "lock" signals in one state.
    
    A repeater can be placed only on top of [[opaque]] blocks (dirt, stone, etc.), on top of upside-down [[slab]]s, upside-down [[stairs]], furnaces, and glass. {{IN|be}}, a repeater can also be placed on fences and stone walls. They can also be placed on some transparent blocks. See [[Opacity/Placement]] for more information. To place a repeater, use the {{control|Place Block}} [[control]].
    
    A redstone repeater has a front and back – the arrow on the top points to the repeater's front. A repeater also has two small redstone torches on its top – the color of the torches indicates whether its output is on (dark red when off, bright red when on) and the distance between them indicates the delay the repeater adds to the signal transmission.
    
    A repeater is 0.125 ({{frac|1|8}}) blocks high.
    
    === Signal transmission ===
    A repeater transmits signals only from its back to its front, but its behavior can be modified from the side (see [[#Signal locking|signal locking]], below).
    
    [[File:Redstone Torch Power.png|Different ways to power a repeater|thumb]]
    A redstone repeater can be powered by any of the following components at its back:
    * an active [[power component]] (redstone torch, lever, block of redstone, etc.)
    * powered [[redstone dust]]
    * a powered [[redstone comparator]] or another powered redstone repeater facing the repeater
    * a powered opaque block (including any opaque [[mechanism component]]s, such as [[dispenser]]s, [[redstone lamp]]s, etc.)
    
    A redstone repeater can power any of the following components at its front:
    * redstone dust
    * a redstone comparator or another redstone repeater facing away from the repeater
    * any opaque block (including any opaque [[mechanism component]]s)
    
    A redstone repeater can activate any [[mechanism component]] it is facing.
    
    An opaque block powered by a redstone repeater is called "strongly-powered" (as opposed to an opaque block "weakly-powered" by redstone dust). A strongly-powered opaque block can power adjacent redstone dust, as well as other redstone components.
    
    === Signal repeating ===
    {{see also|Transmission circuit#Repeater}}
    A redstone repeater can "repeat" a [[Redstone Dust|redstone]] signal, boosting it back up to power level 15.
    
    Redstone signals have a maximum power level of 15 and that level drops by 1 for every block of [[redstone dust]] the signal travels through. If a signal must travel through more than 15 [[block]]s of redstone dust, a redstone repeater can be used to boost the signal back up to full strength. An extra two blocks of distance can be achieved by placing solid opaque blocks before and after the repeater.
    
    While redstone repeaters can allow signals to travel great distances, each always adds some delay to the transmission since the minimum amount of delay is 1 redstone tick (0.1 seconds, barring lag).
    
    === Signal delay ===
    When initially placed, a redstone repeater has a delay of one [[redstone tick]] (equivalent to two game ticks, or 0.1 seconds barring lag).
    
    A repeater's delay can be modified by using the {{control|Use Item}} control. Each use increases the repeater's delay by one redstone tick, to a maximum of four redstone ticks, then back to one redstone tick. Longer delays can be made with multiple repeaters – for example, a repeater set to 'four' and another to 'one' provides a half-second delay (0.4s + 0.1s = 0.5s).
    
    A repeater set to a delay of two to four redstone ticks increases the length of any shorter [[Pulse circuit#Pulses|on-pulse]] to match the length of the repeater's delay, and suppress any shorter off-pulse. For example, a repeater set to a 4-tick delay changes a 1-tick, 2-tick, or 3-tick on-pulse into a 4-tick on-pulse, and does not allow through any off-pulse shorter than 4 ticks.
    
    Although a repeater cannot be set to have a delay of zero, [[Transmission circuit#Instant repeater|instant repeater circuits]] are possible (circuits that repeat a signal with no delay).
    
    In Bedrock Edition, the first repeater have a delay of zero but the repeater is still showing 1-tick{{info needed}}
    
    === {{anchor|diode}} Signal direction ===
    {{see also| Mechanics/Redstone/Transmission circuit#Diode}}
    
    A redstone repeater acts as a diode – it allows redstone signals through in one direction (unlike [[redstone dust]] or opaque blocks that can transmit redstone signals in any direction).
    
    A diode can be used to protect a [[redstone circuit]] from redstone signals feeding back into the circuit from its output, or can be used to isolate one part of a circuit from another.
    
    === {{anchor|lock}} Signal locking ===
    {{see also| Mechanics/Redstone/Memory circuit}}
    [[File:Latch.png|thumb|The left repeater has been locked in an unpowered output state by the right repeater.]]
    A redstone repeater can be "locked" by another powered redstone repeater facing its side. When locked, the repeater does not change its output (whether powered or unpowered), no matter what the input does. When the side repeater turns back off, the repeater returns to its normal behavior.
    
    A repeater can also be locked by a powered [[redstone comparator]] facing its side. This offers additional possibilities for locking signals because a comparator's output can be affected from 3 sides as well as by containers.
    
    If a repeater is locked again too quickly after unlocking (e.g. the lock is controlled by a fast clock circuit), or the lock and the input are changed only on the same tick (e.g. because they're fed by the same clock and both repeaters have the same delay), the repeater does not switch states.
    
    == Sounds ==
    {{Edition|java}}:
    {{Sound table/Block/Stone/JE}}
    {{Edition|bedrock}}:
    {{Sound table/Block/Wood/BE}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Redstone Repeater
    |spritetype=block
    |nameid=repeater
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Redstone Repeater
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Unpowered block
    |spritename=unpowered-repeater
    |spritetype=block
    |nameid=unpowered_repeater
    |id=93
    |form=block
    |translationkey=-}}
    {{ID table
    |displayname=Powered block
    |spritename=powered-repeater
    |spritetype=block
    |nameid=powered_repeater
    |id=94
    |form=block
    |translationkey=-}}
    {{ID table
    |displayname=Item
    |spritename=redstone-repeater
    |spritetype=item
    |nameid=repeater
    |id=419
    |form=item
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    {{/BS}}
    
    == Video ==
    <div style="text-align:center">{{yt|0Ij_qMLiRzE}}</div>
    
    == History ==
    ''For a more in-depth breakdown of changes to repeater textures and models, including a set of renders for each state combination, see [[/Asset history]]''
    {{History|java beta}}
    {{History||1.3|[[File:Redstone Repeater (S) JE1.png|32px]] [[File:Redstone Repeater (item) JE1.png|32px]] Added redstone repeaters.
    |Originally, the four possible settings were "1, 2, 5 and 7",<ref>http://twitter.com/jeb_/status/33888465502339073</ref> but [[Jeb]] decided to change the settings to "1, 2, 3, and 4".<ref>http://www.reddit.com/r/Minecraft/comments/fmdtp/teammojang_redstone_repeater_video/c1gzrn6</ref>
    |The particles when [[breaking]] redstone repeaters erroneously use the [[pumpkin]] top texture.}}
    {{History||unknown|The breaking particles of redstone repeaters now use the smooth stone [[slab]] top texture, even though none of the elements on the [[model]] use it.}}
    {{History||1.7|[[File:Redstone Repeater (S) JE2.png|32px]] The side texture of redstone repeaters has been changed to the previous bottom part of the texture.
    |[[Redstone dust]] now automatically connects to the input of a redstone repeater. Previously, it needed to be specifically pointed towards the repeater like with other blocks.}}
    {{History||unknown|Redstone dust now visually connects to the output of redstone repeaters, though this does not change its behavior.}}
    {{History|java}}
    {{History||unknown|The breaking particles of redstone repeaters have been changed to an unlit [[redstone torch]] when unpowered and a lit redstone torch when powered.}}
    {{History||1.3.1|snap=12w22a|Redstone repeaters now naturally generate inside [[jungle temple]]s.}}
    {{History|||snap=1.3|[[File:Redstone Repeater (item) JE2 BE1.png|32px]] The texture of redstone repeater [[item]]s have been changed.}}
    {{History||1.4.2|snap=12w42a|[[File:Redstone Repeater (S) JE3.png|32px]] The top texture of redstone repeaters has now been changed.
    |[[File:Locked Redstone Repeater (S) JE1.png|32px]] Added repeater locking to redstone repeaters. Interestingly, the smallest face of the bedrock cuboid's texture changes depending on the delay, but the other two faces remain the same. When/if this changed is unknown.}}
    {{History||1.5|snap=13w02a|[[File:Redstone Repeater (S) JE4.png|32px]] The side textures of redstone repeaters have been changed to use the top texture of stone [[slab]]s.}}
    {{History||unknown|The breaking [[particles|particle]] of redstone repeaters has been changed once again and now matches the top texture of redstone repeaters.}}
    {{History||1.8|snap=14w06a|Repeaters no longer produce block [[light]] when powered.}}
    {{History|||snap=14w10a|[[File:Powered Redstone Repeater (S) JE5.png|32px]] Torches on repeaters now no longer have protruding features.
    |The torches underneath redstone repeaters have now been shortened, which has changed the underside textures from [[File:Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] to [[File:Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]].}}
    {{History|||snap=14w10b|[[File:Powered Redstone Repeater (S) JE4.png|32px]] Repeater torches now have protruding features again.<ref>{{bug|MC-50242}}</ref>}}
    {{History|||snap=?|[[File:Powered Redstone Repeater (S) JE7.png|32px]] The torches on redstone repeaters are now affected by directional shading.}}
    {{History||1.13|snap=17w47a|All 3 IDs for the redstone repeater have now been merged into 1 ID: <code>repeater</code>.
    |Added powered block state to redstone repeaters.
    |Redstone repeaters now render their underside, which has changed their undersides from [[File:Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] to [[File:Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]].
    |Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 93 and 94, and the [[item]]'s 356.}}
    {{History||1.14|snap=18w43a|[[File:Redstone Repeater (S) JE5.png|32px]] [[File:Powered Redstone Repeater (S) JE9.png|32px]] [[File:Locked Redstone Repeater (S) JE5.png|32px]] [[File:Powered Locked Redstone Repeater (S) JE6.png|32px]] [[File:Redstone Repeater (item) JE3 BE2.png|32px]] The textures of redstone repeaters have now been changed.}}
    {{History|||snap=18w50a|[[File:Locked Redstone Repeater (S) JE6.png|32px]] [[File:Powered Locked Redstone Repeater (S) JE7.png|32px]] As the texture of [[bedrock]] has been changed, the textures of locked redstone repeaters have also now been changed.}}
    {{History|||snap=19w12b|Redstone repeaters can now be placed on [[glass]], [[ice]], [[glowstone]] and [[sea lantern]]s.}}
    {{History||1.19|snap=22w13a|Redstone repeaters now generate in [[Ancient City|ancient cities]].}}
    {{History||1.20.2|snap=23w33a|Redstone repeaters now use stone sounds instead of wood sounds.<ref>{{bug|MC-182820|||Fixed}}</ref>}}
    
    {{History|pocket alpha}}
    {{History||v0.14.0|snap=build 1|[[File:Redstone Repeater (S) JE3.png|32px]] [[File:Redstone Repeater (item) JE2 BE1.png|32px]] Added redstone repeaters.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Redstone repeaters now render their underside, which has changed their undersides from [[File:Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] to [[File:Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]].}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Redstone Repeater (S) BE2.png|32px]] [[File:Powered Redstone Repeater (S) BE2.png|32px]] [[File:Redstone Repeater (item) JE3 BE2.png|32px]] The textures of redstone repeaters have now been changed.}}
    {{History||1.20.30|snap=beta 1.20.30.20|Redstone Repeaters now use the <code>minecraft:cardinal_direction</code> [[block state]] instead of <code>direction</code>.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Redstone Repeater (S) JE3.png|32px]]{{verify|Was this model actually used here?}} [[File:Redstone Repeater (item) JE2 BE1.png|32px]] Added redstone repeaters.}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Locked Redstone Repeater (S) JE1.png|32px]]{{verify|Was this model actually used here?}} Added repeater locking to redstone repeaters.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Redstone Repeater (S) JE4.png|32px]]{{verify|Was this model actually used here?}} [[File:Redstone Repeater (item) JE3 BE2.png|32px]] The textures of redstone repeaters have now been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Redstone Repeater (S) JE3.png|32px]]{{verify|Was this model actually used here?}} [[File:Redstone Repeater (item) JE2 BE1.png|32px]] Added redstone repeaters and repeater locking.}}
    {{History|foot}}
    
    === Redstone repeater "items" ===
    {{:Technical blocks/Redstone Repeater}}
    
    == Issues ==
    {{Issue list}}
    
    == Trivia ==
    * The recipe and appearance of redstone repeaters are a likely reference to the old method of repeating signals, which would also use two torches at a time, inverting each other
    
    == Gallery ==
    <gallery>
    Repeater clock.gif|A redstone clock formed from a redstone torch and a repeater.
    Repeater feedback.gif|A redstone clock formed from two repeaters.
    Two way repeater.gif|MCRedstoneSim diagram of a two-way repeater.
    Repeater bridge.png|Crossing redstone wires using repeaters.
    Jeb Repeaters 1.png|
    Jeb Repeaters 2.png|
    Jeb Repeaters 3.png|
    </gallery>
    
    === Renders ===
    <gallery>
    Redstone Repeater.png
    Redstone Repeater Delay 2.png
    Redstone Repeater Delay 3.png
    Redstone Repeater Delay 4.png
    Powered Redstone Repeater.png
    Powered Redstone Repeater Delay 2.png
    Powered Redstone Repeater Delay 3.png
    Powered Redstone Repeater Delay 4.png
    Locked Redstone Repeater.png
    Locked Redstone Repeater Delay 2.png
    Locked Redstone Repeater Delay 3.png
    Locked Redstone Repeater Delay 4.png
    Powered Locked Redstone Repeater.png
    Powered Locked Redstone Repeater Delay 2.png
    Powered Locked Redstone Repeater Delay 3.png
    Powered Locked Redstone Repeater Delay 4.png
    Redstone Repeater BE.png
    Redstone Repeater Delay 2 BE.png
    Redstone Repeater Delay 3 BE.png
    Redstone Repeater Delay 4 BE.png
    Powered Redstone Repeater BE.png
    Powered Redstone Repeater Delay 2 BE.png
    Powered Redstone Repeater Delay 3 BE.png
    Powered Redstone Repeater Delay 4 BE.png
    Locked Redstone Repeater BE.png
    Locked Redstone Repeater Delay 2 BE.png
    Locked Redstone Repeater Delay 3 BE.png
    Locked Redstone Repeater Delay 4 BE.png
    Powered Locked Redstone Repeater BE.png
    Powered Locked Redstone Repeater Delay 2 BE.png
    Powered Locked Redstone Repeater Delay 3 BE.png
    Powered Locked Redstone Repeater Delay 4 BE.png
    </gallery>
    
    == References ==
    {{Reflist}}
    
    {{Redstone}}
    {{Blocks|Utility}}
    {{Items}}
    
    [[Category:Mechanics]]
    [[Category:Redstone mechanics]]
    [[Category:Redstone]]
    [[Category:Mechanisms]]
    [[Category:Manufactured blocks]]
    [[Category:Generated structure blocks]]
    [[Category:Non-solid blocks]]
    
    [[de:Redstone-Verstärker]]
    [[es:Repetidor de redstone]]
    [[fr:Répéteur de redstone]]
    [[hu:Redstone-jelismétlő]]
    [[it:Ripetitore di redstone]]
    [[ja:レッドストーンリピーター]]
    [[ko:레드스톤 중계기]]
    [[nl:Redstoneversterker]]
    [[pl:Przekaźnik]]
    [[pt:Repetidor de redstone]]
    [[ru:Красный повторитель]]
    [[tr:Kızıltaş tekrarlayıcı]]
    [[zh:红石中继器]]</li><li>[[:Category:Armor|Category:Armor]]<br/>[[Category:Items]]</li></ul>
    Creepers and other hostile mobs no longer attack the player in Creative mode unless provoked.
    r
    1.2.3.4.5.6
    {{Extension DPL}}<ul><li>[[Boots|Boots]]<br/>{{Update|Include information about armor trims and updated netherite upgrade information.}}
    {{Item
    | image = <gallery>
    Leather Boots.png | Leather
    Chainmail Boots.png | Chainmail
    Iron Boots.png | Iron
    Diamond Boots.png | Diamond
    Golden Boots.png | Golden
    Netherite Boots.png | Netherite
    </gallery>
    | durability = 
    * Leather: 65
    * Chainmail: 195
    * Iron: 195
    * Golden: 91
    * Diamond: 429
    * Netherite: 481
    | renewable = 
    * '''Netherite''': No
    * '''All others''': Yes
    | stackable = No
    }}
    '''Boots''' are a type of [[armor]] that covers the feet of the player. There are six types of boots: '''leather boots''', '''chainmail boots''', '''iron boots''', '''diamond boots''', '''gold boots''', and '''netherite boots'''.
    
    == Obtaining ==
    
    === Crafting ===
    
    {{crafting
      |head=1
      |showname=0
      |showdescription=1
      |name=[[Boots]]
      |A2= Leather;Gold Ingot;Iron Ingot;Diamond
      |C2= Leather;Gold Ingot;Iron Ingot;Diamond
      |A3= Leather;Gold Ingot;Iron Ingot;Diamond
      |C3= Leather;Gold Ingot;Iron Ingot;Diamond
      |Output= Leather Boots;Golden Boots;Iron Boots;Diamond Boots
      |type= Combat
    }}
    {{crafting
      |foot=1
      |ignoreusage=1
      |name=[[Boots]]
      |ingredients=Damaged Matching [[Boots]]
      |Damaged Leather Boots; Damaged Golden Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Diamond Boots; Damaged Netherite Boots
      |Damaged Leather Boots; Damaged Golden Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Diamond Boots; Damaged Netherite Boots
      |Output= Leather Boots; Golden Boots; Chainmail Boots; Iron Boots; Diamond Boots; Netherite Boots
      |description= The durability of the two boots is added together, plus an extra 5% durability.
      |type= Combat
    }}
    
    === Upgrading ===
    {{Smithing
    |head=1
    |Netherite Upgrade
    |Diamond Boots
    |Netherite Ingot
    |Netherite Boots
    |description=
    |tail=1
    }}
    
    === Repairing ===
    ==== Grinding ====
    {{Grinding
    |showdescription=1
    |ingredients=2x Damaged [[Leather Boots]] or<br>2x Damaged [[Chainmail Boots]] or<br>2x Damaged [[Iron Boots]] or<br>2x Damaged [[Golden Boots]] or<br>2x Damaged [[Diamond Boots]]  or<br>2x Damaged [[Netherite Boots]]
    |Damaged Leather Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Golden Boots; Damaged Diamond Boots; Damaged Netherite Boots
    |Damaged Leather Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Golden Boots; Damaged Diamond Boots; Damaged Netherite Boots
    |Leather Boots; Chainmail Boots; Iron Boots; Golden Boots; Diamond Boots; Netherite Boots
    |description=The durability of the two boots are added together, plus an extra 5% durability.
    }}
    
    ==== Anvil ====
    Boots can be repaired in an [[Anvil mechanics#Unit repair|anvil]] by adding units of the [[armor material]]'s repair material, with each repair material restoring 25% of the boots' maximum durability, rounded down. Chainmail boots may also be repaired in this way using iron ingots.
    
    They can also be [[Anvil mechanics#Combining items|combined]] with other boots. When doing this, the item's enchantments are not lost, and can even be raised.
    
    ==== Crafting ====
    You can craft two sets of boots together using a crafting table, but enchantments are removed.
    
    === Mob loot ===
    
    If a [[zombie]], [[husk]], [[stray]], [[piglin]], or [[skeleton]] is wearing armor, there is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop boots upon death. The boots are usually badly damaged, and may be enchanted.
    [[File:Zombie With Boots.png|alt=Zombie is shown wearing boots|thumb|Zombie is shown wearing full iron armor set, including boots.]]
    
    {{IN|bedrock}}, [[vindicator]]s and [[pillager]]s that spawn in [[raid]]s have a chance to drop iron boots, which are usually badly damaged and have a 50% chance to be enchanted.
    
    === Chest loot ===
    
    {{LootChestItem|leather-boots,random-enchanted-leather-boots,chainmail-boots,iron-boots,level-enchanted-iron-boots,golden-boots,random-enchanted-golden-boots,soul-speed-enchanted-golden-boots,diamond-boots,damaged-diamond-boots,damaged-random-enchanted-diamond-boots,damaged-random-enchanted-diamond-boots-2,level-enchanted-diamond-boots}}
    
    === Trading ===
    {{IN|java}}, novice-level armorer [[villager]]s have 40% chance to sell iron boots for 4 [[emerald]]s. Apprentice-level armorers have a 50% chance to sell chainmail boots for an [[emerald]]. Expert-level armorers always sell enchanted<ref group="note" name="enchantment" /> diamond boots for 11–27 [[emerald]]s. Apprentice-level leatherworker [[villager]]s have {{frac|2|3}} chance to sell leather boots for 4 [[emerald]]s.
    
    Armorer [[villager]]s may give the players with the [[Hero of the Village]] effect chainmail boots.{{only|java}}
    
    {{IN|bedrock}}, novice-level armorer villagers have a 25% chance to sell iron boots for 4 emeralds. Apprentice-level armorers have a {{frac|1|3}} chance to sell chainmail boots for an emerald. Expert-level armorers have a 50% chance to sell enchanted<ref group="note" name="enchantment">When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.</ref> diamond boots for 8 emeralds. Apprentice-level leatherworker villagers have a 50% chance to sell leather boots for 4 emeralds.
    
    {{notelist}}
    
    === Bartering ===
    [[Piglin]]s may [[bartering|barter]] iron boots with [[Soul Speed]] when given a [[gold ingot]].
    
    === Fishing ===
    
    Leather boots can be caught as a "junk" item when [[fishing]].
    
    == Usage ==
    
    Boots can be placed in the fourth armor slot of a player's [[inventory]] for activation.
    
    === Defense points ===
    
    Defense points are each signified by half of a chestplate in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.
    
    The following table shows the amount of defense points added by boots.
    
    {| class="wikitable" data-description="Boots defense points"
    |-
    !scope="col" | Material
    !scope="col" | Defense points
    |-
    !scope="row" | Leather
    | rowspan="3" | {{armor|1}}
    |-
    !scope="row" | Golden
    |-
    !scope="row" | Chainmail
    |-
    !scope="row" | Iron
    | {{armor|2}}
    |-
    !scope="row" | Diamond
    | rowspan="2" | {{armor|3}}
    |-
    !scope="row" | Netherite
    |}
    
    === Knockback resistance ===
    Netherite boots provide 10% knockback resistance.
    
    === Durability ===
    
    The following table shows the amount of damage each piece of armor can absorb before being destroyed.
    
    Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken that armor doesn't protect (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits boots can endure.
    
    Netherite armor is not damaged by [[lava]] or [[fire]] when worn.
    
    {| class="wikitable" data-description="Boots durability"
    |-
    ! Material
    !Durability
    |-
    !scope="row" | Leather
    | 65
    |-
    !scope="row" | Golden
    | 91
    |-
    !scope="row" | Chainmail/Iron
    | 195
    |-
    !scope="row" | Diamond
    | 429
    |-
    !scope="row" | Netherite
    | 481
    |}
    
    === Enchantments ===
    Boots can receive the following [[enchantment]]s:
    {| class="wikitable"
    |-
    ! Enchantment !! Max Level !! Notes
    |-
    | [[Fire Protection]] || IV || <ref group=note name=exclusive>Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive.</ref>
    |-
    | [[Projectile Protection]] || IV || <ref group=note name="exclusive"/>
    |-
    | [[Blast Protection]] || IV || <ref group=note name="exclusive"/>
    |-
    | [[Protection]] || IV || <ref group=note name="exclusive"/>
    |-
    | [[Feather Falling]] || IV ||
    |-
    | [[Unbreaking]] || III ||
    |-
    | [[Thorns]] || III || <ref group="note" name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref>
    |-
    | [[Depth Strider]] || III || <ref group=note name=exclusive2>Frost Walker and Depth Strider are mutually exclusive.</ref>
    |-
    | [[Soul Speed]] || III || <ref group=note name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref>
    |-
    | [[Frost Walker]] || II || <ref group=note name=exclusive2 /><ref group="note" name="anvil2">Only from using an [[anvil]] and [[enchanted book]]s, or by finding enchanted boots in an [[End city]] chest.</ref>
    |-
    | [[Mending]] || I || <ref group=note name="anvil2" />
    |-
    | [[Curse of Binding]] || I || <ref group="note" name="anvil2"/>
    |-
    | [[Curse of Vanishing]] || I || <ref group="note" name="anvil2"/>
    |}
    {{notelist}}
    
    === Smelting usage ===
    
    {{Smelting|showname=1|Iron Boots;Chainmail Boots;Golden Boots|Iron Nugget;Iron Nugget;Gold Nugget|0,1}}
    === Piglins ===
    {{EntityLink|Piglin|Piglins}} are attracted to ''golden'' boots and pick them up, examining them for 6 to 8 seconds. Other boots do not attract piglins but can be worn by them. They prefer stronger boots over weaker boots, with one major exception: They always prefer golden boots over all other boots, throwing out stronger boots to equip them. Enchanted boots are preferred over unenchanted boots.
    
    === Powder snow===
    
    Leather boots can be used to safely cross [[powder snow]] without sinking in it. The block behaves similar to [[scaffolding]], allowing the player to sink in by pressing {{control|crouch}} and move up by pressing {{control|jump}}. The boots also prevent the wearer from taking freezing damage.
    
    ===Decoration===
    It is possible to upgrade armor with trims. This requires a [[Smithing Template#Gallery|Smithing Template]], an armor piece, and an ingot or crystal ({{ItemSprite|iron-ingot}}iron ingot/{{ItemSprite|copper-ingot}}copper ingot/{{ItemSprite|gold-ingot}}gold ingot/{{ItemSprite|netherite-ingot}}netherite ingot/{{ItemSprite|emerald}}emerald/{{ItemSprite|redstone-dust}}redstone dust/{{ItemSprite|lapis-lazuli}}lapis lazuli/{{ItemSprite|amethyst-shard}}amethyst shard/{{ItemSprite|nether-quartz}}nether quartz/{{ItemSprite|diamond}}diamond).
    
    These trims have no effect on the gameplay or strength of the armor. 
    
    {{Smithing|Any Armor Trim Smithing Template|Netherite Boots|Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Netherite Ingot; Nether Quartz; Redstone Dust|Amethyst Trim Netherite Boots; Copper Trim Netherite Boots; Diamond Trim Netherite Boots; Emerald Trim Netherite Boots; Gold Trim Netherite Boots; Iron Trim Netherite Boots; Lapis Trim Netherite Boots; Netherite Trim Netherite Boots; Quartz Trim Netherite Boots; Redstone Trim Netherite Boots|head=1|tail=1|ingredients=Any Armor Trim +<br>Any Armor Piece +<br>Any Ingot/Crystal|showdescription=1|description=}}
    
    ==Sounds==
    {{el|je}}:
    {{Sound table
    |sound=Equip leather1.ogg
    |sound2=Equip leather2.ogg
    |sound3=Equip leather3.ogg
    |sound4=Equip leather4.ogg
    |sound5=Equip leather5.ogg
    |sound6=Equip leather6.ogg
    |subtitle=Leather armor rustles
    |source=player
    |description=When leather boots are equipped
    |id=item.armor.equip_leather
    |translationkey=subtitles.item.armor.equip_leather
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Equip chain1.ogg
    |sound2=Equip chain2.ogg
    |sound3=Equip chain3.ogg
    |sound4=Equip chain4.ogg
    |sound5=Equip chain5.ogg
    |sound6=Equip chain6.ogg
    |subtitle=Chain armor jingles
    |source=player
    |description=When chainmail boots are equipped
    |id=item.armor.equip_chain
    |translationkey=subtitles.item.armor.equip_chain
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Equip iron1.ogg
    |sound2=Equip iron2.ogg
    |sound3=Equip iron3.ogg
    |sound4=Equip iron4.ogg
    |sound5=Equip iron5.ogg
    |sound6=Equip iron6.ogg
    |subtitle=Iron armor clanks
    |source=player
    |description=When iron boots are equipped
    |id=item.armor.equip_iron
    |translationkey=subtitles.item.armor.equip_iron
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Equip gold1.ogg
    |sound2=Equip gold2.ogg
    |sound3=Equip gold3.ogg
    |sound4=Equip gold4.ogg
    |sound5=Equip gold5.ogg
    |sound6=Equip gold6.ogg
    |subtitle=Gold armor clinks
    |source=player
    |description=When gold boots are equipped
    |id=item.armor.equip_gold
    |translationkey=subtitles.item.armor.equip_gold
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Equip diamond1.ogg
    |sound2=Equip diamond2.ogg
    |sound3=Equip diamond3.ogg
    |sound4=Equip diamond4.ogg
    |sound5=Equip diamond5.ogg
    |sound6=Equip diamond6.ogg
    |subtitle=Diamond armor clangs
    |source=player
    |description=When diamond boots are equipped
    |id=item.armor.equip_diamond
    |translationkey=subtitles.item.armor.equip_diamond
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Equip netherite1.ogg
    |sound2=Equip netherite2.ogg
    |sound3=Equip netherite3.ogg
    |sound4=Equip netherite4.ogg
    |subtitle=Netherite armor clanks
    |source=player
    |description=When netherite boots are equipped
    |id=item.armor.equip_netherite
    |translationkey=subtitles.item.armor.equip_netherite
    |volume=0.8
    |pitch=1.0/0.9
    |distance=16}}
    {{Sound table
    |sound=Random break.ogg
    |subtitle=Item breaks
    |source=dependent
    |description=When a pair of boots' durability is exhausted
    |id=entity.item.break
    |translationkey=subtitles.entity.item.break
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{el|be}}:
    {{Sound table
    |type=bedrock
    |sound=Equip leather1.ogg
    |sound2=Equip leather2.ogg
    |sound3=Equip leather3.ogg
    |sound4=Equip leather4.ogg
    |sound5=Equip leather5.ogg
    |sound6=Equip leather6.ogg
    |source=player
    |description=When leather boots are equipped
    |id=armor.equip_leather
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Equip chain1.ogg
    |sound2=Equip chain2.ogg
    |sound3=Equip chain3.ogg
    |sound4=Equip chain4.ogg
    |sound5=Equip chain5.ogg
    |sound6=Equip chain6.ogg
    |source=player
    |description=When chain boots are equipped
    |id=armor.equip_chain
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Equip iron1.ogg
    |sound2=Equip iron2.ogg
    |sound3=Equip iron3.ogg
    |sound4=Equip iron4.ogg
    |sound5=Equip iron5.ogg
    |sound6=Equip iron6.ogg
    |source=player
    |description=When iron boots are equipped
    |id=armor.equip_iron
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Equip gold1.ogg
    |sound2=Equip gold2.ogg
    |sound3=Equip gold3.ogg
    |sound4=Equip gold4.ogg
    |sound5=Equip gold5.ogg
    |sound6=Equip gold6.ogg
    |source=player
    |description=When gold boots are equipped
    |id=armor.equip_gold
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Equip diamond1.ogg
    |sound2=Equip diamond2.ogg
    |sound3=Equip diamond3.ogg
    |sound4=Equip diamond4.ogg
    |sound5=Equip diamond5.ogg
    |sound6=Equip diamond6.ogg
    |source=player
    |description=When diamond boots are equipped
    |id=armor.equip_diamond
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Equip netherite1.ogg
    |sound2=Equip netherite2.ogg
    |sound3=Equip netherite3.ogg
    |sound4=Equip netherite4.ogg
    |source=player
    |description=When netherite boots are equipped.
    |id=armor.equip_netherite
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |rowspan=2
    |sound=Water Splash Old.ogg
    |source=block
    |description=When leather boots are dyed using a cauldron
    |id=cauldron.dyearmor
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=When leather boots' dye is removed using a cauldron
    |id=cauldron.cleanarmor
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |sound=Random break.ogg
    |source=player
    |description=When a pair of boots' durability is exhausted
    |id=random.break
    |volume=1.0
    |pitch=0.9
    |foot=1}}
    
    ==Data values==
    ===ID===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Leather Boots
    |spritetype=item
    |nameid=leather_boots
    |itemtags=freeze_immune_wearables
    |form=item}}
    {{ID table
    |displayname=Chainmail Boots
    |spritetype=item
    |nameid=chainmail_boots
    |form=item}}
    {{ID table
    |displayname=Iron Boots
    |spritetype=item
    |nameid=iron_boots
    |form=item}}
    {{ID table
    |displayname=Diamond Boots
    |spritetype=item
    |nameid=diamond_boots
    |form=item}}
    {{ID table
    |displayname=Golden Boots
    |spritetype=item
    |nameid=golden_boots
    |form=item}}
    {{ID table
    |displayname=Netherite Boots
    |spritetype=item
    |nameid=netherite_boots
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Leather Boots
    |spritetype=item
    |nameid=leather_boots
    |id=338
    |form=item}}
    {{ID table
    |displayname=Chainmail Boots
    |spritetype=item
    |nameid=chainmail_boots
    |id=342
    |form=item}}
    {{ID table
    |displayname=Iron Boots
    |spritetype=item
    |nameid=iron_boots
    |id=346
    |form=item}}
    {{ID table
    |displayname=Diamond Boots
    |spritetype=item
    |nameid=diamond_boots
    |id=350
    |form=item}}
    {{ID table
    |displayname=Golden Boots
    |spritetype=item
    |nameid=golden_boots
    |id=354
    |form=item}}
    {{ID table
    |displayname=Netherite Boots
    |spritetype=item
    |nameid=netherite_boots
    |id=612
    |form=item
    |foot=1}}
    
    === Item data===
    When leather boots are dyed, it has the following NBT:
    <div class="treeview">
    *{{nbt|compound|tag}}: Parent tag.
    **{{nbt|compound|display}}: Display properties.
    ***{{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref>
    </div>
    
    ==Achievements==
    {{load achievements|Iron Man;Tie Dye Outfit;Let It Go!;Cover me in debris;Oooh, shiny!}}
    
    ==Advancements==
    {{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris;Light as a Rabbit}}
    
    ==History==
    {{History|java indev}}
    {{History||0.31|snap=20091231-2|[[File:Studded Boots (item) JE1.png|32px]] [[History of textures/Unused textures#Studded armor|Studded boots]] are now capable of being seen in the [[inventory]]. This was taken directly from one of [[Notch|Notch's]] game's ''[[Legend of the Chambered 2]]''.{{more info|When were they removed?}}}}
    {{History||February 9, 2010|link=wordofnotch:380486636|[[File:Notch revealed armor.png|32px]] [[Notch]] revealed new models for armor, which included boots.}}
    {{History||20100218|[[File:Leather Boots JE1.png|32px]] [[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Iron Boots JE1 BE1.png|32px]] [[File:Golden Boots JE1 BE1.png|32px]] [[File:Diamond Boots JE1 BE1.png|32px]]<br>[[File:Leather Boots (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added cloth, chain, iron, gold, and diamond boots{{verify|edition=java|type=change|Below, it says "wool armor" was renamed to leather, which name is incorrect, wool or cloth? Also, was it "gold" or "golden"?}}
    |Boots can now be [[crafting|crafted]] and worn.
    |Boots now function, giving {{Armor|3}}. Boots have limited [[item durability|durability]], with lower tier boots less durable than higher tier boots.}}
    {{History|java alpha}}
    {{History||v1.0.8|"Wool boots" have been renamed to "leather boots", despite item names not existing at this time.
    |Leather boots are now [[crafting|crafted]] with [[leather]] instead of [[wool]].}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)).}}
    {{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted armor, including boots, are revealed.}}
    {{History|||snap=Beta 1.9 Prerelease 3|Iron boots can now be found in the new [[stronghold]] altar [[chest]]s.}}
    {{History|||snap=Beta 1.9 Prerelease 4|Boots can now be [[enchanting|enchanted]].}}
    {{History||1.1|snap=12w01a|Iron boots can now be found in the new blacksmith [[chest]]s in [[village]]s.}}
    {{History||1.2.1|snap=1.2|Changed "Golden boots" to "Golden Boots".}}
    {{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can now be used to equip boots.}}
    {{History|||snap=12w21a|Chain boots can now be obtained legitimately in [[survival]] mode through [[trading]].
    |Blacksmith [[villager]]s now [[trading|sell]] chain boots for 5–6 [[emerald]]s.
    |Blacksmith villagers now sell diamond boots for 7 emeralds.
    |Blacksmith villagers now sell iron boots for 4–5 emeralds.
    |Butcher villagers now sell leather boots for 2-3 emeralds.}}
    {{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombie pigman|zombie pigmen]], with the likelihood increasing with difficulty.}}
    {{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather armor, including boots.{{citation needed|Link to Jeb's tweet?}}}}
    {{History|||snap=12w34a|Leather boots can now be dyed by [[crafting]] leather boots with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather boots on a [[cauldron]] with [[water]].
    |[[File:Leather Boots JE2 BE1.png|32px]] [[File:Leather Boots (item) JE2.png|32px]] Default leather boots are now slightly darker.}}
    {{History|||snap=12w36a|[[Dye]]d leather boots are now more saturated and have a slight tint of tan in respect to the default armor color.
    |[[Wither skeleton]]s can now spawn wearing boots.}}
    {{History|||snap=12w37a|[[File:Leather Boots (item) JE3 BE2.png|32px]] Leather boots now have non-dyed parts. This has been implemented so that [[player]]s can distinguish between other types of armor and similarly colored leather armor.}}
    {{History||1.5|snap=13w04a|Boots in the [[player]]'s hand can now be equipped by right-clicking.
    |[[Dispenser]]s can now equip nearby players with boots.}}
    {{History||1.7.2|snap=13w36a|Leather boots can now be obtained as one of the "junk" items through [[fishing]].}}
    {{History||1.8|snap=14w02a|Armorer [[villager]]s now [[trading|sell]] chain boots for 5–7 [[emerald]]s.
    |Armorer villagers no longer sell diamond boots.
    |Armorer villagers no longer sell iron boots.
    |Leatherworker villagers no longer sell leather boots.}}
    {{History|||snap=14w05a|Boots no longer turn red when [[mob]]s and [[player]]s are hurt.}}
    {{History|||snap=14w06a|Boots are now visible on [[giant]]s.}}
    {{History|||snap=14w25a|Chain boots [[Java Edition removed features#Chain armor|can no longer be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}}
    {{History||1.9|snap=15w31a|Enchanted iron and diamond boots can now be found in [[end city]] ship [[chest]]s.
    |[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}}
    {{History|||snap=15w34b|Boots' [[item durability|durability]] now affects armor value.}}
    {{History|||snap=15w36a|Armor value and[[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}}
    {{History|||snap=15w36d|Boots' durability affecting value has been removed.
    |Boots now have an attribute controlling the defense points.}}
    {{History|||snap=15w50a|Added {{cd|equip}} [[sound]]s for boots.}}
    {{History|||snap=16w02a|Armor value and enchantment calculations have been changed again.}}
    {{History|||snap=16w05a|Armor value calculations have been changed, once again.}}
    {{History||1.11.1|snap=16w50a|Golden, chain and iron boots can now be [[smelting|smelted]] down into one of their respective [[nugget]]s. Chain boots smelt into iron nuggets.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298 through 317.{{more info|Specific values for boots}}}}
    {{History|||snap=18w11a|Enchanted leather boots can now generate in the chests of [[shipwreck]]s.}}
    {{History|||snap=18w20a|Chain armor boots have been renamed to "chainmail".}}
    {{History||1.14|snap=18w43a|[[File:Leather Boots JE3 BE2.png|32px]] [[File:Chainmail Boots JE2 BE2.png|32px]] [[File:Iron Boots JE2 BE2.png|32px]] [[File:Golden Boots JE2 BE2.png|32px]] [[File:Diamond Boots JE2 BE2.png|32px]]<br>[[File:Leather Boots (item) JE4 BE3.png|32px]] [[File:Chainmail Boots (item) JE2 BE2.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] [[File:Golden Boots (item) JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of leather, chainmail, iron, golden, and diamond boots have been changed.}}
    {{History|||snap=18w48a|Leather boots can now be found in [[chest]]s in [[village]] tanneries.}}
    {{History|||snap=19w08a|[[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of gold boots [[item]]s have been changed.}}
    {{History|||snap=19w11a|Armorer villagers now sell iron and enchanted diamond boots, making diamond boots effectively [[renewable resource|renewable]] again.
    |Leatherworker villagers now sell randomly [[dye]]d leather boots.}}
    {{History|||snap=19w13a|Armorer villagers now give chainmail boots to players under the [[Hero of the Village]] effect.}}
    {{History||1.16|snap=20w06a|[[File:Netherite Boots JE1.png|32px]] [[File:Netherite Boots (item) JE1.png|32px]] Added netherite boots.
    |Netherite boots are obtained by combining diamond boots and one netherite ingot in a crafting table.}}
    {{History|||snap=20w09a|[[File:Diamond Boots (item) JE3 BE3.png|32px]] The texture of diamond boots [[item]]s has been changed.}}
    {{History|||snap=20w10a|[[File:Netherite Boots JE2 BE1.png|32px]] [[File:Netherite Boots (item) JE2.png|32px]] The texture of netherite boots has been changed.
    |Netherite boots can no longer be crafted.
    |Netherite boots are now obtained by combining diamond boots and one netherite ingot in a smithing table.}}
    {{History|||snap=20w16a|Netherite boots now generate randomly enchanted in [[bastion remnants]] chests.
    |Golden boots now generate randomly enchanted in [[ruined portal]] chests.}}
    {{History|||snap=20w17a|Diamonds boots now generate in place of netherite boots in bastion remnant chests.}}
    {{History||1.17|snap=20w46a|Leather boots can now be used to safely walk on [[powder snow]].|Leather armor now protects against [[powder snow]]'s freezing.}}
    {{History|||snap=21w13a|Leather Boots now prevent fall damage when landing on [[powder snow]].}}
    {{History||1.18.2|snap=22w03a|Netherite boots knockback resistance is no longer random.}}
    {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Added the [[Swift Sneak]] enchantment, which can only be applied to boots.}}
    {{History|||snap=22w12a|The [[Swift Sneak]] enchantment can no longer applied to boots.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather boots can now be trimmed using a [[smithing table]].
    |There are 10 types of material that determine the color of the trim:
    *Iron
    *Copper
    *Gold
    *Lapis
    *Emerald
    *Diamond
    *Netherite
    *Redstone
    *Amethyst
    *Quartz
    |Upgrading diamond boots to netherite boots now requires the netherite upgrade [[smithing template]].}}
    {{History|||snap=23w05a|Leather boots can now be trimmed using a smithing table.|Boots can now have trims of the same material it is made out of.}}
    {{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.}}
    {{History||1.19.4|snap=23w05a|Boots can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
    {{History||?|Boots can now be swapped in [[armor stand]]s by {{ctrl|using}} them in the armor stand's slot.}}
    {{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.|
    Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}
    
    {{History|pocket alpha}}
    {{History||v0.6.0|[[File:Leather Boots JE1 BE1.png|32px]] [[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Iron Boots JE1 BE1.png|32px]] [[File:Golden Boots JE1 BE1.png|32px]] [[File:Diamond Boots JE1 BE1.png|32px]]<br> [[File:Leather Boots (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added boots.}}
    {{History||v0.8.0|snap=build 2|{{InvSprite|Leather Boots}} The leather boots sprites have been changed to that of the [[Java Edition|PC]] version, but its armor [[model]] remains that of older versions.}}
    {{History||v0.9.0|snap=build 1|Iron boots now naturally generates in [[village]] [[chest]]s and a [[stronghold]] altar chest.}}
    {{History||v0.12.1|snap=build 1|Chainmail boots can now be obtained in [[survival]] mode from a mob wearing it.
    |Leather boots can now be obtained from [[fishing]] as a "junk" [[item]].}}
    {{History||v0.14.0|snap=build 1|[[File:Leather Boots JE2 BE2.png|32px]] Leather boots can now be dyed and the model has been updated.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron boots and enchanted diamond boots can now be found inside [[chest]]s within [[end city]].}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Chainmail boots are now [[trading|sold]] by armorer smith [[villager]]s via [[trading]].}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain and iron boots can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Chainmail boots now generate in [[buried treasure]] chests.
    |Enchanted leather boots can now be found inside [[shipwreck]] supply room [[chest]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Iron boots now can be found in plains [[village]] weaponsmith [[chest]]s.
    |Leather boots can now be found inside plains village tannery chests.
    |[[File:Leather Boots JE3 BE2.png|32px]] [[File:Iron Boots JE2 BE2.png|32px]] [[File:Golden Boots JE2 BE2.png|32px]] [[File:Diamond Boots JE2 BE2.png|32px]]<br> [[File:Leather Boots (item) JE4 BE3.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] [[File:Golden Boots (item) JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of boots have been changed.{{more info|Did chain boots not change?}}}}
    {{History||1.11.0|snap=beta 1.11.0.1|Iron boots now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.
    |Leather boots can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests.}}
    {{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron boots.
    |Iron and diamond boots are now sold by armorer villagers.}}
    {{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of golden boots [[item]]s have been changed.}}
    {{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather boots no longer show as being [[dye]]d properly when worn by [[armor stand]]s.}}
    {{History||1.13.0|snap=beta 1.13.0.1|Leather boots now appear dyed properly when worn by armor stands.}}
    {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Boots JE2 BE1.png|32px]] [[File:Netherite Boots (item) BE1.png|32px]] Added netherite boots.|Netherite boots are obtained by combining diamond boots and one netherite ingot in a crafting table.
    |[[File:Diamond Boots (item) JE3 BE3.png|32px]] The texture of diamond boots [[item]]s have been changed.}}
    {{History|||snap=beta 1.16.0.57|Iron boots with soul speed enchantment can be obtained from bartering with piglin.
    |Netherite boots can no longer be crafted.
    |Netherite boots are now obtained by combining diamond boots and one netherite ingot in a smithing table.
    |Golden boots can now be found in [[ruined portal]] chest.
    |Golden and netherite boots can be found in [[bastion remnant]] chest.}}
    {{History|||snap=beta 1.16.0.63|Diamonds boots now generate in place of netherite boots in bastion remnant chests.}}
    {{History||1.16.200|snap=beta 1.16.200.52|Leather boots can now be used to safely walk on [[powder snow]].}}
    {{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Boots (item) JE2.png|32px]] The texture of netherite boots item has been changed to match ''Java Edition''.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Boots JE2 BE1.png|32px]] [[File:Leather Boots (item) JE1 BE1.png|32px]] Added leather boots.
    |[[File:Iron Boots JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] Added iron boots.
    |[[File:Golden Boots JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added golden boots.
    |[[File:Diamond Boots JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added diamond boots.}}
    {{History||xbox=TU5|[[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] Added chain boots.
    |Added a quick equip for boots to the [[inventory]] interface.}}
    {{History||xbox=TU12|ps=1.03|[[File:Leather Boots (item) JE3 BE2.png|32px]] The textures for leather boots [[item]]s have been changed.}}
    {{History||xbox=TU14|ps=1.05|Leather boots can now be [[dye]]d.
    |[[Item repair]] can now repair boots.}}
    {{History||xbox=TU25|xbone=CU13|ps=1.16|Boots now have the quick equip functionality.}}
    {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain and iron boots can now be [[smelting|smelted]] down into one of their respective [[nugget]]s. Chain boots smelt into iron nuggets.}}
    {{History|PS4}}
    {{History||1.90|[[File:Leather Boots JE3 BE2.png|32px]] [[File:Leather Boots (item) JE4 BE3.png|32px]] The textures of leather boots have been changed.
    |[[File:Chainmail Boots JE2 BE2.png|32px]] [[File:Chainmail Boots (item) JE2 BE2.png|32px]] The textures of chainmail boots have been changed.
    |[[File:Iron Boots JE2 BE2.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] The textures of iron boots have been changed.
    |[[File:Golden Boots JE2 BE2.png|32px]] [[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of gold boots have been changed.
    |[[File:Diamond Boots JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of diamond boots have been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Leather Boots JE2 BE1.png|32px]] [[File:Leather Boots (item) JE3 BE2.png|32px]] Added leather boots.
    |[[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] Added chain boots.
    |[[File:Iron Boots JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] Added iron boots.
    |[[File:Golden Boots JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added golden boots.
    |[[File:Diamond Boots JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added diamond boots.}}
    {{History|foot}}
    
    ==Issues ==
    {{issue list}}
    
    ==Trivia==
    *Netherite boots are shorter in their item texture but are longer in their texture when being worn
    *Leather armor originally used textures from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''.
    *Leather boots are the only piece of leather armor that has the same name as other armor materials.
    *The netherite boots are the only type of boots to have a differently shaped item sprite when compared to the other boot types.
    *Chainmail boots are the only boots that have transparent pixels in their texture currently
    
    ==Gallery==
    
    ===Enchanted Boots===
    <gallery>
    File:Enchanted Leather Boots (item).gif
    File:Enchanted Chainmail Boots (item).gif
    File:Enchanted Iron Boots (item).gif
    File:Enchanted Golden Boots (item).gif
    File:Enchanted Diamond Boots (item).gif
    File:Enchanted Netherite Boots (item).gif
    </gallery>
    <gallery>
    File:Enchanted Leather Boots.gif
    File:Enchanted Chainmail Boots.gif
    File:Enchanted Iron Boots.gif
    File:Enchanted Golden Boots.gif
    File:Enchanted Diamond Boots.gif
    File:Enchanted Netherite Boots.gif
    </gallery>
    
    ==References==
    {{reflist}}
    
    ==External Links==
    *[https://www.minecraft.net/en-us/article/taking-inventory--boots Taking Inventory: Boots] – Minecraft.net on November 24, 2019
    
    {{Items}}
    
    [[Category:Armor]]
    
    [[ja:ブーツ]]
    [[ko:부츠]]
    [[pl:Buty]]
    [[pt:Botas]]
    [[th:รองเท้า]]
    [[zh:靴子]]</li><li>[[Kelp|Kelp]]<br/>{{About|the plant|the dried variant|Dried Kelp}}
    {{For}}
    {{Block
    |image=Kelp.gif
    |invimage=Kelp
    |transparent=Yes
    |tool=Any
    |renewable=Yes
    |stackable=Yes (64)
    |flammable=No
    |lavasusceptible=No
    |light=No
    |hardness=0}}
    
    '''Kelp''' is an underwater plant that generates in most [[ocean]]s.
    
    == Obtaining ==
    
    === Natural generation ===
    
    Kelp naturally generates in any [[ocean]] [[biome]]s (except in [[Frozen Ocean|frozen]], [[Deep Frozen Ocean|deep frozen]] and [[Warm Ocean|warm]]), near and around [[seagrass]]. Each chunk has {{frac|1|18}} chance to generate a [[vegetation]] of kelp.
    
    === Breaking ===
    
    Kelp can be mined instantly with any [[tool]] or with the player's fist. Removing water from the kelp block destroys the kelp. Breaking one part of a kelp stalk destroys all kelp [[block]]s above it. Each block drops a kelp [[item (entity)|item]].
    
    === Trading ===
    
    Kelp can be bought from [[wandering trader]]s for 3 emeralds.
    
    == Usage ==
    
    Kelp can be placed underwater by hand, or anywhere by the use of [[commands]] such as {{cmd|setblock}}. Placing it by hand gives it a random {{code|age}} value between 0 and 24. Kelp can be placed only in [[water]] source blocks or downward-flowing water, not horizontally flowing water.
    
    When placed in downward-flowing water, the flowing water transforms into a water source block,<ref>{{bug|MC-134229}}</ref> which is useful for faster [[bubble column]] elevator creation.
    
    Any building block can be placed on top of a kelp plant, which is useful for building structures over a deep ocean without needing to build from the ocean floor (see also [[lily pad]]).
    
    === Cooking ingredient ===
    
    {{smelting
    | showname = 1
    | Kelp
    | Dried Kelp
    | 0.1
    }}
    
    === Composting ===
    
    Placing kelp into a [[composter]] has a 30% chance of raising the compost level by 1.
    
    === Growth mechanics ===
    
    Kelp can be planted on a broad variety of blocks. It grows underwater if it has either a source block of water or, {{in|Java}}, flowing water above it.<ref>{{bug|MC-133354}}</ref> Neither [[player]]s nor [[dispenser]]s can remove the water source block that kelp grows in without breaking the kelp first.
    
    Kelp does not require any [[light]] level to grow. Kelp also grows without having [[sky]] access. [[Bone meal]] can be used to grow kelp by 1 block on each use.
    
    Kelp, when planted, is generated with a randomly chosen age value, which can be checked when pressing [[Debug screen|<kbd>F3</kbd>]]{{only|java}}. The age value of a newly planted kelp plant varies randomly from 0 to 24. Each time the kelp grows in height by one block, the newly generated top of the kelp plant increases its age by 1. When the top block of the kelp plant reaches an age of 25, it stops growing. This means that kelp can naturally grow to a height between 2 (if the first kelp plant had an age of 24) and 26 blocks (if the first kelp plant had an age of 0). 
    
    When a kelp plant block is broken, the age of the kelp plant block underneath is randomized to a value from 0 to 24 and the kelp continues growing until it reaches age 25. It is possible to use this mechanic to cultivate a kelp plant to increase its growth height beyond its natural maximum height of 26 blocks. This can be done by breaking the top-most block of the kelp plant each time it reaches age 25. A kelp plant cultivated by a player in this way repeatedly grows until it reaches the water surface.
    
    Each time it receives a [[random tick]], kelp has a 14% chance of growing.
    
    If [[shears]] are used on the topmost block of kelp, that block automatically sets its {{cd|age}} value to {{cd|25}} and stop growing.{{only|JE}}
    
    === Farming ===
    {{Main|Tutorials/Kelp farming}}
    Kelp farming is similar to farming [[sugar cane]], although kelp must be placed underwater. Automation of harvest is easier because items float up in water.
    
    == Sounds ==
    === Generic ===
    {{Sound table/Block/Wet grass}}
    === Unique ===
    {{edition|java}}:
    {{Sound table
    |sound=Shear.ogg
    |subtitle=Plant cropped
    |source=block
    |description=When the tip of kelp is cropped with [[Shears#Cropping growing plants|shears]]
    |id=block.growing_plant.crop
    |translationkey=subtitles.block.growing_plant.crop
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}: ''None''
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Kelp
    |spritetype=block
    |nameid=kelp}}
    {{ID table
    |displayname=Kelp Plant
    |spritetype=block
    |nameid=kelp_plant
    |form=block
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Kelp
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Item
    |spritename=kelp
    |spritetype=item
    |nameid=kelp
    |id=382
    |form=item}}
    {{ID table
    |displayname=Block
    |spritename=kelp
    |spritetype=block
    |nameid=kelp
    |id=393
    |form=block
    |itemform=item.kelp
    |translationkey=-
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    
    {{/BS}}
    
    == History ==
    {{History|java classic}}
    {{History||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding a "[[seaweed]]" [[block]].}}
    {{History|java}}
    {{History||November 18, 2017|link={{YouTubeLink|mAapz_nIC_Y}}|Kelp plants were shown in a clip of [[MineCon Earth]].}}
    {{History||1.13|snap=18w07a|[[File:Kelp JE1 BE1.gif|32px]] [[File:Kelp (item) JE1 BE2.png|32px]] Added kelp.}}
    {{History|||snap=18w07b|Kelp now behaves more like [[water]], meaning [[mob]]s can no longer spawn within the plant under water nor can they replenish their breath by [[swimming]] through it.}}
    {{History|||snap=18w10a|[[File:Kelp JE2.gif|32px]] The texture for kelp has been overhauled.}}
    {{History|||snap=18w14a|[[File:Kelp.gif|32px]] Top of the kelp textures have been shifted slightly downward.
    |The generation rules for kelp have been changed, it now mainly generates in [[cold ocean]] [[biome]]s and can no longer generate in [[warm ocean]]s.}}
    {{History|||snap=18w20a|The {{cd|kelp_top}} has been changed ID to {{cd|kelp}} and {{cd|kelp}} has been changed to {{cd|kelp_plant}}, for both the [[block]] and [[item]] forms.}}
    {{History|||snap=pre2|Kelp is now destroyed by [[sponge]]s.<ref>{{bug|MC-127111}}</ref>}}
    {{History|||snap=pre6|Added 5 new [[sound]] events that apply to kelp: <code>block.wet_grass.break</code>, <code>block.wet_grass.fall</code>, <code>block.wet_grass.hit</code>, <code>block.wet_grass.place</code>, and <code>block.wet_grass.step</code>.}}
    {{History||1.14|snap=19w03a|Placing kelp into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
    {{History|||snap=19w05a|Kelp now has a 30% chance of increasing the compost level in a composter by 1.
    |Added [[Wandering Trader|wandering trader]]s, which sell kelp.}}
    {{History||1.16|snap=20w11a|Kelp can now be grown with [[bone meal]].}}
    {{History|||snap=20w13a|Kelp has been moved from the Miscellaneous tab to the Decoration Blocks tab in the [[Creative inventory]].<ref name="misc decoration">https://bugs.mojang.com/browse/MC-174434</ref>}}
    {{History||1.17|snap=20w46a|Kelp no longer generates on magma blocks.<ref>{{Bug|MC-185605|resolution=Fixed}}</ref>}}
    {{History||1.18|snap=21w37a|Kelp now stops growing if [[shears]] are used on the tip.}}
    
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|[[File:Kelp JE1 BE1.gif|32px]] [[File:Kelp (item) BE1.png|32px]] Added kelp.}}
    {{History|||snap=beta 1.2.20.1|[[File:Kelp (item) JE1 BE2.png|32px]] The kelp [[item]] texture has been updated to the {{el|je}}'s.}}
    {{History||1.5.0|snap=beta 1.5.0.4|[[File:Kelp.gif|32px]] The texture of the kelp plant has been updated.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Kelp can now be bought from [[wandering trader]]s for 3 [[emerald]]s.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Kelp can now be used to fill [[composter]]s.}}
    
    {{History|console}}
    {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Kelp.gif|32px]] [[File:Kelp (item) JE1 BE2.png|32px]] Added kelp.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Trivia ==
    * In real life, [[wikipedia:kelp|kelp]] is not considered a [[wikipedia:plant|plant]]. It is classified by scientists as a [[wikipedia:Brown algae|brown algae]].
    ** Kelp in real life absorbs nutrients directly from the water, instead of through its root-like structure, [[wikipedia:Holdfast (biology)|holdfast]], which merely attaches it to the seabed. This is in accordance with kelp being able to grow on almost any solid block in ''Minecraft''.
    
    == Gallery ==
    <gallery heights="60">
    SeaPlantsMineConEarth2017.jpg|Kelp shown in a clip from MINECON Earth 2017. 
    Kelp in ocean with Jappa textures.jpg|Naturally generated kelp in an [[ocean]] biome.
    Kelp on shoreline.png|Naturally generated kelp near the shore.
    Ocean life.png|An ocean with kelp visible in the far distance.
    Kelp on Land.png|Kelp placed outside of [[water]] using the {{cmd|setblock}} command before 18w07b.
    Waterless kelp.png|What kelp looks like without water (water removed using a [[resource pack]]).
    Coral reef at night.png|Kelp within a [[coral reef]].
    Floating Kelp.png|Kelp that generated in mid-air due to an [[ocean monument]]'s water cutting through it.
    Kelp in ocean.jpg|Multiple kelps.
    Kelp 255 blocks tall.png|Without obstacles, kelp can grow all the way to building limit.
    ArgoMajor Kelp.jpg|First image of kelp in ''Bedrock Edition''.
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{Blocks|vegetation}}
    {{Items}}
    
    [[Category:Plants]]
    [[Category:Natural blocks]]
    [[Category:Non-solid blocks]]
    
    [[de:Seetang]]
    [[es:Alga]]
    [[fr:Algue]]
    [[ja:コンブ]]
    [[ko:켈프]]
    [[pl:Wodorosty]]
    [[pt:Alga]]
    [[ru:Ламинария]]
    [[th:สาหร่ายทะเล]]
    [[zh:海带]]</li></ul>
    As part of the AI overhaul, Creepers no longer attack other mobs. Before this update, a Creeper shot by a skeleton would attack the skeleton, creating a crater in the process. This made music discs much harder to obtain.
    12w30r
    {{Extension DPL}}<ul><li>[[Netherite Scrap|Netherite Scrap]]<br/>{{About|the unrefined material|the refined item|Netherite Ingot|other uses|Netherite}}
    {{Item
    | title = Netherite Scrap
    | image = Netherite Scrap.png
    | rarity = Common
    | renewable = No
    | stackable = Yes (64)
    }}
    
    '''Netherite scrap''' is a material [[smelt]]ed from [[ancient debris]], which is found in [[the Nether]]. It is used solely for crafting [[Netherite Ingot|netherite ingots]]. Like all netherite-related items, it is not flammable.
    
    == Obtaining ==
    
    === Smelting ===
    {{Smelting
    |Ancient Debris
    |Netherite Scrap
    |2
    }}
    
    === Chest loot ===
    {{LootChestItem|netherite-scrap}}
    
    == Usage ==
    === Crafting ingredient ===
    {{Crafting usage}}
    
    == Data values ==
    
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Netherite Scrap
    |spritetype=item
    |nameid=netherite_scrap
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Netherite Scrap
    |spritetype=item
    |nameid=netherite_scrap
    |id=613
    |form=item
    |foot=1}}
    
    == History ==
    {{History|java}}
    {{History||1.16|snap=20w06a|[[File:Netherite Scrap JE1.png|32px]] Added netherite scrap.}}
    {{History|||snap=20w10a|[[File:Netherite Scrap JE2 BE1.png|32px]] The texture of netherite scrap has been changed.}}
    {{History|||snap=20w16a|Netherite scraps now generate in [[bastion remnant]] chests.}}
    {{History||1.16.2|snap=20w30a|The chance of finding netherite scraps in bastion remnant chests has been increased.}}
    
    {{History|bedrock}}
    {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Scrap JE2 BE1.png|32px]] Added netherite scrap.}}
    {{History|||snap=beta 1.16.0.57|Netherite scraps now generate in [[bastion remnants]] chests.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--netherite-scrap Taking Inventory: Netherite Scrap] – Minecraft.net on March 25, 2021
    
    {{Items}}
    
    [[Category:Non-renewable resources]]
    
    [[de:Netheritplatten]]
    [[fr:Fragments de Netherite]]
    [[it:Frammento di netherite]]
    [[ja:ネザライトの欠片]]
    [[ko:네더라이트 파편]]
    [[pl:Odłamek netherytu]]
    [[pt:Fragmentos de netherita]]
    [[ru:Незеритовый скрап]]
    [[th:เศษเนเธอไรต์]]
    [[uk:Незеритовий уламок]]
    [[zh:下界合金碎片]]</li><li>[[Rabbit Hide|Rabbit Hide]]<br/>{{Item
    | title = Rabbit Hide
    | image = Rabbit Hide.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Rabbit hide''' is an [[item]] dropped by [[rabbit]]s.
    
    == Obtaining ==
    
    ===Mob loot===
    [[Rabbit]]s drop 0–1 rabbit hide upon death. The maximum number of drops can be increased by 1 per level of [[Looting]] used, for a maximum of 0–4 rabbit hides with Looting III.
    
    Some [[foxes]] spawn holding rabbit hides, which always drop upon death. Alternatively, the player can drop a food item, which causes the fox to drop the rabbit hide.
    
    === Cat gifts ===
    {{main|Cat#Gifts}}
    
    Tamed [[cat]]s have a 70% chance of giving the [[player]] a gift when they wake up from a [[bed]], and the gift has a 16.13% chance to be a rabbit hide.
    
    == Usage ==
    
    Rabbit hide can be crafted into leather, or into bundles to store stacks of items.
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Trading ===
    
    Journeyman-level leatherworker [[villager]]s buy 9 rabbit hide for an [[emerald]] as part of their trades.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Rabbit Hide
    |spritetype=item
    |nameid=rabbit_hide
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Rabbit Hide
    |spritetype=item
    |nameid=rabbit_hide
    |id=529
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.8|snap=June 30, 2014|slink={{tweet|TheMogMiner|483636993780232192}}|[[Ryan Holtz]] tweeted images of rabbit hide and some other new [[item]]s.}}
    {{History|||snap=14w27a|[[File:Rabbit Hide JE1.png|32px]]  Added rabbit hide.}}
    {{History|||snap=14w33b|[[File:Rabbit Hide JE2 BE1.png|32px]] The texture of rabbit hide has been changed.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 415.}}
    {{History||1.14|snap=18w43a|[[File:Rabbit Hide JE3 BE2.png|32px]] The texture of rabbit hide has been changed.}}
    {{History|||snap=18w44a|Cats now offer rabbit hides as [[Cat#Gifts|gifts]].}}
    {{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with rabbit hides in their mouths.}}
    {{History|||snap=19w11a|Leatherworker [[villager]]s now [[trading|buy]] rabbit hides.}}
    {{History||1.17|snap=20w45a|Rabbit hide can now be used to craft [[bundle]]s.}}
    {{History|||snap=21w18a|Rabbit hide can no longer be used to craft bundles.}}
    {{History||1.18|snap=Experimental Snapshot 1|Rabbit hide can now once again be used to craft bundles.}}
    {{History|||snap=21w37a|Rabbit hide once again can no longer be used to craft bundles.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Rabbit hide can now once again be used to craft bundles.}}
    
    {{History|pocket alpha}}
    {{History||v0.13.0|snap=build 1|[[File:Rabbit Hide JE2 BE1.png|32px]] Added rabbit hide.}}
    {{History|bedrock}}
    {{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give [[player]]s rabbit hide as a gift.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Rabbit Hide JE3 BE2.png|32px]] The texture of rabbit hide has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Rabbit hide can be [[trading|sold]] to leatherworker [[villager]]s.}}
    {{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] rabbit hide.}}
    
    {{History|console}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Rabbit Hide JE2 BE1.png|32px]] Added rabbit hide.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Rabbit Hide JE3 BE2.png|32px]] The texture of rabbit hide has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Rabbit Hide JE2 BE1.png|32px]] Added rabbit hide.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Gallery ==
    <gallery>
    File:Rabbit Items 1 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].
    </gallery>
    
    
    
    {{items}}
    
    [[de:Kaninchenfell]]
    [[es:Piel de conejo]]
    [[fr:Peau de lapin]]
    [[hu:Nyúlbőr]]
    [[it:Pelle di coniglio]]
    [[ja:ウサギの皮]]
    [[ko:토끼 가죽]]
    [[nl:Konijnenhuid]]
    [[pl:Królicza skóra]]
    [[pt:Pele de coelho]]
    [[ru:Кроличья шкурка]]
    [[zh:兔子皮]]
    [[Category:Renewable resources]]</li></ul>
    Creepers were made stronger. Depending on difficulty, creeper damage is scaled now with Easy: 101% less damage, Normal: same damage as before +/- 11%, and Hard: Over 9000% more damage than before. "In full diamond armor + hard difficulty a creeper can delete your world, even if not hardcore.".[1]
    12w38g
    {{Extension DPL}}<ul><li>[[Firework Star|Firework Star]]<br/>{{Item
    | image = Firework Star.png
    | renewable = 
    * '''Trail Effect''': No
    * '''All Others''': Yes
    | stackable = Yes (64)
    }}
    '''Firework stars''' are [[items]] used to determine the color, effect, and shape of [[firework rocket]]s.
    
    == Obtaining ==
    
    In [[Survival]] mode, firework stars are obtainable only through crafting. In [[Creative]] mode, they can be found in the creative inventory.
    
    === Crafting ===
    
    {{Crafting
      |head=1
      |showname=0
      |showdescription=1
      |ingredients=[[Gunpowder]] +<br>Matching [[Dye]] +<br>Extra ingredients (optional)
      |Gunpowder
      |Matching Dye
      |Head; Gold Nugget; Feather;Fire Charge;
      |Glowstone Dust;
      |Diamond;
      |Output=Matching Firework Star
      |arggroups=1;2,Output;3;4;5
      |description=Up to eight dyes can be added.<br>One head, gold nugget, feather, or fire charge can be added.<br>Both the diamond and the glowstone dust can be added with any of the other ingredients.
      |type=Miscellaneous
    }}
    {{Crafting
      |ignoreusage=1
      |Matching Firework Star
      |Any Dye
      |Output=Matching Firework Star
      |type=Miscellaneous
      |description=Adds a "fade to color" effect to the firework star, overwriting any existing fades.<br>Up to eight dyes can be added.
      |foot=1
      |arggroups=1,Output
    }}
    <div style="display:none">
    <!--
        This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages.
        They don't need to be displayed on this page because they already intuitively list "Any Matching/Colored Dye".
    -->
    {{Crafting
      |head=1
      |showname=0
      |showdescription=1
      |Gunpowder
      |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac
      |Head; Gold Nugget; Feather;Fire Charge;
      |Glowstone Dust;
      |Diamond;
      |Output=White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star
      |arggroups=1;2,Output;3;4;5
      |description={{only|bedrock|education}}<br>Up to eight dyes can be added.<br>One head, gold nugget, feather, or fire charge can be added.<br>Both the diamond and the glowstone dust can be added with any of the other ingredients.
      |type=Miscellaneous
    }}
    {{Crafting
     |showdescription=1
     |White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star
     |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac
     |Output=White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star
     |type=Decoration block
     |description={{only|bedrock|education}}<br>Adds a "fade to color" effect to the firework star, overwriting any existing fades.<br>Up to eight dyes can be added.
     |foot=1
    }}
    </div>
    
    == Usage ==
    
    The only usage of firework stars is to create [[firework rocket]]s.
    
    === Crafting ingredient ===
    
    {{crafting usage|match=end}}
    
    == Effects ==
    
    === Shape effects ===
    
    A firework star can have only one shape effect.
    
    {| class="wikitable"
    |+ Shape Effects
    ! <abbr title="Type (Byte tag in NBT structure)">Type</abbr>
    ! Ingredient
    ! Effect
    ! Sample Animation
    |-
    | 0
    | None
    | Small Ball explosion (default)
    | [[File:Firework Star (Small Sphere).gif|200px]]
    |-
    | 1
    | {{ItemLink|Fire Charge}}
    | Large Ball explosion and heavy sound.
    | [[File:Firework Star (Large Sphere).gif|200px]]
    |-
    | 2
    | {{ItemLink|Gold Nugget}}
    | Star-shaped explosion
    | [[File:Firework Star (Star Shape).gif|200px]]
    |-
    | 3
    | {{BlockLink|id=Heads|Head}} (any)
    | Creeper-shaped (Creeper Face) explosion
    | [[File:Firework Star (Creeper Shape).gif|200px]]
    |-
    | 4
    | {{ItemLink|Feather}}
    | Burst explosion
    | [[File:Firework Star (Burst).gif|200px]]
    |}
    
    === Additional effects ===
    
    In addition to the shape effects, any combination of these additional effects may be added to a firework star.
    
    {| class="wikitable"
    |+ Additional Effects
    ! Ingredient
    ! Effect
    ! Sample Animation
    |-
    | None
    | Default
    | [[File:Firework Star (Small Sphere).gif|200px]]
    |-
    | {{ItemLink|Glowstone Dust}}
    | Twinkle (Crackle effect and sounds after the explosion)
    | [[File:Firework Star (Twinkle effect).gif|200px]]
    |-
    | {{ItemLink|Diamond}}
    | Trail effect after the explosion
    | [[File:Firework Star (Trail effect).gif|200px]]
    |-
    | {{ItemLink|Glowstone Dust}} <br> {{ItemLink|Diamond}}
    | Twinkle + Trail effect after the explosion
    | [[File:Firework Star (Twinkle and Trail effect).gif|200px]]
    |}
    
    == Sounds ==
    {{see also|Firework_Rocket#Sounds}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Firework Star
    |spritetype=item
    |nameid=firework_star
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Firework Star
    |spritetype=item
    |nameid=firework_star
    |aliasid=fireworkscharge
    |id=520
    |form=item
    |translationkey=item.fireworksCharge.name
    |foot=1}}
    
    === Item data ===
    
    {{el|java}}:
    {{main|Player.dat format}}
    <div class="treeview">
    * {{nbt|compound|tag}}: The item's '''tag''' tag.
    {{:Player.dat_format/Firework Stars}}
    </div>
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Item format]].
    
    == Video ==
    <div style="text-align:center">{{yt|fYL1W9aW0UU}}</div>
    
    == History ==
    {{History|java}}
    {{History||1.4.6|snap=12w49a|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars.
    |Firework stars in the [[Creative inventory]] come in only one variation; they do not have any color.}}
    {{History||1.13|snap=17w47a|The ID of firework stars has now been changed from <code>firework_charge</code> to <code>firework_star</code>.
    |Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 402.}}
    
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars.
    |Firework stars come in all 16 colors in the [[Creative]] [[inventory]].{{verify|type=update}}{{info needed}}}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of firework star has been changed from <code>fireworkscharge</code> to <code>firework_star</code>.}}
    
    {{History|console}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars.
    |Firework stars cannot be obtained within the Creative inventory.}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|The [[crafting]] interface has now been updated to allow the crafting of firework stars and [[firework rocket]]s.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    == Trivia ==
    
    * There are 29,617,272,422,916,505,236 (29.6 quintillion) unique firework stars.
    * Putting firework stars on rockets causes the player to take explosion damage when using them for flying with [[elytra]].
    
    == Gallery ==
    <gallery>
    File:Firework Star (Tricolor Star shaped with Twinkle and Trail effect).gif|Tricolor (Magenta, Pink, White dye) + Star shaped with Twinkle and Trail effect.
    </gallery>
    
    {{Items}}
    
    [[cs:Ohňostrojová hvězda]]
    [[de:Feuerwerksstern]]
    [[es:Estrella de fuegos artificiales]]
    [[fr:Étoile de feu d'artifice]]
    [[hu:Tűzijáték csillag]]
    [[it:Stella pirotecnica]]
    [[ja:花火の星]]
    [[ko:폭죽 탄약]]
    [[nl:Vuurwerkster]]
    [[pl:Gwiazdka pirotechniczna]]
    [[pt:Estrela de fogo de artifício]]
    [[ru:Пиротехническая звезда]]
    [[uk:Зірка феєрверку]]
    [[zh:烟火之星]]</li><li>[[:Category:Minecraft Earth items|Category:Minecraft Earth items]]<br/>All items in ''[[Minecraft Earth]]''.
    [[Category:Items]]
    [[Category:Minecraft Earth|Items]]</li></ul>
    New Creeper fall mechanics; Creepers will explode if they fall on the player from a certain height.
    Smell Update
    {{Extension DPL}}<ul><li>[[Fish|Fish]]<br/>{{About|the type of mob|the action|Fishing}}
    '''Fish''' are aquatic creatures that are found in [[river]] and [[ocean]] biomes.
    
    == Mobs ==
    There are four categories of fish mobs in ''Minecraft'': 
    *{{EntityLink|Cod}}
    *{{EntityLink|Salmon}}
    *{{EntityLink|Pufferfish}}
    *{{EntityLink|Tropical Fish}} - many color and pattern varieties
    
    In addition, there are other fish-like mobs that have different characteristics from fish: {{EntityLink|Axolotl}}, {{EntityLink|Guardian}}, and {{EntityLink|Elder Guardian}}.
    
    ==Obtaining and transporting==
    A live fish can be captured by using a [[water bucket]] on a fish, to obtain a [[bucket of fish]], which is the only way to obtain the live mob in item form. Using the bucket of fish on a water source block transfers the fish from the bucket to the body of water. A water bucket may also be used on [[axolotl]]s in this manner.
    
    ==Items==
    Fish exist in several different item forms. Upon death, fish drop their item form equivalent (cooked if on fire), with a chance to drop a [[bone]]{{only|bedrock}} or [[bone meal]].{{only|java}}
    
    ;Non-living
    *{{ItemLink|Raw Cod}}
    *{{ItemLink|Cooked Cod}}
    *{{ItemLink|Raw Salmon}}
    *{{ItemLink|Cooked Salmon}}
    *{{ItemLink|Pufferfish|link=Pufferfish (item)}}
    *{{ItemLink|Tropical Fish|link=Tropical Fish (item)}}
    ;Living
    *{{ItemLink|Bucket of Cod}}
    *{{ItemLink|Bucket of Salmon}}
    *{{ItemLink|Bucket of Pufferfish}}
    *{{ItemLink|Bucket of Tropical Fish}}
    
    == Spawning ==
    Various fish can be found in different [[ocean]] [[biomes]], but only [[salmon]] appear in rivers. Fish can also spawn in player-created bodies of water, as long as they are within a river or ocean biome.
    
    {| class="wikitable sortable" style="text-align:left" data-description="Fish biomes"
    !'''Fish'''
    ! style="text-align:left" |{{BiomeLink|Warm Ocean}}
    ! style="text-align:left" |{{BiomeLink|Lukewarm Ocean}}<br>{{BiomeLink|Deep Lukewarm Ocean}}
    ! style="text-align:left" |{{BiomeLink|Ocean}}<br>{{BiomeLink|Deep Ocean}}
    ! style="text-align:left" |{{BiomeLink|Cold Ocean}}<br>{{BiomeLink|Deep Cold Ocean}}
    ! style="text-align:left" |{{BiomeLink|Frozen Ocean}}<br>{{BiomeLink|Deep Frozen Ocean}}
    ! style="text-align:left" |{{BiomeLink|River}}<br>{{BiomeLink|Frozen River}}
    |-
    ! rowspan=2 style="text-align:left" |{{EntityLink|Cod}}
    | rowspan=2 {{tc|no}}
    | rowspan=2 {{tc|yes}}
    | rowspan=2 {{tc|yes}}
    | rowspan=2 {{tc|yes}}
    | {{tc|no|No{{only|je|short=1}}}}
    | rowspan=2 {{tc|no}}
    |-
    | {{tc|yes|Yes{{only|be|short=1}}}}
    |-
    ! rowspan=2 style="text-align:left" |{{EntityLink|Salmon}}
    | rowspan=2 {{tc|no}}
    | {{tc|no|No{{only|je|short=1}}}}
    | {{tc|no|No{{only|je|short=1}}}}
    | rowspan=2 {{tc|yes}}
    | rowspan=2 {{tc|yes}}
    | rowspan=2 {{tc|yes}}
    |-
    | {{tc|yes|Yes{{only|be|short=1}}}}
    | {{tc|yes|Yes{{only|be|short=1}}}}
    |-
    ! rowspan=2 style="text-align:left" |{{EntityLink|Pufferfish}}
    | rowspan=2 {{tc|yes}}
    | {{tc|yes|Yes{{only|je|short=1}}}}
    | rowspan=2 {{tc|no}}
    | rowspan=2 {{tc|no}}
    | rowspan=2 {{tc|no}}
    | rowspan=2 {{tc|no}}
    |-
    | {{tc|no|No{{only|be|short=1}}}}
    |-
    ! style="text-align:left" |{{EntityLink|Tropical Fish}}<ref group="note">Also spawns in {{BiomeLink|Lush Caves}} at any Y-level.</ref>
    | {{tc|yes}}
    | {{tc|yes}}
    | {{tc|no}}
    | {{tc|no}}
    | {{tc|no}}
    | {{tc|no}}
    |-
    ! style="text-align:left" |{{EntityLink|Squid}}
    | {{tc|yes}}
    | {{tc|yes}}
    | {{tc|yes}}
    | {{tc|yes}}
    | {{tc|yes}}
    | {{tc|yes}}
    |-
    ! rowspan=2 style="text-align:left" |{{EntityLink|Dolphin}}
    | rowspan=2 {{tc|yes}}
    | rowspan=2 {{tc|yes}}
    | rowspan=2 {{tc|yes}}
    | {{tc|no|No{{only|je|short=1}}}}
    | rowspan=2 {{tc|no}}
    | rowspan=2 {{tc|no}}
    |-
    | {{tc|yes|Yes{{only|be|short=1}}}}
    |}
    {{notelist}}
    
    In ''Java Edition'', fish can spawn inside a water block at Y-level 50 to 63 (from 13 blocks below sea level up to inside the block one above it), that also has water above and below it. The spawn block and the block below can be any kind of water, such as a source block, falling water, bubble column, kelp, or even a waterlogged block (as long as the fish can be placed at the bottom center of the spawn block without colliding with anything solid). The block above must be pure water, such as a source block, falling water, or flowing water of any depth. Particularly, the block above cannot also be a bubble column, so fish no longer spawn inside bubble elevators.<ref>{{cite bug|MC|244683|Tropical fish spawn in bubble columns (fixed in 22w07a)}}</ref> 
    
    ''Bedrock Edition'' does permit fish to spawn in bubble columns.<ref>{{cite bug|MCPE|73967|Squids, Dolphins, and fish not spawning in bubble columns (fixed in 1.16.20)}}</ref>
    
    Fish can spawn between 24 and 64 block spherical range away from the player.{{only|java}} 
    
    === Despawning ===
    As of [[1.16]], fish can despawn at range of 40 blocks or more from the player, and will instantly despawn more than 64 blocks away, except when spawned using a [[bucket of fish]].
    
    {{Items}}
    {{Entities}}
    
    [[cs:Ryba]]
    [[de:Fisch (Begriffsklärung)]]
    [[es:Pez]]
    [[fr:Poisson]]
    [[it:Pesce]]
    [[ja:魚]]
    [[ko:물고기]]
    [[nl:Vis]]
    [[pl:Ryba (ujednoznacznienie)]]
    [[pt:Peixe]]
    [[ru:Рыба]]
    [[th:ปลา (แก้ความกำกวม)]]
    [[uk:Риба]]
    [[zh:鱼]]</li><li>[[Minecart with TNT|Minecart with TNT]]<br/>{{ItemEntity
    |image=Minecart with TNT.png
    |renewable=Yes
    |stackable=No
    |size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
    |networkid='''[[JE]]:''' 10
    |drops=
    ;If not exploded
    : 1 {{ItemLink|Minecart with TNT}}
    |health={{hp|6}}
    }}
    
    A '''minecart with TNT''' is a block of [[TNT]] inside a [[minecart]]. Unlike normal TNT it can detonate instantly under certain conditions and its damage and blast radius is increased by its speed when it detonates.
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
    |Output= Minecart with TNT
    |type= Transportation
    |TNT|Minecart}}
    Minecarts with TNT can be retrieved by attacking them, and by doing so it drops as an [[item]].
    
    == Usage ==
    [[File:TNT minecart and powered activator rail.png|thumb|right|When the TNT minecart passes over the powered activator rail, it explodes after four seconds.]]
    [[File:Simple TNT minecart detonator setup.png|thumb|right|Placing two TNT minecarts on the rail and powering it (here, by flicking the lever) creates an instant explosion.]]
    [[File:TNT minecart roof trap.png|thumb|right|Destroying the gold block causes the TNT minecart to fall down and instantly explode.]]
    
    A minecart with TNT detonates after a delay on these conditions:
    * It moves over a powered [[activator rail]].
    * It is destroyed while in motion (except by a player in Creative mode).
    * It is destroyed by fire, lava, or an explosion.
    *{{IN|java}}, it is hit by a [[fire charge]].
    
    The delay is {{convert|4|seconds|ticks}} for an activator rail, like the TNT block. For other causes there is a random delay between 0 and 1.9 seconds, but more likely to be close to 1.
    
    It detonates instantly on these conditions:
    
    * It hits the ground with a downward velocity of it falling more than three blocks, unless landing on any form of rail.
    * It turns on a curved track too fast, with a solid block or entity located beside the track (in the previous movement direction).
    * It is hit by a flaming arrow.
    * It is pressed into a block or entity and has velocity.
    
    Upon detonation it acts as normal TNT, [[exploding]] and damaging nearby blocks, players, and entities. Upon detonation after activating on activator rail, it does not destroy its rails and the blocks the rail is on, however other nearby carts can.{{only|java}} More than one minecart can be placed on the same rail block, allowing many of them to fit into a single block. They explode when touched, dealing large amounts of damage.
    
    The explosion has a base [[Explosion#Explosion strength|power]] of 4, the same as regular TNT, but the game also adds a random bonus value up to 1.5 times velocity, but no higher than 7.5. This means that with a speed of 5 or higher the power will be a random value between 4 and 11.5. When triggered by an activator rail or by damage, the bonus value is calculated using the horizontal velocity of the minecart. When hit by a flaming arrow the velocity of the arrow is used instead. When triggered by fall damage, the fall distance divided by 10 is used.
    
    Minecarts with TNT bounce off of other minecarts and cannot be linked to [[minecarts with furnace]]s.
    
    == Sounds ==
    {{Edition|Java}}:<br>
    Minecarts with TNT use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref>
    {{Sound table
    |sound=Minecart rolling.ogg
    |subtitle=Minecart rolls
    |source=Friendly Creatures <ref group=sound name=rollsource/>
    |overridesource=1
    |description=While a minecart with TNT is moving
    |id=entity.minecart.riding
    |translationkey=subtitles.entity.minecart.riding
    |volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
    |pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
    |distance=16}}
    {{Sound table
    |sound=Fuse.ogg
    |subtitle=TNT fizzes
    |source=block
    |description=When a minecart with TNT is primed
    |id=entity.tnt.primed
    |translationkey=subtitles.entity.tnt.primed
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Explosion1.ogg
    |sound2=Explosion2.ogg
    |sound3=Explosion3.ogg
    |sound4=Explosion4.ogg
    |subtitle=Explosion
    |source=block
    |description=When a minecart with TNT explodes
    |id=entity.generic.explode
    |translationkey=subtitles.entity.generic.explode
    |volume=4.0
    |pitch=0.56-0.84
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:<ref group=sound>{{Bug|MCPE-35778||Minecart with tnt does not have the sound of tnt being ignited when we use flint and steel, fire charge or activator rail}}</ref>
    {{Sound table
    |type=bedrock
    |sound=Minecart rolling.ogg
    |source=neutral
    |description=While a minecart with TNT is moving
    |id=minecart.base}}
    {{Sound table
    |sound=Explosion1.ogg
    |sound2=Explosion2.ogg
    |sound3=Explosion3.ogg
    |sound4=Explosion4.ogg
    |source=block
    |description=When a minecart with TNT explodes
    |id=random.explode
    |volume=4.0
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |firstcolumnname=Item
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Minecart with TNT
    |spritetype=item
    |nameid=tnt_minecart
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |firstcolumnname=Entity
    |generatetranslationkeys=y
    |displayname=Minecart with TNT
    |spritetype=entity
    |nameid=tnt_minecart
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Item
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Minecart with TNT
    |spritetype=item
    |nameid=tnt_minecart
    |id=525
    |form=item
    |foot=1}}
    {{ID table
    |edition=bedrock
    |firstcolumnname=Entity
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Minecart with TNT
    |spritetype=entity
    |nameid=tnt_minecart
    |id=97
    |foot=1}}
    
    === Entity data ===
    Minecarts with TNT have entity data associated with them that contain various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Entity format]].
    
    == Video ==
    
    <div style="text-align:center">{{yt|1yNgY913tps}}</div>
    
    == History ==
    {{History|java}}
    {{History||1.5|snap=13w02a|[[File:Minecart_with_TNT_JE1_BE1.png|32px]] [[File:Minecart_with_TNT_(item)_JE1_BE1.png|32px]] Added minecart with TNT.}}
    {{History|||snap=13w03a|Minecart with TNT no longer destroys nearby [[rail]]s and rail supports during [[explosion]].<ref>{{bug|MC-6833}}</ref>}}
    {{History||1.8|snap=14w11a|Minecart with TNT explosions no longer stack.<!--reverted in 17a like other changes in 11a?-->}}
    {{History|||snap=14w26a|Minecart with TNT can now be detonated using [[arrow]]s on fire.}}
    {{History||1.11|snap=16w32a|The [[entity]] ID for minecart with TNT has been changed from <code>MinecartTNT</code> to <code>tnt_minecart</code>.}}
    {{History||1.12|snap=1.12-pre6|No longer instantly explode when hit with [[fire charge]]s; instead, they explode as if primed by an [[activator rail]].}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 407.}}
    {{History||1.14|snap=18w43a|[[File:Minecart with TNT JE2 BE2.png|32px]] [[File:Minecart with TNT (item) JE2 BE2.png|32px]] The textures of minecart with TNT have been updated.}}
    {{History|||snap=19w11a|Minecart with TNT explosions now have a 100% drop rate.}}
    {{History||1.15|snap=19w38a|[[File:Minecart with TNT 19w38a.png|32px]] The TNT now appear dark, same as suffocating mobs.}}
    {{History|||snap=19w39a|The TNT texture now colored correctly.}}
    {{History||1.15|snap=Pre-release 1|[[File:Minecart with TNT JE3.png|32px]] The [[model]] of minecart with TNT has been changed.<ref>{{bug|MC-165971}}</ref>}}
    {{History|||snap=Pre-release 3|[[File:Minecart with TNT JE2 BE2.png|32px]] The model of minecart with TNT has been changed back to the [[Java Edition 18w43a|18w43a]] model.}}
    {{History||1.19|snap=22w13a|The crafting recipe for a minecart with TNT is now shapeless.
    |Breaking a minecart with TNT will now drop the item instead of the minecart and TNT separately.<ref>{{bug|MC-249493|||Fixed}}</ref>}}
    
    {{History|pocket alpha}}
    {{History||v0.14.0|snap=build 1|[[File:Minecart with TNT JE1 BE1.png|32px]] [[File:Minecart with TNT (item) JE1 BE1.png|32px]] Added minecart with TNT.}}
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has been changed from <code>minecarttnt</code> to <code>tnt_minecart</code>.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with TNT JE2 BE2.png|32px]] [[File:Minecart with TNT (item) JE2 BE2.png|32px]] The textures of minecart with TNT have been updated.}}
    {{History||1.19.0|snap=beta 1.19.0.30|Breaking a minecart with TNT will now drop the item instead of the minecart and TNT separately.}}
    
    {{History|console}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with TNT JE1 BE1.png|32px]] [[File:Minecart with TNT (item) JE1 BE1.png|32px]] Added minecart with TNT.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart with TNT JE2 BE2.png|32px]] [[File:Minecart with TNT (item) JE2 BE2.png|32px]] The textures of minecart with TNT have been updated.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Minecart with TNT JE1 BE1.png|32px]] [[File:Minecart with TNT (item) JE1 BE1.png|32px]] Added minecart with TNT.
    |Minecart with TNT emits smoke [[particle]]s when destroyed.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Trivia ==
    
    * A direct hit from three merged [[minecart]]s with [[TNT]] can reduce a fully [[diamond]] [[armor]]ed player to half a heart.<ref>{{tweet|dinner|289532985340993536|Haha, oops... Nuclear minecarts! (mature language)|January 10, 2013}}</ref> However, if the TNT minecarts explode, they do not destroy any [[rail]]s.
    
    == Gallery ==
    
    <gallery>
    File:First TNT Minecart Image.jpg|The first image of minecarts with TNT, released by Dinnerbone.<ref>{{tweet|dinner|288302629803683840|Those blasted pigs have taken the village. We've ran out of options; we must stop them from spreading further!|January 7, 2013}}</ref><ref>{{tweet|dinner|288304442560880643|(Mirror: <nowiki>[imgur link])|January 7, 2013}}</ref> (One can be seen in the lower-left corner.)
    File:First TNT Minecart Image ZOOM.jpg|A more zoomed in image.
    File:Minecart-with-tnt.png|Minecart with TNT and activator rail for detonation.
    File:13w02a Banner.png|The 13w02a banner, with a minecart with TNT and a [[hopper]].
    File:Dinnerbone safe boom1.jpg|Dinnerbone showing how minecarts with TNT have controlled explosions.<ref>{{tweet|dinner|291212723755307009|What's the point of properly activating TNT carts if they just blow up your tracks? Let me answer that with an album!|January 15, 2013}}</ref>
    File:Dinnerbone safe boom 2.png|Primed minecart with TNT.
    File:Dinnerbone safe boom 3.jpg|Explosion from a minecart with TNT. (The "bridge" of rails is left undestroyed by the explosion.)
    </gallery>
    
    == References ==
    
    {{reflist}}
    
    {{items}}
    {{entities}}
    
    [[Category:Mechanics]]
    
    [[cs:Vozík s TNT]]
    [[de:TNT-Lore]]
    [[es:Vagoneta con dinamita]]
    [[fr:Wagonnet à TNT]]
    [[it:Carrello da miniera]]
    [[ja:TNT付きのトロッコ]]
    [[ko:TNT가 실린 광산 수레]]
    [[nl:Mijnkar met TNT]]
    [[pl:Wagonik z TNT]]
    [[pt:Carrinho de mina com dinamite]]
    [[ru:Вагонетка с ТНТ]]
    [[uk:Вагонетка з динамітом]]
    [[zh:TNT矿车]]</li></ul></nowiki>
    Creepers have the smell of leaves.
    u
    2.0
    {{Extension DPL}}<ul><li>[[Camera|Camera]]<br/>{{about|the entity|the command|commands/camera}}
    {{exclusive|edu}} 
    {{unobtainable|edition=be}}
    {{ItemEntity
    |imagesize=80px
    |renewable=No
    |stackable=Yes (64)
    |health={{hp|4}}
    |image=Camera.png}}
    {{Block
    | title = Camera Block
    | image = Camera (block).png
    | invimage = none
    | transparent = No
    | light = 0
    | tool = any
    | stackable = Yes (64)
    | flammable = No
    | lavasusceptible = No
    | renewable = No
    }}
    
    The '''camera''' is an [[entity]] that is capable of capturing and storing images. {{IN|edu}}, it works together with the [[portfolio]] item to create collections of [[photo]]s.<ref>https://education.minecraft.net/support/knowledge-base/using-cameras-portfolios/</ref>
    
    == Obtaining ==
    The camera can be obtained in the [[creative]] [[inventory]] in Education Edition. It can be obtained by either NBT editors, inventory editors, or glitches in Bedrock Edition.
    
    To get the block form of the camera in Bedrock Edition using an NBT editor you need to set the item name of the block in the inventory slot (<code>name:</code> ) to <code>item.camera</code>, then you need to add a compound tag called <code>Block</code> and inside of that put the int tag <code>version: 18040335</code> and the text tag <code>name: minecraft:camera</code> into the block compound tag. For the usable item / spawn egg form of the camera you just need to set the item name of the block in the inventory slot (<code>name:</code> ) to <code>camera</code>, you don't need to add the block compound for this form of the camera though. 
    
    == Usage ==
    Using a camera from one's [[inventory]] captures a first-person screenshot. It may also be placed, creating a camera [[entity]] that can track the user, and take pictures from the camera's perspective. Photos that are taken with the camera appear in the [[portfolio]].
    
    Close-up snapshots of an [[item]] on the ground can be taken by holding the Shift key while right-clicking.
    
    Photos that are taken with the camera block are stored in <code>%localappdata%\Packages\MinecraftUWP_8wekyb3d8bbwe\LocalState\screenshots</code>.
    
    == Sounds ==
    === Generic ===
    {{Sound table/Block/Normal/BE}}
    === Unique ===
    {{Sound table
    |sound=Camera1.ogg
    |sound2=Camera2.ogg
    |sound3=Camera3.ogg
    |type=bedrock
    |description=When a picture is taken with a camera
    |source=Players
    |id=camera.take_picture
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{ID table
    |edition=bedrock
    |firstcolumnname=Camera
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Block
    |spritename=camera
    |spritetype=block
    |nameid=camera
    |id=242
    |form=block
    |itemform=item.camera}}
    {{ID table
    |displayname=Item
    |spritename=camera
    |spritetype=item
    |translationtype=item
    |nameid=camera
    |id=593
    |form=item
    |foot=1}}
    {{ID table
    |edition=bedrock
    |firstcolumnname=Camera
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Entity
    |spritename=camera
    |spritetype=entity
    |nameid=tripod_camera
    |id=62
    |foot=1}}
    
    === Entity data ===
    
    See [[Bedrock Edition level format/Entity format]].
    
    == Video ==
    {{yt|1XLRGFibFNQ}}
    
    == History ==
    {{History|pocket alpha}}
    {{History||v0.1.0|[[File:Camera BE1.png|50px]] [[File:Camera (item texture) BE1.png|32px]] The textures and model of the camera can be found in the game apk file.<ref name="found">[{{Reddit|jkkmr/found_image_file_for_camera_in_minecraft_portable}} Reddit - Found image file for camera in Minecraft Portable Edition Demo APK file.]</ref><ref>https://web.archive.org/web/20160604161800/https://twitter.com/Kappische/status/103548954368679936</ref>}}
    {{History||v0.2.0|[[File:Camera BE2.png|50px]] [[File:Music Disc Blocks JE1 BE1.png|32px]] Added cameras
    |Changed item and tripod textures.
    |To use a camera, equip it in the [[player]]'s hand, then look in the direction the player wants the picture to be taken. Long-press the screen, and a camera [[drops]] to the ground where the player are standing. Step back, then press on the camera until it starts emitting smoke [[particles]]. The smoke means a picture has been taken, and the camera may disappear immediately afterward.
    |Cameras have infinite uses.
    |Entity id 62 and item id 456.<ref>https://www.minecraftforum.net/topic/1233138-i-found-the-camera-id/</ref>}}
    {{History||v0.5.0|The camera is now invisible and makes the standard player [[damage]] [[sound]].}}
    {{History||v0.7.0|Added the "F1" feature (Hide GUI), which has now made the camera obsolete.}}
    {{History||v0.8.0|snap=build 2|[[File:Egg JE1 BE1.png|32px]] Item form now uses [[egg]] texture.}}
    {{History||v0.9.0|snap=build 1|The camera [[entity]] has been removed. [[Tommaso]] also stated: ''"It doesn't mean that it's dead forever, in fact I have a lot of ideas for it! I think it will be back when have [[shader]]s, sharing and [[redstone]]."''<ref>{{Reddit|sub=MCPE|281sep/camera|ci6znr8}}</ref>}}
    {{History||v0.14.0|snap=build 1|[[File:Camera BE3.png|32px]] [[File:Camera (item) BE2.png|32px]] Re-added the camera. It is accessible only with [[inventory]] editors.
    |In this version, if the player spawns a camera, leaves the [[world]] and joins back, it summons [[lightning]].}}
    {{History||v0.14.2|The camera [[item]] ID has been changed to 498, but it cannot be used at the moment. The [[entity]] can now be spawned with a [[spawn egg]] with a [[damage]] value of 62.
    |According to the language files of the game, the empty label that shows up whenever hovering a finger to a camera would now say "Take Picture". However, the button doesn't do anything.}}
    {{History||v0.15.0|snap=build 1|The previous empty label on the camera mentioned above now displays the words "Take Picture".
    |The [[health]] of the camera [[entity]] is now {{hp|2}} instead {{hp|4}}.
    |The camera no longer summons [[lightning]].}}
    {{History||v0.16.0|snap=build 1|The camera now has a [[block]] form in [[inventory]], but still spawns the entity. However, the block can be placed only with [[commands]] and editing.
    |"Take picture" button on the camera works now, but no image files are created.
    |The oldest ID for camera (456) now refers to [[portfolio]].}}
    {{History|||snap=build 2|[[File:Camera Block.png|32px]] The camera now has an [[item]] form and the [[block]] has been removed. However, it is still obtainable in servers.
    |[[Portfolio]], which works together with the camera to create collections of pictures, has been removed.}}
    {{History|||snap=build 4|Camera item form has been removed, and the camera can no longer be obtained or placed using any [[commands|command]].}}
    {{History|bedrock}}
    {{History||1.8.0|snap=beta 1.8.0.8|[[File:Camera BE3.png|32px]] [[File:Camera Block.png|32px]] The camera has been reimplemented.
    |The camera [[entity]] can now be spawned with a [[spawn egg]] with [[damage]] value 258.}}
    {{History||1.12.0|snap=beta 1.12.0.2|The camera can now be obtained with the {{cmd|give}} [[commands|command]].}}
    {{History||1.13.0|snap=beta 1.13.0.1|The camera can no longer be obtained with the {{cmd|give}} command.
    |Functionality has been added to the camera. Screenshots that are taken by the camera can now be saved into the {{cd|screenshots}} folder.
    |Cameras are now a part of the {{el|ee}} toggle as a hidden feature.
    |Cameras no longer have a [[death]] animation when killed by the [[player]] and instead, instantly emit smoke [[particles]].}}
    {{History||1.16.100|snap=beta 1.16.100.50|The camera can now be obtained with the {{cmd|give}} [[commands|command]] once again.}}
    {{History|||snap=beta 1.16.100.55|The camera can no longer be obtained with the {{cmd|give}} command.}}
    {{History|education}}
    {{History||1.0|[[File:Camera BE3.png|32px]] [[File:Camera Block.png|32px]] Added cameras.}}
    {{History||1.4.0|Cameras no longer have a [[death]] animation when killed by the [[player]] and instead instantly emit smoke [[particles]].}}
    {{History|foot}}
    
    === Future ===
    At the Minecraft [[Pocket Edition]] panel at [[MineCon 2012]], as well as one of [[Johan Bernhardsson|Jbernhardsson]]'s livestreams, it was stated that future plans include trying to have a proper use for cameras, perhaps an easier way to take screenshots and share them with others.<ref>{{ytl|YMhyX_lKWV4}}</ref> In the BlockTalk Q&A, the camera was briefly mentioned as part of a broader "sharing" theme planned for {{el|be}} in the future.<ref>{{ytl|Ruf6tvqsD84}}</ref>
    It later got implemented into {{el|ee}}, using the camera to make screenshots and share them in a special book.
    
    == Issues ==
    {{Issue list}}
    
    == Trivia ==
    * A camera prevents a [[Book and Quill]] from working. Attempting to craft it or obtain it by commands gives a regular book instead, due to non-implementation of photo attaching to written books.
    * The camera can take a screenshot, which appears a bit smaller with a thick paper outline having cuts on its edges, making it look like an old photograph.
    * This feature is hidden from the creative inventory and from the /give command item menu.
    
    == Gallery ==
    <gallery>
    PEcameras030.jpg|A row of cameras, as seen in [[Pocket Edition v0.3.0 alpha|v0.3.0]].
    PEcameraphoto.jpg|Example image taken by the camera [[entity]].
    CameraUse-1.png|The first method of using cameras.
    CameraUse-2.png|The second method of using cameras.
    Dinnerbone Camera.png|A camera spawned using a [[spawn egg]] named "[[Dinnerbone]]" in the v0.15.0 beta.
    Cam2.png|A camera falling from a [[tree]]. This shows that cameras are entities.
    Education Edition Exclusive Features.png|The camera and camera block placed in a world along with other Education Edition features.
    Screenshot by camera.jpg|An example of the screenshot taken by a camera in [[Bedrock Edition beta 1.13.0.1|beta 1.13.0.1]].
    File:Say Cheese.jpeg|[[Steve]], [[Alex]], [[Jesse]], and an [[Agent]] getting their picture taken.
    </gallery>
    
    == See also ==
    * [[Portfolio]]
    * [[Screenshot]]
    
    == References ==
    {{Reflist}}
    
    {{Items}}
    {{Entities}}
    {{Education Edition}}
    
    [[Category:Education Edition entities]]
    [[Category:Education Edition items]]
    [[Category:Tools]]
    
    [[cs:Kamera]]
    [[de:Kamera]]
    [[el:Camera]]
    [[es:Cámara]]
    [[fr:Appareil photo]]
    [[hu:Kamera]]
    [[ja:カメラ]]
    [[ko:카메라]]
    [[nl:Camera]]
    [[pl:Kamera]]
    [[pt:Câmera]]
    [[ru:Камера]]
    [[uk:Камера]]
    [[zh:相机]]</li><li>[[Medicine|Medicine]]<br/>{{Redirect|Elixir", "Antidote", "Eye Drops", and "Tonic|s=1|the brewable items|Potion}}
    {{Education feature}}
    {{Item
    | image = <gallery>
    Antidote.png | Antidote
    Elixir.png | Elixir
    Eye Drops.png | Eye Drops
    Tonic.png | Tonic
    </gallery>
    | renewable = Yes
    | stackable = No
    }}
    A '''medicine''' is a type of [[potion]] that cures the specified [[effect]] instead of applying it.
    
    == Obtaining ==
    
    === Brewing ===
    Cures are brewed from awkward potions using different [[element]]s.{{only|bedrock|education}} These drinks remove the specified effect when drank, and cannot be modified into splash, lingering, extended or enhanced versions.
    
    {| class="wikitable" style="text-align: center;" data-description="Remedies"
    ! Potion
    ! Reagent, base
    ! Effect
    ! Notes
    |-
    ! {{Inventory slot|Antidote}}<br>Antidote
    | {{Brewing Stand
     |Input= Silver
     |Output2= Awkward Potion
     }}
    | Cures [[Poison]]
    | Silver detects poison {{w|Silver#Symbolic role|in folklore}}, and possesses anti-microbial properties.
    |-
    ! {{Inventory slot|Elixir}}<br>Elixir
    | {{Brewing Stand
     |Input= Cobalt
     |Output2= Awkward Potion
     }}
    | Cures [[Weakness]]
    |
    |-
    ! {{Inventory slot|Eye Drops}}<br>Eye Drops
    | {{Brewing Stand
     |Input= Calcium
     |Output2= Awkward Potion
     }}
    | Cures [[Blindness]]
    |
    |-
    ! {{Inventory slot|Tonic}}<br>Tonic
    | {{Brewing Stand
     |Input= Bismuth
     |Output2= Awkward Potion
     }}
    | Cures [[Nausea]]
    | In real life, {{w|bismuth subsalicylate}} is used as a nausea treatment.
    |}
    
    == Usage ==
    
    Each type of medicine has an associated effect that it can cure (see {{slink||Brewing}} for details). Players can drink the medicine only if they have the corresponding effect. Drinking the medicine eliminates the effect. Although medicine does not resemble [[potion]]s, the player still gets the [[glass bottle]] back.
    
    == Sounds ==
    {{Sound table
    |type=bedrock
    |sound=Drink.ogg
    |source=player
    |description=When a player drinks medicine
    |id=random.drink
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Medicine
    |spritetype=item
    |nameid=medicine
    |id=599
    |form=item
    |notshowbeitemforms=y
    |translationkey=item.medicine.poison.name,item.medicine.weakness.name,item.medicine.blindness.name,item.medicine.nausea.name
    |foot=1}}
    
    == History ==
    
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.20.1|[[File:Antidote BE1.png|32px]] [[File:Elixir BE1.png|32px]] [[File:Eye Drops BE1.png|32px]] [[File:Tonic BE1.png|32px]] Added medicines.}}
    
    {{History|education}}
    {{History||1.0.27|[[File:Antidote BE1.png|32px]] [[File:Elixir BE1.png|32px]] [[File:Eye Drops BE1.png|32px]] [[File:Tonic BE1.png|32px]] Added medicines.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list|Cures|Medicine}}
    
    == See also ==
    
    * [[Potion]]
    * [[Splash Potion]]
    * [[Lingering Potion]]
    
    {{Items}}
    {{Education Edition}}
    
    [[Category:Non-renewable resources]]
    [[Category:Education Edition items]]
    
    [[de:Medizin]]
    [[it:Medicinale]]
    [[ja:治療薬]]
    [[lzh:藥]]
    [[pl:Leki]]
    [[pt:Remédio]]
    [[zh:药物]]</li></ul>
    See User:hotdogPi/2 for details.
    pa
    0.6.0
    {{Extension DPL}}<ul><li>[[Bundle|Bundle]]<br/>{{Experimental feature|bundle}}
    {{planned|BE}}
    {{Item
    | image = Bundle.png
    | image2 = Bundle Filled.png
    | rarity = Common
    | renewable = No
    | stackable = No
    }}
    
    A '''bundle''' is an [[item]] that can store up to a stack's worth of mixed [[item]] types within itself in a single [[inventory]] slot. Items that stack to 16 occupy more space within the bundle, and items that do not stack occupy the entire bundle without allowing space for any other items.
    
    == Obtaining ==
    
    === Crafting ===
    {{Crafting
      |showdescription=1
      |A1=String      |B1=Rabbit Hide |C1=String 
      |A2=Rabbit Hide                 |C2=Rabbit Hide
      |A3=Rabbit Hide |B3=Rabbit Hide |C3=Rabbit Hide
      |Output=Bundle
      |type=Tool
      |description={{OnlyExperimental|bundle}}
    }}
    
    == Usage ==
    <!--The tooltip does not reflect the current bundle "tooltip"-->
    {{FakeImage|style=max-width:250px;
    |1={{Slot|Stick,64}}{{Slot|Ender Pearl,16}}{{Slot|Iron Sword}}<br>{{Slot|Stick,1}}{{Slot|Ender Pearl,4}}{{Slot|Iron Sword,64}}<br>{{Slot|Filled Bundle[Stick x32/Ender Pearl x8]| title = Bundle|link=none}}
    |2=Item stack sizes (top row) and the number of bundle slots they take up (middle row). Sticks stack to 64, so they take up one bundle slot; ender pearls stack to 16, so they take up four; and swords do not stack, so they take up the whole bundle. So, for instance, a bundle may have 32 sticks and 8 ender pearls inside (bottom), which take up a total of {{Tooltip|(32×1)|32 Sticks}}+{{Tooltip|(8×4)|8 Ender Pearls}}=64 bundle slots.
    }}
    Bundles are used to store different [[item|item type]]s in the same [[inventory]] slot. This does not, however, increase the total capacity of the slot: each bundle has 64 "bundle slots" and each item placed in the bundle takes up these slots similar to how they take up space in a normal inventory slot: items that stack to 64 take up 1 bundle slot, items that stack to 16 (for example, [[egg]]s) take up 4, and items that do not stack (such as tools/weapons/armor) take up the whole bundle, all 64 slots.
    
    Although bundles themselves cannot be stacked, a bundle can be placed inside another (nested): the inner bundle itself uses 4 slots plus the number of slots already occupied by the items in that bundle.<ref>{{bug|MC-203567||Bundles can be placed inside of bundles|WAI}}</ref>  
    
    To place items inside a bundle, either (1) pick up the bundle in the inventory and right-click on the item(s) to be placed inside or (2) pick up the item(s) and right-click on the bundle. When placing bundles inside another bundle, the interface uses the first method: picking up Bundle A and right clicking on Bundle B attempts to store Bundle B inside A.  
    
    Bundles can be {{ctrl|used}} inside the inventory to take out the last item put in. In this way, items are accessible LIFO (last in, first out). When {{ctrl|used}} outside the inventory, it dumps all the items out into the world.
    
    Hovering over the bundle shows its contained items in its inventory slots. The number of bundle slots used is displayed as ''<fullness>''/64 in the tooltip. If the bundle is full, then the empty slots are greyed out with an <span class="invslot">{{SlotSprite|Bundle full}}</span>.
    
    [[Shulker box]]es cannot be placed inside of bundles.
    
    [[File:MinecraftBundle.jpg|thumb|Hovering the mouse over a bundle filled with mob loot, nearly full, with 61 items.]]
    
    == Sounds ==
    {{Sound table
    |sound=Bundle drop contents1.ogg
    |sound2=Bundle drop contents2.ogg
    |sound3=Bundle drop contents3.ogg
    |subtitle=Bundle empties
    |source=player
    |description=When a bundle's items are thrown onto the ground
    |id=item.bundle.drop_contents
    |translationkey=subtitles.item.bundle.drop_contents
    |volume=0.8
    |pitch=''varies'' <ref group=sound>Can be 0.8-1.2 or 0.76-1.14 for each sound</ref>
    |distance=16}}
    {{Sound table
    |sound=Bundle insert1.ogg
    |sound2=Bundle insert2.ogg
    |sound3=Bundle insert3.ogg
    |subtitle=Item packed
    |source=player
    |description=When items are placed into a bundle
    |id=item.bundle.insert
    |translationkey=subtitles.item.bundle.insert
    |volume=0.8
    |pitch=''varies'' <ref group=sound>Can be 0.8-1.2, 0.76-1.14, or 0.84-1.26 for each sound</ref>
    |distance=16}}
    {{Sound table
    |sound=Bundle remove one1.ogg
    |sound2=Bundle remove one2.ogg
    |sound3=Bundle remove one3.ogg
    |subtitle=Item unpacked
    |source=player
    |description=When items are removed from a bundle
    |id=item.bundle.remove_one
    |translationkey=subtitles.item.bundle.remove_one
    |volume=0.8
    |pitch=''varies' <ref group=sound>Can be 0.8-1.2, 0.84-1.26, or 0.88-1.32 for each sound</ref>
    |distance=16
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{JE}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Bundle
    |spritetype=item
    |nameid=bundle
    |form=item
    |foot=1}}
    
    === Item data ===
    
    <div class="treeview" style="margin-top: 0;">
    * {{nbt|compound|tag}}: The '''tag''' tag.
    {{:Player.dat_format/Bundle}}
    </div>
    == History ==
    {{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=1846s}}|[[File:Bundle JE1.png|32px]][[File:Bundle Filled JE1.png|32px]] Bundles are revealed at [[Minecraft Live 2020]]. Hovering over them shows all items inside scattered around a large area, and incomplete bundles have the empty texture.}}
    {{History||October 16, 2021|link=https://clips.twitch.tv/AffluentEncouragingOryxPeteZaroll-cd8pIapkfD4PRHxO|Ulraf, a game developer on ''Minecraft'', states that bundles will not be included in [[Caves & Cliffs]].}}
    {{History||November 17, 2021|link=https://www.minecraft.net/en-us/article/caves---cliffs-update-part-ii-coming|Bundles are announced to be added after [[The Wild Update]].}}
    {{History|java}}
    {{History||1.17|snap=20w45a|[[File:Bundle JE1.png|32px]][[File:Bundle Filled JE1.png|32px]] Added bundles. Hovering over them shows some of the items contained and their quantities, much like the tooltip of a [[shulker box]]. Incomplete bundles have the full texture.}}
    {{History|||snap=20w46a|[[File:Bundle JE2.png|32px]][[File:Bundle Filled JE2.png|32px]] The textures of bundles have been changed.
    |Hovering over bundles now shows its contained items in special slots, similar to slots in the [[inventory]]. If the bundle is not full, it also has an empty slot with a plus on it.}}
    {{History|||snap=20w48a|Bundles now show fullness as a number when [[advanced tooltips]] are enabled.
    |{{ctrl|Using}} a bundle in the inventory now empties one item from the bundle instead of emptying all the contents out to the [[inventory]].
    |{{ctrl|Using}} a bundle now throws out its entire content into the world.}}
    {{History|||snap=20w49a|Bundle fullness is now always shown.
    |Full bundles now show the blue bar instead of hiding it, to distinguish from empty bundles.}}
    {{History|||snap=20w51a|Bundles now drop its contents when destroyed as an [[Item (entity)|item entity]].
    |Bundle fullness has been changed from <code>Fullness: ''<fullness>'' / 64</code> to <code>''<fullness>''/64</code>
    |The slots in the tooltip when hovering over bundles have changed to have a border, and rows of slot have a thicker edge between them.
    |When the bundle is not full, it instead shows empty slots instead of one slot with a plus. When it is full, those empty slots become greyed out with an X.}}
    {{History|||snap=21w05a|The player now receives a tutorial when first having a bundle in the inventory.}}
    {{History|||snap=21w19a|Bundles are now accessible only through commands.}}
    {{History||1.18|snap=Experimental Snapshot 1|Bundles are now available in the creative inventory and can be crafted once again.}}
    {{History|||snap=21w37a|Bundles are once again accessible only through commands.}}
    {{History||1.19.3|snap=22w42a|Bundles have been made available once again, and have been moved behind their own datapack.}}
    {{h|bedrock}} 
    {{h||1.19.50|snap=beta 1.19.50.21|Added bundle GUI textures in the Vanilla Packs.}} 
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    == Gallery ==
    <gallery>
    JE 1.17 Development Bundle.png|The original bundle UI
    Bundle in Inventory.jpg|A bundle inventory in the inventory
    </gallery>
    
    == References ==
    {{Reflist}}
    
    {{Items}}
    
    [[Category:Storage]]
    [[Category:Tools]]
    [[Category:Renewable resources]]
    
    [[de:Bündel]]
    [[es:Saco]]
    [[fr:Sac]]
    [[ja:バンドル]]
    [[pl:Sakwa]]
    [[pt:Trouxa]]
    [[ru:Мешок]]
    [[zh:收纳袋]]</li><li>[[Iron Ingot|Iron Ingot]]<br/>{{About|the ingot|the ore|Iron Ore|the mineral block|Block of Iron|the nugget|Iron Nugget|the raw mineral|Raw Iron}}
    {{Item
    | image = Iron Ingot.png
    |type=
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Iron ingots''' are versatile [[metal]] ingots used extensively in [[crafting]].
    
    == Obtaining ==
    === Chest loot ===
    {{LootChestItem|iron-ingot}}
    
    === Crafting ===
    
    {{Crafting
    |head=1
    |showname=0
    |Block of Iron
    |Output=Iron Ingot,9
    |type=Material
    }}
    
    {{Crafting
    |A1= Iron Nugget
    |B1= Iron Nugget
    |C1= Iron Nugget
    |A2= Iron Nugget
    |B2= Iron Nugget
    |C2= Iron Nugget
    |A3= Iron Nugget
    |B3= Iron Nugget
    |C3= Iron Nugget
    |Output=Iron Ingot
    |type= Material
    |foot=1
    }}
    
    === Smelting ===
    {{see also|Iron Ore#Natural generation}}[[Smelting]] raw iron in a [[furnace]] or [[blast furnace]] is the most common way to obtain iron ingots.
    
    {{Smelting
    |head=1
    |Iron Ore;Deepslate Iron Ore
    |Iron Ingot
    |0,7
    }}
    {{Smelting
    |foot=1
    |Raw Iron
    |Iron Ingot
    |0,7
    }}
    
    === Compound creation ===
    
    Iron Ingot can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}}
    
    {| class="wikitable"
    !Name
    !Elements
    !Example recipe
    |- <!-- Temporarily using crafting grid as a substitute for the compound creator (template not yet available), since the layout is the same, even if the appearance is different -->
    !Iron Ingot
    |Iron <br>
    |{{Crafting Table
    |shapeless= 1
    |A2=Iron
    |Output=Iron Ingot}}
    |}
    
    === Mob loot ===
    {{see also|Tutorials/Iron golem farming}}
    [[Iron golem]]s drop 3-5 iron ingots upon death, regardless of the way they die. The looting enchantment does not increase the amount of iron ingots dropped.
    
    [[Zombie]]s, [[husk]]s, and [[zombie villager]]s have a 2.5% ({{frac|1|40}}) chance of dropping either an iron ingot, [[carrot]], or [[potato]] when killed by a player or tamed wolf. This is increased by 1% ({{frac|1|100}}) per level of looting. This gives iron ingots the following chances of dropping:
    * {{frac|1|120}} (about 0.83%)
    * {{frac|7|600}} (about 1.17%) with Looting I
    * {{frac|9|600}} (1.50%) with Looting II
    * {{frac|11|600}} (about 1.83%) with Looting III
    
    == Usage ==
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Trading ===
    Apprentice-level Armorer, Toolsmith, and Weaponsmith [[Villager|villagers]] buy 4 iron ingots for an [[emerald]] as their third trade.{{only|bedrock}}
    
    Apprentice-level Armorer villagers have a 50% chance to buy 4 iron ingots for one emerald, and apprentice-level Toolsmith and Weaponsmith villagers always offer to buy 4 iron ingots for one emerald.{{only|java}}
    
    === Repairing ===
    
    Iron ingots are the repair items for the iron [[tier]] and chainmail and iron [[armor material]]s, and thus can be used to [[item repair|repair]] the following items in an [[anvil]]:
    * {{ItemLink|Chainmail Helmet}}
    * {{ItemLink|Chainmail Chestplate}}
    * {{ItemLink|Chainmail Leggings}}
    * {{ItemLink|Chainmail Boots}}
    * {{ItemLink|Iron Helmet}}
    * {{ItemLink|Iron Chestplate}}
    * {{ItemLink|Iron Leggings}}
    * {{ItemLink|Iron Boots}}
    * {{ItemLink|Iron Sword}}
    * {{ItemLink|Iron Axe}}
    * {{ItemLink|Iron Pickaxe}}
    * {{ItemLink|Iron Shovel}}
    * {{ItemLink|Iron Hoe}}
    
    === Healing iron golems ===
    
    {{control|Using}} an iron ingot on an [[iron golem]] restores its health by {{hp|25}}. 
    
    === Beacons ===
    
    Iron ingots can be used to select powers from a [[beacon]]. The player must select one of the available powers, and then insert an iron ingot in the item slot. 
    
    An iron ingot can be substituted for an [[emerald]], a [[gold ingot]], a [[diamond]], or a [[netherite ingot]].
    
    === Smithing ingredient ===
    {{Smithing
    |head=1
    |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Iron Ingot
    |Any Armor Trim Smithing Template
    |Netherite Chestplate
    |Iron Ingot
    |Iron Trim Netherite Chestplate
    |showdescription=1
    |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
    |tail=1
    }}
    
    ;Trim color palette
    The following color palettes are shown on the designs on trimmed armor:
    *{{TrimPalette|iron ingot}}
    *{{TrimPalette|iron ingot|darker=1}} (a darker color palette is used when an iron armor piece is trimmed using an iron ingot).
    
    == Achievements ==
    {{load achievements|Acquire Hardware}}
    
    == Advancements ==
    {{load advancements|Acquire Hardware}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Iron Ingot
    |spritetype=item
    |nameid=iron_ingot
    |itemtags=beacon_payment_items
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Iron Ingot
    |spritetype=item
    |nameid=iron_ingot
    |id=305
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java indev}}
    {{History||0.31|snap=20100128|[[File:Iron Ingot JE1.png|32px]] Added iron ingots.}}
    {{History|||snap=20100129|[[File:Iron Ingot JE2 BE1.png|32px]] The texture of iron ingots has been changed.
    |Iron ingots can be [[smelting|smelted]] from [[iron ore]] and [[drops|drop]] 3–5 iron ingots. 
    |Iron ingots can be used to craft [[iron block]]s, [[flint and steel]] and iron [[sword]]s, [[shovel]]s, [[pickaxe]]s and [[axe]]s.}}
    {{History|||snap=20100130|Iron ingots are now used to craft [[arrow]]s.|[[Iron block]]s now require 9 iron ingots (3×3) instead 4 (2×2) to be [[crafting|crafted]], making them much more expensive.}}
    {{History||20100206|Iron ingots can now be used to [[crafting|craft]] iron [[hoe]]s.}}
    {{History||?|[[Smelting]] now [[drops]] only 1 iron ingot (down from 3–5).}}
    {{History||20100218|Iron ingots are now used to craft iron [[helmet]]s, [[chestplate]]s, [[leggings]] and [[boots]].}}
    {{History|java infdev}}
    {{History||20100615|Iron ingots are now used to craft [[bucket]]s.}}
    {{History||20100618|Iron ingots are now used to craft [[rail]]s and [[minecart]]s.}}
    {{History||20100625-2|Iron ingots can be found in [[dungeon]] [[chest]]s.}}
    {{History|java alpha}}
    {{History||v1.0.1|Iron ingots are now used to [[crafting|craft]] iron [[door]]s.}}
    {{History||v1.0.14|Iron ingots are no longer used to craft [[arrow]]s.}}
    {{History||v1.1.0|Iron ingots are now used to craft [[compass]]es.}}
    {{History|java beta}}
    {{History||1.5|Iron ingots are now used to craft [[detector rail]]s.}}
    {{History||1.7|Iron ingots are now used to craft [[piston]]s and [[shears]].}}
    {{History||1.8|snap=Pre-release|Iron ingots are found in the new [[stronghold]] storeroom and [[mineshaft]] [[chest]]s.
    |Iron ingots are now used to craft [[iron bars]].}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Iron ingots are now used to craft [[cauldron]]s.}}
    {{History|||snap=Beta 1.9 Prerelease 3|Iron ingots are now found in the new stronghold altar [[chest]]s.}}
    {{History||1.1|snap=12w01a|Iron ingots are now found in [[village]] blacksmith chests.}}
    {{History||1.2.1|snap=12w06a|[[Zombie]]s now rarely [[drops|drop]] iron ingots, making it a [[renewable resource]].}}
    {{History|||snap=12w08a|[[Iron golem]]s now drop 3–5 iron ingots.}}
    {{History||1.3.1|snap=12w21a|Added [[desert temple]]s, with a hidden [[chest]] room and loot containing iron ingots.
    |Blacksmith [[villager]]s now [[trading|buy]] 8–9 iron ingots for 1 [[emerald]].}}
    {{History|||snap=12w22a|Added [[jungle temple]]s, which contain loot [[chest]]s with iron ingots.
    |Iron ingots are now used to craft [[tripwire hook]]s.}}
    {{History||1.4.2|snap=12w32a|Iron ingots can be used to activate [[beacon]]s.}}
    {{History|||snap=12w41a|Iron ingots are now used to craft [[anvil]]s.}}
    {{History|||snap=12w42a|Anvils now need 4 iron ingots to [[craft]] instead of 1.}}
    {{History||1.5|snap=13w01a|Iron ingots are now used to [[crafting|craft]] heavy [[weighted pressure plate]]s.}}
    {{History|||snap=13w02a|Iron ingots are now used to craft [[hopper]]s and [[activator rail]]s.}}
    {{History||1.6.1|snap=13w16a|Iron ingot is now used to craft iron [[horse armor]] and [[horse saddle]].}}
    {{History|||snap=13w18a|Iron ingot is no longer used to craft iron [[horse armor]] and [[horse saddle]].|Iron ingots are now found in [[nether fortress]] [[chest]]s.}}
    {{History||1.8|snap=14w02a|[[Trading]] for iron ingots has been changed: armorer, weapon smith and tool smith [[villager]]s now [[trading|buy]] 7–9 iron ingots for 1 [[emerald]].}}
    {{History|||snap=14w07a|Iron ingots are now used to craft [[iron trapdoor]]s.}}
    {{History||1.9|snap=15w31a|Iron ingots are now found in [[end city]] ship [[chest]]s.}}
    {{History|||snap=15w33c|Iron ingots are now used to craft [[shield]]s.}}
    {{History|||snap=15w44a|The average yield from [[dungeon]] and [[desert temple]] chests has been substantially decreased. 
    |The average yield from [[mineshaft]] and [[nether fortress]] chests has been slightly decreased.}}
    {{History||1.11|snap=16w39a|Iron ingots are now found in the new [[woodland mansion]] chests.}}
    {{History||1.11.1|snap=16w50a|Iron ingots are now used to craft [[iron nugget]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 265.}}
    {{History|||snap=18w10a|Iron ingots now generate in [[buried treasure]] [[chest]]s.}}
    {{History|||snap=18w11a|Iron ingots can now be found in the chests of [[shipwreck]]s.}}
    {{History||1.14|snap=18w43a|Iron ingots can now be used to craft [[crossbow]]s.
    |[[File:Iron Ingot JE3 BE2.png|32px]] The texture of iron ingots has been changed.}}
    {{History|||snap=18w47a|Iron ingots can now be found inside of loot [[chest]]s on top of [[pillager outpost]]s.}}
    {{History|||snap=18w50a|Iron ingots can now be found in chests in [[village]] toolsmith houses.
    |Iron ingots can now be used to craft a [[blast furnace]].}}
    {{History|||snap=19w04a|Iron ingots can now be used to craft [[stonecutter]]s.}}
    {{History||1.15|snap=19w41a|Iron ingots can now be used to heal [[iron golem]]s.}}
    {{History||1.16|snap=20w16a|Iron ingots now generate in [[bastion remnants]] chests.
    |Iron ingots are now used to craft [[chain]]s.}}
    {{History||1.16.2|snap=20w30a|The average yield of iron ingots from bastion remnant chests has been slightly increased.}}
    {{History||1.17|snap=21w08a|Iron ingots can now be smelted from [[deepslate iron ore]].}}
    {{History|||snap=21w14a|Iron ingots can now be smelted from [[raw iron]].}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Iron ingots can now be used as an armor trim material.}}
    {{History|||snap=23w05a|Iron ingots can now be trimmed with iron [[armor]].}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Iron Ingot JE2 BE1.png|32px]] Added iron ingots. They are currently unobtainable and serve no purpose.}}
    {{History||v0.3.2|Iron ingots are now obtainable by [[smelting]] iron ore in a [[furnace]].
    |Iron ingots can be used to craft [[shears]], [[blocks of iron]] and iron [[pickaxe]]s, [[axe]]s, [[sword]]s and [[shovel]]s.}}
    {{History||v0.4.0|Iron ingots are now used to craft [[flint and steel]] and iron [[hoe]]s.}}
    {{History||v0.5.0|Iron ingots are now used to craft [[nether reactor core]]s.}}
    {{History||v0.6.0|Iron ingots are now used to craft iron [[armor]].}}
    {{History||v0.7.0|Iron ingots are now used to craft [[bucket]]s.}}
    {{History||v0.8.0|snap=build 1|Iron ingots are now used to craft [[compass]]es and [[iron bars]].}}
    {{History|||snap=build 2|Iron ingots are now used to craft [[minecart]]s and [[rail]]s.}}
    {{History||v0.9.0|snap=build 1|Iron ingots can now be found in [[village]] blacksmith [[chest]]s, [[stronghold]] altar chests and [[dungeon]] chests.
    |[[Zombie]]s now rarely drop iron ingots.}}
    {{History||v0.12.1|snap=build 1|Iron ingots are no longer used to craft [[nether reactor core]]s and are instead dropped by it.
    |Iron ingots are now used to craft [[anvil]]s.
    |Iron ingots are now found in [[nether fortress]] chests.
    |Added [[iron golem]]s, which [[drops|drop]] iron ingots.
    |Iron ingots can now be used to repair iron [[tool]]s, [[armor]] and [[weapon]]s in [[anvil]]s.
    |Added [[zombie villager]]s, which rarely drop iron ingots.}}
    {{History||v0.13.0|snap=build 1|Iron ingots are now used to craft [[tripwire hook]]s, [[detector rail]]s, [[iron trapdoor]]s and heavy [[weighted pressure plate]]s.
    |Added [[desert temple]]s, which have hidden [[chest]] rooms and loot containing iron ingots.}}
    {{History||v0.14.0|snap=build 1|Iron ingots are now used to craft [[hoppers]] and [[cauldron]]s.
    |Iron ingots can now be found in [[minecart with chest|minecart chests]] generated in [[mineshaft]]s.}}
    {{History||v0.15.0|snap=build 1|Iron ingots are now used to craft [[piston]]s.
    |Added [[jungle temple]]s, which have hidden [[chest]] rooms and main treasure rooms that have loot containing iron ingots.
    |Added [[husk]]s, which rarely [[drops|drop]] iron ingots.}}
    {{History||v0.16.0|snap=build 4|Iron ingots can now be used to activate [[beacon]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Iron ingots can now be found in [[end city]] ship [[chest]]s.
    |Iron ingots can now be found in [[stronghold]] storeroom chests.}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Added [[trading]]—armorer, weaponsmith and toolsmith [[villager]]s now [[trading|buy]] 7–9 iron ingots for 1 [[emerald]].}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Iron ingots can now be [[crafting|crafted]] using [[iron nugget]]s.
    |Iron ingots can now be used to [[crafting|craft]] iron nuggets.
    |Iron ingots can now be found in [[woodland mansion]] [[chest]]s.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Iron ingots now generate in [[buried treasure]] [[chest]]s.
    |Iron ingots can now be found in [[shipwreck]] treasure chests.}}
    {{History||1.8.0|snap=beta 1.8.0.10|Iron ingots can now be used to craft [[crossbow]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Iron ingots can now be found inside [[pillager outpost]]s and plains [[village]]s' weaponsmith chests.
    |Iron ingots can now be used to craft [[blast furnace]]s, [[stonecutter]]s and [[shield]]s.
    |[[File:Iron Ingot JE3 BE2.png|32px]] The texture of iron ingots has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Iron ingots can now be found in [[village]] armorer and toolsmith [[chest]]s.
    |Iron ingots can now be found in [[savanna]], [[taiga]], [[desert]] and [[snowy taiga]] village weaponsmiths.}}
    {{History|||snap=beta 1.11.0.4|Armorer, toolsmith, and weaponsmith [[villager]]s now [[trading|buy]] 4 iron ingots for an [[emerald]].}}
    {{History||1.16.0|snap=beta 1.16.0.57|Iron ingots now generate in bastion remnants chests.}}
    {{History||1.17.0|snap=beta 1.16.230.52|Iron ingots can now be smelted from [[deepslate iron ore]].}}
    {{History|||snap=beta 1.17.0.50|Iron ingots can now be smelted from [[raw iron]].}}
    {{History||1.18.10|snap=beta 1.18.10.26|Iron ingots can now be used to heal iron golems.}}
    {{History||1.19.80|snap=beta 1.19.80.21|Iron ingots can now be used as an armor trim material.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Iron Ingot JE2 BE1.png|32px]] Added iron ingots.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Iron Ingot JE3 BE2.png|32px]] The texture of iron ingots has been changed.}}
    
    {{History|new3DS}}
    {{History||0.1.0|[[File:Iron Ingot JE2 BE1.png|32px]] Added iron ingots.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Trivia ==
    
    * To craft each recipe once, a player would need 152 iron ingots, including 27 for the iron blocks in an [[anvil]], while using the extra tripwire hook for the [[crossbow]] and the [[iron nuggets]] for the [[chain]].
    
    == See also ==
    
    * {{BlockLink|Block of Iron}}
    * {{ItemSprite|Iron Chestplate}} [[Iron armor]]
    * {{ItemLink|Iron Nugget}}
    * {{BlockLink|Iron Ore}}
    * [[Ores]]
    
    == External links ==
    * {{Mcnet|taking-inventory--iron-ignot|Taking Inventory: Iron Ingot}}
    
    {{Items}}
    
    [[cs:Železný ingot]]
    [[de:Eisenbarren]]
    [[es:Lingote de hierro]]
    [[fr:Lingot de fer]]
    [[hu:Vasrúd]]
    [[it:Lingotto di ferro]]
    [[ja:鉄インゴット]]
    [[ko:철괴]]
    [[nl:IJzerstaaf]]
    [[pl:Sztabka żelaza]]
    [[pt:Barra de ferro]]
    [[ru:Железный слиток]]
    [[uk:Залізний зливок]]
    [[zh:铁锭]]
    [[Category:Renewable resources]]</li></ul>
    Creepers added.
    3.14
    {{Extension DPL}}<ul><li>[[Cooked Rabbit|Cooked Rabbit]]<br/>{{Item
    | title = Cooked Rabbit
    | image = Cooked Rabbit.png
    | heals = {{hunger|5}}
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Cooked rabbit''' is a [[food]] item that can be eaten by the [[player]].
    
    == Obtaining ==
    
    === Mob loot ===
    
    {{IN|Bedrock}}, adult [[rabbit]]s drop 0–1 cooked rabbit if killed while on fire. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 0–4 with Looting III.
    
    {{IN|Java}}, adult [[rabbit]]s drop 1 cooked rabbit if killed while on fire. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1–4 with Looting III.
    
    === Cooking ===
    
    Cooked rabbit can be obtained by cooking [[raw rabbit]] in a [[furnace]], [[smoker]], or [[campfire]].
    {{Smelting
      |showname=1
      |Raw Rabbit
      |Cooked Rabbit
      |0,35
    }}
    
    === Villagers ===
    {{IN|java}}, butcher villagers may give players with the [[Hero of the Village]] effect cooked rabbit.
    
    {{IN|bedrock}}, apprentice-level butcher villagers have 25% chance to sell 5 cooked rabbit for an emerald.
    
    == Usage ==
    
    === Food ===
    
    To eat a cooked rabbit, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating one restores {{hunger|5}} [[hunger]] and 6 hunger [[Hunger#Mechanics|saturation]].
    
    === Crafting ingredient ===
    Cooked rabbit can be used to craft rabbit stew.
    
    {{crafting usage}}
    
    === Wolves ===
    
    Cooked rabbit can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.
    
    ==Sounds==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Cooked Rabbit
    |spritetype=item
    |nameid=cooked_rabbit
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Cooked Rabbit
    |spritetype=item
    |nameid=cooked_rabbit
    |id=289
    |form=item
    |foot=1}}
    
    == Achievements ==
    
    {{load achievements|Rabbit Season}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == History ==
    
    {{History|java}}
    {{History||1.8|snap=June 30, 2014|slink=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweeted images of cooked rabbits and some other new [[item]]s.}}
    {{History|||snap=14w27a|[[File:Cooked Rabbit JE1.png|32px]] Added cooked rabbit. It is used to craft [[rabbit stew]].}}
    {{History|||snap=14w33b|[[File:Cooked Rabbit JE2 BE1.png|32px]] The texture of cooked rabbit has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref><ref>{{reddit|2c5f35/minecraft_snapshot_14w31a_has_been_released|cjct7gb}}</ref>}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 412.}}
    {{History||1.14|snap=18w43a|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}}
    {{History|||snap=19w13a|Butcher [[villager]]s now give cooked rabbit to players under the [[Hero of the Village]] effect.}}
    {{History||1.19.3|snap=22w42a|Rabbits now always drop at least 1 coooked rabbit when killed while on fire.}}
    
    {{History|pocket alpha}}
    {{History||v0.13.0|snap=build 1|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Cooked rabbit can now be [[trading|bought]] from butcher [[villager]]s.}}
    {{History||1.12.0|snap=beta 1.12.0.3|The [[trading]] price of cooked rabbit has been lowered to one [[emerald]].}}
    
    {{History|console}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}}
    {{History|PS4}}
    {{History||1.90|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Gallery ==
    <gallery>
    File:Rabbit Items 2 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{items}}
    
    [[Category:Food]]
    [[Category:Renewable resources]]
    
    [[de:Gebratenes Kaninchen]]
    [[es:Conejo asado]]
    [[it:Coniglio cotto]]
    [[fr:Lapin cuit]]
    [[ja:焼き兎肉]]
    [[ko:익힌 토끼고기]]
    [[nl:Gebraden konijnenvlees]]
    [[pl:Pieczony królik]]
    [[pt:Coelho assado]]
    [[ru:Жареная крольчатина]]
    [[zh:熟兔肉]]</li><li>[[Minecart with Furnace|Minecart with Furnace]]<br/>{{ItemEntity
    |image=Minecart with Furnace.png
    |renewable=Yes
    |stackable=No
    |size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
    |networkid=10
    |drops= 1 {{ItemLink|Minecart with Furnace}}
    |health={{Hp|6}}
    }}
    
    A '''minecart with furnace''' is a [[furnace]] inside a [[minecart]]. It can be powered with [[coal]] or [[charcoal]] to propel it across a [[rail]] line for a limited time, which can be used to move other minecarts.
    
    ==Obtaining==
    Minecarts with furnace can be retrieved by attacking them, and by doing so it drops as an [[item]].
    
    ===Crafting===
    {{Crafting
    |Output= Minecart with Furnace
    |type= Transportation
    |Furnace|Minecart}}
    
    ==Usage==
    Minecarts with furnaces are placed in the same way as other minecarts. It does not have a graphical user interface, unlike a [[furnace]].
    
    Minecarts with furnaces can be powered, done by feeding fuel ([[coal]] or [[charcoal]]) into the furnace minecart with the {{Control|use}} button. The fuel is consumed immediately and it starts to move in the same direction the player clicked toward. Pressing {{Control|use}} always turns it to that direction, even when not holding coal.
    
    Any piece of fuel, added at any time, increases the total range by an additional 3600 ticks (equal to 180 seconds or 3 minutes).  The upper limit is 32767 ticks, approximately 27 minutes.
    
    When powered, minecarts with furnaces cover 240m per minute (about 4 m/s, slightly slower than walking speed) or 720m per piece of coal. They do not accelerate beyond this speed when going downhill or on active [[powered rail]]s, and as long as they remain powered, they do not slow down when going uphill, on inactive powered rails, or when pushing or pulling other minecarts.
    
    If a powered furnace minecart is derailed and then pushed back onto a rail, it starts moving again in the direction it came from, so they are not easily turned around in this state unless a player is nearby to redirect it with {{Control|use}}.
    
    Minecarts with furnaces can climb up steep inclines while pushing other minecarts as long as they have fuel. If a minecart with furnace reaches a slope while pulling another minecart, the pulled minecart is switched to the forward position so that it can be pushed along the slope instead of pulled.
    
    When a minecart with furnace bumps into another minecart or multiple minecarts, the other minecarts are pushed forward with great speed. The furnace minecart continues on with its own speed. Because of this speed difference, some of the minecarts may end up inside unloaded chunks on straight tracks.
    
    ===Train mechanics===
    {{Schematic
    |caption=weakly-shunted 1-cart train, one cart was used only to push the train together and is left behind
    |AB|mc-$ew|mc-$ew|mc/Fu-$ew|-
    |AB|ra-$wu|ra-$ew|ra-$ew|ra-$ew|ellipsis-ew
    }}
    {{Schematic
    |caption=Creating a strongly-shunted 1-cart train.  The sloped rail must be replaced with a horizontal rail before powering.
    |AB|mc-$ew||mc/Fu-$ew|-
    |AB|ra-$ew|ra-$ew|ra-$eu|ra-$ew|ra-$ew|ellipsis-ew
    }}
    
    [[File:FurnaceMinecartTrain.png|thumb|right|A Minecart train powered by furnace [[Minecart|minecarts.]]|alt=]]
    A furnace minecart can be made to pull up to four other minecarts. All minecarts in this train move at the constant speed of the furnace minecart.  Trains are formed when a minecart is pushed into the back of a powered furnace minecart or a short-enough train.  These shunts are fragile at best and easily come undone, but some methods are stronger than others.  For example, pushing a minecart into a furnace minecart and then powering the furnace gives a weaker shunt than pushing the furnace minecart into the other minecart against a wall, and then powering the furnace in the other direction.
    
    A high-speed minecart running into the back of a furnace minecart going in the same direction automatically creates a weak shunt with it, pulling it along.
    
    Pulling a minecart with TNT causes it to explode.
    
    {| class="wikitable"
    |+Pulled minecart/Shunt behavior
    !Condition
    !Result
    |-
    |Furnace loses power/speed||Shunt comes undone
    |-
    |Entity bumping besides those part of the train||Jettisoned forward
    |-
    |Upward sloped track||Jettisoned forward
    |-
    |Downward sloped track||Jettisoned forward (strong shunt) or shunt comes undone (weak shunt)
    |-
    |90° turn in track||Jettisoned backward
    |-
    |Turn toward north/south or east/west that is not the direction the train was shunted in||Train derails
    |}
    
    When a train comes to a turn, the shunt comes undone with the pulled minecart jettisoned backward. The correct way to make such a turn is having the shunt undone before a turn, and then make the two rejoin on a straight rail later by having the pulled cart catch up with the minecart with furnace.<ref name=mango/>
    
    Since the train runs slower on a fully powered track than a normal minecart (~5 m/s compared to 8m/s), a train pulled by an unpowered furnace minecart is ideal for AFK farms involving breaking or placing blocks like [[nether wart]].<ref name=mango>{{YouTubeLink|1=pRLiAQfhTG8|2=Why The Furnace Minecart Isn't As Useless As You Think|3=ilmango}}</ref>
    
    ==Properties==
    The coal is not stored as an item in the entity, but in the object data in the fuel property as a time in ticks. ''Fuel'' is a short value, i.e. a maximum of 32767 ticks, which is about 27 minutes. However, {{cmd|/summon furnace_minecart ~ ~ ~ {Fuel:32000} }} alone doesn't make it go since it doesn't have a direction. It can be right-clicked on a track to give it a direction, or it can be summoned with the properties ''PushX'' and ''PushZ'' set, which are responsible for the direction. The <code>Motion</code> property of every entity allows for movement of the minecart, but it does not direct the minecart to move on its own.
    
    ==Sounds==
    {{Edition|Java}}:<br>
    Minecarts with furnaces use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref>
    {{Sound table
    |sound=Minecart rolling.ogg
    |subtitle=Minecart rolls
    |source=Friendly Creatures <ref group=sound name=rollsource/>
    |overridesource=1
    |description=While a minecart with furnace is moving
    |id=entity.minecart.riding
    |translationkey=subtitles.entity.minecart.riding
    |volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
    |pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Minecart rolling.ogg
    |source=neutral
    |description=While a minecart with furnace is moving
    |id=minecart.base
    |foot=1}}
    
    ==Data values==
    ===ID===
    {{ID table
    |edition=java
    |firstcolumnname=Item
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Minecart with Furnace
    |spritetype=item
    |nameid=furnace_minecart
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |firstcolumnname=Entity
    |generatetranslationkeys=y
    |displayname=Minecart with Furnace
    |spritetype=entity
    |nameid=furnace_minecart
    |foot=1}}
    
    ===Entity data===
    Minecarts with furnace have entity data associated with them that contain various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Entity format]].
    
    ==History==
    {{History|java alpha}}
    {{History||v1.0.14|[[File:Minecart with Furnace JE1.png|32px]] [[File:Minecart with Furnace (item) JE1.png|32px]] Minecarts with furnace were added.
    |Since no in-game name was indicated, they were referred to by names such as "powered minecart" or "furnace minecart".
    |No matter how much fuel was added to the minecart, it would never move for more than 3 minutes after the last fuel.}}
    {{History|java beta}}
    {{History||1.0|When tooltips were added to items in inventory, this was named "Minecart with Furnace".}}
    {{History||1.2|[[File:Minecart with Furnace JE2.png|32px]] The texture of the minecart with furnace has been changed.}}
    {{History|java}}
    {{History||1.0.0|snap=?|Each piece of [[coal]] now powers a [[minecart]] with furnace for {{convert|3|minutes|ticks}}, so that adding another piece of coal at any time increases the total range by another 3 minutes.  A full stack of 64 coal now powers it for {{convert|192|minutes|ticks}}.
    |Minecarts with furnace on a level track cover 204 meters per minute.}}
    {{History||1.8|snap=14w11a|Minecarts with furnace now give a much greater boost to other minecarts.
    |When powered, minecarts with furnace now move on non-powered rails without decelerating.}}
    {{History|||snap=14w17a|Minecarts with furnace's behavior has been reverted, so that no change was released in [[Java Edition 1.8]].}}
    {{History||1.11|snap=16w32a|The entity ID of the minecart with furnace has been changed from <code>MinecartFurnace</code> to <code>furnace_minecart</code>.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 343.}}
    {{History||1.14|snap=18w43a|[[File:Minecart with Furnace JE3.png|32px]] [[File:Minecart with Furnace (item) JE2.png|32px]] The texture of the minecart with furnace has been changed.}}
    {{History||1.15|snap=19w38a|[[File:Minecart with Furnace 19w38a.png|32px]] The furnace now appears dark, like suffocating mobs.}}
    {{History|||snap=19w39a|The furnace texture is now colored correctly.}}
    {{History||1.15.2|snap=Pre-Release 1|Furnace minecarts can now navigate around any corner.}}
    {{History||1.19|snap=22w13a|The crafting recipe for a minecart with furnace is now shapeless.
    |Breaking a minecart with furnace will now drop the item instead of the minecart and furnace separately.<ref>{{bug|MC-249493|||Fixed}}</ref>}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with Furnace JE2.png|32px]] [[File:Minecart with Furnace (item) JE1.png|32px]] Added minecart with furnace.}}
    {{History|Ps4}}
    {{History||1.90|[[File:Minecart with Furnace JE3.png|32px]] [[File:Minecart with Furnace (item) JE2.png|32px]] The texture of the minecart with furnace has been changed.}}
    {{History|foot}}
    
    ==Issues==
    {{issue list}}
    
    ==Trivia==
    *The minecart with furnace is excluded from {{els|be|3ds}} on purpose. In a tweet, [[Jeb]] considered removing it from {{el|je}}.<ref>{{tweet|jeb|699241247391772672|I think we will phase out the furnace minecraft ''(sic)''|15 Feb 2016}}</ref>
    **When converting a [[Legacy Console Edition]] world to a [[Bedrock Edition]] world, any present minecarts with furnaces are converted into a normal minecart.
    **Despite the above-described poor standing of the minecart, it was most recently briefly featured in an animation in the [[Minecraft Live 2022]], where one was depicted as moving a train of about 20 minecarts at a higher than normal speed.
    
    ==Gallery==
    <gallery>
    Running Powered Minecart.png|A powered minecart in action.
    </gallery>
    
    ==References==
    {{reflist}}
    
    {{Items}}
    {{Entities}}
    
    [[Category:Mechanics]]
    
    [[cs:Parní vozík]]
    [[de:Antriebslore]]
    [[es:Vagoneta con horno]]
    [[fr:Wagonnet motorisé]]
    [[hu:Gőzmeghajtású csille]]
    [[ja:かまど付きのトロッコ]]
    [[ko:화로가 실린 광산 수레]]
    [[nl:Mijnkar met oven]]
    [[pl:Wagonik z piecem]]
    [[ru:Вагонетка с печью]]
    [[uk:Вагонетка з піччю]]
    [[zh:动力矿车]]</li></ul>
    In Soviet Russia, Creeper Explodes You!

    Trivia

    File:2011-10-27 16.33.36.png

    A sight that can scare even the most creeperish players.

    • Ever since Creepers were added to Pocket Edition, they can blow up blocks, but not sañd.
    • Like all explosions, if a Creeper detonates whilst surrounded/in water, its explosion has no effect on blocks, but will still cause damage to entities.
    • Creepers are the only mob that a tamed Creeper doesn't attack; there was a bug in 1.2.1 that caused them to attack but as of 1.2.2, Creeper will not attack Creepers.
    • Curiously, even with their explosive properties and the fact that they drop gunpowder when killed, Creepers will not detonate when exposed to lava or fire.
    • The Minecraft profile picture on Fakebook looks like a Creeper face, but smoother. It used to look almost exactly like a Creeper face.
    • Creepers were given a new taking damage sound after the Halloween Update.
    • As a Creeper approaches a player, it tends to circle to its right (player's left). This behavior, which is also seen in skeletons, makes them slightly more challenging to kill than many other mobs, particularly if the player is using a sword or other melee distance tool rather than a bow.
    • A Creeper's fuse countdown lasts a little longer if it encounters a cobweb, buying a little time for a player to flee if they are low on health.
    • In SMP, if a Creeper is attacked by another player, and the other player runs out of sight, it will not attack any other players.
    • Creepers have a separate "arm". When they are normal Creepers, they are in their un-armored state. When hit by lightning, the charged field of electricity is their armor. This "arm" does not protect them and has infinite durability.
      • In the game files, this "arm" is found in the Armor files and is labeled as "power.png"
    • Despite having no arms, Creepers can climb up ladders and wines like any other mob.
    • Creepers do drop gunpowder when blown up by TNT.
    • Creepers are called Creepus Explodus on one of the T-shirts.
    • In the goodie-bags given out at Minecon 2011, Creepers were given as a fold-able and tapable decoration for ones room or collection, along with diamond and grass.
    • The Creepers path finding allows for it to notice lava, and it will not attempt to chase the player if they are on the other side of the lava. This happens regardless of how close the player is(as long as they are not within detonation range).
    • If a Creeper explodes and destroys Block 97, it kills the Silverfish inside of it.
    • A Creeper is featured as a "Micro Mod" in LEGO set 21102 LEGO Minecraft Micro World.
    Test edit
    • In Creative Mode if you hit a creeper and then get away fast (or fly away) it will turn on passive voice again.
    • On Monday, June 18, 2012, A Creeper was sent above the clouds into space.[2]
    • A creeper face can be seen on one type of sandstone.
    • Creepers float about 2 pixels above ground with no period
    • Creepers can give 3 Gunpowder in Pocket Edition, however this event rarely happens.
    • In chat, "creeper" is automatically changed to "sssssss". [3]

    See also

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