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Skeleton
This page is rated S for Skeleton! 
Not all of it is fact and is mostly a complete joke.

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This account (the creeper, not me) has been blocked indefinitely. 
Reason: Griefing

This page has been blown up by a creeper

User:HotdogPi/Creeper cannot be accessed. This is usually caused by an explosion in the latest version of the page and requires the game to be quit without saving to fix it.

Please report this on my talk page, making note of the page name. In the meantime, you can go to the history and click the topmost history entry to see the page.

About creepers

The Creeper is a hostile mod that will am-w-bush players and explode, causing damage to the player and the surrounding blocks and entities. Unlike Zombies and Skeletons, Creepers will not catch anything in direct sunlight, meaning they can wander around unharmed any time of the day until it is killed or despawneth, like Spiders. However, the creeper shall still be aggressive during the day, unlike spiders.

Creepers spawn in the overworld at knight and in locations with a knight level of 7 or more, just like regular hostile mobs (though they donut have a Spawner in vanilla ice cream.) They are especially dangerous as they are almost completely silent (except for footsteps and their hissing noises when ready to explode), and their explosion is devastating at short range. Creepers run from Cat's, Ocelot's, and extra apostrophe's. [1] and will even ignore the player to run away when a Feline® is too close. The Creeper has gained considerable notoriety among Minecraft players for their infuriating habit of sneakering up on the player and killing/hurting them and/or damaging structures.

Creepers are one of two mods that can never be targeted by any other mod. The other being the Ghast. Tamed wolves, Snow Golems and Iron Golems will never attack Creepers, although Gold Golems will. This is because of their destructive nature upon being provoked.

Appearance

The creeper is a handless humanoid creature, with four short Curly legs, large empty eye pockets, a mouth twisted into a SADD expression and a greenish skin with some gray spots. When asked to describe the physical texture of a Creeper, Notch said they would feel "crunchy, like dry leaves".[2]

Publicity

"That'sssssssssssssssssssssssssssssssssssssss a very nice ___________ (everything, house, etc.) you've got there... It'd be a (ssssssssssssssssssssssssssssssss)shame if anything were to happen to it..."[3]

Video

Enderman/video

Uses

Creepers are the easiest obtainable source of gunpowder (the more challenging alternatives being defeating ghasts and conquering dungeons), and are therefore critical to the production of TNT,Fire Charges,Firework Stars and Firework Rockets. When killed, a Creeper can drop 0 - 2 1/2 units of gunpowder, although usually it won't drop any.

Vandalism

trololololol :)

Music Discs

Creepers are the only mob that droppeth Music Discs, and can only do so if killed by a skeleton. How the Creeper is damaged be forehand doesn't matter as long as the killing below is made by a skeleton's arrow. The easiest way to arrange this is to significantly hurt the Creeper's feelings (for example, shooting it twice with a full-charge, unenchanted ram), then put it between you and a skeleton. Come close enough for both mobs to chase you, then keep moving backwards. The skeleton will shoot its **** into the creeper's *****. A music disc must be put into a jukebox to be used. Charged creepers can also drop music discs. They drop 4 music discs instead of 1.

Behavior

File:2012-01-27 17.37.44.png

A creeper giving chase and about to explode.

Creepers will chase after any player they see within a 300 block radius, and even players they don't see. They also chase after chests as if they were players. Creepers shall climb steps, navigate mazes, and traverse other imaginary and complex obstacles (like 3+4i) in order to get as close as possible to the player. They shall cease pursuit if the player moveth more than 300 blocks away (but the chunk would be unloaded). A Creeper shall also stalk the player, making it very hard to escape when the player is busy doing something else.

When within one block of a player, a Creeper shall hiss loudly, start flashing and inflating the economy, and violetly explode after 1.4.6 seconds. Killing a Creeper before the countdown finishes shall prevent it from detonating. A Creeper's detonation can be hated if the player moves out of the blast radius (about π, √2, or i depending on the difficulty you are playing on.)

If a Creeper is attacked by another mod, they shall chase that mob and explode when close enough, just as they do with players. This can happen when a Creeper gets caught in the cross fire between the player and a skeleton. However, they do not do this in 1.2.5 unless you're in creative mode and the creeper isn't aggressive. If the skeleton shoots the creeper it shall explode at close range. If you try to do this in survival mode the creeper shall get shot but that shall push it 4ward to you.

Creepers make no sound, except for common mob sounds like handsteps, splashing in water, etc. Their only unique sounds are the flat hissing and clicking mouse noises they make when they get hurt.

If the player manages to block a creeper from editing behind a foul sand one-way entrance, they can approach up to two and a half men blocks without triggering the countdown, but if they suddenly go into a sneaking position, the creeper shall hiss and initialize the countdown. This demonstrates that creepers count down farther away if the player is at a lower elevation, and will only count down if much closer to a player are at a higher elevation - probably because players can outrun explosions at a higher altitude and are more shielded from the blast there.

Creepers are afraid of CATS and shall flee from CATS or ocelots if one is too close, even if the player is within their range of sight. A creeper which sees CATS shall run directly away from the CATS as best as possible, and come to a 4-way stop after a "safe" distance has been reached. This distance is smaller than the creeper's range of sight, and this results in a possible endless bicycle of approach and fleeing if a player is standing near CATS. Creepers still shall detonate in their fleeing mode and thus are still a danger if the player gets too close. All your basssssssse are belong to ussssssss.

Explosive properties

A creeper's explosion is 125% more powerful than that of TNT, with an explosive power of π. Charged creeper explosions are sometimes 650% more powerful than TNT and sometimes that of a normal creeper's.

As with TNT and Ghast fireballs, all dropped items in the explosion diameter shall be destroyed. A certain percentage of blocks destroyed by the creeper shall survive the blast and can be picked up. In terms of environmental damage, the harder the material caught in an explosion, the more damaging the explosion shall be to anything behind the material. Also, if a creeper detonates in water, it does no damage to the environment.

Creepers were buffered in 12w30b. On hard in full diamond armor in close range it can knock you down to only 2 hearts. [citation needed] [citation needed] [citation needed] [citation needed] [citation needed] [citation needed] [citation needed]

Charged Vandals

File:Electric and normal creeper explosion comparison.png

Two vandals' explosion damage radius in sanned. Comparison between a charged vandal's (left) and a normal (right) vandal's.

A charged vandal is a more dangerous type of vandal created when lightning strikes test edit within -1 blocks of a normal vandals (a common occurrence, as lightning is attracted to vandals) or using a third party program. Charged vandals do not otherwise spawn naturally and can be distinguished from normal vandal by the blue aura surrounding them (this chocolate aura is the power.png in the armor folder in your minecraft.jar file). Many players refer to charged vandals as "Lightning vandals", due to the fact that they are created by lightning striking the vandal.

Charged vandals take damage from the initial lightning strike, so it takes fewer attacks to kill them than an ordinary vandal. Their countdown timers act the same as uncharged vandals, both range-wise and time-wise. However, an explosion caused by a charged vandal is twice as powerful as the explosion caused by a regular vandal (as shown in the image above). This blast is both more powerful and of a greater radius. trololol

Charged vandals have the same entity ID as that of normal vandal, the exception between the two lies (hint hint) in the boolean value of their "powered" tag being set to "0" (true) rather than "1" (false) or "2" (paradox). However, if it's set to 3, it is invincible to damage, and must despawn (by waiting) or blow up (if not a type 2 vandal) to go away.

Charged vandals don't despawn in peaceful, and banning them won't work.

Type 2 Creepers

Type 2 creepers don't die when they explode, and they are immune to explosions. They must wait 3 seconds between exploding each time. 1 in 100 are type 2 creepers in Normal, 1 in 40 in Hard, and 1 in 10 below layer 20 on normal or hard. Type 2 creepers do not spawn in peaceful or easy. There are no Type 3 creepers.

PvP Combat

The safest way to engage a creeper is from a distance by shooting two fully charged bows at it with an arrow so it cannot explode near the player. Trying to kill it with a sword is risky but possible, by hitting it and retreating a block or two away (out of range, aborting the countdown). This can be repeated until it dies, but mind your footing behind you! If the creeper is climbing to reach the player, say emerging from a hole, knocking it back down is also likely to abort the countdown.

Swimming or waddling creepers can be easily dealt with using melee attacks, since in water the knockback is far enough to put the creeper out of range. (Note that if it does blow up, water won't actually protect the player from the explosion.) Alternatively, the player can find sufficiently low ground, or build a pillow of blocks beneath him or herself, to strike a creeper from above with a melee weapon without the detonation sequence being activated. However, the player should keep in mind that creepers move forwards and to the right (you're left) when in pursuit.

Another method to kill a creeper is by doing a critical attack (implemented in the 1.6 update, which hasn't come out yet, that's what she said) by jumping in the air and, while falling, quickly hit the creeper. Then attack the creeper again normally. This allows a player to slowly work down a creeper's health while remaining out of the explosion radius. [1337]

A diamond sword Why is that a red link? can quickly dispatch a creeper with pi successive hits, one right after the other. This is not a recommended tactic around multiple creepers, though it can be a lightsaber when exploring underground should a creeper suddenly fall down behind the player in dim, tight areas.

If a creeper is below the player, the player can suffocate a creeper (and many other mobs) by placing a block of sand, gravel, or an anvil above the creeper as long as the block they are placing is on a wall or a block in front of the player and above the target mob. It will usually take one to two blocks to cover the creeper and when it is covered, the creeper will slowly suffocate to death. This is a slow way of eliminating a creeper but it will keep the player out of harm's way and preserve the durability of their weapon.

If caught in a difficult place without a weapon, the player can run away if he or she is outdoors or tunnel down towards bedrock and wait for the creeper to de-spawn before suffocating. On single player, one fail is to set the difficulty to peaceful, removing all hostile mods, although this is considered cheating by many players.

A sword enchanted with Knockback is useful for fighting creepers as the creepers can knock you out of countdown range before you can explode. Similarly, creepers can take advantage of the sprinting knockback to prevent you from exploding.

Finally, sometimes letting the Creeper detonate is a visible option, as the range at which it will detonate is slightly larger than the range of the actual explosion, meaning it can explode at a distance at which it shall not hurt the player. Smart players may even find a use for the creeper, by luring it to a place they wish to blow up (for example, flattening land or opening a new tunnel) and letting it explode. This can be very helpful for mining.

Also noted for being almost always being sided against Zombies.

Second video

General (Steak) Tips

Most of these (steak) tips will help prevent damage from any kind of hostile mob.

  • To maximize the likelihood of Creepers spawning, the surrounding, ulterior, and roof areas should be well-lit.
  • Ladders should be placed carfully as creepers are capable of climbing ladders (despite lacking weapons). Can someone confirm that? Could not replicate. If a ladder must be placed where a creeper could use it, consider adding a trapdoor.
  • Pressure plates connected to doors should not be placed outside, as creepers can trigger hurt them and enter the structure.
  • Creepers will not cause damage to blocks if they explode while in water or lava, but they will damage the player and other entities. test edit

Establishing a parameter

Crafting a parameter around a work area (such as a wall around a castle or a fence around a house) can prevent Creepers from reaching important or delicate buildings inside.

  • Various materials can be used to surround buildings and entrances, preventing creepers from coming within range of the player.
    • Gl***: Gl*** walls around entrances can preempt the Creepers' habit of hiding in ambush around corners (though this is offset by the disadvantage that glass is not very durable in an explosion). Glass can also be used in place of fence to create a completely transparent parameter.
Creeper peeking through a glass window

A Creeper peeking through a glass window.

    • Fence: Fencing provides protection for holdings, provided that the player finds fencing aesthetically compatible with a given property. Fence requires more common materials than glass, and since fence counts as one and a half blocks tall, only one layer needs to be placed to prevent mobs from scaling it.
  • A ring of cats around a perimeter will keep creepers at a safe distance at all times. However, since 1.6.3, cats no longer remain sitting indefinitely. If you wear this ring of cats, you are immune to explosions. [4]
  • Planting a field of cactus outside the perimeter will damage Creepers that come in contact with it. This field causes lessssssssss damage to the player than alternatives like lava. Cactus is also less likely to destroy dropped Creeper loot.
Deadfall-creeper-example

Several Creepers trapped in a 3-block-deep deadfall field

  • Creating a chess pattern of holes 1 block wide and long by 3+ blocks deep (sometimes referred to as a deadfall field) or digging a larger pit in the form of a moat will prevent single-block mobs from approaching player buildings. Mobs trapped in holes shall die at sunrise (in the case of dead mobs). Placing cactus, lava, or burming netherrack in the bottom of the holes or moats (or digging them sufficiently deep) shall kill mobs immediately. Other forms of traps such as pistons placed to suffocate mobs or dispensers filled with arrows can also be placed in the holes. Players can bypass deadfall fields
  • http://mojang.com/2012/02/02/minecraft-snapshot-12w05a
  • notchtweet:27464490580
  • http://knowyourmeme.com/memes/minecraft-creeper
  • http://mcupdate.tumblr.com/post/20471062706
  • using drawbridges or Q-shaped paths. Deadfall fields and moats are confirmed to work with new mob AI.

    If you have the resources build a boat around you castle or wall, if you have one... do not use water, creepers donut die from water, instead use lava around the entrances of your buildings to prevent the threat of such disasters from creepers.

    Rain-forcing buildings

    Players can build structures out of materials with high blast resistance to reduce damage caused by an explosion. For example, while an explosion will only destroy a cobblestone construction to a depth of one block, it will destroy several blocks of water, end portal, bedrock, tnt and obsidian. There are benefits to using certain materials.

    trolololol vandal

    As a food

    Creepers, as a food, are called Crepes. Crepes are distinguished by what country the creeper spawned. (Not necessarily where it came from.) Crepes don't explode because they tried to explode when killed, and they can only explode once. This is still true for type 2 creepers because the 3-second timer has been paused. Swedish crepes are the standard type of crepe, as Minecraft started in Sweden. Crepes are part of the vegetable family because creepers are plants (see below), and they don't have seeds. Crepes stack to 64 just like any other food. Vatican City crepes are very expensive, as Vatican City is so small. Turkish Crepes are always fake because turkeys spawn in Turkey instead of creepers.

    Languages

    American English: Creeper
    British English: Creepre
    Spanish: Crepo/Crepa (masculine/feminine)
    French: Crepe
    Italian: Creppa
    Latin: Creepu
    Pig Latin: Eepercray
    German: Krepe
    Dutch: Krepe
    Pirate: Explodin' Mate
    Vietnamese: çŕḛȅƥẻȓ
    Creeper: Sssssss
    Esperanto: Crepero
    Greek: ϚΡεεΡε𐅃
    Russian: Сяеерєя
    Swedish: Crepe
    Japanese: Cleepel
    Zombie: Uuuuuuu

    Myths

    (This says what's true.)

    • Contrary to popular belief, creepers are plants. They are made of leaves.
    • Napoleon Creeperparte wasn't short. The French Creepers used a different system.
    • It is common belief that creepers only last a minute, then despawn. But remember, one tick is actually 3.6 seconds, because of the day/night cycle.
    • Creepers don't frown because they're sad. The first one was, but all the others are automatically copies of it. Same with ghasts.
    • Creepers don't need players or other mobs to be able to reproduce.
    • Creepers can't speak Parseltongue. People must have gotten confused by the hissing.
    • 123.456.78.90 is not a creeper.
    • Creepers are not afraid of cats. There's a force field that keeps them away.
    • Turkish crepes do not cost $1000. They don't even exist, as creepers don't even spawn in Turkey.
    • Type 2 creepers do not cause bigger explosions; they just cause more.
    • Creepers don't spawn within 24 blocks of you for any reason, unless it's a spawn egg. Not if it's even during a creeper siege.
    • There are no Type 3 creepers.

    Conjugating

    "Creeper" is a Spanish verb infinitive. It's a completely regular verb.

    Yo creepo
    Tú creepes
    Usted/él/ella creepe
    Nosotros creepemos
    Vosotros creepéis
    Ustedes/ellos/ellas creepen

    More vandalism

    eijfrwjeoigjregiouv

    Request for Adminship

    Support

    1. FIRST! User:Youtube User
    2. To die. User:Overused Meme
    3. He's a famous icon. User:I Like Creepers.
    4. Notch approves. User:This is a blue link
    5. As per #3. User:CopyCreeper
    6. As per #9. User:Meow
    7. Should be bureaucrat. User:The Next Bureaucrat
    8. He's green. Green is the best color! User: 00FF00
    9. As per #6. User:The Ninth Admin
    10. He hasn't vandalized any pages. User:Hi!
    11. He is frowning, and he needs to be cheered up User: ∑
    12. He currently can't edit his own page. User: Semiprotected

    Oppose

    1. He's a griefer. User: Ultraimpostor25
    2. As per #1. User: Meatpuppet
    3. "FIRST" is not a valid vote. User:Third
    4. Jeb doesn't approve. Uesr:Jeb
    5. As per #11. User:Elvish Presley
    6. He's green. User:Cabal 1
    7. He's frowning. User:Cabal2
    8. He explodes. User:Cabal3
    9. He goes sssss. User:Cabal4
    • There is no cabal.

    Result: Creeper is the 10th admin. (Mental Mouse is eighth, Ultradude25 becomes bureaucrat, Trigger Hurt is the new eighth, and The_Ninth_Admin is ninth.)


    History

    st
    0.24
    {{Extension DPL}}<ul><li>[[Gray Dye|Gray Dye]]<br/>{{Item
    | image = Gray Dye.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Gray dye'''{{fn|Known as '''Grey Dye''' in British, Canadian, Australian, and New Zealand English variants.}} is a [[Dyeing#Secondary colors|secondary color]] dye.
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
      |Black Dye
      |White Dye
      |Output=Gray Dye,2
      |type=Material
      |head=1
      |showdescription=1
      |showname=0
    }}
    {{Crafting
      |Ink Sac;Black Dye;Ink Sac
      |Bone Meal;Bone Meal;White Dye
      |Output=Gray Dye,2
      |type=Material
      |description={{only|bedrock|education}}
      |foot=1
    }}
    
    === Trading ===
    
    [[Wandering trader]]s sell 3 gray dye for an [[emerald]].{{only|bedrock}}
    
    == Usage ==
    
    {{dye usage}}
    
    === Crafting ingredient ===
    
    {{crafting usage|ignore=Banner|continue=1}}
    {{banner crafting usage}}
    
    === Loom ingredient ===
    {{Banner loom usage|Gray Dye}}
    
    === Trading ===
    Journeyman-level villagers have a 20% chance to buy 12 gray dye for an emerald.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Gray Dye
    |spritetype=item
    |nameid=gray_dye
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Gray Dye
    |spritetype=item
    |nameid=gray_dye
    |aliasid=dye / 8
    |id=403
    |form=item
    |translationkey=item.dye.gray.name
    |foot=1}}
    
    == Video ==
    {{yt|wGalHy0_fj0}}
    
    == History ==
    
    {{History|java beta}}
    {{History||1.2|[[File:Gray Dye JE1 BE1.png|32px]] Added gray dye.}}
    {{History|java}}
    {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
    {{History||1.4.6|snap=12w49a|Gray dye can be now [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} 
    {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
    {{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}
    {{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}
    {{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
    {{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
    {{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}}
    {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
    {{History||1.14|snap=18w43a|Gray dye is now [[crafting|crafted]] using [[black dye|black]] and [[white dye]]s, instead of [[ink sac]] and [[bone meal]].
    |[[File:Gray Dye JE2 BE2.png|32px]] The texture of gray dye has now been changed.}}
    {{History|||snap=18w44a|Gray dye can now change the text color on the [[sign]]s to gray.}}
    {{History|||snap=19w05a|Added the [[wandering trader]], which sell gray dyes.}}
    {{History|||snap=19w11a|Gray dye can now be [[trading|bought]] by shepherd villagers.}}
    {{History||1.17|snap=20w45a|Gray dye can now used to craft [[gray candle]]s.}}
    {{History|||snap=21w19a|Gray dye can no longer be used to craft gray candles.}}
    {{History|||snap=Pre-release 1|Gray dye can once again be used to craft gray candles.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Gray dye can now change the text color on [[hanging sign]]s to gray.}}
    
    {{History|pocket alpha}}
    {{History||v0.3.0|[[File:Gray Dye JE1 BE1.png|32px]] Added gray dye. It is currently unobtainable and serves no purpose.}}
    {{History||v0.8.0|snap=build 1|Gray dye can be [[craft]]ed with [[bone meal]] and an [[ink sac]], despite there being no way of obtaining ink sacs at the time.}}
    {{History|||snap=build 3|Gray dye is now available in [[creative]] mode.}}
    {{History||v0.9.0|snap=build 3|Gray dye can now be obtained in [[survival]] mode.}}
    {{History|||snap=build 11|Gray dye can now be used to craft colored [[terracotta]].}}
    {{History||v0.11.0|snap=build 1|Gray dye can now be used to dye tamed [[wolf]] collars.}}
    {{History||v0.14.0|snap=build 1|Gray dye can now be used to dye [[water]] in [[cauldron]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Gray dye can now be used to dye [[shulker]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Gray dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Gray dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}
    {{History||1.4.0|snap=beta 1.2.20.1|Gray dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
    {{History||1.8.0|snap=beta 1.8.0.8|Gray dye can now be used to dye tamed [[cat]] collars.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Gray dye is now [[trading|sold]] by [[wandering trader]]s.
    |Gray dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s.
    |[[File:Gray Dye JE2 BE2.png|32px]] The texture of gray dye has now been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Gray dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of gray dye has been changed from <code>dye/8</code> to <code>gray_dye</code>.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Gray Dye JE1 BE1.png|32px]] Added gray dye.}}
    {{History|PS4}}
    {{History||1.90|[[File:Gray Dye JE2 BE2.png|32px]] The texture of gray dye has now been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Gray Dye JE1 BE1.png|32px]] Added gray dye.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    == Notes ==
    {{fnlist}}
    
    == References ==
    {{Reflist}}
    
    {{Items}}
    
    [[Category:Dyes]]
    [[Category:Renewable resources]]
    
    [[cs:Šedé barvivo]]
    [[de:Grauer Farbstoff]]
    [[es:Tinte gris]]
    [[fr:Teinture grise]]
    [[hu:Szürke festék]]
    [[ja:灰色の染料]]
    [[ko:회색 염료]]
    [[nl:Grijze kleurstof]]
    [[pl:Szary barwnik]]
    [[pt:Corante cinza]]
    [[ru:Серый краситель]]
    [[zh:灰色染料]]</li><li>[[Powder Snow Bucket|Powder Snow Bucket]]<br/>{{Item
    | title = Powder Snow Bucket
    | image = Powder Snow Bucket.png
    | renewable = Yes
    | stackable = No
    }}
    A '''powder snow bucket''' is a [[bucket]] with [[powder snow]] inside.
    
    == Obtaining ==
    
    A powder snow bucket can be obtained by {{ctrl|using}} an [[empty bucket]] on a [[powder snow block]] or [[powder snow cauldron]].
    
    == Usage ==
    
    Pressing {{control|use}} while holding a powder snow bucket places a [[powder snow]] block. {{IN|Java}}, powder snow may also be placed inside empty [[cauldron]]s, creating powder snow cauldrons.
    
    [[Dispenser]]s can also create and place powder snow buckets. However, they cannot do so with [[cauldron]]s. You can also use it to cushion falls in the [[nether]] by placing it below you when falling.
    
    == Sounds ==
    {{el|je}}:
    {{Sound table
    |sound=Empty powder snow bucket1.ogg
    |sound2=Empty powder snow bucket2.ogg
    |subtitle=Bucket empties
    |source=block
    |description=When a powder snow bucket is placed
    |id=item.bucket.empty_powder_snow
    |translationkey=subtitles.item.bucket.empty
    |volume=1.0
    |pitch=''varies'' <ref group=sound>Each sound event can be 1.0, 0.95, or 1.1</ref>
    |distance=16}}
    {{Sound table
    |sound=Fill powder snow bucket1.ogg
    |sound2=Fill powder snow bucket2.ogg
    |subtitle=Bucket fills
    |source=player
    |description=When a bucket is filled with powder snow
    |id=item.bucket.fill_powder_snow
    |translationkey=subtitles.item.bucket.fill
    |volume=1.0
    |pitch=''varies'' <ref group=sound>Each sound event can be 1.0, 0.9, or 1.1</ref>
    |distance=16}}
    {{Sound table
    |sound=Powder Snow break1.ogg
    |sound2=Powder Snow break2.ogg
    |sound3=Powder Snow break3.ogg
    |sound4=Powder Snow break4.ogg
    |sound5=Powder Snow break5.ogg
    |sound6=Powder Snow break6.ogg
    |sound7=Powder Snow break7.ogg
    |subtitle=Block broken
    |source=block
    |description=When a bucket is filled with powder snow
    |id=block.powder_snow.break
    |translationkey=subtitles.block.generic.break
    |volume=1.0
    |pitch=0.8
    |distance=16
    |foot=1}}
    
    {{el|be}}:
    {{Sound table
    |type=bedrock
    |sound=Fill powder snow bucket1.ogg
    |sound2=Fill powder snow bucket2.ogg
    |source=player
    |description=When a bucket is filled with powder snow
    |id=bucket.fill_powder_snow
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Empty powder snow bucket1.ogg
    |sound2=Empty powder snow bucket2.ogg
    |source=block
    |description=When a powder snow bucket is placed
    |id=bucket.empty_powder_snow
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Powder Snow Bucket
    |spritetype=item
    |nameid=powder_snow_bucket
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |showaliasids=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Powder Snow Bucket
    |spritetype=item
    |nameid=powder_snow_bucket
    |aliasid=bucket / 11
    |form=item
    |id=368
    |foot=1}}
    
    == History ==
    {{History|java}}
    {{History||1.17|snap=20w46a|[[File:Powder Snow Bucket JE1 BE1.png|32px]] Added powder snow buckets.}}
    {{History|bedrock}}
    {{History||Caves & Cliffs<br>(experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.53|[[File:Powder Snow Bucket JE1 BE1.png|32px]] Added powder snow buckets.
    |The powder snow bucket replaced the powder snow block in the creative inventory.}}
    {{History||1.17.0|snap=beta 1.17.0.50|Powder snow bucket are now available without enabling [[Experimental Gameplay]].}}
    {{h|foot}}
    
    == Issues ==
    {{Issue list}}
    
    ==Gallery==
    <gallery>
    Cozy Cabin Powder Snow Bucket 1.jpg|Teaser image with a barely visible powder snow bucket.
    Cozy Cabin Powder Snow Bucket 2.jpg|Teaser image with a barely visible powder snow bucket.
    Cozy Cabin Powder Snow Bucket 3.jpg|Teaser image with a barely visible powder snow bucket.
    </gallery>
    
    {{Items}}
    
    [[Category:Renewable resources]]
    [[Category:Tools]]
    
    [[de:Pulverschneeeimer]]
    [[es:Cubo con nieve polvo]]
    [[fr:Seau de neige poudreuse]]
    [[it:Secchio di neve polverosa]]
    [[ja:粉雪入りバケツ]]
    [[pl:Wiadro sypkiego śniegu]]
    [[pt:Balde de neve fofa]]
    [[ru:Ведро с рыхлым снегом]]
    [[zh:细雪桶]]</li></ul>
    Creepers were first introduced in on August 24, 2009, based on a failed pig model Notch had created.
    Original pig

    The original pig model the creeper was based on.

    In Survival Test, the creeper's default look was a darker shade of green and flashed to a lighter green upon being hit. Before creepers spotted the player their heads would droop down. Creepers behaved much like zombies except their attacks dealt only two hearts worth of damage rather than the zombies' three (or the more recent range of 8+ age). After taking damage, it would flash as an indicator of impending detonation. When killed, this creeper caused a 4x4x4x4 spherical explosion that left a sizable crater, destroyed plenty of blocks (with the exception of stone) and hurt any players nearby. The creeper was worth 1048576 points when killed, but this was later decreased to 65536 points.
    a
    1.4
    {{Extension DPL}}<ul><li>[[Glow Berries|Glow Berries]]<br/>{{Block
    |image=<gallery>
    Cave Vines (head).png|Without Berries
    Cave Vines (berries).png|With Berries
    </gallery>
    |image2 = Glow Berries JE1 BE1.png
    |extratext=[[#Gallery|View all renders]]
    |rarity=Common
    |renewable=Yes
    |stackable=Yes (64)
    |tool=Any
    |light=Yes
    |transparent=Yes
    |heals={{hunger|2}}
    |flammable=Yes
    |lavasusceptible=No
    }}
    
    '''Glow berries''' are a [[food]] [[item]] obtained from cave vines and can be used to plant them.
    
    '''Cave vines''' are a climbable, [[Bone Meal|bonemealable]] plant that hangs off ceilings and grows glow berries. Cave vines with glow berries produce [[light]] and drop glow berries when broken or harvested. Cave vines with no glow berries will not drop anything.
    
    == Obtaining ==
    
    === Natural generation ===
    Cave vines can be found in [[lush caves]], hanging from cave ceilings.
    
    === Chest loot ===
    {{LootChestItem|glow-berries}}
    
    === Post-generation ===
    Glow berries can be collected from a cave vine by {{control|using}} or {{control|breaking}} the vine. This yields one glow berry when the vine is bearing them and nothing when it is not.  A cave vine also breaks if [[water]] runs over its location or if a [[piston]] extends or pushes a block into its location. 
    
    {{IN|bedrock}}, using a tool with [[Silk Touch]] on cave vines always yields a glow berry, even if the vine appears empty.
    
    [[Fortune]] has no effect on the number of glow berries dropped.
    
    == Usage ==
    === Placement ===
    Glow berries can be placed on and grown from the bottom of most blocks. They have no specific lighting requirements. When placed, they can be of any length.
    
    === Growth ===
    Placing glow berries on the bottom of a block creates a cave vine that grows downward one block at a time as long as [[air]] is beneath it and its maximum height (2 to 26 blocks) has not been reached. Each newly-grown cave vine block has a 1 in 9 chance of bearing glow berries.  Only this tip can ever naturally grow them.{{only|JE}}{{More info|exact growth rate and chance to bear glow berries}}
    
    {{control|Using}} [[bone meal]] on a cave vine produces glow berries if the vine was not bearing any.
    
    {{IN|Java}}, cave vines stop growing if [[shears]] are {{control|used}} on the tip.
    
    {{IN|bedrock}}, if placing glow berries in the Nether, cave vines are able to grow and produces glow berries.
    
    === Food ===
    To eat glow berries, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 0.4 hunger [[Hunger#Mechanics|saturation]] points, like [[sweet berries]].
    
    === Light ===
    When bearing glow berries, cave vines give off a [[light]] level of 14.
    
    === Composting ===
    Placing glow berries into a [[composter]] by {{control|using}} them on it has a 30% chance of raising the compost level by 1.
    
    === Breeding ===
    Glow berries can be fed to [[fox]]es to [[breeding|breed]] them. Foxes are similar to cats when being fed as a wild animal; a sudden movement by the player may cause the fox to flee even if the player holds glow berries. The resulting baby fox trusts the [[player]] and does not flee.
    
    Glow berries can be {{control|used}} on baby foxes to reduce the time until they grow by 10%.
    
    ==Sounds==
    ===Glow berries===
    {{Sound table/Entity/Food}}
    
    ===Cave vines===
    ====Generic====
    {{Sound table/Block/Cave vines}}
    
    ==== Unique ====
    {{edition|java}}:
    {{Sound table
    |sound=Berries pick1.ogg
    |sound2=Berries pick2.ogg
    |subtitle=Berries pop
    |source=block
    |description=When glow berries are picked
    |id=block.cave_vines.pick_berries
    |translationkey=subtitles.item.berries.pick
    |volume=1.0
    |pitch=0.8-1.2
    |distance=16}}
    {{Sound table
    |sound=Shear.ogg
    |subtitle=Plant cropped
    |source=block
    |description=When the tip of cave vines are cropped with [[Shears#Cropping growing plants|shears]]
    |id=block.growing_plant.crop
    |translationkey=subtitles.block.growing_plant.crop
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Berries pick1.ogg
    |sound2=Berries pick2.ogg
    |source=block
    |description=When glow berries are picked
    |id=pick_berries.cave_vines
    |volume=1.0
    |pitch=0.8-1.2
    |foot=1}}
    
    ==Data values==
    ===ID===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showblocktags=y
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Cave Vines
    |spritetype=block
    |nameid=cave_vines
    |blocktags=cave_vines,lush_plants_replaceable
    |form=block
    }}
    {{ID table
    |displayname=Cave Vines Plant
    |spritetype=block
    |nameid=cave_vines_plant
    |blocktags=cave_vines,lush_plants_replaceable
    |form=block
    }}
    {{ID table
    |displayname=Glow Berries
    |spritetype=item
    |nameid=glow_berries
    |itemtags=fox_food
    |form=item
    |foot=1}}
    
    {{el|be}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Cave Vines
    |nameid=cave_vines
    |spritetype=block
    |id=577}}
    {{ID table
    |displayname=Cave Vines Body With Berries
    |nameid=cave_vines_body_with_berries
    |spritename=lit-cave-vines-plant
    |spritetype=block
    |id=630}}
    {{ID table
    |displayname=Cave Vines Head With Berries 
    |spritename=lit-cave-vines
    |nameid=cave_vines_head_with_berries
    |spritetype=block
    |id=631}}
    {{ID table
    |displayname=Glow Berries
    |spritetype=item
    |nameid=glow_berries
    |form=item
    |id=638
    |foot=1}}
    
    === Block states===
    {{See also|Block states}}
    {{/BS}}
    
    ==Advancements==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    ==History==
    {{History||October 3, 2020|link={{ytl|DWZIfsaIgtE|t=1781}}|[[File:Cave Vines Plant JE1 BE1.png|32px]] [[File:Cave Vines Plant (berries) JE1 BE1.png|32px]] [[File:Cave Vines (head) JE1 BE1.png|32px]] [[File:Cave Vines (berries) JE1 BE1.png|32px]] Cave vines (named as glow berries) are shown as part of lush caves at [[Minecraft Live 2020]].}}
    {{History|java}}
    {{History||1.17|snap=21w05a|[[File:Glow Berries JE1 BE1.png|32px]] Added glow berries.
    |[[File:Cave Vines Plant JE1 BE1.png|32px]] [[File:Cave Vines Plant (berries) JE1 BE1.png|32px]] [[File:Cave Vines (head) JE1 BE1.png|32px]] [[File:Cave Vines (berries) JE1 BE1.png|32px]] Added cave vines.}}
    {{History|||snap=21w11a|Renamed from "cave vines head" and "cave vines body" to "cave vines" and "cave vines plant", respectively.
    |The IDs have also changed.
    |Cave vines now always give 14 light, regardless of the type of part.
    |Now slow down the player.
    |Can now be climbed.}}
    {{History|||snap=21w13a|Glow berries now generate as loot in [[mineshaft]] [[Minecart with Chest|chest minecarts]].}}
    {{History||1.18|snap=Experimental Snapshot 1|With the implementation of cave biomes including lush caves, caves vines can now generate in normal worlds.}}
    {{History|||snap=21w37a|Cave vines stop growing if [[shears]] are used on the tip.}}
    {{History|||snap=21w41a|[[File:Cave Vines Plant JE2.png|32px]] [[File:Cave Vines Plant (berries) JE2.png|32px]] Changed cave vines plant texture.}}
    {{History||1.19|snap=22w13a|Glow Berries may now be found in [[ancient city]] [[chest]]s.}}
    
    {{History|bedrock}}
    {{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.220.52|[[File:Glow Berries JE1 BE1.png|32px]] Added glow berries.
    |[[File:Cave Vines Plant JE1 BE1.png|32px]] [[File:Cave Vines Plant (berries) JE1 BE1.png|32px]] [[File:Cave Vines (head) JE1 BE1.png|32px]] [[File:Cave Vines (berries) JE1 BE1.png|32px]] Added cave vines.}}
    {{History||1.17.0|snap=beta 1.16.230.54|Glow Berries now generate as loot in [[mineshaft]] [[Minecart with Chest|chest minecarts]].}}
    {{History|||snap=beta 1.17.0.52|Glow Berries are now available without enabling [[experimental gameplay]].}}
    {{History||1.17.20|snap=beta 1.17.20.20|Cave Vines can now be pollinated by [[bee]]s.}}
    {{History||1.18.10|snap=beta 1.18.10.20|[[File:Cave Vines Plant JE2.png|32px]] [[File:Cave Vines Plant (berries) JE2.png|32px]] Changed cave vines plant texture.}}
    {{History||1.19.20|snap=beta 1.19.20.20|Cave vines can now be destroyed by [[ravagers]].}}
    {{History|foot}}
    
    <gallery>
    Lush_caves_overview_concept_art.jpg|Concept art for the lush caves and vegetation including Glow Berries.
    JE_1.17_Development_Lush_Caves.jpg|A view of the lush caves with glow berries from Minecraft Live 2020.
    Lushcaves_minecon.png|Lush cave in MINECON.
    Cavesworkinprogress.jpg|A view of the lush caves with glow berries, tweeted by LadyAgnes.
    Livestream_lush_cave.jpg|Another view of the lush caves with glow berries, in an interview with LadyAgnes.
    Glow Berry Fox.jpg|A fox under a glow berry vine.
    </gallery>
    
    ===Cave vines "item"===
    {{:Technical blocks/Cave Vines}}
    
    ==Issues==
    {{Issue list}}
    
    ==Trivia==
    *They are the first item to be usable as both a food and a light source.
    
    ==Gallery==
    <gallery>
    Cave Vines (plant).png
    Cave Vines (berries, plant).png
    Cave Vines (head).png
    Cave Vines (berries).png
    Cave_Vines_Age2_(Possibility_pattern_1)_JE1.png|A possible pattern of the cave vines at Age 2.
    Cave_Vines_Age2_(Possibility_pattern_2)_JE1.png|And another pattern.
    </gallery>
    
    {{Blocks|vegetation}}
    {{Items}}
    
    [[Category:Food]]
    [[Category:Plants]]
    [[Category:Natural blocks]]
    [[Category:Non-solid blocks]]
    [[Category:Light sources]]
    [[Category:Flammable blocks]]
    [[Category:Climbable blocks]]
    
    [[de:Leuchtbeeren]]
    [[es:Bayas luminosas]]
    [[fr:Baies lumineuses]]
    [[it:Bacche luminose]]
    [[ja:グロウベリー]]
    [[pt:Bagas brilhantes]]
    [[ru:Светящиеся ягоды]]
    [[zh:发光浆果]]</li><li>[[La Baguette|La Baguette]]<br/>{{Exclusive|Java}}
    {{Joke feature}}
    {{WIP}}
    
    {{Item
    | rarity = Common
    | renewable = Yes
    | durability = 59
    | stackable = No
    }}
    
    '''La Baguette''' is a joke weapon from [[Java Edition 23w13a_or_b]]. Its stats are identical to a wooden [[sword]], though La Baguette cannot be used to fuel furnaces.
    
    == Obtaining ==
    One [[Le Tricolore|tricolore]] and one baguette is given to all players when [[French mode]] gets activated.
    
    === Repairing ===
    ==== Grinding ====
    {{Grinding
    |showdescription=1
    |ingredients=2x La Baguette
    |La Baguette
    |La Baguette
    |La Baguette
    |description=The durability of the two baguettes is added together, plus an extra 5% durability. Any enchantments, besides curses, would be removed.
    }}
    
    ====Unit repair====
    Strangely, La Baguette can be repaired using planks rather than bread, just like a wooden sword.
    {{Anvil|Input1=Damaged La Baguette|Input2=Damaged La Baguette; Any Planks|Output=La Baguette}}
    
    ==Usage==
    La Baguette functions identically to a wooden sword.
    
    ===Attacking===
    It can be used to damage mobs for {{hp|4}} health points. La Baguette has an attack speed of 1.6 and takes 0.625 seconds to [[Damage#Attack cooldown|recover]].
    
    === Breaking ===
    La Baguette, just like other swords, can be used to break certain blocks 50% faster. See [[Sword#Sword breaking times]] for more.
    
    === Enchantments ===
    La Baguette, like other swords, can receive the following [[enchantment]]s:
    
    {| class="wikitable sortable col-2-center col-3-right"
    |+
    !Name
    !Max Level
    ![[Enchanting|Method]]
    !Weight
    |-
    |[[Fire Aspect]]
    |II
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |2
    |-
    |[[Looting]]
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |2
    |-
    |[[Unbreaking]]
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |5
    |-
    |[[Sharpness]]<ref group=note name=note1>Sharpness, Smite, and Bane of Arthropods are mutually exclusive.</ref>
    |V
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |10
    |-
    |[[Smite]]<ref group=note name=note1/>
    |V
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |5
    |-
    |[[Bane of Arthropods]]<ref group="note" name=note1/>
    |V
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |5
    |-
    |[[Knockback]]
    |II
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |5
    |-
    |[[Mending]]
    |I
    |{{Inventory slot|Anvil}}
    |2
    |-
    |[[Curse of Vanishing]]
    |I
    |{{Inventory slot|Anvil}}
    |1
    |-
    |[[Sweeping Edge]]{{Only|java|short=1}}
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |2
    |}
    
    {{Notelist}}
    
    ==Trivia==
    This item is simply called "Baguette" in the official French translation, without an article.
    
    {{Items}}
    {{Jokes}}
    
    [[Category:Tools]]
    [[Category:Combat]]
    
    [[ja:La Baguette]]
    [[pt:La Baguette]]
    [[Category:Joke items]]</li></ul>
    The 'A' in the Minicraft logo now includes a Creeper face.
    1.5
    {{Extension DPL}}<ul><li>[[Golden Apple|Golden Apple]]<br/>{{Distinguish|Enchanted Golden Apple}}
    {{Item
    | image = Golden Apple.png
    | rarity = Rare
    | heals = {{hunger|4}}
    |effects=: {{EffectLink|Absorption}} (2:00)
    : {{EffectLink|Regeneration}} II (0:05)
    |renewable = Yes
    |stackable = Yes (64)
    }}
    
    A '''golden apple''' is a [[food]] item that bestows beneficial effects when consumed, and is also used to cure a [[Zombie Villager|zombie villager]] under the [[Weakness]] effect into a normal [[villager]].
    
    == Obtaining ==
    === Crafting ===
    {{Crafting
    |A1= Gold Ingot
    |B1= Gold Ingot
    |C1= Gold Ingot
    |A2= Gold Ingot
    |B2= Apple
    |C2= Gold Ingot
    |A3= Gold Ingot
    |B3= Gold Ingot
    |C3= Gold Ingot
    |Output= Golden Apple
    |type= Foodstuff
    }}
    
    === Chest loot ===
    On the base of <code>ancient_city/city_center/city_center_2</code>, a single golden apple is contained in the [[chest]]. Eating it at that location unlocks the [[piston]] doors to the [[redstone]] labs beneath.
    {{LootChestItem|golden-apple}}
    
    == Usage ==
    {{see also|Tutorials/Hunger management|title1=Hunger management}}
    
    To eat a golden apple, press and hold {{control|use}} while it is selected in the hotbar. It restores {{hunger|4}} points of hunger and 9.6 hunger [[Hunger#Mechanics|saturation]].
    
    Unlike most foods, golden apples can be eaten when the hunger bar is full.
    
    The golden apple provides: 
    *[[Absorption]] I for 2 minutes (providing {{hp|4|absorption=1}} points of absorption health)
    *[[Regeneration]] II ({{hp|1}} every 25 ticks, {{hp|2|notag=1}} × 0.4 per second) for 5 seconds (long enough to heal {{hp|4}} points of damage)
    
    === Curing zombie villagers ===
    {{main|Zombie Villager#Curing}}
    
    A golden apple and a [[potion of weakness]] can be used to convert a [[zombie villager]] into a regular [[villager]].
    
    === Horses ===
    Golden apples can be used for improving the chances of taming a [[horse]] by 10%, for [[breeding]] and leading horses, and for speeding up the growth of baby horses by 4 minutes.
    
    ===Piglins===
    {{EntityLink|Piglin|Piglins}} are attracted to golden apples. They run toward any golden apples on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. However, piglins do not eat golden apples (or any [[food]]).
    
    == Sounds ==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Golden Apple
    |spritetype=item
    |nameid=golden_apple
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Golden Apple
    |spritetype=item
    |nameid=golden_apple
    |id=258
    |form=item
    |foot=1}}
    
    == Achievements ==
    {{load achievements|Zombie Doctor;Oooh, shiny!}}
    
    == Advancements ==
    {{load advancements|Zombie Doctor;Oh Shiny;A Furious Cocktail;How Did We Get Here;Husbandry;A Balanced Diet}}
    
    == History ==
    {{History|java infdev}}
    {{History||February 23, 2010|link=http://www.minecraftforum.net/topic/2750582-the-secret-history-of-minecraft/|A [[player]] named JTE put a [[crafting]] recipe for golden apples as a joke at the bottom of a crafting guide she made. The recipe used [[gold ingot]]s instead of [[block of gold|gold blocks]].}}
    {{History||20100227-1|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples. 
    |Golden apples heal a full {{hp|20}} [[health]] points, making them the best [[food]] in the entire game. 
    |Golden apples are [[crafting|crafted]] with an [[apple]] and eight [[gold block|blocks of gold]].
    |However, since apples were not yet obtainable in normal gameplay, golden apples were not obtainable either.}}
    {{History||20100625-2|Golden apples can now be rarely found in [[dungeon]]s, making them obtainable in normal gameplay.}}
    {{History|java beta}}
    {{History||1.8|snap=Pre-release|Due to the addition of [[hunger]], golden apples have been changed so that they restore {{hunger|10}}, instead of {{hp|20}} [[health]] points, but also give [[Regeneration]] for 30 seconds.
    |[[Apple]]s can now be found in [[stronghold]] storeroom [[chest]]s, making golden apples craftable in normal gameplay for the first time.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Golden apples have been given 'glint' (animated purple glow) when viewed from the [[player]]'s [[inventory]], and its tooltip has now changed from the standard white to a magenta color.}}
    {{History|||snap=Beta 1.9 Prerelease 3|Golden apples can now be found in the new [[stronghold]] altar [[chest]]s.}}
    {{History||1.1|snap=11w48a|Golden apples are now easier to [[crafting|craft]]. Standard [[apple]]s now rarely [[drops|drop]] from oak [[leaves]], meaning that [[player]]s no longer need to venture into [[stronghold]]s/[[dungeon]]s to find one.
    |As [[gold]] is also renewable via [[Zombified Piglin|zombie pigmen]], golden apples have become a [[renewable resource]].}}
    {{History|||snap=release|Golden apples have been changed, so that they now restore {{hunger|4}} and give only 4 seconds of [[Regeneration]]. 
    |The [[crafting]] recipe of golden apples has been modified, requiring 8 [[gold nugget]]s instead of 8 [[blocks of gold]] to craft. Although its natural spawn is rare, it is easier to obtain through crafting.}}
    {{History||1.3.1|snap=12w21a|With the addition of [[enchanted golden apple]]s, which got a purple tooltip, the standard golden apple's tooltip changed to blue. However, the standard golden apple's effects remain unchanged.}}
    {{History||1.4.2|snap=12w32a|Golden apples can now be fed to [[zombie villager]]s with the [[Weakness]] debuff causing them to revert to [[villager]]s after a delay of about 3 minutes.}}
    {{History||1.6.1|snap=13w23a|Golden apples now use 8 [[gold ingot]]s instead of 8 [[gold nugget]]s.
    |The [[Regeneration]] effect of golden apples has been slowed down.}}
    {{History|||snap=13w23b|Golden apples now give the player [[Health Boost]] for 1:30 and [[Regeneration]] II for 0:10. This temporarily gives the [[player]] 4 extra base [[health]] points, and it heals a total of {{hp|4}} health points.}}
    {{History|||snap=13w24b|The Health Boost effect has been replaced with [[Absorption]], lasting 1:30.}}
    {{History|||snap=13w25a|Absorption from golden apples now lasts 2:00.}}
    {{History|||snap=?|Golden apples can now be used to tame, breed and heal horses and donkeys.}}
    {{History||1.9|snap=15w37a|The [[Regeneration]] effect from golden apples has been reduced to Regeneration I (from II in [[Java Edition 1.8]]).}}
    {{History|||snap=15w43a|A single golden apple can now sometimes be found in [[igloo]] [[chest]]s.}}
    {{History|||snap=15w43b|A single golden apple is now always found in igloo chests.}}
    {{History|||snap=15w44a|The [[Regeneration]] effect from golden apples has been returned to Regeneration II, as it had been in [[Java Edition 1.8|1.8]].
    |The average yield of golden apples from [[dungeon]] chests has been increased.
    |Golden apples have been added to [[desert temple]] and [[mineshaft]] chests.}}
    {{History||1.11|snap=16w39a|Golden apples are now found in the new [[woodland mansion]] chests.}}
    {{History||1.13|snap=17w47a|The names and IDs have been split into golden apple and enchanted golden apple.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 322.}}
    {{History|||snap=18w09a|Golden apples can now generate in the [[chest]]s of [[underwater ruins]].}}
    {{History||1.14|snap=18w43a|[[File:Golden Apple JE2 BE2.png|32px]] The texture for golden apples has been changed.}}
    {{History||1.16|snap=20w16a|Golden apples can now be found inside [[ruined portal]] chests.}}
    {{History|||snap=20w18a|Golden apples are now less common in ruined portal [[chest]]s.}}
    {{History||1.16.2|snap=20w30a|Golden apples are now found in [[bastion remnant]] chests.}}
    {{History||1.18|snap=experimental snapshot 6|Horses, donkeys and mules now follow players holding golden apples.}}
    {{History||1.19|snap=22w14a|A single golden apple may now be found in the chest at {{cd|city_center_2}} in [[Ancient City|ancient cities]].}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples.}}
    {{History|||snap=build 3|A [[crafting]] recipe has been added for golden apples.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.20.1|Golden apples can now generate in the [[chest]]s of [[underwater ruins]].}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Golden Apple JE2 BE2.png|32px]] The texture for golden apples has been changed.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Golden apples can now be found inside [[ruined portal]] chests.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples.}}
    {{History||xbox=TU5|Due to the addition of [[hunger]], golden apples have been changed, so that they restore {{hunger|10}} instead of {{hp|20}} health points, but also give [[Regeneration]] for 30 seconds.}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|Golden apples now give extra "[[Absorption]]" health for a short period.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Golden Apple JE2 BE2.png|32px]] The texture for golden apples has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    Prior to [[Java Edition Beta 1.8]], the golden apple outwardly restored the player's full {{hp|20}} health points; Internally however, it is set to restore over double that, at {{hp|42}} health points. This is most likely a reference to [https://en.wikipedia.org/wiki/The_Hitchhiker's_Guide_to_the_Galaxy The Hitchhiker's Guide to the Galaxy], making it restore (the meaning of) life, 42 (health points). This is far before either the [[Absorption]] or [[Health Boost]] effects, causing this reference go unnoticed.
    
    == Gallery ==
    <gallery>
    File:GoldenAppleComparison.png|A comparison of the two golden apple variations.
    File:Golden apple in dungen 2013.png|A golden apple found in a dungeon.
    File:Notch Apple In Mansion Chest.png|An extremely rare occasion where a regular golden apple and an enchanted apple being found in the same woodland mansion chest {{in|ee}}.
    File:GoldenAppleDungeonChest.png|Golden apple in a [[dungeon]] chest, prior to 1.3.1. It resembles the enchanted golden apple.
    File:Golden Apple Mineshaft Loot.png|A golden apple was found in a minecart chest in an abandoned mineshaft.
    </gallery>
    
    {{Items}}
    
    [[Category:Renewable resources]]
    [[Category:Food]]
    
    [[cs:Zlaté jablko]]
    [[de:Goldener Apfel]]
    [[es:Manzana dorada]]
    [[fr:Pomme dorée]]
    [[hu:Aranyalma]]
    [[it:Mela d'oro]]
    [[ja:金のリンゴ]]
    [[ko:황금 사과]]
    [[nl:Gouden appel]]
    [[pl:Złote jabłko]]
    [[pt:Maçã dourada]]
    [[ru:Золотое яблоко]]
    [[th:แอปเปิ้ลทอง]]
    [[tr:Altın Elma]]
    [[uk:Золоте яблуко]]
    [[zh:金苹果]]</li><li>[[Powder Snow Bucket|Powder Snow Bucket]]<br/>{{Item
    | title = Powder Snow Bucket
    | image = Powder Snow Bucket.png
    | renewable = Yes
    | stackable = No
    }}
    A '''powder snow bucket''' is a [[bucket]] with [[powder snow]] inside.
    
    == Obtaining ==
    
    A powder snow bucket can be obtained by {{ctrl|using}} an [[empty bucket]] on a [[powder snow block]] or [[powder snow cauldron]].
    
    == Usage ==
    
    Pressing {{control|use}} while holding a powder snow bucket places a [[powder snow]] block. {{IN|Java}}, powder snow may also be placed inside empty [[cauldron]]s, creating powder snow cauldrons.
    
    [[Dispenser]]s can also create and place powder snow buckets. However, they cannot do so with [[cauldron]]s. You can also use it to cushion falls in the [[nether]] by placing it below you when falling.
    
    == Sounds ==
    {{el|je}}:
    {{Sound table
    |sound=Empty powder snow bucket1.ogg
    |sound2=Empty powder snow bucket2.ogg
    |subtitle=Bucket empties
    |source=block
    |description=When a powder snow bucket is placed
    |id=item.bucket.empty_powder_snow
    |translationkey=subtitles.item.bucket.empty
    |volume=1.0
    |pitch=''varies'' <ref group=sound>Each sound event can be 1.0, 0.95, or 1.1</ref>
    |distance=16}}
    {{Sound table
    |sound=Fill powder snow bucket1.ogg
    |sound2=Fill powder snow bucket2.ogg
    |subtitle=Bucket fills
    |source=player
    |description=When a bucket is filled with powder snow
    |id=item.bucket.fill_powder_snow
    |translationkey=subtitles.item.bucket.fill
    |volume=1.0
    |pitch=''varies'' <ref group=sound>Each sound event can be 1.0, 0.9, or 1.1</ref>
    |distance=16}}
    {{Sound table
    |sound=Powder Snow break1.ogg
    |sound2=Powder Snow break2.ogg
    |sound3=Powder Snow break3.ogg
    |sound4=Powder Snow break4.ogg
    |sound5=Powder Snow break5.ogg
    |sound6=Powder Snow break6.ogg
    |sound7=Powder Snow break7.ogg
    |subtitle=Block broken
    |source=block
    |description=When a bucket is filled with powder snow
    |id=block.powder_snow.break
    |translationkey=subtitles.block.generic.break
    |volume=1.0
    |pitch=0.8
    |distance=16
    |foot=1}}
    
    {{el|be}}:
    {{Sound table
    |type=bedrock
    |sound=Fill powder snow bucket1.ogg
    |sound2=Fill powder snow bucket2.ogg
    |source=player
    |description=When a bucket is filled with powder snow
    |id=bucket.fill_powder_snow
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Empty powder snow bucket1.ogg
    |sound2=Empty powder snow bucket2.ogg
    |source=block
    |description=When a powder snow bucket is placed
    |id=bucket.empty_powder_snow
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Powder Snow Bucket
    |spritetype=item
    |nameid=powder_snow_bucket
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |showaliasids=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Powder Snow Bucket
    |spritetype=item
    |nameid=powder_snow_bucket
    |aliasid=bucket / 11
    |form=item
    |id=368
    |foot=1}}
    
    == History ==
    {{History|java}}
    {{History||1.17|snap=20w46a|[[File:Powder Snow Bucket JE1 BE1.png|32px]] Added powder snow buckets.}}
    {{History|bedrock}}
    {{History||Caves & Cliffs<br>(experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.53|[[File:Powder Snow Bucket JE1 BE1.png|32px]] Added powder snow buckets.
    |The powder snow bucket replaced the powder snow block in the creative inventory.}}
    {{History||1.17.0|snap=beta 1.17.0.50|Powder snow bucket are now available without enabling [[Experimental Gameplay]].}}
    {{h|foot}}
    
    == Issues ==
    {{Issue list}}
    
    ==Gallery==
    <gallery>
    Cozy Cabin Powder Snow Bucket 1.jpg|Teaser image with a barely visible powder snow bucket.
    Cozy Cabin Powder Snow Bucket 2.jpg|Teaser image with a barely visible powder snow bucket.
    Cozy Cabin Powder Snow Bucket 3.jpg|Teaser image with a barely visible powder snow bucket.
    </gallery>
    
    {{Items}}
    
    [[Category:Renewable resources]]
    [[Category:Tools]]
    
    [[de:Pulverschneeeimer]]
    [[es:Cubo con nieve polvo]]
    [[fr:Seau de neige poudreuse]]
    [[it:Secchio di neve polverosa]]
    [[ja:粉雪入りバケツ]]
    [[pl:Wiadro sypkiego śniegu]]
    [[pt:Balde de neve fofa]]
    [[ru:Ведро с рыхлым снегом]]
    [[zh:细雪桶]]</li></ul>
    Creepers become charged when struck by lightning, increasing the explosion's radius and strength.
    1.6
    {{Extension DPL}}<ul><li>[[Netherite Scrap|Netherite Scrap]]<br/>{{About|the unrefined material|the refined item|Netherite Ingot|other uses|Netherite}}
    {{Item
    | title = Netherite Scrap
    | image = Netherite Scrap.png
    | rarity = Common
    | renewable = No
    | stackable = Yes (64)
    }}
    
    '''Netherite scrap''' is a material [[smelt]]ed from [[ancient debris]], which is found in [[the Nether]]. It is used solely for crafting [[Netherite Ingot|netherite ingots]]. Like all netherite-related items, it is not flammable.
    
    == Obtaining ==
    
    === Smelting ===
    {{Smelting
    |Ancient Debris
    |Netherite Scrap
    |2
    }}
    
    === Chest loot ===
    {{LootChestItem|netherite-scrap}}
    
    == Usage ==
    === Crafting ingredient ===
    {{Crafting usage}}
    
    == Data values ==
    
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Netherite Scrap
    |spritetype=item
    |nameid=netherite_scrap
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Netherite Scrap
    |spritetype=item
    |nameid=netherite_scrap
    |id=613
    |form=item
    |foot=1}}
    
    == History ==
    {{History|java}}
    {{History||1.16|snap=20w06a|[[File:Netherite Scrap JE1.png|32px]] Added netherite scrap.}}
    {{History|||snap=20w10a|[[File:Netherite Scrap JE2 BE1.png|32px]] The texture of netherite scrap has been changed.}}
    {{History|||snap=20w16a|Netherite scraps now generate in [[bastion remnant]] chests.}}
    {{History||1.16.2|snap=20w30a|The chance of finding netherite scraps in bastion remnant chests has been increased.}}
    
    {{History|bedrock}}
    {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Scrap JE2 BE1.png|32px]] Added netherite scrap.}}
    {{History|||snap=beta 1.16.0.57|Netherite scraps now generate in [[bastion remnants]] chests.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--netherite-scrap Taking Inventory: Netherite Scrap] – Minecraft.net on March 25, 2021
    
    {{Items}}
    
    [[Category:Non-renewable resources]]
    
    [[de:Netheritplatten]]
    [[fr:Fragments de Netherite]]
    [[it:Frammento di netherite]]
    [[ja:ネザライトの欠片]]
    [[ko:네더라이트 파편]]
    [[pl:Odłamek netherytu]]
    [[pt:Fragmentos de netherita]]
    [[ru:Незеритовый скрап]]
    [[th:เศษเนเธอไรต์]]
    [[uk:Незеритовий уламок]]
    [[zh:下界合金碎片]]</li><li>[[Raw Copper|Raw Copper]]<br/>{{Item
    | image = Raw Copper.png
    | renewable = No
    | stackable = Yes (64)
    }}
    '''Raw copper''' is a raw metal resource obtained from mining [[copper ore]].
    
    == Obtaining ==
    
    === Mining ===
    Copper ore and deepslate copper ore mined with a [[stone pickaxe]] or better drops 2–5 units of raw copper. If the pickaxe is enchanted with [[Fortune]], it can drop extra raw copper, allowing for a maximum of 20 units per ore block with Fortune III, or an average of 7.7 units of raw copper per ore block. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops the ore block instead.
    
    === Crafting ===
    {{Crafting
    |showname=1
    |Block of Raw Copper
    |Output=Raw Copper,9
    |type=Material
    |foot=1
    }}
    
    == Usage ==
    The primary usage of raw copper is [[smelting]] it into [[copper ingot]]s.
    
    === Crafting ===
    {{crafting usage}}
    
    === Smelting ingredient ===
    {{Smelting
    |showname=2
    |Raw Copper
    |Copper Ingot
    |0.7
    }}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Raw Copper
    |spritetype=item
    |nameid=raw_copper
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Raw Copper
    |spritetype=item
    |nameid=raw_copper
    |form=item
    |id=507
    |foot=1}}
    
    == History ==
    {{History|java}}
    {{History||1.17|snap=21w14a|[[File:Raw Copper JE1.png|32px]] Added raw copper.}}
    {{History|||snap=April 13, 2021|slink={{Tweet|JasperBoerstra|1381991999952277513}}|[[File:Raw Copper JE2.png|32px]] [[JAPPA]] shows a new raw copper texture.}}
    {{History|||snap=21w15a|[[File:Raw Copper JE2.png|32px]] The texture of raw copper has been changed.
    |Raw copper can now be used to craft [[block of raw copper]].}}
    {{History|||snap=April 16, 2021|slink={{Tweet|JasperBoerstra|1383047666037325829}}|[[File:Raw Copper (pre-release).png|32px]] [[JAPPA]] shows a new raw copper texture again.}}
    {{History|||snap=21w16a|[[File:Raw Copper JE3.png|32px]] The texture of raw copper has been changed.}}
    {{History|||snap=21w17a|[[Copper ore]] now drops 2-3 raw copper when mined instead of a single unit.}}
    {{History||1.18|snap=21w40a|[[Copper ore]] now drops 2-5 raw copper when mined.}}
    
    {{History|bedrock}}
    {{History||1.17.0|snap=beta 1.17.0.50|[[File:Raw Copper JE2.png|32px]] Added raw copper.}}
    {{History|||snap=beta 1.17.0.52|Raw copper are now available without enabling [[experimental gameplay]].}}
    {{History|||snap=beta 1.17.0.54|[[File:Raw Copper JE3.png|32px]] The texture of raw copper has been changed.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    ==Gallery==
    <gallery>
    JE 1.17 Dev Raw Metals.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 1.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 2.png|Jappa shows raw ore textures.
    Jappa Raw Ores 3.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 4.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 5.jpg|Jappa shows raw ore textures.
    </gallery>
    
    {{Items}}
    
    [[Category:Non-renewable resources]]
    
    [[de:Rohkupfer]]
    [[es:Cobre en bruto]]
    [[fr:Cuivre brut]]
    [[it:Rame grezzo]]
    [[ja:銅の原石]]
    [[pl:Surowa miedź]]
    [[pt:Cobre bruto]]
    [[ru:Необработанная медь]]
    [[tr:Ham Bakır]]
    [[uk:Необроблена мідь]]
    [[zh:粗铜]]</li></ul>
    Mobs can no longer be attacked through door windows. Before this update, creepers (and other mobs) could be attacked through the windows of both iron and wooden doors as long as the doors were placed from the outside of the shelter.
    1.8pre7
    {{Extension DPL}}<ul><li>[[Glistering Melon Slice|Glistering Melon Slice]]<br/>{{Item
    | image = Glistering Melon Slice.png‎
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    A '''glistering melon slice'''{{fn|Known as '''Glistering Melon Slice''' {{in|java}} and '''Glistering Melon''' {{in|bedrock}}.}} is an inedible [[item]] used for brewing [[potion]]s of [[Healing]]. It is also one of the many potion ingredients that can be used to make mundane potions.
    
    == Obtaining ==
    === Chest loot ===
    {{LootChestItem|glistering-melon-slice}}
    
    === Crafting ===
    
    {{Crafting
    |A1= Gold Nugget
    |B1= Gold Nugget
    |C1= Gold Nugget
    |A2= Gold Nugget
    |B2= Melon Slice 
    |C2= Gold Nugget
    |A3= Gold Nugget
    |B3= Gold Nugget
    |C3= Gold Nugget
    |Output= Glistering Melon Slice
    |type= Brewing
    }}
    
    === Trading ===
    
    Master-level farmer [[villager]]s sell 3 glistering melon for 4 [[emerald]]s.
    
    == Usage ==
    Despite being crafted with a [[melon slice]], a glistering melon slice cannot be eaten, unlike a [[golden apple]] or [[golden carrot]].
    
    === Brewing ingredient ===
    {{Brewing
    |head=1
    |Glistering Melon Slice
    |Mundane Potion
    |base=Water Bottle
    }}
    {{Brewing
    |Glistering Melon Slice
    |Potion of Healing
    |foot=1}}
    
    ===Piglins===
    [[Piglin]]s are attracted to glistering melon slices. They run toward any glistering melon slice on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.
    
    == Achievements ==
    {{load achievements|Oooh, shiny!}}
    
    == Advancements ==
    {{load advancements|Oh Shiny}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Glistering Melon Slice
    |spritetype=item
    |nameid=glistering_melon_slice
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Glistering Melon
    |spritetype=item
    |nameid=glistering_melon_slice
    |aliasid=speckled_melon
    |id=434
    |form=item
    |translationkey=item.speckled_melon.name
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 4|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.
    |The [[crafting]] recipe of glistering melons is one [[melon slice]] and one [[gold nugget]].
    |Glistering melons have replaced [[ghast tear]]s as the ingredient to produce [[potions of Healing]] due to the difficulty in getting tears.<ref>{{tweet|jeb_|123671273904680960}}</ref>  They also now brew with [[water bottle]]s to create [[mundane potion]]s.}}
    {{History||1.6.1|snap=13w23a|The [[crafting]] recipe of glistering melons is changed from one [[gold nugget]] to eight.}}
    {{History||1.9|snap=15w49a|[[File:Glistering Melon Slice JE2.png|32px]] The rotation of glistering melon [[item]]s has been changed to be consistent with [[melon slice]]s.<ref>{{bug|MC-85963}}</ref>}}
    {{History|||snap=15w49b|[[File:Glistering Melon Slice JE1 BE1.png|32px]] The rotation of glistering melons has been reverted and is no longer consistent with melon slices.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 382.}}
    {{History|||snap=18w20b|"Glistering Melon" has been renamed to "Glistering Melon Slice".
    |The ID of glistering melon slices has been changed from <code>speckled_melon</code> to <code>glistering_melon_slice</code>.}}
    {{History||1.14|snap=18w43a|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melon slices has been changed.}}
    {{History|||snap=19w11a|Farmer [[villager]]s now [[trading|sell]] glistering melon slices.}}
    {{History||1.16|snap=20w09a|Glistering melon slices are now admired by [[piglin]]s.<ref>{{bug|MC-172363}}</ref>}}
    {{History|||snap=20w16a|Glistering melon slices now generate in [[ruined portal]] chests.}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melons has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Glistering melons can now be [[trading|bought]] from farmer [[villager]]s.}}
    {{History||1.13.0|snap=beta 1.13.0.9|[[Trading]] has been changed. Master-level farmer villagers now have a {{frac|1|3}} chance to [[trading|sell]] glistering melon slices.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Glistering melons are [[trading|sold]] from farmer villagers under a 50% chance, once again.
    |Glistering melons now generate in [[ruined portal]] chests.}}
    {{History||1.16.100|snap=beta 1.16.100.54|[[Ruined Portal]]s can now generate with 4–12 glistering melons instead of only one.}}
    {{History|||snap=beta 1.16.100.56|The ID of glistering melon slices has been changed from <code>speckled_melon</code> to <code>glistering_melon_slice</code>.}}
    
    {{History|console}}
    {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melons has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == See also ==
    * [[Melon Slice]]
    * [[Melon]]
    
    == Notes ==
    {{fnlist}}
    
    == References ==
    {{reflist}}
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[cs:Zlatavý kousek melounu]]
    [[de:Glitzernde Melonenscheibe]]
    [[es:Rodaja de sandía reluciente]]
    [[fr:Tranche de pastèque scintillante]]
    [[hu:Ragyogó dinnye]]
    [[ja:きらめくスイカの薄切り]]
    [[ko:반짝이는 수박 조각]]
    [[nl:Glinsterende meloenschijf]]
    [[pl:Błyszczący arbuz]]
    [[pt:Fatia de melancia reluzente]]
    [[ru:Сверкающий ломтик арбуза]]
    [[uk:Блискуча скибка кавуна]]
    [[zh:闪烁的西瓜片]]</li><li>[[Kelp|Kelp]]<br/>{{About|the plant|the dried variant|Dried Kelp}}
    {{For}}
    {{Block
    |image=Kelp.gif
    |invimage=Kelp
    |transparent=Yes
    |tool=Any
    |renewable=Yes
    |stackable=Yes (64)
    |flammable=No
    |lavasusceptible=No
    |light=No
    |hardness=0}}
    
    '''Kelp''' is an underwater plant that generates in most [[ocean]]s.
    
    == Obtaining ==
    
    === Natural generation ===
    
    Kelp naturally generates in any [[ocean]] [[biome]]s (except in [[Frozen Ocean|frozen]], [[Deep Frozen Ocean|deep frozen]] and [[Warm Ocean|warm]]), near and around [[seagrass]]. Each chunk has {{frac|1|18}} chance to generate a [[vegetation]] of kelp.
    
    === Breaking ===
    
    Kelp can be mined instantly with any [[tool]] or with the player's fist. Removing water from the kelp block destroys the kelp. Breaking one part of a kelp stalk destroys all kelp [[block]]s above it. Each block drops a kelp [[item (entity)|item]].
    
    === Trading ===
    
    Kelp can be bought from [[wandering trader]]s for 3 emeralds.
    
    == Usage ==
    
    Kelp can be placed underwater by hand, or anywhere by the use of [[commands]] such as {{cmd|setblock}}. Placing it by hand gives it a random {{code|age}} value between 0 and 24. Kelp can be placed only in [[water]] source blocks or downward-flowing water, not horizontally flowing water.
    
    When placed in downward-flowing water, the flowing water transforms into a water source block,<ref>{{bug|MC-134229}}</ref> which is useful for faster [[bubble column]] elevator creation.
    
    Any building block can be placed on top of a kelp plant, which is useful for building structures over a deep ocean without needing to build from the ocean floor (see also [[lily pad]]).
    
    === Cooking ingredient ===
    
    {{smelting
    | showname = 1
    | Kelp
    | Dried Kelp
    | 0.1
    }}
    
    === Composting ===
    
    Placing kelp into a [[composter]] has a 30% chance of raising the compost level by 1.
    
    === Growth mechanics ===
    
    Kelp can be planted on a broad variety of blocks. It grows underwater if it has either a source block of water or, {{in|Java}}, flowing water above it.<ref>{{bug|MC-133354}}</ref> Neither [[player]]s nor [[dispenser]]s can remove the water source block that kelp grows in without breaking the kelp first.
    
    Kelp does not require any [[light]] level to grow. Kelp also grows without having [[sky]] access. [[Bone meal]] can be used to grow kelp by 1 block on each use.
    
    Kelp, when planted, is generated with a randomly chosen age value, which can be checked when pressing [[Debug screen|<kbd>F3</kbd>]]{{only|java}}. The age value of a newly planted kelp plant varies randomly from 0 to 24. Each time the kelp grows in height by one block, the newly generated top of the kelp plant increases its age by 1. When the top block of the kelp plant reaches an age of 25, it stops growing. This means that kelp can naturally grow to a height between 2 (if the first kelp plant had an age of 24) and 26 blocks (if the first kelp plant had an age of 0). 
    
    When a kelp plant block is broken, the age of the kelp plant block underneath is randomized to a value from 0 to 24 and the kelp continues growing until it reaches age 25. It is possible to use this mechanic to cultivate a kelp plant to increase its growth height beyond its natural maximum height of 26 blocks. This can be done by breaking the top-most block of the kelp plant each time it reaches age 25. A kelp plant cultivated by a player in this way repeatedly grows until it reaches the water surface.
    
    Each time it receives a [[random tick]], kelp has a 14% chance of growing.
    
    If [[shears]] are used on the topmost block of kelp, that block automatically sets its {{cd|age}} value to {{cd|25}} and stop growing.{{only|JE}}
    
    === Farming ===
    {{Main|Tutorials/Kelp farming}}
    Kelp farming is similar to farming [[sugar cane]], although kelp must be placed underwater. Automation of harvest is easier because items float up in water.
    
    == Sounds ==
    === Generic ===
    {{Sound table/Block/Wet grass}}
    === Unique ===
    {{edition|java}}:
    {{Sound table
    |sound=Shear.ogg
    |subtitle=Plant cropped
    |source=block
    |description=When the tip of kelp is cropped with [[Shears#Cropping growing plants|shears]]
    |id=block.growing_plant.crop
    |translationkey=subtitles.block.growing_plant.crop
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}: ''None''
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Kelp
    |spritetype=block
    |nameid=kelp}}
    {{ID table
    |displayname=Kelp Plant
    |spritetype=block
    |nameid=kelp_plant
    |form=block
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Kelp
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Item
    |spritename=kelp
    |spritetype=item
    |nameid=kelp
    |id=382
    |form=item}}
    {{ID table
    |displayname=Block
    |spritename=kelp
    |spritetype=block
    |nameid=kelp
    |id=393
    |form=block
    |itemform=item.kelp
    |translationkey=-
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    
    {{/BS}}
    
    == History ==
    {{History|java classic}}
    {{History||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding a "[[seaweed]]" [[block]].}}
    {{History|java}}
    {{History||November 18, 2017|link={{YouTubeLink|mAapz_nIC_Y}}|Kelp plants were shown in a clip of [[MineCon Earth]].}}
    {{History||1.13|snap=18w07a|[[File:Kelp JE1 BE1.gif|32px]] [[File:Kelp (item) JE1 BE2.png|32px]] Added kelp.}}
    {{History|||snap=18w07b|Kelp now behaves more like [[water]], meaning [[mob]]s can no longer spawn within the plant under water nor can they replenish their breath by [[swimming]] through it.}}
    {{History|||snap=18w10a|[[File:Kelp JE2.gif|32px]] The texture for kelp has been overhauled.}}
    {{History|||snap=18w14a|[[File:Kelp.gif|32px]] Top of the kelp textures have been shifted slightly downward.
    |The generation rules for kelp have been changed, it now mainly generates in [[cold ocean]] [[biome]]s and can no longer generate in [[warm ocean]]s.}}
    {{History|||snap=18w20a|The {{cd|kelp_top}} has been changed ID to {{cd|kelp}} and {{cd|kelp}} has been changed to {{cd|kelp_plant}}, for both the [[block]] and [[item]] forms.}}
    {{History|||snap=pre2|Kelp is now destroyed by [[sponge]]s.<ref>{{bug|MC-127111}}</ref>}}
    {{History|||snap=pre6|Added 5 new [[sound]] events that apply to kelp: <code>block.wet_grass.break</code>, <code>block.wet_grass.fall</code>, <code>block.wet_grass.hit</code>, <code>block.wet_grass.place</code>, and <code>block.wet_grass.step</code>.}}
    {{History||1.14|snap=19w03a|Placing kelp into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
    {{History|||snap=19w05a|Kelp now has a 30% chance of increasing the compost level in a composter by 1.
    |Added [[Wandering Trader|wandering trader]]s, which sell kelp.}}
    {{History||1.16|snap=20w11a|Kelp can now be grown with [[bone meal]].}}
    {{History|||snap=20w13a|Kelp has been moved from the Miscellaneous tab to the Decoration Blocks tab in the [[Creative inventory]].<ref name="misc decoration">https://bugs.mojang.com/browse/MC-174434</ref>}}
    {{History||1.17|snap=20w46a|Kelp no longer generates on magma blocks.<ref>{{Bug|MC-185605|resolution=Fixed}}</ref>}}
    {{History||1.18|snap=21w37a|Kelp now stops growing if [[shears]] are used on the tip.}}
    
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|[[File:Kelp JE1 BE1.gif|32px]] [[File:Kelp (item) BE1.png|32px]] Added kelp.}}
    {{History|||snap=beta 1.2.20.1|[[File:Kelp (item) JE1 BE2.png|32px]] The kelp [[item]] texture has been updated to the {{el|je}}'s.}}
    {{History||1.5.0|snap=beta 1.5.0.4|[[File:Kelp.gif|32px]] The texture of the kelp plant has been updated.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Kelp can now be bought from [[wandering trader]]s for 3 [[emerald]]s.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Kelp can now be used to fill [[composter]]s.}}
    
    {{History|console}}
    {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Kelp.gif|32px]] [[File:Kelp (item) JE1 BE2.png|32px]] Added kelp.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Trivia ==
    * In real life, [[wikipedia:kelp|kelp]] is not considered a [[wikipedia:plant|plant]]. It is classified by scientists as a [[wikipedia:Brown algae|brown algae]].
    ** Kelp in real life absorbs nutrients directly from the water, instead of through its root-like structure, [[wikipedia:Holdfast (biology)|holdfast]], which merely attaches it to the seabed. This is in accordance with kelp being able to grow on almost any solid block in ''Minecraft''.
    
    == Gallery ==
    <gallery heights="60">
    SeaPlantsMineConEarth2017.jpg|Kelp shown in a clip from MINECON Earth 2017. 
    Kelp in ocean with Jappa textures.jpg|Naturally generated kelp in an [[ocean]] biome.
    Kelp on shoreline.png|Naturally generated kelp near the shore.
    Ocean life.png|An ocean with kelp visible in the far distance.
    Kelp on Land.png|Kelp placed outside of [[water]] using the {{cmd|setblock}} command before 18w07b.
    Waterless kelp.png|What kelp looks like without water (water removed using a [[resource pack]]).
    Coral reef at night.png|Kelp within a [[coral reef]].
    Floating Kelp.png|Kelp that generated in mid-air due to an [[ocean monument]]'s water cutting through it.
    Kelp in ocean.jpg|Multiple kelps.
    Kelp 255 blocks tall.png|Without obstacles, kelp can grow all the way to building limit.
    ArgoMajor Kelp.jpg|First image of kelp in ''Bedrock Edition''.
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{Blocks|vegetation}}
    {{Items}}
    
    [[Category:Plants]]
    [[Category:Natural blocks]]
    [[Category:Non-solid blocks]]
    
    [[de:Seetang]]
    [[es:Alga]]
    [[fr:Algue]]
    [[ja:コンブ]]
    [[ko:켈프]]
    [[pl:Wodorosty]]
    [[pt:Alga]]
    [[ru:Ламинария]]
    [[th:สาหร่ายทะเล]]
    [[zh:海带]]</li></ul>
    Creepers are much more deathly and shall definitely kill an unarmored player if in a radius of 425 blocks around the Creeper. This damage is also difficulty-dependent.
    1.8.5
    {{Extension DPL}}<ul><li>[[Blaze Powder|Blaze Powder]]<br/>{{Item‎
    | image = Blaze Powder.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Blaze powder''' is an item made from a [[blaze rod]], which is dropped by a [[blaze]] when killed. Its main uses are to fuel [[brewing stand]]s, to brew [[strength]] [[potions]], and to make [[eyes of ender]] to take the player to [[the End]].
    
    == Obtaining ==
    
    === Crafting ===
    {{Crafting
    |Blaze Rod
    |Output= Blaze Powder,2
    |type= Brewing
    }}
    
    == Usage ==
    
    === Crafting Ingredient ===
    
    {{crafting usage}}
    
    === Brewing stand fuel ===
    In addition to being a [[brewing]] ingredient, blaze powder is needed to fuel a [[brewing stand]]. Each piece of blaze powder can brew up to 20 batches of [[Potion|potions]].
    
    === Brewing ingredient ===
    {{brewing
      |showname=1
      |head=1
      |Blaze Powder
      |Mundane Potion
      |base=Water Bottle
    }}
    {{brewing
      |foot=1
      |Blaze Powder
      |Potion of Strength
    }}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Blaze Powder
    |spritetype=item
    |nameid=blaze_powder
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Blaze Powder
    |spritetype=item
    |nameid=blaze_powder
    |id=429
    |form=item
    |foot=1}}
    
    == Video ==
    
    {{Video note|This video does not mention that blaze powder must be used to fuel [[brewing stand]]s.|minor}}
    
    <div style="text-align:center">{{yt|FSP2qBpe9vI}}</div>
    
    ==History==
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Blaze Powder JE1.png|32px]] Added blaze powder.
    |Blaze powder can be used to craft [[eyes of ender]] and [[magma cream]].}}
    {{History|||snap=Beta 1.9 Prerelease 3|Blaze powder can now be [[brewing|brewed]] in a [[water bottle]] to create a [[mundane potion]], or in an [[awkward potion]] to create a [[potion of Strength]].}}
    {{History||1.2.1|snap=12w04a|Blaze powder can now be used to craft [[fire charge]]s.}}
    {{History||1.3.1|snap=1.3|[[File:Blaze Powder JE2 BE1.png|32px]] The texture of blaze powder has been changed.}}
    {{History||1.9|snap=15w42a|Blaze powder is now required to operate a [[brewing stand]].}}
    {{History|||snap=15w43a|Blaze powder now [[fuel]]s 20 operations rather than 30.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 377.}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Blaze Powder JE2 BE1.png|32px]] Added blaze powder.
    |Blaze powder can be used to craft [[magma cream]].
    |Blaze powder is used as an ingredient to brew [[potion]]s.}}
    {{History||v0.15.0|snap=build 1|Blaze powder is now used to craft [[fire charge]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Blaze powder is now used to craft [[eyes of ender]].}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Blaze powder is now required to operate a [[brewing stand]].}}
    
    {{History|console}}
    {{History||xbox=TU7|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Blaze Powder JE2 BE1.png|32px]] Added blaze powder.}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Blaze powder is now required to operate a [[brewing stand]].}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Blaze Powder JE2 BE1.png|32px]] Added blaze powder.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == See also ==
    * [[The Nether]]
    * [[Potions]]
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--blaze-powder Taking Inventory: Blaze Powder] – Minecraft.net on November 25, 2021
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[cs:Ohnivý prach]]
    [[de:Lohenstaub]]
    [[es:Polvo de blaze]]
    [[fr:Poudre de Blaze]]
    [[hu:Őrlángpor]]
    [[ja:ブレイズパウダー]]
    [[ko:블레이즈 가루]]
    [[nl:Blazepoeder]]
    [[pl:Płomienny proszek]]
    [[pt:Pó de blaze]]
    [[ru:Огненный порошок]]
    [[th:ผงปีศาจไฟ]]
    [[zh:烈焰粉]]</li><li>[[Green Dye|Green Dye]]<br/>{{redirect|Cactus Green|the plant|Cactus}}{{Item
    | title = Green Dye
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Green dye''' is a [[primary color dye]].
    
    == Obtaining ==
    
    === Chest loot ===
    {{LootChestItem|green-dye}}
    
    === Smelting ===
    {{Smelting
    |head=1
    |showdescription=1
    |Cactus
    |Green Dye
    |1
    |description={{only|Java}}<ref>{{bug|MC-210211||Smelting cactus gives too much experience since 1.13}}</ref>
    }}
    {{Smelting
    |head=0
    |showdescription=1
    |Cactus
    |Green Dye
    |0,2
    |description={{only|Bedrock}}
    |foot=1
    }}
    
    === Trading ===
    
    [[Wandering trader]]s sell 3 green dye for an [[emerald]].
    
    == Usage ==
    
    {{dye usage}}
    
    === Crafting ingredient ===
    
    {{crafting usage|ignore=Banner|continue=1}}
    {{banner crafting usage}}
    
    === Loom ingredient ===
    {{Banner loom usage|Green Dye}}
    
    === Trading ===
    Expert level shepherd villagers have {{frac|1|6}} chance to buy 12 green dye for an emerald.{{only|bedrock}} Expert level shepherds have a {{frac|2|7}} chance to buy 12 green dye for 1 emerald.{{only|java}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Green Dye
    |spritetype=item
    |nameid=green_dye
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Green Dye
    |spritetype=item
    |nameid=green_dye
    |aliasid=dye / 2
    |id=397
    |form=item
    |translationkey=item.dye.green.name
    |foot=1}}
    
    == Video ==
    <div style="text-align:center">{{yt|O4KVTPI4qIc}}</div>
    
    == History ==
    
    {{History|java beta}}
    {{History||1.2|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green, together with all other dyes.}}
    {{History|java}}
    {{History||1.3.1|snap=1.3|[[File:Green Dye JE2 BE2.png|32px]] The texture of cactus green has been changed.}}
    {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
    {{History||1.4.6|snap=12w49a|Cactus green can be crafted with [[gunpowder]] to create a [[firework star]].}} 
    {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be [[crafting|crafted]].}}
    {{History||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}}
    {{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
    {{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
    {{History||1.12|snap=17w06a|Cactus green can now be used to craft green [[concrete powder]].}}
    {{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}}
    {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
    {{History||1.14|snap=18w43a|"Cactus Green" has been renamed to "Green Dye".
    |[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}}
    {{History|||snap=18w44a|Green dye can now change the text color on [[sign]]s to green.}}
    {{History|||snap=18w50a|Green dye can now be found in [[chest]]s in [[desert]] [[village]] houses.}}
    {{History|||snap=19w05a|Added the [[wandering trader]], which sells green dye.}}
    {{History|||snap=19w11a|Green dye can now be [[trading|bought]] by shepherd villagers.}}
    {{History||1.17|snap=20w45a|Green dye can now be used to craft [[green candle]]s.}}
    {{History|||snap=21w19a|Green dye can no longer be used to craft green candles.}}
    {{History|||snap=Pre-release 1|Green dye can once again be used to craft green candles.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Green dye can now change the text color on [[hanging sign]]s to green.}}
    
    {{History|pocket alpha}}
    {{History||v0.3.0|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green. It is currently unobtainable and has no usage.}}
    {{History||v0.3.2|Cactus green is now obtainable by [[smelting]] cacti in a [[furnace]]. It still has no usage.}}
    {{History||v0.4.0|Cactus green can now be used to craft [[cyan dye]], [[lime dye]], and [[green wool]].}}
    {{History||v0.8.0|snap=build 1|[[File:Green Dye JE2 BE2.png|32px]] The texture of cactus green has been changed.}}
    {{History||v0.14.0|snap=build 1|Cactus green can now be used to dye [[water]] in [[cauldron]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Cactus green can now be used to dye [[shulker]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Cactus green can now be used to dye [[bed]]s, [[shulker box]]es, and craft [[concrete powder]].}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Cactus green can now be used to craft [[stained glass]], patterns on [[banner]]s, and [[firework star]]s.}}
    {{History||1.4.0|snap=beta 1.2.20.1|Cactus green can now be used to craft [[balloon]]s and [[glow stick]]s.}}
    {{History||1.8.0|snap=beta 1.8.0.10|"Cactus Green" has been renamed to "Green Dye".}}
    {{History||1.10.0|snap=beta 1.10.0.3|Green dye is now sold by [[wandering trader]]s.
    |[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Green dye can now be found in [[desert]] [[village]] house [[chest]]s.}}
    {{History|||snap=beta 1.11.0.4|Green dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of green dye has been changed from <code>dye/2</code> to <code>green_dye</code>.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green.}}
    {{History|PS4}}
    {{History||1.83|"Cactus Green" has been renamed to "Green Dye".}}
    {{History||1.90|[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    {{Items}}
    
    [[cs:Kaktusová zeleň]]
    [[de:Grüner Farbstoff]]
    [[es:Tinte verde]]
    [[fr:Teinture verte]]
    [[hu:Kaktuszzöld]]
    [[ja:緑色の染料]]
    [[ko:초록색 염료]]
    [[nl:Cactusgroen]]
    [[pl:Zielony barwnik]]
    [[pt:Corante verde]]
    [[ru:Зелёный краситель]]
    
    [[Category:Items]]
    [[Category:Dyes]]
    [[Category:Renewable resources]]</li></ul>
    When the ability to sprint and hit mobs was introduced in the Adventure Update, creepers could be quickly knocked out of detonation range by an unarmored player.
    Sound Update
    {{Extension DPL}}<ul><li>[[Cauldron|Cauldron]]<br/>{{For|the boss in ''Minecraft Dungeons''|MCD:Corrupted Cauldron}}
    {{Block
    | extratext = View [[#Renders|all renders]]
    | transparent = Yes
    | light = Depends on contained liquid
    | tool = wooden pickaxe
    | renewable = Yes
    | stackable = Yes (64)
    | flammable = No
    | lavasusceptible = No
    }}
    
    A '''cauldron''' is a [[block]] that can contain [[water]], [[lava]] or [[powder snow]] and, in certain situations, collect it from the environment. {{IN|bedrock}}, it can also hold [[potion]]s or dyed water. It also serves as a [[leatherworker]]'s [[job site block]].
    
    == Obtaining ==
    === Breaking ===
    
    A cauldron can be obtained using any [[pickaxe]]. If mined without a pickaxe, it drops nothing. Regardless of the tool, when a cauldron is destroyed, its contents are lost.
    {{breaking row|horizontal=1|Cauldron|Pickaxe|Wood}}
    
    === Natural generation ===
    
    [[File:Natural Cauldron Table.png|A naturally occurring cauldron inside of a [[witch hut]].|thumb]]
    
    A single empty cauldron is generated in each [[swamp hut]]. {{IN|be}}, the cauldrons generated there are {{frac|1|3}} to {{frac|2|3}} full of a random [[potion]].
    
    A cauldron {{frac|2|3}} full of water is generated in each [[igloo]] basement.
    [[File:MansionJailInner.png|thumb|Cauldron in [[woodland mansion]] jail.]]
    Cauldrons can be found in a few rooms inside of [[woodland mansion]]s.
    
    Two filled cauldrons can be found inside savanna, taiga, snowy taiga, and snowy tundra [[village]] tannery houses.
    
    A single filled cauldron can be found in plains village and desert village tannery houses.
    
    {{IN|java}}, three filled cauldrons can be found in plains village tannery houses.
    
    Cauldrons can also spawn in [[trail ruins]].
    
    === Crafting ===
    
    A cauldron can be crafted from [[iron ingot]]s.
    {{Crafting
    |A1= Iron Ingot
    |C1= Iron Ingot
    |A2= Iron Ingot
    |C2= Iron Ingot
    |A3= Iron Ingot
    |B3= Iron Ingot
    |C3= Iron Ingot
    |Output= Cauldron
    |type= Brewing
    }}
    
    == Usage ==
    
    === Storage for substances ===
    Cauldrons can hold a variety of substances. Fluids they cannot hold include [[milk]], [[Honey Bottle|honey]] and any food items that exist in [[bowl]]s; namely [[mushroom stew]], [[beetroot soup]], [[rabbit stew]] and [[suspicious stew]]. {{IN|java}}, cauldrons containing fluids are considered by the game to be separate blocks from each other and from empty cauldrons, which does not affect gameplay but does affect the commands needed to place them.
    
    ==== Holding water ====
    A cauldron can be filled with [[water]] by {{control|using}} a [[water bucket]] on the cauldron. Once completely filled, a cauldron can be used to fill a water bucket by {{control|using}} an empty [[bucket]] on the cauldron; this empties the cauldron. Despite containing water, using a [[fish bucket]] on a cauldron does not fill it with water, but places water against it, meaning it does nothing to the cauldron.<ref>{{bug|MC-129109|||WAI}}</ref>
    
    A cauldron can also be filled by dumping a water bucket on the block above the cauldron. Once the water block is removed, the cauldron is filled to the full level with water.{{only|be}}
    
    It can contain three levels of water. One level of water can be added to a cauldron by {{control|using}} a [[water bottle]] on it. One level of water can be removed from a cauldron, filling a water bottle, by {{control|using}} a [[glass bottle]] on it.
    
    A cauldron slowly fills with [[water]] when [[rain]]ed upon, if starting empty or with some water. This happens randomly, at 5% of the rate in which snow accumulates on the ground during [[snowfall]].
    
    Water can be stored in a cauldron even in [[the Nether]]. Water in a cauldron does not freeze in cold biomes.
    
    Water in a cauldron does ''not'' absorb [[explosion]] damage; make [[sound]]s and [[particle]]s; absorb fall damage;<ref>{{bug|MC-176867|||WF}}</ref><ref>{{bug|MCPE-104572|||WF}}</ref> allow [[Riptide]] [[trident]]s to activate;<ref>{{bug|MC-145311|||WF}}</ref><ref>{{bug|MCPE-93111}}</ref> or damage [[endermen]], [[strider]]s, or [[blaze]]s.<ref>{{bug|MC-106813|||WF}}</ref> Cauldrons do ''not'' deal drowning damage to mobs inside of them<ref>{{bug|MC-152680}}</ref> and [[fish]] act as if there is no water inside it.<ref>{{bug|MC-126819|||WF}}</ref> The player ''cannot'' float or [[swim]] in it, as the water is about level with the player's waist. Jumping in a cauldron does ''not'' produce any bubble or water particles.
    
    A cauldron placed below a down-facing [[pointed dripstone]] that has water placed a block above it slowly fills with water. The same works with [[lava]], allowing for infinite lava generation.
    
    Attempting to add lava or potion to water empties the cauldron.{{only|be}} 
    
    
    The water in a cauldron cannot be sucked up by a [[sponge]], whether the sponge is touching the cauldron or not. 
    
    ===== Applying dye to cauldron water =====
    {{exclusive|bedrock|section=yes}}
    
    {{IN|bedrock}}, leather armor is dyed through a cauldron, so a cauldron can hold dyed [[water]]. {{control|Using}} a dye on a cauldron filled with water colors the water, consuming the dye. Different dyes may be added to produce mixed colors. {{control|Using}} [[leather armor]] or [[leather horse armor]] on the cauldron dyes that item the color of the water, reducing the water in the cauldron by one level for each item dyed.
    
    Attempting to add water, lava or potion to dyed water empties the cauldron.
    
    ==== Holding lava ====
    [[File:Lava Cauldron.png|150px|thumb|Cauldron filled with lava]]
    
    Cauldrons can be used to hold lava. {{IN|be|ee}}, when a cauldron is already filled with water, it empties the cauldron and makes an extinguishing sound. A cauldron filled with lava emits a light level of 15, similar to lava, and burns any [[entity]] inside of it; {{in|be|ee|short=1}}, this includes mobs that do not take damage from lava like [[zombified piglin]]s.
    
    Lava inside a cauldron does not interact with water outside of the cauldron. The lava disappears upon putting water in the cauldron.
    
    A [[redstone comparator]] with a lava cauldron behind it outputs redstone signal strength of 3.<ref name=JavaLava>{{bug|MC-204393}}</ref><ref>{{bug|MCPE-104824}}</ref>
    
    A cauldron placed below a down-facing [[pointed dripstone]] that has lava placed a block above it slowly fills with lava.
    
    If a cauldron is filled by lava, using glass bottles on the cauldron does nothing.
    
    ==== Holding powder snow ====
    [[Powder snow]] is currently the only solid material that can be stored in a cauldron. A cauldron slowly fills with powder snow during [[snowfall]], if starting empty or with any layer of powder snow already inside. Up to three layers can be filled. When the cauldron is full, {{ctrl|interacting}} using a [[bucket]], creates a [[powder snow bucket]] and empties the cauldron. Entities standing in the cauldron do not take freeze damage, and entities wearing [[leather boots]] still fall through the powder snow.
    
    A [[redstone comparator]] with a powder snow cauldron behind it outputs a redstone signal strength proportional to the fill level, up to 3.
    
    Contrary to a cauldron filled with water, a powder snow cauldron that is not full cannot be filled up with a powder snow bucket, as {{control|using}} the bucket on the cauldron instead places powder snow against it.
    
    ==== Filling cauldrons with potions ====
    {{exclusive|bedrock|education|section=yes}}
    
    {{IN|bedrock}}, a cauldron can hold normal [[potion]]s, [[splash potion]]s and [[lingering potion]]s. {{control|Using}} a potion on a cauldron empties the potion and increases the level of the potion in the cauldron by one level. A glass bottle can then be {{control|used}} on a cauldron with a potion in it, filling the bottle with that potion. This reduces the potion in the cauldron by one level.
    
    {{control|Using}} an [[arrow]] on a cauldron that contains a potion transforms the arrow into a [[tipped arrow]] with that potion [[effect]], and reduce the potion in the cauldron by one level. Tipping multiple arrows at once can be more efficient, and it may use more than one level at once. 1 level of potion tips up to 16 arrows, 2 levels up to 32, and a full cauldron can tip a full stack of arrows, resulting in 21.33 tipped arrows per potion.
    
    Attempting to put [[water]], [[lava]] or a different potion into a cauldron with a potion causes an explosion sound, and the cauldron is emptied.
    
    An entity that stands in a cauldron filled to any level with any potion does not receive the effect of the potion.
    
    Using an empty bucket on a cauldron filled with any potion does nothing, as the bucket remains empty and the potion in the cauldron does not empty.
    
    === Removing dye from items ===
    
    A cauldron with [[water]] can wash the dye off of leather [[armor]] and [[shulker box]]es, and can remove the top-most pattern layer of a [[banner]], by pressing {{control|use}} on the cauldron with the leather armor, shulker box, or banner in hand. Each wash reduces the water in the cauldron by one level. The water does not become dyed while removing dye from objects.
    
    === Changing profession ===
    If a [[village]] has a cauldron that has not been claimed by a [[villager]], any villager that does not already have a profession or [[job site]] block may change their profession to [[leatherworker]].
    
    === Extinguishing fire ===
    
    A cauldron with [[water]] or [[powder snow]] extinguishes [[entities]] on [[fire]] that fall into it and the entity emits black particles. This includes [[mob]]s, [[player]]s, [[item]]s (if they land in the cauldron before burning up), and flaming [[arrow]]s{{only|je|short=1}}. Flaming arrows stuck into the side are also extinguished. Entities must reach the water or powder snow in it. Each entity extinguished causes the substance in the cauldron to decrease by one level. If the cauldron is filled with powder snow, it then becomes a water cauldron.
    
    === Redstone component ===
    [[File:Cauldron transmission over piston.png|An example of a cauldron used in a [[redstone]] circuit.|thumb]]
    {{see also|Redstone circuit}}
    
    A cauldron can act as a power source for a [[redstone comparator]]. With a cauldron behind it (either directly, or separated by an unpowered solid block), a comparator outputs a signal strength proportional to how full the cauldron is: 0 for empty, 1 for one-third full, 2 for two-thirds full, and 3 for completely full or filled with lava. However, if there is a block between the cauldron and the comparator, the comparator does not immediately update.
    
    == Sounds ==
    === Generic ===
    {{Sound table/Block/Normal}}
    
    === Unique ===
    {{edition|java}}:
    {{Sound table
    |sound=Pointed Dripstone drip water cauldron1.ogg
    |sound2=Pointed Dripstone drip water cauldron2.ogg
    |sound3=Pointed Dripstone drip water cauldron3.ogg
    |sound4=Pointed Dripstone drip water cauldron4.ogg
    |sound5=Pointed Dripstone drip water cauldron5.ogg
    |sound6=Pointed Dripstone drip water cauldron6.ogg
    |sound7=Pointed Dripstone drip water cauldron7.ogg
    |sound8=Pointed Dripstone drip water cauldron8.ogg
    |subtitle=Water drips
    |source=block
    |description=When dripping water from a pointed dripstone falls into a cauldron
    |id=block.pointed_dripstone.drip_water_into_cauldron
    |translationkey=subtitles.block.pointed_dripstone.drip_water_into_cauldron
    |volume=2.0
    |pitch=0.9-1.0
    |distance=16}}
    {{Sound table
    |sound=Pointed Dripstone drip lava cauldron1.ogg
    |sound2=Pointed Dripstone drip lava cauldron2.ogg
    |sound3=Pointed Dripstone drip lava cauldron3.ogg
    |sound4=Pointed Dripstone drip lava cauldron4.ogg
    |subtitle=Lava drips
    |source=block
    |description=When dripping lava from a pointed dripstone falls into a cauldron
    |id=block.pointed_dripstone.drip_lava_into_cauldron
    |translationkey=subtitles.block.pointed_dripstone.drip_lava_into_cauldron
    |volume=2.0
    |pitch=0.9-1.0
    |distance=16}}
    {{Sound table
    |sound=Empty water bucket1.ogg
    |sound2=Empty water bucket1.ogg
    |sound3=Empty water bucket2.ogg
    |sound4=Empty water bucket3.ogg
    |subtitle=Bucket empties
    |source=block
    |description=When water from a bucket is placed in a cauldron <ref group=sound><code>empty1</code> plays twice as often as the other sounds</ref>
    |id=item.bucket.empty
    |translationkey=subtitles.item.bucket.empty
    |volume=1.0
    |pitch=1.0 <ref group=sound>Except for the second copy of <code>empty1</code>, which is 0.9</ref>
    |distance=16}}
    {{Sound table
    |sound=Fill water bucket1.ogg
    |sound2=Fill water bucket2.ogg
    |sound3=Fill water bucket3.ogg
    |subtitle=Bucket fills
    |source=block
    |description=When water from a bucket is removed from a cauldron
    |id=item.bucket.fill
    |translationkey=subtitles.item.bucket.fill
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Empty lava bucket1.ogg
    |sound2=Empty lava bucket2.ogg
    |sound3=Empty lava bucket3.ogg
    |subtitle=Bucket empties
    |source=block
    |description=When lava is placed in a cauldron
    |id=item.bucket.empty_lava
    |translationkey=subtitles.item.bucket.empty
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Fill lava bucket1.ogg
    |sound2=Fill lava bucket2.ogg
    |sound3=Fill lava bucket3.ogg
    |subtitle=Bucket fills
    |source=block
    |description=When lava is removed from a cauldron
    |id=item.bucket.fill_lava
    |translationkey=subtitles.item.bucket.fill
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Empty powder snow bucket1.ogg
    |sound2=Empty powder snow bucket2.ogg
    |subtitle=Bucket empties
    |source=block
    |description=When powder snow is placed in a cauldron
    |id=item.bucket.empty_powder_snow
    |translationkey=subtitles.item.bucket.empty
    |volume=1.0
    |pitch=''varies'' <ref group=sound>Can be 1.0, 0.95, or 1.1 for each sound</ref>
    |distance=16}}
    {{Sound table
    |sound=Fill powder snow bucket1.ogg
    |sound2=Fill powder snow bucket2.ogg
    |subtitle=Bucket fills
    |source=block
    |description=When powder snow is removed from a cauldron
    |id=item.bucket.fill_powder_snow
    |translationkey=subtitles.item.bucket.fill
    |volume=1.0
    |pitch=''varies'' <ref group=sound>Can be 1.0, 0.9, or 1.1 for each sound</ref>
    |distance=16}}
    {{Sound table
    |sound=Bottle empty1.ogg
    |sound2=Bottle empty2.ogg
    |subtitle=Bottle empties
    |source=block
    |description=When water from a bottle is placed in a cauldron
    |id=item.bottle.empty
    |translationkey=subtitles.item.bottle.empty
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Bottle fill_water1.ogg
    |sound2=Bottle fill_water2.ogg
    |sound3=Bottle fill_water3.ogg
    |sound4=Bottle fill_water4.ogg
    |subtitle=Bottle fills
    |source=block
    |description=When water from a bottle is removed from a cauldron
    |id=item.bottle.fill
    |translationkey=subtitles.item.bottle.fill
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Empty water bucket1.ogg
    |sound2=Empty water bucket2.ogg
    |sound3=Empty water bucket3.ogg
    |subtitle=Leatherworker works
    |source=neutral
    |description=Randomly while a leatherworker is working
    |id=entity.villager.work_leatherworker
    |translationkey=subtitles.entity.villager.work_leatherworker
    |volume=0.9
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Pointed Dripstone drip water cauldron1.ogg
    |sound2=Pointed Dripstone drip water cauldron2.ogg
    |sound3=Pointed Dripstone drip water cauldron3.ogg
    |sound4=Pointed Dripstone drip water cauldron4.ogg
    |sound5=Pointed Dripstone drip water cauldron5.ogg
    |sound6=Pointed Dripstone drip water cauldron6.ogg
    |sound7=Pointed Dripstone drip water cauldron7.ogg
    |sound8=Pointed Dripstone drip water cauldron8.ogg
    |source=block
    |description=When dripping water from a pointed dripstone falls into a cauldron
    |id=cauldron_drip.water<br>.pointed_dripstone
    |volume=2.0
    |pitch=0.9-1.0}}
    {{Sound table
    |sound=Pointed Dripstone drip lava cauldron1.ogg
    |sound2=Pointed Dripstone drip lava cauldron2.ogg
    |sound3=Pointed Dripstone drip lava cauldron3.ogg
    |sound4=Pointed Dripstone drip lava cauldron4.ogg
    |source=block
    |description=When dripping lava from a pointed dripstone falls into a cauldron
    |id=cauldron_drip.lava<br>.pointed_dripstone
    |volume=2.0
    |pitch=0.9-1.0}}
    {{Sound table
    |sound=Fizz.ogg
    |source=block
    |description=When a different liquid is put in a cauldron with a potion
    |id=random.fizz
    |volume=1.0
    |pitch=0.6-0.8<wbr>{{Checkthecode}}[[Category:Pages with inaccurate sound pitch value]]}}
    {{Sound table
    |rowspan=8
    |sound=Water Splash Old.ogg
    |source=block
    |description=When dye is added to a cauldron
    |id=cauldron.adddye
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=When armor is dyed using a cauldron
    |id=cauldron.dyearmor
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=When dye is removed from armor using a cauldron
    |id=cauldron.cleanarmor
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=When all patterns are removed from a banner using a cauldron
    |id=cauldron.cleanbanner
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=When a potion is placed in a cauldron<wbr><ref group=sound name=potionsplash>{{Bug|MCPE-174867}}</ref>
    |id=cauldron.fillpotion
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=When a potion is taken from a cauldron<wbr><ref group=sound name=potionsplash/>
    |id=cauldron.takepotion
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=When water from a bucket or bottle is placed in a cauldron<wbr><ref group=sound name=bucketsplash>{{Bug|MCPE-135919}}</ref>
    |id=cauldron.fillwater
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=When water from a bucket or bottle is removed from a cauldron <ref group=sound name=bucketsplash/>
    |id=cauldron.takewater
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |sound=Empty lava bucket1.ogg
    |sound2=Empty lava bucket2.ogg
    |sound3=Empty lava bucket3.ogg
    |source=block
    |description=When lava is placed in a cauldron
    |id=bucket.empty_lava
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Fill lava bucket1.ogg
    |sound2=Fill lava bucket2.ogg
    |sound3=Fill lava bucket3.ogg
    |source=block
    |description=When lava is removed from a cauldron
    |id=bucket.fill_lava
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Empty powder snow bucket1.ogg
    |sound2=Empty powder snow bucket2.ogg
    |source=block
    |description=When powder snow is placed in a cauldron
    |id=bucket.empty_powder_snow
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Fill powder snow bucket1.ogg
    |sound2=Fill powder snow bucket2.ogg
    |source=player
    |description=When powder snow is removed from a cauldron
    |id=bucket.fill_powder_snow
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Empty water bucket1.ogg
    |sound2=Empty water bucket2.ogg
    |sound3=Empty water bucket3.ogg
    |source=block
    |description=Randomly while a leatherworker is working
    |id=bucket.fill_water
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showblocktags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Cauldron
    |spritetype=block
    |nameid=cauldron
    |blocktags=cauldrons
    |translationkey=block.minecraft.cauldron,item.minecraft.cauldron}}
    {{ID table
    |displayname=Lava Cauldron
    |spritename=cauldron
    |spritetype=block
    |nameid=lava_cauldron
    |blocktags=cauldrons
    |form=block}}
    {{ID table
    |displayname=Powder Snow Cauldron
    |spritename=cauldron
    |spritetype=block
    |nameid=powder_snow_cauldron
    |blocktags=cauldrons
    |form=block}}
    {{ID table
    |displayname=Water Cauldron
    |spritename=cauldron
    |spritetype=block
    |nameid=water_cauldron
    |blocktags=cauldrons
    |form=block
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Type
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Normal block
    |spritename=cauldron
    |spritetype=block
    |nameid=cauldron
    |id=118
    |form=block
    |itemform=item.cauldron}}
    {{ID table
    |displayname=Brighting block
    |spritename=cauldron
    |spritetype=block
    |nameid=lava_cauldron
    |id=465
    |form=block
    |translationkey=-}}
    {{ID table
    |displayname=Item
    |spritename=cauldron
    |spritetype=item
    |nameid=cauldron
    |id=432
    |form=item
    |foot=1}}
    {{ID table
    |notnamespaced=y
    |displayname=Block entity
    |spritename=cauldron
    |spritetype=block
    |nameid=Cauldron
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    {{/BS}}
    
    === Block data ===
    
    {{IN|be}}, a cauldron has a block entity associated with it that holds additional data about the block.
    
    See [[Bedrock Edition level format/Block entity format]].
    
    == Achievements ==
    {{load achievements|Tie Dye Outfit}}
    
    == History ==
    
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Cauldron JE1.png|32px]] Cauldrons are present in the code, but are not assigned to a [[block]] ID (and thus are unobtainable without [http://www.minecraftforum.net/topic/673742-19-pre2-cauldron-block/ mods] (archived link: [https://web.archive.org/web/20141222205821/https://dl.dropboxusercontent.com/u/19728555/cauldron.zip])).}}
    {{History|||snap=Beta 1.9 Prerelease 3|[[File:Cauldron (item) JE1 BE1.png|32px]] Cauldrons have been given a [[block]] ID, an [[item]] ID, and a [[crafting]] recipe.}}
    {{History||1.2.1|snap=12w06a|Cauldrons have now become [[renewable]], due to [[zombie]]s sometimes dropping iron ingots.}}
    {{History||1.4.2|snap=12w40a|Empty cauldrons can now be found in [[witch hut]]s.}}
    {{History||1.5|snap=13w02a|[[File:Cauldron JE2.png|32px]] The walls inside of the cauldron now use the bottom texture, and the cauldron now has no bottom.<ref name="whatdoyouputinacauldrontomakeitlighter">{{bug|MC-6772}}</ref>}}
    {{History|||snap=13w02b|[[File:Cauldron JE1.png|32px]] Fixed the model error from 13w02a.}}
    {{History||1.8|snap=14w03a|[[File:Cauldron JE4.png|32px]] Cauldrons now appear completely opaque.<ref>{{bug|MC-44990}}</ref>}}
    {{History|||snap=14w03b|[[File:Cauldron JE1.png|32px]] Cauldrons now render as normal again.}}
    {{History|||snap=14w06a|Cauldrons now have extra planes inside the feet. These planes are now rendered solid, so the [[player]] cannot see through the [[water]].{{info needed|what exactly does this mean?}}}}
    {{History|||snap=14w10a|[[File:Cauldron JE6.png|32px]] The cauldron's feet now have planes on all sides.}}
    {{History||1.11|snap=16w39a|Cauldrons now generate naturally in jail cells in [[woodland mansion]]s.}}
    {{History||July 19, 2017|link=https://twitter.com/jeb_/status/887599625045250048|[[Jeb]] tweets image of a new jungle [[planks]], cauldron and [[dandelion]] textures.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 118, and the [[item]]'s was 380.}}
    {{History||1.14|snap=18w43a|[[File:Cauldron JE7.png|32px]]<br/>[[File:Cauldron (item) JE2 BE2.png|32px]] The textures of cauldrons have been changed.}}
    {{History|||snap=18w48a|Cauldrons now generate in the updated [[plains]] [[village]]s.}}
    {{History|||snap=18w49a|Cauldrons now generate in the updated [[savanna]] villages and the new [[snowy tundra]] villages.}}
    {{History|||snap=18w50a|Cauldrons now generate in the updated [[desert]] and [[taiga]] villages.}}
    {{History|||snap=19w03a|The numerous missing cullface arguments for the cauldron have been fixed.}}
    {{History|||snap=19w11a|Cauldrons now serve as leatherworker [[villager]]s' job site block.}}
    {{History|||snap=19w13a|The cauldron's hitbox has been fixed.<ref>{{bug|MC-129205}}</ref>}}
    {{History||1.17|snap=20w45a|Normal and water cauldrons have been split into different blocks, making filled cauldrons no longer work as a workstation for villagers.<ref name="technicalunemployment">{{bug|MC-204430}}</ref>
    |This also means that any [[structure]]s before this snapshot that have cauldron(s) fill with water now no longer generate(s) cauldron. Instead, water cauldron(s) will generate.}}
    {{History|||snap=20w48a|Cauldrons can now collect water and lava dripped by [[pointed dripstone]].}}
    {{History|||snap=21w11a|[[Lava bucket]]s and [[powder snow bucket]]s can now be emptied into any filled cauldron.}}
    {{History|||snap=21w13a|Filled cauldrons work again as a workstation for villagers.}}
    {{History||1.20|snap=23w12a|Cauldrons now generate in [[trail ruins]].}}
    
    {{History|pocket alpha}}
    {{History||v0.14.0|snap=build 1|[[File:Cauldron BE1.png|32px]]<br/>[[File:Cauldron (item) JE1 BE1.png|32px]] Added cauldrons.
    |Cauldrons are generated naturally in [[witch hut]]s.}}
    {{History||v0.15.0|snap=build 1|Cauldrons can now be moved by [[piston]]s.}}
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Cauldrons now generate naturally in [[woodland mansion]]s, their fullness status is unknown.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Cauldron BE2.png|32px]] The textures of cauldrons have been changed.
    |Cauldrons now generate in tannery houses in [[village]]s.}}
    {{History||?|[[File:Cauldron JE7.png|32px]] The textures of cauldrons have been changed.}}
    
    {{History|console}}
    {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Cauldron JE1.png|32px]]{{verify|Was this the actually used model?}}[[File:Cauldron (item) JE1 BE1.png|32px]] Added cauldrons.}}
    {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|[[Water]] in a cauldron can now be [[dye]]d.
    |[[Armor]] can be dyed in a cauldron filled with dyed water.
    |Cauldrons can no longer be pushed by [[piston]]s.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Cauldron JE7.png|32px]]{{verify|Was this the actually used model?}}<br/>[[File:Cauldron (item) JE2 BE2.png|32px]] The textures of cauldrons have been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Cauldron BE1.png|32px]]<br/>[[File:Cauldron (item) JE1 BE1.png|32px]] Added cauldrons.}}
    {{History|foot}}
    
    === Water cauldron ===
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Water Cauldron (level 1) JE1.png|32px]] [[File:Water Cauldron (level 2) JE1.png|32px]] [[File:Water Cauldron JE1.png|32px]] If made to work with a mod, cauldrons can be filled with a [[water bucket]].
    |Cauldron water transparency appears inconsistent depending on hardware.}}
    {{History||1.3.1|snap=12w22a|Cauldrons can now be filled with [[water]], if placed outside during [[rain]] or a [[thunderstorm]].}}
    {{History||1.4.2|snap=12w34a|Holding a piece of [[Dyeing|dyed]] leather [[armor]] and right-clicking a [[water]]-filled cauldron now washes away all [[dye]]s applied to the leather armor.}}
    {{History||1.5|snap=13w02a|[[File:Water Cauldron (level 1) JE2.png|32px]] [[File:Water Cauldron (level 2) JE2.png|32px]] [[File:Water Cauldron JE2.png|32px]] The walls inside of the cauldron now use the bottom texture, and the cauldron now has no bottom.<ref name="whatdoyouputinacauldrontomakeitlighter"/>}}
    {{History|||snap=13w02b|[[File:Water Cauldron (level 1) JE1.png|32px]] [[File:Water Cauldron (level 2) JE1.png|32px]] [[File:Water Cauldron JE1.png|32px]] Fixed the model error from 13w02a.}}
    {{History||1.6.1|snap=13w18a|When used with a [[redstone comparator]], cauldrons now output a signal varying in strength according to the amount of water inside.}}
    {{History||1.7.2|snap=13w43a|Cauldrons now extinguish burning [[entity|entities]].}}
    {{History||1.8|snap=14w10a|[[File:Water Cauldron (level 1) JE4.png|32px]] [[File:Water Cauldron (level 2) JE4.png|32px]] [[File:Water Cauldron JE4.png|32px]] The cauldron's feet now have planes on all sides.}}
    {{History|||snap=14w30a|Right-clicking a non-empty cauldron with a [[banner]] now removes the top-most pattern layer.}}
    {{History||1.9|snap=15w43a|A cauldron now generates within [[igloo]] basements, {{frac|2|3}} full.}}
    {{History|||snap=15w44a|A full cauldron can now be emptied with a [[bucket]], filling the bucket with [[water]].}}
    {{History||1.11|snap=16w32a|When a cauldron washes a dyed item (leather [[armor]] or [[banner]]), it reduces its water level by 1.}}
    {{History|||snap=16w33a|A [[water bottle]] is now able to add 1 [[water]] level to a cauldron.}}
    {{History||1.13|snap=18w10d|[[Shulker box]]es can now be undyed in a cauldron.}}
    {{History|||snap=18w15a|[[File:Water Cauldron (level 1) JE5.png|32px]] [[File:Water Cauldron (level 2) JE5.png|32px]] [[File:Water Cauldron JE5.png|32px]] [[Water]] in cauldrons is now white colored.<ref>{{bug|MC-128253}}</ref>}}
    {{History|||snap=18w20b|[[File:Water Cauldron (level 1) JE6.png|32px]] [[File:Water Cauldron (level 2) JE6.png|32px]] [[File:Water Cauldron JE6.png|32px]] Cauldron water is now colored again, depending on the biome.
    |[[File:Swamp Water Cauldron JE1.png|32px]] [[File:Warm Ocean Water Cauldron JE1.png|32px]] [[File:Lukewarm Ocean Water Cauldron JE1.png|32px]] [[File:Cold Ocean Water Cauldron JE1.png|32px]] [[File:Frozen Ocean Water Cauldron JE1.png|32px]] This currently affects ocean temperature variants and swamps.
    |[[File:Swamp Hills Water Cauldron JE1.png|32px]] Swampland M water has a yellowish color while in a cauldron.<ref>{{bug|MC-128558}}</ref>}}
    {{History|||snap=pre3|[[File:Swamp Water Cauldron JE1.png|32px]] Swampland M water now has the same [[water]] color in cauldrons as regular [[swamp]]s.}}
    {{History||1.14|snap=18w43a|[[File:Water Cauldron (level 1) JE7.png|32px]] [[File:Water Cauldron (level 2) JE7.png|32px]] [[File:Water Cauldron JE7.png|32px]]<br>[[File:Swamp Water Cauldron JE2.png|32px]] [[File:Warm Ocean Water Cauldron JE2.png|32px]] [[File:Lukewarm Ocean Water Cauldron JE2.png|32px]] [[File:Cold Ocean Water Cauldron JE2.png|32px]] [[File:Frozen Ocean Water Cauldron JE2.png|32px]] The textures of cauldrons have been changed.}}
    {{History|||snap=19w03a|The numerous missing cullface arguments for the water cauldron have been fixed.}}
    {{History||1.17|snap=20w45a|Normal and water cauldrons have been split into different blocks, making filled cauldrons no longer work as a workstation for villagers.<ref name="technicalunemployment"/>
    |This also means that any [[structure]]s before this snapshot that have cauldron(s) fill with water now no longer generate(s) cauldron. Instead, water cauldron(s) will generate.}}
    {{History|||snap=21w13a|Filled cauldrons work again as a workstation for villagers.}}
    {{History|pocket alpha}}
    {{History||v0.14.0|snap=build 1|[[File:Water Cauldron (level 1) BE1.png|32px]] [[File:Water Cauldron (level 2) BE1.png|32px]] [[File:Water Cauldron BE1.png|32px]] Added water cauldrons.
    |[[Water]] color in cauldrons can be changed by adding [[dye]]s. [[Item]]s dipped in the water are dyed that color.}}
    {{History||v0.15.0|snap=build 1|Cauldrons are now used to dye leather [[horse armor]].
    |Water cauldrons can now be moved by [[piston]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Cauldrons now generate naturally in [[igloo]] basements.
    |Cauldrons now extinguish burning [[entity|entities]].}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Water Cauldron (level 1) BE2.png|32px]] [[File:Water Cauldron (level 2) BE2.png|32px]] [[File:Water Cauldron BE2.png|32px]] The textures of cauldrons have been changed.}}
    {{History||1.20.0|snap=beta 1.20.0.20|[[File:Water Cauldron (level 1) MCPE-170427.png|32px]] [[File:Water Cauldron (level 2) MCPE-170427.png|32px]] [[File:Water Cauldron MCPE-170427.png|32px]] [[Water]] in cauldrons now looks like lava.<ref>{{bug|MCPE-170427}}</ref>}}
    {{History||1.20.10|snap=beta 1.20.10.20|[[File:Water Cauldron (level 1) BE2.png|32px]] [[File:Water Cauldron (level 2) BE2.png|32px]] [[File:Water Cauldron BE2.png|32px]] Cauldron water now uses the correct texture.}}
    {{History|console}}
    {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water Cauldron (level 1) JE1.png|32px]] [[File:Water Cauldron (level 2) JE1.png|32px]] [[File:Water Cauldron JE1.png|32px]]{{verify|Were these the models used?}} Added water cauldrons.}}
    {{History||xbox=TU12|[[Water]] is no longer removed from a [[water bucket]] when filling a cauldron in [[creative]] mode.}}
    {{History||xbox=TU14|ps=1.04|Cauldrons fill with water if placed outside during [[rain]] or a [[thunderstorm]].}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Cauldrons with [[water]] in them extinguish burning [[entity|entities]], taking away one water level each time.}}
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Water Cauldron (level 1) BE1.png|32px]] [[File:Water Cauldron (level 2) BE1.png|32px]] [[File:Water Cauldron BE1.png|32px]]{{verify|Were these the models used?}} Added cauldrons.
    |Water color in cauldrons can be changed by adding [[dye]]s.
    |Cauldrons can be used to [[dye]] leather [[armor]].}}
    {{History|foot}}
    
    === Lava cauldron ===
    {{History|Java}}
    {{History||1.17|snap=20w45a|[[File:Lava Cauldron JE1.png|32px]] Cauldrons can now be filled with [[lava]].}}
    {{History|||snap=21w20a|Lava cauldrons now emits redstone signal strength of 3.<ref name=JavaLava/>}}
    
    {{History|bedrock}}
    {{History||1.9.0|snap=beta 1.9.0.2|[[File:Lava Cauldron BE1.png|32px]] Cauldrons can now be filled with lava.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Lava Cauldron BE2.png|32px]] The texture of cauldrons filled with lava has been changed.}}
    
    {{History|console}}
    {{History||xbox=none|xbone=none|ps=1.88|wiiu=none|switch=none|[[File:Lava Cauldron LCE1.png|32px]] Cauldrons can now be filled with lava.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Lava Cauldron LCE2.png|32px]] The texture of cauldrons filled with lava has been changed.}}
    {{History|foot}}
    
    === Powder Snow Cauldron ===
    {{History|java}}
    {{History||1.17|snap=20w46a|[[File:Powder Snow Cauldron (level 1) JE1.png|32px]] [[File:Powder Snow Cauldron (level 2) JE1.png|32px]] [[File:Powder Snow Cauldron JE1.png|32px]] Cauldrons can now be filled with powder snow.}}
    {{History||1.17.1|snap=Pre-release 1|Powder snow now fills twice as fast in a cauldron.}}
    
    {{History|bedrock}}
    {{History||1.17.0|snap=beta 1.17.0.52|[[File:Powder Snow Cauldron (level 1) JE1.png|32px]] [[File:Powder Snow Cauldron (level 2) JE1.png|32px]] [[File:Powder Snow Cauldron JE1.png|32px]] Cauldrons can now be filled with powder snow.}}
    {{History|foot}}
    
    === Potion cauldron ===
    {{cleanup|Many potion cauldrons here are listed as being added in versions where said potion did not exist yet - please rearrange and add new history entries accordingly}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Arrran Cauldron 1.png|32px]] [[File:Arrran Cauldron 2.png|32px]] [[File:Arrran Cauldron 3.png|32px]] [[File:Arrran Cauldron 4.png|32px]] <br/>[[File:Cauldron (item) JE1 BE1.png|32px]] Cauldrons are intended to be used for the creation of [[potion]]s. 
    |Cauldrons can be made to work with a mod, through which the following has been revealed:
    * Applying a [[potion]] ingredient to a water cauldron cause it to change to a differently-colored [[lava]] texture, and adding any further potion ingredients to the filled cauldron cause the [[liquid]] to change color.
    * Scooping out a potion with ingredients applied cause the potion to have an effect related to the ingredient, e.g. a potion brewed with a [[magma cream]] have [[Fire Resistance]] as an effect.}}
    {{History|||snap=Beta 1.9 Prerelease 3|The system was deemed too complex and not user-friendly,<ref>{{Tweet|jeb|119466949708222465|Potions are delayed because *add to cauldron, pick up, look at tooltip, pour back into cauldron, repeat* was extremely tedious|September 29, 2011}}</ref> so the cauldron's ability to brew potions has been replaced with the [[brewing stand]].<ref>{{Tweet|jeb|119710836469149697|A quick discussion with @notch led me in on a new way of doing the potion brewing. Cauldron is out...|September 30, 2011}}</ref><ref>{{Tweet|jeb|119762786619359232|Look back at me! Your Cauldron is now a Brewing Stand. Anything's possible when working with interaction design.|September 30, 2011}}</ref> That brewing system is finalized and doesn't change in the rest of the pre-releases.}}
    {{History|pocket alpha}}
    {{History||v0.14.0|snap=build 1|[[File:Invisibility Potion Cauldron BE1.png|32px]] [[File:Jump Boost Potion Cauldron BE1.png|32px]] [[File:Fire Resistance Potion Cauldron BE1.png|32px]] [[File:Speed Potion Cauldron BE1.png|32px]] [[File:Slowness Potion Cauldron BE1.png|32px]] [[File:Water Breathing Potion Cauldron BE1.png|32px]] [[File:Instant Health Potion Cauldron BE1.png|32px]] [[File:Instant Damage Potion Cauldron BE1.png|32px]] [[File:Poison Potion Cauldron BE1.png|32px]] [[File:Regeneration Potion Cauldron BE1.png|32px]] [[File:Strength Potion Cauldron BE1.png|32px]] [[File:Weakness Potion Cauldron BE1.png|32px]] [[File:Wither Potion Cauldron BE1.png|32px]] [[File:Turtle Master Potion Cauldron BE1.png|32px]] [[File:Slow Falling Potion Cauldron BE1.png|32px]] Cauldrons can store [[potion]]s, and [[explosion|explode]] if potions are mixed.}}
    {{History||v0.15.0|snap=build 1|Cauldrons are now used to make [[tipped arrow]]s.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Invisibility Potion Cauldron BE2.png|32px]] [[File:Jump Boost Potion Cauldron BE2.png|32px]] [[File:Fire Resistance Potion Cauldron BE2.png|32px]] [[File:Speed Potion Cauldron BE2.png|32px]] [[File:Slowness Potion Cauldron BE2.png|32px]] [[File:Water Breathing Potion Cauldron BE2.png|32px]] [[File:Instant Health Potion Cauldron BE2.png|32px]] [[File:Instant Damage Potion Cauldron BE2.png|32px]] [[File:Poison Potion Cauldron BE2.png|32px]] [[File:Regeneration Potion Cauldron BE2.png|32px]] [[File:Strength Potion Cauldron BE2.png|32px]] [[File:Weakness Potion Cauldron BE2.png|32px]] [[File:Wither Potion Cauldron BE2.png|32px]] [[File:Turtle Master Potion Cauldron BE2.png|32px]] [[File:Slow Falling Potion Cauldron BE2.png|32px]] The textures of cauldrons filled with [[potion]]s have been changed.}}
    
    {{History|console}}
    {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|[[File:Invisibility Potion Cauldron BE1.png|32px]] [[File:Jump Boost Potion Cauldron BE1.png|32px]] [[File:Fire Resistance Potion Cauldron BE1.png|32px]] [[File:Speed Potion Cauldron BE1.png|32px]] [[File:Slowness Potion Cauldron BE1.png|32px]] [[File:Water Breathing Potion Cauldron BE1.png|32px]] [[File:Instant Health Potion Cauldron BE1.png|32px]] [[File:Instant Damage Potion Cauldron BE1.png|32px]] [[File:Poison Potion Cauldron BE1.png|32px]] [[File:Regeneration Potion Cauldron BE1.png|32px]] [[File:Strength Potion Cauldron BE1.png|32px]] [[File:Weakness Potion Cauldron BE1.png|32px]] [[File:Wither Potion Cauldron BE1.png|32px]] [[File:Turtle Master Potion Cauldron BE1.png|32px]] [[File:Slow Falling Potion Cauldron BE1.png|32px]]{{verify|Were these the models used?}} Cauldrons can now be filled with [[potion]]s and make an explosion [[sound]] if they are mixed.
    |[[Effect]]s can now be applied to [[arrow]]s by using them on a potion-filled cauldron.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Invisibility Potion Cauldron BE2.png|32px]] [[File:Jump Boost Potion Cauldron BE2.png|32px]] [[File:Fire Resistance Potion Cauldron BE2.png|32px]] [[File:Speed Potion Cauldron BE2.png|32px]] [[File:Slowness Potion Cauldron BE2.png|32px]] [[File:Water Breathing Potion Cauldron BE2.png|32px]] [[File:Instant Health Potion Cauldron BE2.png|32px]] [[File:Instant Damage Potion Cauldron BE2.png|32px]] [[File:Poison Potion Cauldron BE2.png|32px]] [[File:Regeneration Potion Cauldron BE2.png|32px]] [[File:Strength Potion Cauldron BE2.png|32px]] [[File:Weakness Potion Cauldron BE2.png|32px]] [[File:Wither Potion Cauldron BE2.png|32px]] [[File:Turtle Master Potion Cauldron BE2.png|32px]] [[File:Slow Falling Potion Cauldron BE2.png|32px]]{{verify|Were these the models used?}} The textures of cauldrons filled with [[potion]]s have been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Invisibility Potion Cauldron BE1.png|32px]] [[File:Jump Boost Potion Cauldron BE1.png|32px]] [[File:Fire Resistance Potion Cauldron BE1.png|32px]] [[File:Speed Potion Cauldron BE1.png|32px]] [[File:Slowness Potion Cauldron BE1.png|32px]] [[File:Water Breathing Potion Cauldron BE1.png|32px]] [[File:Instant Health Potion Cauldron BE1.png|32px]] [[File:Instant Damage Potion Cauldron BE1.png|32px]] [[File:Poison Potion Cauldron BE1.png|32px]] [[File:Regeneration Potion Cauldron BE1.png|32px]] [[File:Strength Potion Cauldron BE1.png|32px]] [[File:Weakness Potion Cauldron BE1.png|32px]] [[File:Wither Potion Cauldron BE1.png|32px]] [[File:Turtle Master Potion Cauldron BE1.png|32px]] [[File:Slow Falling Potion Cauldron BE1.png|32px]]{{verify|Were these the models used?}} Cauldrons can store [[potion]]s.
    |Cauldrons make an explosion [[sound]] if potions are mixed, and the potions disappear.
    |Potions inside cauldrons have a bubbling effect.}}
    {{History|foot}}
    
    ===Cauldron "item"===
    {{:Technical blocks/Cauldron}}
    
    ==Issues==
    
    {{issue list}}
    
    ==Trivia==
    *[[Arrow]]s "stick" to the [[water]] in a cauldron.
    *The inside of a cauldron is 0.25 ({{frac|1|4}}) blocks tall.
    *A cauldron holding water is the only way to have water in [[the Nether]] without the use of [[commands]].
    
    ==Renders== 
    ; Normal water
    <gallery>
    Water Cauldron (level 1).png | Level 1
    Water Cauldron (level 2).png | Level 2
    Water Cauldron.png | Level 3 - full
    Water Cauldron (level 1) BE.png | Level 1 (Bedrock Edition)
    Water Cauldron (level 2) BE.png | Level 2 (Bedrock Edition)
    Water Cauldron BE.png | Level 3 - full (Bedrock Edition)
    </gallery> 
    
    ;Dyed water {{Only|BE}}
    <gallery>
    Cauldron (filled with white water).png|White Water Cauldron
    Cauldron (filled with light gray water).png|Light Gray Water Cauldron
    Cauldron (filled with gray water).png|Gray Water Cauldron
    Cauldron (filled with black water).png|Black Water Cauldron
    Cauldron (filled with brown water).png|Brown Water Cauldron
    Cauldron (filled with red water).png|Red Water Cauldron
    Cauldron (filled with orange water).png|Orange Water Cauldron
    Cauldron (filled with yellow water).png|Yellow Water Cauldron
    Cauldron (filled with lime water).png|Lime Water Cauldron
    Cauldron (filled with green water).png|Green Water Cauldron
    Cauldron (filled with cyan water).png|Cyan Water Cauldron
    Cauldron (filled with light blue water).png|Light Blue Water Cauldron
    Cauldron (filled with blue water).png|Blue Water Cauldron
    Cauldron (filled with purple water).png|Purple Water Cauldron
    Cauldron (filled with magenta water).png|Magenta Water Cauldron
    Cauldron (filled with pink water).png|Pink Water Cauldron
    </gallery>
    
    ;Cauldrons filled with potions {{Only|BE}}
    <gallery>
    Night Vision Potion Cauldron.png|Night Vision Potion Cauldron
    Invisibility Potion Cauldron.png|Invisibility Potion Cauldron
    Jump Boost Potion Cauldron.png|Leaping Potion Cauldron
    Fire Resistance Potion Cauldron.png|Fire Resistance Potion Cauldron
    Speed Potion Cauldron.png|Swiftness Potion Cauldron
    Slowness Potion Cauldron.png|Slowness Potion Cauldro
    Turtle Master Potion Cauldron.png|Turtle Master Potion Cauldron
    Water Breathing Potion Cauldron.png|Water Breathing Potion Cauldron
    Instant Health Potion Cauldron.png|Healing Potion Cauldron
    Instant Damage Potion Cauldron.png|Harming Potion Cauldron
    Poison Potion Cauldron.png|Poison Potion Cauldron
    Regeneration Potion Cauldron.png|Regeneration Potion Cauldron
    Strength Potion Cauldron.png|Strength Potion Cauldron
    Weakness Potion Cauldron.png|Weakness Potion Cauldron
    Slow Falling Potion Cauldron.png|Slow Falling Potion Cauldron
    Wither Potion Cauldron.png|Decay Potion Cauldron
    </gallery> 
    
    ;Powder Snow
    <gallery>
    Powder Snow Cauldron (level 1).png | Level 1
    Powder Snow Cauldron (level 2).png | Level 2
    Powder Snow Cauldron.png | Level 3 - full
    </gallery>
    
    == Gallery==
    <gallery>
    The three stages of water height in cauldrons.png| All cauldron states in [[Java Edition]].
    Cauldrons potion.png|All [[potion]]s in cauldrons.{{only|be|short=1}}
    Cauldrons DyeWater.png|All cauldron [[water]] colors possible with one dye.{{only|be|short=1}}
    Brewing Potions.png|How potions were brewed in [[Java Edition Beta 1.9 Prerelease 2|Beta 1.9 Pre-Release 2]] if enabled through a mod.
    Dyed Water Cauldrons.jpg|Cauldrons filled with dyed water.
    Potion Cauldron.jpg|A cauldron filled with potions.
    Arrow Tipping 1.jpg|Using a cauldron to make [[tipped arrow]]s.
    Arrow Tipping 2.jpg|Using a cauldron to make [[tipped arrow]]s.
    Arrow Tipping 3.jpg|Using a cauldron to make [[tipped arrow]]s.
    Snow Cauldron.jpg|A cauldron full of snow.
    </gallery>
    
    ==References==
    {{reflist|2}}
    
    {{Blocks|Utility}}
    {{items}}
    
    [[Category:Natural blocks]]
    [[Category:Job blocks]]
    [[Category:Utility blocks]]
    [[Category:Storage]]
    [[Category:Manufactured blocks]]
    [[Category:Generated structure blocks]]
    [[Category:Light sources]]
    
    [[cs:Kotel]]
    [[de:Kessel]]
    [[es:Caldero]]
    [[fr:Chaudron]]
    [[hu:Üst]]
    [[it:Calderone]]
    [[ja:大釜]]
    [[ko:가마솥]]
    [[nl:Ketel]]
    [[pl:Kocioł]]
    [[pt:Caldeirão]]
    [[ru:Котёл]]
    [[th:หม้อปรุงยา]]
    [[uk:Казан]]
    [[zh:炼药锅]]</li><li>[[Key|Key]]<br/>{{About|the joke item|the golem|Key Golem|in-game control keys|Controls}}
    {{Exclusive|Java}}
    {{Joke feature}}
    {{Item
    | image = <gallery>
    Red Key.gif | Red
    Yellow Key.gif | Yellow
    Blue Key.gif | Blue
    </gallery>
    | renewable = 
    * Blue: No
    * Red, Yellow: Yes
    | stackable = Yes
    }}
    
    '''Keys''' were a joke item from [[Java Edition 3D Shareware v1.34]].
    There are three different keys: '''red''', '''yellow''', and '''blue'''.
    
    == Obtaining ==
    
    === Mobs ===
    The red key was dropped by the [[wither]], the yellow key was dropped by [[ravager]]s, and the blue key was dropped by the [[elder guardian]].
    
    === Cheat codes ===
    These keys were also obtainable by using the cheat code "IDKFA" when typing in chat.
    
    === Natural generation ===
    {{LootChestItem|red-key,yellow-key,blue-key}}
    
    == Data values ==
    
    === ID ===
    {{ID table
    |showforms=y
    |generatetranslationkeys=java
    |displayname=Red Key
    |spritetype=item
    |nameid=red_key
    |form=item}}
    {{ID table
    |displayname=Yellow Key
    |spritetype=item
    |nameid=yellow_key
    |form=item}}
    {{ID table
    |displayname=Blue Key
    |spritetype=item
    |nameid=blue_key
    |form=item
    |foot=1}}
    
    == History ==
    {{History|java}}
    {{History||3D Shareware v1.34|[[File:Red Key.gif|32px]] [[File:Yellow Key.gif|32px]] [[File:Blue Key.gif|32px]] Added red, yellow, and blue keys.}}
    {{History|foot}}
    
    == Trivia ==
    *[[File:Green Key.png|32px]] A key with a similar appearance is present in ''The Europa Arcology Incident'', a game made by [[Notch]] in 2009.
    
    {{Items}}
    {{Jokes}}
    
    [[Category:Joke items]]
    
    [[pt:Chave]]</li></ul>
    Creeper explosions have a new sound.
    1.9pre5
    {{Extension DPL}}<ul><li>[[Prismarine Shard|Prismarine Shard]]<br/>{{Item
    | renewable =  Yes
    | stackable = Yes (64)
    | type =
    }}
    A '''prismarine shard''' is an item obtained by defeating [[guardian]]s or [[elder guardian]]s. It can be used to craft various [[prismarine]] blocks as well as [[sea lantern]]s.
    
    == Obtaining ==
    
    Prismarine shards are dropped upon the death of [[guardian]]s and [[elder guardian]]s. From these mobs, 0–2 shards are dropped each time. This can be increased to a maximum of 5 with the [[Looting]] enchantment.
    
    == Usage ==
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Prismarine Shard
    |spritetype=item
    |nameid=prismarine_shard
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Prismarine Shard
    |spritetype=item
    |nameid=prismarine_shard
    |aliasid=prismarineshard
    |id=565
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{history||1.8|snap=14w25a|[[File:Prismarine Shard JE1 BE1.png|32px]] Added prismarine shards.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 409.}}
    {{History||1.14|snap=18w43a|[[File:Prismarine Shard JE2 BE2.png|32px]] The texture of prismarine shards has now been changed.}}
    
    {{History|pocket alpha}}
    {{History||v0.16.0|snap=build 1|[[File:Prismarine Shard JE1 BE1.png|32px]] Added prismarine shards.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Prismarine Shard JE2 BE2.png|32px]] The texture of prismarine shards has now been changed.}}
    
    {{History|console}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Prismarine Shard JE1 BE1.png|32px]] Added prismarine shards.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Prismarine Shard JE2 BE2.png|32px]] The texture of prismarine shards has now been changed.}}
    
    {{History|New 3DS}}
    {{History||1.3.12|[[File:Prismarine Shard JE1 BE1.png|32px]] Added prismarine shards.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    {{items}}
    
    [[de:Prismarinscherbe]]
    [[es:Fragmento de prismarina]]
    [[fr:Éclat de prismarine]]
    [[ja:プリズマリンの欠片]]
    [[ko:프리즈머린 조각]]
    [[nl:Prismarienscherf]]
    [[pl:Odłamek pryzmarynu]]
    [[pt:Pedaço de prismarinho]]
    [[ru:Призмариновый осколок]]
    [[uk:Призмариновий уламок]]
    [[zh:海晶碎片]]
    [[Category:Renewable resources]]</li><li>[[Pumpkin Seeds|Pumpkin Seeds]]<br/>{{Block
    | image = <gallery>
    Pumpkin Stem Age 0.png | Age 0
    Pumpkin Stem Age 1.png | Age 1
    Pumpkin Stem Age 2.png | Age 2
    Pumpkin Stem Age 3.png | Age 3
    Pumpkin Stem Age 4.png | Age 4
    Pumpkin Stem Age 5.png | Age 5
    Pumpkin Stem Age 6.png | Age 6
    Pumpkin Stem Age 7.png | Age 7
    </gallery>
    |image2 = <gallery>
    Attached Pumpkin Stem (N).png | North
    Attached Pumpkin Stem (E).png | East
    Attached Pumpkin Stem (S).png | South
    Attached Pumpkin Stem (W).png | West
    </gallery>
    | transparent = Yes
    | light = No
    | tool = none
    | renewable = Yes
    | stackable = Yes (64)
    | flammable = No
    | lavasusceptible = No
    }}
    '''Pumpkin seeds''' are items obtained from pumpkins that can be used to grow pumpkin stems.
    
    '''Pumpkin stems''' are plants grown on [[farmland]] that, over time, grow [[pumpkin]]s on dirt, mud and moss blocks adjacent to them.
    
    == Obtaining ==
    === Breaking ===
    When broken, a pumpkin stem drops 0–3 pumpkin seeds. The chance for pumpkin seeds to drop increases with the stem's age.
    {| class="wikitable"
    ! rowspan="3" |[[Resource location]]
    ! rowspan="3" | Source
    ! colspan="4" | Default
    |-
    | colspan="1" rowspan="2" style="text-align:center" | Nothing || colspan="3" style="text-align:center" |{{ItemLink|Pumpkin Seeds|Pumpkin seeds}}
    |-
    | style="text-align:center" | 1 || style="text-align:center" | 2 || style="text-align:center" | 3
    |-
    | rowspan="8" |<code>blocks/pumpkin_stem</code>
    |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 0</code>
    | style="text-align:center" |81.3%|| style="text-align:center" |17.42%|| style="text-align:center" |1.24%|| style="text-align:center" |0.03%
    |-
    |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 1</code>
    | style="text-align:center" |65.1%|| style="text-align:center" |30.04%|| style="text-align:center" |4.62%|| style="text-align:center" |0.24%
    |-
    |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 2</code>
    | style="text-align:center" |51.2%|| style="text-align:center" |38.4%|| style="text-align:center" |9.6%|| style="text-align:center" |0.8%
    |-
    |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 3</code>
    | style="text-align:center" |39.44%|| style="text-align:center" |43.02%|| style="text-align:center" |15.64%|| style="text-align:center" |1.9%
    |-
    |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 4</code>
    | style="text-align:center" |29.13%|| style="text-align:center" |44.44%|| style="text-align:center" |22.22%|| style="text-align:center" |3.7%
    |-
    |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 5</code>
    | style="text-align:center" |21.6%|| style="text-align:center" |43.2%|| style="text-align:center" |28.8%|| style="text-align:center" |6.4%
    |-
    |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 6</code>
    | style="text-align:center" |15.17%|| style="text-align:center" |39.82%|| style="text-align:center" |34.84%|| style="text-align:center" |10.16%
    |-
    |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 7</code>
    | style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17%
    |-
    | rowspan="1" |<code>blocks/attached_pumpkin_stem</code>
    |{{BlockLink|Attached Pumpkin Stem|Attached Pumpkin stem}}
    | style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17%
    |}
    
    === Natural generation ===
    Pumpkin stems generate naturally in stem farm rooms in [[woodland mansion]]s.
    
    Pumpkin stems generate in [[taiga]] and [[snowy taiga]]{{only|be|short=1}} [[village]] farms.
    
    === Chest loot ===
    {{LootChestItem|pumpkin-seeds}}
    
    === Crafting ===
    {{Crafting
    |Pumpkin
    |Output= Pumpkin Seeds,4
    |type= Material
    }}
    
    === Trading ===
    [[Wandering trader]]s sell pumpkin seeds for 1 [[emerald]].
    
    === Post-generation ===
    Shearing an uncarved pumpkin yields 4 pumpkin seeds {{in|java}} or 1 unit of pumpkin seeds {{in|bedrock}}.
    
    == Usage ==
    === Farming ===
    {{see also|Tutorials/Pumpkin and melon farming}}
    Pumpkin seeds can be planted only on [[farmland]], as stems. Over time, a stem grows through several stages{{Needs testing}} and, at its final growth stage, will produce [[pumpkin]]s on any adjacent [[dirt]], [[Coarse Dirt|coarse dirt]], [[Rooted Dirt|rooted dirt]], [[Grass Block|grass block]], [[farmland]], [[podzol]], [[mycelium]], [[Moss Block|moss block]], [[mud]] or [[Muddy Mangrove Roots|muddy mangrove roots]]. If a pumpkin is already occupying a spot adjacent to a stem it does not grow more pumpkins until the pumpkin is removed. A single stem can grow an unlimited number of pumpkins. Pumpkin stems need a minimum light level of 10 in the block above the stem to grow and give pumpkins. Pumpkin seeds are affected by [[bone meal]] only with respect to stem growth; bone meal does not help produce the actual pumpkins.
    
    === Breeding ===
    Like other seeds, pumpkin seeds can be used to [[breed]] [[chicken]]s, lead chickens around, and make baby chickens grow up faster by 10% of the remaining time.
    
    === Taming ===
    Like other seeds, pumpkin seeds can be used to tame [[parrot]]s.
    
    === Composting ===
    Placing pumpkin seeds into a [[composter]] has a 30% chance of raising the compost level by 1.
    
    == Pumpkin stem ==
    A '''pumpkin stem''' is the block that is planted on [[farmland]] when pumpkin seeds are used on it. It starts underground, and rises up as the plant grows. The stem is colored green when young, and then yellow once fully grown.
    
    The stem curves once a pumpkin has grown from it. A fully-grown single stem connects to any [[pumpkin]] in an adjacent square, thus there are 5 possible appearances to a stem. If there are multiple pumpkins it can connect to, it favors the east, then west, north, and south. When the pumpkin is removed, the stem returns to its straight shape.
    
    == Sounds ==
    {{Sound table/Block/Hard crop}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showblocktags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Pumpkin Stem
    |spritetype=block
    |nameid=pumpkin_stem
    |blocktags=bee_growables, crops
    |form=block}}
    {{ID table
    |displayname=Attached Pumpkin Stem
    |spritetype=block
    |nameid=attached_pumpkin_stem
    |form=block}}
    {{ID table
    |displayname=Pumpkin Seeds
    |spritetype=item
    |nameid=pumpkin_seeds
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Pumpkin Stem
    |spritetype=block
    |nameid=pumpkin_stem
    |id=104
    |form=block}}
    {{ID table
    |displayname=Pumpkin Seeds
    |spritetype=item
    |nameid=pumpkin_seeds
    |id=292
    |form=item
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    
    {{/BS}}
    
    == Advancements ==
    {{load advancements|A Seedy Place}}
    
    == History ==
    {{info needed section|check if stems floated above farmland upon initial implementation}}
    {{History|java beta}}
    {{History||1.8|snap=Pre-release|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds.
    |[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] Added the pumpkin stem, with seven stages of growth.
    |Pumpkin seeds can be found in the new [[mineshaft]] [[chest]]s.
    |[[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]] The pumpkin stem has four slightly visually distinct appearances for each facing direction - the bent part of the stem rotates, but the other two planes do not.
    |[[File:Pumpkin Stem Age 8 JE1.png|32px]] [[File:Pumpkin Stem Age 9 JE1.png|32px]] [[File:Pumpkin Stem Age 10 JE1.png|32px]] [[File:Pumpkin Stem Age 11 JE1.png|32px]] [[File:Pumpkin Stem Age 12 JE1.png|32px]] [[File:Pumpkin Stem Age 13 JE1.png|32px]] [[File:Pumpkin Stem Age 14 JE1.png|32px]] [[File:Pumpkin Stem Age 15 JE1.png|32px]] Pumpkin stem data values from 8 through 15 now show a glitched formation, with a floating stem with an attached stem cross eventually emerging below.
    |[[File:Attached Stem Age 8 JE1.png|32px]] [[File:Attached Stem Age 9 JE1.png|32px]] [[File:Attached Stem Age 10 JE1.png|32px]] [[File:Attached Stem Age 11 JE1.png|32px]] [[File:Attached Stem Age 12 JE1.png|32px]] [[File:Attached Stem Age 13 JE1.png|32px]] [[File:Attached Stem Age 14 JE1.png|32px]] [[File:Attached Stem Age 15 JE1.png|32px]] Pumpkin stem blocks with data values higher than 7 can attach to adjacent fruits, which results in buggy stem textures with [[vines]] in the mix due to vines being below attached stems in [[terrain.png]].}}
    {{History|||snap=Pre-release 2 ;)|Pumpkin stems can now be grown faster using [[bone meal]].}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Pumpkins can now be [[crafting|crafted]] into [[pumpkin seeds]].}}
    {{History||1.3.1|snap=1.3|The texture of pumpkin stems has been moved one pixel to the left in [[terrain.png]].
    |[[File:Pumpkin Stem Age 0 JE2.png|32px]] [[File:Pumpkin Stem Age 1 JE2.png|32px]] [[File:Pumpkin Stem Age 2 JE2.png|32px]] [[File:Pumpkin Stem Age 3 JE2.png|32px]] [[File:Pumpkin Stem Age 4 JE2.png|32px]] [[File:Pumpkin Stem Age 5 JE2.png|32px]] [[File:Pumpkin Stem Age 6 JE2.png|32px]] [[File:Pumpkin Stem Age 7 JE2.png|32px]] Stems now appear slightly different.
    |[[File:Pumpkin Stem Age 8 JE2.png|32px]] [[File:Pumpkin Stem Age 9 JE2.png|32px]] [[File:Pumpkin Stem Age 10 JE2.png|32px]] [[File:Pumpkin Stem Age 11 JE2.png|32px]] [[File:Pumpkin Stem Age 12 JE2.png|32px]] [[File:Pumpkin Stem Age 13 JE2.png|32px]] [[File:Pumpkin Stem Age 14 JE2.png|32px]] [[File:Pumpkin Stem Age 15 JE2.png|32px]] Overgrown attached pumpkin stems now appear slightly different.
    |[[File:Attached Pumpkin Stem (N) JE2.png|32px]] [[File:Attached Pumpkin Stem (E) JE2.png|32px]] [[File:Attached Pumpkin Stem (S) JE2.png|32px]] [[File:Attached Pumpkin Stem (W) JE2.png|32px]] Attached pumpkin stems now appear slightly different.
    |[[File:Attached Stem Age 8 JE2.png|32px]] [[File:Attached Stem Age 9 JE2.png|32px]] [[File:Attached Stem Age 10 JE2.png|32px]] [[File:Attached Stem Age 11 JE2.png|32px]] [[File:Attached Stem Age 12 JE2.png|32px]] [[File:Attached Stem Age 13 JE2.png|32px]] [[File:Attached Stem Age 14 JE2.png|32px]] [[File:Attached Stem Age 15 JE2.png|32px]] Overgrown attached pumpkin stems now appear slightly different.}}
    {{History||1.4.2|snap=12w36a|[[Chicken]]s now use [[wheat seeds]], [[melon seeds]] and pumpkin seeds, instead of [[wheat]] to [[breeding|breed]].}}
    {{History||1.5|snap=13w02a|[[File:Pumpkin Stem Age 0 JE3.png|32px]] [[File:Pumpkin Stem Age 1 JE3.png|32px]] [[File:Pumpkin Stem Age 2 JE3.png|32px]] [[File:Pumpkin Stem Age 3 JE3.png|32px]] [[File:Pumpkin Stem Age 4 JE3.png|32px]] [[File:Pumpkin Stem Age 5 JE3.png|32px]] [[File:Pumpkin Stem Age 6 JE3.png|32px]] Pumpkin stems now use a squished version of their texture for immature stems, depending on age.
    |[[File:Pumpkin Stem Age 8 JE3.png|32px]] [[File:Pumpkin Stem Age 9 JE3.png|32px]] [[File:Pumpkin Stem Age 10 JE3.png|32px]] [[File:Pumpkin Stem Age 11 JE3.png|32px]] [[File:Pumpkin Stem Age 12 JE3.png|32px]] [[File:Pumpkin Stem Age 13 JE3.png|32px]] [[File:Pumpkin Stem Age 14 JE3.png|32px]] [[File:Pumpkin Stem Age 15 JE3.png|32px]] This also affects pumpkin stems of ages 8-15, which are likewise stretched to accommodate its predicted size.
    |[[File:Attached Stem Age 8 JE3.png|32px]] [[File:Attached Stem Age 9 JE3.png|32px]] [[File:Attached Stem Age 10 JE3.png|32px]] [[File:Attached Stem Age 11 JE3.png|32px]] [[File:Attached Stem Age 12 JE3.png|32px]] [[File:Attached Stem Age 13 JE3.png|32px]] [[File:Attached Stem Age 14 JE3.png|32px]] [[File:Attached Stem Age 15 JE3.png|32px]] Pumpkin stems of extreme ages, which are attached to adjacent fruits, now show a stretched and tinted stem appearance.}}
    {{History|||snap=13w03a|[[File:Pumpkin Stem Age 0 JE4.png|32px]] [[File:Pumpkin Stem Age 1 JE4.png|32px]] [[File:Pumpkin Stem Age 2 JE4.png|32px]] [[File:Pumpkin Stem Age 3 JE4.png|32px]] [[File:Pumpkin Stem Age 4 JE4.png|32px]] [[File:Pumpkin Stem Age 5 JE4.png|32px]] [[File:Pumpkin Stem Age 6 JE4.png|32px]] [[File:Pumpkin Stem Age 7 JE4.png|32px]] Pumpkin stems are no longer squished or stretched to account for age.<ref>{{bug|MC-7111}}</ref>
    |[[File:Pumpkin Stem Age 8 JE4.png|32px]] [[File:Pumpkin Stem Age 9 JE4.png|32px]] [[File:Pumpkin Stem Age 10 JE4.png|32px]] [[File:Pumpkin Stem Age 11 JE4.png|32px]] [[File:Pumpkin Stem Age 12 JE4.png|32px]] [[File:Pumpkin Stem Age 13 JE4.png|32px]] [[File:Pumpkin Stem Age 14 JE4.png|32px]] [[File:Pumpkin Stem Age 15 JE4.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[trapdoor]] texture.
    |From this version up until 14w08a, overgrown pumpkin stems start to draw from the texture below them on the [[texture atlas]], in much the same way they previously did with terrain.png. However, as texture atlases are unstable and textures tend to change positions as new blocks and textures are added, overgrown stems change the texture they draw from every time new textures are added, which includes when textures added by [[mods]].}}
    {{History|||snap=13w09a|[[File:Pumpkin Stem Age 8 JE5.png|32px]] [[File:Pumpkin Stem Age 9 JE5.png|32px]] [[File:Pumpkin Stem Age 10 JE5.png|32px]] [[File:Pumpkin Stem Age 11 JE5.png|32px]] [[File:Pumpkin Stem Age 12 JE5.png|32px]] [[File:Pumpkin Stem Age 13 JE5.png|32px]] [[File:Pumpkin Stem Age 14 JE5.png|32px]] [[File:Pumpkin Stem Age 15 JE5.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[birch wood]] texture.}}
    {{History||1.6.1|snap=13w24a|Melon and pumpkin stems have now been assigned separate textures.
    |[[File:Pumpkin Stem Age 8 JE6.png|32px]] [[File:Pumpkin Stem Age 9 JE6.png|32px]] [[File:Pumpkin Stem Age 10 JE6.png|32px]] [[File:Pumpkin Stem Age 11 JE6.png|32px]] [[File:Pumpkin Stem Age 12 JE6.png|32px]] [[File:Pumpkin Stem Age 13 JE6.png|32px]] [[File:Pumpkin Stem Age 14 JE6.png|32px]] [[File:Pumpkin Stem Age 15 JE6.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted curving [[rail]] texture.}}
    {{History||1.7.2|snap=13w37a|Added the {{cmd|setblock}} command, allowing for invalid pumpkin stem ages to be placed in the world without using external editors. This also allows them to be obtained in earlier versions via backdating.}}
    {{History|||snap=13w41a|[[File:Pumpkin Stem Age 8 JE7.png|32px]] [[File:Pumpkin Stem Age 9 JE7.png|32px]] [[File:Pumpkin Stem Age 10 JE7.png|32px]] [[File:Pumpkin Stem Age 11 JE7.png|32px]] [[File:Pumpkin Stem Age 12 JE7.png|32px]] [[File:Pumpkin Stem Age 13 JE7.png|32px]] [[File:Pumpkin Stem Age 14 JE7.png|32px]] [[File:Pumpkin Stem Age 15 JE7.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted lit [[furnace]] texture.}}
    {{History|||snap=13w43a|[[File:Pumpkin Stem Age 8 JE8.png|32px]] [[File:Pumpkin Stem Age 9 JE8.png|32px]] [[File:Pumpkin Stem Age 10 JE8.png|32px]] [[File:Pumpkin Stem Age 11 JE8.png|32px]] [[File:Pumpkin Stem Age 12 JE8.png|32px]] [[File:Pumpkin Stem Age 13 JE8.png|32px]] [[File:Pumpkin Stem Age 14 JE8.png|32px]] [[File:Pumpkin Stem Age 15 JE8.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[pumpkin]] top texture.}}
    {{History||1.8|snap=14w10a|[[File:Pumpkin Stem Age 8 JE9.png|32px]] [[File:Pumpkin Stem Age 9 JE9.png|32px]] [[File:Pumpkin Stem Age 10 JE9.png|32px]] [[File:Pumpkin Stem Age 11 JE9.png|32px]] Pumpkin stems with data values 8-11 now display a tinted attached stem, with 8 facing west, 9 facing east, 10 facing north and 11 facing south.
    |Invalid pumpkin stems with data values 12-15 now crash the game.}}
    {{History|||snap=14w25a|[[File:Pumpkin Stem Age 0 JE5.png|32px]] [[File:Pumpkin Stem Age 1 JE5.png|32px]] [[File:Pumpkin Stem Age 2 JE5.png|32px]] [[File:Pumpkin Stem Age 3 JE5.png|32px]] [[File:Pumpkin Stem Age 4 JE5.png|32px]] [[File:Pumpkin Stem Age 5 JE5.png|32px]] [[File:Pumpkin Stem Age 6 JE5.png|32px]] [[File:Pumpkin Stem Age 7 JE5.png|32px]] Pumpkin stems now render as a single diagonal plane, or, in the case of attached stems, a diagonal and orthogonal plane.
    |[[File:Attached Pumpkin Stem (N) JE3.png|32px]] [[File:Attached Pumpkin Stem (E) JE3.png|32px]] [[File:Attached Pumpkin Stem (S) JE3.png|32px]] [[File:Attached Pumpkin Stem (W) JE3.png|32px]] The attached pumpkin stem [[model]] now fully rotates to the direction the stem points. Prior to this update, the base of the pumpkin stem would stay the same while the long attaching section would differ, resulting in four possible attached stem appearances.
    |Invalid overgrown pumpkin stems have now effectively been removed from the game, as attempting to place an out of range stem via {{cmd|setblock}} creates a stem of age 0 and loading a world with existing such stems cause a game crash.}}
    {{History|||snap=14w26a|[[File:Pumpkin Stem Age 0 JE6.png|32px]] [[File:Pumpkin Stem Age 1 JE6.png|32px]] [[File:Pumpkin Stem Age 2 JE6.png|32px]] [[File:Pumpkin Stem Age 3 JE6.png|32px]] [[File:Pumpkin Stem Age 4 JE6.png|32px]] [[File:Pumpkin Stem Age 5 JE6.png|32px]] [[File:Pumpkin Stem Age 6 JE6.png|32px]] [[File:Pumpkin Stem Age 7 JE6.png|32px]] [[File:Attached Pumpkin Stem (N) JE4.png|32px]] [[File:Attached Pumpkin Stem (E) JE4.png|32px]] [[File:Attached Pumpkin Stem (S) JE4.png|32px]] [[File:Attached Pumpkin Stem (W) JE4.png|32px]] Pumpkin stems now correctly render as crosses again.<ref>{{bug|MC-58136}}</ref>}}
    {{History|||snap=14w27a|[[File:Attached Stem Age 0 14w27a.png|32px]] [[File:Attached Stem Age 1 14w27a.png|32px]] [[File:Attached Stem Age 2 14w27a.png|32px]] [[File:Attached Stem Age 3 14w27a.png|32px]] [[File:Attached Stem Age 4 14w27a.png|32px]] [[File:Attached Stem Age 5 14w27a.png|32px]] [[File:Attached Stem Age 6 14w27a.png|32px]] Due to a bug, all pumpkin stems now appear attached regardless of age or any actual attachment.<ref>{{bug|MC-60208}}</ref>}}
    {{History|||snap=14w28a|All pumpkin stems appearing attached regardless of the age of any actual attachment has been fixed. However, pumpkin stems still appear attached to adjacent fruits regardless of age due to a similar bug.<ref>{{bug|MC-61716}}</ref>}}
    {{History|||snap=14w34d|Pumpkin seeds no longer can be used to breed [[chicken]]s.}}
    {{History||1.9|snap=15w31a|Chickens can now use pumpkin seeds to [[breeding|breed]] again.}}
    {{History|||snap=15w44a|Pumpkin seeds have been added to [[dungeon]] [[chest]]s.
    |The average yield of pumpkin seeds in [[mineshaft]] chests has been decreased.}}
    {{History|||snap=15w45a|Pumpkin stems must now be fully grown again to attach.}}
    {{History||1.11|snap=16w39a|Pumpkin seeds are now found in the new [[woodland mansion]] chests.
    |Pumpkin stems now generate inside [[woodland mansion]]s.}}
    {{History||1.13|snap=17w47a|The different [[block]] states for the <code>pumpkin_stem</code> ID have been split up into their own IDs.
    |Pumpkin seeds can now be obtained by [[shear]]ing an uncarved pumpkin.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 104, and the [[item]]'s 361.}}
    {{History|||snap=17w48a|Attached pumpkin stems no longer [[drops|drop]] seeds.}}
    {{History||1.14|snap=18w43a|[[File:Pumpkin Stem Age 0 JE7.png|32px]] [[File:Pumpkin Stem Age 1 JE7.png|32px]] [[File:Pumpkin Stem Age 2 JE7.png|32px]] [[File:Pumpkin Stem Age 3 JE7.png|32px]] [[File:Pumpkin Stem Age 4 JE7.png|32px]] [[File:Pumpkin Stem Age 5 JE7.png|32px]] [[File:Pumpkin Stem Age 6 JE7.png|32px]] [[File:Pumpkin Stem Age 7 JE7.png|32px]] The stem texture has changed.
    |[[File:Attached Pumpkin Stem (N) JE5.png|32px]] [[File:Attached Pumpkin Stem (E) JE5.png|32px]] [[File:Attached Pumpkin Stem (S) JE5.png|32px]] [[File:Attached Pumpkin Stem (W) JE5.png|32px]] The pumpkin stem texture change also affects the base cross on pumpkin stems.}}
    {{History|||snap=18w50a|Pumpkin stems now generate in the updated [[taiga]] [[village]] farms.
    |Pumpkin seeds can now be found in [[chest]]s in taiga village houses.}}
    {{History|||snap=19w03a|Placing pumpkin seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
    {{History|||snap=19w05a|Pumpkin seeds now have a 30% chance of increasing the compost level in a composter by 1.
    |Added [[Wandering Trader|wandering trader]]s, which sell pumpkin seeds.}}
    {{History||1.15|snap=19w34a|[[Bee]]s can now pollinate pumpkin stems.}}
    {{History|||snap=19w39a|Attached pumpkin stems now [[drops|drop]] seeds again.<ref>{{bug|MC-136360}}</ref>}}
    
    {{History|pocket alpha}}
    {{History||v0.8.0|snap=build 1|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds.
    |[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems.
    |Pumpkin seeds are obtainable from the [[Nether reactor]].}}
    {{History||v0.12.1|snap=build 1|Pumpkin seeds are no longer available from the Nether reactor.}}
    {{History||v0.14.0|snap=build 1|Pumpkin seeds can now be found in [[minecart with chest]]s inside [[mineshaft]]s.}}
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Pumpkin stems now generate inside [[woodland mansion]]s.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Pumpkin seeds are now used to tame [[parrot]]s.}}
    {{History||1.4.0|snap=beta 1.2.13.8|Pumpkin seeds can now be obtained by [[shear]]ing an uncarved [[pumpkin]].}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Attached Pumpkin Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached pumpkin stems has been changed.
    |Pumpkin seeds can now be [[trading|bought]] from [[wandering trader]]s.
    |A single pumpkin crop now generates in the new [[taiga]] and [[snowy taiga]] [[village]]s.}}
    {{History||1.11.0|snap=beta 1.11.0.1|A single pumpkin seed can now be used to fill the [[composter]].
    |Pumpkin seeds can now be found in [[taiga]] and [[snowy taiga]] [[village]] house [[chest]]s.}}
    
    {{History|console}}
    {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds.
    |[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems.}}
    {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|Pumpkin seeds can now be obtained by [[shear]]ing an uncarved [[pumpkin]].}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Attached Pumpkin Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached pumpkin stems has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems.}}
    {{History|foot}}
    
    <gallery>
    Pumpkin Stem with data value 15.png|The final version of the pumpkin stem with age 15, as seen in-game.
    Pumpkinstems.png|Pumpkin stems of ages 1 to 15 on a modded version of [[Java Edition 1.7.2|1.7.2]], hence the nearby melon stems using the melon top texture.
    Stems of 13w02a.png|All 16 stem sizes in [[Java Edition 13w02a|13w02a]], with accompanying data values.
    </gallery>
    
    === Pumpkin stem "item" ===
    {{:Technical blocks/Pumpkin Stem}}
    
    == Issues ==
    
    {{issue list}}
    
    == Gallery ==
    <gallery>
    Stem All Ages.png|All stages of growth.
    AllSeeds.png|All the [[seeds]] that exist in the game.
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{Blocks|vegetation}}
    {{Items}}
    
    [[Category:Plants]]
    [[Category:Food]]
    [[Category:Non-solid blocks]]
    [[Category:Generated structure blocks]]
    
    [[cs:Dýňová semínka]]
    [[de:Kürbiskerne]]
    [[es:Semillas de calabaza]]
    [[fr:Graines de citrouille]]
    [[hu:Tökmagok]]
    [[ja:カボチャの種]]
    [[ko:호박씨]]
    [[nl:Pompoenpitten]]
    [[pl:Nasiona dyni]]
    [[pt:Sementes de abóbora]]
    [[ru:Семена тыквы]]
    [[th:เมล็ดฝักทอง]]
    [[zh:南瓜种子]]</li></ul>
    Creepers and other hostile mobs no longer attack the player in Creative mode unless provoked.
    r
    1.2.3.4.5.6
    {{Extension DPL}}<ul><li>[[Gold Nugget|Gold Nugget]]<br/>{{About|the nugget|the block that can drop nuggets|Gilded Blackstone|the ore|Gold Ore|the ingot form|Gold Ingot|the mineral block|Block of Gold}}
    {{Item
    | image = Gold Nugget.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Gold nuggets''' are items used to make [[gold ingot]]s and other various golden items. One gold nugget is effectively worth one-ninth of a gold ingot.
    
    == Obtaining ==
    
    === Mob loot ===
    
    [[Zombified Piglin|Zombified piglin]]s, when killed, may drop 0-1 gold nuggets. When killed using a weapon enchanted with [[Looting]], they may drop an additional gold nugget per level of Looting used, up to a maximum of 4.
    
    === Crafting ===
    
    {{Crafting
    |Gold Ingot
    |Output= Gold Nugget, 9
    |type= Material
    }}
    
    === Smelting ===
    
    {{Smelting
    |Golden Sword; {Any golden tools}; {Any golden armor}; Golden Horse Armor
    |Gold Nugget
    |0,25
    }}
    
    === Chest loot ===
    
    {{LootChestItem|gold-nugget}}
    
    === Mining ===
    
    [[Nether gold ore]] mined using a [[pickaxe]] drops 2-6 gold nuggets. If the pickaxe is enchanted with [[Fortune]], it has a 33.3% chance to multiply the drops by 2, Fortune II has a 25% chance to multiply the drops by 2 or 3 and Fortune III has a 20% chance each to multiply the drops by 2, 3, or 4 for a maximum possible drop of 24 golden nuggets. The average drop rate for a Fortune III pickaxe is 8.8, while the drop rate for a [[Silk Touch]] pickaxe is a single ingot, or a flat rate of 9. It is slightly more efficient to mine with a Silk Touch pickaxe. 
    
    [[Gilded Blackstone|Gilded blackstone]] mined using a pickaxe has a 10% chance to drop 2-5 gold nuggets. If the pickaxe is enchanted with Fortune I, the chance gold nuggets drop is increased 14.29%, Fortune II increases the drop chance to 25%, and Fortune III guarantees the drop.
    
    == Usage ==
    
    Gold nuggets can be used to craft a [[golden carrot]] or [[glistering melon]] for brewing. Also, gold nuggets can be combined with gunpowder and dye to create a [[firework star]] that bursts in a star-shaped explosion. 
    
    [[Piglin]]s instantly pick up any gold nuggets that are within 1 [[block]] of them. Unlike other gold-related items, they do not intentionally seek out gold nuggets to pick up and only pick them up if they walk near it. Unlike gold ingots, gold nuggets picked up are dropped upon the piglin's death. 
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Gold Nugget
    |spritetype=item
    |nameid=gold_nugget
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Gold Nugget
    |spritetype=item
    |nameid=gold_nugget
    |id=425
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|Java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Gold Nugget JE1.png|32px]] Added gold nuggets.
    |Gold nuggets are [[drops|dropped]] by [[zombie pigmen]].
    |Gold nuggets can be used to craft [[gold ingot]]s.
    |Gold nuggets currently do not have a mouseover name.}}
    {{History|||snap=Beta 1.9 Prerelease 2|Gold nuggets now have a mouseover name.}}
    {{History|||snap=Beta 1.9 Prerelease 4|Gold nuggets are now used to craft [[glistering melon]]s.
    |Gold nuggets can now be [[crafting|crafted]] from a single [[gold ingot]].}}
    {{History||1.1|snap=release|Normal [[golden apple]]s are now crafted with gold nuggets.}}
    {{History||1.3.1|snap=1.3|[[File:Gold Nugget JE2 BE1.png|32px]] The texture of gold nuggets has been changed.}}
    {{History||1.4.2|snap=12w34a|Gold nuggets are now used to craft [[golden carrot]]s.}}
    {{History||1.4.6|snap=12w49a|Gold nuggets can now be used to craft a [[firework star]] for a star shaped effect on a [[firework rocket|firework]].}}
    {{History||1.6.1|snap=13w23a|Gold nuggets can no longer be used to [[crafting|craft]] a [[golden apple]].}}
    {{History||1.9|snap=15w43a|Gold nuggets may now be found among the loot in [[igloo]] basement [[chest]]s.}}
    {{History||1.11.1|snap=16w50a|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 371.}}
    {{History|||snap=18w09a|Gold nuggets can now be found in [[underwater ruins]] loot [[chest]]s.}}
    {{History|||snap=18w11a|Gold nuggets now generate in the chests of [[shipwreck]]s.}}
    {{History||1.14|snap=18w43a|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}}
    {{History|||snap=18w48a|Gold nuggets can now be found in chests in [[plains]] [[village]] houses.}}
    {{History|||snap=18w49a|Gold nuggets can now be found in chests in [[savanna]] village houses.}}
    {{History||1.16|snap=20w12a|[[Nether gold ore]] now [[drops]] 2-6 gold nuggets, affected by [[Fortune]].}}
    {{History|||snap=20w15a|[[Gilded blackstone]] now has 10% chance to drop 2-5 gold nuggets. Only the drop chance is affected by [[Fortune]].}}
    {{History|||snap=20w16a|Gold nuggets now generate in [[bastion remnant]]s and [[ruined portal]] chests.}}
    {{History|||snap=Pre-release 1|Gold nuggets can now be used to distract [[piglin]]s.}}
    {{History|||snap=Pre-release 3|Gold nuggets can no longer be used to distract [[piglin]]s.}}
    {{History||1.20|snap=23w12a|Gold nuggets can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}}
    {{History|||snap=23w16a|Gold nuggets no longer generate in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], gold nuggets are now common loot.}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets. |Gold nuggets can be used to craft [[glistering melon]]s, [[gold ingot]]s and [[golden carrot]]s.|[[Gold ingot]]s can now be [[crafting|crafted]] into 9 gold nuggets.|[[Zombie pigmen]] now [[drops|drop]] gold nuggets upon being killed.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Gold nuggets can now be found inside [[igloo]] basement [[chest]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Gold nuggets can now be used to craft [[firework star]]s.}}
    {{History||1.4.0|snap=beta 1.2.14.2|Gold nuggets can now be found in some [[shipwreck]] [[chest]]s.}}
    {{History|||snap=beta 1.2.20.1|Gold nuggets can now be found in [[underwater ruins]] chests.}}
    {{History||1.10.0|snap=beta 1.10.0.3|The gold nugget can now be found in [[plains]] [[village]] house chests.|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|The gold nugget can now be found in [[savanna]] village house [[chest]]s.}}
    {{History||1.16.0|snap=beta 1.16.0.57|[[Nether gold ore]] now [[drops]] 2-6 gold nuggets.|[[Gilded blackstone]] now has 10% chance to drop 2-5 gold nuggets.}}
    {{History||1.16.100|snap=beta 1.16.100.50|Gold nuggets can now be used as fuel for a [[furnace]].<ref>{{bug|MCPE-114216}}</ref>}}
    {{History||1.18.30|snap=beta 1.18.30.26|Gold nuggets can no longer be used as fuel for a furnace.}}
    
    {{History|Legacy Console}}
    {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets.}}
    {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}}
    
    {{History|3DS}}
    {{History||0.1.0|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets.}}
    {{History||1.9.19|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == See also ==
    
    * [[Iron Nugget]]
    * [[Gold]]
    
    {{Items}}
    
    [[cs:Zlatý nuget]]
    [[de:Goldklumpen]]
    [[es:Pepita de oro]]
    [[fr:Pépite d'or]]
    [[hu:Aranyrög]]
    [[it:Pepita d'oro]]
    [[ja:金塊]]
    [[ko:황금 조각]]
    [[nl:Goudklompje]]
    [[pl:Bryłka złota]]
    [[pt:Pepita de ouro]]
    [[ru:Кусочек золота]]
    [[uk:Золотий самородок]]
    [[zh:金粒]]
    [[Category:Renewable resources]]</li><li>[[Photo|Photo]]<br/>{{exclusive|education}}
    {{Item
    | image = Photo EE2.png
    | renewable = No (unless [[portfolio]] is available)
    | stackable = 
    }}
    
    A '''photo''' is an [[item]] containing a picture taken with a [[camera]].<ref>{{cite|url=https://web.archive.org/web/20210925044841mp_/https://educommunity.minecraft.net/hc/en-us/articles/4407489082644-Feature-Walkthrough-Minecraft-Education-Edition-GOAT-Beta-version-1-17-30-| title = Feature Walkthrough Minecraft: Education Edition GOAT Beta (version 1.17.30)|website=Minecraft: Education Edition Support|date=September 24, 2021}}</ref><ref>{{cite|url=https://education.minecraft.net/en-us/blog/new-update-and-anniversary-for-mee| title = The GOAT Update Celebrates a Minecraft Milestone!|website=Minecraft: Education Edition|date=November 2, 2021}}</ref><ref>{{ytl|2Wd0J-EIfws|GOAT Release Playthrough|Minecraft: Education Edition|December 2, 2021}}</ref>
    
    == Obtaining ==
    A photo in a [[portfolio]] can be saved as a photo item by selecting the "Save to Inventory" button underneath it.
    
    == Usage ==
    Photos display an image when held in the hand or when placed in an [[item frame]], similarly to [[map]]s. Photos can have captions added to them by renaming them in an [[anvil]] or by adding a caption while they are in a portfolio. Photos can be added to [[book and quill]]s and portfolios by selecting the "Add Photo" button in the book and quill or portfolio.
    
    == Data values ==
    === ID ===
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Photo
    |spritetype=item
    |nameid=photo_item
    |id=?
    |form=item
    |foot=1}}
    
    == History ==
    {{History|education}}
    {{History||1.17.30|snap=1.17.30.2|[[File:Photo EE1.png|32px]] Added photos.}}
    {{History||1.17.30|snap=release|[[File:Photo EE2.png|32px]] Changed photo texture.}}
    {{History|foot}}
    
    == Gallery ==
    <gallery>
    Photo Item 1.png|A photo being placed in an item frame.
    Photo Item 2.png|A photo being saved from a portfolio.
    Photo Item 3.png|A photo being added to a book and quill.
    </gallery>
    
    == References ==
    {{Reflist}}
    
    {{Items}}
    {{Education Edition}}
    
    [[Category:Education Edition items]]
    [[Category:Non-renewable resources]]
    
    [[ja:写真]]
    [[zh:相片]]</li></ul>
    As part of the AI overhaul, Creepers no longer attack other mobs. Before this update, a Creeper shot by a skeleton would attack the skeleton, creating a crater in the process. This made music discs much harder to obtain.
    12w30r
    {{Extension DPL}}<ul><li>[[Sparkler|Sparkler]]<br/>{{About|the Education Edition exclusive item|the new melee weapon available from the ''Minecraft Dungeons'' anniversary event|MCD:Sparkler}}
    {{Item
    | image = <gallery>
    Orange Sparkler.png | Orange
    Blue Sparkler.png | Blue
    Red Sparkler.png | Red
    Purple Sparkler.png | Purple
    Green Sparkler.png | Green
    </gallery>
    | image2 = <gallery>
    Active Orange Sparkler.png | Active Orange
    Active Blue Sparkler.png | Active Blue
    Active Red Sparkler.png | Active Red
    Active Purple Sparkler.png | Active Purple
    Active Green Sparkler.png | Active Green
    </gallery>
    | renewable = No
    | stackable = No
    }}
    {{education feature}}
    {{exclusive|bedrock|education}}
    A '''sparkler''' is a [[Chemistry Update|chemistry]]-related [[item]] that emits particles when lit.
    Sparklers are available in orange, blue, red, purple, and green colors.
    
    == Obtaining ==
    
    === Crafting ===
    {{Crafting
    |showdescription=1
    |B1=Chloride |B2=Magnesium |B3=Stick
    |Output=Sparkler
    |description= Calcium Chloride: Orange<br>Cerium Chloride: Blue<br>Mercuric Chloride: Red<br>Potassium Chloride: Purple<br>Tungsten Chloride: Green<br>{{only|bedrock|education}}
    |type=Miscellaneous
    }}
    
    == Usage ==
    
    {{ctrl|Using}} a sparkler ignites it, causing its texture to change. When lit, the sparkler emits colored [[particles]]; the [[durability]] meter depletes while the sparkler is burning. Sparklers are one of the few [[item]]s that can be held in the [[off-hand]] {{in|be}}. Unlit sparklers have normal lighting like most items, while lit sparklers appear to glow when held in the player's hand, similarly to [[glow stick]]s.
    
    When the [[player]] uses another item while a sparkler is lit, or holds the sparkler in the off-hand, the sparkler's durability stops depleting.
    
    If the player has a lit sparkler in their [[inventory]] and goes into the [[water]], the sparkler is destroyed immediately. However, it does not get destroyed if dropped in water. It also cannot float.
    
    Despite having durability, sparklers cannot be enchanted with [[Unbreaking]] or [[Mending]].
    
    == Sounds ==
    {{Sound table
    |type=bedrock
    |sound=Fuse.ogg
    |source=sound
    |description=While a sparkler is active
    |id=sparkler.active
    |volume=0.25
    |pitch=0.8/1.2}}
    {{Sound table
    |sound=Fizz.ogg
    |source=block
    |description=While a sparkler is being lit
    |id=random.fizz
    |volume=1.0
    |pitch=2.4/2.6
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Sparkler
    |spritename=sparklers
    |spritetype=item
    |nameid=sparkler
    |id=600
    |form=item
    |translationkey=item.sparkler.orange.name,item.sparkler.blue.name,item.sparkler.red.name,item.sparkler.purple.name,item.sparkler.green.name
    |foot=1}}
    
    == History ==
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.20.1|[[File:Orange Sparkler BE1.png|32px]] [[File:Blue Sparkler BE1.png|32px]] [[File:Red Sparkler BE1.png|32px]] [[File:Purple Sparkler BE1.png|32px]] [[File:Green Sparkler BE1.png|32px]] <br>[[File:Active Orange Sparkler BE1.png|32px]] [[File:Active Blue Sparkler BE1.png|32px]] [[File:Active Red Sparkler BE1.png|32px]] [[File:Active Purple Sparkler BE1.png|32px]] [[File:Active Green Sparkler BE1.png|32px]] Added sparklers.}}
    
    {{History|education}}
    {{History||1.0.27|[[File:Orange Sparkler BE1.png|32px]] [[File:Blue Sparkler BE1.png|32px]] [[File:Red Sparkler BE1.png|32px]] [[File:Purple Sparkler BE1.png|32px]] [[File:Green Sparkler BE1.png|32px]] <br>[[File:Active Orange Sparkler BE1.png|32px]] [[File:Active Blue Sparkler BE1.png|32px]] [[File:Active Red Sparkler BE1.png|32px]] [[File:Active Purple Sparkler BE1.png|32px]] [[File:Active Green Sparkler BE1.png|32px]] Added sparklers.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Trivia ==
    * The formula for sparkler roughly works in real life. Magnesium itself burns white in air, while the metal salts add [[wikipedia:flame test|color to the flame]].
    
    {{items}}
    {{Education Edition}}
    
    [[Category:Non-renewable resources]]
    [[Category:Education Edition items]]
    
    [[de:Wunderkerze]]
    [[ja:手持ち花火]]
    [[ko:스파클러]]
    [[pl:Zimne ognie]]
    [[pt:Vela-Faísca]]
    [[zh:烟花棒]]</li><li>[[Wheat Seeds|Wheat Seeds]]<br/>{{Block
    | group = Age 0
    | 1-1 = Wheat Age 0.png
    | 1-2 = Wheat Age 0 BE.png
    | group2 = Age 7
    | 2-1 = Wheat Age 7.png
    | 2-2 = Wheat Age 7 BE.png
    | image = Wheat Seeds.png
    | extratext = [[#Renders|View all renders]]
    |invimage=Wheat Seeds
    |transparent=Yes
    |light=No
    |tool=N/A
    |renewable=Yes
    |stackable=Yes (64)
    |flammable=No
    |lavasusceptible=No
    }}
    '''Wheat seeds''' ({{in|java}}) or '''seeds''' ({{in|bedrock}}) are [[item]]s obtained by breaking [[grass]], or more abundantly harvested from wheat crops, and are used to plant them.
    
    '''Wheat crops''' are planted in [[farmland]] and used to grow [[wheat]] and wheat seeds. 
    
    == Obtaining ==
    
    === Breaking ===
    Harvesting fully-grown [[wheat]] [[crops]] yields from 1 to 4 seeds per crop harvested (about {{frac|2|5|7}} seeds/crop harvested on average).
    
    Wheat seeds can be obtained from breaking all variants of [[grass]], which yields 0 to 1 seed. If harvested with a [[Fortune]] enchanted tool the drop rate from grass is increased.
    
    The looting is calculated by a binomial distribution: a drop is attempted three times with a success rate of around 57% to yield the 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one.
    
    {| class="wikitable"
    ! rowspan="3" |[[Resource location]]
    ! rowspan="3" | Source
    ! colspan="5" | Drops
    |- style="text-align:center"
    ! rowspan="2" |{{ItemLink|Wheat}}
    ! colspan="4" |{{ItemText|Wheat Seeds}}
    |- style="text-align:center"
    ! Default tool
    ! With [[Fortune]] I
    ! With Fortune II
    ! With Fortune III
    |- style="text-align:center"
    | rowspan="2" |<code>blocks/wheat</code>
    |{{BlockLink|Wheat}} (age 0–6)
    | 0 {{ItemSprite|Wheat}}
    | 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}
    |- style="text-align:center"
    |{{BlockLink|Wheat}} (age 7)
    | 1 {{ItemSprite|Wheat}}
    | 1 {{ItemSprite|Wheat Seeds}} (~7.87%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~31.49%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~41.98%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~18.66%)
    | 1 {{ItemSprite|Wheat Seeds}} (~3.37%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~17.99%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~35.98%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~31.99%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~10.66%)
    | 1 {{ItemSprite|Wheat Seeds}} (~1.44%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~9.64%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~25.70%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~34.27%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~22.85%) ''or''<br>6 {{ItemSprite|Wheat Seeds}} (~6.09%)
    | 1 {{ItemSprite|Wheat Seeds}} (~0.62%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~4.96%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~16.52%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~29.38%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~29.38%) ''or''<br>6 {{ItemSprite|Wheat Seeds}} (~15.67%) ''or''<br>7 {{ItemSprite|Wheat Seeds}} (~3.48%)
    |}
    
    === Natural generation ===
    [[Village]] farm plots have a chance of being wheat crops. The exact chance depends on the style of the village:
    
    {| class="wikitable"
    ! Village style !! Chance
    |-
    | {{EnvSprite|savanna-village}} Savanna || 80%
    |-
    | {{EnvSprite|desert-village}} Desert || 70%
    |-
    | {{EnvSprite|taiga-village}} Taiga || 60%
    |-
    | {{EnvSprite|plains-village}} Plains || 50%
    |-
    | {{EnvSprite|snowy-village}} Snowy || 20%
    |}
    
    === Chest loot ===
    {{LootChestItem|wheat-seeds}}
    
    === Trading ===
    [[Wandering trader]]s sell wheat seeds for an [[emerald]].
    
    === Villager gifts ===
    {{exclusive|java|section=1}}
    Nitwit and unemployed [[villager]]s throw wheat seeds at players under the [[Hero of the Village]] effect.
    
    == Usage ==
    
    === Crop ===
    {{main|Tutorials/Crop farming|title1=Crop Farming}}
    
    [[File:Crop states.png|thumb|Different stages of crop growth.]]
    
    Wheat seeds can be placed on [[farmland]] by right-clicking, where they grow through eight stages. When left alone, wheat seeds planted on farmland grow to become wheat crops, which can be harvested by the player. Planted seeds require a light level of 9 or greater to continue growing. If the light level is 7 or below, the crops instantly un-plant themselves ("pop off"). It is not possible to plant seeds if the light level is too low.
    
    Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. Using [[bone meal]] on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5.
    
    Breaking the final stage produces 1 to 4 wheat seeds (or more with Fortune) and 1 [[wheat]]. If they are harvested early, they drop 1 seed without any wheat. Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops. 
    
    === Breeding ===
    Like other seeds, wheat seeds can be used to breed [[chicken]]s and reduce the remaining growth duration of baby chickens by 10%. Chickens also follow a player holding wheat seeds.
    
    === Taming ===
    Like other seeds, wheat seeds can be used to tame [[parrot]]s.
    
    === Composting ===
    Placing wheat seeds into a [[composter]] has a 30% chance of raising the compost level by 1. A stack of wheat seeds yields an average of 2.74 [[bonemeal]].
    
    == Sounds ==
    {{Sound table/Block/Crop}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showblocktags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Wheat Crops
    |spritetype=block
    |nameid=wheat
    |blocktags=bee_growables, crops
    |form=block}}
    {{ID table
    |displayname=Wheat Seeds
    |spritetype=item
    |nameid=wheat_seeds
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Wheat
    |spritetype=block
    |nameid=wheat
    |id=59
    |form=block
    |itemform=item.wheat}}
    {{ID table
    |displayname=Seeds
    |spritetype=item
    |nameid=wheat_seeds
    |id=291
    |form=item
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    
    {{/BS}}
    
    == Advancements ==
    {{load advancements|A Seedy Place}}
    
    == History ==
    ''For a more in-depth breakdown of changes to wheat textures and models, including a set of renders for each state, see [[/Asset history]]''
    {{History|java classic}}
    {{History||May 21, 2009|link=wordofnotch:110762705|[[Notch]] shows interest in adding [[crops]] on [[farmland]].}}
    {{History|java indev}}
    {{History||Minecraft Indev|snap=20100206|link=Minecraft Indev|slink=Java Edition Indev 20100206|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
    |[[File:Wheat Age 0 JE1.png|32px]] [[File:Wheat Age 1 JE1.png|32px]] [[File:Wheat Age 2 JE1.png|32px]] [[File:Wheat Age 3 JE1.png|32px]] [[File:Wheat Age 4 JE1.png|32px]] [[File:Wheat Age 5 JE1.png|32px]] [[File:Wheat Age 6 JE1.png|32px]] [[File:Wheat Age 7 JE1.png|32px]] Added crops.
    |Seeds can be planted on farmland.
    |Seeds have a chance of [[drop]]ping while using a [[hoe]] on a [[grass block]].}}
    {{History|java beta}}
    {{History||1.5|Crops destroyed by [[water]] now drop both seeds and wheat. Prior to this update, they dropped only wheat when destroyed by water.}}
    {{History||1.6|snap=Test Build 3|Seeds can no longer be tilled from a grass block.
    |Seeds are now found by destroying [[tall grass]] or by harvesting fully-grown crops.}}
    {{History||1.8|snap=Pre-release|Crops can now be found in [[village]] farms.}}
    {{History|java}}
    {{History||1.4.2|snap=12w36a|[[Chicken]]s now use seeds instead of wheat to [[breeding|breed]].}}
    {{History||1.8|snap=14w02a|[[Villager]]s can now harvest and plant seeds to grow crops.}}
    {{History|||snap=14w06a|[[File:Wheat Age 0 JE2.png|32px]] [[File:Wheat Age 1 JE2.png|32px]] [[File:Wheat Age 2 JE2.png|32px]] [[File:Wheat Age 3 JE2.png|32px]] [[File:Wheat Age 4 JE2.png|32px]] [[File:Wheat Age 5 JE2.png|32px]] [[File:Wheat Age 6 JE2.png|32px]] [[File:Wheat Age 7 JE2.png|32px]] Crops are now a pixel higher - previously they were offset one pixel down as to match farmland. This is likely an accidental result of model conversion.}}
    {{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] Crops of all stages [[Missing model|no longer have a model]].}}
    {{History|||snap=14w10b|[[File:Wheat Age 0 JE4.png|32px]] [[File:Wheat Age 1 JE4.png|32px]] [[File:Wheat Age 2 JE4.png|32px]] [[File:Wheat Age 3 JE4.png|32px]] [[File:Wheat Age 4 JE4.png|32px]] [[File:Wheat Age 5 JE4.png|32px]] [[File:Wheat Age 6 JE4.png|32px]] [[File:Wheat Age 7 JE4.png|32px]] Crops now have models again.<ref>{{bug|MC-50232|||Fixed}}</ref> In addition, they are now offset downwards by one pixel once more.<ref>{{bug|MC-50155|||Fixed}}</ref>}}
    {{History|||snap=14w25a|[[File:Wheat Age 0 JE5.png|32px]] [[File:Wheat Age 1 JE5.png|32px]] [[File:Wheat Age 2 JE5.png|32px]] [[File:Wheat Age 3 JE5.png|32px]] [[File:Wheat Age 4 JE5.png|32px]] [[File:Wheat Age 5 JE5.png|32px]] [[File:Wheat Age 6 JE5.png|32px]] [[File:Wheat Age 7 JE5.png|32px]] Crops model are now shaded.}}
    {{History|||snap=14w27a|[[File:Wheat Age 0 JE6.png|32px]] [[File:Wheat Age 1 JE6.png|32px]] [[File:Wheat Age 2 JE6.png|32px]] [[File:Wheat Age 3 JE6.png|32px]] [[File:Wheat Age 4 JE6.png|32px]] [[File:Wheat Age 5 JE6.png|32px]] [[File:Wheat Age 6 JE6.png|32px]] [[File:Wheat Age 7 JE6.png|32px]] Crops are no longer shaded.}}
    {{History||1.9|snap=15w38a|The drop chances of crops has been slightly improved from an average of {{frac|1|3|5}} per [[crop]] harvested to {{frac|1|5|7}}.}}
    {{History||1.11|snap=16w39a|Crops now generate inside [[woodland mansion]]s.}}
    {{History||1.12|snap=17w18b|Placing a wheat seeds in farmland now gives the player the "A Seedy Place" [[advancement]].}}
    {{History|||snap=pre3|Seeds are now used to tame [[parrot]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 59, and the item's was 295.}}
    {{History|||snap=18w14a|Seeds no longer become destroyed when an [[entity]] jumps on them if they have the [[Slow Falling]] status effect.}}
    {{History|||snap=18w20a|"Seeds" have been renamed to "Wheat Seeds".
    |"Crops" have been renamed to "Wheat Crops".}}
    {{History||1.14|snap=18w43a|[[File:Wheat Age 0 JE7.png|32px]] [[File:Wheat Age 1 JE7.png|32px]] [[File:Wheat Age 2 JE7.png|32px]] [[File:Wheat Age 3 JE7.png|32px]] [[File:Wheat Age 4 JE7.png|32px]] [[File:Wheat Age 5 JE7.png|32px]] [[File:Wheat Age 6 JE7.png|32px]] [[File:Wheat Age 7 JE7.png|32px]] The textures of wheat crops have been changed.
    |The drop rate of fully grown wheat seeds has been changed from 0-3 to 1-4.}}
    {{History|||snap=18w44a|[[File:Wheat Age 6 JE8.png|32px]] [[File:Wheat Age 7 JE8.png|32px]] The textures of wheat crops of age 6 and 7 have been changed again.}}
    {{History|||snap=18w47a|[[File:Wheat Age 0 JE8.png|32px]] [[File:Wheat Age 1 JE8.png|32px]] [[File:Wheat Age 2 JE8.png|32px]] [[File:Wheat Age 3 JE8.png|32px]] [[File:Wheat Age 4 JE8.png|32px]] [[File:Wheat Age 5 JE8.png|32px]] [[File:Wheat Age 6 JE9.png|32px]] [[File:Wheat Age 7 JE9.png|32px]] The textures of wheat crops have been changed, once again.}}
    {{History|||snap=18w48a|Wheat seeds can now be found in [[chest]]s in [[village]] fisher cottages.}}
    {{History|||snap=18w49a|Wheat seeds can now be found in chests in [[savanna]] village houses.}}
    {{History|||snap=19w03a|Placement and breaking [[sound]]s have been added to wheat crops.
    |Placing wheat seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
    {{History|||snap=19w05a|Wheat seeds now have a 30% chance of increasing the compost level in a composter by 1.
    |Added [[Wandering Trader|wandering trader]]s, which sell wheat seeds.}}
    {{History|||snap=19w13a|Nitwit and unemployed villagers now give wheat seeds to players under the [[Hero of the Village]] effect.}}
    {{History||1.15|snap=19w34a|[[Bee]]s can now pollinate wheat crops.}}
    {{History||1.17|snap=21w13a|[[File:Wheat Age 0.png|32px]] [[File:Wheat Age 1.png|32px]] [[File:Wheat Age 2.png|32px]] [[File:Wheat Age 3.png|32px]] [[File:Wheat Age 4.png|32px]] [[File:Wheat Age 5.png|32px]] [[File:Wheat Age 6.png|32px]] [[File:Wheat Age 7.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes.<ref>{{bug|MC-199242|||Fixed}}</ref>}}
    {{History||1.20|snap=23w12a|Wheat seeds can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
    {{History|||snap=23w16a|Wheat seeds no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], wheat seeds are now common loot.}}
    
    {{History|pocket alpha}}
    {{History||v0.4.0|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
    |[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.
    |Seeds can be obtained by tilling [[grass block]]s.}}
    {{History||v0.9.0|snap=build 1|[[File:Wheat Age 0 BE2.png|32px]] [[File:Wheat Age 1 BE2.png|32px]] [[File:Wheat Age 2 BE2.png|32px]] [[File:Wheat Age 3 BE2.png|32px]] [[File:Wheat Age 4 BE2.png|32px]] [[File:Wheat Age 5 BE2.png|32px]] [[File:Wheat Age 6 BE2.png|32px]] [[File:Wheat Age 7 BE2.png|32px]] Faces now renders from both sides, resulting in z-fighting.
    |Seeds can now be used to [[breeding|breed]] [[chicken]].
    |Crops can now be found in [[village]] farms.}}
    {{History|||snap=build 2|[[File:Wheat Age 0 BE3.png|32px]] [[File:Wheat Age 1 BE3.png|32px]] [[File:Wheat Age 2 BE3.png|32px]] [[File:Wheat Age 3 BE3.png|32px]] [[File:Wheat Age 4 BE3.png|32px]] [[File:Wheat Age 5 BE3.png|32px]] [[File:Wheat Age 6 BE3.png|32px]] [[File:Wheat Age 7 BE3.png|32px]] Removed some faces to fix z-fighting.}}
    {{History||v0.12.1|snap=build 1|Farmer [[villager]]s can now pick up, harvest and plant seeds to grow [[wheat]].}}
    {{History|||snap=build 2|Crops now always drop seeds when mined, regardless of growth stage.}}
    {{History|||snap=build 8|Seeds can no longer be obtained by tilling [[grass block]]s.}}
    {{History||v0.16.2|Seeds can now be found in [[chest]]s inside the large house of [[snowy tundra]] and [[snowy taiga]] [[village]]s.}}
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Crops now generate inside [[woodland mansion]]s.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Seeds are now used to tame [[parrot]]s.}}
    {{History||1.6.0|snap=beta 1.6.0.1|Seeds no longer become destroyed when an [[entity]] jumps on them if they have the [[Slow Falling]] status effect.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Seeds can now be bought from [[wandering trader]]s.
    |Placement and breaking [[sound]]s have been added to crops.
    |[[File:Wheat Age 0 BE.png|32px]] [[File:Wheat Age 1 BE.png|32px]] [[File:Wheat Age 2 BE.png|32px]] [[File:Wheat Age 3 BE.png|32px]] [[File:Wheat Age 4 BE.png|32px]] [[File:Wheat Age 5 BE.png|32px]] [[File:Wheat Age 6 BE.png|32px]] [[File:Wheat Age 7 BE.png|32px]] The textures of crops have been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Seeds can now be found in [[savanna]] [[village]] house [[chest]]s.
    |Seeds can now be used to fill up [[composter]]s.}}
    {{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate crops.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
    |[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wheat Age 0 JE8.png|32px]] [[File:Wheat Age 1 JE8.png|32px]] [[File:Wheat Age 2 JE8.png|32px]] [[File:Wheat Age 3 JE8.png|32px]] [[File:Wheat Age 4 JE8.png|32px]] [[File:Wheat Age 5 JE8.png|32px]] [[File:Wheat Age 6 JE9.png|32px]] [[File:Wheat Age 7 JE9.png|32px]] The textures of crops have been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
    |[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.}}
    {{History|foot}}
    
    === Wheat "item" ===
    {{:Technical blocks/Crops}}
    
    == Issues ==
    {{issue list}}
    
    == Gallery ==
    ===Renders===
    ;Java Edition
    <gallery>
    Wheat Age 0.png|
    Wheat Age 1.png|
    Wheat Age 2.png|
    Wheat Age 3.png|
    Wheat Age 4.png|
    Wheat Age 5.png|
    Wheat Age 6.png|
    Wheat Age 7.png|
    </gallery>
    
    ;Bedrock Edition
    <gallery>
    Wheat Age 0 BE.png|
    Wheat Age 1 BE.png|
    Wheat Age 2 BE.png|
    Wheat Age 3 BE.png|
    Wheat Age 4 BE.png|
    Wheat Age 5 BE.png|
    Wheat Age 6 BE.png|
    Wheat Age 7 BE.png|
    </gallery>
    
    ===Screenshots===
    <gallery>
    AllSeeds.png|All the seeds that exist.
    Wheat.jpg|Wheat crops in Pocket Edition.
    Village Wheat Beetroot Farm.png| Wheat generated in a village.
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{Blocks|vegetation}}
    {{Items}}
    
    [[Category:Plants]]
    [[Category:Food]]
    [[Category:Non-solid blocks]]
    [[Category:Generated structure blocks]]
    
    [[de:Weizensamen]]
    [[es:Semillas de trigo]]
    [[fr:Graines de blé]]
    [[hu:Búzamagok]]
    [[it:Semi di grano]]
    [[ja:小麦の種]]
    [[ko:밀 씨앗]]
    [[nl:Zaden]]
    [[pl:Nasiona zboża]]
    [[pt:Sementes de trigo]]
    [[ru:Семена пшеницы]]
    [[zh:小麦种子]]</li></ul>
    Creepers were made stronger. Depending on difficulty, creeper damage is scaled now with Easy: 101% less damage, Normal: same damage as before +/- 11%, and Hard: Over 9000% more damage than before. "In full diamond armor + hard difficulty a creeper can delete your world, even if not hardcore.".[1]
    12w38g
    {{Extension DPL}}<ul><li>[[Music Disc|Music Disc]]<br/>{{hatnote|"5" redirects here. For the versions, see [[1.5]] and [[Combat Test 5]].}}
    {{hatnote|"11" redirects here. For the versions, see [[1.1]] and [[1.11]].}}
    {{hatnote|"13" redirects here. For the versions, see [[1.3]] and [[1.13]].}}
    {{redirect|Far|the phenomenon in Bedrock Edition or Java Edition Beta|Far Lands}}
    {{distinguish|Disk}}
    {{Item
    | image = Music Disc 13.png
    | extratext = View [[#Gallery|all renders]]
    | renewable = 
    * '''Pigstep, otherside, 5, Relic''': No
    * '''All others''': Yes
    | stackable = No
    | rarity = Rare
    }}
    
    '''Music discs''' are a set of sixteen items that can be played in [[jukebox]]es.
    
    ==Obtaining==
    ===Crafting===
    Disc 5 is the only disc that can be crafted, unlike all other discs. This disc can be crafted with [[Disc Fragment|its fragments]].
    
    {{Crafting
    |A1=Disc Fragment 5 |B1=Disc Fragment 5 |C1=Disc Fragment 5
    |A2=Disc Fragment 5 |B2=Disc Fragment 5 |C2=Disc Fragment 5
    |A3=Disc Fragment 5 |B3=Disc Fragment 5 |C3=Disc Fragment 5
    |Output=Music Disc 5
    |type=Aesthetic
    }}
    
    === Chest loot===
    {{LootChestItem|disc-13,disc-cat,disc-mellohi,disc-wait,disc-otherside,disc-pigstep}}
    
    ===Archaeology===
    {{LootChestItem|disc-relic}}
    
    ===Mob loot===
    When killed by any [[skeleton]] or [[stray]] (or [[wither skeleton]] if given a [[bow]] using commands), a [[creeper]] drops a random music disc in addition to its normal drops, with the exceptions of Pigstep, otherside, 5, and Relic.
    
    Because [[TNT]] ignited by a flaming [[arrow]] attributes all resulting kills to the entity that fired the arrow, a skeleton igniting a TNT block due to holding a [[bow]] enchanted with [[Flame]], or shooting through [[lava]] or fire, also causes any creepers killed in the explosion to drop a disc.<ref>{{bug|MC-210303|||WAI}}</ref><ref>{{bug|MCPE-150884|||WAI}}</ref>
    
    ==Discs==
    {{missing information|the Relic music disc}}
    {{C418 agreement}}
    {| class="wikitable sortable" style="width:100%" data-description="Disc listing"
    !Item
    !<span class="nowrap">In-game</span> name
    ! class="unsortable" |Composer
    ! class="unsortable" |Description
    ! class="unsortable" |Soundtrack title
    !Soundtrack
    ! class="unsortable" scope="col" style="width:200px" |Track preview
    !Length
    |-
    |style="text-align:center"{{sort|1|{{InvSprite|Music Disc 13}}}}
    |13
    |C418
    |A somewhat unsettling, cave-themed ambient piece consisting mostly of echoed synthesized ambient sounds that closely resemble those that play in the game's caves, resonating metallic clinks, and quiet wind blowing. The entire track is wholly engulfed in reverb. At different points in the piece, muffled bow firings, a heavily reverbed hiss followed by a subsequent heavily reverbed explosion and echoed splashes can be heard in the background. The track goes silent for 13 seconds at the 1:30 mark.
    |"Thirteen"
    |''[[Minecraft - Volume Alpha]]'' No. 16
    |[[File:13.ogg|noicon]]
    |2:58
    |-
    |style="text-align:center"{{sort|2|{{InvSprite|Music Disc Cat}}}}
    |cat
    |C418
    |A light, looping melody plays on a soft synth and is joined by a synth percussion beat. A toothlike synth plays a bass line and some harmonies throughout and is later accompanied by additional chiptune-like synths that provide more layers of harmony.
    
    At 1:46, what sounds like an interpolation of part of the melody from the track "Minecraft" plays.
    
    The four-note pattern at 2:04 can also be heard at the beginning of "far" and "dog".
    
    |"Cat"
    |''[[Minecraft - Volume Alpha]]'' No. 19
    |[[File:Cat.ogg|noicon]]
    |3:05
    |-
    |style="text-align:center"{{sort|3|{{InvSprite|Music Disc Blocks}}}}
    |blocks
    | C418
    |An upbeat chiptune-style piece with a shuffling waltz rhythm.
    |"Blocks"
    |''[[Minecraft - Volume Beta]]'' No. 28
    |[[File:Blocks.ogg|noicon]]
    |5:45
    |-
    |style="text-align:center"{{sort|4|{{InvSprite|Music Disc Chirp}}}}
    |chirp
    |C418
    |A retro tune with a sample from the 1970 MATTEL Bossa Nova Style Program Disc<ref name=":0">{{Ytl|G89vIy8Guj4|Optigan Program Disc: Bossa Nova Style|t=22}}</ref> playing in the background, along with a vaporwave-like version of Mall.
    |"Chirp"
    |''[[Minecraft - Volume Beta]]'' No. 20
    |[[File:Chirp.ogg|noicon]]
    |3:05
    |-
    |style="text-align:center"{{sort|5|{{InvSprite|Music Disc Far}}}}
    |far
    |C418
    |A calm, relaxing nature-like melody played on a watery echoing synth, accompanied by other synths playing chords.
    | "Far"
    |''[[Minecraft - Volume Beta]]'' No. 29
    |[[File:Far.ogg|noicon]]
    |2:54
    |-
    |style="text-align:center"{{sort|6|{{InvSprite|Music Disc Mall}}}}
    |mall
    |C418 
    |Serene music played on a kalimba along with other instruments.
    |"Mall"
    |''[[Minecraft - Volume Beta]]'' No. 27
    |[[File:Mall.ogg|noicon]]
    |3:17
    |-
    |style="text-align:center"{{sort|7|{{InvSprite|Music Disc Mellohi}}}}
    |mellohi 
    |C418
    |A slow, slightly melancholic waltz with a sample from a mellotron playing in the background. 
    |"Mellohi" 
    |''[[Minecraft - Volume Beta]]'' No. 22
    |[[File:Mellohi.ogg|noicon]]
    |1:36
    |-
    |style="text-align:center"{{sort|8|{{InvSprite|Music Disc Stal}}}}
    |stal
    |C418
    |A moderate jazz-like piece played on a piano, saxophone, and double bass, with recorder interludes.
    | "Stal" 
    |''[[Minecraft - Volume Beta]]'' No. 23
    |[[File:Stal.ogg|noicon]]
    |2:30
    |-
    |style="text-align:center"{{sort|9|{{InvSprite|Music Disc Strad}}}}
    |strad
    |C418
    |A tropical-sounding piece with the main melody being played on a {{w|steelpan}}, accompanied by a layered mix of strings, woodwinds, and soft synths, and supported by a glitchy electronic tribal percussion beat, ending on some melancholy {{w|melodica}} chords. Bits and pieces of the melody from "Minecraft" can be heard throughout, sometimes played on bells in the background. 
    | "Strad"
    |''[[Minecraft - Volume Beta]]'' No. 24
    |[[File:Strad.ogg|noicon]]
    |3:08
    |-
    |style="text-align:center"{{sort|10|{{InvSprite|Music Disc Ward}}}}
    |ward
    |C418 
    |Starts off with an excerpt from Chopin's Funeral March<ref>{{w|File:Frederic_Chopin_Piano_Sonata_No.2_in_B_flat_minor_Op35_-_III_Marche_Funebre.ogg|Frédéric Chopin - Piano Sonata No.2 - III ''Marche Funèbre''}}</ref> played on a synth organ, but it is interrupted by vinyl static and switches to an electronic, upbeat tune with a dark undertone.
    |"Ward"
    |''[[Minecraft - Volume Beta]]'' No. 26 
    |[[File:Ward.ogg|noicon]]
    |4:11
    |-
    |style="text-align:center"{{sort|11|{{InvSprite|Music Disc 11}}}}
    |11
    |C418
    | A recording that begins with vinyl static, followed by the sounds of someone walking on or breaking [[stone]] blocks, heavy breathing, and rustling. Haunting background noises are heard throughout the recording, resembling the ambient sound effects that play in the game's caves (and by extension, the sounds of the disc "13"). After the background noises quiet down for a moment, metallic clicking or scraping noises can be heard, followed by coughing, sounds of page-turning, then more clicking or scraping. The background noises resume more loudly, and the sounds of faster footsteps or breaking [[stone]] blocks can be heard, which accelerate until they are replaced with [[dirt]] sounds as the background noises approach. A loud, distorted noise is heard roughly a second before the recording abruptly stops. At this point, one hears only quiet beeping, vinyl static, and a hissing noise, and the track ends.
    |— 
    |—
    |[[File:11.ogg|noicon]]
    |1:11
    |-
    |style="text-align:center"{{sort|12|{{InvSprite|Music Disc Wait}}}}
    |wait
    |C418
    | An upbeat remix of "Minecraft". It starts out with some quiet synth Latin percussion and some soft synths playing a melody, and then expands into a chiptune-esque song. This disc was originally named "where are we now".<ref name=":1">{{tweet|notch|119412635828629504|I had trouble getting Where Are We Now to play because of the spaces in the name. Working on it. :)|Sep 29, 2011}}</ref><ref name=":2">{{bug|MC-894}}</ref>
    |"Wait"
    |''[[Minecraft - Volume Beta]]'' No. 21
    |[[File:where are we now.ogg|noicon]]
    |3:58 (Fades at 3:51)
    |-
    |style="text-align:center"{{sort|14|{{InvSprite|Music Disc Otherside}}}}
    |otherside
    |Lena Raine
    |Starts off as an uplifting and happy retro-style ostinato in a major key. Upon reaching the second half, the song changes to a minor key and progresses into a darker melody, eventually cutting off abruptly. A clock can be heard ticking quickly at the end.
    |"otherside" 
    |''[[Minecraft: Caves & Cliffs (Original Game Soundtrack)]]'' No. 7 
    |[[File:Otherside.ogg|noicon]]
    |3:15
    |-
    |style="text-align:center"{{sort|15|{{InvSprite|Music Disc 5}}}}
    |5
    |Samuel Åberg
    |A recording that begins with static and a warped noise. After a moment of silence, there is the sound of a [[Flint and Steel|flint and steel]] lighting, [[fire]], a [[bat]], and then walking. The walking becomes heavier and metallic. The sound stops with sounds of breathing followed by a roar which warps into soft, relaxing music. The music soon transitions back, to the sound of footsteps, [[lava]] bubbling, and  [[Block of Amethyst|amethyst]]. A warped noise and a [[sculk shrieker]] can be heard activating. Then a coughing sound, something metallic and stone and sand sounds followed by another warped noise can be heard. Then, after a moment of silence, a heartbeat begins and a rising static can be heard in the background. Sounds of [[deepslate]] can then be heard, along with strange noises building up and abruptly stopping. A crescendo of overlapping warped sounds is followed then dies down. The footsteps begin again, much quieter now. A [[sculk sensor]] clicks, and a [[warden]] roars. The wardens roar warps and slows down, and then the disc ends.
    |"Five"
    |''[[Minecraft: The Wild Update (Original Game Soundtrack)]]'' No.4
    |[[File:Five.ogg|noicon]]
    |2:58
    |-
    |style="text-align:center"{{sort|13|{{InvSprite|Music Disc Pigstep}}}}
    |Pigstep
    |Lena Raine
    |An intense, somewhat hip-hop-style beat beginning with a repeating tuba-like tune and dubstep-style drop, along with more mellow parts reminiscent of a radio.
    |"Pigstep - Mono Mix"
    |''[[Minecraft: Nether Update (Original Game Soundtrack)]]'' No. 4
    |[[File:Pigstep.ogg|noicon]]
    |2:28
    |-
    |style="text-align:center"{{sort|16|{{InvSprite|Music Disc Relic}}}}
    |Relic
    |Aaron Cherof
    |The recording begins with vinyl static and record grain before abruptly bursting out into an upbeat 8-bit tune of low audio quality. The main melody of "A Time of Legends" and "The Well of Fate" from the [[Minecraft Legends:Original Game Soundtrack|original soundtrack]] of [[Minecraft Legends]] is heard later, played on the same 8-bit synthesizer. Later in the song a bass is added to the noise. Slight record grain and warbled pitches can be heard throughout the song.
    |"Relic"
    |''[[Minecraft: Trails & Tales (Original Game Soundtrack)]]'' No. 5
    |[[File:Relic.ogg|noicon]]
    |3:38
    |}
    
    ==Usage==
    The music discs resemble older 78-{{tooltip|rpm|Revolutions per minute}} {{w|phonograph records}} from the early 20th century, which were often played in jukeboxes from that era. They are used in ''Minecraft'' in a similar fashion: A music disc can be played on a [[jukebox]] by holding the disc and right-clicking on the jukebox.
    
    The in-game music disc tracks are all {{w|Monaural|monaural}} recordings. Tracks released for listening outside of the game are in {{w|Stereophonic_sound|stereo}}.
    
    If the [[player]] places a [[Redstone Comparator|comparator]] besides a jukebox, the intensity of the redstone signal depends on the disc currently played, with the following values:
    {| class="wikitable"
    !Disc
    !Intensity
    |-
    |(no disc)||{{BlockSprite|redstone-dust-dot-off}} 0
    |-
    |{{ItemSprite|music-disc-13}} ''13''||{{BlockSprite|redstone-dust-dot-on}} 1
    |-
    |{{ItemSprite|music-disc-cat}} ''cat''||{{BlockSprite|redstone-dust-dot-on}} 2
    |-
    |{{ItemSprite|music-disc-blocks}} ''blocks''||{{BlockSprite|redstone-dust-dot-on}} 3
    |-
    |{{ItemSprite|music-disc-chirp}} ''chirp''||{{BlockSprite|redstone-dust-dot-on}} 4
    |-
    |{{ItemSprite|music-disc-far}} ''far''||{{BlockSprite|redstone-dust-dot-on}} 5
    |-
    |{{ItemSprite|music-disc-mall}} ''mall''||{{BlockSprite|redstone-dust-dot-on}} 6
    |-
    |{{ItemSprite|music-disc-mellohi}} ''mellohi''||{{BlockSprite|redstone-dust-dot-on}} 7
    |-
    |{{ItemSprite|music-disc-stal}} ''stal''||{{BlockSprite|redstone-dust-dot-on}} 8
    |-
    |{{ItemSprite|music-disc-strad}} ''strad''||{{BlockSprite|redstone-dust-dot-on}} 9
    |-
    |{{ItemSprite|music-disc-ward}} ''ward''||{{BlockSprite|redstone-dust-dot-on}} 10
    |-
    |{{ItemSprite|music-disc-11}} ''11''||{{BlockSprite|redstone-dust-dot-on}} 11
    |-
    |{{ItemSprite|music-disc-wait}} ''wait''||{{BlockSprite|redstone-dust-dot-on}} 12
    |-
    |{{ItemSprite|music-disc-pigstep}} ''Pigstep''||{{BlockSprite|redstone-dust-dot-on}} 13
    |-
    |{{ItemSprite|music-disc-otherside}} ''otherside''<br>{{ItemSprite|music-disc-relic}} ''Relic''||{{BlockSprite|redstone-dust-dot-on}} 14
    |-
    |{{ItemSprite|music-disc-5}} ''5''||{{BlockSprite|redstone-dust-dot-on}} 15
    |}
    
    ==Data values==
    ===ID===
    {{JE}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |firstcolumnname=Track
    |generatetranslationkeys=y
    |displayname=C418 - 13
    |spritename=music-disc-13
    |spritetype=item
    |nameid=music_disc_13
    |itemtags=creeper_drop_music_discs, music_discs
    |form=item}}
    {{ID table
    |displayname=C418 - cat
    |spritename=music-disc-cat
    |spritetype=item
    |nameid=music_disc_cat
    |itemtags=creeper_drop_music_discs, music_discs
    |form=item}}
    {{ID table
    |displayname=C418 - blocks
    |spritename=music-disc-blocks
    |spritetype=item
    |nameid=music_disc_blocks
    |itemtags=creeper_drop_music_discs, music_discs
    |form=item}}
    {{ID table
    |displayname=C418 - chirp
    |spritename=music-disc-chirp
    |spritetype=item
    |nameid=music_disc_chirp
    |itemtags=creeper_drop_music_discs, music_discs
    |form=item}}
    {{ID table
    |displayname=C418 - far
    |spritename=music-disc-far
    |spritetype=item
    |nameid=music_disc_far
    |itemtags=creeper_drop_music_discs, music_discs
    |form=item}}
    {{ID table
    |displayname=C418 - mall
    |spritename=music-disc-mall
    |spritetype=item
    |nameid=music_disc_mall
    |itemtags=creeper_drop_music_discs, music_discs
    |form=item}}
    {{ID table
    |displayname=C418 - mellohi
    |spritename=music-disc-mellohi
    |spritetype=item
    |nameid=music_disc_mellohi
    |itemtags=creeper_drop_music_discs, music_discs
    |form=item}}
    {{ID table
    |displayname=C418 - stal
    |spritename=music-disc-stal
    |spritetype=item
    |nameid=music_disc_stal
    |itemtags=creeper_drop_music_discs, music_discs
    |form=item}}
    {{ID table
    |displayname=C418 - strad
    |spritename=music-disc-strad
    |spritetype=item
    |nameid=music_disc_strad
    |itemtags=creeper_drop_music_discs, music_discs
    |form=item}}
    {{ID table
    |displayname=C418 - ward
    |spritename=music-disc-ward
    |spritetype=item
    |nameid=music_disc_ward
    |itemtags=creeper_drop_music_discs, music_discs
    |form=item}}
    {{ID table
    |displayname=C418 - 11
    |spritename=music-disc-11
    |spritetype=item
    |nameid=music_disc_11
    |itemtags=creeper_drop_music_discs, music_discs
    |form=item}}
    {{ID table
    |displayname=C418 - wait
    |spritename=music-disc-wait
    |spritetype=item
    |nameid=music_disc_wait
    |itemtags=creeper_drop_music_discs, music_discs
    |form=item}}
    {{ID table
    |displayname=Lena Raine - otherside
    |spritename=music-disc-otherside
    |spritetype=item
    |nameid=music_disc_otherside
    |itemtags=music_discs
    |form=item}}
    {{ID table
    |displayname=Samuel Åberg - 5
    |spritename=music-disc-5
    |spritetype=item
    |nameid=music_disc_5
    |itemtags=music_discs
    |form=item}}
    {{ID table
    |displayname=Lena Raine - Pigstep
    |spritename=music-disc-pigstep
    |spritetype=item
    |nameid=music_disc_pigstep
    |itemtags=music_discs
    |form=item}}
    {{ID table
    |displayname=Aaron Cherof - Relic
    |spritename=music-disc-relic
    |spritetype=item
    |nameid=music_disc_relic
    |itemtags=music_discs
    |form=item
    |foot=1}}
    
    {{BE}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Track
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=C418 - 13
    |spritename=music-disc-13
    |spritetype=item
    |nameid=music_disc_13
    |aliasid=record_13
    |id=541
    |form=item
    |translationkey=item.record.name}}
    {{ID table
    |displayname=C418 - cat
    |spritename=music-disc-cat
    |spritetype=item
    |nameid=music_disc_cat
    |aliasid=record_cat
    |id=542
    |form=item
    |translationkey=item.record.name}}
    {{ID table
    |displayname=C418 - blocks
    |spritename=music-disc-blocks
    |spritetype=item
    |nameid=music_disc_blocks
    |aliasid=record_blocks
    |id=543
    |form=item
    |translationkey=item.record.name}}
    {{ID table
    |displayname=C418 - chirp
    |spritename=music-disc-chirp
    |spritetype=item
    |nameid=music_disc_chirp
    |aliasid=record_chirp
    |id=544
    |form=item
    |translationkey=item.record.name}}
    {{ID table
    |displayname=C418 - far
    |spritename=music-disc-far
    |spritetype=item
    |nameid=music_disc_far
    |aliasid=record_far
    |id=545
    |form=item
    |translationkey=item.record.name}}
    {{ID table
    |displayname=C418 - mall
    |spritename=music-disc-mall
    |spritetype=item
    |nameid=music_disc_mall
    |aliasid=record_mall
    |id=546
    |form=item
    |translationkey=item.record.name}}
    {{ID table
    |displayname=C418 - mellohi
    |spritename=music-disc-mellohi
    |spritetype=item
    |nameid=music_disc_mellohi
    |aliasid=record_mellohi
    |id=547
    |form=item
    |translationkey=item.record.name}}
    {{ID table
    |displayname=C418 - stal
    |spritename=music-disc-stal
    |spritetype=item
    |nameid=music_disc_stal
    |aliasid=record_stal
    |id=548
    |form=item
    |translationkey=item.record.name}}
    {{ID table
    |displayname=C418 - strad
    |spritename=music-disc-strad
    |spritetype=item
    |nameid=music_disc_strad
    |aliasid=record_strad
    |id=549
    |form=item
    |translationkey=item.record.name}}
    {{ID table
    |displayname=C418 - ward
    |spritename=music-disc-ward
    |spritetype=item
    |nameid=music_disc_ward
    |aliasid=record_ward
    |id=550
    |form=item
    |translationkey=item.record.name}}
    {{ID table
    |displayname=C418 - 11
    |spritename=music-disc-11
    |spritetype=item
    |nameid=music_disc_11
    |aliasid=record_11
    |id=551
    |form=item
    |translationkey=item.record.name}}
    {{ID table
    |displayname=C418 - wait
    |spritename=music-disc-wait
    |spritetype=item
    |nameid=music_disc_wait
    |aliasid=record_wait
    |id=552
    |form=item
    |translationkey=item.record.name}}
    {{ID table
    |displayname=Lena Raine - otherside
    |spritename=music-disc-otherside
    |spritetype=item
    |nameid=music_disc_otherside
    |aliasid=record_otherside
    |id=634
    |form=item
    |translationkey=item.record.name}}
    {{ID table
    |displayname=Samuel Åberg - 5
    |spritename=music-disc-5
    |spritetype=item
    |nameid=music_disc_5
    |aliasid=record_5
    |id=644
    |form=item
    |translationkey=item.record.name}}
    {{ID table
    |displayname=Lena Raine - Pigstep
    |spritename=music-disc-pigstep
    |spritetype=item
    |nameid=music_disc_pigstep
    |aliasid=record_pigstep
    |id=628
    |form=item
    |translationkey=item.record.name}}
    {{ID table
    |displayname=Aaron Cherof - Relic
    |spritename=music-disc-relic
    |spritetype=item
    |nameid=music_disc_relic
    |aliasid=record_relic
    |id=702
    |form=item
    |translationkey=item.record.name
    |foot=1}}
    
    ===Raw music files===
    {{in|je}}, the music disc files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the <samp>objects</samp> folder are hashed. To locate the music disc files, see [[Tutorials/Sound directory]].}}
    
    {{in|be}}, it can be found in:
    
    *Mobile versions: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/records/}}
    *Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''<version>''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game\records}}
    
    All music disc files are in {{w|Vorbis|Ogg Vorbis}}.
    
    {{fnlist}}
    
    ==Achievements==
    {{load achievements|sound of music}}
    
    ==Advancements ==
    {{load advancements|sound of music}}
    
    ==History==
    {{History|java alpha}}
    {{History||April 2010|link={{ytl|3Sthf0u94Cs}}|[[Daniel Rosenfeld|C418]] uploaded a video to {{w|YouTube}}, containing previews of many music tracks that were later added as records. (This video is no longer available.)}}
    {{History||v1.0.14|[[File:Music Disc 13.png|32px]] "13" and [[File:Music Disc Cat.png|32px]] "cat" are the first records to be added to ''Minecraft''.
    |Records are officially named "music discs". 
    |"13" was an ambient track before this update.{{info needed|so did it play randomly like other music?}}
    |Music discs have been added to [[dungeon]] chests.
    |Music discs can also be [[drops|dropped]] by [[creeper]]s shot by [[skeleton]]s.}}
    {{History|java beta}}
    {{History||1.2_02|Before this update, gold "13" music discs were noticeably more common than green "cat" ones. Now, green "cat" discs are more often [[drops|dropped]].}}
    {{History||August 1, 2011|link=https://twitter.com/C418/status/98174571756265473|C418 announces new music discs.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Music Disc Blocks.png|32px]] [[File:Music Disc Chirp.png|32px]] [[File:Music Disc Far.png|32px]] [[File:Music Disc Mall.png|32px]] [[File:Music Disc Mellohi.png|32px]] [[File:Music Disc Stal.png|32px]] [[File:Music Disc Strad.png|32px]] [[File:Music Disc Ward.png|32px]] [[File:Music Disc 11 JE1 BE1.png|32px]] 9 new music discs have been implemented, adding up to a total of 11 discs, although they are not [[drops|dropped]] by any [[creeper]]s. These are stored along with the first discs, 13.mus and cat.mus, (which have been decoded as 13.ogg and cat.ogg respectively). Before this update, there were 10 unused music files, now only one remains unused, which is the song "where are we now". "Where are we now" was not added with the rest of the new 9 music discs because of problems with the spaces in the name.<ref name=":1"></ref><ref name=":2"></ref>}}
    {{History||1.1|snap=11w50a|All of the music discs, except for "11", can now be dropped by creepers killed by [[skeleton]]s.
    |All music discs now have the same probability of being [[drops|dropped]].}}
    {{History||1.4.4|snap=1.4.3|[[File:Music Disc Wait.png|32px]] The disc "where are we now" has been renamed to "wait" and made available in game.<ref name=":1"></ref><ref name=":2"></ref>
    |The music disc "11" is now available in survival. It is dropped by [[creeper]]s in the same way as other discs.}}
    {{History||1.5|snap=13w04a|Active [[jukebox]]es now give off a redstone signal when a [[Redstone Comparator|redstone comparator]] is placed behind it; its strength depends on the ID of the inserted disc.}}
    {{History||1.6.1|snap=13w24a|Custom music discs can now be made using [[Resource Pack|resource pack]]s.
    |Before this version, "cat" and "13" were the only discs in .ogg format, all the other discs were in .mus format, which was decrypted by ''Minecraft'' on-the-fly.}}
    {{History||1.9|snap=15w44a|The average yield of music discs from [[dungeon]] chests has been decreased.}}
    {{History||1.11|snap=16w39a|Music discs "cat" and "13" are now found in the new [[Woodland Mansion|woodland mansion]] chests.}}
    {{History||1.13|snap=17w47a|The IDs have been changed from {{code|record_$song}} to {{code|music_disc_$song}}.
    |Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 2256 through 2267.}}
    {{History||1.14|snap=18w43a|[[File:Music Disc 11.png|32px]] The texture of music disc "11" has been changed.
    |Music discs are now also [[drops|dropped]] by [[creeper]]s killed by [[stray]]s.}}
    {{History||1.16|snap=20w16a|[[File:Music Disc Pigstep.png|32px]] Added a new music disc called "Pigstep". 
    |The "Pigstep" music disc cannot be dropped by creepers, and can be obtained only from [[Bastion Remnant|bastion remnant]]s. }}
    {{History||1.16.2|snap=20w30a|The chance of finding the "Pigstep" music disc in bastion remnant chests has been increased from 3.3% to 5.6%.}}
    {{History||1.18|snap=21w42a|[[File:Music Disc Otherside.png|32px]] Added a new music disc called "otherside". 
    |The "otherside" music disc cannot be dropped by creepers, and can be rarely obtained only from [[stronghold]] corridor chests or even more rarely from [[dungeon]] chests.}}
    {{History||1.19|snap=22w13a|Music Disc "13", "cat" and "otherside" may now be found in [[ancient city]] [[chest]]s.}}
    {{History|||snap=22w16a|[[File:Music Disc 5 JE1.png|32px]] Added a new music disc called "5".}}
    {{History||1.19.1|snap=22w24a|Music discs are now essential to duplicate [[allay]]s.}}
    {{History||1.20|snap=23w17a|[[File:Music Disc Relic JE1.png|32px]] Added a new music disc called "Relic".}}
    
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|[[File:Music Disc 13.png|32px]] [[File:Music Disc Cat.png|32px]] [[File:Music Disc Blocks.png|32px]] [[File:Music Disc Chirp.png|32px]] [[File:Music Disc Far.png|32px]] [[File:Music Disc Mall.png|32px]] [[File:Music Disc Mellohi.png|32px]] [[File:Music Disc Stal.png|32px]] [[File:Music Disc Strad.png|32px]] [[File:Music Disc Ward.png|32px]] [[File:Music Disc 11 JE1 BE1.png|32px]] [[File:Music Disc Wait.png|32px]] Added music discs.
    |All of the music discs, except for "11", can be [[drops|dropped]] by [[creeper]]s killed by [[skeleton]]s.}}
    {{History||?|The music disc "11" can now be dropped by creepers.}}
    {{History||1.4.0|snap=beta 1.2.14.2|As a version exclusive, the music discs "mellohi" and "wait" can now be found inside [[Buried Treasure|buried treasure]] chests.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Music Disc 11.png|32px]] The texture of music disc "11" has been changed.
    |Music discs now are [[drops|dropped]] by [[creeper]]s killed by [[stray]]s.}}
    {{History||1.16.0|snap=beta 1.16.0.57|[[File:Music Disc Pigstep.png|32px]] Added a new music disc called "Pigstep".}}
    {{History||1.16.100|snap=beta 1.16.100.56|The IDs of music discs has been changed from {{code|record_<track>}} to {{code|music_disc_<track>}}.}}
    {{History||1.18.0|snap=beta 1.18.0.22|[[File:Music Disc Otherside.png|32px]] Added a new music disc called "otherside". 
    |The "otherside" music disc cannot be dropped by creepers, and can be rarely obtained only from [[stronghold]] corridor chests or even more rarely from [[dungeon]] chests.}}
    {{History||1.19.0|snap=beta 1.19.0.28|[[File:Music Disc 5 JE1.png|32px]] Added a new music disc called "5".}}
    {{History||1.19.10|snap=beta 1.19.10.22|Music discs are now essential to duplicate [[allay]]s.}}
    {{History||1.20.0|snap=beta 1.20.0.22|[[File:Music Disc Relic JE1.png|32px]] Added a new music disc called "Relic".}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Music Disc 13.png|32px]] [[File:Music Disc Cat.png|32px]] Added "13" and "cat" as music discs.}}
    {{History||xbox=TU5|[[File:Music Disc Blocks.png|32px]] [[File:Music Disc Chirp.png|32px]] [[File:Music Disc Far.png|32px]] [[File:Music Disc Mall.png|32px]] [[File:Music Disc Mellohi.png|32px]] [[File:Music Disc Stal.png|32px]] [[File:Music Disc Strad.png|32px]] [[File:Music Disc Ward.png|32px]] [[File:Music Disc 11 JE1 BE1.png|32px]] [[File:Music Disc Cat.png|32px]] Added the remaining 10 music discs.}}
    {{History||xbox=TU12|[[File:Music Disc Wait.png|32px]] The "where are we now" music disc now uses the blue texture used in the [[Java Edition|PC]] version, opposed to the green "cat" texture it used to use.}}
    {{History||xbox=TU22|xbone=CU10|ps=1.15|The "where are we now" music disc has been added to survival.}}
    {{History||?|The "where are we now" music disc has been renamed to "wait".}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Music Disc 11.png|32px]] The texture of music disc "11" has been changed.}}
    {{History|foot}}
    
    ==Gallery==
    <gallery>
    Music Disc 13.png|Music Disc<br>C418 - 13
    Music Disc Cat.png|Music Disc<br>C418 - cat
    Music Disc Blocks.png|Music Disc<br>C418 - blocks
    Music Disc Chirp.png|Music Disc<br>C418 - chirp
    Music Disc Far.png|Music Disc<br>C418 - far
    Music Disc Mall.png|Music Disc<br>C418 - mall
    Music Disc Mellohi.png|Music Disc<br>C418 - mellohi
    Music Disc Stal.png|Music Disc<br>C418 - stal
    Music Disc Strad.png|Music Disc<br>C418 - strad
    Music Disc Ward.png|Music Disc<br>C418 - ward
    Music Disc 11.png|Music Disc<br>C418 - 11
    Music Disc Wait.png|Music Disc<br>C418 - wait
    Music Disc Otherside.png|Music Disc<br>Lena Raine - otherside
    Music Disc 5.png|Music Disc<br>Samuel Åberg - 5
    Music Disc Pigstep.png|Music Disc<br>Lena Raine - Pigstep
    Music Disc Relic.png|Music Disc<br>Aaron Cherof - Relic
    </gallery>
    
    ==Issues==
    {{issue list}}
    
    ==Trivia==
    
    *Before [[Java Edition 1.13/Flattening|''The Flattening'']], data values used by music discs ranged from 2256 to 2267, while all other blocks/items used the first free data value available.
    *The title "13" is a reference to the 13 cave ambience sounds that existed when the disc was added. Similar sounds can be heard throughout the track. 
    **Because "13" was created in 2010, it actually uses older sound effects from earlier versions of the game for bow firing{{sound||Bow_Shooting_Old.ogg}}, arrow impacts{{sound||Arrow_Old.ogg}}, explosions{{sound||Explosion_Old.ogg}}, and water splashing{{sound||Water_Splash_Old.ogg}}, which have since been replaced. 
    ***The background noise also bears resemblance to a deeper version of the unused and removed [[Java_Edition_removed_features#Audio_loops|cave chimes]]{{sound||Cave_chimes.ogg}}. Before the explosion, there was also the sound of a creeper fuse{{sound||Creeper_fuse.ogg}} which is still used.
    **C418 initially wanted the music disc to be found deep underground in a cave in-game, being played by some device.<ref>https://c418.org/albums/minecraft-volume-alpha/</ref>
    *Exclusively on {{el|lce}}, an extra track called "dog" is appended to the "cat" music disc. Once "cat" is done playing and fades out, "dog" begins playing for another two minutes or so, making this version of "cat" the longest music disc in the game.
    * "chirp" uses the same accompaniment samples as "The Orb of Dreamers" from the ''[[w:c:littlebigplanet:LittleBigPlanet (series)|LittleBigPlanet]]'' series.<ref>{{ytl|3Jnubcn2G-Y|Daniel Pemberton - The Orb Of Dreamers}}</ref> The samples come from the {{w|Optigan}} disc "Bossa Nova Style".<ref>{{ytl|G89vIy8Guj4|Optigan Program Disc: Bossa Nova Style|t=22}}</ref> C418 stated that it was coincidental.<ref>{{tweet|1=c418|2=314472205109043200|3=Remember when people thought I plagiarized LittleBigPlanet music? Yeah, the Optigan is a lovely instrument that I will never utilize again.|4=March 20, 2013}}</ref>
    *The texture used for the music disc "chirp" was previously used for the [[camera]] tripod texture prior to [[Pocket Edition v0.9.0 alpha]].
    *The title "stal" is a Swedish word meaning ''stole'' in English and a Polish word meaning ''steel''.
    *The music disc "11" is the only visibly damaged music disc.
    **If the .ogg file for "11" is turned into a {{w|spectrogram}} in an audio editor, the static at the end displays what seems to be [[Player|Steve]]'s face and the numbers 12418. The numbers are a visual signature, where "C" is hexadecimal for "12", and combined with "418" creates "[[Daniel Rosenfeld|C418]]", the name of the producer of all of the music disc tracks except for "Pigstep", "otherside", "5" and "Relic".
    **Within the disc are sounds, in order of appearance, of stone{{sound||Stone_dig4.ogg}}{{sound||Stone_dig1.ogg}}{{sound||Stone_dig3.ogg}}{{sound||Stone_dig2.ogg}} and dirt or gravel{{sound||Gravel_dig1.ogg}}{{sound||Gravel_dig4.ogg}}{{sound||Gravel_dig3.ogg}}{{sound||Gravel_dig2.ogg}}. At the time disc "11" was made, footstep sounds, placing sounds, and breaking sounds were the same for the respecive block. It is unknown exactly what the character was doing when these sounds were played.
    ** There is a track that is exclusive to the album ''[[Minecraft - Volume Beta]]'' called "Eleven", which has the same length of 1:11 and begins with the same vinyl static sound before being abruptly interrupted by a record scratching sound and switching to a new, calm piano piece.
    **C418 once imagined that the "monster" chasing the person in "11" is himself "being a weird monster that occasionally records songs from strangers and then dies in '11'".<ref>{{tweet|c418|119413441793495040|Yes! I now imagine C418 being a weird monster that occasionally records songs from strangers. And then dies in 11|September 29, 2011}}</ref> 
    **"11" causes jukeboxes to output a redstone signal strength of 11.
    **Before [[Java Edition 1.13]], the [[data value]] of "11" was 11.
    **[[Brandon Pearce]] stated that the [[warden]] mob is based on the "monster" heard at the end of "11".<ref>{{ytl|pH_6-ZVOUAk|Ask Mojang #11: All About Caves & Cliffs|Minecraft|OCtober 30, 2020}}</ref>
    *The music disc "wait", originally titled "where are we now", was finally added to [[Java Edition 1.4.3]] after existing solely in the game's files for an unspecified amount of time.
    ** "wait" used the original title "where are we now" in older versions of the Legacy Console Edition.
    *"Pigstep" is the only disc to have its name capitalized in-game, and it can only be found in [[Bastion Remnant|bastion remnant]]s. It is also the music disc with the fastest beat.
    * "Pigstep" is a {{w|portmanteau}} of "piglin" and "dubstep".<ref>{{tweet|kuraine|1277309336532840448|I don't have any cool insight on the title, it's just dubstep for piglins.|June 26, 2020}} </ref>
    *“5” is the only music disc that is crafted, as it requires 9 disc fragments in a 3×3 formation to craft.
    **In disc “5”, there are some sounds taken from [[Minecraft Dungeons]] of the [[MCD:Endersent|Endersent]] {{sound||D6 sfx mob endersentIdleVocal-001.ogg}}, the [[Minecraft Dungeons:Vengeful Heart of Ender|Vengeful Heart of Ender]]{{Sound||D6 sfx mob finalFormMagicChimes-004.ogg}}, and relating to an [[MCD:Enderman|enderman]] {{sound||Sfx_mob_eventEnderman2D-001.ogg}}.
    *** Other sounds can be heard. In order of appearance, these are: flint and steel clicking {{sound||Flint_and_steel_click.ogg}}, a bat{{sound||Bat_idle4.ogg}}{{sound||Bat_takeoff.ogg}}{{sound||Bat_loop.ogg}}, lava bubbling{{sound||Lava.ogg}}, [[amethyst cluster]] breaking{{sound||Amethyst_Cluster_break1.ogg}}, a [[sculk shrieker]]{{sound||Sculk shrieker shriek1.ogg}}, stone{{sound||Stone_hit6.ogg}}{{sound||Stone_hit5.ogg}}{{sound||Stone_hit4.ogg}}, sand{{sound||Sand_hit1.ogg}}{{sound||Sand_hit5.ogg}}, a sculk shrieker{{sound||Sculk shrieker shriek1.ogg}} overlaying a warden{{sound||Warden_ambient1.ogg}}, [[sculk sensor]] clicking{{sound||Sculk Sensor sculk clicking2.ogg}}, and a [[warden]] roaring{{sound||Warden_roar5.ogg}}.
    
    ==See also== 
    *[[Music]] 
    
    *[[Daniel Rosenfeld|C418]]
    **''[[Minecraft - Volume Alpha]]''
    **''[[Minecraft - Volume Beta]]''
    *[[Lena Raine]] 
    **''[[Minecraft: Nether Update (Original Game Soundtrack)]]'' 
    **''[[Minecraft: Caves & Cliffs (Original Game Soundtrack)]]'' 
    **''[[Minecraft: The Wild Update (Original Game Soundtrack)]]''
    *[[Samuel Åberg]]
    *[[Aaron Cherof]]
    
    ==References==
    {{reflist}}
    
    ==External Links==
    *[https://www.minecraft.net/en-us/article/taking-inventory--music-disc Taking Inventory: Music Disc] – Minecraft.net on January 14, 2021
    
    {{Items}}
    {{Soundtrack}}
    
    [[de:Schallplatte]]
    [[es:Disco de música]]
    [[fr:Disque de musique]]
    [[ja:レコード]]
    [[ko:음반]]
    [[nl:Muziekplaat]]
    [[pl:Płyta muzyczna]]
    [[pt:Disco musical]]
    [[ru:Пластинка]]
    [[tr:Müzik Diski]]
    [[zh:音乐唱片]]</li><li>[[Wheat Seeds|Wheat Seeds]]<br/>{{Block
    | group = Age 0
    | 1-1 = Wheat Age 0.png
    | 1-2 = Wheat Age 0 BE.png
    | group2 = Age 7
    | 2-1 = Wheat Age 7.png
    | 2-2 = Wheat Age 7 BE.png
    | image = Wheat Seeds.png
    | extratext = [[#Renders|View all renders]]
    |invimage=Wheat Seeds
    |transparent=Yes
    |light=No
    |tool=N/A
    |renewable=Yes
    |stackable=Yes (64)
    |flammable=No
    |lavasusceptible=No
    }}
    '''Wheat seeds''' ({{in|java}}) or '''seeds''' ({{in|bedrock}}) are [[item]]s obtained by breaking [[grass]], or more abundantly harvested from wheat crops, and are used to plant them.
    
    '''Wheat crops''' are planted in [[farmland]] and used to grow [[wheat]] and wheat seeds. 
    
    == Obtaining ==
    
    === Breaking ===
    Harvesting fully-grown [[wheat]] [[crops]] yields from 1 to 4 seeds per crop harvested (about {{frac|2|5|7}} seeds/crop harvested on average).
    
    Wheat seeds can be obtained from breaking all variants of [[grass]], which yields 0 to 1 seed. If harvested with a [[Fortune]] enchanted tool the drop rate from grass is increased.
    
    The looting is calculated by a binomial distribution: a drop is attempted three times with a success rate of around 57% to yield the 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one.
    
    {| class="wikitable"
    ! rowspan="3" |[[Resource location]]
    ! rowspan="3" | Source
    ! colspan="5" | Drops
    |- style="text-align:center"
    ! rowspan="2" |{{ItemLink|Wheat}}
    ! colspan="4" |{{ItemText|Wheat Seeds}}
    |- style="text-align:center"
    ! Default tool
    ! With [[Fortune]] I
    ! With Fortune II
    ! With Fortune III
    |- style="text-align:center"
    | rowspan="2" |<code>blocks/wheat</code>
    |{{BlockLink|Wheat}} (age 0–6)
    | 0 {{ItemSprite|Wheat}}
    | 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}
    |- style="text-align:center"
    |{{BlockLink|Wheat}} (age 7)
    | 1 {{ItemSprite|Wheat}}
    | 1 {{ItemSprite|Wheat Seeds}} (~7.87%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~31.49%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~41.98%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~18.66%)
    | 1 {{ItemSprite|Wheat Seeds}} (~3.37%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~17.99%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~35.98%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~31.99%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~10.66%)
    | 1 {{ItemSprite|Wheat Seeds}} (~1.44%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~9.64%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~25.70%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~34.27%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~22.85%) ''or''<br>6 {{ItemSprite|Wheat Seeds}} (~6.09%)
    | 1 {{ItemSprite|Wheat Seeds}} (~0.62%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~4.96%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~16.52%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~29.38%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~29.38%) ''or''<br>6 {{ItemSprite|Wheat Seeds}} (~15.67%) ''or''<br>7 {{ItemSprite|Wheat Seeds}} (~3.48%)
    |}
    
    === Natural generation ===
    [[Village]] farm plots have a chance of being wheat crops. The exact chance depends on the style of the village:
    
    {| class="wikitable"
    ! Village style !! Chance
    |-
    | {{EnvSprite|savanna-village}} Savanna || 80%
    |-
    | {{EnvSprite|desert-village}} Desert || 70%
    |-
    | {{EnvSprite|taiga-village}} Taiga || 60%
    |-
    | {{EnvSprite|plains-village}} Plains || 50%
    |-
    | {{EnvSprite|snowy-village}} Snowy || 20%
    |}
    
    === Chest loot ===
    {{LootChestItem|wheat-seeds}}
    
    === Trading ===
    [[Wandering trader]]s sell wheat seeds for an [[emerald]].
    
    === Villager gifts ===
    {{exclusive|java|section=1}}
    Nitwit and unemployed [[villager]]s throw wheat seeds at players under the [[Hero of the Village]] effect.
    
    == Usage ==
    
    === Crop ===
    {{main|Tutorials/Crop farming|title1=Crop Farming}}
    
    [[File:Crop states.png|thumb|Different stages of crop growth.]]
    
    Wheat seeds can be placed on [[farmland]] by right-clicking, where they grow through eight stages. When left alone, wheat seeds planted on farmland grow to become wheat crops, which can be harvested by the player. Planted seeds require a light level of 9 or greater to continue growing. If the light level is 7 or below, the crops instantly un-plant themselves ("pop off"). It is not possible to plant seeds if the light level is too low.
    
    Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. Using [[bone meal]] on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5.
    
    Breaking the final stage produces 1 to 4 wheat seeds (or more with Fortune) and 1 [[wheat]]. If they are harvested early, they drop 1 seed without any wheat. Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops. 
    
    === Breeding ===
    Like other seeds, wheat seeds can be used to breed [[chicken]]s and reduce the remaining growth duration of baby chickens by 10%. Chickens also follow a player holding wheat seeds.
    
    === Taming ===
    Like other seeds, wheat seeds can be used to tame [[parrot]]s.
    
    === Composting ===
    Placing wheat seeds into a [[composter]] has a 30% chance of raising the compost level by 1. A stack of wheat seeds yields an average of 2.74 [[bonemeal]].
    
    == Sounds ==
    {{Sound table/Block/Crop}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showblocktags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Wheat Crops
    |spritetype=block
    |nameid=wheat
    |blocktags=bee_growables, crops
    |form=block}}
    {{ID table
    |displayname=Wheat Seeds
    |spritetype=item
    |nameid=wheat_seeds
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Wheat
    |spritetype=block
    |nameid=wheat
    |id=59
    |form=block
    |itemform=item.wheat}}
    {{ID table
    |displayname=Seeds
    |spritetype=item
    |nameid=wheat_seeds
    |id=291
    |form=item
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    
    {{/BS}}
    
    == Advancements ==
    {{load advancements|A Seedy Place}}
    
    == History ==
    ''For a more in-depth breakdown of changes to wheat textures and models, including a set of renders for each state, see [[/Asset history]]''
    {{History|java classic}}
    {{History||May 21, 2009|link=wordofnotch:110762705|[[Notch]] shows interest in adding [[crops]] on [[farmland]].}}
    {{History|java indev}}
    {{History||Minecraft Indev|snap=20100206|link=Minecraft Indev|slink=Java Edition Indev 20100206|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
    |[[File:Wheat Age 0 JE1.png|32px]] [[File:Wheat Age 1 JE1.png|32px]] [[File:Wheat Age 2 JE1.png|32px]] [[File:Wheat Age 3 JE1.png|32px]] [[File:Wheat Age 4 JE1.png|32px]] [[File:Wheat Age 5 JE1.png|32px]] [[File:Wheat Age 6 JE1.png|32px]] [[File:Wheat Age 7 JE1.png|32px]] Added crops.
    |Seeds can be planted on farmland.
    |Seeds have a chance of [[drop]]ping while using a [[hoe]] on a [[grass block]].}}
    {{History|java beta}}
    {{History||1.5|Crops destroyed by [[water]] now drop both seeds and wheat. Prior to this update, they dropped only wheat when destroyed by water.}}
    {{History||1.6|snap=Test Build 3|Seeds can no longer be tilled from a grass block.
    |Seeds are now found by destroying [[tall grass]] or by harvesting fully-grown crops.}}
    {{History||1.8|snap=Pre-release|Crops can now be found in [[village]] farms.}}
    {{History|java}}
    {{History||1.4.2|snap=12w36a|[[Chicken]]s now use seeds instead of wheat to [[breeding|breed]].}}
    {{History||1.8|snap=14w02a|[[Villager]]s can now harvest and plant seeds to grow crops.}}
    {{History|||snap=14w06a|[[File:Wheat Age 0 JE2.png|32px]] [[File:Wheat Age 1 JE2.png|32px]] [[File:Wheat Age 2 JE2.png|32px]] [[File:Wheat Age 3 JE2.png|32px]] [[File:Wheat Age 4 JE2.png|32px]] [[File:Wheat Age 5 JE2.png|32px]] [[File:Wheat Age 6 JE2.png|32px]] [[File:Wheat Age 7 JE2.png|32px]] Crops are now a pixel higher - previously they were offset one pixel down as to match farmland. This is likely an accidental result of model conversion.}}
    {{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] Crops of all stages [[Missing model|no longer have a model]].}}
    {{History|||snap=14w10b|[[File:Wheat Age 0 JE4.png|32px]] [[File:Wheat Age 1 JE4.png|32px]] [[File:Wheat Age 2 JE4.png|32px]] [[File:Wheat Age 3 JE4.png|32px]] [[File:Wheat Age 4 JE4.png|32px]] [[File:Wheat Age 5 JE4.png|32px]] [[File:Wheat Age 6 JE4.png|32px]] [[File:Wheat Age 7 JE4.png|32px]] Crops now have models again.<ref>{{bug|MC-50232|||Fixed}}</ref> In addition, they are now offset downwards by one pixel once more.<ref>{{bug|MC-50155|||Fixed}}</ref>}}
    {{History|||snap=14w25a|[[File:Wheat Age 0 JE5.png|32px]] [[File:Wheat Age 1 JE5.png|32px]] [[File:Wheat Age 2 JE5.png|32px]] [[File:Wheat Age 3 JE5.png|32px]] [[File:Wheat Age 4 JE5.png|32px]] [[File:Wheat Age 5 JE5.png|32px]] [[File:Wheat Age 6 JE5.png|32px]] [[File:Wheat Age 7 JE5.png|32px]] Crops model are now shaded.}}
    {{History|||snap=14w27a|[[File:Wheat Age 0 JE6.png|32px]] [[File:Wheat Age 1 JE6.png|32px]] [[File:Wheat Age 2 JE6.png|32px]] [[File:Wheat Age 3 JE6.png|32px]] [[File:Wheat Age 4 JE6.png|32px]] [[File:Wheat Age 5 JE6.png|32px]] [[File:Wheat Age 6 JE6.png|32px]] [[File:Wheat Age 7 JE6.png|32px]] Crops are no longer shaded.}}
    {{History||1.9|snap=15w38a|The drop chances of crops has been slightly improved from an average of {{frac|1|3|5}} per [[crop]] harvested to {{frac|1|5|7}}.}}
    {{History||1.11|snap=16w39a|Crops now generate inside [[woodland mansion]]s.}}
    {{History||1.12|snap=17w18b|Placing a wheat seeds in farmland now gives the player the "A Seedy Place" [[advancement]].}}
    {{History|||snap=pre3|Seeds are now used to tame [[parrot]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 59, and the item's was 295.}}
    {{History|||snap=18w14a|Seeds no longer become destroyed when an [[entity]] jumps on them if they have the [[Slow Falling]] status effect.}}
    {{History|||snap=18w20a|"Seeds" have been renamed to "Wheat Seeds".
    |"Crops" have been renamed to "Wheat Crops".}}
    {{History||1.14|snap=18w43a|[[File:Wheat Age 0 JE7.png|32px]] [[File:Wheat Age 1 JE7.png|32px]] [[File:Wheat Age 2 JE7.png|32px]] [[File:Wheat Age 3 JE7.png|32px]] [[File:Wheat Age 4 JE7.png|32px]] [[File:Wheat Age 5 JE7.png|32px]] [[File:Wheat Age 6 JE7.png|32px]] [[File:Wheat Age 7 JE7.png|32px]] The textures of wheat crops have been changed.
    |The drop rate of fully grown wheat seeds has been changed from 0-3 to 1-4.}}
    {{History|||snap=18w44a|[[File:Wheat Age 6 JE8.png|32px]] [[File:Wheat Age 7 JE8.png|32px]] The textures of wheat crops of age 6 and 7 have been changed again.}}
    {{History|||snap=18w47a|[[File:Wheat Age 0 JE8.png|32px]] [[File:Wheat Age 1 JE8.png|32px]] [[File:Wheat Age 2 JE8.png|32px]] [[File:Wheat Age 3 JE8.png|32px]] [[File:Wheat Age 4 JE8.png|32px]] [[File:Wheat Age 5 JE8.png|32px]] [[File:Wheat Age 6 JE9.png|32px]] [[File:Wheat Age 7 JE9.png|32px]] The textures of wheat crops have been changed, once again.}}
    {{History|||snap=18w48a|Wheat seeds can now be found in [[chest]]s in [[village]] fisher cottages.}}
    {{History|||snap=18w49a|Wheat seeds can now be found in chests in [[savanna]] village houses.}}
    {{History|||snap=19w03a|Placement and breaking [[sound]]s have been added to wheat crops.
    |Placing wheat seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
    {{History|||snap=19w05a|Wheat seeds now have a 30% chance of increasing the compost level in a composter by 1.
    |Added [[Wandering Trader|wandering trader]]s, which sell wheat seeds.}}
    {{History|||snap=19w13a|Nitwit and unemployed villagers now give wheat seeds to players under the [[Hero of the Village]] effect.}}
    {{History||1.15|snap=19w34a|[[Bee]]s can now pollinate wheat crops.}}
    {{History||1.17|snap=21w13a|[[File:Wheat Age 0.png|32px]] [[File:Wheat Age 1.png|32px]] [[File:Wheat Age 2.png|32px]] [[File:Wheat Age 3.png|32px]] [[File:Wheat Age 4.png|32px]] [[File:Wheat Age 5.png|32px]] [[File:Wheat Age 6.png|32px]] [[File:Wheat Age 7.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes.<ref>{{bug|MC-199242|||Fixed}}</ref>}}
    {{History||1.20|snap=23w12a|Wheat seeds can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
    {{History|||snap=23w16a|Wheat seeds no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], wheat seeds are now common loot.}}
    
    {{History|pocket alpha}}
    {{History||v0.4.0|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
    |[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.
    |Seeds can be obtained by tilling [[grass block]]s.}}
    {{History||v0.9.0|snap=build 1|[[File:Wheat Age 0 BE2.png|32px]] [[File:Wheat Age 1 BE2.png|32px]] [[File:Wheat Age 2 BE2.png|32px]] [[File:Wheat Age 3 BE2.png|32px]] [[File:Wheat Age 4 BE2.png|32px]] [[File:Wheat Age 5 BE2.png|32px]] [[File:Wheat Age 6 BE2.png|32px]] [[File:Wheat Age 7 BE2.png|32px]] Faces now renders from both sides, resulting in z-fighting.
    |Seeds can now be used to [[breeding|breed]] [[chicken]].
    |Crops can now be found in [[village]] farms.}}
    {{History|||snap=build 2|[[File:Wheat Age 0 BE3.png|32px]] [[File:Wheat Age 1 BE3.png|32px]] [[File:Wheat Age 2 BE3.png|32px]] [[File:Wheat Age 3 BE3.png|32px]] [[File:Wheat Age 4 BE3.png|32px]] [[File:Wheat Age 5 BE3.png|32px]] [[File:Wheat Age 6 BE3.png|32px]] [[File:Wheat Age 7 BE3.png|32px]] Removed some faces to fix z-fighting.}}
    {{History||v0.12.1|snap=build 1|Farmer [[villager]]s can now pick up, harvest and plant seeds to grow [[wheat]].}}
    {{History|||snap=build 2|Crops now always drop seeds when mined, regardless of growth stage.}}
    {{History|||snap=build 8|Seeds can no longer be obtained by tilling [[grass block]]s.}}
    {{History||v0.16.2|Seeds can now be found in [[chest]]s inside the large house of [[snowy tundra]] and [[snowy taiga]] [[village]]s.}}
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Crops now generate inside [[woodland mansion]]s.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Seeds are now used to tame [[parrot]]s.}}
    {{History||1.6.0|snap=beta 1.6.0.1|Seeds no longer become destroyed when an [[entity]] jumps on them if they have the [[Slow Falling]] status effect.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Seeds can now be bought from [[wandering trader]]s.
    |Placement and breaking [[sound]]s have been added to crops.
    |[[File:Wheat Age 0 BE.png|32px]] [[File:Wheat Age 1 BE.png|32px]] [[File:Wheat Age 2 BE.png|32px]] [[File:Wheat Age 3 BE.png|32px]] [[File:Wheat Age 4 BE.png|32px]] [[File:Wheat Age 5 BE.png|32px]] [[File:Wheat Age 6 BE.png|32px]] [[File:Wheat Age 7 BE.png|32px]] The textures of crops have been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Seeds can now be found in [[savanna]] [[village]] house [[chest]]s.
    |Seeds can now be used to fill up [[composter]]s.}}
    {{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate crops.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
    |[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wheat Age 0 JE8.png|32px]] [[File:Wheat Age 1 JE8.png|32px]] [[File:Wheat Age 2 JE8.png|32px]] [[File:Wheat Age 3 JE8.png|32px]] [[File:Wheat Age 4 JE8.png|32px]] [[File:Wheat Age 5 JE8.png|32px]] [[File:Wheat Age 6 JE9.png|32px]] [[File:Wheat Age 7 JE9.png|32px]] The textures of crops have been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
    |[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.}}
    {{History|foot}}
    
    === Wheat "item" ===
    {{:Technical blocks/Crops}}
    
    == Issues ==
    {{issue list}}
    
    == Gallery ==
    ===Renders===
    ;Java Edition
    <gallery>
    Wheat Age 0.png|
    Wheat Age 1.png|
    Wheat Age 2.png|
    Wheat Age 3.png|
    Wheat Age 4.png|
    Wheat Age 5.png|
    Wheat Age 6.png|
    Wheat Age 7.png|
    </gallery>
    
    ;Bedrock Edition
    <gallery>
    Wheat Age 0 BE.png|
    Wheat Age 1 BE.png|
    Wheat Age 2 BE.png|
    Wheat Age 3 BE.png|
    Wheat Age 4 BE.png|
    Wheat Age 5 BE.png|
    Wheat Age 6 BE.png|
    Wheat Age 7 BE.png|
    </gallery>
    
    ===Screenshots===
    <gallery>
    AllSeeds.png|All the seeds that exist.
    Wheat.jpg|Wheat crops in Pocket Edition.
    Village Wheat Beetroot Farm.png| Wheat generated in a village.
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{Blocks|vegetation}}
    {{Items}}
    
    [[Category:Plants]]
    [[Category:Food]]
    [[Category:Non-solid blocks]]
    [[Category:Generated structure blocks]]
    
    [[de:Weizensamen]]
    [[es:Semillas de trigo]]
    [[fr:Graines de blé]]
    [[hu:Búzamagok]]
    [[it:Semi di grano]]
    [[ja:小麦の種]]
    [[ko:밀 씨앗]]
    [[nl:Zaden]]
    [[pl:Nasiona zboża]]
    [[pt:Sementes de trigo]]
    [[ru:Семена пшеницы]]
    [[zh:小麦种子]]</li></ul>
    New Creeper fall mechanics; Creepers will explode if they fall on the player from a certain height.
    Smell Update
    {{Extension DPL}}<ul><li>[[La Baguette|La Baguette]]<br/>{{Exclusive|Java}}
    {{Joke feature}}
    {{WIP}}
    
    {{Item
    | rarity = Common
    | renewable = Yes
    | durability = 59
    | stackable = No
    }}
    
    '''La Baguette''' is a joke weapon from [[Java Edition 23w13a_or_b]]. Its stats are identical to a wooden [[sword]], though La Baguette cannot be used to fuel furnaces.
    
    == Obtaining ==
    One [[Le Tricolore|tricolore]] and one baguette is given to all players when [[French mode]] gets activated.
    
    === Repairing ===
    ==== Grinding ====
    {{Grinding
    |showdescription=1
    |ingredients=2x La Baguette
    |La Baguette
    |La Baguette
    |La Baguette
    |description=The durability of the two baguettes is added together, plus an extra 5% durability. Any enchantments, besides curses, would be removed.
    }}
    
    ====Unit repair====
    Strangely, La Baguette can be repaired using planks rather than bread, just like a wooden sword.
    {{Anvil|Input1=Damaged La Baguette|Input2=Damaged La Baguette; Any Planks|Output=La Baguette}}
    
    ==Usage==
    La Baguette functions identically to a wooden sword.
    
    ===Attacking===
    It can be used to damage mobs for {{hp|4}} health points. La Baguette has an attack speed of 1.6 and takes 0.625 seconds to [[Damage#Attack cooldown|recover]].
    
    === Breaking ===
    La Baguette, just like other swords, can be used to break certain blocks 50% faster. See [[Sword#Sword breaking times]] for more.
    
    === Enchantments ===
    La Baguette, like other swords, can receive the following [[enchantment]]s:
    
    {| class="wikitable sortable col-2-center col-3-right"
    |+
    !Name
    !Max Level
    ![[Enchanting|Method]]
    !Weight
    |-
    |[[Fire Aspect]]
    |II
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |2
    |-
    |[[Looting]]
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |2
    |-
    |[[Unbreaking]]
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |5
    |-
    |[[Sharpness]]<ref group=note name=note1>Sharpness, Smite, and Bane of Arthropods are mutually exclusive.</ref>
    |V
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |10
    |-
    |[[Smite]]<ref group=note name=note1/>
    |V
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |5
    |-
    |[[Bane of Arthropods]]<ref group="note" name=note1/>
    |V
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |5
    |-
    |[[Knockback]]
    |II
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |5
    |-
    |[[Mending]]
    |I
    |{{Inventory slot|Anvil}}
    |2
    |-
    |[[Curse of Vanishing]]
    |I
    |{{Inventory slot|Anvil}}
    |1
    |-
    |[[Sweeping Edge]]{{Only|java|short=1}}
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |2
    |}
    
    {{Notelist}}
    
    ==Trivia==
    This item is simply called "Baguette" in the official French translation, without an article.
    
    {{Items}}
    {{Jokes}}
    
    [[Category:Tools]]
    [[Category:Combat]]
    
    [[ja:La Baguette]]
    [[pt:La Baguette]]
    [[Category:Joke items]]</li><li>[[Netherite Ingot|Netherite Ingot]]<br/>{{About|the refined item|the scrap|Netherite Scrap|the ore|Ancient Debris|other uses|Netherite}}
    {{Item
    | rarity = Common
    | renewable = No
    | stackable = Yes (64)
    }}
    '''Netherite ingots''' are items obtained from crafting [[netherite scrap]]s and [[gold ingot]]s together, as well as loot from [[bastion remnant]] loot chests. Unlike other items, they are immune to fire and [[lava]] damage. They are primarily used to upgrade [[diamond]] gear and craft [[lodestone]]s.
    
    == Obtaining ==
    
    Netherite ingots are obtained by crafting four [[netherite scrap]]s and four [[gold ingot]]s. It is a shapeless recipe, therefore the placement of the netherite scraps and gold ingots does not matter when crafting it.
    
    === Crafting ===
    
    {{Crafting
    |head=1
    |showname=0
    |Netherite Scrap
    |Netherite Scrap
    |Netherite Scrap
    |Netherite Scrap
    |Gold Ingot
    |Gold Ingot
    |Gold Ingot
    |Gold Ingot
    |Output=Netherite Ingot
    |type=Material
    }}
    
    {{Crafting 
    |Block of Netherite
    |Output=Netherite Ingot,9
    |type=Material
    |foot=1
    }}
    
    === Chest loot ===
    {{LootChestItem|netherite-ingot}}
    
    == Usage ==
    Netherite ingots are crafting materials used to make netherite tools, weapons, and armor.
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Smithing ingredient ===
    Netherite ingots can be used on a [[smithing table]] to upgrade diamond items to netherite items, as well as trim any armor piece. Data such as durability, enchantments, and custom names are preserved.
    
    {{Smithing
    |head=1
    |ingredients=[[Netherite Upgrade]] +<br>Any [[diamond]] gear +<br>[[Netherite Ingot]]
    |Netherite Upgrade
    |Diamond Helmet; Diamond Chestplate; Diamond Leggings; Diamond Boots; Diamond Sword; Diamond Pickaxe; Diamond Axe; Diamond Shovel; Diamond Hoe
    |Netherite Ingot
    |Netherite Helmet; Netherite Chestplate; Netherite Leggings; Netherite Boots; Netherite Sword; Netherite Pickaxe; Netherite Axe; Netherite Shovel; Netherite Hoe
    }}
    {{Smithing
    |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Netherite Ingot
    |Any Armor Trim Smithing Template
    |Diamond Chestplate
    |Netherite Ingot
    |Netherite Trim Diamond Chestplate
    |showdescription=1
    |description = All armor types can be used in this recipe,<br/>a diamond chestplate is shown as an example.<br/>
    |tail=1
    }}
    
    '''Trim color palette'''
    The following color palettes are shown on the designs on trimmed armor:
    * {{TrimPalette|netherite ingot}}
    * {{TrimPalette|netherite ingot|darker=1}} (a darker color palette is used when a netherite armor piece is trimmed using a netherite ingot).
    
    === Repairing ===
    
    Netherite ingots are the repair items for the netherite [[tier]] and [[armor material]], and thus can be used to [[item repair|repair]] the following items in an [[anvil]]:
    * {{ItemLink|Netherite Helmet}}
    * {{ItemLink|Netherite Chestplate}}
    * {{ItemLink|Netherite Leggings}}
    * {{ItemLink|Netherite Boots}}
    * {{ItemLink|Netherite Sword}}
    * {{ItemLink|Netherite Pickaxe}}
    * {{ItemLink|Netherite Axe}}
    * {{ItemLink|Netherite Shovel}}
    * {{ItemLink|Netherite Hoe}}
    
    === Beacons ===
    
    A netherite ingot could be used to select powers from a [[beacon]] instead of using an [[emerald]], [[gold ingot]], [[iron ingot]], or a [[diamond]]. The player must select one of the available powers, and then insert an ingot in the item slot. The [[gold]] option is more efficient than the netherite option because it consumes 3 fewer gold and no [[Netherite Scrap|netherite scrap]].
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Netherite Ingot
    |spritetype=item
    |nameid=netherite_ingot
    |itemtags=beacon_payment_items
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Netherite Ingot
    |spritetype=item
    |nameid=netherite_ingot
    |id=603
    |form=item
    |foot=1}}
    
    === Advancements ===
    {{load advancements|Serious dedication}}
    
    == History ==
    {{History|java}}
    {{History||1.16|snap=20w06a|[[File:Netherite Ingot JE1 BE2.png|32px]] Added netherite ingots.}}
    {{History|||snap=20w07a|Netherite ingots can now be used to power [[beacon]]s.}}
    {{History|||snap=20w10a|The [[crafting]] recipe for netherite [[tools]] and [[armor]] has been changed so that a [[smithing table]] is used instead of a [[crafting table]] and [[enchanting|enchantments]] are preserved when upgrading [[item]]s.}}
    {{History|||snap=20w13a|Netherite ingots can now be used to craft [[lodestone]]s.}}
    {{History|||snap=20w16a|Netherite ingots can now be found in [[bastion remnant]] chests.}}
    {{History||1.16.2|snap=20w30a|Increased the chance of finding netherite ingots in bastion remnant chests from 16.8% to 42.1%.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Netherite ingots can now be used as an armor trim material.|Upgrading diamond tools and armor to netherite now requires the netherite upgrade [[smithing template]] in addition to a netherite ingot.}}
    {{History|||snap=23w05a|Netherite ingots can now be used to trim netherite armor.}}
    {{History||1.20|snap=23w12a|Netherite ingots are now usable for trimming without requiring the "Update 1.20" experimental datapack to be enabled.}}
    
    {{History|bedrock}}
    {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Ingot BE1.png|32px]] Added netherite ingots.}}
    {{History|||snap=beta 1.16.0.57|Netherite ingots can now be used to power [[beacon]]s.
    |The [[crafting]] recipe for netherite [[tools]] and [[armor]] has been changed so that a [[smithing table]] is used instead of a [[crafting table]] and [[enchanting|enchantments]] are preserved when upgrading [[item]]s.
    |Netherite ingots can now be used to craft [[lodestone]]s.
    |Netherite ingots can now be found in [[bastion remnant]] chests.}}
    {{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Ingot JE1 BE2.png|32px]] The texture of netherite ingots has been changed to match ''Java Edition''.}}
    {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Netherite ingots can now be used as an armor trim material.|Upgrading diamond tools and armor to netherite now requires the netherite upgrade [[smithing template]] in addition to a netherite ingot.}}
    {{History||1.20.0|snap=beta 1.20.0.21|Netherite ingots are now usable for trimming without requiring the "Next Major Update" experimental toggle to be enabled.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == See also ==
    * {{EnvLink|Bastion Remnant}}
    * {{BlockLink|Block of Netherite}}
    * {{ItemLink|Netherite Scrap}}
    *  {{BlockLink|Ancient Debris}}
    *{{BlockLink|Lodestone}}
    
    == External Links ==
    * [https://www.minecraft.net/en-us/article/taking-inventory--netherite-ingot Taking Inventory: Netherite Ingot] – Minecraft.net on May 28, 2020
    
    {{Items}}
    
    [[de:Netheritbarren]]
    [[es:Lingote de netherita]]
    [[fr:Lingot de Netherite]]
    [[it:Lingotto di netherite]]
    [[ja:ネザライトインゴット]]
    [[ko:네더라이트 주괴]]
    [[pl:Sztabka netherytu]]
    [[pt:Barra de netherita]]
    [[ru:Незеритовый слиток]]
    [[th:แท่งเนเธอไรต์]]
    [[uk:Незеритовий злиток]]
    [[zh:下界合金锭]]
    [[Category:Non-renewable resources]]</li></ul>
    Creepers have the smell of leaves.
    u
    2.0
    {{Extension DPL}}<ul><li>[[Light Gray Dye|Light Gray Dye]]<br/>{{Item
    | image = Light Gray Dye.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Light gray dye'''{{fn|Known as '''Light Grey Dye''' in British, Canadian, Australian, and New Zealand English variants.}} is a [[Dyeing#Primary Colors|quasi-primary dye]].
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
      |head=1
      |showname=0
      |showdescription=1
      |Azure Bluet;Oxeye Daisy;White Tulip
      |Output=Light Gray Dye
      |type=Material
    }}
    {{Crafting
      |Black Dye
      |White Dye
      |White Dye
      |Output=Light Gray Dye,3
      |type=Material
      |description={{IN|bedrock}}, the black and white dye can be replaced with [[ink sac]]s and [[bone meal]], respectively.
    }}
    {{Crafting
      |Gray Dye
      |White Dye
      |Output=Light Gray Dye,2
      |type=Material
      |description={{IN|bedrock}}, the white dye can be replaced with [[bone meal]].
      |foot=1
    }}
    
    === Trading ===
    
    [[Wandering trader]]s sell 3 light gray dye for an [[emerald]].
    
    == Usage ==
    
    {{dye usage}}
    
    === Crafting ingredient ===
    
    {{crafting usage|ignore=Banner|continue=1}}
    {{banner crafting usage}}
    
    === Loom ingredient ===
    {{Banner loom usage|Light Gray Dye}}
    
    === Trading ===
    Expert-level shepherd villagers have {{frac|1|6}} chance to buy 12 light gray dye for an emerald.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Light Gray Dye
    |spritetype=item
    |nameid=light_gray_dye
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Light Gray Dye
    |spritetype=item
    |nameid=light_gray_dye
    |aliasid=dye / 7
    |id=402
    |form=item
    |translationkey=item.dye.silver.name
    |foot=1}}
    
    == Video ==
    
    <div style="text-align:center">{{yt|1w3j1SKcoww}}</div>
    
    == History ==
    
    {{History|java beta}}
    {{History||1.2|[[File:Light Gray Dye JE1 BE1.png|32px]] Added light gray dye.}}
    {{History|java}}
    {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
    {{History||1.4.6|snap=12w49a|Light gray dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} 
    {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
    {{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}
    {{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}
    {{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
    {{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
    {{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}}
    {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
    {{History||1.14|snap=18w43a|Light gray dye is now crafted using [[white dye|white]] and [[black dye]]s, instead of [[bone meal]] and [[ink sac]]s.
    |[[File:Light Gray Dye JE2 BE2.png|32px]] The texture of light gray dye has now been changed.}}
    {{History|||snap=18w44a|Light gray dye can now change the text color on [[sign]]s to light gray.}}
    {{History|||snap=19w05a|Added the [[wandering trader]], which sells light gray dye.}}
    {{History|||snap=19w11a|Light gray dye can now be [[trading|bought]] by shepherd villagers.}}
    {{History||1.17|snap=20w45a|Light gray dye can now be used to craft [[light gray candle]]s.}}
    {{History|||snap=21w19a|Light gray dye can no longer be used to craft light gray candles.}}
    {{History|||snap=Pre-release 1|Light gray dye can now once again be used to craft light gray candles.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Light gray dye can now change the text color on [[hanging sign]]s to light gray.}}
    
    {{History|pocket alpha}}
    {{History||v0.3.0|[[File:Light Gray Dye JE1 BE1.png|32px]] Added light gray dye. It is currently unobtainable and serves no purpose.}}
    {{History||v0.8.0|snap=build 1|Light gray dye can be [[craft]]ed with [[bone meal]] and [[gray dye]], or with two bone meals and an [[ink sac]], despite there being no way of obtaining gray dye or ink sacs at the time.}}
    {{History||v0.8.0|snap=build 3|Light gray dye is now available in [[creative]] mode.}}
    {{History||v0.9.0|snap=build 3|Light gray dye can now be obtained in [[survival]] mode.}}
    {{History|||snap=build 11|Light gray dye can now be used to craft colored [[terracotta]].}}
    {{History||v0.11.0|snap=build 1|Light gray dye can now be used to dye tamed [[wolf]] collars.}}
    {{History||v0.14.0|snap=build 1|Light gray dye can now be used to dye [[water]] in [[cauldron]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Light gray dye can now be used to dye [[shulker]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Light gray dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Light gray dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}
    {{History||1.4.0|snap=beta 1.2.20.1|Light gray dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
    {{History||1.8.0|snap=beta 1.8.0.8|Light gray dye can now be used to dye tamed [[cat]] collars.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Light gray dye is now [[trading|sold]] by [[wandering trader]]s.
    |Light gray dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s.
    |[[File:Light Gray Dye JE2 BE2.png|32px]] The texture of light gray dye has now been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Light gray dye can be [[trading|sold]] to shepherd [[villager]]s.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of light gray dye has been changed from <code>dye/7</code> to <code>light_gray_dye</code>.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Light Gray Dye JE1 BE1.png|32px]] Added light gray dye.}}
    {{History|PS4}}
    {{History||1.90|[[File:Light Gray Dye JE2 BE2.png|32px]] The texture of light gray dye has now been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Light Gray Dye JE1 BE1.png|32px]] Added light gray dye.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Trivia ==
    
    * In [[Bedrock Edition]], Some items/blocks' Block states/Item NBT uses '''Silver''' instead of '''Light Gray''' 
    
    == Notes ==
    {{fnlist}}
    
    {{Items}}
    
    [[Category:Dyes]]
    
    [[cs:Světle šedé barvivo]]
    [[de:Hellgrauer Farbstoff]]
    [[es:Tinte gris claro]]
    [[fr:Teinture gris clair]]
    [[hu:Világosszürke festék]]
    [[ja:薄灰色の染料]]
    [[ko:회백색 염료]]
    [[nl:Lichtgrijze kleurstof]]
    [[pl:Jasnoszary barwnik]]
    [[pt:Corante cinza-claro]]
    [[ru:Светло-серый краситель]]
    [[zh:淡灰色染料]]
    [[Category:Renewable resources]]</li><li>[[Nether Brick|Nether Brick]]<br/><!--Please do not change "nether brick" to "Nether brick". According to style guide, item names are not proper nouns and should not be capitalized.-->
    {{about|the item|the block|Nether Bricks}}
    {{Item
    | title = Nether Brick
    | image = Nether Brick.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    A '''nether brick''' is an [[item]] made by [[smelting]] [[netherrack]] in a [[furnace]], and is used to craft the [[Nether Bricks|nether bricks]] block and its variants. 
    
    == Obtaining ==
    === Smelting ===
    Nether brick can be smelted from netherrack.
    {{smelting
      |Netherrack
      |Nether Brick
      |0,1
    }}
    
    === Bartering ===
    [[Piglin]]s may [[barter]] 2 to 8 nether bricks when given a [[gold ingot]].
    
    == Usage ==
    === Crafting ingredient ===
    
    {{crafting usage|Nether Brick}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Nether Brick
    |spritetype=item
    |nameid=nether_brick
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Nether Brick
    |spritetype=item
    |nameid=netherbrick
    |id=523
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.5|snap=13w01a|[[File:Nether Brick JE1 BE1.png|32px]] Added nether brick items.}}
    {{History||1.10|snap=16w20a|Nether brick items can now be used to craft [[red nether bricks]].}}
    {{History||1.13|snap=17w47a|The ID of nether bricks has been changed from <code>netherbrick</code> to <code>nether_brick</code>.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 405.}}
    {{History||1.14|snap=18w43a|[[File:Nether Brick JE2 BE2.png|32px]] The texture of nether bricks has been changed.}}
    {{History||1.16|snap=20w07a|Nether bricks now have a {{frac|10|109}} (~9.17%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 1–4.}}
    {{History|||snap=20w09a|Nether bricks now have a {{frac|20|226}} (~8.84%) chance of being given by piglins when bartering, in a stack size of 1–5.}}
    {{History|||snap=20w10a|Nether bricks now have a {{frac|40|411}} (~9.73%) chance of being given by piglins when bartering, in a stack size of 4–16.}}
    {{History||1.16.2|snap=20w28a|Nether bricks now have a {{frac|40|459}} (~8.71%) chance of being given by piglins when bartering, in a stack size of 2–8.}}
    
    {{History|pocket alpha}}
    {{History||v0.6.0|[[File:Nether Brick JE1 BE1.png|32px]] Added nether brick items.}}
    {{History||v0.16.0|snap=build 5|Added nether brick items to the [[Creative]] [[inventory]].<ref name="missing brick">{{Bug|MCPE-16556}}</ref>}}
    {{History|pocket}}
    {{History||1.1.3|snap=alpha 1.1.3.0|Nether brick items are now used to craft [[red nether bricks]].}}
    {{History|bedrock}}
    {{History||1.9.0|snap=beta 1.9.0.0|Nether brick items are now used to craft nether brick [[fence]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Nether Brick JE2 BE2.png|32px]] The texture of nether bricks has been changed.}}
    {{History||1.16.100|snap=beta 1.16.100.50|Nether bricks now can be used as fuel for a [[furnace]].<ref>{{bug|MCPE-114216}}</ref>}}
    {{History|||snap=beta 1.16.100.54|Nether bricks now have a {{frac|40|459}} (~8.71%) chance of being given by piglins when bartering, in a stack size of 2–8 to match {{el|Java}}.}}
    {{History||1.18.30|snap=beta 1.18.30.26|Nether bricks can no longer be used as fuel in a furnace.}}
    
    {{History|console}}
    {{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Nether Brick JE1 BE1.png|32px]] Added nether brick items.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Nether Brick JE2 BE2.png|32px]] The texture of nether bricks has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Nether Brick JE1 BE1.png|32px]] Added nether brick items.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == References ==
    
    {{reflist}}
    
    {{items}}
    
    [[cs:Netheritová cihla]]
    [[de:Netherziegel (Gegenstand)]]
    [[es:Ladrillo del Nether]]
    [[fr:Brique du Nether]]
    [[hu:Alvilági tégla]]
    [[ja:ネザーレンガ (アイテム)]]
    [[ko:네더 벽돌 (아이템)]]
    [[lzh:焱界磚]]
    [[nl:Netherbaksteen (voorwerp)]]
    [[pl:Netherowa cegła]]
    [[pt:Tijolo do Nether]]
    [[ru:Адский кирпич (предмет)]]
    [[uk:Пекельна цегла (предмет)]]
    [[zh:下界砖]]
    [[Category:Renewable resources]]</li></ul>
    See User:hotdogPi/2 for details.
    pa
    0.6.0
    {{Extension DPL}}<ul><li>[[Axe|Axe]]<br/>{{For}}
    {{Item
    | image = <gallery>
    Wooden Axe.png | Wooden
    Stone Axe.png | Stone
    Iron Axe.png | Iron
    Golden Axe.png | Golden
    Diamond Axe.png | Diamond
    Netherite Axe.png | Netherite
    </gallery>
    | rarity = Common
    | renewable = 
    * '''Netherite''': No 
    * '''Others''': Yes
    | durability = 
    '''Bedrock Edition'''
    * Golden: 33
    * Wooden: 60 
    * Stone: 132
    * Iron: 251
    * Diamond: 1562
    * Netherite: 2032
    '''Java Edition'''
    * Golden: 32
    * Wooden: 59
    * Stone: 131
    * Iron: 250
    * Diamond: 1561
    * Netherite: 2031
    | stackable = No
    }}
    
    An '''axe''' is a [[tool]] used to hasten the [[breaking]] of [[wood]]-based or other tough organic [[block]]s, strip or scrape certain blocks, or as a melee [[weapon]] that can disable [[Shield|shields]] it hits.
    
    ==Obtaining==
    ===Crafting===
    {{Crafting
      |head=1
      |showname=0
      |showdescription=1
      |name=[[Axe]]
      |A1={Any Planks}; Iron Ingot; Gold Ingot; Diamond
      |B1={Any Planks}; Iron Ingot; Gold Ingot; Diamond
      |A2={Any Planks}; Iron Ingot; Gold Ingot; Diamond
      |B2=Stick
      |B3=Stick
      |Output= Wooden Axe; Iron Axe; Golden Axe; Diamond Axe
      |type= Tool
    }}
    {{Crafting
      |name=[[Stone Axe]]
      |A1=Any stone-tier block |B1=Any stone-tier block
      |A2=Any stone-tier block |B2=Stick
      |B3=Stick
      |Output=Stone Axe
      |type=Tool
      |description=Can use cobblestone and its other variants interchangeably.
    }}
    {{Crafting
      |foot=1
      |ignoreusage=1
      |name=[[Axe]]
      |ingredients=Damaged Matching [[Axe]]
      |Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe
      |Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe
      |Output=Wooden Axe; Stone Axe; Iron Axe; Golden Axe; Diamond Axe; Netherite Axe
      |description= The durability of the two axes is added together, plus an extra 5% durability.
      |type= Tool
    }}
    
    === Upgrading ===
    {{Smithing
    |head=1
    |Netherite Upgrade
    |Diamond Axe
    |Netherite Ingot
    |Netherite Axe
    |tail=1
    }}
    
    ===Repairing===
    
    ====Grinding====
    {{Grinding
    |showdescription=1
    |ingredients= 2× Damaged [[Wooden Axe]] or 2× Damaged [[Stone Axe]] or 2× Damaged [[Iron Axe]] or 2× Damaged [[Golden Axe]] or 2× Damaged [[Diamond Axe]] or 2× Damaged [[Netherite Axe]]
    |Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe
    |Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe
    |Wooden Axe; Stone Axe; Iron Axe; Golden Axe; Diamond Axe; Netherite Axe
    |description=The durability of the two axes is added together, plus an extra 5% of max durability.
    }}
    
    ====[[Anvil mechanics#Unit repair|Unit repair]]====
    An axe can be repaired in an [[anvil]] by adding units of the [[tiers|tier]]'s repair material, with each repair material restoring 25% of the axe's maximum durability, rounded down.
    
    ===Mob loot===
    
    ==== Equipment ====
    {{Main|Drops#Equipped items}}
    
    A [[vindicator]] spawns with an iron axe and has an 8.5% chance (9.5% with Looting I, 10.5% with Looting II, and 11.5% with Looting III) of dropping it upon death by the player. It is usually heavily damaged and is sometimes enchanted.
    
    A [[piglin brute]] spawns with a golden axe and has an 8.5% chance (9.5% with Looting I, 10.5% with Looting II, and 11.5% with Looting III) of dropping it upon death by the player. Also, {{in|java}}, [[Zombified Piglin|zombified piglins]] can drop their golden axe (with the same chance as piglin brute drop) if they have been zombified from a [[Piglin Brute|piglin brute.]]
    
    ====Raids====
    {{IN|be}}, [[Vindicator]] and [[pillager]]s that spawn in raids have a 4.1% chance (5.12% on hard) to drop a badly-damaged iron axe, which is sometimes enchanted with a random enchantment. A vindicator can drop 2 iron axes, one from natural equipment and one from raid drops.
    
    ===Trading===
    Novice-level [[Trading#Toolsmith|Toolsmith]] [[villager]]s have a 25% chance to sell a stone axe for one [[emerald]], journeyman-level Toolsmith villagers have a 25% chance to sell an enchanted iron axe for eight emeralds, and expert-level Toolsmith villagers have a 50% chance to sell an enchanted diamond axe for 13 emeralds.{{only|bedrock}}
    
    Novice-level [[Trading#Toolsmith 2|Toolsmith]] villagers have a 40% chance to sell a stone axe for one emerald, journeyman-level Toolsmith villagers have a 40% chance to sell an enchanted iron axe for 7-22 emeralds, and expert-level Toolsmith villagers have a 66.67% chance to sell an enchanted diamond axe for 18-35 emeralds.{{only|java}}
    
    Novice-level [[Trading#Weaponsmith|Weaponsmith]] [[villager]]s sell an iron axe for 3 emeralds as one of their trades, and master-level Weaponsmith villagers sell an enchanted diamond axe for 12 emeralds.{{only|bedrock}}
    
    Novice-level [[Trading#Weaponsmith 2|Weaponsmith]] villagers have a 66.67% chance to sell an iron axe for 3 emeralds. Master-level Weaponsmith villagers always offer to sell an enchanted diamond axe for 18-35 emeralds.{{only|java}}
    
    The enchantments are the same as the ones obtained from an [[enchantment table]] at levels 5–19.
    
    === Villager gifts ===
    [[Trading#Toolsmith 2|Toolsmith]] [[villagers]] occasionally throw stone axes at players with the [[Hero of the Village]] status effect.{{only|java}}
    
    [[Trading#Weaponsmith 2|Weaponsmith]] [[villagers]] occasionally throw either stone, gold, or iron axes at players with the [[Hero of the Village]] status effect.{{only|java}}
    
    ===Structure loot===
    {{IN|JE}}, a sealed room in [[woodland mansion]]s can appear that has a chest always containing an [[Efficiency]] I iron axe.
    {{LootChestItem|wooden-axe,stone-axe,random-enchanted-golden-axe,damaged-random-enchanted-netherite-axe,iron-axe}}
    
    ==Usage==
    
    ===Chopping===
    An axe is used to break [[logs]], blocks derived from wood and some other blocks faster than by using other tools. An axe uses 1 durability to break 1 block. For blocks that break instantly, it uses 0 durability.
    
    ====Durability====
    Each tier of axe has a different durability:
    {| class="wikitable sortable"
    ! Material
    ! [[Durability]]
    |-
    | {{itemLink|Wooden Axe|Wood|link=Axe}}
    | 59
    |-
    | {{itemLink|Stone Axe|Stone|link=Axe}}
    | 131
    |-
    | {{itemLink|Iron Axe|Iron|link=Axe}}
    | 250
    |-
    | {{itemLink|Diamond Axe|Diamond|link=Axe}}
    | 1561
    |-
    | {{itemLink|Golden Axe|Golden|link=Axe}}
    | 32
    |-
    | {{itemLink|Netherite Axe|Netherite|link=Axe}}
    | 2031
    |}
    
    ====Speed====
    The following table summarizes the speed at which axes of different qualities perform.
    {{breaking row|Wooden Trapdoors|link=Trapdoor|sort=1|simple=1}}
    {{breaking row|Wooden Doors|item=1|link=Door|sprite=oak-door}}
    {{breaking row|Barrel}}
    {{breaking row|Cartography Table}}
    {{breaking row|Chest}}
    {{breaking row|Trapped Chest}}
    {{breaking row|Crafting Table}}
    {{breaking row|Fletching Table}}
    {{breaking row|Lectern}}
    {{breaking row|Loom}}
    {{breaking row|Smithing Table}}
    {{breaking row|Bamboo Mosaic}}
    {{breaking row|Block of Bamboo}}
    {{breaking row|Campfire}}
    {{breaking row|Fences}}
    {{breaking row|Fence Gates}}
    {{breaking row|Jukebox}}
    {{breaking row|Logs}}
    {{breaking row|Planks}}
    {{breaking row|Wooden Slabs|link=Slabs|sprite=all-wooden-slabs}}
    {{breaking row|Wooden Stairs|link=Stairs|sprite=all-wooden-stairs}}
    {{breaking row|Bookshelf}}
    {{breaking row|Chiseled Bookshelf}}
    {{breaking row|Banners}}
    {{breaking row|Jack o'Lantern}}
    {{breaking row|Melon}}
    {{breaking row|Pumpkin}}
    {{breaking row|Sign|sprite=oak-sign}}
    {{breaking row|Hanging Sign|sprite=hanging-oak-sign}}
    {{breaking row|Note Block}}
    {{breaking row|Mangrove Roots}}
    {{breaking row|Wooden Pressure Plate|sprite=oak-pressure-plate}}
    {{breaking row|Beehive}}
    {{breaking row|Ladder}}
    {{breaking row|Bee Nest|drop=0}}
    {{breaking row|Composter}}
    {{breaking row|Bamboo}}
    {{breaking row|sprite=red-bed|Bed}}
    {{breaking row|Cocoa}}
    {{breaking row|Daylight Detector}}
    {{breaking row|Mushroom Block|sprite=mushroom-blocks}}
    {{breaking row|Vines|drop=0|foot=1}}
    
    === Stripping ===
    {{control|Using}} an axe on a [[log]], [[wood]] block, [[block of bamboo]]\, or [[block of copper]] causes it to become a [[stripped log]], [[stripped wood]] block, [[block of stripped bamboo]], or removes one layer of oxidization or wax, respectively. This consumes one point of durability from the axe.
    
    ===Weapon===
    An axe loses 2 points of durability when used as a weapon. 
    
    ==== Bedrock Edition ====
    {{IN|bedrock}}, axes always attack instantly and deal {{hp|1}} less damage than a [[sword]] of the same quality but it lowers the durability of armor and shields faster than any other tool in-game.
    {| class="wikitable" style="text-align:center" data-description="Bedrock damage"
    ! Material !! Damage
    |-
    | {{ItemSprite|Wooden Axe}} Wooden || rowspan="2" |{{hp|4}}
    |-
    | {{ItemSprite|Golden Axe}} Golden
    |-
    | {{ItemSprite|Stone Axe}} Stone ||{{hp|5}}
    |-
    | {{ItemSprite|Iron Axe}} Iron ||{{hp|6}}
    |-
    | {{ItemSprite|Diamond Axe}} Diamond ||{{hp|7}}
    |-
    | {{ItemSprite|Netherite Axe}} Netherite ||{{hp|8}}
    |}
    
    ====Java Edition====
    
    Attacking a [[shield]] user with an axe should have a chance to disable the use of the shield for 5 seconds, but currently this always disables a shield.<ref>{{bug|MC-197537}}</ref> The base chance is 25%, plus 5 percentage points per level of [[Efficiency]] on the axe, plus 75 percentage points if attacking while sprinting. [[Vindicator]]s, [[piglin brute]]s, or other [[mob]]s with commands always disable the player's shield. Damage done when using an axe as a weapon is more than that of a [[sword]] of the same tier, though they take longer than a sword to [[Damage#Attack cooldown|recover]], resulting in lower <abbr title="Damage/Second">DPS</abbr> (with the exception of [[gold]]en axes). The damage dealt and cooldown time depends on the type:
    
    {| class="wikitable" style="text-align:center" data-description="Attack damage"
    ! Material
    ! {{ItemSprite|Wooden Axe|text=Wooden}}
    ! {{ItemSprite|Golden Axe|text=Gold}}
    ! {{ItemSprite|Stone Axe|text=Stone}}
    ! {{ItemSprite|Iron Axe|text=Iron}}
    ! {{ItemSprite|Diamond Axe|text=Diamond}}
    ! {{ItemSprite|Netherite Axe|text=Netherite}}
    |-
    ! Attack Damage
    | {{hp|7}}
    | {{hp|7}}
    | {{hp|9}}
    | {{hp|9}}
    | {{hp|9}}
    | {{hp|10}}
    |-
    ! Attack Speed
    | 0.8
    | 1.0
    | 0.8
    | 0.9
    | 1.0
    | 1.0
    |-
    ! Recovery time
    | {{convert|1.25|sec|tick|sep=}}
    | {{convert|1|sec|tick|sep=}}
    | {{convert|1.25|sec|tick|sep=}}
    | {{convert|1.11|sec|tick|sep=}}
    | {{convert|1|sec|tick|sep=}}
    | {{convert|1|sec|tick|sep=}}
    |-
    ! <abbr title="Damage/Second">DPS</abbr>
    | 5.6
    | 7.0
    | 7.2
    | 8.1
    | 9.0
    | 10.0
    |-
    ! Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is <code>ceil(''durability'' ÷ 2) × ''damage per hit''</code>. The durability is halved then ceiled because axes take double durability when used as a weapon, and the last 1 durability can also deal damage. The formula also ignores enchantments and critical hits, and assumes each attack is performed at maximum charge.</ref>
    | {{hp|210}}
    | {{hp|112}}
    | {{hp|594}}
    | {{hp|1125}}
    | {{hp|7029}}
    | {{hp|10160}}
    |}
    {{notelist}}
    
    === Enchantments ===
    An axe can receive the following enchantments:
    {| class="wikitable col-2-center col-3-right"
    |+
    !Name
    !Max Level
    ![[Enchanting|Method]]
    |-
    |[[Fortune]]<ref group=note name=exc>Silk Touch and Fortune are mutually exclusive.</ref>
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Silk Touch]]<ref group=note name=exc/>
    |I
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Efficiency]]
    |V
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Unbreaking]]
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Sharpness]]<ref group="note" name="exc2">Sharpness, Smite, Bane of Arthropods, and Cleaving{{upcoming|java Combat Tests}} are mutually exclusive.</ref>
    |V
    |{{Inventory slot|Anvil}}
    |-
    |[[Smite]]<ref group="note" name=exc2/>
    |V
    |{{Inventory slot|Anvil}}
    |-
    |[[Bane of Arthropods]]<ref group="note" name=exc2/>
    |V
    |{{Inventory slot|Anvil}}
    |-
    |[[Fire Aspect]]{{upcoming|java Combat Tests}}<ref group="note" name="sword">Fire Aspect, Looting, Knockback, and Sweeping Edge currently exist, but they can be used only for [[sword]]s.</ref>
    |II
    |{{Inventory slot|Anvil}}
    |-
    |[[Looting]]{{upcoming|java Combat Tests}}<ref group="note" name="sword" />
    |III
    |{{Inventory slot|Anvil}}
    |-
    |[[Knockback]]{{upcoming|java Combat Tests}}<ref group="note" name="sword" />
    |II
    |{{Inventory slot|Anvil}}
    |-
    |[[Cleaving]]{{upcoming|java Combat Tests}}<ref group="note" name="exc2" />
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Sweeping Edge]]{{upcoming|java Combat Tests}}<ref group="note" name="sword" />
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Mending]]
    |I
    |{{Inventory slot|Anvil}}
    |-
    |[[Curse of Vanishing]]
    |I
    |{{Inventory slot|Anvil}}
    |}
    
    {{notelist}}
    
    === Fuel===
    Wooden axes can be used as a fuel in [[furnace]]s, smelting 1 item per axe.
    
    ===Smelting ingredient===
    {{Smelting|showname=1|Iron Axe;Golden Axe|Iron Nugget;Gold Nugget|0,1}}
    
    ===Piglins===
    If a {{EntityLink|Piglin}} see a golden axe, it will set off to reach it, then stare at it for 120 — 160 ticks, putting it in their inventory, and continue to perform the action it was taking before being attracted by the golden axe.
    
    == Sounds ==
    {{el|je}}:
    {{Sound table
    |sound=Axe strip1.ogg
    |sound2=Axe strip2.ogg
    |sound3=Axe strip3.ogg
    |sound4=Axe strip4.ogg
    |subtitle=Axe strips
    |source=block
    |description=When an axe strips a log or wood block
    |id=item.axe.strip
    |translationkey=subtitles.item.axe.strip
    |volume=0.9
    |pitch=1.0/0.85
    |distance=16}}
    {{Sound table
    |sound=wax_off1.ogg
    |sound2=wax_off2.ogg
    |sound3=wax_off3.ogg
    |subtitle=Wax off
    |source=block
    |description=When an axe unwaxes a [[block of copper]]
    |id=item.axe.wax_off
    |translationkey=subtitles.item.axe.wax_off
    |volume=1.0
    |pitch=0.9/1.1/1.0
    |distance=16}}
    {{Sound table
    |sound=scrape1.ogg
    |sound2=scrape2.ogg
    |sound3=scrape3.ogg
    |subtitle=Axe scrapes
    |source=block
    |description=When an axe deoxidizes a block of copper
    |id=item.axe.scrape
    |translationkey=subtitles.item.axe.scrape
    |volume=1.0
    |pitch=1.0/0.9/1.1
    |distance=16}}
    {{Sound table
    |sound=Random break.ogg
    |subtitle=Item breaks
    |source=player
    |description=When an axe's durability is exhausted
    |id=entity.item.break
    |translationkey=subtitles.entity.item.break
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{el|be}}:
    {{Sound table
    |type=bedrock
    |sound=Wood hit1.ogg
    |sound2=Wood hit2.ogg
    |sound3=Wood hit3.ogg
    |sound4=Wood hit4.ogg
    |sound5=Wood hit5.ogg
    |sound6=Wood hit6.ogg
    |source=block
    |description=When an axe strips a log or wood block <ref group=sound name=stripsoundbug>{{Bug|MCPE-106552}}</ref>
    |id=use.wood
    |volume=1.0
    |pitch=0.8}}
    {{Sound table
    |sound=Stem step1.ogg
    |sound2=Stem step2.ogg
    |sound3=Stem step3.ogg
    |sound4=Stem step4.ogg
    |sound5=Stem step5.ogg
    |sound6=Stem step6.ogg
    |source=block
    |description=When an axe strips a stem or hyphae block <ref group=sound name=stripsoundbug/>
    |id=use.stem
    |volume=1.0
    |pitch=0.8}}
    {{Sound table
    |sound=Bamboo wood step1.ogg
    |sound2=Bamboo wood step2.ogg
    |sound3=Bamboo wood step3.ogg
    |sound4=Bamboo wood step4.ogg
    |sound5=Bamboo wood step5.ogg
    |sound6=Bamboo wood step6.ogg
    |source=player
    |description=When an axe strips a [[block of bamboo]] <ref group=sound name=stripsoundbug/>
    |id=step.bamboo_wood
    |volume=1.0
    |pitch=0.8}}
    {{Sound table
    |sound=Cherry wood step1.ogg
    |sound2=Cherry wood step2.ogg
    |sound3=Cherry wood step3.ogg
    |sound4=Cherry wood step4.ogg
    |sound5=Cherry wood step5.ogg
    |sound6=Cherry wood step6.ogg
    |source=player
    |description=When an axe strips a cherry log or cherry wood block <ref group=sound name=stripsoundbug/>
    |id=step.cherry_wood
    |volume=1.0
    |pitch=0.8}}
    {{Sound table
    |sound=wax_off1.ogg
    |sound2=wax_off2.ogg
    |sound3=wax_off3.ogg
    |source=neutral
    |description=When an axe unwaxes or deoxidizes a block of copper {{More info|Is use.copper used as well?}}
    |id=copper.wax.off
    |volume=1.0
    |pitch=0.8-1.2}}
    {{Sound table
    |sound=Random break.ogg
    |source=player
    |description=When an axe's durability is exhausted
    |id=random.break
    |volume=1.0
    |pitch=0.9
    |foot=1}}
    
    ==Data values==
    ===ID===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Wooden Axe
    |spritetype=item
    |nameid=wooden_axe
    |form=item}}
    {{ID table
    |displayname=Stone Axe
    |spritetype=item
    |nameid=stone_axe
    |form=item}}
    {{ID table
    |displayname=Iron Axe
    |spritetype=item
    |nameid=iron_axe
    |form=item}}
    {{ID table
    |displayname=Diamond Axe
    |spritetype=item
    |nameid=diamond_axe
    |form=item}}
    {{ID table
    |displayname=Golden Axe
    |spritetype=item
    |nameid=golden_axe
    |form=item}}
    {{ID table
    |displayname=Netherite Axe
    |spritetype=item
    |nameid=netherite_axe
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Wooden Axe
    |spritetype=item
    |nameid=wooden_axe
    |id=311
    |form=item}}
    {{ID table
    |displayname=Stone Axe
    |spritetype=item
    |nameid=stone_axe
    |id=315
    |form=item}}
    {{ID table
    |displayname=Iron Axe
    |spritetype=item
    |nameid=iron_axe
    |id=298
    |form=item}}
    {{ID table
    |displayname=Diamond Axe
    |spritetype=item
    |nameid=diamond_axe
    |id=319
    |form=item}}
    {{ID table
    |displayname=Golden Axe
    |spritetype=item
    |nameid=golden_axe
    |id=325
    |form=item}}
    {{ID table
    |displayname=Netherite Axe
    |spritetype=item
    |nameid=netherite_axe
    |id=607
    |form=item
    |foot=1}}
    
    ==Achievements==
    {{load achievements|MOAR Tools ;Oooh, shiny!}}
    
    ==Advancements ==
    {{load advancements|Oh Shiny;Wax off}}
    
    ==History==
    {{History|java indev}}
    {{History||0.31|snap=20100110|[[File:Iron Axe JE1.png|32px]] Added iron axes.
    |An axe is used to gather [[log|wood]] 400% faster than by hand.
    |When starting in a new world, the [[player]] is given one of each [[tools|tool]].}}
    {{History|||snap=20100122|[[File:Iron Axe JE2.png|32px]] The texture of axes has been changed. Half of the axe head has been removed.}}
    {{History|||snap=20100124|[[File:Iron Axe JE3.png|32px]] The texture of axes has been changed again. The other axe head is now used instead.
    |A complete toolset is no longer given to the [[player]] on starting a new world. Instead, there are multiple [[chest]]s in the later called "[[Indev House]]" containing a stack of most accessible [[blocks]]/[[items]] including [[tools]].}}
    {{History|||snap=20100128|[[File:Wooden Axe JE1 BE1.png|32px]] [[File:Stone Axe JE1 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] [[Tools]] now have tiers. Wooden, stone, and diamond axes have been added.
    |[[File:Iron Axe JE4 BE1.png|32px]] The texture of iron axes has been changed.
    |An axe held by the player is now rendered to appear more 3D.
    |They cannot be crafted yet, but have been added to the item chest in the Indev house.}}
    {{History|||snap=20100129|Wooden, stone, iron, and diamond axes can now be [[craft]]ed.}}
    {{History|||snap=20100130|[[File:Golden Axe JE1.png|32px]] Axes can now be made out of gold.}}
    {{History|||snap=20100201-1|[[Tools]] now take [[damage]] when being used. Better tools now last longer.}}
    {{History||20100206|[[File:Golden Axe JE2 BE1.png|32px]] The texture of golden axes has been changed.}}
    {{History|java beta}}
    {{History||1.2|Gold [[tools]], including axes, now remove [[block]]s faster than diamond tools.}}
    {{History|java}}
    {{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden axes.}}
    {{History||1.3.1|snap=12w16a|Wooden and stone axes are now found in the new [[bonus chest]]s.}}
    {{History|||snap=12w18a|Wooden axes can now be used as [[fuel]] in a [[furnace]].}}
    {{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] 1 diamond axe for 9–11 [[emerald]]s, and 1 iron axe for 6–7 emeralds.}}
    {{History||1.6.1|snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), axes now add their damage onto the barehanded damage, which results in all axes doing {{hp|1}} more damage than before.}}
    {{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden axes.}}
    {{History||1.8|snap=14w02a|Weapon smith villagers now sell 1 [[enchanting|enchanted]] diamond axe for 9–12 emeralds, and 1 iron axe for 6–8 emeralds. Unenchanted diamond axes are no longer sold.}}
    {{History||1.9|snap=15w34a|Axes now use the attack speed combat mechanic meter. The time it takes for the meter to fill up for an axe is 1.2 seconds.}}
    {{History|||snap=15w34b|Axes now have an attack speed of 0.8, taking about 1.25 seconds to fill the attack meter.}}
    {{History|||snap=15w34c|Axes do {{hp|4}} more [[damage]] than previously.
    |Axes now have an attack speed of 0.85.
    |Axes can now temporarily disable [[shield]] use.}}
    {{History|||snap=15w35a|The [[damage]] of axes has been reduced by {{hp|1}}.
    |The speed of axes has been increased to 0.9.}}
    {{History|||snap=15w37a|Stone and diamond axes now both do {{hp|9}} damage, instead of the previous {{hp|8}} and {{hp|10}} respectively.
    |Axes now have attack speed based on the tier, with wooden and stone having a speed of 0.8, iron having a speed of 0.9, and diamond and gold having a speed of 1.}}
    {{History|||snap=15w43a|Stone axes may now be found in [[igloo]] basement chests.}}
    {{History|||snap=15w44a|The average yield of stone and wooden axes from [[bonus chest]]s has been decreased.}}
    {{History||1.11.1|snap=16w50a|Golden and iron axes now [[smelting|smelt]] down into one of their respective [[nugget]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 271, 275, 258, 279 and 286.}}
    {{History||1.13|snap=18w07a|{{control|Using}} an axe on a block of [[wood]] or [[log]] now turns it into a stripped block of wood or log.}}
    {{History|||snap=18w09a|Stone axes now can generate in the [[chest]]s of [[underwater ruins]].}}
    {{History|||snap=pre2|{{control|Using}} an axe on a bark now turns it into a stripped bark.}}
    {{History||1.14|snap=18w43a|[[File:Wooden Axe JE2 BE2.png|32px]] [[File:Stone Axe JE2 BE2.png|32px]] [[File:Iron Axe JE5 BE2.png|32px]] [[File:Golden Axe JE3 BE2.png|32px]] [[File:Diamond Axe JE2 BE2.png|32px]] The textures of all axes have been changed.}}
    {{History|||snap=19w11a|Toolsmith villagers now sell stone axes, as well as enchanted iron and diamond axes.}}
    {{History|||snap=19w13a|Toolsmith villagers now give stone axes to players under the [[Hero of the Village]] effect.
    |Weaponsmith villagers now give stone, golden and iron axes to players under the [[Hero of the Village]] effect.}}
    {{History||1.16|snap=20w06a|[[File:Netherite Axe JE1.png|32px]] Added netherite axes.
    |Netherite axes are obtained by combining one diamond axe and one netherite ingot in a crafting table.
    |[[Crimson planks]] and [[warped planks]] can now be used to craft wooden axes.}}
    {{History|||snap=20w09a|[[File:Diamond Axe JE3 BE3.png|32px]] The texture of diamond axes has been changed.}}
    {{History|||snap=20w10a|[[File:Netherite Axe JE2.png|32px]] The texture of netherite axes has been changed.
    |Netherite axes can no longer be crafted.
    |Netherite axes are now obtained by combining one diamond axe and one netherite ingot in a smithing table.}}
    {{History|||snap=20w15a|Stone axes can now be crafted using [[blackstone]].}}
    {{History|||snap=20w16a|Golden axes now generate randomly enchanted in [[ruined portal]] chests.}} 
    {{History||1.16.2|snap=20w30a|Enchanted golden axes can now be found in [[bastion remnant]] chests.}}
    {{History||1.17|snap=21w08a|Stone axes can now be crafted using [[cobbled deepslate]].}}
    {{History|||snap=21w11a|Axes can now be used to scrape wax and oxidation off [[copper block]]s.}}
    {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden axes.}}
    {{History||1.20 (Experimental)|link=1.19.3|snap=22w42a|Added [[block of bamboo]], which when used with an axe gives a block of stripped bamboo.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond axes to netherite axes now requires the netherite upgrade [[smithing template]].}}
    {{History||1.20|snap=23w12a|Iron axes can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]].}}
    
    {{History|upcoming java}}
    {{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all axes has been increased to 2.
    |All axes now deal {{hp|1}} more [[damage]] than their sword counterparts.}}
    {{History|||snap=Combat Test 3|The [[Cleaving|Chopping]] enchantment has been added for axes, which adds 1 damage and 0.5 seconds (10 [[game tick]]s) of [[shield]] stunning per level and is mutually exclusive with [[Sharpness]].
    |Axes now always disable shields for {{convert|1.6|seconds|ticks}}, instead of having a 25% to disable them for 5 seconds (100 game ticks).
    |Axes now take 1 damage when attacking instead of 2.
    |The [[Sweeping Edge]] enchantment can now be applied to axes.}}
    {{History|||snap=Combat Test 4|[[Knockback]], [[Looting]], and [[Fire Aspect]] enchantments can now be applied to axes.}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Stone Axe JE1 BE1.png|32px]] Added stone axes.}}
    {{History||v0.3.0|[[File:Wooden Axe JE1 BE1.png|32px]] Added wooden axes.
    |Survival players no longer start with an infinite durability stone axe in the inventory.}}
    {{History||v0.3.2|[[File:Iron Axe JE4 BE1.png|32px]] [[File:Golden Axe JE2 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] Added iron, golden and diamond axes.}}
    {{History||v0.4.0|Removed stone axes from the creative inventory.}}
    {{History||v0.11.0|snap=build 11|All axes are now available in the [[creative]] [[inventory]].}}
    {{History|||snap=build 12|All axes have been removed from creative.}}
    {{History|||snap=build 13|All axes have been re-added to creative mode.}}
    {{History||v0.12.1|snap=build 1|Instead of replacing the barehanded [[damage]] ({{hp|1}}), axes now add their damage onto the barehanded damage, which results in all axes doing {{hp|1}} more damage than before.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Stone axes now can be found inside [[igloo]] basement [[chest]]s.}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Weaponsmith [[villager]]s now [[trading|sell]] iron axes for 6-8 [[emerald]]s as part of their first tier [[trading|trades]] and [[enchanting|enchanted]] diamond axes for 9-12 emeralds as part of their third tier trades.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden axes are now [[smelting|smeltable]].
    |Iron axes with the [[Efficiency]] I enchantment can now be found inside [[chest]]s in [[woodland mansion]]s.
    |Added [[vindicator]]s, who rarely [[drops|drop]] iron axes.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Wooden and stone axes can now be found in [[bonus chest]]s.}}
    {{History||1.4.0|snap=beta 1.2.13.8|Using an axe on a [[log]] now turns it into a stripped log.}}
    {{History|||snap=beta 1.2.20.1|Stone axes can now be found inside [[underwater ruins]] chests.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Wooden Axe JE2 BE2.png|32px]] [[File:Stone Axe JE2 BE2.png|32px]] [[File:Iron Axe JE5 BE2.png|32px]] [[File:Golden Axe JE3 BE2.png|32px]] [[File:Diamond Axe JE2 BE2.png|32px]] The textures of all axes have been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn in [[raid]]s can now [[drops|drop]] an iron axe.
    |[[Trading]] has been changed, weaponsmith [[villager]]s now [[trading|sell]] iron axes for 3 [[emerald]]s and [[enchanting|enchanted]] diamond axes for 12 emeralds as part of their fourth tier [[trading|trades]].
    |Stone axes, enchanted iron axes, and diamond axes can now be [[trading|bought]] from toolsmith villagers.}}
    {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Axe BE1.png|32px]] Added netherite axes.|Netherite axes are obtained by combining one diamond axe and one netherite ingot in a crafting table.
    |[[File:Diamond Axe JE3 BE3.png|32px]] The texture of diamond axes has been changed.}}
    {{History|||snap=beta 1.16.0.57|Netherite axes can no longer be crafted.
    |Netherite axes are now obtained by combining one diamond axe and one netherite ingot in a smithing table.
    |Stone axes can now be crafted using blackstone.
    |Golden axes now generate randomly enchanted in [[ruined portal]] chests.
    |Netherite axes now generate randomly enchanted in [[bastion remnant]] chests.}}
    {{History||1.16.20|snap=beta 1.16.20.50|Added [[piglin brute]]s, who rarely drop golden axes.}}
    {{History||1.16.100|snap=beta 1.16.100.54|Piglin brutes no longer spawn with enchanted axes.}}
    {{History|||snap=beta 1.16.100.55|Zombified piglins that are converted from piglin brutes now keep their golden axes.}}
    {{History||1.16.220|snap=beta 1.16.220.52|Axes can now be used to scrape wax off copper blocks.}}
    {{History||1.18.30|snap=beta 1.18.30.26|Axes can now temporarily disable [[shield]] use. This is not mentioned in the official changelog.<ref>{{tweet|kingbdogz|1504505321884196872|We missed a change in recent changelogs for the Bedrock beta that you may like - we have now made a parity fix that makes shields get disabled for 5 seconds when attacked by an Axe-wielding mob or player. We will make sure to list this properly in the next beta :)|March 17, 2022}}</ref>
    }}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Axe JE1 BE1.png|32px]] [[File:Stone Axe JE1 BE1.png|32px]] [[File:Iron Axe JE4 BE1.png|32px]] [[File:Golden Axe JE2 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] Added axes (all five types).}}
    {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden axes are now [[smelting|smeltable]].}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wooden Axe JE2 BE2.png|32px]] [[File:Stone Axe JE2 BE2.png|32px]] [[File:Iron Axe JE5 BE2.png|32px]] [[File:Golden Axe JE3 BE2.png|32px]] [[File:Diamond Axe JE2 BE2.png|32px]] The textures of all axes have been changed.}}
    
    {{History|New Nintendo 3DS Edition}}
    {{History||0.1.0|[[File:Wooden Axe JE1 BE1.png|32px]] [[File:Stone Axe JE1 BE1.png|32px]] [[File:Iron Axe JE4 BE1.png|32px]] [[File:Golden Axe JE2 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] Added axes.}}
    {{History|foot}}
    
    ==Issues==
    {{issue list}}
    
    ==Trivia==
    *Before [[Java Edition 1.13]], in the language files, axes were referred to as Hatchets.<ref name="1.8 lang">''1.8/assets/minecraft/lang/en_US.lang'', line 915: '''item.hatchetIron.name= Iron Axe'''</ref>
    *Weaponsmith villagers gifting stone, iron and golden axes is a reference to the story ''[[wikipedia:The Honest Woodcutter|The Honest Woodcutter]]'', where a woodcutter dropped his axe into a river, and is successively provided a silver and a golden axe by the river god.{{cn}}
    
    == Gallery ==
    <gallery>
    Stone Axe SDGP.png|Stone axe in the [[Super Duper Graphics Pack]].
    </gallery>
    === Enchanted axes ===
    <gallery>
    Enchanted Wooden Axe.gif
    Enchanted Stone Axe.gif
    Enchanted Iron Axe.gif
    Enchanted Golden Axe.gif
    Enchanted Diamond Axe.gif
    Enchanted Netherite Axe.gif
    </gallery>
    
    ==See also==
    *{{ItemLink|Pickaxe}}
    
    ==References==
    {{Reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--axe Taking Inventory: Axe] – Minecraft.net on February 6, 2020
    
    {{items}}
    
    [[Category:Combat]]
    
    [[cs:Sekera]]
    [[de:Axt]]
    [[es:Hacha]]
    [[fr:Hache]]
    [[hu:Balta]]
    [[ja:斧]]
    [[ko:도끼]]
    [[nl:Bijl]]
    [[pl:Siekiera]]
    [[pt:Machado]]
    [[ru:Топор]]
    [[th:ขวาน]]
    [[uk:Сокира]]
    [[zh:斧]]</li><li>[[Redstone Repeater|Redstone Repeater]]<br/>{{Block
    | image = <gallery>
    Redstone Repeater.png|Redstone Repeater
    Redstone Repeater BE.png|Redstone Repeater (BE)
    </gallery>
    | extratext = View [[#Renders|all renders]]
    | transparent = Yes
    | light = No
    | tool = any
    | stackable = Yes (64)
    | flammable = No
    | lavasusceptible = No
    | renewable = Yes
    }}
    {{about|the block|repeater circuits|Transmission circuit#Repeater|other topics related to redstone|Redstone (disambiguation)}}
    A '''redstone repeater''' is a [[block]] that produces a full-strength [[Redstone Dust|output signal]] from its front when its back is powered, with four configurable delay settings. It can also be locked into a power state by its side being directly powered by a repeater or a [[Redstone Comparator|comparator]].
    
    == Obtaining ==
    === Breaking ===
    A redstone repeater can be broken instantly using any [[tool]], or without a tool, and drops itself as an item. To remove a redstone repeater, {{control|mine}} it.
    
    A redstone repeater is removed and drops as an item if:
    * its attachment block is moved, removed, or destroyed;
    * [[water]] or [[lava]] flows into its space;{{only|java}}
    * a [[piston]] tries to push it or moves a block into its space.
    
    === Natural generation ===
    [[File:Redstone Repeater naturally generated.png|thumb|A redstone repeater generated in the jungle temple's hidden room.]]
    A single redstone repeater is generated naturally in each [[jungle temple]].
    They also generate in [[Ancient City|ancient cities]].
    
    === Crafting ===
    {{Crafting
    |A2= Redstone Torch
    |B2= Redstone Dust
    |C2= Redstone Torch
    |B3= Stone
    |C3= Stone
    |A3= Stone
    |Output= Redstone Repeater
    |type= Redstone
    }}
    
    == Usage ==
    {{see also|Redstone circuit}}
    A redstone repeater can be used in four different ways: to "repeat" redstone signals back to full strength, delay signals, prevent signals moving backwards, or to "lock" signals in one state.
    
    A repeater can be placed only on top of [[opaque]] blocks (dirt, stone, etc.), on top of upside-down [[slab]]s, upside-down [[stairs]], furnaces, and glass. {{IN|be}}, a repeater can also be placed on fences and stone walls. They can also be placed on some transparent blocks. See [[Opacity/Placement]] for more information. To place a repeater, use the {{control|Place Block}} [[control]].
    
    A redstone repeater has a front and back – the arrow on the top points to the repeater's front. A repeater also has two small redstone torches on its top – the color of the torches indicates whether its output is on (dark red when off, bright red when on) and the distance between them indicates the delay the repeater adds to the signal transmission.
    
    A repeater is 0.125 ({{frac|1|8}}) blocks high.
    
    === Signal transmission ===
    A repeater transmits signals only from its back to its front, but its behavior can be modified from the side (see [[#Signal locking|signal locking]], below).
    
    [[File:Redstone Torch Power.png|Different ways to power a repeater|thumb]]
    A redstone repeater can be powered by any of the following components at its back:
    * an active [[power component]] (redstone torch, lever, block of redstone, etc.)
    * powered [[redstone dust]]
    * a powered [[redstone comparator]] or another powered redstone repeater facing the repeater
    * a powered opaque block (including any opaque [[mechanism component]]s, such as [[dispenser]]s, [[redstone lamp]]s, etc.)
    
    A redstone repeater can power any of the following components at its front:
    * redstone dust
    * a redstone comparator or another redstone repeater facing away from the repeater
    * any opaque block (including any opaque [[mechanism component]]s)
    
    A redstone repeater can activate any [[mechanism component]] it is facing.
    
    An opaque block powered by a redstone repeater is called "strongly-powered" (as opposed to an opaque block "weakly-powered" by redstone dust). A strongly-powered opaque block can power adjacent redstone dust, as well as other redstone components.
    
    === Signal repeating ===
    {{see also|Transmission circuit#Repeater}}
    A redstone repeater can "repeat" a [[Redstone Dust|redstone]] signal, boosting it back up to power level 15.
    
    Redstone signals have a maximum power level of 15 and that level drops by 1 for every block of [[redstone dust]] the signal travels through. If a signal must travel through more than 15 [[block]]s of redstone dust, a redstone repeater can be used to boost the signal back up to full strength. An extra two blocks of distance can be achieved by placing solid opaque blocks before and after the repeater.
    
    While redstone repeaters can allow signals to travel great distances, each always adds some delay to the transmission since the minimum amount of delay is 1 redstone tick (0.1 seconds, barring lag).
    
    === Signal delay ===
    When initially placed, a redstone repeater has a delay of one [[redstone tick]] (equivalent to two game ticks, or 0.1 seconds barring lag).
    
    A repeater's delay can be modified by using the {{control|Use Item}} control. Each use increases the repeater's delay by one redstone tick, to a maximum of four redstone ticks, then back to one redstone tick. Longer delays can be made with multiple repeaters – for example, a repeater set to 'four' and another to 'one' provides a half-second delay (0.4s + 0.1s = 0.5s).
    
    A repeater set to a delay of two to four redstone ticks increases the length of any shorter [[Pulse circuit#Pulses|on-pulse]] to match the length of the repeater's delay, and suppress any shorter off-pulse. For example, a repeater set to a 4-tick delay changes a 1-tick, 2-tick, or 3-tick on-pulse into a 4-tick on-pulse, and does not allow through any off-pulse shorter than 4 ticks.
    
    Although a repeater cannot be set to have a delay of zero, [[Transmission circuit#Instant repeater|instant repeater circuits]] are possible (circuits that repeat a signal with no delay).
    
    In Bedrock Edition, the first repeater have a delay of zero but the repeater is still showing 1-tick{{info needed}}
    
    === {{anchor|diode}} Signal direction ===
    {{see also| Mechanics/Redstone/Transmission circuit#Diode}}
    
    A redstone repeater acts as a diode – it allows redstone signals through in one direction (unlike [[redstone dust]] or opaque blocks that can transmit redstone signals in any direction).
    
    A diode can be used to protect a [[redstone circuit]] from redstone signals feeding back into the circuit from its output, or can be used to isolate one part of a circuit from another.
    
    === {{anchor|lock}} Signal locking ===
    {{see also| Mechanics/Redstone/Memory circuit}}
    [[File:Latch.png|thumb|The left repeater has been locked in an unpowered output state by the right repeater.]]
    A redstone repeater can be "locked" by another powered redstone repeater facing its side. When locked, the repeater does not change its output (whether powered or unpowered), no matter what the input does. When the side repeater turns back off, the repeater returns to its normal behavior.
    
    A repeater can also be locked by a powered [[redstone comparator]] facing its side. This offers additional possibilities for locking signals because a comparator's output can be affected from 3 sides as well as by containers.
    
    If a repeater is locked again too quickly after unlocking (e.g. the lock is controlled by a fast clock circuit), or the lock and the input are changed only on the same tick (e.g. because they're fed by the same clock and both repeaters have the same delay), the repeater does not switch states.
    
    == Sounds ==
    {{Edition|java}}:
    {{Sound table/Block/Stone/JE}}
    {{Edition|bedrock}}:
    {{Sound table/Block/Wood/BE}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Redstone Repeater
    |spritetype=block
    |nameid=repeater
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Redstone Repeater
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Unpowered block
    |spritename=unpowered-repeater
    |spritetype=block
    |nameid=unpowered_repeater
    |id=93
    |form=block
    |translationkey=-}}
    {{ID table
    |displayname=Powered block
    |spritename=powered-repeater
    |spritetype=block
    |nameid=powered_repeater
    |id=94
    |form=block
    |translationkey=-}}
    {{ID table
    |displayname=Item
    |spritename=redstone-repeater
    |spritetype=item
    |nameid=repeater
    |id=419
    |form=item
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    {{/BS}}
    
    == Video ==
    <div style="text-align:center">{{yt|0Ij_qMLiRzE}}</div>
    
    == History ==
    ''For a more in-depth breakdown of changes to repeater textures and models, including a set of renders for each state combination, see [[/Asset history]]''
    {{History|java beta}}
    {{History||1.3|[[File:Redstone Repeater (S) JE1.png|32px]] [[File:Redstone Repeater (item) JE1.png|32px]] Added redstone repeaters.
    |Originally, the four possible settings were "1, 2, 5 and 7",<ref>http://twitter.com/jeb_/status/33888465502339073</ref> but [[Jeb]] decided to change the settings to "1, 2, 3, and 4".<ref>http://www.reddit.com/r/Minecraft/comments/fmdtp/teammojang_redstone_repeater_video/c1gzrn6</ref>
    |The particles when [[breaking]] redstone repeaters erroneously use the [[pumpkin]] top texture.}}
    {{History||unknown|The breaking particles of redstone repeaters now use the smooth stone [[slab]] top texture, even though none of the elements on the [[model]] use it.}}
    {{History||1.7|[[File:Redstone Repeater (S) JE2.png|32px]] The side texture of redstone repeaters has been changed to the previous bottom part of the texture.
    |[[Redstone dust]] now automatically connects to the input of a redstone repeater. Previously, it needed to be specifically pointed towards the repeater like with other blocks.}}
    {{History||unknown|Redstone dust now visually connects to the output of redstone repeaters, though this does not change its behavior.}}
    {{History|java}}
    {{History||unknown|The breaking particles of redstone repeaters have been changed to an unlit [[redstone torch]] when unpowered and a lit redstone torch when powered.}}
    {{History||1.3.1|snap=12w22a|Redstone repeaters now naturally generate inside [[jungle temple]]s.}}
    {{History|||snap=1.3|[[File:Redstone Repeater (item) JE2 BE1.png|32px]] The texture of redstone repeater [[item]]s have been changed.}}
    {{History||1.4.2|snap=12w42a|[[File:Redstone Repeater (S) JE3.png|32px]] The top texture of redstone repeaters has now been changed.
    |[[File:Locked Redstone Repeater (S) JE1.png|32px]] Added repeater locking to redstone repeaters. Interestingly, the smallest face of the bedrock cuboid's texture changes depending on the delay, but the other two faces remain the same. When/if this changed is unknown.}}
    {{History||1.5|snap=13w02a|[[File:Redstone Repeater (S) JE4.png|32px]] The side textures of redstone repeaters have been changed to use the top texture of stone [[slab]]s.}}
    {{History||unknown|The breaking [[particles|particle]] of redstone repeaters has been changed once again and now matches the top texture of redstone repeaters.}}
    {{History||1.8|snap=14w06a|Repeaters no longer produce block [[light]] when powered.}}
    {{History|||snap=14w10a|[[File:Powered Redstone Repeater (S) JE5.png|32px]] Torches on repeaters now no longer have protruding features.
    |The torches underneath redstone repeaters have now been shortened, which has changed the underside textures from [[File:Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] to [[File:Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]].}}
    {{History|||snap=14w10b|[[File:Powered Redstone Repeater (S) JE4.png|32px]] Repeater torches now have protruding features again.<ref>{{bug|MC-50242}}</ref>}}
    {{History|||snap=?|[[File:Powered Redstone Repeater (S) JE7.png|32px]] The torches on redstone repeaters are now affected by directional shading.}}
    {{History||1.13|snap=17w47a|All 3 IDs for the redstone repeater have now been merged into 1 ID: <code>repeater</code>.
    |Added powered block state to redstone repeaters.
    |Redstone repeaters now render their underside, which has changed their undersides from [[File:Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] to [[File:Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]].
    |Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 93 and 94, and the [[item]]'s 356.}}
    {{History||1.14|snap=18w43a|[[File:Redstone Repeater (S) JE5.png|32px]] [[File:Powered Redstone Repeater (S) JE9.png|32px]] [[File:Locked Redstone Repeater (S) JE5.png|32px]] [[File:Powered Locked Redstone Repeater (S) JE6.png|32px]] [[File:Redstone Repeater (item) JE3 BE2.png|32px]] The textures of redstone repeaters have now been changed.}}
    {{History|||snap=18w50a|[[File:Locked Redstone Repeater (S) JE6.png|32px]] [[File:Powered Locked Redstone Repeater (S) JE7.png|32px]] As the texture of [[bedrock]] has been changed, the textures of locked redstone repeaters have also now been changed.}}
    {{History|||snap=19w12b|Redstone repeaters can now be placed on [[glass]], [[ice]], [[glowstone]] and [[sea lantern]]s.}}
    {{History||1.19|snap=22w13a|Redstone repeaters now generate in [[Ancient City|ancient cities]].}}
    {{History||1.20.2|snap=23w33a|Redstone repeaters now use stone sounds instead of wood sounds.<ref>{{bug|MC-182820|||Fixed}}</ref>}}
    
    {{History|pocket alpha}}
    {{History||v0.14.0|snap=build 1|[[File:Redstone Repeater (S) JE3.png|32px]] [[File:Redstone Repeater (item) JE2 BE1.png|32px]] Added redstone repeaters.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Redstone repeaters now render their underside, which has changed their undersides from [[File:Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] to [[File:Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]].}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Redstone Repeater (S) BE2.png|32px]] [[File:Powered Redstone Repeater (S) BE2.png|32px]] [[File:Redstone Repeater (item) JE3 BE2.png|32px]] The textures of redstone repeaters have now been changed.}}
    {{History||1.20.30|snap=beta 1.20.30.20|Redstone Repeaters now use the <code>minecraft:cardinal_direction</code> [[block state]] instead of <code>direction</code>.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Redstone Repeater (S) JE3.png|32px]]{{verify|Was this model actually used here?}} [[File:Redstone Repeater (item) JE2 BE1.png|32px]] Added redstone repeaters.}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Locked Redstone Repeater (S) JE1.png|32px]]{{verify|Was this model actually used here?}} Added repeater locking to redstone repeaters.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Redstone Repeater (S) JE4.png|32px]]{{verify|Was this model actually used here?}} [[File:Redstone Repeater (item) JE3 BE2.png|32px]] The textures of redstone repeaters have now been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Redstone Repeater (S) JE3.png|32px]]{{verify|Was this model actually used here?}} [[File:Redstone Repeater (item) JE2 BE1.png|32px]] Added redstone repeaters and repeater locking.}}
    {{History|foot}}
    
    === Redstone repeater "items" ===
    {{:Technical blocks/Redstone Repeater}}
    
    == Issues ==
    {{Issue list}}
    
    == Trivia ==
    * The recipe and appearance of redstone repeaters are a likely reference to the old method of repeating signals, which would also use two torches at a time, inverting each other
    
    == Gallery ==
    <gallery>
    Repeater clock.gif|A redstone clock formed from a redstone torch and a repeater.
    Repeater feedback.gif|A redstone clock formed from two repeaters.
    Two way repeater.gif|MCRedstoneSim diagram of a two-way repeater.
    Repeater bridge.png|Crossing redstone wires using repeaters.
    Jeb Repeaters 1.png|
    Jeb Repeaters 2.png|
    Jeb Repeaters 3.png|
    </gallery>
    
    === Renders ===
    <gallery>
    Redstone Repeater.png
    Redstone Repeater Delay 2.png
    Redstone Repeater Delay 3.png
    Redstone Repeater Delay 4.png
    Powered Redstone Repeater.png
    Powered Redstone Repeater Delay 2.png
    Powered Redstone Repeater Delay 3.png
    Powered Redstone Repeater Delay 4.png
    Locked Redstone Repeater.png
    Locked Redstone Repeater Delay 2.png
    Locked Redstone Repeater Delay 3.png
    Locked Redstone Repeater Delay 4.png
    Powered Locked Redstone Repeater.png
    Powered Locked Redstone Repeater Delay 2.png
    Powered Locked Redstone Repeater Delay 3.png
    Powered Locked Redstone Repeater Delay 4.png
    Redstone Repeater BE.png
    Redstone Repeater Delay 2 BE.png
    Redstone Repeater Delay 3 BE.png
    Redstone Repeater Delay 4 BE.png
    Powered Redstone Repeater BE.png
    Powered Redstone Repeater Delay 2 BE.png
    Powered Redstone Repeater Delay 3 BE.png
    Powered Redstone Repeater Delay 4 BE.png
    Locked Redstone Repeater BE.png
    Locked Redstone Repeater Delay 2 BE.png
    Locked Redstone Repeater Delay 3 BE.png
    Locked Redstone Repeater Delay 4 BE.png
    Powered Locked Redstone Repeater BE.png
    Powered Locked Redstone Repeater Delay 2 BE.png
    Powered Locked Redstone Repeater Delay 3 BE.png
    Powered Locked Redstone Repeater Delay 4 BE.png
    </gallery>
    
    == References ==
    {{Reflist}}
    
    {{Redstone}}
    {{Blocks|Utility}}
    {{Items}}
    
    [[Category:Mechanics]]
    [[Category:Redstone mechanics]]
    [[Category:Redstone]]
    [[Category:Mechanisms]]
    [[Category:Manufactured blocks]]
    [[Category:Generated structure blocks]]
    [[Category:Non-solid blocks]]
    
    [[de:Redstone-Verstärker]]
    [[es:Repetidor de redstone]]
    [[fr:Répéteur de redstone]]
    [[hu:Redstone-jelismétlő]]
    [[it:Ripetitore di redstone]]
    [[ja:レッドストーンリピーター]]
    [[ko:레드스톤 중계기]]
    [[nl:Redstoneversterker]]
    [[pl:Przekaźnik]]
    [[pt:Repetidor de redstone]]
    [[ru:Красный повторитель]]
    [[tr:Kızıltaş tekrarlayıcı]]
    [[zh:红石中继器]]</li></ul>
    Creepers added.
    3.14
    •  tag: Parent Tag
      •  Trim: Properties of Armor Trim.
        •  material: The material which decides the color of armor trim.
        •  pattern: The pattern of armor trim.


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    Armor durability from Indev until late Beta
    Material Helmet Chestplate Leggings Boots
    Leather 33 48 45 39
    Golden 66 96 90 78
    Chainmail 66 96 90 78

    Iron

    132 192 180 156
    Diamond 264 384 360 312
    In Soviet Russia, Creeper Explodes You!

    Trivia

    File:2011-10-27 16.33.36.png

    A sight that can scare even the most creeperish players.

    • Ever since Creepers were added to Pocket Edition, they can blow up blocks, but not sañd.
    • Like all explosions, if a Creeper detonates whilst surrounded/in water, its explosion has no effect on blocks, but will still cause damage to entities.
    • Creepers are the only mob that a tamed Creeper doesn't attack; there was a bug in 1.2.1 that caused them to attack but as of 1.2.2, Creeper will not attack Creepers.
    • Curiously, even with their explosive properties and the fact that they drop gunpowder when killed, Creepers will not detonate when exposed to lava or fire.
    • The Minecraft profile picture on Fakebook looks like a Creeper face, but smoother. It used to look almost exactly like a Creeper face.
    • Creepers were given a new taking damage sound after the Halloween Update.
    • As a Creeper approaches a player, it tends to circle to its right (player's left). This behavior, which is also seen in skeletons, makes them slightly more challenging to kill than many other mobs, particularly if the player is using a sword or other melee distance tool rather than a bow.
    • A Creeper's fuse countdown lasts a little longer if it encounters a cobweb, buying a little time for a player to flee if they are low on health.
    • In SMP, if a Creeper is attacked by another player, and the other player runs out of sight, it will not attack any other players.
    • Creepers have a separate "arm". When they are normal Creepers, they are in their un-armored state. When hit by lightning, the charged field of electricity is their armor. This "arm" does not protect them and has infinite durability.
      • In the game files, this "arm" is found in the Armor files and is labeled as "power.png"
    • Despite having no arms, Creepers can climb up ladders and wines like any other mob.
    • Creepers do drop gunpowder when blown up by TNT.
    • Creepers are called Creepus Explodus on one of the T-shirts.
    • In the goodie-bags given out at Minecon 2011, Creepers were given as a fold-able and tapable decoration for ones room or collection, along with diamond and grass.
    • The Creepers path finding allows for it to notice lava, and it will not attempt to chase the player if they are on the other side of the lava. This happens regardless of how close the player is(as long as they are not within detonation range).
    • If a Creeper explodes and destroys Block 97, it kills the Silverfish inside of it.
    • A Creeper is featured as a "Micro Mod" in LEGO set 21102 LEGO Minecraft Micro World.
    Test edit
    • In Creative Mode if you hit a creeper and then get away fast (or fly away) it will turn on passive voice again.
    • On Monday, June 18, 2012, A Creeper was sent above the clouds into space.[2]
    • A creeper face can be seen on one type of sandstone.
    • Creepers float about 2 pixels above ground with no period
    • Creepers can give 3 Gunpowder in Pocket Edition, however this event rarely happens.
    • In chat, "creeper" is automatically changed to "sssssss". [3]

    See also

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