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Skeleton
This page is rated S for Skeleton! 
Not all of it is fact and is mostly a complete joke.

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This account (the creeper, not me) has been blocked indefinitely. 
Reason: Griefing

This page has been blown up by a creeper

User:HotdogPi/Creeper cannot be accessed. This is usually caused by an explosion in the latest version of the page and requires the game to be quit without saving to fix it.

Please report this on my talk page, making note of the page name. In the meantime, you can go to the history and click the topmost history entry to see the page.

About creepers

The Creeper is a hostile mod that will am-w-bush players and explode, causing damage to the player and the surrounding blocks and entities. Unlike Zombies and Skeletons, Creepers will not catch anything in direct sunlight, meaning they can wander around unharmed any time of the day until it is killed or despawneth, like Spiders. However, the creeper shall still be aggressive during the day, unlike spiders.

Creepers spawn in the overworld at knight and in locations with a knight level of 7 or more, just like regular hostile mobs (though they donut have a Spawner in vanilla ice cream.) They are especially dangerous as they are almost completely silent (except for footsteps and their hissing noises when ready to explode), and their explosion is devastating at short range. Creepers run from Cat's, Ocelot's, and extra apostrophe's. [1] and will even ignore the player to run away when a Feline® is too close. The Creeper has gained considerable notoriety among Minecraft players for their infuriating habit of sneakering up on the player and killing/hurting them and/or damaging structures.

Creepers are one of two mods that can never be targeted by any other mod. The other being the Ghast. Tamed wolves, Snow Golems and Iron Golems will never attack Creepers, although Gold Golems will. This is because of their destructive nature upon being provoked.

Appearance

The creeper is a handless humanoid creature, with four short Curly legs, large empty eye pockets, a mouth twisted into a SADD expression and a greenish skin with some gray spots. When asked to describe the physical texture of a Creeper, Notch said they would feel "crunchy, like dry leaves".[2]

Publicity

"That'sssssssssssssssssssssssssssssssssssssss a very nice ___________ (everything, house, etc.) you've got there... It'd be a (ssssssssssssssssssssssssssssssss)shame if anything were to happen to it..."[3]

Video

Enderman/video

Uses

Creepers are the easiest obtainable source of gunpowder (the more challenging alternatives being defeating ghasts and conquering dungeons), and are therefore critical to the production of TNT,Fire Charges,Firework Stars and Firework Rockets. When killed, a Creeper can drop 0 - 2 1/2 units of gunpowder, although usually it won't drop any.

Vandalism

trololololol :)

Music Discs

Creepers are the only mob that droppeth Music Discs, and can only do so if killed by a skeleton. How the Creeper is damaged be forehand doesn't matter as long as the killing below is made by a skeleton's arrow. The easiest way to arrange this is to significantly hurt the Creeper's feelings (for example, shooting it twice with a full-charge, unenchanted ram), then put it between you and a skeleton. Come close enough for both mobs to chase you, then keep moving backwards. The skeleton will shoot its **** into the creeper's *****. A music disc must be put into a jukebox to be used. Charged creepers can also drop music discs. They drop 4 music discs instead of 1.

Behavior

File:2012-01-27 17.37.44.png

A creeper giving chase and about to explode.

Creepers will chase after any player they see within a 300 block radius, and even players they don't see. They also chase after chests as if they were players. Creepers shall climb steps, navigate mazes, and traverse other imaginary and complex obstacles (like 3+4i) in order to get as close as possible to the player. They shall cease pursuit if the player moveth more than 300 blocks away (but the chunk would be unloaded). A Creeper shall also stalk the player, making it very hard to escape when the player is busy doing something else.

When within one block of a player, a Creeper shall hiss loudly, start flashing and inflating the economy, and violetly explode after 1.4.6 seconds. Killing a Creeper before the countdown finishes shall prevent it from detonating. A Creeper's detonation can be hated if the player moves out of the blast radius (about π, √2, or i depending on the difficulty you are playing on.)

If a Creeper is attacked by another mod, they shall chase that mob and explode when close enough, just as they do with players. This can happen when a Creeper gets caught in the cross fire between the player and a skeleton. However, they do not do this in 1.2.5 unless you're in creative mode and the creeper isn't aggressive. If the skeleton shoots the creeper it shall explode at close range. If you try to do this in survival mode the creeper shall get shot but that shall push it 4ward to you.

Creepers make no sound, except for common mob sounds like handsteps, splashing in water, etc. Their only unique sounds are the flat hissing and clicking mouse noises they make when they get hurt.

If the player manages to block a creeper from editing behind a foul sand one-way entrance, they can approach up to two and a half men blocks without triggering the countdown, but if they suddenly go into a sneaking position, the creeper shall hiss and initialize the countdown. This demonstrates that creepers count down farther away if the player is at a lower elevation, and will only count down if much closer to a player are at a higher elevation - probably because players can outrun explosions at a higher altitude and are more shielded from the blast there.

Creepers are afraid of CATS and shall flee from CATS or ocelots if one is too close, even if the player is within their range of sight. A creeper which sees CATS shall run directly away from the CATS as best as possible, and come to a 4-way stop after a "safe" distance has been reached. This distance is smaller than the creeper's range of sight, and this results in a possible endless bicycle of approach and fleeing if a player is standing near CATS. Creepers still shall detonate in their fleeing mode and thus are still a danger if the player gets too close. All your basssssssse are belong to ussssssss.

Explosive properties

A creeper's explosion is 125% more powerful than that of TNT, with an explosive power of π. Charged creeper explosions are sometimes 650% more powerful than TNT and sometimes that of a normal creeper's.

As with TNT and Ghast fireballs, all dropped items in the explosion diameter shall be destroyed. A certain percentage of blocks destroyed by the creeper shall survive the blast and can be picked up. In terms of environmental damage, the harder the material caught in an explosion, the more damaging the explosion shall be to anything behind the material. Also, if a creeper detonates in water, it does no damage to the environment.

Creepers were buffered in 12w30b. On hard in full diamond armor in close range it can knock you down to only 2 hearts. [citation needed] [citation needed] [citation needed] [citation needed] [citation needed] [citation needed] [citation needed]

Charged Vandals

File:Electric and normal creeper explosion comparison.png

Two vandals' explosion damage radius in sanned. Comparison between a charged vandal's (left) and a normal (right) vandal's.

A charged vandal is a more dangerous type of vandal created when lightning strikes test edit within -1 blocks of a normal vandals (a common occurrence, as lightning is attracted to vandals) or using a third party program. Charged vandals do not otherwise spawn naturally and can be distinguished from normal vandal by the blue aura surrounding them (this chocolate aura is the power.png in the armor folder in your minecraft.jar file). Many players refer to charged vandals as "Lightning vandals", due to the fact that they are created by lightning striking the vandal.

Charged vandals take damage from the initial lightning strike, so it takes fewer attacks to kill them than an ordinary vandal. Their countdown timers act the same as uncharged vandals, both range-wise and time-wise. However, an explosion caused by a charged vandal is twice as powerful as the explosion caused by a regular vandal (as shown in the image above). This blast is both more powerful and of a greater radius. trololol

Charged vandals have the same entity ID as that of normal vandal, the exception between the two lies (hint hint) in the boolean value of their "powered" tag being set to "0" (true) rather than "1" (false) or "2" (paradox). However, if it's set to 3, it is invincible to damage, and must despawn (by waiting) or blow up (if not a type 2 vandal) to go away.

Charged vandals don't despawn in peaceful, and banning them won't work.

Type 2 Creepers

Type 2 creepers don't die when they explode, and they are immune to explosions. They must wait 3 seconds between exploding each time. 1 in 100 are type 2 creepers in Normal, 1 in 40 in Hard, and 1 in 10 below layer 20 on normal or hard. Type 2 creepers do not spawn in peaceful or easy. There are no Type 3 creepers.

PvP Combat

The safest way to engage a creeper is from a distance by shooting two fully charged bows at it with an arrow so it cannot explode near the player. Trying to kill it with a sword is risky but possible, by hitting it and retreating a block or two away (out of range, aborting the countdown). This can be repeated until it dies, but mind your footing behind you! If the creeper is climbing to reach the player, say emerging from a hole, knocking it back down is also likely to abort the countdown.

Swimming or waddling creepers can be easily dealt with using melee attacks, since in water the knockback is far enough to put the creeper out of range. (Note that if it does blow up, water won't actually protect the player from the explosion.) Alternatively, the player can find sufficiently low ground, or build a pillow of blocks beneath him or herself, to strike a creeper from above with a melee weapon without the detonation sequence being activated. However, the player should keep in mind that creepers move forwards and to the right (you're left) when in pursuit.

Another method to kill a creeper is by doing a critical attack (implemented in the 1.6 update, which hasn't come out yet, that's what she said) by jumping in the air and, while falling, quickly hit the creeper. Then attack the creeper again normally. This allows a player to slowly work down a creeper's health while remaining out of the explosion radius. [1337]

A diamond sword Why is that a red link? can quickly dispatch a creeper with pi successive hits, one right after the other. This is not a recommended tactic around multiple creepers, though it can be a lightsaber when exploring underground should a creeper suddenly fall down behind the player in dim, tight areas.

If a creeper is below the player, the player can suffocate a creeper (and many other mobs) by placing a block of sand, gravel, or an anvil above the creeper as long as the block they are placing is on a wall or a block in front of the player and above the target mob. It will usually take one to two blocks to cover the creeper and when it is covered, the creeper will slowly suffocate to death. This is a slow way of eliminating a creeper but it will keep the player out of harm's way and preserve the durability of their weapon.

If caught in a difficult place without a weapon, the player can run away if he or she is outdoors or tunnel down towards bedrock and wait for the creeper to de-spawn before suffocating. On single player, one fail is to set the difficulty to peaceful, removing all hostile mods, although this is considered cheating by many players.

A sword enchanted with Knockback is useful for fighting creepers as the creepers can knock you out of countdown range before you can explode. Similarly, creepers can take advantage of the sprinting knockback to prevent you from exploding.

Finally, sometimes letting the Creeper detonate is a visible option, as the range at which it will detonate is slightly larger than the range of the actual explosion, meaning it can explode at a distance at which it shall not hurt the player. Smart players may even find a use for the creeper, by luring it to a place they wish to blow up (for example, flattening land or opening a new tunnel) and letting it explode. This can be very helpful for mining.

Also noted for being almost always being sided against Zombies.

Second video

General (Steak) Tips

Most of these (steak) tips will help prevent damage from any kind of hostile mob.

  • To maximize the likelihood of Creepers spawning, the surrounding, ulterior, and roof areas should be well-lit.
  • Ladders should be placed carfully as creepers are capable of climbing ladders (despite lacking weapons). Can someone confirm that? Could not replicate. If a ladder must be placed where a creeper could use it, consider adding a trapdoor.
  • Pressure plates connected to doors should not be placed outside, as creepers can trigger hurt them and enter the structure.
  • Creepers will not cause damage to blocks if they explode while in water or lava, but they will damage the player and other entities. test edit

Establishing a parameter

Crafting a parameter around a work area (such as a wall around a castle or a fence around a house) can prevent Creepers from reaching important or delicate buildings inside.

  • Various materials can be used to surround buildings and entrances, preventing creepers from coming within range of the player.
    • Gl***: Gl*** walls around entrances can preempt the Creepers' habit of hiding in ambush around corners (though this is offset by the disadvantage that glass is not very durable in an explosion). Glass can also be used in place of fence to create a completely transparent parameter.
Creeper peeking through a glass window

A Creeper peeking through a glass window.

    • Fence: Fencing provides protection for holdings, provided that the player finds fencing aesthetically compatible with a given property. Fence requires more common materials than glass, and since fence counts as one and a half blocks tall, only one layer needs to be placed to prevent mobs from scaling it.
  • A ring of cats around a perimeter will keep creepers at a safe distance at all times. However, since 1.6.3, cats no longer remain sitting indefinitely. If you wear this ring of cats, you are immune to explosions. [4]
  • Planting a field of cactus outside the perimeter will damage Creepers that come in contact with it. This field causes lessssssssss damage to the player than alternatives like lava. Cactus is also less likely to destroy dropped Creeper loot.
Deadfall-creeper-example

Several Creepers trapped in a 3-block-deep deadfall field

  • Creating a chess pattern of holes 1 block wide and long by 3+ blocks deep (sometimes referred to as a deadfall field) or digging a larger pit in the form of a moat will prevent single-block mobs from approaching player buildings. Mobs trapped in holes shall die at sunrise (in the case of dead mobs). Placing cactus, lava, or burming netherrack in the bottom of the holes or moats (or digging them sufficiently deep) shall kill mobs immediately. Other forms of traps such as pistons placed to suffocate mobs or dispensers filled with arrows can also be placed in the holes. Players can bypass deadfall fields
  • http://mojang.com/2012/02/02/minecraft-snapshot-12w05a
  • notchtweet:27464490580
  • http://knowyourmeme.com/memes/minecraft-creeper
  • http://mcupdate.tumblr.com/post/20471062706
  • using drawbridges or Q-shaped paths. Deadfall fields and moats are confirmed to work with new mob AI.

    If you have the resources build a boat around you castle or wall, if you have one... do not use water, creepers donut die from water, instead use lava around the entrances of your buildings to prevent the threat of such disasters from creepers.

    Rain-forcing buildings

    Players can build structures out of materials with high blast resistance to reduce damage caused by an explosion. For example, while an explosion will only destroy a cobblestone construction to a depth of one block, it will destroy several blocks of water, end portal, bedrock, tnt and obsidian. There are benefits to using certain materials.

    trolololol vandal

    As a food

    Creepers, as a food, are called Crepes. Crepes are distinguished by what country the creeper spawned. (Not necessarily where it came from.) Crepes don't explode because they tried to explode when killed, and they can only explode once. This is still true for type 2 creepers because the 3-second timer has been paused. Swedish crepes are the standard type of crepe, as Minecraft started in Sweden. Crepes are part of the vegetable family because creepers are plants (see below), and they don't have seeds. Crepes stack to 64 just like any other food. Vatican City crepes are very expensive, as Vatican City is so small. Turkish Crepes are always fake because turkeys spawn in Turkey instead of creepers.

    Languages

    American English: Creeper
    British English: Creepre
    Spanish: Crepo/Crepa (masculine/feminine)
    French: Crepe
    Italian: Creppa
    Latin: Creepu
    Pig Latin: Eepercray
    German: Krepe
    Dutch: Krepe
    Pirate: Explodin' Mate
    Vietnamese: çŕḛȅƥẻȓ
    Creeper: Sssssss
    Esperanto: Crepero
    Greek: ϚΡεεΡε𐅃
    Russian: Сяеерєя
    Swedish: Crepe
    Japanese: Cleepel
    Zombie: Uuuuuuu

    Myths

    (This says what's true.)

    • Contrary to popular belief, creepers are plants. They are made of leaves.
    • Napoleon Creeperparte wasn't short. The French Creepers used a different system.
    • It is common belief that creepers only last a minute, then despawn. But remember, one tick is actually 3.6 seconds, because of the day/night cycle.
    • Creepers don't frown because they're sad. The first one was, but all the others are automatically copies of it. Same with ghasts.
    • Creepers don't need players or other mobs to be able to reproduce.
    • Creepers can't speak Parseltongue. People must have gotten confused by the hissing.
    • 123.456.78.90 is not a creeper.
    • Creepers are not afraid of cats. There's a force field that keeps them away.
    • Turkish crepes do not cost $1000. They don't even exist, as creepers don't even spawn in Turkey.
    • Type 2 creepers do not cause bigger explosions; they just cause more.
    • Creepers don't spawn within 24 blocks of you for any reason, unless it's a spawn egg. Not if it's even during a creeper siege.
    • There are no Type 3 creepers.

    Conjugating

    "Creeper" is a Spanish verb infinitive. It's a completely regular verb.

    Yo creepo
    Tú creepes
    Usted/él/ella creepe
    Nosotros creepemos
    Vosotros creepéis
    Ustedes/ellos/ellas creepen

    More vandalism

    eijfrwjeoigjregiouv

    Request for Adminship

    Support

    1. FIRST! User:Youtube User
    2. To die. User:Overused Meme
    3. He's a famous icon. User:I Like Creepers.
    4. Notch approves. User:This is a blue link
    5. As per #3. User:CopyCreeper
    6. As per #9. User:Meow
    7. Should be bureaucrat. User:The Next Bureaucrat
    8. He's green. Green is the best color! User: 00FF00
    9. As per #6. User:The Ninth Admin
    10. He hasn't vandalized any pages. User:Hi!
    11. He is frowning, and he needs to be cheered up User: ∑
    12. He currently can't edit his own page. User: Semiprotected

    Oppose

    1. He's a griefer. User: Ultraimpostor25
    2. As per #1. User: Meatpuppet
    3. "FIRST" is not a valid vote. User:Third
    4. Jeb doesn't approve. Uesr:Jeb
    5. As per #11. User:Elvish Presley
    6. He's green. User:Cabal 1
    7. He's frowning. User:Cabal2
    8. He explodes. User:Cabal3
    9. He goes sssss. User:Cabal4
    • There is no cabal.

    Result: Creeper is the 10th admin. (Mental Mouse is eighth, Ultradude25 becomes bureaucrat, Trigger Hurt is the new eighth, and The_Ninth_Admin is ninth.)


    History

    st
    0.24
    {{Extension DPL}}<ul><li>[[Ender Pearl|Ender Pearl]]<br/>{{Update|[[game rule]] <code>enderPearlsVanishOnDeath</code>}}
    {{ItemEntity
    |image=Ender Pearl.png
    |renewable=Yes
    |stackable=Yes (16)
    |size=Height: 0.25 Blocks<br>Width: 0.25 Blocks
    }}
    An '''ender pearl''' is an [[item]] that can be thrown to [[teleport]] to where it lands, or used to craft [[eye of ender|eyes of ender]] which are required to access [[the End]].
    
    == Obtaining ==
    === Mob loot ===
    An [[enderman]] has a 50% chance to drop 1 ender pearl when killed. The drop is increased by 1 per level of [[Looting]], with a maximum of 4 with Looting III.
    
    === Chest loot ===
    {{LootChestItem|ender-pearl}}
    
    A [[trapped chest]] always containing 2 ender pearls can be found in the "fake end portal" room of [[woodland mansion]]s.
    
    === Trading ===
    {{IN|java}}, expert-level [[Trading#Cleric|cleric villagers]] have a {{frac|2|3}} chance to sell an ender pearl for 5 [[emerald]]s.
    
    {{IN|bedrock}}, expert-level cleric villagers sell one ender pearl for 5 emeralds.
    
    === Bartering ===
    [[Piglin]]s have a {{frac|10|459}} (2.18%) chance to [[barter]] 2–4 ender pearls when given a [[gold ingot]].
    
    == Usage ==
    Ender pearls can be thrown by pressing {{control|use}}. After it is thrown, the ender pearl is consumed, and the player teleports to where it lands, taking {{hp|5}} [[fall damage]]. Wearing armor enchanted with [[Protection]] and/or [[Feather Falling]] reduces the damage taken from the ender pearl. 
    
    Ender pearls have a small cone of travel; they do not all follow the same path when thrown in the same direction. The direction and velocity of ender pearl throws is slightly randomized. They can travel about 30 blocks{{Only|java}}/45 blocks{{Only|bedrock}} when thrown straight up, and up to 54 blocks forward when thrown at an optimum launch angle of ~35° (on even ground).
    
    The thrower's vertical velocity influences the throw. Hence timing a throw with a jump can increase the throwing range to 42 blocks when thrown straight up and 64 blocks forward at a 35° angle. Throwing while falling significantly decreases the range. Ender pearls collide with all [[minecart]] types, [[boat]]s, [[end crystal]]s and [[nether portal]]s, and travel through [[end portal]]s. Ender pearls that fall into the [[void]] disappear, and do not trigger the player to teleport. However, ender pearl entities (instead of dropped items) are ''not'' destroyed by lava and will teleport the player to the bottom of lava pools/lava oceans.
    
    Ender pearls have a cooldown of one second before they can be used again. The cooldown is shown in the hotbar by a white overlay on the ender pearl that shrinks and must disappear before the player can use it again. If there are other inventory or hotbar slots containing ender pearls, they are covered with the white overlay as well.<ref>{{bug|MC-88236|||WAI}}</ref> 
    
    Ender pearls can be thrown into [[end gateway]]s to reach the outer islands of the End. They can also be thrown into the [[exit portal]] to reach the player's spawn point.
    
    Ender pearl teleportation makes no sound ''itself''{{only|java}}, but does emit a "small fall" sound at the destination when applying teleportation damage to the player.
    
    === Stasis chamber ===
    Ender pearls are affected by [[bubble column]]s. An ender pearl can remain afloat on top of an upward bubble column, allowing it to be stored indefinitely. A mechanism can then be triggered to make the ender pearl hit a solid surface (e.g. by closing a [[trapdoor]]), teleporting the thrower back to the setup wherever they are.
    
    === Spawning endermites ===
    An ender pearl has a 5% chance to spawn an [[endermite]] when it lands. This is the only way through which endermites can spawn, without using cheats. The endermite spawns at ''the player's position'' when the pearl lands{{only|je}}, or at the pearl's landing site{{only|be}}.
    
    === Crafting ingredient ===
    {{crafting usage}}
    
    == Sounds ==
    {{edition|java}}:<br>
    Thrown ender pearls use the Friendly Creatures sound category for entity-dependent sound events.
    {{Sound table
    |sound=Bow shoot.ogg
    |subtitle=Ender Pearl flies
    |source=neutral
    |description=When an ender pearl is thrown
    |id=entity.ender_pearl.throw
    |translationkey=subtitles.entity.ender_pearl.throw
    |volume=0.5
    |pitch={{frac|1|3}}-0.5
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Bow shoot.ogg
    |source=player
    |description=When an ender pearl is thrown
    |id=random.bow
    |volume=0.5
    |pitch=0.33-0.5
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |firstcolumnname=Item
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Ender Pearl
    |spritetype=item
    |nameid=ender_pearl
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |firstcolumnname=Entity
    |generatetranslationkeys=y
    |displayname=Thrown Ender Pearl
    |spritetype=entity
    |spritename=Ender Pearl
    |nameid=ender_pearl
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Item
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Ender Pearl
    |spritetype=item
    |nameid=ender_pearl
    |id=422
    |form=item
    |foot=1}} 
    {{ID table
    |edition=bedrock
    |firstcolumnname=Entity
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Ender Pearl
    |spritetype=entity
    |nameid=ender_pearl
    |id=87
    |foot=1}}
    
    ===Entity Data===
    Thrown ender pearls have entity data that define various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Entity format]].
    
    == Achievements ==
    {{Load achievements|Beam Me Up}}
    
    == Advancements ==
    {{load advancements|Remote Getaway;Bullseye}}
    
    == History ==
    {{History|java beta}}
    {{History||1.8|snap=Pre-release|[[File:Ender Pearl JE1.png|32px]] Added ender pearls along with [[endermen]]. 
    |Ender pearls have no use, but can stack up to 64.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|Ender pearls are now less commonly found near bodies of [[water]] since [[endermen]] now teleport away when in contact with water. Before this version, endermen didn't attempt to teleport and were [[damage]]d/killed from water much more frequently, causing numerous ender pearls to occur around bodies of water.
    |Later, on a suggestion from [[wikipedia:Reddit|Reddit]] user isJesus, [[Notch]] implemented the teleporting feature for ender pearls.<ref>http://www.reddit.com/r/Minecraft/comments/kpsay/eggsnowballender_pearl_suggestiongif/c2mabfj</ref><ref>{{Tweet|notch|118614580539826176}}</ref><ref>http://www.reddit.com/r/Minecraft/comments/kss7n/twitter_ender_pearls_have_a_unique_ability_now/c2mwldd</ref>}}
    {{History|||snap=Beta 1.9 Prerelease 2|Added teleporting feature to ender pearls.
    |Using an ender pearl to teleport resulted in being kicked from servers for "hacking". This is due to a check triggering that was supposed to prevent modified clients from moving too quickly.
    |Ender pearls now only stack up to 16.}}
    {{History|||snap=Beta 1.9 Prerelease 3|Ender pearls are now used to craft [[eyes of ender]].
    |Ender pearls can now be found in the new [[stronghold]] altar [[chest]]s.}}
    {{History||1.3.1|snap=12w24a|[[File:Ender Pearl JE2 BE1.png|32px]] The texture of ender pearls has been changed.}}
    {{History||1.8|snap=14w02a|As part of the revamp of the trading system, cleric [[villager]]s now [[trading|buy]] ender pearls.}}
    {{History|||snap=14w03a|Villager clerics no longer buy ender pearls.}}
    {{History|||snap=14w11b|Ender pearls have a 5% chance to spawn [[endermite]]s when used.}}
    {{History||1.9|snap=15w31a|Ender pearls can now be thrown in [[Creative]] mode.}}
    {{History|||snap=15w34c|Ender pearls now have a cooldown after using them.}}
    {{History|||snap=15w41a|[[Villager]] clerics now [[trading|sell]] ender pearls for 4–7 [[emerald]]s, as one of their tier III trades.}}
    {{History|||snap=15w49a|Thrown ender pearls now take the user's motion into account. For example, an ender pearl thrown forward will land closer if the player is falling, and land farther if the player is ascending.}}
    {{History||1.10|snap=16w21a|Ender pearls can now teleport riders off their mounts.}}
    {{History||1.11|snap=16w32a|The entity ID of ender pearls has been changed from <code>ThrownEnderpearl</code> to <code>ender_pearl</code>.}}
    {{History|||snap=16w39a|Ender pearls can now be found in [[woodland mansion]]s' fake portal room [[chest]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 368.}}
    {{History||1.14|snap=18w43a|[[File:Ender Pearl JE3 BE2.png|32px]] The texture of ender pearls has been changed.}}
    {{History||1.16|snap=20w07a|Ender pearls have a {{frac|2|109}} (~1.83%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 2–4.}}
    {{History|||snap=20w09a|Ender pearls now have a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}}
    {{History|||snap=20w10a|Ender pearls now have a {{frac|20|411}} (~4.87%) chance of being offered by piglins when bartering, in a stack size of 4–8.}}
    {{History|||snap=20w20a|Ender pearls now have a {{frac|20|423}} (~4.73%) chance of being offered by piglins when bartering, in a stack size of 4–8.}}
    {{History||1.16.2|snap=20w28a|Ender pearls now have a {{frac|10|459}} (~2.18%) chance of being offered by piglins when bartering, in a stack size of 2–4.}}
    {{History|||snap=Pre-Release 1|Ender pearls are now affected by [[bubble column]]s.<ref>{{bug|MC-125758|||Fixed}}</ref>
    |Ender pearls no longer get destroyed at contact with non-solid blocks.<ref>{{bug|MC-73884|||Fixed}}</ref>}}
    
    {{History|pocket alpha}}
    {{History||v0.14.0|snap=build 1|[[File:Ender Pearl JE2 BE1.png|32px]] Added ender pearls. 
    |While fully implemented, ender pearls currently have no assigned ID and are currently unobtainable in-game.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Ender pearls are now obtainable in-game.
    |Ender pearls can now be used to craft [[eyes of ender]].}}
    {{History|||snap=alpha 1.0.0.0|Ender pearls now require a 1-second cooldown.}}
    {{History|||snap=alpha 1.0.0.1|Ender pearl cooldown now has an animation.}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Ender pearls can now be [[trading|bought]] from cleric [[villager]]s for 4-7 [[emerald]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Ender pearls can now be found in [[woodland mansion]]s' [[chest]]s.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Ender Pearl JE3 BE2.png|32px]] The texture of ender pearls has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, expert-level cleric [[villager]]s now [[trading|sell]] an ender pearl for 5 [[emerald]]s as part of their trade.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Ender pearls can now be obtained from [[bartering]] with [[piglin]]s.}}
    {{History||1.16.100|snap=beta 1.16.100.54|Ender pearls now have a {{frac|10|459}} (~2.18%) chance of being offered by piglins when bartering, in a stack size of 2–4.}}
    
    {{History|console}}
    {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Ender Pearl JE2 BE1.png|32px]] Added ender pearls.}}
    {{History||xbox=TU7|A teleporting feature has been added to ender pearls.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Ender Pearl JE3 BE2.png|32px]] The texture of ender pearls has been changed.}}
    
    {{History|new 3ds}}
    {{History||1.7.10|[[File:Ender Pearl JE2 BE1.png|32px]] Added ender pearls.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    *Ender pearls can be used to teleport/move through non-[[solid block]]s without suffocation and solid blocks by pressing against the blocks and using the ender pearl at the player's feet until the player goes through.<ref>{{bug|MC-2164}}</ref><ref>{{ytl|KA1UmxraeUg}}</ref>
    *In ''Java Edition'', it is possible to spawn a thrown ender pearl using commands, but it does not teleport, unless it is assigned an owner.
    *If the player throws an ender pearl and then dies before impact while the pearl is in a loaded chunk, the pearl disappears and the player is not teleported. Pearls in unloaded chunks do not disappear if their owner dies.
    *If the player throws an ender pearl in Survival mode and changes to Creative mode before the pearl lands, the player is still teleported.
    *The player is still teleported by throwing an ender pearl and entering [[the Nether]] before it lands. The pearl is not lost if an ender pearl is thrown into a [[nether portal]] and the player travels through the portal; the pearl lands and teleports the player as usual.
    *If multiple ender pearls are thrown in succession, the player can be hurt only once from fall damage within about a one-second span.
    *If a [[player]] dies from ender pearl teleportation, the [[death message]] says: "<player> hit the ground too hard".
    *A thrown ender pearl faces toward the player in first-person view, while it appears rotated horizontal in [[third-person view]]. This is the case for all throwable items (ender pearl, [[egg]], [[snowball]], and all throwable [[potion]]s).
    *Ender pearls and [[snowball]]s have the exact same range when fired. Therefore, snowballs can be used to predict the trajectory of ender pearls, or simply for practicing ender pearl throwing. This can be very helpful when the player has to throw ender pearls in dangerous environments, such as the Nether or the End.
    *Despite the fact that ender pearls deal no damage to anything they're thrown at, provokable mobs (such as iron golems and piglins) will be provoked by the player if one is thrown at them.
    
    == Gallery ==
    <gallery>
    Ender Pearl Suggestion.gif|The original suggestion image for teleporting with ender pearls.
    Enderlake.png|Ender pearls were formerly found in [[water]], however endermen now teleport out to prevent damage.
    </gallery>
    
    == References ==
    {{reflist}}
    
    == See also ==
    *[[The End]]
    *[[Ender Dragon]]
    *[[End Portal]]
    *[[Enderman]]
    
    {{Items}}
    {{entities}}
    
    [[cs:Endová perla]]
    [[de:Enderperle]]
    [[es:Perla de ender]]
    [[fr:Perle de l'Ender]]
    [[hu:Véggyöngy]]
    [[ja:エンダーパール]]
    [[ko:엔더 진주]]
    [[nl:Enderparel]]
    [[pl:Enderperła]]
    [[pt:Pérola de ender]]
    [[ru:Жемчуг Края]]
    [[th:ไข่มุกเอนเดอร์]]
    [[tr:Ender İncisi]]
    [[uk:Перлина Краю]]
    [[zh:末影珍珠]]</li><li>[[Longer String|Longer String]]<br/>{{stub}}
    {{Joke feature}}
    {{exclusive|java}}
    {{item
    | image = Longer String.png
    | rarity=Common
    | renewable=Yes
    | stackable=Yes (64)
    }}
    '''Longer string''' is a joke item from [[Java Edition 23w13a_or_b]].
    
    ==Obtaining==
    ===Crafting===
    {{Crafting
    |A1= String |B1= String
    |Output= Longer String
    |shapeless= 1
    |ignoreusage=1
    }}
    ==Data values==
    ===ID===
    {{edition|java}}:{{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Longer String
    |spritetype=item
    |nameid=string2
    |form=item|foot=1}}
    ==History==
    {{History|java}}
    {{History||23w13a_or_b|[[File:Longer String.png|32px]] Added longer string.}}
    {{History|foot}}
    
    {{items}}
    {{Jokes}}
    [[Category:Joke items]]
    
    [[ja:Longer String]]
    [[pt:Linha mais comprida]]</li></ul>
    Creepers were first introduced in on August 24, 2009, based on a failed pig model Notch had created.
    Original pig

    The original pig model the creeper was based on.

    In Survival Test, the creeper's default look was a darker shade of green and flashed to a lighter green upon being hit. Before creepers spotted the player their heads would droop down. Creepers behaved much like zombies except their attacks dealt only two hearts worth of damage rather than the zombies' three (or the more recent range of 8+ age). After taking damage, it would flash as an indicator of impending detonation. When killed, this creeper caused a 4x4x4x4 spherical explosion that left a sizable crater, destroyed plenty of blocks (with the exception of stone) and hurt any players nearby. The creeper was worth 1048576 points when killed, but this was later decreased to 65536 points.
    a
    1.4
    {{Extension DPL}}<ul><li>[[Fermented Spider Eye|Fermented Spider Eye]]<br/>{{Item
    | image = Fermented Spider Eye.png‎
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    A '''fermented spider eye''' is a [[brewing]] ingredient.
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
    |Brown Mushroom
    |Sugar
    |Spider Eye
    |Output= Fermented Spider Eye
    |type= Brewing
    }}
    
    == Usage ==
    They can be used to brew [[potion]]s with negative effects, as well as the [[Potion of Invisibility]]. 
    
    === Brewing ingredient ===
    {{brewing
      |showname=1
      |head=1
      |Fermented Spider Eye
      |Potion of Weakness
      |base=Water Bottle
    }}
    {{brewing
      |Fermented Spider Eye
      |Potion of Harming
      |base=Potion of Poison;Potion of Healing
    }}
    {{brewing
      |Fermented Spider Eye
      |Potion of Slowness
      |base=Potion of Swiftness;Potion of Leaping
    }}
    {{brewing
      |foot=1
      |Fermented Spider Eye
      |Potion of Invisibility
      |base=Potion of Night Vision
    }}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Fermented Spider Eye
    |spritetype=item
    |nameid=fermented_spider_eye
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Fermented Spider Eye
    |spritetype=item
    |nameid=fermented_spider_eye
    |id=428
    |form=item
    |foot=1}}
    
    == Video ==
    
    <div style="text-align:center">{{yt|ln8ZQn5MtFI}}</div>
    
    == History ==
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Fermented Spider Eye JE1 BE1.png|32px]] Added fermented spider eyes.}}
    {{History|||snap=Beta 1.9 Prerelease 3|Fermented spider eyes can now be [[brewing|brewed]] in a [[water bottle]] to create a [[potion of Weakness]].
    |Fermented spider eyes now corrupt potions of [[Swiftness]] and [[Fire Resistance]] into potions of [[Slowness]], for both normal and extended types.
    |Fermented spider eyes now corrupts potions of [[Healing]] and [[Poison]] into potions of [[Harming]], as well as Healing II and extended Poison into extended Harming.}}
    {{History||1.4.2|snap=12w34a|Fermented spider eyes now change potions of [[Night Vision]] into the new potions of [[Invisibility]], for both normal and extended types.}}
    {{History||1.7.2|snap=13w36a|Fermented spider eyes now corrupt the new [[potion of Water Breathing]] into a potion of Harming.}}
    {{History||1.8|snap=14w27a|Fermented spider eyes now corrupt the new [[potion of Leaping]] into a potion of Slowness.}}
    {{History||1.9|snap=15w31a|[[Potions of Weakness]] can no longer be made using a [[thick potion]], [[mundane potion]], [[awkward potion]], [[potion of Regeneration]], or [[potion of Strength]].
    |[[Potions of Slowness]] can no longer be made using a [[potion of Fire Resistance]].
    |[[Potions of Harming]] can no longer be made using a [[potion of Water Breathing]].}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 376.}}
    {{History||1.14|snap=18w50a|[[File:Fermented Spider Eye JE2 BE2.png|32px]] The texture of fermented spider eyes has been changed.}}
    {{History|upcoming java}}
    {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] a fermented spider eye from the player.}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Fermented Spider Eye JE1 BE1.png|32px]] Added fermented spider eyes.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Fermented Spider Eye JE2 BE2.png|32px]] The texture of fermented spider eyes has been changed.}}
    
    {{History|console}}
    {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Fermented Spider Eye JE1 BE1.png|32px]] Added fermented spider eyes.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Fermented Spider Eye JE2 BE2.png|32px]] The texture of fermented spider eyes has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Fermented Spider Eye JE1 BE1.png|32px]] Added fermented spider eyes.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    {{items}}
    
    [[Category:Renewable resources]]
    
    [[cs:Zkvašené pavoučí oko]]
    [[de:Fermentiertes Spinnenauge]]
    [[es:Ojo de araña fermentado]]
    [[fr:Œil d'araignée fermenté]]
    [[it:Occhio di ragno fermentato]]
    [[ja:発酵したクモの目]]
    [[ko:발효된 거미 눈]]
    [[nl:Gefermenteerd spinnenoog]]
    [[pl:Sfermentowane oko pająka]]
    [[pt:Olho de aranha fermentado]]
    [[ru:Приготовленный паучий глаз]]
    [[th:ตาแมงมุมดอง]]
    [[uk:Оброблене павуче око]]
    [[zh:发酵蛛眼]]</li><li>[[Bookshelf|Bookshelf]]<br/>{{About|the bookshelf used with an enchanting table|the bookshelf that can hold books|Chiseled Bookshelf}}
    {{Block
    |image=Bookshelf.png
    |transparent=No
    |light=No
    |tool=Axe
    |renewable=Yes
    |stackable=Yes (64)
    |flammable=Yes (30)
    |lavasusceptible=Yes
    }}
    '''Bookshelves''' are [[blocks]] that improve [[enchanting|enchantments]] applied with an [[enchanting table]] when placed around one, up to a maximum of fifteen bookshelves, at the expense of [[Enchanting/Levels|level]] requirement.
    
    == Obtaining ==
    === Natural generation ===
    Bookshelves can generate in village libraries and sometimes village houses.
    
    [[Stronghold]]s may contain up to two libraries, each of which may be single-level or have an upper balcony. These feature some bookshelves arranged in pillars, and more bookshelves arranged in pillars in the walls. Single-level libraries contain 161 bookshelves, while libraries with balconies contain 233.
    
    Bookshelves also naturally generate in certain [[woodland mansion]] rooms.
    
    === Breaking ===
    Bookshelves can be broken fairly easily by hand, but can be broken faster by using an [[axe]]. In either case, they drop 3 books when broken, allowing the reconstruction of the bookshelf with the addition of six wood planks. When broken by an item that is [[enchanted]] with [[Silk Touch]], a bookshelf drops itself.
    {{breaking row|horizontal=1|Bookshelf|Axe}}
    
    === Crafting ===
    {{Crafting
    |A1=Any Planks
    |B1=Any Planks
    |C1=Any Planks
    |A2=Book
    |B2=Book
    |C2=Book
    |A3=Any Planks
    |B3=Any Planks
    |C3=Any Planks
    |Output=Bookshelf
    |type=Building block
    }}
    
    === Trading ===
    Novice-level librarian [[Villager|villagers]] have a 50% chance to sell 1 bookshelf for 9 [[Emerald|emeralds]] as part of their trades.{{only|bedrock}}
    
    Novice-level librarian villagers have a {{frac|2|3}} chance to sell 1 bookshelf for 9 emeralds.{{only|java}}
    
    == Usage ==
    === Enchanting ===
    {{main|Enchantment mechanics#Bookshelf placement}}
    
    If an [[enchanting table]] is placed near a bookshelf, glyph [[particles]] fly from the bookshelf toward the enchanting table. Having bookshelves in the proper position near the table allows the table to apply higher-level enchantments.
    
    === Crafting ingredient ===
    {{crafting usage}}
    
    === Fuel ===
    Bookshelves can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per block.
    
    === Villager ===
    Librarian [[villager]]s can interact with bookshelves.
    
    === Note Blocks ===
    Bookshelf can be placed under [[note block]]s to produce "bass" sounds.
    
    == Sounds ==
    {{Sound table/Block/Wood}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Bookshelf
    |spritetype=block
    |nameid=bookshelf
    |showblocktags=y|blocktags=mineable/axe
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Bookshelf
    |spritetype=block
    |nameid=bookshelf
    |id=47
    |foot=1}}
    
    == Achievements ==
    {{load achievements|Librarian}}
    
    == History ==
    {{History|java classic}}
    {{History||October 24, 2009|link=https://notch.tumblr.com/post/221308991/the-new-block-types-and-new-graphics-for-the-gold|Bookshelves were teased by [[Notch]].}}
    {{History||0.26 SURVIVAL TEST|[[File:Bookshelf JE1.png|32px]] Added bookshelves.
    |Bookshelves are currently impossible to obtain without loading a pre-edited map.
    |Bookshelves are currently destroyed in [[explosion]]s.
    |When bookshelves are broken, they currently do not drop anything.}}
    {{History||0.28|Bookshelves can now be freely placed.}}
    {{History|java alpha}}
    {{History||v1.0.11|Bookshelves can now be [[crafting|crafted]] from 3 [[book]]s and 6 [[planks]].}}
    {{History|java beta}}
    {{History||1.8|snap=Pre-release|Bookshelves can now be found generated in libraries in [[village]]s, and libraries in [[stronghold]]s.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 3|Bookshelves now drop 3 [[book]]s when broken by a non-[[Silk Touch]] [[item]].
    |They are now necessary to [[enchanting|enchant]] with higher levels for better enchanted items.
    |The number of bookshelves required to reach the maximum enchantment level is 30.}}
    {{History|||snap=Beta 1.9 Prerelease 5|[[File:Bookshelf JE2 BE1.png|32px]] The top texture of bookshelves have now been updated as a result of the [[planks]] texture update.}}
    {{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft bookshelves.}}
    {{History||1.3.1|snap=12w21a|Librarian [[villager]]s now [[trading|sell]] 1 bookshelf for 3 [[emerald]]s.}}
    {{History|||snap=12w22a|The number of bookshelves required to reach the maximum enchantment level has been now decreased to 15.}}
    {{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft bookshelves.}}
    {{History||1.8|snap=14w02a|Librarian villagers now sell 1 bookshelf for 3–4 [[emerald]]s.}}
    {{History||1.11|snap=16w39a|Bookshelves now generate in [[woodland mansion]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 47.}}
    {{History||1.14|snap=18w43a|[[File:Bookshelf JE3.png|32px]] The texture of bookshelves has now been changed.}}
    {{History|||snap=18w47a|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has now been changed, once again.}}
    {{History|||snap=19w02a|Bookshelves can now be used to craft [[lectern]]s.}}
    {{History||1.16|snap=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft bookshelves.}}
    {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft bookshelves.}}
    
    {{History|pocket alpha}}
    {{History||v0.2.1|[[File:Bookshelf JE2 BE1.png|32px]] Added bookshelves.|Bookshelves are currently obtainable only in [[Creative]] mode.}}
    {{History||v0.3.0|Bookshelves are now obtainable in [[Survival]] mode.}}
    {{History||v0.9.0|snap=build 1|Bookshelves now naturally spawn in [[stronghold]]s and [[village]]s.}}
    {{History||v0.12.1|snap=build 1|Bookshelves can now be used to increase [[enchantment table]] levels.|Bookshelves can now be obtained by using a [[tool]] with the [[Silk Touch]] enchantment.}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|sell]] 1 bookshelf for 3-4 [[emerald]]s as their second tier trade.}} 
    {{History||1.1.0|snap=alpha 1.1.0.0|Bookshelves now generate in [[woodland mansion]]s.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|Bookshelves can now be used to craft [[lectern]]s.|Bookshelves now get inspected by librarian [[villager]]s.|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, librarian villagers now have a 50% chance to sell a bookshelf for 6 [[emerald]]s as part of their first trade.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Bookshelf JE2 BE1.png|32px]] Added bookshelves. Whether they actually used this texture is unknown.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Bookshelf JE2 BE1.png|32px]] Added bookshelves.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    == Trivia ==
    * Bookshelves' top and bottom textures by default use the same texture as [[oak planks]].
    * It takes 90 planks, 45 [[leather]] and 135 [[paper]] to make 15 bookshelves in order to get a level 30 [[enchantment]].
    * A bookshelf is the icon for [[Education Edition]].
    
    == Gallery ==
    <gallery>
    File:Library in Village.png|Naturally occurring bookshelves in a [[village]]. (Before Village & Pillage).
    File:Large Stronghold Library.png|Naturally occurring bookshelves in a [[stronghold]].
    File:Achievement get! Trading emeralds for bookshelves.png|Bookshelves obtained by [[trading]] with a [[villager]].
    File:Enchanting-Table.png|Bookshelves powering an [[enchanting table]].
    </gallery>
    
    == References ==
    {{Reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/block-week-bookshelf Block of the Week: Bookshelf] – Minecraft.net on December 16, 2016
    
    {{Blocks|Building}}
    
    [[Category:Manufactured blocks]]
    [[Category:Natural blocks]]
    [[Category:Generated structure blocks]]
    [[Category:Utility blocks]]
    [[Category:Bedrock Edition]]
    [[Category:Java Edition]]
    [[Category:Items]]
    [[Category:Flammable blocks]]
    
    [[cs:Knihovna]]
    [[de:Bücherregal]]
    [[es:Librería]]
    [[fr:Bibliothèque]]
    [[hu:Könyvespolc]]
    [[it:Libreria]]
    [[ja:本棚]]
    [[ko:책장]]
    [[nl:Boekenkast]]
    [[pl:Biblioteczka]]
    [[pt:Estante de livros]]
    [[ru:Книжные полки]]
    [[th:ชั้นหนังสือ]]
    [[uk:Книжкова полиця]]
    [[zh:书架]]</li></ul>
    The 'A' in the Minicraft logo now includes a Creeper face.
    1.5
    {{Extension DPL}}<ul><li>[[Banner Pattern|Banner Pattern]]<br/>{{Item
    | image = Banner Pattern.png
    | rarity = 
    * '''Flower Charge, Field Masoned, Bordure Indented, Globe, Snout'''
    * Common
    * '''Creeper Charge, Skull Charge'''
    * Uncommon
    * '''Thing'''
    * Epic
    | renewable = 
    * '''Snout, Thing''': No
    * '''All others''': Yes
    | stackable = No
    }}
    '''Banner patterns''' are [[item]]s used to customize [[banner]]s inside [[loom]]s.
    There are six patterns {{in|java}} and eight {{in|bedrock}}.
    
    == Obtaining ==
    [[File:Banner Patterns 20w15a.png|thumb|All six banner patterns {{in|java}} with their various sources.]]
    
    === Crafting ===
    {{see also|Banner/Patterns|title1=List of patterned banners}}
    4 out of 6 banner patterns {{only|JE}} and 2 more {{only|BE}} can be obtained by crafting. They are crafted by combining one [[paper]] along with a certain material.
    {{Crafting
    |head=1
    |Paper
    |Creeper Head
    |Output=Banner Pattern Creeper
    |type=Miscellaneous
    |description=Creeper face
    }}
    {{Crafting
    |Paper
    |Wither Skeleton Skull
    |Output=Banner Pattern Skull
    |type=Miscellaneous
    |description=Skeleton skull and crossbones
    }}
    {{Crafting
    |Paper
    |Oxeye Daisy
    |Output=Banner Pattern Flower
    |type=Miscellaneous
    |description=Daisy
    }}
    {{Crafting
    |Paper
    |Enchanted Golden Apple
    |Output=Banner Pattern Thing
    |type=Miscellaneous
    |showdescription=true
    |description=Former [[Mojang Studios]] logo
    }}
    {{Crafting
    |Paper
    |Bricks
    |Output=Banner Pattern Field Masoned
    |type=Miscellaneous
    |description={{only|bedrock}}
    }}
    {{Crafting
    |Paper
    |Vines
    |Output=Banner Pattern Bordure Indented
    |type=Miscellaneous
    |description={{only|bedrock}}
    |foot=1
    }}
    
    === Trading ===
    '''Globe banner pattern''' is obtained by trading with a master-level [[Trading#Cartographer|cartographer villager]] for a price of 8 emeralds.
    
    === Chest loot ===
    '''Snout banner pattern''' is obtained in the [[Bastion Remnant]] as loot.
    {{LootChestItem|snout-banner-pattern}}
    
    == Usage ==
    === Loom ingredient ===
    Banner patterns are used in [[loom]]s to add customization to [[banner]]s. The pattern must be combined with 1 banner and 1 [[dye]]. Upon usage in the loom, the banner pattern is not consumed.
    
    {{Looming
    |head=1
    |showdescription=1
    |name=[[Banner|Flower Charge Banner]]
    |ingredients={{:Banner/recipe|ingredients}}
    |{{:Banner/recipe|banner}}
    |Matching Dye
    |Banner Pattern Flower Charge
    |Flower Charge
    |{{:Banner/recipe|output|Flower Charge}}
    |Blink=Banner
    |Olink=Banner
    |description=Emblazons a flower charge (flower icon)
    }}
    
    {{Looming
    |name=[[Banner|Creeper Charge Banner]]
    |ingredients={{:Banner/recipe|ingredients}}
    |{{:Banner/recipe|banner}}
    |Matching Dye
    |Banner Pattern Creeper Charge
    |Creeper Charge
    |{{:Banner/recipe|output|Creeper Charge}}
    |Blink=Banner
    |Olink=Banner
    |description=Emblazons a creeper charge (creeper face)
    }}
    
    {{Looming
    |name=[[Banner|Skull Charge Banner]]
    |ingredients={{:Banner/recipe|ingredients}}
    |{{:Banner/recipe|banner}}
    |Matching Dye
    |Banner Pattern Skull Charge
    |Skull Charge
    |{{:Banner/recipe|output|Skull Charge}}
    |Blink=Banner
    |Olink=Banner
    |description=Emblazons a skull charge (skull and crossbones)
    }}
    
    {{Looming
    |name=[[Banner|Thing Banner]]
    |ingredients={{:Banner/recipe|ingredients}}
    |{{:Banner/recipe|banner}}
    |Matching Dye
    |Banner Pattern Thing
    |Thing
    |{{:Banner/recipe|output|Thing}}
    |Blink=Banner
    |Olink=Banner
    |description=Emblazons a thing (old Mojang logo)}}
    
    {{Looming
    |name=[[Banner|Snout Banner]]
    |ingredients={{:Banner/recipe|ingredients}}
    |{{:Banner/recipe|banner}}
    |Matching Dye
    |Banner Pattern Snout
    |Snout
    |{{:Banner/recipe|output|Snout}}
    |Blink=Banner
    |Olink=Banner
    |description=Emblazons a piglin snout
    }}
    
    {{Looming
    |name=[[Banner|Globe Banner]]
    |ingredients={{:Banner/recipe|ingredients}}
    |{{:Banner/recipe|banner}}
    |Matching Dye
    |Banner Pattern Globe
    |Globe
    |{{:Banner/recipe|output|Globe}}
    |Blink=Banner
    |Olink=Banner
    |description=Emblazons a globe (cube shaped earth)
    }}
    
    {{Looming
    |name=[[Banner|Bordure Indented Banner]]
    |ingredients={{:Banner/recipe|ingredients}}
    |{{:Banner/recipe|banner}}
    |Matching Dye
    |Banner Pattern Bordure Indented
    |Bordure Indented
    |{{:Banner/recipe|output|Bordure Indented}}
    |Blink=Banner
    |Olink=Banner
    |description=Emblazons a bordure indented (fancy border){{only|bedrock}}
    }}
    
    {{Looming
    |name=[[Banner|Field Masoned Banner]]
    |ingredients={{:Banner/recipe|ingredients}}
    |{{:Banner/recipe|banner}}
    |Matching Dye
    |Banner Pattern Field Masoned
    |Field Masoned
    |{{:Banner/recipe|output|Field Masoned}}
    |Blink=Banner
    |Olink=Banner
    |description=Emblazons a field masoned (brick pattern)‌{{only|bedrock}}
    |foot=1
    }}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |firstcolumnname=Banner Pattern
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Flower Charge
    |spritename=banner-pattern
    |spritetype=item
    |nameid=flower_banner_pattern
    |form=item}}
    {{ID table
    |displayname=Creeper Charge
    |spritename=banner-pattern
    |spritetype=item
    |nameid=creeper_banner_pattern
    |form=item}}
    {{ID table
    |displayname=Skull Charge
    |spritename=banner-pattern
    |spritetype=item
    |nameid=skull_banner_pattern
    |form=item}}
    {{ID table
    |displayname=Thing
    |spritename=banner-pattern
    |spritetype=item
    |nameid=mojang_banner_pattern
    |form=item}}
    {{ID table
    |displayname=Globe
    |spritename=banner-pattern
    |spritetype=item
    |nameid=globe_banner_pattern
    |form=item}}
    {{ID table
    |displayname=Snout
    |spritename=banner-pattern
    |spritetype=item
    |nameid=piglin_banner_pattern
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Banner Pattern
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Creeper Charge
    |spritename=banner-pattern
    |spritetype=item
    |nameid=creeper_banner_pattern
    |aliasid=banner_pattern / 0
    |id=582
    |form=item
    |translationkey=item.banner_pattern.name, item.banner_pattern.creeper}}
    {{ID table
    |displayname=Skull Charge
    |spritename=banner-pattern
    |spritetype=item
    |nameid=skull_banner_pattern
    |aliasid=banner_pattern / 1
    |id=583
    |form=item
    |translationkey=item.banner_pattern.name, item.banner_pattern.skull}}
    {{ID table
    |displayname=Flower Charge
    |spritename=banner-pattern
    |spritetype=item
    |nameid=flower_banner_pattern
    |aliasid=banner_pattern / 2
    |id=581
    |form=item
    |translationkey=item.banner_pattern.name, item.banner_pattern.flower}}
    {{ID table
    |displayname=Thing
    |spritename=banner-pattern
    |spritetype=item
    |nameid=mojang_banner_pattern
    |aliasid=banner_pattern / 3
    |id=584
    |form=item
    |translationkey=item.banner_pattern.name, item.banner_pattern.thing}}
    {{ID table
    |displayname=Field Masoned
    |spritename=banner-pattern
    |spritetype=item
    |nameid=field_masoned_banner_pattern
    |aliasid=banner_pattern / 4
    |id=585
    |form=item
    |translationkey=item.banner_pattern.name, item.banner_pattern.bricks}}
    {{ID table
    |displayname=Bordure Indented
    |spritename=banner-pattern
    |spritetype=item
    |nameid=bordure_indented_banner_pattern
    |aliasid=banner_pattern / 5
    |id=586
    |form=item
    |translationkey=item.banner_pattern.name, item.banner_pattern.vines}}
    {{ID table
    |displayname=Snout
    |spritename=banner-pattern
    |spritetype=item
    |nameid=piglin_banner_pattern
    |aliasid=banner_pattern / 6
    |id=587
    |form=item
    |translationkey=item.banner_pattern.name, item.banner_pattern.piglin}}
    {{ID table
    |displayname=Globe
    |spritename=banner-pattern
    |spritetype=item
    |nameid=globe_banner_pattern
    |aliasid=banner_pattern / 7
    |id=588
    |form=item
    |translationkey=item.banner_pattern.name, item.banner_pattern.globe
    |foot=1}}
    
    == Achievements ==
    {{load achievements|Fruit on the Loom}}
    
    == History ==
    {{History|java}}
    {{History||1.14|snap=18w43a|[[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] Added banner patterns for flower charge, creeper charge, skull charge and thing patterns.}}
    {{History|||snap=19w11a|[[File:Banner Pattern JE1 BE1.png|32px]] Added banner pattern for globe.
    |The banner pattern for globe can be [[trading|bought]] from master-level cartographer [[villager]]s for 8 [[emerald]]s.}}
    {{History||1.16|snap=20w15a|[[File:Banner Pattern JE1 BE1.png|32px]] Added the piglin banner pattern.}}
    {{History|||snap=20w16a|The piglin banner pattern can now be found in [[chest]]s in [[bastion remnants]].}}
    {{History|||snap=20w18a|The piglin pattern has now been renamed to "Snout".}}
    {{History||1.16.2|snap=20w30a|The chance of finding the "Snout" banner pattern in bastion remnant chests has been increased from 5.5% to 10.1%.}}
    
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] Added banner patterns for creeper charge, skull charge, flower charge, thing, field masoned and bordure indented patterns.}}
    {{History||1.11.0|snap=beta 1.11.0.4|The banner patterns flower charge, field masoned and bordure indented can now be [[trading|bought]] from cartographer [[villager]]s.}}
    {{History||1.16.0|snap=beta 1.16.0.57|[[File:Banner Pattern JE1 BE1.png|32px]] Added the piglin banner pattern.}}
    {{History|||snap=beta 1.16.0.59|The piglin pattern has now been renamed to "Snout".}}
    {{History||1.16.100|snap=beta 1.16.100.55|The "Thing" banner pattern can now be crafted at the [[loom]].}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of banner patterns have been changed from <code>banner_pattern</code> to <code><type>_banner_pattern</code>.}}
    {{History||1.18.10|snap=beta 1.18.10.24|[[File:Banner Pattern JE1 BE1.png|32px]] Added banner pattern for globe. It is currently unobtainable in survival.}}
    {{History|||snap=beta 1.18.10.26|The banner pattern for globe are now obtainable in survival and can be [[trading|bought]] from master-level cartographer [[villager]]s for 8 [[emerald]]s.
    |Removed flower charge, field masoned and bordure indented banner pattern from villager trading.}}
    {{History|PS4}}
    {{History||1.90|[[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] Added banner patterns for creeper charge, skull charge, flower charge, thing, field masoned and bordure indented patterns.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    {{Items}}
    
    [[de:Bannervorlage]]
    [[es:Diseño de estandarte]]
    [[fr:Motif de bannière]]
    [[ja:旗の模様]]
    [[ko:현수막 무늬]]
    [[pl:Wzór sztandaru]]
    [[pt:Desenho para estandarte]]
    [[ru:Узор флага]]
    [[th:ลวดลายธง]]
    [[zh:旗帜图案]]</li><li>[[Brewing Stand|Brewing Stand]]<br/>{{Block
    | image = <gallery>
    Brewing Stand (empty) JE10.png | Empty
    Brewing Stand (right) JE10.png | Right
    Brewing Stand (left) JE10.png | Left
    Brewing Stand (full) JE10.png | Full
    </gallery>
    | transparent = Yes
    | light = Yes (1)
    | tool = Wooden Pickaxe
    | renewable = Yes
    | stackable = Yes (64)
    | flammable = No
    | lavasusceptible = No
    }}
    
    A '''brewing stand''' is a [[block]] used for [[brewing]] [[potion]]s using [[Glass Bottle|bottles]] and suitable ingredients. It also serves as a [[cleric]]'s [[job site block]].
    
    == Obtaining ==
    
    === Breaking ===
    
    A brewing stand can be obtained using any [[pickaxe]]. If mined without a pickaxe, it drops nothing {{in|JE}}, while it drops itself {{in|BE}}.
    {{breaking row|horizontal=1|Brewing Stand|Pickaxe|Wood|foot=1}}
    
    === Natural generation ===
    
    Brewing stands generate in [[end ship]]s. They have two [[potion of Healing|Instant Health II potions]] in their holders. 
    
    A brewing stand also generates in the basement of [[igloo]]s with a [[splash potion of Weakness]] in it.
    
    Brewing stands can generate without potions in [[village]] churches.
    
    === Crafting ===
    {{Crafting
    |head=1
    |showdescription=1
    |B1= Blaze Rod 
    |A2= Any stone-tier block |B2= Any stone-tier block |C2= Any stone-tier block
    |Output= Brewing Stand
    |type= Brewing
    |description=Can use cobblestone and its other variants interchangeably.
    |foot=1
    }}
    
    == Usage ==
    [[File:Brewing Stand GUI.png|thumb|right|176px|Brewing stand GUI {{in|java}}]]
    
    By default, the interface  of a brewing stand is labeled "Brewing Stand", but this name can be customized by naming it in an [[anvil]] before placing it.
    
    Brewing stands cannot be pushed by [[piston]]s {{in|java}}.
    
    === Brewing ===
    {{main|Brewing}}
    The main purpose of brewing stands is to allow for the [[brewing]] of [[potion]]s. Its interface can be opened by pressing {{control|use}} on them.
    
    Brewing stands need [[blaze powder]] as fuel. Each piece brews 20 batches of potions, with each stage of brewing counting separately. Unlike [[furnace]]s, there is no time limit; fuel is consumed only when there are [[Glass Bottle|bottles]] and an ingredient to brew into it.
    
    Brewing stands interact with [[hopper]]s as follows:
    
    * They accept brewing ingredients from hoppers pointing down into the top.
    * Any valid potion recipe can be preloaded for "hands-free" brewing of a complex recipe, with the [[Nether Wart|nether wart]] falling through into the stand for the first step.
    * Bottles and fuel are accepted from hoppers pointing into the side.
    * Finished products can be pulled out by hoppers below, but each stage of brewing counts as a batch of "finished" potions.
    
    {{IN|education}}, elements can be combined in the brewing stand to make the [[medicine]] potions: antidote, elixir, eye drops, and tonic.
    
    === Changing profession ===
    If a village has a brewing stand that has not been claimed by a villager, any villager who hasn't already picked a [[job site]] block in the village has a chance to change their profession into cleric.
    
    === Light source ===
    Brewing stands emit a light level of 1.
    
    == Sounds ==
    
    === Generic ===
    {{Sound table/Block/Stone}}
    
    === Unique ===
    {{edition|java}}:
    {{Sound table
    |rowspan=2
    |sound=Brewing Stand brew1.ogg
    |sound2=Brewing Stand brew2.ogg
    |subtitle=Brewing Stand bubbles
    |source=block
    |description=When a potion finishes brewing
    |id=block.brewing_stand.brew
    |translationkey=subtitles.block.brewing_stand.brew
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Cleric works
    |source=neutral
    |description=Randomly while a cleric is working
    |id=entity.villager.work_cleric
    |translationkey=subtitles.entity.villager.work_cleric
    |volume=1.0
    |pitch=0.8-1.2
    |distance=16}}
    {{Sound table
    |sound=Door close.ogg
    |sound2=Door open.ogg
    |subtitle=Chest locked<ref group=sound name=lock>{{Bug|MC-98316||Wrong subtitles caused by missing distinction}}</ref>
    |source=block
    |description=When a player attempts to open a brewing stand locked using the {{nbt|string|Lock}} tag
    |id=block.chest.locked|idnote=<ref group=sound name=lock/>
    |translationkey=subtitles.block.chest.locked|translationkeynote=<ref group=sound name=lock/>
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |rowspan=2
    |sound=Brewing Stand brew1.ogg
    |sound2=Brewing Stand brew2.ogg
    |source=block
    |description=When a potion finishes brewing
    |id=random.potion.brewed
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=Randomly while a cleric is working
    |id=random.potion.brewed
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Brewing Stand
    |spritetype=block
    |nameid=brewing_stand
    |translationkey=block.minecraft.brewing_stand, item.minecraft.brewing_stand
    |foot=1}}
    {{ID table
    |displayname=Block entity
    |spritename=brewing-stand
    |spritetype=block
    |nameid=brewing_stand
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Brewing Stand
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Block
    |spritename=brewing-stand
    |spritetype=block
    |nameid=brewing_stand
    |id=117
    |form=block
    |itemform=item.brewing_stand
    |translationkey=-}}
    {{ID table
    |displayname=Item
    |spritename=brewing-stand
    |spritetype=item
    |nameid=brewing_stand
    |id=431
    |form=item
    |foot=1}}
    {{ID table
    |notnamespaced=y
    |displayname=Block entity
    |spritename=brewing-stand
    |spritetype=block
    |nameid=BrewingStand
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    
    {{/BS}}
    
    === Block data ===
    
    A brewing stand has a block entity associated with it that holds additional data about the block.
    
    {{el|java}}:
    {{see also|Block entity format}}
    {{/BE}}
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Block entity format]].
    
    == Achievements ==
    {{load achievements|Local Brewery}}
    
    == Advancements ==
    {{Load advancements|Local Brewery}}
    
    == History ==
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Cauldron]]s are implemented to be used to brew [[potion]]s, but are not available in-game yet.}}
    {{History|||snap=September 30, 2011|slink={{tweet|jeb|119762786619359232}}|[[File:Brewing Stand (pre-release).png|32px]] [[Jens Bergensten|Jeb]] reveals that brewing is done through a brewing stand instead of a [[cauldron]].}}
    {{History|||snap=Beta 1.9 Prerelease 3|[[File:Brewing Stand (empty) JE1 BE1.png|32px]] [[File:Brewing Stand (right) JE1.png|32px]] [[File:Brewing Stand (left) JE1.png|32px]] [[File:Brewing Stand (full) JE1.png|32px]] [[File:Brewing Stand (item) JE1 BE1.png|32px]] Added brewing stands.
    |Brewing [[potion]]s with brewing stands currently take 30 seconds.
    |When the first brewing stand was shown by Jeb, it had an additional 2D sub-stand for [[Glass Bottle|bottles]], but the stands for bottles are now designed in 3D.<ref>{{tweet|jeb|119763532312096769|I'm fully aware the potions are very thin (diet?), but it looks cute. (Always work in progress, of course)|September 30, 2011}}</ref>}}
    {{History||1.1|snap=12w01a|Brewing time for brewing stands has been reduced to 20 seconds.}}
    {{History||1.3.1|snap=12w15a|{{key|Shift}} + clicking can now be used to put items in brewing stands.}}
    {{History||1.8|snap=14w11a|[[File:Brewing Stand (empty) JE2.png|32px]] [[File:Brewing Stand (right) JE2.png|32px]] [[File:Brewing Stand (left) JE2.png|32px]] [[File:Brewing Stand (full) JE2.png|32px]] The [[model]] of brewing stands has been changed. Stands with no bottles appear glitched from some angles, the left and right slots appear identical when filled in (although both distinct appearences still exist as metadata), and the arm angles have changed due to the 22.5º rotation limit.
    |Brewing stands' targeting [[hitbox]] is now a full cube - previously it was a cuboid around the base plates.}}
    {{History|||snap=14w11b|[[File:Brewing Stand (empty) JE3.png|32px]] [[File:Brewing Stand (right) JE3.png|32px]] [[File:Brewing Stand (left) JE3.png|32px]] [[File:Brewing Stand (full) JE3.png|32px]] Empty brewing stands' model have been fixed, although the other changes still remain.}}
    {{History|||snap=14w25a|[[File:Brewing Stand (empty) JE4.png|32px]] [[File:Brewing Stand (right) JE4.png|32px]] [[File:Brewing Stand (left) JE4.png|32px]] [[File:Brewing Stand (full) JE4.png|32px]] Brewing stand models have changed such that bottles in the left and right slots now indeed appear different. However, the leftmost one appears stretched. Arms are also now affected by directional shading.<ref>{{bug|MC-68302|||WAI}}</ref>}}
    {{History||1.9|snap=15w31a|Brewing stands now generate in [[End City|end cities]].}}
    {{History|||snap=15w33a|Brewing stands can now brew [[Lingering Potion|lingering potion]]s.}}
    {{History|||snap=15w33c|A bug where the [[player]] couldn't put in a [[splash potion]] to make a lingering potion has been fixed.}}
    {{History|||snap=15w42a|Brewing stands now require [[Blaze Powder|blaze powder]] to operate.}}
    {{History|||snap=15w43a|Brewing stands now generate in the basement of [[igloo]]s.
    |Each blaze powder now fuels 20 brewing stand operations rather than 30.}}
    {{History|||snap=15w44a|[[File:Brewing Stand (empty) JE5.png|32px]] [[File:Brewing Stand (right) JE5.png|32px]] [[File:Brewing Stand (left) JE5.png|32px]] [[File:Brewing Stand (full) JE5.png|32px]] Brewing stand models no longer have a stretched bottle.}}
    {{History|||snap=15w47b|[[Sound]]s have been added for brewing stands.}}
    {{History||1.11|snap=16w32a|The block entity ID has been changed from <code>Cauldron</code> to <code>brewing_stand</code>.}}
    {{History||1.13|snap=17w47a|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 117, and the [[item]]'s 379.}}
    {{History||1.14|snap=18w43a|[[File:Brewing Stand (empty) JE6 BE2.png|32px]] <!-- [[File:Brewing Stand (left) JE6 BE2.png|32px]] [[File:Brewing Stand (right) JE6 BE2.png|32px]] -->[[File:Brewing Stand (Full) JE6 BE2.png|32px]] [[File:Brewing Stand (item) JE2.png|32px]] The textures of brewing stands have been changed.}}
    {{History|||snap=18w44a|[[File:Brewing Stand (item) JE3 BE2.png|32px]] The texture of the brewing stand [[item]] has been changed.}}
    {{History|||snap=18w48a|Brewing stands now generate in the updated [[plains]] [[village]]s.}}
    {{History|||snap=18w49a|Brewing stands now generate in the updated [[savanna]] villages and the new [[Snowy Tundra|snowy]] villages.}}
    {{History|||snap=18w50a|Brewing stands now generate in the updated [[desert]] and [[taiga]] villages.}}
    {{History|||snap=19w03c|The three plates, but not the rod, of a brewing stand now use correct cullface arguments.}}
    {{History|||snap=19w11a|Brewing stands now serve as cleric [[villager]]s' job site block.}}
    {{History||1.16.2|snap=20w28a|Brewing stands can now be [[crafting|crafted]] with [[blackstone]].}}
    {{History||1.17|snap=21w07a|Brewing stands can now be crafted with [[deepslate|grimstone]] (now deepslate).}}
    {{History||1.17|snap=21w08a|Brewing stands can no longer be crafted with deepslate.
    |Brewing stands can now be crafted with [[Cobbled Deepslate|cobbled deepslate]].}}
    {{History|||snap=21w11a|<!--[[File:Brewing Stand (empty) JE7.png|32px]] [[File:Brewing Stand (right) JE7.png|32px]] [[File:Brewing Stand (left) JE7.png|32px]] [[File:Brewing Stand (Full) JE7.png|32px]] Changed [[lighting]].-->Tweaked the brewing stand GUI texture.}}
    {{History||1.18|snap=21w39a|[[File:Brewing Stand (empty) JE8.png|32px]] [[File:Brewing Stand (right) JE8.png|32px]] [[File:Brewing Stand (left) JE8.png|32px]] [[File:Brewing Stand (full) JE8.png|32px]] The default [[brightness]] has been changed from "Moody" to 50.}}
    {{History||1.19|snap=22w11a|[[File:Brewing Stand (empty) JE9.png|32px]] [[File:Brewing Stand (right) JE9.png|32px]] [[File:Brewing Stand (left) JE9.png|32px]] [[File:Brewing Stand (full) JE9.png|32px]] Changed texture and model.}}
    {{History|||snap=22w17a|[[File:Brewing Stand (empty) JE10.png|32px]] [[File:Brewing Stand (right) JE10.png|32px]] [[File:Brewing Stand (left) JE10.png|32px]] [[File:Brewing Stand (full) JE10.png|32px]] Changed base texture and model.}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Brewing Stand (empty) JE1 BE1.png|32px]] [[File:Brewing Stand (item) JE1 BE1.png|32px]] Added brewing stands.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Brewing stands now generate in [[igloo]] basements.
    |Brewing stands now generate in [[end ship]]s.}}
    
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Brewing stands now require [[blaze powder]] to operate.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Brewing Stand (empty) JE6 BE2.png|32px]] [[File:Brewing Stand (item) JE3 BE2.png|32px]] The textures of brewing stands have been changed.|A brewing stand can now generate in [[village]] temples.}}
    {{History||1.16.100|snap=beta 1.16.100.52|Brewing stands can now be [[craft]]ed with [[blackstone]].}}
    {{History||1.17.0|snap=beta 1.17.0.50|Brewing stands can now be [[craft]]ed with [[cobbled deepslate]].}}
    {{History||1.19.0|snap=beta 1.19.0.20|[[File:Brewing Stand (empty) JE10.png|32px]] [[File:Brewing Stand (right) JE10.png|32px]] [[File:Brewing Stand (left) JE10.png|32px]] [[File:Brewing Stand (full) JE10.png|32px]] Slightly changed its texture, to make their arms connect to their bases.}}
    
    {{History|console}}
    {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Brewing Stand (empty) JE1 BE1.png|32px]] [[File:Brewing Stand (item) JE1 BE1.png|32px]] Added brewing stands.}}
    {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Brewing stands now appear in [[igloo]]s. The lack of a fuel requirement means that potions can now be made without going to the Nether.}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Brewing stands now require [[blaze powder]] to operate.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Brewing Stand.png|32px]] [[File:Brewing Stand (item) JE3 BE2.png|32px]] The textures of brewing stands have been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Brewing Stand (empty) JE1 BE1.png|32px]] [[File:Brewing Stand (item) JE1 BE1.png|32px]] Added brewing stands.}}
    {{History|foot}}
    
    <gallery>
    File:Brewingstand Potion.png|The first picture of a brewing stand. A [[giant mushroom]] is also seen in this picture.
    </gallery>
    
    === Brewing stand "item" ===
    {{:Technical blocks/Brewing Stand}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * Even when the brewing stand is not in use, there is still smoke coming out of the top of it.
    * In ''[[Java Edition]]'', when a brewing stand is broken, particles from a bottle appear, even if no bottle is in the stand.
    * No matter what potion (including water bottles) is in the stand it always looks like a full red bottle.
    * Brewing stands always face east, no matter what direction they are placed.
    * According to [[Michael Stoyke|Searge]], for thematic reasons, a brewing stand was added to the basement of the [[igloo]]. Because of this, blaze powder was required for fuel to preserve game progression. In this way, the player is prevented from using it before going to the Nether.<ref>https://minecraft.net/en-us/article/meet-blaze</ref>
    
    == Gallery ==
    <gallery>
    File:Brewing stand in action.png|A brewing stand in action.
    File:Igloobasement.png|A brewing stand in an igloo basement.
    File:1.8 and below brewing stand.png|The GUI of the brewing stand in 1.8.x and below.
    </gallery>
    
    == See also ==
    *[[Glass Bottle]]
    *[[Splash Potion]]
    
    == References ==
    {{reflist}}
    
    == External links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--brewing-stand Taking Inventory: Brewing Stand] – Minecraft.net on October 11, 2019
    
    {{Blocks|Utility}}
    {{items}}
    
    [[Category:Job blocks]]
    [[Category:Utility blocks]]
    [[Category:Manufactured blocks]]
    [[Category:Generated structure blocks]]
    [[Category:Storage]]
    [[Category:Block entities]]
    [[Category:Light sources]]
    
    [[de:Braustand]]
    [[es:Soporte para pociones]]
    [[fr:Alambic]]
    [[hu:Főzőállvány]]
    [[it:Alambicco]]
    [[ja:醸造台]]
    [[nl:Brouwstandaard]]
    [[pl:Statyw alchemiczny]]
    [[pt:Suporte de poções]]
    [[ru:Варочная стойка]]
    [[uk:Варильна стійка]]
    [[zh:酿造台]]</li></ul>
    Creepers become charged when struck by lightning, increasing the explosion's radius and strength.
    1.6
    {{Extension DPL}}<ul><li>[[:Category:Tools|Category:Tools]]<br/>[[Category:Items]]
    
    [[fr:Catégorie:Outil]]
    [[it:Categoria:Attrezzi]]</li><li>[[Raw Gold|Raw Gold]]<br/>{{Item
    | image = Raw Gold.png
    | renewable = No
    | stackable = Yes (64)
    }}
    '''Raw gold''' is a raw metal resource obtained from mining [[gold ore]].
    
    == Obtaining ==
    === Mining ===
    [[Gold ore]] and [[deepslate gold ore]] mined with an [[iron pickaxe]] or higher drops 1 unit of raw gold. If the pickaxe is enchanted with [[Fortune]], it can drop an extra unit per level of Fortune, allowing for a maximum of 4 with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops the ore block instead.
    
    === Crafting ===
    {{Crafting
    |showname=1
    |Block of Raw Gold
    |Output=Raw Gold,9
    |type=Material
    |foot=1
    }}
    
    == Usage ==
    The primary usage of raw gold is smelting it into [[gold ingot]]s.
    
    === Crafting ===
    {{crafting usage|Raw Gold}}
    
    === Smelting ingredient ===
    {{Smelting
    |showname=2
    |Raw Gold
    |Gold Ingot
    |1.0
    }}
    
    === Piglins ===
    {{EntityLink|Piglin|Piglins}} are attracted to raw gold. They run toward any raw gold on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.
    
    == Advancements ==
    {{load advancements|Oh Shiny}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Raw Gold
    |spritetype=item
    |nameid=raw_gold
    |itemtags=piglin_loved
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Raw Gold
    |spritetype=item
    |nameid=raw_gold
    |form=item
    |id=506
    |foot=1}}
    
    == History ==
    {{History|java}}
    {{History||1.17|snap=21w14a|[[File:Raw Gold JE1.png|32px]] Added raw gold.}}
    {{History|||snap=April 13, 2021|slink={{Tweet|JasperBoerstra|1381991999952277513}}|[[File:Raw Gold JE2.png|32px]] [[JAPPA]] shows a new raw gold texture.}}
    {{History|||snap=21w15a|[[File:Raw Gold JE2.png|32px]] The texture of raw gold has been changed.
    |Raw gold can now be used to craft [[block of raw gold]].}}
    {{History|||snap=April 16, 2021|slink={{Tweet|JasperBoerstra|1383047666037325829}}|[[File:Raw Gold (pre-release).png|32px]] [[JAPPA]] shows a new raw gold texture again.}}
    {{History|||snap=21w16a|[[File:Raw Gold JE3.png|32px]] The texture of raw gold has been changed.}}
    
    {{History|Bedrock}}
    {{History||1.17.0|snap=beta 1.17.0.50|[[File:Raw Gold JE2.png|32px]] Added raw gold.}}
    {{History|||snap=beta 1.17.0.52|Raw gold are now available without enabling [[experimental gameplay]].}}
    {{History|||snap=beta 1.17.0.54|[[File:Raw Gold JE3.png|32px]] The texture of raw gold has been changed.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    ==Gallery==
    <gallery>
    JE 1.17 Dev Raw Metals.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 1.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 2.png|Jappa shows raw ore textures.
    Jappa Raw Ores 3.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 4.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 5.jpg|Jappa shows raw ore textures.
    </gallery>
    
    {{Items}}
    
    [[Category:Non-renewable resources]]
    
    [[de:Rohgold]]
    [[es:Oro en bruto]]
    [[fr:Or brut]]
    [[ja:金の原石]]
    [[pl:Surowe złoto]]
    [[pt:Ouro bruto]]
    [[ru:Необработанное золото]]
    [[uk:Необроблене золото]]
    [[zh:粗金]]</li></ul>
    Mobs can no longer be attacked through door windows. Before this update, creepers (and other mobs) could be attacked through the windows of both iron and wooden doors as long as the doors were placed from the outside of the shelter.
    1.8pre7
    {{Extension DPL}}<ul><li>[[Cookie|Cookie]]<br/>{{Item
    | title = Cookie
    | image = Cookie.png
    | heals = {{hunger|2}}
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Cookies''' are [[food]] items that can be obtained in large quantities, but do not restore hunger or saturation significantly.
    
    == Obtaining ==
    === Trading ===
    Journeyman-level farmer [[villager]]s sell 18 cookies for 3 [[emerald]]s as part of their trades.
    
    === Crafting ===
    {{Crafting
    |A2= Wheat
    |B2= Cocoa Beans
    |C2= Wheat
    |Output= Cookie,8
    |type= Foodstuff
    }}
    
    === Villager gifts ===
    {{in|java}}, if the [[player]] has the [[Hero of the Village]] effect, a farmer villager may gift them a cookie.
    
    == Usage ==
    === Food ===
    To eat a cookie, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 0.4 hunger 
    [[Hunger#Mechanics|saturation]].
    
    === Parrots ===
    Feeding a cookie to a [[parrot]] kills the parrot instantly, and causes it to give off [[Poison]] [[particles]] as it dies due to chocolate being toxic to parrots.
    {{IN|Bedrock}}, feeding a cookie to a parrot inflicts the parrot with [[Fatal Poison]] for 1,000 seconds.
    
    === Composting ===
    Placing a cookie into a [[composter]] has an 85% chance of raising the compost level by 1.
    
    Considering the high yield of cookies (8 cookies from 1 cocoa bean and 2 wheats) and the higher chance to successfully compost a cookie (85%), it is more efficient to craft cookies to compost rather than using separate ingredients. For example, 100 wheats and 50 cocoa beans, which in total could yield only 13.92 bone meal on average, could be crafted into 400 cookies to yield 48.57 bone meal on average.
    
    == Sounds ==
    {{Sound table/Entity/Food}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Cookie
    |spritetype=item
    |nameid=cookie
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Cookie
    |spritetype=item
    |nameid=cookie
    |id=271
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java beta}}
    {{History||1.4|[[File:Cookie JE1 BE1.png|32px]] Added cookies. 
    |Cookies restore {{hp|1}} and are currently the only stackable [[food]], up to 8 cookies per stack.}}
    {{History||1.8|snap=Pre-release|Cookies can now be stacked to 64.
    |Cookies now restore {{hunger|1}}.}}
    {{History|java}}
    {{History||1.3.1|snap=12w18a|Cocoa beans have become farmable, making cookies [[renewable resource|renewable]] and ''much'' cheaper.}}
    {{History|||snap=12w19a|Cookies now restore {{hunger|2}} instead of {{hunger|1}}.}}
    {{History|||snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 8–10 cookies for 1 [[emerald]].}}
    {{History||1.8|snap=14w02a|Farmer villagers now sell 6 cookies for 1 emerald.}}
    {{History||1.11|snap=16w33a|Farmer villagers now sell 6–10 cookies for 1 emerald.}}
    {{History||1.12|snap=17w13a|Cookies can now be used to tame [[parrot]]s.}}
    {{History|||snap=pre3|Cookies are no longer used to tame [[parrot]]s. Instead, a cookie now instantly kills a parrot.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 357.}}
    {{History||1.14|snap=18w43a|[[File:Cookie JE2 BE2.png|32px]] The texture of cookies has been changed.}}
    {{History|||snap=19w03a|Placing a cookie into the new [[composter]] has a 80% chance of raising the compost level by 1.}}
    {{History|||snap=19w05a|Cookies now have an 85% chance of increasing the compost level in a composter by 1.}}
    {{History|||snap=19w13a|Farmer villagers now give cookies to players under the [[Hero of the Village]] effect.}}
    
    {{History|pocket alpha}}
    {{History||v0.9.0|snap=build 1|[[File:Cookie JE1 BE1.png|32px]] Added cookies.}}
    {{History||v0.12.1|snap=build 1|Cookies now restore [[hunger]] instead of [[health]].}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Farmer [[villager]]s now [[trading|sell]] 6-10 cookies for 1 [[emerald]].}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Cookies can now be used to inflict a fatal [[Poison]] [[status effect]] to [[parrot]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Cookie JE2 BE2.png|32px]] The texture of cookies has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Cookies can now be used to fill up [[composter]]s.}}
    {{History|||snap=beta 1.11.0.4|Farmer [[villager]]s now [[trading|sell]] 18 cookies for 3 [[emerald]]s as part of their third tier [[trading|trades]].}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Cookie JE1 BE1.png|32px]] Added cookies.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Cookie JE2 BE2.png|32px]] The texture of cookies has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Cookie JE1 BE1.png|32px]] Added cookies.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Gallery ==
    
    <gallery>
    File:12w21a CookiePurchase.png|Cookies being obtained by [[trading]] with a farmer [[villager]].
    File:Eating Steve.png|[[Steve]] eating a cookie.
    File:Eating Alex.png|Alex eating a cookie.
    </gallery>
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--cookie Taking Inventory: Cookie] – Minecraft.net on August 22, 2019
    
    {{Items}}
    
    [[Category:Food]]
    [[Category:Renewable resources]]
    
    [[cs:Sušenka]]
    [[de:Keks]]
    [[es:Galleta]]
    [[fr:Cookie]]
    [[hu:Csokis süti]]
    [[ja:クッキー]]
    [[ko:쿠키]]
    [[nl:Koekje]]
    [[pl:Ciastko]]
    [[pt:Biscoito]]
    [[ru:Печенье]]
    [[uk:Печиво]] 
    [[zh:曲奇]]</li><li>[[Chain|Chain]]<br/>{{about|the block|the enchantment in Minecraft Dungeons|MCD:Chains|the armor tier named chainmail|Armor|the armor material called chainmail|Armor materials}}
    {{Block
    |image=<gallery>
    Chain Axis Y.png | Y-axis
    Chain Axis X.png | X-axis
    Chain Axis Z.png | Z-axis
    </gallery>
    | transparent = Yes
    | light = No
    | tool = Wooden pickaxe
    | renewable = Yes
    | stackable = Yes (64)
    | flammable = No
    | lavasusceptible = No
    }}
    
    '''Chains''' are metallic decoration [[block]]s.
    
    == Obtaining ==
    === Breaking ===
    
    Chains can be mined using any [[pickaxe]]. If mined without a pickaxe, it drops nothing.
    {{breaking row|Chain|Pickaxe|Wood|horizontal=1}}
    
    === Natural generation ===
    Chains generate in [[bastion remnant]]s and sometimes in [[ruined portal]]s that generate in the Nether. They always generate above [[magma cube]] spawners, also found in [[bastion]]s.
    
    Chains can also generate in [[mineshafts]]. They generate on the sides of a wooden bridge (a mid-air corridor) when the distance between the bridge and the highest solid block below it is higher than the distance to the lowest solid block above it. Chains here generate vertically in a pillar between the bridge and the ceiling. The lowest block of the pillar, connecting the chain to the bridge, is always an [[oak fence]].
    
    === Chest loot ===
    {{LootChestItem|chain}}
    
    === Crafting ===
    {{Crafting
    |B1=Iron Nugget
    |B2=Iron Ingot
    |B3=Iron Nugget
    |Output=Chain
    |type=Building block
    }}
    
    == Usage ==
    Chains can be used to suspend [[bell]]s, [[hanging sign]]s, or both types of [[lantern]]s (normal lanterns and soul lanterns), as the chain texture connects to the chain of the lantern seamlessly as if it were part of it, and it connects the hanging sign chains together. Chains do not require a supporting block to be placed whether it is on the top, next to it or at the bottom. It can exist completely free-standing in mid air<ref>{{bug|MC-178791}}</ref> and it can be rotated. Chains connect horizontally or vertically, but not across different orientations (so a chain with N orientation does not connect to a chain with E orientation in the adjacent block).
    Horizontal chains one block above a surface may be walked over. Horizontal chains two blocks above a surface prevent players from traveling past them. Vertical chains block travel if targeted directly, but may be skirted.
    
    Precision is required, but chains can be walked on, allowing for inconspicuous, although somewhat costly, bridges.
    
    Chains can be pushed by [[piston]]s without being broken.
    
    === Crafting ingredient ===
    {{crafting usage}}
    
    == Sounds ==
    {{Sound table/Block/Chain}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Chain
    |spritetype=block
    |nameid=chain
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Chain
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Block
    |spritename=chain
    |spritetype=block
    |nameid=chain
    |id=541
    |form=block
    |itemform=item.chain}}
    {{ID table
    |displayname=Item
    |spritename=chain
    |spritetype=item
    |nameid=chain
    |id=619
    |form=item
    |translationkey=tile.chain.name
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    {{/BS}}
    
    == History ==
    {{History|java}}
    {{History||1.16|snap=20w16a|[[File:Chain (item) JE1 BE1.png|32px]] [[File:Chain Axis Y JE1 BE1.png|32px]] Added chains.
    |Chains generate in the newly added [[bastion remnant]]s, and can be found in their [[chest]]s.
    |Chains currently use the generic metal [[block]] [[sound]]s.}}
    {{History|||snap=20w17a|Unique [[sound]]s have been added for chains.}}
    {{History|||snap=20w18a|Chains can now be [[waterlogged]].}}
    {{History||1.16.2|snap=20w30a|The chance of finding chains in bastion remnant chests is decreased from 31.5% to 24.4%.}}
    {{History|||snap=Pre-release 1|[[File:Chain Axis X JE1 BE1.png|32px]] [[File:Chain Axis Z JE1 BE1.png|32px]] Chains can now be placed in all orientations.}}
    {{History||1.17|snap=21w07a|Chains can now generate in [[mineshaft]]s.}}
    {{History|||snap=21w13a|[[File:Chain (UD) JE2.png|32px]] [[File:Chain (NS) JE2.png|32px]] [[File:Chain (EW) JE2.png|32px]] The model of chains has been changed so that the backside texture is mirrored.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Chains are now used to craft [[hanging sign]]s.}}
    
    {{History|bedrock}}
    {{History||1.16.0|snap=beta 1.16.0.57|[[File:Chain_(item)_JE1_BE1.png|32px]] [[File:Chain Axis Y JE1 BE1.png|32px]] Added chains.}}
    {{History|||snap=beta 1.16.0.63|Unique [[sound]]s have been added for chains.}}
    {{History||1.16.100|snap=beta 1.16.100.54|[[File:Chain Axis X JE1 BE1.png|32px]] [[File:Chain Axis Z JE1 BE1.png|32px]] Chains can now be placed in all orientations.}}
    {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Chains are now used to craft [[hanging sign]]s.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    == Trivia ==
    * A vertical chain, being a solid, but not a full [[block]], allows for many sizes of [[mob]]s and [[player]]s to pass alongside each piece horizontally.
    * Despite its name, it cannot be [[crafted]] into [[chainmail armor]].<ref>{{bug|MC-178979}} - Invalid</ref>
    * Chains do not stick together when moved by pistons, regardless of orientation.
    
    == Gallery ==
    <gallery>
    Chained Stone Bricks.jpg|Chains and stone bricks.
    Barbell.jpg|Chains and chiseled blackstone.
    Barbell Evoker.jpg|An evoker lifting weights.
    Chain with Lantern.png|A [[lantern]] hanging from a chain.
    Chain with Spawner.png|A [[spawner]] hanging with a chain found in the bastion remnants.
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{blocks|Building}}
    {{Items}}
    
    [[Category:Manufactured blocks]]
    [[Category:Generated structure blocks]]
    [[Category:Nether blocks]]
    
    [[de:Kette]]
    [[es:Cadena]]
    [[fr:Chaîne]]
    [[ja:鎖]]
    [[ko:사슬]]
    [[pl:Łańcuch]]
    [[pt:Corrente]]
    [[ru:Цепь]]
    [[zh:锁链]]</li></ul>
    Creepers are much more deathly and shall definitely kill an unarmored player if in a radius of 425 blocks around the Creeper. This damage is also difficulty-dependent.
    1.8.5
    {{Extension DPL}}<ul><li>[[Explorer Map|Explorer Map]]<br/>{{about|the map used to find rare structures|the craftable map|Map|others|Map (disambiguation)}}{{Needs updating|Add info on the new jungle, swamp, and village maps in Java 1.20.2 Pre-Release 1}}{{Item
    | image = <gallery>
    Ocean Explorer Map.png | Ocean
    Woodland Explorer Map.png | Woodland
    Buried Treasure Map.png | Buried Treasure
    </gallery>
    |image2 = <gallery>
    Ocean Explorer Map BE.png | Ocean (BE)
    Woodland Explorer Map BE.png | Woodland (BE)
    Buried Treasure Map BE.png | Buried in Treasure (BE)
    </gallery>
    | renewable = 
    * '''Buried Treasure''': No
    * '''Woodland and Ocean''': Yes
    | stackable = Yes (64)
    }}
    An '''explorer map''' is a special [[map]] used to aid in finding rare [[generated structures]], including [[woodland mansion]]s, [[ocean monument]]s, and [[buried treasure]]s.
    
    == Obtaining ==
    === Trading ===
    Apprentice-level [[cartographer]] villagers sell ocean explorer maps for 13 emeralds and a compass. Journeyman-level cartographer villagers sell woodland explorer maps for 14 emeralds and a compass.
    
    {{IN|java}}, if the cartographer is in [[the Nether]] or [[the End]], either spawned or transported, the trades for the map do not unlock. However, {{in|bedrock}}, the cartographer trades for the map are unlocked, but the purchased map shows the same layout as in the corresponding dimension and shows no destination structure, but if cartographer trades are unlocked in an old world type (prior-1.11.0), the game stops ticking.
    
    In ''Java Edition'', each cartographer sells its own unique explorer map that points to a different location than other cartographers. Purchasing another explorer map from the same cartographer results in the same explorer map. In Bedrock Edition, a cartographer sells an explorer map that points to the nearest location, regardless of whether it is explored or previously mapped by another cartographer.<!-- start to glitched out-->
    
    === Chest loot ===
    Treasure maps, in contrast to explorer maps, generate in underwater ruins or in shipwrecks.
    {{LootChestItem|buried-treasure-map}}
    
    == Usage ==
    [[File:Explorer Map Comparison.gif|thumb|217px|Unexplored and partially explored maps.]]
    
    {{See also|Map#Mapping|Map#Map content}}
    
    === Locating structures ===
    There are three types of explorer maps: woodland, [[ocean]], and buried treasure. The maps differ from a normal map, in that it shows the area's land-water outline, with an orange striated (striped) texture for water<ref>Specifically, biomes in the "water_on_map_outlines" [[Tag#Biomes|biome tag]].</ref>, and the blank map texture for land. The maps show a section of land that contains a [[woodland mansion]], [[monument]] or [[buried treasure]] respectively. This may not be the nearest such [[structure]] to the [[player]]. The structures are displayed as a small icon. If the player icon is smaller than it would be on a normal map, that means the player is a great distance away. When the player is less than 1027 blocks away from the map border, the icon returns to the proper size. When the player reaches the map's area of land (512×512), the [[map]] fills in like a normal map.
    
    The basic functions of a buried treasure explorer map are similar to that of the other two. However, instead of showing the structure icon on the map, it shows a red X instead. The [[buried treasure]] structure is located on the same X and Z coordinates as the middle of the X (the player marker may need to be aligned with the bottom of the middle 2×2 pixel square of the X). To locate the [[chest]] spot, hold the treasure map with both hands, not in the offhand slot.
    
    === Cloning ===
    {{Crafting
    |showdescription=1
    |shapeless=1
    |name=[[Explorer Map]]<br>(cloned)
    |;;;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map 
    |;;;;Empty Map;Empty Map;Empty Map;Empty Map
    |;;;;;Empty Map;Empty Map;Empty Map
    |Ocean Explorer Map; Woodland Explorer Map; Buried Treasure Map; Ocean Explorer Map; Woodland Explorer Map; Buried Treasure Map; Ocean Explorer Map; Woodland Explorer Map
    |Empty Map
    |;;;;;;Empty Map;Empty Map 
    |;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map 
    |;;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map
    |;;;;;;;Empty Map
    |Output= Ocean Explorer Map,2; Woodland Explorer Map,3; Buried Treasure Map,4; Ocean Explorer Map,5; Woodland Explorer Map,6; Buried Treasure Map,7; Ocean Explorer Map,8; Woodland Explorer Map,9
    |type= Miscellaneous
    |description=The output has the same map center as the input map, and the same [[monument]], [[woodland mansion]] or [[buried treasure]] marker. Cloned maps are stackable.
    }}
    
    The parts of the world that have already been explored and mapped are copied, and newly explored areas appear on both instances. In Creative mode, cloned explorer maps can be obtained by pick blocking on the explorer map displayed on [[item frames]] (the map needs to be out of the [[player]]'s inventory when using pick block, or else that map moves into the active hotbar slot).
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Drawmap1.ogg
    |sound2=Drawmap2.ogg
    |sound3=Drawmap3.ogg
    |subtitle=Map drawn
    |source=block
    |description=When an explorer map is edited using a cartography table
    |id=ui.cartography_table.take_result
    |translationkey=subtitles.ui.cartography_table.take_result
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}: ''None''
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Map
    |spritetype=item
    |nameid=filled_map
    |form=item
    |translationkey=filled_map.mansion,filled_map.ocean,filled_map.buried_treasure
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Map
    |spritetype=item
    |nameid=filled_map
    |aliasid=map
    |id=358
    |form=item
    |translationkey=item.map.exploration.monument.name,item.map.exploration.mansion.name,item.map.exploration.treasure.name
    |foot=1}}
    
    === Metadata ===
    {{see also|Bedrock Edition data values}}
    {{IN|bedrock}}, the item [[Data value]] distinguishes explorer maps from one another:
    
    {{:Map/DV}}
    
    === Item data ===
    An explorer map differs from a map in that its <code>display</code> tag is set, which includes a <code>Mapcolor</code> and a <code>LocName</code>; also its <code>Decorations</code> list includes an entry for its target monument, mansion or buried treasure. Its [[Map item format#map_<#>.dat format|map item entry]] is identical to that of a normal map, except that by the time the player sees it, its <code>colors</code> byte array is pre-filled with explorer maps' characteristic land-water boundary lines and water shading.
    
    <div class="treeview">
    It should be noted that this additional data is stored in the Cartographer's NBT data and in the inventory item's NBT data, and not in the map file (e.g. <samp>map_0.dat</samp>). If the [[player]] were to use the {{cmd|give}} command to give themselves a map with the same map ID as an existing explorer map, it would still have the Ocean Monument or the Woodland Mansion icon on the map, but it would simply be named "Map" instead of, for example, "Ocean Explorer Map".
    * {{nbt|compound}} Item data
    ** {{nbt|compound|tag}}: 
    *** {{nbt|compound|display}}: How the map looks in an item slot. See also [[Player.dat_format#Display Properties]].
    **** {{nbt|string|Name}}: The name the map is given. In this case, they are localized strings: either <code>{"translate":"filled_map.monument"}</code>,<code>{"translate":"filled_map.mansion"}</code> or <code>{"translate":"filled_map.buried_treasure"}</code>.
    **** {{nbt|int|MapColor}}: Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''.<ref group=note>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref> Monument maps use 3830373, which is {{color swatch|58|114|101}}. Mansion maps use 5393476, which is {{color swatch|82|76|68}}. Buried treasure explorer maps do not use a color code.
    *** {{nbt|list|Decorations}}:
    **** {{nbt|compound}}: One of these for each icon on the map. Explorer maps always have at least one representing their target.
    ***** {{nbt|string|id}}: An arbitrary unique string identifying the decoration. For explorer map target structures, this is "+".
    ***** {{nbt|double|rot}}: The rotation of the icon. For explorer map target structures, this is always 180.
    ***** {{nbt|byte|type}}: The ID of the [[Map#Map icons|map icon]]: 8 for a mansion map, 9 for a monument map, 26 for a treasure map.
    ***** {{nbt|double|x}}: The world x-coordinate of the target structure icon.
    ***** {{nbt|double|z}}: The world z-coordinate of the target structure icon.
    </div>
    ; Notes
    {{notelist}}
    
    == Achievements ==
    {{load achievements|Treasure Hunter}}
    
    == History ==
    {{History|java}}
    {{History||1.11|snap=16w39a|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added woodland and ocean explorer maps.}}
    {{History|||snap=16w41a|Explorer maps can now no longer be zoomed out.}}
    {{History||1.13|snap=18w10a|[[File:Map (item) JE1 BE1.png|32px]] Added buried treasure explorer maps.}}
    {{History|||snap=18w11a|Buried treasure explorer maps now generate in the [[chest]]s of [[shipwreck]]s.}}
    {{History||1.14|snap=18w43a|[[File:Woodland Explorer Map JE2 BE2.png|32px]] [[File:Ocean Explorer Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures for explorer maps have now been changed.}}
    {{History||1.20.2|snap=1.20.2 Pre-release 1|Updated structure icons on explorer maps sold by cartographers.}}
    {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=1.20.2 Pre-release 1|Added seven new maps which cartographers can sell.}}
    
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added explorer maps.<ref>{{Mcnet|discovery-update-pocket-and-win-10-soon|The Discovery Update: on Pocket and Win 10 soon|March 29, 2017}}</ref>
    |Explorer maps are not yet obtainable in [[survival]] mode.}}
    {{History|||snap=alpha 1.1.0.3|Explorer maps are now obtainable as [[trading|trades]] from [[cartographer]] [[villager]]s.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|[[File:Map (item) JE1 BE1.png|32px]] Added buried treasure explorer maps.}}
    {{History|||snap=beta 1.2.20.1|Treasure maps now generate in [[underwater ruins]] [[chest]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Woodland Explorer Map JE2 BE2.png|32px]] [[File:Ocean Explorer Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures for explorer maps have now been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, woodland and ocean explorer maps now cost a [[compass]] and 12 [[emerald]]s.
    |Journeyman-level [[cartographer]] [[villager]]s no longer [[trading|sell]] 2 type of explorer map as they now have {{frac|1|3}} chance to sell woodland explorer maps, {{frac|1|3}} chance to sell ocean explorer maps, or {{frac|1|3}} chance to sell other [[item]]s<!-- empty locator map--> as part of their [[trading|trades]].
    |Woodland explorer maps can now be [[trading|bought]] from fletcher [[villager]]s.}}
    {{History||1.12.0|snap=beta 1.12.0.3|Journeyman-level fletcher villagers no longer [[trading|sell]] woodland explorer maps.}}
    {{History||1.13.0|snap=beta 1.13.0.1|[[File:Woodland Explorer Map BE3.png|32px]] [[File:Ocean Explorer Map BE3.png|32px]] [[File:Buried Treasure Map BE3.png|32px]] The textures of explorer maps have now been changed.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of maps has been changed from <code>map</code> to <code>filled_map</code>.}}
    
    {{History|console}}
    {{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added explorer maps.}}
    {{History|PS4}}
    {{History||1.90|[[File:Woodland Explorer Map JE2 BE2.png|32px]] [[File:Ocean Explorer Map JE2 BE2.png|32px]] The textures for explorer maps have now been changed.}}
    
    {{History|new3ds}}
    {{History||1.9.19|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added explorer maps.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    == Trivia ==
    * When a [[cartographer]] generates the trade offers for the explorer maps, it chooses the location of one of the nearest structures of the respective type ([[monument]] or [[woodland mansion]]).
    * For the reason above, explorer maps obtained from one cartographer are always the same. Also, if two cartographers unlock the explorer map trades approximately at the same place and at the same time, the map locations are usually identical. This sometimes also happens when finding multiple treasure maps from [[ocean ruins]].
    * Explorer maps fill as the [[chunk]]s are generated, rather than when the [[player]] holds them while in the area; leaving an explorer map while exploring the area still fills the map.
    * Buried treasure explorer maps are named ''Buried Treasure Map'' {{in|java}} while {{in|bedrock}}, they are named ''Treasure Map''.
    * It is possible for a cartographer to give a monument or woodland mansion explorer map for areas where the [[generated structures|structures]] would have spawned in the world, but were unable to as a result of terrain generation. As a result, explorer maps, unfortunately, don't always guarantee that a structure exists at the purported location. This is most common with woodland mansion explorer maps, due to its generation algorithm.
    * On [[Bedrock Edition]], inventory editors and add-ons can be used to create Explorer Maps that lead to any structure.
    
    == Gallery ==
    <gallery>
    File:Explorer Maps.png|An ocean explorer map in the [[off-hand]], a woodland explorer map in the main hand, and a [[cartographer]] [[villager]] in between them.
    File:Partial Explorer Map.png|A partially-explored explorer map.
    File:ExplorerToNormal Map Comparison.png|Two fully-explored maps of the same place, one of which is a woodland explorer map.
    File:Buried Treasure Explorer Map.png|An [[item frame]] holding a buried treasure explorer map. The player can see the red X on the left side of the map.
    File:Purchase.png|Purchasing explorer maps from a cartographer.
    </gallery>
    
    == See also ==
    * [[Map]]
    * [[Woodland Mansion]]
    * [[Ocean Monument]]
    * [[Shipwreck]]
    * [[Buried treasure]]
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--explorer-map Taking Inventory: Explorer Map] – Minecraft.net on November 13, 2019
    
    {{Items}}
    
    [[de:Schatzkarte]]
    [[es:Mapa (localización de estructura)]]
    [[fr:Carte d'exploration]]
    [[ja:探検家の地図]]
    [[ko:탐험 지도]]
    [[pl:Mapa eksploracyjna]]
    [[pt:Mapa de exploração]]
    [[ru:Карта сокровищ]]
    [[zh:探险家地图]]</li><li>[[Disc Fragment|Disc Fragment]]<br/>{{Item
    | image = Disc Fragment.png
    | renewable = No
    | stackable = Yes (64)
    }}
    
    A '''disc fragment''' is a [[music disc]] fragment obtained from [[ancient city]] loot chests. Nine fragments can be combined in a [[Crafting Table|crafting table]] to make a music disc named "5".
    
    == Obtaining ==
    === Chest loot ===
    {{LootChestItem|disc-fragment-5}}
    
    == Usage ==
    === Crafting ingredient ===
    {{crafting usage|Disc Fragment 5}}
    == Data values ==
    === ID ===
    {{ID table
    |edition=java<!--
    |showitemtags=y-->
    |showforms=y
    |firstcolumnname=Track
    |generatetranslationkeys=y
    |displayname=Samuel Åberg - 5
    |spritename=disc-fragment-5
    |spritetype=item
    |nameid=disc_fragment_5<!--
    |itemtags=-->
    |form=item
    |foot=y}}
    
    == History ==
    {{History|java}}
    {{History||1.19|snap=22w16a|[[File:Disc Fragment.png|32px]] Added disc fragments.}}
    {{History|bedrock}}
    {{History||1.19.0|snap=beta 1.19.0.28|[[File:Disc Fragment.png|32px]] Added disc fragments.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    ==Gallery==
    <gallery>
    9 to 5.jpg|9 fragments of the 5 music disc.
    </gallery>
    
    ==See also==
    * {{EnvLink|Music}}
    * {{ItemLink|Music Disc}}
    
    {{Items}}
    
    [[de:Plattenbruchstück]]
    [[es:Fragmento de disco]]
    [[fr:Fragment de disque]]
    [[ja:レコードの破片]]
    [[pl:Fragment płyty]]
    [[pt:Fragmento de disco]]
    [[ru:Фрагмент пластинки 5]]
    [[uk:Фрагмент платівки]]
    [[zh:唱片残片]]
    [[Category:Non-renewable resources]]</li></ul>
    When the ability to sprint and hit mobs was introduced in the Adventure Update, creepers could be quickly knocked out of detonation range by an unarmored player.
    Sound Update
    {{Extension DPL}}<ul><li>[[Raw Porkchop|Raw Porkchop]]<br/>{{Item
    | title = Raw Porkchop
    | image = Raw Porkchop.png
    | renewable = Yes
    | heals = {{hunger|3}}
    | stackable = Yes (64)
    }}
    A '''raw porkchop''' is a [[food]] item that can be eaten by the [[player]] or cooked to make a [[cooked porkchop]].
    
    == Obtaining ==
    
    === Mob loot ===
    
    ==== Pigs ====
    
    Adult [[pig]]s drop 1–3 raw porkchop when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-6 with Looting III. If killed while on fire, they drop [[cooked porkchop]] instead.
    
    ==== Hoglins ====
    
    Adult [[hoglin]]s drop 2–4 raw porkchop when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 7 with Looting III. If killed while on fire, they drop [[cooked porkchop]] instead.
    
    === Chest loot ===
    
    {{LootChestItem|raw-porkchop}}
    
    == Usage ==
    
    === Food ===
    
    To eat raw porkchop, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|3}} [[hunger]] and 0.6 [[Hunger#Mechanics|saturation]].
    
    === Smelting ingredient ===
    
    {{Smelting
    |showname=1
    |Raw Porkchop
    |Cooked Porkchop
    |0.35
    }}
    
    === Trading ===
    
    {{IN|bedrock}}, novice-level butcher [[villager]]s have a {{frac|1|3}} chance to [[trading|buy]] 7 raw porkchop for an [[emerald]] as part of their [[trading|trades]].
    
    {{IN|java}}, novice-level butcher villagers have a 40% chance to buy 7 raw porkchop for an emerald.
    
    === Wolves ===
    
    Raw porkchops can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.
    
    === Piglins ===
    [[Piglin|Piglins]] instantly pick up raw or [[Cooked Porkchop|cooked porkchops]] that are within 1 block of them, unless they have already picked up one within the last 10 seconds. Porkchops picked up are not dropped upon the piglin's death.
    
    ==Sounds==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Raw Porkchop
    |spritetype=item
    |nameid=porkchop
    |itemtags=piglin_food
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Raw Porkchop
    |spritetype=item
    |nameid=porkchop
    |id=262
    |form=item
    |foot=1}}
    
    == Achievements ==
    {{load achievements|Pork Chop}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == History ==
    
    {{History|java indev}}
    {{History||20100219|[[File:Raw Porkchop JE1 BE1.png|32px]] Added raw porkchops. 
    |Raw porkchops restore {{hp|3}} and do not stack in the [[inventory]].
    |Raw porkchops are [[drops|dropped]] by [[pig]]s.}}
    {{History|java beta}}
    {{History||1.4|Raw porkchops can now be given to [[wolf|wolves]].}}
    {{History||1.8|snap=Pre-release|Raw porkchops can now be stacked to 64.<ref>{{Tweet|jeb|103408168356421632|Some Minecraft food changes...}}</ref> 
    |Raw porkchops now restore {{hunger|3}} to the [[Hunger|food bar]].}}
    {{History|java}}
    {{History||1.2.1|snap=12w03a|Raw porkchops can now be used to breed wolves.}}
    {{History||1.3.1|snap=12w21a|Raw porkchops can now be [[trading|sold]] to butcher [[villager]]s, at 14–17 pork chops for 1 [[emerald]].}}
    {{History|||snap=12w25a|[[Pig]]s now [[drops|drop]] 1–3 porkchops instead of 0–2.}}
    {{History||1.4.2|snap=12w37a|[[File:Raw Porkchop JE2 BE2.png|32px]] The texture of raw porkchops has been changed, so that it no longer has a dark outline.}}
    {{History||1.8|snap=14w02a|[[Trading]] has been changed; butcher villagers now [[trading|buy]] 14–18 porkchops for 1 emerald.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 319.}}
    {{History||1.14|snap=18w43a|[[File:Raw Porkchop.png|32px]] The texture of raw porkchops has been changed.}}
    {{History|||snap=18w49a|Raw porkchops can now be found in [[chest]]s in [[village]] butcher shops.}}
    {{History||1.16|snap=20w07a|Raw porkchops are dropped by the new [[hoglin]]s.
    |Raw porkchops have a {{frac|5|109}} (~4.59%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 2–5.}}
    {{History|||snap=20w09a|Raw porkchops can no longer be obtained by bartering with piglins.}}
    {{History|||snap=20w16a|Raw porkchops now generate in [[bastion remnants]] chests.}}
    
    {{History|pocket alpha}}
    {{History||v0.4.0|[[File:Raw Porkchop JE1 BE1.png|32px]] Added raw porkchops.}}
    {{History||v0.5.0|Raw porkchops now restore {{hp|3}} instead of {{hp|1}}.}}
    {{History||v0.8.0|snap=build 1|[[File:Raw Porkchop JE2 BE2.png|32px]] The texture of raw porkchops has been changed, so that it no longer has that dark outline.}}
    {{History||v0.12.1|snap=build 1|Raw porkchops now restore [[hunger]] instead of [[health]].}}
    {{History||v0.16.2|[[Pig]]s now [[drops|drop]] 1–3 raw porkchops rather than 0–2.}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|14–18 raw porkchops can now be [[trading|sold]] to butcher [[villager]]s for an [[emerald]].}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Porkchop.png|32px]] The texture of raw porkchops has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.3|Raw porkchops can now be found in [[village]] butcher [[chest]]s.}}
    {{History|||snap=beta 1.11.0.4|Butcher [[villager]]s now have {{frac|1|3}} chance to [[trading|buy]] 7 raw porkchops.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Raw Porkchop JE1 BE1.png|32px]] Added raw porkchops.}}
    {{History||xbox=TU5|Raw porkchops are now stackable to 64 and fills [[hunger]] instead of [[health]].}}
    {{History||xbox=TU12|[[File:Raw Porkchop JE2 BE2.png|32px]] The texture of raw porkchops has been changed, so that it no longer has a dark outline.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Raw Porkchop.png|32px]] The texture of raw porkchops has been changed.}}
    
    {{History|new3DS}}
    {{History||0.1.0|[[File:Raw Porkchop JE2 BE2.png|32px]] Added raw porkchops.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Gallery ==
    <gallery>
    I Porkchop Minecraft JINX.jpg|Official T-shirt artwork "I Porkchop Minecraft" sold by [https://www.jinx.com JINX].
    I Brake for Porkchop Bumper Sticker JINX.jpg|An official bumper sticker featuring a raw porkchop sold by JINX.
    </gallery>
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--porkchop Taking Inventory: Porkchop] – Minecraft.net on February 13, 2020
    
    {{Items}}
    
    [[Category:Food]]
    
    [[cs:Syrová kotleta]]
    [[de:Rohes Schweinefleisch]]
    [[es:Chuleta de cerdo cruda]]
    [[fr:Côtelette de porc crue]]
    [[hu:Nyers disznóhús]]
    [[ja:生の豚肉]]
    [[nl:Rauw varkensvlees]]
    [[pl:Surowy schab]]
    [[pt:Costeleta de porco crua]]
    [[ru:Сырая свинина]]
    [[uk:Сира свинина]]
    [[zh:生猪排]]
    [[Category:Renewable resources]]</li><li>[[Arrow|Arrow]]<br/>{{ItemEntity
    |title=Arrow
    |image=Arrow.png
    |image2=Spectral Arrow.png
    |renewable='''Uncraftable and Luck{{only|java|short=1}}''': No <br/>
    '''All others''': Yes
    |stackable='''Normal / Spectral:''' Yes (64)<br/>
    '''Tipped:''' Yes (64, only if same effect)
    |size=Height: 0.5 Blocks<br>Width: 0.5 Blocks
    |networkid='''Normal / Tipped:'''<br>'''[[JE]]''': 60<br>
    '''Spectral:'''<br>'''[[JE]]''': 91
    }}
    An '''arrow''' serves as ammunition for [[bow]]s, [[crossbow]]s, and [[dispenser]]s. Arrows can be modified to give [[status effects]] to [[player]]s and [[mob]]s.
    
    == Obtaining ==
    
    === Picking up arrows ===
    
    Arrows shot by players can always be [[#Retrieving|picked up]] in Creative mode.
    
    An arrow ''cannot'' be picked up by a player in [[Survival]] or [[Adventure]] mode if:
    * It is shot by a player in [[Creative]] mode.
    * It is shot by any [[mob]] able to shoot arrows, such as [[skeleton]]s, [[stray]]s, [[pillager]]s, or [[piglin]]s. This includes mobs that do not shoot arrows in normal gameplay, such as [[illusioner]]s and bow-wielding [[wither skeleton]]s.
    ** This is the case even in Creative mode.<ref>{{bug|MC-128845|||WAI}}</ref>
    * It is shot with an [[Infinity]]-enchanted [[bow]].
    * It is one of the two extra arrows shot with a [[Multishot]]-enchanted [[crossbow]].
    
    === Mob loot ===
    
    [[Skeleton]]s and [[stray]]s drop 0-2 arrows upon death. The maximum drop is increased by 1 per level of [[Looting]], for a maximum of 0–5 arrows with Looting III.
    
    Strays have a 50% chance of dropping 1 arrow of [[Slowness]] when killed by a player. Each level of Looting increases the chance of this drop by 50% of the previous chance. This results in a maximum of 93.75% with Looting III.
    
    {{IN|bedrock}}, [[pillager]]s also drop 0–2 arrows upon death. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 arrows with Looting III.
    
    === Trading ===
    
    Novice-level fletcher [[villager]]s have a 50% chance {{in|bedrock}}, or a {{frac|2|3}} chance {{in|java}}, to sell 16 arrows for one [[emerald]] as part of their trades.
    
    {{IN|bedrock}}, master-level fletcher villagers have a {{frac|1|2}} chance to sell 5 tipped arrows for 2 emeralds and 5 arrows. {{IN|java}}, they have a {{frac|2|3}} chance to sell 5 tipped arrows for 2 emeralds and 5 arrows.  Trades {{in|java}} can be the base effect, level II, or extended; {{in|bedrock}}, only the arrow of decay is level II.<!-- A check should be made if it chooses randomly from the whole of the list of possible arrows variants, or it it chooses a base arrow potion effect, then randomly choose from that arrow's options. The first one would make arrow's without a level II, like Fire Resistance for example, slightly less likely than ones with all three options like Swiftness.  -->
    
    <!-- None are extended duration, but villagers can trade level 2 arrows. -->
    * Arrow of [[Fire Resistance]]
    * Arrow of [[Harming]]
    * Arrow of [[Healing]]
    * Arrow of [[Invisibility]]
    * Arrow of [[Leaping]]
    * Arrow of [[Night Vision]]
    * Arrow of [[Poison]]
    * Arrow of [[Regeneration]]
    * Arrow of [[Slowness]]
    * Arrow of [[Strength]]
    * Arrow of [[Swiftness]]
    * Arrow of the [[Potion of the Turtle Master|Turtle Master]]
    * Arrow of [[Water Breathing]]
    * Arrow of [[Weakness]]
    * Arrow of [[Slow Falling]]{{only|java}}<!-- bedrock fletchers never sell arrows of slow falling -->
    * Arrow of [[Decay]]{{only|bedrock}}
    
    These are all potion effects except Slow Falling {{in|bedrock}} and [[Luck]] {{in|java}}. Trading is the only legitimate way to obtain arrows of Decay in [[Survival]] mode.
    
    === Bartering ===
    
    Spectral arrows{{only|java}}/normal arrows{{only|bedrock}} can be obtained through [[bartering]] with [[piglin]]s, and have a ~8.71% chance to give the [[player]] 6-12 arrows.
    
    === Villager gifts ===
    {{IN|java}}, any regular or tipped arrow (except for [[luck]] and [[Bad Luck]] arrows) can be obtained as a reward item from [[fletcher]] [[villager]]s when the player has the [[Hero of the Village]] status effect.
    
    === Crafting ===
    
    {{Crafting
    |head=1
    |B1= Flint
    |B2= Stick
    |B3= Feather
    |Output = Arrow,4
    |type = Combat
    |showdescription=1
    }}
    {{Crafting
    |A2= Glowstone Dust
    |B1= Glowstone Dust
    |B2= Arrow
    |B3= Glowstone Dust
    |C2= Glowstone Dust
    |Output = Spectral Arrow,2
    |type = Combat
    |description = {{only|java}}
    }}
    {{Crafting
    |foot=1
    |description=Arrows of Decay are exclusive to {{el|be}} unless obtained via [[creative]] or [[commands]]. Arrows of luck are exclusive to {{el|je}}. A custom potion obtained via [[commands]] cannot craft arrows with the potion's custom name, lore, or the <code>CustomPotionColor</code>.
    |A1= Arrow
    |A2= Arrow
    |A3= Arrow
    |B1= Arrow
    |B2= Matching Lingering Potion
    |B3= Arrow
    |C1= Arrow
    |C2= Arrow
    |C3= Arrow
    |Output = Matching Tipped Arrow,8
    |type = Combat
    }}
    
    === Chest loot ===
    {{LootChestItem|arrow}}
    {{LootChestItem|spectral-arrow}}
    
    === Retrieving ===
    
    Arrows stuck in a block that were originally shot by dispensers or by players in [[Survival]] without the [[Infinity]] enchantment may be collected. Arrows originally shot by [[skeleton]]s, [[stray]]s, [[illusioner]]s, [[pillager]]s, [[piglin]]s, players in [[Creative]], players using the [[Infinity]] enchantment, or duplicate arrows created by [[Crossbow]]s with the [[Multishot]] enchantment cannot be collected. Arrows cannot be retrieved when they are stuck in a player or mob, and players or mobs do not drop them when killed. Retrievable arrows have a despawn timer of 60 seconds.
    
    === Cauldrons ===
    {{main|Cauldron#Potions}}
    
    {{IN|bedrock}}, tipped arrows can also be obtained by using arrows on [[Cauldron#Potions|cauldrons]] that contain [[potion]]s. The number of tipped arrows created depends on the potion inside the cauldron. When the cauldron is {{frac|1|3}} full, 16 arrows can be tipped. When the cauldron is {{frac|2|3}} full, up to 32 arrows can be tipped and when the cauldron is full, an entire stack of 64 arrows can be tipped. This is more efficient than using lingering potions as up to 21.33 arrows can be tipped per potion.
    
    == Usage ==
    {{see also|Bow}}
    
    When fired, arrows fly in a [[wikipedia:Trajectory of a projectile|ballistic trajectory]] affected by gravity and drag in [[air]], [[water]], and [[lava]]. The arrow's velocity is multiplied by 0.99 every game tick, and it also experiences 20 block/s<sup>2</sup> of downward acceleration induced by gravity.
    
    Arrows travel approximately 3 [[block]]s when fired parallel to a flat plane with no charge, 15 blocks average with medium charge, and 24 blocks average with maximum charge. When fired from a fully charged bow, arrows can travel 120 blocks if fired from an optimal angle. The maximum height an arrow fired by a bow can reach is around 66 blocks.
    
    An arrow fired in water experiences much more drag than in air: it moves less than 8 blocks before completely losing horizontal speed and falling straight down, although the knockback of the arrow remains unaffected. It also leaves a trail of bubbles in its wake.
    
    There is a random variable to the trajectory of an arrow, given by <code>this.rand.nextGaussian() * 0.0075 * (double)inaccuracy</code> for the x, y and z coordinate. The inaccuracy is relatively small, becoming noticeable over larger distances. The inaccuracy of different arrow delivery devices may differ. Dispensers fire with an inaccuracy of 6, while bows fire with an inaccuracy of 1.
    
    An arrow's speed determine the damage it inflicts. The damage inflicted is calculated by multiplying the arrow's [[#Entity data|damage value]] with its velocity in blocks per [[Tick#Game tick|game tick]]. When fired from a fully-charged unenchanted bow, arrows do {{hp|6}} of damage, with a smaller chance to damage for up to {{hp|11}} via critical hits. They inflict up to {{hp|5}} damage from a medium-charged bow, and {{hp|1}} from a bow with no charge. Arrows fired from dispensers always do {{hp|3}} of damage unless their velocity is modified by an external source. Arrows fired from [[crossbow]]s do {{hp|6}} to {{hp|11}} of damage.
    
    Arrows trigger [[Damage#Immunity|damage immunity]] on hit. However, unlike other methods of damage that may bypass invulnerability under certain conditions, arrows hitting the mob while it is invulnerable lose all speed and drop to the ground, dealing no damage unless they contact another mob.
    
    [[File:ArrowShotInTree.png|thumb|An arrow shot into a [[tree]].]]
    Arrows also stick into objects they come in contact with and remain there for one minute before disappearing; the distance from the object and the angle determine how far into the target the arrow penetrates. Such arrows may be [[#Retrieving|retrieved]].
    
    If the arrow has any custom potion effects (NBT tag <code>CustomPotionEffects</code>), all potion effects, including vanilla potion effects (NBT tag <code>Potion</code>) are removed 30 seconds after the arrow stops moving.
    
    If an arrow is stuck in a block, and that block is broken or disappears (e.g., [[leaves]] upon decay), then the arrow falls straight down and damages entities below, but never deals a critical hit. The 1-minute despawn timer is then refreshed, meaning it will take another minute for the arrow to despawn.
    
    Arrows bounce off players and mobs immune to damage, like a player in Creative mode, a [[wither]] under the "wither armor" effect, and a perching [[ender dragon]].
    
    Arrows shot through [[lava]] or (if there's at least a 2 block gap) [[fire]] catch on fire and show an appropriate animation until they pass through water. Like arrows shot from a bow with the Flame enchantment, they can set other entities they hit on fire for 5 seconds as well as ignite TNT and campfires.
    
    An arrow shot at any kind of boat{{only|java|short=1}} or minecart causes the vehicle to break, dropping any components (including container contents).
    
    Arrows can get visually stuck in players {{in|java}}, although not any mobs. They appear as regular arrows regardless of type.<ref>{{bug|MC-83933|||WAI}}</ref>
    <gallery>
    Steve got shot.png|Steve got shot.
    Alex got shot.png|Alex got shot.
    </gallery>
    
    === Redstone circuits ===
    
    An arrow can activate a wooden [[button]], wooden [[pressure plate]], a [[tripwire]], or a [[target]]. An arrow will continue to power these blocks until it is removed, either due to despawning, or being picked up. Target blocks emit a redstone pulse for one second, as opposed to the static depressed state of the other switches. Non-wooden switches are not affected by arrows.
    
    When arrows are fired into the sides of blocks, they change their orientation to point more downward than their original flight path might indicate. This can cause them to intersect and thus trigger switches above them that they didn't actually hit, or block rails above them.
    
    === Explosions ===
    
    Arrows are affected by explosions while they are in flight. Since explosions can increase the speed of an arrow, they can also increase the damage dealt by them. {{only|Java}}
    
    == Variants ==
    
    === Tipped arrows ===
    {{See also|#Crafting}}
    
    Tipped arrows are arrows that imbue a potion effect when hitting a mob or player. The duration of the effect is {{frac|1|8}} that of the corresponding potion, if applicable, and is not affected by the power of the arrow. The status effect is the same as the regular power effect for the potion. If a bow is enchanted with [[Infinity]], tipped arrows are still consumed. 
    
    The types of arrows are:
    
    <div class="list-style-none" style="-moz-column-width:19em;-webkit-column-width:19em;column-width:19em">
    * {{ItemLink|link=none|Arrow of Regeneration}}
    * {{ItemLink|link=none|Arrow of Swiftness}}
    * {{ItemLink|link=none|Arrow of Fire Resistance}}
    * {{ItemLink|link=none|Arrow of Healing}}
    * {{ItemLink|link=none|Arrow of Night Vision}}
    * {{ItemLink|link=none|Arrow of Strength}}
    * {{ItemLink|link=none|Arrow of Leaping}}
    * {{ItemLink|link=none|Arrow of Invisibility}}
    * {{ItemLink|link=none|Arrow of Poison}}
    * {{ItemLink|link=none|Arrow of Weakness}}
    * {{ItemLink|link=none|Arrow of Slowness}}
    * {{ItemLink|link=none|Arrow of Harming}}
    * {{ItemLink|link=none|Arrow of Water Breathing}}
    * {{ItemLink|link=none|Arrow of Luck}}{{only|java|short=1}}
    * {{ItemLink|link=none|Arrow of Decay}}{{only|bedrock|short=1}}
    * {{ItemLink|link=none|Arrow of the Turtle Master}}
    * {{ItemLink|link=none|Arrow of Slow Falling}}
    </div>
    
    Arrows of Harming (and arrows of Healing when used against undead mobs) do not add a static amount of damage to the arrow.<ref>{{bug|MC-107856||Arrows of harming/healing do not stack with bow damage}}</ref> Instead, the arrow's damage is first calculated, then checked to see if it is below {{Health|12}}. If the arrow's damage is less than 12, the Harming effect of the arrow makes up the difference, to ensure the arrow does exactly {{Health|12}}. Therefore, an unenchanted bow cannot deal more than 12 damage using Harming (or Healing) arrows, as it can deal a maximum of {{Health|11}} damage on level ground. However, if the arrow would deal more than 12 damage, the harming effect is entirely neutralized. This means that bows enchanted with Power I through Power III has a chance to not utilize the arrow at full charge, and any Power level above III never utilizes Arrows of Harming effectively at full charge when against unarmored mobs/players. 
    
    ==== No-effect tipped arrows ====
    
    It is possible to craft tipped arrows using [[Lingering Potion#Lingering water bottle|Lingering Water Bottles]] as well as Awkward, Thick, and Mundane [[Lingering Potion|Lingering potions]]. If crafted with a water bottle, the arrow is called an arrow of Splashing. If crafted with Mundane, Awkward, or Thick potions, it is called a tipped arrow.<ref>{{bug|MC-158539}}</ref> Tipped arrows crafted from different potions do not stack, as resultant tipped arrows all have different potion tags.
    
    In Bedrock Edition, all four kinds as well as the long mundane tipped arrow aren't obtainable either in creative, by cauldrons, by crafting, or by commands.
    
    All four kinds generate blue particles in flight and upon landing, but otherwise behave like regular arrows. In particular, arrow of Splashing has no effect on fire and campfires and when shot from a bow with the Flame enchantment, can light campfires and TNT just like regular arrows on fire. 
    
    {| class="wikitable" style="text-align: center;" data-description="Unused potions"
    ! Icon
    ! Name
    |-
    | {{Slot|Arrow of Splashing|link=none}}
    ! Arrow of Splashing
    |-
    | {{Slot|Tipped Arrow|link=none}}
    ! Tipped Arrow
    |}
    
    ==== Uncraftable tipped arrows ====
    
    {{IN|java}}, the uncraftable tipped arrow is a tipped arrow with no effect that is unobtainable in regular gameplay. It is available in two variants that don't stack together:
    
    * {{cmd|/give @s minecraft:tipped_arrow{Potion:"minecraft:empty"} }} - arrow assigned an effect placeholder "empty" 
    * {{cmd|/give @s minecraft:tipped_arrow }} - arrow not assigned any effect.
    
    The uncraftable arrow doesn't differ from regular arrows in behavior when used as a projectile.
    
    {| class="wikitable" style="text-align: center;" data-description="Unused potions"
    ! Icon
    ! Name
    |-
    | {{Slot|Uncraftable Tipped Arrow|link=none}}
    ! Uncraftable Tipped Arrow
    |}
    
    === Spectral arrows ===
    {{exclusive|java}}
    A spectral arrow confers the [[Glowing]] status effect for 10 seconds. The Glowing effect creates an outline of the target, which is visible through blocks, and colored based on the target's [[team]] (white by default). Even if a bow is enchanted with [[Infinity]], spectral arrows are still consumed. Spectral arrows can be acquired through [[bartering]] or crafted by combining 4 [[Glowstone Dust#Crafting ingredient|glowstone dust]] with one arrow, yielding 2 spectral arrows.
    
    {| class="wikitable" style="text-align: center;" 
    ! Icon
    ! Name
    |-
    | {{Slot|Spectral Arrow|link=none}}
    ! Spectral Arrow
    |}
    
    == Sounds ==
    {{edition|java}}:<br>
    Arrows and spectral arrows use the Friendly Creatures sound category for entity-dependent sound events.
    {{Sound table
    |sound=Arrow hit1.ogg
    |sound2=Arrow hit2.ogg
    |sound3=Arrow hit3.ogg
    |sound4=Arrow hit4.ogg
    |subtitle=Arrow hits
    |source=Friendly Creatures
    |description=When an arrow impacts something
    |id=entity.arrow.hit
    |translationkey=subtitles.entity.arrow.hit
    |volume=1.0
    |pitch={{frac|12|11}} - {{frac|4|3}}
    |distance=16}}
    {{Sound table
    |sound=Succesfull Hit.ogg
    |subtitle=Player hit
    |source=Players
    |description=When an arrow shot by a player hits another player
    |id=entity.arrow.hit_player
    |translationkey=subtitles.entity.arrow.hit_player
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |rowspan=3
    |sound=Bow shoot.ogg
    |subtitle=Arrow fired
    |source=Players
    |description=When an arrow is fired by a player
    |id=entity.arrow.shoot
    |translationkey=subtitles.entity.arrow.shoot
    |volume=1.0
    |pitch=Around 1.2<ref group=sound>Depends on how long the bow is charged for, around 1.2 with a fully charged bow. The exact formula is <math>\frac{1}{\operatorname{randomFloat()}\times 4+1.2}+\frac{\text{progress}}{2}</math> </ref>
    |distance=16}}
    {{Sound table
    |subtitle=Skeleton shoots
    |source=Hostile Creatures
    |description=When a skeleton shoots an arrow
    |id=entity.skeleton.shoot
    |translationkey=subtitles.entity.skeleton.shoot
    |volume=1.0
    |pitch={{frac|5|6}} - 1.25
    |distance=16}}
    {{Sound table
    |subtitle=Dispensed item
    |source=Blocks
    |description=When a dispenser shoots an arrow
    |id=block.dispenser.launch
    |translationkey=subtitles.block.dispenser.dispense
    |volume=1.0
    |pitch=1.2
    |distance=16}}
    {{Sound table
    |sound=Crossbow shoot1.ogg
    |sound2=Crossbow shoot2.ogg
    |sound3=Crossbow shoot3.ogg
    |subtitle=Crossbow fires
    |source=Players
    |description=When a crossbow shoots an arrow
    |id=item.crossbow.shoot
    |translationkey=subtitles.item.crossbow.shoot
    |volume=0.8 / 0.9
    |pitch=0.9 / 1.0
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Arrow hit1.ogg
    |sound2=Arrow hit2.ogg
    |sound3=Arrow hit3.ogg
    |sound4=Arrow hit4.ogg
    |source=player
    |description=When an arrow impacts something
    |id=random.bowhit
    |volume=1.0
    |pitch=1.09-1.3}}
    {{Sound table
    |sound=Bow shoot.ogg
    |source=player
    |description=When something shoots an arrow
    |id=random.bow
    |volume=1.0
    |pitch=0.83-1.25}}
    {{Sound table
    |sound=Crossbow shoot1.ogg
    |sound2=Crossbow shoot2.ogg
    |sound3=Crossbow shoot3.ogg
    |source=player
    |description=When a crossbow shoots an arrow
    |id=crossbow.shoot
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Arrow
    |spritetype=item
    |nameid=arrow
    |itemtags=arrows
    |form=item}}
    {{ID table
    |displayname=Spectral Arrow
    |spritetype=item
    |nameid=spectral_arrow
    |itemtags=arrows
    |form=item}}
    {{ID table
    |displayname=Tipped Arrow
    |spritetype=item
    |nameid=tipped_arrow
    |itemtags=arrows
    |form=item
    |translationkey=item.minecraft.tipped_arrow, item.minecraft.tipped_arrow.effect.empty, item.minecraft.tipped_arrow.effect.water, item.minecraft.tipped_arrow.effect.mundane, item.minecraft.tipped_arrow.effect.thick, item.minecraft.tipped_arrow.effect.awkward, item.minecraft.tipped_arrow.effect.night_vision, item.minecraft.tipped_arrow.effect.invisibility, item.minecraft.tipped_arrow.effect.leaping, item.minecraft.tipped_arrow.effect.fire_resistance, item.minecraft.tipped_arrow.effect.swiftness, item.minecraft.tipped_arrow.effect.slowness, item.minecraft.tipped_arrow.effect.water_breathing, item.minecraft.tipped_arrow.effect.healing, item.minecraft.tipped_arrow.effect.harming, item.minecraft.tipped_arrow.effect.poison, item.minecraft.tipped_arrow.effect.regeneration, item.minecraft.tipped_arrow.effect.strength, item.minecraft.tipped_arrow.effect.weakness, item.minecraft.tipped_arrow.effect.levitation, item.minecraft.tipped_arrow.effect.luck, item.minecraft.tipped_arrow.effect.turtle_master, item.minecraft.tipped_arrow.effect.slow_falling
    |foot=1}}
    {{ID table
    |edition=java
    |showentitytags=y
    |generatetranslationkeys=y
    |displayname=Arrow
    |spritetype=entity
    |nameid=arrow
    |entitytags=arrows, impact_projectiles}}
    {{ID table
    |displayname=Spectral Arrow
    |spritetype=entity
    |nameid=spectral_arrow
    |entitytags=arrows, impact_projectiles
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showitemtags=y
    |notshowbeitemforms=y
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Arrow
    |spritetype=item
    |nameid=arrow
    |id=301
    |itemtags=minecraft:arrow
    |form=item
    |translationkey=item.arrow.name, item.tipped_arrow.name, tipped_arrow.effect.water, tipped_arrow.effect.mundane, tipped_arrow.effect.thick, tipped_arrow.effect.awkward, tipped_arrow.effect.nightVision, tipped_arrow.effect.invisibility, tipped_arrow.effect.jump, tipped_arrow.effect.fireResistance, tipped_arrow.effect.moveSpeed, tipped_arrow.effect.moveSlowdown, tipped_arrow.effect.waterBreathing, tipped_arrow.effect.heal, tipped_arrow.effect.harm, tipped_arrow.effect.poison, tipped_arrow.effect.regeneration, tipped_arrow.effect.damageBoost, tipped_arrow.effect.weakness, tipped_arrow.effect.wither, tipped_arrow.effect.turtleMaster, tipped_arrow.effect.slowFalling
    |foot=1}}
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Arrow
    |spritetype=entity
    |nameid=arrow
    |id=80
    |foot=1}}
    
    === Metadata ===
    
    {{IN|bedrock}}, arrows use the following item data values:
    
    {{/DV}}
    
    === Entity data ===
    ==== Normal and tipped arrows ====
    Arrows have entity data that define various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Entity format]].
    
    
    ==== Spectral arrows ====
    Spectral arrows also have entity data that define various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED1}}
    
    {{el|bedrock}}
    : See [[Bedrock Edition level format/Entity format]].
    
    == Achievements ==
    
    {{load achievements|Sniper Duel;Archer;Bullseye}}
    
    == Advancements ==
    {{load advancements|Take Aim;Sniper Duel;Not Today;Bullseye;Ol' Betsy;Two Birds;Who's the Pillager Now;Arbalistic;How Did We Get Here}}
    
    == Video ==
    
    <div style="text-align:center">{{yt|STQkD1Oa65s}}</div>
    
    == History ==
    {{History|java classic}}
    {{History||0.24_SURVIVAL_TEST|[[File:Arrow JE1.png|42px]] Arrows have been added as an object and are fired by pressing {{Key|Tab}}.}}
    {{History||0.25 SURVIVAL TEST|[[File:Arrow JE2 BE1.png|42px]] The texture of arrows has been changed.
    |Arrows now deal more [[damage]], and can damage the player.
    |The [[player]] now spawns with 20 arrows; the remaining amount is shown above the hotbar labeled as "Arrows".
    |[[File:Purple Arrow JE1.png|42px]] [[Skeleton]]s now fire purple arrows, instead of hitting the [[player]] directly. These arrows can't be collected by the [[player]]. 
    |When a skeleton is killed, it now drops 6-9 normal arrows for the player to gather.}}
    {{History||0.29|Arrows can no longer be shot by the player in Creative Mode.}}
    {{History|java indev}}
    {{History||0.31|snap=20100122|[[File:Arrow (item) JE1 BE1.png|32px]] Arrows have been added as [[item]]s alongside with [[bow]]s.
    |The "Arrows" display above the hotbar has been removed.}}
    {{History|||snap=20100124|Arrows now have a [[sound]] effect. What this sound effect is is completely unknown; it could be for hitting a block, for being fired or for something else entirely.}}
    {{History|||snap=20100128|Arrows can now be [[craft]]ed using [[apple]]s.}}
    {{History|||snap=20100129|Arrows can no longer be crafted.}}
    {{History|||snap=20100130|Arrows are once again now craftable. Iron is used instead of steel.}}
    {{History||20100219|Arrows are now dropped by [[skeleton]]s.}}
    {{History|java infdev}}
    {{History||20100316|Arrows now have a high chance of spawning either a [[sheep]], a [[pig]], a [[skeleton]], a [[creeper]], a [[spider]], or a [[zombie]] upon hitting a [[block]].
    |The player now spawns with 999 arrows.}}
    {{History||20100320|The player now spawns with 64 arrows.}}
    {{History||20100327|The player no longer spawns with any arrows in new worlds.}}
    {{History||20100413|Arrows no longer spawn [[mob]]s.}}
    {{History|java alpha}}
    {{History||v1.0.14|The tip of an arrow in crafting is now made from [[flint]] rather than an [[iron ingot]].}}
    {{History|java beta}}
    {{History||1.2|Arrows can now be fired by [[dispenser]]s.}}
    {{History||1.6|snap=Test Build 3|Arrows could be used to stick in any [[block]] before this update, even some non-solid ones. For example, they could stick in [[torch]]es, [[sugar cane]] and [[nether portal]]s.}}
    {{History||1.8|snap=Pre-release|Arrows can no longer be rapid-fired from [[bow]]s; they must be charged first.
    |Arrows (with a bow at full strength) can now travel 120 blocks when fired from the optimal angle, and stick to [[mob]]s.}}
    {{History||Sound Update|Arrow firing [[sound]]s have been changed - see sounds section}}
    {{History|java}}
    {{History||November 21, 2011|link={{ytl|BES9EKK4Aw4}}|Exploding arrows are mentioned.}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|Arrows no longer stick to [[mob]]s.
    |Arrows remain visible in players.{{verify|then when were they removed? bug fix in 1.4.3 implies it was removed for players as well in this version}}}}
    {{History|||snap=RC1|Arrow landing [[sound]]s have been changed.}}
    {{History||1.1|snap=release|Arrows on [[fire]] now set the [[entity|entities]] they hit on fire. Before, arrows could be on fire (like other [[entities]]), but they did not set what they hit on fire, and there was no [[enchanting|enchantment]] to fire flaming arrows.}}
    {{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 9–12 arrows for 1 [[emerald]].}}
    {{History|||snap=12w22a|Arrows can now be found inside [[dispenser]]s in the newly added [[jungle temple]]s.}}
    {{History|||snap=12w23a|Arrows can now activate [[tripwire]] switches and wooden [[pressure plate]]s.}}
    {{History||1.4.2|snap=12w34a|Arrows can now activate wooden [[button]]s.}}
    {{History|||snap=12w34b|Arrows on [[fire]] can now ignite [[TNT]].}}
    {{History||1.4.4|snap=1.4.3|Arrows now stick to [[player]]s again, but not [[mob]]s.}}
    {{History||1.4.6|snap=pre|Arrows now make a "ding" sound when they hit a player.}}
    {{History||1.8|snap=14w02a|Farmer [[villager]]s no longer [[trading|sell]] arrows.
    |Fletcher villagers now sell 8–12 arrows for 1 [[emerald]].}}
    {{History|||snap=14w25a|An underwater arrow now loses all velocity after a few blocks and slowly falls.
    |A flaming arrow underwater now gets extinguished.}}
    {{History|||snap=14w26a|Fire arrows can now be used to detonate [[minecarts with TNT]].}}
    {{History||1.9|snap=15w31a|[[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow MC-84253.png|32px]] Added 14 new tipped arrows. Due to a bug<ref>{{bug|MC-84253}}</ref>, all tipped arrows except arrow of Splashing are black.
    |[[File:Spectral Arrow JE1.png|42px]] [[File:Spectral Arrow (item) JE1.png|32px]] Added spectral arrows. They show [[mob]] and [[player]] outlines in their team color when hit. They have no texture when shot.}}
    {{History|||snap=15w31b|[[File:Spectral Arrow JE2.png|42px]] Spectral arrows now use their intended texture.<ref>{{bug|MC-82809}}</ref>}}
    {{History|||snap=15w32a|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] 13 tipped arrows now have the correct textures.}}
    {{History|||snap=15w33c|Added [[shield]]s; though they fully block [[damage]] from arrows, arrows still visually stick into the [[player]].}}
    {{History|||snap=15w37a|Arrows now ricochet off of [[shield]]s.}}
    {{History|||snap=15w44b|Added the initial method for obtaining tipped arrows, which lasted until snapshot [[16w06a]] – firing arrows into a [[lingering potion]] cloud.
    |[[File:Arrow of Luck JE1 BE1.png|32px]] Added the Arrow of [[Luck]].
    |[[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow Revision 1.png|32px]] Add tipped arrows for uncraftable potions, mundane potions, thick potions, and awkward potions. These are all available in the creative inventory.
    |Add tipped arrows for all enhanced and extended potions
    |[[File:Tipped Arrow Revision 1.png|32px]] Arrow of Splashing has been added to the creative inventory.}}
    {{History|||snap=15w47b|Arrows now ricochet off of [[creative]] mode [[player]]s, whereas before they would pass straight through.}}
    {{History|||snap=15w49a|Arrows now take the archer's motion into account. For example, if the player is falling, an arrow fired upward travels slower than if the player was standing still, and an arrow fired downward flies faster.
    |Tipped and spectral arrows are no longer affected by the [[Infinity]] [[enchanting|enchantment]].}}
    {{History|||snap=16w06a|Tipped arrows have been given a crafting recipe, and are no longer obtained by shooting them into a [[lingering potion]] cloud.}}
    {{History||1.10|snap=16w20a|Arrows of [[slowness]] may now drop from [[stray]]s when they are killed by a [[player]].}}
    {{History||1.11|snap=16w32a|The [[entity]] IDs have been changed from {{cd|Arrow}} and {{cd|SpectralArrow}} to {{cd|arrow}} and {{cd|spectral_arrow}}.|Tipped arrows of instant healing and instant damage now function. Previously, the fact that tipped arrows have 1/8th the duration was reducing 1 game tick to zero game ticks.}}{{History|||snap=16w42a|Arrows now have a {{cd|crit}} tag that determines whether it deals [[critical hit|critical damage]].}}
    {{History||1.11|snap=16w39a|Tipped arrows without effects and the uncraftable tipped arrow have been removed from the creative inventory.<ref name="removed tipped arrow">https://bugs.mojang.com/browse/MC-92139</ref>}}
    {{History||1.11.1|snap=16w50a|The arrow [[entity]] now has a {{cd|Color}} integer tag, for displaying the custom [[potion]] color of a fired arrow item that has a {{cd|CustomPotionColor}} tag.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 262, 439 and 440.}}
    {{History|||snap=18w07a|[[File:Arrow of the Turtle Master JE1 BE1.png|32px]] Added the Arrow of the Turtle Master.}}
    {{History|||snap=18w14a|[[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the Arrow of [[Slow Falling]].}}
    {{History||1.14|snap=18w43a|Arrows are now used as ammo for [[crossbow]]s.
    |Arrows can now break [[chorus flower]]s.
    |[[File:Uncraftable Tipped Arrow JE2.png|32px]] [[File:Arrow of Splashing JE2.png|32px]] [[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Luck JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows has been changed.
    |[[File:Spectral Arrow (item) JE2.png|32px]] The [[item]] sprite texture for spectral arrows has been changed.}}
    {{History|||snap=18w47a|Arrows can now be generated inside of [[pillager outpost]] chests.}}
    {{History|||snap=18w50a|Arrows can now be found in chests in fletcher houses.}}
    {{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|sell]] tipped arrows.}}
    {{History|||snap=19w13a|Any regular or tipped arrow can be obtained as a reward [[item]] from fletcher villagers when the [[player]] has the [[Hero of the Village]] status effect.‌}}
    {{History||1.14.1|snap=Pre-Release 2|Flaming arrows can now light [[campfire]]s.}}
    {{History||1.16|snap=20w16a|Arrows and spectral arrows now generate in [[bastion remnant]] chests.}}
    {{History||1.16.2|snap=20w28a|Spectral arrows can now be obtained through [[bartering]] with [[piglin]]s.}}
    {{History|||snap=20w30a|The average yield of spectral arrows from bastion remnant chests have been substantially increased.}}
    {{History||1.17|snap=21w11a|[[File:Spectral Arrow JE3.png|42px]] The texture of the spectral arrow is now have been changed.}}
    {{History|||snap=21w13a|The unused original texture of the arrow<ref>[[File:Arrow (texture) JE2.png|48px]] <code>/asset/minecraft/textures/entity/arrow.png</code></ref> have been removed.}}
    {{History||1.19.3|snap=22w43a|Tipped arrows for mundane, thick, and awkward potions, and the no-effect tipped arrow, are now available again in the Creative inventory.}}
    {{History||1.19.4|snap=Pre-release 3|[[File:Arrow of Night Vision JE3.png|32px]] [[File:Arrow of Invisibility JE3.png|32px]] [[File:Arrow of Leaping JE3.png|32px]] [[File:Arrow of Fire Resistance JE3.png|32px]] [[File:Arrow of Swiftness JE3.png|32px]] [[File:Arrow of Slowness JE3.png|32px]] [[File:Arrow of the Turtle Master JE3.png|32px]] [[File:Arrow of Water Breathing JE3.png|32px]] [[File:Arrow of Harming JE3.png|32px]] [[File:Arrow of Poison JE3.png|32px]] [[File:Arrow of Strength JE3.png|32px]] Changed colors of the following tipped arrows: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.}}
    {{History||1.20|snap=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable.
    |The arrow of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the arrow of [[Invisibility]].}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Arrow (item) JE1 BE1.png|32px]] Added arrows. They are currently unobtainable and serve no purpose.}}
    {{History||v0.3.3|[[File:Arrow JE2 BE1.png|42px]] Arrows now serve as ammunition for bows.
    |Added skeletons, which drop arrows when they die.
    |Arrows are now craftable.}}
    {{History||v0.5.0|Arrows can now be obtained after activating the [[nether reactor]].}}
    {{History||v0.12.1|snap=build 1|Arrows on [[fire]] now set the [[entity|entities]] they hit on fire. Before, arrows could be on fire (like other entities), but they would not set what they hit on fire, and there was no [[enchantment]] to fire flaming arrows.
    |Arrows on fire can now ignite [[TNT]].
    |An underwater arrow now loses all velocity after a few [[block]]s and slowly falls.
    |Arrows are no longer available from the [[nether reactor]].}}
    {{History||v0.13.0|snap=build 1|Arrows now update [[sand]] and [[gravel]].}}
    {{History||v0.15.0|snap=build 1|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] Added tipped arrows.
    |Tipped arrows are made by using [[cauldron]]s filled with [[potion]]s.
    |Arrows can now be found inside [[dispenser]]s in [[jungle temple]]s.}}
    {{History||v0.16.0|snap=build 4|[[File:Arrow of Decay BE1.png|32px]] Added the Arrow of [[Wither (status effect)|Decay]].
    |Arrows of Decay currently have a white pixelated texture.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Tipped arrows are now [[crafting|craftable]], but they can still be obtained by using [[cauldron]]s filled with [[potion]]s.}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Arrows are now [[trading|sold]] by fletcher [[villager]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has been changed from {{cd|arrow.skeleton}} to {{cd|arrow}}.}}
    {{History|||snap=alpha 1.1.0.9|[[File:Arrow of Decay BE2.png|32px]] The texture of arrows of [[Wither (status effect)|Decay]] has been changed.}}
    {{History|bedrock}}
    {{History||1.5.0|snap=beta 1.5.0.4|[[File:Arrow of the Turtle Master JE1 BE1.png|32px]] Added the Arrow of the Turtle Master.}}
    {{History||1.6.0|snap=beta 1.6.0.5|[[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the Arrow of [[Slow Falling]].}}
    {{History||1.8.0|snap=beta 1.8.0.10|Arrows can now be used as ammo for the new [[crossbow]]s.}}
    {{History||1.9.0|snap=beta 1.9.0.0|Added [[pillager]]s, which [[drops|drop]] arrows upon [[death]].}}
    {{History|||snap=beta 1.9.0.2|Arrows and tipped arrows can now be used to craft [[fletching table]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Decay BE3.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows have been changed.
    |Arrows can now be found in [[pillager outpost]] chests.
    |Arrows can now break [[chorus flower]]s.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Arrows can now be found in [[village]] fletcher [[chest]]s.
    |Flaming arrows can now light [[campfire]]s.}}
    {{History|||snap=beta 1.11.0.4|Fletcher [[villager]]s now [[trading|sell]] 5 arrows for one [[emerald]].
    |Various regular tipped arrows can now be obtained via [[trading]] with fletcher villagers.}}
    {{History|||snap=beta 1.11.0.7|Arrow no longer can be used to craft [[fletching table]].}}
    {{History||1.12.0|snap=beta 1.12.0.3|Novice-level fletcher villagers now [[trading|sell]] 16 regular arrows instead of 5 arrows.}}
    {{History||1.16.0|snap=beta 1.16.0.51|Added [[piglin]]s, which [[drops|drop]] arrows upon [[death]].}}
    {{History|||snap=beta 1.16.0.57|Arrows now generate in [[bastion remnants]] chests.
    |Master-level fletcher villager now always offer 1 of 15 tipped arrows.
    |Piglins no longer drop arrows upon death.}}
    {{History||1.16.100|snap=beta 1.16.100.54|Arrows can now be obtained through [[bartering]].}}
    {{History||1.19.80|snap=beta 1.19.80.21|Changed potion colors for the following tipped arrows: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Arrow JE2 BE1.png|42px]] [[File:Arrow (item) JE1 BE1.png|32px]] Added arrows.}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|An underwater arrow now loses all velocity after a few [[block]]s and slowly falls.
    |A flaming arrow underwater now gets extinguished.}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] [[File:Arrow of Luck JE1 BE1.png|32px]] Added tipped arrows.
    |[[File:Spectral Arrow (item) JE1.png|32px]] Added spectral arrows.
    |Spectral arrows are currently unobtainable and do not any effects.}}
    {{History||xbox=TU57|xbone=CU49|ps=1.56|wiiu=Patch 27|switch=1.0.7|Spectral arrows now have effects but are not craftable. They can be obtained only via inventory editing.}}
    {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Arrow of Decay BE2.png|32px]] [[File:Arrow of the Turtle Master JE1 BE1.png|32px]] [[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the Arrow of the [[Wither (status effect)|Decay]], Turtle Master, and [[Slow Falling]].}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Luck JE2 BE2.png|32px]] [[File:Arrow of Decay BE3.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows have been changed.
    |[[File:Spectral Arrow (item) JE2.png|32px]] The [[item]] sprite texture for spectral arrow has been changed.}}
    
    {{History|3ds}}
    {{History||0.1.0|[[File:Arrow JE2 BE1.png|42px]] [[File:Arrow (item) JE1 BE1.png|32px]] Added arrows.
    |[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] Added tipped arrows.}}
    {{History||1.3.12|[[File:Arrow of Decay BE2.png|32px]] Added arrows of [[Wither (effect)|Decay]].}}
    {{History|foot}}
    
    Historical sounds:
    
    {| class="wikitable"
    ! Sound
    ! From
    ! to
    ! Pitch
    |-
    | {{sound||Arrow Old.ogg}}
    | ?
    | ?
    | ?
    |}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * By default, arrows fly slightly offset to the right. If the player stands close to a wall and fires several arrows without moving the crosshair, the arrows cluster around a point slightly to the right of the crosshair. If the player switches their main hand to be the left hand in options, the arrows instead cluster to the left.
    * Arrows fired at [[Nether Portal]]s often skip through the portal block completely and fail to collide, thus continuing through to the opposite side of the block.
    * Arrows stuck in blocks vibrate upon a world reload.<ref>{{bug|MC-93992}} – "Arrow shakes when world loads" resolved as "Won't Fix"</ref>
    * Although [[enderman|endermen]] teleport when hit by any tipped arrow, they are still given the said effects while avoiding arrow damage.
    * {{IN|bedrock}}, even if a tipped arrow is blocked with a shield, while the direct damage from the arrows is negated, the player still gets the effect from the tipped arrow.<ref>{{bug|MCPE-52904}}</ref>
    
    == Gallery ==
    ===Renders===
    <gallery>
    Arrow (item).png|Arrow
    Spectral Arrow (item) JE2.png|Spectral Arrow
    </gallery>
    ;Tipped Arrows
    <gallery>
    Arrow of Splashing JE2.png|Splashing
    Arrow of Night Vision.png|Night Vision
    Arrow of Invisibility.png|Invisibility
    Arrow of Leaping.png|Leaping
    Arrow of Fire Resistance.png|Fire Resistance
    Arrow of Swiftness.png|Swiftness
    Arrow of Slowness.png|Slowness
    Arrow of the Turtle Master.png|Turtle Master
    Arrow of Water Breathing.png|Water Breathing
    Arrow of Healing.png|Healing
    Arrow of Harming.png|Harming
    Arrow of Poison.png|Poison
    Arrow of Regeneration.png|Regeneration
    Arrow of Strength.png|Strength
    Arrow of Weakness.png|Weakness
    Arrow of Slow Falling.png|Slow Falling
    Arrow of Luck.png|Luck
    Arrow of Decay.png|Decay
    Uncraftable Tipped Arrow JE2.png|Uncraftable
    </gallery>
    ===Other Media===
    <gallery>
    Tipped Arrow Ultra High Resolution Screenshot.png|Teaser image from [[Searge]] showing tipped arrows.
    AllArrowTypes.png|All the arrow types present in [[Minecraft]].
    Custom arrows.png|Examples of custom arrow types using {{cmd|/give}}.
    Arrow in Sugar Cane.png|Some arrows stick into [[sugar cane]]s. This no longer works since Java Edition Beta 1.6.
    Arrow Burning.gif|An arrow caught on [[fire]].
    Flaming_stuck_spectral_arrow.png|A flaming spectral arrow stuck in a tree.
    arrows_in_player.png|Many arrows stuck in the player, seen through the [[inventory]] screen.
    Arrow Debugging.png|[[Searge]] with a bunch of arrows summoned above him.
    Inventory Tipped Arrows 1.jpg|Tipped arrows in the inventory.
    Inventory Tipped Arrows 2.jpg|Tipped arrows in the inventory.
    Inventory Tipped Arrows 3.jpg|Tipped arrows in the inventory.
    Inventory Tipped Arrows 4.jpg|Tipped arrows in the inventory.
    Tipped Arrow (empty texture) BE1.png|Unused old texture file for an empty tipped arrow on ''Bedrock Edition''.
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{Items}}
    {{Entities}}
    
    [[Category:Combat]]
    [[Category:Renewable resources]]
    
    [[de:Pfeil]]
    [[es:Flecha]]
    [[fr:Flèche]]
    [[hu:Nyíl]]
    [[it:Freccia]]
    [[ja:矢]]
    [[ko:화살]]
    [[nl:Pijl]]
    [[pl:Strzała]]
    [[pt:Flecha]]
    [[ru:Стрела]]
    [[th:ลูกธนู]]
    [[zh:箭]]</li></ul>
    Creeper explosions have a new sound.
    1.9pre5
    {{Extension DPL}}<ul><li>[[Ender Pearl|Ender Pearl]]<br/>{{Update|[[game rule]] <code>enderPearlsVanishOnDeath</code>}}
    {{ItemEntity
    |image=Ender Pearl.png
    |renewable=Yes
    |stackable=Yes (16)
    |size=Height: 0.25 Blocks<br>Width: 0.25 Blocks
    }}
    An '''ender pearl''' is an [[item]] that can be thrown to [[teleport]] to where it lands, or used to craft [[eye of ender|eyes of ender]] which are required to access [[the End]].
    
    == Obtaining ==
    === Mob loot ===
    An [[enderman]] has a 50% chance to drop 1 ender pearl when killed. The drop is increased by 1 per level of [[Looting]], with a maximum of 4 with Looting III.
    
    === Chest loot ===
    {{LootChestItem|ender-pearl}}
    
    A [[trapped chest]] always containing 2 ender pearls can be found in the "fake end portal" room of [[woodland mansion]]s.
    
    === Trading ===
    {{IN|java}}, expert-level [[Trading#Cleric|cleric villagers]] have a {{frac|2|3}} chance to sell an ender pearl for 5 [[emerald]]s.
    
    {{IN|bedrock}}, expert-level cleric villagers sell one ender pearl for 5 emeralds.
    
    === Bartering ===
    [[Piglin]]s have a {{frac|10|459}} (2.18%) chance to [[barter]] 2–4 ender pearls when given a [[gold ingot]].
    
    == Usage ==
    Ender pearls can be thrown by pressing {{control|use}}. After it is thrown, the ender pearl is consumed, and the player teleports to where it lands, taking {{hp|5}} [[fall damage]]. Wearing armor enchanted with [[Protection]] and/or [[Feather Falling]] reduces the damage taken from the ender pearl. 
    
    Ender pearls have a small cone of travel; they do not all follow the same path when thrown in the same direction. The direction and velocity of ender pearl throws is slightly randomized. They can travel about 30 blocks{{Only|java}}/45 blocks{{Only|bedrock}} when thrown straight up, and up to 54 blocks forward when thrown at an optimum launch angle of ~35° (on even ground).
    
    The thrower's vertical velocity influences the throw. Hence timing a throw with a jump can increase the throwing range to 42 blocks when thrown straight up and 64 blocks forward at a 35° angle. Throwing while falling significantly decreases the range. Ender pearls collide with all [[minecart]] types, [[boat]]s, [[end crystal]]s and [[nether portal]]s, and travel through [[end portal]]s. Ender pearls that fall into the [[void]] disappear, and do not trigger the player to teleport. However, ender pearl entities (instead of dropped items) are ''not'' destroyed by lava and will teleport the player to the bottom of lava pools/lava oceans.
    
    Ender pearls have a cooldown of one second before they can be used again. The cooldown is shown in the hotbar by a white overlay on the ender pearl that shrinks and must disappear before the player can use it again. If there are other inventory or hotbar slots containing ender pearls, they are covered with the white overlay as well.<ref>{{bug|MC-88236|||WAI}}</ref> 
    
    Ender pearls can be thrown into [[end gateway]]s to reach the outer islands of the End. They can also be thrown into the [[exit portal]] to reach the player's spawn point.
    
    Ender pearl teleportation makes no sound ''itself''{{only|java}}, but does emit a "small fall" sound at the destination when applying teleportation damage to the player.
    
    === Stasis chamber ===
    Ender pearls are affected by [[bubble column]]s. An ender pearl can remain afloat on top of an upward bubble column, allowing it to be stored indefinitely. A mechanism can then be triggered to make the ender pearl hit a solid surface (e.g. by closing a [[trapdoor]]), teleporting the thrower back to the setup wherever they are.
    
    === Spawning endermites ===
    An ender pearl has a 5% chance to spawn an [[endermite]] when it lands. This is the only way through which endermites can spawn, without using cheats. The endermite spawns at ''the player's position'' when the pearl lands{{only|je}}, or at the pearl's landing site{{only|be}}.
    
    === Crafting ingredient ===
    {{crafting usage}}
    
    == Sounds ==
    {{edition|java}}:<br>
    Thrown ender pearls use the Friendly Creatures sound category for entity-dependent sound events.
    {{Sound table
    |sound=Bow shoot.ogg
    |subtitle=Ender Pearl flies
    |source=neutral
    |description=When an ender pearl is thrown
    |id=entity.ender_pearl.throw
    |translationkey=subtitles.entity.ender_pearl.throw
    |volume=0.5
    |pitch={{frac|1|3}}-0.5
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Bow shoot.ogg
    |source=player
    |description=When an ender pearl is thrown
    |id=random.bow
    |volume=0.5
    |pitch=0.33-0.5
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |firstcolumnname=Item
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Ender Pearl
    |spritetype=item
    |nameid=ender_pearl
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |firstcolumnname=Entity
    |generatetranslationkeys=y
    |displayname=Thrown Ender Pearl
    |spritetype=entity
    |spritename=Ender Pearl
    |nameid=ender_pearl
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Item
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Ender Pearl
    |spritetype=item
    |nameid=ender_pearl
    |id=422
    |form=item
    |foot=1}} 
    {{ID table
    |edition=bedrock
    |firstcolumnname=Entity
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Ender Pearl
    |spritetype=entity
    |nameid=ender_pearl
    |id=87
    |foot=1}}
    
    ===Entity Data===
    Thrown ender pearls have entity data that define various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Entity format]].
    
    == Achievements ==
    {{Load achievements|Beam Me Up}}
    
    == Advancements ==
    {{load advancements|Remote Getaway;Bullseye}}
    
    == History ==
    {{History|java beta}}
    {{History||1.8|snap=Pre-release|[[File:Ender Pearl JE1.png|32px]] Added ender pearls along with [[endermen]]. 
    |Ender pearls have no use, but can stack up to 64.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|Ender pearls are now less commonly found near bodies of [[water]] since [[endermen]] now teleport away when in contact with water. Before this version, endermen didn't attempt to teleport and were [[damage]]d/killed from water much more frequently, causing numerous ender pearls to occur around bodies of water.
    |Later, on a suggestion from [[wikipedia:Reddit|Reddit]] user isJesus, [[Notch]] implemented the teleporting feature for ender pearls.<ref>http://www.reddit.com/r/Minecraft/comments/kpsay/eggsnowballender_pearl_suggestiongif/c2mabfj</ref><ref>{{Tweet|notch|118614580539826176}}</ref><ref>http://www.reddit.com/r/Minecraft/comments/kss7n/twitter_ender_pearls_have_a_unique_ability_now/c2mwldd</ref>}}
    {{History|||snap=Beta 1.9 Prerelease 2|Added teleporting feature to ender pearls.
    |Using an ender pearl to teleport resulted in being kicked from servers for "hacking". This is due to a check triggering that was supposed to prevent modified clients from moving too quickly.
    |Ender pearls now only stack up to 16.}}
    {{History|||snap=Beta 1.9 Prerelease 3|Ender pearls are now used to craft [[eyes of ender]].
    |Ender pearls can now be found in the new [[stronghold]] altar [[chest]]s.}}
    {{History||1.3.1|snap=12w24a|[[File:Ender Pearl JE2 BE1.png|32px]] The texture of ender pearls has been changed.}}
    {{History||1.8|snap=14w02a|As part of the revamp of the trading system, cleric [[villager]]s now [[trading|buy]] ender pearls.}}
    {{History|||snap=14w03a|Villager clerics no longer buy ender pearls.}}
    {{History|||snap=14w11b|Ender pearls have a 5% chance to spawn [[endermite]]s when used.}}
    {{History||1.9|snap=15w31a|Ender pearls can now be thrown in [[Creative]] mode.}}
    {{History|||snap=15w34c|Ender pearls now have a cooldown after using them.}}
    {{History|||snap=15w41a|[[Villager]] clerics now [[trading|sell]] ender pearls for 4–7 [[emerald]]s, as one of their tier III trades.}}
    {{History|||snap=15w49a|Thrown ender pearls now take the user's motion into account. For example, an ender pearl thrown forward will land closer if the player is falling, and land farther if the player is ascending.}}
    {{History||1.10|snap=16w21a|Ender pearls can now teleport riders off their mounts.}}
    {{History||1.11|snap=16w32a|The entity ID of ender pearls has been changed from <code>ThrownEnderpearl</code> to <code>ender_pearl</code>.}}
    {{History|||snap=16w39a|Ender pearls can now be found in [[woodland mansion]]s' fake portal room [[chest]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 368.}}
    {{History||1.14|snap=18w43a|[[File:Ender Pearl JE3 BE2.png|32px]] The texture of ender pearls has been changed.}}
    {{History||1.16|snap=20w07a|Ender pearls have a {{frac|2|109}} (~1.83%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 2–4.}}
    {{History|||snap=20w09a|Ender pearls now have a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}}
    {{History|||snap=20w10a|Ender pearls now have a {{frac|20|411}} (~4.87%) chance of being offered by piglins when bartering, in a stack size of 4–8.}}
    {{History|||snap=20w20a|Ender pearls now have a {{frac|20|423}} (~4.73%) chance of being offered by piglins when bartering, in a stack size of 4–8.}}
    {{History||1.16.2|snap=20w28a|Ender pearls now have a {{frac|10|459}} (~2.18%) chance of being offered by piglins when bartering, in a stack size of 2–4.}}
    {{History|||snap=Pre-Release 1|Ender pearls are now affected by [[bubble column]]s.<ref>{{bug|MC-125758|||Fixed}}</ref>
    |Ender pearls no longer get destroyed at contact with non-solid blocks.<ref>{{bug|MC-73884|||Fixed}}</ref>}}
    
    {{History|pocket alpha}}
    {{History||v0.14.0|snap=build 1|[[File:Ender Pearl JE2 BE1.png|32px]] Added ender pearls. 
    |While fully implemented, ender pearls currently have no assigned ID and are currently unobtainable in-game.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Ender pearls are now obtainable in-game.
    |Ender pearls can now be used to craft [[eyes of ender]].}}
    {{History|||snap=alpha 1.0.0.0|Ender pearls now require a 1-second cooldown.}}
    {{History|||snap=alpha 1.0.0.1|Ender pearl cooldown now has an animation.}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Ender pearls can now be [[trading|bought]] from cleric [[villager]]s for 4-7 [[emerald]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Ender pearls can now be found in [[woodland mansion]]s' [[chest]]s.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Ender Pearl JE3 BE2.png|32px]] The texture of ender pearls has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, expert-level cleric [[villager]]s now [[trading|sell]] an ender pearl for 5 [[emerald]]s as part of their trade.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Ender pearls can now be obtained from [[bartering]] with [[piglin]]s.}}
    {{History||1.16.100|snap=beta 1.16.100.54|Ender pearls now have a {{frac|10|459}} (~2.18%) chance of being offered by piglins when bartering, in a stack size of 2–4.}}
    
    {{History|console}}
    {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Ender Pearl JE2 BE1.png|32px]] Added ender pearls.}}
    {{History||xbox=TU7|A teleporting feature has been added to ender pearls.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Ender Pearl JE3 BE2.png|32px]] The texture of ender pearls has been changed.}}
    
    {{History|new 3ds}}
    {{History||1.7.10|[[File:Ender Pearl JE2 BE1.png|32px]] Added ender pearls.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    *Ender pearls can be used to teleport/move through non-[[solid block]]s without suffocation and solid blocks by pressing against the blocks and using the ender pearl at the player's feet until the player goes through.<ref>{{bug|MC-2164}}</ref><ref>{{ytl|KA1UmxraeUg}}</ref>
    *In ''Java Edition'', it is possible to spawn a thrown ender pearl using commands, but it does not teleport, unless it is assigned an owner.
    *If the player throws an ender pearl and then dies before impact while the pearl is in a loaded chunk, the pearl disappears and the player is not teleported. Pearls in unloaded chunks do not disappear if their owner dies.
    *If the player throws an ender pearl in Survival mode and changes to Creative mode before the pearl lands, the player is still teleported.
    *The player is still teleported by throwing an ender pearl and entering [[the Nether]] before it lands. The pearl is not lost if an ender pearl is thrown into a [[nether portal]] and the player travels through the portal; the pearl lands and teleports the player as usual.
    *If multiple ender pearls are thrown in succession, the player can be hurt only once from fall damage within about a one-second span.
    *If a [[player]] dies from ender pearl teleportation, the [[death message]] says: "<player> hit the ground too hard".
    *A thrown ender pearl faces toward the player in first-person view, while it appears rotated horizontal in [[third-person view]]. This is the case for all throwable items (ender pearl, [[egg]], [[snowball]], and all throwable [[potion]]s).
    *Ender pearls and [[snowball]]s have the exact same range when fired. Therefore, snowballs can be used to predict the trajectory of ender pearls, or simply for practicing ender pearl throwing. This can be very helpful when the player has to throw ender pearls in dangerous environments, such as the Nether or the End.
    *Despite the fact that ender pearls deal no damage to anything they're thrown at, provokable mobs (such as iron golems and piglins) will be provoked by the player if one is thrown at them.
    
    == Gallery ==
    <gallery>
    Ender Pearl Suggestion.gif|The original suggestion image for teleporting with ender pearls.
    Enderlake.png|Ender pearls were formerly found in [[water]], however endermen now teleport out to prevent damage.
    </gallery>
    
    == References ==
    {{reflist}}
    
    == See also ==
    *[[The End]]
    *[[Ender Dragon]]
    *[[End Portal]]
    *[[Enderman]]
    
    {{Items}}
    {{entities}}
    
    [[cs:Endová perla]]
    [[de:Enderperle]]
    [[es:Perla de ender]]
    [[fr:Perle de l'Ender]]
    [[hu:Véggyöngy]]
    [[ja:エンダーパール]]
    [[ko:엔더 진주]]
    [[nl:Enderparel]]
    [[pl:Enderperła]]
    [[pt:Pérola de ender]]
    [[ru:Жемчуг Края]]
    [[th:ไข่มุกเอนเดอร์]]
    [[tr:Ender İncisi]]
    [[uk:Перлина Краю]]
    [[zh:末影珍珠]]</li><li>[[Powder Snow Bucket|Powder Snow Bucket]]<br/>{{Item
    | title = Powder Snow Bucket
    | image = Powder Snow Bucket.png
    | renewable = Yes
    | stackable = No
    }}
    A '''powder snow bucket''' is a [[bucket]] with [[powder snow]] inside.
    
    == Obtaining ==
    
    A powder snow bucket can be obtained by {{ctrl|using}} an [[empty bucket]] on a [[powder snow block]] or [[powder snow cauldron]].
    
    == Usage ==
    
    Pressing {{control|use}} while holding a powder snow bucket places a [[powder snow]] block. {{IN|Java}}, powder snow may also be placed inside empty [[cauldron]]s, creating powder snow cauldrons.
    
    [[Dispenser]]s can also create and place powder snow buckets. However, they cannot do so with [[cauldron]]s. You can also use it to cushion falls in the [[nether]] by placing it below you when falling.
    
    == Sounds ==
    {{el|je}}:
    {{Sound table
    |sound=Empty powder snow bucket1.ogg
    |sound2=Empty powder snow bucket2.ogg
    |subtitle=Bucket empties
    |source=block
    |description=When a powder snow bucket is placed
    |id=item.bucket.empty_powder_snow
    |translationkey=subtitles.item.bucket.empty
    |volume=1.0
    |pitch=''varies'' <ref group=sound>Each sound event can be 1.0, 0.95, or 1.1</ref>
    |distance=16}}
    {{Sound table
    |sound=Fill powder snow bucket1.ogg
    |sound2=Fill powder snow bucket2.ogg
    |subtitle=Bucket fills
    |source=player
    |description=When a bucket is filled with powder snow
    |id=item.bucket.fill_powder_snow
    |translationkey=subtitles.item.bucket.fill
    |volume=1.0
    |pitch=''varies'' <ref group=sound>Each sound event can be 1.0, 0.9, or 1.1</ref>
    |distance=16}}
    {{Sound table
    |sound=Powder Snow break1.ogg
    |sound2=Powder Snow break2.ogg
    |sound3=Powder Snow break3.ogg
    |sound4=Powder Snow break4.ogg
    |sound5=Powder Snow break5.ogg
    |sound6=Powder Snow break6.ogg
    |sound7=Powder Snow break7.ogg
    |subtitle=Block broken
    |source=block
    |description=When a bucket is filled with powder snow
    |id=block.powder_snow.break
    |translationkey=subtitles.block.generic.break
    |volume=1.0
    |pitch=0.8
    |distance=16
    |foot=1}}
    
    {{el|be}}:
    {{Sound table
    |type=bedrock
    |sound=Fill powder snow bucket1.ogg
    |sound2=Fill powder snow bucket2.ogg
    |source=player
    |description=When a bucket is filled with powder snow
    |id=bucket.fill_powder_snow
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Empty powder snow bucket1.ogg
    |sound2=Empty powder snow bucket2.ogg
    |source=block
    |description=When a powder snow bucket is placed
    |id=bucket.empty_powder_snow
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Powder Snow Bucket
    |spritetype=item
    |nameid=powder_snow_bucket
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |showaliasids=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Powder Snow Bucket
    |spritetype=item
    |nameid=powder_snow_bucket
    |aliasid=bucket / 11
    |form=item
    |id=368
    |foot=1}}
    
    == History ==
    {{History|java}}
    {{History||1.17|snap=20w46a|[[File:Powder Snow Bucket JE1 BE1.png|32px]] Added powder snow buckets.}}
    {{History|bedrock}}
    {{History||Caves & Cliffs<br>(experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.53|[[File:Powder Snow Bucket JE1 BE1.png|32px]] Added powder snow buckets.
    |The powder snow bucket replaced the powder snow block in the creative inventory.}}
    {{History||1.17.0|snap=beta 1.17.0.50|Powder snow bucket are now available without enabling [[Experimental Gameplay]].}}
    {{h|foot}}
    
    == Issues ==
    {{Issue list}}
    
    ==Gallery==
    <gallery>
    Cozy Cabin Powder Snow Bucket 1.jpg|Teaser image with a barely visible powder snow bucket.
    Cozy Cabin Powder Snow Bucket 2.jpg|Teaser image with a barely visible powder snow bucket.
    Cozy Cabin Powder Snow Bucket 3.jpg|Teaser image with a barely visible powder snow bucket.
    </gallery>
    
    {{Items}}
    
    [[Category:Renewable resources]]
    [[Category:Tools]]
    
    [[de:Pulverschneeeimer]]
    [[es:Cubo con nieve polvo]]
    [[fr:Seau de neige poudreuse]]
    [[it:Secchio di neve polverosa]]
    [[ja:粉雪入りバケツ]]
    [[pl:Wiadro sypkiego śniegu]]
    [[pt:Balde de neve fofa]]
    [[ru:Ведро с рыхлым снегом]]
    [[zh:细雪桶]]</li></ul>
    Creepers and other hostile mobs no longer attack the player in Creative mode unless provoked.
    r
    1.2.3.4.5.6
    {{Extension DPL}}<ul><li>[[Sugar|Sugar]]<br/>{{Item
    | image = Sugar.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Sugar''' is a [[food]] ingredient and [[brewing]] ingredient made from [[sugar canes]].
    
    == Obtaining ==
    
    === Mob loot ===
    
    [[Witch]]es have a chance of dropping 0–2 sugar upon death. This is increased by 1 per level of [[Looting]], for a maximum of 0–5 sugar.
    
    === Crafting ===
    {{Crafting
     |head= 1
     |Sugar Cane
     |Output= Sugar
     |type= Material
    
    }}
    {{Crafting
     |Honey Bottle
     |Output= Sugar, 3
     |type= Material
     |foot= 1
    }}
    
    === Compound creation ===
    
    Sugar can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}}
    
    {| class="wikitable"
    !Name
    !Elements
    !Example recipe
    |- <!-- Temporarily using crafting grid as a substitute for the compound creator (template not yet available), since the layout is the same, even if the appearance is different -->
    !Sugar
    |6 Carbon<br>12 Hydrogen<br>6 Oxygen
    |{{Crafting Table
    |shapeless= 1
    |A2=Carbon,6 |B2=Hydrogen,12 |C2=Oxygen,6
    |Output=Sugar}}
    |}
    
    == Usage ==
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Brewing ingredient ===
    
    {{Brewing
      |head=1
      |Sugar
      |Mundane Potion
      |base=Water Bottle
    }}
    {{brewing
      |foot=1
      |showname=1
      |Sugar
      |Potion of Swiftness
    }}
    
    === Horses ===
    
    Sugar can be fed to [[horse]]s to heal {{hp|1}}, speed growth by 30 seconds, and increase taming probability by 3%.
    
    == Achievements ==
    {{load achievements|The Lie}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Sugar
    |spritetype=item
    |nameid=sugar
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |notshowbeitemforms=y
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Sugar
    |spritetype=item
    |nameid=sugar
    |id=416
    |form=item
    |foot=1}}
    
    == Video ==
    
    <div style="text-align:center">{{yt|DnMFkmC7BxE}}</div>
    
    == History ==
    
    {{History|java beta}}
    {{History||1.2|[[File:Sugar JE1 BE1.png|32px]] Sugar has been introduced as an ingredient for [[cake]].}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Sugar is now used to craft [[fermented spider eye]]s.}}
    {{History|||snap=Beta 1.9 Prerelease 3|Sugar can now be [[brewing|brewed]] in a [[water bottle]] to create a [[Mundane Potion]], or in an [[Awkward Potion]] to create a [[Potion of Swiftness]].}}
    {{History||1.4.2|snap=12w37a|Sugar is now used to make [[pumpkin pie]].}}
    {{History|||snap=12w38b|[[Witch]]es can now [[drops|drop]] sugar.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 353.}}
    {{History||1.14|snap=18w43a|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}}
    {{History||1.15|snap=19w34a|Sugar can now can be created using 1 [[honey bottle]].}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Sugar JE1 BE1.png|32px]] Added sugar. It is currently unobtainable and serves no purpose.}}
    {{History||v0.3.0|Sugar is now [[craft]]able using [[sugar cane]].}}
    {{History||v0.7.0|Sugar is now used to craft [[cake]].}}
    {{History||v0.8.0|snap=build 1|Sugar is now used to craft [[pumpkin pie]].}}
    {{History||v0.12.1|snap=build 1|Sugar has been added to the [[creative]] [[inventory]].|Sugar is now used to craft [[fermented spider eye]]s.
    |Sugar can now be used for [[brewing]], to get mundane [[potion]]s and potions of [[Swiftness]].}}
    {{History||v0.14.0|snap=build 1|Added [[witch]]es, which can [[drops|drop]] sugar upon [[death]].}}
    {{History||v0.15.0|snap=build 1|Sugar can now be used to feed [[horse]]s, which can increase their temper, heal them, and speed up the growth of foals.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.20.1|Sugar can now be created using 6 Carbon, 12 Hydrogen, and 6 Oxygen in the [[compound creator]].}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}}
    {{History||1.14.0|snap=beta 1.14.0.1|Sugar can now be created using 1 [[honey bottle]].}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Sugar JE1 BE1.png|32px]] Added sugar.
    |Sugar is used to craft [[cake]].}}
    {{History||xbox=TU7|Sugar is now used to craft [[fermented spider eye]]s.|Sugar can now be [[brewing|brewed]] in a [[water bottle]] to create a [[Mundane Potion]], or in an [[Awkward Potion]] to create a [[Potion of Swiftness]].}}
    {{History||xbox=TU14|ps=1.04|Sugar is now used to make [[pumpkin pie]].}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[Witch]]es can now [[drops|drop]] sugar.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Sugar JE1 BE1.png|32px]] Added sugar.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--sugar Taking Inventory: Sugar] – Minecraft.net on January 27, 2022
    
    {{Items}}
    
    [[cs:Cukr]]
    [[de:Zucker]]
    [[es:Azúcar]]
    [[fr:Sucre]]
    [[hu:Cukor]]
    [[it:Zucchero]]
    [[ja:砂糖]]
    [[ko:설탕]]
    [[nl:Suiker]]
    [[pl:Cukier]]
    [[pt:Açúcar]]
    [[ru:Сахар]]
    [[th:น้ำตาล]]
    [[uk:Цукор]]
    [[zh:糖]]
    [[Category:Renewable resources]]
    [[Category:Brewing recipe]]</li><li>[[Raw Iron|Raw Iron]]<br/>{{Item
    | image = Raw Iron.png
    | renewable = No
    | stackable = Yes (64)
    }}
    '''Raw iron''' is a raw metal resource obtained from mining [[iron ore]].
    
    == Obtaining ==
    === Mining ===
    [[Iron ore]] and [[deepslate iron ore]] mined with a [[stone pickaxe]] or higher drops 1 unit of raw iron. If the pickaxe is enchanted with [[Fortune]], it can drop an extra unit per level of Fortune, allowing for a maximum of 4 with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops the ore block instead.
    
    === Crafting ===
    {{Crafting
    |showname=1
    |Block of Raw Iron
    |Output=Raw Iron,9
    |type=Material
    |foot=1
    }}
    
    == Usage ==
    The primary usage of raw iron is smelting it into [[iron ingot]]s.
    
    === Crafting ===
    {{crafting usage}}
    
    === Smelting ingredient ===
    {{Smelting
    |showname=2
    |Raw Iron
    |Iron Ingot
    |0.7
    }}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Raw Iron
    |spritetype=item
    |nameid=raw_iron
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Raw Iron
    |spritetype=item
    |nameid=raw_iron
    |form=item
    |id=505
    |foot=1}}
    
    == History ==
    {{History|java}}
    {{History||1.17|snap=21w14a|[[File:Raw Iron JE1.png|32px]] Added raw iron.}}
    {{History|||snap=April 13, 2021|slink={{Tweet|JasperBoerstra|1381991999952277513}}|[[File:Raw Iron JE2.png|32px]] [[JAPPA]] shows a new raw iron texture.}}
    {{History|||snap=21w15a|[[File:Raw Iron JE2.png|32px]] The texture of raw iron has been changed.
    |Raw iron can now be used to craft [[block of raw iron]].}}
    {{History|||snap=April 16, 2021|slink={{Tweet|JasperBoerstra|1383047666037325829}}|[[File:Raw Iron (pre-release).png|32px]] [[JAPPA]] shows a new raw iron texture again.}}
    {{History|||snap=21w16a|[[File:Raw Iron JE3.png|32px]] The texture of raw iron has been changed.}}
    {{History|Bedrock}}
    {{History||1.17.0|snap=beta 1.17.0.50|[[File:Raw Iron JE2.png|32px]] Added raw iron.}}
    {{History|||snap=beta 1.17.0.52|Raw iron are now available without enabling [[experimental gameplay]].}}
    {{History|||snap=beta 1.17.0.54|[[File:Raw Iron JE3.png|32px]] The texture of raw iron has been changed.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    ==Gallery==
    <gallery>
    JE 1.17 Dev Raw Metals.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 1.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 2.png|Jappa shows raw ore textures.
    Jappa Raw Ores 3.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 4.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 5.jpg|Jappa shows raw ore textures.
    </gallery>
    
    {{Items}}
    
    [[Category:Non-renewable resources]]
    
    [[de:Roheisen]]
    [[es:Hierro en bruto]]
    [[fr:Fer brut]]
    [[it:Ferro grezzo]]
    [[ja:鉄の原石]]
    [[lzh:砂鐵]]
    [[pl:Surowe żelazo]]
    [[pt:Ferro bruto]]
    [[ru:Необработанное железо]]
    [[uk:Необроблене залізо]]
    [[zh:粗铁]]</li></ul>
    As part of the AI overhaul, Creepers no longer attack other mobs. Before this update, a Creeper shot by a skeleton would attack the skeleton, creating a crater in the process. This made music discs much harder to obtain.
    12w30r
    {{Extension DPL}}<ul><li>[[Cooked Cod|Cooked Cod]]<br/>{{redirect|Cooked Fish|cooked salmon|Cooked Salmon}}
    {{Item
    | title = Cooked Cod
    | image = Cooked Cod.png
    | renewable = Yes
    | heals = {{hunger|5}}
    | stackable = Yes (64)
    }}
    '''Cooked cod''' is a food item obtained by cooking [[raw cod]].
    
    == Obtaining ==
    
    === Mob loot ===
    ====Cod====
    [[Cod]] always drops 1 [[Raw Cod|raw cod]] when killed, unaffected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref> If it is killed while on [[fire]], it drops 1 cooked cod instead.
    ====Dolphins ====
    When killed, [[Dolphin|dolphins]] drop 0–1 raw cod. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 0-4 with Looting III. If killed while on fire, they drop cooked cod instead.
    ====Guardians and elder guardians====
    [[Guardian]]s and [[elder guardian]]s have a 40% and 50% chance, respectively, to drop raw cod when killed. {{IN|java}}, cooked cod is dropped if a guardian is on fire when killed.
    
    Guardians and elder guardians also drop a 2.5% chance to drop a random fish, with 60% of them being raw cod, which drops as cooked if the guardian was on fire. The chance of getting the fish drop is increased by 1% per level with [[Looting]] (for a maximum of 5.5% with Looting III), but the type of fish is not affected.
    ====Polar bears====
    [[Polar bear]]s have a 75% chance of dropping 0–2 raw cod when killed. The maximum amount can be increased by 1 per level of Looting, for a maximum of 0-5 with Looting III. If killed while on fire, they drop cooked cod instead.
    ===Chest loot===
    {{LootChestItem|cooked-cod}}
    
    ===Cooking===
    
    Cooked cod can be obtained by cooking [[raw cod]] in a [[furnace]], [[smoker]], or [[campfire]]. 
    
    {{smelting|Raw Cod|Cooked Cod|0,35}}
    
    ===Trading===
    
    Novice-level Fisherman [[Villager|villagers]] have a 50% chance to sell 6 cooked cod for 6 raw cod and 1 [[emerald]].
    
    == Usage ==
    
    === Food ===
    
    To eat cooked cod, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|5}} [[hunger]] and 6 hunger [[Hunger#Mechanics|saturation]].
    
    === Wolves ===
    
    {{IN|Bedrock}}, cooked cod can be used to feed a wolf not at full health, healing by {{hp|5|mob=1}}. However, unlike other wolf food, cooked cod cannot be used to speed up the growth of baby wolves nor used to breed them.
    
    ==Sounds==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Cooked Cod
    |spritetype=item
    |nameid=cooked_cod
    |itemtags=fishes
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |showaliasids=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Cooked Cod
    |spritetype=item
    |nameid=cooked_cod
    |aliasid=cooked_fish
    |id=268
    |form=item
    |translationkey=item.cooked_fish.name
    |foot=1}}
    
    == Achievements ==
    
    {{load achievements|Delicious Fish}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == Video ==
    <div style="text-align:center">{{yt|nPl0HUGPMcA}}</div>
    
    == History ==
    
    {{History|java alpha}}
    {{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|[[File:Cooked Cod JE1 BE1.png|32px]] Added cooked fish, which restores {{hp|5}}.}}
    {{History|java beta}}
    {{History||1.5|Cooking fish now gives the '''Delicious Fish''' [[achievement]].}}
    {{History||1.8|snap=Pre-release|Cooked fish is now stackable to 64.
    |Cooked fish now fills {{hunger|5}} instead of {{hp|5}}.}}
    {{History|java}}
    {{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|buy]] 9–12 cooked fish for 1 [[emerald]].}}
    {{History||1.8|snap=14w02a|[[Trading]] has been changed: fisherman [[villager]]s now [[trading|sell]] 6 cooked fish for 1 [[emerald]] plus 6 [[raw cod|raw fish]].
    |Farmer villagers no longer buy cooked fish.}}
    {{History|||snap=14w04a|The name of cooked fish has been corrected from <code>cooked_fished</code> to <code>cooked_fish</code>.}}
    {{History|||snap=14w25a|Cooked fish are now obtainable rare [[drops]] from [[guardian]]s and [[elder guardians]].}}
    {{History||1.13|snap=17w47a|The different data values for the <code>cooked_fish</code> IDs have been split up into their own IDs.
    |"Cooked Fish" have been renamed to "Cooked Cod".
    |Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral ID were 349 and 350.}}
    {{History|||snap=18w08b|[[Cod]], and other [[fish]], have been added as [[mob]]s, which [[drops|drop]] their cooked [[item]] form when killed with [[fire]].
    |[[File:Cooked Cod JE2 BE2.png|32px]] The texture of cooked cod has been changed.}}
    {{History|||snap=18w10a|Cooked cod now generates in [[buried treasure]] [[chest]]s.}}
    {{History||1.14|snap=18w43a|[[File:Cooked Cod JE3.png|32px]] The texture of cooked cod has been changed.}}
    {{History|||snap=18w47b|[[File:Cooked Cod JE4 BE3.png|32px]] The texture of cooked cod has been changed, once again to match {{el|be}}.}}
    
    {{History|pocket alpha}}
    {{History||v0.11.0|snap=build 1|[[File:Cooked Cod JE1 BE1.png|32px]] Added cooked fish.}}
    {{History||v0.12.1|snap=build 1|Cooked fish now restores [[hunger]] instead of [[health]].}}
    {{History||v0.16.0|snap=build 1|Cooked fish is now [[drops|dropped]] by [[guardian]]s and [[elder guardian]]s.}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Fisherman [[villager]]s now [[trading|sell]] 6 cooked fish for 1 [[emerald]] plus 6 [[raw cod|raw fish]].}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|[[Cod]] and other [[fish]] have been added as [[mob]]s, which [[drops|drop]] their cooked [[item]] form when killed with [[fire]].
    |[[File:Cooked Cod JE2 BE2.png|32px]] The texture of cooked fish has been changed.}}
    {{History||1.5.0|snap=beta 1.5.0.4|[[File:Cooked Cod JE4 BE3.png|32px]] The texture of cooked fish has been changed.}}
    {{History||1.7.0|snap=beta 1.7.0.2|"Cooked Fish" has been renamed to "Cooked Cod".}}
    {{History||1.11.0|snap=beta 1.11.0.4|Fisherman [[villager]]s now have a 50% chance to [[trading|sell]] 6 cooked cod for 6 [[raw cod]] and 1 [[emerald]].}}
    {{History||1.16.100|snap=beta 1.16.100.52|Cod now drop their cooked cod when killed with fire.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Cooked Cod JE1 BE1.png|32px]] Added cooked fish.}}
    {{History||xbox=TU5|Cooked fish is now stackable to 64.
    |Cooked fish now fills [[hunger]] instead of [[health]].}}
    {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|"Cooked Fish" has been renamed to "Cooked Cod".
    |[[File:Cooked Cod JE2 BE2.png|32px]] The texture of cooked cod has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Cooked Cod JE1 BE1.png|32px]] Added cooked fish.}}
    {{History|foot}}
    
    == Issues ==
    
    {{Issue list}}
    
    {{Items}}
    
    [[Category:Food]]
    [[Category:Renewable resources]]
    
    [[de:Gebratener Kabeljau]]
    [[es:Bacalao cocinado]]
    [[ko:익힌 대구]]
    [[pt:Bacalhau assado]]
    [[ru:Жареная треска]]
    [[th:Cod (ไอเทม)]]
    [[zh:熟鳕鱼]]</li><li>[[Netherite Scrap|Netherite Scrap]]<br/>{{About|the unrefined material|the refined item|Netherite Ingot|other uses|Netherite}}
    {{Item
    | title = Netherite Scrap
    | image = Netherite Scrap.png
    | rarity = Common
    | renewable = No
    | stackable = Yes (64)
    }}
    
    '''Netherite scrap''' is a material [[smelt]]ed from [[ancient debris]], which is found in [[the Nether]]. It is used solely for crafting [[Netherite Ingot|netherite ingots]]. Like all netherite-related items, it is not flammable.
    
    == Obtaining ==
    
    === Smelting ===
    {{Smelting
    |Ancient Debris
    |Netherite Scrap
    |2
    }}
    
    === Chest loot ===
    {{LootChestItem|netherite-scrap}}
    
    == Usage ==
    === Crafting ingredient ===
    {{Crafting usage}}
    
    == Data values ==
    
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Netherite Scrap
    |spritetype=item
    |nameid=netherite_scrap
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Netherite Scrap
    |spritetype=item
    |nameid=netherite_scrap
    |id=613
    |form=item
    |foot=1}}
    
    == History ==
    {{History|java}}
    {{History||1.16|snap=20w06a|[[File:Netherite Scrap JE1.png|32px]] Added netherite scrap.}}
    {{History|||snap=20w10a|[[File:Netherite Scrap JE2 BE1.png|32px]] The texture of netherite scrap has been changed.}}
    {{History|||snap=20w16a|Netherite scraps now generate in [[bastion remnant]] chests.}}
    {{History||1.16.2|snap=20w30a|The chance of finding netherite scraps in bastion remnant chests has been increased.}}
    
    {{History|bedrock}}
    {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Scrap JE2 BE1.png|32px]] Added netherite scrap.}}
    {{History|||snap=beta 1.16.0.57|Netherite scraps now generate in [[bastion remnants]] chests.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--netherite-scrap Taking Inventory: Netherite Scrap] – Minecraft.net on March 25, 2021
    
    {{Items}}
    
    [[Category:Non-renewable resources]]
    
    [[de:Netheritplatten]]
    [[fr:Fragments de Netherite]]
    [[it:Frammento di netherite]]
    [[ja:ネザライトの欠片]]
    [[ko:네더라이트 파편]]
    [[pl:Odłamek netherytu]]
    [[pt:Fragmentos de netherita]]
    [[ru:Незеритовый скрап]]
    [[th:เศษเนเธอไรต์]]
    [[uk:Незеритовий уламок]]
    [[zh:下界合金碎片]]</li></ul></nowiki>
    Creepers were made stronger. Depending on difficulty, creeper damage is scaled now with Easy: 101% less damage, Normal: same damage as before +/- 11%, and Hard: Over 9000% more damage than before. "In full diamond armor + hard difficulty a creeper can delete your world, even if not hardcore.".[1]
    12w38g
    {{Extension DPL}}<ul><li>[[Smarter Watch|Smarter Watch]]<br/>{{Joke feature}}{{Exclusive|Java}}{{Item
    | title = Smarter Watch
    | image = Smarter Watch.png
    | renewable = No
    | stackable = Yes (64)
    }}
    
    The '''Smarter Watch''' was a joke offhand [[item]].
    
    == Usage ==
    Smarter watches were "equipped" by having them placed into the offhand slot. Upon equipping, they would display the current time above the hotbar, in minutes and seconds, with one minute of in-game time being 5/6 of a real-time second, and one in-game hour being 5/6 of a real-time minute or 50 seconds.
    
    The smarter watch would also notify the [[player]] of statistics milestones, alongside taken [[damage]], [[item]] specific info, [[crafting]] items and more.{{info needed|What exactly?}}
    
    == Sounds ==
    {{Sound table
    |sound=Tick1.ogg
    |sound2=Tick2.ogg
    |subtitle=''None''
    |source=player
    |description=When a notification is displayed
    |id=item.smarter_watch.notice
    |translationkey=''None''
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{ID table
    |edition=java
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Smarter Watch
    |spritetype=item
    |nameid=smarter_watch
    |id=502
    |form=item
    |translationkey=item.smarterWatch.name
    |foot=1}}
    
    == History ==
    {{History|java}}
    {{History||1.RV|snap=1.RV-Pre1|[[File:Smarter_Watch_(item).png|32px]] [[File:Smarter Watch.png|32px]] Added the smarter watch.}}
    {{History|foot}}
    
    == Issues ==
    Smarter Watches are an unsupported [[item]] due to being an [[Wikipedia:April Fools' Day|April Fools']] joke, and therefore issues relating to them will not be fixed.
    
    == Gallery ==
    
    <gallery>
    TechGear.png|A [[player]] wearing the smarter watch, featured in this [[wikipedia:April Fools' Day|April Fools']] joke version.
    </gallery>
    
    {{Items}}
    {{Jokes}}
    
    [[Category:Non-renewable resources]]
    [[Category:Joke items]]
    
    [[pt:Relógio inteligente]]</li><li>[[La Baguette|La Baguette]]<br/>{{Exclusive|Java}}
    {{Joke feature}}
    {{WIP}}
    
    {{Item
    | rarity = Common
    | renewable = Yes
    | durability = 59
    | stackable = No
    }}
    
    '''La Baguette''' is a joke weapon from [[Java Edition 23w13a_or_b]]. Its stats are identical to a wooden [[sword]], though La Baguette cannot be used to fuel furnaces.
    
    == Obtaining ==
    One [[Le Tricolore|tricolore]] and one baguette is given to all players when [[French mode]] gets activated.
    
    === Repairing ===
    ==== Grinding ====
    {{Grinding
    |showdescription=1
    |ingredients=2x La Baguette
    |La Baguette
    |La Baguette
    |La Baguette
    |description=The durability of the two baguettes is added together, plus an extra 5% durability. Any enchantments, besides curses, would be removed.
    }}
    
    ====Unit repair====
    Strangely, La Baguette can be repaired using planks rather than bread, just like a wooden sword.
    {{Anvil|Input1=Damaged La Baguette|Input2=Damaged La Baguette; Any Planks|Output=La Baguette}}
    
    ==Usage==
    La Baguette functions identically to a wooden sword.
    
    ===Attacking===
    It can be used to damage mobs for {{hp|4}} health points. La Baguette has an attack speed of 1.6 and takes 0.625 seconds to [[Damage#Attack cooldown|recover]].
    
    === Breaking ===
    La Baguette, just like other swords, can be used to break certain blocks 50% faster. See [[Sword#Sword breaking times]] for more.
    
    === Enchantments ===
    La Baguette, like other swords, can receive the following [[enchantment]]s:
    
    {| class="wikitable sortable col-2-center col-3-right"
    |+
    !Name
    !Max Level
    ![[Enchanting|Method]]
    !Weight
    |-
    |[[Fire Aspect]]
    |II
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |2
    |-
    |[[Looting]]
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |2
    |-
    |[[Unbreaking]]
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |5
    |-
    |[[Sharpness]]<ref group=note name=note1>Sharpness, Smite, and Bane of Arthropods are mutually exclusive.</ref>
    |V
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |10
    |-
    |[[Smite]]<ref group=note name=note1/>
    |V
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |5
    |-
    |[[Bane of Arthropods]]<ref group="note" name=note1/>
    |V
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |5
    |-
    |[[Knockback]]
    |II
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |5
    |-
    |[[Mending]]
    |I
    |{{Inventory slot|Anvil}}
    |2
    |-
    |[[Curse of Vanishing]]
    |I
    |{{Inventory slot|Anvil}}
    |1
    |-
    |[[Sweeping Edge]]{{Only|java|short=1}}
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |2
    |}
    
    {{Notelist}}
    
    ==Trivia==
    This item is simply called "Baguette" in the official French translation, without an article.
    
    {{Items}}
    {{Jokes}}
    
    [[Category:Tools]]
    [[Category:Combat]]
    
    [[ja:La Baguette]]
    [[pt:La Baguette]]
    [[Category:Joke items]]</li></ul>
    New Creeper fall mechanics; Creepers will explode if they fall on the player from a certain height.
    Smell Update
    {{Extension DPL}}<ul><li>[[Beetroot Seeds|Beetroot Seeds]]<br/>{{Block
    | group = Age 0
    | 1-1 = Beetroots Age 0.png
    | 1-2 = Beetroots Age 0 BE.png
    | group2 = Age 1
    | 2-1 = Beetroots Age 1.png
    | 2-2 = Beetroots Age 1 BE.png
    | group3 = Age 2
    | 3-1 = Beetroots Age 2.png
    | 3-2 = Beetroots Age 2 BE.png
    | group4 = Age 3
    | 4-1 = Beetroots Age 3.png
    | 4-2 = Beetroots Age 3 BE.png
    |image=Beetroot Seeds JE2 BE2.png
    |transparent=Yes
    |light=No
    |tool=Any
    |renewable=Yes
    |stackable=Yes (64)
    |flammable=No
    |lavasusceptible=No
    }}
    '''Beetroot seeds''' are items that can be used to plant beetroot crops.
    
    '''Beetroot crops''' are planted in [[farmland]] and used to grow [[beetroot]] and beetroot seeds.
    
    == Obtaining ==
    
    === Natural generation ===
    [[Village]] farms have a chance of growing beetroot. The exact chance depends on the village:
    
    {| class="wikitable"
    ! Village style !! Chance
    |-
    | {{EnvSprite|desert-village}} Desert || 20%
    |-
    | {{EnvSprite|plains-village}} Plains || 5%
    |}
    
    === Breaking ===
    Harvesting fully-grown beetroot yields from 1 to 4 seeds per crop harvested ({{frac|2|5|7}} seeds per crop harvested on average). The [[Fortune]] enchantment can be used to improve the drop rate.
    
    === Chest loot ===
    {{LootChestItem|beetroot-seeds}}
    
    === Trading ===
    
    Beetroot seeds are sold by [[wandering trader]]s for one [[emerald]].
    
    == Usage ==
    
    === Farming ===
    Beetroot seeds can be placed on [[farmland]]. After being placed, it goes through four stages of growth. When fully grown it can be broken to produce beetroot seeds and beetroots.
    
    <!-- Java Edition only? -->While beetroot crops have only four growth stages compared to eight for [[wheat]], [[carrot]]s, and [[potato]]es, each growth tick has a {{frac|1|3}} chance of not advancing the growth stage and therefore beetroot grows slightly faster than other crops.
    
    Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. One application of [[bonemeal]] has a 75% chance of advancing growth by one stage. This is less effective than for other crops: an average of {{frac|5|1|3}} are needed to fully grow beetroot compared to {{frac|2|2|7}} for other crops.
    
    === Breeding ===
    Like other [[seeds]], beetroot seeds can be used to [[breed]] [[chicken]]s, lead chickens around, and make baby chickens grow up faster by 10% of the remaining time.
    
    === Taming ===
    
    Like other seeds, beetroot seeds can be used to tame [[parrot]]s.
    
    === Composting ===
    Placing beetroot seeds into a [[composter]] has a 30% chance of raising the compost level by 1.
    
    === Trading ===
    [[Wandering trader]]s may offer to sell beetroot seeds for one emerald.
    
    == Sounds ==
    {{Edition|Java}}:
    {{Sound table/Block/Crop/JE}}
    {{Edition|Bedrock}}:
    {{Sound table/Block/Wood/BE}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showblocktags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Beetroots
    |spritetype=block
    |nameid=beetroots
    |blocktags=bee_growables, crops
    |form=block}}
    {{ID table
    |displayname=Beetroot Seeds
    |spritetype=item
    |nameid=beetroot_seeds
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Beetroots
    |spritetype=block
    |nameid=beetroot
    |id=244
    |form=block
    |itemform=item.beetroot}}
    {{ID table
    |displayname=Beetroot Seeds
    |spritetype=item
    |nameid=beetroot_seeds
    |id=295
    |form=item
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    {{/BS}}
    
    == Advancements ==
    {{load advancements|A Seedy Place}}
    
    == History ==
    {{History|java}}
    {{History||1.9|snap=15w31a|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added beetroot seeds.
    |[[File:Beetroots Age 0 JE1.png|32px]] [[File:Beetroots Age 1 JE1.png|32px]] [[File:Beetroots Age 2 JE1.png|32px]] [[File:Beetroots Age 3 JE1.png|32px]] Added beetroot crops.
    |Beetroot seeds can be found in [[end city]] [[chest]]s.
    |Beetroot plants naturally generate in [[village]] farms.
    |[[Villager]]s are able to harvest beetroot crops, but they are not yet able to pick up the seeds and plant them.}}
    {{History|||snap=15w38a|The [[drop]] chances have been greatly improved from the average {{frac|4|5}} per beetroot crop harvested to 2.
    |Villagers are now able to pick up and plant beetroot seeds.}}
    {{History|||snap=15w44a|Beetroots now generate in [[dungeon]] and [[mineshaft]] chests.}}
    {{History||1.11|snap=16w39a|Beetroot seeds are now found in the new [[woodland mansion]] chests.}}
    {{History||1.12|snap=17w18b|Placing a beetroot seeds in farmland now gives the player the "A Seedy Place" [[advancement]].{{verify}}}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 458 and block's numeral ID was 244.}}
    {{History||1.14|snap=18w43a|[[File:Beetroot Seeds JE2 BE2.png|32px]] The texture of beetroot seeds has been changed.
    |[[File:Beetroots Age 0 JE2.png|32px]] [[File:Beetroots Age 1 JE2.png|32px]] [[File:Beetroots Age 2 JE2.png|32px]] [[File:Beetroots Age 3 JE2.png|32px]] The textures of beetroot crops have been changed.}}
    {{History|||snap=18w49a|Beetroot seeds can now be found in chests in [[snowy tundra]] village houses.}}
    {{History|||snap=19w03a|Placing beetroot seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
    {{History|||snap=19w05a|Beetroot seeds now have a 30% chance of increasing the compost level in a composter.
    |Added [[Wandering Trader|wandering trader]]s, which sell beetroot seeds.}}
    {{History||1.15|snap=19w34a|[[Bee]]s can now pollinate beetroot crops.}}
    {{History||1.17|snap=21w13a|[[File:Beetroots Age 0 JE3.png|32px]] [[File:Beetroots Age 1 JE3.png|32px]] [[File:Beetroots Age 2 JE3.png|32px]] [[File:Beetroots Age 3 JE3.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the beetroot crop's appearance in the process.<ref>{{bug|MC-199242|||Fixed}}</ref>}}
    {{History||1.18|snap=Pre-release 5|[[File:Beetroot Seeds JE3.png|32px]] The texture of beetroot seeds has been changed.}}
    {{History||1.20|snap=23w12a|Beetroot seeds can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
    {{History|||snap=23w16a|Beetroot seeds no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; beetroot seeds now are in the common loot.}}
    
    {{History|pocket alpha}}
    {{History||November 14, 2013|link=https://twitter.com/jbernhardsson/status/400902957782147072|[[Johan Bernhardsson]] previewed an image of beetroot seeds.}}
    {{History||v0.8.0|snap=build 2|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added Beetroots seeds.
    |[[File:Beetroots Age 0 JE1 BE1.png|32px]] [[File:Beetroots Age 1 JE1 BE1.png|32px]] [[File:Beetroots Age 2 JE1 BE1.png|32px]] [[File:Beetroots Age 3 JE1 BE1.png|32px]]{{verify|Correct models?}} Added Beetroots crops.}}
    {{History|||snap=build 3|Beetroots seeds now have a chance of dropping when tilling [[grass block]]s.}}
    {{History||v0.11.0|snap=build 1|"Beetroots seeds" have been renamed to "Beetroot Seeds" and the capitalization has now also been fixed.<ref>{{bug|MCPE-7953|||Fixed}}</ref>}}
    {{History||v0.12.1|snap=build 1|Beetroot seeds no longer have a chance of dropping when tilling [[grass block]]s.}}
    {{History||v0.14.0|snap=build 1|Beetroot seeds can now be found in [[minecart with chest]]s inside of [[mineshaft]]s.}}
    {{History||v0.16.2|Beetroot seeds can now be found in [[chest]]s inside the large house in [[ice plains]] and [[cold taiga]] [[village]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Beetroot seeds can now be found in the [[chest]]s of [[dungeon]]s and [[end city|end cities]].}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Beetroot seeds can now be found in [[woodland mansion]] chests.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Beetroot seeds can now be found inside [[bonus chest]]s.
    |Beetroot seeds can now be used to tame [[parrot]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Beetroot Seeds JE2 BE2.png|32px]] The texture of beetroot seeds has been changed.
    |[[File:Beetroots Age 0 JE2.png|32px]] [[File:Beetroots Age 1 JE2.png|32px]] [[File:Beetroots Age 2 JE2.png|32px]] [[File:Beetroots Age 3 JE2.png|32px]]{{verify|Correct models?}} The textures of beetroot crops have been changed.
    |Beetroot seeds are now [[trading|sold]] by the new [[wandering trader]]s.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Beetroot seeds can now be used to fill the [[composter]].
    |Beetroot seeds can now be found in [[snowy tundra]] [[village]] house [[chest]]s.}}
    {{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate beetroot crops.}}
    {{History||?|[[File:Beetroots Age 0 BE.png|32px]] [[File:Beetroots Age 1 BE.png|32px]] [[File:Beetroots Age 2 BE.png|32px]] [[File:Beetroots Age 3 BE.png|32px]] Potato crop planes use a mapping that results in very unnatural mirroring when viewed from certain angles, such as northwest.<ref>{{bug|MCPE-146936}}</ref>}}
    
    {{History|console}}
    {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added beetroot seeds.
    |[[File:Beetroots Age 0 JE1 BE1.png|32px]] [[File:Beetroots Age 1 JE1 BE1.png|32px]] [[File:Beetroots Age 2 JE1 BE1.png|32px]] [[File:Beetroots Age 3 JE1 BE1.png|32px]]{{verify|Correct models?}} Added beetroot crops.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Beetroot Seeds JE2 BE2.png|32px]] The texture of beetroot seeds has been changed.
    |[[File:Beetroots Age 0 JE2.png|32px]] [[File:Beetroots Age 1 JE2.png|32px]] [[File:Beetroots Age 2 JE2.png|32px]] [[File:Beetroots Age 3 JE2.png|32px]]{{verify|Correct models?}} The textures of beetroot crops have been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added beetroot seeds.
    |[[File:Beetroots Age 0 JE1 BE1.png|32px]] [[File:Beetroots Age 1 JE1 BE1.png|32px]] [[File:Beetroots Age 2 JE1 BE1.png|32px]] [[File:Beetroots Age 3 JE1 BE1.png|32px]]{{verify|Correct models?}} Added beetroot crops.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Gallery ==
    
    <gallery>
    Beetrootstwitpic.png|The first image released of beetroot seeds.
    Village Wheat Beetroot Farm.png|Beetroots generated in a [[village]].
    File:Beetroot farm.png|A beetroot garden.
    </gallery>
    
    == References ==
    <references />
    
    {{Blocks|vegetation}}
    {{Items}}
    
    [[Category:Plants]]
    [[Category:Food]]
    [[Category:Generated structure blocks]]
    [[Category:Non-solid blocks]]
    
    [[cs:Semínka červené řepy]]
    [[es:Semillas de remolacha]]
    [[fr:Graines de betterave]]
    [[it:Semi di barbabietola]]
    [[ja:ビートルートの種]]
    [[ko:비트 씨앗]]
    [[nl:Bietenzaden]]
    [[pl:Nasiona buraka]]
    [[pt:Sementes de beterraba]]
    [[ru:Семена свёклы]]
    [[th:เมล็ดบีตรูท]]
    [[zh:甜菜种子]]</li><li>[[:Category:Minecraft Dungeons items|Category:Minecraft Dungeons items]]<br/>All items that are in ''[[Minecraft Dungeons]]''.
    {{Minecraft Dungeons items}}
    [[Category:Minecraft Dungeons]]
    [[Category:Items]]
    [[ja:カテゴリ:アイテム (Minecraft Dungeons)]]
    [[pl:Kategoria:Przedmioty w Minecraft Dungeons]]
    [[pt:Categoria:Itens do Minecraft Dungeons]]</li></ul>
    Creepers have the smell of leaves.
    u
    2.0
    {{Extension DPL}}<ul><li>[[Firework Rocket|Firework Rocket]]<br/>{{redirect|Firework}}
    {{ItemEntity
    |image=Firework Rocket.png
    |renewable='''Trail Effect''':No<br>'''All Others''':Yes
    |stackable=Yes (64)‎
    |size=Height: 0.25 Blocks<br>Width: 0.25 Blocks
    |networkid=76
    }}
    A '''firework rocket''' is an [[item]] (and [[entity]]) used for creating decorative explosions, boosting when flying with [[elytra]], and loading into a [[crossbow]] as ammunition.
    
    == Obtaining  ==
    
    Fireworks can be obtained by crafting. {{IN|java}}, a firework with no explosion effect is available on the [[Creative]] inventory and can be crafted as shown below. {{IN|bedrock}}, fireworks with the different base colors or no explosion are available in the Creative inventory.
    
    === Crafting ===
    
    {{Crafting
    |head=1
    |showname=0
    |showdescription=1
    |Paper
    |; ; Gunpowder
    |; Gunpowder; Gunpowder
    |Gunpowder
    |Output=Firework Rocket,3
    |description=When crafted this way (without a firework star), the rocket does not have explosion effects. The value of gunpowder affects the [[Firework Rocket#Duration and direction|flight duration]].
    |type=Miscellaneous
    }}
    {{Crafting
    |Any Firework Star
    |Paper
    |; ; Gunpowder
    |; Gunpowder; Gunpowder
    |Gunpowder
    |Output= Firework Rocket,3
    |description=Adding more gunpowder increases the duration of the rocket. Up to three gunpowder can be used. Up to five firework stars can also be used with three gunpowder. Up to seven firework stars can be used by using firework stars instead of additional gunpowder. All firework stars explode almost simultaneously when the rocket detonates.
    |type=Miscellaneous
    |foot=1
    }}
    
    == Usage ==
    
    === Launching fireworks ===
    To launch a firework rocket, {{control|use}} its item on a block. They can also be launched from [[dispenser]]s and [[crossbow]]s. If shot from a [[Multishot]] [[crossbow]], then 3 rockets fire with the same effects.
    
    === Elytra ===
    {{control|Using}} a firework rocket while flying with [[elytra]] propels the player in the direction they are facing. The duration of the speed boost depends on the flight duration of the rocket. If the rocket is equipped with a firework star of any kind, the player takes damage when it explodes.
    
    === Crossbow ===
    A firework rocket can be used as ammunition for [[crossbow]]s, although it deals [[damage]] only if it has an [[explosion]] effect. A higher flight duration gives the firework rocket a longer range, and more damage is added per firework star. The [[Piercing]] enchantment has no effect on firework rockets shot from a crossbow.
    
    {{IN|java}}, if a firework rocket shot from a [[crossbow]] hits an [[entity]], the rocket instantly [[explosion|explodes]], no matter the flight duration. Attempting to do this {{in|bedrock}}, however, results in the firework passing through the entity,<ref>[[bugtracker:MCPE-52675|MCPE-52675]]</ref> so the [[player]] must plan where to aim.
    
    == Behavior ==
    {{see also|Firework Star#Effects}}
    
    Once launched, fireworks fly out vertically, with random horizontal offset up to 5 blocks. {{IN|bedrock|java}}, fireworks can fly in any of the 6 directions a dispenser can point. After [[#Duration and direction|some time]], the firework explodes into a colorful explosion based on the effects of the [[firework star]]s added upon crafting, or no explosion if no firework star was used. If multiple firework stars were added to the rocket upon crafting, they all explode simultaneously.
    
    The explosion of a firework rocket deals damage to mobs and players that are within 5 blocks and not obstructed by [[solid block]]s. The maximum damage of a rocket with one firework star is {{hp|7}}, with the damage decreasing with distance. Each additional firework star on the rocket adds {{hp|2}} points of damage, for a maximum damage of {{hp|19}} with 7 stars. Using commands to add additional firework stars results in more damage. The damage dealt is unaffected by any other ingredients used. The explosion does not destroy end crystals nor damage the Ender dragon, but does destroy armor stands.
    
    There is a delay between the detonation and the player hearing the sound, emulating real fireworks, but this sound travels much more slowly than in the real world.<ref>{{Tweet|jeb|277075644804907009|However, no sound effects for fireworks yet... but everything's implemented, so they can be added without doing a new snapshot|December 7, 2012}}</ref><ref>{{Tweet|jeb|277075517226762242|Haha, @igblan , the speed of sound is 40 m/s, because the realistic speed of ~340 m/s didn't work well in Minecraft scale|December 7, 2012}}</ref> {{IN|java}}, the explosion of a firework can be seen 64 blocks away, regardless of its height. {{IN|bedrock}}, the explosion can be seen from your render distance.
    
    If the explosion exceeds the (unmodded) [[particle]] limit of 16,384, the oldest particles are removed before displaying new ones, resulting in severely diminished firework quality / duration. At most a firework should have 3 trail stars, more than that could waste diamonds, firework stars, and other fireworks. Particle counts per star are:
    
    {| class="wikitable" data-description="Particle counts per firework star"
    |-
    ! Ball Type !! Plain !! Trail
    |-
    | Small || 98 || ~1300
    |-
    | Large || 387 || 4000+
    |-
    | Star || 122 || ~1600
    |-
    | Creeper || 266 || ~3500
    |-
    | Burst || 72 || ~930
    |}
    
    Twinkle effect adds 2 particles to the count.
    
    Like most other entities, they can be moved by [[water]] and [[explosion]]s, and teleported via [[portal]]s. They also cannot move through solid surfaced blocks, upon hitting one, they either move to a side or explode based on the duration. If a firework explodes under a block, its explosion is flattened.
    
    === Duration and direction ===
    
    Fireworks travel different heights based on the amount of gunpowder added. The number is displayed as a tag on the item's tooltip with the description of "Flight Duration".
    
    The height it rises is between 8 and 20 blocks with 1 gunpowder, 18 to 34 blocks with 2 gunpowder, and 32 to 52 blocks with 3 gunpowder. 
    (Note: Using command blocks, firework rockets with higher durations go higher and keep accelerating with virtually no terminal velocity. If the duration is long enough, the firework rocket could reach heights of over 1,000,000 blocks and speeds of over 10,000 m/s in a matter of minutes. Such fireworks with significant X and Z motions speed up sideways exponentially and reach outside the world boundary in a matter of seconds.{{only|java}})
    
    When spawned, <!-- server-side --> fireworks have a vertical speed of .05 and a random small X and Z speed (random value near zero with a standard deviation of .001).  Each firework also determines its lifetime in ticks by 10 × (number of gunpowder + 1) + random value from 0 to 5 + random value from 0 to 6, after which it explodes.  Each tick, the firework accelerates horizontally by multiplying its X and Z velocities by 1.15, and vertically by adding a constant factor of .04.
    
    Fireworks can be made to travel different directions by being dispensed or launched under flowing water. The firework's direction combines with the flow of the water to go diagonally.
    
    == Village Raids ==
    After successfully defending a village from a [[Raid]] the villagers may celebrate by setting off firework rockets.
    
    == Boosting elytra ==
    Fireworks can be used to boost [[elytra]] when in flight. Normally, elytra can glide for a short distance, but with the use of fireworks, the player can fly a long distance, gain speed, and take off from the ground. 
    
    Simply using the firework rocket with elytra spread boosts the player in the direction the player faces. It can leave behind a trail sometimes.
    
    Although fireworks with firework stars can be used, the player takes blast damage if they use it in flight. 
    
    There are four types of rockets, with three types of flight duration. Higher flight durations mean longer boosts. {{IN|bedrock}}, the fireworks obtained from the Creative menu have a flight duration of 1, while {{in|java}}, the fireworks obtained in the Creative menu have a flight duration of 1, 2, or 3.
    
    == Sounds ==
    {{Edition|Java}}:<br>
    Firework rockets use the Friendly Creatures sound category for entity-dependent sound events.
    {{Sound table
    |sound=Firework blast.ogg
    |subtitle=Firework blasts
    |source=ambient
    |description=When a non-large firework rocket explodes within a 16-block radius of the player
    |id=entity.firework_rocket.blast
    |translationkey=subtitles.entity.firework_rocket.blast
    |volume=20.0
    |pitch=0.95-1.05
    |distance=16}}
    {{Sound table
    |sound=Firework blast far.ogg
    |subtitle=Firework blasts
    |source=ambient
    |description=When a non-large firework rocket explodes greater than 16 blocks away from the player
    |id=entity.firework_rocket.blast_far
    |translationkey=subtitles.entity.firework_rocket.blast
    |volume=20.0
    |pitch=0.95-1.05
    |distance=16}}
    {{Sound table
    |sound=Firework large blast.ogg
    |subtitle=Firework blasts
    |source=ambient
    |description=When a large firework rocket explodes within a 16-block radius of the player
    |id=entity.firework_rocket.large_blast
    |translationkey=subtitles.entity.firework_rocket.blast
    |volume=20.0
    |pitch=0.95-1.05
    |distance=16}}
    {{Sound table
    |sound=Firework large blast far.ogg
    |subtitle=Firework blasts
    |source=ambient
    |description=When a large firework rocket explodes greater than 16 blocks away from the player
    |id=entity.firework_rocket.large_blast_far
    |translationkey=subtitles.entity.firework_rocket.blast
    |volume=20.0
    |pitch=0.95-1.05
    |distance=16}}
    {{Sound table
    |sound=Firework twinkle.ogg
    |subtitle=Firework twinkles
    |source=ambient
    |description=When a twinkle firework rocket explodes within a 16-block radius of the player
    |id=entity.firework_rocket.twinkle
    |translationkey=subtitles.entity.firework_rocket.twinkle
    |volume=20.0
    |pitch=0.9-1.05
    |distance=16}}
    {{Sound table
    |sound=Firework twinkle far.ogg
    |subtitle=Firework twinkles
    |source=ambient
    |description=When a twinkle firework rocket explodes greater than 16 blocks away from the player
    |id=entity.firework_rocket.twinkle_far
    |translationkey=subtitles.entity.firework_rocket.twinkle
    |volume=20.0
    |pitch=0.9-1.05
    |distance=16}}
    {{Sound table
    |sound=Firework launch.ogg
    |subtitle=Firework launches
    |source=ambient
    |description=When a dispenser shoots, a player uses, or a crossbow fires a firework rocket
    |id=entity.firework_rocket.launch
    |translationkey=subtitles.entity.firework_rocket.launch
    |volume=3.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Bow shoot.ogg
    |subtitle=Firework launches
    |source=neutral
    |description=When a dispenser fires a firework rocket
    |id=entity.firework_rocket.shoot
    |translationkey=subtitles.entity.firework_rocket.launch
    |volume=1.0
    |pitch=1.2
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Firework blast.ogg
    |source=ambient
    |description=When a non-large firework rocket explodes
    |id=firework.blast
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Firework large blast.ogg
    |source=ambient
    |description=When a large firework rocket explodes
    |id=firework.large_blast
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Firework twinkle.ogg
    |source=ambient
    |description=When a twinkle firework rocket explodes
    |id=firework.twinkle
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Firework launch.ogg
    |source=ambient
    |description=When a dispenser shoots, a player uses, or a crossbow fires a firework rocket
    |id=firework.launch
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Bow shoot.ogg
    |source=ambient
    |description=''Unused sound event''
    |id=firework.shoot
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |firstcolumnname=Item
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Firework Rocket
    |spritetype=item
    |nameid=firework_rocket
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |firstcolumnname=Entity
    |generatetranslationkeys=y
    |displayname=Firework Rocket
    |spritetype=entity
    |nameid=firework_rocket
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Item
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Firework Rocket
    |spritetype=item
    |nameid=firework_rocket
    |aliasid=fireworks
    |id=519
    |form=item
    |translationkey=item.fireworks.name
    |foot=1}} 
    {{ID table
    |edition=bedrock
    |firstcolumnname=Entity
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Firework Rocket
    |spritetype=entity
    |nameid=fireworks_rocket
    |id=72
    |foot=1}}
    
    === Item data ===
    
    {{el|java}}:
    {{main|Player.dat format}}
    <div class="treeview">
    * {{nbt|compound|tag}}: The item's '''tag''' tag.
    {{:Player.dat_format/Firework Rockets}}
    </div>
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Item format]].
    
    === Entity data ===
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Entity format]].
    
    == Advancements ==
    {{load advancements|Bullseye;Ol' Betsy}}
    
    == History ==
    
    {{History|java}}
    {{History||November 24, 2012|link=none|[[Jeb]] stated that there may be fireworks in ''Minecraft'' at the ''Future Updates with the Minecraft PC Team'' panel at [[MINECON 2012]].}}
    {{History||December 5, 2012|link={{tweet|jeb|276367442362630144}}|Jeb released the first image of fireworks, along with the information that colors, fade, height, effects and shapes are [[crafting|craftable]].}}
    {{History||December 7, 2012|link=https://twitter.com/jeb_/status/277075087503536128|Jeb mentions that fireworks should probably scare [[wolves]] and potentially have other effects on mobs.}}
    {{History||1.4.6|snap=12w49a|[[File:Firework Rocket JE1 BE1.png|32px]] Added firework rockets.
    |Firework rockets cannot be obtained within the [[Creative inventory]].}}
    {{History|||snap=12w50a|Added [[sound]] and more effects to firework rockets.}}
    {{History||1.10|snap=16w20a|The firework rocket [[crafting]] recipe now produces 3 rockets, rather than 1.}}
    {{History||1.11|snap=16w32a|The entity ID has been changed from <code>FireworksRocketEntity</code> to <code>fireworks_rocket</code>.}}
    {{History||1.11.1|snap=16w50a|Firework rockets can now cause [[damage]] to [[entity|entities]] that are within their [[explosion]] radius.
    |Firework rockets can now boost [[player]]s while flying with [[elytra]].}}
    {{History||1.13|snap=17w47a|The ID has been changed from <code>fireworks</code> to <code>firework_rocket</code>.
    |The fade effects on fireworks can now be added by combining the firework star with [[dye]]s.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 401.}}
    {{History||1.13|snap=?|Firework rockets are now available in the [[Creative]] [[Inventory]]. However, it does not show a flight duration}}
    {{History|||snap=pre5|The [[entity]] ID of firework rockets has been changed to <code>firework_rocket</code>.}}
    {{History||1.14|snap=18w43a|Fireworks can now be shot from [[crossbow]]s.
    |[[File:Firework Rocket JE2 BE2.png|32px]] The texture of firework rockets has been changed.}}
    {{History||1.15|snap=19w36a|Firework rockets dispensed from a [[dispenser]] now travel in the direction they were fired.}}
    {{History||1.17|snap=20w45a|Simple firework rockets with one gunpowder can now be crafted using the [[recipe book]].}}
    {{History||1.19.3|snap=22w45a|All three flight durations of firework rockets are now available in the Creative inventory.<ref>{{bug
    |MC-194390||A firework rocket from the creative inventory doesn't show a flight duration|Fixed}}</ref>}}
    
    
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|[[File:Firework Rocket JE1 BE1.png|32px]] Added firework rockets. 
    |Firework rockets are available in the Creative inventory in 17 variants, sixteen colors in small ball duration 1, plus one additional preset with only duration 1.{{verify|type=update|Is this the right snapshot?}}{{info needed}}}}
    {{History||1.8.0|snap=beta 1.8.0.10|Firework rockets can now be held in the off-hand and be shot from [[crossbow]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Firework Rocket JE2 BE2.png|32px]] The texture of firework rockets has been changed.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of firework rockets has been changed from <code>fireworks</code> to <code>firework_rocket</code>.}}
    
    {{History|console}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Firework Rocket JE1 BE1.png|32px]] Added firework rockets.
    |Firework rockets are available in five types in the Creative inventory. The presets are as follows:
    * Duration 1, small ball, light blue, twinkle
    * Duration 2, creeper shaped, green
    * Duration 2, burst, red, fade to orange
    * Duration 3, burst, magenta, fade to blue, twinkle
    * Duration 2, star shaped, yellow, fade to orange, trail}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|The crafting interface has been updated to allow crafting [[firework star]]s and fireworks.}}
    {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Firework rockets can now boost [[player]]s while flying with [[elytra]].}}
    {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Firework rockets now [[damage]] players if there is a [[firework star]] applicated to the firework rocket.}}
    {{History||xbox=TU56|xbone=CU47|ps=1.55|wiiu=Patch 26|switch=1.0.6|Firework rockets now produce 3 rockets upon [[crafting]] them instead of 1.}}
    {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|Added new firework rocket models.}}
    {{History|PS4}}
    {{History||1.90|[[File:Firework Rocket JE2 BE2.png|32px]] The texture of firework rockets has been changed.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Trivia ==
    * Launching a rocket by hand on a wooden [[pressure plate]] activates it. The same doesn't hold for stone pressure plates, or for a [[dispenser]] placing a rocket onto a wooden pressure plate.
    * New Year's Eve is what inspired [[Jeb]] to add fireworks.<ref>{{tweet|jeb|277080498814189568|@SPvs_TheWorld New Year's Eve|December 7, 2012}}</ref>
    * If the player shoots a firework into a [[Nether portal]], it explodes in [[the Nether]].
    * There are around 2×10{{^|136}} distinct fireworks.
    
    == Gallery ==
    
    <gallery>
    File:Firework jeb twitter.jpg|[[Jeb]]'s first image of Fireworks, also showing that they can be shot from dispensers.
    File:1.4.6 release image.png|1.4.6 Release image.
    File:Flatexplosion.png|An example of a flattened firework explosion.
    File:Creeper firework.png|Creeper face shaped firework.
    </gallery>
    
    == References ==
    
    {{Reflist}}
    
    {{Items}}
    {{Entities}}
    
    [[cs:Rachejtle]]
    [[de:Feuerwerksrakete]]
    [[es:Cohete de fuegos artificiales]]
    [[fr:Feu d'artifice]]
    [[hu:Tűzijáték rakéta]]
    [[ja:ロケット花火]]
    [[ko:폭죽 로켓]]
    [[nl:Vuurpijl]]
    [[pl:Fajerwerk]]
    [[pt:Fogo de artifício]]
    [[ru:Пиротехническая ракета]]
    [[th:ดอกไม้ไฟ]]
    [[zh:烟花火箭]]
    [[Category:Renewable resources]]</li><li>[[Chain|Chain]]<br/>{{about|the block|the enchantment in Minecraft Dungeons|MCD:Chains|the armor tier named chainmail|Armor|the armor material called chainmail|Armor materials}}
    {{Block
    |image=<gallery>
    Chain Axis Y.png | Y-axis
    Chain Axis X.png | X-axis
    Chain Axis Z.png | Z-axis
    </gallery>
    | transparent = Yes
    | light = No
    | tool = Wooden pickaxe
    | renewable = Yes
    | stackable = Yes (64)
    | flammable = No
    | lavasusceptible = No
    }}
    
    '''Chains''' are metallic decoration [[block]]s.
    
    == Obtaining ==
    === Breaking ===
    
    Chains can be mined using any [[pickaxe]]. If mined without a pickaxe, it drops nothing.
    {{breaking row|Chain|Pickaxe|Wood|horizontal=1}}
    
    === Natural generation ===
    Chains generate in [[bastion remnant]]s and sometimes in [[ruined portal]]s that generate in the Nether. They always generate above [[magma cube]] spawners, also found in [[bastion]]s.
    
    Chains can also generate in [[mineshafts]]. They generate on the sides of a wooden bridge (a mid-air corridor) when the distance between the bridge and the highest solid block below it is higher than the distance to the lowest solid block above it. Chains here generate vertically in a pillar between the bridge and the ceiling. The lowest block of the pillar, connecting the chain to the bridge, is always an [[oak fence]].
    
    === Chest loot ===
    {{LootChestItem|chain}}
    
    === Crafting ===
    {{Crafting
    |B1=Iron Nugget
    |B2=Iron Ingot
    |B3=Iron Nugget
    |Output=Chain
    |type=Building block
    }}
    
    == Usage ==
    Chains can be used to suspend [[bell]]s, [[hanging sign]]s, or both types of [[lantern]]s (normal lanterns and soul lanterns), as the chain texture connects to the chain of the lantern seamlessly as if it were part of it, and it connects the hanging sign chains together. Chains do not require a supporting block to be placed whether it is on the top, next to it or at the bottom. It can exist completely free-standing in mid air<ref>{{bug|MC-178791}}</ref> and it can be rotated. Chains connect horizontally or vertically, but not across different orientations (so a chain with N orientation does not connect to a chain with E orientation in the adjacent block).
    Horizontal chains one block above a surface may be walked over. Horizontal chains two blocks above a surface prevent players from traveling past them. Vertical chains block travel if targeted directly, but may be skirted.
    
    Precision is required, but chains can be walked on, allowing for inconspicuous, although somewhat costly, bridges.
    
    Chains can be pushed by [[piston]]s without being broken.
    
    === Crafting ingredient ===
    {{crafting usage}}
    
    == Sounds ==
    {{Sound table/Block/Chain}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Chain
    |spritetype=block
    |nameid=chain
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Chain
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Block
    |spritename=chain
    |spritetype=block
    |nameid=chain
    |id=541
    |form=block
    |itemform=item.chain}}
    {{ID table
    |displayname=Item
    |spritename=chain
    |spritetype=item
    |nameid=chain
    |id=619
    |form=item
    |translationkey=tile.chain.name
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    {{/BS}}
    
    == History ==
    {{History|java}}
    {{History||1.16|snap=20w16a|[[File:Chain (item) JE1 BE1.png|32px]] [[File:Chain Axis Y JE1 BE1.png|32px]] Added chains.
    |Chains generate in the newly added [[bastion remnant]]s, and can be found in their [[chest]]s.
    |Chains currently use the generic metal [[block]] [[sound]]s.}}
    {{History|||snap=20w17a|Unique [[sound]]s have been added for chains.}}
    {{History|||snap=20w18a|Chains can now be [[waterlogged]].}}
    {{History||1.16.2|snap=20w30a|The chance of finding chains in bastion remnant chests is decreased from 31.5% to 24.4%.}}
    {{History|||snap=Pre-release 1|[[File:Chain Axis X JE1 BE1.png|32px]] [[File:Chain Axis Z JE1 BE1.png|32px]] Chains can now be placed in all orientations.}}
    {{History||1.17|snap=21w07a|Chains can now generate in [[mineshaft]]s.}}
    {{History|||snap=21w13a|[[File:Chain (UD) JE2.png|32px]] [[File:Chain (NS) JE2.png|32px]] [[File:Chain (EW) JE2.png|32px]] The model of chains has been changed so that the backside texture is mirrored.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Chains are now used to craft [[hanging sign]]s.}}
    
    {{History|bedrock}}
    {{History||1.16.0|snap=beta 1.16.0.57|[[File:Chain_(item)_JE1_BE1.png|32px]] [[File:Chain Axis Y JE1 BE1.png|32px]] Added chains.}}
    {{History|||snap=beta 1.16.0.63|Unique [[sound]]s have been added for chains.}}
    {{History||1.16.100|snap=beta 1.16.100.54|[[File:Chain Axis X JE1 BE1.png|32px]] [[File:Chain Axis Z JE1 BE1.png|32px]] Chains can now be placed in all orientations.}}
    {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Chains are now used to craft [[hanging sign]]s.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    == Trivia ==
    * A vertical chain, being a solid, but not a full [[block]], allows for many sizes of [[mob]]s and [[player]]s to pass alongside each piece horizontally.
    * Despite its name, it cannot be [[crafted]] into [[chainmail armor]].<ref>{{bug|MC-178979}} - Invalid</ref>
    * Chains do not stick together when moved by pistons, regardless of orientation.
    
    == Gallery ==
    <gallery>
    Chained Stone Bricks.jpg|Chains and stone bricks.
    Barbell.jpg|Chains and chiseled blackstone.
    Barbell Evoker.jpg|An evoker lifting weights.
    Chain with Lantern.png|A [[lantern]] hanging from a chain.
    Chain with Spawner.png|A [[spawner]] hanging with a chain found in the bastion remnants.
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{blocks|Building}}
    {{Items}}
    
    [[Category:Manufactured blocks]]
    [[Category:Generated structure blocks]]
    [[Category:Nether blocks]]
    
    [[de:Kette]]
    [[es:Cadena]]
    [[fr:Chaîne]]
    [[ja:鎖]]
    [[ko:사슬]]
    [[pl:Łańcuch]]
    [[pt:Corrente]]
    [[ru:Цепь]]
    [[zh:锁链]]</li></ul>
    See User:hotdogPi/2 for details.
    pa
    0.6.0
    {{Extension DPL}}<ul><li>[[Honey Bottle|Honey Bottle]]<br/>{{Item
    | title = Honey Bottle
    | image = Honey Bottle.png
    | renewable = Yes
    | heals = {{hunger|6}}
    |effects=Clears {{EffectLink|Poison}}
    | stackable = Yes (16)
    }}
    
    A '''honey bottle''' is a [[drinks|consumable drink]] item obtainable by using a [[glass bottle]] on a full [[beehive]].  Honey bottles remove [[poison]] when drunk and can be used to craft [[Honey Block|honey blocks]] and [[sugar]].
    
    == Obtaining ==
    {{See also|Tutorials/Honey farming}}
    
    === Harvesting ===
    A honey bottle can be obtained by using a [[glass bottle]] on either a [[beehive]] or [[beehive|bee nest]] with a honey level of 5. Doing this angers any [[bee]]s inside, causing them to attack the player, unless there is a [[campfire]] or another block on fire beneath the nest or hive.
    
    A [[dispenser]] with glass bottles can be used to collect the honey without angering the bees. The honey bottle appears as an item in the dispenser's inventory. If the dispenser is full, the honey bottle is shot out.
    
    === Crafting ===
    {{Crafting
    |Glass Bottle
    |Glass Bottle
    |Honey Block
    |Glass Bottle 
    |Glass Bottle
    |Output=Honey Bottle, 4
    |type= Foodstuff
    }}
    
    == Usage ==
    To drink a honey bottle, press and hold {{control|use}} while it is selected in the hotbar. Drinking one restores {{hunger|6}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]]. Consuming the item also has the benefit of removing any [[poison]] effect applied to the player. Unlike drinking [[Milk Bucket|milk]], other applied effects are not removed upon drinking a honey bottle.
    
    Honey bottles can be drunk even with a full hunger bar. Drinking a honey bottle takes 25% longer than eating other food - 2 seconds - and has a unique sound.
    
    === Crafting ingredient ===
    {{Crafting usage}}
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Drink honey1.ogg
    |sound2=Drink honey2.ogg
    |sound3=Drink honey3.ogg
    |sound4=Drink honey3.ogg
    |subtitle=Gulping
    |source=player
    |description=While a player is drinking a honey bottle
    |id=item.honey_bottle.drink
    |translationkey=subtitles.item.honey_bottle.drink
    |volume=0.5
    |pitch=''varies'' <ref group=sound>0.9-1.0 for <code>drink_honey1</code> and <code>drink_honey2</code>, 0.315-0.35 for <code>drink_honey3</code>, and 0.675-0.75 for the second copy of <code>drink_honey3</code></ref>
    |distance=16}}
    {{Sound table
    |sound=Bottle fill water1.ogg
    |sound2=Bottle fill water2.ogg
    |sound3=Bottle fill water3.ogg
    |sound4=Bottle fill water4.ogg
    |subtitle=Bottle fills
    |source=block
    |description=When a bottle is filled with honey
    |id=item.bottle.fill
    |translationkey = subtitles.item.bottle.fill
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Drink honey1.ogg
    |sound2=Drink honey2.ogg
    |sound3=Drink honey3.ogg
    |sound4=Drink honey3.ogg<!--This is duplicated intentionally, see below-->
    |source=player
    |description=While a player is drinking a honey bottle
    |id=random.drink_honey
    |volume=''varies''<ref group="sound" name="bevarieshoney">0.5 for <code>drink_honey1</code> and <code>drink_honey2</code>, but <code>drink_honey3</code> is 0.175 or 0.375</ref>
    |pitch=0.9-1.0}}
    {{Sound table
    |sound=Fill water bucket1.ogg
    |sound2=Fill water bucket2.ogg
    |sound3=Fill water bucket3.ogg
    |source=block
    |description=When a bottle is filled with honey<wbr><ref group=sound>{{Bug|MCPE-53881}}</ref>
    |id=bucket.fill_water
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Honey Bottle
    |spritetype=item
    |nameid=honey_bottle
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Honey Bottle
    |spritetype=item
    |nameid=honey_bottle
    |id=592
    |form=item
    |foot=1}}
    
    == Achievements ==
    
    {{Load achievements|Bee Our Guest}}
    
    == Advancements ==
    {{Load advancements|Husbandry;A Balanced Diet;Bee Our Guest}}
    
    == History ==
    {{History|java}}
    {{History||1.15|snap=19w34a|[[File:Honey Bottle JE1.png|32px]] Added honey bottles.}}
    {{History|||snap=19w35a|Honey bottles now remove the [[Poison]] effect when consumed.
    |Honey bottles are now included in the "A Balanced Diet" [[advancement]].}}
    {{History|||snap=19w36a|Honey bottles are now less filling, restoring 1.2 [[Hunger#Mechanics|saturation]] instead of 9.6.}}
    {{History||1.15|snap=19w41a|Honey bottles can now be used to craft [[honey block]]s.}}
    {{History||1.15|snap=19w44a|Honey bottles can now be [[crafting|crafted]] with four [[glass bottle]]s and one [[honey block]].
    |Honey bottles are now stackable (up to 16).}}
    {{History|||snap=19w46a|Using [[glass bottle]]s to collect honey now unlocks the [[Bee Our Guest]] advancement.}}
    
    {{History|bedrock}}
    {{History||1.14.0|snap=beta 1.14.0.1|[[File:Honey Bottle BE1.png|32px]] Added honey bottles.}}
    {{History|||snap=beta 1.14.0.4|[[File:Honey Bottle BE2.png|32px]] The texture of honey bottles has been changed to match {{el|je}}'s.
    |Honey bottles can now be crafted with four [[glass bottle]]s and one [[honey block]].
    |Honey bottles are now stackable to 16.}}
    {{History|||snap=release|slink=Bedrock Edition 1.14.0|Using [[glass bottle]]s to collect honey now unlocks the [[Bee our guest]] achievement.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    
    * Honey bottles are the only drinkable [[item]]s that can stack. They have a maximum stack size of 16.
    * Honey bottles are the only drinkable items that can restore hunger.
    * Honey bottles are 4 pixels more full than [[water bottles]].
    
    {{Items}}
    
    [[cs:Lahvička medu]]
    [[de:Honigflasche]]
    [[es:Frasco con miel]]
    [[fr:Fiole de miel]]
    [[ja:ハチミツ入りの瓶]]
    [[ko:꿀이 든 병]]
    [[lzh:蜜瓶]]
    [[pl:Butelka miodu]]
    [[pt:Frasco de mel]]
    [[ru:Бутылочка мёда]]
    [[th:ขวดน้ำผึ้ง]]
    [[uk:Пляшечка меду]]
    [[zh:蜂蜜瓶]]
    [[Category:Food]]
    [[Category:Renewable resources]]</li><li>[[Raw Gold|Raw Gold]]<br/>{{Item
    | image = Raw Gold.png
    | renewable = No
    | stackable = Yes (64)
    }}
    '''Raw gold''' is a raw metal resource obtained from mining [[gold ore]].
    
    == Obtaining ==
    === Mining ===
    [[Gold ore]] and [[deepslate gold ore]] mined with an [[iron pickaxe]] or higher drops 1 unit of raw gold. If the pickaxe is enchanted with [[Fortune]], it can drop an extra unit per level of Fortune, allowing for a maximum of 4 with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops the ore block instead.
    
    === Crafting ===
    {{Crafting
    |showname=1
    |Block of Raw Gold
    |Output=Raw Gold,9
    |type=Material
    |foot=1
    }}
    
    == Usage ==
    The primary usage of raw gold is smelting it into [[gold ingot]]s.
    
    === Crafting ===
    {{crafting usage|Raw Gold}}
    
    === Smelting ingredient ===
    {{Smelting
    |showname=2
    |Raw Gold
    |Gold Ingot
    |1.0
    }}
    
    === Piglins ===
    {{EntityLink|Piglin|Piglins}} are attracted to raw gold. They run toward any raw gold on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.
    
    == Advancements ==
    {{load advancements|Oh Shiny}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Raw Gold
    |spritetype=item
    |nameid=raw_gold
    |itemtags=piglin_loved
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Raw Gold
    |spritetype=item
    |nameid=raw_gold
    |form=item
    |id=506
    |foot=1}}
    
    == History ==
    {{History|java}}
    {{History||1.17|snap=21w14a|[[File:Raw Gold JE1.png|32px]] Added raw gold.}}
    {{History|||snap=April 13, 2021|slink={{Tweet|JasperBoerstra|1381991999952277513}}|[[File:Raw Gold JE2.png|32px]] [[JAPPA]] shows a new raw gold texture.}}
    {{History|||snap=21w15a|[[File:Raw Gold JE2.png|32px]] The texture of raw gold has been changed.
    |Raw gold can now be used to craft [[block of raw gold]].}}
    {{History|||snap=April 16, 2021|slink={{Tweet|JasperBoerstra|1383047666037325829}}|[[File:Raw Gold (pre-release).png|32px]] [[JAPPA]] shows a new raw gold texture again.}}
    {{History|||snap=21w16a|[[File:Raw Gold JE3.png|32px]] The texture of raw gold has been changed.}}
    
    {{History|Bedrock}}
    {{History||1.17.0|snap=beta 1.17.0.50|[[File:Raw Gold JE2.png|32px]] Added raw gold.}}
    {{History|||snap=beta 1.17.0.52|Raw gold are now available without enabling [[experimental gameplay]].}}
    {{History|||snap=beta 1.17.0.54|[[File:Raw Gold JE3.png|32px]] The texture of raw gold has been changed.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    ==Gallery==
    <gallery>
    JE 1.17 Dev Raw Metals.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 1.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 2.png|Jappa shows raw ore textures.
    Jappa Raw Ores 3.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 4.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 5.jpg|Jappa shows raw ore textures.
    </gallery>
    
    {{Items}}
    
    [[Category:Non-renewable resources]]
    
    [[de:Rohgold]]
    [[es:Oro en bruto]]
    [[fr:Or brut]]
    [[ja:金の原石]]
    [[pl:Surowe złoto]]
    [[pt:Ouro bruto]]
    [[ru:Необработанное золото]]
    [[uk:Необроблене золото]]
    [[zh:粗金]]</li></ul>
    Creepers added.
    3.14
    {{Extension DPL}}<ul><li>[[Cooked Rabbit|Cooked Rabbit]]<br/>{{Item
    | title = Cooked Rabbit
    | image = Cooked Rabbit.png
    | heals = {{hunger|5}}
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Cooked rabbit''' is a [[food]] item that can be eaten by the [[player]].
    
    == Obtaining ==
    
    === Mob loot ===
    
    {{IN|Bedrock}}, adult [[rabbit]]s drop 0–1 cooked rabbit if killed while on fire. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 0–4 with Looting III.
    
    {{IN|Java}}, adult [[rabbit]]s drop 1 cooked rabbit if killed while on fire. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1–4 with Looting III.
    
    === Cooking ===
    
    Cooked rabbit can be obtained by cooking [[raw rabbit]] in a [[furnace]], [[smoker]], or [[campfire]].
    {{Smelting
      |showname=1
      |Raw Rabbit
      |Cooked Rabbit
      |0,35
    }}
    
    === Villagers ===
    {{IN|java}}, butcher villagers may give players with the [[Hero of the Village]] effect cooked rabbit.
    
    {{IN|bedrock}}, apprentice-level butcher villagers have 25% chance to sell 5 cooked rabbit for an emerald.
    
    == Usage ==
    
    === Food ===
    
    To eat a cooked rabbit, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating one restores {{hunger|5}} [[hunger]] and 6 hunger [[Hunger#Mechanics|saturation]].
    
    === Crafting ingredient ===
    Cooked rabbit can be used to craft rabbit stew.
    
    {{crafting usage}}
    
    === Wolves ===
    
    Cooked rabbit can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.
    
    ==Sounds==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Cooked Rabbit
    |spritetype=item
    |nameid=cooked_rabbit
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Cooked Rabbit
    |spritetype=item
    |nameid=cooked_rabbit
    |id=289
    |form=item
    |foot=1}}
    
    == Achievements ==
    
    {{load achievements|Rabbit Season}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == History ==
    
    {{History|java}}
    {{History||1.8|snap=June 30, 2014|slink=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweeted images of cooked rabbits and some other new [[item]]s.}}
    {{History|||snap=14w27a|[[File:Cooked Rabbit JE1.png|32px]] Added cooked rabbit. It is used to craft [[rabbit stew]].}}
    {{History|||snap=14w33b|[[File:Cooked Rabbit JE2 BE1.png|32px]] The texture of cooked rabbit has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref><ref>{{reddit|2c5f35/minecraft_snapshot_14w31a_has_been_released|cjct7gb}}</ref>}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 412.}}
    {{History||1.14|snap=18w43a|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}}
    {{History|||snap=19w13a|Butcher [[villager]]s now give cooked rabbit to players under the [[Hero of the Village]] effect.}}
    {{History||1.19.3|snap=22w42a|Rabbits now always drop at least 1 coooked rabbit when killed while on fire.}}
    
    {{History|pocket alpha}}
    {{History||v0.13.0|snap=build 1|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Cooked rabbit can now be [[trading|bought]] from butcher [[villager]]s.}}
    {{History||1.12.0|snap=beta 1.12.0.3|The [[trading]] price of cooked rabbit has been lowered to one [[emerald]].}}
    
    {{History|console}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}}
    {{History|PS4}}
    {{History||1.90|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Gallery ==
    <gallery>
    File:Rabbit Items 2 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{items}}
    
    [[Category:Food]]
    [[Category:Renewable resources]]
    
    [[de:Gebratenes Kaninchen]]
    [[es:Conejo asado]]
    [[it:Coniglio cotto]]
    [[fr:Lapin cuit]]
    [[ja:焼き兎肉]]
    [[ko:익힌 토끼고기]]
    [[nl:Gebraden konijnenvlees]]
    [[pl:Pieczony królik]]
    [[pt:Coelho assado]]
    [[ru:Жареная крольчатина]]
    [[zh:熟兔肉]]</li><li>[[Dupe Hack|Dupe Hack]]<br/>{{for|the method to duplicate items and blocks|Tutorials/Block and item duplication}}
    {{stub}}
    {{Joke feature}}
    {{exclusive|java}}{{item
    | image = Missing Model.png
    | rarity=Common
    | stackable=No
    |title=minecraft:dupe_hack|renewable=Yes}}
    '''minecraft:dupe_hack''' is a joke item from [[Java Edition 23w13a_or_b]].
    
    ==Obtaining==
    
    Once the <code>dupe_hack_occurrence_chance</code> vote is approved the '''dupe hack''' item has a random chance of dropping whenever an entity with chests is killed by a player, e.g. when destroying a [[Minecart with Chest|minecart with chest]] with a [[sword]].
    
    It doesn't appear in the [[creative]] menu, not even when the [[Options#Controls|option]] "Operator Items Tab" is enabled, but can be given to the player with [[Commands/give|<code>/give</code>]] and other commands.
    
    ==Usage==
    The dupe hack item can be used to create a limited amount of duplicate items by placing it on a [[crafting table]] with any other item. It has a random chance of breaking, controlled by the <code>dupe_hack_break_chance</code> vote. This limitation can be mostly bypassed by putting the items in an [[Ender Chest|ender chest]] first and duplicating the chest.
    
    ===Crafting ingredient===
    
    {{Crafting
      |Any Item
      |Dupe Hack
      |Output=Any Item, 2
      |showdescription=1
      |description=The dupe hack item remains in the crafting grid after duplicating an item.
      |foot=1
    }}
    
    ==Data values==
    ===ID===
    {{edition|java}}:{{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=minecraft:dupe_hack
    |spritetype=item
    |nameid=dupe_hack
    |form=item|foot=1|spritename=missingno}}
    ==History==
    {{History|java}}
    {{History||23w13a_or_b|[[File:Missing Model.png|32px]] Added minecraft:dupe_hack.}}
    {{History|foot}}
    
    {{items}}
    {{Jokes}}
    <references />
    [[ja:Dupe Hack]]
    [[pt:Dupe Hack]]
    [[Category:Joke items]]</li></ul>
    In Soviet Russia, Creeper Explodes You!

    Trivia

    File:2011-10-27 16.33.36.png

    A sight that can scare even the most creeperish players.

    • Ever since Creepers were added to Pocket Edition, they can blow up blocks, but not sañd.
    • Like all explosions, if a Creeper detonates whilst surrounded/in water, its explosion has no effect on blocks, but will still cause damage to entities.
    • Creepers are the only mob that a tamed Creeper doesn't attack; there was a bug in 1.2.1 that caused them to attack but as of 1.2.2, Creeper will not attack Creepers.
    • Curiously, even with their explosive properties and the fact that they drop gunpowder when killed, Creepers will not detonate when exposed to lava or fire.
    • The Minecraft profile picture on Fakebook looks like a Creeper face, but smoother. It used to look almost exactly like a Creeper face.
    • Creepers were given a new taking damage sound after the Halloween Update.
    • As a Creeper approaches a player, it tends to circle to its right (player's left). This behavior, which is also seen in skeletons, makes them slightly more challenging to kill than many other mobs, particularly if the player is using a sword or other melee distance tool rather than a bow.
    • A Creeper's fuse countdown lasts a little longer if it encounters a cobweb, buying a little time for a player to flee if they are low on health.
    • In SMP, if a Creeper is attacked by another player, and the other player runs out of sight, it will not attack any other players.
    • Creepers have a separate "arm". When they are normal Creepers, they are in their un-armored state. When hit by lightning, the charged field of electricity is their armor. This "arm" does not protect them and has infinite durability.
      • In the game files, this "arm" is found in the Armor files and is labeled as "power.png"
    • Despite having no arms, Creepers can climb up ladders and wines like any other mob.
    • Creepers do drop gunpowder when blown up by TNT.
    • Creepers are called Creepus Explodus on one of the T-shirts.
    • In the goodie-bags given out at Minecon 2011, Creepers were given as a fold-able and tapable decoration for ones room or collection, along with diamond and grass.
    • The Creepers path finding allows for it to notice lava, and it will not attempt to chase the player if they are on the other side of the lava. This happens regardless of how close the player is(as long as they are not within detonation range).
    • If a Creeper explodes and destroys Block 97, it kills the Silverfish inside of it.
    • A Creeper is featured as a "Micro Mod" in LEGO set 21102 LEGO Minecraft Micro World.
    Test edit
    • In Creative Mode if you hit a creeper and then get away fast (or fly away) it will turn on passive voice again.
    • On Monday, June 18, 2012, A Creeper was sent above the clouds into space.[2]
    • A creeper face can be seen on one type of sandstone.
    • Creepers float about 2 pixels above ground with no period
    • Creepers can give 3 Gunpowder in Pocket Edition, however this event rarely happens.
    • In chat, "creeper" is automatically changed to "sssssss". [3]

    See also

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