| July 5, 2010 | The Modding API was planned after the release of Java Edition Alpha v1.0.1_01 | ||||
|---|---|---|---|---|---|
| June 27, 2011 | Notch stated it will be released in Beta 1.8. | ||||
| March 27, 2012 | The Modding API was rebranded to the Plugin API. | ||||
Since the early development of the original Java Edition of Minecraft, there have been plans to implement an official way for developers to add and change content in the game. Plans for official game customization date back to July 5, 2010, with the Modding API planned after the release of Java Edition Alpha v1.0.1_01.[1] It was then stated to be released in Beta 1.8.[2] The Modding API was then rebranded as the Plugin API,[3][4] with the release originally stated to be planned for 1.3, then for 1.4, and then it was accidentally stated by Curse that it would be implemented in 1.5.[5][6]
At MINECON 2012, Mojang shared their vision for the future of the Plugin API.[7] The API was to be developed by the Bukkit team[8] and intended to simplify the modding[9][10][11] and downloading process,[12][13][14] although containing a slightly limited feature set.[15][16] After initially publishing a developer website (http://dev.minecraft.net) and GitHub page, these were both taken down within a year.
Developers on numerous occasions have mentioned that many changes made in the game's code were in preparation for the Plugin API, including Dinnerbone on July 29, 2014,[17] Grum at the "The Minecraft Team - Behind the Scenes" panel on July 5, 2015[18] and Dinnerbone again on October 19, 2015 while working on the loot tables for Java Edition 1.9.[19] A user replied "I think an official "we're working on it" would really help a lot"[20] to which Dinnerbone replied, "We're working on it."[21]
On August 12, 2016, Searge tweeted: "There will be news about the API at Minecon. I'll talk about the things I'm working on and what our plans are. But no more details for now."[22] The next day it was confirmed by Grum to be for Bedrock Edition[23] and at MINECON the plan and roadmap for the development of Add-Ons were outlined.
- ↑ Server scripting
- ↑ Back in the office, and some words on 1.7 and 1.8!
- ↑ "Re-decided on the whole "mods" vs "plugins" thing. Again. It's really definite this time; it's probably still "plugins"!" – @Dinnerbone (Nathan Adams) on X, March 27, 2012
- ↑ "The Future of Minecraft: what lies ahead for the all-conquering sandbox game?" – PC Gamer, November 11, 2012
- ↑ "No" – @jeb_ (Jens Bergensten) on X, September 13, 2012
- ↑ "I'm not sure where people are getting this from, but we never said that the API is in 1.5 in either of our panels (1.5 one or API one)" – @Dinnerbone (Nathan Adams) on X, November 25, 2012
- ↑ https://youtu.be/1uTl3aWEvEA
- ↑ Modding API: Bukkit Developing API
- ↑ "Still working on that command library, today I'm trying to tackle automatic help/usage generation. But first, test cases. So many test cases" – @Dinnerbone (Nathan Adams) on X, October 8, 2014
- ↑ "The idea is that it would take care of autocomplete, parsing, error handling, usage generation etc for you. Ultimately for the API,of course" – @Dinnerbone (Nathan Adams) on X, September 29, 2014
- ↑ "Been working on this for the past 2 weeks, it's a command registration, dispatching and handling system." – @Dinnerbone (Nathan Adams) on X, September 29, 2014
- ↑ "Re-re-discussing the naming. What do you guys think it should be? "Mod" or "Plugin" - this being something that you just drop into a folder." – @Dinnerbone (Nathan Adams) on X, March 27, 2012
- ↑ Modding API: Curse Interview with Jeb (Part 1)
- ↑ Modding API: Curse Interview with Jeb (Part 2)
- ↑ "The big issue I have with calling them mods is that there will still be actual mods modifying the game files, not really compatible." – @Dinnerbone (Nathan Adams) on X, March 27, 2012
- ↑ Modding API: Modding API
- ↑ "Good idea. Fortunately, almost everything I've been doing for the past few years is for the plugin API :)" – @Dinnerbone (Nathan Adams) on X, July 29, 2014
- ↑ https://youtu.be/ZtOLw1LAarE&t=45m4s
- ↑ "And all I'm saying is that these very things that make the game so much easier to modify are *huge* steps towards an API." – @Dinnerbone (Nathan Adams) on X, October 19, 2015
- ↑ "I think an official "we're working on it" would really help a lot." – @FrozenDroid on X, October 19, 2015
- ↑ "We're working on it." – @Dinnerbone (Nathan Adams) on X, October 19, 2015
- ↑ "There will be news about the API at Minecon. I'll talk about the things I'm working on and what our plans are. But no more details for now." – @SeargeDP (Michael Stoyke) on X, August 12, 2016
- ↑ "the MCPE on, would be nice to say that too." – @_grum (Erik Broes) on X, August 13, 2016