A (?) denotes version's info here is guess-work, possibly incorrect.
This is a summary of the entire Minecraft Version History. From the Pre Classic versions to the official version 1.8.8. This is sorted with the oldest at the top and newest at the bottom. Uses Month Day Year format.
Pre-classic is the development phase started on May 10, 2009 and ended on May 16, 2009. It featured consistent progress updates, but was never publicly released.
Version Title/number
Date of addition
Pre 0.0.0
May 10, 2009
Pre 0.0.9a (rd-132211)
May 13, 2009
Pre 0.0.9a (rd-132328)
May 13, 2009
Pre 0.0.9a (rd-20090515)
May 14, 2009
Pre 0.0.9a (rd-160052)
May 15, 2009
Pre 0.0.9a (rd-161348)
May 16, 2009
Classic
Classic is the name given to any development or versions released before Indev. The development phase started on May 16, 2009 and ended on December 23, 2009. The original game mode was creative, but on September 1, 2009 develpment began for survival mode under the name Survival Test.
Prior Updates
Version Title/number
Date of addition
0.0.2a
May 16, 2009
0.0.3a
May 16, 2009
0.0.9a
May 16, 2009
0.0.11a
May 17, 2009
0.0.12a
May 20, 2009
0.0.12a_01
May 20, 2009
0.0.12a_02
May 20, 2009
0.0.12a_03
May 20, 2009
0.0.13a
May 21, 2009
0.0.13a_02
May 22, 2009
0.0.13a_03
May 22, 2009
0.0.13a_04
May 22, 2009
0.0.14a
May 25, 2009
0.0.14a_01
May 28, 2009
0.0.14a_02
May 28, 2009
0.0.15a
May 28, 2009
Multiplayer Test (Post Multiplayer Creative Mode Release)
Version Title/number
Date of addition
0.0.15a_01
June 1, 2009
0.0.15a_02
June 3, 2009
0.0.15a_03
June 8, 2009
0.0.16a
June 8, 2009
0.0.16a_01
June 10, 2009
0.0.16a_02
June 10, 2009
0.0.17a
June 10, 2009
0.0.17a_02
June 10, 2009
0.0.18a
June 14, 2009
0.0.18a_01
June 14, 2009
0.0.18a_02
June 14, 2009
0.0.19a
June 20, 2009
0.0.19a_06
June 20, 2009
0.0.20a
June 20, 2009
0.0.20a_02
June 20, 2009
0.0.21a
June 23, 2009
0.0.21a_01
June 23, 2009
0.0.22a
June 30, 2009
0.0.22a_05
June 30, 2009
0.23
July 11, 2009
Survival Mode Test
Version Title/number
Date of addition
0.24
August 4, 2009
0.24_01
August 13, 2009
0.24_02
August 14, 2009
0.24_03
August 18, 2009
0.24_04
August 20, 2009
0.24_05
August 22, 2009
0.24_06
August 25, 2009
0.24_07
August 28, 2009
0.24_SURVIVAL_TEST
August 31, 2009
0.25 SURVIVAL TEST 2
September 3, 2009
0.26 SURVIVAL TEST 3
October 20, 2009
0.26 SURVIVAL TEST 4
October 22, 2009
0.26 SURVIVAL TEST 5
October 22, 2009
0.26 SURVIVAL TEST 6
October 23, 2009
0.26 SURVIVAL TEST 7
October 23, 2009
0.26 SURVIVAL TEST 8
October 23, 2009
0.26 SURVIVAL TEST 9
October 24, 2009
0.27 SURVIVAL TEST 10
October 24, 2009
0.27 SURVIVAL TEST 11
October 25, 2009
0.27 SURVIVAL TEST 12
October 25, 2009
0.28
October 27, 2009
0.28_01
October 27, 2009
0.29
October 29, 2009
0.29_01
October 29, 2009
0.29_02
October 30, 2009
0.30
November 10, 2009
0.30_01
December 8, 2009
0.30_02
December 19, 2009
0.30_03
December 22, 2009
Indev
The Indev development phase started on December 23, 2009 and ended on February 27, 2010. It was the successor to the previous survival test and continued expanding the survival aspects of the game, making it a lot more like the current gameplay. Versions in this stage were either unnumbered or used the same number.
Version Title/number
Date of addition
0.31
December 23, 2009
0.31
December 23, 2009
0.31
December 25, 2009
0.31
January 5, 2010
0.31
January 6, 2010
0.31
January 7, 2010
0.31
January 9, 2010
0.31
January 11, 2010
0.31
January 11, 2010
0.31
January 13, 2010
0.31
January 22, 2010
0.31
January 24, 2010
0.31
January 25, 2010
0.31
January 26, 2010
0.31
January 28, 2010
0.31
January 29, 2010
0.31
January 30, 2010
0.31
January 31, 2010
0.31
February 1, 2010
0.31
February 2, 2010
0.31
February 4, 2010
0.31
February 4, 2010
0.31
February 5, 2010
Minecraft Indev
February 6, 2010
Minecraft Indev
February 9, 2010
Minecraft Indev
February 12, 2010
Minecraft Indev
February 14, 2010
Minecraft Indev
February 18, 2010
Minecraft Indev
February 19, 2010
Minecraft Indev
February 23, 2010
Infdev
The Infdev development phase started on February 27, 2010 and ended on June 29, 2010. During this stage, Minecraft was only available in single-player survival mode and versions were unnumbered. At this point, Notch rewrote the game code to allow mostly "infinite" terrain.
Version Title/number
Date of addition
Minecraft Infdev
February 27, 2010
Minecraft Infdev
March 13, 2010
Minecraft Infdev
March 16, 2010
Minecraft Infdev
March 20, 2010
Minecraft Infdev
March 25, 2010
Minecraft Infdev
March 27, 2010
Minecraft Infdev
April 13, 2010
Minecraft Infdev
April 14, 2010
Minecraft Infdev
April 15, 2010
Minecraft Infdev
April 20, 2010
Minecraft Infdev
June 7, 2010
Minecraft Infdev
June 8, 2010
Minecraft Infdev
June 11, 2010
Minecraft Infdev (Dynamic water and Buckets)
June 15, 2010
Minecraft Infdev (Caves, prettier water)
June 16, 2010
Minecraft Infdev (Tweak and bug fix update)
June 17, 2010
Minecraft Infdev (Seecret Friday 1)
June 18, 2010
Minecraft Infdev
June 24, 2010
Minecraft Infdev
June 25, 2010
Minecraft Infdev (Seecret Friday 2)
June 25, 2010
Minecraft Infdev
June 27, 2010
Alpha
The Alpha development phase started on June 29, 2010 and ended on December 20th, 2010. This version also limited the gamemode to survival, but saw a re-release of multiplayer. At this time, Notch began developing the game full time, causing much more frequent updates. These were also the first versions which has to be purchased, though the price increased in later stages.
Version Title/number
Date of addition
Alpha 1.0.0 (Post Single Player Survival Mode Release)
The Beta development phase started on December 20, 2010 and ended on November 18, 2011. The main goals of this development stage were a larger focus on polishing gameplay, additional content, and stability.[1] The game's price also increased from what it was in Alpha, but users who previously bought the game were not charged extra.
The release stage of Minecraft's development started on November 18, 2011 and has continued until the present day. At this point of development, the game was considered "complete", both having an "ending" and being ready for ratings and reviews. The game's price also increased from what it was in Beta, but users who previously bought the game were not changed extra.